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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.55 by root, Thu Apr 20 08:11:56 2006 UTC vs.
Revision 1.212 by root, Sun Jul 29 03:58:26 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 31
12#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
34#include <SDL_endian.h>
13#include <SDL_image.h> 35#include <SDL_image.h>
14#include <SDL_mixer.h> 36#include <SDL_mixer.h>
15#include <SDL_opengl.h> 37#include <SDL_opengl.h>
16 38
39#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS
41
17#include <glib/gmacros.h> 42#include <glib/gmacros.h>
18 43
19#include <pango/pango.h> 44#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 45
23#ifndef _WIN32 46#ifndef _WIN32
24# include <sys/types.h> 47# include <sys/types.h>
25# include <sys/socket.h> 48# include <sys/socket.h>
26# include <netinet/in.h> 49# include <netinet/in.h>
27# include <netinet/tcp.h> 50# include <netinet/tcp.h>
28# include <inttypes.h> 51# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 52#endif
53
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 55
38#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
39 57
40#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
42 60
61#define MIN_FONT_HEIGHT 10
62
63#if 0
64# define PARACHUTE SDL_INIT_NOPARACHUTE
65#else
66# define PARACHUTE 0
67#endif
68
69static AV *texture_av;
70
71static struct
72{
73#define GL_FUNC(ptr,name) ptr name;
74#include "glfunc.h"
75#undef GL_FUNC
76} gl;
77
78static void
79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
80{
81 if (gl.BlendFuncSeparate)
82 gl.BlendFuncSeparate (sa, da, saa, daa);
83 else if (gl.BlendFuncSeparateEXT)
84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
85 else
86 glBlendFunc (sa, da);
87}
88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
113#include "texcache.c"
114
115#include "pango-font.c"
116#include "pango-fontmap.c"
117#include "pango-render.c"
118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
45 123
46static PangoContext *context; 124typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 125
126static int
127shape_attr_p (PangoLayoutRun *run)
128{
129 GSList *attrs = run->item->analysis.extra_attrs;
130
131 while (attrs)
132 {
133 PangoAttribute *attr = attrs->data;
134
135 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1;
137
138 attrs = attrs->next;
139 }
140
141 return 0;
142}
48 143
49typedef struct cf_layout { 144typedef struct cf_layout {
50 PangoLayout *pl; 145 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode
51 int base_height; 147 int base_height;
148 CFPlus__Font font;
52} *CFClient__Layout; 149} *CFPlus__Layout;
150
151static CFPlus__Font default_font;
152static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap;
53 154
54static void 155static void
55substitute_func (FcPattern *pattern, gpointer data) 156substitute_func (FcPattern *pattern, gpointer data)
56{ 157{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 158 FcPatternAddBool (pattern, FC_HINTING, 1);
159#ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 162 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 163}
60 164
61static void 165static void
62layout_update (CFClient__Layout self) 166layout_update_font (CFPlus__Layout self)
63{ 167{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 168 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 169 * reasonably well with bitstream vera
66 */ 170 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 171 PangoFontDescription *font = self->font ? self->font : default_font;
68 172
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 173 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 175
176 pango_layout_set_font_description (self->pl, font);
76} 177}
77 178
78static void 179static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 181{
81 layout_update (self); 182 PangoRectangle rect;
82 183
184 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 185 pango_layout_get_extents (self->pl, 0, &rect);
84 186
85 *w = (*w + 3) & ~3; 187 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 189
190 if (!rect.width) rect.width = 1;
191 if (!rect.height) rect.height = 1;
192
193 *w = rect.width;
194 *h = rect.height;
195}
196
197typedef uint16_t tileid;
90typedef uint16_t mapface; 198typedef uint16_t faceid;
91 199
92typedef struct { 200typedef struct {
93 GLint name; 201 int name;
94 int w, h; 202 int w, h;
95 float s, t; 203 float s, t;
96 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
97} maptex; 207} maptex;
98 208
99typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
100 int16_t darkness; 212 uint16_t darkness;
101 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 214} mapcell;
103 215
104typedef struct { 216typedef struct {
105 int32_t c0, c1; 217 int32_t c0, c1;
106 mapcell *col; 218 mapcell *col;
107} maprow; 219} maprow;
108 220
109typedef struct map { 221typedef struct map {
110 int x, y, w, h; 222 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 224 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 225 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 226
118 int32_t rows; 227 int32_t rows;
119 maprow *row; 228 maprow *row;
120} *CFClient__Map; 229} *CFPlus__Map;
121 230
122static char * 231static char *
123prepend (char *ptr, int sze, int inc) 232prepend (char *ptr, int sze, int inc)
124{ 233{
125 char *p; 234 char *p;
142} 251}
143 252
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
275
147static maprow * 276static maprow *
148map_get_row (CFClient__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
149{ 278{
150 if (0 > y) 279 if (0 > y)
151 { 280 {
152 int extend = - y + MAP_EXTEND_Y; 281 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 282 Prepend (maprow, self->row, self->rows, extend);
191 320
192 return row->col + (x - row->c0); 321 return row->col + (x - row->c0);
193} 322}
194 323
195static mapcell * 324static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 325map_get_cell (CFPlus__Map self, int x, int y)
197{ 326{
198 return row_get_cell (map_get_row (self, y), x); 327 return row_get_cell (map_get_row (self, y), x);
199} 328}
200 329
201static void 330static void
202map_clear (CFClient__Map self) 331map_clear (CFPlus__Map self)
203{ 332{
204 int r; 333 int r;
205 334
206 for (r = 0; r < self->rows; r++) 335 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 336 Safefree (self->row[r].col);
215 self->row = 0; 344 self->row = 0;
216 self->rows = 0; 345 self->rows = 0;
217} 346}
218 347
219static void 348static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 350{
222 int x, y; 351 int x, y;
223 maprow *row; 352 maprow *row;
353 mapcell *cell;
224 354
225 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 356 if (y >= 0)
227 { 357 {
228 if (y >= self->rows) 358 if (y >= self->rows)
234 if (x >= row->c0) 364 if (x >= row->c0)
235 { 365 {
236 if (x >= row->c1) 366 if (x >= row->c1)
237 break; 367 break;
238 368
239 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
240 } 375 }
241 } 376 }
242} 377}
243 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
395static void
396music_finished (void)
397{
398 SDL_UserEvent ev;
399
400 ev.type = SDL_USEREVENT;
401 ev.code = 0;
402 ev.data1 = 0;
403 ev.data2 = 0;
404
405 SDL_PushEvent ((SDL_Event *)&ev);
406}
407
408static void
409channel_finished (int channel)
410{
411 SDL_UserEvent ev;
412
413 ev.type = SDL_USEREVENT;
414 ev.code = 1;
415 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0;
417
418 SDL_PushEvent ((SDL_Event *)&ev);
419}
420
421static unsigned int
422minpot (unsigned int n)
423{
424 if (!n)
425 return 0;
426
427 --n;
428
429 n |= n >> 1;
430 n |= n >> 2;
431 n |= n >> 4;
432 n |= n >> 8;
433 n |= n >> 16;
434
435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
484
244MODULE = CFClient PACKAGE = CFClient 485MODULE = CFPlus PACKAGE = CFPlus
245 486
246PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
247 488
248BOOT: 489BOOT:
249{ 490{
250 HV *stash = gv_stashpv ("CFClient", 1); 491 HV *stash = gv_stashpv ("CFPlus", 1);
251 static const struct { 492 static const struct {
252 const char *name; 493 const char *name;
253 IV iv; 494 IV iv;
254 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
256 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
274 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
338 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL),
351 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 604# undef const_iv
355 }; 605 };
356 606
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 609
360 fontmap = pango_ft2_font_map_new (); 610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
364 619
365int 620int
621in_destruct ()
622 CODE:
623 RETVAL = PL_main_cv == Nullcv;
624 OUTPUT:
625 RETVAL
626
627NV floor (NV x)
628
629NV ceil (NV x)
630
631void
632pango_init ()
633 CODE:
634{
635 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
638}
639
640char *
641SDL_GetError ()
642
643int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 645
368void 646void
369SDL_Quit () 647SDL_Quit ()
370 648
371void 649void
372SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
373 PPCODE: 651 PPCODE:
374{ 652{
375 SDL_Rect **m; 653 SDL_Rect **m;
376 654
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 659
660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
662
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 667
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390 672#endif
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 673
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
395 675
396 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
397 while (*m) 677 while (*m)
398 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
399 AV *av = newAV (); 681 AV *av = newAV ();
400 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
401 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
402 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
403 688
404 ++m; 689 ++m;
405 } 690 }
406} 691}
407 692
408int 693int
409SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
410 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
411 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 707 );
708
709 if (RETVAL)
710 {
711 av_clear (texture_av);
712
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h"
716#undef GL_FUNC
717 }
718}
415 OUTPUT: 719 OUTPUT:
416 RETVAL 720 RETVAL
417 721
418void 722void
419SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
420 724
725char *
726SDL_GetKeyName (int sym)
727
728int
729SDL_GetAppState ()
730
421void 731void
422SDL_PollEvent () 732poll_events ()
423 PPCODE: 733 PPCODE:
424{ 734{
425 SDL_Event ev; 735 SDL_Event ev;
426 736
427 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
428 { 739 {
429 HV *hv = newHV (); 740 HV *hv = newHV ();
430 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
742
431 switch (ev.type) 743 switch (ev.type)
432 { 744 {
433 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
434 case SDL_KEYUP: 746 case SDL_KEYUP:
435 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
436 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
437 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
438 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
439 break; 752 break;
440 753
441 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
442 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
443 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
444 break; 757 break;
445 758
446 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
447 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
448 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
449 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
450 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
451 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
452 break; 785 break;
453 786
454 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
455 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
790
456 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
457 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
458 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
459 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
795 break;
796
797 case SDL_USEREVENT:
798 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break;
460 } 802 }
461 803
462 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
463 } 805 }
464} 806}
465 807
466int 808int
467Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL:
811 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished);
468 813
469void 814void
470Mix_CloseAudio () 815Mix_CloseAudio ()
471 816
472int 817int
473Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
474 819
475void 820void
476lowdelay (int fd, int val = 1) 821lowdelay (int fd, int val = 1)
477 CODE: 822 CODE:
823 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
824
825void
826win32_proxy_info ()
827 PPCODE:
828{
478#ifndef _WIN32 829#ifdef _WIN32
479 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 830 char buffer[2048];
831 DWORD buflen;
832
833 EXTEND (SP, 3);
834
835 buflen = sizeof (buffer);
836 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
837 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
838 {
839 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
840
841 buflen = sizeof (buffer);
842 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
843 {
844 PUSHs (newSVpv (buffer, 0));
845
846 buflen = sizeof (buffer);
847 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
848 PUSHs (newSVpv (buffer, 0));
849 }
850 }
480#endif 851#endif
481 852}
482char *
483gl_version ()
484 CODE:
485 RETVAL = (char *)glGetString (GL_VERSION);
486 OUTPUT:
487 RETVAL
488
489char *
490gl_extensions ()
491 CODE:
492 RETVAL = (char *)glGetString (GL_EXTENSIONS);
493 OUTPUT:
494 RETVAL
495 853
496void 854void
497add_font (char *file) 855add_font (char *file)
498 CODE: 856 CODE:
499 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 857 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
500
501void
502set_font (char *file)
503 CODE:
504{
505 int count;
506 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
507 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
508 FcPatternDestroy (pattern);
509 pango_context_set_font_description (context, font);
510}
511 858
512void 859void
513load_image_inline (SV *image_) 860load_image_inline (SV *image_)
514 ALIAS: 861 ALIAS:
515 load_image_file = 1 862 load_image_file = 1
518 STRLEN image_len; 865 STRLEN image_len;
519 char *image = (char *)SvPVbyte (image_, image_len); 866 char *image = (char *)SvPVbyte (image_, image_len);
520 SDL_Surface *surface, *surface2; 867 SDL_Surface *surface, *surface2;
521 SDL_PixelFormat fmt; 868 SDL_PixelFormat fmt;
522 SDL_RWops *rw = ix 869 SDL_RWops *rw = ix
523 ? SDL_RWFromFile (image, "r") 870 ? SDL_RWFromFile (image, "rb")
524 : SDL_RWFromConstMem (image, image_len); 871 : SDL_RWFromConstMem (image, image_len);
525 872
526 if (!rw) 873 if (!rw)
527 croak ("load_image: %s", SDL_GetError ()); 874 croak ("load_image: %s", SDL_GetError ());
528 875
557 904
558 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 905 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
559 906
560 assert (surface2->pitch == surface2->w * 4); 907 assert (surface2->pitch == surface2->w * 4);
561 908
909 SDL_LockSurface (surface2);
562 EXTEND (SP, 5); 910 EXTEND (SP, 6);
563 PUSHs (sv_2mortal (newSViv (surface2->w))); 911 PUSHs (sv_2mortal (newSViv (surface2->w)));
564 PUSHs (sv_2mortal (newSViv (surface2->h))); 912 PUSHs (sv_2mortal (newSViv (surface2->h)));
565 SDL_LockSurface (surface2);
566 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 913 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
567 SDL_UnlockSurface (surface2);
568 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 914 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
569 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 915 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
570 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 916 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
917 SDL_UnlockSurface (surface2);
571 918
572 SDL_FreeSurface (surface); 919 SDL_FreeSurface (surface);
573 SDL_FreeSurface (surface2); 920 SDL_FreeSurface (surface2);
574} 921}
575 922
597 PUSHs (sv_2mortal (newSViv (b / y))); 944 PUSHs (sv_2mortal (newSViv (b / y)));
598 PUSHs (sv_2mortal (newSViv (a / y))); 945 PUSHs (sv_2mortal (newSViv (a / y)));
599} 946}
600 947
601void 948void
949error (char *message)
950 CODE:
951 fprintf (stderr, "ERROR: %s\n", message);
952#ifdef _WIN32
953 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
954#endif
955
956void
602fatal (char *message) 957fatal (char *message)
603 CODE: 958 CODE:
959 fprintf (stderr, "FATAL: %s\n", message);
604#ifdef _WIN32 960#ifdef _WIN32
605 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 961 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
962#endif
963 _exit (1);
964
965void
966_exit (int retval = 0)
967 CODE:
968#ifdef WIN32
969 ExitThread (retval); // unclean, please beam me up
606#else 970#else
607 fprintf (stderr, "FATAL: %s\n", message); 971 _exit (retval);
608#endif 972#endif
609 exit (1);
610 973
974void
975debug ()
976 CODE:
977{
978#if DEBUG
979 VALGRIND_DO_LEAK_CHECK;
980#endif
981}
982
983MODULE = CFPlus PACKAGE = CFPlus::Font
984
985PROTOTYPES: DISABLE
986
987CFPlus::Font
988new_from_file (SV *class, char *path, int id = 0)
989 CODE:
990{
991 int count;
992 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
993 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
994 FcPatternDestroy (pattern);
995}
996 OUTPUT:
997 RETVAL
998
999void
1000DESTROY (CFPlus::Font self)
1001 CODE:
1002 pango_font_description_free (self);
1003
1004void
1005make_default (CFPlus::Font self)
1006 PROTOTYPE: $
1007 CODE:
1008 default_font = self;
1009
611MODULE = CFClient PACKAGE = CFClient::Layout 1010MODULE = CFPlus PACKAGE = CFPlus::Layout
612 1011
613CFClient::Layout 1012PROTOTYPES: DISABLE
614new (SV *class, int base_height = 10) 1013
1014void
1015reset_glyph_cache ()
1016 PROTOTYPE:
1017 CODE:
1018 tc_clear ();
1019
1020CFPlus::Layout
1021new (SV *class)
615 CODE: 1022 CODE:
616 New (0, RETVAL, 1, struct cf_layout); 1023 New (0, RETVAL, 1, struct cf_layout);
617 RETVAL->base_height = base_height; 1024
618 RETVAL->pl = pango_layout_new (context); 1025 RETVAL->pl = pango_layout_new (opengl_context);
1026 RETVAL->r = 1.;
1027 RETVAL->g = 1.;
1028 RETVAL->b = 1.;
1029 RETVAL->a = 1.;
1030 RETVAL->base_height = MIN_FONT_HEIGHT;
1031 RETVAL->font = 0;
1032
619 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1033 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1034 layout_update_font (RETVAL);
620 OUTPUT: 1035 OUTPUT:
621 RETVAL 1036 RETVAL
622 1037
623void 1038void
624DESTROY (CFClient::Layout self) 1039DESTROY (CFPlus::Layout self)
625 CODE: 1040 CODE:
626 g_object_unref (self->pl); 1041 g_object_unref (self->pl);
627 Safefree (self); 1042 Safefree (self);
628 1043
629void 1044void
630set_text (CFClient::Layout self, SV *text_) 1045set_text (CFPlus::Layout self, SV *text_)
631 CODE: 1046 CODE:
632{ 1047{
633 STRLEN textlen; 1048 STRLEN textlen;
634 char *text = SvPVutf8 (text_, textlen); 1049 char *text = SvPVutf8 (text_, textlen);
635 1050
636 pango_layout_set_text (self->pl, text, textlen); 1051 pango_layout_set_text (self->pl, text, textlen);
637} 1052}
638 1053
639void 1054void
640set_markup (CFClient::Layout self, SV *text_) 1055set_markup (CFPlus::Layout self, SV *text_)
641 CODE: 1056 CODE:
642{ 1057{
643 STRLEN textlen; 1058 STRLEN textlen;
644 char *text = SvPVutf8 (text_, textlen); 1059 char *text = SvPVutf8 (text_, textlen);
645 1060
646 pango_layout_set_markup (self->pl, text, textlen); 1061 pango_layout_set_markup (self->pl, text, textlen);
647} 1062}
648 1063
1064void
1065set_shapes (CFPlus::Layout self, ...)
1066 CODE:
1067{
1068 PangoAttrList *attrs = 0;
1069 const char *text = pango_layout_get_text (self->pl);
1070 const char *pos = text;
1071 int arg = 4;
1072
1073 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1074 {
1075 PangoRectangle inkrect, rect;
1076 PangoAttribute *attr;
1077
1078 int x = SvIV (ST (arg - 3));
1079 int y = SvIV (ST (arg - 2));
1080 int w = SvIV (ST (arg - 1));
1081 int h = SvIV (ST (arg ));
1082
1083 inkrect.x = 0;
1084 inkrect.y = 0;
1085 inkrect.width = 0;
1086 inkrect.height = 0;
1087
1088 rect.x = x * PANGO_SCALE;
1089 rect.y = y * PANGO_SCALE;
1090 rect.width = w * PANGO_SCALE;
1091 rect.height = h * PANGO_SCALE;
1092
1093 if (!attrs)
1094 attrs = pango_layout_get_attributes (self->pl);
1095
1096 attr = pango_attr_shape_new (&inkrect, &rect);
1097 attr->start_index = pos - text;
1098 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1099 pango_attr_list_insert (attrs, attr);
1100
1101 arg += 4;
1102 pos += sizeof (OBJ_STR) - 1;
1103 }
1104
1105 if (attrs)
1106 pango_layout_set_attributes (self->pl, attrs);
1107}
1108
1109void
1110get_shapes (CFPlus::Layout self)
1111 PPCODE:
1112{
1113 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1114
1115 do
1116 {
1117 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1118
1119 if (run && shape_attr_p (run))
1120 {
1121 PangoRectangle extents;
1122 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123
1124 EXTEND (SP, 2);
1125 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1126 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1127 }
1128 }
1129 while (pango_layout_iter_next_run (iter));
1130
1131 pango_layout_iter_free (iter);
1132}
1133
1134int
1135has_wrapped (CFPlus::Layout self)
1136 CODE:
1137{
1138 int lines = 1;
1139 const char *text = pango_layout_get_text (self->pl);
1140
1141 while (*text)
1142 lines += *text++ == '\n';
1143
1144 RETVAL = lines < pango_layout_get_line_count (self->pl);
1145}
1146 OUTPUT:
1147 RETVAL
1148
649SV * 1149SV *
650get_text (CFClient::Layout self) 1150get_text (CFPlus::Layout self)
651 CODE: 1151 CODE:
652 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1152 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
653 SvUTF8_on (RETVAL); 1153 sv_utf8_decode (RETVAL);
654 OUTPUT: 1154 OUTPUT:
655 RETVAL 1155 RETVAL
656 1156
657void 1157void
1158set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1159 CODE:
1160 self->r = r;
1161 self->g = g;
1162 self->b = b;
1163 self->a = a;
1164
1165void
1166set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1167 CODE:
1168 if (self->font != font)
1169 {
1170 self->font = font;
1171 layout_update_font (self);
1172 }
1173
1174void
658set_height (CFClient::Layout self, int base_height) 1175set_height (CFPlus::Layout self, int base_height)
659 CODE: 1176 CODE:
1177 if (self->base_height != base_height)
1178 {
660 self->base_height = base_height; 1179 self->base_height = base_height;
1180 layout_update_font (self);
1181 }
661 1182
662void 1183void
663set_width (CFClient::Layout self, int max_width = -1) 1184set_width (CFPlus::Layout self, int max_width = -1)
664 CODE: 1185 CODE:
665 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1186 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
666 1187
667void 1188void
1189set_indent (CFPlus::Layout self, int indent)
1190 CODE:
1191 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1192
1193void
1194set_spacing (CFPlus::Layout self, int spacing)
1195 CODE:
1196 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1197
1198void
1199set_ellipsise (CFPlus::Layout self, int ellipsise)
1200 CODE:
1201 pango_layout_set_ellipsize (self->pl,
1202 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1203 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1204 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1205 : PANGO_ELLIPSIZE_NONE
1206 );
1207
1208void
1209set_single_paragraph_mode (CFPlus::Layout self, int spm)
1210 CODE:
1211 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1212
1213void
668size (CFClient::Layout self) 1214size (CFPlus::Layout self)
669 PPCODE: 1215 PPCODE:
670{ 1216{
671 int w, h; 1217 int w, h;
672 1218
673 layout_update (self);
674 layout_get_pixel_size (self, &w, &h); 1219 layout_get_pixel_size (self, &w, &h);
675 1220
676 EXTEND (SP, 2); 1221 EXTEND (SP, 2);
677 PUSHs (sv_2mortal (newSViv (w))); 1222 PUSHs (sv_2mortal (newSViv (w)));
678 PUSHs (sv_2mortal (newSViv (h))); 1223 PUSHs (sv_2mortal (newSViv (h)));
679} 1224}
680 1225
681int 1226int
1227descent (CFPlus::Layout self)
1228 CODE:
1229{
1230 PangoRectangle rect;
1231 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1232 pango_layout_line_get_pixel_extents (line, 0, &rect);
1233 RETVAL = PANGO_DESCENT (rect);
1234}
1235 OUTPUT:
1236 RETVAL
1237
1238int
682xy_to_index (CFClient::Layout self, int x, int y) 1239xy_to_index (CFPlus::Layout self, int x, int y)
683 CODE: 1240 CODE:
684{ 1241{
685 int index, trailing; 1242 int index, trailing;
686
687 layout_update (self);
688 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1243 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
689
690 RETVAL = index; 1244 RETVAL = index + trailing;
691} 1245}
692 OUTPUT: 1246 OUTPUT:
693 RETVAL 1247 RETVAL
694 1248
695void 1249void
696cursor_pos (CFClient::Layout self, int index) 1250cursor_pos (CFPlus::Layout self, int index)
697 PPCODE: 1251 PPCODE:
698{ 1252{
699 PangoRectangle strong_pos; 1253 PangoRectangle strong_pos;
700 layout_update (self);
701 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1254 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
702 1255
703 EXTEND (SP, 3); 1256 EXTEND (SP, 3);
704 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1257 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
705 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1258 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
706 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1259 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
707} 1260}
708 1261
709void 1262void
710render (CFClient::Layout self) 1263index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
711 PPCODE: 1264 PPCODE:
712{ 1265{
713 SV *retval; 1266 int line, x;
714 int w, h;
715 FT_Bitmap bitmap;
716 1267
717 layout_update (self); 1268 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
718 layout_get_pixel_size (self, &w, &h); 1269 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
719 1270
720 retval = newSV (w * h);
721 SvPOK_only (retval);
722 SvCUR_set (retval, w * h);
723
724 bitmap.rows = h;
725 bitmap.width = w;
726 bitmap.pitch = w;
727 bitmap.buffer = (unsigned char*)SvPVX (retval);
728 bitmap.num_grays = 256;
729 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
730
731 memset (bitmap.buffer, 0, w * h);
732
733 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
734
735 EXTEND (SP, 3); 1271 EXTEND (SP, 2);
736 PUSHs (sv_2mortal (newSViv (w))); 1272 PUSHs (sv_2mortal (newSViv (line - 1)));
1273 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1274}
1275
1276void
1277line_x_to_index (CFPlus::Layout self, int line, int x)
1278 PPCODE:
1279{
1280 PangoLayoutLine *lp;
1281 int index, trailing;
1282
1283 if (line < 0)
1284 XSRETURN_EMPTY;
1285
1286 if (!(lp = pango_layout_get_line (self->pl, line)))
1287 XSRETURN_EMPTY; /* do better */
1288
1289 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1290
1291 EXTEND (SP, 2);
1292 if (GIMME_V == G_SCALAR)
1293 PUSHs (sv_2mortal (newSViv (index + trailing)));
1294 else
1295 {
737 PUSHs (sv_2mortal (newSViv (h))); 1296 PUSHs (sv_2mortal (newSViv (index)));
738 PUSHs (sv_2mortal (retval)); 1297 PUSHs (sv_2mortal (newSViv (trailing)));
1298 }
739} 1299}
740 1300
1301void
1302render (CFPlus::Layout self, float x, float y, int flags = 0)
1303 PPCODE:
1304 pango_opengl_render_layout_subpixel (
1305 self->pl,
1306 x * PANGO_SCALE, y * PANGO_SCALE,
1307 self->r, self->g, self->b, self->a,
1308 flags
1309 );
1310
741MODULE = CFClient PACKAGE = CFClient::Texture 1311MODULE = CFPlus PACKAGE = CFPlus::Texture
742 1312
1313PROTOTYPES: ENABLE
1314
1315int minpot (int n)
1316
743void 1317void
1318pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE:
1320{
1321 if ((nw != ow || nh != oh) && SvOK (data_))
1322 {
1323 STRLEN datalen;
1324 char *data = SvPVbyte (data_, datalen);
1325 int bpp = datalen / (ow * oh);
1326 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1327
1328 SvPOK_only (result_);
1329 SvCUR_set (result_, nw * nh * bpp);
1330
1331 memset (SvPVX (result_), 0, nw * nh * bpp);
1332 while (oh--)
1333 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1334
1335 sv_setsv (data_, result_);
1336 }
1337}
1338
1339void
744draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1340draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
745 PROTOTYPE: $$$;$$ 1341 PROTOTYPE: $$$;$$
1342 ALIAS:
1343 draw_quad_alpha = 1
1344 draw_quad_alpha_premultiplied = 2
746 CODE: 1345 CODE:
747{ 1346{
748 HV *hv = (HV *)SvRV (self); 1347 HV *hv = (HV *)SvRV (self);
749 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1348 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
750 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1349 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
751 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1350 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
752 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
753 1351
754 if (items < 5) 1352 if (items < 5)
755 { 1353 {
756 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1354 w = SvNV (*hv_fetch (hv, "w", 1, 1));
757 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1355 h = SvNV (*hv_fetch (hv, "h", 1, 1));
758 } 1356 }
759 1357
1358 if (ix)
1359 {
1360 glEnable (GL_BLEND);
1361
1362 if (ix == 2)
1363 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1364 else
1365 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1366 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1367
1368 glEnable (GL_ALPHA_TEST);
1369 glAlphaFunc (GL_GREATER, 0.01f);
1370 }
1371
760 glBindTexture (GL_TEXTURE_2D, name); 1372 glBindTexture (GL_TEXTURE_2D, name);
761 if (wrap_mode) { 1373
762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
763 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
764 }
765 glBegin (GL_QUADS); 1374 glBegin (GL_QUADS);
766 glTexCoord2f (0, 0); glVertex2f (x , y ); 1375 glTexCoord2f (0, 0); glVertex2f (x , y );
767 glTexCoord2f (0, t); glVertex2f (x , y + h); 1376 glTexCoord2f (0, t); glVertex2f (x , y + h);
768 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1377 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
769 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1378 glTexCoord2f (s, 0); glVertex2f (x + w, y );
770 glEnd (); 1379 glEnd ();
771}
772 1380
1381 if (ix)
1382 {
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 }
1386}
1387
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE:
1390{
1391 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1393 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1394 RETVAL = width > 0;
1395}
1396 OUTPUT:
1397 RETVAL
1398
773MODULE = CFClient PACKAGE = CFClient::Map 1399MODULE = CFPlus PACKAGE = CFPlus::Map
774 1400
775CFClient::Map 1401PROTOTYPES: DISABLE
776new (SV *class, int map_width, int map_height) 1402
1403CFPlus::Map
1404new (SV *class)
777 CODE: 1405 CODE:
778 New (0, RETVAL, 1, struct map); 1406 New (0, RETVAL, 1, struct map);
779 RETVAL->x = 0; 1407 RETVAL->x = 0;
780 RETVAL->y = 0; 1408 RETVAL->y = 0;
781 RETVAL->w = map_width; 1409 RETVAL->w = 0;
782 RETVAL->h = map_height; 1410 RETVAL->h = 0;
783 RETVAL->ox = 0; 1411 RETVAL->ox = 0;
784 RETVAL->oy = 0; 1412 RETVAL->oy = 0;
785 RETVAL->faces = 8192; 1413 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
786 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1414 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
787 RETVAL->texs = 8192;
788 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
789 RETVAL->rows = 0; 1415 RETVAL->rows = 0;
790 RETVAL->row = 0; 1416 RETVAL->row = 0;
791 OUTPUT: 1417 OUTPUT:
792 RETVAL 1418 RETVAL
793 1419
794void 1420void
795DESTROY (CFClient::Map self) 1421DESTROY (CFPlus::Map self)
796 CODE: 1422 CODE:
797{ 1423{
798 map_clear (self); 1424 map_clear (self);
799 Safefree (self->face); 1425 Safefree (self->face2tile);
1426 Safefree (self->tex);
800 Safefree (self); 1427 Safefree (self);
801} 1428}
802 1429
803void 1430void
1431resize (CFPlus::Map self, int map_width, int map_height)
1432 CODE:
1433 self->w = map_width;
1434 self->h = map_height;
1435
1436void
804clear (CFClient::Map self) 1437clear (CFPlus::Map self)
805 CODE: 1438 CODE:
806 map_clear (self); 1439 map_clear (self);
807 1440
808void 1441void
809set_face (CFClient::Map self, int face, int texid) 1442set_tileid (CFPlus::Map self, int face, int tile)
810 CODE: 1443 CODE:
811{ 1444{
812 while (self->faces <= face) 1445 need_facenum (self, face); self->face2tile [face] = tile;
813 { 1446 need_texid (self, tile);
814 Append (mapface, self->face, self->faces, self->faces);
815 self->faces *= 2;
816 }
817
818 self->face [face] = texid;
819} 1447}
820 1448
821void 1449void
1450set_smooth (CFPlus::Map self, int face, int smooth, int level)
1451 CODE:
1452{
1453 tileid texid;
1454 maptex *tex;
1455
1456 if (face < 0 || face >= self->faces)
1457 return;
1458
1459 if (smooth < 0 || smooth >= self->faces)
1460 return;
1461
1462 texid = self->face2tile [face];
1463
1464 if (!texid)
1465 return;
1466
1467 tex = self->tex + texid;
1468 tex->smoothtile = self->face2tile [smooth];
1469 tex->smoothlevel = level;
1470}
1471
1472void
822set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1473set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
823 CODE: 1474 CODE:
824{ 1475{
825 while (self->texs <= texid) 1476 need_texid (self, texid);
826 {
827 Append (maptex, self->tex, self->texs, self->texs);
828 self->texs *= 2;
829 }
830 1477
831 { 1478 {
832 maptex *tex = self->tex + texid; 1479 maptex *tex = self->tex + texid;
833 1480
834 tex->name = name; 1481 tex->name = name;
839 tex->r = r; 1486 tex->r = r;
840 tex->g = g; 1487 tex->g = g;
841 tex->b = b; 1488 tex->b = b;
842 tex->a = a; 1489 tex->a = a;
843 } 1490 }
1491
1492 // somewhat hackish, but for textures that require it, it really
1493 // improves the look, and most others don't suffer.
1494 glBindTexture (GL_TEXTURE_2D, name);
1495 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1496 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1497 // use uglier nearest interpolation because linear suffers
1498 // from transparent color bleeding and ugly wrapping effects.
1499 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
844} 1500}
845 1501
846int 1502int
847ox (CFClient::Map self) 1503ox (CFPlus::Map self)
848 ALIAS: 1504 ALIAS:
849 oy = 1 1505 oy = 1
1506 x = 2
1507 y = 3
1508 w = 4
1509 h = 5
850 CODE: 1510 CODE:
851 switch (ix) 1511 switch (ix)
852 { 1512 {
853 case 0: RETVAL = self->ox; break; 1513 case 0: RETVAL = self->ox; break;
854 case 1: RETVAL = self->oy; break; 1514 case 1: RETVAL = self->oy; break;
1515 case 2: RETVAL = self->x; break;
1516 case 3: RETVAL = self->y; break;
1517 case 4: RETVAL = self->w; break;
1518 case 5: RETVAL = self->h; break;
855 } 1519 }
856 OUTPUT: 1520 OUTPUT:
857 RETVAL 1521 RETVAL
858 1522
859void 1523void
860scroll (CFClient::Map self, int dx, int dy) 1524scroll (CFPlus::Map self, int dx, int dy)
861 CODE: 1525 CODE:
862{ 1526{
863 if (dx > 0) 1527 if (dx > 0)
864 map_blank (self, self->x, self->y, dx - 1, self->h); 1528 map_blank (self, self->x, self->y, dx, self->h);
865 else if (dx < 0) 1529 else if (dx < 0)
866 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1530 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
867 1531
868 if (dy > 0) 1532 if (dy > 0)
869 map_blank (self, self->x, self->y, self->w, dy - 1); 1533 map_blank (self, self->x, self->y, self->w, dy);
870 else if (dy < 0) 1534 else if (dy < 0)
871 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1535 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
872 1536
873 self->ox += dx; self->x += dx; 1537 self->ox += dx; self->x += dx;
874 self->oy += dy; self->y += dy; 1538 self->oy += dy; self->y += dy;
875 1539
876 while (self->y < 0) 1540 while (self->y < 0)
881 self->y += MAP_EXTEND_Y; 1545 self->y += MAP_EXTEND_Y;
882 } 1546 }
883} 1547}
884 1548
885void 1549void
886map1a_update (CFClient::Map self, SV *data_) 1550map1a_update (CFPlus::Map self, SV *data_, int extmap)
887 CODE: 1551 CODE:
888{ 1552{
889 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1553 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
890 uint8_t *data_end = (uint8_t *)SvEND (data_); 1554 uint8_t *data_end = (uint8_t *)SvEND (data_);
891 mapcell *cell; 1555 mapcell *cell;
892 int x, y, flags; 1556 int x, y, flags;
893 1557
894 while (data < data_end) 1558 while (data < data_end - 1)
895 { 1559 {
896 flags = (data [0] << 8) + data [1]; data += 2; 1560 flags = (data [0] << 8) + data [1]; data += 2;
897 1561
898 x = ((flags >> 10) & 63) + self->x; 1562 x = self->x + ((flags >> 10) & 63);
899 y = ((flags >> 4) & 63) + self->y; 1563 y = self->y + ((flags >> 4) & 63);
900 1564
901 cell = map_get_cell (self, x, y); 1565 cell = map_get_cell (self, x, y);
902 1566
903 if (flags & 15) 1567 if (flags & 15)
904 { 1568 {
905 if (cell->darkness < 0) 1569 if (!cell->darkness)
906 { 1570 {
1571 memset (cell, 0, sizeof (*cell));
907 cell->darkness = 0; 1572 cell->darkness = 256;
908 cell->face [0] = 0;
909 cell->face [1] = 0;
910 cell->face [2] = 0;
911 } 1573 }
912 1574
913 cell->darkness = flags & 8 ? *data++ : 255;
914
915 //TODO: don't trust server data to be in-range(!) 1575 //TODO: don't trust server data to be in-range(!)
1576
1577 if (flags & 8)
1578 {
1579 if (extmap)
1580 {
1581 uint8_t ext, cmd;
1582
1583 do
1584 {
1585 ext = *data++;
1586 cmd = ext & 0x3f;
1587
1588 if (cmd < 4)
1589 cell->darkness = 255 - ext * 64 + 1;
1590 else if (cmd == 5) // health
1591 {
1592 cell->stat_width = 1;
1593 cell->stat_hp = *data++;
1594 }
1595 else if (cmd == 6) // monster width
1596 cell->stat_width = *data++ + 1;
1597 else if (cmd == 0x47)
1598 {
1599 if (*data == 4)
1600 ; // decode player count
1601
1602 data += *data + 1;
1603 }
1604 else if (cmd == 8) // cell flags
1605 cell->flags = *data++;
1606 else if (ext & 0x40) // unknown, multibyte => skip
1607 data += *data + 1;
1608 else
1609 data++;
1610 }
1611 while (ext & 0x80);
1612 }
1613 else
1614 cell->darkness = *data++ + 1;
1615 }
916 1616
917 if (flags & 4) 1617 if (flags & 4)
918 { 1618 {
919 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [0] = self->face2tile [face];
920 } 1622 }
921 1623
922 if (flags & 2) 1624 if (flags & 2)
923 { 1625 {
924 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [1] = self->face2tile [face];
925 } 1629 }
926 1630
927 if (flags & 1) 1631 if (flags & 1)
928 { 1632 {
929 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [2] = self->face2tile [face];
930 } 1636 }
931 } 1637 }
932 else 1638 else
933 cell->darkness = -1; 1639 cell->darkness = 0;
934 } 1640 }
935} 1641}
936 1642
937SV * 1643SV *
938mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1644mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
939 CODE: 1645 CODE:
940{ 1646{
941 int x1, x; 1647 int x1, x;
942 int y1, y; 1648 int y1, y;
943 int z; 1649 int z;
964 { 1670 {
965 mapcell *cell = row->col + (x - row->c0); 1671 mapcell *cell = row->col + (x - row->c0);
966 1672
967 for (z = 0; z <= 0; z++) 1673 for (z = 0; z <= 0; z++)
968 { 1674 {
969 mapface face = cell->face [z];
970
971 if (face)
972 {
973 maptex tex = self->tex [face]; 1675 maptex tex = self->tex [cell->tile [z]];
974 int a0 = 255 - tex.a; 1676 int a0 = 255 - tex.a;
975 int a1 = tex.a; 1677 int a1 = tex.a;
976 1678
977 r = (r * a0 + tex.r * a1) / 255; 1679 r = (r * a0 + tex.r * a1) / 255;
978 g = (g * a0 + tex.g * a1) / 255; 1680 g = (g * a0 + tex.g * a1) / 255;
979 b = (b * a0 + tex.b * a1) / 255; 1681 b = (b * a0 + tex.b * a1) / 255;
980 a = (a * a0 + tex.a * a1) / 255; 1682 a = (a * a0 + tex.a * a1) / 255;
981 }
982 } 1683 }
983 } 1684 }
984 1685
985 *map++ = (r ) 1686 *map++ = (r )
986 | (g << 8) 1687 | (g << 8)
993} 1694}
994 OUTPUT: 1695 OUTPUT:
995 RETVAL 1696 RETVAL
996 1697
997void 1698void
998draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1699draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
999 PPCODE: 1700 CODE:
1000{ 1701{
1001 int vx, vy; 1702 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1703 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1704 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1705 smooth_key skey;
1002 int x, y, z; 1706 int x, y, z;
1003 int last_name; 1707 int last_name;
1004 mapface face;
1005 int sw4 = (sw + 3) & ~3;
1006 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1007 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1008 1708
1009 memset (darkness, 255, sw4 * sh); 1709 // thats current max. sorry.
1010 SvPOK_only (darkness_sv); 1710 if (sw > 255) sw = 255;
1011 SvCUR_set (darkness_sv, sw4 * sh); 1711 if (sh > 255) sh = 255;
1012 1712
1013 vx = self->x + (self->w - sw) / 2 - shift_x; 1713 // clear key, in case of extra padding
1014 vy = self->y + (self->h - sh) / 2 - shift_y; 1714 memset (&skey, 0, sizeof (skey));
1015
1016 /*
1017 int vx = self->vx = self->w >= sw
1018 ? self->x + (self->w - sw) / 2
1019 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1020
1021 int vy = self->vy = self->h >= sh
1022 ? self->y + (self->h - sh) / 2
1023 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1024 */
1025 1715
1026 glColor4ub (255, 255, 255, 255); 1716 glColor4ub (255, 255, 255, 255);
1027 1717
1718 glEnable (GL_BLEND);
1028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1719 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1029 glEnable (GL_BLEND);
1030 glEnable (GL_TEXTURE_2D); 1720 glEnable (GL_TEXTURE_2D);
1031 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1721 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1032 1722
1033 glBegin (GL_QUADS); 1723 glBegin (GL_QUADS);
1034 1724
1035 last_name = 0; 1725 last_name = 0;
1036 1726
1727 mx += self->x;
1728 my += self->y;
1729
1730 // first pass: determine smooth_max
1731 // rather ugly, if you ask me
1732 // could also be stored inside mapcell and updated on change
1733 memset (smooth_max, 0, sizeof (smooth_max));
1734
1735 for (y = 0; y < sh; y++)
1736 if (0 <= y + my && y + my < self->rows)
1737 {
1738 maprow *row = self->row + (y + my);
1739
1740 for (x = 0; x < sw; x++)
1741 if (row->c0 <= x + mx && x + mx < row->c1)
1742 {
1743 mapcell *cell = row->col + (x + mx - row->c0);
1744
1745 smooth_max[x + 1][y + 1] =
1746 MAX (self->tex [cell->tile [0]].smoothlevel,
1747 MAX (self->tex [cell->tile [1]].smoothlevel,
1748 self->tex [cell->tile [2]].smoothlevel));
1749 }
1750 }
1751
1037 for (z = 0; z < 3; z++) 1752 for (z = 0; z <= 2; z++)
1753 {
1754 memset (smooth_level, 0, sizeof (smooth_level));
1755
1038 for (y = 0; y < sh; y++) 1756 for (y = 0; y < sh; y++)
1039 if (0 <= y + vy && y + vy < self->rows) 1757 if (0 <= y + my && y + my < self->rows)
1040 { 1758 {
1041 maprow *row = self->row + (y + vy); 1759 maprow *row = self->row + (y + my);
1042 1760
1043 for (x = 0; x < sw; x++) 1761 for (x = 0; x < sw; x++)
1044 if (row->c0 <= x + vx && x + vx < row->c1) 1762 if (row->c0 <= x + mx && x + mx < row->c1)
1045 { 1763 {
1046 mapcell *cell = row->col + (x + vx - row->c0); 1764 mapcell *cell = row->col + (x + mx - row->c0);
1047
1048 darkness[y * sw4 + x] = cell->darkness < 0
1049 ? 255 - FOW_DARKNESS
1050 : 255 - cell->darkness;
1051
1052 face = cell->face [z]; 1765 tileid tile = cell->tile [z];
1053 1766
1054 if (face) 1767 if (tile)
1768 {
1769 maptex tex = self->tex [tile];
1770 int px = (x + 1) * T - tex.w;
1771 int py = (y + 1) * T - tex.h;
1772
1773 // suppressing texture state switches here
1774 // is only moderately effective, but worth the extra effort
1775 if (last_name != tex.name)
1776 {
1777 if (!tex.name)
1778 tex = self->tex [2]; /* missing, replace by noface */
1779
1780 glEnd ();
1781 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1782 glBegin (GL_QUADS);
1783 }
1784
1785 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1786 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1787 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1788 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1789
1790 if (cell->flags && z == 2)
1791 {
1792 if (cell->flags & 1)
1793 {
1794 maptex tex = self->tex [1];
1795 int px = x * T + T * 2 / 32;
1796 int py = y * T - T * 6 / 32;
1797
1798 glEnd ();
1799 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1800 glBegin (GL_QUADS);
1801
1802 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1803 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1804 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1805 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1806 }
1807 }
1808
1809 // update smooth hash
1810 if (tex.smoothtile)
1811 {
1812 skey.tile = tex.smoothtile;
1813 skey.level = tex.smoothlevel;
1814
1815 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1816
1817 // add bits to current tile and all neighbours. skey.x|y is
1818 // shifted +1|+1 so we always stay positive.
1819
1820 // bits is ___n cccc CCCC bbbb
1821 // n do not draw borders&corners
1822 // c draw these corners, but...
1823 // C ... not these
1824 // b draw these borders
1825
1826 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1827 // ┃· ·· ·┃ ━━
1828
1829 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1830 // ·· ·· ·┏ ┓·
1831
1832 // full tile
1833 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1834
1835 // borders
1836 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1837 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1838 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1839 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1840
1841 // corners
1842 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1843 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1844 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1845 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1846 }
1847 }
1848 }
1849 }
1850
1851 // go through all smoothlevels, lowest to highest, then draw.
1852 // this is basically counting sort
1853 {
1854 int w, b;
1855
1856 for (w = 0; w < 256 / 32; ++w)
1857 {
1858 uint32_t smask = smooth_level [w];
1859 if (smask)
1860 for (b = 0; b < 32; ++b)
1861 if (smask & (((uint32_t)1) << b))
1055 { 1862 {
1056 maptex tex = self->tex [face]; 1863 int level = (w << 5) | b;
1864 HE *he;
1057 1865
1058 int px = (x + 1) * 32 - tex.w; 1866 hv_iterinit (smooth);
1059 int py = (y + 1) * 32 - tex.h; 1867 while ((he = hv_iternext (smooth)))
1060
1061 if (last_name != tex.name)
1062 { 1868 {
1869 smooth_key *skey = (smooth_key *)HeKEY (he);
1870 IV bits = SvIVX (HeVAL (he));
1871
1872 if (!(bits & 0x1000)
1873 && skey->level == level
1874 && level > smooth_max [skey->x][skey->y])
1875 {
1876 maptex tex = self->tex [skey->tile];
1877 int px = (((int)skey->x) - 1) * T;
1878 int py = (((int)skey->y) - 1) * T;
1879 int border = bits & 15;
1880 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1881 float dx = tex.s * .0625f; // 16 images/row
1882 float dy = tex.t * .5f ; // 2 images/column
1883
1884 // this time naively avoiding texture state changes
1885 // save gobs of state changes.
1886 if (last_name != tex.name)
1887 {
1888 if (!tex.name)
1889 continue; // smoothing not yet available
1890
1063 glEnd (); 1891 glEnd ();
1064 last_name = tex.name;
1065 glBindTexture (GL_TEXTURE_2D, last_name); 1892 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1066 glBegin (GL_QUADS); 1893 glBegin (GL_QUADS);
1894 }
1895
1896 if (border)
1897 {
1898 float ox = border * dx;
1899
1900 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1901 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1902 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1903 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1904 }
1905
1906 if (corner)
1907 {
1908 float ox = corner * dx;
1909
1910 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1911 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1912 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1913 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1914 }
1915 }
1067 } 1916 }
1068
1069 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1070 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1071 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1072 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1073 } 1917 }
1074 }
1075 } 1918 }
1919 }
1920
1921 hv_clear (smooth);
1922 }
1076 1923
1077 glEnd (); 1924 glEnd ();
1078 1925
1079 glDisable (GL_TEXTURE_2D); 1926 glDisable (GL_TEXTURE_2D);
1080 glDisable (GL_BLEND); 1927 glDisable (GL_BLEND);
1081 1928
1929 // top layer: overlays such as the health bar
1930 for (y = 0; y < sh; y++)
1931 if (0 <= y + my && y + my < self->rows)
1932 {
1933 maprow *row = self->row + (y + my);
1934
1935 for (x = 0; x < sw; x++)
1936 if (row->c0 <= x + mx && x + mx < row->c1)
1937 {
1938 mapcell *cell = row->col + (x + mx - row->c0);
1939
1940 int px = x * T;
1941 int py = y * T;
1942
1943 if (cell->stat_hp)
1944 {
1945 int width = cell->stat_width * T;
1946 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1947
1948 glColor3ub (0, 0, 0);
1949 glRectf (px + 1, py - thick - 2,
1950 px + width - 1, py);
1951
1952 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1953 glRectf (px + 2,
1954 py - thick - 1,
1955 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1956 }
1957 }
1958 }
1959}
1960
1961void
1962draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1963 CODE:
1964{
1965 static float color[16][3] = {
1966 { 0.00F, 0.00F, 0.00F },
1967 { 1.00F, 1.00F, 1.00F },
1968 { 0.00F, 0.00F, 0.55F },
1969 { 1.00F, 0.00F, 0.00F },
1970
1971 { 1.00F, 0.54F, 0.00F },
1972 { 0.11F, 0.56F, 1.00F },
1973 { 0.93F, 0.46F, 0.00F },
1974 { 0.18F, 0.54F, 0.34F },
1975
1976 { 0.56F, 0.73F, 0.56F },
1977 { 0.80F, 0.80F, 0.80F },
1978 { 0.55F, 0.41F, 0.13F },
1979 { 0.99F, 0.77F, 0.26F },
1980
1981 { 0.74F, 0.65F, 0.41F },
1982
1983 { 0.00F, 1.00F, 1.00F },
1984 { 1.00F, 0.00F, 1.00F },
1985 { 1.00F, 1.00F, 0.00F },
1986 };
1987
1988 int x, y;
1989
1990 glEnable (GL_TEXTURE_2D);
1991 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1992 glEnable (GL_BLEND);
1993 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1994 glBegin (GL_QUADS);
1995
1996 for (y = 0; y < h; y++)
1997 for (x = 0; x < w; x++)
1998 {
1999 unsigned char m = data [x + y * w];
2000
2001 if (m)
2002 {
2003 float *c = color [m & 15];
2004
2005 float tx1 = m & 0x40 ? 0.5 : 0.;
2006 float tx2 = tx1 + 0.5;
2007
2008 glColor4f (c[0], c[1], c[2], 0.75);
2009 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2010 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2011 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2012 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2013 }
2014 }
2015
2016 glEnd ();
2017 glDisable (GL_BLEND);
2018 glDisable (GL_TEXTURE_2D);
2019}
2020
2021void
2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2023 PPCODE:
2024{
2025 int x, y;
2026 int sw1 = sw + 2;
2027 int sh1 = sh + 2;
2028 int sh3 = sh * 3;
2029 int sw34 = (sw * 3 + 3) & ~3;
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033
2034 SvPOK_only (darkness3_sv);
2035 SvCUR_set (darkness3_sv, sw34 * sh3);
2036
2037 mx += self->x - 1;
2038 my += self->y - 1;
2039
2040 memset (darkness1, 255, sw1 * sh1);
2041
2042 for (y = 0; y < sh1; y++)
2043 if (0 <= y + my && y + my < self->rows)
2044 {
2045 maprow *row = self->row + (y + my);
2046
2047 for (x = 0; x < sw1; x++)
2048 if (row->c0 <= x + mx && x + mx < row->c1)
2049 {
2050 mapcell *cell = row->col + (x + mx - row->c0);
2051
2052 darkness1 [y * sw1 + x] = cell->darkness
2053 ? 255 - (cell->darkness - 1)
2054 : 255 - FOW_DARKNESS;
2055 }
2056 }
2057
2058 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x)
2060 {
2061 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2062 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2063 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2064 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2065 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2066 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2067 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2068 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2069 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2070
2071 uint8_t r11 = (d11 + d21 + d12) / 3;
2072 uint8_t r21 = d21;
2073 uint8_t r31 = (d21 + d31 + d32) / 3;
2074
2075 uint8_t r12 = d12;
2076 uint8_t r22 = d22;
2077 uint8_t r32 = d32;
2078
2079 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3;
2082
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2092 }
2093
2094 free (darkness1);
2095
1082 EXTEND (SP, 3); 2096 EXTEND (SP, 3);
1083 PUSHs (sv_2mortal (newSViv (sw4))); 2097 PUSHs (sv_2mortal (newSViv (sw34)));
1084 PUSHs (sv_2mortal (newSViv (sh))); 2098 PUSHs (sv_2mortal (newSViv (sh3)));
1085 PUSHs (darkness_sv); 2099 PUSHs (darkness3_sv);
1086} 2100}
1087 2101
1088SV * 2102SV *
1089get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1090 CODE: 2104 CODE:
1091{ 2105{
1092 int x, y, x1, y1; 2106 int x, y, x1, y1;
1093 SV *data_sv = newSV (w * h * 7 + 5); 2107 SV *data_sv = newSV (w * h * 7 + 5);
1094 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2108 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1119 if (row && row->c0 <= x && x < row->c1) 2133 if (row && row->c0 <= x && x < row->c1)
1120 { 2134 {
1121 mapcell *cell = row->col + (x - row->c0); 2135 mapcell *cell = row->col + (x - row->c0);
1122 uint8_t flags = 0; 2136 uint8_t flags = 0;
1123 2137
1124 if (cell->face [0]) flags |= 1; 2138 if (cell->tile [0]) flags |= 1;
1125 if (cell->face [1]) flags |= 2; 2139 if (cell->tile [1]) flags |= 2;
1126 if (cell->face [2]) flags |= 4; 2140 if (cell->tile [2]) flags |= 4;
1127 2141
1128 *data++ = flags; 2142 *data++ = flags;
1129 2143
1130 if (flags & 1) 2144 if (flags & 1)
1131 { 2145 {
2146 tileid tile = cell->tile [0];
1132 *data++ = cell->face [0] >> 8; 2147 *data++ = tile >> 8;
1133 *data++ = cell->face [0]; 2148 *data++ = tile;
1134 } 2149 }
1135 2150
1136 if (flags & 2) 2151 if (flags & 2)
1137 { 2152 {
2153 tileid tile = cell->tile [1];
1138 *data++ = cell->face [1] >> 8; 2154 *data++ = tile >> 8;
1139 *data++ = cell->face [1]; 2155 *data++ = tile;
1140 } 2156 }
1141 2157
1142 if (flags & 4) 2158 if (flags & 4)
1143 { 2159 {
2160 tileid tile = cell->tile [2];
1144 *data++ = cell->face [2] >> 8; 2161 *data++ = tile >> 8;
1145 *data++ = cell->face [2]; 2162 *data++ = tile;
1146 } 2163 }
1147 } 2164 }
1148 else 2165 else
1149 *data++ = 0; 2166 *data++ = 0;
1150 } 2167 }
1156} 2173}
1157 OUTPUT: 2174 OUTPUT:
1158 RETVAL 2175 RETVAL
1159 2176
1160void 2177void
1161set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2178set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1162 PPCODE: 2179 PPCODE:
1163{ 2180{
1164 int x, y, z; 2181 int x, y, z;
1165 int w, h; 2182 int w, h;
1166 int x1, y1; 2183 int x1, y1;
1190 { 2207 {
1191 uint8_t flags = *data++; 2208 uint8_t flags = *data++;
1192 2209
1193 if (flags) 2210 if (flags)
1194 { 2211 {
1195 mapface face[3] = { 0, 0, 0 };
1196
1197 mapcell *cell = row_get_cell (row, x); 2212 mapcell *cell = row_get_cell (row, x);
2213 tileid tile[3] = { 0, 0, 0 };
1198 2214
1199 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2215 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1200 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2216 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1201 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2217 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1202 2218
1203 if (cell->darkness <= 0) 2219 if (cell->darkness == 0)
1204 { 2220 {
1205 cell->darkness = -1; 2221 cell->darkness = 0;
1206 2222
1207 for (z = 0; z <= 2; z++) 2223 for (z = 0; z <= 2; z++)
1208 { 2224 {
1209 cell->face[z] = face[z]; 2225 tileid t = tile [z];
1210 2226
1211 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2227 if (t >= self->texs || (t && !self->tex [t].name))
2228 {
1212 XPUSHs (sv_2mortal (newSViv (face[z]))); 2229 XPUSHs (sv_2mortal (newSViv (t)));
2230 need_texid (self, t);
2231 }
2232
2233 cell->tile [z] = t;
1213 } 2234 }
1214 } 2235 }
1215 } 2236 }
1216 } 2237 }
1217 } 2238 }
1218} 2239}
1219 2240
2241MODULE = CFPlus PACKAGE = CFPlus::RW
2242
2243CFPlus::RW
2244new (SV *class, SV *data_sv)
2245 CODE:
2246{
2247 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen);
2249
2250 RETVAL = SDL_RWFromConstMem (data, datalen);
2251}
2252 OUTPUT:
2253 RETVAL
2254
2255CFPlus::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb")
2257 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT:
2260 RETVAL
2261
2262void
2263close (CFPlus::RW self)
2264 CODE:
2265 SDL_RWclose (self);
2266
2267MODULE = CFPlus PACKAGE = CFPlus::Channel
2268
2269PROTOTYPES: DISABLE
2270
2271int
2272volume (CFPlus::Channel self, int volume)
2273 CODE:
2274 RETVAL = Mix_Volume (self, volume);
2275 OUTPUT:
2276 RETVAL
2277
2278int
2279unregister_all_effects (CFPlus::Channel self)
2280 CODE:
2281 RETVAL = Mix_UnregisterAllEffects (self);
2282 OUTPUT:
2283 RETVAL
2284
2285int
2286set_panning (CFPlus::Channel self, int left, int right)
2287 CODE:
2288 RETVAL = Mix_SetPanning (self, left, right);
2289 OUTPUT:
2290 RETVAL
2291
2292int
2293set_distance (CFPlus::Channel self, int distance)
2294 CODE:
2295 RETVAL = Mix_SetDistance (self, distance);
2296 OUTPUT:
2297 RETVAL
2298
2299int
2300set_position (CFPlus::Channel self, int angle, int distance)
2301 CODE:
2302 RETVAL = Mix_SetPosition (self, angle, distance);
2303 OUTPUT:
2304 RETVAL
2305
2306int
2307set_reverse_stereo (CFPlus::Channel self, int flip)
2308 CODE:
2309 RETVAL = Mix_SetReverseStereo (self, flip);
2310 OUTPUT:
2311 RETVAL
2312
1220MODULE = CFClient PACKAGE = CFClient::MixChunk 2313MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1221 2314
2315PROTOTYPES: DISABLE
2316
1222CFClient::MixChunk 2317CFPlus::MixChunk
1223new_from_file (SV *class, char *path) 2318new (SV *class, CFPlus::RW rwops)
1224 CODE: 2319 CODE:
1225 RETVAL = Mix_LoadWAV (path); 2320 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1226 OUTPUT: 2321 OUTPUT:
1227 RETVAL 2322 RETVAL
1228 2323
1229void 2324void
1230DESTROY (CFClient::MixChunk self) 2325DESTROY (CFPlus::MixChunk self)
1231 CODE: 2326 CODE:
1232 Mix_FreeChunk (self); 2327 Mix_FreeChunk (self);
1233 2328
1234int 2329int
1235volume (CFClient::MixChunk self, int volume = -1) 2330volume (CFPlus::MixChunk self, int volume = -1)
1236 CODE: 2331 CODE:
1237 RETVAL = Mix_VolumeChunk (self, volume); 2332 RETVAL = Mix_VolumeChunk (self, volume);
1238 OUTPUT: 2333 OUTPUT:
1239 RETVAL 2334 RETVAL
1240 2335
1241int 2336CFPlus::Channel
1242play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2337play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1243 CODE: 2338 CODE:
1244 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2339 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2340 Mix_UnregisterAllEffects (RETVAL);
1245 OUTPUT: 2341 OUTPUT:
1246 RETVAL 2342 RETVAL
1247 2343
1248MODULE = CFClient PACKAGE = CFClient::MixMusic 2344MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1249 2345
1250int 2346int
1251volume (int volume = -1) 2347volume (int volume = -1)
2348 PROTOTYPE: ;$
1252 CODE: 2349 CODE:
1253 RETVAL = Mix_VolumeMusic (volume); 2350 RETVAL = Mix_VolumeMusic (volume);
1254 OUTPUT: 2351 OUTPUT:
1255 RETVAL 2352 RETVAL
1256 2353
2354int
2355fade_out (int ms)
2356 CODE:
2357 RETVAL = Mix_FadeOutMusic (ms);
2358 OUTPUT:
2359 RETVAL
2360
2361void
2362halt ()
2363 CODE:
2364 Mix_HaltMusic ();
2365
1257CFClient::MixMusic 2366CFPlus::MixMusic
1258new_from_file (SV *class, char *path) 2367new (SV *class, CFPlus::RW rwops)
1259 CODE: 2368 CODE:
1260 RETVAL = Mix_LoadMUS (path); 2369 RETVAL = Mix_LoadMUS_RW (rwops);
1261 OUTPUT: 2370 OUTPUT:
1262 RETVAL 2371 RETVAL
1263 2372
1264void 2373void
1265DESTROY (CFClient::MixMusic self) 2374DESTROY (CFPlus::MixMusic self)
1266 CODE: 2375 CODE:
1267 Mix_FreeMusic (self); 2376 Mix_FreeMusic (self);
1268 2377
1269int 2378int
1270play (CFClient::MixMusic self, int loops = -1) 2379play (CFPlus::MixMusic self, int loops = -1)
1271 CODE: 2380 CODE:
1272 RETVAL = Mix_PlayMusic (self, loops); 2381 RETVAL = Mix_PlayMusic (self, loops);
1273 OUTPUT: 2382 OUTPUT:
1274 RETVAL 2383 RETVAL
1275 2384
2385int
2386fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2387 CODE:
2388 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2389 OUTPUT:
2390 RETVAL
2391
1276MODULE = CFClient PACKAGE = CFClient::OpenGL 2392MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2393
2394PROTOTYPES: ENABLE
1277 2395
1278BOOT: 2396BOOT:
1279{ 2397{
1280 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2398 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1281 static const struct { 2399 static const struct {
1282 const char *name; 2400 const char *name;
1283 IV iv; 2401 IV iv;
1284 } *civ, const_iv[] = { 2402 } *civ, const_iv[] = {
1285# define const_iv(name) { # name, (IV)name } 2403# define const_iv(name) { # name, (IV)name }
2404 const_iv (GL_VENDOR),
2405 const_iv (GL_VERSION),
2406 const_iv (GL_EXTENSIONS),
1286 const_iv (GL_COLOR_MATERIAL), 2407 const_iv (GL_COLOR_MATERIAL),
1287 const_iv (GL_SMOOTH), 2408 const_iv (GL_SMOOTH),
1288 const_iv (GL_FLAT), 2409 const_iv (GL_FLAT),
2410 const_iv (GL_DITHER),
1289 const_iv (GL_BLEND), 2411 const_iv (GL_BLEND),
2412 const_iv (GL_CULL_FACE),
2413 const_iv (GL_SCISSOR_TEST),
2414 const_iv (GL_DEPTH_TEST),
2415 const_iv (GL_ALPHA_TEST),
2416 const_iv (GL_NORMALIZE),
2417 const_iv (GL_RESCALE_NORMAL),
2418 const_iv (GL_FRONT),
2419 const_iv (GL_BACK),
2420 const_iv (GL_AUX0),
1290 const_iv (GL_AND), 2421 const_iv (GL_AND),
2422 const_iv (GL_ONE),
2423 const_iv (GL_ZERO),
1291 const_iv (GL_SRC_ALPHA), 2424 const_iv (GL_SRC_ALPHA),
2425 const_iv (GL_DST_ALPHA),
1292 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2426 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2427 const_iv (GL_ONE_MINUS_DST_ALPHA),
2428 const_iv (GL_SRC_ALPHA_SATURATE),
1293 const_iv (GL_RGB), 2429 const_iv (GL_RGB),
1294 const_iv (GL_RGBA), 2430 const_iv (GL_RGBA),
2431 const_iv (GL_RGBA4),
2432 const_iv (GL_RGBA8),
2433 const_iv (GL_RGB5_A1),
1295 const_iv (GL_UNSIGNED_BYTE), 2434 const_iv (GL_UNSIGNED_BYTE),
1296 const_iv (GL_ALPHA4), 2435 const_iv (GL_UNSIGNED_SHORT),
2436 const_iv (GL_UNSIGNED_INT),
1297 const_iv (GL_ALPHA), 2437 const_iv (GL_ALPHA),
2438 const_iv (GL_INTENSITY),
2439 const_iv (GL_LUMINANCE),
2440 const_iv (GL_LUMINANCE_ALPHA),
1298 const_iv (GL_FLOAT), 2441 const_iv (GL_FLOAT),
1299 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2442 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1300 const_iv (GL_COMPILE), 2443 const_iv (GL_COMPILE),
2444 const_iv (GL_PROXY_TEXTURE_1D),
2445 const_iv (GL_PROXY_TEXTURE_2D),
1301 const_iv (GL_TEXTURE_1D), 2446 const_iv (GL_TEXTURE_1D),
1302 const_iv (GL_TEXTURE_2D), 2447 const_iv (GL_TEXTURE_2D),
1303 const_iv (GL_TEXTURE_ENV), 2448 const_iv (GL_TEXTURE_ENV),
1304 const_iv (GL_TEXTURE_MAG_FILTER), 2449 const_iv (GL_TEXTURE_MAG_FILTER),
1305 const_iv (GL_TEXTURE_MIN_FILTER), 2450 const_iv (GL_TEXTURE_MIN_FILTER),
1306 const_iv (GL_TEXTURE_ENV_MODE), 2451 const_iv (GL_TEXTURE_ENV_MODE),
1307 const_iv (GL_TEXTURE_WRAP_S), 2452 const_iv (GL_TEXTURE_WRAP_S),
1308 const_iv (GL_TEXTURE_WRAP_T), 2453 const_iv (GL_TEXTURE_WRAP_T),
2454 const_iv (GL_REPEAT),
1309 const_iv (GL_CLAMP), 2455 const_iv (GL_CLAMP),
1310 const_iv (GL_REPEAT), 2456 const_iv (GL_CLAMP_TO_EDGE),
1311 const_iv (GL_NEAREST), 2457 const_iv (GL_NEAREST),
1312 const_iv (GL_LINEAR), 2458 const_iv (GL_LINEAR),
2459 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2460 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2461 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2462 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2463 const_iv (GL_GENERATE_MIPMAP),
1313 const_iv (GL_MODULATE), 2464 const_iv (GL_MODULATE),
2465 const_iv (GL_DECAL),
1314 const_iv (GL_REPLACE), 2466 const_iv (GL_REPLACE),
2467 const_iv (GL_DEPTH_BUFFER_BIT),
1315 const_iv (GL_COLOR_BUFFER_BIT), 2468 const_iv (GL_COLOR_BUFFER_BIT),
1316 const_iv (GL_PROJECTION), 2469 const_iv (GL_PROJECTION),
1317 const_iv (GL_MODELVIEW), 2470 const_iv (GL_MODELVIEW),
1318 const_iv (GL_COLOR_LOGIC_OP), 2471 const_iv (GL_COLOR_LOGIC_OP),
2472 const_iv (GL_SEPARABLE_2D),
1319 const_iv (GL_CONVOLUTION_2D), 2473 const_iv (GL_CONVOLUTION_2D),
1320 const_iv (GL_CONVOLUTION_BORDER_MODE), 2474 const_iv (GL_CONVOLUTION_BORDER_MODE),
1321 const_iv (GL_CONSTANT_BORDER), 2475 const_iv (GL_CONSTANT_BORDER),
2476 const_iv (GL_POINTS),
1322 const_iv (GL_LINES), 2477 const_iv (GL_LINES),
2478 const_iv (GL_LINE_STRIP),
2479 const_iv (GL_LINE_LOOP),
1323 const_iv (GL_QUADS), 2480 const_iv (GL_QUADS),
2481 const_iv (GL_QUAD_STRIP),
2482 const_iv (GL_TRIANGLES),
2483 const_iv (GL_TRIANGLE_STRIP),
2484 const_iv (GL_TRIANGLE_FAN),
1324 const_iv (GL_LINE_LOOP), 2485 const_iv (GL_POLYGON),
1325 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2486 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2487 const_iv (GL_POINT_SMOOTH_HINT),
2488 const_iv (GL_LINE_SMOOTH_HINT),
2489 const_iv (GL_POLYGON_SMOOTH_HINT),
2490 const_iv (GL_GENERATE_MIPMAP_HINT),
1326 const_iv (GL_FASTEST), 2491 const_iv (GL_FASTEST),
2492 const_iv (GL_DONT_CARE),
2493 const_iv (GL_NICEST),
2494 const_iv (GL_V2F),
2495 const_iv (GL_V3F),
2496 const_iv (GL_T2F_V3F),
2497 const_iv (GL_T2F_N3F_V3F),
1327# undef const_iv 2498# undef const_iv
1328 }; 2499 };
1329 2500
1330 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2501 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1331 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2502 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2503
2504 texture_av = newAV ();
2505 AvREAL_off (texture_av);
1332} 2506}
2507
2508char *
2509gl_vendor ()
2510 CODE:
2511 RETVAL = (char *)glGetString (GL_VENDOR);
2512 OUTPUT:
2513 RETVAL
2514
2515char *
2516gl_version ()
2517 CODE:
2518 RETVAL = (char *)glGetString (GL_VERSION);
2519 OUTPUT:
2520 RETVAL
2521
2522char *
2523gl_extensions ()
2524 CODE:
2525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2526 OUTPUT:
2527 RETVAL
2528
2529const char *glGetString (GLenum pname)
2530
2531GLint glGetInteger (GLenum pname)
2532 CODE:
2533 glGetIntegerv (pname, &RETVAL);
2534 OUTPUT:
2535 RETVAL
2536
2537GLdouble glGetDouble (GLenum pname)
2538 CODE:
2539 glGetDoublev (pname, &RETVAL);
2540 OUTPUT:
2541 RETVAL
1333 2542
1334int glGetError () 2543int glGetError ()
2544
2545void glFinish ()
1335 2546
1336void glClear (int mask) 2547void glClear (int mask)
1337 2548
1338void glClearColor (float r, float g, float b, float a = 1.0) 2549void glClearColor (float r, float g, float b, float a = 1.0)
1339 PROTOTYPE: @ 2550 PROTOTYPE: @
1346 2557
1347void glHint (int target, int mode) 2558void glHint (int target, int mode)
1348 2559
1349void glBlendFunc (int sfactor, int dfactor) 2560void glBlendFunc (int sfactor, int dfactor)
1350 2561
2562void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2563 CODE:
2564 gl_BlendFuncSeparate (sa, da, saa, daa);
2565
2566void glDepthMask (int flag)
2567
1351void glLogicOp (int opcode) 2568void glLogicOp (int opcode)
1352 2569
2570void glColorMask (int red, int green, int blue, int alpha)
2571
1353void glMatrixMode (int mode) 2572void glMatrixMode (int mode)
1354 2573
1355void glPushMatrix () 2574void glPushMatrix ()
1356 2575
1357void glPopMatrix () 2576void glPopMatrix ()
1358 2577
1359void glLoadIdentity () 2578void glLoadIdentity ()
1360 2579
2580void glDrawBuffer (int buffer)
2581
2582void glReadBuffer (int buffer)
2583
2584# near_ and far_ are due to microsofts buggy "c" compiler
2585void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2586
2587# near_ and far_ are due to microsofts buggy "c" compiler
1361void glOrtho (double left, double right, double bottom, double top, double near, double far) 2588void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2589
2590PROTOTYPES: DISABLE
1362 2591
1363void glViewport (int x, int y, int width, int height) 2592void glViewport (int x, int y, int width, int height)
2593
2594void glScissor (int x, int y, int width, int height)
1364 2595
1365void glTranslate (float x, float y, float z = 0.) 2596void glTranslate (float x, float y, float z = 0.)
1366 CODE: 2597 CODE:
1367 glTranslatef (x, y, z); 2598 glTranslatef (x, y, z);
1368 2599
1369void glScale (float x, float y, float z) 2600void glScale (float x, float y, float z = 1.)
1370 CODE: 2601 CODE:
1371 glScalef (x, y, z); 2602 glScalef (x, y, z);
1372 2603
1373void glRotate (float angle, float x, float y, float z) 2604void glRotate (float angle, float x, float y, float z)
1374 CODE: 2605 CODE:
1375 glRotatef (angle, x, y, z); 2606 glRotatef (angle, x, y, z);
1376 2607
1377void glBegin (int mode)
1378
1379void glEnd ()
1380
1381void glColor (float r, float g, float b, float a = 1.0) 2608void glColor (float r, float g, float b, float a = 1.0)
1382 PROTOTYPE: @ 2609 ALIAS:
2610 glColor_premultiply = 1
1383 CODE: 2611 CODE:
2612 if (ix)
2613 {
2614 r *= a;
2615 g *= a;
2616 b *= a;
2617 }
2618 // microsoft visual "c" rounds instead of truncating...
1384 glColor4f (r, g, b, a); 2619 glColor4f (r, g, b, a);
2620
2621void glRasterPos (float x, float y, float z = 0.)
2622 CODE:
2623 glRasterPos3f (0, 0, z);
2624 glBitmap (0, 0, 0, 0, x, y, 0);
1385 2625
1386void glVertex (float x, float y, float z = 0.) 2626void glVertex (float x, float y, float z = 0.)
1387 CODE: 2627 CODE:
1388 glVertex3f (x, y, z); 2628 glVertex3f (x, y, z);
1389 2629
1390void glTexCoord (float s, float t) 2630void glTexCoord (float s, float t)
1391 CODE: 2631 CODE:
1392 glTexCoord2f (s, t); 2632 glTexCoord2f (s, t);
1393 2633
2634void glRect (float x1, float y1, float x2, float y2)
2635 CODE:
2636 glRectf (x1, y1, x2, y2);
2637
2638PROTOTYPES: ENABLE
2639
2640void glBegin (int mode)
2641
2642void glEnd ()
2643
2644void glPointSize (GLfloat size)
2645
2646void glLineWidth (GLfloat width)
2647
2648void glInterleavedArrays (int format, int stride, char *data)
2649
2650void glDrawElements (int mode, int count, int type, char *indices)
2651
2652# 1.2 void glDrawRangeElements (int mode, int start, int end
2653
1394void glTexEnv (int target, int pname, float param) 2654void glTexEnv (int target, int pname, float param)
1395 CODE: 2655 CODE:
1396 glTexEnvf (target, pname, param); 2656 glTexEnvf (target, pname, param);
1397 2657
1398void glTexParameter (int target, int pname, float param) 2658void glTexParameter (int target, int pname, float param)
1401 2661
1402void glBindTexture (int target, int name) 2662void glBindTexture (int target, int name)
1403 2663
1404void glConvolutionParameter (int target, int pname, float params) 2664void glConvolutionParameter (int target, int pname, float params)
1405 CODE: 2665 CODE:
2666 if (gl.ConvolutionParameterf)
1406 glConvolutionParameterf (target, pname, params); 2667 gl.ConvolutionParameterf (target, pname, params);
1407 2668
1408void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2669void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2670 CODE:
2671 if (gl.ConvolutionFilter2D)
2672 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2673
2674void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2675 CODE:
2676 if (gl.SeparableFilter2D)
2677 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1409 2678
1410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2679void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1411 2680
1412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2681void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2682
2683void glDrawPixels (int width, int height, int format, int type, char *pixels)
2684
2685void glPixelZoom (float x, float y)
2686
2687void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1413 2688
1414int glGenTexture () 2689int glGenTexture ()
1415 CODE: 2690 CODE:
1416{ 2691 RETVAL = gen_texture ();
1417 GLuint name;
1418 glGenTextures (1, &name);
1419 RETVAL = name;
1420}
1421 OUTPUT: 2692 OUTPUT:
1422 RETVAL 2693 RETVAL
1423 2694
1424void glDeleteTexture (int name) 2695void glDeleteTexture (int name)
1425 CODE: 2696 CODE:
1426{
1427 GLuint name_ = name;
1428 glDeleteTextures (1, &name_); 2697 del_texture (name);
1429} 2698
1430
1431int glGenList () 2699int glGenList ()
1432 CODE: 2700 CODE:
1433 RETVAL = glGenLists (1); 2701 RETVAL = glGenLists (1);
1434 OUTPUT: 2702 OUTPUT:
1435 RETVAL 2703 RETVAL
1442 2710
1443void glEndList () 2711void glEndList ()
1444 2712
1445void glCallList (int list) 2713void glCallList (int list)
1446 2714
2715MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2716
2717PROTOTYPES: DISABLE
2718
2719void
2720find_widget (SV *self, NV x, NV y)
2721 PPCODE:
2722{
2723 if (within_widget (self, x, y))
2724 XPUSHs (self);
2725}
2726
2727BOOT:
2728{
2729 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2730
2731 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2732 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2733 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2734 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2735}
2736
2737void
2738draw (SV *self)
2739 CODE:
2740{
2741 HV *hv;
2742 SV **svp;
2743 NV x, y, w, h;
2744 SV *draw_x_sv = GvSV (draw_x_gv);
2745 SV *draw_y_sv = GvSV (draw_y_gv);
2746 SV *draw_w_sv = GvSV (draw_w_gv);
2747 SV *draw_h_sv = GvSV (draw_h_gv);
2748 SV *hover;
2749 double draw_x, draw_y, draw_w, draw_h;
2750
2751 if (!SvROK (self))
2752 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2753
2754 hv = (HV *)SvRV (self);
2755
2756 if (SvTYPE (hv) != SVt_PVHV)
2757 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2758
2759 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2760 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2761
2762 if (!h || !w)
2763 XSRETURN_EMPTY;
2764
2765 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2766 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2767
2768 draw_x = SvNV (draw_x_sv) + x;
2769 draw_y = SvNV (draw_y_sv) + y;
2770
2771 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2772 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2773 XSRETURN_EMPTY;
2774
2775 sv_setnv (draw_x_sv, draw_x);
2776 sv_setnv (draw_y_sv, draw_y);
2777
2778 glPushMatrix ();
2779 glTranslated (x, y, 0);
2780
2781 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2782 {
2783 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2784
2785 if (svp && SvTRUE (*svp))
2786 {
2787 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2788 glEnable (GL_BLEND);
2789 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2790 glBegin (GL_QUADS);
2791 glVertex2f (0, 0);
2792 glVertex2f (w, 0);
2793 glVertex2f (w, h);
2794 glVertex2f (0, h);
2795 glEnd ();
2796 glDisable (GL_BLEND);
2797 }
2798 }
2799#if 0
2800 if ($ENV{CFPLUS_DEBUG} & 1) {
2801 glPushMatrix;
2802 glColor 1, 1, 0, 1;
2803 glTranslate 0.375, 0.375;
2804 glBegin GL_LINE_LOOP;
2805 glVertex 0 , 0;
2806 glVertex $self->{w} - 1, 0;
2807 glVertex $self->{w} - 1, $self->{h} - 1;
2808 glVertex 0 , $self->{h} - 1;
2809 glEnd;
2810 glPopMatrix;
2811 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2812 }
2813#endif
2814 PUSHMARK (SP);
2815 XPUSHs (self);
2816 PUTBACK;
2817 call_method ("_draw", G_VOID | G_DISCARD);
2818 SPAGAIN;
2819
2820 glPopMatrix ();
2821
2822 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2823 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2824}
2825

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