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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.55 by root, Thu Apr 20 08:11:56 2006 UTC vs.
Revision 1.193 by root, Sun Jul 1 03:12:34 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
50
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 52
38#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
39 54
40#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
42 57
58#define MIN_FONT_HEIGHT 10
59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
43typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
45 118
46static PangoContext *context; 119typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
48 138
49typedef struct cf_layout { 139typedef struct cf_layout {
50 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
51 int base_height; 142 int base_height;
143 CFPlus__Font font;
52} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
53 149
54static void 150static void
55substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
56{ 152{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 158}
60 159
61static void 160static void
62layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
63{ 162{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
66 */ 165 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
68 167
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 168 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 170
171 pango_layout_set_font_description (self->pl, font);
76} 172}
77 173
78static void 174static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 176{
81 layout_update (self); 177 PangoRectangle rect;
82 178
179 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
84 181
85 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
90typedef uint16_t mapface; 193typedef uint16_t faceid;
91 194
92typedef struct { 195typedef struct {
93 GLint name; 196 int name;
94 int w, h; 197 int w, h;
95 float s, t; 198 float s, t;
96 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
97} maptex; 202} maptex;
98 203
99typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
100 int16_t darkness; 207 uint16_t darkness;
101 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 209} mapcell;
103 210
104typedef struct { 211typedef struct {
105 int32_t c0, c1; 212 int32_t c0, c1;
106 mapcell *col; 213 mapcell *col;
107} maprow; 214} maprow;
108 215
109typedef struct map { 216typedef struct map {
110 int x, y, w, h; 217 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 219 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 220 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 221
118 int32_t rows; 222 int32_t rows;
119 maprow *row; 223 maprow *row;
120} *CFClient__Map; 224} *CFPlus__Map;
121 225
122static char * 226static char *
123prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
124{ 228{
125 char *p; 229 char *p;
142} 246}
143 247
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
147static maprow * 271static maprow *
148map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
149{ 273{
150 if (0 > y) 274 if (0 > y)
151 { 275 {
152 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
191 315
192 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
193} 317}
194 318
195static mapcell * 319static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
197{ 321{
198 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
199} 323}
200 324
201static void 325static void
202map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
203{ 327{
204 int r; 328 int r;
205 329
206 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
215 self->row = 0; 339 self->row = 0;
216 self->rows = 0; 340 self->rows = 0;
217} 341}
218 342
219static void 343static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 345{
222 int x, y; 346 int x, y;
223 maprow *row; 347 maprow *row;
348 mapcell *cell;
224 349
225 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 351 if (y >= 0)
227 { 352 {
228 if (y >= self->rows) 353 if (y >= self->rows)
234 if (x >= row->c0) 359 if (x >= row->c0)
235 { 360 {
236 if (x >= row->c1) 361 if (x >= row->c1)
237 break; 362 break;
238 363
239 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
240 } 370 }
241 } 371 }
242} 372}
243 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
391music_finished (void)
392{
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401}
402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
244MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
245 438
246PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
247 440
248BOOT: 441BOOT:
249{ 442{
250 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
251 static const struct { 444 static const struct {
252 const char *name; 445 const char *name;
253 IV iv; 446 IV iv;
254 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
256 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
274 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
338 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL),
351 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 556# undef const_iv
355 }; 557 };
356 558
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 561
360 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
364 571
365int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 594
368void 595void
369SDL_Quit () 596SDL_Quit ()
370 597
371void 598void
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
381 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 616
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
390 622
391 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 625
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
403 635
404 ++m; 636 ++m;
405 } 637 }
406} 638}
407 639
640char *
641SDL_GetError ()
642
408int 643int
409SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
410 CODE: 645 CODE:
411 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
415 OUTPUT: 659 OUTPUT:
416 RETVAL 660 RETVAL
417 661
418void 662void
419SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
664
665char *
666SDL_GetKeyName (int sym)
420 667
421void 668void
422SDL_PollEvent () 669SDL_PollEvent ()
423 PPCODE: 670 PPCODE:
424{ 671{
426 673
427 while (SDL_PollEvent (&ev)) 674 while (SDL_PollEvent (&ev))
428 { 675 {
429 HV *hv = newHV (); 676 HV *hv = newHV ();
430 hv_store (hv, "type", 4, newSViv (ev.type), 0); 677 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678
431 switch (ev.type) 679 switch (ev.type)
432 { 680 {
433 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
434 case SDL_KEYUP: 682 case SDL_KEYUP:
435 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
436 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
437 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
438 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
439 break; 688 break;
440 689
441 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
442 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
443 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
444 break; 693 break;
445 694
446 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
697
447 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
448 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
449 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
450 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
451 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
452 break; 703 break;
453 704
454 case SDL_MOUSEBUTTONDOWN: 705 case SDL_MOUSEBUTTONDOWN:
455 case SDL_MOUSEBUTTONUP: 706 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
708
456 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
457 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
458 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
459 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
713 break;
714
715 case SDL_USEREVENT:
716 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break;
460 } 720 }
461 721
462 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
463 } 723 }
464} 724}
465 725
466int 726int
467Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
728 POSTCALL:
729 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished);
468 731
469void 732void
470Mix_CloseAudio () 733Mix_CloseAudio ()
471 734
472int 735int
473Mix_AllocateChannels (int numchans = -1) 736Mix_AllocateChannels (int numchans = -1)
474 737
475void 738void
476lowdelay (int fd, int val = 1) 739lowdelay (int fd, int val = 1)
477 CODE: 740 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
742
743void
744win32_proxy_info ()
745 PPCODE:
746{
478#ifndef _WIN32 747#ifdef _WIN32
479 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 748 char buffer[2048];
749 DWORD buflen;
750
751 EXTEND (SP, 3);
752
753 buflen = sizeof (buffer);
754 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
755 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
756 {
757 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
761 {
762 PUSHs (newSVpv (buffer, 0));
763
764 buflen = sizeof (buffer);
765 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
766 PUSHs (newSVpv (buffer, 0));
767 }
768 }
480#endif 769#endif
481 770}
482char *
483gl_version ()
484 CODE:
485 RETVAL = (char *)glGetString (GL_VERSION);
486 OUTPUT:
487 RETVAL
488
489char *
490gl_extensions ()
491 CODE:
492 RETVAL = (char *)glGetString (GL_EXTENSIONS);
493 OUTPUT:
494 RETVAL
495 771
496void 772void
497add_font (char *file) 773add_font (char *file)
498 CODE: 774 CODE:
499 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 775 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
500
501void
502set_font (char *file)
503 CODE:
504{
505 int count;
506 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
507 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
508 FcPatternDestroy (pattern);
509 pango_context_set_font_description (context, font);
510}
511 776
512void 777void
513load_image_inline (SV *image_) 778load_image_inline (SV *image_)
514 ALIAS: 779 ALIAS:
515 load_image_file = 1 780 load_image_file = 1
557 822
558 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 823 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
559 824
560 assert (surface2->pitch == surface2->w * 4); 825 assert (surface2->pitch == surface2->w * 4);
561 826
827 SDL_LockSurface (surface2);
562 EXTEND (SP, 5); 828 EXTEND (SP, 6);
563 PUSHs (sv_2mortal (newSViv (surface2->w))); 829 PUSHs (sv_2mortal (newSViv (surface2->w)));
564 PUSHs (sv_2mortal (newSViv (surface2->h))); 830 PUSHs (sv_2mortal (newSViv (surface2->h)));
565 SDL_LockSurface (surface2);
566 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 831 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
567 SDL_UnlockSurface (surface2);
568 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 832 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
569 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 833 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
570 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 834 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
835 SDL_UnlockSurface (surface2);
571 836
572 SDL_FreeSurface (surface); 837 SDL_FreeSurface (surface);
573 SDL_FreeSurface (surface2); 838 SDL_FreeSurface (surface2);
574} 839}
575 840
597 PUSHs (sv_2mortal (newSViv (b / y))); 862 PUSHs (sv_2mortal (newSViv (b / y)));
598 PUSHs (sv_2mortal (newSViv (a / y))); 863 PUSHs (sv_2mortal (newSViv (a / y)));
599} 864}
600 865
601void 866void
867error (char *message)
868 CODE:
869 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
872#endif
873
874void
602fatal (char *message) 875fatal (char *message)
603 CODE: 876 CODE:
877 fprintf (stderr, "FATAL: %s\n", message);
604#ifdef _WIN32 878#ifdef _WIN32
605 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
880#endif
881 _exit (1);
882
883void
884_exit (int retval = 0)
885 CODE:
886#ifdef WIN32
887 ExitThread (retval); // unclean, please beam me up
606#else 888#else
607 fprintf (stderr, "FATAL: %s\n", message); 889 _exit (retval);
608#endif 890#endif
609 exit (1);
610 891
611MODULE = CFClient PACKAGE = CFClient::Layout 892void
612 893debug ()
613CFClient::Layout
614new (SV *class, int base_height = 10)
615 CODE: 894 CODE:
616 New (0, RETVAL, 1, struct cf_layout); 895{
617 RETVAL->base_height = base_height; 896#if DEBUG
618 RETVAL->pl = pango_layout_new (context); 897 VALGRIND_DO_LEAK_CHECK;
619 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 898#endif
899}
900
901MODULE = CFPlus PACKAGE = CFPlus::Font
902
903CFPlus::Font
904new_from_file (SV *class, char *path, int id = 0)
905 CODE:
906{
907 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
909 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
910 FcPatternDestroy (pattern);
911}
620 OUTPUT: 912 OUTPUT:
621 RETVAL 913 RETVAL
622 914
623void 915void
916DESTROY (CFPlus::Font self)
917 CODE:
918 pango_font_description_free (self);
919
920void
921make_default (CFPlus::Font self)
922 CODE:
923 default_font = self;
924
925MODULE = CFPlus PACKAGE = CFPlus::Layout
926
927void
928reset_glyph_cache ()
929 CODE:
930 tc_clear ();
931
932CFPlus::Layout
933new (SV *class)
934 CODE:
935 New (0, RETVAL, 1, struct cf_layout);
936
937 RETVAL->pl = pango_layout_new (opengl_context);
938 RETVAL->r = 1.;
939 RETVAL->g = 1.;
940 RETVAL->b = 1.;
941 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0;
944
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL);
947 OUTPUT:
948 RETVAL
949
950void
624DESTROY (CFClient::Layout self) 951DESTROY (CFPlus::Layout self)
625 CODE: 952 CODE:
626 g_object_unref (self->pl); 953 g_object_unref (self->pl);
627 Safefree (self); 954 Safefree (self);
628 955
629void 956void
630set_text (CFClient::Layout self, SV *text_) 957set_text (CFPlus::Layout self, SV *text_)
631 CODE: 958 CODE:
632{ 959{
633 STRLEN textlen; 960 STRLEN textlen;
634 char *text = SvPVutf8 (text_, textlen); 961 char *text = SvPVutf8 (text_, textlen);
635 962
636 pango_layout_set_text (self->pl, text, textlen); 963 pango_layout_set_text (self->pl, text, textlen);
637} 964}
638 965
639void 966void
640set_markup (CFClient::Layout self, SV *text_) 967set_markup (CFPlus::Layout self, SV *text_)
641 CODE: 968 CODE:
642{ 969{
643 STRLEN textlen; 970 STRLEN textlen;
644 char *text = SvPVutf8 (text_, textlen); 971 char *text = SvPVutf8 (text_, textlen);
645 972
646 pango_layout_set_markup (self->pl, text, textlen); 973 pango_layout_set_markup (self->pl, text, textlen);
647} 974}
648 975
649SV * 976void
977set_shapes (CFPlus::Layout self, ...)
978 CODE:
979{
980 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text;
983 int arg = 4;
984
985 while (arg < items && (pos = strstr (pos, OBJ_STR)))
986 {
987 PangoRectangle inkrect, rect;
988 PangoAttribute *attr;
989
990 int x = SvIV (ST (arg - 3));
991 int y = SvIV (ST (arg - 2));
992 int w = SvIV (ST (arg - 1));
993 int h = SvIV (ST (arg ));
994
995 inkrect.x = 0;
996 inkrect.y = 0;
997 inkrect.width = 0;
998 inkrect.height = 0;
999
1000 rect.x = x * PANGO_SCALE;
1001 rect.y = y * PANGO_SCALE;
1002 rect.width = w * PANGO_SCALE;
1003 rect.height = h * PANGO_SCALE;
1004
1005 if (!attrs)
1006 attrs = pango_layout_get_attributes (self->pl);
1007
1008 attr = pango_attr_shape_new (&inkrect, &rect);
1009 attr->start_index = pos - text;
1010 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1011 pango_attr_list_insert (attrs, attr);
1012
1013 arg += 4;
1014 pos += sizeof (OBJ_STR) - 1;
1015 }
1016
1017 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs);
1019}
1020
1021void
650get_text (CFClient::Layout self) 1022get_shapes (CFPlus::Layout self)
651 CODE: 1023 PPCODE:
1024{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026
1027 do
1028 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1030
1031 if (run && shape_attr_p (run))
1032 {
1033 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents);
1035
1036 EXTEND (SP, 2);
1037 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1038 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1039 }
1040 }
1041 while (pango_layout_iter_next_run (iter));
1042
1043 pango_layout_iter_free (iter);
1044}
1045
1046int
1047has_wrapped (CFPlus::Layout self)
1048 CODE:
1049{
1050 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl);
1052
1053 while (*text)
1054 lines += *text++ == '\n';
1055
652 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1056 RETVAL = lines < pango_layout_get_line_count (self->pl);
653 SvUTF8_on (RETVAL); 1057}
654 OUTPUT: 1058 OUTPUT:
655 RETVAL 1059 RETVAL
656 1060
1061SV *
1062get_text (CFPlus::Layout self)
1063 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL);
1066 OUTPUT:
1067 RETVAL
1068
657void 1069void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1071 CODE:
1072 self->r = r;
1073 self->g = g;
1074 self->b = b;
1075 self->a = a;
1076
1077void
1078set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1079 CODE:
1080 if (self->font != font)
1081 {
1082 self->font = font;
1083 layout_update_font (self);
1084 }
1085
1086void
658set_height (CFClient::Layout self, int base_height) 1087set_height (CFPlus::Layout self, int base_height)
659 CODE: 1088 CODE:
1089 if (self->base_height != base_height)
1090 {
660 self->base_height = base_height; 1091 self->base_height = base_height;
1092 layout_update_font (self);
1093 }
661 1094
662void 1095void
663set_width (CFClient::Layout self, int max_width = -1) 1096set_width (CFPlus::Layout self, int max_width = -1)
664 CODE: 1097 CODE:
665 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
666 1099
667void 1100void
1101set_indent (CFPlus::Layout self, int indent)
1102 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104
1105void
1106set_spacing (CFPlus::Layout self, int spacing)
1107 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109
1110void
1111set_ellipsise (CFPlus::Layout self, int ellipsise)
1112 CODE:
1113 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE
1118 );
1119
1120void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm)
1122 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124
1125void
668size (CFClient::Layout self) 1126size (CFPlus::Layout self)
669 PPCODE: 1127 PPCODE:
670{ 1128{
671 int w, h; 1129 int w, h;
672 1130
673 layout_update (self);
674 layout_get_pixel_size (self, &w, &h); 1131 layout_get_pixel_size (self, &w, &h);
675 1132
676 EXTEND (SP, 2); 1133 EXTEND (SP, 2);
677 PUSHs (sv_2mortal (newSViv (w))); 1134 PUSHs (sv_2mortal (newSViv (w)));
678 PUSHs (sv_2mortal (newSViv (h))); 1135 PUSHs (sv_2mortal (newSViv (h)));
679} 1136}
680 1137
681int 1138int
682xy_to_index (CFClient::Layout self, int x, int y) 1139descent (CFPlus::Layout self)
683 CODE: 1140 CODE:
684{ 1141{
685 int index, trailing; 1142 PangoRectangle rect;
686 1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
687 layout_update (self); 1144 pango_layout_line_get_pixel_extents (line, 0, &rect);
688 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1145 RETVAL = PANGO_DESCENT (rect);
689
690 RETVAL = index;
691} 1146}
692 OUTPUT: 1147 OUTPUT:
693 RETVAL 1148 RETVAL
694 1149
1150int
1151xy_to_index (CFPlus::Layout self, int x, int y)
1152 CODE:
1153{
1154 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing;
1157}
1158 OUTPUT:
1159 RETVAL
1160
695void 1161void
696cursor_pos (CFClient::Layout self, int index) 1162cursor_pos (CFPlus::Layout self, int index)
697 PPCODE: 1163 PPCODE:
698{ 1164{
699 PangoRectangle strong_pos; 1165 PangoRectangle strong_pos;
700 layout_update (self);
701 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
702 1167
703 EXTEND (SP, 3); 1168 EXTEND (SP, 3);
704 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
705 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
706 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
707} 1172}
708 1173
709void 1174void
710render (CFClient::Layout self) 1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
711 PPCODE: 1176 PPCODE:
712{ 1177{
713 SV *retval; 1178 int line, x;
714 int w, h;
715 FT_Bitmap bitmap;
716 1179
717 layout_update (self); 1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
718 layout_get_pixel_size (self, &w, &h); 1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
719 1182
720 retval = newSV (w * h);
721 SvPOK_only (retval);
722 SvCUR_set (retval, w * h);
723
724 bitmap.rows = h;
725 bitmap.width = w;
726 bitmap.pitch = w;
727 bitmap.buffer = (unsigned char*)SvPVX (retval);
728 bitmap.num_grays = 256;
729 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
730
731 memset (bitmap.buffer, 0, w * h);
732
733 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
734
735 EXTEND (SP, 3); 1183 EXTEND (SP, 2);
736 PUSHs (sv_2mortal (newSViv (w))); 1184 PUSHs (sv_2mortal (newSViv (line - 1)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186}
1187
1188void
1189line_x_to_index (CFPlus::Layout self, int line, int x)
1190 PPCODE:
1191{
1192 PangoLayoutLine *lp;
1193 int index, trailing;
1194
1195 if (line < 0)
1196 XSRETURN_EMPTY;
1197
1198 if (!(lp = pango_layout_get_line (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */
1200
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202
1203 EXTEND (SP, 2);
1204 if (GIMME_V == G_SCALAR)
1205 PUSHs (sv_2mortal (newSViv (index + trailing)));
1206 else
1207 {
737 PUSHs (sv_2mortal (newSViv (h))); 1208 PUSHs (sv_2mortal (newSViv (index)));
738 PUSHs (sv_2mortal (retval)); 1209 PUSHs (sv_2mortal (newSViv (trailing)));
1210 }
739} 1211}
740 1212
1213void
1214render (CFPlus::Layout self, float x, float y, int flags = 0)
1215 PPCODE:
1216 pango_opengl_render_layout_subpixel (
1217 self->pl,
1218 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a,
1220 flags
1221 );
1222
741MODULE = CFClient PACKAGE = CFClient::Texture 1223MODULE = CFPlus PACKAGE = CFPlus::Texture
742 1224
743void 1225void
1226pad2pot (SV *data_, SV *w_, SV *h_)
1227 CODE:
1228{
1229 int ow = SvIV (w_);
1230 int oh = SvIV (h_);
1231
1232 if (ow && oh)
1233 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245
1246 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp);
1248
1249 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252
1253 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 }
1260}
1261
1262void
744draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
745 PROTOTYPE: $$$;$$ 1264 PROTOTYPE: $$$;$$
1265 ALIAS:
1266 draw_quad_alpha = 1
1267 draw_quad_alpha_premultiplied = 2
746 CODE: 1268 CODE:
747{ 1269{
748 HV *hv = (HV *)SvRV (self); 1270 HV *hv = (HV *)SvRV (self);
749 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
750 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
751 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
752 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
753 1274
754 if (items < 5) 1275 if (items < 5)
755 { 1276 {
756 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1277 w = SvNV (*hv_fetch (hv, "w", 1, 1));
757 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1278 h = SvNV (*hv_fetch (hv, "h", 1, 1));
758 } 1279 }
759 1280
1281 if (ix)
1282 {
1283 glEnable (GL_BLEND);
1284
1285 if (ix == 2)
1286 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1287 else
1288 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1289 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1290
1291 glEnable (GL_ALPHA_TEST);
1292 glAlphaFunc (GL_GREATER, 0.01f);
1293 }
1294
760 glBindTexture (GL_TEXTURE_2D, name); 1295 glBindTexture (GL_TEXTURE_2D, name);
761 if (wrap_mode) { 1296
762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
763 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
764 }
765 glBegin (GL_QUADS); 1297 glBegin (GL_QUADS);
766 glTexCoord2f (0, 0); glVertex2f (x , y ); 1298 glTexCoord2f (0, 0); glVertex2f (x , y );
767 glTexCoord2f (0, t); glVertex2f (x , y + h); 1299 glTexCoord2f (0, t); glVertex2f (x , y + h);
768 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1300 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
769 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1301 glTexCoord2f (s, 0); glVertex2f (x + w, y );
770 glEnd (); 1302 glEnd ();
771}
772 1303
1304 if (ix)
1305 {
1306 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND);
1308 }
1309}
1310
773MODULE = CFClient PACKAGE = CFClient::Map 1311MODULE = CFPlus PACKAGE = CFPlus::Map
774 1312
775CFClient::Map 1313CFPlus::Map
776new (SV *class, int map_width, int map_height) 1314new (SV *class)
777 CODE: 1315 CODE:
778 New (0, RETVAL, 1, struct map); 1316 New (0, RETVAL, 1, struct map);
779 RETVAL->x = 0; 1317 RETVAL->x = 0;
780 RETVAL->y = 0; 1318 RETVAL->y = 0;
781 RETVAL->w = map_width; 1319 RETVAL->w = 0;
782 RETVAL->h = map_height; 1320 RETVAL->h = 0;
783 RETVAL->ox = 0; 1321 RETVAL->ox = 0;
784 RETVAL->oy = 0; 1322 RETVAL->oy = 0;
785 RETVAL->faces = 8192; 1323 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
786 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1324 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
787 RETVAL->texs = 8192;
788 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
789 RETVAL->rows = 0; 1325 RETVAL->rows = 0;
790 RETVAL->row = 0; 1326 RETVAL->row = 0;
791 OUTPUT: 1327 OUTPUT:
792 RETVAL 1328 RETVAL
793 1329
794void 1330void
795DESTROY (CFClient::Map self) 1331DESTROY (CFPlus::Map self)
796 CODE: 1332 CODE:
797{ 1333{
798 map_clear (self); 1334 map_clear (self);
799 Safefree (self->face); 1335 Safefree (self->face2tile);
1336 Safefree (self->tex);
800 Safefree (self); 1337 Safefree (self);
801} 1338}
802 1339
803void 1340void
1341resize (CFPlus::Map self, int map_width, int map_height)
1342 CODE:
1343 self->w = map_width;
1344 self->h = map_height;
1345
1346void
804clear (CFClient::Map self) 1347clear (CFPlus::Map self)
805 CODE: 1348 CODE:
806 map_clear (self); 1349 map_clear (self);
807 1350
808void 1351void
809set_face (CFClient::Map self, int face, int texid) 1352set_tileid (CFPlus::Map self, int face, int tile)
810 CODE: 1353 CODE:
811{ 1354{
812 while (self->faces <= face) 1355 need_facenum (self, face); self->face2tile [face] = tile;
813 { 1356 need_texid (self, tile);
814 Append (mapface, self->face, self->faces, self->faces);
815 self->faces *= 2;
816 }
817
818 self->face [face] = texid;
819} 1357}
820 1358
821void 1359void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level)
1361 CODE:
1362{
1363 tileid texid;
1364 maptex *tex;
1365
1366 if (face < 0 || face >= self->faces)
1367 return;
1368
1369 if (smooth < 0 || smooth >= self->faces)
1370 return;
1371
1372 texid = self->face2tile [face];
1373
1374 if (!texid)
1375 return;
1376
1377 tex = self->tex + texid;
1378 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level;
1380}
1381
1382void
822set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
823 CODE: 1384 CODE:
824{ 1385{
825 while (self->texs <= texid) 1386 need_texid (self, texid);
826 {
827 Append (maptex, self->tex, self->texs, self->texs);
828 self->texs *= 2;
829 }
830 1387
831 { 1388 {
832 maptex *tex = self->tex + texid; 1389 maptex *tex = self->tex + texid;
833 1390
834 tex->name = name; 1391 tex->name = name;
839 tex->r = r; 1396 tex->r = r;
840 tex->g = g; 1397 tex->g = g;
841 tex->b = b; 1398 tex->b = b;
842 tex->a = a; 1399 tex->a = a;
843 } 1400 }
1401
1402 // somewhat hackish, but for textures that require it, it really
1403 // improves the look, and most others don't suffer.
1404 glBindTexture (GL_TEXTURE_2D, name);
1405 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1406 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1407 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
844} 1410}
845 1411
846int 1412int
847ox (CFClient::Map self) 1413ox (CFPlus::Map self)
848 ALIAS: 1414 ALIAS:
849 oy = 1 1415 oy = 1
1416 x = 2
1417 y = 3
1418 w = 4
1419 h = 5
850 CODE: 1420 CODE:
851 switch (ix) 1421 switch (ix)
852 { 1422 {
853 case 0: RETVAL = self->ox; break; 1423 case 0: RETVAL = self->ox; break;
854 case 1: RETVAL = self->oy; break; 1424 case 1: RETVAL = self->oy; break;
1425 case 2: RETVAL = self->x; break;
1426 case 3: RETVAL = self->y; break;
1427 case 4: RETVAL = self->w; break;
1428 case 5: RETVAL = self->h; break;
855 } 1429 }
856 OUTPUT: 1430 OUTPUT:
857 RETVAL 1431 RETVAL
858 1432
859void 1433void
860scroll (CFClient::Map self, int dx, int dy) 1434scroll (CFPlus::Map self, int dx, int dy)
861 CODE: 1435 CODE:
862{ 1436{
863 if (dx > 0) 1437 if (dx > 0)
864 map_blank (self, self->x, self->y, dx - 1, self->h); 1438 map_blank (self, self->x, self->y, dx, self->h);
865 else if (dx < 0) 1439 else if (dx < 0)
866 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1440 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
867 1441
868 if (dy > 0) 1442 if (dy > 0)
869 map_blank (self, self->x, self->y, self->w, dy - 1); 1443 map_blank (self, self->x, self->y, self->w, dy);
870 else if (dy < 0) 1444 else if (dy < 0)
871 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1445 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
872 1446
873 self->ox += dx; self->x += dx; 1447 self->ox += dx; self->x += dx;
874 self->oy += dy; self->y += dy; 1448 self->oy += dy; self->y += dy;
875 1449
876 while (self->y < 0) 1450 while (self->y < 0)
881 self->y += MAP_EXTEND_Y; 1455 self->y += MAP_EXTEND_Y;
882 } 1456 }
883} 1457}
884 1458
885void 1459void
886map1a_update (CFClient::Map self, SV *data_) 1460map1a_update (CFPlus::Map self, SV *data_, int extmap)
887 CODE: 1461 CODE:
888{ 1462{
889 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
890 uint8_t *data_end = (uint8_t *)SvEND (data_); 1464 uint8_t *data_end = (uint8_t *)SvEND (data_);
891 mapcell *cell; 1465 mapcell *cell;
892 int x, y, flags; 1466 int x, y, flags;
893 1467
894 while (data < data_end) 1468 while (data < data_end - 1)
895 { 1469 {
896 flags = (data [0] << 8) + data [1]; data += 2; 1470 flags = (data [0] << 8) + data [1]; data += 2;
897 1471
898 x = ((flags >> 10) & 63) + self->x; 1472 x = self->x + ((flags >> 10) & 63);
899 y = ((flags >> 4) & 63) + self->y; 1473 y = self->y + ((flags >> 4) & 63);
900 1474
901 cell = map_get_cell (self, x, y); 1475 cell = map_get_cell (self, x, y);
902 1476
903 if (flags & 15) 1477 if (flags & 15)
904 { 1478 {
905 if (cell->darkness < 0) 1479 if (!cell->darkness)
906 { 1480 {
1481 memset (cell, 0, sizeof (*cell));
907 cell->darkness = 0; 1482 cell->darkness = 256;
908 cell->face [0] = 0;
909 cell->face [1] = 0;
910 cell->face [2] = 0;
911 } 1483 }
912 1484
913 cell->darkness = flags & 8 ? *data++ : 255;
914
915 //TODO: don't trust server data to be in-range(!) 1485 //TODO: don't trust server data to be in-range(!)
1486
1487 if (flags & 8)
1488 {
1489 if (extmap)
1490 {
1491 uint8_t ext, cmd;
1492
1493 do
1494 {
1495 ext = *data++;
1496 cmd = ext & 0x3f;
1497
1498 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health
1501 {
1502 cell->stat_width = 1;
1503 cell->stat_hp = *data++;
1504 }
1505 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47)
1508 {
1509 if (*data == 4)
1510 ; // decode player count
1511
1512 data += *data + 1;
1513 }
1514 else if (cmd == 8) // cell flags
1515 cell->flags = *data++;
1516 else if (ext & 0x40) // unknown, multibyte => skip
1517 data += *data + 1;
1518 else
1519 data++;
1520 }
1521 while (ext & 0x80);
1522 }
1523 else
1524 cell->darkness = *data++ + 1;
1525 }
916 1526
917 if (flags & 4) 1527 if (flags & 4)
918 { 1528 {
919 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face];
920 } 1532 }
921 1533
922 if (flags & 2) 1534 if (flags & 2)
923 { 1535 {
924 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
925 } 1539 }
926 1540
927 if (flags & 1) 1541 if (flags & 1)
928 { 1542 {
929 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
930 } 1546 }
931 } 1547 }
932 else 1548 else
933 cell->darkness = -1; 1549 cell->darkness = 0;
934 } 1550 }
935} 1551}
936 1552
937SV * 1553SV *
938mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
939 CODE: 1555 CODE:
940{ 1556{
941 int x1, x; 1557 int x1, x;
942 int y1, y; 1558 int y1, y;
943 int z; 1559 int z;
964 { 1580 {
965 mapcell *cell = row->col + (x - row->c0); 1581 mapcell *cell = row->col + (x - row->c0);
966 1582
967 for (z = 0; z <= 0; z++) 1583 for (z = 0; z <= 0; z++)
968 { 1584 {
969 mapface face = cell->face [z];
970
971 if (face)
972 {
973 maptex tex = self->tex [face]; 1585 maptex tex = self->tex [cell->tile [z]];
974 int a0 = 255 - tex.a; 1586 int a0 = 255 - tex.a;
975 int a1 = tex.a; 1587 int a1 = tex.a;
976 1588
977 r = (r * a0 + tex.r * a1) / 255; 1589 r = (r * a0 + tex.r * a1) / 255;
978 g = (g * a0 + tex.g * a1) / 255; 1590 g = (g * a0 + tex.g * a1) / 255;
979 b = (b * a0 + tex.b * a1) / 255; 1591 b = (b * a0 + tex.b * a1) / 255;
980 a = (a * a0 + tex.a * a1) / 255; 1592 a = (a * a0 + tex.a * a1) / 255;
981 }
982 } 1593 }
983 } 1594 }
984 1595
985 *map++ = (r ) 1596 *map++ = (r )
986 | (g << 8) 1597 | (g << 8)
993} 1604}
994 OUTPUT: 1605 OUTPUT:
995 RETVAL 1606 RETVAL
996 1607
997void 1608void
998draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
999 PPCODE: 1610 CODE:
1000{ 1611{
1001 int vx, vy; 1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1615 smooth_key skey;
1002 int x, y, z; 1616 int x, y, z;
1003 int last_name; 1617 int last_name;
1004 mapface face; 1618
1619 // thats current max. sorry.
1620 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255;
1622
1623 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey));
1625
1626 glColor4ub (255, 255, 255, 255);
1627
1628 glEnable (GL_BLEND);
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1630 glEnable (GL_TEXTURE_2D);
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1632
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636
1637 mx += self->x;
1638 my += self->y;
1639
1640 // first pass: determine smooth_max
1641 // rather ugly, if you ask me
1642 // could also be stored inside mapcell and updated on change
1643 memset (smooth_max, 0, sizeof (smooth_max));
1644
1645 for (y = 0; y < sh; y++)
1646 if (0 <= y + my && y + my < self->rows)
1647 {
1648 maprow *row = self->row + (y + my);
1649
1650 for (x = 0; x < sw; x++)
1651 if (row->c0 <= x + mx && x + mx < row->c1)
1652 {
1653 mapcell *cell = row->col + (x + mx - row->c0);
1654
1655 smooth_max[x + 1][y + 1] =
1656 MAX (self->tex [cell->tile [0]].smoothlevel,
1657 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel));
1659 }
1660 }
1661
1662 for (z = 0; z <= 2; z++)
1663 {
1664 memset (smooth_level, 0, sizeof (smooth_level));
1665
1666 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows)
1668 {
1669 maprow *row = self->row + (y + my);
1670
1671 for (x = 0; x < sw; x++)
1672 if (row->c0 <= x + mx && x + mx < row->c1)
1673 {
1674 mapcell *cell = row->col + (x + mx - row->c0);
1675 tileid tile = cell->tile [z];
1676
1677 if (tile)
1678 {
1679 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w;
1681 int py = (y + 1) * T - tex.h;
1682
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name)
1686 {
1687 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */
1689
1690 glEnd ();
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1692 glBegin (GL_QUADS);
1693 }
1694
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699
1700 if (cell->flags && z == 2)
1701 {
1702 if (cell->flags & 1)
1703 {
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 }
1718
1719 // update smooth hash
1720 if (tex.smoothtile)
1721 {
1722 skey.tile = tex.smoothtile;
1723 skey.level = tex.smoothlevel;
1724
1725 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1726
1727 // add bits to current tile and all neighbours. skey.x|y is
1728 // shifted +1|+1 so we always stay positive.
1729
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1737 // ┃· ·· ·┃ ━━
1738
1739 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1740 // ·· ·· ·┏ ┓·
1741
1742 // full tile
1743 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1744
1745 // borders
1746 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1747 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1748 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1749 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1750
1751 // corners
1752 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 }
1757 }
1758 }
1759 }
1760
1761 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort
1763 {
1764 int w, b;
1765
1766 for (w = 0; w < 256 / 32; ++w)
1767 {
1768 uint32_t smask = smooth_level [w];
1769 if (smask)
1770 for (b = 0; b < 32; ++b)
1771 if (smask & (((uint32_t)1) << b))
1772 {
1773 int level = (w << 5) | b;
1774 HE *he;
1775
1776 hv_iterinit (smooth);
1777 while ((he = hv_iternext (smooth)))
1778 {
1779 smooth_key *skey = (smooth_key *)HeKEY (he);
1780 IV bits = SvIVX (HeVAL (he));
1781
1782 if (!(bits & 0x1000)
1783 && skey->level == level
1784 && level > smooth_max [skey->x][skey->y])
1785 {
1786 maptex tex = self->tex [skey->tile];
1787 int px = (((int)skey->x) - 1) * T;
1788 int py = (((int)skey->y) - 1) * T;
1789 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column
1793
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name)
1797 {
1798 if (!tex.name)
1799 continue; // smoothing not yet available
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804 }
1805
1806 if (border)
1807 {
1808 float ox = border * dx;
1809
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1814 }
1815
1816 if (corner)
1817 {
1818 float ox = corner * dx;
1819
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1824 }
1825 }
1826 }
1827 }
1828 }
1829 }
1830
1831 hv_clear (smooth);
1832 }
1833
1834 glEnd ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838
1839 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 int px = x * T;
1851 int py = y * T;
1852
1853 if (cell->stat_hp)
1854 {
1855 int width = cell->stat_width * T;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1857
1858 glColor3ub (0, 0, 0);
1859 glRectf (px + 1, py - thick - 2,
1860 px + width - 1, py);
1861
1862 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1863 glRectf (px + 2,
1864 py - thick - 1,
1865 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1866 }
1867 }
1868 }
1869}
1870
1871void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1873 CODE:
1874{
1875 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F },
1877 { 1.00F, 1.00F, 1.00F },
1878 { 0.00F, 0.00F, 0.55F },
1879 { 1.00F, 0.00F, 0.00F },
1880
1881 { 1.00F, 0.54F, 0.00F },
1882 { 0.11F, 0.56F, 1.00F },
1883 { 0.93F, 0.46F, 0.00F },
1884 { 0.18F, 0.54F, 0.34F },
1885
1886 { 0.56F, 0.73F, 0.56F },
1887 { 0.80F, 0.80F, 0.80F },
1888 { 0.55F, 0.41F, 0.13F },
1889 { 0.99F, 0.77F, 0.26F },
1890
1891 { 0.74F, 0.65F, 0.41F },
1892
1893 { 0.00F, 1.00F, 1.00F },
1894 { 1.00F, 0.00F, 1.00F },
1895 { 1.00F, 1.00F, 0.00F },
1896 };
1897
1898 int x, y;
1899
1900 glEnable (GL_TEXTURE_2D);
1901 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glBegin (GL_QUADS);
1905
1906 for (y = 0; y < h; y++)
1907 for (x = 0; x < w; x++)
1908 {
1909 unsigned char m = data [x + y * w];
1910
1911 if (m)
1912 {
1913 float *c = color [m & 15];
1914
1915 float tx1 = m & 0x40 ? 0.5 : 0.;
1916 float tx2 = tx1 + 0.5;
1917
1918 glColor4f (c[0], c[1], c[2], 0.75);
1919 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1920 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1921 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1922 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1923 }
1924 }
1925
1926 glEnd ();
1927 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D);
1929}
1930
1931void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1933 PPCODE:
1934{
1935 int x, y;
1005 int sw4 = (sw + 3) & ~3; 1936 int sw4 = (sw + 3) & ~3;
1006 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1007 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1008 1939
1009 memset (darkness, 255, sw4 * sh); 1940 memset (darkness, 255, sw4 * sh);
1010 SvPOK_only (darkness_sv); 1941 SvPOK_only (darkness_sv);
1011 SvCUR_set (darkness_sv, sw4 * sh); 1942 SvCUR_set (darkness_sv, sw4 * sh);
1012 1943
1013 vx = self->x + (self->w - sw) / 2 - shift_x; 1944 mx += self->x;
1014 vy = self->y + (self->h - sh) / 2 - shift_y; 1945 my += self->y;
1015 1946
1016 /*
1017 int vx = self->vx = self->w >= sw
1018 ? self->x + (self->w - sw) / 2
1019 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1020
1021 int vy = self->vy = self->h >= sh
1022 ? self->y + (self->h - sh) / 2
1023 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1024 */
1025
1026 glColor4ub (255, 255, 255, 255);
1027
1028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1029 glEnable (GL_BLEND);
1030 glEnable (GL_TEXTURE_2D);
1031 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1032
1033 glBegin (GL_QUADS);
1034
1035 last_name = 0;
1036
1037 for (z = 0; z < 3; z++)
1038 for (y = 0; y < sh; y++) 1947 for (y = 0; y < sh; y++)
1039 if (0 <= y + vy && y + vy < self->rows) 1948 if (0 <= y + my && y + my < self->rows)
1040 { 1949 {
1041 maprow *row = self->row + (y + vy); 1950 maprow *row = self->row + (y + my);
1042 1951
1043 for (x = 0; x < sw; x++) 1952 for (x = 0; x < sw; x++)
1044 if (row->c0 <= x + vx && x + vx < row->c1) 1953 if (row->c0 <= x + mx && x + mx < row->c1)
1045 { 1954 {
1046 mapcell *cell = row->col + (x + vx - row->c0); 1955 mapcell *cell = row->col + (x + mx - row->c0);
1047 1956
1048 darkness[y * sw4 + x] = cell->darkness < 0 1957 darkness[y * sw4 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1)
1049 ? 255 - FOW_DARKNESS 1959 : 255 - FOW_DARKNESS;
1050 : 255 - cell->darkness;
1051
1052 face = cell->face [z];
1053
1054 if (face)
1055 {
1056 maptex tex = self->tex [face];
1057
1058 int px = (x + 1) * 32 - tex.w;
1059 int py = (y + 1) * 32 - tex.h;
1060
1061 if (last_name != tex.name)
1062 {
1063 glEnd ();
1064 last_name = tex.name;
1065 glBindTexture (GL_TEXTURE_2D, last_name);
1066 glBegin (GL_QUADS);
1067 }
1068
1069 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1070 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1071 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1072 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1073 }
1074 } 1960 }
1075 } 1961 }
1076
1077 glEnd ();
1078
1079 glDisable (GL_TEXTURE_2D);
1080 glDisable (GL_BLEND);
1081 1962
1082 EXTEND (SP, 3); 1963 EXTEND (SP, 3);
1083 PUSHs (sv_2mortal (newSViv (sw4))); 1964 PUSHs (sv_2mortal (newSViv (sw4)));
1084 PUSHs (sv_2mortal (newSViv (sh))); 1965 PUSHs (sv_2mortal (newSViv (sh)));
1085 PUSHs (darkness_sv); 1966 PUSHs (darkness_sv);
1086} 1967}
1087 1968
1088SV * 1969SV *
1089get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1090 CODE: 1971 CODE:
1091{ 1972{
1092 int x, y, x1, y1; 1973 int x, y, x1, y1;
1093 SV *data_sv = newSV (w * h * 7 + 5); 1974 SV *data_sv = newSV (w * h * 7 + 5);
1094 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1975 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1119 if (row && row->c0 <= x && x < row->c1) 2000 if (row && row->c0 <= x && x < row->c1)
1120 { 2001 {
1121 mapcell *cell = row->col + (x - row->c0); 2002 mapcell *cell = row->col + (x - row->c0);
1122 uint8_t flags = 0; 2003 uint8_t flags = 0;
1123 2004
1124 if (cell->face [0]) flags |= 1; 2005 if (cell->tile [0]) flags |= 1;
1125 if (cell->face [1]) flags |= 2; 2006 if (cell->tile [1]) flags |= 2;
1126 if (cell->face [2]) flags |= 4; 2007 if (cell->tile [2]) flags |= 4;
1127 2008
1128 *data++ = flags; 2009 *data++ = flags;
1129 2010
1130 if (flags & 1) 2011 if (flags & 1)
1131 { 2012 {
2013 tileid tile = cell->tile [0];
1132 *data++ = cell->face [0] >> 8; 2014 *data++ = tile >> 8;
1133 *data++ = cell->face [0]; 2015 *data++ = tile;
1134 } 2016 }
1135 2017
1136 if (flags & 2) 2018 if (flags & 2)
1137 { 2019 {
2020 tileid tile = cell->tile [1];
1138 *data++ = cell->face [1] >> 8; 2021 *data++ = tile >> 8;
1139 *data++ = cell->face [1]; 2022 *data++ = tile;
1140 } 2023 }
1141 2024
1142 if (flags & 4) 2025 if (flags & 4)
1143 { 2026 {
2027 tileid tile = cell->tile [2];
1144 *data++ = cell->face [2] >> 8; 2028 *data++ = tile >> 8;
1145 *data++ = cell->face [2]; 2029 *data++ = tile;
1146 } 2030 }
1147 } 2031 }
1148 else 2032 else
1149 *data++ = 0; 2033 *data++ = 0;
1150 } 2034 }
1156} 2040}
1157 OUTPUT: 2041 OUTPUT:
1158 RETVAL 2042 RETVAL
1159 2043
1160void 2044void
1161set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1162 PPCODE: 2046 PPCODE:
1163{ 2047{
1164 int x, y, z; 2048 int x, y, z;
1165 int w, h; 2049 int w, h;
1166 int x1, y1; 2050 int x1, y1;
1190 { 2074 {
1191 uint8_t flags = *data++; 2075 uint8_t flags = *data++;
1192 2076
1193 if (flags) 2077 if (flags)
1194 { 2078 {
1195 mapface face[3] = { 0, 0, 0 };
1196
1197 mapcell *cell = row_get_cell (row, x); 2079 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 };
1198 2081
1199 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2082 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1200 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1201 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1202 2085
1203 if (cell->darkness <= 0) 2086 if (cell->darkness == 0)
1204 { 2087 {
1205 cell->darkness = -1; 2088 cell->darkness = 0;
1206 2089
1207 for (z = 0; z <= 2; z++) 2090 for (z = 0; z <= 2; z++)
1208 { 2091 {
1209 cell->face[z] = face[z]; 2092 tileid t = tile [z];
1210 2093
1211 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2094 if (t >= self->texs || (t && !self->tex [t].name))
2095 {
1212 XPUSHs (sv_2mortal (newSViv (face[z]))); 2096 XPUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t);
2098 }
2099
2100 cell->tile [z] = t;
1213 } 2101 }
1214 } 2102 }
1215 } 2103 }
1216 } 2104 }
1217 } 2105 }
1218} 2106}
1219 2107
1220MODULE = CFClient PACKAGE = CFClient::MixChunk 2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1221 2109
1222CFClient::MixChunk 2110CFPlus::MixChunk
1223new_from_file (SV *class, char *path) 2111new_from_file (SV *class, char *path)
1224 CODE: 2112 CODE:
1225 RETVAL = Mix_LoadWAV (path); 2113 RETVAL = Mix_LoadWAV (path);
1226 OUTPUT: 2114 OUTPUT:
1227 RETVAL 2115 RETVAL
1228 2116
1229void 2117void
1230DESTROY (CFClient::MixChunk self) 2118DESTROY (CFPlus::MixChunk self)
1231 CODE: 2119 CODE:
1232 Mix_FreeChunk (self); 2120 Mix_FreeChunk (self);
1233 2121
1234int 2122int
1235volume (CFClient::MixChunk self, int volume = -1) 2123volume (CFPlus::MixChunk self, int volume = -1)
1236 CODE: 2124 CODE:
1237 RETVAL = Mix_VolumeChunk (self, volume); 2125 RETVAL = Mix_VolumeChunk (self, volume);
1238 OUTPUT: 2126 OUTPUT:
1239 RETVAL 2127 RETVAL
1240 2128
1241int 2129int
1242play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1243 CODE: 2131 CODE:
1244 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1245 OUTPUT: 2133 OUTPUT:
1246 RETVAL 2134 RETVAL
1247 2135
1248MODULE = CFClient PACKAGE = CFClient::MixMusic 2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1249 2137
1250int 2138int
1251volume (int volume = -1) 2139volume (int volume = -1)
1252 CODE: 2140 CODE:
1253 RETVAL = Mix_VolumeMusic (volume); 2141 RETVAL = Mix_VolumeMusic (volume);
1254 OUTPUT: 2142 OUTPUT:
1255 RETVAL 2143 RETVAL
1256 2144
1257CFClient::MixMusic 2145CFPlus::MixMusic
1258new_from_file (SV *class, char *path) 2146new_from_file (SV *class, char *path)
1259 CODE: 2147 CODE:
1260 RETVAL = Mix_LoadMUS (path); 2148 RETVAL = Mix_LoadMUS (path);
1261 OUTPUT: 2149 OUTPUT:
1262 RETVAL 2150 RETVAL
1263 2151
1264void 2152void
1265DESTROY (CFClient::MixMusic self) 2153DESTROY (CFPlus::MixMusic self)
1266 CODE: 2154 CODE:
1267 Mix_FreeMusic (self); 2155 Mix_FreeMusic (self);
1268 2156
1269int 2157int
1270play (CFClient::MixMusic self, int loops = -1) 2158play (CFPlus::MixMusic self, int loops = -1)
1271 CODE: 2159 CODE:
1272 RETVAL = Mix_PlayMusic (self, loops); 2160 RETVAL = Mix_PlayMusic (self, loops);
1273 OUTPUT: 2161 OUTPUT:
1274 RETVAL 2162 RETVAL
1275 2163
1276MODULE = CFClient PACKAGE = CFClient::OpenGL 2164MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1277 2165
1278BOOT: 2166BOOT:
1279{ 2167{
1280 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2168 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1281 static const struct { 2169 static const struct {
1282 const char *name; 2170 const char *name;
1283 IV iv; 2171 IV iv;
1284 } *civ, const_iv[] = { 2172 } *civ, const_iv[] = {
1285# define const_iv(name) { # name, (IV)name } 2173# define const_iv(name) { # name, (IV)name }
1286 const_iv (GL_COLOR_MATERIAL), 2174 const_iv (GL_COLOR_MATERIAL),
1287 const_iv (GL_SMOOTH), 2175 const_iv (GL_SMOOTH),
1288 const_iv (GL_FLAT), 2176 const_iv (GL_FLAT),
2177 const_iv (GL_DITHER),
1289 const_iv (GL_BLEND), 2178 const_iv (GL_BLEND),
2179 const_iv (GL_CULL_FACE),
2180 const_iv (GL_SCISSOR_TEST),
2181 const_iv (GL_DEPTH_TEST),
2182 const_iv (GL_ALPHA_TEST),
2183 const_iv (GL_NORMALIZE),
2184 const_iv (GL_RESCALE_NORMAL),
2185 const_iv (GL_FRONT),
2186 const_iv (GL_BACK),
1290 const_iv (GL_AND), 2187 const_iv (GL_AND),
2188 const_iv (GL_ONE),
2189 const_iv (GL_ZERO),
1291 const_iv (GL_SRC_ALPHA), 2190 const_iv (GL_SRC_ALPHA),
2191 const_iv (GL_DST_ALPHA),
1292 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2192 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2193 const_iv (GL_ONE_MINUS_DST_ALPHA),
2194 const_iv (GL_SRC_ALPHA_SATURATE),
1293 const_iv (GL_RGB), 2195 const_iv (GL_RGB),
1294 const_iv (GL_RGBA), 2196 const_iv (GL_RGBA),
2197 const_iv (GL_RGBA4),
2198 const_iv (GL_RGBA8),
2199 const_iv (GL_RGB5_A1),
1295 const_iv (GL_UNSIGNED_BYTE), 2200 const_iv (GL_UNSIGNED_BYTE),
1296 const_iv (GL_ALPHA4), 2201 const_iv (GL_UNSIGNED_SHORT),
2202 const_iv (GL_UNSIGNED_INT),
1297 const_iv (GL_ALPHA), 2203 const_iv (GL_ALPHA),
2204 const_iv (GL_INTENSITY),
2205 const_iv (GL_LUMINANCE),
2206 const_iv (GL_LUMINANCE_ALPHA),
1298 const_iv (GL_FLOAT), 2207 const_iv (GL_FLOAT),
1299 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2208 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1300 const_iv (GL_COMPILE), 2209 const_iv (GL_COMPILE),
1301 const_iv (GL_TEXTURE_1D), 2210 const_iv (GL_TEXTURE_1D),
1302 const_iv (GL_TEXTURE_2D), 2211 const_iv (GL_TEXTURE_2D),
1304 const_iv (GL_TEXTURE_MAG_FILTER), 2213 const_iv (GL_TEXTURE_MAG_FILTER),
1305 const_iv (GL_TEXTURE_MIN_FILTER), 2214 const_iv (GL_TEXTURE_MIN_FILTER),
1306 const_iv (GL_TEXTURE_ENV_MODE), 2215 const_iv (GL_TEXTURE_ENV_MODE),
1307 const_iv (GL_TEXTURE_WRAP_S), 2216 const_iv (GL_TEXTURE_WRAP_S),
1308 const_iv (GL_TEXTURE_WRAP_T), 2217 const_iv (GL_TEXTURE_WRAP_T),
2218 const_iv (GL_REPEAT),
1309 const_iv (GL_CLAMP), 2219 const_iv (GL_CLAMP),
1310 const_iv (GL_REPEAT), 2220 const_iv (GL_CLAMP_TO_EDGE),
1311 const_iv (GL_NEAREST), 2221 const_iv (GL_NEAREST),
1312 const_iv (GL_LINEAR), 2222 const_iv (GL_LINEAR),
2223 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2224 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2225 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2226 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2227 const_iv (GL_GENERATE_MIPMAP),
1313 const_iv (GL_MODULATE), 2228 const_iv (GL_MODULATE),
2229 const_iv (GL_DECAL),
1314 const_iv (GL_REPLACE), 2230 const_iv (GL_REPLACE),
2231 const_iv (GL_DEPTH_BUFFER_BIT),
1315 const_iv (GL_COLOR_BUFFER_BIT), 2232 const_iv (GL_COLOR_BUFFER_BIT),
1316 const_iv (GL_PROJECTION), 2233 const_iv (GL_PROJECTION),
1317 const_iv (GL_MODELVIEW), 2234 const_iv (GL_MODELVIEW),
1318 const_iv (GL_COLOR_LOGIC_OP), 2235 const_iv (GL_COLOR_LOGIC_OP),
2236 const_iv (GL_SEPARABLE_2D),
1319 const_iv (GL_CONVOLUTION_2D), 2237 const_iv (GL_CONVOLUTION_2D),
1320 const_iv (GL_CONVOLUTION_BORDER_MODE), 2238 const_iv (GL_CONVOLUTION_BORDER_MODE),
1321 const_iv (GL_CONSTANT_BORDER), 2239 const_iv (GL_CONSTANT_BORDER),
1322 const_iv (GL_LINES), 2240 const_iv (GL_LINES),
2241 const_iv (GL_LINE_STRIP),
2242 const_iv (GL_LINE_LOOP),
1323 const_iv (GL_QUADS), 2243 const_iv (GL_QUADS),
1324 const_iv (GL_LINE_LOOP), 2244 const_iv (GL_QUAD_STRIP),
2245 const_iv (GL_TRIANGLES),
2246 const_iv (GL_TRIANGLE_STRIP),
2247 const_iv (GL_TRIANGLE_FAN),
1325 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2248 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1326 const_iv (GL_FASTEST), 2249 const_iv (GL_FASTEST),
2250 const_iv (GL_V2F),
2251 const_iv (GL_V3F),
2252 const_iv (GL_T2F_V3F),
2253 const_iv (GL_T2F_N3F_V3F),
1327# undef const_iv 2254# undef const_iv
1328 }; 2255 };
1329 2256
1330 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2257 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1331 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2258 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2259
2260 texture_av = newAV ();
2261 AvREAL_off (texture_av);
1332} 2262}
2263
2264char *
2265gl_vendor ()
2266 CODE:
2267 RETVAL = (char *)glGetString (GL_VENDOR);
2268 OUTPUT:
2269 RETVAL
2270
2271char *
2272gl_version ()
2273 CODE:
2274 RETVAL = (char *)glGetString (GL_VERSION);
2275 OUTPUT:
2276 RETVAL
2277
2278char *
2279gl_extensions ()
2280 CODE:
2281 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2282 OUTPUT:
2283 RETVAL
1333 2284
1334int glGetError () 2285int glGetError ()
2286
2287void glFinish ()
1335 2288
1336void glClear (int mask) 2289void glClear (int mask)
1337 2290
1338void glClearColor (float r, float g, float b, float a = 1.0) 2291void glClearColor (float r, float g, float b, float a = 1.0)
1339 PROTOTYPE: @ 2292 PROTOTYPE: @
1346 2299
1347void glHint (int target, int mode) 2300void glHint (int target, int mode)
1348 2301
1349void glBlendFunc (int sfactor, int dfactor) 2302void glBlendFunc (int sfactor, int dfactor)
1350 2303
2304void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2305 CODE:
2306 gl_BlendFuncSeparate (sa, da, saa, daa);
2307
2308void glDepthMask (int flag)
2309
1351void glLogicOp (int opcode) 2310void glLogicOp (int opcode)
1352 2311
2312void glColorMask (int red, int green, int blue, int alpha)
2313
1353void glMatrixMode (int mode) 2314void glMatrixMode (int mode)
1354 2315
1355void glPushMatrix () 2316void glPushMatrix ()
1356 2317
1357void glPopMatrix () 2318void glPopMatrix ()
1358 2319
1359void glLoadIdentity () 2320void glLoadIdentity ()
1360 2321
2322void glDrawBuffer (int buffer)
2323
2324void glReadBuffer (int buffer)
2325
2326# near_ and far_ are due to microsofts buggy "c" compiler
2327void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2328
2329# near_ and far_ are due to microsofts buggy "c" compiler
1361void glOrtho (double left, double right, double bottom, double top, double near, double far) 2330void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1362 2331
1363void glViewport (int x, int y, int width, int height) 2332void glViewport (int x, int y, int width, int height)
2333
2334void glScissor (int x, int y, int width, int height)
1364 2335
1365void glTranslate (float x, float y, float z = 0.) 2336void glTranslate (float x, float y, float z = 0.)
1366 CODE: 2337 CODE:
1367 glTranslatef (x, y, z); 2338 glTranslatef (x, y, z);
1368 2339
1369void glScale (float x, float y, float z) 2340void glScale (float x, float y, float z = 1.)
1370 CODE: 2341 CODE:
1371 glScalef (x, y, z); 2342 glScalef (x, y, z);
1372 2343
1373void glRotate (float angle, float x, float y, float z) 2344void glRotate (float angle, float x, float y, float z)
1374 CODE: 2345 CODE:
1378 2349
1379void glEnd () 2350void glEnd ()
1380 2351
1381void glColor (float r, float g, float b, float a = 1.0) 2352void glColor (float r, float g, float b, float a = 1.0)
1382 PROTOTYPE: @ 2353 PROTOTYPE: @
2354 ALIAS:
2355 glColor_premultiply = 1
1383 CODE: 2356 CODE:
2357 if (ix)
2358 {
2359 r *= a;
2360 g *= a;
2361 b *= a;
2362 }
2363 // microsoft visual "c" rounds instead of truncating...
1384 glColor4f (r, g, b, a); 2364 glColor4f (r, g, b, a);
2365
2366void glInterleavedArrays (int format, int stride, char *data)
2367
2368void glDrawElements (int mode, int count, int type, char *indices)
2369
2370# 1.2 void glDrawRangeElements (int mode, int start, int end
2371
2372void glRasterPos (float x, float y, float z = 0.)
2373 CODE:
2374 glRasterPos3f (0, 0, z);
2375 glBitmap (0, 0, 0, 0, x, y, 0);
1385 2376
1386void glVertex (float x, float y, float z = 0.) 2377void glVertex (float x, float y, float z = 0.)
1387 CODE: 2378 CODE:
1388 glVertex3f (x, y, z); 2379 glVertex3f (x, y, z);
1389 2380
1401 2392
1402void glBindTexture (int target, int name) 2393void glBindTexture (int target, int name)
1403 2394
1404void glConvolutionParameter (int target, int pname, float params) 2395void glConvolutionParameter (int target, int pname, float params)
1405 CODE: 2396 CODE:
2397 if (gl.ConvolutionParameterf)
1406 glConvolutionParameterf (target, pname, params); 2398 gl.ConvolutionParameterf (target, pname, params);
1407 2399
1408void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2400void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2401 CODE:
2402 if (gl.ConvolutionFilter2D)
2403 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2404
2405void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2406 CODE:
2407 if (gl.SeparableFilter2D)
2408 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1409 2409
1410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1411 2411
1412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2413
2414void glDrawPixels (int width, int height, int format, int type, char *pixels)
2415
2416void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1413 2417
1414int glGenTexture () 2418int glGenTexture ()
1415 CODE: 2419 CODE:
1416{ 2420 RETVAL = gen_texture ();
1417 GLuint name;
1418 glGenTextures (1, &name);
1419 RETVAL = name;
1420}
1421 OUTPUT: 2421 OUTPUT:
1422 RETVAL 2422 RETVAL
1423 2423
1424void glDeleteTexture (int name) 2424void glDeleteTexture (int name)
1425 CODE: 2425 CODE:
1426{
1427 GLuint name_ = name;
1428 glDeleteTextures (1, &name_); 2426 del_texture (name);
1429} 2427
1430
1431int glGenList () 2428int glGenList ()
1432 CODE: 2429 CODE:
1433 RETVAL = glGenLists (1); 2430 RETVAL = glGenLists (1);
1434 OUTPUT: 2431 OUTPUT:
1435 RETVAL 2432 RETVAL

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