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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.54 by root, Wed Apr 19 23:37:48 2006 UTC vs.
Revision 1.238 by root, Sat Nov 3 12:08:43 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 50
23#ifndef _WIN32 51#ifndef _WIN32
24# include <sys/types.h> 52# include <sys/types.h>
25# include <sys/socket.h> 53# include <sys/socket.h>
26# include <netinet/in.h> 54# include <netinet/in.h>
27# include <netinet/tcp.h> 55# include <netinet/tcp.h>
28# include <inttypes.h> 56# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 57#endif
58
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 60
38#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
39 62
40#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
42 65
66#define MIN_FONT_HEIGHT 10
67
68#if 0
69# define PARACHUTE SDL_INIT_NOPARACHUTE
70#else
71# define PARACHUTE 0
72#endif
73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
45 129
46static PangoContext *context; 130typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
48 149
49typedef struct cf_layout { 150typedef struct cf_layout {
50 PangoLayout *pl; 151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
51 int base_height; 153 int base_height;
154 CFPlus__Font font;
155 rc_t *rc;
52} *CFClient__Layout; 156} *CFPlus__Layout;
157
158static CFPlus__Font default_font;
159static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap;
53 161
54static void 162static void
55substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
56{ 164{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 170}
60 171
61static void 172static void
62layout_update (CFClient__Layout self) 173layout_update_font (CFPlus__Layout self)
63{ 174{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
66 */ 177 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 178 PangoFontDescription *font = self->font ? self->font : default_font;
68 179
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 180 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 182
183 pango_layout_set_font_description (self->pl, font);
76} 184}
77 185
78static void 186static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 188{
81 layout_update (self); 189 PangoRectangle rect;
82 190
191 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
84 193
85 *w = (*w + 3) & ~3; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 196
197 if (!rect.width) rect.width = 1;
198 if (!rect.height) rect.height = 1;
199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
90typedef uint16_t mapface; 205typedef uint16_t faceid;
91 206
92typedef struct { 207typedef struct {
93 GLint name; 208 GLuint name;
94 int w, h; 209 int w, h;
95 float s, t; 210 float s, t;
96 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
97} maptex; 214} maptex;
98 215
99typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
100 int16_t darkness; 219 uint16_t darkness;
101 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 221} mapcell;
103 222
104typedef struct { 223typedef struct {
105 int32_t c0, c1; 224 int32_t c0, c1;
106 mapcell *col; 225 mapcell *col;
107} maprow; 226} maprow;
108 227
109typedef struct map { 228typedef struct map {
110 int x, y, w, h; 229 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 231 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 232 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 233
118 int32_t rows; 234 int32_t rows;
119 maprow *row; 235 maprow *row;
120} *CFClient__Map; 236} *CFPlus__Map;
121 237
122static char * 238static char *
123prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
124{ 240{
125 char *p; 241 char *p;
142} 258}
143 259
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
147static maprow * 283static maprow *
148map_get_row (CFClient__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
149{ 285{
150 if (0 > y) 286 if (0 > y)
151 { 287 {
152 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
191 327
192 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
193} 329}
194 330
195static mapcell * 331static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (CFPlus__Map self, int x, int y)
197{ 333{
198 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
199} 335}
200 336
201static void 337static void
202map_clear (CFClient__Map self) 338map_clear (CFPlus__Map self)
203{ 339{
204 int r; 340 int r;
205 341
206 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
215 self->row = 0; 351 self->row = 0;
216 self->rows = 0; 352 self->rows = 0;
217} 353}
218 354
219static void 355static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 357{
222 int x, y; 358 int x, y;
223 maprow *row; 359 maprow *row;
360 mapcell *cell;
224 361
225 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 363 if (y >= 0)
227 { 364 {
228 if (y >= self->rows) 365 if (y >= self->rows)
234 if (x >= row->c0) 371 if (x >= row->c0)
235 { 372 {
236 if (x >= row->c1) 373 if (x >= row->c1)
237 break; 374 break;
238 375
239 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
240 } 382 }
241 } 383 }
242} 384}
243 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
402static void
403music_finished (void)
404{
405 SDL_UserEvent ev;
406
407 ev.type = SDL_USEREVENT;
408 ev.code = 0;
409 ev.data1 = 0;
410 ev.data2 = 0;
411
412 SDL_PushEvent ((SDL_Event *)&ev);
413}
414
415static void
416channel_finished (int channel)
417{
418 SDL_UserEvent ev;
419
420 ev.type = SDL_USEREVENT;
421 ev.code = 1;
422 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0;
424
425 SDL_PushEvent ((SDL_Event *)&ev);
426}
427
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
244MODULE = CFClient PACKAGE = CFClient 503MODULE = CFPlus PACKAGE = CFPlus
245 504
246PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
247 506
248BOOT: 507BOOT:
249{ 508{
250 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("CFPlus", 1);
251 static const struct { 510 static const struct {
252 const char *name; 511 const char *name;
253 IV iv; 512 IV iv;
254 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
256 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
274 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
338 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL), 624
351 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 626# undef const_iv
355 }; 627 };
356 628
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 631
360 fontmap = pango_ft2_font_map_new (); 632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
364 641
365int 642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
657void
658pango_init ()
659 CODE:
660{
661 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
664}
665
666char *
667SDL_GetError ()
668
669int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 671
368void 672void
369SDL_Quit () 673SDL_Quit ()
370 674
371void 675void
372SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
373 PPCODE: 677 PPCODE:
374{ 678{
375 SDL_Rect **m; 679 SDL_Rect **m;
376 680
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 685
686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
688
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 693
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390 698#endif
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 699
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
395 701
396 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
397 while (*m) 703 while (*m)
398 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
399 AV *av = newAV (); 707 AV *av = newAV ();
400 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
401 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
402 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
403 714
404 ++m; 715 ++m;
405 } 716 }
406} 717}
407 718
408int 719int
409SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
410 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
411 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 733 );
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h"
742#undef GL_FUNC
743 }
744}
415 OUTPUT: 745 OUTPUT:
416 RETVAL 746 RETVAL
417 747
418void 748void
419SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
420 750
751char *
752SDL_GetKeyName (int sym)
753
754int
755SDL_GetAppState ()
756
421void 757void
422SDL_PollEvent () 758poll_events ()
423 PPCODE: 759 PPCODE:
424{ 760{
425 SDL_Event ev; 761 SDL_Event ev;
426 762
427 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
428 { 765 {
429 HV *hv = newHV (); 766 HV *hv = newHV ();
430 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
768
431 switch (ev.type) 769 switch (ev.type)
432 { 770 {
433 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
434 case SDL_KEYUP: 772 case SDL_KEYUP:
435 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
436 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
437 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
438 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
439 break; 778 break;
440 779
441 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
442 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
443 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
444 break; 783 break;
445 784
446 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
447 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
448 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
449 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
450 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
451 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
452 break; 811 break;
453 812
454 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
455 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816
456 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
457 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
458 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
459 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
821 break;
822
823 case SDL_USEREVENT:
824 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
827 break;
460 } 828 }
461 829
462 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
463 } 831 }
464} 832}
465 833
466int 834int
467Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL:
837 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished);
839
840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
468 855
469void 856void
470Mix_CloseAudio () 857Mix_CloseAudio ()
471 858
472int 859int
473Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
474 861
862const char *
863Mix_GetError ()
864
475void 865void
476lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
477 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
478#ifndef _WIN32 874#ifdef _WIN32
479 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
480#endif 896#endif
481 897}
482char *
483gl_version ()
484 CODE:
485 RETVAL = (char *)glGetString (GL_VERSION);
486 OUTPUT:
487 RETVAL
488
489char *
490gl_extensions ()
491 CODE:
492 RETVAL = (char *)glGetString (GL_EXTENSIONS);
493 OUTPUT:
494 RETVAL
495 898
496void 899void
497add_font (char *file) 900add_font (char *file)
498 CODE: 901 CODE:
499 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
500
501void
502set_font (char *file)
503 CODE:
504{
505 int count;
506 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
507 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
508 FcPatternDestroy (pattern);
509 pango_context_set_font_description (context, font);
510}
511 903
512void 904void
513load_image_inline (SV *image_) 905load_image_inline (SV *image_)
514 ALIAS: 906 ALIAS:
515 load_image_file = 1 907 load_image_file = 1
518 STRLEN image_len; 910 STRLEN image_len;
519 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
520 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
521 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
522 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
523 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
524 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
525 917
526 if (!rw) 918 if (!rw)
527 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
528 920
557 949
558 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
559 951
560 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
561 953
954 SDL_LockSurface (surface2);
562 EXTEND (SP, 5); 955 EXTEND (SP, 6);
563 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
564 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
565 SDL_LockSurface (surface2);
566 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
567 SDL_UnlockSurface (surface2);
568 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
569 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
570 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
571 963
572 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
573 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
574} 966}
575 967
597 PUSHs (sv_2mortal (newSViv (b / y))); 989 PUSHs (sv_2mortal (newSViv (b / y)));
598 PUSHs (sv_2mortal (newSViv (a / y))); 990 PUSHs (sv_2mortal (newSViv (a / y)));
599} 991}
600 992
601void 993void
994error (char *message)
995 CODE:
996 fprintf (stderr, "ERROR: %s\n", message);
997#ifdef _WIN32
998 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
999#endif
1000
1001void
602fatal (char *message) 1002fatal (char *message)
603 CODE: 1003 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message);
604#ifdef _WIN32 1005#ifdef _WIN32
605 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1006 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
1007#endif
1008 _exit (1);
1009
1010void
1011_exit (int retval = 0)
1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
606#else 1015#else
607 fprintf (stderr, "FATAL: %s\n", message); 1016 _exit (retval);
608#endif 1017#endif
609 exit (1);
610 1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
1028MODULE = CFPlus PACKAGE = CFPlus::Font
1029
1030PROTOTYPES: DISABLE
1031
1032CFPlus::Font
1033new_from_file (SV *class, char *path, int id = 0)
1034 CODE:
1035{
1036 int count;
1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1039 FcPatternDestroy (pattern);
1040}
1041 OUTPUT:
1042 RETVAL
1043
1044void
1045DESTROY (CFPlus::Font self)
1046 CODE:
1047 pango_font_description_free (self);
1048
1049void
1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
1052 CODE:
1053 default_font = self;
1054
611MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
612 1056
613CFClient::Layout 1057PROTOTYPES: DISABLE
614new (SV *class, int base_height = 10) 1058
1059void
1060reset_glyph_cache ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_clear ();
1064
1065CFPlus::Layout
1066new (SV *class)
615 CODE: 1067 CODE:
616 New (0, RETVAL, 1, struct cf_layout); 1068 New (0, RETVAL, 1, struct cf_layout);
617 RETVAL->base_height = base_height; 1069
618 RETVAL->pl = pango_layout_new (context); 1070 RETVAL->pl = pango_layout_new (opengl_context);
1071 RETVAL->r = 1.;
1072 RETVAL->g = 1.;
1073 RETVAL->b = 1.;
1074 RETVAL->a = 1.;
1075 RETVAL->base_height = MIN_FONT_HEIGHT;
1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
1078
619 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1080 layout_update_font (RETVAL);
620 OUTPUT: 1081 OUTPUT:
621 RETVAL 1082 RETVAL
622 1083
623void 1084void
624DESTROY (CFClient::Layout self) 1085DESTROY (CFPlus::Layout self)
625 CODE: 1086 CODE:
626 g_object_unref (self->pl); 1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
627 Safefree (self); 1089 Safefree (self);
628 1090
629void 1091void
630set_text (CFClient::Layout self, SV *text_) 1092set_text (CFPlus::Layout self, SV *text_)
631 CODE: 1093 CODE:
632{ 1094{
633 STRLEN textlen; 1095 STRLEN textlen;
634 char *text = SvPVutf8 (text_, textlen); 1096 char *text = SvPVutf8 (text_, textlen);
635 1097
636 pango_layout_set_text (self->pl, text, textlen); 1098 pango_layout_set_text (self->pl, text, textlen);
637} 1099}
638 1100
639void 1101void
640set_markup (CFClient::Layout self, SV *text_) 1102set_markup (CFPlus::Layout self, SV *text_)
641 CODE: 1103 CODE:
642{ 1104{
643 STRLEN textlen; 1105 STRLEN textlen;
644 char *text = SvPVutf8 (text_, textlen); 1106 char *text = SvPVutf8 (text_, textlen);
645 1107
646 pango_layout_set_markup (self->pl, text, textlen); 1108 pango_layout_set_markup (self->pl, text, textlen);
647} 1109}
648 1110
1111void
1112set_shapes (CFPlus::Layout self, ...)
1113 CODE:
1114{
1115 PangoAttrList *attrs = 0;
1116 const char *text = pango_layout_get_text (self->pl);
1117 const char *pos = text;
1118 int arg = 4;
1119
1120 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1121 {
1122 PangoRectangle inkrect, rect;
1123 PangoAttribute *attr;
1124
1125 int x = SvIV (ST (arg - 3));
1126 int y = SvIV (ST (arg - 2));
1127 int w = SvIV (ST (arg - 1));
1128 int h = SvIV (ST (arg ));
1129
1130 inkrect.x = 0;
1131 inkrect.y = 0;
1132 inkrect.width = 0;
1133 inkrect.height = 0;
1134
1135 rect.x = x * PANGO_SCALE;
1136 rect.y = y * PANGO_SCALE;
1137 rect.width = w * PANGO_SCALE;
1138 rect.height = h * PANGO_SCALE;
1139
1140 if (!attrs)
1141 attrs = pango_layout_get_attributes (self->pl);
1142
1143 attr = pango_attr_shape_new (&inkrect, &rect);
1144 attr->start_index = pos - text;
1145 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1146 pango_attr_list_insert (attrs, attr);
1147
1148 arg += 4;
1149 pos += sizeof (OBJ_STR) - 1;
1150 }
1151
1152 if (attrs)
1153 pango_layout_set_attributes (self->pl, attrs);
1154}
1155
1156void
1157get_shapes (CFPlus::Layout self)
1158 PPCODE:
1159{
1160 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1161
1162 do
1163 {
1164 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1165
1166 if (run && shape_attr_p (run))
1167 {
1168 PangoRectangle extents;
1169 pango_layout_iter_get_run_extents (iter, 0, &extents);
1170
1171 EXTEND (SP, 2);
1172 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1173 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1174 }
1175 }
1176 while (pango_layout_iter_next_run (iter));
1177
1178 pango_layout_iter_free (iter);
1179}
1180
1181int
1182has_wrapped (CFPlus::Layout self)
1183 CODE:
1184{
1185 int lines = 1;
1186 const char *text = pango_layout_get_text (self->pl);
1187
1188 while (*text)
1189 lines += *text++ == '\n';
1190
1191 RETVAL = lines < pango_layout_get_line_count (self->pl);
1192}
1193 OUTPUT:
1194 RETVAL
1195
649SV * 1196SV *
650get_text (CFClient::Layout self) 1197get_text (CFPlus::Layout self)
651 CODE: 1198 CODE:
652 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1199 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
653 SvUTF8_on (RETVAL); 1200 sv_utf8_decode (RETVAL);
654 OUTPUT: 1201 OUTPUT:
655 RETVAL 1202 RETVAL
656 1203
657void 1204void
1205set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1206 CODE:
1207 self->r = r;
1208 self->g = g;
1209 self->b = b;
1210 self->a = a;
1211
1212void
1213set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1214 CODE:
1215 if (self->font != font)
1216 {
1217 self->font = font;
1218 layout_update_font (self);
1219 }
1220
1221void
658set_height (CFClient::Layout self, int base_height) 1222set_height (CFPlus::Layout self, int base_height)
659 CODE: 1223 CODE:
1224 if (self->base_height != base_height)
1225 {
660 self->base_height = base_height; 1226 self->base_height = base_height;
1227 layout_update_font (self);
1228 }
661 1229
662void 1230void
663set_width (CFClient::Layout self, int max_width = -1) 1231set_width (CFPlus::Layout self, int max_width = -1)
664 CODE: 1232 CODE:
665 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1233 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
666 1234
667void 1235void
1236set_indent (CFPlus::Layout self, int indent)
1237 CODE:
1238 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1239
1240void
1241set_spacing (CFPlus::Layout self, int spacing)
1242 CODE:
1243 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1244
1245void
1246set_ellipsise (CFPlus::Layout self, int ellipsise)
1247 CODE:
1248 pango_layout_set_ellipsize (self->pl,
1249 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1250 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1251 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1252 : PANGO_ELLIPSIZE_NONE
1253 );
1254
1255void
1256set_single_paragraph_mode (CFPlus::Layout self, int spm)
1257 CODE:
1258 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1259
1260void
668size (CFClient::Layout self) 1261size (CFPlus::Layout self)
669 PPCODE: 1262 PPCODE:
670{ 1263{
671 int w, h; 1264 int w, h;
672 1265
673 layout_update (self);
674 layout_get_pixel_size (self, &w, &h); 1266 layout_get_pixel_size (self, &w, &h);
675 1267
676 EXTEND (SP, 2); 1268 EXTEND (SP, 2);
677 PUSHs (sv_2mortal (newSViv (w))); 1269 PUSHs (sv_2mortal (newSViv (w)));
678 PUSHs (sv_2mortal (newSViv (h))); 1270 PUSHs (sv_2mortal (newSViv (h)));
679} 1271}
680 1272
681int 1273int
1274descent (CFPlus::Layout self)
1275 CODE:
1276{
1277 PangoRectangle rect;
1278 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1279 pango_layout_line_get_pixel_extents (line, 0, &rect);
1280 RETVAL = PANGO_DESCENT (rect);
1281}
1282 OUTPUT:
1283 RETVAL
1284
1285int
682xy_to_index (CFClient::Layout self, int x, int y) 1286xy_to_index (CFPlus::Layout self, int x, int y)
683 CODE: 1287 CODE:
684{ 1288{
685 int index, trailing; 1289 int index, trailing;
686
687 layout_update (self);
688 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1290 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
689
690 RETVAL = index; 1291 RETVAL = index + trailing;
691} 1292}
692 OUTPUT: 1293 OUTPUT:
693 RETVAL 1294 RETVAL
694 1295
695void 1296void
696cursor_pos (CFClient::Layout self, int index) 1297cursor_pos (CFPlus::Layout self, int index)
697 PPCODE: 1298 PPCODE:
698{ 1299{
699 PangoRectangle strong_pos; 1300 PangoRectangle strong_pos;
700 layout_update (self);
701 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1301 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
702 1302
703 EXTEND (SP, 3); 1303 EXTEND (SP, 3);
704 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1304 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
705 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1305 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
706 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1306 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
707} 1307}
708 1308
709void 1309void
710render (CFClient::Layout self) 1310index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
711 PPCODE: 1311 PPCODE:
712{ 1312{
713 SV *retval; 1313 int line, x;
714 int w, h;
715 FT_Bitmap bitmap;
716 1314
717 layout_update (self); 1315 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
718 layout_get_pixel_size (self, &w, &h); 1316 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
719 1317
720 retval = newSV (w * h);
721 SvPOK_only (retval);
722 SvCUR_set (retval, w * h);
723
724 bitmap.rows = h;
725 bitmap.width = w;
726 bitmap.pitch = w;
727 bitmap.buffer = (unsigned char*)SvPVX (retval);
728 bitmap.num_grays = 256;
729 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
730
731 memset (bitmap.buffer, 0, w * h);
732
733 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
734
735 EXTEND (SP, 3); 1318 EXTEND (SP, 2);
736 PUSHs (sv_2mortal (newSViv (w))); 1319 PUSHs (sv_2mortal (newSViv (line - 1)));
1320 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1321}
1322
1323void
1324line_x_to_index (CFPlus::Layout self, int line, int x)
1325 PPCODE:
1326{
1327 PangoLayoutLine *lp;
1328 int index, trailing;
1329
1330 if (line < 0)
1331 XSRETURN_EMPTY;
1332
1333 if (!(lp = pango_layout_get_line (self->pl, line)))
1334 XSRETURN_EMPTY; /* do better */
1335
1336 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1337
1338 EXTEND (SP, 2);
1339 if (GIMME_V == G_SCALAR)
1340 PUSHs (sv_2mortal (newSViv (index + trailing)));
1341 else
1342 {
737 PUSHs (sv_2mortal (newSViv (h))); 1343 PUSHs (sv_2mortal (newSViv (index)));
738 PUSHs (sv_2mortal (retval)); 1344 PUSHs (sv_2mortal (newSViv (trailing)));
1345 }
739} 1346}
740 1347
1348void
1349render (CFPlus::Layout self, float x, float y, int flags = 0)
1350 CODE:
1351 rc_clear (self->rc);
1352 pango_opengl_render_layout_subpixel (
1353 self->pl,
1354 self->rc,
1355 x * PANGO_SCALE, y * PANGO_SCALE,
1356 self->r, self->g, self->b, self->a,
1357 flags
1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363void
1364draw (CFPlus::Layout self)
1365 CODE:
1366{
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380}
1381
741MODULE = CFClient PACKAGE = CFClient::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
742 1383
1384PROTOTYPES: ENABLE
1385
743void 1386void
1387pad (SV *data_, int ow, int oh, int nw, int nh)
1388 CODE:
1389{
1390 if ((nw != ow || nh != oh) && SvOK (data_))
1391 {
1392 STRLEN datalen;
1393 char *data = SvPVbyte (data_, datalen);
1394 int bpp = datalen / (ow * oh);
1395 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1396
1397 SvPOK_only (result_);
1398 SvCUR_set (result_, nw * nh * bpp);
1399
1400 memset (SvPVX (result_), 0, nw * nh * bpp);
1401 while (oh--)
1402 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1403
1404 sv_setsv (data_, result_);
1405 }
1406}
1407
1408void
744draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1409draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
745 PROTOTYPE: $$$;$$ 1410 PROTOTYPE: $$$;$$
1411 ALIAS:
1412 draw_quad_alpha = 1
1413 draw_quad_alpha_premultiplied = 2
746 CODE: 1414 CODE:
747{ 1415{
748 HV *hv = (HV *)SvRV (self); 1416 HV *hv = (HV *)SvRV (self);
749 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1417 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
750 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1418 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
751 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1419 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
752 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1420
1421 if (name <= 0)
1422 XSRETURN_EMPTY;
753 1423
754 if (items < 5) 1424 if (items < 5)
755 { 1425 {
756 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1426 w = SvNV (*hv_fetch (hv, "w", 1, 1));
757 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1427 h = SvNV (*hv_fetch (hv, "h", 1, 1));
758 } 1428 }
759 1429
1430 if (ix)
1431 {
1432 glEnable (GL_BLEND);
1433
1434 if (ix == 2)
1435 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1436 else
1437 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1438 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1439
1440 glEnable (GL_ALPHA_TEST);
1441 glAlphaFunc (GL_GREATER, 0.01f);
1442 }
1443
760 glBindTexture (GL_TEXTURE_2D, name); 1444 glBindTexture (GL_TEXTURE_2D, name);
761 if (wrap_mode) { 1445
762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
763 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
764 }
765 glBegin (GL_QUADS); 1446 glBegin (GL_QUADS);
766 glTexCoord2f (0, 0); glVertex2f (x , y ); 1447 glTexCoord2f (0, 0); glVertex2f (x , y );
767 glTexCoord2f (0, t); glVertex2f (x , y + h); 1448 glTexCoord2f (0, t); glVertex2f (x , y + h);
768 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1449 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
769 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1450 glTexCoord2f (s, 0); glVertex2f (x + w, y );
770 glEnd (); 1451 glEnd ();
771}
772 1452
1453 if (ix)
1454 {
1455 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND);
1457 }
1458}
1459
1460IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1461 CODE:
1462{
1463 GLint width;
1464 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1465 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1466 RETVAL = width > 0;
1467}
1468 OUTPUT:
1469 RETVAL
1470
773MODULE = CFClient PACKAGE = CFClient::Map 1471MODULE = CFPlus PACKAGE = CFPlus::Map
774 1472
775CFClient::Map 1473PROTOTYPES: DISABLE
776new (SV *class, int map_width, int map_height) 1474
1475CFPlus::Map
1476new (SV *class)
777 CODE: 1477 CODE:
778 New (0, RETVAL, 1, struct map); 1478 New (0, RETVAL, 1, struct map);
779 RETVAL->x = 0; 1479 RETVAL->x = 0;
780 RETVAL->y = 0; 1480 RETVAL->y = 0;
781 RETVAL->w = map_width; 1481 RETVAL->w = 0;
782 RETVAL->h = map_height; 1482 RETVAL->h = 0;
783 RETVAL->ox = 0; 1483 RETVAL->ox = 0;
784 RETVAL->oy = 0; 1484 RETVAL->oy = 0;
785 RETVAL->faces = 8192; 1485 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
786 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1486 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
787 RETVAL->texs = 8192;
788 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
789 RETVAL->rows = 0; 1487 RETVAL->rows = 0;
790 RETVAL->row = 0; 1488 RETVAL->row = 0;
791 OUTPUT: 1489 OUTPUT:
792 RETVAL 1490 RETVAL
793 1491
794void 1492void
795DESTROY (CFClient::Map self) 1493DESTROY (CFPlus::Map self)
796 CODE: 1494 CODE:
797{ 1495{
798 map_clear (self); 1496 map_clear (self);
799 Safefree (self->face); 1497 Safefree (self->face2tile);
1498 Safefree (self->tex);
800 Safefree (self); 1499 Safefree (self);
801} 1500}
802 1501
803void 1502void
1503resize (CFPlus::Map self, int map_width, int map_height)
1504 CODE:
1505 self->w = map_width;
1506 self->h = map_height;
1507
1508void
804clear (CFClient::Map self) 1509clear (CFPlus::Map self)
805 CODE: 1510 CODE:
806 map_clear (self); 1511 map_clear (self);
807 1512
808void 1513void
809set_face (CFClient::Map self, int face, int texid) 1514set_tileid (CFPlus::Map self, int face, int tile)
810 CODE: 1515 CODE:
811{ 1516{
812 while (self->faces <= face) 1517 need_facenum (self, face); self->face2tile [face] = tile;
813 { 1518 need_texid (self, tile);
814 Append (mapface, self->face, self->faces, self->faces);
815 self->faces *= 2;
816 }
817
818 self->face [face] = texid;
819} 1519}
820 1520
821void 1521void
1522set_smooth (CFPlus::Map self, int face, int smooth, int level)
1523 CODE:
1524{
1525 tileid texid;
1526 maptex *tex;
1527
1528 if (face < 0 || face >= self->faces)
1529 return;
1530
1531 if (smooth < 0 || smooth >= self->faces)
1532 return;
1533
1534 texid = self->face2tile [face];
1535
1536 if (!texid)
1537 return;
1538
1539 tex = self->tex + texid;
1540 tex->smoothtile = self->face2tile [smooth];
1541 tex->smoothlevel = level;
1542}
1543
1544void
822set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1545set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
823 CODE: 1546 CODE:
824{ 1547{
825 while (self->texs <= texid) 1548 need_texid (self, texid);
826 {
827 Append (maptex, self->tex, self->texs, self->texs);
828 self->texs *= 2;
829 }
830 1549
831 { 1550 {
832 maptex *tex = self->tex + texid; 1551 maptex *tex = self->tex + texid;
833 1552
834 tex->name = name; 1553 tex->name = name;
839 tex->r = r; 1558 tex->r = r;
840 tex->g = g; 1559 tex->g = g;
841 tex->b = b; 1560 tex->b = b;
842 tex->a = a; 1561 tex->a = a;
843 } 1562 }
1563
1564 // somewhat hackish, but for textures that require it, it really
1565 // improves the look, and most others don't suffer.
1566 glBindTexture (GL_TEXTURE_2D, name);
1567 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1568 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1569 // use uglier nearest interpolation because linear suffers
1570 // from transparent color bleeding and ugly wrapping effects.
1571 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
844} 1572}
845 1573
846int 1574int
847ox (CFClient::Map self) 1575ox (CFPlus::Map self)
848 ALIAS: 1576 ALIAS:
849 oy = 1 1577 oy = 1
1578 x = 2
1579 y = 3
1580 w = 4
1581 h = 5
850 CODE: 1582 CODE:
851 switch (ix) 1583 switch (ix)
852 { 1584 {
853 case 0: RETVAL = self->ox; break; 1585 case 0: RETVAL = self->ox; break;
854 case 1: RETVAL = self->oy; break; 1586 case 1: RETVAL = self->oy; break;
1587 case 2: RETVAL = self->x; break;
1588 case 3: RETVAL = self->y; break;
1589 case 4: RETVAL = self->w; break;
1590 case 5: RETVAL = self->h; break;
855 } 1591 }
856 OUTPUT: 1592 OUTPUT:
857 RETVAL 1593 RETVAL
858 1594
859void 1595void
860scroll (CFClient::Map self, int dx, int dy) 1596scroll (CFPlus::Map self, int dx, int dy)
861 CODE: 1597 CODE:
862{ 1598{
863 if (dx > 0) 1599 if (dx > 0)
864 map_blank (self, self->x, self->y, dx - 1, self->h); 1600 map_blank (self, self->x, self->y, dx, self->h);
865 else if (dx < 0) 1601 else if (dx < 0)
866 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1602 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
867 1603
868 if (dy > 0) 1604 if (dy > 0)
869 map_blank (self, self->x, self->y, self->w, dy - 1); 1605 map_blank (self, self->x, self->y, self->w, dy);
870 else if (dy < 0) 1606 else if (dy < 0)
871 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1607 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
872 1608
873 self->ox += dx; self->x += dx; 1609 self->ox += dx; self->x += dx;
874 self->oy += dy; self->y += dy; 1610 self->oy += dy; self->y += dy;
875 1611
876 while (self->y < 0) 1612 while (self->y < 0)
880 self->rows += MAP_EXTEND_Y; 1616 self->rows += MAP_EXTEND_Y;
881 self->y += MAP_EXTEND_Y; 1617 self->y += MAP_EXTEND_Y;
882 } 1618 }
883} 1619}
884 1620
885void 1621SV *
886map1a_update (CFClient::Map self, SV *data_) 1622map1a_update (CFPlus::Map self, SV *data_, int extmap)
887 CODE: 1623 CODE:
888{ 1624{
889 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
890 uint8_t *data_end = (uint8_t *)SvEND (data_); 1626 uint8_t *data_end = (uint8_t *)SvEND (data_);
891 mapcell *cell; 1627 mapcell *cell;
892 int x, y, flags; 1628 int x, y, z, flags;
1629 AV *missing = newAV ();
1630 RETVAL = newRV_noinc ((SV *)missing);
893 1631
894 while (data < data_end) 1632 while (data < data_end - 1)
895 { 1633 {
896 flags = (data [0] << 8) + data [1]; data += 2; 1634 flags = (data [0] << 8) + data [1]; data += 2;
897 1635
898 x = ((flags >> 10) & 63) + self->x; 1636 x = self->x + ((flags >> 10) & 63);
899 y = ((flags >> 4) & 63) + self->y; 1637 y = self->y + ((flags >> 4) & 63);
900 1638
901 cell = map_get_cell (self, x, y); 1639 cell = map_get_cell (self, x, y);
902 1640
903 if (flags & 15) 1641 if (flags & 15)
904 { 1642 {
905 if (cell->darkness < 0) 1643 if (!cell->darkness)
906 { 1644 {
1645 memset (cell, 0, sizeof (*cell));
907 cell->darkness = 0; 1646 cell->darkness = 256;
908 cell->face [0] = 0;
909 cell->face [1] = 0;
910 cell->face [2] = 0;
911 } 1647 }
912 1648
913 cell->darkness = flags & 8 ? *data++ : 255;
914
915 //TODO: don't trust server data to be in-range(!) 1649 //TODO: don't trust server data to be in-range(!)
916 1650
917 if (flags & 4) 1651 if (flags & 8)
918 { 1652 {
919 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1653 if (extmap)
1654 {
1655 uint8_t ext, cmd;
1656
1657 do
1658 {
1659 ext = *data++;
1660 cmd = ext & 0x3f;
1661
1662 if (cmd < 4)
1663 cell->darkness = 255 - ext * 64 + 1;
1664 else if (cmd == 5) // health
1665 {
1666 cell->stat_width = 1;
1667 cell->stat_hp = *data++;
1668 }
1669 else if (cmd == 6) // monster width
1670 cell->stat_width = *data++ + 1;
1671 else if (cmd == 0x47)
1672 {
1673 if (*data == 4)
1674 ; // decode player count
1675
1676 data += *data + 1;
1677 }
1678 else if (cmd == 8) // cell flags
1679 cell->flags = *data++;
1680 else if (ext & 0x40) // unknown, multibyte => skip
1681 data += *data + 1;
1682 else
1683 data++;
1684 }
1685 while (ext & 0x80);
1686 }
1687 else
1688 cell->darkness = *data++ + 1;
920 } 1689 }
921 1690
1691 for (z = 0; z <= 2; ++z)
922 if (flags & 2) 1692 if (flags & (4 >> z))
923 { 1693 {
924 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1694 faceid face = (data [0] << 8) + data [1]; data += 2;
1695 need_facenum (self, face);
1696 cell->tile [z] = self->face2tile [face];
1697
1698 if (cell->tile [z])
1699 {
1700 maptex *tex = self->tex + cell->tile [z];
1701 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z]));
1703
1704 if (tex->smoothtile)
1705 {
1706 maptex *smooth = self->tex + tex->smoothtile;
1707 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile));
1709 }
1710 }
925 } 1711 }
926
927 if (flags & 1)
928 {
929 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
930 }
931 } 1712 }
932 else 1713 else
933 cell->darkness = -1; 1714 cell->darkness = 0;
934 } 1715 }
935} 1716}
1717 OUTPUT:
1718 RETVAL
936 1719
937SV * 1720SV *
938mapmap (CFClient::Map self, int w, int h) 1721mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
939 CODE: 1722 CODE:
940{ 1723{
941 int x0, x1, x; 1724 int x1, x;
942 int y0, y1, y; 1725 int y1, y;
943 int z; 1726 int z;
944 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1727 SV *map_sv = newSV (w * h * sizeof (uint32_t));
945 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1728 uint32_t *map = (uint32_t *)SvPVX (map_sv);
946 1729
947 SvPOK_only (map_sv); 1730 SvPOK_only (map_sv);
948 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1731 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
949 1732
950 x0 = self->x - w / 2; x1 = x0 + w; 1733 x0 += self->x; x1 = x0 + w;
951 y0 = self->y - h / 2; y1 = y0 + h; 1734 y0 += self->y; y1 = y0 + h;
952 1735
953 for (y = y0; y < y1; y++) 1736 for (y = y0; y < y1; y++)
954 { 1737 {
955 maprow *row = 0 <= y && y < self->rows 1738 maprow *row = 0 <= y && y < self->rows
956 ? self->row + y 1739 ? self->row + y
964 { 1747 {
965 mapcell *cell = row->col + (x - row->c0); 1748 mapcell *cell = row->col + (x - row->c0);
966 1749
967 for (z = 0; z <= 0; z++) 1750 for (z = 0; z <= 0; z++)
968 { 1751 {
969 mapface face = cell->face [z];
970
971 if (face)
972 {
973 maptex tex = self->tex [face]; 1752 maptex tex = self->tex [cell->tile [z]];
974 int a0 = 255 - tex.a; 1753 int a0 = 255 - tex.a;
975 int a1 = tex.a; 1754 int a1 = tex.a;
976 1755
977 r = (r * a0 + tex.r * a1) / 255; 1756 r = (r * a0 + tex.r * a1) / 255;
978 g = (g * a0 + tex.g * a1) / 255; 1757 g = (g * a0 + tex.g * a1) / 255;
979 b = (b * a0 + tex.b * a1) / 255; 1758 b = (b * a0 + tex.b * a1) / 255;
980 a = (a * a0 + tex.a * a1) / 255; 1759 a = (a * a0 + tex.a * a1) / 255;
981 }
982 } 1760 }
983 } 1761 }
984 1762
985 *map++ = (r ) 1763 *map++ = (r )
986 | (g << 8) 1764 | (g << 8)
993} 1771}
994 OUTPUT: 1772 OUTPUT:
995 RETVAL 1773 RETVAL
996 1774
997void 1775void
998draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1777 CODE:
1778{
1779 int x, y, z;
1780
1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1784 smooth_key skey;
1785
1786 rc_t *rc = rc_alloc ();
1787 rc_key_t key;
1788 rc_array_t *arr;
1789
1790 // thats current max. sorry.
1791 if (sw > 255) sw = 255;
1792 if (sh > 255) sh = 255;
1793
1794 // clear key, in case of extra padding
1795 memset (&skey, 0, sizeof (skey));
1796
1797 memset (&key, 0, sizeof (key));
1798 key.r = 255;
1799 key.g = 255;
1800 key.b = 255;
1801 key.a = 255;
1802 key.mode = GL_QUADS;
1803 key.format = GL_T2F_V3F;
1804 key.texname = -1;
1805
1806 mx += self->x;
1807 my += self->y;
1808
1809 // first pass: determine smooth_max
1810 // rather ugly, if you ask me
1811 // could also be stored inside mapcell and updated on change
1812 memset (smooth_max, 0, sizeof (smooth_max));
1813
1814 for (y = 0; y < sh; y++)
1815 if (0 <= y + my && y + my < self->rows)
1816 {
1817 maprow *row = self->row + (y + my);
1818
1819 for (x = 0; x < sw; x++)
1820 if (row->c0 <= x + mx && x + mx < row->c1)
1821 {
1822 mapcell *cell = row->col + (x + mx - row->c0);
1823
1824 smooth_max[x + 1][y + 1] =
1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1827 self->tex [cell->tile [2]].smoothlevel));
1828 }
1829 }
1830
1831 glEnable (GL_BLEND);
1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1834
1835 for (z = 0; z <= 2; z++)
1836 {
1837 memset (smooth_level, 0, sizeof (smooth_level));
1838
1839 for (y = 0; y < sh; y++)
1840 if (0 <= y + my && y + my < self->rows)
1841 {
1842 maprow *row = self->row + (y + my);
1843
1844 for (x = 0; x < sw; x++)
1845 if (row->c0 <= x + mx && x + mx < row->c1)
1846 {
1847 mapcell *cell = row->col + (x + mx - row->c0);
1848 tileid tile = cell->tile [z];
1849
1850 if (tile)
1851 {
1852 maptex tex = self->tex [tile];
1853 int px, py;
1854
1855 if (key.texname != tex.name)
1856 {
1857 if (!tex.name)
1858 tex = self->tex [2]; /* missing, replace by noface */
1859
1860 key.texname = tex.name;
1861 arr = rc_array (rc, &key);
1862 }
1863
1864 px = (x + 1) * T - tex.w;
1865 py = (y + 1) * T - tex.h;
1866
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1871
1872 if (cell->flags && z == 2)
1873 {
1874 // overlays such as the speech bubble, probably more to come
1875 if (cell->flags & 1)
1876 {
1877 maptex tex = self->tex [1];
1878 int px = x * T + T * 2 / 32;
1879 int py = y * T - T * 6 / 32;
1880
1881 if (tex.name)
1882 {
1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1893 }
1894 }
1895 }
1896
1897 // update smooth hash
1898 if (tex.smoothtile)
1899 {
1900 skey.tile = tex.smoothtile;
1901 skey.level = tex.smoothlevel;
1902
1903 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1904
1905 // add bits to current tile and all neighbours. skey.x|y is
1906 // shifted +1|+1 so we always stay positive.
1907
1908 // bits is ___n cccc CCCC bbbb
1909 // n do not draw borders&corners
1910 // c draw these corners, but...
1911 // C ... not these
1912 // b draw these borders
1913
1914 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1915 // ┃· ·· ·┃ ━━
1916
1917 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1918 // ·· ·· ·┏ ┓·
1919
1920 // full tile
1921 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1922
1923 // borders
1924 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1925 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1926 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1927 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1928
1929 // corners
1930 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1931 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1932 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1933 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1934 }
1935 }
1936 }
1937 }
1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1942 // go through all smoothlevels, lowest to highest, then draw.
1943 // this is basically counting sort
1944 {
1945 int w, b;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1949 for (w = 0; w < 256 / 32; ++w)
1950 {
1951 uint32_t smask = smooth_level [w];
1952 if (smask)
1953 for (b = 0; b < 32; ++b)
1954 if (smask & (((uint32_t)1) << b))
1955 {
1956 int level = (w << 5) | b;
1957 HE *he;
1958
1959 hv_iterinit (smooth);
1960 while ((he = hv_iternext (smooth)))
1961 {
1962 smooth_key *skey = (smooth_key *)HeKEY (he);
1963 IV bits = SvIVX (HeVAL (he));
1964
1965 if (!(bits & 0x1000)
1966 && skey->level == level
1967 && level > smooth_max [skey->x][skey->y])
1968 {
1969 maptex tex = self->tex [skey->tile];
1970 int px = (((int)skey->x) - 1) * T;
1971 int py = (((int)skey->y) - 1) * T;
1972 int border = bits & 15;
1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1974 float dx = tex.s * .0625f; // 16 images/row
1975 float dy = tex.t * .5f ; // 2 images/column
1976
1977 if (tex.name)
1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1981 if (key.texname != tex.name)
1982 {
1983 glEnd ();
1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1985 glBegin (GL_QUADS);
1986 }
1987
1988 if (border)
1989 {
1990 float ox = border * dx;
1991
1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1996 }
1997
1998 if (corner)
1999 {
2000 float ox = corner * dx;
2001
2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
2007 }
2008 }
2009 }
2010 }
2011 }
2012
2013 glEnd ();
2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
2016 }
2017
2018 hv_clear (smooth);
2019 }
2020
2021 glDisable (GL_BLEND);
2022 rc_free (rc);
2023
2024 // top layer: overlays such as the health bar
2025 for (y = 0; y < sh; y++)
2026 if (0 <= y + my && y + my < self->rows)
2027 {
2028 maprow *row = self->row + (y + my);
2029
2030 for (x = 0; x < sw; x++)
2031 if (row->c0 <= x + mx && x + mx < row->c1)
2032 {
2033 mapcell *cell = row->col + (x + mx - row->c0);
2034
2035 int px = x * T;
2036 int py = y * T;
2037
2038 if (cell->stat_hp)
2039 {
2040 int width = cell->stat_width * T;
2041 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2042
2043 glColor3ub (0, 0, 0);
2044 glRectf (px + 1, py - thick - 2,
2045 px + width - 1, py);
2046
2047 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2048 glRectf (px + 2,
2049 py - thick - 1,
2050 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2051 }
2052 }
2053 }
2054}
2055
2056void
2057draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
2058 CODE:
2059{
2060 static float color[16][3] = {
2061 { 0.00F, 0.00F, 0.00F },
2062 { 1.00F, 1.00F, 1.00F },
2063 { 0.00F, 0.00F, 0.55F },
2064 { 1.00F, 0.00F, 0.00F },
2065
2066 { 1.00F, 0.54F, 0.00F },
2067 { 0.11F, 0.56F, 1.00F },
2068 { 0.93F, 0.46F, 0.00F },
2069 { 0.18F, 0.54F, 0.34F },
2070
2071 { 0.56F, 0.73F, 0.56F },
2072 { 0.80F, 0.80F, 0.80F },
2073 { 0.55F, 0.41F, 0.13F },
2074 { 0.99F, 0.77F, 0.26F },
2075
2076 { 0.74F, 0.65F, 0.41F },
2077
2078 { 0.00F, 1.00F, 1.00F },
2079 { 1.00F, 0.00F, 1.00F },
2080 { 1.00F, 1.00F, 0.00F },
2081 };
2082
2083 int x, y;
2084
2085 glEnable (GL_TEXTURE_2D);
2086 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2087 glEnable (GL_BLEND);
2088 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2089 glBegin (GL_QUADS);
2090
2091 for (y = 0; y < h; y++)
2092 for (x = 0; x < w; x++)
2093 {
2094 unsigned char m = data [x + y * w];
2095
2096 if (m)
2097 {
2098 float *c = color [m & 15];
2099
2100 float tx1 = m & 0x40 ? 0.5 : 0.;
2101 float tx2 = tx1 + 0.5;
2102
2103 glColor4f (c[0], c[1], c[2], 0.75);
2104 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2105 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2106 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2107 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2108 }
2109 }
2110
2111 glEnd ();
2112 glDisable (GL_BLEND);
2113 glDisable (GL_TEXTURE_2D);
2114}
2115
2116void
2117fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
999 PPCODE: 2118 PPCODE:
1000{ 2119{
1001 int vx, vy;
1002 int x, y, z; 2120 int x, y;
1003 int last_name; 2121 int sw1 = sw + 2;
1004 mapface face; 2122 int sh1 = sh + 2;
2123 int sh3 = sh * 3;
1005 int sw4 = (sw + 3) & ~3; 2124 int sw34 = (sw * 3 + 3) & ~3;
2125 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1006 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2126 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1007 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2127 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1008 2128
1009 memset (darkness, 255, sw4 * sh);
1010 SvPOK_only (darkness_sv); 2129 SvPOK_only (darkness3_sv);
1011 SvCUR_set (darkness_sv, sw4 * sh); 2130 SvCUR_set (darkness3_sv, sw34 * sh3);
1012 2131
1013 vx = self->x + (self->w - sw) / 2 - shift_x; 2132 mx += self->x - 1;
1014 vy = self->y + (self->h - sh) / 2 - shift_y; 2133 my += self->y - 1;
1015 2134
1016 /* 2135 memset (darkness1, 255, sw1 * sh1);
1017 int vx = self->vx = self->w >= sw
1018 ? self->x + (self->w - sw) / 2
1019 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1020 2136
1021 int vy = self->vy = self->h >= sh
1022 ? self->y + (self->h - sh) / 2
1023 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1024 */
1025
1026 glColor4ub (255, 255, 255, 255);
1027
1028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1029 glEnable (GL_BLEND);
1030 glEnable (GL_TEXTURE_2D);
1031 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1032
1033 glBegin (GL_QUADS);
1034
1035 last_name = 0;
1036
1037 for (z = 0; z < 3; z++)
1038 for (y = 0; y < sh; y++) 2137 for (y = 0; y < sh1; y++)
1039 if (0 <= y + vy && y + vy < self->rows) 2138 if (0 <= y + my && y + my < self->rows)
1040 { 2139 {
1041 maprow *row = self->row + (y + vy); 2140 maprow *row = self->row + (y + my);
1042 2141
1043 for (x = 0; x < sw; x++) 2142 for (x = 0; x < sw1; x++)
1044 if (row->c0 <= x + vx && x + vx < row->c1) 2143 if (row->c0 <= x + mx && x + mx < row->c1)
1045 { 2144 {
1046 mapcell *cell = row->col + (x + vx - row->c0); 2145 mapcell *cell = row->col + (x + mx - row->c0);
1047 2146
1048 darkness[y * sw4 + x] = cell->darkness < 0 2147 darkness1 [y * sw1 + x] = cell->darkness
2148 ? 255 - (cell->darkness - 1)
1049 ? 255 - FOW_DARKNESS 2149 : 255 - FOW_DARKNESS;
1050 : 255 - cell->darkness;
1051
1052 face = cell->face [z];
1053
1054 if (face)
1055 {
1056 maptex tex = self->tex [face];
1057
1058 int px = (x + 1) * 32 - tex.w;
1059 int py = (y + 1) * 32 - tex.h;
1060
1061 if (last_name != tex.name)
1062 {
1063 glEnd ();
1064 last_name = tex.name;
1065 glBindTexture (GL_TEXTURE_2D, last_name);
1066 glBegin (GL_QUADS);
1067 }
1068
1069 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1070 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1071 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1072 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1073 }
1074 } 2150 }
1075 } 2151 }
1076 2152
1077 glEnd (); 2153 for (y = 0; y < sh; ++y)
2154 for (x = 0; x < sw; ++x)
2155 {
2156 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2157 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2158 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2159 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2160 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2161 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2162 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2163 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2164 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1078 2165
1079 glDisable (GL_TEXTURE_2D); 2166 uint8_t r11 = (d11 + d21 + d12) / 3;
1080 glDisable (GL_BLEND); 2167 uint8_t r21 = d21;
2168 uint8_t r31 = (d21 + d31 + d32) / 3;
2169
2170 uint8_t r12 = d12;
2171 uint8_t r22 = d22;
2172 uint8_t r32 = d32;
2173
2174 uint8_t r13 = (d13 + d23 + d12) / 3;
2175 uint8_t r23 = d23;
2176 uint8_t r33 = (d23 + d33 + d32) / 3;
2177
2178 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2179 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2180 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2181 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2182 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2183 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2184 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2185 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2186 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2187 }
2188
2189 free (darkness1);
1081 2190
1082 EXTEND (SP, 3); 2191 EXTEND (SP, 3);
1083 PUSHs (sv_2mortal (newSViv (sw4))); 2192 PUSHs (sv_2mortal (newSViv (sw34)));
1084 PUSHs (sv_2mortal (newSViv (sh))); 2193 PUSHs (sv_2mortal (newSViv (sh3)));
1085 PUSHs (darkness_sv); 2194 PUSHs (darkness3_sv);
1086} 2195}
1087 2196
1088SV * 2197SV *
1089get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2198get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1090 CODE: 2199 CODE:
1091{ 2200{
1092 int x, y, x1, y1; 2201 int x, y, x1, y1;
1093 SV *data_sv = newSV (w * h * 7 + 5); 2202 SV *data_sv = newSV (w * h * 7 + 5);
1094 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2203 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1096 *data++ = 0; /* version 0 format */ 2205 *data++ = 0; /* version 0 format */
1097 *data++ = w >> 8; *data++ = w; 2206 *data++ = w >> 8; *data++ = w;
1098 *data++ = h >> 8; *data++ = h; 2207 *data++ = h >> 8; *data++ = h;
1099 2208
1100 // we need to do this 'cause we don't keep an absolute coord system for rows 2209 // we need to do this 'cause we don't keep an absolute coord system for rows
1101 // TODO: treat rows as we treat 2210 // TODO: treat rows as we treat columns
1102 map_get_row (self, y0 + self->y - self->oy);//D 2211 map_get_row (self, y0 + self->y - self->oy);//D
1103 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2212 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1104 2213
1105 x0 += self->x - self->ox; 2214 x0 += self->x - self->ox;
1106 y0 += self->y - self->oy; 2215 y0 += self->y - self->oy;
1119 if (row && row->c0 <= x && x < row->c1) 2228 if (row && row->c0 <= x && x < row->c1)
1120 { 2229 {
1121 mapcell *cell = row->col + (x - row->c0); 2230 mapcell *cell = row->col + (x - row->c0);
1122 uint8_t flags = 0; 2231 uint8_t flags = 0;
1123 2232
1124 if (cell->face [0]) flags |= 1; 2233 if (cell->tile [0]) flags |= 1;
1125 if (cell->face [1]) flags |= 2; 2234 if (cell->tile [1]) flags |= 2;
1126 if (cell->face [2]) flags |= 4; 2235 if (cell->tile [2]) flags |= 4;
1127 2236
1128 *data++ = flags; 2237 *data++ = flags;
1129 2238
1130 if (flags & 1) 2239 if (flags & 1)
1131 { 2240 {
2241 tileid tile = cell->tile [0];
1132 *data++ = cell->face [0] >> 8; 2242 *data++ = tile >> 8;
1133 *data++ = cell->face [0]; 2243 *data++ = tile;
1134 } 2244 }
1135 2245
1136 if (flags & 2) 2246 if (flags & 2)
1137 { 2247 {
2248 tileid tile = cell->tile [1];
1138 *data++ = cell->face [1] >> 8; 2249 *data++ = tile >> 8;
1139 *data++ = cell->face [1]; 2250 *data++ = tile;
1140 } 2251 }
1141 2252
1142 if (flags & 4) 2253 if (flags & 4)
1143 { 2254 {
2255 tileid tile = cell->tile [2];
1144 *data++ = cell->face [2] >> 8; 2256 *data++ = tile >> 8;
1145 *data++ = cell->face [2]; 2257 *data++ = tile;
1146 } 2258 }
1147 } 2259 }
1148 else 2260 else
1149 *data++ = 0; 2261 *data++ = 0;
1150 } 2262 }
1156} 2268}
1157 OUTPUT: 2269 OUTPUT:
1158 RETVAL 2270 RETVAL
1159 2271
1160void 2272void
1161set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2273set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1162 PPCODE: 2274 PPCODE:
1163{ 2275{
1164 int x, y, z; 2276 int x, y, z;
1165 int w, h; 2277 int w, h;
1166 int x1, y1; 2278 int x1, y1;
1167 2279
1168 if (*data++ != 0) 2280 if (*data++ != 0)
1169 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
1170 2282
1171 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
1172 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
1173 2285
1174 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
1175 // TODO: treat rows as we treat 2287 // TODO: treat rows as we treat columns
1176 map_get_row (self, y0 + self->y - self->oy);//D 2288 map_get_row (self, y0 + self->y - self->oy);//D
1177 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2289 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1178 2290
1179 x0 += self->x - self->ox; 2291 x0 += self->x - self->ox;
1180 y0 += self->y - self->oy; 2292 y0 += self->y - self->oy;
1190 { 2302 {
1191 uint8_t flags = *data++; 2303 uint8_t flags = *data++;
1192 2304
1193 if (flags) 2305 if (flags)
1194 { 2306 {
1195 mapface face[3] = { 0, 0, 0 };
1196
1197 mapcell *cell = row_get_cell (row, x); 2307 mapcell *cell = row_get_cell (row, x);
2308 tileid tile[3] = { 0, 0, 0 };
1198 2309
1199 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2310 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1200 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2311 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1201 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2312 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1202 2313
1203 if (cell->darkness <= 0) 2314 if (cell->darkness == 0)
1204 { 2315 {
1205 cell->darkness = -1; 2316 cell->darkness = 0;
1206 2317
1207 for (z = 0; z <= 2; z++) 2318 for (z = 0; z <= 2; z++)
1208 { 2319 {
1209 cell->face[z] = face[z]; 2320 tileid t = tile [z];
1210 2321
1211 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2322 if (t >= self->texs || (t && !self->tex [t].name))
2323 {
1212 XPUSHs (sv_2mortal (newSViv (face[z]))); 2324 XPUSHs (sv_2mortal (newSViv (t)));
2325 need_texid (self, t);
2326 }
2327
2328 cell->tile [z] = t;
1213 } 2329 }
1214 } 2330 }
1215 } 2331 }
1216 } 2332 }
1217 } 2333 }
1218} 2334}
1219 2335
1220MODULE = CFClient PACKAGE = CFClient::MixChunk 2336MODULE = CFPlus PACKAGE = CFPlus::RW
1221 2337
1222CFClient::MixChunk 2338CFPlus::RW
1223new_from_file (SV *class, char *path) 2339new (SV *class, SV *data_sv)
1224 CODE: 2340 CODE:
1225 RETVAL = Mix_LoadWAV (path); 2341{
2342 STRLEN datalen;
2343 char *data = SvPVbyte (data_sv, datalen);
2344
2345 RETVAL = SDL_RWFromConstMem (data, datalen);
2346}
1226 OUTPUT: 2347 OUTPUT:
1227 RETVAL 2348 RETVAL
1228 2349
2350CFPlus::RW
2351new_from_file (SV *class, const char *path, const char *mode = "rb")
2352 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT:
2355 RETVAL
2356
2357# fails on win32:
2358# CFPlus.xs(2268) : error C2059: syntax error : '('
1229void 2359#void
2360#close (CFPlus::RW self)
2361# CODE:
2362# (self->(close)) (self);
2363
2364MODULE = CFPlus PACKAGE = CFPlus::Channel
2365
2366PROTOTYPES: DISABLE
2367
2368CFPlus::Channel
2369find ()
2370 CODE:
2371{
2372 RETVAL = Mix_GroupAvailable (-1);
2373
2374 if (RETVAL < 0)
2375 {
2376 RETVAL = Mix_GroupOldest (-1);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 Mix_HaltChannel (RETVAL);
2382 }
2383
2384 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128);
2386}
2387 OUTPUT:
2388 RETVAL
2389
2390void
2391halt (CFPlus::Channel self)
2392 CODE:
2393 Mix_HaltChannel (self);
2394
2395void
2396expire (CFPlus::Channel self, int ticks = -1)
2397 CODE:
2398 Mix_ExpireChannel (self, ticks);
2399
2400void
2401fade_out (CFPlus::Channel self, int ticks = -1)
2402 CODE:
2403 Mix_FadeOutChannel (self, ticks);
2404
2405int
2406volume (CFPlus::Channel self, int volume)
2407 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413unregister_all_effects (CFPlus::Channel self)
2414 CODE:
2415 Mix_UnregisterAllEffects (self);
2416
2417void
2418set_panning (CFPlus::Channel self, int left, int right)
2419 CODE:
2420 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right);
2423
2424void
2425set_distance (CFPlus::Channel self, int distance)
2426 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428
2429void
2430set_position (CFPlus::Channel self, int angle, int distance)
2431 CODE:
2432
2433void
2434set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2435 CODE:
2436{
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440}
2441
2442void
2443set_reverse_stereo (CFPlus::Channel self, int flip)
2444 CODE:
2445 Mix_SetReverseStereo (self, flip);
2446
2447MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2448
2449PROTOTYPES: DISABLE
2450
2451CFPlus::MixChunk
2452new (SV *class, CFPlus::RW rwops)
2453 CODE:
2454 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2455 OUTPUT:
2456 RETVAL
2457
2458void
1230DESTROY (CFClient::MixChunk self) 2459DESTROY (CFPlus::MixChunk self)
1231 CODE: 2460 CODE:
1232 Mix_FreeChunk (self); 2461 Mix_FreeChunk (self);
1233 2462
1234int 2463int
1235volume (CFClient::MixChunk self, int volume = -1) 2464volume (CFPlus::MixChunk self, int volume = -1)
1236 CODE: 2465 CODE:
2466 if (items > 1)
2467 volume = CLAMP (volume, 0, 128);
1237 RETVAL = Mix_VolumeChunk (self, volume); 2468 RETVAL = Mix_VolumeChunk (self, volume);
1238 OUTPUT: 2469 OUTPUT:
1239 RETVAL 2470 RETVAL
1240 2471
1241int 2472CFPlus::Channel
1242play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2473play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1243 CODE: 2474 CODE:
2475{
1244 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477
2478 if (RETVAL < 0)
2479 XSRETURN_UNDEF;
2480
2481 if (channel < 0)
2482 {
2483 Mix_UnregisterAllEffects (RETVAL);
2484 Mix_Volume (RETVAL, 128);
2485 }
2486}
1245 OUTPUT: 2487 OUTPUT:
1246 RETVAL 2488 RETVAL
1247 2489
1248MODULE = CFClient PACKAGE = CFClient::MixMusic 2490MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1249 2491
1250int 2492int
1251volume (int volume = -1) 2493volume (int volume = -1)
2494 PROTOTYPE: ;$
1252 CODE: 2495 CODE:
2496 if (items > 0)
2497 volume = CLAMP (volume, 0, 128);
1253 RETVAL = Mix_VolumeMusic (volume); 2498 RETVAL = Mix_VolumeMusic (volume);
1254 OUTPUT: 2499 OUTPUT:
1255 RETVAL 2500 RETVAL
1256 2501
2502void
2503fade_out (int ms)
2504 CODE:
2505 Mix_FadeOutMusic (ms);
2506
2507void
2508halt ()
2509 CODE:
2510 Mix_HaltMusic ();
2511
1257CFClient::MixMusic 2512CFPlus::MixMusic
1258new_from_file (SV *class, char *path) 2513new (SV *class, CFPlus::RW rwops)
1259 CODE: 2514 CODE:
1260 RETVAL = Mix_LoadMUS (path); 2515 RETVAL = Mix_LoadMUS_RW (rwops);
1261 OUTPUT: 2516 OUTPUT:
1262 RETVAL 2517 RETVAL
1263 2518
1264void 2519void
1265DESTROY (CFClient::MixMusic self) 2520DESTROY (CFPlus::MixMusic self)
1266 CODE: 2521 CODE:
1267 Mix_FreeMusic (self); 2522 Mix_FreeMusic (self);
1268 2523
1269int 2524int
1270play (CFClient::MixMusic self, int loops = -1) 2525play (CFPlus::MixMusic self, int loops = -1)
1271 CODE: 2526 CODE:
1272 RETVAL = Mix_PlayMusic (self, loops); 2527 RETVAL = Mix_PlayMusic (self, loops);
1273 OUTPUT: 2528 OUTPUT:
1274 RETVAL 2529 RETVAL
1275 2530
2531void
2532fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2533 CODE:
2534 Mix_FadeInMusicPos (self, loops, ms, position);
2535
1276MODULE = CFClient PACKAGE = CFClient::OpenGL 2536MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2537
2538PROTOTYPES: ENABLE
1277 2539
1278BOOT: 2540BOOT:
1279{ 2541{
1280 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2542 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1281 static const struct { 2543 static const struct {
1282 const char *name; 2544 const char *name;
1283 IV iv; 2545 IV iv;
1284 } *civ, const_iv[] = { 2546 } *civ, const_iv[] = {
1285# define const_iv(name) { # name, (IV)name } 2547# define const_iv(name) { # name, (IV)name }
2548 const_iv (GL_VENDOR),
2549 const_iv (GL_VERSION),
2550 const_iv (GL_EXTENSIONS),
1286 const_iv (GL_COLOR_MATERIAL), 2551 const_iv (GL_COLOR_MATERIAL),
1287 const_iv (GL_SMOOTH), 2552 const_iv (GL_SMOOTH),
1288 const_iv (GL_FLAT), 2553 const_iv (GL_FLAT),
2554 const_iv (GL_DITHER),
1289 const_iv (GL_BLEND), 2555 const_iv (GL_BLEND),
2556 const_iv (GL_CULL_FACE),
2557 const_iv (GL_SCISSOR_TEST),
2558 const_iv (GL_DEPTH_TEST),
2559 const_iv (GL_ALPHA_TEST),
2560 const_iv (GL_NORMALIZE),
2561 const_iv (GL_RESCALE_NORMAL),
2562 const_iv (GL_FRONT),
2563 const_iv (GL_BACK),
2564 const_iv (GL_AUX0),
1290 const_iv (GL_AND), 2565 const_iv (GL_AND),
2566 const_iv (GL_ONE),
2567 const_iv (GL_ZERO),
1291 const_iv (GL_SRC_ALPHA), 2568 const_iv (GL_SRC_ALPHA),
2569 const_iv (GL_DST_ALPHA),
1292 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2570 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2571 const_iv (GL_ONE_MINUS_DST_ALPHA),
2572 const_iv (GL_SRC_ALPHA_SATURATE),
1293 const_iv (GL_RGB), 2573 const_iv (GL_RGB),
1294 const_iv (GL_RGBA), 2574 const_iv (GL_RGBA),
2575 const_iv (GL_RGBA4),
2576 const_iv (GL_RGBA8),
2577 const_iv (GL_RGB5_A1),
1295 const_iv (GL_UNSIGNED_BYTE), 2578 const_iv (GL_UNSIGNED_BYTE),
1296 const_iv (GL_ALPHA4), 2579 const_iv (GL_UNSIGNED_SHORT),
2580 const_iv (GL_UNSIGNED_INT),
1297 const_iv (GL_ALPHA), 2581 const_iv (GL_ALPHA),
2582 const_iv (GL_INTENSITY),
2583 const_iv (GL_LUMINANCE),
2584 const_iv (GL_LUMINANCE_ALPHA),
1298 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
1299 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
1300 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2594 const_iv (GL_PROXY_TEXTURE_1D),
2595 const_iv (GL_PROXY_TEXTURE_2D),
1301 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
1302 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
1303 const_iv (GL_TEXTURE_ENV), 2598 const_iv (GL_TEXTURE_ENV),
1304 const_iv (GL_TEXTURE_MAG_FILTER), 2599 const_iv (GL_TEXTURE_MAG_FILTER),
1305 const_iv (GL_TEXTURE_MIN_FILTER), 2600 const_iv (GL_TEXTURE_MIN_FILTER),
1306 const_iv (GL_TEXTURE_ENV_MODE), 2601 const_iv (GL_TEXTURE_ENV_MODE),
1307 const_iv (GL_TEXTURE_WRAP_S), 2602 const_iv (GL_TEXTURE_WRAP_S),
1308 const_iv (GL_TEXTURE_WRAP_T), 2603 const_iv (GL_TEXTURE_WRAP_T),
2604 const_iv (GL_REPEAT),
1309 const_iv (GL_CLAMP), 2605 const_iv (GL_CLAMP),
1310 const_iv (GL_REPEAT), 2606 const_iv (GL_CLAMP_TO_EDGE),
1311 const_iv (GL_NEAREST), 2607 const_iv (GL_NEAREST),
1312 const_iv (GL_LINEAR), 2608 const_iv (GL_LINEAR),
2609 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2610 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2611 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2612 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2613 const_iv (GL_GENERATE_MIPMAP),
1313 const_iv (GL_MODULATE), 2614 const_iv (GL_MODULATE),
2615 const_iv (GL_DECAL),
1314 const_iv (GL_REPLACE), 2616 const_iv (GL_REPLACE),
2617 const_iv (GL_DEPTH_BUFFER_BIT),
1315 const_iv (GL_COLOR_BUFFER_BIT), 2618 const_iv (GL_COLOR_BUFFER_BIT),
1316 const_iv (GL_PROJECTION), 2619 const_iv (GL_PROJECTION),
1317 const_iv (GL_MODELVIEW), 2620 const_iv (GL_MODELVIEW),
1318 const_iv (GL_COLOR_LOGIC_OP), 2621 const_iv (GL_COLOR_LOGIC_OP),
2622 const_iv (GL_SEPARABLE_2D),
1319 const_iv (GL_CONVOLUTION_2D), 2623 const_iv (GL_CONVOLUTION_2D),
1320 const_iv (GL_CONVOLUTION_BORDER_MODE), 2624 const_iv (GL_CONVOLUTION_BORDER_MODE),
1321 const_iv (GL_CONSTANT_BORDER), 2625 const_iv (GL_CONSTANT_BORDER),
2626 const_iv (GL_POINTS),
1322 const_iv (GL_LINES), 2627 const_iv (GL_LINES),
2628 const_iv (GL_LINE_STRIP),
2629 const_iv (GL_LINE_LOOP),
1323 const_iv (GL_QUADS), 2630 const_iv (GL_QUADS),
2631 const_iv (GL_QUAD_STRIP),
2632 const_iv (GL_TRIANGLES),
2633 const_iv (GL_TRIANGLE_STRIP),
2634 const_iv (GL_TRIANGLE_FAN),
2635 const_iv (GL_POLYGON),
1324 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2637 const_iv (GL_POINT_SMOOTH_HINT),
2638 const_iv (GL_LINE_SMOOTH_HINT),
2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1325 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2643 const_iv (GL_DONT_CARE),
2644 const_iv (GL_NICEST),
2645 const_iv (GL_V2F),
2646 const_iv (GL_V3F),
2647 const_iv (GL_T2F_V3F),
2648 const_iv (GL_T2F_N3F_V3F),
1326# undef const_iv 2649# undef const_iv
1327 }; 2650 };
1328 2651
1329 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1330 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2654
2655 texture_av = newAV ();
2656 AvREAL_off (texture_av);
1331} 2657}
2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
2664
2665char *
2666gl_vendor ()
2667 CODE:
2668 RETVAL = (char *)glGetString (GL_VENDOR);
2669 OUTPUT:
2670 RETVAL
2671
2672char *
2673gl_version ()
2674 CODE:
2675 RETVAL = (char *)glGetString (GL_VERSION);
2676 OUTPUT:
2677 RETVAL
2678
2679char *
2680gl_extensions ()
2681 CODE:
2682 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2683 OUTPUT:
2684 RETVAL
2685
2686const char *glGetString (GLenum pname)
2687
2688GLint glGetInteger (GLenum pname)
2689 CODE:
2690 glGetIntegerv (pname, &RETVAL);
2691 OUTPUT:
2692 RETVAL
2693
2694GLdouble glGetDouble (GLenum pname)
2695 CODE:
2696 glGetDoublev (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
1332 2699
1333int glGetError () 2700int glGetError ()
2701
2702void glFinish ()
1334 2703
1335void glClear (int mask) 2704void glClear (int mask)
1336 2705
1337void glClearColor (float r, float g, float b, float a = 1.0) 2706void glClearColor (float r, float g, float b, float a = 1.0)
1338 PROTOTYPE: @ 2707 PROTOTYPE: @
1345 2714
1346void glHint (int target, int mode) 2715void glHint (int target, int mode)
1347 2716
1348void glBlendFunc (int sfactor, int dfactor) 2717void glBlendFunc (int sfactor, int dfactor)
1349 2718
2719void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2720 CODE:
2721 gl_BlendFuncSeparate (sa, da, saa, daa);
2722
2723void glDepthMask (int flag)
2724
1350void glLogicOp (int opcode) 2725void glLogicOp (int opcode)
1351 2726
2727void glColorMask (int red, int green, int blue, int alpha)
2728
1352void glMatrixMode (int mode) 2729void glMatrixMode (int mode)
1353 2730
1354void glPushMatrix () 2731void glPushMatrix ()
1355 2732
1356void glPopMatrix () 2733void glPopMatrix ()
1357 2734
1358void glLoadIdentity () 2735void glLoadIdentity ()
1359 2736
2737void glDrawBuffer (int buffer)
2738
2739void glReadBuffer (int buffer)
2740
2741# near_ and far_ are due to microsofts buggy "c" compiler
2742void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2743
2744# near_ and far_ are due to microsofts buggy "c" compiler
1360void glOrtho (double left, double right, double bottom, double top, double near, double far) 2745void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2746
2747PROTOTYPES: DISABLE
1361 2748
1362void glViewport (int x, int y, int width, int height) 2749void glViewport (int x, int y, int width, int height)
2750
2751void glScissor (int x, int y, int width, int height)
1363 2752
1364void glTranslate (float x, float y, float z = 0.) 2753void glTranslate (float x, float y, float z = 0.)
1365 CODE: 2754 CODE:
1366 glTranslatef (x, y, z); 2755 glTranslatef (x, y, z);
1367 2756
1368void glScale (float x, float y, float z) 2757void glScale (float x, float y, float z = 1.)
1369 CODE: 2758 CODE:
1370 glScalef (x, y, z); 2759 glScalef (x, y, z);
1371 2760
1372void glRotate (float angle, float x, float y, float z) 2761void glRotate (float angle, float x, float y, float z)
1373 CODE: 2762 CODE:
1374 glRotatef (angle, x, y, z); 2763 glRotatef (angle, x, y, z);
1375 2764
1376void glBegin (int mode)
1377
1378void glEnd ()
1379
1380void glColor (float r, float g, float b, float a = 1.0) 2765void glColor (float r, float g, float b, float a = 1.0)
1381 PROTOTYPE: @ 2766 ALIAS:
2767 glColor_premultiply = 1
1382 CODE: 2768 CODE:
2769 if (ix)
2770 {
2771 r *= a;
2772 g *= a;
2773 b *= a;
2774 }
2775 // microsoft visual "c" rounds instead of truncating...
1383 glColor4f (r, g, b, a); 2776 glColor4f (r, g, b, a);
2777
2778void glRasterPos (float x, float y, float z = 0.)
2779 CODE:
2780 glRasterPos3f (0, 0, z);
2781 glBitmap (0, 0, 0, 0, x, y, 0);
1384 2782
1385void glVertex (float x, float y, float z = 0.) 2783void glVertex (float x, float y, float z = 0.)
1386 CODE: 2784 CODE:
1387 glVertex3f (x, y, z); 2785 glVertex3f (x, y, z);
1388 2786
1389void glTexCoord (float s, float t) 2787void glTexCoord (float s, float t)
1390 CODE: 2788 CODE:
1391 glTexCoord2f (s, t); 2789 glTexCoord2f (s, t);
1392 2790
2791void glRect (float x1, float y1, float x2, float y2)
2792 CODE:
2793 glRectf (x1, y1, x2, y2);
2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2804PROTOTYPES: ENABLE
2805
2806void glBegin (int mode)
2807
2808void glEnd ()
2809
2810void glPointSize (GLfloat size)
2811
2812void glLineWidth (GLfloat width)
2813
2814void glInterleavedArrays (int format, int stride, char *data)
2815
2816void glDrawElements (int mode, int count, int type, char *indices)
2817
2818# 1.2 void glDrawRangeElements (int mode, int start, int end
2819
1393void glTexEnv (int target, int pname, float param) 2820void glTexEnv (int target, int pname, float param)
1394 CODE: 2821 CODE:
1395 glTexEnvf (target, pname, param); 2822 glTexEnvf (target, pname, param);
1396 2823
1397void glTexParameter (int target, int pname, float param) 2824void glTexParameter (int target, int pname, float param)
1400 2827
1401void glBindTexture (int target, int name) 2828void glBindTexture (int target, int name)
1402 2829
1403void glConvolutionParameter (int target, int pname, float params) 2830void glConvolutionParameter (int target, int pname, float params)
1404 CODE: 2831 CODE:
2832 if (gl.ConvolutionParameterf)
1405 glConvolutionParameterf (target, pname, params); 2833 gl.ConvolutionParameterf (target, pname, params);
1406 2834
1407void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2835void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2836 CODE:
2837 if (gl.ConvolutionFilter2D)
2838 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2839
2840void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2841 CODE:
2842 if (gl.SeparableFilter2D)
2843 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1408 2844
1409void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2845void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1410 2846
1411void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2847void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2848
2849void glDrawPixels (int width, int height, int format, int type, char *pixels)
2850
2851void glPixelZoom (float x, float y)
2852
2853void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1412 2854
1413int glGenTexture () 2855int glGenTexture ()
1414 CODE: 2856 CODE:
1415{ 2857 RETVAL = gen_texture ();
1416 GLuint name;
1417 glGenTextures (1, &name);
1418 RETVAL = name;
1419}
1420 OUTPUT: 2858 OUTPUT:
1421 RETVAL 2859 RETVAL
1422 2860
1423void glDeleteTexture (int name) 2861void glDeleteTexture (int name)
1424 CODE: 2862 CODE:
1425{
1426 GLuint name_ = name;
1427 glDeleteTextures (1, &name_); 2863 del_texture (name);
1428} 2864
1429
1430int glGenList () 2865int glGenList ()
1431 CODE: 2866 CODE:
1432 RETVAL = glGenLists (1); 2867 RETVAL = glGenLists (1);
1433 OUTPUT: 2868 OUTPUT:
1434 RETVAL 2869 RETVAL
1441 2876
1442void glEndList () 2877void glEndList ()
1443 2878
1444void glCallList (int list) 2879void glCallList (int list)
1445 2880
2881MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2882
2883PROTOTYPES: DISABLE
2884
2885void
2886find_widget (SV *self, NV x, NV y)
2887 PPCODE:
2888{
2889 if (within_widget (self, x, y))
2890 XPUSHs (self);
2891}
2892
2893BOOT:
2894{
2895 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2896
2897 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2898 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2899 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2900 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2901}
2902
2903void
2904draw (SV *self)
2905 CODE:
2906{
2907 HV *hv;
2908 SV **svp;
2909 NV x, y, w, h;
2910 SV *draw_x_sv = GvSV (draw_x_gv);
2911 SV *draw_y_sv = GvSV (draw_y_gv);
2912 SV *draw_w_sv = GvSV (draw_w_gv);
2913 SV *draw_h_sv = GvSV (draw_h_gv);
2914 double draw_x, draw_y;
2915
2916 if (!SvROK (self))
2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2918
2919 hv = (HV *)SvRV (self);
2920
2921 if (SvTYPE (hv) != SVt_PVHV)
2922 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2923
2924 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2925 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2926
2927 if (!h || !w)
2928 XSRETURN_EMPTY;
2929
2930 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2932
2933 draw_x = SvNV (draw_x_sv) + x;
2934 draw_y = SvNV (draw_y_sv) + y;
2935
2936 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2937 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2938 XSRETURN_EMPTY;
2939
2940 sv_setnv (draw_x_sv, draw_x);
2941 sv_setnv (draw_y_sv, draw_y);
2942
2943 glPushMatrix ();
2944 glTranslated (x, y, 0);
2945
2946 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2947 {
2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2949
2950 if (svp && SvTRUE (*svp))
2951 {
2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2953 glEnable (GL_BLEND);
2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2955 glBegin (GL_QUADS);
2956 glVertex2f (0, 0);
2957 glVertex2f (w, 0);
2958 glVertex2f (w, h);
2959 glVertex2f (0, h);
2960 glEnd ();
2961 glDisable (GL_BLEND);
2962 }
2963 }
2964#if 0
2965 // draw borders, for debugging
2966 glPushMatrix ();
2967 glColor4f (1., 1., 0., 1.);
2968 glTranslatef (.5, .5, 0.);
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (0 , 0);
2971 glVertex2f (w - 1, 0);
2972 glVertex2f (w - 1, h - 1);
2973 glVertex2f (0 , h - 1);
2974 glEnd ();
2975 glPopMatrix ();
2976#endif
2977 PUSHMARK (SP);
2978 XPUSHs (self);
2979 PUTBACK;
2980 call_method ("_draw", G_VOID | G_DISCARD);
2981 SPAGAIN;
2982
2983 glPopMatrix ();
2984
2985 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2986 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2987}
2988

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