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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.54 by root, Wed Apr 19 23:37:48 2006 UTC vs.
Revision 1.320 by root, Sun Nov 18 01:00:10 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
9#include <string.h> 30#include <string.h>
10#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 35
12#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
13#include <SDL_image.h> 39#include <SDL_image.h>
14#include <SDL_mixer.h> 40#include <SDL_mixer.h>
15#include <SDL_opengl.h> 41#include <SDL_opengl.h>
16 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
17#include <glib/gmacros.h> 53#include <glib.h>
18 54
19#include <pango/pango.h> 55#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 56
21#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
22 67
23#ifndef _WIN32 68#ifndef _WIN32
24# include <sys/types.h> 69# include <sys/types.h>
25# include <sys/socket.h> 70# include <sys/socket.h>
26# include <netinet/in.h> 71# include <netinet/in.h>
27# include <netinet/tcp.h> 72# include <netinet/tcp.h>
28# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 78#else
30 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 80#endif
37 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
38#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
39 91
40#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
42 94
95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
125
126static struct
127{
128#define GL_FUNC(ptr,name) ptr name;
129#include "glfunc.h"
130#undef GL_FUNC
131} gl;
132
133static void
134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135{
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142}
143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
45 179
46static PangoContext *context; 180typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
48 199
49typedef struct cf_layout { 200typedef struct cf_layout {
50 PangoLayout *pl; 201 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode
51 int base_height; 203 int base_height;
204 DC__Font font;
205 rc_t *rc;
52} *CFClient__Layout; 206} *DC__Layout;
207
208static DC__Font default_font;
209static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap;
53 211
54static void 212static void
55substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
56{ 214{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 220}
60 221
61static void 222static void
62layout_update (CFClient__Layout self) 223layout_update_font (DC__Layout self)
63{ 224{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
66 */ 227 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 228 PangoFontDescription *font = self->font ? self->font : default_font;
68 229
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 230 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 232
233 pango_layout_set_font_description (self->pl, font);
76} 234}
77 235
78static void 236static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 238{
81 layout_update (self); 239 PangoRectangle rect;
82 240
241 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
84 243
85 *w = (*w + 3) & ~3; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
90typedef uint16_t mapface; 255typedef uint16_t faceid;
91 256
92typedef struct { 257typedef struct {
93 GLint name; 258 GLuint name;
94 int w, h; 259 int w, h;
95 float s, t; 260 float s, t;
96 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
97} maptex; 265} maptex;
98 266
99typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
100 int16_t darkness; 270 uint16_t darkness;
101 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 272} mapcell;
103 273
104typedef struct { 274typedef struct {
105 int32_t c0, c1; 275 int32_t c0, c1;
106 mapcell *col; 276 mapcell *col;
107} maprow; 277} maprow;
108 278
109typedef struct map { 279typedef struct map {
110 int x, y, w, h; 280 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 282 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 283 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 284
118 int32_t rows; 285 int32_t rows;
119 maprow *row; 286 maprow *row;
120} *CFClient__Map; 287} *DC__Map;
121 288
122static char * 289static char *
123prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
124{ 291{
125 char *p; 292 char *p;
142} 309}
143 310
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
147static maprow * 334static maprow *
148map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
149{ 336{
150 if (0 > y) 337 if (0 > y)
151 { 338 {
152 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
191 378
192 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
193} 380}
194 381
195static mapcell * 382static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
197{ 384{
198 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
199} 386}
200 387
201static void 388static void
202map_clear (CFClient__Map self) 389map_clear (DC__Map self)
203{ 390{
204 int r; 391 int r;
205 392
206 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
214 self->oy = 0; 401 self->oy = 0;
215 self->row = 0; 402 self->row = 0;
216 self->rows = 0; 403 self->rows = 0;
217} 404}
218 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
219static void 416static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 418{
222 int x, y; 419 int x, y;
223 maprow *row; 420 maprow *row;
421 mapcell *cell;
224 422
225 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 424 if (y >= 0)
227 { 425 {
228 if (y >= self->rows) 426 if (y >= self->rows)
234 if (x >= row->c0) 432 if (x >= row->c0)
235 { 433 {
236 if (x >= row->c1) 434 if (x >= row->c1)
237 break; 435 break;
238 436
239 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
240 } 440 }
241 } 441 }
242} 442}
243 443
244MODULE = CFClient PACKAGE = CFClient 444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
458}
459
460static void
461music_finished (void)
462{
463 SDL_UserEvent ev;
464
465 ev.type = SDL_USEREVENT;
466 ev.code = 0;
467 ev.data1 = 0;
468 ev.data2 = 0;
469
470 SDL_PushEvent ((SDL_Event *)&ev);
471}
472
473static void
474channel_finished (int channel)
475{
476 SDL_UserEvent ev;
477
478 ev.type = SDL_USEREVENT;
479 ev.code = 1;
480 ev.data1 = (void *)(long)channel;
481 ev.data2 = 0;
482
483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
245 626
246PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
247 628
248BOOT: 629BOOT:
249{ 630{
250 HV *stash = gv_stashpv ("CFClient", 1); 631 HV *stash = gv_stashpv ("DC", 1);
251 static const struct { 632 static const struct {
252 const char *name; 633 const char *name;
253 IV iv; 634 IV iv;
254 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
256 const_iv (SDL_ACTIVEEVENT), 640 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 641 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 642 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 643 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 644 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 653 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 654 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 655 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 656 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
274 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 774 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 775 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 776 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 777 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 778 const_iv (SDLK_UNDO),
779
338 const_iv (KMOD_NONE), 780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 782 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 785 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 788 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL), 796
351 const_iv (KMOD_SHIFT), 797 const_iv (KMOD_LRAM),
352 const_iv (KMOD_ALT), 798
353 const_iv (KMOD_META) 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
354# undef const_iv 829# undef const_iv
355 }; 830 };
356 831
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
359 834
360 fontmap = pango_ft2_font_map_new (); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 837}
838
839void
840weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
364 844
365int 845int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 846in_destruct ()
847 CODE:
848 RETVAL = PL_main_cv == Nullcv;
849 OUTPUT:
850 RETVAL
367 851
852NV floor (NV x)
853
854NV ceil (NV x)
855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
368void 866void
867pango_init ()
868 CODE:
869{
870 opengl_fontmap = pango_opengl_font_map_new ();
871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
878}
879
880char *SDL_GetError ()
881
882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
369SDL_Quit () 891void SDL_Quit ()
370 892
893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
895
896int SDL_GL_GetAttribute (int attr)
897 CODE:
898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
899 XSRETURN_UNDEF;
900 OUTPUT:
901 RETVAL
902
371void 903void
372SDL_ListModes () 904SDL_ListModes (int rgb, int alpha)
373 PPCODE: 905 PPCODE:
374{ 906{
375 SDL_Rect **m; 907 SDL_Rect **m;
376 908
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 913
914 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
915 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
916
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 921
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 922 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 923 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 924
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 925 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
395 926
396 if (m && m != (SDL_Rect **)-1) 927 if (m && m != (SDL_Rect **)-1)
397 while (*m) 928 while (*m)
398 { 929 {
930 if ((*m)->w >= 400 && (*m)->h >= 300)
931 {
399 AV *av = newAV (); 932 AV *av = newAV ();
400 av_push (av, newSViv ((*m)->w)); 933 av_push (av, newSViv ((*m)->w));
401 av_push (av, newSViv ((*m)->h)); 934 av_push (av, newSViv ((*m)->h));
935 av_push (av, newSViv (rgb));
936 av_push (av, newSViv (alpha));
402 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 937 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
938 }
403 939
404 ++m; 940 ++m;
405 } 941 }
406} 942}
407 943
408int 944int
409SDL_SetVideoMode (int w, int h, int fullscreen) 945SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
410 CODE: 946 CODE:
947{
948 SDL_EnableUNICODE (1);
949 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
950
951 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
952 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
953 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
954 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
955
411 RETVAL = !!SDL_SetVideoMode ( 956 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 957 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 958 );
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 959
960 if (RETVAL)
961 {
962 av_clear (texture_av);
963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
964#include "glfunc.h"
965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
968 }
969}
415 OUTPUT: 970 OUTPUT:
416 RETVAL 971 RETVAL
417 972
418void 973void
974SDL_WM_SetCaption (const char *title, const char *icon)
975
976void
419SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
420 978
979char *
980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
982
983int
984SDL_GetAppState ()
985
986int
987SDL_GetModState ()
988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
421void 993void
422SDL_PollEvent () 994SDL_PumpEvents ()
995
996void
997peep_events ()
423 PPCODE: 998 PPCODE:
424{ 999{
425 SDL_Event ev; 1000 SDL_Event ev;
426 1001
427 while (SDL_PollEvent (&ev)) 1002 SDL_PumpEvents ();
1003 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
428 { 1004 {
429 HV *hv = newHV (); 1005 HV *hv = newHV ();
430 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1006 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1007
431 switch (ev.type) 1008 switch (ev.type)
432 { 1009 {
433 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
434 case SDL_KEYUP: 1011 case SDL_KEYUP:
435 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
436 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
437 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
438 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
439 break; 1017 break;
440 1018
441 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
442 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
443 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1021 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
444 break; 1022 break;
445 1023
446 case SDL_MOUSEMOTION: 1024 case SDL_MOUSEMOTION:
1025 {
1026 int state = ev.motion.state;
1027 int x = ev.motion.x;
1028 int y = ev.motion.y;
1029 int xrel = ev.motion.xrel;
1030 int yrel = ev.motion.yrel;
1031
1032 /* do simplistic event compression */
1033 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1034 && state == ev.motion.state)
1035 {
1036 xrel += ev.motion.xrel;
1037 yrel += ev.motion.yrel;
1038 x = ev.motion.x;
1039 y = ev.motion.y;
1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1041 }
1042
1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
447 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
448 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
449 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
450 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
451 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1049 }
452 break; 1050 break;
453 1051
454 case SDL_MOUSEBUTTONDOWN: 1052 case SDL_MOUSEBUTTONDOWN:
455 case SDL_MOUSEBUTTONUP: 1053 case SDL_MOUSEBUTTONUP:
1054 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1055
456 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1056 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
457 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1057 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
458 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1058 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
459 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1059 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1060 break;
1061
1062 case SDL_USEREVENT:
1063 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1064 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1065 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1066 break;
460 } 1067 }
461 1068
462 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
463 } 1070 }
464} 1071}
465 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
466int 1086int
467Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1088 POSTCALL:
1089 Mix_HookMusicFinished (music_finished);
1090 Mix_ChannelFinished (channel_finished);
1091
1092void
1093Mix_QuerySpec ()
1094 PPCODE:
1095{
1096 int freq, channels;
1097 Uint16 format;
1098
1099 if (Mix_QuerySpec (&freq, &format, &channels))
1100 {
1101 EXTEND (SP, 3);
1102 PUSHs (sv_2mortal (newSViv (freq)));
1103 PUSHs (sv_2mortal (newSViv (format)));
1104 PUSHs (sv_2mortal (newSViv (channels)));
1105 }
1106}
468 1107
469void 1108void
470Mix_CloseAudio () 1109Mix_CloseAudio ()
471 1110
472int 1111int
473Mix_AllocateChannels (int numchans = -1) 1112Mix_AllocateChannels (int numchans = -1)
474 1113
1114const char *
1115Mix_GetError ()
1116
475void 1117void
476lowdelay (int fd, int val = 1) 1118lowdelay (int fd, int val = 1)
477 CODE: 1119 CODE:
1120 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1121
1122void
1123win32_proxy_info ()
1124 PPCODE:
1125{
478#ifndef _WIN32 1126#ifdef _WIN32
479 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1127 char buffer[2048];
1128 DWORD buflen;
1129
1130 EXTEND (SP, 3);
1131
1132 buflen = sizeof (buffer);
1133 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1134 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1135 {
1136 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1137
1138 buflen = sizeof (buffer);
1139 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1140 {
1141 PUSHs (newSVpv (buffer, 0));
1142
1143 buflen = sizeof (buffer);
1144 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1145 PUSHs (newSVpv (buffer, 0));
1146 }
1147 }
480#endif 1148#endif
1149}
481 1150
482char * 1151int
483gl_version () 1152add_font (char *file)
484 CODE: 1153 CODE:
485 RETVAL = (char *)glGetString (GL_VERSION); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
486 OUTPUT: 1155 OUTPUT:
487 RETVAL 1156 RETVAL
488 1157
489char *
490gl_extensions ()
491 CODE:
492 RETVAL = (char *)glGetString (GL_EXTENSIONS);
493 OUTPUT:
494 RETVAL
495
496void 1158void
497add_font (char *file) 1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
498 CODE:
499 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
500 1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
501void 1162void
502set_font (char *file) 1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
503 CODE:
504{
505 int count;
506 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
507 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
508 FcPatternDestroy (pattern);
509 pango_context_set_font_description (context, font);
510}
511 1164
512void 1165void
513load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
514 ALIAS: 1167 ALIAS:
515 load_image_file = 1 1168 load_image_file = 1
518 STRLEN image_len; 1171 STRLEN image_len;
519 char *image = (char *)SvPVbyte (image_, image_len); 1172 char *image = (char *)SvPVbyte (image_, image_len);
520 SDL_Surface *surface, *surface2; 1173 SDL_Surface *surface, *surface2;
521 SDL_PixelFormat fmt; 1174 SDL_PixelFormat fmt;
522 SDL_RWops *rw = ix 1175 SDL_RWops *rw = ix
523 ? SDL_RWFromFile (image, "r") 1176 ? SDL_RWFromFile (image, "rb")
524 : SDL_RWFromConstMem (image, image_len); 1177 : SDL_RWFromConstMem (image, image_len);
525 1178
526 if (!rw) 1179 if (!rw)
527 croak ("load_image: %s", SDL_GetError ()); 1180 croak ("load_image: %s", SDL_GetError ());
528 1181
557 1210
558 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1211 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
559 1212
560 assert (surface2->pitch == surface2->w * 4); 1213 assert (surface2->pitch == surface2->w * 4);
561 1214
1215 SDL_LockSurface (surface2);
562 EXTEND (SP, 5); 1216 EXTEND (SP, 6);
563 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
564 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
565 SDL_LockSurface (surface2);
566 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
567 SDL_UnlockSurface (surface2);
568 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
569 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
570 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1223 SDL_UnlockSurface (surface2);
571 1224
572 SDL_FreeSurface (surface); 1225 SDL_FreeSurface (surface);
573 SDL_FreeSurface (surface2); 1226 SDL_FreeSurface (surface2);
574} 1227}
575 1228
597 PUSHs (sv_2mortal (newSViv (b / y))); 1250 PUSHs (sv_2mortal (newSViv (b / y)));
598 PUSHs (sv_2mortal (newSViv (a / y))); 1251 PUSHs (sv_2mortal (newSViv (a / y)));
599} 1252}
600 1253
601void 1254void
1255error (char *message)
1256 CODE:
1257 fprintf (stderr, "ERROR: %s\n", message);
1258#ifdef _WIN32
1259 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1260#endif
1261
1262void
602fatal (char *message) 1263fatal (char *message)
603 CODE: 1264 CODE:
1265 fprintf (stderr, "FATAL: %s\n", message);
604#ifdef _WIN32 1266#ifdef _WIN32
605 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1267 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1268#endif
1269 _exit (1);
1270
1271void
1272_exit (int retval = 0)
1273 CODE:
1274#ifdef WIN32
1275 ExitThread (retval); // unclean, please beam me up
606#else 1276#else
607 fprintf (stderr, "FATAL: %s\n", message); 1277 _exit (retval);
608#endif 1278#endif
609 exit (1);
610 1279
1280void
1281debug ()
1282 CODE:
1283{
1284#if DEBUG
1285 VALGRIND_DO_LEAK_CHECK;
1286#endif
1287}
1288
1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1296MODULE = Deliantra::Client PACKAGE = DC::Font
1297
1298PROTOTYPES: DISABLE
1299
1300DC::Font
1301new_from_file (SV *klass, char *path, int id = 0)
1302 CODE:
1303{
1304 int count;
1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1307 FcPatternDestroy (pattern);
1308}
1309 OUTPUT:
1310 RETVAL
1311
1312void
1313DESTROY (DC::Font self)
1314 CODE:
1315 pango_font_description_free (self);
1316
1317void
1318make_default (DC::Font self)
1319 PROTOTYPE: $
1320 CODE:
1321 default_font = self;
1322
611MODULE = CFClient PACKAGE = CFClient::Layout 1323MODULE = Deliantra::Client PACKAGE = DC::Layout
612 1324
613CFClient::Layout 1325PROTOTYPES: DISABLE
614new (SV *class, int base_height = 10) 1326
1327void
1328glyph_cache_backup ()
1329 PROTOTYPE:
1330 CODE:
1331 tc_backup ();
1332
1333void
1334glyph_cache_restore ()
1335 PROTOTYPE:
1336 CODE:
1337 tc_restore ();
1338
1339DC::Layout
1340new (SV *klass)
615 CODE: 1341 CODE:
616 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
617 RETVAL->base_height = base_height; 1343
618 RETVAL->pl = pango_layout_new (context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
1345 RETVAL->r = 1.;
1346 RETVAL->g = 1.;
1347 RETVAL->b = 1.;
1348 RETVAL->a = 1.;
1349 RETVAL->base_height = MIN_FONT_HEIGHT;
1350 RETVAL->font = 0;
1351 RETVAL->rc = rc_alloc ();
1352
619 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1353 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1354 layout_update_font (RETVAL);
620 OUTPUT: 1355 OUTPUT:
621 RETVAL 1356 RETVAL
622 1357
623void 1358void
624DESTROY (CFClient::Layout self) 1359DESTROY (DC::Layout self)
625 CODE: 1360 CODE:
626 g_object_unref (self->pl); 1361 g_object_unref (self->pl);
1362 rc_free (self->rc);
627 Safefree (self); 1363 Safefree (self);
628 1364
629void 1365void
630set_text (CFClient::Layout self, SV *text_) 1366set_text (DC::Layout self, SV *text_)
631 CODE: 1367 CODE:
632{ 1368{
633 STRLEN textlen; 1369 STRLEN textlen;
634 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
635 1371
636 pango_layout_set_text (self->pl, text, textlen); 1372 pango_layout_set_text (self->pl, text, textlen);
637} 1373}
638 1374
639void 1375void
640set_markup (CFClient::Layout self, SV *text_) 1376set_markup (DC::Layout self, SV *text_)
641 CODE: 1377 CODE:
642{ 1378{
643 STRLEN textlen; 1379 STRLEN textlen;
644 char *text = SvPVutf8 (text_, textlen); 1380 char *text = SvPVutf8 (text_, textlen);
645 1381
646 pango_layout_set_markup (self->pl, text, textlen); 1382 pango_layout_set_markup (self->pl, text, textlen);
647} 1383}
648 1384
1385void
1386set_shapes (DC::Layout self, ...)
1387 CODE:
1388{
1389 PangoAttrList *attrs = 0;
1390 const char *text = pango_layout_get_text (self->pl);
1391 const char *pos = text;
1392 int arg = 4;
1393
1394 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1395 {
1396 PangoRectangle inkrect, rect;
1397 PangoAttribute *attr;
1398
1399 int x = SvIV (ST (arg - 3));
1400 int y = SvIV (ST (arg - 2));
1401 int w = SvIV (ST (arg - 1));
1402 int h = SvIV (ST (arg ));
1403
1404 inkrect.x = 0;
1405 inkrect.y = 0;
1406 inkrect.width = 0;
1407 inkrect.height = 0;
1408
1409 rect.x = x * PANGO_SCALE;
1410 rect.y = y * PANGO_SCALE;
1411 rect.width = w * PANGO_SCALE;
1412 rect.height = h * PANGO_SCALE;
1413
1414 if (!attrs)
1415 attrs = pango_layout_get_attributes (self->pl);
1416
1417 attr = pango_attr_shape_new (&inkrect, &rect);
1418 attr->start_index = pos - text;
1419 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1420 pango_attr_list_insert (attrs, attr);
1421
1422 arg += 4;
1423 pos += sizeof (OBJ_STR) - 1;
1424 }
1425
1426 if (attrs)
1427 pango_layout_set_attributes (self->pl, attrs);
1428}
1429
1430void
1431get_shapes (DC::Layout self)
1432 PPCODE:
1433{
1434 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1435
1436 do
1437 {
1438 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1439
1440 if (run && shape_attr_p (run))
1441 {
1442 PangoRectangle extents;
1443 pango_layout_iter_get_run_extents (iter, 0, &extents);
1444
1445 EXTEND (SP, 2);
1446 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1447 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1448 }
1449 }
1450 while (pango_layout_iter_next_run (iter));
1451
1452 pango_layout_iter_free (iter);
1453}
1454
1455int
1456has_wrapped (DC::Layout self)
1457 CODE:
1458{
1459 int lines = 1;
1460 const char *text = pango_layout_get_text (self->pl);
1461
1462 while (*text)
1463 lines += *text++ == '\n';
1464
1465 RETVAL = lines < pango_layout_get_line_count (self->pl);
1466}
1467 OUTPUT:
1468 RETVAL
1469
649SV * 1470SV *
650get_text (CFClient::Layout self) 1471get_text (DC::Layout self)
651 CODE: 1472 CODE:
652 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1473 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
653 SvUTF8_on (RETVAL); 1474 sv_utf8_decode (RETVAL);
654 OUTPUT: 1475 OUTPUT:
655 RETVAL 1476 RETVAL
656 1477
657void 1478void
1479set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1480 CODE:
1481 self->r = r;
1482 self->g = g;
1483 self->b = b;
1484 self->a = a;
1485
1486void
1487set_font (DC::Layout self, DC::Font font = 0)
1488 CODE:
1489 if (self->font != font)
1490 {
1491 self->font = font;
1492 layout_update_font (self);
1493 }
1494
1495void
658set_height (CFClient::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
659 CODE: 1497 CODE:
1498 if (self->base_height != base_height)
1499 {
660 self->base_height = base_height; 1500 self->base_height = base_height;
1501 layout_update_font (self);
1502 }
661 1503
662void 1504void
663set_width (CFClient::Layout self, int max_width = -1) 1505set_width (DC::Layout self, int max_width = -1)
664 CODE: 1506 CODE:
665 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1507 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
666 1508
667void 1509void
1510set_indent (DC::Layout self, int indent)
1511 CODE:
1512 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1513
1514void
1515set_spacing (DC::Layout self, int spacing)
1516 CODE:
1517 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1518
1519void
1520set_ellipsise (DC::Layout self, int ellipsise)
1521 CODE:
1522 pango_layout_set_ellipsize (self->pl,
1523 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1524 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1525 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1526 : PANGO_ELLIPSIZE_NONE
1527 );
1528
1529void
1530set_single_paragraph_mode (DC::Layout self, int spm)
1531 CODE:
1532 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1533
1534void
668size (CFClient::Layout self) 1535size (DC::Layout self)
669 PPCODE: 1536 PPCODE:
670{ 1537{
671 int w, h; 1538 int w, h;
672 1539
673 layout_update (self);
674 layout_get_pixel_size (self, &w, &h); 1540 layout_get_pixel_size (self, &w, &h);
675 1541
676 EXTEND (SP, 2); 1542 EXTEND (SP, 2);
677 PUSHs (sv_2mortal (newSViv (w))); 1543 PUSHs (sv_2mortal (newSViv (w)));
678 PUSHs (sv_2mortal (newSViv (h))); 1544 PUSHs (sv_2mortal (newSViv (h)));
679} 1545}
680 1546
681int 1547int
1548descent (DC::Layout self)
1549 CODE:
1550{
1551 PangoRectangle rect;
1552 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1553 pango_layout_line_get_pixel_extents (line, 0, &rect);
1554 RETVAL = PANGO_DESCENT (rect);
1555}
1556 OUTPUT:
1557 RETVAL
1558
1559int
682xy_to_index (CFClient::Layout self, int x, int y) 1560xy_to_index (DC::Layout self, int x, int y)
683 CODE: 1561 CODE:
684{ 1562{
685 int index, trailing; 1563 int index, trailing;
686
687 layout_update (self);
688 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1564 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
689
690 RETVAL = index; 1565 RETVAL = index + trailing;
691} 1566}
692 OUTPUT: 1567 OUTPUT:
693 RETVAL 1568 RETVAL
694 1569
695void 1570void
696cursor_pos (CFClient::Layout self, int index) 1571cursor_pos (DC::Layout self, int index)
697 PPCODE: 1572 PPCODE:
698{ 1573{
699 PangoRectangle strong_pos; 1574 PangoRectangle pos;
700 layout_update (self);
701 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1575 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
702 1576
703 EXTEND (SP, 3); 1577 EXTEND (SP, 3);
704 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
705 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
706 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
707} 1581}
708 1582
709void 1583void
710render (CFClient::Layout self) 1584index_to_line_x (DC::Layout self, int index, int trailing = 0)
711 PPCODE: 1585 PPCODE:
712{ 1586{
713 SV *retval; 1587 int line, x;
714 int w, h;
715 FT_Bitmap bitmap;
716 1588
717 layout_update (self); 1589 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
718 layout_get_pixel_size (self, &w, &h); 1590#if !PANGO_VERSION_CHECK (1, 17, 3)
719 1591 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
720 retval = newSV (w * h); 1592 --line;
721 SvPOK_only (retval); 1593#endif
722 SvCUR_set (retval, w * h);
723
724 bitmap.rows = h;
725 bitmap.width = w;
726 bitmap.pitch = w;
727 bitmap.buffer = (unsigned char*)SvPVX (retval);
728 bitmap.num_grays = 256;
729 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
730
731 memset (bitmap.buffer, 0, w * h);
732
733 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
734
735 EXTEND (SP, 3); 1594 EXTEND (SP, 2);
736 PUSHs (sv_2mortal (newSViv (w))); 1595 PUSHs (sv_2mortal (newSViv (line)));
1596 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1597}
1598
1599void
1600line_x_to_index (DC::Layout self, int line, int x)
1601 PPCODE:
1602{
1603 PangoLayoutLine *lp;
1604 int index, trailing;
1605
1606 if (line < 0)
1607 XSRETURN_EMPTY;
1608
1609 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1610 XSRETURN_EMPTY; /* do better */
1611
1612 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1613
1614 EXTEND (SP, 2);
1615 if (GIMME_V == G_SCALAR)
1616 PUSHs (sv_2mortal (newSViv (index + trailing)));
1617 else
1618 {
737 PUSHs (sv_2mortal (newSViv (h))); 1619 PUSHs (sv_2mortal (newSViv (index)));
738 PUSHs (sv_2mortal (retval)); 1620 PUSHs (sv_2mortal (newSViv (trailing)));
1621 }
739} 1622}
740 1623
1624void
1625render (DC::Layout self, float x, float y, int flags = 0)
1626 CODE:
1627 rc_clear (self->rc);
1628 pango_opengl_render_layout_subpixel (
1629 self->pl,
1630 self->rc,
1631 x * PANGO_SCALE, y * PANGO_SCALE,
1632 self->r, self->g, self->b, self->a,
1633 flags
1634 );
1635 // we assume that context_change actually clears/frees stuff
1636 // and does not do any recomputation...
1637 pango_layout_context_changed (self->pl);
1638
1639void
1640draw (DC::Layout self)
1641 CODE:
1642{
1643 glEnable (GL_TEXTURE_2D);
1644 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1645 glEnable (GL_BLEND);
1646 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1647 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_ALPHA_TEST);
1649 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1650
1651 rc_draw (self->rc);
1652
1653 glDisable (GL_ALPHA_TEST);
1654 glDisable (GL_BLEND);
1655 glDisable (GL_TEXTURE_2D);
1656}
1657
741MODULE = CFClient PACKAGE = CFClient::Texture 1658MODULE = Deliantra::Client PACKAGE = DC::Texture
742 1659
1660PROTOTYPES: ENABLE
1661
743void 1662void
1663pad (SV *data_, int ow, int oh, int nw, int nh)
1664 CODE:
1665{
1666 if ((nw != ow || nh != oh) && SvOK (data_))
1667 {
1668 STRLEN datalen;
1669 char *data = SvPVbyte (data_, datalen);
1670 int bpp = datalen / (ow * oh);
1671 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1672
1673 SvPOK_only (result_);
1674 SvCUR_set (result_, nw * nh * bpp);
1675
1676 memset (SvPVX (result_), 0, nw * nh * bpp);
1677 while (oh--)
1678 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1679
1680 sv_setsv (data_, result_);
1681 }
1682}
1683
1684void
744draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1685draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
745 PROTOTYPE: $$$;$$ 1686 PROTOTYPE: $$$;$$
1687 ALIAS:
1688 draw_quad_alpha = 1
1689 draw_quad_alpha_premultiplied = 2
746 CODE: 1690 CODE:
747{ 1691{
748 HV *hv = (HV *)SvRV (self); 1692 HV *hv = (HV *)SvRV (self);
749 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1693 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
750 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1694 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
751 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1695 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
752 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1696
1697 if (name <= 0)
1698 XSRETURN_EMPTY;
753 1699
754 if (items < 5) 1700 if (items < 5)
755 { 1701 {
756 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1702 w = SvNV (*hv_fetch (hv, "w", 1, 1));
757 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1703 h = SvNV (*hv_fetch (hv, "h", 1, 1));
758 } 1704 }
759 1705
1706 if (ix)
1707 {
1708 glEnable (GL_BLEND);
1709
1710 if (ix == 2)
1711 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1712 else
1713 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1714 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1715
1716 glEnable (GL_ALPHA_TEST);
1717 glAlphaFunc (GL_GREATER, 0.01f);
1718 }
1719
760 glBindTexture (GL_TEXTURE_2D, name); 1720 glBindTexture (GL_TEXTURE_2D, name);
761 if (wrap_mode) { 1721
762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
763 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
764 }
765 glBegin (GL_QUADS); 1722 glBegin (GL_QUADS);
766 glTexCoord2f (0, 0); glVertex2f (x , y ); 1723 glTexCoord2f (0, 0); glVertex2f (x , y );
767 glTexCoord2f (0, t); glVertex2f (x , y + h); 1724 glTexCoord2f (0, t); glVertex2f (x , y + h);
768 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1725 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
769 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1726 glTexCoord2f (s, 0); glVertex2f (x + w, y );
770 glEnd (); 1727 glEnd ();
771}
772 1728
1729 if (ix)
1730 {
1731 glDisable (GL_ALPHA_TEST);
1732 glDisable (GL_BLEND);
1733 }
1734}
1735
1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1745
1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1858 CODE:
1859{
1860 GLint width;
1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1862 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1863 RETVAL = width > 0;
1864}
1865 OUTPUT:
1866 RETVAL
1867
773MODULE = CFClient PACKAGE = CFClient::Map 1868MODULE = Deliantra::Client PACKAGE = DC::Map
774 1869
775CFClient::Map 1870PROTOTYPES: DISABLE
776new (SV *class, int map_width, int map_height) 1871
1872DC::Map
1873new (SV *klass)
777 CODE: 1874 CODE:
778 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
779 RETVAL->x = 0; 1876 RETVAL->x = 0;
780 RETVAL->y = 0; 1877 RETVAL->y = 0;
781 RETVAL->w = map_width; 1878 RETVAL->w = 0;
782 RETVAL->h = map_height; 1879 RETVAL->h = 0;
783 RETVAL->ox = 0; 1880 RETVAL->ox = 0;
784 RETVAL->oy = 0; 1881 RETVAL->oy = 0;
785 RETVAL->faces = 8192; 1882 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
786 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1883 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
787 RETVAL->texs = 8192;
788 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
789 RETVAL->rows = 0; 1884 RETVAL->rows = 0;
790 RETVAL->row = 0; 1885 RETVAL->row = 0;
791 OUTPUT: 1886 OUTPUT:
792 RETVAL 1887 RETVAL
793 1888
794void 1889void
795DESTROY (CFClient::Map self) 1890DESTROY (DC::Map self)
796 CODE: 1891 CODE:
797{ 1892{
798 map_clear (self); 1893 map_clear (self);
799 Safefree (self->face); 1894 Safefree (self->face2tile);
1895 Safefree (self->tex);
800 Safefree (self); 1896 Safefree (self);
801} 1897}
802 1898
803void 1899void
1900resize (DC::Map self, int map_width, int map_height)
1901 CODE:
1902 self->w = map_width;
1903 self->h = map_height;
1904
1905void
804clear (CFClient::Map self) 1906clear (DC::Map self)
805 CODE: 1907 CODE:
806 map_clear (self); 1908 map_clear (self);
807 1909
808void 1910void
809set_face (CFClient::Map self, int face, int texid) 1911set_tileid (DC::Map self, int face, int tile)
810 CODE: 1912 CODE:
811{ 1913{
812 while (self->faces <= face) 1914 need_facenum (self, face); self->face2tile [face] = tile;
813 { 1915 need_texid (self, tile);
814 Append (mapface, self->face, self->faces, self->faces);
815 self->faces *= 2;
816 }
817
818 self->face [face] = texid;
819} 1916}
820 1917
821void 1918void
1919set_smooth (DC::Map self, int face, int smooth, int level)
1920 CODE:
1921{
1922 tileid texid;
1923 maptex *tex;
1924
1925 if (face < 0 || face >= self->faces)
1926 return;
1927
1928 if (smooth < 0 || smooth >= self->faces)
1929 return;
1930
1931 texid = self->face2tile [face];
1932
1933 if (!texid)
1934 return;
1935
1936 tex = self->tex + texid;
1937 tex->smoothtile = self->face2tile [smooth];
1938 tex->smoothlevel = level;
1939}
1940
1941void
822set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1942set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
823 CODE: 1943 CODE:
824{ 1944{
825 while (self->texs <= texid) 1945 need_texid (self, texid);
826 {
827 Append (maptex, self->tex, self->texs, self->texs);
828 self->texs *= 2;
829 }
830 1946
831 { 1947 {
832 maptex *tex = self->tex + texid; 1948 maptex *tex = self->tex + texid;
833 1949
834 tex->name = name; 1950 tex->name = name;
839 tex->r = r; 1955 tex->r = r;
840 tex->g = g; 1956 tex->g = g;
841 tex->b = b; 1957 tex->b = b;
842 tex->a = a; 1958 tex->a = a;
843 } 1959 }
1960
1961 // somewhat hackish, but for textures that require it, it really
1962 // improves the look, and most others don't suffer.
1963 glBindTexture (GL_TEXTURE_2D, name);
1964 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1965 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1966 // use uglier nearest interpolation because linear suffers
1967 // from transparent color bleeding and ugly wrapping effects.
1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
844} 1969}
1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
845 1990
846int 1991int
847ox (CFClient::Map self) 1992ox (DC::Map self)
848 ALIAS: 1993 ALIAS:
849 oy = 1 1994 oy = 1
1995 x = 2
1996 y = 3
1997 w = 4
1998 h = 5
850 CODE: 1999 CODE:
851 switch (ix) 2000 switch (ix)
852 { 2001 {
853 case 0: RETVAL = self->ox; break; 2002 case 0: RETVAL = self->ox; break;
854 case 1: RETVAL = self->oy; break; 2003 case 1: RETVAL = self->oy; break;
2004 case 2: RETVAL = self->x; break;
2005 case 3: RETVAL = self->y; break;
2006 case 4: RETVAL = self->w; break;
2007 case 5: RETVAL = self->h; break;
855 } 2008 }
856 OUTPUT: 2009 OUTPUT:
857 RETVAL 2010 RETVAL
858 2011
859void 2012void
860scroll (CFClient::Map self, int dx, int dy) 2013scroll (DC::Map self, int dx, int dy)
861 CODE: 2014 CODE:
862{ 2015{
863 if (dx > 0) 2016 if (dx > 0)
864 map_blank (self, self->x, self->y, dx - 1, self->h); 2017 map_blank (self, self->x, self->y, dx, self->h);
865 else if (dx < 0) 2018 else if (dx < 0)
866 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2019 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
867 2020
868 if (dy > 0) 2021 if (dy > 0)
869 map_blank (self, self->x, self->y, self->w, dy - 1); 2022 map_blank (self, self->x, self->y, self->w, dy);
870 else if (dy < 0) 2023 else if (dy < 0)
871 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2024 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
872 2025
873 self->ox += dx; self->x += dx; 2026 self->ox += dx; self->x += dx;
874 self->oy += dy; self->y += dy; 2027 self->oy += dy; self->y += dy;
875 2028
876 while (self->y < 0) 2029 while (self->y < 0)
880 self->rows += MAP_EXTEND_Y; 2033 self->rows += MAP_EXTEND_Y;
881 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
882 } 2035 }
883} 2036}
884 2037
885void 2038SV *
886map1a_update (CFClient::Map self, SV *data_) 2039map1a_update (DC::Map self, SV *data_)
887 CODE: 2040 CODE:
888{ 2041{
889 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
890 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
891 mapcell *cell; 2044 mapcell *cell;
892 int x, y, flags; 2045 int x, y, z, flags;
2046 AV *missing = newAV ();
2047 RETVAL = newRV_noinc ((SV *)missing);
893 2048
894 while (data < data_end) 2049 while (data < data_end - 1)
895 { 2050 {
896 flags = (data [0] << 8) + data [1]; data += 2; 2051 flags = (data [0] << 8) + data [1]; data += 2;
897 2052
898 x = ((flags >> 10) & 63) + self->x; 2053 x = self->x + ((flags >> 10) & 63);
899 y = ((flags >> 4) & 63) + self->y; 2054 y = self->y + ((flags >> 4) & 63);
900 2055
901 cell = map_get_cell (self, x, y); 2056 cell = map_get_cell (self, x, y);
902 2057
903 if (flags & 15) 2058 if (flags & 15)
904 { 2059 {
905 if (cell->darkness < 0) 2060 if (!cell->darkness)
906 { 2061 {
2062 memset (cell, 0, sizeof (*cell));
907 cell->darkness = 0; 2063 cell->darkness = 256;
908 cell->face [0] = 0;
909 cell->face [1] = 0;
910 cell->face [2] = 0;
911 } 2064 }
912 2065
913 cell->darkness = flags & 8 ? *data++ : 255;
914
915 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
916 2067
917 if (flags & 4) 2068 if (flags & 8)
918 { 2069 {
919 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2070 uint8_t ext, cmd;
2071
2072 do
2073 {
2074 ext = *data++;
2075 cmd = ext & 0x7f;
2076
2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
2080 {
2081 cell->stat_width = 1;
2082 cell->stat_hp = *data++;
2083 }
2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
2101 }
2102 while (ext & 0x80);
920 } 2103 }
921 2104
2105 for (z = 0; z <= 2; ++z)
922 if (flags & 2) 2106 if (flags & (4 >> z))
923 { 2107 {
924 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2108 faceid face = (data [0] << 8) + data [1]; data += 2;
2109 need_facenum (self, face);
2110 cell->tile [z] = self->face2tile [face];
2111
2112 if (cell->tile [z])
2113 {
2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
2116 if (!tex->name)
2117 av_push (missing, newSViv (cell->tile [z]));
2118
2119 if (tex->smoothtile)
2120 {
2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
2123 if (!smooth->name)
2124 av_push (missing, newSViv (tex->smoothtile));
2125 }
2126 }
925 } 2127 }
926
927 if (flags & 1)
928 {
929 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
930 }
931 } 2128 }
932 else 2129 else
933 cell->darkness = -1; 2130 CELL_CLEAR (cell);
934 } 2131 }
935} 2132}
2133 OUTPUT:
2134 RETVAL
936 2135
937SV * 2136SV *
938mapmap (CFClient::Map self, int w, int h) 2137mapmap (DC::Map self, int x0, int y0, int w, int h)
939 CODE: 2138 CODE:
940{ 2139{
941 int x0, x1, x; 2140 int x1, x;
942 int y0, y1, y; 2141 int y1, y;
943 int z; 2142 int z;
944 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 2143 SV *map_sv = newSV (w * h * sizeof (uint32_t));
945 uint32_t *map = (uint32_t *)SvPVX (map_sv); 2144 uint32_t *map = (uint32_t *)SvPVX (map_sv);
946 2145
947 SvPOK_only (map_sv); 2146 SvPOK_only (map_sv);
948 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 2147 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
949 2148
950 x0 = self->x - w / 2; x1 = x0 + w; 2149 x0 += self->x; x1 = x0 + w;
951 y0 = self->y - h / 2; y1 = y0 + h; 2150 y0 += self->y; y1 = y0 + h;
952 2151
953 for (y = y0; y < y1; y++) 2152 for (y = y0; y < y1; y++)
954 { 2153 {
955 maprow *row = 0 <= y && y < self->rows 2154 maprow *row = 0 <= y && y < self->rows
956 ? self->row + y 2155 ? self->row + y
957 : 0; 2156 : 0;
958 2157
959 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
960 { 2159 {
961 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
962 2161
963 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
964 { 2163 {
965 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
966 2165
967 for (z = 0; z <= 0; z++) 2166 for (z = 0; z <= 0; z++)
968 { 2167 {
969 mapface face = cell->face [z];
970
971 if (face)
972 {
973 maptex tex = self->tex [face]; 2168 maptex tex = self->tex [cell->tile [z]];
974 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
975 int a1 = tex.a; 2170 int a1 = tex.a;
976 2171
977 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
978 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
979 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
980 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
981 }
982 } 2176 }
983 } 2177 }
984 2178
985 *map++ = (r ) 2179 *map++ = (r )
986 | (g << 8) 2180 | (g << 8)
993} 2187}
994 OUTPUT: 2188 OUTPUT:
995 RETVAL 2189 RETVAL
996 2190
997void 2191void
998draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2193 CODE:
2194{
2195 int x, y, z;
2196
2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2200 smooth_key skey;
2201 int pl_x, pl_y;
2202 maptex pl_tex;
2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
2205 rc_key_t key;
2206 rc_array_t *arr;
2207
2208 pl_tex.name = 0;
2209
2210 // that's current max. sorry.
2211 if (sw > 255) sw = 255;
2212 if (sh > 255) sh = 255;
2213
2214 // clear key, in case of extra padding
2215 memset (&skey, 0, sizeof (skey));
2216
2217 memset (&key, 0, sizeof (key));
2218 key.r = 255;
2219 key.g = 255;
2220 key.b = 255;
2221 key.a = 255;
2222 key.mode = GL_QUADS;
2223 key.format = GL_T2F_V3F;
2224
2225 mx += self->x;
2226 my += self->y;
2227
2228 // first pass: determine smooth_max
2229 // rather ugly, if you ask me
2230 // could also be stored inside mapcell and updated on change
2231 memset (smooth_max, 0, sizeof (smooth_max));
2232
2233 for (y = 0; y < sh; y++)
2234 if (0 <= y + my && y + my < self->rows)
2235 {
2236 maprow *row = self->row + (y + my);
2237
2238 for (x = 0; x < sw; x++)
2239 if (row->c0 <= x + mx && x + mx < row->c1)
2240 {
2241 mapcell *cell = row->col + (x + mx - row->c0);
2242
2243 smooth_max[x + 1][y + 1] =
2244 MAX (self->tex [cell->tile [0]].smoothlevel,
2245 MAX (self->tex [cell->tile [1]].smoothlevel,
2246 self->tex [cell->tile [2]].smoothlevel));
2247 }
2248 }
2249
2250 glEnable (GL_BLEND);
2251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2253
2254 for (z = 0; z <= 2; z++)
2255 {
2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
2258
2259 for (y = 0; y < sh; y++)
2260 if (0 <= y + my && y + my < self->rows)
2261 {
2262 maprow *row = self->row + (y + my);
2263
2264 for (x = 0; x < sw; x++)
2265 if (row->c0 <= x + mx && x + mx < row->c1)
2266 {
2267 mapcell *cell = row->col + (x + mx - row->c0);
2268 tileid tile = cell->tile [z];
2269
2270 if (tile)
2271 {
2272 maptex tex = self->tex [tile];
2273 int px, py;
2274
2275 if (key.texname != tex.name)
2276 {
2277 self->tex [tile].unused = 0;
2278
2279 if (!tex.name)
2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2281
2282 key.texname = tex.name;
2283 arr = rc_array (rc, &key);
2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
2288
2289 if (expect_false (cell->player == player) && expect_false (z == 2))
2290 {
2291 pl_x = px;
2292 pl_y = py;
2293 pl_tex = tex;
2294 continue;
2295 }
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2301
2302 // update smooth hash
2303 if (tex.smoothtile)
2304 {
2305 skey.tile = tex.smoothtile;
2306 skey.level = tex.smoothlevel;
2307
2308 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2309
2310 // add bits to current tile and all neighbours. skey.x|y is
2311 // shifted +1|+1 so we always stay positive.
2312
2313 // bits is ___n cccc CCCC bbbb
2314 // n do not draw borders&corners
2315 // c draw these corners, but...
2316 // C ... not these
2317 // b draw these borders
2318
2319 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2320 // ┃· ·· ·┃ ━━
2321
2322 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2323 // ·· ·· ·┏ ┓·
2324
2325 // full tile
2326 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2327
2328 // borders
2329 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2330 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2331 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2332 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2333
2334 // corners
2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2360 }
2361 }
2362 }
2363 }
2364
2365 rc_draw (rc);
2366 rc_clear (rc);
2367
2368 // go through all smoothlevels, lowest to highest, then draw.
2369 // this is basically counting sort
2370 {
2371 int w, b;
2372
2373 glEnable (GL_TEXTURE_2D);
2374 glBegin (GL_QUADS);
2375 for (w = 0; w < 256 / 32; ++w)
2376 {
2377 uint32_t smask = smooth_level [w];
2378 if (smask)
2379 for (b = 0; b < 32; ++b)
2380 if (smask & (((uint32_t)1) << b))
2381 {
2382 int level = (w << 5) | b;
2383 HE *he;
2384
2385 hv_iterinit (smooth);
2386 while ((he = hv_iternext (smooth)))
2387 {
2388 smooth_key *skey = (smooth_key *)HeKEY (he);
2389 IV bits = SvIVX (HeVAL (he));
2390
2391 if (!(bits & 0x1000)
2392 && skey->level == level
2393 && level > smooth_max [skey->x][skey->y])
2394 {
2395 maptex tex = self->tex [skey->tile];
2396 int px = (((int)skey->x) - 1) * Tw;
2397 int py = (((int)skey->y) - 1) * Th;
2398 int border = bits & 15;
2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2400 float dx = tex.s * .0625f; // 16 images/row
2401 float dy = tex.t * .5f ; // 2 images/column
2402
2403 if (tex.name)
2404 {
2405 // this time avoiding texture state changes
2406 // save gobs of state changes.
2407 if (key.texname != tex.name)
2408 {
2409 self->tex [skey->tile].unused = 0;
2410
2411 glEnd ();
2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2413 glBegin (GL_QUADS);
2414 }
2415
2416 if (border)
2417 {
2418 float ox = border * dx;
2419
2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2424 }
2425
2426 if (corner)
2427 {
2428 float ox = corner * dx;
2429
2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2434 }
2435 }
2436 }
2437 }
2438 }
2439 }
2440
2441 glEnd ();
2442 glDisable (GL_TEXTURE_2D);
2443 key.texname = -1;
2444 }
2445
2446 hv_clear (smooth);
2447 }
2448
2449 if (pl_tex.name)
2450 {
2451 maptex tex = pl_tex;
2452 int px = pl_x + sdx;
2453 int py = pl_y + sdy;
2454
2455 key.texname = tex.name;
2456 arr = rc_array (rc, &key);
2457
2458 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2459 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2460 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2462
2463 rc_draw (rc);
2464 }
2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
2469 glDisable (GL_BLEND);
2470 rc_free (rc);
2471 rc_free (rc_ov);
2472
2473 // top layer: overlays such as the health bar
2474 for (y = 0; y < sh; y++)
2475 if (0 <= y + my && y + my < self->rows)
2476 {
2477 maprow *row = self->row + (y + my);
2478
2479 for (x = 0; x < sw; x++)
2480 if (row->c0 <= x + mx && x + mx < row->c1)
2481 {
2482 mapcell *cell = row->col + (x + mx - row->c0);
2483
2484 int px = x * Tw;
2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
2492
2493 if (cell->stat_hp)
2494 {
2495 int width = cell->stat_width * Tw;
2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2497
2498 glColor3ub (0, 0, 0);
2499 glRectf (px + 1, py - thick - 2,
2500 px + width - 1, py);
2501
2502 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2503 glRectf (px + 2,
2504 py - thick - 1,
2505 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2506 }
2507 }
2508 }
2509}
2510
2511void
2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2513 CODE:
2514{
2515 static float color[16][3] = {
2516 { 0.00f, 0.00f, 0.00f },
2517 { 1.00f, 1.00f, 1.00f },
2518 { 0.00f, 0.00f, 0.55f },
2519 { 1.00f, 0.00f, 0.00f },
2520
2521 { 1.00f, 0.54f, 0.00f },
2522 { 0.11f, 0.56f, 1.00f },
2523 { 0.93f, 0.46f, 0.00f },
2524 { 0.18f, 0.54f, 0.34f },
2525
2526 { 0.56f, 0.73f, 0.56f },
2527 { 0.80f, 0.80f, 0.80f },
2528 { 0.55f, 0.41f, 0.13f },
2529 { 0.99f, 0.77f, 0.26f },
2530
2531 { 0.74f, 0.65f, 0.41f },
2532
2533 { 0.00f, 1.00f, 1.00f },
2534 { 1.00f, 0.00f, 1.00f },
2535 { 1.00f, 1.00f, 0.00f },
2536 };
2537
2538 int x, y;
2539
2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2548 glEnable (GL_BLEND);
2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2550 glBegin (GL_QUADS);
2551
2552 for (y = 0; y < h; y++)
2553 for (x = 0; x < w; x++)
2554 {
2555 unsigned char m = data [x + y * w];
2556
2557 if (m)
2558 {
2559 float *c = color [m & 15];
2560
2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
2562 float tx2 = tx1 + 0.5f;
2563
2564 glColor4f (c[0], c[1], c[2], 1);
2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2569 }
2570 }
2571
2572 glEnd ();
2573 glDisable (GL_BLEND);
2574 glDisable (GL_TEXTURE_2D);
2575}
2576
2577void
2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
999 PPCODE: 2579 PPCODE:
1000{ 2580{
1001 int vx, vy;
1002 int x, y, z; 2581 int x, y;
1003 int last_name;
1004 mapface face;
1005 int sw4 = (sw + 3) & ~3; 2582 int sw1 = sw + 2;
2583 int sh1 = sh + 2;
2584 int sh3 = sh * 3;
2585 int sw3 = sw * 3;
1006 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1007 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1008 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1009 memset (darkness, 255, sw4 * sh); 2589 memset (darkness1, 0, sw1*sh1);
2590
1010 SvPOK_only (darkness_sv); 2591 SvPOK_only (darkness3_sv);
1011 SvCUR_set (darkness_sv, sw4 * sh); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
1012 2593
1013 vx = self->x + (self->w - sw) / 2 - shift_x; 2594 mx += self->x - 1;
1014 vy = self->y + (self->h - sh) / 2 - shift_y; 2595 my += self->y - 1;
1015 2596
1016 /*
1017 int vx = self->vx = self->w >= sw
1018 ? self->x + (self->w - sw) / 2
1019 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1020
1021 int vy = self->vy = self->h >= sh
1022 ? self->y + (self->h - sh) / 2
1023 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1024 */
1025
1026 glColor4ub (255, 255, 255, 255);
1027
1028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1029 glEnable (GL_BLEND);
1030 glEnable (GL_TEXTURE_2D);
1031 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1032
1033 glBegin (GL_QUADS);
1034
1035 last_name = 0;
1036
1037 for (z = 0; z < 3; z++)
1038 for (y = 0; y < sh; y++) 2597 for (y = 0; y < sh1; y++)
1039 if (0 <= y + vy && y + vy < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
1040 { 2599 {
1041 maprow *row = self->row + (y + vy); 2600 maprow *row = self->row + (y + my);
1042 2601
1043 for (x = 0; x < sw; x++) 2602 for (x = 0; x < sw1; x++)
1044 if (row->c0 <= x + vx && x + vx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
1045 { 2604 {
1046 mapcell *cell = row->col + (x + vx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
1047 2606
1048 darkness[y * sw4 + x] = cell->darkness < 0 2607 darkness1 [y * sw1 + x] = cell->darkness
2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1049 ? 255 - FOW_DARKNESS 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1050 : 255 - cell->darkness;
1051
1052 face = cell->face [z];
1053
1054 if (face)
1055 {
1056 maptex tex = self->tex [face];
1057
1058 int px = (x + 1) * 32 - tex.w;
1059 int py = (y + 1) * 32 - tex.h;
1060
1061 if (last_name != tex.name)
1062 {
1063 glEnd ();
1064 last_name = tex.name;
1065 glBindTexture (GL_TEXTURE_2D, last_name);
1066 glBegin (GL_QUADS);
1067 }
1068
1069 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1070 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1071 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1072 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1073 }
1074 } 2610 }
1075 } 2611 }
1076 2612
1077 glEnd (); 2613 for (y = 0; y < sh; ++y)
2614 for (x = 0; x < sw; ++x)
2615 {
2616 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2617 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2618 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2619 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2620 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2621 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2622 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2623 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2624 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1078 2625
1079 glDisable (GL_TEXTURE_2D); 2626 uint8_t r11 = (d11 + d21 + d12) / 3;
1080 glDisable (GL_BLEND); 2627 uint8_t r21 = d21;
2628 uint8_t r31 = (d21 + d31 + d32) / 3;
2629
2630 uint8_t r12 = d12;
2631 uint8_t r22 = d22;
2632 uint8_t r32 = d32;
2633
2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2635 uint8_t r23 = d23;
2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2637
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2647 }
2648
2649 free (darkness1);
1081 2650
1082 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
1083 PUSHs (sv_2mortal (newSViv (sw4))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
1084 PUSHs (sv_2mortal (newSViv (sh))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
1085 PUSHs (darkness_sv); 2654 PUSHs (darkness3_sv);
1086} 2655}
1087 2656
1088SV * 2657SV *
1089get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2658get_rect (DC::Map self, int x0, int y0, int w, int h)
1090 CODE: 2659 CODE:
1091{ 2660{
1092 int x, y, x1, y1; 2661 int x, y, x1, y1;
1093 SV *data_sv = newSV (w * h * 7 + 5); 2662 SV *data_sv = newSV (w * h * 7 + 5);
1094 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2663 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1096 *data++ = 0; /* version 0 format */ 2665 *data++ = 0; /* version 0 format */
1097 *data++ = w >> 8; *data++ = w; 2666 *data++ = w >> 8; *data++ = w;
1098 *data++ = h >> 8; *data++ = h; 2667 *data++ = h >> 8; *data++ = h;
1099 2668
1100 // we need to do this 'cause we don't keep an absolute coord system for rows 2669 // we need to do this 'cause we don't keep an absolute coord system for rows
1101 // TODO: treat rows as we treat 2670 // TODO: treat rows as we treat columns
1102 map_get_row (self, y0 + self->y - self->oy);//D 2671 map_get_row (self, y0 + self->y - self->oy);//D
1103 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2672 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1104 2673
1105 x0 += self->x - self->ox; 2674 x0 += self->x - self->ox;
1106 y0 += self->y - self->oy; 2675 y0 += self->y - self->oy;
1119 if (row && row->c0 <= x && x < row->c1) 2688 if (row && row->c0 <= x && x < row->c1)
1120 { 2689 {
1121 mapcell *cell = row->col + (x - row->c0); 2690 mapcell *cell = row->col + (x - row->c0);
1122 uint8_t flags = 0; 2691 uint8_t flags = 0;
1123 2692
1124 if (cell->face [0]) flags |= 1; 2693 if (cell->tile [0]) flags |= 1;
1125 if (cell->face [1]) flags |= 2; 2694 if (cell->tile [1]) flags |= 2;
1126 if (cell->face [2]) flags |= 4; 2695 if (cell->tile [2]) flags |= 4;
1127 2696
1128 *data++ = flags; 2697 *data++ = flags;
1129 2698
1130 if (flags & 1) 2699 if (flags & 1)
1131 { 2700 {
2701 tileid tile = cell->tile [0];
1132 *data++ = cell->face [0] >> 8; 2702 *data++ = tile >> 8;
1133 *data++ = cell->face [0]; 2703 *data++ = tile;
1134 } 2704 }
1135 2705
1136 if (flags & 2) 2706 if (flags & 2)
1137 { 2707 {
2708 tileid tile = cell->tile [1];
1138 *data++ = cell->face [1] >> 8; 2709 *data++ = tile >> 8;
1139 *data++ = cell->face [1]; 2710 *data++ = tile;
1140 } 2711 }
1141 2712
1142 if (flags & 4) 2713 if (flags & 4)
1143 { 2714 {
2715 tileid tile = cell->tile [2];
1144 *data++ = cell->face [2] >> 8; 2716 *data++ = tile >> 8;
1145 *data++ = cell->face [2]; 2717 *data++ = tile;
1146 } 2718 }
1147 } 2719 }
1148 else 2720 else
1149 *data++ = 0; 2721 *data++ = 0;
1150 } 2722 }
1151 } 2723 }
1152 2724
2725 /* if size is w*h + 5 then no data has been found */
2726 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2727 {
1153 SvPOK_only (data_sv); 2728 SvPOK_only (data_sv);
1154 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2729 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2730 }
2731
1155 RETVAL = data_sv; 2732 RETVAL = data_sv;
1156} 2733}
1157 OUTPUT: 2734 OUTPUT:
1158 RETVAL 2735 RETVAL
1159 2736
1160void 2737void
1161set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2738set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1162 PPCODE: 2739 PPCODE:
1163{ 2740{
1164 int x, y, z; 2741 int x, y, z;
1165 int w, h; 2742 int w, h;
1166 int x1, y1; 2743 int x1, y1;
2744 STRLEN len;
2745 uint8_t *data, *end;
2746
2747 len = SvLEN (data_sv);
2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2750 end = data + len + 8;
2751
2752 if (len < 5)
2753 XSRETURN_EMPTY;
1167 2754
1168 if (*data++ != 0) 2755 if (*data++ != 0)
1169 return; /* version mismatch */ 2756 XSRETURN_EMPTY; /* version mismatch */
1170 2757
1171 w = *data++ << 8; w |= *data++; 2758 w = *data++ << 8; w |= *data++;
1172 h = *data++ << 8; h |= *data++; 2759 h = *data++ << 8; h |= *data++;
1173 2760
1174 // we need to do this 'cause we don't keep an absolute coord system for rows 2761 // we need to do this 'cause we don't keep an absolute coord system for rows
1175 // TODO: treat rows as we treat 2762 // TODO: treat rows as we treat columns
1176 map_get_row (self, y0 + self->y - self->oy);//D 2763 map_get_row (self, y0 + self->y - self->oy);//D
1177 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2764 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1178 2765
1179 x0 += self->x - self->ox; 2766 x0 += self->x - self->ox;
1180 y0 += self->y - self->oy; 2767 y0 += self->y - self->oy;
1186 { 2773 {
1187 maprow *row = map_get_row (self, y); 2774 maprow *row = map_get_row (self, y);
1188 2775
1189 for (x = x0; x < x1; x++) 2776 for (x = x0; x < x1; x++)
1190 { 2777 {
2778 uint8_t flags;
2779
2780 if (data + 7 >= end)
2781 XSRETURN_EMPTY;
2782
1191 uint8_t flags = *data++; 2783 flags = *data++;
1192 2784
1193 if (flags) 2785 if (flags)
1194 { 2786 {
1195 mapface face[3] = { 0, 0, 0 };
1196
1197 mapcell *cell = row_get_cell (row, x); 2787 mapcell *cell = row_get_cell (row, x);
2788 tileid tile[3] = { 0, 0, 0 };
1198 2789
1199 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2790 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1200 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2791 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1201 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2792 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1202 2793
1203 if (cell->darkness <= 0) 2794 if (cell->darkness == 0)
1204 { 2795 {
1205 cell->darkness = -1; 2796 /*cell->darkness = 0;*/
2797 EXTEND (SP, 3);
1206 2798
1207 for (z = 0; z <= 2; z++) 2799 for (z = 0; z <= 2; z++)
1208 { 2800 {
1209 cell->face[z] = face[z]; 2801 tileid t = tile [z];
1210 2802
1211 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2803 if (t >= self->texs || (t && !self->tex [t].name))
2804 {
1212 XPUSHs (sv_2mortal (newSViv (face[z]))); 2805 PUSHs (sv_2mortal (newSViv (t)));
2806 need_texid (self, t);
2807 }
2808
2809 cell->tile [z] = t;
1213 } 2810 }
1214 } 2811 }
1215 } 2812 }
1216 } 2813 }
1217 } 2814 }
1218} 2815}
1219 2816
1220MODULE = CFClient PACKAGE = CFClient::MixChunk 2817MODULE = Deliantra::Client PACKAGE = DC::RW
1221 2818
1222CFClient::MixChunk 2819DC::RW
1223new_from_file (SV *class, char *path) 2820new (SV *klass, SV *data_sv)
1224 CODE: 2821 CODE:
1225 RETVAL = Mix_LoadWAV (path); 2822{
2823 STRLEN datalen;
2824 char *data = SvPVbyte (data_sv, datalen);
2825
2826 RETVAL = SDL_RWFromConstMem (data, datalen);
2827}
1226 OUTPUT: 2828 OUTPUT:
1227 RETVAL 2829 RETVAL
1228 2830
2831DC::RW
2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2833 CODE:
2834 RETVAL = SDL_RWFromFile (path, mode);
2835 OUTPUT:
2836 RETVAL
2837
2838# fails on win32:
2839# dc.xs(2268) : error C2059: syntax error : '('
1229void 2840#void
2841#close (DC::RW self)
2842# CODE:
2843# (self->(close)) (self);
2844
2845MODULE = Deliantra::Client PACKAGE = DC::Channel
2846
2847PROTOTYPES: DISABLE
2848
2849DC::Channel
2850find ()
2851 CODE:
2852{
2853 RETVAL = Mix_GroupAvailable (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 RETVAL = Mix_GroupOldest (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2865 XSRETURN_UNDEF;
2866 }
2867 else
2868 Mix_HaltChannel (RETVAL);
2869 }
2870
2871 Mix_UnregisterAllEffects (RETVAL);
2872 Mix_Volume (RETVAL, 128);
2873}
2874 OUTPUT:
2875 RETVAL
2876
2877void
2878halt (DC::Channel self)
2879 CODE:
2880 Mix_HaltChannel (self);
2881
2882void
2883expire (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_ExpireChannel (self, ticks);
2886
2887void
2888fade_out (DC::Channel self, int ticks = -1)
2889 CODE:
2890 Mix_FadeOutChannel (self, ticks);
2891
2892int
2893volume (DC::Channel self, int volume)
2894 CODE:
2895 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2896 OUTPUT:
2897 RETVAL
2898
2899void
2900unregister_all_effects (DC::Channel self)
2901 CODE:
2902 Mix_UnregisterAllEffects (self);
2903
2904void
2905set_panning (DC::Channel self, int left, int right)
2906 CODE:
2907 left = CLAMP (left , 0, 255);
2908 right = CLAMP (right, 0, 255);
2909 Mix_SetPanning (self, left, right);
2910
2911void
2912set_distance (DC::Channel self, int distance)
2913 CODE:
2914 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2915
2916void
2917set_position (DC::Channel self, int angle, int distance)
2918 CODE:
2919
2920void
2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2922 CODE:
2923{
2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2927}
2928
2929void
2930set_reverse_stereo (DC::Channel self, int flip)
2931 CODE:
2932 Mix_SetReverseStereo (self, flip);
2933
2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2935
2936PROTOTYPES: DISABLE
2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2950DC::MixChunk
2951new (SV *klass, DC::RW rwops)
2952 CODE:
2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2954 OUTPUT:
2955 RETVAL
2956
2957void
1230DESTROY (CFClient::MixChunk self) 2958DESTROY (DC::MixChunk self)
1231 CODE: 2959 CODE:
1232 Mix_FreeChunk (self); 2960 Mix_FreeChunk (self);
1233 2961
1234int 2962int
1235volume (CFClient::MixChunk self, int volume = -1) 2963volume (DC::MixChunk self, int volume = -1)
1236 CODE: 2964 CODE:
2965 if (items > 1)
2966 volume = CLAMP (volume, 0, 128);
1237 RETVAL = Mix_VolumeChunk (self, volume); 2967 RETVAL = Mix_VolumeChunk (self, volume);
1238 OUTPUT: 2968 OUTPUT:
1239 RETVAL 2969 RETVAL
1240 2970
1241int 2971DC::Channel
1242play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2972play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1243 CODE: 2973 CODE:
2974{
1244 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2975 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2976
2977 if (RETVAL < 0)
2978 XSRETURN_UNDEF;
2979
2980 if (channel < 0)
2981 {
2982 Mix_UnregisterAllEffects (RETVAL);
2983 Mix_Volume (RETVAL, 128);
2984 }
2985}
1245 OUTPUT: 2986 OUTPUT:
1246 RETVAL 2987 RETVAL
1247 2988
1248MODULE = CFClient PACKAGE = CFClient::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
1249 3002
1250int 3003int
1251volume (int volume = -1) 3004volume (int volume = -1)
3005 PROTOTYPE: ;$
1252 CODE: 3006 CODE:
3007 if (items > 0)
3008 volume = CLAMP (volume, 0, 128);
1253 RETVAL = Mix_VolumeMusic (volume); 3009 RETVAL = Mix_VolumeMusic (volume);
1254 OUTPUT: 3010 OUTPUT:
1255 RETVAL 3011 RETVAL
1256 3012
1257CFClient::MixMusic 3013void
1258new_from_file (SV *class, char *path) 3014fade_out (int ms)
1259 CODE: 3015 CODE:
1260 RETVAL = Mix_LoadMUS (path); 3016 Mix_FadeOutMusic (ms);
3017
3018void
3019halt ()
3020 CODE:
3021 Mix_HaltMusic ();
3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
1261 OUTPUT: 3027 OUTPUT:
1262 RETVAL 3028 RETVAL
1263 3029
3030DC::MixMusic
3031new (SV *klass, DC::RW rwops)
3032 CODE:
3033 RETVAL = Mix_LoadMUS_RW (rwops);
3034 OUTPUT:
3035 RETVAL
3036
1264void 3037void
1265DESTROY (CFClient::MixMusic self) 3038DESTROY (DC::MixMusic self)
1266 CODE: 3039 CODE:
1267 Mix_FreeMusic (self); 3040 Mix_FreeMusic (self);
1268 3041
1269int 3042int
1270play (CFClient::MixMusic self, int loops = -1) 3043play (DC::MixMusic self, int loops = -1)
1271 CODE: 3044 CODE:
1272 RETVAL = Mix_PlayMusic (self, loops); 3045 RETVAL = Mix_PlayMusic (self, loops);
1273 OUTPUT: 3046 OUTPUT:
1274 RETVAL 3047 RETVAL
1275 3048
3049void
3050fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3051 CODE:
3052 Mix_FadeInMusicPos (self, loops, ms, position);
3053
1276MODULE = CFClient PACKAGE = CFClient::OpenGL 3054MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3055
3056PROTOTYPES: ENABLE
1277 3057
1278BOOT: 3058BOOT:
1279{ 3059{
1280 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3060 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1281 static const struct { 3061 static const struct {
1282 const char *name; 3062 const char *name;
1283 IV iv; 3063 IV iv;
1284 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
1285# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
3066 const_iv (GL_VENDOR),
3067 const_iv (GL_VERSION),
3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
1286 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
1287 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
1288 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
3073 const_iv (GL_DITHER),
1289 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
3075 const_iv (GL_CULL_FACE),
3076 const_iv (GL_SCISSOR_TEST),
3077 const_iv (GL_DEPTH_TEST),
3078 const_iv (GL_ALPHA_TEST),
3079 const_iv (GL_NORMALIZE),
3080 const_iv (GL_RESCALE_NORMAL),
3081 const_iv (GL_FRONT),
3082 const_iv (GL_BACK),
3083 const_iv (GL_AUX0),
1290 const_iv (GL_AND), 3084 const_iv (GL_AND),
3085 const_iv (GL_ONE),
3086 const_iv (GL_ZERO),
1291 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
3088 const_iv (GL_DST_ALPHA),
1292 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
3095 const_iv (GL_SRC_ALPHA_SATURATE),
1293 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
1294 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
3098 const_iv (GL_RGBA4),
3099 const_iv (GL_RGBA8),
3100 const_iv (GL_RGB5_A1),
1295 const_iv (GL_UNSIGNED_BYTE), 3101 const_iv (GL_UNSIGNED_BYTE),
1296 const_iv (GL_ALPHA4), 3102 const_iv (GL_UNSIGNED_SHORT),
3103 const_iv (GL_UNSIGNED_INT),
1297 const_iv (GL_ALPHA), 3104 const_iv (GL_ALPHA),
3105 const_iv (GL_INTENSITY),
3106 const_iv (GL_LUMINANCE),
3107 const_iv (GL_LUMINANCE_ALPHA),
1298 const_iv (GL_FLOAT), 3108 const_iv (GL_FLOAT),
1299 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3109 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3110 const_iv (GL_COMPRESSED_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3114 const_iv (GL_COMPRESSED_RGB_ARB),
3115 const_iv (GL_COMPRESSED_RGBA_ARB),
1300 const_iv (GL_COMPILE), 3116 const_iv (GL_COMPILE),
3117 const_iv (GL_PROXY_TEXTURE_1D),
3118 const_iv (GL_PROXY_TEXTURE_2D),
1301 const_iv (GL_TEXTURE_1D), 3119 const_iv (GL_TEXTURE_1D),
1302 const_iv (GL_TEXTURE_2D), 3120 const_iv (GL_TEXTURE_2D),
1303 const_iv (GL_TEXTURE_ENV), 3121 const_iv (GL_TEXTURE_ENV),
1304 const_iv (GL_TEXTURE_MAG_FILTER), 3122 const_iv (GL_TEXTURE_MAG_FILTER),
1305 const_iv (GL_TEXTURE_MIN_FILTER), 3123 const_iv (GL_TEXTURE_MIN_FILTER),
1306 const_iv (GL_TEXTURE_ENV_MODE), 3124 const_iv (GL_TEXTURE_ENV_MODE),
1307 const_iv (GL_TEXTURE_WRAP_S), 3125 const_iv (GL_TEXTURE_WRAP_S),
1308 const_iv (GL_TEXTURE_WRAP_T), 3126 const_iv (GL_TEXTURE_WRAP_T),
3127 const_iv (GL_REPEAT),
1309 const_iv (GL_CLAMP), 3128 const_iv (GL_CLAMP),
1310 const_iv (GL_REPEAT), 3129 const_iv (GL_CLAMP_TO_EDGE),
1311 const_iv (GL_NEAREST), 3130 const_iv (GL_NEAREST),
1312 const_iv (GL_LINEAR), 3131 const_iv (GL_LINEAR),
3132 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3133 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3134 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3135 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3136 const_iv (GL_GENERATE_MIPMAP),
1313 const_iv (GL_MODULATE), 3137 const_iv (GL_MODULATE),
3138 const_iv (GL_DECAL),
1314 const_iv (GL_REPLACE), 3139 const_iv (GL_REPLACE),
3140 const_iv (GL_DEPTH_BUFFER_BIT),
1315 const_iv (GL_COLOR_BUFFER_BIT), 3141 const_iv (GL_COLOR_BUFFER_BIT),
1316 const_iv (GL_PROJECTION), 3142 const_iv (GL_PROJECTION),
1317 const_iv (GL_MODELVIEW), 3143 const_iv (GL_MODELVIEW),
1318 const_iv (GL_COLOR_LOGIC_OP), 3144 const_iv (GL_COLOR_LOGIC_OP),
3145 const_iv (GL_SEPARABLE_2D),
1319 const_iv (GL_CONVOLUTION_2D), 3146 const_iv (GL_CONVOLUTION_2D),
1320 const_iv (GL_CONVOLUTION_BORDER_MODE), 3147 const_iv (GL_CONVOLUTION_BORDER_MODE),
1321 const_iv (GL_CONSTANT_BORDER), 3148 const_iv (GL_CONSTANT_BORDER),
3149 const_iv (GL_POINTS),
1322 const_iv (GL_LINES), 3150 const_iv (GL_LINES),
3151 const_iv (GL_LINE_STRIP),
3152 const_iv (GL_LINE_LOOP),
1323 const_iv (GL_QUADS), 3153 const_iv (GL_QUADS),
3154 const_iv (GL_QUAD_STRIP),
3155 const_iv (GL_TRIANGLES),
3156 const_iv (GL_TRIANGLE_STRIP),
3157 const_iv (GL_TRIANGLE_FAN),
3158 const_iv (GL_POLYGON),
1324 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3159 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3160 const_iv (GL_POINT_SMOOTH_HINT),
3161 const_iv (GL_LINE_SMOOTH_HINT),
3162 const_iv (GL_POLYGON_SMOOTH_HINT),
3163 const_iv (GL_GENERATE_MIPMAP_HINT),
3164 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1325 const_iv (GL_FASTEST), 3165 const_iv (GL_FASTEST),
3166 const_iv (GL_DONT_CARE),
3167 const_iv (GL_NICEST),
3168 const_iv (GL_V2F),
3169 const_iv (GL_V3F),
3170 const_iv (GL_T2F_V3F),
3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1326# undef const_iv 3175# undef const_iv
1327 }; 3176 };
1328 3177
1329 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1330 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3180
3181 texture_av = newAV ();
3182 AvREAL_off (texture_av);
1331} 3183}
3184
3185void
3186disable_GL_EXT_blend_func_separate ()
3187 CODE:
3188 gl.BlendFuncSeparate = 0;
3189 gl.BlendFuncSeparateEXT = 0;
3190
3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
3195gl_vendor ()
3196 CODE:
3197 RETVAL = (const char *)glGetString (GL_VENDOR);
3198 OUTPUT:
3199 RETVAL
3200
3201const char *
3202gl_version ()
3203 CODE:
3204 RETVAL = (const char *)glGetString (GL_VERSION);
3205 OUTPUT:
3206 RETVAL
3207
3208const char *
3209gl_extensions ()
3210 CODE:
3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3212 OUTPUT:
3213 RETVAL
3214
3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
3220
3221GLint glGetInteger (GLenum pname)
3222 CODE:
3223 glGetIntegerv (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
3227GLdouble glGetDouble (GLenum pname)
3228 CODE:
3229 glGetDoublev (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
1332 3232
1333int glGetError () 3233int glGetError ()
3234
3235void glFinish ()
3236
3237void glFlush ()
1334 3238
1335void glClear (int mask) 3239void glClear (int mask)
1336 3240
1337void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
1338 PROTOTYPE: @ 3242 PROTOTYPE: @
1345 3249
1346void glHint (int target, int mode) 3250void glHint (int target, int mode)
1347 3251
1348void glBlendFunc (int sfactor, int dfactor) 3252void glBlendFunc (int sfactor, int dfactor)
1349 3253
3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3255 CODE:
3256 gl_BlendFuncSeparate (sa, da, saa, daa);
3257
3258# void glBlendEquation (int se)
3259
3260void glDepthMask (int flag)
3261
1350void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
1351 3263
3264void glColorMask (int red, int green, int blue, int alpha)
3265
1352void glMatrixMode (int mode) 3266void glMatrixMode (int mode)
1353 3267
1354void glPushMatrix () 3268void glPushMatrix ()
1355 3269
1356void glPopMatrix () 3270void glPopMatrix ()
1357 3271
1358void glLoadIdentity () 3272void glLoadIdentity ()
1359 3273
3274void glDrawBuffer (int buffer)
3275
3276void glReadBuffer (int buffer)
3277
3278# near_ and far_ are due to microsofts buggy "c" compiler
3279void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3280
3281# near_ and far_ are due to microsofts buggy "c" compiler
1360void glOrtho (double left, double right, double bottom, double top, double near, double far) 3282void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3283
3284PROTOTYPES: DISABLE
1361 3285
1362void glViewport (int x, int y, int width, int height) 3286void glViewport (int x, int y, int width, int height)
3287
3288void glScissor (int x, int y, int width, int height)
1363 3289
1364void glTranslate (float x, float y, float z = 0.) 3290void glTranslate (float x, float y, float z = 0.)
1365 CODE: 3291 CODE:
1366 glTranslatef (x, y, z); 3292 glTranslatef (x, y, z);
1367 3293
1368void glScale (float x, float y, float z) 3294void glScale (float x, float y, float z = 1.)
1369 CODE: 3295 CODE:
1370 glScalef (x, y, z); 3296 glScalef (x, y, z);
1371 3297
1372void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
1373 CODE: 3299 CODE:
1374 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
1375 3301
1376void glBegin (int mode)
1377
1378void glEnd ()
1379
1380void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
1381 PROTOTYPE: @ 3303 PROTOTYPE: @
3304 ALIAS:
3305 glColor_premultiply = 1
1382 CODE: 3306 CODE:
3307 if (ix)
3308 {
3309 r *= a;
3310 g *= a;
3311 b *= a;
3312 }
3313 // microsoft visual "c" rounds instead of truncating...
1383 glColor4f (r, g, b, a); 3314 glColor4f (r, g, b, a);
3315
3316void glRasterPos (float x, float y, float z = 0.)
3317 CODE:
3318 glRasterPos3f (0, 0, z);
3319 glBitmap (0, 0, 0, 0, x, y, 0);
1384 3320
1385void glVertex (float x, float y, float z = 0.) 3321void glVertex (float x, float y, float z = 0.)
1386 CODE: 3322 CODE:
1387 glVertex3f (x, y, z); 3323 glVertex3f (x, y, z);
1388 3324
1389void glTexCoord (float s, float t) 3325void glTexCoord (float s, float t)
1390 CODE: 3326 CODE:
1391 glTexCoord2f (s, t); 3327 glTexCoord2f (s, t);
1392 3328
3329void glRect (float x1, float y1, float x2, float y2)
3330 CODE:
3331 glRectf (x1, y1, x2, y2);
3332
3333void glRect_lineloop (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glBegin (GL_LINE_LOOP);
3336 glVertex2f (x1, y1);
3337 glVertex2f (x2, y1);
3338 glVertex2f (x2, y2);
3339 glVertex2f (x1, y2);
3340 glEnd ();
3341
3342PROTOTYPES: ENABLE
3343
3344void glBegin (int mode)
3345
3346void glEnd ()
3347
3348void glPointSize (GLfloat size)
3349
3350void glLineWidth (GLfloat width)
3351
3352void glInterleavedArrays (int format, int stride, char *data)
3353
3354void glDrawElements (int mode, int count, int type, char *indices)
3355
3356# 1.2 void glDrawRangeElements (int mode, int start, int end
3357
1393void glTexEnv (int target, int pname, float param) 3358void glTexEnv (int target, int pname, float param)
1394 CODE: 3359 CODE:
1395 glTexEnvf (target, pname, param); 3360 glTexEnvf (target, pname, param);
1396 3361
1397void glTexParameter (int target, int pname, float param) 3362void glTexParameter (int target, int pname, float param)
1400 3365
1401void glBindTexture (int target, int name) 3366void glBindTexture (int target, int name)
1402 3367
1403void glConvolutionParameter (int target, int pname, float params) 3368void glConvolutionParameter (int target, int pname, float params)
1404 CODE: 3369 CODE:
3370 if (gl.ConvolutionParameterf)
1405 glConvolutionParameterf (target, pname, params); 3371 gl.ConvolutionParameterf (target, pname, params);
1406 3372
1407void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3373void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3374 CODE:
3375 if (gl.ConvolutionFilter2D)
3376 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1408 3377
3378void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3379 CODE:
3380 if (gl.SeparableFilter2D)
3381 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3382
1409void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3383void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1410 3384
1411void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3385void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3386
3387void glDrawPixels (int width, int height, int format, int type, char *pixels)
3388
3389void glPixelZoom (float x, float y)
3390
3391void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1412 3392
1413int glGenTexture () 3393int glGenTexture ()
1414 CODE: 3394 CODE:
1415{ 3395 RETVAL = gen_texture ();
1416 GLuint name;
1417 glGenTextures (1, &name);
1418 RETVAL = name;
1419}
1420 OUTPUT: 3396 OUTPUT:
1421 RETVAL 3397 RETVAL
1422 3398
1423void glDeleteTexture (int name) 3399void glDeleteTexture (int name)
1424 CODE: 3400 CODE:
1425{
1426 GLuint name_ = name;
1427 glDeleteTextures (1, &name_); 3401 del_texture (name);
1428} 3402
1429
1430int glGenList () 3403int glGenList ()
1431 CODE: 3404 CODE:
1432 RETVAL = glGenLists (1); 3405 RETVAL = glGenLists (1);
1433 OUTPUT: 3406 OUTPUT:
1434 RETVAL 3407 RETVAL
1441 3414
1442void glEndList () 3415void glEndList ()
1443 3416
1444void glCallList (int list) 3417void glCallList (int list)
1445 3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3423
3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3425
3426PROTOTYPES: DISABLE
3427
3428void
3429find_widget (SV *self, NV x, NV y)
3430 PPCODE:
3431{
3432 if (within_widget (self, x, y))
3433 XPUSHs (self);
3434}
3435
3436BOOT:
3437{
3438 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3439
3440 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3441 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3442 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3443 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3444}
3445
3446void
3447draw (SV *self)
3448 CODE:
3449{
3450 HV *hv;
3451 SV **svp;
3452 NV x, y, w, h;
3453 SV *draw_x_sv = GvSV (draw_x_gv);
3454 SV *draw_y_sv = GvSV (draw_y_gv);
3455 SV *draw_w_sv = GvSV (draw_w_gv);
3456 SV *draw_h_sv = GvSV (draw_h_gv);
3457 double draw_x, draw_y;
3458
3459 if (!SvROK (self))
3460 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3461
3462 hv = (HV *)SvRV (self);
3463
3464 if (SvTYPE (hv) != SVt_PVHV)
3465 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3466
3467 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3469
3470 if (!h || !w)
3471 XSRETURN_EMPTY;
3472
3473 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3475
3476 draw_x = SvNV (draw_x_sv) + x;
3477 draw_y = SvNV (draw_y_sv) + y;
3478
3479 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3480 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3481 XSRETURN_EMPTY;
3482
3483 sv_setnv (draw_x_sv, draw_x);
3484 sv_setnv (draw_y_sv, draw_y);
3485
3486 glPushMatrix ();
3487 glTranslated (x, y, 0);
3488
3489 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3490 {
3491 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3492
3493 if (svp && SvTRUE (*svp))
3494 {
3495 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3496 glEnable (GL_BLEND);
3497 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3498 glBegin (GL_QUADS);
3499 glVertex2f (0, 0);
3500 glVertex2f (w, 0);
3501 glVertex2f (w, h);
3502 glVertex2f (0, h);
3503 glEnd ();
3504 glDisable (GL_BLEND);
3505 }
3506 }
3507#if 0
3508 // draw borders, for debugging
3509 glPushMatrix ();
3510 glColor4f (1., 1., 0., 1.);
3511 glTranslatef (.5, .5, 0.);
3512 glBegin (GL_LINE_LOOP);
3513 glVertex2f (0 , 0);
3514 glVertex2f (w - 1, 0);
3515 glVertex2f (w - 1, h - 1);
3516 glVertex2f (0 , h - 1);
3517 glEnd ();
3518 glPopMatrix ();
3519#endif
3520 PUSHMARK (SP);
3521 XPUSHs (self);
3522 PUTBACK;
3523 call_method ("_draw", G_VOID | G_DISCARD);
3524 SPAGAIN;
3525
3526 glPopMatrix ();
3527
3528 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3529 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3530}
3531

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