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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.55 by root, Thu Apr 20 08:11:56 2006 UTC vs.
Revision 1.183 by root, Fri Apr 20 16:56:08 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
45
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 47
38#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
39 49
40#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
42 52
53#define MIN_FONT_HEIGHT 10
54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
43typedef Mix_Chunk *CFClient__MixChunk; 84typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 85typedef Mix_Music *CFPlus__MixMusic;
45 86
46static PangoContext *context; 87typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
48 106
49typedef struct cf_layout { 107typedef struct cf_layout {
50 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
51 int base_height; 110 int base_height;
111 CFPlus__Font font;
52} *CFClient__Layout; 112} *CFPlus__Layout;
113
114static CFPlus__Font default_font;
115static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap;
53 117
54static void 118static void
55substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
56{ 120{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 126}
60 127
61static void 128static void
62layout_update (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
63{ 130{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
66 */ 133 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 134 PangoFontDescription *font = self->font ? self->font : default_font;
68 135
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 136 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 138
139 pango_layout_set_font_description (self->pl, font);
76} 140}
77 141
78static void 142static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 144{
81 layout_update (self); 145 PangoRectangle rect;
82 146
147 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
84 149
85 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
90typedef uint16_t mapface; 161typedef uint16_t faceid;
91 162
92typedef struct { 163typedef struct {
93 GLint name; 164 int name;
94 int w, h; 165 int w, h;
95 float s, t; 166 float s, t;
96 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
97} maptex; 170} maptex;
98 171
99typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
100 int16_t darkness; 175 uint16_t darkness;
101 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 177} mapcell;
103 178
104typedef struct { 179typedef struct {
105 int32_t c0, c1; 180 int32_t c0, c1;
106 mapcell *col; 181 mapcell *col;
107} maprow; 182} maprow;
108 183
109typedef struct map { 184typedef struct map {
110 int x, y, w, h; 185 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 187 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 188 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 189
118 int32_t rows; 190 int32_t rows;
119 maprow *row; 191 maprow *row;
120} *CFClient__Map; 192} *CFPlus__Map;
121 193
122static char * 194static char *
123prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
124{ 196{
125 char *p; 197 char *p;
142} 214}
143 215
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
147static maprow * 239static maprow *
148map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
149{ 241{
150 if (0 > y) 242 if (0 > y)
151 { 243 {
152 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
191 283
192 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
193} 285}
194 286
195static mapcell * 287static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
197{ 289{
198 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
199} 291}
200 292
201static void 293static void
202map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
203{ 295{
204 int r; 296 int r;
205 297
206 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
215 self->row = 0; 307 self->row = 0;
216 self->rows = 0; 308 self->rows = 0;
217} 309}
218 310
219static void 311static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 313{
222 int x, y; 314 int x, y;
223 maprow *row; 315 maprow *row;
316 mapcell *cell;
224 317
225 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 319 if (y >= 0)
227 { 320 {
228 if (y >= self->rows) 321 if (y >= self->rows)
234 if (x >= row->c0) 327 if (x >= row->c0)
235 { 328 {
236 if (x >= row->c1) 329 if (x >= row->c1)
237 break; 330 break;
238 331
239 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
240 } 338 }
241 } 339 }
242} 340}
243 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
359music_finished (void)
360{
361 SDL_UserEvent ev;
362
363 ev.type = SDL_USEREVENT;
364 ev.code = 0;
365 ev.data1 = 0;
366 ev.data2 = 0;
367
368 SDL_PushEvent ((SDL_Event *)&ev);
369}
370
371static void
372channel_finished (int channel)
373{
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
405static AV *texture_av;
406
244MODULE = CFClient PACKAGE = CFClient 407MODULE = CFPlus PACKAGE = CFPlus
245 408
246PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
247 410
248BOOT: 411BOOT:
249{ 412{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
250 HV *stash = gv_stashpv ("CFClient", 1); 416 HV *stash = gv_stashpv ("CFPlus", 1);
251 static const struct { 417 static const struct {
252 const char *name; 418 const char *name;
253 IV iv; 419 IV iv;
254 } *civ, const_iv[] = { 420 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 421# define const_iv(name) { # name, (IV)name }
422 const_iv (SDLK_MODIFIER_MIN),
423 const_iv (SDLK_MODIFIER_MAX),
424
256 const_iv (SDL_ACTIVEEVENT), 425 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 426 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 427 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 428 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 429 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 438 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 439 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 440 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 441 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 442 const_iv (SDL_USEREVENT),
443
444 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE),
447
274 const_iv (SDLK_KP0), 448 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 449 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 450 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 451 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 452 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 507 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 508 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 509 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 510 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 511 const_iv (SDLK_UNDO),
512
338 const_iv (KMOD_NONE), 513 const_iv (KMOD_NONE),
514 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 515 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 516 const_iv (KMOD_RSHIFT),
517 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 518 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 519 const_iv (KMOD_RCTRL),
520 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 521 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 522 const_iv (KMOD_RALT),
523 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 524 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 525 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 526 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 527 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 528 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL),
351 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 529# undef const_iv
355 }; 530 };
356 531
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 534
360 fontmap = pango_ft2_font_map_new (); 535 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 536 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 537}
538
539void
540weaken (SV *rv)
541 PROTOTYPE: $
542 CODE:
543 sv_rvweaken (rv);
364 544
365int 545int
546in_destruct ()
547 CODE:
548 RETVAL = PL_main_cv == Nullcv;
549 OUTPUT:
550 RETVAL
551
552NV floor (NV x)
553
554NV ceil (NV x)
555
556void
557pango_init ()
558 CODE:
559{
560 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
563}
564
565int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 567
368void 568void
369SDL_Quit () 569SDL_Quit ()
370 570
371void 571void
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
381 581
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
584
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 589
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
390 595
391 SDL_EnableUNICODE (1); 596 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 598
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
403 608
404 ++m; 609 ++m;
405 } 610 }
406} 611}
407 612
613char *
614SDL_GetError ()
615
408int 616int
409SDL_SetVideoMode (int w, int h, int fullscreen) 617SDL_SetVideoMode (int w, int h, int fullscreen)
410 CODE: 618 CODE:
411 RETVAL = !!SDL_SetVideoMode ( 619 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 621 );
622 if (RETVAL)
623 {
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h"
627# undef GL_FUNC
628 }
415 OUTPUT: 629 OUTPUT:
416 RETVAL 630 RETVAL
417 631
418void 632void
419SDL_GL_SwapBuffers () 633SDL_GL_SwapBuffers ()
634
635char *
636SDL_GetKeyName (int sym)
420 637
421void 638void
422SDL_PollEvent () 639SDL_PollEvent ()
423 PPCODE: 640 PPCODE:
424{ 641{
426 643
427 while (SDL_PollEvent (&ev)) 644 while (SDL_PollEvent (&ev))
428 { 645 {
429 HV *hv = newHV (); 646 HV *hv = newHV ();
430 hv_store (hv, "type", 4, newSViv (ev.type), 0); 647 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648
431 switch (ev.type) 649 switch (ev.type)
432 { 650 {
433 case SDL_KEYDOWN: 651 case SDL_KEYDOWN:
434 case SDL_KEYUP: 652 case SDL_KEYUP:
435 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
436 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
437 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
438 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
439 break; 658 break;
440 659
441 case SDL_ACTIVEEVENT: 660 case SDL_ACTIVEEVENT:
442 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
443 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
444 break; 663 break;
445 664
446 case SDL_MOUSEMOTION: 665 case SDL_MOUSEMOTION:
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
447 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
448 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
449 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
450 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
451 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
452 break; 673 break;
453 674
454 case SDL_MOUSEBUTTONDOWN: 675 case SDL_MOUSEBUTTONDOWN:
455 case SDL_MOUSEBUTTONUP: 676 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
678
456 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
457 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
458 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
459 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
683 break;
684
685 case SDL_USEREVENT:
686 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break;
460 } 690 }
461 691
462 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
463 } 693 }
464} 694}
465 695
466int 696int
467Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
698 POSTCALL:
699 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished);
468 701
469void 702void
470Mix_CloseAudio () 703Mix_CloseAudio ()
471 704
472int 705int
473Mix_AllocateChannels (int numchans = -1) 706Mix_AllocateChannels (int numchans = -1)
474 707
475void 708void
476lowdelay (int fd, int val = 1) 709lowdelay (int fd, int val = 1)
477 CODE: 710 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
712
713void
714win32_proxy_info ()
715 PPCODE:
716{
478#ifndef _WIN32 717#ifdef _WIN32
479 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 718 char buffer[2048];
719 DWORD buflen;
720
721 EXTEND (SP, 3);
722
723 buflen = sizeof (buffer);
724 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
725 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
726 {
727 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
731 {
732 PUSHs (newSVpv (buffer, 0));
733
734 buflen = sizeof (buffer);
735 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
736 PUSHs (newSVpv (buffer, 0));
737 }
738 }
480#endif 739#endif
481 740}
482char *
483gl_version ()
484 CODE:
485 RETVAL = (char *)glGetString (GL_VERSION);
486 OUTPUT:
487 RETVAL
488
489char *
490gl_extensions ()
491 CODE:
492 RETVAL = (char *)glGetString (GL_EXTENSIONS);
493 OUTPUT:
494 RETVAL
495 741
496void 742void
497add_font (char *file) 743add_font (char *file)
498 CODE: 744 CODE:
499 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 745 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
500
501void
502set_font (char *file)
503 CODE:
504{
505 int count;
506 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
507 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
508 FcPatternDestroy (pattern);
509 pango_context_set_font_description (context, font);
510}
511 746
512void 747void
513load_image_inline (SV *image_) 748load_image_inline (SV *image_)
514 ALIAS: 749 ALIAS:
515 load_image_file = 1 750 load_image_file = 1
557 792
558 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 793 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
559 794
560 assert (surface2->pitch == surface2->w * 4); 795 assert (surface2->pitch == surface2->w * 4);
561 796
797 SDL_LockSurface (surface2);
562 EXTEND (SP, 5); 798 EXTEND (SP, 6);
563 PUSHs (sv_2mortal (newSViv (surface2->w))); 799 PUSHs (sv_2mortal (newSViv (surface2->w)));
564 PUSHs (sv_2mortal (newSViv (surface2->h))); 800 PUSHs (sv_2mortal (newSViv (surface2->h)));
565 SDL_LockSurface (surface2);
566 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
567 SDL_UnlockSurface (surface2);
568 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
569 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 803 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
570 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2);
571 806
572 SDL_FreeSurface (surface); 807 SDL_FreeSurface (surface);
573 SDL_FreeSurface (surface2); 808 SDL_FreeSurface (surface2);
574} 809}
575 810
597 PUSHs (sv_2mortal (newSViv (b / y))); 832 PUSHs (sv_2mortal (newSViv (b / y)));
598 PUSHs (sv_2mortal (newSViv (a / y))); 833 PUSHs (sv_2mortal (newSViv (a / y)));
599} 834}
600 835
601void 836void
837error (char *message)
838 CODE:
839 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
842#endif
843
844void
602fatal (char *message) 845fatal (char *message)
603 CODE: 846 CODE:
847 fprintf (stderr, "FATAL: %s\n", message);
604#ifdef _WIN32 848#ifdef _WIN32
605 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
850#endif
851 _exit (1);
852
853void
854_exit (int retval = 0)
855 CODE:
856#ifdef WIN32
857 ExitThread (retval); // unclean, please beam me up
606#else 858#else
607 fprintf (stderr, "FATAL: %s\n", message); 859 _exit (retval);
608#endif 860#endif
609 exit (1);
610 861
611MODULE = CFClient PACKAGE = CFClient::Layout 862MODULE = CFPlus PACKAGE = CFPlus::Font
612 863
613CFClient::Layout 864CFPlus::Font
614new (SV *class, int base_height = 10) 865new_from_file (SV *class, char *path, int id = 0)
615 CODE: 866 CODE:
616 New (0, RETVAL, 1, struct cf_layout); 867{
617 RETVAL->base_height = base_height; 868 int count;
618 RETVAL->pl = pango_layout_new (context); 869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
619 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
871 FcPatternDestroy (pattern);
872}
620 OUTPUT: 873 OUTPUT:
621 RETVAL 874 RETVAL
622 875
623void 876void
877DESTROY (CFPlus::Font self)
878 CODE:
879 pango_font_description_free (self);
880
881void
882make_default (CFPlus::Font self)
883 CODE:
884 default_font = self;
885
886MODULE = CFPlus PACKAGE = CFPlus::Layout
887
888void
889reset_glyph_cache ()
890 CODE:
891 tc_clear ();
892
893CFPlus::Layout
894new (SV *class)
895 CODE:
896 New (0, RETVAL, 1, struct cf_layout);
897
898 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.;
900 RETVAL->g = 1.;
901 RETVAL->b = 1.;
902 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0;
905
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL);
908 OUTPUT:
909 RETVAL
910
911void
624DESTROY (CFClient::Layout self) 912DESTROY (CFPlus::Layout self)
625 CODE: 913 CODE:
626 g_object_unref (self->pl); 914 g_object_unref (self->pl);
627 Safefree (self); 915 Safefree (self);
628 916
629void 917void
630set_text (CFClient::Layout self, SV *text_) 918set_text (CFPlus::Layout self, SV *text_)
631 CODE: 919 CODE:
632{ 920{
633 STRLEN textlen; 921 STRLEN textlen;
634 char *text = SvPVutf8 (text_, textlen); 922 char *text = SvPVutf8 (text_, textlen);
635 923
636 pango_layout_set_text (self->pl, text, textlen); 924 pango_layout_set_text (self->pl, text, textlen);
637} 925}
638 926
639void 927void
640set_markup (CFClient::Layout self, SV *text_) 928set_markup (CFPlus::Layout self, SV *text_)
641 CODE: 929 CODE:
642{ 930{
643 STRLEN textlen; 931 STRLEN textlen;
644 char *text = SvPVutf8 (text_, textlen); 932 char *text = SvPVutf8 (text_, textlen);
645 933
646 pango_layout_set_markup (self->pl, text, textlen); 934 pango_layout_set_markup (self->pl, text, textlen);
647} 935}
648 936
649SV * 937void
938set_shapes (CFPlus::Layout self, ...)
939 CODE:
940{
941 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text;
944 int arg = 4;
945
946 while (arg < items && (pos = strstr (pos, OBJ_STR)))
947 {
948 PangoRectangle inkrect, rect;
949 PangoAttribute *attr;
950
951 int x = SvIV (ST (arg - 3));
952 int y = SvIV (ST (arg - 2));
953 int w = SvIV (ST (arg - 1));
954 int h = SvIV (ST (arg ));
955
956 inkrect.x = 0;
957 inkrect.y = 0;
958 inkrect.width = 0;
959 inkrect.height = 0;
960
961 rect.x = x * PANGO_SCALE;
962 rect.y = y * PANGO_SCALE;
963 rect.width = w * PANGO_SCALE;
964 rect.height = h * PANGO_SCALE;
965
966 if (!attrs)
967 attrs = pango_layout_get_attributes (self->pl);
968
969 attr = pango_attr_shape_new (&inkrect, &rect);
970 attr->start_index = pos - text;
971 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
972 pango_attr_list_insert (attrs, attr);
973
974 arg += 4;
975 pos += sizeof (OBJ_STR) - 1;
976 }
977
978 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs);
980}
981
982void
650get_text (CFClient::Layout self) 983get_shapes (CFPlus::Layout self)
651 CODE: 984 PPCODE:
985{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987
988 do
989 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
991
992 if (run && shape_attr_p (run))
993 {
994 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents);
996
997 EXTEND (SP, 2);
998 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
999 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1000 }
1001 }
1002 while (pango_layout_iter_next_run (iter));
1003
1004 pango_layout_iter_free (iter);
1005}
1006
1007int
1008has_wrapped (CFPlus::Layout self)
1009 CODE:
1010{
1011 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl);
1013
1014 while (*text)
1015 lines += *text++ == '\n';
1016
652 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1017 RETVAL = lines < pango_layout_get_line_count (self->pl);
653 SvUTF8_on (RETVAL); 1018}
654 OUTPUT: 1019 OUTPUT:
655 RETVAL 1020 RETVAL
656 1021
1022SV *
1023get_text (CFPlus::Layout self)
1024 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL);
1027 OUTPUT:
1028 RETVAL
1029
657void 1030void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1032 CODE:
1033 self->r = r;
1034 self->g = g;
1035 self->b = b;
1036 self->a = a;
1037
1038void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1040 CODE:
1041 if (self->font != font)
1042 {
1043 self->font = font;
1044 layout_update_font (self);
1045 }
1046
1047void
658set_height (CFClient::Layout self, int base_height) 1048set_height (CFPlus::Layout self, int base_height)
659 CODE: 1049 CODE:
1050 if (self->base_height != base_height)
1051 {
660 self->base_height = base_height; 1052 self->base_height = base_height;
1053 layout_update_font (self);
1054 }
661 1055
662void 1056void
663set_width (CFClient::Layout self, int max_width = -1) 1057set_width (CFPlus::Layout self, int max_width = -1)
664 CODE: 1058 CODE:
665 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
666 1060
667void 1061void
1062set_indent (CFPlus::Layout self, int indent)
1063 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065
1066void
1067set_spacing (CFPlus::Layout self, int spacing)
1068 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070
1071void
1072set_ellipsise (CFPlus::Layout self, int ellipsise)
1073 CODE:
1074 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE
1079 );
1080
1081void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm)
1083 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085
1086void
668size (CFClient::Layout self) 1087size (CFPlus::Layout self)
669 PPCODE: 1088 PPCODE:
670{ 1089{
671 int w, h; 1090 int w, h;
672 1091
673 layout_update (self);
674 layout_get_pixel_size (self, &w, &h); 1092 layout_get_pixel_size (self, &w, &h);
675 1093
676 EXTEND (SP, 2); 1094 EXTEND (SP, 2);
677 PUSHs (sv_2mortal (newSViv (w))); 1095 PUSHs (sv_2mortal (newSViv (w)));
678 PUSHs (sv_2mortal (newSViv (h))); 1096 PUSHs (sv_2mortal (newSViv (h)));
679} 1097}
680 1098
681int 1099int
682xy_to_index (CFClient::Layout self, int x, int y) 1100descent (CFPlus::Layout self)
683 CODE: 1101 CODE:
684{ 1102{
685 int index, trailing; 1103 PangoRectangle rect;
686 1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
687 layout_update (self); 1105 pango_layout_line_get_pixel_extents (line, 0, &rect);
688 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1106 RETVAL = PANGO_DESCENT (rect);
689
690 RETVAL = index;
691} 1107}
692 OUTPUT: 1108 OUTPUT:
693 RETVAL 1109 RETVAL
694 1110
1111int
1112xy_to_index (CFPlus::Layout self, int x, int y)
1113 CODE:
1114{
1115 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing;
1118}
1119 OUTPUT:
1120 RETVAL
1121
695void 1122void
696cursor_pos (CFClient::Layout self, int index) 1123cursor_pos (CFPlus::Layout self, int index)
697 PPCODE: 1124 PPCODE:
698{ 1125{
699 PangoRectangle strong_pos; 1126 PangoRectangle strong_pos;
700 layout_update (self);
701 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
702 1128
703 EXTEND (SP, 3); 1129 EXTEND (SP, 3);
704 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
705 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
706 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
707} 1133}
708 1134
709void 1135void
710render (CFClient::Layout self) 1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
711 PPCODE: 1137 PPCODE:
712{ 1138{
713 SV *retval; 1139 int line, x;
714 int w, h;
715 FT_Bitmap bitmap;
716 1140
717 layout_update (self); 1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
718 layout_get_pixel_size (self, &w, &h); 1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
719 1143
720 retval = newSV (w * h);
721 SvPOK_only (retval);
722 SvCUR_set (retval, w * h);
723
724 bitmap.rows = h;
725 bitmap.width = w;
726 bitmap.pitch = w;
727 bitmap.buffer = (unsigned char*)SvPVX (retval);
728 bitmap.num_grays = 256;
729 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
730
731 memset (bitmap.buffer, 0, w * h);
732
733 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
734
735 EXTEND (SP, 3); 1144 EXTEND (SP, 2);
736 PUSHs (sv_2mortal (newSViv (w))); 1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147}
1148
1149void
1150line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152{
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
1167 else
1168 {
737 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (index)));
738 PUSHs (sv_2mortal (retval)); 1170 PUSHs (sv_2mortal (newSViv (trailing)));
1171 }
739} 1172}
740 1173
1174void
1175render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE:
1177 pango_opengl_render_layout_subpixel (
1178 self->pl,
1179 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a,
1181 flags
1182 );
1183
741MODULE = CFClient PACKAGE = CFClient::Texture 1184MODULE = CFPlus PACKAGE = CFPlus::Texture
742 1185
743void 1186void
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192
1193 if (ow && oh)
1194 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206
1207 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp);
1209
1210 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213
1214 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 }
1221}
1222
1223void
744draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
745 PROTOTYPE: $$$;$$ 1225 PROTOTYPE: $$$;$$
1226 ALIAS:
1227 draw_quad_alpha = 1
1228 draw_quad_alpha_premultiplied = 2
746 CODE: 1229 CODE:
747{ 1230{
748 HV *hv = (HV *)SvRV (self); 1231 HV *hv = (HV *)SvRV (self);
749 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
750 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
751 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
752 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
753 1235
754 if (items < 5) 1236 if (items < 5)
755 { 1237 {
756 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1238 w = SvNV (*hv_fetch (hv, "w", 1, 1));
757 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1239 h = SvNV (*hv_fetch (hv, "h", 1, 1));
758 } 1240 }
759 1241
1242 if (ix)
1243 {
1244 glEnable (GL_BLEND);
1245
1246 if (ix == 2)
1247 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1248 else
1249 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1250 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1251
1252 glEnable (GL_ALPHA_TEST);
1253 glAlphaFunc (GL_GREATER, 0.01f);
1254 }
1255
760 glBindTexture (GL_TEXTURE_2D, name); 1256 glBindTexture (GL_TEXTURE_2D, name);
761 if (wrap_mode) { 1257
762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
763 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
764 }
765 glBegin (GL_QUADS); 1258 glBegin (GL_QUADS);
766 glTexCoord2f (0, 0); glVertex2f (x , y ); 1259 glTexCoord2f (0, 0); glVertex2f (x , y );
767 glTexCoord2f (0, t); glVertex2f (x , y + h); 1260 glTexCoord2f (0, t); glVertex2f (x , y + h);
768 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1261 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
769 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1262 glTexCoord2f (s, 0); glVertex2f (x + w, y );
770 glEnd (); 1263 glEnd ();
771}
772 1264
1265 if (ix)
1266 {
1267 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND);
1269 }
1270}
1271
773MODULE = CFClient PACKAGE = CFClient::Map 1272MODULE = CFPlus PACKAGE = CFPlus::Map
774 1273
775CFClient::Map 1274CFPlus::Map
776new (SV *class, int map_width, int map_height) 1275new (SV *class)
777 CODE: 1276 CODE:
778 New (0, RETVAL, 1, struct map); 1277 New (0, RETVAL, 1, struct map);
779 RETVAL->x = 0; 1278 RETVAL->x = 0;
780 RETVAL->y = 0; 1279 RETVAL->y = 0;
781 RETVAL->w = map_width; 1280 RETVAL->w = 0;
782 RETVAL->h = map_height; 1281 RETVAL->h = 0;
783 RETVAL->ox = 0; 1282 RETVAL->ox = 0;
784 RETVAL->oy = 0; 1283 RETVAL->oy = 0;
785 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
786 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
787 RETVAL->texs = 8192;
788 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
789 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
790 RETVAL->row = 0; 1287 RETVAL->row = 0;
791 OUTPUT: 1288 OUTPUT:
792 RETVAL 1289 RETVAL
793 1290
794void 1291void
795DESTROY (CFClient::Map self) 1292DESTROY (CFPlus::Map self)
796 CODE: 1293 CODE:
797{ 1294{
798 map_clear (self); 1295 map_clear (self);
799 Safefree (self->face); 1296 Safefree (self->face2tile);
1297 Safefree (self->tex);
800 Safefree (self); 1298 Safefree (self);
801} 1299}
802 1300
803void 1301void
1302resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307void
804clear (CFClient::Map self) 1308clear (CFPlus::Map self)
805 CODE: 1309 CODE:
806 map_clear (self); 1310 map_clear (self);
807 1311
808void 1312void
809set_face (CFClient::Map self, int face, int texid) 1313set_tileid (CFPlus::Map self, int face, int tile)
810 CODE: 1314 CODE:
811{ 1315{
812 while (self->faces <= face) 1316 need_facenum (self, face); self->face2tile [face] = tile;
813 { 1317 need_texid (self, tile);
814 Append (mapface, self->face, self->faces, self->faces);
815 self->faces *= 2;
816 }
817
818 self->face [face] = texid;
819} 1318}
820 1319
821void 1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1341}
1342
1343void
822set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
823 CODE: 1345 CODE:
824{ 1346{
825 while (self->texs <= texid) 1347 need_texid (self, texid);
826 {
827 Append (maptex, self->tex, self->texs, self->texs);
828 self->texs *= 2;
829 }
830 1348
831 { 1349 {
832 maptex *tex = self->tex + texid; 1350 maptex *tex = self->tex + texid;
833 1351
834 tex->name = name; 1352 tex->name = name;
839 tex->r = r; 1357 tex->r = r;
840 tex->g = g; 1358 tex->g = g;
841 tex->b = b; 1359 tex->b = b;
842 tex->a = a; 1360 tex->a = a;
843 } 1361 }
1362
1363 // somewhat hackish, but for textures that require it, it really
1364 // improves the look, and most others don't suffer.
1365 glBindTexture (GL_TEXTURE_2D, name);
1366 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1367 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1368 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
844} 1371}
845 1372
846int 1373int
847ox (CFClient::Map self) 1374ox (CFPlus::Map self)
848 ALIAS: 1375 ALIAS:
849 oy = 1 1376 oy = 1
1377 x = 2
1378 y = 3
1379 w = 4
1380 h = 5
850 CODE: 1381 CODE:
851 switch (ix) 1382 switch (ix)
852 { 1383 {
853 case 0: RETVAL = self->ox; break; 1384 case 0: RETVAL = self->ox; break;
854 case 1: RETVAL = self->oy; break; 1385 case 1: RETVAL = self->oy; break;
1386 case 2: RETVAL = self->x; break;
1387 case 3: RETVAL = self->y; break;
1388 case 4: RETVAL = self->w; break;
1389 case 5: RETVAL = self->h; break;
855 } 1390 }
856 OUTPUT: 1391 OUTPUT:
857 RETVAL 1392 RETVAL
858 1393
859void 1394void
860scroll (CFClient::Map self, int dx, int dy) 1395scroll (CFPlus::Map self, int dx, int dy)
861 CODE: 1396 CODE:
862{ 1397{
863 if (dx > 0) 1398 if (dx > 0)
864 map_blank (self, self->x, self->y, dx - 1, self->h); 1399 map_blank (self, self->x, self->y, dx, self->h);
865 else if (dx < 0) 1400 else if (dx < 0)
866 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
867 1402
868 if (dy > 0) 1403 if (dy > 0)
869 map_blank (self, self->x, self->y, self->w, dy - 1); 1404 map_blank (self, self->x, self->y, self->w, dy);
870 else if (dy < 0) 1405 else if (dy < 0)
871 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
872 1407
873 self->ox += dx; self->x += dx; 1408 self->ox += dx; self->x += dx;
874 self->oy += dy; self->y += dy; 1409 self->oy += dy; self->y += dy;
875 1410
876 while (self->y < 0) 1411 while (self->y < 0)
881 self->y += MAP_EXTEND_Y; 1416 self->y += MAP_EXTEND_Y;
882 } 1417 }
883} 1418}
884 1419
885void 1420void
886map1a_update (CFClient::Map self, SV *data_) 1421map1a_update (CFPlus::Map self, SV *data_, int extmap)
887 CODE: 1422 CODE:
888{ 1423{
889 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
890 uint8_t *data_end = (uint8_t *)SvEND (data_); 1425 uint8_t *data_end = (uint8_t *)SvEND (data_);
891 mapcell *cell; 1426 mapcell *cell;
892 int x, y, flags; 1427 int x, y, flags;
893 1428
894 while (data < data_end) 1429 while (data < data_end - 1)
895 { 1430 {
896 flags = (data [0] << 8) + data [1]; data += 2; 1431 flags = (data [0] << 8) + data [1]; data += 2;
897 1432
898 x = ((flags >> 10) & 63) + self->x; 1433 x = self->x + ((flags >> 10) & 63);
899 y = ((flags >> 4) & 63) + self->y; 1434 y = self->y + ((flags >> 4) & 63);
900 1435
901 cell = map_get_cell (self, x, y); 1436 cell = map_get_cell (self, x, y);
902 1437
903 if (flags & 15) 1438 if (flags & 15)
904 { 1439 {
905 if (cell->darkness < 0) 1440 if (!cell->darkness)
906 { 1441 {
1442 memset (cell, 0, sizeof (*cell));
907 cell->darkness = 0; 1443 cell->darkness = 256;
908 cell->face [0] = 0;
909 cell->face [1] = 0;
910 cell->face [2] = 0;
911 } 1444 }
912 1445
913 cell->darkness = flags & 8 ? *data++ : 255;
914
915 //TODO: don't trust server data to be in-range(!) 1446 //TODO: don't trust server data to be in-range(!)
1447
1448 if (flags & 8)
1449 {
1450 if (extmap)
1451 {
1452 uint8_t ext, cmd;
1453
1454 do
1455 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1;
1464 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 }
1482 while (ext & 0x80);
1483 }
1484 else
1485 cell->darkness = *data++ + 1;
1486 }
916 1487
917 if (flags & 4) 1488 if (flags & 4)
918 { 1489 {
919 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
920 } 1493 }
921 1494
922 if (flags & 2) 1495 if (flags & 2)
923 { 1496 {
924 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
925 } 1500 }
926 1501
927 if (flags & 1) 1502 if (flags & 1)
928 { 1503 {
929 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
930 } 1507 }
931 } 1508 }
932 else 1509 else
933 cell->darkness = -1; 1510 cell->darkness = 0;
934 } 1511 }
935} 1512}
936 1513
937SV * 1514SV *
938mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
939 CODE: 1516 CODE:
940{ 1517{
941 int x1, x; 1518 int x1, x;
942 int y1, y; 1519 int y1, y;
943 int z; 1520 int z;
964 { 1541 {
965 mapcell *cell = row->col + (x - row->c0); 1542 mapcell *cell = row->col + (x - row->c0);
966 1543
967 for (z = 0; z <= 0; z++) 1544 for (z = 0; z <= 0; z++)
968 { 1545 {
969 mapface face = cell->face [z];
970
971 if (face)
972 {
973 maptex tex = self->tex [face]; 1546 maptex tex = self->tex [cell->tile [z]];
974 int a0 = 255 - tex.a; 1547 int a0 = 255 - tex.a;
975 int a1 = tex.a; 1548 int a1 = tex.a;
976 1549
977 r = (r * a0 + tex.r * a1) / 255; 1550 r = (r * a0 + tex.r * a1) / 255;
978 g = (g * a0 + tex.g * a1) / 255; 1551 g = (g * a0 + tex.g * a1) / 255;
979 b = (b * a0 + tex.b * a1) / 255; 1552 b = (b * a0 + tex.b * a1) / 255;
980 a = (a * a0 + tex.a * a1) / 255; 1553 a = (a * a0 + tex.a * a1) / 255;
981 }
982 } 1554 }
983 } 1555 }
984 1556
985 *map++ = (r ) 1557 *map++ = (r )
986 | (g << 8) 1558 | (g << 8)
993} 1565}
994 OUTPUT: 1566 OUTPUT:
995 RETVAL 1567 RETVAL
996 1568
997void 1569void
998draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
999 PPCODE: 1571 CODE:
1000{ 1572{
1001 int vx, vy; 1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1002 int x, y, z; 1577 int x, y, z;
1003 int last_name; 1578 int last_name;
1004 mapface face; 1579
1580 // thats current max. sorry.
1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1583
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey));
1586
1587 glColor4ub (255, 255, 255, 255);
1588
1589 glEnable (GL_BLEND);
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1591 glEnable (GL_TEXTURE_2D);
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605
1606 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows)
1608 {
1609 maprow *row = self->row + (y + my);
1610
1611 for (x = 0; x < sw; x++)
1612 if (row->c0 <= x + mx && x + mx < row->c1)
1613 {
1614 mapcell *cell = row->col + (x + mx - row->c0);
1615
1616 smooth_max[x + 1][y + 1] =
1617 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel));
1620 }
1621 }
1622
1623 for (z = 0; z <= 2; z++)
1624 {
1625 memset (smooth_level, 0, sizeof (smooth_level));
1626
1627 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows)
1629 {
1630 maprow *row = self->row + (y + my);
1631
1632 for (x = 0; x < sw; x++)
1633 if (row->c0 <= x + mx && x + mx < row->c1)
1634 {
1635 mapcell *cell = row->col + (x + mx - row->c0);
1636 tileid tile = cell->tile [z];
1637
1638 if (tile)
1639 {
1640 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h;
1643
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name)
1647 {
1648 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */
1650
1651 glEnd ();
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 }
1655
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 {
1663 if (cell->flags & 1)
1664 {
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 }
1679
1680 // update smooth hash
1681 if (tex.smoothtile)
1682 {
1683 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel;
1685
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1687
1688 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive.
1690
1691 // bits is ___n cccc CCCC bbbb
1692 // n do not draw borders&corners
1693 // c draw these corners, but...
1694 // C ... not these
1695 // b draw these borders
1696
1697 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1698 // ┃· ·· ·┃ ━━
1699
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓·
1702
1703 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1705
1706 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1711
1712 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1786 }
1787 }
1788 }
1789 }
1790 }
1791
1792 hv_clear (smooth);
1793 }
1794
1795 glEnd ();
1796
1797 glDisable (GL_TEXTURE_2D);
1798 glDisable (GL_BLEND);
1799
1800 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows)
1803 {
1804 maprow *row = self->row + (y + my);
1805
1806 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1)
1808 {
1809 mapcell *cell = row->col + (x + mx - row->c0);
1810
1811 int px = x * T;
1812 int py = y * T;
1813
1814 if (cell->stat_hp)
1815 {
1816 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1818
1819 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py);
1822
1823 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1824 glRectf (px + 2,
1825 py - thick - 1,
1826 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1827 }
1828 }
1829 }
1830}
1831
1832void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE:
1835{
1836 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F },
1839 { 0.00F, 0.00F, 0.55F },
1840 { 1.00F, 0.00F, 0.00F },
1841
1842 { 1.00F, 0.54F, 0.00F },
1843 { 0.11F, 0.56F, 1.00F },
1844 { 0.93F, 0.46F, 0.00F },
1845 { 0.18F, 0.54F, 0.34F },
1846
1847 { 0.56F, 0.73F, 0.56F },
1848 { 0.80F, 0.80F, 0.80F },
1849 { 0.55F, 0.41F, 0.13F },
1850 { 0.99F, 0.77F, 0.26F },
1851
1852 { 0.74F, 0.65F, 0.41F },
1853
1854 { 0.00F, 1.00F, 1.00F },
1855 { 1.00F, 0.00F, 1.00F },
1856 { 1.00F, 1.00F, 0.00F },
1857 };
1858
1859 int x, y;
1860
1861 glEnable (GL_TEXTURE_2D);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS);
1866
1867 for (y = 0; y < h; y++)
1868 for (x = 0; x < w; x++)
1869 {
1870 unsigned char m = data [x + y * w];
1871
1872 if (m)
1873 {
1874 float *c = color [m & 15];
1875
1876 float tx1 = m & 0x40 ? 0.5 : 0.;
1877 float tx2 = tx1 + 0.5;
1878
1879 glColor4f (c[0], c[1], c[2], 0.75);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 }
1885 }
1886
1887 glEnd ();
1888 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D);
1890}
1891
1892void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE:
1895{
1896 int x, y;
1005 int sw4 = (sw + 3) & ~3; 1897 int sw4 = (sw + 3) & ~3;
1006 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1007 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1008 1900
1009 memset (darkness, 255, sw4 * sh); 1901 memset (darkness, 255, sw4 * sh);
1010 SvPOK_only (darkness_sv); 1902 SvPOK_only (darkness_sv);
1011 SvCUR_set (darkness_sv, sw4 * sh); 1903 SvCUR_set (darkness_sv, sw4 * sh);
1012 1904
1013 vx = self->x + (self->w - sw) / 2 - shift_x; 1905 mx += self->x;
1014 vy = self->y + (self->h - sh) / 2 - shift_y; 1906 my += self->y;
1015 1907
1016 /*
1017 int vx = self->vx = self->w >= sw
1018 ? self->x + (self->w - sw) / 2
1019 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1020
1021 int vy = self->vy = self->h >= sh
1022 ? self->y + (self->h - sh) / 2
1023 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1024 */
1025
1026 glColor4ub (255, 255, 255, 255);
1027
1028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1029 glEnable (GL_BLEND);
1030 glEnable (GL_TEXTURE_2D);
1031 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1032
1033 glBegin (GL_QUADS);
1034
1035 last_name = 0;
1036
1037 for (z = 0; z < 3; z++)
1038 for (y = 0; y < sh; y++) 1908 for (y = 0; y < sh; y++)
1039 if (0 <= y + vy && y + vy < self->rows) 1909 if (0 <= y + my && y + my < self->rows)
1040 { 1910 {
1041 maprow *row = self->row + (y + vy); 1911 maprow *row = self->row + (y + my);
1042 1912
1043 for (x = 0; x < sw; x++) 1913 for (x = 0; x < sw; x++)
1044 if (row->c0 <= x + vx && x + vx < row->c1) 1914 if (row->c0 <= x + mx && x + mx < row->c1)
1045 { 1915 {
1046 mapcell *cell = row->col + (x + vx - row->c0); 1916 mapcell *cell = row->col + (x + mx - row->c0);
1047 1917
1048 darkness[y * sw4 + x] = cell->darkness < 0 1918 darkness[y * sw4 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1)
1049 ? 255 - FOW_DARKNESS 1920 : 255 - FOW_DARKNESS;
1050 : 255 - cell->darkness;
1051
1052 face = cell->face [z];
1053
1054 if (face)
1055 {
1056 maptex tex = self->tex [face];
1057
1058 int px = (x + 1) * 32 - tex.w;
1059 int py = (y + 1) * 32 - tex.h;
1060
1061 if (last_name != tex.name)
1062 {
1063 glEnd ();
1064 last_name = tex.name;
1065 glBindTexture (GL_TEXTURE_2D, last_name);
1066 glBegin (GL_QUADS);
1067 }
1068
1069 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1070 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1071 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1072 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1073 }
1074 } 1921 }
1075 } 1922 }
1076
1077 glEnd ();
1078
1079 glDisable (GL_TEXTURE_2D);
1080 glDisable (GL_BLEND);
1081 1923
1082 EXTEND (SP, 3); 1924 EXTEND (SP, 3);
1083 PUSHs (sv_2mortal (newSViv (sw4))); 1925 PUSHs (sv_2mortal (newSViv (sw4)));
1084 PUSHs (sv_2mortal (newSViv (sh))); 1926 PUSHs (sv_2mortal (newSViv (sh)));
1085 PUSHs (darkness_sv); 1927 PUSHs (darkness_sv);
1086} 1928}
1087 1929
1088SV * 1930SV *
1089get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1090 CODE: 1932 CODE:
1091{ 1933{
1092 int x, y, x1, y1; 1934 int x, y, x1, y1;
1093 SV *data_sv = newSV (w * h * 7 + 5); 1935 SV *data_sv = newSV (w * h * 7 + 5);
1094 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1936 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1119 if (row && row->c0 <= x && x < row->c1) 1961 if (row && row->c0 <= x && x < row->c1)
1120 { 1962 {
1121 mapcell *cell = row->col + (x - row->c0); 1963 mapcell *cell = row->col + (x - row->c0);
1122 uint8_t flags = 0; 1964 uint8_t flags = 0;
1123 1965
1124 if (cell->face [0]) flags |= 1; 1966 if (cell->tile [0]) flags |= 1;
1125 if (cell->face [1]) flags |= 2; 1967 if (cell->tile [1]) flags |= 2;
1126 if (cell->face [2]) flags |= 4; 1968 if (cell->tile [2]) flags |= 4;
1127 1969
1128 *data++ = flags; 1970 *data++ = flags;
1129 1971
1130 if (flags & 1) 1972 if (flags & 1)
1131 { 1973 {
1974 tileid tile = cell->tile [0];
1132 *data++ = cell->face [0] >> 8; 1975 *data++ = tile >> 8;
1133 *data++ = cell->face [0]; 1976 *data++ = tile;
1134 } 1977 }
1135 1978
1136 if (flags & 2) 1979 if (flags & 2)
1137 { 1980 {
1981 tileid tile = cell->tile [1];
1138 *data++ = cell->face [1] >> 8; 1982 *data++ = tile >> 8;
1139 *data++ = cell->face [1]; 1983 *data++ = tile;
1140 } 1984 }
1141 1985
1142 if (flags & 4) 1986 if (flags & 4)
1143 { 1987 {
1988 tileid tile = cell->tile [2];
1144 *data++ = cell->face [2] >> 8; 1989 *data++ = tile >> 8;
1145 *data++ = cell->face [2]; 1990 *data++ = tile;
1146 } 1991 }
1147 } 1992 }
1148 else 1993 else
1149 *data++ = 0; 1994 *data++ = 0;
1150 } 1995 }
1156} 2001}
1157 OUTPUT: 2002 OUTPUT:
1158 RETVAL 2003 RETVAL
1159 2004
1160void 2005void
1161set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1162 PPCODE: 2007 PPCODE:
1163{ 2008{
1164 int x, y, z; 2009 int x, y, z;
1165 int w, h; 2010 int w, h;
1166 int x1, y1; 2011 int x1, y1;
1190 { 2035 {
1191 uint8_t flags = *data++; 2036 uint8_t flags = *data++;
1192 2037
1193 if (flags) 2038 if (flags)
1194 { 2039 {
1195 mapface face[3] = { 0, 0, 0 };
1196
1197 mapcell *cell = row_get_cell (row, x); 2040 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 };
1198 2042
1199 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2043 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1200 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1201 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1202 2046
1203 if (cell->darkness <= 0) 2047 if (cell->darkness == 0)
1204 { 2048 {
1205 cell->darkness = -1; 2049 cell->darkness = 0;
1206 2050
1207 for (z = 0; z <= 2; z++) 2051 for (z = 0; z <= 2; z++)
1208 { 2052 {
1209 cell->face[z] = face[z]; 2053 tileid t = tile [z];
1210 2054
1211 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2055 if (t >= self->texs || (t && !self->tex [t].name))
2056 {
1212 XPUSHs (sv_2mortal (newSViv (face[z]))); 2057 XPUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t);
2059 }
2060
2061 cell->tile [z] = t;
1213 } 2062 }
1214 } 2063 }
1215 } 2064 }
1216 } 2065 }
1217 } 2066 }
1218} 2067}
1219 2068
1220MODULE = CFClient PACKAGE = CFClient::MixChunk 2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1221 2070
1222CFClient::MixChunk 2071CFPlus::MixChunk
1223new_from_file (SV *class, char *path) 2072new_from_file (SV *class, char *path)
1224 CODE: 2073 CODE:
1225 RETVAL = Mix_LoadWAV (path); 2074 RETVAL = Mix_LoadWAV (path);
1226 OUTPUT: 2075 OUTPUT:
1227 RETVAL 2076 RETVAL
1228 2077
1229void 2078void
1230DESTROY (CFClient::MixChunk self) 2079DESTROY (CFPlus::MixChunk self)
1231 CODE: 2080 CODE:
1232 Mix_FreeChunk (self); 2081 Mix_FreeChunk (self);
1233 2082
1234int 2083int
1235volume (CFClient::MixChunk self, int volume = -1) 2084volume (CFPlus::MixChunk self, int volume = -1)
1236 CODE: 2085 CODE:
1237 RETVAL = Mix_VolumeChunk (self, volume); 2086 RETVAL = Mix_VolumeChunk (self, volume);
1238 OUTPUT: 2087 OUTPUT:
1239 RETVAL 2088 RETVAL
1240 2089
1241int 2090int
1242play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1243 CODE: 2092 CODE:
1244 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1245 OUTPUT: 2094 OUTPUT:
1246 RETVAL 2095 RETVAL
1247 2096
1248MODULE = CFClient PACKAGE = CFClient::MixMusic 2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1249 2098
1250int 2099int
1251volume (int volume = -1) 2100volume (int volume = -1)
1252 CODE: 2101 CODE:
1253 RETVAL = Mix_VolumeMusic (volume); 2102 RETVAL = Mix_VolumeMusic (volume);
1254 OUTPUT: 2103 OUTPUT:
1255 RETVAL 2104 RETVAL
1256 2105
1257CFClient::MixMusic 2106CFPlus::MixMusic
1258new_from_file (SV *class, char *path) 2107new_from_file (SV *class, char *path)
1259 CODE: 2108 CODE:
1260 RETVAL = Mix_LoadMUS (path); 2109 RETVAL = Mix_LoadMUS (path);
1261 OUTPUT: 2110 OUTPUT:
1262 RETVAL 2111 RETVAL
1263 2112
1264void 2113void
1265DESTROY (CFClient::MixMusic self) 2114DESTROY (CFPlus::MixMusic self)
1266 CODE: 2115 CODE:
1267 Mix_FreeMusic (self); 2116 Mix_FreeMusic (self);
1268 2117
1269int 2118int
1270play (CFClient::MixMusic self, int loops = -1) 2119play (CFPlus::MixMusic self, int loops = -1)
1271 CODE: 2120 CODE:
1272 RETVAL = Mix_PlayMusic (self, loops); 2121 RETVAL = Mix_PlayMusic (self, loops);
1273 OUTPUT: 2122 OUTPUT:
1274 RETVAL 2123 RETVAL
1275 2124
1276MODULE = CFClient PACKAGE = CFClient::OpenGL 2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1277 2126
1278BOOT: 2127BOOT:
1279{ 2128{
1280 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1281 static const struct { 2130 static const struct {
1282 const char *name; 2131 const char *name;
1283 IV iv; 2132 IV iv;
1284 } *civ, const_iv[] = { 2133 } *civ, const_iv[] = {
1285# define const_iv(name) { # name, (IV)name } 2134# define const_iv(name) { # name, (IV)name }
1286 const_iv (GL_COLOR_MATERIAL), 2135 const_iv (GL_COLOR_MATERIAL),
1287 const_iv (GL_SMOOTH), 2136 const_iv (GL_SMOOTH),
1288 const_iv (GL_FLAT), 2137 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER),
1289 const_iv (GL_BLEND), 2139 const_iv (GL_BLEND),
2140 const_iv (GL_CULL_FACE),
2141 const_iv (GL_SCISSOR_TEST),
2142 const_iv (GL_DEPTH_TEST),
2143 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT),
2147 const_iv (GL_BACK),
1290 const_iv (GL_AND), 2148 const_iv (GL_AND),
2149 const_iv (GL_ONE),
2150 const_iv (GL_ZERO),
1291 const_iv (GL_SRC_ALPHA), 2151 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA),
1292 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2153 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA),
2155 const_iv (GL_SRC_ALPHA_SATURATE),
1293 const_iv (GL_RGB), 2156 const_iv (GL_RGB),
1294 const_iv (GL_RGBA), 2157 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8),
2160 const_iv (GL_RGB5_A1),
1295 const_iv (GL_UNSIGNED_BYTE), 2161 const_iv (GL_UNSIGNED_BYTE),
1296 const_iv (GL_ALPHA4), 2162 const_iv (GL_UNSIGNED_SHORT),
2163 const_iv (GL_UNSIGNED_INT),
1297 const_iv (GL_ALPHA), 2164 const_iv (GL_ALPHA),
2165 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA),
1298 const_iv (GL_FLOAT), 2168 const_iv (GL_FLOAT),
1299 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1300 const_iv (GL_COMPILE), 2170 const_iv (GL_COMPILE),
1301 const_iv (GL_TEXTURE_1D), 2171 const_iv (GL_TEXTURE_1D),
1302 const_iv (GL_TEXTURE_2D), 2172 const_iv (GL_TEXTURE_2D),
1304 const_iv (GL_TEXTURE_MAG_FILTER), 2174 const_iv (GL_TEXTURE_MAG_FILTER),
1305 const_iv (GL_TEXTURE_MIN_FILTER), 2175 const_iv (GL_TEXTURE_MIN_FILTER),
1306 const_iv (GL_TEXTURE_ENV_MODE), 2176 const_iv (GL_TEXTURE_ENV_MODE),
1307 const_iv (GL_TEXTURE_WRAP_S), 2177 const_iv (GL_TEXTURE_WRAP_S),
1308 const_iv (GL_TEXTURE_WRAP_T), 2178 const_iv (GL_TEXTURE_WRAP_T),
2179 const_iv (GL_REPEAT),
1309 const_iv (GL_CLAMP), 2180 const_iv (GL_CLAMP),
1310 const_iv (GL_REPEAT), 2181 const_iv (GL_CLAMP_TO_EDGE),
1311 const_iv (GL_NEAREST), 2182 const_iv (GL_NEAREST),
1312 const_iv (GL_LINEAR), 2183 const_iv (GL_LINEAR),
2184 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2185 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2186 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2187 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2188 const_iv (GL_GENERATE_MIPMAP),
1313 const_iv (GL_MODULATE), 2189 const_iv (GL_MODULATE),
2190 const_iv (GL_DECAL),
1314 const_iv (GL_REPLACE), 2191 const_iv (GL_REPLACE),
2192 const_iv (GL_DEPTH_BUFFER_BIT),
1315 const_iv (GL_COLOR_BUFFER_BIT), 2193 const_iv (GL_COLOR_BUFFER_BIT),
1316 const_iv (GL_PROJECTION), 2194 const_iv (GL_PROJECTION),
1317 const_iv (GL_MODELVIEW), 2195 const_iv (GL_MODELVIEW),
1318 const_iv (GL_COLOR_LOGIC_OP), 2196 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D),
1319 const_iv (GL_CONVOLUTION_2D), 2198 const_iv (GL_CONVOLUTION_2D),
1320 const_iv (GL_CONVOLUTION_BORDER_MODE), 2199 const_iv (GL_CONVOLUTION_BORDER_MODE),
1321 const_iv (GL_CONSTANT_BORDER), 2200 const_iv (GL_CONSTANT_BORDER),
1322 const_iv (GL_LINES), 2201 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP),
1323 const_iv (GL_QUADS), 2204 const_iv (GL_QUADS),
1324 const_iv (GL_LINE_LOOP), 2205 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN),
1325 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1326 const_iv (GL_FASTEST), 2210 const_iv (GL_FASTEST),
2211 const_iv (GL_V2F),
2212 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F),
1327# undef const_iv 2215# undef const_iv
1328 }; 2216 };
1329 2217
1330 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1331 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1332} 2220}
1333 2221
2222char *
2223gl_vendor ()
2224 CODE:
2225 RETVAL = (char *)glGetString (GL_VENDOR);
2226 OUTPUT:
2227 RETVAL
2228
2229char *
2230gl_version ()
2231 CODE:
2232 RETVAL = (char *)glGetString (GL_VERSION);
2233 OUTPUT:
2234 RETVAL
2235
2236char *
2237gl_extensions ()
2238 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT:
2241 RETVAL
2242
1334int glGetError () 2243int glGetError ()
2244
2245void glFinish ()
1335 2246
1336void glClear (int mask) 2247void glClear (int mask)
1337 2248
1338void glClearColor (float r, float g, float b, float a = 1.0) 2249void glClearColor (float r, float g, float b, float a = 1.0)
1339 PROTOTYPE: @ 2250 PROTOTYPE: @
1346 2257
1347void glHint (int target, int mode) 2258void glHint (int target, int mode)
1348 2259
1349void glBlendFunc (int sfactor, int dfactor) 2260void glBlendFunc (int sfactor, int dfactor)
1350 2261
2262void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2263 CODE:
2264 gl_BlendFuncSeparate (sa, da, saa, daa);
2265
2266void glDepthMask (int flag)
2267
1351void glLogicOp (int opcode) 2268void glLogicOp (int opcode)
1352 2269
2270void glColorMask (int red, int green, int blue, int alpha)
2271
1353void glMatrixMode (int mode) 2272void glMatrixMode (int mode)
1354 2273
1355void glPushMatrix () 2274void glPushMatrix ()
1356 2275
1357void glPopMatrix () 2276void glPopMatrix ()
1358 2277
1359void glLoadIdentity () 2278void glLoadIdentity ()
1360 2279
2280void glDrawBuffer (int buffer)
2281
2282void glReadBuffer (int buffer)
2283
2284# near_ and far_ are due to microsofts buggy "c" compiler
2285void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286
2287# near_ and far_ are due to microsofts buggy "c" compiler
1361void glOrtho (double left, double right, double bottom, double top, double near, double far) 2288void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1362 2289
1363void glViewport (int x, int y, int width, int height) 2290void glViewport (int x, int y, int width, int height)
2291
2292void glScissor (int x, int y, int width, int height)
1364 2293
1365void glTranslate (float x, float y, float z = 0.) 2294void glTranslate (float x, float y, float z = 0.)
1366 CODE: 2295 CODE:
1367 glTranslatef (x, y, z); 2296 glTranslatef (x, y, z);
1368 2297
1369void glScale (float x, float y, float z) 2298void glScale (float x, float y, float z = 1.)
1370 CODE: 2299 CODE:
1371 glScalef (x, y, z); 2300 glScalef (x, y, z);
1372 2301
1373void glRotate (float angle, float x, float y, float z) 2302void glRotate (float angle, float x, float y, float z)
1374 CODE: 2303 CODE:
1378 2307
1379void glEnd () 2308void glEnd ()
1380 2309
1381void glColor (float r, float g, float b, float a = 1.0) 2310void glColor (float r, float g, float b, float a = 1.0)
1382 PROTOTYPE: @ 2311 PROTOTYPE: @
2312 ALIAS:
2313 glColor_premultiply = 1
1383 CODE: 2314 CODE:
2315 if (ix)
2316 {
2317 r *= a;
2318 g *= a;
2319 b *= a;
2320 }
2321 // microsoft visual "c" rounds instead of truncating...
1384 glColor4f (r, g, b, a); 2322 glColor4f (r, g, b, a);
2323
2324void glInterleavedArrays (int format, int stride, char *data)
2325
2326void glDrawElements (int mode, int count, int type, char *indices)
2327
2328# 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330void glRasterPos (float x, float y, float z = 0.)
2331 CODE:
2332 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0);
1385 2334
1386void glVertex (float x, float y, float z = 0.) 2335void glVertex (float x, float y, float z = 0.)
1387 CODE: 2336 CODE:
1388 glVertex3f (x, y, z); 2337 glVertex3f (x, y, z);
1389 2338
1401 2350
1402void glBindTexture (int target, int name) 2351void glBindTexture (int target, int name)
1403 2352
1404void glConvolutionParameter (int target, int pname, float params) 2353void glConvolutionParameter (int target, int pname, float params)
1405 CODE: 2354 CODE:
2355 if (gl.ConvolutionParameterf)
1406 glConvolutionParameterf (target, pname, params); 2356 gl.ConvolutionParameterf (target, pname, params);
1407 2357
1408void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2358void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2359 CODE:
2360 if (gl.ConvolutionFilter2D)
2361 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2362
2363void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2364 CODE:
2365 if (gl.SeparableFilter2D)
2366 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1409 2367
1410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2368void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1411 2369
1412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371
2372void glDrawPixels (int width, int height, int format, int type, char *pixels)
2373
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1413 2375
1414int glGenTexture () 2376int glGenTexture ()
1415 CODE: 2377 CODE:
1416{ 2378{
1417 GLuint name; 2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
1418 glGenTextures (1, &name); 2383 glGenTextures (1, &name);
1419 RETVAL = name; 2384 RETVAL = name;
1420} 2385}
1421 OUTPUT: 2386 OUTPUT:
1422 RETVAL 2387 RETVAL
1423 2388
1424void glDeleteTexture (int name) 2389void glDeleteTexture (int name)
1425 CODE: 2390 CODE:
1426{ 2391{
1427 GLuint name_ = name; 2392 glBindTexture (GL_TEXTURE_2D, name);
2393 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2394 av_push (texture_av, (SV *)name);
1428 glDeleteTextures (1, &name_); 2395 /*glDeleteTextures (1, &name_);*/
1429} 2396}
1430 2397
1431int glGenList () 2398int glGenList ()
1432 CODE: 2399 CODE:
1433 RETVAL = glGenLists (1); 2400 RETVAL = glGenLists (1);

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