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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.54 by root, Wed Apr 19 23:37:48 2006 UTC vs.
Revision 1.221 by root, Fri Aug 10 04:02:13 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 31
12#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
34#include <SDL_endian.h>
13#include <SDL_image.h> 35#include <SDL_image.h>
14#include <SDL_mixer.h> 36#include <SDL_mixer.h>
15#include <SDL_opengl.h> 37#include <SDL_opengl.h>
16 38
39#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS
41
17#include <glib/gmacros.h> 42#include <glib/gmacros.h>
18 43
19#include <pango/pango.h> 44#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 45
23#ifndef _WIN32 46#ifndef _WIN32
24# include <sys/types.h> 47# include <sys/types.h>
25# include <sys/socket.h> 48# include <sys/socket.h>
26# include <netinet/in.h> 49# include <netinet/in.h>
27# include <netinet/tcp.h> 50# include <netinet/tcp.h>
28# include <inttypes.h> 51# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 52#endif
53
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 55
38#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
39 57
40#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
42 60
61#define MIN_FONT_HEIGHT 10
62
63#if 0
64# define PARACHUTE SDL_INIT_NOPARACHUTE
65#else
66# define PARACHUTE 0
67#endif
68
69static AV *texture_av;
70
71static struct
72{
73#define GL_FUNC(ptr,name) ptr name;
74#include "glfunc.h"
75#undef GL_FUNC
76} gl;
77
78static void
79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
80{
81 if (gl.BlendFuncSeparate)
82 gl.BlendFuncSeparate (sa, da, saa, daa);
83 else if (gl.BlendFuncSeparateEXT)
84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
85 else
86 glBlendFunc (sa, da);
87}
88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
113#include "texcache.c"
114
115#include "pango-font.c"
116#include "pango-fontmap.c"
117#include "pango-render.c"
118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
45 123
46static PangoContext *context; 124typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 125
126static int
127shape_attr_p (PangoLayoutRun *run)
128{
129 GSList *attrs = run->item->analysis.extra_attrs;
130
131 while (attrs)
132 {
133 PangoAttribute *attr = attrs->data;
134
135 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1;
137
138 attrs = attrs->next;
139 }
140
141 return 0;
142}
48 143
49typedef struct cf_layout { 144typedef struct cf_layout {
50 PangoLayout *pl; 145 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode
51 int base_height; 147 int base_height;
148 CFPlus__Font font;
52} *CFClient__Layout; 149} *CFPlus__Layout;
150
151static CFPlus__Font default_font;
152static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap;
53 154
54static void 155static void
55substitute_func (FcPattern *pattern, gpointer data) 156substitute_func (FcPattern *pattern, gpointer data)
56{ 157{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 158 FcPatternAddBool (pattern, FC_HINTING, 1);
159#ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 162 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 163}
60 164
61static void 165static void
62layout_update (CFClient__Layout self) 166layout_update_font (CFPlus__Layout self)
63{ 167{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 168 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 169 * reasonably well with bitstream vera
66 */ 170 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 171 PangoFontDescription *font = self->font ? self->font : default_font;
68 172
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 173 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 175
176 pango_layout_set_font_description (self->pl, font);
76} 177}
77 178
78static void 179static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 181{
81 layout_update (self); 182 PangoRectangle rect;
82 183
184 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 185 pango_layout_get_extents (self->pl, 0, &rect);
84 186
85 *w = (*w + 3) & ~3; 187 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 189
190 if (!rect.width) rect.width = 1;
191 if (!rect.height) rect.height = 1;
192
193 *w = rect.width;
194 *h = rect.height;
195}
196
197typedef uint16_t tileid;
90typedef uint16_t mapface; 198typedef uint16_t faceid;
91 199
92typedef struct { 200typedef struct {
93 GLint name; 201 int name;
94 int w, h; 202 int w, h;
95 float s, t; 203 float s, t;
96 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
97} maptex; 207} maptex;
98 208
99typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
100 int16_t darkness; 212 uint16_t darkness;
101 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 214} mapcell;
103 215
104typedef struct { 216typedef struct {
105 int32_t c0, c1; 217 int32_t c0, c1;
106 mapcell *col; 218 mapcell *col;
107} maprow; 219} maprow;
108 220
109typedef struct map { 221typedef struct map {
110 int x, y, w, h; 222 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 224 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 225 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 226
118 int32_t rows; 227 int32_t rows;
119 maprow *row; 228 maprow *row;
120} *CFClient__Map; 229} *CFPlus__Map;
121 230
122static char * 231static char *
123prepend (char *ptr, int sze, int inc) 232prepend (char *ptr, int sze, int inc)
124{ 233{
125 char *p; 234 char *p;
142} 251}
143 252
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
275
147static maprow * 276static maprow *
148map_get_row (CFClient__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
149{ 278{
150 if (0 > y) 279 if (0 > y)
151 { 280 {
152 int extend = - y + MAP_EXTEND_Y; 281 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 282 Prepend (maprow, self->row, self->rows, extend);
191 320
192 return row->col + (x - row->c0); 321 return row->col + (x - row->c0);
193} 322}
194 323
195static mapcell * 324static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 325map_get_cell (CFPlus__Map self, int x, int y)
197{ 326{
198 return row_get_cell (map_get_row (self, y), x); 327 return row_get_cell (map_get_row (self, y), x);
199} 328}
200 329
201static void 330static void
202map_clear (CFClient__Map self) 331map_clear (CFPlus__Map self)
203{ 332{
204 int r; 333 int r;
205 334
206 for (r = 0; r < self->rows; r++) 335 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 336 Safefree (self->row[r].col);
215 self->row = 0; 344 self->row = 0;
216 self->rows = 0; 345 self->rows = 0;
217} 346}
218 347
219static void 348static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 350{
222 int x, y; 351 int x, y;
223 maprow *row; 352 maprow *row;
353 mapcell *cell;
224 354
225 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 356 if (y >= 0)
227 { 357 {
228 if (y >= self->rows) 358 if (y >= self->rows)
234 if (x >= row->c0) 364 if (x >= row->c0)
235 { 365 {
236 if (x >= row->c1) 366 if (x >= row->c1)
237 break; 367 break;
238 368
239 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
240 } 375 }
241 } 376 }
242} 377}
243 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
395static void
396music_finished (void)
397{
398 SDL_UserEvent ev;
399
400 ev.type = SDL_USEREVENT;
401 ev.code = 0;
402 ev.data1 = 0;
403 ev.data2 = 0;
404
405 SDL_PushEvent ((SDL_Event *)&ev);
406}
407
408static void
409channel_finished (int channel)
410{
411 SDL_UserEvent ev;
412
413 ev.type = SDL_USEREVENT;
414 ev.code = 1;
415 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0;
417
418 SDL_PushEvent ((SDL_Event *)&ev);
419}
420
421static unsigned int
422minpot (unsigned int n)
423{
424 if (!n)
425 return 0;
426
427 --n;
428
429 n |= n >> 1;
430 n |= n >> 2;
431 n |= n >> 4;
432 n |= n >> 8;
433 n |= n >> 16;
434
435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
484
244MODULE = CFClient PACKAGE = CFClient 485MODULE = CFPlus PACKAGE = CFPlus
245 486
246PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
247 488
248BOOT: 489BOOT:
249{ 490{
250 HV *stash = gv_stashpv ("CFClient", 1); 491 HV *stash = gv_stashpv ("CFPlus", 1);
251 static const struct { 492 static const struct {
252 const char *name; 493 const char *name;
253 IV iv; 494 IV iv;
254 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
256 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
274 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
338 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL),
351 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 604# undef const_iv
355 }; 605 };
356 606
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 609
360 fontmap = pango_ft2_font_map_new (); 610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
364 619
365int 620int
621in_destruct ()
622 CODE:
623 RETVAL = PL_main_cv == Nullcv;
624 OUTPUT:
625 RETVAL
626
627NV floor (NV x)
628
629NV ceil (NV x)
630
631void
632pango_init ()
633 CODE:
634{
635 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
638}
639
640char *
641SDL_GetError ()
642
643int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 645
368void 646void
369SDL_Quit () 647SDL_Quit ()
370 648
371void 649void
372SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
373 PPCODE: 651 PPCODE:
374{ 652{
375 SDL_Rect **m; 653 SDL_Rect **m;
376 654
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 659
660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
662
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 667
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390 672#endif
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 673
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
395 675
396 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
397 while (*m) 677 while (*m)
398 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
399 AV *av = newAV (); 681 AV *av = newAV ();
400 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
401 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
402 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
403 688
404 ++m; 689 ++m;
405 } 690 }
406} 691}
407 692
408int 693int
409SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
410 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
411 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 707 );
708
709 if (RETVAL)
710 {
711 av_clear (texture_av);
712
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h"
716#undef GL_FUNC
717 }
718}
415 OUTPUT: 719 OUTPUT:
416 RETVAL 720 RETVAL
417 721
418void 722void
419SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
420 724
725char *
726SDL_GetKeyName (int sym)
727
728int
729SDL_GetAppState ()
730
421void 731void
422SDL_PollEvent () 732poll_events ()
423 PPCODE: 733 PPCODE:
424{ 734{
425 SDL_Event ev; 735 SDL_Event ev;
426 736
427 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
428 { 739 {
429 HV *hv = newHV (); 740 HV *hv = newHV ();
430 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
742
431 switch (ev.type) 743 switch (ev.type)
432 { 744 {
433 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
434 case SDL_KEYUP: 746 case SDL_KEYUP:
435 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
436 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
437 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
438 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
439 break; 752 break;
440 753
441 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
442 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
443 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
444 break; 757 break;
445 758
446 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
447 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
448 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
449 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
450 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
451 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
452 break; 785 break;
453 786
454 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
455 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
790
456 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
457 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
458 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
459 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
795 break;
796
797 case SDL_USEREVENT:
798 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break;
460 } 802 }
461 803
462 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
463 } 805 }
464} 806}
465 807
466int 808int
467Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
810 POSTCALL:
811 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished);
468 813
469void 814void
470Mix_CloseAudio () 815Mix_CloseAudio ()
471 816
472int 817int
473Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
474 819
820const char *
821Mix_GetError ()
822
475void 823void
476lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
477 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
478#ifndef _WIN32 832#ifdef _WIN32
479 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
480#endif 854#endif
481 855}
482char *
483gl_version ()
484 CODE:
485 RETVAL = (char *)glGetString (GL_VERSION);
486 OUTPUT:
487 RETVAL
488
489char *
490gl_extensions ()
491 CODE:
492 RETVAL = (char *)glGetString (GL_EXTENSIONS);
493 OUTPUT:
494 RETVAL
495 856
496void 857void
497add_font (char *file) 858add_font (char *file)
498 CODE: 859 CODE:
499 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
500
501void
502set_font (char *file)
503 CODE:
504{
505 int count;
506 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
507 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
508 FcPatternDestroy (pattern);
509 pango_context_set_font_description (context, font);
510}
511 861
512void 862void
513load_image_inline (SV *image_) 863load_image_inline (SV *image_)
514 ALIAS: 864 ALIAS:
515 load_image_file = 1 865 load_image_file = 1
518 STRLEN image_len; 868 STRLEN image_len;
519 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
520 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
521 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
522 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
523 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
524 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
525 875
526 if (!rw) 876 if (!rw)
527 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
528 878
557 907
558 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 908 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
559 909
560 assert (surface2->pitch == surface2->w * 4); 910 assert (surface2->pitch == surface2->w * 4);
561 911
912 SDL_LockSurface (surface2);
562 EXTEND (SP, 5); 913 EXTEND (SP, 6);
563 PUSHs (sv_2mortal (newSViv (surface2->w))); 914 PUSHs (sv_2mortal (newSViv (surface2->w)));
564 PUSHs (sv_2mortal (newSViv (surface2->h))); 915 PUSHs (sv_2mortal (newSViv (surface2->h)));
565 SDL_LockSurface (surface2);
566 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 916 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
567 SDL_UnlockSurface (surface2);
568 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 917 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
569 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
570 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 919 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
920 SDL_UnlockSurface (surface2);
571 921
572 SDL_FreeSurface (surface); 922 SDL_FreeSurface (surface);
573 SDL_FreeSurface (surface2); 923 SDL_FreeSurface (surface2);
574} 924}
575 925
597 PUSHs (sv_2mortal (newSViv (b / y))); 947 PUSHs (sv_2mortal (newSViv (b / y)));
598 PUSHs (sv_2mortal (newSViv (a / y))); 948 PUSHs (sv_2mortal (newSViv (a / y)));
599} 949}
600 950
601void 951void
952error (char *message)
953 CODE:
954 fprintf (stderr, "ERROR: %s\n", message);
955#ifdef _WIN32
956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
957#endif
958
959void
602fatal (char *message) 960fatal (char *message)
603 CODE: 961 CODE:
962 fprintf (stderr, "FATAL: %s\n", message);
604#ifdef _WIN32 963#ifdef _WIN32
605 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
965#endif
966 _exit (1);
967
968void
969_exit (int retval = 0)
970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
606#else 973#else
607 fprintf (stderr, "FATAL: %s\n", message); 974 _exit (retval);
608#endif 975#endif
609 exit (1);
610 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
989
990CFPlus::Font
991new_from_file (SV *class, char *path, int id = 0)
992 CODE:
993{
994 int count;
995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
996 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
997 FcPatternDestroy (pattern);
998}
999 OUTPUT:
1000 RETVAL
1001
1002void
1003DESTROY (CFPlus::Font self)
1004 CODE:
1005 pango_font_description_free (self);
1006
1007void
1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
1010 CODE:
1011 default_font = self;
1012
611MODULE = CFClient PACKAGE = CFClient::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
612 1014
613CFClient::Layout 1015PROTOTYPES: DISABLE
614new (SV *class, int base_height = 10) 1016
1017void
1018reset_glyph_cache ()
1019 PROTOTYPE:
1020 CODE:
1021 tc_clear ();
1022
1023CFPlus::Layout
1024new (SV *class)
615 CODE: 1025 CODE:
616 New (0, RETVAL, 1, struct cf_layout); 1026 New (0, RETVAL, 1, struct cf_layout);
617 RETVAL->base_height = base_height; 1027
618 RETVAL->pl = pango_layout_new (context); 1028 RETVAL->pl = pango_layout_new (opengl_context);
1029 RETVAL->r = 1.;
1030 RETVAL->g = 1.;
1031 RETVAL->b = 1.;
1032 RETVAL->a = 1.;
1033 RETVAL->base_height = MIN_FONT_HEIGHT;
1034 RETVAL->font = 0;
1035
619 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1036 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1037 layout_update_font (RETVAL);
620 OUTPUT: 1038 OUTPUT:
621 RETVAL 1039 RETVAL
622 1040
623void 1041void
624DESTROY (CFClient::Layout self) 1042DESTROY (CFPlus::Layout self)
625 CODE: 1043 CODE:
626 g_object_unref (self->pl); 1044 g_object_unref (self->pl);
627 Safefree (self); 1045 Safefree (self);
628 1046
629void 1047void
630set_text (CFClient::Layout self, SV *text_) 1048set_text (CFPlus::Layout self, SV *text_)
631 CODE: 1049 CODE:
632{ 1050{
633 STRLEN textlen; 1051 STRLEN textlen;
634 char *text = SvPVutf8 (text_, textlen); 1052 char *text = SvPVutf8 (text_, textlen);
635 1053
636 pango_layout_set_text (self->pl, text, textlen); 1054 pango_layout_set_text (self->pl, text, textlen);
637} 1055}
638 1056
639void 1057void
640set_markup (CFClient::Layout self, SV *text_) 1058set_markup (CFPlus::Layout self, SV *text_)
641 CODE: 1059 CODE:
642{ 1060{
643 STRLEN textlen; 1061 STRLEN textlen;
644 char *text = SvPVutf8 (text_, textlen); 1062 char *text = SvPVutf8 (text_, textlen);
645 1063
646 pango_layout_set_markup (self->pl, text, textlen); 1064 pango_layout_set_markup (self->pl, text, textlen);
647} 1065}
648 1066
1067void
1068set_shapes (CFPlus::Layout self, ...)
1069 CODE:
1070{
1071 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text;
1074 int arg = 4;
1075
1076 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1077 {
1078 PangoRectangle inkrect, rect;
1079 PangoAttribute *attr;
1080
1081 int x = SvIV (ST (arg - 3));
1082 int y = SvIV (ST (arg - 2));
1083 int w = SvIV (ST (arg - 1));
1084 int h = SvIV (ST (arg ));
1085
1086 inkrect.x = 0;
1087 inkrect.y = 0;
1088 inkrect.width = 0;
1089 inkrect.height = 0;
1090
1091 rect.x = x * PANGO_SCALE;
1092 rect.y = y * PANGO_SCALE;
1093 rect.width = w * PANGO_SCALE;
1094 rect.height = h * PANGO_SCALE;
1095
1096 if (!attrs)
1097 attrs = pango_layout_get_attributes (self->pl);
1098
1099 attr = pango_attr_shape_new (&inkrect, &rect);
1100 attr->start_index = pos - text;
1101 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1102 pango_attr_list_insert (attrs, attr);
1103
1104 arg += 4;
1105 pos += sizeof (OBJ_STR) - 1;
1106 }
1107
1108 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs);
1110}
1111
1112void
1113get_shapes (CFPlus::Layout self)
1114 PPCODE:
1115{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117
1118 do
1119 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1121
1122 if (run && shape_attr_p (run))
1123 {
1124 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents);
1126
1127 EXTEND (SP, 2);
1128 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1129 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1130 }
1131 }
1132 while (pango_layout_iter_next_run (iter));
1133
1134 pango_layout_iter_free (iter);
1135}
1136
1137int
1138has_wrapped (CFPlus::Layout self)
1139 CODE:
1140{
1141 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl);
1143
1144 while (*text)
1145 lines += *text++ == '\n';
1146
1147 RETVAL = lines < pango_layout_get_line_count (self->pl);
1148}
1149 OUTPUT:
1150 RETVAL
1151
649SV * 1152SV *
650get_text (CFClient::Layout self) 1153get_text (CFPlus::Layout self)
651 CODE: 1154 CODE:
652 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
653 SvUTF8_on (RETVAL); 1156 sv_utf8_decode (RETVAL);
654 OUTPUT: 1157 OUTPUT:
655 RETVAL 1158 RETVAL
656 1159
657void 1160void
1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1162 CODE:
1163 self->r = r;
1164 self->g = g;
1165 self->b = b;
1166 self->a = a;
1167
1168void
1169set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1170 CODE:
1171 if (self->font != font)
1172 {
1173 self->font = font;
1174 layout_update_font (self);
1175 }
1176
1177void
658set_height (CFClient::Layout self, int base_height) 1178set_height (CFPlus::Layout self, int base_height)
659 CODE: 1179 CODE:
1180 if (self->base_height != base_height)
1181 {
660 self->base_height = base_height; 1182 self->base_height = base_height;
1183 layout_update_font (self);
1184 }
661 1185
662void 1186void
663set_width (CFClient::Layout self, int max_width = -1) 1187set_width (CFPlus::Layout self, int max_width = -1)
664 CODE: 1188 CODE:
665 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
666 1190
667void 1191void
1192set_indent (CFPlus::Layout self, int indent)
1193 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195
1196void
1197set_spacing (CFPlus::Layout self, int spacing)
1198 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200
1201void
1202set_ellipsise (CFPlus::Layout self, int ellipsise)
1203 CODE:
1204 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE
1209 );
1210
1211void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm)
1213 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215
1216void
668size (CFClient::Layout self) 1217size (CFPlus::Layout self)
669 PPCODE: 1218 PPCODE:
670{ 1219{
671 int w, h; 1220 int w, h;
672 1221
673 layout_update (self);
674 layout_get_pixel_size (self, &w, &h); 1222 layout_get_pixel_size (self, &w, &h);
675 1223
676 EXTEND (SP, 2); 1224 EXTEND (SP, 2);
677 PUSHs (sv_2mortal (newSViv (w))); 1225 PUSHs (sv_2mortal (newSViv (w)));
678 PUSHs (sv_2mortal (newSViv (h))); 1226 PUSHs (sv_2mortal (newSViv (h)));
679} 1227}
680 1228
681int 1229int
1230descent (CFPlus::Layout self)
1231 CODE:
1232{
1233 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect);
1237}
1238 OUTPUT:
1239 RETVAL
1240
1241int
682xy_to_index (CFClient::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
683 CODE: 1243 CODE:
684{ 1244{
685 int index, trailing; 1245 int index, trailing;
686
687 layout_update (self);
688 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
689
690 RETVAL = index; 1247 RETVAL = index + trailing;
691} 1248}
692 OUTPUT: 1249 OUTPUT:
693 RETVAL 1250 RETVAL
694 1251
695void 1252void
696cursor_pos (CFClient::Layout self, int index) 1253cursor_pos (CFPlus::Layout self, int index)
697 PPCODE: 1254 PPCODE:
698{ 1255{
699 PangoRectangle strong_pos; 1256 PangoRectangle strong_pos;
700 layout_update (self);
701 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
702 1258
703 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
704 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
705 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
706 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
707} 1263}
708 1264
709void 1265void
710render (CFClient::Layout self) 1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
711 PPCODE: 1267 PPCODE:
712{ 1268{
713 SV *retval; 1269 int line, x;
714 int w, h;
715 FT_Bitmap bitmap;
716 1270
717 layout_update (self); 1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
718 layout_get_pixel_size (self, &w, &h); 1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
719 1273
720 retval = newSV (w * h);
721 SvPOK_only (retval);
722 SvCUR_set (retval, w * h);
723
724 bitmap.rows = h;
725 bitmap.width = w;
726 bitmap.pitch = w;
727 bitmap.buffer = (unsigned char*)SvPVX (retval);
728 bitmap.num_grays = 256;
729 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
730
731 memset (bitmap.buffer, 0, w * h);
732
733 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
734
735 EXTEND (SP, 3); 1274 EXTEND (SP, 2);
736 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
737 PUSHs (sv_2mortal (newSViv (h))); 1299 PUSHs (sv_2mortal (newSViv (index)));
738 PUSHs (sv_2mortal (retval)); 1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
739} 1302}
740 1303
1304void
1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1306 PPCODE:
1307 pango_opengl_render_layout_subpixel (
1308 self->pl,
1309 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a,
1311 flags
1312 );
1313
741MODULE = CFClient PACKAGE = CFClient::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
742 1315
1316PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319
743void 1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1325 {
1326 STRLEN datalen;
1327 char *data = SvPVbyte (data_, datalen);
1328 int bpp = datalen / (ow * oh);
1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1330
1331 SvPOK_only (result_);
1332 SvCUR_set (result_, nw * nh * bpp);
1333
1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1335 while (oh--)
1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1337
1338 sv_setsv (data_, result_);
1339 }
1340}
1341
1342void
744draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
745 PROTOTYPE: $$$;$$ 1344 PROTOTYPE: $$$;$$
1345 ALIAS:
1346 draw_quad_alpha = 1
1347 draw_quad_alpha_premultiplied = 2
746 CODE: 1348 CODE:
747{ 1349{
748 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
749 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
750 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
751 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
752 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
753 1357
754 if (items < 5) 1358 if (items < 5)
755 { 1359 {
756 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
757 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
758 } 1362 }
759 1363
1364 if (ix)
1365 {
1366 glEnable (GL_BLEND);
1367
1368 if (ix == 2)
1369 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1370 else
1371 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1372 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1373
1374 glEnable (GL_ALPHA_TEST);
1375 glAlphaFunc (GL_GREATER, 0.01f);
1376 }
1377
760 glBindTexture (GL_TEXTURE_2D, name); 1378 glBindTexture (GL_TEXTURE_2D, name);
761 if (wrap_mode) { 1379
762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
763 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
764 }
765 glBegin (GL_QUADS); 1380 glBegin (GL_QUADS);
766 glTexCoord2f (0, 0); glVertex2f (x , y ); 1381 glTexCoord2f (0, 0); glVertex2f (x , y );
767 glTexCoord2f (0, t); glVertex2f (x , y + h); 1382 glTexCoord2f (0, t); glVertex2f (x , y + h);
768 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1383 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
769 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1384 glTexCoord2f (s, 0); glVertex2f (x + w, y );
770 glEnd (); 1385 glEnd ();
771}
772 1386
1387 if (ix)
1388 {
1389 glDisable (GL_ALPHA_TEST);
1390 glDisable (GL_BLEND);
1391 }
1392}
1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
773MODULE = CFClient PACKAGE = CFClient::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
774 1406
775CFClient::Map 1407PROTOTYPES: DISABLE
776new (SV *class, int map_width, int map_height) 1408
1409CFPlus::Map
1410new (SV *class)
777 CODE: 1411 CODE:
778 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
779 RETVAL->x = 0; 1413 RETVAL->x = 0;
780 RETVAL->y = 0; 1414 RETVAL->y = 0;
781 RETVAL->w = map_width; 1415 RETVAL->w = 0;
782 RETVAL->h = map_height; 1416 RETVAL->h = 0;
783 RETVAL->ox = 0; 1417 RETVAL->ox = 0;
784 RETVAL->oy = 0; 1418 RETVAL->oy = 0;
785 RETVAL->faces = 8192; 1419 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
786 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1420 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
787 RETVAL->texs = 8192;
788 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
789 RETVAL->rows = 0; 1421 RETVAL->rows = 0;
790 RETVAL->row = 0; 1422 RETVAL->row = 0;
791 OUTPUT: 1423 OUTPUT:
792 RETVAL 1424 RETVAL
793 1425
794void 1426void
795DESTROY (CFClient::Map self) 1427DESTROY (CFPlus::Map self)
796 CODE: 1428 CODE:
797{ 1429{
798 map_clear (self); 1430 map_clear (self);
799 Safefree (self->face); 1431 Safefree (self->face2tile);
1432 Safefree (self->tex);
800 Safefree (self); 1433 Safefree (self);
801} 1434}
802 1435
803void 1436void
1437resize (CFPlus::Map self, int map_width, int map_height)
1438 CODE:
1439 self->w = map_width;
1440 self->h = map_height;
1441
1442void
804clear (CFClient::Map self) 1443clear (CFPlus::Map self)
805 CODE: 1444 CODE:
806 map_clear (self); 1445 map_clear (self);
807 1446
808void 1447void
809set_face (CFClient::Map self, int face, int texid) 1448set_tileid (CFPlus::Map self, int face, int tile)
810 CODE: 1449 CODE:
811{ 1450{
812 while (self->faces <= face) 1451 need_facenum (self, face); self->face2tile [face] = tile;
813 { 1452 need_texid (self, tile);
814 Append (mapface, self->face, self->faces, self->faces);
815 self->faces *= 2;
816 }
817
818 self->face [face] = texid;
819} 1453}
820 1454
821void 1455void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level)
1457 CODE:
1458{
1459 tileid texid;
1460 maptex *tex;
1461
1462 if (face < 0 || face >= self->faces)
1463 return;
1464
1465 if (smooth < 0 || smooth >= self->faces)
1466 return;
1467
1468 texid = self->face2tile [face];
1469
1470 if (!texid)
1471 return;
1472
1473 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level;
1476}
1477
1478void
822set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
823 CODE: 1480 CODE:
824{ 1481{
825 while (self->texs <= texid) 1482 need_texid (self, texid);
826 {
827 Append (maptex, self->tex, self->texs, self->texs);
828 self->texs *= 2;
829 }
830 1483
831 { 1484 {
832 maptex *tex = self->tex + texid; 1485 maptex *tex = self->tex + texid;
833 1486
834 tex->name = name; 1487 tex->name = name;
839 tex->r = r; 1492 tex->r = r;
840 tex->g = g; 1493 tex->g = g;
841 tex->b = b; 1494 tex->b = b;
842 tex->a = a; 1495 tex->a = a;
843 } 1496 }
1497
1498 // somewhat hackish, but for textures that require it, it really
1499 // improves the look, and most others don't suffer.
1500 glBindTexture (GL_TEXTURE_2D, name);
1501 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1502 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1503 // use uglier nearest interpolation because linear suffers
1504 // from transparent color bleeding and ugly wrapping effects.
1505 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
844} 1506}
845 1507
846int 1508int
847ox (CFClient::Map self) 1509ox (CFPlus::Map self)
848 ALIAS: 1510 ALIAS:
849 oy = 1 1511 oy = 1
1512 x = 2
1513 y = 3
1514 w = 4
1515 h = 5
850 CODE: 1516 CODE:
851 switch (ix) 1517 switch (ix)
852 { 1518 {
853 case 0: RETVAL = self->ox; break; 1519 case 0: RETVAL = self->ox; break;
854 case 1: RETVAL = self->oy; break; 1520 case 1: RETVAL = self->oy; break;
1521 case 2: RETVAL = self->x; break;
1522 case 3: RETVAL = self->y; break;
1523 case 4: RETVAL = self->w; break;
1524 case 5: RETVAL = self->h; break;
855 } 1525 }
856 OUTPUT: 1526 OUTPUT:
857 RETVAL 1527 RETVAL
858 1528
859void 1529void
860scroll (CFClient::Map self, int dx, int dy) 1530scroll (CFPlus::Map self, int dx, int dy)
861 CODE: 1531 CODE:
862{ 1532{
863 if (dx > 0) 1533 if (dx > 0)
864 map_blank (self, self->x, self->y, dx - 1, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
865 else if (dx < 0) 1535 else if (dx < 0)
866 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
867 1537
868 if (dy > 0) 1538 if (dy > 0)
869 map_blank (self, self->x, self->y, self->w, dy - 1); 1539 map_blank (self, self->x, self->y, self->w, dy);
870 else if (dy < 0) 1540 else if (dy < 0)
871 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
872 1542
873 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
874 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
875 1545
876 while (self->y < 0) 1546 while (self->y < 0)
880 self->rows += MAP_EXTEND_Y; 1550 self->rows += MAP_EXTEND_Y;
881 self->y += MAP_EXTEND_Y; 1551 self->y += MAP_EXTEND_Y;
882 } 1552 }
883} 1553}
884 1554
885void 1555SV *
886map1a_update (CFClient::Map self, SV *data_) 1556map1a_update (CFPlus::Map self, SV *data_, int extmap)
887 CODE: 1557 CODE:
888{ 1558{
889 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
890 uint8_t *data_end = (uint8_t *)SvEND (data_); 1560 uint8_t *data_end = (uint8_t *)SvEND (data_);
891 mapcell *cell; 1561 mapcell *cell;
892 int x, y, flags; 1562 int x, y, z, flags;
1563 AV *missing = newAV ();
1564 RETVAL = newRV_noinc ((SV *)missing);
893 1565
894 while (data < data_end) 1566 while (data < data_end - 1)
895 { 1567 {
896 flags = (data [0] << 8) + data [1]; data += 2; 1568 flags = (data [0] << 8) + data [1]; data += 2;
897 1569
898 x = ((flags >> 10) & 63) + self->x; 1570 x = self->x + ((flags >> 10) & 63);
899 y = ((flags >> 4) & 63) + self->y; 1571 y = self->y + ((flags >> 4) & 63);
900 1572
901 cell = map_get_cell (self, x, y); 1573 cell = map_get_cell (self, x, y);
902 1574
903 if (flags & 15) 1575 if (flags & 15)
904 { 1576 {
905 if (cell->darkness < 0) 1577 if (!cell->darkness)
906 { 1578 {
1579 memset (cell, 0, sizeof (*cell));
907 cell->darkness = 0; 1580 cell->darkness = 256;
908 cell->face [0] = 0;
909 cell->face [1] = 0;
910 cell->face [2] = 0;
911 } 1581 }
912 1582
913 cell->darkness = flags & 8 ? *data++ : 255;
914
915 //TODO: don't trust server data to be in-range(!) 1583 //TODO: don't trust server data to be in-range(!)
916 1584
917 if (flags & 4) 1585 if (flags & 8)
918 { 1586 {
919 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1587 if (extmap)
1588 {
1589 uint8_t ext, cmd;
1590
1591 do
1592 {
1593 ext = *data++;
1594 cmd = ext & 0x3f;
1595
1596 if (cmd < 4)
1597 cell->darkness = 255 - ext * 64 + 1;
1598 else if (cmd == 5) // health
1599 {
1600 cell->stat_width = 1;
1601 cell->stat_hp = *data++;
1602 }
1603 else if (cmd == 6) // monster width
1604 cell->stat_width = *data++ + 1;
1605 else if (cmd == 0x47)
1606 {
1607 if (*data == 4)
1608 ; // decode player count
1609
1610 data += *data + 1;
1611 }
1612 else if (cmd == 8) // cell flags
1613 cell->flags = *data++;
1614 else if (ext & 0x40) // unknown, multibyte => skip
1615 data += *data + 1;
1616 else
1617 data++;
1618 }
1619 while (ext & 0x80);
1620 }
1621 else
1622 cell->darkness = *data++ + 1;
920 } 1623 }
921 1624
1625 for (z = 0; z <= 2; ++z)
922 if (flags & 2) 1626 if (flags & (4 >> z))
923 { 1627 {
924 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1628 faceid face = (data [0] << 8) + data [1]; data += 2;
1629 need_facenum (self, face);
1630 cell->tile [z] = self->face2tile [face];
1631
1632 if (cell->tile [z])
1633 {
1634 maptex *tex = self->tex + cell->tile [z];
1635 if (!tex->name)
1636 av_push (missing, newSViv (cell->tile [z]));
1637
1638 if (tex->smoothtile)
1639 {
1640 maptex *smooth = self->tex + tex->smoothtile;
1641 if (!smooth->name)
1642 av_push (missing, newSViv (tex->smoothtile));
1643 }
1644 }
925 } 1645 }
926
927 if (flags & 1)
928 {
929 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
930 }
931 } 1646 }
932 else 1647 else
933 cell->darkness = -1; 1648 cell->darkness = 0;
934 } 1649 }
935} 1650}
1651 OUTPUT:
1652 RETVAL
936 1653
937SV * 1654SV *
938mapmap (CFClient::Map self, int w, int h) 1655mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
939 CODE: 1656 CODE:
940{ 1657{
941 int x0, x1, x; 1658 int x1, x;
942 int y0, y1, y; 1659 int y1, y;
943 int z; 1660 int z;
944 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1661 SV *map_sv = newSV (w * h * sizeof (uint32_t));
945 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1662 uint32_t *map = (uint32_t *)SvPVX (map_sv);
946 1663
947 SvPOK_only (map_sv); 1664 SvPOK_only (map_sv);
948 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1665 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
949 1666
950 x0 = self->x - w / 2; x1 = x0 + w; 1667 x0 += self->x; x1 = x0 + w;
951 y0 = self->y - h / 2; y1 = y0 + h; 1668 y0 += self->y; y1 = y0 + h;
952 1669
953 for (y = y0; y < y1; y++) 1670 for (y = y0; y < y1; y++)
954 { 1671 {
955 maprow *row = 0 <= y && y < self->rows 1672 maprow *row = 0 <= y && y < self->rows
956 ? self->row + y 1673 ? self->row + y
964 { 1681 {
965 mapcell *cell = row->col + (x - row->c0); 1682 mapcell *cell = row->col + (x - row->c0);
966 1683
967 for (z = 0; z <= 0; z++) 1684 for (z = 0; z <= 0; z++)
968 { 1685 {
969 mapface face = cell->face [z];
970
971 if (face)
972 {
973 maptex tex = self->tex [face]; 1686 maptex tex = self->tex [cell->tile [z]];
974 int a0 = 255 - tex.a; 1687 int a0 = 255 - tex.a;
975 int a1 = tex.a; 1688 int a1 = tex.a;
976 1689
977 r = (r * a0 + tex.r * a1) / 255; 1690 r = (r * a0 + tex.r * a1) / 255;
978 g = (g * a0 + tex.g * a1) / 255; 1691 g = (g * a0 + tex.g * a1) / 255;
979 b = (b * a0 + tex.b * a1) / 255; 1692 b = (b * a0 + tex.b * a1) / 255;
980 a = (a * a0 + tex.a * a1) / 255; 1693 a = (a * a0 + tex.a * a1) / 255;
981 }
982 } 1694 }
983 } 1695 }
984 1696
985 *map++ = (r ) 1697 *map++ = (r )
986 | (g << 8) 1698 | (g << 8)
993} 1705}
994 OUTPUT: 1706 OUTPUT:
995 RETVAL 1707 RETVAL
996 1708
997void 1709void
998draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1710draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
999 PPCODE: 1711 CODE:
1000{ 1712{
1001 int vx, vy; 1713 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1714 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1715 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1716 smooth_key skey;
1002 int x, y, z; 1717 int x, y, z;
1003 int last_name; 1718 int last_name;
1004 mapface face;
1005 int sw4 = (sw + 3) & ~3;
1006 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1007 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1008 1719
1009 memset (darkness, 255, sw4 * sh); 1720 // thats current max. sorry.
1010 SvPOK_only (darkness_sv); 1721 if (sw > 255) sw = 255;
1011 SvCUR_set (darkness_sv, sw4 * sh); 1722 if (sh > 255) sh = 255;
1012 1723
1013 vx = self->x + (self->w - sw) / 2 - shift_x; 1724 // clear key, in case of extra padding
1014 vy = self->y + (self->h - sh) / 2 - shift_y; 1725 memset (&skey, 0, sizeof (skey));
1015
1016 /*
1017 int vx = self->vx = self->w >= sw
1018 ? self->x + (self->w - sw) / 2
1019 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1020
1021 int vy = self->vy = self->h >= sh
1022 ? self->y + (self->h - sh) / 2
1023 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1024 */
1025 1726
1026 glColor4ub (255, 255, 255, 255); 1727 glColor4ub (255, 255, 255, 255);
1027 1728
1729 glEnable (GL_BLEND);
1028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1730 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1029 glEnable (GL_BLEND);
1030 glEnable (GL_TEXTURE_2D); 1731 glEnable (GL_TEXTURE_2D);
1031 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1032 1733
1033 glBegin (GL_QUADS); 1734 glBegin (GL_QUADS);
1034 1735
1035 last_name = 0; 1736 last_name = -1;
1036 1737
1738 mx += self->x;
1739 my += self->y;
1740
1741 // first pass: determine smooth_max
1742 // rather ugly, if you ask me
1743 // could also be stored inside mapcell and updated on change
1744 memset (smooth_max, 0, sizeof (smooth_max));
1745
1746 for (y = 0; y < sh; y++)
1747 if (0 <= y + my && y + my < self->rows)
1748 {
1749 maprow *row = self->row + (y + my);
1750
1751 for (x = 0; x < sw; x++)
1752 if (row->c0 <= x + mx && x + mx < row->c1)
1753 {
1754 mapcell *cell = row->col + (x + mx - row->c0);
1755
1756 smooth_max[x + 1][y + 1] =
1757 MAX (self->tex [cell->tile [0]].smoothlevel,
1758 MAX (self->tex [cell->tile [1]].smoothlevel,
1759 self->tex [cell->tile [2]].smoothlevel));
1760 }
1761 }
1762
1037 for (z = 0; z < 3; z++) 1763 for (z = 0; z <= 2; z++)
1764 {
1765 memset (smooth_level, 0, sizeof (smooth_level));
1766
1038 for (y = 0; y < sh; y++) 1767 for (y = 0; y < sh; y++)
1039 if (0 <= y + vy && y + vy < self->rows) 1768 if (0 <= y + my && y + my < self->rows)
1040 { 1769 {
1041 maprow *row = self->row + (y + vy); 1770 maprow *row = self->row + (y + my);
1042 1771
1043 for (x = 0; x < sw; x++) 1772 for (x = 0; x < sw; x++)
1044 if (row->c0 <= x + vx && x + vx < row->c1) 1773 if (row->c0 <= x + mx && x + mx < row->c1)
1045 { 1774 {
1046 mapcell *cell = row->col + (x + vx - row->c0); 1775 mapcell *cell = row->col + (x + mx - row->c0);
1047
1048 darkness[y * sw4 + x] = cell->darkness < 0
1049 ? 255 - FOW_DARKNESS
1050 : 255 - cell->darkness;
1051
1052 face = cell->face [z]; 1776 tileid tile = cell->tile [z];
1053 1777
1054 if (face) 1778 if (tile)
1779 {
1780 maptex tex = self->tex [tile];
1781 int px, py;
1782
1783 // suppressing texture state switches here
1784 // is only moderately effective, but worth the extra effort
1785 if (last_name != tex.name)
1786 {
1787 if (!tex.name)
1788 tex = self->tex [2]; /* missing, replace by noface */
1789
1790 glEnd ();
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 {
1805 if (cell->flags & 1)
1806 {
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 }
1821
1822 // update smooth hash
1823 if (tex.smoothtile)
1824 {
1825 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel;
1827
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1829
1830 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive.
1832
1833 // bits is ___n cccc CCCC bbbb
1834 // n do not draw borders&corners
1835 // c draw these corners, but...
1836 // C ... not these
1837 // b draw these borders
1838
1839 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1840 // ┃· ·· ·┃ ━━
1841
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓·
1844
1845 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1847
1848 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1853
1854 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 }
1860 }
1861 }
1862 }
1863
1864 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort
1866 {
1867 int w, b;
1868
1869 for (w = 0; w < 256 / 32; ++w)
1870 {
1871 uint32_t smask = smooth_level [w];
1872 if (smask)
1873 for (b = 0; b < 32; ++b)
1874 if (smask & (((uint32_t)1) << b))
1055 { 1875 {
1056 maptex tex = self->tex [face]; 1876 int level = (w << 5) | b;
1877 HE *he;
1057 1878
1058 int px = (x + 1) * 32 - tex.w; 1879 hv_iterinit (smooth);
1059 int py = (y + 1) * 32 - tex.h; 1880 while ((he = hv_iternext (smooth)))
1060
1061 if (last_name != tex.name)
1062 { 1881 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1883 IV bits = SvIVX (HeVAL (he));
1884
1885 if (!(bits & 0x1000)
1886 && skey->level == level
1887 && level > smooth_max [skey->x][skey->y])
1888 {
1889 maptex tex = self->tex [skey->tile];
1890 int px = (((int)skey->x) - 1) * T;
1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1896
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 continue; // smoothing not yet available
1903
1063 glEnd (); 1904 glEnd ();
1064 last_name = tex.name;
1065 glBindTexture (GL_TEXTURE_2D, last_name); 1905 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1066 glBegin (GL_QUADS); 1906 glBegin (GL_QUADS);
1907 }
1908
1909 if (border)
1910 {
1911 float ox = border * dx;
1912
1913 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1917 }
1918
1919 if (corner)
1920 {
1921 float ox = corner * dx;
1922
1923 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1924 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1925 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1926 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1927 }
1928 }
1067 } 1929 }
1068
1069 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1070 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1071 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1072 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1073 } 1930 }
1074 }
1075 } 1931 }
1932 }
1933
1934 hv_clear (smooth);
1935 }
1076 1936
1077 glEnd (); 1937 glEnd ();
1078 1938
1079 glDisable (GL_TEXTURE_2D); 1939 glDisable (GL_TEXTURE_2D);
1080 glDisable (GL_BLEND); 1940 glDisable (GL_BLEND);
1081 1941
1942 // top layer: overlays such as the health bar
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 int px = x * T;
1954 int py = y * T;
1955
1956 if (cell->stat_hp)
1957 {
1958 int width = cell->stat_width * T;
1959 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1960
1961 glColor3ub (0, 0, 0);
1962 glRectf (px + 1, py - thick - 2,
1963 px + width - 1, py);
1964
1965 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1966 glRectf (px + 2,
1967 py - thick - 1,
1968 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1969 }
1970 }
1971 }
1972}
1973
1974void
1975draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1976 CODE:
1977{
1978 static float color[16][3] = {
1979 { 0.00F, 0.00F, 0.00F },
1980 { 1.00F, 1.00F, 1.00F },
1981 { 0.00F, 0.00F, 0.55F },
1982 { 1.00F, 0.00F, 0.00F },
1983
1984 { 1.00F, 0.54F, 0.00F },
1985 { 0.11F, 0.56F, 1.00F },
1986 { 0.93F, 0.46F, 0.00F },
1987 { 0.18F, 0.54F, 0.34F },
1988
1989 { 0.56F, 0.73F, 0.56F },
1990 { 0.80F, 0.80F, 0.80F },
1991 { 0.55F, 0.41F, 0.13F },
1992 { 0.99F, 0.77F, 0.26F },
1993
1994 { 0.74F, 0.65F, 0.41F },
1995
1996 { 0.00F, 1.00F, 1.00F },
1997 { 1.00F, 0.00F, 1.00F },
1998 { 1.00F, 1.00F, 0.00F },
1999 };
2000
2001 int x, y;
2002
2003 glEnable (GL_TEXTURE_2D);
2004 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2005 glEnable (GL_BLEND);
2006 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2007 glBegin (GL_QUADS);
2008
2009 for (y = 0; y < h; y++)
2010 for (x = 0; x < w; x++)
2011 {
2012 unsigned char m = data [x + y * w];
2013
2014 if (m)
2015 {
2016 float *c = color [m & 15];
2017
2018 float tx1 = m & 0x40 ? 0.5 : 0.;
2019 float tx2 = tx1 + 0.5;
2020
2021 glColor4f (c[0], c[1], c[2], 0.75);
2022 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2023 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2024 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2025 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2026 }
2027 }
2028
2029 glEnd ();
2030 glDisable (GL_BLEND);
2031 glDisable (GL_TEXTURE_2D);
2032}
2033
2034void
2035fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2036 PPCODE:
2037{
2038 int x, y;
2039 int sw1 = sw + 2;
2040 int sh1 = sh + 2;
2041 int sh3 = sh * 3;
2042 int sw34 = (sw * 3 + 3) & ~3;
2043 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2044 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2045 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2046
2047 SvPOK_only (darkness3_sv);
2048 SvCUR_set (darkness3_sv, sw34 * sh3);
2049
2050 mx += self->x - 1;
2051 my += self->y - 1;
2052
2053 memset (darkness1, 255, sw1 * sh1);
2054
2055 for (y = 0; y < sh1; y++)
2056 if (0 <= y + my && y + my < self->rows)
2057 {
2058 maprow *row = self->row + (y + my);
2059
2060 for (x = 0; x < sw1; x++)
2061 if (row->c0 <= x + mx && x + mx < row->c1)
2062 {
2063 mapcell *cell = row->col + (x + mx - row->c0);
2064
2065 darkness1 [y * sw1 + x] = cell->darkness
2066 ? 255 - (cell->darkness - 1)
2067 : 255 - FOW_DARKNESS;
2068 }
2069 }
2070
2071 for (y = 0; y < sh; ++y)
2072 for (x = 0; x < sw; ++x)
2073 {
2074 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2075 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2076 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2077 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2078 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2079 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2080 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2081 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2082 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2083
2084 uint8_t r11 = (d11 + d21 + d12) / 3;
2085 uint8_t r21 = d21;
2086 uint8_t r31 = (d21 + d31 + d32) / 3;
2087
2088 uint8_t r12 = d12;
2089 uint8_t r22 = d22;
2090 uint8_t r32 = d32;
2091
2092 uint8_t r13 = (d13 + d23 + d12) / 3;
2093 uint8_t r23 = d23;
2094 uint8_t r33 = (d23 + d33 + d32) / 3;
2095
2096 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2097 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2098 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2099 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2100 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2101 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2102 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2103 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2104 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2105 }
2106
2107 free (darkness1);
2108
1082 EXTEND (SP, 3); 2109 EXTEND (SP, 3);
1083 PUSHs (sv_2mortal (newSViv (sw4))); 2110 PUSHs (sv_2mortal (newSViv (sw34)));
1084 PUSHs (sv_2mortal (newSViv (sh))); 2111 PUSHs (sv_2mortal (newSViv (sh3)));
1085 PUSHs (darkness_sv); 2112 PUSHs (darkness3_sv);
1086} 2113}
1087 2114
1088SV * 2115SV *
1089get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2116get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1090 CODE: 2117 CODE:
1091{ 2118{
1092 int x, y, x1, y1; 2119 int x, y, x1, y1;
1093 SV *data_sv = newSV (w * h * 7 + 5); 2120 SV *data_sv = newSV (w * h * 7 + 5);
1094 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2121 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1096 *data++ = 0; /* version 0 format */ 2123 *data++ = 0; /* version 0 format */
1097 *data++ = w >> 8; *data++ = w; 2124 *data++ = w >> 8; *data++ = w;
1098 *data++ = h >> 8; *data++ = h; 2125 *data++ = h >> 8; *data++ = h;
1099 2126
1100 // we need to do this 'cause we don't keep an absolute coord system for rows 2127 // we need to do this 'cause we don't keep an absolute coord system for rows
1101 // TODO: treat rows as we treat 2128 // TODO: treat rows as we treat columns
1102 map_get_row (self, y0 + self->y - self->oy);//D 2129 map_get_row (self, y0 + self->y - self->oy);//D
1103 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2130 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1104 2131
1105 x0 += self->x - self->ox; 2132 x0 += self->x - self->ox;
1106 y0 += self->y - self->oy; 2133 y0 += self->y - self->oy;
1119 if (row && row->c0 <= x && x < row->c1) 2146 if (row && row->c0 <= x && x < row->c1)
1120 { 2147 {
1121 mapcell *cell = row->col + (x - row->c0); 2148 mapcell *cell = row->col + (x - row->c0);
1122 uint8_t flags = 0; 2149 uint8_t flags = 0;
1123 2150
1124 if (cell->face [0]) flags |= 1; 2151 if (cell->tile [0]) flags |= 1;
1125 if (cell->face [1]) flags |= 2; 2152 if (cell->tile [1]) flags |= 2;
1126 if (cell->face [2]) flags |= 4; 2153 if (cell->tile [2]) flags |= 4;
1127 2154
1128 *data++ = flags; 2155 *data++ = flags;
1129 2156
1130 if (flags & 1) 2157 if (flags & 1)
1131 { 2158 {
2159 tileid tile = cell->tile [0];
1132 *data++ = cell->face [0] >> 8; 2160 *data++ = tile >> 8;
1133 *data++ = cell->face [0]; 2161 *data++ = tile;
1134 } 2162 }
1135 2163
1136 if (flags & 2) 2164 if (flags & 2)
1137 { 2165 {
2166 tileid tile = cell->tile [1];
1138 *data++ = cell->face [1] >> 8; 2167 *data++ = tile >> 8;
1139 *data++ = cell->face [1]; 2168 *data++ = tile;
1140 } 2169 }
1141 2170
1142 if (flags & 4) 2171 if (flags & 4)
1143 { 2172 {
2173 tileid tile = cell->tile [2];
1144 *data++ = cell->face [2] >> 8; 2174 *data++ = tile >> 8;
1145 *data++ = cell->face [2]; 2175 *data++ = tile;
1146 } 2176 }
1147 } 2177 }
1148 else 2178 else
1149 *data++ = 0; 2179 *data++ = 0;
1150 } 2180 }
1156} 2186}
1157 OUTPUT: 2187 OUTPUT:
1158 RETVAL 2188 RETVAL
1159 2189
1160void 2190void
1161set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2191set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1162 PPCODE: 2192 PPCODE:
1163{ 2193{
1164 int x, y, z; 2194 int x, y, z;
1165 int w, h; 2195 int w, h;
1166 int x1, y1; 2196 int x1, y1;
1170 2200
1171 w = *data++ << 8; w |= *data++; 2201 w = *data++ << 8; w |= *data++;
1172 h = *data++ << 8; h |= *data++; 2202 h = *data++ << 8; h |= *data++;
1173 2203
1174 // we need to do this 'cause we don't keep an absolute coord system for rows 2204 // we need to do this 'cause we don't keep an absolute coord system for rows
1175 // TODO: treat rows as we treat 2205 // TODO: treat rows as we treat columns
1176 map_get_row (self, y0 + self->y - self->oy);//D 2206 map_get_row (self, y0 + self->y - self->oy);//D
1177 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2207 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1178 2208
1179 x0 += self->x - self->ox; 2209 x0 += self->x - self->ox;
1180 y0 += self->y - self->oy; 2210 y0 += self->y - self->oy;
1190 { 2220 {
1191 uint8_t flags = *data++; 2221 uint8_t flags = *data++;
1192 2222
1193 if (flags) 2223 if (flags)
1194 { 2224 {
1195 mapface face[3] = { 0, 0, 0 };
1196
1197 mapcell *cell = row_get_cell (row, x); 2225 mapcell *cell = row_get_cell (row, x);
2226 tileid tile[3] = { 0, 0, 0 };
1198 2227
1199 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2228 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1200 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2229 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1201 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2230 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1202 2231
1203 if (cell->darkness <= 0) 2232 if (cell->darkness == 0)
1204 { 2233 {
1205 cell->darkness = -1; 2234 cell->darkness = 0;
1206 2235
1207 for (z = 0; z <= 2; z++) 2236 for (z = 0; z <= 2; z++)
1208 { 2237 {
1209 cell->face[z] = face[z]; 2238 tileid t = tile [z];
1210 2239
1211 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2240 if (t >= self->texs || (t && !self->tex [t].name))
2241 {
1212 XPUSHs (sv_2mortal (newSViv (face[z]))); 2242 XPUSHs (sv_2mortal (newSViv (t)));
2243 need_texid (self, t);
2244 }
2245
2246 cell->tile [z] = t;
1213 } 2247 }
1214 } 2248 }
1215 } 2249 }
1216 } 2250 }
1217 } 2251 }
1218} 2252}
1219 2253
1220MODULE = CFClient PACKAGE = CFClient::MixChunk 2254MODULE = CFPlus PACKAGE = CFPlus::RW
1221 2255
1222CFClient::MixChunk 2256CFPlus::RW
1223new_from_file (SV *class, char *path) 2257new (SV *class, SV *data_sv)
2258 CODE:
2259{
2260 STRLEN datalen;
2261 char *data = SvPVbyte (data_sv, datalen);
2262
2263 RETVAL = SDL_RWFromConstMem (data, datalen);
2264}
2265 OUTPUT:
2266 RETVAL
2267
2268CFPlus::RW
2269new_from_file (SV *class, const char *path, const char *mode = "rb")
2270 CODE:
2271 RETVAL = SDL_RWFromFile (path, mode);
2272 OUTPUT:
2273 RETVAL
2274
2275# fails on win32:
2276# CFPlus.xs(2268) : error C2059: syntax error : '('
2277#void
2278#close (CFPlus::RW self)
1224 CODE: 2279# CODE:
2280# (self->(close)) (self);
2281
2282MODULE = CFPlus PACKAGE = CFPlus::Channel
2283
2284PROTOTYPES: DISABLE
2285
2286CFPlus::Channel
2287find ()
2288 CODE:
2289{
2290 RETVAL = Mix_GroupAvailable (-1);
2291
2292 if (RETVAL < 0)
2293 {
2294 RETVAL = Mix_GroupOldest (-1);
2295
2296 if (RETVAL < 0)
2297 XSRETURN_UNDEF;
2298
2299 Mix_HaltChannel (RETVAL);
2300 }
2301
2302 Mix_UnregisterAllEffects (RETVAL);
2303 Mix_Volume (RETVAL, 128);
2304}
2305 OUTPUT:
2306 RETVAL
2307
2308void
2309halt (CFPlus::Channel self)
2310 CODE:
2311 Mix_HaltChannel (self);
2312
2313void
2314expire (CFPlus::Channel self, int ticks = -1)
2315 CODE:
2316 Mix_ExpireChannel (self, ticks);
2317
2318void
2319fade_out (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_FadeOutChannel (self, ticks);
2322
2323int
2324volume (CFPlus::Channel self, int volume)
2325 CODE:
2326 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2327 OUTPUT:
2328 RETVAL
2329
2330void
2331unregister_all_effects (CFPlus::Channel self)
2332 CODE:
2333 Mix_UnregisterAllEffects (self);
2334
2335void
2336set_panning (CFPlus::Channel self, int left, int right)
2337 CODE:
2338 left = CLAMP (left , 0, 255);
2339 right = CLAMP (right, 0, 255);
2340 Mix_SetPanning (self, left, right);
2341
2342void
2343set_distance (CFPlus::Channel self, int distance)
2344 CODE:
2345 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2346
2347void
2348set_position (CFPlus::Channel self, int angle, int distance)
2349 CODE:
2350
2351void
2352set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2353 CODE:
2354{
2355 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2356 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2357 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2358}
2359
2360void
2361set_reverse_stereo (CFPlus::Channel self, int flip)
2362 CODE:
2363 Mix_SetReverseStereo (self, flip);
2364
2365MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2366
2367PROTOTYPES: DISABLE
2368
2369CFPlus::MixChunk
2370new (SV *class, CFPlus::RW rwops)
2371 CODE:
1225 RETVAL = Mix_LoadWAV (path); 2372 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1226 OUTPUT: 2373 OUTPUT:
1227 RETVAL 2374 RETVAL
1228 2375
1229void 2376void
1230DESTROY (CFClient::MixChunk self) 2377DESTROY (CFPlus::MixChunk self)
1231 CODE: 2378 CODE:
1232 Mix_FreeChunk (self); 2379 Mix_FreeChunk (self);
1233 2380
1234int 2381int
1235volume (CFClient::MixChunk self, int volume = -1) 2382volume (CFPlus::MixChunk self, int volume = -1)
1236 CODE: 2383 CODE:
2384 if (items > 1)
2385 volume = CLAMP (volume, 0, 128);
1237 RETVAL = Mix_VolumeChunk (self, volume); 2386 RETVAL = Mix_VolumeChunk (self, volume);
1238 OUTPUT: 2387 OUTPUT:
1239 RETVAL 2388 RETVAL
1240 2389
1241int 2390CFPlus::Channel
1242play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2391play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1243 CODE: 2392 CODE:
2393{
1244 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2394 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1245 OUTPUT: 2395
1246 RETVAL 2396 if (RETVAL < 0)
2397 XSRETURN_UNDEF;
1247 2398
2399 if (channel < 0)
2400 {
2401 Mix_UnregisterAllEffects (RETVAL);
2402 Mix_Volume (RETVAL, 128);
2403 }
2404}
2405 OUTPUT:
2406 RETVAL
2407
1248MODULE = CFClient PACKAGE = CFClient::MixMusic 2408MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1249 2409
1250int 2410int
1251volume (int volume = -1) 2411volume (int volume = -1)
2412 PROTOTYPE: ;$
1252 CODE: 2413 CODE:
2414 if (items > 0)
2415 volume = CLAMP (volume, 0, 128);
1253 RETVAL = Mix_VolumeMusic (volume); 2416 RETVAL = Mix_VolumeMusic (volume);
1254 OUTPUT: 2417 OUTPUT:
1255 RETVAL 2418 RETVAL
1256 2419
2420void
2421fade_out (int ms)
2422 CODE:
2423 Mix_FadeOutMusic (ms);
2424
2425void
2426halt ()
2427 CODE:
2428 Mix_HaltMusic ();
2429
1257CFClient::MixMusic 2430CFPlus::MixMusic
1258new_from_file (SV *class, char *path) 2431new (SV *class, CFPlus::RW rwops)
1259 CODE: 2432 CODE:
1260 RETVAL = Mix_LoadMUS (path); 2433 RETVAL = Mix_LoadMUS_RW (rwops);
1261 OUTPUT: 2434 OUTPUT:
1262 RETVAL 2435 RETVAL
1263 2436
1264void 2437void
1265DESTROY (CFClient::MixMusic self) 2438DESTROY (CFPlus::MixMusic self)
1266 CODE: 2439 CODE:
1267 Mix_FreeMusic (self); 2440 Mix_FreeMusic (self);
1268 2441
1269int 2442int
1270play (CFClient::MixMusic self, int loops = -1) 2443play (CFPlus::MixMusic self, int loops = -1)
1271 CODE: 2444 CODE:
1272 RETVAL = Mix_PlayMusic (self, loops); 2445 RETVAL = Mix_PlayMusic (self, loops);
1273 OUTPUT: 2446 OUTPUT:
1274 RETVAL 2447 RETVAL
1275 2448
2449void
2450fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2451 CODE:
2452 Mix_FadeInMusicPos (self, loops, ms, position);
2453
1276MODULE = CFClient PACKAGE = CFClient::OpenGL 2454MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2455
2456PROTOTYPES: ENABLE
1277 2457
1278BOOT: 2458BOOT:
1279{ 2459{
1280 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2460 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1281 static const struct { 2461 static const struct {
1282 const char *name; 2462 const char *name;
1283 IV iv; 2463 IV iv;
1284 } *civ, const_iv[] = { 2464 } *civ, const_iv[] = {
1285# define const_iv(name) { # name, (IV)name } 2465# define const_iv(name) { # name, (IV)name }
2466 const_iv (GL_VENDOR),
2467 const_iv (GL_VERSION),
2468 const_iv (GL_EXTENSIONS),
1286 const_iv (GL_COLOR_MATERIAL), 2469 const_iv (GL_COLOR_MATERIAL),
1287 const_iv (GL_SMOOTH), 2470 const_iv (GL_SMOOTH),
1288 const_iv (GL_FLAT), 2471 const_iv (GL_FLAT),
2472 const_iv (GL_DITHER),
1289 const_iv (GL_BLEND), 2473 const_iv (GL_BLEND),
2474 const_iv (GL_CULL_FACE),
2475 const_iv (GL_SCISSOR_TEST),
2476 const_iv (GL_DEPTH_TEST),
2477 const_iv (GL_ALPHA_TEST),
2478 const_iv (GL_NORMALIZE),
2479 const_iv (GL_RESCALE_NORMAL),
2480 const_iv (GL_FRONT),
2481 const_iv (GL_BACK),
2482 const_iv (GL_AUX0),
1290 const_iv (GL_AND), 2483 const_iv (GL_AND),
2484 const_iv (GL_ONE),
2485 const_iv (GL_ZERO),
1291 const_iv (GL_SRC_ALPHA), 2486 const_iv (GL_SRC_ALPHA),
2487 const_iv (GL_DST_ALPHA),
1292 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2488 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2489 const_iv (GL_ONE_MINUS_DST_ALPHA),
2490 const_iv (GL_SRC_ALPHA_SATURATE),
1293 const_iv (GL_RGB), 2491 const_iv (GL_RGB),
1294 const_iv (GL_RGBA), 2492 const_iv (GL_RGBA),
2493 const_iv (GL_RGBA4),
2494 const_iv (GL_RGBA8),
2495 const_iv (GL_RGB5_A1),
1295 const_iv (GL_UNSIGNED_BYTE), 2496 const_iv (GL_UNSIGNED_BYTE),
1296 const_iv (GL_ALPHA4), 2497 const_iv (GL_UNSIGNED_SHORT),
2498 const_iv (GL_UNSIGNED_INT),
1297 const_iv (GL_ALPHA), 2499 const_iv (GL_ALPHA),
2500 const_iv (GL_INTENSITY),
2501 const_iv (GL_LUMINANCE),
2502 const_iv (GL_LUMINANCE_ALPHA),
1298 const_iv (GL_FLOAT), 2503 const_iv (GL_FLOAT),
1299 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2504 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1300 const_iv (GL_COMPILE), 2505 const_iv (GL_COMPILE),
2506 const_iv (GL_PROXY_TEXTURE_1D),
2507 const_iv (GL_PROXY_TEXTURE_2D),
1301 const_iv (GL_TEXTURE_1D), 2508 const_iv (GL_TEXTURE_1D),
1302 const_iv (GL_TEXTURE_2D), 2509 const_iv (GL_TEXTURE_2D),
1303 const_iv (GL_TEXTURE_ENV), 2510 const_iv (GL_TEXTURE_ENV),
1304 const_iv (GL_TEXTURE_MAG_FILTER), 2511 const_iv (GL_TEXTURE_MAG_FILTER),
1305 const_iv (GL_TEXTURE_MIN_FILTER), 2512 const_iv (GL_TEXTURE_MIN_FILTER),
1306 const_iv (GL_TEXTURE_ENV_MODE), 2513 const_iv (GL_TEXTURE_ENV_MODE),
1307 const_iv (GL_TEXTURE_WRAP_S), 2514 const_iv (GL_TEXTURE_WRAP_S),
1308 const_iv (GL_TEXTURE_WRAP_T), 2515 const_iv (GL_TEXTURE_WRAP_T),
2516 const_iv (GL_REPEAT),
1309 const_iv (GL_CLAMP), 2517 const_iv (GL_CLAMP),
1310 const_iv (GL_REPEAT), 2518 const_iv (GL_CLAMP_TO_EDGE),
1311 const_iv (GL_NEAREST), 2519 const_iv (GL_NEAREST),
1312 const_iv (GL_LINEAR), 2520 const_iv (GL_LINEAR),
2521 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2522 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2523 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2524 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2525 const_iv (GL_GENERATE_MIPMAP),
1313 const_iv (GL_MODULATE), 2526 const_iv (GL_MODULATE),
2527 const_iv (GL_DECAL),
1314 const_iv (GL_REPLACE), 2528 const_iv (GL_REPLACE),
2529 const_iv (GL_DEPTH_BUFFER_BIT),
1315 const_iv (GL_COLOR_BUFFER_BIT), 2530 const_iv (GL_COLOR_BUFFER_BIT),
1316 const_iv (GL_PROJECTION), 2531 const_iv (GL_PROJECTION),
1317 const_iv (GL_MODELVIEW), 2532 const_iv (GL_MODELVIEW),
1318 const_iv (GL_COLOR_LOGIC_OP), 2533 const_iv (GL_COLOR_LOGIC_OP),
2534 const_iv (GL_SEPARABLE_2D),
1319 const_iv (GL_CONVOLUTION_2D), 2535 const_iv (GL_CONVOLUTION_2D),
1320 const_iv (GL_CONVOLUTION_BORDER_MODE), 2536 const_iv (GL_CONVOLUTION_BORDER_MODE),
1321 const_iv (GL_CONSTANT_BORDER), 2537 const_iv (GL_CONSTANT_BORDER),
2538 const_iv (GL_POINTS),
1322 const_iv (GL_LINES), 2539 const_iv (GL_LINES),
2540 const_iv (GL_LINE_STRIP),
2541 const_iv (GL_LINE_LOOP),
1323 const_iv (GL_QUADS), 2542 const_iv (GL_QUADS),
2543 const_iv (GL_QUAD_STRIP),
2544 const_iv (GL_TRIANGLES),
2545 const_iv (GL_TRIANGLE_STRIP),
2546 const_iv (GL_TRIANGLE_FAN),
2547 const_iv (GL_POLYGON),
1324 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2548 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2549 const_iv (GL_POINT_SMOOTH_HINT),
2550 const_iv (GL_LINE_SMOOTH_HINT),
2551 const_iv (GL_POLYGON_SMOOTH_HINT),
2552 const_iv (GL_GENERATE_MIPMAP_HINT),
1325 const_iv (GL_FASTEST), 2553 const_iv (GL_FASTEST),
2554 const_iv (GL_DONT_CARE),
2555 const_iv (GL_NICEST),
2556 const_iv (GL_V2F),
2557 const_iv (GL_V3F),
2558 const_iv (GL_T2F_V3F),
2559 const_iv (GL_T2F_N3F_V3F),
1326# undef const_iv 2560# undef const_iv
1327 }; 2561 };
1328 2562
1329 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2563 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1330 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2564 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2565
2566 texture_av = newAV ();
2567 AvREAL_off (texture_av);
1331} 2568}
2569
2570char *
2571gl_vendor ()
2572 CODE:
2573 RETVAL = (char *)glGetString (GL_VENDOR);
2574 OUTPUT:
2575 RETVAL
2576
2577char *
2578gl_version ()
2579 CODE:
2580 RETVAL = (char *)glGetString (GL_VERSION);
2581 OUTPUT:
2582 RETVAL
2583
2584char *
2585gl_extensions ()
2586 CODE:
2587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2588 OUTPUT:
2589 RETVAL
2590
2591const char *glGetString (GLenum pname)
2592
2593GLint glGetInteger (GLenum pname)
2594 CODE:
2595 glGetIntegerv (pname, &RETVAL);
2596 OUTPUT:
2597 RETVAL
2598
2599GLdouble glGetDouble (GLenum pname)
2600 CODE:
2601 glGetDoublev (pname, &RETVAL);
2602 OUTPUT:
2603 RETVAL
1332 2604
1333int glGetError () 2605int glGetError ()
2606
2607void glFinish ()
1334 2608
1335void glClear (int mask) 2609void glClear (int mask)
1336 2610
1337void glClearColor (float r, float g, float b, float a = 1.0) 2611void glClearColor (float r, float g, float b, float a = 1.0)
1338 PROTOTYPE: @ 2612 PROTOTYPE: @
1345 2619
1346void glHint (int target, int mode) 2620void glHint (int target, int mode)
1347 2621
1348void glBlendFunc (int sfactor, int dfactor) 2622void glBlendFunc (int sfactor, int dfactor)
1349 2623
2624void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2625 CODE:
2626 gl_BlendFuncSeparate (sa, da, saa, daa);
2627
2628void glDepthMask (int flag)
2629
1350void glLogicOp (int opcode) 2630void glLogicOp (int opcode)
1351 2631
2632void glColorMask (int red, int green, int blue, int alpha)
2633
1352void glMatrixMode (int mode) 2634void glMatrixMode (int mode)
1353 2635
1354void glPushMatrix () 2636void glPushMatrix ()
1355 2637
1356void glPopMatrix () 2638void glPopMatrix ()
1357 2639
1358void glLoadIdentity () 2640void glLoadIdentity ()
1359 2641
2642void glDrawBuffer (int buffer)
2643
2644void glReadBuffer (int buffer)
2645
2646# near_ and far_ are due to microsofts buggy "c" compiler
2647void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2648
2649# near_ and far_ are due to microsofts buggy "c" compiler
1360void glOrtho (double left, double right, double bottom, double top, double near, double far) 2650void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2651
2652PROTOTYPES: DISABLE
1361 2653
1362void glViewport (int x, int y, int width, int height) 2654void glViewport (int x, int y, int width, int height)
2655
2656void glScissor (int x, int y, int width, int height)
1363 2657
1364void glTranslate (float x, float y, float z = 0.) 2658void glTranslate (float x, float y, float z = 0.)
1365 CODE: 2659 CODE:
1366 glTranslatef (x, y, z); 2660 glTranslatef (x, y, z);
1367 2661
1368void glScale (float x, float y, float z) 2662void glScale (float x, float y, float z = 1.)
1369 CODE: 2663 CODE:
1370 glScalef (x, y, z); 2664 glScalef (x, y, z);
1371 2665
1372void glRotate (float angle, float x, float y, float z) 2666void glRotate (float angle, float x, float y, float z)
1373 CODE: 2667 CODE:
1374 glRotatef (angle, x, y, z); 2668 glRotatef (angle, x, y, z);
1375 2669
1376void glBegin (int mode)
1377
1378void glEnd ()
1379
1380void glColor (float r, float g, float b, float a = 1.0) 2670void glColor (float r, float g, float b, float a = 1.0)
1381 PROTOTYPE: @ 2671 ALIAS:
2672 glColor_premultiply = 1
1382 CODE: 2673 CODE:
2674 if (ix)
2675 {
2676 r *= a;
2677 g *= a;
2678 b *= a;
2679 }
2680 // microsoft visual "c" rounds instead of truncating...
1383 glColor4f (r, g, b, a); 2681 glColor4f (r, g, b, a);
2682
2683void glRasterPos (float x, float y, float z = 0.)
2684 CODE:
2685 glRasterPos3f (0, 0, z);
2686 glBitmap (0, 0, 0, 0, x, y, 0);
1384 2687
1385void glVertex (float x, float y, float z = 0.) 2688void glVertex (float x, float y, float z = 0.)
1386 CODE: 2689 CODE:
1387 glVertex3f (x, y, z); 2690 glVertex3f (x, y, z);
1388 2691
1389void glTexCoord (float s, float t) 2692void glTexCoord (float s, float t)
1390 CODE: 2693 CODE:
1391 glTexCoord2f (s, t); 2694 glTexCoord2f (s, t);
1392 2695
2696void glRect (float x1, float y1, float x2, float y2)
2697 CODE:
2698 glRectf (x1, y1, x2, y2);
2699
2700PROTOTYPES: ENABLE
2701
2702void glBegin (int mode)
2703
2704void glEnd ()
2705
2706void glPointSize (GLfloat size)
2707
2708void glLineWidth (GLfloat width)
2709
2710void glInterleavedArrays (int format, int stride, char *data)
2711
2712void glDrawElements (int mode, int count, int type, char *indices)
2713
2714# 1.2 void glDrawRangeElements (int mode, int start, int end
2715
1393void glTexEnv (int target, int pname, float param) 2716void glTexEnv (int target, int pname, float param)
1394 CODE: 2717 CODE:
1395 glTexEnvf (target, pname, param); 2718 glTexEnvf (target, pname, param);
1396 2719
1397void glTexParameter (int target, int pname, float param) 2720void glTexParameter (int target, int pname, float param)
1400 2723
1401void glBindTexture (int target, int name) 2724void glBindTexture (int target, int name)
1402 2725
1403void glConvolutionParameter (int target, int pname, float params) 2726void glConvolutionParameter (int target, int pname, float params)
1404 CODE: 2727 CODE:
2728 if (gl.ConvolutionParameterf)
1405 glConvolutionParameterf (target, pname, params); 2729 gl.ConvolutionParameterf (target, pname, params);
1406 2730
1407void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2731void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2732 CODE:
2733 if (gl.ConvolutionFilter2D)
2734 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2735
2736void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2737 CODE:
2738 if (gl.SeparableFilter2D)
2739 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1408 2740
1409void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2741void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1410 2742
1411void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2743void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2744
2745void glDrawPixels (int width, int height, int format, int type, char *pixels)
2746
2747void glPixelZoom (float x, float y)
2748
2749void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1412 2750
1413int glGenTexture () 2751int glGenTexture ()
1414 CODE: 2752 CODE:
1415{ 2753 RETVAL = gen_texture ();
1416 GLuint name;
1417 glGenTextures (1, &name);
1418 RETVAL = name;
1419}
1420 OUTPUT: 2754 OUTPUT:
1421 RETVAL 2755 RETVAL
1422 2756
1423void glDeleteTexture (int name) 2757void glDeleteTexture (int name)
1424 CODE: 2758 CODE:
1425{
1426 GLuint name_ = name;
1427 glDeleteTextures (1, &name_); 2759 del_texture (name);
1428} 2760
1429
1430int glGenList () 2761int glGenList ()
1431 CODE: 2762 CODE:
1432 RETVAL = glGenLists (1); 2763 RETVAL = glGenLists (1);
1433 OUTPUT: 2764 OUTPUT:
1434 RETVAL 2765 RETVAL
1441 2772
1442void glEndList () 2773void glEndList ()
1443 2774
1444void glCallList (int list) 2775void glCallList (int list)
1445 2776
2777MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2778
2779PROTOTYPES: DISABLE
2780
2781void
2782find_widget (SV *self, NV x, NV y)
2783 PPCODE:
2784{
2785 if (within_widget (self, x, y))
2786 XPUSHs (self);
2787}
2788
2789BOOT:
2790{
2791 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2792
2793 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2794 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2795 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2796 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2797}
2798
2799void
2800draw (SV *self)
2801 CODE:
2802{
2803 HV *hv;
2804 SV **svp;
2805 NV x, y, w, h;
2806 SV *draw_x_sv = GvSV (draw_x_gv);
2807 SV *draw_y_sv = GvSV (draw_y_gv);
2808 SV *draw_w_sv = GvSV (draw_w_gv);
2809 SV *draw_h_sv = GvSV (draw_h_gv);
2810 SV *hover;
2811 double draw_x, draw_y, draw_w, draw_h;
2812
2813 if (!SvROK (self))
2814 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2815
2816 hv = (HV *)SvRV (self);
2817
2818 if (SvTYPE (hv) != SVt_PVHV)
2819 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2820
2821 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2822 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2823
2824 if (!h || !w)
2825 XSRETURN_EMPTY;
2826
2827 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2828 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2829
2830 draw_x = SvNV (draw_x_sv) + x;
2831 draw_y = SvNV (draw_y_sv) + y;
2832
2833 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2834 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2835 XSRETURN_EMPTY;
2836
2837 sv_setnv (draw_x_sv, draw_x);
2838 sv_setnv (draw_y_sv, draw_y);
2839
2840 glPushMatrix ();
2841 glTranslated (x, y, 0);
2842
2843 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2844 {
2845 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2846
2847 if (svp && SvTRUE (*svp))
2848 {
2849 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2850 glEnable (GL_BLEND);
2851 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2852 glBegin (GL_QUADS);
2853 glVertex2f (0, 0);
2854 glVertex2f (w, 0);
2855 glVertex2f (w, h);
2856 glVertex2f (0, h);
2857 glEnd ();
2858 glDisable (GL_BLEND);
2859 }
2860 }
2861#if 0
2862 if ($ENV{CFPLUS_DEBUG} & 1) {
2863 glPushMatrix;
2864 glColor 1, 1, 0, 1;
2865 glTranslate 0.375, 0.375;
2866 glBegin GL_LINE_LOOP;
2867 glVertex 0 , 0;
2868 glVertex $self->{w} - 1, 0;
2869 glVertex $self->{w} - 1, $self->{h} - 1;
2870 glVertex 0 , $self->{h} - 1;
2871 glEnd;
2872 glPopMatrix;
2873 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2874 }
2875#endif
2876 PUSHMARK (SP);
2877 XPUSHs (self);
2878 PUTBACK;
2879 call_method ("_draw", G_VOID | G_DISCARD);
2880 SPAGAIN;
2881
2882 glPopMatrix ();
2883
2884 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2885 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2886}
2887

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