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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.54 by root, Wed Apr 19 23:37:48 2006 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
9#include <string.h> 32#include <cstring>
10#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 39
12#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
42#include <SDL_endian.h>
13#include <SDL_image.h> 43#include <SDL_image.h>
14#include <SDL_mixer.h> 44#include <SDL_mixer.h>
15#include <SDL_opengl.h> 45#include <SDL_opengl.h>
16 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
54#define PANGO_ENABLE_BACKEND
55#define G_DISABLE_CAST_CHECKS
56
17#include <glib/gmacros.h> 57#include <glib.h>
18 58
19#include <pango/pango.h> 59#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 60
21#include <pango/pangoft2.h> 61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
22 71
23#ifndef _WIN32 72#ifndef _WIN32
24# include <sys/types.h> 73# include <sys/types.h>
25# include <sys/socket.h> 74# include <sys/socket.h>
26# include <netinet/in.h> 75# include <netinet/in.h>
27# include <netinet/tcp.h> 76# include <netinet/tcp.h>
28# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 82#else
30 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 84#endif
37 85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
38#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
39 95
40#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
42 98
99#define MIN_FONT_HEIGHT 10
100
101/* mask out modifiers we are not interested in */
102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
103
104#define KMOD_LRAM 0x10000 // our extension
105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
129
130static struct
131{
132#define GL_FUNC(ptr,name) ptr name;
133#include "glfunc.h"
134#undef GL_FUNC
135} gl;
136
137static void
138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
139{
140 if (gl.BlendFuncSeparate)
141 gl.BlendFuncSeparate (sa, da, saa, daa);
142 else if (gl.BlendFuncSeparateEXT)
143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
144 else
145 glBlendFunc (sa, da);
146}
147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
172#include "texcache.c"
173#include "rendercache.c"
174
175#include "pango-font.c"
176#include "pango-fontmap.c"
177#include "pango-render.c"
178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 182typedef Mix_Music *DC__MixMusic;
45 183
46static PangoContext *context; 184typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap;
48 185
186static int
187shape_attr_p (PangoLayoutRun *run)
188{
189 GSList *attrs = run->item->analysis.extra_attrs;
190
191 while (attrs)
192 {
193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
194
195 if (attr->klass->type == PANGO_ATTR_SHAPE)
196 return 1;
197
198 attrs = attrs->next;
199 }
200
201 return 0;
202}
203
49typedef struct cf_layout { 204struct cf_layout {
50 PangoLayout *pl; 205 PangoLayout *pl;
206 float r, g, b, a; // default color for rgba mode
51 int base_height; 207 int base_height;
52} *CFClient__Layout; 208 DC__Font font;
209 rc_t *rc;
210};
211
212typedef cf_layout *DC__Layout;
213
214static DC__Font default_font;
215static PangoContext *opengl_context;
216static PangoFontMap *opengl_fontmap;
53 217
54static void 218static void
55substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
56{ 220{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
222#ifdef FC_HINT_STYLE
223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
224#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 226}
60 227
61static void 228static void
62layout_update (CFClient__Layout self) 229layout_update_font (DC__Layout self)
63{ 230{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
66 */ 233 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 234 PangoFontDescription *font = self->font ? self->font : default_font;
68 235
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 236 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 238
239 pango_layout_set_font_description (self->pl, font);
76} 240}
77 241
78static void 242static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 244{
81 layout_update (self); 245 PangoRectangle rect;
82 246
247 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 248 pango_layout_get_extents (self->pl, 0, &rect);
84 249
85 *w = (*w + 3) & ~3; 250 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 251 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 252
253 if (!rect.width) rect.width = 1;
254 if (!rect.height) rect.height = 1;
255
256 *w = rect.width;
257 *h = rect.height;
258}
259
260typedef uint16_t tileid;
90typedef uint16_t mapface; 261typedef uint16_t faceid;
91 262
92typedef struct { 263struct maptex
264{
93 GLint name; 265 GLuint name;
94 int w, h; 266 int w, h;
95 float s, t; 267 float s, t;
96 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
97} maptex; 269 tileid smoothtile;
270 uint8_t smoothlevel;
271 uint8_t unused; /* set to zero on use */
272};
98 273
99typedef struct { 274struct mapcell
275{
276 uint32_t player;
277 tileid tile[3];
100 int16_t darkness; 278 uint16_t darkness;
101 mapface face[3]; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 280};
103 281
104typedef struct { 282struct maprow
283{
105 int32_t c0, c1; 284 int32_t c0, c1;
106 mapcell *col; 285 mapcell *col;
107} maprow; 286};
108 287
109typedef struct map { 288struct mapgrid {
110 int x, y, w, h; 289 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 291 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 292 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 293
118 int32_t rows; 294 int32_t rows;
119 maprow *row; 295 maprow *row;
120} *CFClient__Map; 296};
297
298typedef mapgrid *DC__Map;
121 299
122static char * 300static char *
123prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
124{ 302{
125 char *p; 303 char *p;
142} 320}
143 321
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 324
325static void
326need_facenum (struct mapgrid *self, faceid face)
327{
328 while (self->faces <= face)
329 {
330 Append (tileid, self->face2tile, self->faces, self->faces);
331 self->faces *= 2;
332 }
333}
334
335static void
336need_texid (struct mapgrid *self, int texid)
337{
338 while (self->texs <= texid)
339 {
340 Append (maptex, self->tex, self->texs, self->texs);
341 self->texs *= 2;
342 }
343}
344
147static maprow * 345static maprow *
148map_get_row (CFClient__Map self, int y) 346map_get_row (mapgrid *self, int y)
149{ 347{
150 if (0 > y) 348 if (0 > y)
151 { 349 {
152 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
191 389
192 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
193} 391}
194 392
195static mapcell * 393static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
197{ 395{
198 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
199} 397}
200 398
201static void 399static void
202map_clear (CFClient__Map self) 400map_clear (mapgrid *self)
203{ 401{
204 int r; 402 int r;
205 403
206 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
214 self->oy = 0; 412 self->oy = 0;
215 self->row = 0; 413 self->row = 0;
216 self->rows = 0; 414 self->rows = 0;
217} 415}
218 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
219static void 427static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
221{ 429{
222 int x, y; 430 int x, y;
223 maprow *row; 431 maprow *row;
432 mapcell *cell;
224 433
225 for (y = y0; y < y0 + h; y++) 434 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 435 if (y >= 0)
227 { 436 {
228 if (y >= self->rows) 437 if (y >= self->rows)
234 if (x >= row->c0) 443 if (x >= row->c0)
235 { 444 {
236 if (x >= row->c1) 445 if (x >= row->c1)
237 break; 446 break;
238 447
239 row->col[x - row->c0].darkness = -1; 448 cell = row->col + x - row->c0;
449
450 CELL_CLEAR (cell);
240 } 451 }
241 } 452 }
242} 453}
243 454
244MODULE = CFClient PACKAGE = CFClient 455struct smooth_key
456{
457 tileid tile;
458 uint8_t x, y, level;
459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
478
479static void
480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
481{
482 auto &&it = h.find (key);
483
484 if (it == h.end ())
485 h.insert (std::make_pair (key, bits));
486 else
487 it->second |= bits;
488}
489
490static void
491music_finished (void)
492{
493 SDL_UserEvent ev;
494
495 ev.type = SDL_USEREVENT;
496 ev.code = 0;
497 ev.data1 = 0;
498 ev.data2 = 0;
499
500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503static void
504channel_finished (int channel)
505{
506 SDL_UserEvent ev;
507
508 ev.type = SDL_USEREVENT;
509 ev.code = 1;
510 ev.data1 = (void *)(long)channel;
511 ev.data2 = 0;
512
513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
521}
522
523static unsigned int
524minpot (unsigned int n)
525{
526 if (!n)
527 return 0;
528
529 --n;
530
531 n |= n >> 1;
532 n |= n >> 2;
533 n |= n >> 4;
534 n |= n >> 8;
535 n |= n >> 16;
536
537 return n + 1;
538}
539
540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
551/* SDL should provide this, really. */
552#define SDLK_MODIFIER_MIN 300
553#define SDLK_MODIFIER_MAX 314
554
555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
245 657
246PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
247 659
248BOOT: 660BOOT:
249{ 661{
250 HV *stash = gv_stashpv ("CFClient", 1); 662 HV *stash = gv_stashpv ("DC", 1);
251 static const struct { 663 static const struct {
252 const char *name; 664 const char *name;
253 IV iv; 665 IV iv;
254 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
668 const_iv (SDLK_MODIFIER_MIN),
669 const_iv (SDLK_MODIFIER_MAX),
670
256 const_iv (SDL_ACTIVEEVENT), 671 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 672 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 673 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 674 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 675 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 684 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 685 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 686 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 687 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 688 const_iv (SDL_USEREVENT),
689
690 const_iv (SDL_APPINPUTFOCUS),
691 const_iv (SDL_APPMOUSEFOCUS),
692 const_iv (SDL_APPACTIVE),
693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
274 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 805 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 806 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 807 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 808 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 809 const_iv (SDLK_UNDO),
810
338 const_iv (KMOD_NONE), 811 const_iv (KMOD_NONE),
812 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 813 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 814 const_iv (KMOD_RSHIFT),
815 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 816 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 817 const_iv (KMOD_RCTRL),
818 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 819 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 820 const_iv (KMOD_RALT),
821 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL), 827
351 const_iv (KMOD_SHIFT), 828 const_iv (KMOD_LRAM),
352 const_iv (KMOD_ALT), 829
353 const_iv (KMOD_META) 830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
354# undef const_iv 860# undef const_iv
355 }; 861 };
356 862
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
359 865
360 fontmap = pango_ft2_font_map_new (); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 868}
869
870void
871weaken (SV *rv)
872 PROTOTYPE: $
873 CODE:
874 sv_rvweaken (rv);
364 875
365int 876int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 877in_destruct ()
878 CODE:
879 RETVAL = PL_main_cv == Nullcv;
880 OUTPUT:
881 RETVAL
367 882
883NV floor (NV x)
884
885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
896
368void 897void
898pango_init ()
899 CODE:
900{
901 opengl_fontmap = pango_opengl_font_map_new ();
902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
909}
910
911char *SDL_GetError ()
912
913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
369SDL_Quit () 922void SDL_Quit ()
370 923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
933
371void 934void
372SDL_ListModes () 935SDL_ListModes (int rgb, int alpha)
373 PPCODE: 936 PPCODE:
374{ 937{
375 SDL_Rect **m; 938 SDL_Rect **m;
376 939
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 943 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 944
945 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
946 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
947
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 952
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 955
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
395 957
396 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
397 while (*m) 959 while (*m)
398 { 960 {
961 if ((*m)->w >= 400 && (*m)->h >= 300)
962 {
399 AV *av = newAV (); 963 AV *av = newAV ();
400 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
401 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
966 av_push (av, newSViv (rgb));
967 av_push (av, newSViv (alpha));
402 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 968 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
969 }
403 970
404 ++m; 971 ++m;
405 } 972 }
406} 973}
407 974
408int 975int
409SDL_SetVideoMode (int w, int h, int fullscreen) 976SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
410 CODE: 977 CODE:
978{
979 SDL_EnableUNICODE (1);
980 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
981
982 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
984 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
985 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
986
411 RETVAL = !!SDL_SetVideoMode ( 987 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 988 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 989 );
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 990
991 if (RETVAL)
992 {
993 av_clear (texture_av);
994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
995#include "glfunc.h"
996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
999 }
1000}
415 OUTPUT: 1001 OUTPUT:
416 RETVAL 1002 RETVAL
417 1003
418void 1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
1006
1007void
419SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
420 1009
1010char *
1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
1013
1014int
1015SDL_GetAppState ()
1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
421void 1024void
422SDL_PollEvent () 1025SDL_PumpEvents ()
1026
1027void
1028peep_events ()
423 PPCODE: 1029 PPCODE:
424{ 1030{
425 SDL_Event ev; 1031 SDL_Event ev;
426 1032
427 while (SDL_PollEvent (&ev)) 1033 SDL_PumpEvents ();
1034 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
428 { 1035 {
429 HV *hv = newHV (); 1036 HV *hv = newHV ();
430 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1037 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1038
431 switch (ev.type) 1039 switch (ev.type)
432 { 1040 {
433 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
434 case SDL_KEYUP: 1042 case SDL_KEYUP:
435 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
436 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
437 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
438 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
439 break; 1048 break;
440 1049
441 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
442 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
443 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1052 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
444 break; 1053 break;
445 1054
446 case SDL_MOUSEMOTION: 1055 case SDL_MOUSEMOTION:
1056 {
1057 int state = ev.motion.state;
1058 int x = ev.motion.x;
1059 int y = ev.motion.y;
1060 int xrel = ev.motion.xrel;
1061 int yrel = ev.motion.yrel;
1062
1063 /* do simplistic event compression */
1064 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1065 && state == ev.motion.state)
1066 {
1067 xrel += ev.motion.xrel;
1068 yrel += ev.motion.yrel;
1069 x = ev.motion.x;
1070 y = ev.motion.y;
1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1072 }
1073
1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
447 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
448 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
449 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
450 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
451 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1080 }
452 break; 1081 break;
453 1082
454 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
455 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1086
456 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
457 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
458 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
459 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1091 break;
1092
1093 case SDL_USEREVENT:
1094 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1097 break;
460 } 1098 }
461 1099
462 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
463 } 1101 }
464} 1102}
465 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
466int 1117int
467Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1119 POSTCALL:
1120 Mix_HookMusicFinished (music_finished);
1121 Mix_ChannelFinished (channel_finished);
1122
1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
468 1138
469void 1139void
470Mix_CloseAudio () 1140Mix_CloseAudio ()
471 1141
472int 1142int
473Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
474 1144
1145const char *
1146Mix_GetError ()
1147
475void 1148void
476lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
477 CODE: 1150 CODE:
1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1152
1153void
1154win32_proxy_info ()
1155 PPCODE:
1156{
478#ifndef _WIN32 1157#ifdef _WIN32
479 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1158 char buffer[2048];
1159 DWORD buflen;
1160
1161 EXTEND (SP, 3);
1162
1163 buflen = sizeof (buffer);
1164 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1165 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1166 {
1167 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1171 {
1172 PUSHs (newSVpv (buffer, 0));
1173
1174 buflen = sizeof (buffer);
1175 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1176 PUSHs (newSVpv (buffer, 0));
1177 }
1178 }
480#endif 1179#endif
1180}
481 1181
482char * 1182int
483gl_version () 1183add_font (char *file)
484 CODE: 1184 CODE:
485 RETVAL = (char *)glGetString (GL_VERSION); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
486 OUTPUT: 1186 OUTPUT:
487 RETVAL 1187 RETVAL
488 1188
489char *
490gl_extensions ()
491 CODE:
492 RETVAL = (char *)glGetString (GL_EXTENSIONS);
493 OUTPUT:
494 RETVAL
495
496void 1189void
497add_font (char *file) 1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
498 CODE:
499 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
500 1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
501void 1193void
502set_font (char *file) 1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
503 CODE:
504{
505 int count;
506 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
507 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
508 FcPatternDestroy (pattern);
509 pango_context_set_font_description (context, font);
510}
511 1195
512void 1196void
513load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
514 ALIAS: 1198 ALIAS:
515 load_image_file = 1 1199 load_image_file = 1
518 STRLEN image_len; 1202 STRLEN image_len;
519 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
520 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
521 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
522 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
523 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
524 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
525 1209
526 if (!rw) 1210 if (!rw)
527 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
528 1212
557 1241
558 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1242 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
559 1243
560 assert (surface2->pitch == surface2->w * 4); 1244 assert (surface2->pitch == surface2->w * 4);
561 1245
1246 SDL_LockSurface (surface2);
562 EXTEND (SP, 5); 1247 EXTEND (SP, 6);
563 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
564 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
565 SDL_LockSurface (surface2);
566 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
567 SDL_UnlockSurface (surface2);
568 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
569 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
570 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1254 SDL_UnlockSurface (surface2);
571 1255
572 SDL_FreeSurface (surface); 1256 SDL_FreeSurface (surface);
573 SDL_FreeSurface (surface2); 1257 SDL_FreeSurface (surface2);
574} 1258}
575 1259
597 PUSHs (sv_2mortal (newSViv (b / y))); 1281 PUSHs (sv_2mortal (newSViv (b / y)));
598 PUSHs (sv_2mortal (newSViv (a / y))); 1282 PUSHs (sv_2mortal (newSViv (a / y)));
599} 1283}
600 1284
601void 1285void
1286error (char *message)
1287 CODE:
1288 fprintf (stderr, "ERROR: %s\n", message);
1289#ifdef _WIN32
1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1291#endif
1292
1293void
602fatal (char *message) 1294fatal (char *message)
603 CODE: 1295 CODE:
1296 fprintf (stderr, "FATAL: %s\n", message);
604#ifdef _WIN32 1297#ifdef _WIN32
605 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1299#endif
1300 _exit (1);
1301
1302void
1303_exit (int retval = 0)
1304 CODE:
1305#ifdef WIN32
1306 ExitThread (retval); // unclean, please beam me up
606#else 1307#else
607 fprintf (stderr, "FATAL: %s\n", message); 1308 _exit (retval);
608#endif 1309#endif
609 exit (1);
610 1310
1311void
1312debug ()
1313 CODE:
1314{
1315#if DEBUG
1316 VALGRIND_DO_LEAK_CHECK;
1317#endif
1318}
1319
1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
1327MODULE = Deliantra::Client PACKAGE = DC::Font
1328
1329PROTOTYPES: DISABLE
1330
1331DC::Font
1332new_from_file (SV *klass, char *path, int id = 0)
1333 CODE:
1334{
1335 int count;
1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1338 FcPatternDestroy (pattern);
1339}
1340 OUTPUT:
1341 RETVAL
1342
1343void
1344DESTROY (DC::Font self)
1345 CODE:
1346 pango_font_description_free (self);
1347
1348void
1349make_default (DC::Font self)
1350 PROTOTYPE: $
1351 CODE:
1352 default_font = self;
1353
611MODULE = CFClient PACKAGE = CFClient::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
612 1355
613CFClient::Layout 1356PROTOTYPES: DISABLE
614new (SV *class, int base_height = 10) 1357
1358void
1359glyph_cache_backup ()
1360 PROTOTYPE:
1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
1368 tc_restore ();
1369
1370DC::Layout
1371new (SV *klass)
615 CODE: 1372 CODE:
616 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
617 RETVAL->base_height = base_height; 1374
618 RETVAL->pl = pango_layout_new (context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
1376 RETVAL->r = 1.;
1377 RETVAL->g = 1.;
1378 RETVAL->b = 1.;
1379 RETVAL->a = 1.;
1380 RETVAL->base_height = MIN_FONT_HEIGHT;
1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
1383
619 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1385 layout_update_font (RETVAL);
620 OUTPUT: 1386 OUTPUT:
621 RETVAL 1387 RETVAL
622 1388
623void 1389void
624DESTROY (CFClient::Layout self) 1390DESTROY (DC::Layout self)
625 CODE: 1391 CODE:
626 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
627 Safefree (self); 1394 Safefree (self);
628 1395
629void 1396void
630set_text (CFClient::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
631 CODE: 1398 CODE:
632{ 1399{
633 STRLEN textlen; 1400 STRLEN textlen;
634 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
635 1402
636 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
637} 1404}
638 1405
639void 1406void
640set_markup (CFClient::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
641 CODE: 1408 CODE:
642{ 1409{
643 STRLEN textlen; 1410 STRLEN textlen;
644 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
645 1412
646 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
647} 1414}
648 1415
1416void
1417set_shapes (DC::Layout self, ...)
1418 CODE:
1419{
1420 PangoAttrList *attrs = 0;
1421 const char *text = pango_layout_get_text (self->pl);
1422 const char *pos = text;
1423 int arg = 4;
1424
1425 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1426 {
1427 PangoRectangle inkrect, rect;
1428 PangoAttribute *attr;
1429
1430 int x = SvIV (ST (arg - 3));
1431 int y = SvIV (ST (arg - 2));
1432 int w = SvIV (ST (arg - 1));
1433 int h = SvIV (ST (arg ));
1434
1435 inkrect.x = 0;
1436 inkrect.y = 0;
1437 inkrect.width = 0;
1438 inkrect.height = 0;
1439
1440 rect.x = x * PANGO_SCALE;
1441 rect.y = y * PANGO_SCALE;
1442 rect.width = w * PANGO_SCALE;
1443 rect.height = h * PANGO_SCALE;
1444
1445 if (!attrs)
1446 attrs = pango_layout_get_attributes (self->pl);
1447
1448 attr = pango_attr_shape_new (&inkrect, &rect);
1449 attr->start_index = pos - text;
1450 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1451 pango_attr_list_insert (attrs, attr);
1452
1453 arg += 4;
1454 pos += sizeof (OBJ_STR) - 1;
1455 }
1456
1457 if (attrs)
1458 pango_layout_set_attributes (self->pl, attrs);
1459}
1460
1461void
1462get_shapes (DC::Layout self)
1463 PPCODE:
1464{
1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1466
1467 do
1468 {
1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1470
1471 if (run && shape_attr_p (run))
1472 {
1473 PangoRectangle extents;
1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1475
1476 EXTEND (SP, 2);
1477 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1479 }
1480 }
1481 while (pango_layout_iter_next_run (iter));
1482
1483 pango_layout_iter_free (iter);
1484}
1485
1486int
1487has_wrapped (DC::Layout self)
1488 CODE:
1489{
1490 int lines = 1;
1491 const char *text = pango_layout_get_text (self->pl);
1492
1493 while (*text)
1494 lines += *text++ == '\n';
1495
1496 RETVAL = lines < pango_layout_get_line_count (self->pl);
1497}
1498 OUTPUT:
1499 RETVAL
1500
649SV * 1501SV *
650get_text (CFClient::Layout self) 1502get_text (DC::Layout self)
651 CODE: 1503 CODE:
652 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
653 SvUTF8_on (RETVAL); 1505 sv_utf8_decode (RETVAL);
654 OUTPUT: 1506 OUTPUT:
655 RETVAL 1507 RETVAL
656 1508
657void 1509void
1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1511 CODE:
1512 self->r = r;
1513 self->g = g;
1514 self->b = b;
1515 self->a = a;
1516
1517void
1518set_font (DC::Layout self, DC::Font font = 0)
1519 CODE:
1520 if (self->font != font)
1521 {
1522 self->font = font;
1523 layout_update_font (self);
1524 }
1525
1526void
658set_height (CFClient::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
659 CODE: 1528 CODE:
1529 if (self->base_height != base_height)
1530 {
660 self->base_height = base_height; 1531 self->base_height = base_height;
1532 layout_update_font (self);
1533 }
661 1534
662void 1535void
663set_width (CFClient::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
664 CODE: 1537 CODE:
665 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
666 1539
667void 1540void
1541set_indent (DC::Layout self, int indent)
1542 CODE:
1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1544
1545void
1546set_spacing (DC::Layout self, int spacing)
1547 CODE:
1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1549
1550void
1551set_ellipsise (DC::Layout self, int ellipsise)
1552 CODE:
1553 pango_layout_set_ellipsize (self->pl,
1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1557 : PANGO_ELLIPSIZE_NONE
1558 );
1559
1560void
1561set_single_paragraph_mode (DC::Layout self, int spm)
1562 CODE:
1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1564
1565void
668size (CFClient::Layout self) 1566size (DC::Layout self)
669 PPCODE: 1567 PPCODE:
670{ 1568{
671 int w, h; 1569 int w, h;
672 1570
673 layout_update (self);
674 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
675 1572
676 EXTEND (SP, 2); 1573 EXTEND (SP, 2);
677 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
678 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
679} 1576}
680 1577
681int 1578int
1579descent (DC::Layout self)
1580 CODE:
1581{
1582 PangoRectangle rect;
1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1585 RETVAL = PANGO_DESCENT (rect);
1586}
1587 OUTPUT:
1588 RETVAL
1589
1590int
682xy_to_index (CFClient::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
683 CODE: 1592 CODE:
684{ 1593{
685 int index, trailing; 1594 int index, trailing;
686
687 layout_update (self);
688 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
689
690 RETVAL = index; 1596 RETVAL = index + trailing;
691} 1597}
692 OUTPUT: 1598 OUTPUT:
693 RETVAL 1599 RETVAL
694 1600
695void 1601void
696cursor_pos (CFClient::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
697 PPCODE: 1603 PPCODE:
698{ 1604{
699 PangoRectangle strong_pos; 1605 PangoRectangle pos;
700 layout_update (self);
701 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
702 1607
703 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
704 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
705 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
706 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
707} 1612}
708 1613
709void 1614void
710render (CFClient::Layout self) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
711 PPCODE: 1616 PPCODE:
712{ 1617{
713 SV *retval; 1618 int line, x;
714 int w, h;
715 FT_Bitmap bitmap;
716 1619
717 layout_update (self); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
718 layout_get_pixel_size (self, &w, &h); 1621#if !PANGO_VERSION_CHECK (1, 17, 3)
719 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
720 retval = newSV (w * h); 1623 --line;
721 SvPOK_only (retval); 1624#endif
722 SvCUR_set (retval, w * h);
723
724 bitmap.rows = h;
725 bitmap.width = w;
726 bitmap.pitch = w;
727 bitmap.buffer = (unsigned char*)SvPVX (retval);
728 bitmap.num_grays = 256;
729 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
730
731 memset (bitmap.buffer, 0, w * h);
732
733 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
734
735 EXTEND (SP, 3); 1625 EXTEND (SP, 2);
736 PUSHs (sv_2mortal (newSViv (w))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1628}
1629
1630void
1631line_x_to_index (DC::Layout self, int line, int x)
1632 PPCODE:
1633{
1634 PangoLayoutLine *lp;
1635 int index, trailing;
1636
1637 if (line < 0)
1638 XSRETURN_EMPTY;
1639
1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1641 XSRETURN_EMPTY; /* do better */
1642
1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1644
1645 EXTEND (SP, 2);
1646 if (GIMME_V == G_SCALAR)
1647 PUSHs (sv_2mortal (newSViv (index + trailing)));
1648 else
1649 {
737 PUSHs (sv_2mortal (newSViv (h))); 1650 PUSHs (sv_2mortal (newSViv (index)));
738 PUSHs (sv_2mortal (retval)); 1651 PUSHs (sv_2mortal (newSViv (trailing)));
1652 }
739} 1653}
740 1654
1655void
1656render (DC::Layout self, float x, float y, int flags = 0)
1657 CODE:
1658 rc_clear (self->rc);
1659 pango_opengl_render_layout_subpixel (
1660 self->pl,
1661 self->rc,
1662 x * PANGO_SCALE, y * PANGO_SCALE,
1663 self->r, self->g, self->b, self->a,
1664 flags
1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1669
1670void
1671draw (DC::Layout self)
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1681
1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
741MODULE = CFClient PACKAGE = CFClient::Texture 1689MODULE = Deliantra::Client PACKAGE = DC::Texture
742 1690
1691PROTOTYPES: ENABLE
1692
743void 1693void
1694pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696{
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1698 {
1699 STRLEN datalen;
1700 char *data = SvPVbyte (data_, datalen);
1701 int bpp = datalen / (ow * oh);
1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1703
1704 SvPOK_only (result_);
1705 SvCUR_set (result_, nw * nh * bpp);
1706
1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1708 while (oh--)
1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1710
1711 sv_setsv (data_, result_);
1712 }
1713}
1714
1715void
744draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1716draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
745 PROTOTYPE: $$$;$$ 1717 PROTOTYPE: $$$;$$
1718 ALIAS:
1719 draw_quad_alpha = 1
1720 draw_quad_alpha_premultiplied = 2
746 CODE: 1721 CODE:
747{ 1722{
748 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
749 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
750 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
751 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
752 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
753 1730
754 if (items < 5) 1731 if (items < 5)
755 { 1732 {
756 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
757 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
758 } 1735 }
759 1736
1737 if (ix)
1738 {
1739 glEnable (GL_BLEND);
1740
1741 if (ix == 2)
1742 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 else
1744 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1745 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1746
1747 glEnable (GL_ALPHA_TEST);
1748 glAlphaFunc (GL_GREATER, 0.01f);
1749 }
1750
760 glBindTexture (GL_TEXTURE_2D, name); 1751 glBindTexture (GL_TEXTURE_2D, name);
761 if (wrap_mode) { 1752
762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
763 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
764 }
765 glBegin (GL_QUADS); 1753 glBegin (GL_QUADS);
766 glTexCoord2f (0, 0); glVertex2f (x , y ); 1754 glTexCoord2f (0, 0); glVertex2f (x , y );
767 glTexCoord2f (0, t); glVertex2f (x , y + h); 1755 glTexCoord2f (0, t); glVertex2f (x , y + h);
768 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1756 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
769 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1757 glTexCoord2f (s, 0); glVertex2f (x + w, y );
770 glEnd (); 1758 glEnd ();
771}
772 1759
1760 if (ix)
1761 {
1762 glDisable (GL_ALPHA_TEST);
1763 glDisable (GL_BLEND);
1764 }
1765}
1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1889 CODE:
1890{
1891 GLint width;
1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1893 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1894 RETVAL = width > 0;
1895}
1896 OUTPUT:
1897 RETVAL
1898
773MODULE = CFClient PACKAGE = CFClient::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
774 1900
775CFClient::Map 1901PROTOTYPES: DISABLE
776new (SV *class, int map_width, int map_height) 1902
1903DC::Map
1904new (SV *klass)
777 CODE: 1905 CODE:
778 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
779 RETVAL->x = 0; 1907 RETVAL->x = 0;
780 RETVAL->y = 0; 1908 RETVAL->y = 0;
781 RETVAL->w = map_width; 1909 RETVAL->w = 0;
782 RETVAL->h = map_height; 1910 RETVAL->h = 0;
783 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
784 RETVAL->oy = 0; 1912 RETVAL->oy = 0;
785 RETVAL->faces = 8192; 1913 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
786 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1914 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
787 RETVAL->texs = 8192;
788 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
789 RETVAL->rows = 0; 1915 RETVAL->rows = 0;
790 RETVAL->row = 0; 1916 RETVAL->row = 0;
791 OUTPUT: 1917 OUTPUT:
792 RETVAL 1918 RETVAL
793 1919
794void 1920void
795DESTROY (CFClient::Map self) 1921DESTROY (DC::Map self)
796 CODE: 1922 CODE:
797{ 1923{
798 map_clear (self); 1924 map_clear (self);
799 Safefree (self->face); 1925 Safefree (self->face2tile);
1926 Safefree (self->tex);
800 Safefree (self); 1927 Safefree (self);
801} 1928}
802 1929
803void 1930void
1931resize (DC::Map self, int map_width, int map_height)
1932 CODE:
1933 self->w = map_width;
1934 self->h = map_height;
1935
1936void
804clear (CFClient::Map self) 1937clear (DC::Map self)
805 CODE: 1938 CODE:
806 map_clear (self); 1939 map_clear (self);
807 1940
808void 1941void
809set_face (CFClient::Map self, int face, int texid) 1942set_tileid (DC::Map self, int face, int tile)
810 CODE: 1943 CODE:
811{ 1944{
812 while (self->faces <= face) 1945 need_facenum (self, face); self->face2tile [face] = tile;
813 { 1946 need_texid (self, tile);
814 Append (mapface, self->face, self->faces, self->faces);
815 self->faces *= 2;
816 }
817
818 self->face [face] = texid;
819} 1947}
820 1948
821void 1949void
1950set_smooth (DC::Map self, int face, int smooth, int level)
1951 CODE:
1952{
1953 tileid texid;
1954 maptex *tex;
1955
1956 if (face < 0 || face >= self->faces)
1957 return;
1958
1959 if (smooth < 0 || smooth >= self->faces)
1960 return;
1961
1962 texid = self->face2tile [face];
1963
1964 if (!texid)
1965 return;
1966
1967 tex = self->tex + texid;
1968 tex->smoothtile = self->face2tile [smooth];
1969 tex->smoothlevel = level;
1970}
1971
1972void
822set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
823 CODE: 1974 CODE:
824{ 1975{
825 while (self->texs <= texid) 1976 need_texid (self, texid);
826 {
827 Append (maptex, self->tex, self->texs, self->texs);
828 self->texs *= 2;
829 }
830 1977
831 { 1978 {
832 maptex *tex = self->tex + texid; 1979 maptex *tex = self->tex + texid;
833 1980
834 tex->name = name; 1981 tex->name = name;
839 tex->r = r; 1986 tex->r = r;
840 tex->g = g; 1987 tex->g = g;
841 tex->b = b; 1988 tex->b = b;
842 tex->a = a; 1989 tex->a = a;
843 } 1990 }
1991
1992 // somewhat hackish, but for textures that require it, it really
1993 // improves the look, and most others don't suffer.
1994 glBindTexture (GL_TEXTURE_2D, name);
1995 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1996 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1997 // use uglier nearest interpolation because linear suffers
1998 // from transparent color bleeding and ugly wrapping effects.
1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
844} 2000}
2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
845 2021
846int 2022int
847ox (CFClient::Map self) 2023ox (DC::Map self)
848 ALIAS: 2024 ALIAS:
849 oy = 1 2025 oy = 1
2026 x = 2
2027 y = 3
2028 w = 4
2029 h = 5
850 CODE: 2030 CODE:
851 switch (ix) 2031 switch (ix)
852 { 2032 {
853 case 0: RETVAL = self->ox; break; 2033 case 0: RETVAL = self->ox; break;
854 case 1: RETVAL = self->oy; break; 2034 case 1: RETVAL = self->oy; break;
2035 case 2: RETVAL = self->x; break;
2036 case 3: RETVAL = self->y; break;
2037 case 4: RETVAL = self->w; break;
2038 case 5: RETVAL = self->h; break;
855 } 2039 }
856 OUTPUT: 2040 OUTPUT:
857 RETVAL 2041 RETVAL
858 2042
859void 2043void
860scroll (CFClient::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
861 CODE: 2045 CODE:
862{ 2046{
863 if (dx > 0) 2047 if (dx > 0)
864 map_blank (self, self->x, self->y, dx - 1, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
865 else if (dx < 0) 2049 else if (dx < 0)
866 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2050 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
867 2051
868 if (dy > 0) 2052 if (dy > 0)
869 map_blank (self, self->x, self->y, self->w, dy - 1); 2053 map_blank (self, self->x, self->y, self->w, dy);
870 else if (dy < 0) 2054 else if (dy < 0)
871 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2055 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
872 2056
873 self->ox += dx; self->x += dx; 2057 self->ox += dx; self->x += dx;
874 self->oy += dy; self->y += dy; 2058 self->oy += dy; self->y += dy;
875 2059
876 while (self->y < 0) 2060 while (self->y < 0)
880 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
881 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
882 } 2066 }
883} 2067}
884 2068
885void 2069SV *
886map1a_update (CFClient::Map self, SV *data_) 2070map1a_update (DC::Map self, SV *data_)
887 CODE: 2071 CODE:
888{ 2072{
889 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
890 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
891 mapcell *cell; 2075 mapcell *cell;
892 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
893 2079
894 while (data < data_end) 2080 while (data < data_end - 1)
895 { 2081 {
896 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
897 2083
898 x = ((flags >> 10) & 63) + self->x; 2084 x = self->x + ((flags >> 10) & 63);
899 y = ((flags >> 4) & 63) + self->y; 2085 y = self->y + ((flags >> 4) & 63);
900 2086
901 cell = map_get_cell (self, x, y); 2087 cell = map_get_cell (self, x, y);
902 2088
903 if (flags & 15) 2089 if (flags & 15)
904 { 2090 {
905 if (cell->darkness < 0) 2091 if (!cell->darkness)
906 { 2092 {
2093 memset (cell, 0, sizeof (*cell));
907 cell->darkness = 0; 2094 cell->darkness = 256;
908 cell->face [0] = 0;
909 cell->face [1] = 0;
910 cell->face [2] = 0;
911 } 2095 }
912 2096
913 cell->darkness = flags & 8 ? *data++ : 255;
914
915 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
916 2098
917 if (flags & 4) 2099 if (flags & 8)
918 { 2100 {
919 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2101 uint8_t ext, cmd;
2102
2103 do
2104 {
2105 ext = *data++;
2106 cmd = ext & 0x7f;
2107
2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
2111 {
2112 cell->stat_width = 1;
2113 cell->stat_hp = *data++;
2114 }
2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
2132 }
2133 while (ext & 0x80);
920 } 2134 }
921 2135
2136 for (z = 0; z <= 2; ++z)
922 if (flags & 2) 2137 if (flags & (4 >> z))
923 { 2138 {
924 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
2140 need_facenum (self, face);
2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
925 } 2158 }
926
927 if (flags & 1)
928 {
929 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
930 }
931 } 2159 }
932 else 2160 else
933 cell->darkness = -1; 2161 CELL_CLEAR (cell);
934 } 2162 }
935} 2163}
2164 OUTPUT:
2165 RETVAL
936 2166
937SV * 2167SV *
938mapmap (CFClient::Map self, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
939 CODE: 2169 CODE:
940{ 2170{
941 int x0, x1, x; 2171 int x1, x;
942 int y0, y1, y; 2172 int y1, y;
943 int z; 2173 int z;
944 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 2174 SV *map_sv = newSV (w * h * sizeof (uint32_t));
945 uint32_t *map = (uint32_t *)SvPVX (map_sv); 2175 uint32_t *map = (uint32_t *)SvPVX (map_sv);
946 2176
947 SvPOK_only (map_sv); 2177 SvPOK_only (map_sv);
948 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 2178 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
949 2179
950 x0 = self->x - w / 2; x1 = x0 + w; 2180 x0 += self->x; x1 = x0 + w;
951 y0 = self->y - h / 2; y1 = y0 + h; 2181 y0 += self->y; y1 = y0 + h;
952 2182
953 for (y = y0; y < y1; y++) 2183 for (y = y0; y < y1; y++)
954 { 2184 {
955 maprow *row = 0 <= y && y < self->rows 2185 maprow *row = 0 <= y && y < self->rows
956 ? self->row + y 2186 ? self->row + y
957 : 0; 2187 : 0;
958 2188
959 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
960 { 2190 {
961 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
962 2192
963 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
964 { 2194 {
965 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
966 2196
967 for (z = 0; z <= 0; z++) 2197 for (z = 0; z <= 0; z++)
968 { 2198 {
969 mapface face = cell->face [z];
970
971 if (face)
972 {
973 maptex tex = self->tex [face]; 2199 maptex tex = self->tex [cell->tile [z]];
974 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
975 int a1 = tex.a; 2201 int a1 = tex.a;
976 2202
977 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
978 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
979 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
980 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
981 }
982 } 2207 }
983 } 2208 }
984 2209
985 *map++ = (r ) 2210 *map++ = (r )
986 | (g << 8) 2211 | (g << 8)
987 | (b << 16) 2212 | (b << 16)
988 | (a << 24); 2213 | (a << 24);
989 } 2214 }
990 } 2215 }
991 2216
992 RETVAL = map_sv; 2217 RETVAL = map_sv;
993} 2218}
994 OUTPUT: 2219 OUTPUT:
995 RETVAL 2220 RETVAL
996 2221
997void 2222void
998draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2224 CODE:
2225{
2226 int x, y, z;
2227
2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2230 smooth_key skey;
2231 int pl_x, pl_y;
2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
2237
2238 pl_tex.name = 0;
2239
2240 // that's current max. sorry.
2241 if (sw > 255) sw = 255;
2242 if (sh > 255) sh = 255;
2243
2244 // clear key, in case of extra padding
2245 memset (&skey, 0, sizeof (skey));
2246
2247 memset (&key, 0, sizeof (key));
2248 key.r = 255;
2249 key.g = 255;
2250 key.b = 255;
2251 key.a = 255;
2252 key.mode = GL_QUADS;
2253 key.format = GL_T2F_V3F;
2254
2255 mx += self->x;
2256 my += self->y;
2257
2258 // first pass: determine smooth_max
2259 // rather ugly, if you ask me
2260 // could also be stored inside mapcell and updated on change
2261 memset (smooth_max, 0, sizeof (smooth_max));
2262
2263 for (y = 0; y < sh; y++)
2264 if (0 <= y + my && y + my < self->rows)
2265 {
2266 maprow *row = self->row + (y + my);
2267
2268 for (x = 0; x < sw; x++)
2269 if (row->c0 <= x + mx && x + mx < row->c1)
2270 {
2271 mapcell *cell = row->col + (x + mx - row->c0);
2272
2273 smooth_max[x + 1][y + 1] =
2274 MAX (self->tex [cell->tile [0]].smoothlevel,
2275 MAX (self->tex [cell->tile [1]].smoothlevel,
2276 self->tex [cell->tile [2]].smoothlevel));
2277 }
2278 }
2279
2280 glEnable (GL_BLEND);
2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2283
2284 for (z = 0; z <= 2; z++)
2285 {
2286 smooth_hash smooth;
2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
2289
2290 for (y = 0; y < sh; y++)
2291 if (0 <= y + my && y + my < self->rows)
2292 {
2293 maprow *row = self->row + (y + my);
2294
2295 for (x = 0; x < sw; x++)
2296 if (row->c0 <= x + mx && x + mx < row->c1)
2297 {
2298 mapcell *cell = row->col + (x + mx - row->c0);
2299 tileid tile = cell->tile [z];
2300
2301 if (tile)
2302 {
2303 maptex tex = self->tex [tile];
2304 int px, py;
2305
2306 if (key.texname != tex.name)
2307 {
2308 self->tex [tile].unused = 0;
2309
2310 if (!tex.name)
2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2312
2313 key.texname = tex.name;
2314 arr = rc_array (rc, &key);
2315 }
2316
2317 px = (x + 1) * Th - tex.w;
2318 py = (y + 1) * Tw - tex.h;
2319
2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2321 {
2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
2325 continue;
2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2332
2333 // update smooth hash
2334 if (tex.smoothtile)
2335 {
2336 skey.tile = tex.smoothtile;
2337 skey.level = tex.smoothlevel;
2338
2339 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2340
2341 // add bits to current tile and all neighbours. skey.x|y is
2342 // shifted +1|+1 so we always stay positive.
2343
2344 // bits is ___n cccc CCCC bbbb
2345 // n do not draw borders&corners
2346 // c draw these corners, but...
2347 // C ... not these
2348 // b draw these borders
2349
2350 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2351 // ┃· ·· ·┃ ━━
2352
2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2354 // ·· ·· ·┏ ┓·
2355
2356 // full tile
2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2358
2359 // borders
2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2364
2365 // corners
2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2391 }
2392 }
2393 }
2394 }
2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
2399 // go through all smoothlevels, lowest to highest, then draw.
2400 // this is basically counting sort
2401 {
2402 int w, b;
2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
2406 for (w = 0; w < 256 / 32; ++w)
2407 {
2408 uint32_t smask = smooth_level [w];
2409 if (smask)
2410 for (b = 0; b < 32; ++b)
2411 if (smask & (((uint32_t)1) << b))
2412 {
2413 int level = (w << 5) | b;
2414 HE *he;
2415
2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2417 {
2418 smooth_key &skey = it->first;
2419 IV bits = it->second;
2420
2421 if (!(bits & 0x1000)
2422 && skey.level == level
2423 && level > smooth_max [skey.x][skey.y])
2424 {
2425 maptex tex = self->tex [skey.tile];
2426 int px = (((int)skey.x) - 1) * Tw;
2427 int py = (((int)skey.y) - 1) * Th;
2428 int border = bits & 15;
2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2430 float dx = tex.s * .0625f; // 16 images/row
2431 float dy = tex.t * .5f ; // 2 images/column
2432
2433 if (tex.name)
2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
2437 if (key.texname != tex.name)
2438 {
2439 self->tex [skey.tile].unused = 0;
2440
2441 glEnd ();
2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2443 glBegin (GL_QUADS);
2444 }
2445
2446 if (border)
2447 {
2448 float ox = border * dx;
2449
2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2454 }
2455
2456 if (corner)
2457 {
2458 float ox = corner * dx;
2459
2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
2465 }
2466 }
2467 }
2468 }
2469 }
2470
2471 glEnd ();
2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
2474 }
2475 }
2476
2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
2482
2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
2500
2501 // top layer: overlays such as the health bar
2502 for (y = 0; y < sh; y++)
2503 if (0 <= y + my && y + my < self->rows)
2504 {
2505 maprow *row = self->row + (y + my);
2506
2507 for (x = 0; x < sw; x++)
2508 if (row->c0 <= x + mx && x + mx < row->c1)
2509 {
2510 mapcell *cell = row->col + (x + mx - row->c0);
2511
2512 int px = x * Tw;
2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
2520
2521 if (cell->stat_hp)
2522 {
2523 int width = cell->stat_width * Tw;
2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2525
2526 glColor3ub (0, 0, 0);
2527 glRectf (px + 1, py - thick - 2,
2528 px + width - 1, py);
2529
2530 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2531 glRectf (px + 2,
2532 py - thick - 1,
2533 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2534 }
2535 }
2536 }
2537}
2538
2539void
2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2541 CODE:
2542{
2543 static float color[16][3] = {
2544 { 0.00f, 0.00f, 0.00f },
2545 { 1.00f, 1.00f, 1.00f },
2546 { 0.00f, 0.00f, 0.55f },
2547 { 1.00f, 0.00f, 0.00f },
2548
2549 { 1.00f, 0.54f, 0.00f },
2550 { 0.11f, 0.56f, 1.00f },
2551 { 0.93f, 0.46f, 0.00f },
2552 { 0.18f, 0.54f, 0.34f },
2553
2554 { 0.56f, 0.73f, 0.56f },
2555 { 0.80f, 0.80f, 0.80f },
2556 { 0.55f, 0.41f, 0.13f },
2557 { 0.99f, 0.77f, 0.26f },
2558
2559 { 0.74f, 0.65f, 0.41f },
2560
2561 { 0.00f, 1.00f, 1.00f },
2562 { 1.00f, 0.00f, 1.00f },
2563 { 1.00f, 1.00f, 0.00f },
2564 };
2565
2566 int x, y;
2567
2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2576 glEnable (GL_BLEND);
2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2578 glBegin (GL_QUADS);
2579
2580 for (y = 0; y < h; y++)
2581 for (x = 0; x < w; x++)
2582 {
2583 unsigned char m = data [x + y * w];
2584
2585 if (m)
2586 {
2587 float *c = color [m & 15];
2588
2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
2590 float tx2 = tx1 + 0.5f;
2591
2592 glColor4f (c[0], c[1], c[2], 1);
2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2597 }
2598 }
2599
2600 glEnd ();
2601 glDisable (GL_BLEND);
2602 glDisable (GL_TEXTURE_2D);
2603}
2604
2605void
2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
999 PPCODE: 2607 PPCODE:
1000{ 2608{
1001 int vx, vy;
1002 int x, y, z; 2609 int x, y;
1003 int last_name;
1004 mapface face;
1005 int sw4 = (sw + 3) & ~3; 2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
1006 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1007 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1008 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1009 memset (darkness, 255, sw4 * sh); 2617 memset (darkness1, 0, sw1*sh1);
2618
1010 SvPOK_only (darkness_sv); 2619 SvPOK_only (darkness3_sv);
1011 SvCUR_set (darkness_sv, sw4 * sh); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1012 2621
1013 vx = self->x + (self->w - sw) / 2 - shift_x; 2622 mx += self->x - 1;
1014 vy = self->y + (self->h - sh) / 2 - shift_y; 2623 my += self->y - 1;
1015 2624
1016 /*
1017 int vx = self->vx = self->w >= sw
1018 ? self->x + (self->w - sw) / 2
1019 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1020
1021 int vy = self->vy = self->h >= sh
1022 ? self->y + (self->h - sh) / 2
1023 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1024 */
1025
1026 glColor4ub (255, 255, 255, 255);
1027
1028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1029 glEnable (GL_BLEND);
1030 glEnable (GL_TEXTURE_2D);
1031 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1032
1033 glBegin (GL_QUADS);
1034
1035 last_name = 0;
1036
1037 for (z = 0; z < 3; z++)
1038 for (y = 0; y < sh; y++) 2625 for (y = 0; y < sh1; y++)
1039 if (0 <= y + vy && y + vy < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1040 { 2627 {
1041 maprow *row = self->row + (y + vy); 2628 maprow *row = self->row + (y + my);
1042 2629
1043 for (x = 0; x < sw; x++) 2630 for (x = 0; x < sw1; x++)
1044 if (row->c0 <= x + vx && x + vx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
1045 { 2632 {
1046 mapcell *cell = row->col + (x + vx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
1047 2634
1048 darkness[y * sw4 + x] = cell->darkness < 0 2635 darkness1 [y * sw1 + x] = cell->darkness
2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1049 ? 255 - FOW_DARKNESS 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1050 : 255 - cell->darkness;
1051
1052 face = cell->face [z];
1053
1054 if (face)
1055 {
1056 maptex tex = self->tex [face];
1057
1058 int px = (x + 1) * 32 - tex.w;
1059 int py = (y + 1) * 32 - tex.h;
1060
1061 if (last_name != tex.name)
1062 {
1063 glEnd ();
1064 last_name = tex.name;
1065 glBindTexture (GL_TEXTURE_2D, last_name);
1066 glBegin (GL_QUADS);
1067 }
1068
1069 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1070 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1071 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1072 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1073 }
1074 } 2638 }
1075 } 2639 }
1076 2640
1077 glEnd (); 2641 for (y = 0; y < sh; ++y)
2642 for (x = 0; x < sw; ++x)
2643 {
2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1078 2653
1079 glDisable (GL_TEXTURE_2D); 2654 uint8_t r11 = (d11 + d21 + d12) / 3;
1080 glDisable (GL_BLEND); 2655 uint8_t r21 = d21;
2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2657
2658 uint8_t r12 = d12;
2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2661
2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2665
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2675 }
2676
2677 free (darkness1);
1081 2678
1082 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
1083 PUSHs (sv_2mortal (newSViv (sw4))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
1084 PUSHs (sv_2mortal (newSViv (sh))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
1085 PUSHs (darkness_sv); 2682 PUSHs (darkness3_sv);
1086} 2683}
1087 2684
1088SV * 2685SV *
1089get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
1090 CODE: 2687 CODE:
1091{ 2688{
1092 int x, y, x1, y1; 2689 int x, y, x1, y1;
1093 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
1094 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1096 *data++ = 0; /* version 0 format */ 2693 *data++ = 0; /* version 0 format */
1097 *data++ = w >> 8; *data++ = w; 2694 *data++ = w >> 8; *data++ = w;
1098 *data++ = h >> 8; *data++ = h; 2695 *data++ = h >> 8; *data++ = h;
1099 2696
1100 // we need to do this 'cause we don't keep an absolute coord system for rows 2697 // we need to do this 'cause we don't keep an absolute coord system for rows
1101 // TODO: treat rows as we treat 2698 // TODO: treat rows as we treat columns
1102 map_get_row (self, y0 + self->y - self->oy);//D 2699 map_get_row (self, y0 + self->y - self->oy);//D
1103 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2700 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1104 2701
1105 x0 += self->x - self->ox; 2702 x0 += self->x - self->ox;
1106 y0 += self->y - self->oy; 2703 y0 += self->y - self->oy;
1119 if (row && row->c0 <= x && x < row->c1) 2716 if (row && row->c0 <= x && x < row->c1)
1120 { 2717 {
1121 mapcell *cell = row->col + (x - row->c0); 2718 mapcell *cell = row->col + (x - row->c0);
1122 uint8_t flags = 0; 2719 uint8_t flags = 0;
1123 2720
1124 if (cell->face [0]) flags |= 1; 2721 if (cell->tile [0]) flags |= 1;
1125 if (cell->face [1]) flags |= 2; 2722 if (cell->tile [1]) flags |= 2;
1126 if (cell->face [2]) flags |= 4; 2723 if (cell->tile [2]) flags |= 4;
1127 2724
1128 *data++ = flags; 2725 *data++ = flags;
1129 2726
1130 if (flags & 1) 2727 if (flags & 1)
1131 { 2728 {
2729 tileid tile = cell->tile [0];
1132 *data++ = cell->face [0] >> 8; 2730 *data++ = tile >> 8;
1133 *data++ = cell->face [0]; 2731 *data++ = tile;
1134 } 2732 }
1135 2733
1136 if (flags & 2) 2734 if (flags & 2)
1137 { 2735 {
2736 tileid tile = cell->tile [1];
1138 *data++ = cell->face [1] >> 8; 2737 *data++ = tile >> 8;
1139 *data++ = cell->face [1]; 2738 *data++ = tile;
1140 } 2739 }
1141 2740
1142 if (flags & 4) 2741 if (flags & 4)
1143 { 2742 {
2743 tileid tile = cell->tile [2];
1144 *data++ = cell->face [2] >> 8; 2744 *data++ = tile >> 8;
1145 *data++ = cell->face [2]; 2745 *data++ = tile;
1146 } 2746 }
1147 } 2747 }
1148 else 2748 else
1149 *data++ = 0; 2749 *data++ = 0;
1150 } 2750 }
1151 } 2751 }
1152 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
1153 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
1154 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
1155 RETVAL = data_sv; 2760 RETVAL = data_sv;
1156} 2761}
1157 OUTPUT: 2762 OUTPUT:
1158 RETVAL 2763 RETVAL
1159 2764
1160void 2765void
1161set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1162 PPCODE: 2767 PPCODE:
1163{ 2768{
1164 int x, y, z; 2769 int x, y, z;
1165 int w, h; 2770 int w, h;
1166 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
1167 2782
1168 if (*data++ != 0) 2783 if (*data++ != 0)
1169 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
1170 2785
1171 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
1172 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
1173 2788
1174 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
1175 // TODO: treat rows as we treat 2790 // TODO: treat rows as we treat columns
1176 map_get_row (self, y0 + self->y - self->oy);//D 2791 map_get_row (self, y0 + self->y - self->oy);//D
1177 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2792 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1178 2793
1179 x0 += self->x - self->ox; 2794 x0 += self->x - self->ox;
1180 y0 += self->y - self->oy; 2795 y0 += self->y - self->oy;
1186 { 2801 {
1187 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
1188 2803
1189 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
1190 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
1191 uint8_t flags = *data++; 2811 flags = *data++;
1192 2812
1193 if (flags) 2813 if (flags)
1194 { 2814 {
1195 mapface face[3] = { 0, 0, 0 };
1196
1197 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2816 tileid tile[3] = { 0, 0, 0 };
1198 2817
1199 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2818 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1200 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1201 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1202 2821
1203 if (cell->darkness <= 0) 2822 if (cell->darkness == 0)
1204 { 2823 {
1205 cell->darkness = -1; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
1206 2826
1207 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
1208 { 2828 {
1209 cell->face[z] = face[z]; 2829 tileid t = tile [z];
1210 2830
1211 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2832 {
1212 XPUSHs (sv_2mortal (newSViv (face[z]))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2834 need_texid (self, t);
2835 }
2836
2837 cell->tile [z] = t;
1213 } 2838 }
1214 } 2839 }
1215 } 2840 }
1216 } 2841 }
1217 } 2842 }
1218} 2843}
1219 2844
1220MODULE = CFClient PACKAGE = CFClient::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
1221 2846
1222CFClient::MixChunk 2847DC::RW
1223new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
1224 CODE: 2849 CODE:
1225 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
1226 OUTPUT: 2856 OUTPUT:
1227 RETVAL 2857 RETVAL
1228 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
1229void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
1230DESTROY (CFClient::MixChunk self) 2986DESTROY (DC::MixChunk self)
1231 CODE: 2987 CODE:
1232 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
1233 2989
1234int 2990int
1235volume (CFClient::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
1236 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
1237 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
1238 OUTPUT: 2996 OUTPUT:
1239 RETVAL 2997 RETVAL
1240 2998
1241int 2999DC::Channel
1242play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1243 CODE: 3001 CODE:
3002{
1244 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
1245 OUTPUT: 3014 OUTPUT:
1246 RETVAL 3015 RETVAL
1247 3016
1248MODULE = CFClient PACKAGE = CFClient::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
1249 3030
1250int 3031int
1251volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
1252 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
1253 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
1254 OUTPUT: 3038 OUTPUT:
1255 RETVAL 3039 RETVAL
1256 3040
1257CFClient::MixMusic 3041void
1258new_from_file (SV *class, char *path) 3042fade_out (int ms)
1259 CODE: 3043 CODE:
1260 RETVAL = Mix_LoadMUS (path); 3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
1261 OUTPUT: 3055 OUTPUT:
1262 RETVAL 3056 RETVAL
1263 3057
3058DC::MixMusic
3059new (SV *klass, DC::RW rwops)
3060 CODE:
3061 RETVAL = Mix_LoadMUS_RW (rwops);
3062 OUTPUT:
3063 RETVAL
3064
1264void 3065void
1265DESTROY (CFClient::MixMusic self) 3066DESTROY (DC::MixMusic self)
1266 CODE: 3067 CODE:
1267 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
1268 3069
1269int 3070int
1270play (CFClient::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
1271 CODE: 3072 CODE:
1272 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
1273 OUTPUT: 3074 OUTPUT:
1274 RETVAL 3075 RETVAL
1275 3076
3077void
3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3079 CODE:
3080 Mix_FadeInMusicPos (self, loops, ms, position);
3081
1276MODULE = CFClient PACKAGE = CFClient::OpenGL 3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
1277 3085
1278BOOT: 3086BOOT:
1279{ 3087{
1280 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1281 static const struct { 3089 static const struct {
1282 const char *name; 3090 const char *name;
1283 IV iv; 3091 IV iv;
1284 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
1285# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
3094 const_iv (GL_VENDOR),
3095 const_iv (GL_VERSION),
3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
1286 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
1287 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
1288 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
3101 const_iv (GL_DITHER),
1289 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
3103 const_iv (GL_CULL_FACE),
3104 const_iv (GL_SCISSOR_TEST),
3105 const_iv (GL_DEPTH_TEST),
3106 const_iv (GL_ALPHA_TEST),
3107 const_iv (GL_NORMALIZE),
3108 const_iv (GL_RESCALE_NORMAL),
3109 const_iv (GL_FRONT),
3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
1290 const_iv (GL_AND), 3112 const_iv (GL_AND),
3113 const_iv (GL_ONE),
3114 const_iv (GL_ZERO),
1291 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
3116 const_iv (GL_DST_ALPHA),
1292 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
3123 const_iv (GL_SRC_ALPHA_SATURATE),
1293 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
1294 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
3126 const_iv (GL_RGBA4),
3127 const_iv (GL_RGBA8),
3128 const_iv (GL_RGB5_A1),
1295 const_iv (GL_UNSIGNED_BYTE), 3129 const_iv (GL_UNSIGNED_BYTE),
1296 const_iv (GL_ALPHA4), 3130 const_iv (GL_UNSIGNED_SHORT),
3131 const_iv (GL_UNSIGNED_INT),
1297 const_iv (GL_ALPHA), 3132 const_iv (GL_ALPHA),
3133 const_iv (GL_INTENSITY),
3134 const_iv (GL_LUMINANCE),
3135 const_iv (GL_LUMINANCE_ALPHA),
1298 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
1299 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
1300 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
3145 const_iv (GL_PROXY_TEXTURE_1D),
3146 const_iv (GL_PROXY_TEXTURE_2D),
1301 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
1302 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
1303 const_iv (GL_TEXTURE_ENV), 3149 const_iv (GL_TEXTURE_ENV),
1304 const_iv (GL_TEXTURE_MAG_FILTER), 3150 const_iv (GL_TEXTURE_MAG_FILTER),
1305 const_iv (GL_TEXTURE_MIN_FILTER), 3151 const_iv (GL_TEXTURE_MIN_FILTER),
1306 const_iv (GL_TEXTURE_ENV_MODE), 3152 const_iv (GL_TEXTURE_ENV_MODE),
1307 const_iv (GL_TEXTURE_WRAP_S), 3153 const_iv (GL_TEXTURE_WRAP_S),
1308 const_iv (GL_TEXTURE_WRAP_T), 3154 const_iv (GL_TEXTURE_WRAP_T),
3155 const_iv (GL_REPEAT),
1309 const_iv (GL_CLAMP), 3156 const_iv (GL_CLAMP),
1310 const_iv (GL_REPEAT), 3157 const_iv (GL_CLAMP_TO_EDGE),
1311 const_iv (GL_NEAREST), 3158 const_iv (GL_NEAREST),
1312 const_iv (GL_LINEAR), 3159 const_iv (GL_LINEAR),
3160 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3161 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3162 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3163 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3164 const_iv (GL_GENERATE_MIPMAP),
1313 const_iv (GL_MODULATE), 3165 const_iv (GL_MODULATE),
3166 const_iv (GL_DECAL),
1314 const_iv (GL_REPLACE), 3167 const_iv (GL_REPLACE),
3168 const_iv (GL_DEPTH_BUFFER_BIT),
1315 const_iv (GL_COLOR_BUFFER_BIT), 3169 const_iv (GL_COLOR_BUFFER_BIT),
1316 const_iv (GL_PROJECTION), 3170 const_iv (GL_PROJECTION),
1317 const_iv (GL_MODELVIEW), 3171 const_iv (GL_MODELVIEW),
1318 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
3173 const_iv (GL_SEPARABLE_2D),
1319 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
1320 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
1321 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
1322 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
3179 const_iv (GL_LINE_STRIP),
3180 const_iv (GL_LINE_LOOP),
1323 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
3182 const_iv (GL_QUAD_STRIP),
3183 const_iv (GL_TRIANGLES),
3184 const_iv (GL_TRIANGLE_STRIP),
3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
1324 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1325 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
3196 const_iv (GL_V2F),
3197 const_iv (GL_V3F),
3198 const_iv (GL_T2F_V3F),
3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1326# undef const_iv 3203# undef const_iv
1327 }; 3204 };
1328 3205
1329 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1330 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3208
3209 texture_av = newAV ();
3210 AvREAL_off (texture_av);
1331} 3211}
3212
3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
3223gl_vendor ()
3224 CODE:
3225 RETVAL = (const char *)glGetString (GL_VENDOR);
3226 OUTPUT:
3227 RETVAL
3228
3229const char *
3230gl_version ()
3231 CODE:
3232 RETVAL = (const char *)glGetString (GL_VERSION);
3233 OUTPUT:
3234 RETVAL
3235
3236const char *
3237gl_extensions ()
3238 CODE:
3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3240 OUTPUT:
3241 RETVAL
3242
3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3248
3249GLint glGetInteger (GLenum pname)
3250 CODE:
3251 glGetIntegerv (pname, &RETVAL);
3252 OUTPUT:
3253 RETVAL
3254
3255GLdouble glGetDouble (GLenum pname)
3256 CODE:
3257 glGetDoublev (pname, &RETVAL);
3258 OUTPUT:
3259 RETVAL
1332 3260
1333int glGetError () 3261int glGetError ()
3262
3263void glFinish ()
3264
3265void glFlush ()
1334 3266
1335void glClear (int mask) 3267void glClear (int mask)
1336 3268
1337void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
1338 PROTOTYPE: @ 3270 PROTOTYPE: @
1345 3277
1346void glHint (int target, int mode) 3278void glHint (int target, int mode)
1347 3279
1348void glBlendFunc (int sfactor, int dfactor) 3280void glBlendFunc (int sfactor, int dfactor)
1349 3281
3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3283 CODE:
3284 gl_BlendFuncSeparate (sa, da, saa, daa);
3285
3286# void glBlendEquation (int se)
3287
3288void glDepthMask (int flag)
3289
1350void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
1351 3291
3292void glColorMask (int red, int green, int blue, int alpha)
3293
1352void glMatrixMode (int mode) 3294void glMatrixMode (int mode)
1353 3295
1354void glPushMatrix () 3296void glPushMatrix ()
1355 3297
1356void glPopMatrix () 3298void glPopMatrix ()
1357 3299
1358void glLoadIdentity () 3300void glLoadIdentity ()
1359 3301
3302void glDrawBuffer (int buffer)
3303
3304void glReadBuffer (int buffer)
3305
3306# near_ and far_ are due to microsofts buggy "c" compiler
3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3308
3309# near_ and far_ are due to microsofts buggy "c" compiler
1360void glOrtho (double left, double right, double bottom, double top, double near, double far) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
1361 3313
1362void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
3315
3316void glScissor (int x, int y, int width, int height)
1363 3317
1364void glTranslate (float x, float y, float z = 0.) 3318void glTranslate (float x, float y, float z = 0.)
1365 CODE: 3319 CODE:
1366 glTranslatef (x, y, z); 3320 glTranslatef (x, y, z);
1367 3321
1368void glScale (float x, float y, float z) 3322void glScale (float x, float y, float z = 1.)
1369 CODE: 3323 CODE:
1370 glScalef (x, y, z); 3324 glScalef (x, y, z);
1371 3325
1372void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
1373 CODE: 3327 CODE:
1374 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
1375 3329
1376void glBegin (int mode)
1377
1378void glEnd ()
1379
1380void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
1381 PROTOTYPE: @ 3331 PROTOTYPE: @
3332 ALIAS:
3333 glColor_premultiply = 1
1382 CODE: 3334 CODE:
3335 if (ix)
3336 {
3337 r *= a;
3338 g *= a;
3339 b *= a;
3340 }
3341 // microsoft visual "c" rounds instead of truncating...
1383 glColor4f (r, g, b, a); 3342 glColor4f (r, g, b, a);
3343
3344void glRasterPos (float x, float y, float z = 0.)
3345 CODE:
3346 glRasterPos3f (0, 0, z);
3347 glBitmap (0, 0, 0, 0, x, y, 0);
1384 3348
1385void glVertex (float x, float y, float z = 0.) 3349void glVertex (float x, float y, float z = 0.)
1386 CODE: 3350 CODE:
1387 glVertex3f (x, y, z); 3351 glVertex3f (x, y, z);
1388 3352
1389void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
1390 CODE: 3354 CODE:
1391 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
1392 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
1393void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
1394 CODE: 3387 CODE:
1395 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
1396 3389
1397void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
1400 3393
1401void glBindTexture (int target, int name) 3394void glBindTexture (int target, int name)
1402 3395
1403void glConvolutionParameter (int target, int pname, float params) 3396void glConvolutionParameter (int target, int pname, float params)
1404 CODE: 3397 CODE:
3398 if (gl.ConvolutionParameterf)
1405 glConvolutionParameterf (target, pname, params); 3399 gl.ConvolutionParameterf (target, pname, params);
1406 3400
1407void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3401void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3402 CODE:
3403 if (gl.ConvolutionFilter2D)
3404 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1408 3405
3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3407 CODE:
3408 if (gl.SeparableFilter2D)
3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3410
1409void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1410 3412
1411void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3414
3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
3416
3417void glPixelZoom (float x, float y)
3418
3419void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1412 3420
1413int glGenTexture () 3421int glGenTexture ()
1414 CODE: 3422 CODE:
1415{ 3423 RETVAL = gen_texture ();
1416 GLuint name;
1417 glGenTextures (1, &name);
1418 RETVAL = name;
1419}
1420 OUTPUT: 3424 OUTPUT:
1421 RETVAL 3425 RETVAL
1422 3426
1423void glDeleteTexture (int name) 3427void glDeleteTexture (int name)
1424 CODE: 3428 CODE:
1425{
1426 GLuint name_ = name;
1427 glDeleteTextures (1, &name_); 3429 del_texture (name);
1428} 3430
1429
1430int glGenList () 3431int glGenList ()
1431 CODE: 3432 CODE:
1432 RETVAL = glGenLists (1); 3433 RETVAL = glGenLists (1);
1433 OUTPUT: 3434 OUTPUT:
1434 RETVAL 3435 RETVAL
1441 3442
1442void glEndList () 3443void glEndList ()
1443 3444
1444void glCallList (int list) 3445void glCallList (int list)
1445 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

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