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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.55 by root, Thu Apr 20 08:11:56 2006 UTC vs.
Revision 1.262 by root, Wed Jul 16 20:12:27 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
22 61
23#ifndef _WIN32 62#ifndef _WIN32
24# include <sys/types.h> 63# include <sys/types.h>
25# include <sys/socket.h> 64# include <sys/socket.h>
26# include <netinet/in.h> 65# include <netinet/in.h>
27# include <netinet/tcp.h> 66# include <netinet/tcp.h>
28# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 72#else
30 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 80
38#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
39 82
40#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
42 85
86#define MIN_FONT_HEIGHT 10
87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91#if 1
92# define PARACHUTE SDL_INIT_NOPARACHUTE
93#else
94# define PARACHUTE 0
95#endif
96
97static AV *texture_av;
98
99static struct
100{
101#define GL_FUNC(ptr,name) ptr name;
102#include "glfunc.h"
103#undef GL_FUNC
104} gl;
105
106static void
107gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
108{
109 if (gl.BlendFuncSeparate)
110 gl.BlendFuncSeparate (sa, da, saa, daa);
111 else if (gl.BlendFuncSeparateEXT)
112 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
113 else
114 glBlendFunc (sa, da);
115}
116
117static GLuint
118gen_texture ()
119{
120 GLuint name;
121
122 if (AvFILL (texture_av) >= 0)
123 name = (GLuint)(size_t)av_pop (texture_av);
124 else
125 glGenTextures (1, &name);
126
127 return name;
128}
129
130static void
131del_texture (GLuint name)
132{
133 /* make a half-assed attempt at returning the memory used by the texture */
134 /* textures are frequently being reused by cfplus anyway */
135 /*glBindTexture (GL_TEXTURE_2D, name);*/
136 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
137 av_push (texture_av, (SV *)(size_t)name);
138 glDeleteTextures (1, &name);
139}
140
141#include "texcache.c"
142#include "rendercache.c"
143
144#include "pango-font.c"
145#include "pango-fontmap.c"
146#include "pango-render.c"
147
148typedef IV DC__Channel;
149typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 150typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 151typedef Mix_Music *DC__MixMusic;
45 152
46static PangoContext *context; 153typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 154
155static int
156shape_attr_p (PangoLayoutRun *run)
157{
158 GSList *attrs = run->item->analysis.extra_attrs;
159
160 while (attrs)
161 {
162 PangoAttribute *attr = attrs->data;
163
164 if (attr->klass->type == PANGO_ATTR_SHAPE)
165 return 1;
166
167 attrs = attrs->next;
168 }
169
170 return 0;
171}
48 172
49typedef struct cf_layout { 173typedef struct cf_layout {
50 PangoLayout *pl; 174 PangoLayout *pl;
175 float r, g, b, a; // default color for rgba mode
51 int base_height; 176 int base_height;
177 DC__Font font;
178 rc_t *rc;
52} *CFClient__Layout; 179} *DC__Layout;
180
181static DC__Font default_font;
182static PangoContext *opengl_context;
183static PangoFontMap *opengl_fontmap;
53 184
54static void 185static void
55substitute_func (FcPattern *pattern, gpointer data) 186substitute_func (FcPattern *pattern, gpointer data)
56{ 187{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 188 FcPatternAddBool (pattern, FC_HINTING, 1);
189#ifdef FC_HINT_STYLE
190 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
191#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 192 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 193}
60 194
61static void 195static void
62layout_update (CFClient__Layout self) 196layout_update_font (DC__Layout self)
63{ 197{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 198 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 199 * reasonably well with dejavu/bistream fonts
66 */ 200 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 201 PangoFontDescription *font = self->font ? self->font : default_font;
68 202
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 203 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 204 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 205
206 pango_layout_set_font_description (self->pl, font);
76} 207}
77 208
78static void 209static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 210layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 211{
81 layout_update (self); 212 PangoRectangle rect;
82 213
214 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 215 pango_layout_get_extents (self->pl, 0, &rect);
84 216
85 *w = (*w + 3) & ~3; 217 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 218 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 219
220 if (!rect.width) rect.width = 1;
221 if (!rect.height) rect.height = 1;
222
223 *w = rect.width;
224 *h = rect.height;
225}
226
227typedef uint16_t tileid;
90typedef uint16_t mapface; 228typedef uint16_t faceid;
91 229
92typedef struct { 230typedef struct {
93 GLint name; 231 GLuint name;
94 int w, h; 232 int w, h;
95 float s, t; 233 float s, t;
96 uint8_t r, g, b, a; 234 uint8_t r, g, b, a;
235 tileid smoothtile;
236 uint8_t smoothlevel;
97} maptex; 237} maptex;
98 238
99typedef struct { 239typedef struct {
240 uint32_t player;
241 tileid tile[3];
100 int16_t darkness; 242 uint16_t darkness;
101 mapface face[3]; 243 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 244} mapcell;
103 245
104typedef struct { 246typedef struct {
105 int32_t c0, c1; 247 int32_t c0, c1;
106 mapcell *col; 248 mapcell *col;
107} maprow; 249} maprow;
108 250
109typedef struct map { 251typedef struct map {
110 int x, y, w, h; 252 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 253 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 254 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 255 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 256
118 int32_t rows; 257 int32_t rows;
119 maprow *row; 258 maprow *row;
120} *CFClient__Map; 259} *DC__Map;
121 260
122static char * 261static char *
123prepend (char *ptr, int sze, int inc) 262prepend (char *ptr, int sze, int inc)
124{ 263{
125 char *p; 264 char *p;
142} 281}
143 282
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 285
286static void
287need_facenum (struct map *self, faceid face)
288{
289 while (self->faces <= face)
290 {
291 Append (tileid, self->face2tile, self->faces, self->faces);
292 self->faces *= 2;
293 }
294}
295
296static void
297need_texid (struct map *self, int texid)
298{
299 while (self->texs <= texid)
300 {
301 Append (maptex, self->tex, self->texs, self->texs);
302 self->texs *= 2;
303 }
304}
305
147static maprow * 306static maprow *
148map_get_row (CFClient__Map self, int y) 307map_get_row (DC__Map self, int y)
149{ 308{
150 if (0 > y) 309 if (0 > y)
151 { 310 {
152 int extend = - y + MAP_EXTEND_Y; 311 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 312 Prepend (maprow, self->row, self->rows, extend);
191 350
192 return row->col + (x - row->c0); 351 return row->col + (x - row->c0);
193} 352}
194 353
195static mapcell * 354static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 355map_get_cell (DC__Map self, int x, int y)
197{ 356{
198 return row_get_cell (map_get_row (self, y), x); 357 return row_get_cell (map_get_row (self, y), x);
199} 358}
200 359
201static void 360static void
202map_clear (CFClient__Map self) 361map_clear (DC__Map self)
203{ 362{
204 int r; 363 int r;
205 364
206 for (r = 0; r < self->rows; r++) 365 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 366 Safefree (self->row[r].col);
215 self->row = 0; 374 self->row = 0;
216 self->rows = 0; 375 self->rows = 0;
217} 376}
218 377
219static void 378static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 379map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 380{
222 int x, y; 381 int x, y;
223 maprow *row; 382 maprow *row;
383 mapcell *cell;
224 384
225 for (y = y0; y < y0 + h; y++) 385 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 386 if (y >= 0)
227 { 387 {
228 if (y >= self->rows) 388 if (y >= self->rows)
234 if (x >= row->c0) 394 if (x >= row->c0)
235 { 395 {
236 if (x >= row->c1) 396 if (x >= row->c1)
237 break; 397 break;
238 398
239 row->col[x - row->c0].darkness = -1; 399 cell = row->col + x - row->c0;
400
401 cell->darkness = 0;
402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
240 } 405 }
241 } 406 }
242} 407}
243 408
244MODULE = CFClient PACKAGE = CFClient 409typedef struct {
410 tileid tile;
411 uint8_t x, y, level;
412} smooth_key;
413
414static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits)
416{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
418
419 if (SvIOK (*sv))
420 SvIV_set (*sv, SvIVX (*sv) | bits);
421 else
422 sv_setiv (*sv, bits);
423}
424
425static void
426music_finished (void)
427{
428 SDL_UserEvent ev;
429
430 ev.type = SDL_USEREVENT;
431 ev.code = 0;
432 ev.data1 = 0;
433 ev.data2 = 0;
434
435 SDL_PushEvent ((SDL_Event *)&ev);
436}
437
438static void
439channel_finished (int channel)
440{
441 SDL_UserEvent ev;
442
443 ev.type = SDL_USEREVENT;
444 ev.code = 1;
445 ev.data1 = (void *)(long)channel;
446 ev.data2 = 0;
447
448 SDL_PushEvent ((SDL_Event *)&ev);
449}
450
451static unsigned int
452minpot (unsigned int n)
453{
454 if (!n)
455 return 0;
456
457 --n;
458
459 n |= n >> 1;
460 n |= n >> 2;
461 n |= n >> 4;
462 n |= n >> 8;
463 n |= n >> 16;
464
465 return n + 1;
466}
467
468static unsigned int
469popcount (unsigned int n)
470{
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477}
478
479/* SDL should provide this, really. */
480#define SDLK_MODIFIER_MIN 300
481#define SDLK_MODIFIER_MAX 314
482
483/******************************************************************************/
484
485static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
486static GV *hover_gv;
487
488static int
489within_widget (SV *widget, NV x, NV y)
490{
491 HV *self;
492 SV **svp;
493 NV wx, ww, wy, wh;
494
495 if (!SvROK (widget))
496 return 0;
497
498 self = (HV *)SvRV (widget);
499
500 if (SvTYPE (self) != SVt_PVHV)
501 return 0;
502
503 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
504 if (y < wy)
505 return 0;
506
507 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
508 if (y >= wy + wh)
509 return 0;
510
511 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
512 if (x < wx)
513 return 0;
514
515 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
516 if (x >= wx + ww)
517 return 0;
518
519 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
520 if (!svp || !SvTRUE (*svp))
521 return 0;
522
523 return 1;
524}
525
526MODULE = Deliantra::Client PACKAGE = DC
245 527
246PROTOTYPES: ENABLE 528PROTOTYPES: ENABLE
247 529
248BOOT: 530BOOT:
249{ 531{
250 HV *stash = gv_stashpv ("CFClient", 1); 532 HV *stash = gv_stashpv ("DC", 1);
251 static const struct { 533 static const struct {
252 const char *name; 534 const char *name;
253 IV iv; 535 IV iv;
254 } *civ, const_iv[] = { 536 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 537# define const_iv(name) { # name, (IV)name }
538 const_iv (SDLK_MODIFIER_MIN),
539 const_iv (SDLK_MODIFIER_MAX),
540
256 const_iv (SDL_ACTIVEEVENT), 541 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 542 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 543 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 544 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 545 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 554 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 555 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 556 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 557 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 558 const_iv (SDL_USEREVENT),
559
560 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE),
563
564 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST),
274 const_iv (SDLK_KP0), 566 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 567 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 568 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 569 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 570 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 625 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 626 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 627 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 628 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 629 const_iv (SDLK_UNDO),
630
338 const_iv (KMOD_NONE), 631 const_iv (KMOD_NONE),
632 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 633 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 634 const_iv (KMOD_RSHIFT),
635 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 636 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 637 const_iv (KMOD_RCTRL),
638 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 639 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 640 const_iv (KMOD_RALT),
641 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 642 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 643 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 644 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 645 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 646 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL), 647
351 const_iv (KMOD_SHIFT), 648 const_iv (MIX_DEFAULT_FORMAT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 649# undef const_iv
355 }; 650 };
356 651
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 654
360 fontmap = pango_ft2_font_map_new (); 655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 657}
658
659void
660weaken (SV *rv)
661 PROTOTYPE: $
662 CODE:
663 sv_rvweaken (rv);
364 664
365int 665int
666in_destruct ()
667 CODE:
668 RETVAL = PL_main_cv == Nullcv;
669 OUTPUT:
670 RETVAL
671
672NV floor (NV x)
673
674NV ceil (NV x)
675
676IV minpot (UV n)
677
678IV popcount (UV n)
679
680void
681pango_init ()
682 CODE:
683{
684 opengl_fontmap = pango_opengl_font_map_new ();
685 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
686 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
687 /*pango_context_set_font_description (opengl_context, default_font);*/
688#if PANGO_VERSION_CHECK (1, 15, 2)
689 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif
692}
693
694char *
695SDL_GetError ()
696
697int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 699
368void 700void
369SDL_Quit () 701SDL_Quit ()
370 702
371void 703void
372SDL_ListModes () 704SDL_ListModes (int rgb, int alpha)
373 PPCODE: 705 PPCODE:
374{ 706{
375 SDL_Rect **m; 707 SDL_Rect **m;
376 708
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 709 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 710 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 711 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 712 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 713
714 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
715 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
716
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 717 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 721
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
723#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390 726#endif
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 727
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
395 729
396 if (m && m != (SDL_Rect **)-1) 730 if (m && m != (SDL_Rect **)-1)
397 while (*m) 731 while (*m)
398 { 732 {
733 if ((*m)->w >= 800 && (*m)->h >= 480)
734 {
399 AV *av = newAV (); 735 AV *av = newAV ();
400 av_push (av, newSViv ((*m)->w)); 736 av_push (av, newSViv ((*m)->w));
401 av_push (av, newSViv ((*m)->h)); 737 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb));
739 av_push (av, newSViv (alpha));
402 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 740 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
741 }
403 742
404 ++m; 743 ++m;
405 } 744 }
406} 745}
407 746
408int 747int
409SDL_SetVideoMode (int w, int h, int fullscreen) 748SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
410 CODE: 749 CODE:
750{
751 SDL_EnableUNICODE (1);
752 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
753
754 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
755 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
756 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
757 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
758
411 RETVAL = !!SDL_SetVideoMode ( 759 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 760 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 761 );
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 762
763 if (RETVAL)
764 {
765 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
769#include "glfunc.h"
770#undef GL_FUNC
771 }
772}
415 OUTPUT: 773 OUTPUT:
416 RETVAL 774 RETVAL
417 775
418void 776void
419SDL_GL_SwapBuffers () 777SDL_GL_SwapBuffers ()
420 778
779char *
780SDL_GetKeyName (int sym)
781
782int
783SDL_GetAppState ()
784
785int
786SDL_GetModState ()
787
421void 788void
422SDL_PollEvent () 789poll_events ()
423 PPCODE: 790 PPCODE:
424{ 791{
425 SDL_Event ev; 792 SDL_Event ev;
426 793
427 while (SDL_PollEvent (&ev)) 794 SDL_PumpEvents ();
795 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
428 { 796 {
429 HV *hv = newHV (); 797 HV *hv = newHV ();
430 hv_store (hv, "type", 4, newSViv (ev.type), 0); 798 hv_store (hv, "type", 4, newSViv (ev.type), 0);
799
431 switch (ev.type) 800 switch (ev.type)
432 { 801 {
433 case SDL_KEYDOWN: 802 case SDL_KEYDOWN:
434 case SDL_KEYUP: 803 case SDL_KEYUP:
435 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
436 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
437 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
438 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
439 break; 809 break;
440 810
441 case SDL_ACTIVEEVENT: 811 case SDL_ACTIVEEVENT:
442 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
443 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 813 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
444 break; 814 break;
445 815
446 case SDL_MOUSEMOTION: 816 case SDL_MOUSEMOTION:
817 {
818 int state = ev.motion.state;
819 int x = ev.motion.x;
820 int y = ev.motion.y;
821 int xrel = ev.motion.xrel;
822 int yrel = ev.motion.yrel;
823
824 /* do simplistic event compression */
825 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
826 && state == ev.motion.state)
827 {
828 xrel += ev.motion.xrel;
829 yrel += ev.motion.yrel;
830 x = ev.motion.x;
831 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 }
834
835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
447 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 836 hv_store (hv, "state", 5, newSViv (state), 0);
448 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 837 hv_store (hv, "x", 1, newSViv (x), 0);
449 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 838 hv_store (hv, "y", 1, newSViv (y), 0);
450 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 839 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
451 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 840 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
841 }
452 break; 842 break;
453 843
454 case SDL_MOUSEBUTTONDOWN: 844 case SDL_MOUSEBUTTONDOWN:
455 case SDL_MOUSEBUTTONUP: 845 case SDL_MOUSEBUTTONUP:
846 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
847
456 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 848 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
457 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 849 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
458 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 850 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
459 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 851 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
852 break;
853
854 case SDL_USEREVENT:
855 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
856 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
857 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
858 break;
460 } 859 }
461 860
462 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
463 } 862 }
464} 863}
465 864
466int 865int
467Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
867 POSTCALL:
868 Mix_HookMusicFinished (music_finished);
869 Mix_ChannelFinished (channel_finished);
870
871void
872Mix_QuerySpec ()
873 PPCODE:
874{
875 int freq, channels;
876 Uint16 format;
877
878 if (Mix_QuerySpec (&freq, &format, &channels))
879 {
880 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (freq)));
882 PUSHs (sv_2mortal (newSViv (format)));
883 PUSHs (sv_2mortal (newSViv (channels)));
884 }
885}
468 886
469void 887void
470Mix_CloseAudio () 888Mix_CloseAudio ()
471 889
472int 890int
473Mix_AllocateChannels (int numchans = -1) 891Mix_AllocateChannels (int numchans = -1)
474 892
893const char *
894Mix_GetError ()
895
475void 896void
476lowdelay (int fd, int val = 1) 897lowdelay (int fd, int val = 1)
477 CODE: 898 CODE:
899 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
900
901void
902win32_proxy_info ()
903 PPCODE:
904{
478#ifndef _WIN32 905#ifdef _WIN32
479 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 906 char buffer[2048];
907 DWORD buflen;
908
909 EXTEND (SP, 3);
910
911 buflen = sizeof (buffer);
912 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
913 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
914 {
915 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
916
917 buflen = sizeof (buffer);
918 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
919 {
920 PUSHs (newSVpv (buffer, 0));
921
922 buflen = sizeof (buffer);
923 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
924 PUSHs (newSVpv (buffer, 0));
925 }
926 }
480#endif 927#endif
928}
481 929
482char * 930int
483gl_version () 931add_font (char *file)
484 CODE: 932 CODE:
485 RETVAL = (char *)glGetString (GL_VERSION); 933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
486 OUTPUT: 934 OUTPUT:
487 RETVAL 935 RETVAL
488
489char *
490gl_extensions ()
491 CODE:
492 RETVAL = (char *)glGetString (GL_EXTENSIONS);
493 OUTPUT:
494 RETVAL
495
496void
497add_font (char *file)
498 CODE:
499 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
500
501void
502set_font (char *file)
503 CODE:
504{
505 int count;
506 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
507 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
508 FcPatternDestroy (pattern);
509 pango_context_set_font_description (context, font);
510}
511 936
512void 937void
513load_image_inline (SV *image_) 938load_image_inline (SV *image_)
514 ALIAS: 939 ALIAS:
515 load_image_file = 1 940 load_image_file = 1
518 STRLEN image_len; 943 STRLEN image_len;
519 char *image = (char *)SvPVbyte (image_, image_len); 944 char *image = (char *)SvPVbyte (image_, image_len);
520 SDL_Surface *surface, *surface2; 945 SDL_Surface *surface, *surface2;
521 SDL_PixelFormat fmt; 946 SDL_PixelFormat fmt;
522 SDL_RWops *rw = ix 947 SDL_RWops *rw = ix
523 ? SDL_RWFromFile (image, "r") 948 ? SDL_RWFromFile (image, "rb")
524 : SDL_RWFromConstMem (image, image_len); 949 : SDL_RWFromConstMem (image, image_len);
525 950
526 if (!rw) 951 if (!rw)
527 croak ("load_image: %s", SDL_GetError ()); 952 croak ("load_image: %s", SDL_GetError ());
528 953
557 982
558 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 983 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
559 984
560 assert (surface2->pitch == surface2->w * 4); 985 assert (surface2->pitch == surface2->w * 4);
561 986
987 SDL_LockSurface (surface2);
562 EXTEND (SP, 5); 988 EXTEND (SP, 6);
563 PUSHs (sv_2mortal (newSViv (surface2->w))); 989 PUSHs (sv_2mortal (newSViv (surface2->w)));
564 PUSHs (sv_2mortal (newSViv (surface2->h))); 990 PUSHs (sv_2mortal (newSViv (surface2->h)));
565 SDL_LockSurface (surface2);
566 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 991 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
567 SDL_UnlockSurface (surface2);
568 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 992 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
569 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 993 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
570 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 994 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
995 SDL_UnlockSurface (surface2);
571 996
572 SDL_FreeSurface (surface); 997 SDL_FreeSurface (surface);
573 SDL_FreeSurface (surface2); 998 SDL_FreeSurface (surface2);
574} 999}
575 1000
597 PUSHs (sv_2mortal (newSViv (b / y))); 1022 PUSHs (sv_2mortal (newSViv (b / y)));
598 PUSHs (sv_2mortal (newSViv (a / y))); 1023 PUSHs (sv_2mortal (newSViv (a / y)));
599} 1024}
600 1025
601void 1026void
1027error (char *message)
1028 CODE:
1029 fprintf (stderr, "ERROR: %s\n", message);
1030#ifdef _WIN32
1031 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1032#endif
1033
1034void
602fatal (char *message) 1035fatal (char *message)
603 CODE: 1036 CODE:
1037 fprintf (stderr, "FATAL: %s\n", message);
604#ifdef _WIN32 1038#ifdef _WIN32
605 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1039 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1040#endif
1041 _exit (1);
1042
1043void
1044_exit (int retval = 0)
1045 CODE:
1046#ifdef WIN32
1047 ExitThread (retval); // unclean, please beam me up
606#else 1048#else
607 fprintf (stderr, "FATAL: %s\n", message); 1049 _exit (retval);
608#endif 1050#endif
609 exit (1);
610 1051
1052void
1053debug ()
1054 CODE:
1055{
1056#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK;
1058#endif
1059}
1060
1061MODULE = Deliantra::Client PACKAGE = DC::Font
1062
1063PROTOTYPES: DISABLE
1064
1065DC::Font
1066new_from_file (SV *class, char *path, int id = 0)
1067 CODE:
1068{
1069 int count;
1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1071 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1072 FcPatternDestroy (pattern);
1073}
1074 OUTPUT:
1075 RETVAL
1076
1077void
1078DESTROY (DC::Font self)
1079 CODE:
1080 pango_font_description_free (self);
1081
1082void
1083make_default (DC::Font self)
1084 PROTOTYPE: $
1085 CODE:
1086 default_font = self;
1087
611MODULE = CFClient PACKAGE = CFClient::Layout 1088MODULE = Deliantra::Client PACKAGE = DC::Layout
612 1089
613CFClient::Layout 1090PROTOTYPES: DISABLE
614new (SV *class, int base_height = 10) 1091
1092void
1093glyph_cache_backup ()
1094 PROTOTYPE:
1095 CODE:
1096 tc_backup ();
1097
1098void
1099glyph_cache_restore ()
1100 PROTOTYPE:
1101 CODE:
1102 tc_restore ();
1103
1104DC::Layout
1105new (SV *class)
615 CODE: 1106 CODE:
616 New (0, RETVAL, 1, struct cf_layout); 1107 New (0, RETVAL, 1, struct cf_layout);
617 RETVAL->base_height = base_height; 1108
618 RETVAL->pl = pango_layout_new (context); 1109 RETVAL->pl = pango_layout_new (opengl_context);
1110 RETVAL->r = 1.;
1111 RETVAL->g = 1.;
1112 RETVAL->b = 1.;
1113 RETVAL->a = 1.;
1114 RETVAL->base_height = MIN_FONT_HEIGHT;
1115 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
1117
619 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1119 layout_update_font (RETVAL);
620 OUTPUT: 1120 OUTPUT:
621 RETVAL 1121 RETVAL
622 1122
623void 1123void
624DESTROY (CFClient::Layout self) 1124DESTROY (DC::Layout self)
625 CODE: 1125 CODE:
626 g_object_unref (self->pl); 1126 g_object_unref (self->pl);
1127 rc_free (self->rc);
627 Safefree (self); 1128 Safefree (self);
628 1129
629void 1130void
630set_text (CFClient::Layout self, SV *text_) 1131set_text (DC::Layout self, SV *text_)
631 CODE: 1132 CODE:
632{ 1133{
633 STRLEN textlen; 1134 STRLEN textlen;
634 char *text = SvPVutf8 (text_, textlen); 1135 char *text = SvPVutf8 (text_, textlen);
635 1136
636 pango_layout_set_text (self->pl, text, textlen); 1137 pango_layout_set_text (self->pl, text, textlen);
637} 1138}
638 1139
639void 1140void
640set_markup (CFClient::Layout self, SV *text_) 1141set_markup (DC::Layout self, SV *text_)
641 CODE: 1142 CODE:
642{ 1143{
643 STRLEN textlen; 1144 STRLEN textlen;
644 char *text = SvPVutf8 (text_, textlen); 1145 char *text = SvPVutf8 (text_, textlen);
645 1146
646 pango_layout_set_markup (self->pl, text, textlen); 1147 pango_layout_set_markup (self->pl, text, textlen);
647} 1148}
648 1149
1150void
1151set_shapes (DC::Layout self, ...)
1152 CODE:
1153{
1154 PangoAttrList *attrs = 0;
1155 const char *text = pango_layout_get_text (self->pl);
1156 const char *pos = text;
1157 int arg = 4;
1158
1159 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1160 {
1161 PangoRectangle inkrect, rect;
1162 PangoAttribute *attr;
1163
1164 int x = SvIV (ST (arg - 3));
1165 int y = SvIV (ST (arg - 2));
1166 int w = SvIV (ST (arg - 1));
1167 int h = SvIV (ST (arg ));
1168
1169 inkrect.x = 0;
1170 inkrect.y = 0;
1171 inkrect.width = 0;
1172 inkrect.height = 0;
1173
1174 rect.x = x * PANGO_SCALE;
1175 rect.y = y * PANGO_SCALE;
1176 rect.width = w * PANGO_SCALE;
1177 rect.height = h * PANGO_SCALE;
1178
1179 if (!attrs)
1180 attrs = pango_layout_get_attributes (self->pl);
1181
1182 attr = pango_attr_shape_new (&inkrect, &rect);
1183 attr->start_index = pos - text;
1184 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1185 pango_attr_list_insert (attrs, attr);
1186
1187 arg += 4;
1188 pos += sizeof (OBJ_STR) - 1;
1189 }
1190
1191 if (attrs)
1192 pango_layout_set_attributes (self->pl, attrs);
1193}
1194
1195void
1196get_shapes (DC::Layout self)
1197 PPCODE:
1198{
1199 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1200
1201 do
1202 {
1203 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1204
1205 if (run && shape_attr_p (run))
1206 {
1207 PangoRectangle extents;
1208 pango_layout_iter_get_run_extents (iter, 0, &extents);
1209
1210 EXTEND (SP, 2);
1211 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1212 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1213 }
1214 }
1215 while (pango_layout_iter_next_run (iter));
1216
1217 pango_layout_iter_free (iter);
1218}
1219
1220int
1221has_wrapped (DC::Layout self)
1222 CODE:
1223{
1224 int lines = 1;
1225 const char *text = pango_layout_get_text (self->pl);
1226
1227 while (*text)
1228 lines += *text++ == '\n';
1229
1230 RETVAL = lines < pango_layout_get_line_count (self->pl);
1231}
1232 OUTPUT:
1233 RETVAL
1234
649SV * 1235SV *
650get_text (CFClient::Layout self) 1236get_text (DC::Layout self)
651 CODE: 1237 CODE:
652 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1238 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
653 SvUTF8_on (RETVAL); 1239 sv_utf8_decode (RETVAL);
654 OUTPUT: 1240 OUTPUT:
655 RETVAL 1241 RETVAL
656 1242
657void 1243void
1244set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1245 CODE:
1246 self->r = r;
1247 self->g = g;
1248 self->b = b;
1249 self->a = a;
1250
1251void
1252set_font (DC::Layout self, DC::Font font = 0)
1253 CODE:
1254 if (self->font != font)
1255 {
1256 self->font = font;
1257 layout_update_font (self);
1258 }
1259
1260void
658set_height (CFClient::Layout self, int base_height) 1261set_height (DC::Layout self, int base_height)
659 CODE: 1262 CODE:
1263 if (self->base_height != base_height)
1264 {
660 self->base_height = base_height; 1265 self->base_height = base_height;
1266 layout_update_font (self);
1267 }
661 1268
662void 1269void
663set_width (CFClient::Layout self, int max_width = -1) 1270set_width (DC::Layout self, int max_width = -1)
664 CODE: 1271 CODE:
665 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1272 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
666 1273
667void 1274void
1275set_indent (DC::Layout self, int indent)
1276 CODE:
1277 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1278
1279void
1280set_spacing (DC::Layout self, int spacing)
1281 CODE:
1282 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1283
1284void
1285set_ellipsise (DC::Layout self, int ellipsise)
1286 CODE:
1287 pango_layout_set_ellipsize (self->pl,
1288 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1289 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1290 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1291 : PANGO_ELLIPSIZE_NONE
1292 );
1293
1294void
1295set_single_paragraph_mode (DC::Layout self, int spm)
1296 CODE:
1297 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1298
1299void
668size (CFClient::Layout self) 1300size (DC::Layout self)
669 PPCODE: 1301 PPCODE:
670{ 1302{
671 int w, h; 1303 int w, h;
672 1304
673 layout_update (self);
674 layout_get_pixel_size (self, &w, &h); 1305 layout_get_pixel_size (self, &w, &h);
675 1306
676 EXTEND (SP, 2); 1307 EXTEND (SP, 2);
677 PUSHs (sv_2mortal (newSViv (w))); 1308 PUSHs (sv_2mortal (newSViv (w)));
678 PUSHs (sv_2mortal (newSViv (h))); 1309 PUSHs (sv_2mortal (newSViv (h)));
679} 1310}
680 1311
681int 1312int
1313descent (DC::Layout self)
1314 CODE:
1315{
1316 PangoRectangle rect;
1317 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1318 pango_layout_line_get_pixel_extents (line, 0, &rect);
1319 RETVAL = PANGO_DESCENT (rect);
1320}
1321 OUTPUT:
1322 RETVAL
1323
1324int
682xy_to_index (CFClient::Layout self, int x, int y) 1325xy_to_index (DC::Layout self, int x, int y)
683 CODE: 1326 CODE:
684{ 1327{
685 int index, trailing; 1328 int index, trailing;
686
687 layout_update (self);
688 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1329 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
689
690 RETVAL = index; 1330 RETVAL = index + trailing;
691} 1331}
692 OUTPUT: 1332 OUTPUT:
693 RETVAL 1333 RETVAL
694 1334
695void 1335void
696cursor_pos (CFClient::Layout self, int index) 1336cursor_pos (DC::Layout self, int index)
697 PPCODE: 1337 PPCODE:
698{ 1338{
699 PangoRectangle strong_pos; 1339 PangoRectangle pos;
700 layout_update (self);
701 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1340 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
702 1341
703 EXTEND (SP, 3); 1342 EXTEND (SP, 3);
704 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1343 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
705 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
706 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
707} 1346}
708 1347
709void 1348void
710render (CFClient::Layout self) 1349index_to_line_x (DC::Layout self, int index, int trailing = 0)
711 PPCODE: 1350 PPCODE:
712{ 1351{
713 SV *retval; 1352 int line, x;
714 int w, h;
715 FT_Bitmap bitmap;
716 1353
717 layout_update (self); 1354 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
718 layout_get_pixel_size (self, &w, &h); 1355#if !PANGO_VERSION_CHECK (1, 17, 3)
719 1356 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
720 retval = newSV (w * h); 1357 --line;
721 SvPOK_only (retval); 1358#endif
722 SvCUR_set (retval, w * h);
723
724 bitmap.rows = h;
725 bitmap.width = w;
726 bitmap.pitch = w;
727 bitmap.buffer = (unsigned char*)SvPVX (retval);
728 bitmap.num_grays = 256;
729 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
730
731 memset (bitmap.buffer, 0, w * h);
732
733 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
734
735 EXTEND (SP, 3); 1359 EXTEND (SP, 2);
736 PUSHs (sv_2mortal (newSViv (w))); 1360 PUSHs (sv_2mortal (newSViv (line)));
1361 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1362}
1363
1364void
1365line_x_to_index (DC::Layout self, int line, int x)
1366 PPCODE:
1367{
1368 PangoLayoutLine *lp;
1369 int index, trailing;
1370
1371 if (line < 0)
1372 XSRETURN_EMPTY;
1373
1374 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1375 XSRETURN_EMPTY; /* do better */
1376
1377 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1378
1379 EXTEND (SP, 2);
1380 if (GIMME_V == G_SCALAR)
1381 PUSHs (sv_2mortal (newSViv (index + trailing)));
1382 else
1383 {
737 PUSHs (sv_2mortal (newSViv (h))); 1384 PUSHs (sv_2mortal (newSViv (index)));
738 PUSHs (sv_2mortal (retval)); 1385 PUSHs (sv_2mortal (newSViv (trailing)));
1386 }
739} 1387}
740 1388
1389void
1390render (DC::Layout self, float x, float y, int flags = 0)
1391 CODE:
1392 rc_clear (self->rc);
1393 pango_opengl_render_layout_subpixel (
1394 self->pl,
1395 self->rc,
1396 x * PANGO_SCALE, y * PANGO_SCALE,
1397 self->r, self->g, self->b, self->a,
1398 flags
1399 );
1400 // we assume that context_change actually clears/frees stuff
1401 // and does not do any recomputation...
1402 pango_layout_context_changed (self->pl);
1403
1404void
1405draw (DC::Layout self)
1406 CODE:
1407{
1408 glEnable (GL_TEXTURE_2D);
1409 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1410 glEnable (GL_BLEND);
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1415
1416 rc_draw (self->rc);
1417
1418 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D);
1421}
1422
741MODULE = CFClient PACKAGE = CFClient::Texture 1423MODULE = Deliantra::Client PACKAGE = DC::Texture
742 1424
1425PROTOTYPES: ENABLE
1426
743void 1427void
1428pad (SV *data_, int ow, int oh, int nw, int nh)
1429 CODE:
1430{
1431 if ((nw != ow || nh != oh) && SvOK (data_))
1432 {
1433 STRLEN datalen;
1434 char *data = SvPVbyte (data_, datalen);
1435 int bpp = datalen / (ow * oh);
1436 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1437
1438 SvPOK_only (result_);
1439 SvCUR_set (result_, nw * nh * bpp);
1440
1441 memset (SvPVX (result_), 0, nw * nh * bpp);
1442 while (oh--)
1443 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1444
1445 sv_setsv (data_, result_);
1446 }
1447}
1448
1449void
744draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1450draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
745 PROTOTYPE: $$$;$$ 1451 PROTOTYPE: $$$;$$
1452 ALIAS:
1453 draw_quad_alpha = 1
1454 draw_quad_alpha_premultiplied = 2
746 CODE: 1455 CODE:
747{ 1456{
748 HV *hv = (HV *)SvRV (self); 1457 HV *hv = (HV *)SvRV (self);
749 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1458 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
750 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1459 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
751 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1460 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
752 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1461
1462 if (name <= 0)
1463 XSRETURN_EMPTY;
753 1464
754 if (items < 5) 1465 if (items < 5)
755 { 1466 {
756 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1467 w = SvNV (*hv_fetch (hv, "w", 1, 1));
757 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1468 h = SvNV (*hv_fetch (hv, "h", 1, 1));
758 } 1469 }
759 1470
1471 if (ix)
1472 {
1473 glEnable (GL_BLEND);
1474
1475 if (ix == 2)
1476 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1477 else
1478 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1479 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1480
1481 glEnable (GL_ALPHA_TEST);
1482 glAlphaFunc (GL_GREATER, 0.01f);
1483 }
1484
760 glBindTexture (GL_TEXTURE_2D, name); 1485 glBindTexture (GL_TEXTURE_2D, name);
761 if (wrap_mode) { 1486
762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
763 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
764 }
765 glBegin (GL_QUADS); 1487 glBegin (GL_QUADS);
766 glTexCoord2f (0, 0); glVertex2f (x , y ); 1488 glTexCoord2f (0, 0); glVertex2f (x , y );
767 glTexCoord2f (0, t); glVertex2f (x , y + h); 1489 glTexCoord2f (0, t); glVertex2f (x , y + h);
768 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1490 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
769 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1491 glTexCoord2f (s, 0); glVertex2f (x + w, y );
770 glEnd (); 1492 glEnd ();
771}
772 1493
1494 if (ix)
1495 {
1496 glDisable (GL_ALPHA_TEST);
1497 glDisable (GL_BLEND);
1498 }
1499}
1500
1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE:
1503{
1504 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1506 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1507 RETVAL = width > 0;
1508}
1509 OUTPUT:
1510 RETVAL
1511
773MODULE = CFClient PACKAGE = CFClient::Map 1512MODULE = Deliantra::Client PACKAGE = DC::Map
774 1513
775CFClient::Map 1514PROTOTYPES: DISABLE
776new (SV *class, int map_width, int map_height) 1515
1516DC::Map
1517new (SV *class)
777 CODE: 1518 CODE:
778 New (0, RETVAL, 1, struct map); 1519 New (0, RETVAL, 1, struct map);
779 RETVAL->x = 0; 1520 RETVAL->x = 0;
780 RETVAL->y = 0; 1521 RETVAL->y = 0;
781 RETVAL->w = map_width; 1522 RETVAL->w = 0;
782 RETVAL->h = map_height; 1523 RETVAL->h = 0;
783 RETVAL->ox = 0; 1524 RETVAL->ox = 0;
784 RETVAL->oy = 0; 1525 RETVAL->oy = 0;
785 RETVAL->faces = 8192; 1526 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
786 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1527 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
787 RETVAL->texs = 8192;
788 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
789 RETVAL->rows = 0; 1528 RETVAL->rows = 0;
790 RETVAL->row = 0; 1529 RETVAL->row = 0;
791 OUTPUT: 1530 OUTPUT:
792 RETVAL 1531 RETVAL
793 1532
794void 1533void
795DESTROY (CFClient::Map self) 1534DESTROY (DC::Map self)
796 CODE: 1535 CODE:
797{ 1536{
798 map_clear (self); 1537 map_clear (self);
799 Safefree (self->face); 1538 Safefree (self->face2tile);
1539 Safefree (self->tex);
800 Safefree (self); 1540 Safefree (self);
801} 1541}
802 1542
803void 1543void
1544resize (DC::Map self, int map_width, int map_height)
1545 CODE:
1546 self->w = map_width;
1547 self->h = map_height;
1548
1549void
804clear (CFClient::Map self) 1550clear (DC::Map self)
805 CODE: 1551 CODE:
806 map_clear (self); 1552 map_clear (self);
807 1553
808void 1554void
809set_face (CFClient::Map self, int face, int texid) 1555set_tileid (DC::Map self, int face, int tile)
810 CODE: 1556 CODE:
811{ 1557{
812 while (self->faces <= face) 1558 need_facenum (self, face); self->face2tile [face] = tile;
813 { 1559 need_texid (self, tile);
814 Append (mapface, self->face, self->faces, self->faces);
815 self->faces *= 2;
816 }
817
818 self->face [face] = texid;
819} 1560}
820 1561
821void 1562void
1563set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE:
1565{
1566 tileid texid;
1567 maptex *tex;
1568
1569 if (face < 0 || face >= self->faces)
1570 return;
1571
1572 if (smooth < 0 || smooth >= self->faces)
1573 return;
1574
1575 texid = self->face2tile [face];
1576
1577 if (!texid)
1578 return;
1579
1580 tex = self->tex + texid;
1581 tex->smoothtile = self->face2tile [smooth];
1582 tex->smoothlevel = level;
1583}
1584
1585void
822set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1586set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
823 CODE: 1587 CODE:
824{ 1588{
825 while (self->texs <= texid) 1589 need_texid (self, texid);
826 {
827 Append (maptex, self->tex, self->texs, self->texs);
828 self->texs *= 2;
829 }
830 1590
831 { 1591 {
832 maptex *tex = self->tex + texid; 1592 maptex *tex = self->tex + texid;
833 1593
834 tex->name = name; 1594 tex->name = name;
839 tex->r = r; 1599 tex->r = r;
840 tex->g = g; 1600 tex->g = g;
841 tex->b = b; 1601 tex->b = b;
842 tex->a = a; 1602 tex->a = a;
843 } 1603 }
1604
1605 // somewhat hackish, but for textures that require it, it really
1606 // improves the look, and most others don't suffer.
1607 glBindTexture (GL_TEXTURE_2D, name);
1608 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1610 // use uglier nearest interpolation because linear suffers
1611 // from transparent color bleeding and ugly wrapping effects.
1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
844} 1613}
845 1614
846int 1615int
847ox (CFClient::Map self) 1616ox (DC::Map self)
848 ALIAS: 1617 ALIAS:
849 oy = 1 1618 oy = 1
1619 x = 2
1620 y = 3
1621 w = 4
1622 h = 5
850 CODE: 1623 CODE:
851 switch (ix) 1624 switch (ix)
852 { 1625 {
853 case 0: RETVAL = self->ox; break; 1626 case 0: RETVAL = self->ox; break;
854 case 1: RETVAL = self->oy; break; 1627 case 1: RETVAL = self->oy; break;
1628 case 2: RETVAL = self->x; break;
1629 case 3: RETVAL = self->y; break;
1630 case 4: RETVAL = self->w; break;
1631 case 5: RETVAL = self->h; break;
855 } 1632 }
856 OUTPUT: 1633 OUTPUT:
857 RETVAL 1634 RETVAL
858 1635
859void 1636void
860scroll (CFClient::Map self, int dx, int dy) 1637scroll (DC::Map self, int dx, int dy)
861 CODE: 1638 CODE:
862{ 1639{
863 if (dx > 0) 1640 if (dx > 0)
864 map_blank (self, self->x, self->y, dx - 1, self->h); 1641 map_blank (self, self->x, self->y, dx, self->h);
865 else if (dx < 0) 1642 else if (dx < 0)
866 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1643 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
867 1644
868 if (dy > 0) 1645 if (dy > 0)
869 map_blank (self, self->x, self->y, self->w, dy - 1); 1646 map_blank (self, self->x, self->y, self->w, dy);
870 else if (dy < 0) 1647 else if (dy < 0)
871 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1648 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
872 1649
873 self->ox += dx; self->x += dx; 1650 self->ox += dx; self->x += dx;
874 self->oy += dy; self->y += dy; 1651 self->oy += dy; self->y += dy;
875 1652
876 while (self->y < 0) 1653 while (self->y < 0)
880 self->rows += MAP_EXTEND_Y; 1657 self->rows += MAP_EXTEND_Y;
881 self->y += MAP_EXTEND_Y; 1658 self->y += MAP_EXTEND_Y;
882 } 1659 }
883} 1660}
884 1661
885void 1662SV *
886map1a_update (CFClient::Map self, SV *data_) 1663map1a_update (DC::Map self, SV *data_, int extmap)
887 CODE: 1664 CODE:
888{ 1665{
889 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
890 uint8_t *data_end = (uint8_t *)SvEND (data_); 1667 uint8_t *data_end = (uint8_t *)SvEND (data_);
891 mapcell *cell; 1668 mapcell *cell;
892 int x, y, flags; 1669 int x, y, z, flags;
1670 AV *missing = newAV ();
1671 RETVAL = newRV_noinc ((SV *)missing);
893 1672
894 while (data < data_end) 1673 while (data < data_end - 1)
895 { 1674 {
896 flags = (data [0] << 8) + data [1]; data += 2; 1675 flags = (data [0] << 8) + data [1]; data += 2;
897 1676
898 x = ((flags >> 10) & 63) + self->x; 1677 x = self->x + ((flags >> 10) & 63);
899 y = ((flags >> 4) & 63) + self->y; 1678 y = self->y + ((flags >> 4) & 63);
900 1679
901 cell = map_get_cell (self, x, y); 1680 cell = map_get_cell (self, x, y);
902 1681
903 if (flags & 15) 1682 if (flags & 15)
904 { 1683 {
905 if (cell->darkness < 0) 1684 if (!cell->darkness)
906 { 1685 {
1686 memset (cell, 0, sizeof (*cell));
907 cell->darkness = 0; 1687 cell->darkness = 256;
908 cell->face [0] = 0;
909 cell->face [1] = 0;
910 cell->face [2] = 0;
911 } 1688 }
912 1689
913 cell->darkness = flags & 8 ? *data++ : 255;
914
915 //TODO: don't trust server data to be in-range(!) 1690 //TODO: don't trust server data to be in-range(!)
916 1691
917 if (flags & 4) 1692 if (flags & 8)
918 { 1693 {
919 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1694 if (extmap)
1695 {
1696 uint8_t ext, cmd;
1697
1698 do
1699 {
1700 ext = *data++;
1701 cmd = ext & 0x7f;
1702
1703 if (cmd < 4)
1704 cell->darkness = 255 - ext * 64 + 1;
1705 else if (cmd == 5) // health
1706 {
1707 cell->stat_width = 1;
1708 cell->stat_hp = *data++;
1709 }
1710 else if (cmd == 6) // monster width
1711 cell->stat_width = *data++ + 1;
1712 else if (cmd == 0x47)
1713 {
1714 if (*data == 1) cell->player = data [1];
1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1718
1719 data += *data + 1;
1720 }
1721 else if (cmd == 8) // cell flags
1722 cell->flags = *data++;
1723 else if (ext & 0x40) // unknown, multibyte => skip
1724 data += *data + 1;
1725 else
1726 data++;
1727 }
1728 while (ext & 0x80);
1729 }
1730 else
1731 cell->darkness = *data++ + 1;
920 } 1732 }
921 1733
1734 for (z = 0; z <= 2; ++z)
922 if (flags & 2) 1735 if (flags & (4 >> z))
923 { 1736 {
924 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1737 faceid face = (data [0] << 8) + data [1]; data += 2;
1738 need_facenum (self, face);
1739 cell->tile [z] = self->face2tile [face];
1740
1741 if (cell->tile [z])
1742 {
1743 maptex *tex = self->tex + cell->tile [z];
1744 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z]));
1746
1747 if (tex->smoothtile)
1748 {
1749 maptex *smooth = self->tex + tex->smoothtile;
1750 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile));
1752 }
1753 }
925 } 1754 }
926
927 if (flags & 1)
928 {
929 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
930 }
931 } 1755 }
932 else 1756 else
933 cell->darkness = -1; 1757 cell->darkness = 0;
934 } 1758 }
935} 1759}
1760 OUTPUT:
1761 RETVAL
936 1762
937SV * 1763SV *
938mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1764mapmap (DC::Map self, int x0, int y0, int w, int h)
939 CODE: 1765 CODE:
940{ 1766{
941 int x1, x; 1767 int x1, x;
942 int y1, y; 1768 int y1, y;
943 int z; 1769 int z;
964 { 1790 {
965 mapcell *cell = row->col + (x - row->c0); 1791 mapcell *cell = row->col + (x - row->c0);
966 1792
967 for (z = 0; z <= 0; z++) 1793 for (z = 0; z <= 0; z++)
968 { 1794 {
969 mapface face = cell->face [z];
970
971 if (face)
972 {
973 maptex tex = self->tex [face]; 1795 maptex tex = self->tex [cell->tile [z]];
974 int a0 = 255 - tex.a; 1796 int a0 = 255 - tex.a;
975 int a1 = tex.a; 1797 int a1 = tex.a;
976 1798
977 r = (r * a0 + tex.r * a1) / 255; 1799 r = (r * a0 + tex.r * a1) / 255;
978 g = (g * a0 + tex.g * a1) / 255; 1800 g = (g * a0 + tex.g * a1) / 255;
979 b = (b * a0 + tex.b * a1) / 255; 1801 b = (b * a0 + tex.b * a1) / 255;
980 a = (a * a0 + tex.a * a1) / 255; 1802 a = (a * a0 + tex.a * a1) / 255;
981 }
982 } 1803 }
983 } 1804 }
984 1805
985 *map++ = (r ) 1806 *map++ = (r )
986 | (g << 8) 1807 | (g << 8)
993} 1814}
994 OUTPUT: 1815 OUTPUT:
995 RETVAL 1816 RETVAL
996 1817
997void 1818void
998draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1820 CODE:
1821{
1822 int x, y, z;
1823
1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey;
1828 int pl_x, pl_y;
1829 maptex pl_tex;
1830 rc_t *rc = rc_alloc ();
1831 rc_key_t key;
1832 rc_array_t *arr;
1833
1834 pl_tex.name = 0;
1835
1836 // thats current max. sorry.
1837 if (sw > 255) sw = 255;
1838 if (sh > 255) sh = 255;
1839
1840 // clear key, in case of extra padding
1841 memset (&skey, 0, sizeof (skey));
1842
1843 memset (&key, 0, sizeof (key));
1844 key.r = 255;
1845 key.g = 255;
1846 key.b = 255;
1847 key.a = 255;
1848 key.mode = GL_QUADS;
1849 key.format = GL_T2F_V3F;
1850 key.texname = -1;
1851
1852 mx += self->x;
1853 my += self->y;
1854
1855 // first pass: determine smooth_max
1856 // rather ugly, if you ask me
1857 // could also be stored inside mapcell and updated on change
1858 memset (smooth_max, 0, sizeof (smooth_max));
1859
1860 for (y = 0; y < sh; y++)
1861 if (0 <= y + my && y + my < self->rows)
1862 {
1863 maprow *row = self->row + (y + my);
1864
1865 for (x = 0; x < sw; x++)
1866 if (row->c0 <= x + mx && x + mx < row->c1)
1867 {
1868 mapcell *cell = row->col + (x + mx - row->c0);
1869
1870 smooth_max[x + 1][y + 1] =
1871 MAX (self->tex [cell->tile [0]].smoothlevel,
1872 MAX (self->tex [cell->tile [1]].smoothlevel,
1873 self->tex [cell->tile [2]].smoothlevel));
1874 }
1875 }
1876
1877 glEnable (GL_BLEND);
1878 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1879 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1880
1881 for (z = 0; z <= 2; z++)
1882 {
1883 memset (smooth_level, 0, sizeof (smooth_level));
1884
1885 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows)
1887 {
1888 maprow *row = self->row + (y + my);
1889
1890 for (x = 0; x < sw; x++)
1891 if (row->c0 <= x + mx && x + mx < row->c1)
1892 {
1893 mapcell *cell = row->col + (x + mx - row->c0);
1894 tileid tile = cell->tile [z];
1895
1896 if (tile)
1897 {
1898 maptex tex = self->tex [tile];
1899 int px = (x + 1) * T - tex.w;
1900 int py = (y + 1) * T - tex.h;
1901
1902 if (key.texname != tex.name)
1903 {
1904 if (!tex.name)
1905 tex = self->tex [2]; /* missing, replace by noface */
1906
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 if (expect_false (cell->player == player) && expect_false (z == 2))
1912 {
1913 pl_x = px;
1914 pl_y = py;
1915 pl_tex = tex;
1916 continue;
1917 }
1918
1919 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1920 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1921 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1923
1924 if (expect_false (cell->flags) && expect_false (z == 2))
1925 {
1926 // overlays such as the speech bubble, probably more to come
1927 if (cell->flags & 1)
1928 {
1929 maptex tex = self->tex [1];
1930 int px = x * T + T * 2 / 32;
1931 int py = y * T - T * 6 / 32;
1932
1933 if (tex.name)
1934 {
1935 if (key.texname != tex.name)
1936 {
1937 key.texname = tex.name;
1938 arr = rc_array (rc, &key);
1939 }
1940
1941 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1942 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1943 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1945 }
1946 }
1947 }
1948
1949 // update smooth hash
1950 if (tex.smoothtile)
1951 {
1952 skey.tile = tex.smoothtile;
1953 skey.level = tex.smoothlevel;
1954
1955 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1956
1957 // add bits to current tile and all neighbours. skey.x|y is
1958 // shifted +1|+1 so we always stay positive.
1959
1960 // bits is ___n cccc CCCC bbbb
1961 // n do not draw borders&corners
1962 // c draw these corners, but...
1963 // C ... not these
1964 // b draw these borders
1965
1966 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1967 // ┃· ·· ·┃ ━━
1968
1969 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1970 // ·· ·· ·┏ ┓·
1971
1972 // full tile
1973 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1974
1975 // borders
1976 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1977 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1978 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1979 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1980
1981 // corners
1982 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1983 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1984 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1985 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1986 }
1987 }
1988 }
1989 }
1990
1991 rc_draw (rc);
1992 rc_clear (rc);
1993
1994 // go through all smoothlevels, lowest to highest, then draw.
1995 // this is basically counting sort
1996 {
1997 int w, b;
1998
1999 glEnable (GL_TEXTURE_2D);
2000 glBegin (GL_QUADS);
2001 for (w = 0; w < 256 / 32; ++w)
2002 {
2003 uint32_t smask = smooth_level [w];
2004 if (smask)
2005 for (b = 0; b < 32; ++b)
2006 if (smask & (((uint32_t)1) << b))
2007 {
2008 int level = (w << 5) | b;
2009 HE *he;
2010
2011 hv_iterinit (smooth);
2012 while ((he = hv_iternext (smooth)))
2013 {
2014 smooth_key *skey = (smooth_key *)HeKEY (he);
2015 IV bits = SvIVX (HeVAL (he));
2016
2017 if (!(bits & 0x1000)
2018 && skey->level == level
2019 && level > smooth_max [skey->x][skey->y])
2020 {
2021 maptex tex = self->tex [skey->tile];
2022 int px = (((int)skey->x) - 1) * T;
2023 int py = (((int)skey->y) - 1) * T;
2024 int border = bits & 15;
2025 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2026 float dx = tex.s * .0625f; // 16 images/row
2027 float dy = tex.t * .5f ; // 2 images/column
2028
2029 if (tex.name)
2030 {
2031 // this time avoiding texture state changes
2032 // save gobs of state changes.
2033 if (key.texname != tex.name)
2034 {
2035 glEnd ();
2036 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2037 glBegin (GL_QUADS);
2038 }
2039
2040 if (border)
2041 {
2042 float ox = border * dx;
2043
2044 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2045 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2046 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2047 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2048 }
2049
2050 if (corner)
2051 {
2052 float ox = corner * dx;
2053
2054 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2055 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2056 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2057 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2058 }
2059 }
2060 }
2061 }
2062 }
2063 }
2064
2065 glEnd ();
2066 glDisable (GL_TEXTURE_2D);
2067 key.texname = -1;
2068 }
2069
2070 hv_clear (smooth);
2071 }
2072
2073 if (pl_tex.name)
2074 {
2075 maptex tex = pl_tex;
2076 int px = pl_x + pdx;
2077 int py = pl_y + pdy;
2078
2079 key.texname = tex.name;
2080 arr = rc_array (rc, &key);
2081
2082 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2083 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2084 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2086
2087 rc_draw (rc);
2088 }
2089
2090 glDisable (GL_BLEND);
2091 rc_free (rc);
2092
2093 // top layer: overlays such as the health bar
2094 for (y = 0; y < sh; y++)
2095 if (0 <= y + my && y + my < self->rows)
2096 {
2097 maprow *row = self->row + (y + my);
2098
2099 for (x = 0; x < sw; x++)
2100 if (row->c0 <= x + mx && x + mx < row->c1)
2101 {
2102 mapcell *cell = row->col + (x + mx - row->c0);
2103
2104 int px = x * T;
2105 int py = y * T;
2106
2107 if (cell->stat_hp)
2108 {
2109 int width = cell->stat_width * T;
2110 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2111
2112 glColor3ub (0, 0, 0);
2113 glRectf (px + 1, py - thick - 2,
2114 px + width - 1, py);
2115
2116 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2117 glRectf (px + 2,
2118 py - thick - 1,
2119 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2120 }
2121 }
2122 }
2123}
2124
2125void
2126draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2127 CODE:
2128{
2129 static float color[16][3] = {
2130 { 0.00F, 0.00F, 0.00F },
2131 { 1.00F, 1.00F, 1.00F },
2132 { 0.00F, 0.00F, 0.55F },
2133 { 1.00F, 0.00F, 0.00F },
2134
2135 { 1.00F, 0.54F, 0.00F },
2136 { 0.11F, 0.56F, 1.00F },
2137 { 0.93F, 0.46F, 0.00F },
2138 { 0.18F, 0.54F, 0.34F },
2139
2140 { 0.56F, 0.73F, 0.56F },
2141 { 0.80F, 0.80F, 0.80F },
2142 { 0.55F, 0.41F, 0.13F },
2143 { 0.99F, 0.77F, 0.26F },
2144
2145 { 0.74F, 0.65F, 0.41F },
2146
2147 { 0.00F, 1.00F, 1.00F },
2148 { 1.00F, 0.00F, 1.00F },
2149 { 1.00F, 1.00F, 0.00F },
2150 };
2151
2152 int x, y;
2153
2154 glEnable (GL_TEXTURE_2D);
2155 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2156 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glBegin (GL_QUADS);
2159
2160 for (y = 0; y < h; y++)
2161 for (x = 0; x < w; x++)
2162 {
2163 unsigned char m = data [x + y * w];
2164
2165 if (m)
2166 {
2167 float *c = color [m & 15];
2168
2169 float tx1 = m & 0x40 ? 0.5 : 0.;
2170 float tx2 = tx1 + 0.5;
2171
2172 glColor4f (c[0], c[1], c[2], 0.75);
2173 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2174 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2175 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2176 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2177 }
2178 }
2179
2180 glEnd ();
2181 glDisable (GL_BLEND);
2182 glDisable (GL_TEXTURE_2D);
2183}
2184
2185void
2186fow_texture (DC::Map self, int mx, int my, int sw, int sh)
999 PPCODE: 2187 PPCODE:
1000{ 2188{
1001 int vx, vy;
1002 int x, y, z; 2189 int x, y;
1003 int last_name; 2190 int sw1 = sw + 2;
1004 mapface face; 2191 int sh1 = sh + 2;
2192 int sh3 = sh * 3;
1005 int sw4 = (sw + 3) & ~3; 2193 int sw34 = (sw * 3 + 3) & ~3;
2194 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1006 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2195 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1007 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2196 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1008 2197
1009 memset (darkness, 255, sw4 * sh);
1010 SvPOK_only (darkness_sv); 2198 SvPOK_only (darkness3_sv);
1011 SvCUR_set (darkness_sv, sw4 * sh); 2199 SvCUR_set (darkness3_sv, sw34 * sh3);
1012 2200
1013 vx = self->x + (self->w - sw) / 2 - shift_x; 2201 mx += self->x - 1;
1014 vy = self->y + (self->h - sh) / 2 - shift_y; 2202 my += self->y - 1;
1015 2203
1016 /* 2204 memset (darkness1, 255, sw1 * sh1);
1017 int vx = self->vx = self->w >= sw
1018 ? self->x + (self->w - sw) / 2
1019 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1020 2205
1021 int vy = self->vy = self->h >= sh
1022 ? self->y + (self->h - sh) / 2
1023 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1024 */
1025
1026 glColor4ub (255, 255, 255, 255);
1027
1028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1029 glEnable (GL_BLEND);
1030 glEnable (GL_TEXTURE_2D);
1031 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1032
1033 glBegin (GL_QUADS);
1034
1035 last_name = 0;
1036
1037 for (z = 0; z < 3; z++)
1038 for (y = 0; y < sh; y++) 2206 for (y = 0; y < sh1; y++)
1039 if (0 <= y + vy && y + vy < self->rows) 2207 if (0 <= y + my && y + my < self->rows)
1040 { 2208 {
1041 maprow *row = self->row + (y + vy); 2209 maprow *row = self->row + (y + my);
1042 2210
1043 for (x = 0; x < sw; x++) 2211 for (x = 0; x < sw1; x++)
1044 if (row->c0 <= x + vx && x + vx < row->c1) 2212 if (row->c0 <= x + mx && x + mx < row->c1)
1045 { 2213 {
1046 mapcell *cell = row->col + (x + vx - row->c0); 2214 mapcell *cell = row->col + (x + mx - row->c0);
1047 2215
1048 darkness[y * sw4 + x] = cell->darkness < 0 2216 darkness1 [y * sw1 + x] = cell->darkness
2217 ? 255 - (cell->darkness - 1)
1049 ? 255 - FOW_DARKNESS 2218 : 255 - FOW_DARKNESS;
1050 : 255 - cell->darkness;
1051
1052 face = cell->face [z];
1053
1054 if (face)
1055 {
1056 maptex tex = self->tex [face];
1057
1058 int px = (x + 1) * 32 - tex.w;
1059 int py = (y + 1) * 32 - tex.h;
1060
1061 if (last_name != tex.name)
1062 {
1063 glEnd ();
1064 last_name = tex.name;
1065 glBindTexture (GL_TEXTURE_2D, last_name);
1066 glBegin (GL_QUADS);
1067 }
1068
1069 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1070 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1071 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1072 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1073 }
1074 } 2219 }
1075 } 2220 }
1076 2221
1077 glEnd (); 2222 for (y = 0; y < sh; ++y)
2223 for (x = 0; x < sw; ++x)
2224 {
2225 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2226 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2227 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2228 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2229 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2230 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2231 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2232 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2233 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1078 2234
1079 glDisable (GL_TEXTURE_2D); 2235 uint8_t r11 = (d11 + d21 + d12) / 3;
1080 glDisable (GL_BLEND); 2236 uint8_t r21 = d21;
2237 uint8_t r31 = (d21 + d31 + d32) / 3;
2238
2239 uint8_t r12 = d12;
2240 uint8_t r22 = d22;
2241 uint8_t r32 = d32;
2242
2243 uint8_t r13 = (d13 + d23 + d12) / 3;
2244 uint8_t r23 = d23;
2245 uint8_t r33 = (d23 + d33 + d32) / 3;
2246
2247 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2250 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2253 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2256 }
2257
2258 free (darkness1);
1081 2259
1082 EXTEND (SP, 3); 2260 EXTEND (SP, 3);
1083 PUSHs (sv_2mortal (newSViv (sw4))); 2261 PUSHs (sv_2mortal (newSViv (sw34)));
1084 PUSHs (sv_2mortal (newSViv (sh))); 2262 PUSHs (sv_2mortal (newSViv (sh3)));
1085 PUSHs (darkness_sv); 2263 PUSHs (darkness3_sv);
1086} 2264}
1087 2265
1088SV * 2266SV *
1089get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2267get_rect (DC::Map self, int x0, int y0, int w, int h)
1090 CODE: 2268 CODE:
1091{ 2269{
1092 int x, y, x1, y1; 2270 int x, y, x1, y1;
1093 SV *data_sv = newSV (w * h * 7 + 5); 2271 SV *data_sv = newSV (w * h * 7 + 5);
1094 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2272 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1119 if (row && row->c0 <= x && x < row->c1) 2297 if (row && row->c0 <= x && x < row->c1)
1120 { 2298 {
1121 mapcell *cell = row->col + (x - row->c0); 2299 mapcell *cell = row->col + (x - row->c0);
1122 uint8_t flags = 0; 2300 uint8_t flags = 0;
1123 2301
1124 if (cell->face [0]) flags |= 1; 2302 if (cell->tile [0]) flags |= 1;
1125 if (cell->face [1]) flags |= 2; 2303 if (cell->tile [1]) flags |= 2;
1126 if (cell->face [2]) flags |= 4; 2304 if (cell->tile [2]) flags |= 4;
1127 2305
1128 *data++ = flags; 2306 *data++ = flags;
1129 2307
1130 if (flags & 1) 2308 if (flags & 1)
1131 { 2309 {
2310 tileid tile = cell->tile [0];
1132 *data++ = cell->face [0] >> 8; 2311 *data++ = tile >> 8;
1133 *data++ = cell->face [0]; 2312 *data++ = tile;
1134 } 2313 }
1135 2314
1136 if (flags & 2) 2315 if (flags & 2)
1137 { 2316 {
2317 tileid tile = cell->tile [1];
1138 *data++ = cell->face [1] >> 8; 2318 *data++ = tile >> 8;
1139 *data++ = cell->face [1]; 2319 *data++ = tile;
1140 } 2320 }
1141 2321
1142 if (flags & 4) 2322 if (flags & 4)
1143 { 2323 {
2324 tileid tile = cell->tile [2];
1144 *data++ = cell->face [2] >> 8; 2325 *data++ = tile >> 8;
1145 *data++ = cell->face [2]; 2326 *data++ = tile;
1146 } 2327 }
1147 } 2328 }
1148 else 2329 else
1149 *data++ = 0; 2330 *data++ = 0;
1150 } 2331 }
1151 } 2332 }
1152 2333
2334 /* if size is w*h + 5 then no data has been found */
2335 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2336 {
1153 SvPOK_only (data_sv); 2337 SvPOK_only (data_sv);
1154 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2338 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2339 }
2340
1155 RETVAL = data_sv; 2341 RETVAL = data_sv;
1156} 2342}
1157 OUTPUT: 2343 OUTPUT:
1158 RETVAL 2344 RETVAL
1159 2345
1160void 2346void
1161set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2347set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1162 PPCODE: 2348 PPCODE:
1163{ 2349{
1164 int x, y, z; 2350 int x, y, z;
1165 int w, h; 2351 int w, h;
1166 int x1, y1; 2352 int x1, y1;
2353 STRLEN len;
2354 uint8_t *data, *end;
2355
2356 len = SvLEN (data_sv);
2357 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2358 data = SvPVbyte_nolen (data_sv);
2359 end = data + len + 8;
2360
2361 if (len < 5)
2362 XSRETURN_EMPTY;
1167 2363
1168 if (*data++ != 0) 2364 if (*data++ != 0)
1169 return; /* version mismatch */ 2365 XSRETURN_EMPTY; /* version mismatch */
1170 2366
1171 w = *data++ << 8; w |= *data++; 2367 w = *data++ << 8; w |= *data++;
1172 h = *data++ << 8; h |= *data++; 2368 h = *data++ << 8; h |= *data++;
1173 2369
1174 // we need to do this 'cause we don't keep an absolute coord system for rows 2370 // we need to do this 'cause we don't keep an absolute coord system for rows
1186 { 2382 {
1187 maprow *row = map_get_row (self, y); 2383 maprow *row = map_get_row (self, y);
1188 2384
1189 for (x = x0; x < x1; x++) 2385 for (x = x0; x < x1; x++)
1190 { 2386 {
2387 uint8_t flags;
2388
2389 if (data + 7 >= end)
2390 XSRETURN_EMPTY;
2391
1191 uint8_t flags = *data++; 2392 flags = *data++;
1192 2393
1193 if (flags) 2394 if (flags)
1194 { 2395 {
1195 mapface face[3] = { 0, 0, 0 };
1196
1197 mapcell *cell = row_get_cell (row, x); 2396 mapcell *cell = row_get_cell (row, x);
2397 tileid tile[3] = { 0, 0, 0 };
1198 2398
1199 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2399 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1200 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2400 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1201 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2401 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1202 2402
1203 if (cell->darkness <= 0) 2403 if (cell->darkness == 0)
1204 { 2404 {
1205 cell->darkness = -1; 2405 /*cell->darkness = 0;*/
2406 EXTEND (SP, 3);
1206 2407
1207 for (z = 0; z <= 2; z++) 2408 for (z = 0; z <= 2; z++)
1208 { 2409 {
1209 cell->face[z] = face[z]; 2410 tileid t = tile [z];
1210 2411
1211 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2412 if (t >= self->texs || (t && !self->tex [t].name))
2413 {
1212 XPUSHs (sv_2mortal (newSViv (face[z]))); 2414 PUSHs (sv_2mortal (newSViv (t)));
2415 need_texid (self, t);
2416 }
2417
2418 cell->tile [z] = t;
1213 } 2419 }
1214 } 2420 }
1215 } 2421 }
1216 } 2422 }
1217 } 2423 }
1218} 2424}
1219 2425
1220MODULE = CFClient PACKAGE = CFClient::MixChunk 2426MODULE = Deliantra::Client PACKAGE = DC::RW
1221 2427
1222CFClient::MixChunk 2428DC::RW
1223new_from_file (SV *class, char *path) 2429new (SV *class, SV *data_sv)
1224 CODE: 2430 CODE:
1225 RETVAL = Mix_LoadWAV (path); 2431{
2432 STRLEN datalen;
2433 char *data = SvPVbyte (data_sv, datalen);
2434
2435 RETVAL = SDL_RWFromConstMem (data, datalen);
2436}
1226 OUTPUT: 2437 OUTPUT:
1227 RETVAL 2438 RETVAL
1228 2439
2440DC::RW
2441new_from_file (SV *class, const char *path, const char *mode = "rb")
2442 CODE:
2443 RETVAL = SDL_RWFromFile (path, mode);
2444 OUTPUT:
2445 RETVAL
2446
2447# fails on win32:
2448# dc.xs(2268) : error C2059: syntax error : '('
1229void 2449#void
2450#close (DC::RW self)
2451# CODE:
2452# (self->(close)) (self);
2453
2454MODULE = Deliantra::Client PACKAGE = DC::Channel
2455
2456PROTOTYPES: DISABLE
2457
2458DC::Channel
2459find ()
2460 CODE:
2461{
2462 RETVAL = Mix_GroupAvailable (-1);
2463
2464 if (RETVAL < 0)
2465 {
2466 RETVAL = Mix_GroupOldest (-1);
2467
2468 if (RETVAL < 0)
2469 XSRETURN_UNDEF;
2470
2471 Mix_HaltChannel (RETVAL);
2472 }
2473
2474 Mix_UnregisterAllEffects (RETVAL);
2475 Mix_Volume (RETVAL, 128);
2476}
2477 OUTPUT:
2478 RETVAL
2479
2480void
2481halt (DC::Channel self)
2482 CODE:
2483 Mix_HaltChannel (self);
2484
2485void
2486expire (DC::Channel self, int ticks = -1)
2487 CODE:
2488 Mix_ExpireChannel (self, ticks);
2489
2490void
2491fade_out (DC::Channel self, int ticks = -1)
2492 CODE:
2493 Mix_FadeOutChannel (self, ticks);
2494
2495int
2496volume (DC::Channel self, int volume)
2497 CODE:
2498 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2499 OUTPUT:
2500 RETVAL
2501
2502void
2503unregister_all_effects (DC::Channel self)
2504 CODE:
2505 Mix_UnregisterAllEffects (self);
2506
2507void
2508set_panning (DC::Channel self, int left, int right)
2509 CODE:
2510 left = CLAMP (left , 0, 255);
2511 right = CLAMP (right, 0, 255);
2512 Mix_SetPanning (self, left, right);
2513
2514void
2515set_distance (DC::Channel self, int distance)
2516 CODE:
2517 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2518
2519void
2520set_position (DC::Channel self, int angle, int distance)
2521 CODE:
2522
2523void
2524set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2525 CODE:
2526{
2527 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2528 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2529 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2530}
2531
2532void
2533set_reverse_stereo (DC::Channel self, int flip)
2534 CODE:
2535 Mix_SetReverseStereo (self, flip);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2538
2539PROTOTYPES: DISABLE
2540
2541DC::MixChunk
2542new (SV *class, DC::RW rwops)
2543 CODE:
2544 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2545 OUTPUT:
2546 RETVAL
2547
2548void
1230DESTROY (CFClient::MixChunk self) 2549DESTROY (DC::MixChunk self)
1231 CODE: 2550 CODE:
1232 Mix_FreeChunk (self); 2551 Mix_FreeChunk (self);
1233 2552
1234int 2553int
1235volume (CFClient::MixChunk self, int volume = -1) 2554volume (DC::MixChunk self, int volume = -1)
1236 CODE: 2555 CODE:
2556 if (items > 1)
2557 volume = CLAMP (volume, 0, 128);
1237 RETVAL = Mix_VolumeChunk (self, volume); 2558 RETVAL = Mix_VolumeChunk (self, volume);
1238 OUTPUT: 2559 OUTPUT:
1239 RETVAL 2560 RETVAL
1240 2561
1241int 2562DC::Channel
1242play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2563play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1243 CODE: 2564 CODE:
2565{
1244 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2566 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2567
2568 if (RETVAL < 0)
2569 XSRETURN_UNDEF;
2570
2571 if (channel < 0)
2572 {
2573 Mix_UnregisterAllEffects (RETVAL);
2574 Mix_Volume (RETVAL, 128);
2575 }
2576}
1245 OUTPUT: 2577 OUTPUT:
1246 RETVAL 2578 RETVAL
1247 2579
1248MODULE = CFClient PACKAGE = CFClient::MixMusic 2580MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1249 2581
1250int 2582int
1251volume (int volume = -1) 2583volume (int volume = -1)
2584 PROTOTYPE: ;$
1252 CODE: 2585 CODE:
2586 if (items > 0)
2587 volume = CLAMP (volume, 0, 128);
1253 RETVAL = Mix_VolumeMusic (volume); 2588 RETVAL = Mix_VolumeMusic (volume);
1254 OUTPUT: 2589 OUTPUT:
1255 RETVAL 2590 RETVAL
1256 2591
1257CFClient::MixMusic 2592void
1258new_from_file (SV *class, char *path) 2593fade_out (int ms)
1259 CODE: 2594 CODE:
2595 Mix_FadeOutMusic (ms);
2596
2597void
2598halt ()
2599 CODE:
2600 Mix_HaltMusic ();
2601
2602DC::MixMusic
2603new (SV *class, DC::RW rwops)
2604 CODE:
1260 RETVAL = Mix_LoadMUS (path); 2605 RETVAL = Mix_LoadMUS_RW (rwops);
1261 OUTPUT: 2606 OUTPUT:
1262 RETVAL 2607 RETVAL
1263 2608
1264void 2609void
1265DESTROY (CFClient::MixMusic self) 2610DESTROY (DC::MixMusic self)
1266 CODE: 2611 CODE:
1267 Mix_FreeMusic (self); 2612 Mix_FreeMusic (self);
1268 2613
1269int 2614int
1270play (CFClient::MixMusic self, int loops = -1) 2615play (DC::MixMusic self, int loops = -1)
1271 CODE: 2616 CODE:
1272 RETVAL = Mix_PlayMusic (self, loops); 2617 RETVAL = Mix_PlayMusic (self, loops);
1273 OUTPUT: 2618 OUTPUT:
1274 RETVAL 2619 RETVAL
1275 2620
2621void
2622fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2623 CODE:
2624 Mix_FadeInMusicPos (self, loops, ms, position);
2625
1276MODULE = CFClient PACKAGE = CFClient::OpenGL 2626MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2627
2628PROTOTYPES: ENABLE
1277 2629
1278BOOT: 2630BOOT:
1279{ 2631{
1280 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2632 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1281 static const struct { 2633 static const struct {
1282 const char *name; 2634 const char *name;
1283 IV iv; 2635 IV iv;
1284 } *civ, const_iv[] = { 2636 } *civ, const_iv[] = {
1285# define const_iv(name) { # name, (IV)name } 2637# define const_iv(name) { # name, (IV)name }
2638 const_iv (GL_VENDOR),
2639 const_iv (GL_VERSION),
2640 const_iv (GL_EXTENSIONS),
1286 const_iv (GL_COLOR_MATERIAL), 2641 const_iv (GL_COLOR_MATERIAL),
1287 const_iv (GL_SMOOTH), 2642 const_iv (GL_SMOOTH),
1288 const_iv (GL_FLAT), 2643 const_iv (GL_FLAT),
2644 const_iv (GL_DITHER),
1289 const_iv (GL_BLEND), 2645 const_iv (GL_BLEND),
2646 const_iv (GL_CULL_FACE),
2647 const_iv (GL_SCISSOR_TEST),
2648 const_iv (GL_DEPTH_TEST),
2649 const_iv (GL_ALPHA_TEST),
2650 const_iv (GL_NORMALIZE),
2651 const_iv (GL_RESCALE_NORMAL),
2652 const_iv (GL_FRONT),
2653 const_iv (GL_BACK),
2654 const_iv (GL_AUX0),
1290 const_iv (GL_AND), 2655 const_iv (GL_AND),
2656 const_iv (GL_ONE),
2657 const_iv (GL_ZERO),
1291 const_iv (GL_SRC_ALPHA), 2658 const_iv (GL_SRC_ALPHA),
2659 const_iv (GL_DST_ALPHA),
1292 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2660 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2661 const_iv (GL_ONE_MINUS_DST_ALPHA),
2662 const_iv (GL_SRC_ALPHA_SATURATE),
1293 const_iv (GL_RGB), 2663 const_iv (GL_RGB),
1294 const_iv (GL_RGBA), 2664 const_iv (GL_RGBA),
2665 const_iv (GL_RGBA4),
2666 const_iv (GL_RGBA8),
2667 const_iv (GL_RGB5_A1),
1295 const_iv (GL_UNSIGNED_BYTE), 2668 const_iv (GL_UNSIGNED_BYTE),
1296 const_iv (GL_ALPHA4), 2669 const_iv (GL_UNSIGNED_SHORT),
2670 const_iv (GL_UNSIGNED_INT),
1297 const_iv (GL_ALPHA), 2671 const_iv (GL_ALPHA),
2672 const_iv (GL_INTENSITY),
2673 const_iv (GL_LUMINANCE),
2674 const_iv (GL_LUMINANCE_ALPHA),
1298 const_iv (GL_FLOAT), 2675 const_iv (GL_FLOAT),
1299 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2676 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2677 const_iv (GL_COMPRESSED_ALPHA_ARB),
2678 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2680 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2681 const_iv (GL_COMPRESSED_RGB_ARB),
2682 const_iv (GL_COMPRESSED_RGBA_ARB),
1300 const_iv (GL_COMPILE), 2683 const_iv (GL_COMPILE),
2684 const_iv (GL_PROXY_TEXTURE_1D),
2685 const_iv (GL_PROXY_TEXTURE_2D),
1301 const_iv (GL_TEXTURE_1D), 2686 const_iv (GL_TEXTURE_1D),
1302 const_iv (GL_TEXTURE_2D), 2687 const_iv (GL_TEXTURE_2D),
1303 const_iv (GL_TEXTURE_ENV), 2688 const_iv (GL_TEXTURE_ENV),
1304 const_iv (GL_TEXTURE_MAG_FILTER), 2689 const_iv (GL_TEXTURE_MAG_FILTER),
1305 const_iv (GL_TEXTURE_MIN_FILTER), 2690 const_iv (GL_TEXTURE_MIN_FILTER),
1306 const_iv (GL_TEXTURE_ENV_MODE), 2691 const_iv (GL_TEXTURE_ENV_MODE),
1307 const_iv (GL_TEXTURE_WRAP_S), 2692 const_iv (GL_TEXTURE_WRAP_S),
1308 const_iv (GL_TEXTURE_WRAP_T), 2693 const_iv (GL_TEXTURE_WRAP_T),
2694 const_iv (GL_REPEAT),
1309 const_iv (GL_CLAMP), 2695 const_iv (GL_CLAMP),
1310 const_iv (GL_REPEAT), 2696 const_iv (GL_CLAMP_TO_EDGE),
1311 const_iv (GL_NEAREST), 2697 const_iv (GL_NEAREST),
1312 const_iv (GL_LINEAR), 2698 const_iv (GL_LINEAR),
2699 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2700 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2701 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2702 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2703 const_iv (GL_GENERATE_MIPMAP),
1313 const_iv (GL_MODULATE), 2704 const_iv (GL_MODULATE),
2705 const_iv (GL_DECAL),
1314 const_iv (GL_REPLACE), 2706 const_iv (GL_REPLACE),
2707 const_iv (GL_DEPTH_BUFFER_BIT),
1315 const_iv (GL_COLOR_BUFFER_BIT), 2708 const_iv (GL_COLOR_BUFFER_BIT),
1316 const_iv (GL_PROJECTION), 2709 const_iv (GL_PROJECTION),
1317 const_iv (GL_MODELVIEW), 2710 const_iv (GL_MODELVIEW),
1318 const_iv (GL_COLOR_LOGIC_OP), 2711 const_iv (GL_COLOR_LOGIC_OP),
2712 const_iv (GL_SEPARABLE_2D),
1319 const_iv (GL_CONVOLUTION_2D), 2713 const_iv (GL_CONVOLUTION_2D),
1320 const_iv (GL_CONVOLUTION_BORDER_MODE), 2714 const_iv (GL_CONVOLUTION_BORDER_MODE),
1321 const_iv (GL_CONSTANT_BORDER), 2715 const_iv (GL_CONSTANT_BORDER),
2716 const_iv (GL_POINTS),
1322 const_iv (GL_LINES), 2717 const_iv (GL_LINES),
2718 const_iv (GL_LINE_STRIP),
2719 const_iv (GL_LINE_LOOP),
1323 const_iv (GL_QUADS), 2720 const_iv (GL_QUADS),
2721 const_iv (GL_QUAD_STRIP),
2722 const_iv (GL_TRIANGLES),
2723 const_iv (GL_TRIANGLE_STRIP),
2724 const_iv (GL_TRIANGLE_FAN),
1324 const_iv (GL_LINE_LOOP), 2725 const_iv (GL_POLYGON),
1325 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2726 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2727 const_iv (GL_POINT_SMOOTH_HINT),
2728 const_iv (GL_LINE_SMOOTH_HINT),
2729 const_iv (GL_POLYGON_SMOOTH_HINT),
2730 const_iv (GL_GENERATE_MIPMAP_HINT),
2731 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1326 const_iv (GL_FASTEST), 2732 const_iv (GL_FASTEST),
2733 const_iv (GL_DONT_CARE),
2734 const_iv (GL_NICEST),
2735 const_iv (GL_V2F),
2736 const_iv (GL_V3F),
2737 const_iv (GL_T2F_V3F),
2738 const_iv (GL_T2F_N3F_V3F),
1327# undef const_iv 2739# undef const_iv
1328 }; 2740 };
1329 2741
1330 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2742 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1331 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2743 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2744
2745 texture_av = newAV ();
2746 AvREAL_off (texture_av);
1332} 2747}
2748
2749void
2750disable_GL_EXT_blend_func_separate ()
2751 CODE:
2752 gl.BlendFuncSeparate = 0;
2753 gl.BlendFuncSeparateEXT = 0;
2754
2755char *
2756gl_vendor ()
2757 CODE:
2758 RETVAL = (char *)glGetString (GL_VENDOR);
2759 OUTPUT:
2760 RETVAL
2761
2762char *
2763gl_version ()
2764 CODE:
2765 RETVAL = (char *)glGetString (GL_VERSION);
2766 OUTPUT:
2767 RETVAL
2768
2769char *
2770gl_extensions ()
2771 CODE:
2772 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2773 OUTPUT:
2774 RETVAL
2775
2776const char *glGetString (GLenum pname)
2777
2778GLint glGetInteger (GLenum pname)
2779 CODE:
2780 glGetIntegerv (pname, &RETVAL);
2781 OUTPUT:
2782 RETVAL
2783
2784GLdouble glGetDouble (GLenum pname)
2785 CODE:
2786 glGetDoublev (pname, &RETVAL);
2787 OUTPUT:
2788 RETVAL
1333 2789
1334int glGetError () 2790int glGetError ()
2791
2792void glFinish ()
1335 2793
1336void glClear (int mask) 2794void glClear (int mask)
1337 2795
1338void glClearColor (float r, float g, float b, float a = 1.0) 2796void glClearColor (float r, float g, float b, float a = 1.0)
1339 PROTOTYPE: @ 2797 PROTOTYPE: @
1346 2804
1347void glHint (int target, int mode) 2805void glHint (int target, int mode)
1348 2806
1349void glBlendFunc (int sfactor, int dfactor) 2807void glBlendFunc (int sfactor, int dfactor)
1350 2808
2809void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2810 CODE:
2811 gl_BlendFuncSeparate (sa, da, saa, daa);
2812
2813void glDepthMask (int flag)
2814
1351void glLogicOp (int opcode) 2815void glLogicOp (int opcode)
1352 2816
2817void glColorMask (int red, int green, int blue, int alpha)
2818
1353void glMatrixMode (int mode) 2819void glMatrixMode (int mode)
1354 2820
1355void glPushMatrix () 2821void glPushMatrix ()
1356 2822
1357void glPopMatrix () 2823void glPopMatrix ()
1358 2824
1359void glLoadIdentity () 2825void glLoadIdentity ()
1360 2826
2827void glDrawBuffer (int buffer)
2828
2829void glReadBuffer (int buffer)
2830
2831# near_ and far_ are due to microsofts buggy "c" compiler
2832void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2833
2834# near_ and far_ are due to microsofts buggy "c" compiler
1361void glOrtho (double left, double right, double bottom, double top, double near, double far) 2835void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2836
2837PROTOTYPES: DISABLE
1362 2838
1363void glViewport (int x, int y, int width, int height) 2839void glViewport (int x, int y, int width, int height)
2840
2841void glScissor (int x, int y, int width, int height)
1364 2842
1365void glTranslate (float x, float y, float z = 0.) 2843void glTranslate (float x, float y, float z = 0.)
1366 CODE: 2844 CODE:
1367 glTranslatef (x, y, z); 2845 glTranslatef (x, y, z);
1368 2846
1369void glScale (float x, float y, float z) 2847void glScale (float x, float y, float z = 1.)
1370 CODE: 2848 CODE:
1371 glScalef (x, y, z); 2849 glScalef (x, y, z);
1372 2850
1373void glRotate (float angle, float x, float y, float z) 2851void glRotate (float angle, float x, float y, float z)
1374 CODE: 2852 CODE:
1375 glRotatef (angle, x, y, z); 2853 glRotatef (angle, x, y, z);
1376 2854
1377void glBegin (int mode)
1378
1379void glEnd ()
1380
1381void glColor (float r, float g, float b, float a = 1.0) 2855void glColor (float r, float g, float b, float a = 1.0)
1382 PROTOTYPE: @ 2856 ALIAS:
2857 glColor_premultiply = 1
1383 CODE: 2858 CODE:
2859 if (ix)
2860 {
2861 r *= a;
2862 g *= a;
2863 b *= a;
2864 }
2865 // microsoft visual "c" rounds instead of truncating...
1384 glColor4f (r, g, b, a); 2866 glColor4f (r, g, b, a);
2867
2868void glRasterPos (float x, float y, float z = 0.)
2869 CODE:
2870 glRasterPos3f (0, 0, z);
2871 glBitmap (0, 0, 0, 0, x, y, 0);
1385 2872
1386void glVertex (float x, float y, float z = 0.) 2873void glVertex (float x, float y, float z = 0.)
1387 CODE: 2874 CODE:
1388 glVertex3f (x, y, z); 2875 glVertex3f (x, y, z);
1389 2876
1390void glTexCoord (float s, float t) 2877void glTexCoord (float s, float t)
1391 CODE: 2878 CODE:
1392 glTexCoord2f (s, t); 2879 glTexCoord2f (s, t);
1393 2880
2881void glRect (float x1, float y1, float x2, float y2)
2882 CODE:
2883 glRectf (x1, y1, x2, y2);
2884
2885void glRect_lineloop (float x1, float y1, float x2, float y2)
2886 CODE:
2887 glBegin (GL_LINE_LOOP);
2888 glVertex2f (x1, y1);
2889 glVertex2f (x2, y1);
2890 glVertex2f (x2, y2);
2891 glVertex2f (x1, y2);
2892 glEnd ();
2893
2894PROTOTYPES: ENABLE
2895
2896void glBegin (int mode)
2897
2898void glEnd ()
2899
2900void glPointSize (GLfloat size)
2901
2902void glLineWidth (GLfloat width)
2903
2904void glInterleavedArrays (int format, int stride, char *data)
2905
2906void glDrawElements (int mode, int count, int type, char *indices)
2907
2908# 1.2 void glDrawRangeElements (int mode, int start, int end
2909
1394void glTexEnv (int target, int pname, float param) 2910void glTexEnv (int target, int pname, float param)
1395 CODE: 2911 CODE:
1396 glTexEnvf (target, pname, param); 2912 glTexEnvf (target, pname, param);
1397 2913
1398void glTexParameter (int target, int pname, float param) 2914void glTexParameter (int target, int pname, float param)
1401 2917
1402void glBindTexture (int target, int name) 2918void glBindTexture (int target, int name)
1403 2919
1404void glConvolutionParameter (int target, int pname, float params) 2920void glConvolutionParameter (int target, int pname, float params)
1405 CODE: 2921 CODE:
2922 if (gl.ConvolutionParameterf)
1406 glConvolutionParameterf (target, pname, params); 2923 gl.ConvolutionParameterf (target, pname, params);
1407 2924
1408void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2925void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2926 CODE:
2927 if (gl.ConvolutionFilter2D)
2928 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1409 2929
2930void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2931 CODE:
2932 if (gl.SeparableFilter2D)
2933 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2934
1410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2935void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1411 2936
1412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2937void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2938
2939void glDrawPixels (int width, int height, int format, int type, char *pixels)
2940
2941void glPixelZoom (float x, float y)
2942
2943void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1413 2944
1414int glGenTexture () 2945int glGenTexture ()
1415 CODE: 2946 CODE:
1416{ 2947 RETVAL = gen_texture ();
1417 GLuint name;
1418 glGenTextures (1, &name);
1419 RETVAL = name;
1420}
1421 OUTPUT: 2948 OUTPUT:
1422 RETVAL 2949 RETVAL
1423 2950
1424void glDeleteTexture (int name) 2951void glDeleteTexture (int name)
1425 CODE: 2952 CODE:
1426{
1427 GLuint name_ = name;
1428 glDeleteTextures (1, &name_); 2953 del_texture (name);
1429} 2954
1430
1431int glGenList () 2955int glGenList ()
1432 CODE: 2956 CODE:
1433 RETVAL = glGenLists (1); 2957 RETVAL = glGenLists (1);
1434 OUTPUT: 2958 OUTPUT:
1435 RETVAL 2959 RETVAL
1442 2966
1443void glEndList () 2967void glEndList ()
1444 2968
1445void glCallList (int list) 2969void glCallList (int list)
1446 2970
2971MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2972
2973PROTOTYPES: DISABLE
2974
2975void
2976find_widget (SV *self, NV x, NV y)
2977 PPCODE:
2978{
2979 if (within_widget (self, x, y))
2980 XPUSHs (self);
2981}
2982
2983BOOT:
2984{
2985 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2986
2987 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2988 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2989 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2990 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2991}
2992
2993void
2994draw (SV *self)
2995 CODE:
2996{
2997 HV *hv;
2998 SV **svp;
2999 NV x, y, w, h;
3000 SV *draw_x_sv = GvSV (draw_x_gv);
3001 SV *draw_y_sv = GvSV (draw_y_gv);
3002 SV *draw_w_sv = GvSV (draw_w_gv);
3003 SV *draw_h_sv = GvSV (draw_h_gv);
3004 double draw_x, draw_y;
3005
3006 if (!SvROK (self))
3007 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3008
3009 hv = (HV *)SvRV (self);
3010
3011 if (SvTYPE (hv) != SVt_PVHV)
3012 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3013
3014 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3015 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3016
3017 if (!h || !w)
3018 XSRETURN_EMPTY;
3019
3020 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3021 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3022
3023 draw_x = SvNV (draw_x_sv) + x;
3024 draw_y = SvNV (draw_y_sv) + y;
3025
3026 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3027 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3028 XSRETURN_EMPTY;
3029
3030 sv_setnv (draw_x_sv, draw_x);
3031 sv_setnv (draw_y_sv, draw_y);
3032
3033 glPushMatrix ();
3034 glTranslated (x, y, 0);
3035
3036 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3037 {
3038 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3039
3040 if (svp && SvTRUE (*svp))
3041 {
3042 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3043 glEnable (GL_BLEND);
3044 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3045 glBegin (GL_QUADS);
3046 glVertex2f (0, 0);
3047 glVertex2f (w, 0);
3048 glVertex2f (w, h);
3049 glVertex2f (0, h);
3050 glEnd ();
3051 glDisable (GL_BLEND);
3052 }
3053 }
3054#if 0
3055 // draw borders, for debugging
3056 glPushMatrix ();
3057 glColor4f (1., 1., 0., 1.);
3058 glTranslatef (.5, .5, 0.);
3059 glBegin (GL_LINE_LOOP);
3060 glVertex2f (0 , 0);
3061 glVertex2f (w - 1, 0);
3062 glVertex2f (w - 1, h - 1);
3063 glVertex2f (0 , h - 1);
3064 glEnd ();
3065 glPopMatrix ();
3066#endif
3067 PUSHMARK (SP);
3068 XPUSHs (self);
3069 PUTBACK;
3070 call_method ("_draw", G_VOID | G_DISCARD);
3071 SPAGAIN;
3072
3073 glPopMatrix ();
3074
3075 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3076 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3077}
3078

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