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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.55 by root, Thu Apr 20 08:11:56 2006 UTC vs.
Revision 1.274 by root, Wed Aug 20 17:50:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 85
38#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
39 87
40#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
42 90
91#define MIN_FONT_HEIGHT 10
92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96static AV *texture_av;
97
98static struct
99{
100#define GL_FUNC(ptr,name) ptr name;
101#include "glfunc.h"
102#undef GL_FUNC
103} gl;
104
105static void
106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
107{
108 if (gl.BlendFuncSeparate)
109 gl.BlendFuncSeparate (sa, da, saa, daa);
110 else if (gl.BlendFuncSeparateEXT)
111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
112 else
113 glBlendFunc (sa, da);
114}
115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
140#include "texcache.c"
141#include "rendercache.c"
142
143#include "pango-font.c"
144#include "pango-fontmap.c"
145#include "pango-render.c"
146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 150typedef Mix_Music *DC__MixMusic;
45 151
46static PangoContext *context; 152typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 153
154static int
155shape_attr_p (PangoLayoutRun *run)
156{
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170}
48 171
49typedef struct cf_layout { 172typedef struct cf_layout {
50 PangoLayout *pl; 173 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode
51 int base_height; 175 int base_height;
176 DC__Font font;
177 rc_t *rc;
52} *CFClient__Layout; 178} *DC__Layout;
179
180static DC__Font default_font;
181static PangoContext *opengl_context;
182static PangoFontMap *opengl_fontmap;
53 183
54static void 184static void
55substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
56{ 186{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 187 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 192}
60 193
61static void 194static void
62layout_update (CFClient__Layout self) 195layout_update_font (DC__Layout self)
63{ 196{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
66 */ 199 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 200 PangoFontDescription *font = self->font ? self->font : default_font;
68 201
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 202 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 204
205 pango_layout_set_font_description (self->pl, font);
76} 206}
77 207
78static void 208static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 210{
81 layout_update (self); 211 PangoRectangle rect;
82 212
213 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 214 pango_layout_get_extents (self->pl, 0, &rect);
84 215
85 *w = (*w + 3) & ~3; 216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 218
219 if (!rect.width) rect.width = 1;
220 if (!rect.height) rect.height = 1;
221
222 *w = rect.width;
223 *h = rect.height;
224}
225
226typedef uint16_t tileid;
90typedef uint16_t mapface; 227typedef uint16_t faceid;
91 228
92typedef struct { 229typedef struct {
93 GLint name; 230 GLuint name;
94 int w, h; 231 int w, h;
95 float s, t; 232 float s, t;
96 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
97} maptex; 236} maptex;
98 237
99typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
100 int16_t darkness; 241 uint16_t darkness;
101 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 243} mapcell;
103 244
104typedef struct { 245typedef struct {
105 int32_t c0, c1; 246 int32_t c0, c1;
106 mapcell *col; 247 mapcell *col;
107} maprow; 248} maprow;
108 249
109typedef struct map { 250typedef struct map {
110 int x, y, w, h; 251 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 253 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 254 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 255
118 int32_t rows; 256 int32_t rows;
119 maprow *row; 257 maprow *row;
120} *CFClient__Map; 258} *DC__Map;
121 259
122static char * 260static char *
123prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
124{ 262{
125 char *p; 263 char *p;
142} 280}
143 281
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
147static maprow * 305static maprow *
148map_get_row (CFClient__Map self, int y) 306map_get_row (DC__Map self, int y)
149{ 307{
150 if (0 > y) 308 if (0 > y)
151 { 309 {
152 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
191 349
192 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
193} 351}
194 352
195static mapcell * 353static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
197{ 355{
198 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
199} 357}
200 358
201static void 359static void
202map_clear (CFClient__Map self) 360map_clear (DC__Map self)
203{ 361{
204 int r; 362 int r;
205 363
206 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
214 self->oy = 0; 372 self->oy = 0;
215 self->row = 0; 373 self->row = 0;
216 self->rows = 0; 374 self->rows = 0;
217} 375}
218 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
219static void 387static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 389{
222 int x, y; 390 int x, y;
223 maprow *row; 391 maprow *row;
392 mapcell *cell;
224 393
225 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 395 if (y >= 0)
227 { 396 {
228 if (y >= self->rows) 397 if (y >= self->rows)
234 if (x >= row->c0) 403 if (x >= row->c0)
235 { 404 {
236 if (x >= row->c1) 405 if (x >= row->c1)
237 break; 406 break;
238 407
239 row->col[x - row->c0].darkness = -1; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
240 } 411 }
241 } 412 }
242} 413}
243 414
244MODULE = CFClient PACKAGE = CFClient 415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
429}
430
431static void
432music_finished (void)
433{
434 SDL_UserEvent ev;
435
436 ev.type = SDL_USEREVENT;
437 ev.code = 0;
438 ev.data1 = 0;
439 ev.data2 = 0;
440
441 SDL_PushEvent ((SDL_Event *)&ev);
442}
443
444static void
445channel_finished (int channel)
446{
447 SDL_UserEvent ev;
448
449 ev.type = SDL_USEREVENT;
450 ev.code = 1;
451 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0;
453
454 SDL_PushEvent ((SDL_Event *)&ev);
455}
456
457static unsigned int
458minpot (unsigned int n)
459{
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472}
473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
245 571
246PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
247 573
248BOOT: 574BOOT:
249{ 575{
250 HV *stash = gv_stashpv ("CFClient", 1); 576 HV *stash = gv_stashpv ("DC", 1);
251 static const struct { 577 static const struct {
252 const char *name; 578 const char *name;
253 IV iv; 579 IV iv;
254 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
256 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST),
274 const_iv (SDLK_KP0), 610 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 611 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 612 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 613 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 614 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 669 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 670 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 671 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 672 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 673 const_iv (SDLK_UNDO),
674
338 const_iv (KMOD_NONE), 675 const_iv (KMOD_NONE),
676 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 677 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 678 const_iv (KMOD_RSHIFT),
679 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 680 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 681 const_iv (KMOD_RCTRL),
682 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 683 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 684 const_iv (KMOD_RALT),
685 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 686 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 687 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 688 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 689 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 690 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL), 691
351 const_iv (KMOD_SHIFT), 692 const_iv (MIX_DEFAULT_FORMAT),
352 const_iv (KMOD_ALT), 693
353 const_iv (KMOD_META) 694 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO),
697 const_iv (SDL_INIT_CDROM),
698 const_iv (SDL_INIT_JOYSTICK),
699 const_iv (SDL_INIT_EVERYTHING),
700 const_iv (SDL_INIT_NOPARACHUTE),
701 const_iv (SDL_INIT_EVENTTHREAD),
702
703 const_iv (SDL_GL_RED_SIZE),
704 const_iv (SDL_GL_GREEN_SIZE),
705 const_iv (SDL_GL_BLUE_SIZE),
706 const_iv (SDL_GL_ALPHA_SIZE),
707 const_iv (SDL_GL_DOUBLEBUFFER),
708 const_iv (SDL_GL_BUFFER_SIZE),
709 const_iv (SDL_GL_DEPTH_SIZE),
710 const_iv (SDL_GL_STENCIL_SIZE),
711 const_iv (SDL_GL_ACCUM_RED_SIZE),
712 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
713 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
714 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
715 const_iv (SDL_GL_STEREO),
716 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
717 const_iv (SDL_GL_MULTISAMPLESAMPLES),
718 const_iv (SDL_GL_ACCELERATED_VISUAL),
719 const_iv (SDL_GL_SWAP_CONTROL),
720
721 const_iv (FOW_DARKNESS)
354# undef const_iv 722# undef const_iv
355 }; 723 };
356 724
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 725 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 726 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 727
360 fontmap = pango_ft2_font_map_new (); 728 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 729 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 730}
731
732void
733weaken (SV *rv)
734 PROTOTYPE: $
735 CODE:
736 sv_rvweaken (rv);
364 737
365int 738int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 739in_destruct ()
740 CODE:
741 RETVAL = PL_main_cv == Nullcv;
742 OUTPUT:
743 RETVAL
367 744
745NV floor (NV x)
746
747NV ceil (NV x)
748
749IV minpot (UV n)
750
751IV popcount (UV n)
752
368void 753void
754pango_init ()
755 CODE:
756{
757 opengl_fontmap = pango_opengl_font_map_new ();
758 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
759 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
760 /*pango_context_set_font_description (opengl_context, default_font);*/
761#if PANGO_VERSION_CHECK (1, 15, 2)
762 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
763 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
764#endif
765}
766
767char *SDL_GetError ()
768
769void SDL_braino ()
770
771int SDL_Init (U32 flags)
772
773int SDL_InitSubSystem (U32 flags)
774
775void SDL_QuitSubSystem (U32 flags)
776
369SDL_Quit () 777void SDL_Quit ()
370 778
779int SDL_GL_SetAttribute (int attr, int value)
780
781int SDL_GL_GetAttribute (int attr)
782 CODE:
783 if (SDL_GL_GetAttribute (attr, &RETVAL))
784 XSRETURN_UNDEF;
785 OUTPUT:
786 RETVAL
787
371void 788void
372SDL_ListModes () 789SDL_ListModes (int rgb, int alpha)
373 PPCODE: 790 PPCODE:
374{ 791{
375 SDL_Rect **m; 792 SDL_Rect **m;
376 793
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 794 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 797 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 798
799 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
800 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
801
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 802 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 806
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 807 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 808 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 809
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 810 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
395 811
396 if (m && m != (SDL_Rect **)-1) 812 if (m && m != (SDL_Rect **)-1)
397 while (*m) 813 while (*m)
398 { 814 {
815 if ((*m)->w >= 400 && (*m)->h >= 300)
816 {
399 AV *av = newAV (); 817 AV *av = newAV ();
400 av_push (av, newSViv ((*m)->w)); 818 av_push (av, newSViv ((*m)->w));
401 av_push (av, newSViv ((*m)->h)); 819 av_push (av, newSViv ((*m)->h));
820 av_push (av, newSViv (rgb));
821 av_push (av, newSViv (alpha));
402 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 822 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
823 }
403 824
404 ++m; 825 ++m;
405 } 826 }
406} 827}
407 828
408int 829int
409SDL_SetVideoMode (int w, int h, int fullscreen) 830SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
410 CODE: 831 CODE:
832{
833 SDL_EnableUNICODE (1);
834 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
835
836 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
837 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
838 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
839 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
840
411 RETVAL = !!SDL_SetVideoMode ( 841 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 842 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 843 );
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 844
845 if (RETVAL)
846 {
847 av_clear (texture_av);
848
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
850#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
851#include "glfunc.h"
852#undef GL_FUNC
853 }
854}
415 OUTPUT: 855 OUTPUT:
416 RETVAL 856 RETVAL
417 857
418void 858void
419SDL_GL_SwapBuffers () 859SDL_GL_SwapBuffers ()
420 860
861char *
862SDL_GetKeyName (int sym)
863
864int
865SDL_GetAppState ()
866
867int
868SDL_GetModState ()
869
421void 870void
422SDL_PollEvent () 871poll_events ()
423 PPCODE: 872 PPCODE:
424{ 873{
425 SDL_Event ev; 874 SDL_Event ev;
426 875
427 while (SDL_PollEvent (&ev)) 876 SDL_PumpEvents ();
877 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
428 { 878 {
429 HV *hv = newHV (); 879 HV *hv = newHV ();
430 hv_store (hv, "type", 4, newSViv (ev.type), 0); 880 hv_store (hv, "type", 4, newSViv (ev.type), 0);
881
431 switch (ev.type) 882 switch (ev.type)
432 { 883 {
433 case SDL_KEYDOWN: 884 case SDL_KEYDOWN:
434 case SDL_KEYUP: 885 case SDL_KEYUP:
435 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
436 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
437 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
438 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
439 break; 891 break;
440 892
441 case SDL_ACTIVEEVENT: 893 case SDL_ACTIVEEVENT:
442 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
443 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 895 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
444 break; 896 break;
445 897
446 case SDL_MOUSEMOTION: 898 case SDL_MOUSEMOTION:
899 {
900 int state = ev.motion.state;
901 int x = ev.motion.x;
902 int y = ev.motion.y;
903 int xrel = ev.motion.xrel;
904 int yrel = ev.motion.yrel;
905
906 /* do simplistic event compression */
907 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
908 && state == ev.motion.state)
909 {
910 xrel += ev.motion.xrel;
911 yrel += ev.motion.yrel;
912 x = ev.motion.x;
913 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 }
916
917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
447 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 918 hv_store (hv, "state", 5, newSViv (state), 0);
448 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 919 hv_store (hv, "x", 1, newSViv (x), 0);
449 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 920 hv_store (hv, "y", 1, newSViv (y), 0);
450 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 921 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
451 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 922 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
923 }
452 break; 924 break;
453 925
454 case SDL_MOUSEBUTTONDOWN: 926 case SDL_MOUSEBUTTONDOWN:
455 case SDL_MOUSEBUTTONUP: 927 case SDL_MOUSEBUTTONUP:
928 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
929
456 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 930 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
457 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 931 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
458 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 932 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
459 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 933 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
934 break;
935
936 case SDL_USEREVENT:
937 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
938 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
939 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
940 break;
460 } 941 }
461 942
462 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 943 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
463 } 944 }
464} 945}
465 946
466int 947int
467Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 948Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
949 POSTCALL:
950 Mix_HookMusicFinished (music_finished);
951 Mix_ChannelFinished (channel_finished);
952
953void
954Mix_QuerySpec ()
955 PPCODE:
956{
957 int freq, channels;
958 Uint16 format;
959
960 if (Mix_QuerySpec (&freq, &format, &channels))
961 {
962 EXTEND (SP, 3);
963 PUSHs (sv_2mortal (newSViv (freq)));
964 PUSHs (sv_2mortal (newSViv (format)));
965 PUSHs (sv_2mortal (newSViv (channels)));
966 }
967}
468 968
469void 969void
470Mix_CloseAudio () 970Mix_CloseAudio ()
471 971
472int 972int
473Mix_AllocateChannels (int numchans = -1) 973Mix_AllocateChannels (int numchans = -1)
474 974
975const char *
976Mix_GetError ()
977
475void 978void
476lowdelay (int fd, int val = 1) 979lowdelay (int fd, int val = 1)
477 CODE: 980 CODE:
981 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
982
983void
984win32_proxy_info ()
985 PPCODE:
986{
478#ifndef _WIN32 987#ifdef _WIN32
479 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 988 char buffer[2048];
989 DWORD buflen;
990
991 EXTEND (SP, 3);
992
993 buflen = sizeof (buffer);
994 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
995 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
996 {
997 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
998
999 buflen = sizeof (buffer);
1000 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1001 {
1002 PUSHs (newSVpv (buffer, 0));
1003
1004 buflen = sizeof (buffer);
1005 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1006 PUSHs (newSVpv (buffer, 0));
1007 }
1008 }
480#endif 1009#endif
1010}
481 1011
482char * 1012int
483gl_version () 1013add_font (char *file)
484 CODE: 1014 CODE:
485 RETVAL = (char *)glGetString (GL_VERSION); 1015 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
486 OUTPUT: 1016 OUTPUT:
487 RETVAL 1017 RETVAL
488
489char *
490gl_extensions ()
491 CODE:
492 RETVAL = (char *)glGetString (GL_EXTENSIONS);
493 OUTPUT:
494 RETVAL
495
496void
497add_font (char *file)
498 CODE:
499 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
500
501void
502set_font (char *file)
503 CODE:
504{
505 int count;
506 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
507 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
508 FcPatternDestroy (pattern);
509 pango_context_set_font_description (context, font);
510}
511 1018
512void 1019void
513load_image_inline (SV *image_) 1020load_image_inline (SV *image_)
514 ALIAS: 1021 ALIAS:
515 load_image_file = 1 1022 load_image_file = 1
518 STRLEN image_len; 1025 STRLEN image_len;
519 char *image = (char *)SvPVbyte (image_, image_len); 1026 char *image = (char *)SvPVbyte (image_, image_len);
520 SDL_Surface *surface, *surface2; 1027 SDL_Surface *surface, *surface2;
521 SDL_PixelFormat fmt; 1028 SDL_PixelFormat fmt;
522 SDL_RWops *rw = ix 1029 SDL_RWops *rw = ix
523 ? SDL_RWFromFile (image, "r") 1030 ? SDL_RWFromFile (image, "rb")
524 : SDL_RWFromConstMem (image, image_len); 1031 : SDL_RWFromConstMem (image, image_len);
525 1032
526 if (!rw) 1033 if (!rw)
527 croak ("load_image: %s", SDL_GetError ()); 1034 croak ("load_image: %s", SDL_GetError ());
528 1035
557 1064
558 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1065 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
559 1066
560 assert (surface2->pitch == surface2->w * 4); 1067 assert (surface2->pitch == surface2->w * 4);
561 1068
1069 SDL_LockSurface (surface2);
562 EXTEND (SP, 5); 1070 EXTEND (SP, 6);
563 PUSHs (sv_2mortal (newSViv (surface2->w))); 1071 PUSHs (sv_2mortal (newSViv (surface2->w)));
564 PUSHs (sv_2mortal (newSViv (surface2->h))); 1072 PUSHs (sv_2mortal (newSViv (surface2->h)));
565 SDL_LockSurface (surface2);
566 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1073 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
567 SDL_UnlockSurface (surface2);
568 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1074 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
569 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1075 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
570 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1076 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1077 SDL_UnlockSurface (surface2);
571 1078
572 SDL_FreeSurface (surface); 1079 SDL_FreeSurface (surface);
573 SDL_FreeSurface (surface2); 1080 SDL_FreeSurface (surface2);
574} 1081}
575 1082
597 PUSHs (sv_2mortal (newSViv (b / y))); 1104 PUSHs (sv_2mortal (newSViv (b / y)));
598 PUSHs (sv_2mortal (newSViv (a / y))); 1105 PUSHs (sv_2mortal (newSViv (a / y)));
599} 1106}
600 1107
601void 1108void
1109error (char *message)
1110 CODE:
1111 fprintf (stderr, "ERROR: %s\n", message);
1112#ifdef _WIN32
1113 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1114#endif
1115
1116void
602fatal (char *message) 1117fatal (char *message)
603 CODE: 1118 CODE:
1119 fprintf (stderr, "FATAL: %s\n", message);
604#ifdef _WIN32 1120#ifdef _WIN32
605 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1121 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1122#endif
1123 _exit (1);
1124
1125void
1126_exit (int retval = 0)
1127 CODE:
1128#ifdef WIN32
1129 ExitThread (retval); // unclean, please beam me up
606#else 1130#else
607 fprintf (stderr, "FATAL: %s\n", message); 1131 _exit (retval);
608#endif 1132#endif
609 exit (1);
610 1133
1134void
1135debug ()
1136 CODE:
1137{
1138#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK;
1140#endif
1141}
1142
1143MODULE = Deliantra::Client PACKAGE = DC::Font
1144
1145PROTOTYPES: DISABLE
1146
1147DC::Font
1148new_from_file (SV *class, char *path, int id = 0)
1149 CODE:
1150{
1151 int count;
1152 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1153 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1154 FcPatternDestroy (pattern);
1155}
1156 OUTPUT:
1157 RETVAL
1158
1159void
1160DESTROY (DC::Font self)
1161 CODE:
1162 pango_font_description_free (self);
1163
1164void
1165make_default (DC::Font self)
1166 PROTOTYPE: $
1167 CODE:
1168 default_font = self;
1169
611MODULE = CFClient PACKAGE = CFClient::Layout 1170MODULE = Deliantra::Client PACKAGE = DC::Layout
612 1171
613CFClient::Layout 1172PROTOTYPES: DISABLE
614new (SV *class, int base_height = 10) 1173
1174void
1175glyph_cache_backup ()
1176 PROTOTYPE:
1177 CODE:
1178 tc_backup ();
1179
1180void
1181glyph_cache_restore ()
1182 PROTOTYPE:
1183 CODE:
1184 tc_restore ();
1185
1186DC::Layout
1187new (SV *class)
615 CODE: 1188 CODE:
616 New (0, RETVAL, 1, struct cf_layout); 1189 New (0, RETVAL, 1, struct cf_layout);
617 RETVAL->base_height = base_height; 1190
618 RETVAL->pl = pango_layout_new (context); 1191 RETVAL->pl = pango_layout_new (opengl_context);
1192 RETVAL->r = 1.;
1193 RETVAL->g = 1.;
1194 RETVAL->b = 1.;
1195 RETVAL->a = 1.;
1196 RETVAL->base_height = MIN_FONT_HEIGHT;
1197 RETVAL->font = 0;
1198 RETVAL->rc = rc_alloc ();
1199
619 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1200 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1201 layout_update_font (RETVAL);
620 OUTPUT: 1202 OUTPUT:
621 RETVAL 1203 RETVAL
622 1204
623void 1205void
624DESTROY (CFClient::Layout self) 1206DESTROY (DC::Layout self)
625 CODE: 1207 CODE:
626 g_object_unref (self->pl); 1208 g_object_unref (self->pl);
1209 rc_free (self->rc);
627 Safefree (self); 1210 Safefree (self);
628 1211
629void 1212void
630set_text (CFClient::Layout self, SV *text_) 1213set_text (DC::Layout self, SV *text_)
631 CODE: 1214 CODE:
632{ 1215{
633 STRLEN textlen; 1216 STRLEN textlen;
634 char *text = SvPVutf8 (text_, textlen); 1217 char *text = SvPVutf8 (text_, textlen);
635 1218
636 pango_layout_set_text (self->pl, text, textlen); 1219 pango_layout_set_text (self->pl, text, textlen);
637} 1220}
638 1221
639void 1222void
640set_markup (CFClient::Layout self, SV *text_) 1223set_markup (DC::Layout self, SV *text_)
641 CODE: 1224 CODE:
642{ 1225{
643 STRLEN textlen; 1226 STRLEN textlen;
644 char *text = SvPVutf8 (text_, textlen); 1227 char *text = SvPVutf8 (text_, textlen);
645 1228
646 pango_layout_set_markup (self->pl, text, textlen); 1229 pango_layout_set_markup (self->pl, text, textlen);
647} 1230}
648 1231
1232void
1233set_shapes (DC::Layout self, ...)
1234 CODE:
1235{
1236 PangoAttrList *attrs = 0;
1237 const char *text = pango_layout_get_text (self->pl);
1238 const char *pos = text;
1239 int arg = 4;
1240
1241 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1242 {
1243 PangoRectangle inkrect, rect;
1244 PangoAttribute *attr;
1245
1246 int x = SvIV (ST (arg - 3));
1247 int y = SvIV (ST (arg - 2));
1248 int w = SvIV (ST (arg - 1));
1249 int h = SvIV (ST (arg ));
1250
1251 inkrect.x = 0;
1252 inkrect.y = 0;
1253 inkrect.width = 0;
1254 inkrect.height = 0;
1255
1256 rect.x = x * PANGO_SCALE;
1257 rect.y = y * PANGO_SCALE;
1258 rect.width = w * PANGO_SCALE;
1259 rect.height = h * PANGO_SCALE;
1260
1261 if (!attrs)
1262 attrs = pango_layout_get_attributes (self->pl);
1263
1264 attr = pango_attr_shape_new (&inkrect, &rect);
1265 attr->start_index = pos - text;
1266 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1267 pango_attr_list_insert (attrs, attr);
1268
1269 arg += 4;
1270 pos += sizeof (OBJ_STR) - 1;
1271 }
1272
1273 if (attrs)
1274 pango_layout_set_attributes (self->pl, attrs);
1275}
1276
1277void
1278get_shapes (DC::Layout self)
1279 PPCODE:
1280{
1281 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1282
1283 do
1284 {
1285 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1286
1287 if (run && shape_attr_p (run))
1288 {
1289 PangoRectangle extents;
1290 pango_layout_iter_get_run_extents (iter, 0, &extents);
1291
1292 EXTEND (SP, 2);
1293 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1294 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1295 }
1296 }
1297 while (pango_layout_iter_next_run (iter));
1298
1299 pango_layout_iter_free (iter);
1300}
1301
1302int
1303has_wrapped (DC::Layout self)
1304 CODE:
1305{
1306 int lines = 1;
1307 const char *text = pango_layout_get_text (self->pl);
1308
1309 while (*text)
1310 lines += *text++ == '\n';
1311
1312 RETVAL = lines < pango_layout_get_line_count (self->pl);
1313}
1314 OUTPUT:
1315 RETVAL
1316
649SV * 1317SV *
650get_text (CFClient::Layout self) 1318get_text (DC::Layout self)
651 CODE: 1319 CODE:
652 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1320 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
653 SvUTF8_on (RETVAL); 1321 sv_utf8_decode (RETVAL);
654 OUTPUT: 1322 OUTPUT:
655 RETVAL 1323 RETVAL
656 1324
657void 1325void
1326set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1327 CODE:
1328 self->r = r;
1329 self->g = g;
1330 self->b = b;
1331 self->a = a;
1332
1333void
1334set_font (DC::Layout self, DC::Font font = 0)
1335 CODE:
1336 if (self->font != font)
1337 {
1338 self->font = font;
1339 layout_update_font (self);
1340 }
1341
1342void
658set_height (CFClient::Layout self, int base_height) 1343set_height (DC::Layout self, int base_height)
659 CODE: 1344 CODE:
1345 if (self->base_height != base_height)
1346 {
660 self->base_height = base_height; 1347 self->base_height = base_height;
1348 layout_update_font (self);
1349 }
661 1350
662void 1351void
663set_width (CFClient::Layout self, int max_width = -1) 1352set_width (DC::Layout self, int max_width = -1)
664 CODE: 1353 CODE:
665 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1354 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
666 1355
667void 1356void
1357set_indent (DC::Layout self, int indent)
1358 CODE:
1359 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1360
1361void
1362set_spacing (DC::Layout self, int spacing)
1363 CODE:
1364 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1365
1366void
1367set_ellipsise (DC::Layout self, int ellipsise)
1368 CODE:
1369 pango_layout_set_ellipsize (self->pl,
1370 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1371 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1372 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1373 : PANGO_ELLIPSIZE_NONE
1374 );
1375
1376void
1377set_single_paragraph_mode (DC::Layout self, int spm)
1378 CODE:
1379 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1380
1381void
668size (CFClient::Layout self) 1382size (DC::Layout self)
669 PPCODE: 1383 PPCODE:
670{ 1384{
671 int w, h; 1385 int w, h;
672 1386
673 layout_update (self);
674 layout_get_pixel_size (self, &w, &h); 1387 layout_get_pixel_size (self, &w, &h);
675 1388
676 EXTEND (SP, 2); 1389 EXTEND (SP, 2);
677 PUSHs (sv_2mortal (newSViv (w))); 1390 PUSHs (sv_2mortal (newSViv (w)));
678 PUSHs (sv_2mortal (newSViv (h))); 1391 PUSHs (sv_2mortal (newSViv (h)));
679} 1392}
680 1393
681int 1394int
1395descent (DC::Layout self)
1396 CODE:
1397{
1398 PangoRectangle rect;
1399 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1400 pango_layout_line_get_pixel_extents (line, 0, &rect);
1401 RETVAL = PANGO_DESCENT (rect);
1402}
1403 OUTPUT:
1404 RETVAL
1405
1406int
682xy_to_index (CFClient::Layout self, int x, int y) 1407xy_to_index (DC::Layout self, int x, int y)
683 CODE: 1408 CODE:
684{ 1409{
685 int index, trailing; 1410 int index, trailing;
686
687 layout_update (self);
688 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1411 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
689
690 RETVAL = index; 1412 RETVAL = index + trailing;
691} 1413}
692 OUTPUT: 1414 OUTPUT:
693 RETVAL 1415 RETVAL
694 1416
695void 1417void
696cursor_pos (CFClient::Layout self, int index) 1418cursor_pos (DC::Layout self, int index)
697 PPCODE: 1419 PPCODE:
698{ 1420{
699 PangoRectangle strong_pos; 1421 PangoRectangle pos;
700 layout_update (self);
701 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1422 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
702 1423
703 EXTEND (SP, 3); 1424 EXTEND (SP, 3);
704 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1425 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
705 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
706 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
707} 1428}
708 1429
709void 1430void
710render (CFClient::Layout self) 1431index_to_line_x (DC::Layout self, int index, int trailing = 0)
711 PPCODE: 1432 PPCODE:
712{ 1433{
713 SV *retval; 1434 int line, x;
714 int w, h;
715 FT_Bitmap bitmap;
716 1435
717 layout_update (self); 1436 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
718 layout_get_pixel_size (self, &w, &h); 1437#if !PANGO_VERSION_CHECK (1, 17, 3)
719 1438 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
720 retval = newSV (w * h); 1439 --line;
721 SvPOK_only (retval); 1440#endif
722 SvCUR_set (retval, w * h);
723
724 bitmap.rows = h;
725 bitmap.width = w;
726 bitmap.pitch = w;
727 bitmap.buffer = (unsigned char*)SvPVX (retval);
728 bitmap.num_grays = 256;
729 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
730
731 memset (bitmap.buffer, 0, w * h);
732
733 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
734
735 EXTEND (SP, 3); 1441 EXTEND (SP, 2);
736 PUSHs (sv_2mortal (newSViv (w))); 1442 PUSHs (sv_2mortal (newSViv (line)));
1443 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1444}
1445
1446void
1447line_x_to_index (DC::Layout self, int line, int x)
1448 PPCODE:
1449{
1450 PangoLayoutLine *lp;
1451 int index, trailing;
1452
1453 if (line < 0)
1454 XSRETURN_EMPTY;
1455
1456 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1457 XSRETURN_EMPTY; /* do better */
1458
1459 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1460
1461 EXTEND (SP, 2);
1462 if (GIMME_V == G_SCALAR)
1463 PUSHs (sv_2mortal (newSViv (index + trailing)));
1464 else
1465 {
737 PUSHs (sv_2mortal (newSViv (h))); 1466 PUSHs (sv_2mortal (newSViv (index)));
738 PUSHs (sv_2mortal (retval)); 1467 PUSHs (sv_2mortal (newSViv (trailing)));
1468 }
739} 1469}
740 1470
1471void
1472render (DC::Layout self, float x, float y, int flags = 0)
1473 CODE:
1474 rc_clear (self->rc);
1475 pango_opengl_render_layout_subpixel (
1476 self->pl,
1477 self->rc,
1478 x * PANGO_SCALE, y * PANGO_SCALE,
1479 self->r, self->g, self->b, self->a,
1480 flags
1481 );
1482 // we assume that context_change actually clears/frees stuff
1483 // and does not do any recomputation...
1484 pango_layout_context_changed (self->pl);
1485
1486void
1487draw (DC::Layout self)
1488 CODE:
1489{
1490 glEnable (GL_TEXTURE_2D);
1491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1492 glEnable (GL_BLEND);
1493 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1494 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1495 glEnable (GL_ALPHA_TEST);
1496 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1497
1498 rc_draw (self->rc);
1499
1500 glDisable (GL_ALPHA_TEST);
1501 glDisable (GL_BLEND);
1502 glDisable (GL_TEXTURE_2D);
1503}
1504
741MODULE = CFClient PACKAGE = CFClient::Texture 1505MODULE = Deliantra::Client PACKAGE = DC::Texture
742 1506
1507PROTOTYPES: ENABLE
1508
743void 1509void
1510pad (SV *data_, int ow, int oh, int nw, int nh)
1511 CODE:
1512{
1513 if ((nw != ow || nh != oh) && SvOK (data_))
1514 {
1515 STRLEN datalen;
1516 char *data = SvPVbyte (data_, datalen);
1517 int bpp = datalen / (ow * oh);
1518 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1519
1520 SvPOK_only (result_);
1521 SvCUR_set (result_, nw * nh * bpp);
1522
1523 memset (SvPVX (result_), 0, nw * nh * bpp);
1524 while (oh--)
1525 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1526
1527 sv_setsv (data_, result_);
1528 }
1529}
1530
1531void
744draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1532draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
745 PROTOTYPE: $$$;$$ 1533 PROTOTYPE: $$$;$$
1534 ALIAS:
1535 draw_quad_alpha = 1
1536 draw_quad_alpha_premultiplied = 2
746 CODE: 1537 CODE:
747{ 1538{
748 HV *hv = (HV *)SvRV (self); 1539 HV *hv = (HV *)SvRV (self);
749 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1540 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
750 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1541 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
751 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1542 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
752 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1543
1544 if (name <= 0)
1545 XSRETURN_EMPTY;
753 1546
754 if (items < 5) 1547 if (items < 5)
755 { 1548 {
756 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1549 w = SvNV (*hv_fetch (hv, "w", 1, 1));
757 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1550 h = SvNV (*hv_fetch (hv, "h", 1, 1));
758 } 1551 }
759 1552
1553 if (ix)
1554 {
1555 glEnable (GL_BLEND);
1556
1557 if (ix == 2)
1558 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1559 else
1560 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1561 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1562
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 0.01f);
1565 }
1566
760 glBindTexture (GL_TEXTURE_2D, name); 1567 glBindTexture (GL_TEXTURE_2D, name);
761 if (wrap_mode) { 1568
762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
763 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
764 }
765 glBegin (GL_QUADS); 1569 glBegin (GL_QUADS);
766 glTexCoord2f (0, 0); glVertex2f (x , y ); 1570 glTexCoord2f (0, 0); glVertex2f (x , y );
767 glTexCoord2f (0, t); glVertex2f (x , y + h); 1571 glTexCoord2f (0, t); glVertex2f (x , y + h);
768 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1572 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
769 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1573 glTexCoord2f (s, 0); glVertex2f (x + w, y );
770 glEnd (); 1574 glEnd ();
771}
772 1575
1576 if (ix)
1577 {
1578 glDisable (GL_ALPHA_TEST);
1579 glDisable (GL_BLEND);
1580 }
1581}
1582
1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE:
1585{
1586 GLint width;
1587 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1588 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1589 RETVAL = width > 0;
1590}
1591 OUTPUT:
1592 RETVAL
1593
773MODULE = CFClient PACKAGE = CFClient::Map 1594MODULE = Deliantra::Client PACKAGE = DC::Map
774 1595
775CFClient::Map 1596PROTOTYPES: DISABLE
776new (SV *class, int map_width, int map_height) 1597
1598DC::Map
1599new (SV *class)
777 CODE: 1600 CODE:
778 New (0, RETVAL, 1, struct map); 1601 New (0, RETVAL, 1, struct map);
779 RETVAL->x = 0; 1602 RETVAL->x = 0;
780 RETVAL->y = 0; 1603 RETVAL->y = 0;
781 RETVAL->w = map_width; 1604 RETVAL->w = 0;
782 RETVAL->h = map_height; 1605 RETVAL->h = 0;
783 RETVAL->ox = 0; 1606 RETVAL->ox = 0;
784 RETVAL->oy = 0; 1607 RETVAL->oy = 0;
785 RETVAL->faces = 8192; 1608 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
786 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1609 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
787 RETVAL->texs = 8192;
788 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
789 RETVAL->rows = 0; 1610 RETVAL->rows = 0;
790 RETVAL->row = 0; 1611 RETVAL->row = 0;
791 OUTPUT: 1612 OUTPUT:
792 RETVAL 1613 RETVAL
793 1614
794void 1615void
795DESTROY (CFClient::Map self) 1616DESTROY (DC::Map self)
796 CODE: 1617 CODE:
797{ 1618{
798 map_clear (self); 1619 map_clear (self);
799 Safefree (self->face); 1620 Safefree (self->face2tile);
1621 Safefree (self->tex);
800 Safefree (self); 1622 Safefree (self);
801} 1623}
802 1624
803void 1625void
1626resize (DC::Map self, int map_width, int map_height)
1627 CODE:
1628 self->w = map_width;
1629 self->h = map_height;
1630
1631void
804clear (CFClient::Map self) 1632clear (DC::Map self)
805 CODE: 1633 CODE:
806 map_clear (self); 1634 map_clear (self);
807 1635
808void 1636void
809set_face (CFClient::Map self, int face, int texid) 1637set_tileid (DC::Map self, int face, int tile)
810 CODE: 1638 CODE:
811{ 1639{
812 while (self->faces <= face) 1640 need_facenum (self, face); self->face2tile [face] = tile;
813 { 1641 need_texid (self, tile);
814 Append (mapface, self->face, self->faces, self->faces);
815 self->faces *= 2;
816 }
817
818 self->face [face] = texid;
819} 1642}
820 1643
821void 1644void
1645set_smooth (DC::Map self, int face, int smooth, int level)
1646 CODE:
1647{
1648 tileid texid;
1649 maptex *tex;
1650
1651 if (face < 0 || face >= self->faces)
1652 return;
1653
1654 if (smooth < 0 || smooth >= self->faces)
1655 return;
1656
1657 texid = self->face2tile [face];
1658
1659 if (!texid)
1660 return;
1661
1662 tex = self->tex + texid;
1663 tex->smoothtile = self->face2tile [smooth];
1664 tex->smoothlevel = level;
1665}
1666
1667void
822set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1668set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
823 CODE: 1669 CODE:
824{ 1670{
825 while (self->texs <= texid) 1671 need_texid (self, texid);
826 {
827 Append (maptex, self->tex, self->texs, self->texs);
828 self->texs *= 2;
829 }
830 1672
831 { 1673 {
832 maptex *tex = self->tex + texid; 1674 maptex *tex = self->tex + texid;
833 1675
834 tex->name = name; 1676 tex->name = name;
839 tex->r = r; 1681 tex->r = r;
840 tex->g = g; 1682 tex->g = g;
841 tex->b = b; 1683 tex->b = b;
842 tex->a = a; 1684 tex->a = a;
843 } 1685 }
1686
1687 // somewhat hackish, but for textures that require it, it really
1688 // improves the look, and most others don't suffer.
1689 glBindTexture (GL_TEXTURE_2D, name);
1690 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1692 // use uglier nearest interpolation because linear suffers
1693 // from transparent color bleeding and ugly wrapping effects.
1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
844} 1695}
845 1696
846int 1697int
847ox (CFClient::Map self) 1698ox (DC::Map self)
848 ALIAS: 1699 ALIAS:
849 oy = 1 1700 oy = 1
1701 x = 2
1702 y = 3
1703 w = 4
1704 h = 5
850 CODE: 1705 CODE:
851 switch (ix) 1706 switch (ix)
852 { 1707 {
853 case 0: RETVAL = self->ox; break; 1708 case 0: RETVAL = self->ox; break;
854 case 1: RETVAL = self->oy; break; 1709 case 1: RETVAL = self->oy; break;
1710 case 2: RETVAL = self->x; break;
1711 case 3: RETVAL = self->y; break;
1712 case 4: RETVAL = self->w; break;
1713 case 5: RETVAL = self->h; break;
855 } 1714 }
856 OUTPUT: 1715 OUTPUT:
857 RETVAL 1716 RETVAL
858 1717
859void 1718void
860scroll (CFClient::Map self, int dx, int dy) 1719scroll (DC::Map self, int dx, int dy)
861 CODE: 1720 CODE:
862{ 1721{
863 if (dx > 0) 1722 if (dx > 0)
864 map_blank (self, self->x, self->y, dx - 1, self->h); 1723 map_blank (self, self->x, self->y, dx, self->h);
865 else if (dx < 0) 1724 else if (dx < 0)
866 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1725 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
867 1726
868 if (dy > 0) 1727 if (dy > 0)
869 map_blank (self, self->x, self->y, self->w, dy - 1); 1728 map_blank (self, self->x, self->y, self->w, dy);
870 else if (dy < 0) 1729 else if (dy < 0)
871 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1730 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
872 1731
873 self->ox += dx; self->x += dx; 1732 self->ox += dx; self->x += dx;
874 self->oy += dy; self->y += dy; 1733 self->oy += dy; self->y += dy;
875 1734
876 while (self->y < 0) 1735 while (self->y < 0)
880 self->rows += MAP_EXTEND_Y; 1739 self->rows += MAP_EXTEND_Y;
881 self->y += MAP_EXTEND_Y; 1740 self->y += MAP_EXTEND_Y;
882 } 1741 }
883} 1742}
884 1743
885void 1744SV *
886map1a_update (CFClient::Map self, SV *data_) 1745map1a_update (DC::Map self, SV *data_, int extmap)
887 CODE: 1746 CODE:
888{ 1747{
889 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1748 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
890 uint8_t *data_end = (uint8_t *)SvEND (data_); 1749 uint8_t *data_end = (uint8_t *)SvEND (data_);
891 mapcell *cell; 1750 mapcell *cell;
892 int x, y, flags; 1751 int x, y, z, flags;
1752 AV *missing = newAV ();
1753 RETVAL = newRV_noinc ((SV *)missing);
893 1754
894 while (data < data_end) 1755 while (data < data_end - 1)
895 { 1756 {
896 flags = (data [0] << 8) + data [1]; data += 2; 1757 flags = (data [0] << 8) + data [1]; data += 2;
897 1758
898 x = ((flags >> 10) & 63) + self->x; 1759 x = self->x + ((flags >> 10) & 63);
899 y = ((flags >> 4) & 63) + self->y; 1760 y = self->y + ((flags >> 4) & 63);
900 1761
901 cell = map_get_cell (self, x, y); 1762 cell = map_get_cell (self, x, y);
902 1763
903 if (flags & 15) 1764 if (flags & 15)
904 { 1765 {
905 if (cell->darkness < 0) 1766 if (!cell->darkness)
906 { 1767 {
1768 memset (cell, 0, sizeof (*cell));
907 cell->darkness = 0; 1769 cell->darkness = 256;
908 cell->face [0] = 0;
909 cell->face [1] = 0;
910 cell->face [2] = 0;
911 } 1770 }
912 1771
913 cell->darkness = flags & 8 ? *data++ : 255;
914
915 //TODO: don't trust server data to be in-range(!) 1772 //TODO: don't trust server data to be in-range(!)
916 1773
917 if (flags & 4) 1774 if (flags & 8)
918 { 1775 {
919 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1776 if (extmap)
1777 {
1778 uint8_t ext, cmd;
1779
1780 do
1781 {
1782 ext = *data++;
1783 cmd = ext & 0x7f;
1784
1785 if (cmd < 4)
1786 cell->darkness = 255 - ext * 64 + 1;
1787 else if (cmd == 5) // health
1788 {
1789 cell->stat_width = 1;
1790 cell->stat_hp = *data++;
1791 }
1792 else if (cmd == 6) // monster width
1793 cell->stat_width = *data++ + 1;
1794 else if (cmd == 0x47)
1795 {
1796 if (*data == 1) cell->player = data [1];
1797 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1798 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1799 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1800
1801 data += *data + 1;
1802 }
1803 else if (cmd == 8) // cell flags
1804 cell->flags = *data++;
1805 else if (ext & 0x40) // unknown, multibyte => skip
1806 data += *data + 1;
1807 else
1808 data++;
1809 }
1810 while (ext & 0x80);
1811 }
1812 else
1813 cell->darkness = *data++ + 1;
920 } 1814 }
921 1815
1816 for (z = 0; z <= 2; ++z)
922 if (flags & 2) 1817 if (flags & (4 >> z))
923 { 1818 {
924 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1819 faceid face = (data [0] << 8) + data [1]; data += 2;
1820 need_facenum (self, face);
1821 cell->tile [z] = self->face2tile [face];
1822
1823 if (cell->tile [z])
1824 {
1825 maptex *tex = self->tex + cell->tile [z];
1826 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z]));
1828
1829 if (tex->smoothtile)
1830 {
1831 maptex *smooth = self->tex + tex->smoothtile;
1832 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile));
1834 }
1835 }
925 } 1836 }
926
927 if (flags & 1)
928 {
929 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
930 }
931 } 1837 }
932 else 1838 else
933 cell->darkness = -1; 1839 CELL_CLEAR (cell);
934 } 1840 }
935} 1841}
1842 OUTPUT:
1843 RETVAL
936 1844
937SV * 1845SV *
938mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1846mapmap (DC::Map self, int x0, int y0, int w, int h)
939 CODE: 1847 CODE:
940{ 1848{
941 int x1, x; 1849 int x1, x;
942 int y1, y; 1850 int y1, y;
943 int z; 1851 int z;
964 { 1872 {
965 mapcell *cell = row->col + (x - row->c0); 1873 mapcell *cell = row->col + (x - row->c0);
966 1874
967 for (z = 0; z <= 0; z++) 1875 for (z = 0; z <= 0; z++)
968 { 1876 {
969 mapface face = cell->face [z];
970
971 if (face)
972 {
973 maptex tex = self->tex [face]; 1877 maptex tex = self->tex [cell->tile [z]];
974 int a0 = 255 - tex.a; 1878 int a0 = 255 - tex.a;
975 int a1 = tex.a; 1879 int a1 = tex.a;
976 1880
977 r = (r * a0 + tex.r * a1) / 255; 1881 r = (r * a0 + tex.r * a1) / 255;
978 g = (g * a0 + tex.g * a1) / 255; 1882 g = (g * a0 + tex.g * a1) / 255;
979 b = (b * a0 + tex.b * a1) / 255; 1883 b = (b * a0 + tex.b * a1) / 255;
980 a = (a * a0 + tex.a * a1) / 255; 1884 a = (a * a0 + tex.a * a1) / 255;
981 }
982 } 1885 }
983 } 1886 }
984 1887
985 *map++ = (r ) 1888 *map++ = (r )
986 | (g << 8) 1889 | (g << 8)
993} 1896}
994 OUTPUT: 1897 OUTPUT:
995 RETVAL 1898 RETVAL
996 1899
997void 1900void
998draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1901draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1902 CODE:
1903{
1904 int x, y, z;
1905
1906 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1909 smooth_key skey;
1910 int pl_x, pl_y;
1911 maptex pl_tex;
1912 rc_t *rc = rc_alloc ();
1913 rc_key_t key;
1914 rc_array_t *arr;
1915
1916 pl_tex.name = 0;
1917
1918 // thats current max. sorry.
1919 if (sw > 255) sw = 255;
1920 if (sh > 255) sh = 255;
1921
1922 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey));
1924
1925 memset (&key, 0, sizeof (key));
1926 key.r = 255;
1927 key.g = 255;
1928 key.b = 255;
1929 key.a = 255;
1930 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933
1934 mx += self->x;
1935 my += self->y;
1936
1937 // first pass: determine smooth_max
1938 // rather ugly, if you ask me
1939 // could also be stored inside mapcell and updated on change
1940 memset (smooth_max, 0, sizeof (smooth_max));
1941
1942 for (y = 0; y < sh; y++)
1943 if (0 <= y + my && y + my < self->rows)
1944 {
1945 maprow *row = self->row + (y + my);
1946
1947 for (x = 0; x < sw; x++)
1948 if (row->c0 <= x + mx && x + mx < row->c1)
1949 {
1950 mapcell *cell = row->col + (x + mx - row->c0);
1951
1952 smooth_max[x + 1][y + 1] =
1953 MAX (self->tex [cell->tile [0]].smoothlevel,
1954 MAX (self->tex [cell->tile [1]].smoothlevel,
1955 self->tex [cell->tile [2]].smoothlevel));
1956 }
1957 }
1958
1959 glEnable (GL_BLEND);
1960 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1962
1963 for (z = 0; z <= 2; z++)
1964 {
1965 memset (smooth_level, 0, sizeof (smooth_level));
1966
1967 for (y = 0; y < sh; y++)
1968 if (0 <= y + my && y + my < self->rows)
1969 {
1970 maprow *row = self->row + (y + my);
1971
1972 for (x = 0; x < sw; x++)
1973 if (row->c0 <= x + mx && x + mx < row->c1)
1974 {
1975 mapcell *cell = row->col + (x + mx - row->c0);
1976 tileid tile = cell->tile [z];
1977
1978 if (tile)
1979 {
1980 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w;
1982 int py = (y + 1) * T - tex.h;
1983
1984 if (key.texname != tex.name)
1985 {
1986 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */
1988
1989 key.texname = tex.name;
1990 arr = rc_array (rc, &key);
1991 }
1992
1993 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 {
1995 pl_x = px;
1996 pl_y = py;
1997 pl_tex = tex;
1998 continue;
1999 }
2000
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030
2031 // update smooth hash
2032 if (tex.smoothtile)
2033 {
2034 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel;
2036
2037 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2038
2039 // add bits to current tile and all neighbours. skey.x|y is
2040 // shifted +1|+1 so we always stay positive.
2041
2042 // bits is ___n cccc CCCC bbbb
2043 // n do not draw borders&corners
2044 // c draw these corners, but...
2045 // C ... not these
2046 // b draw these borders
2047
2048 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2049 // ┃· ·· ·┃ ━━
2050
2051 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2052 // ·· ·· ·┏ ┓·
2053
2054 // full tile
2055 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2056
2057 // borders
2058 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2059 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2060 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2061 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2062
2063 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2068 }
2069 }
2070 }
2071 }
2072
2073 rc_draw (rc);
2074 rc_clear (rc);
2075
2076 // go through all smoothlevels, lowest to highest, then draw.
2077 // this is basically counting sort
2078 {
2079 int w, b;
2080
2081 glEnable (GL_TEXTURE_2D);
2082 glBegin (GL_QUADS);
2083 for (w = 0; w < 256 / 32; ++w)
2084 {
2085 uint32_t smask = smooth_level [w];
2086 if (smask)
2087 for (b = 0; b < 32; ++b)
2088 if (smask & (((uint32_t)1) << b))
2089 {
2090 int level = (w << 5) | b;
2091 HE *he;
2092
2093 hv_iterinit (smooth);
2094 while ((he = hv_iternext (smooth)))
2095 {
2096 smooth_key *skey = (smooth_key *)HeKEY (he);
2097 IV bits = SvIVX (HeVAL (he));
2098
2099 if (!(bits & 0x1000)
2100 && skey->level == level
2101 && level > smooth_max [skey->x][skey->y])
2102 {
2103 maptex tex = self->tex [skey->tile];
2104 int px = (((int)skey->x) - 1) * T;
2105 int py = (((int)skey->y) - 1) * T;
2106 int border = bits & 15;
2107 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2108 float dx = tex.s * .0625f; // 16 images/row
2109 float dy = tex.t * .5f ; // 2 images/column
2110
2111 if (tex.name)
2112 {
2113 // this time avoiding texture state changes
2114 // save gobs of state changes.
2115 if (key.texname != tex.name)
2116 {
2117 glEnd ();
2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2119 glBegin (GL_QUADS);
2120 }
2121
2122 if (border)
2123 {
2124 float ox = border * dx;
2125
2126 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2127 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2128 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2129 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2130 }
2131
2132 if (corner)
2133 {
2134 float ox = corner * dx;
2135
2136 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2137 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2138 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2139 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2140 }
2141 }
2142 }
2143 }
2144 }
2145 }
2146
2147 glEnd ();
2148 glDisable (GL_TEXTURE_2D);
2149 key.texname = -1;
2150 }
2151
2152 hv_clear (smooth);
2153 }
2154
2155 if (pl_tex.name)
2156 {
2157 maptex tex = pl_tex;
2158 int px = pl_x + sdx;
2159 int py = pl_y + sdy;
2160
2161 key.texname = tex.name;
2162 arr = rc_array (rc, &key);
2163
2164 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2165 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2166 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168
2169 rc_draw (rc);
2170 }
2171
2172 glDisable (GL_BLEND);
2173 rc_free (rc);
2174
2175 // top layer: overlays such as the health bar
2176 for (y = 0; y < sh; y++)
2177 if (0 <= y + my && y + my < self->rows)
2178 {
2179 maprow *row = self->row + (y + my);
2180
2181 for (x = 0; x < sw; x++)
2182 if (row->c0 <= x + mx && x + mx < row->c1)
2183 {
2184 mapcell *cell = row->col + (x + mx - row->c0);
2185
2186 int px = x * T;
2187 int py = y * T;
2188
2189 if (cell->stat_hp)
2190 {
2191 int width = cell->stat_width * T;
2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2193
2194 glColor3ub (0, 0, 0);
2195 glRectf (px + 1, py - thick - 2,
2196 px + width - 1, py);
2197
2198 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2199 glRectf (px + 2,
2200 py - thick - 1,
2201 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2202 }
2203 }
2204 }
2205}
2206
2207void
2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2209 CODE:
2210{
2211 static float color[16][3] = {
2212 { 0.00F, 0.00F, 0.00F },
2213 { 1.00F, 1.00F, 1.00F },
2214 { 0.00F, 0.00F, 0.55F },
2215 { 1.00F, 0.00F, 0.00F },
2216
2217 { 1.00F, 0.54F, 0.00F },
2218 { 0.11F, 0.56F, 1.00F },
2219 { 0.93F, 0.46F, 0.00F },
2220 { 0.18F, 0.54F, 0.34F },
2221
2222 { 0.56F, 0.73F, 0.56F },
2223 { 0.80F, 0.80F, 0.80F },
2224 { 0.55F, 0.41F, 0.13F },
2225 { 0.99F, 0.77F, 0.26F },
2226
2227 { 0.74F, 0.65F, 0.41F },
2228
2229 { 0.00F, 1.00F, 1.00F },
2230 { 1.00F, 0.00F, 1.00F },
2231 { 1.00F, 1.00F, 0.00F },
2232 };
2233
2234 int x, y;
2235
2236 glEnable (GL_TEXTURE_2D);
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2238 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glBegin (GL_QUADS);
2241
2242 for (y = 0; y < h; y++)
2243 for (x = 0; x < w; x++)
2244 {
2245 unsigned char m = data [x + y * w];
2246
2247 if (m)
2248 {
2249 float *c = color [m & 15];
2250
2251 float tx1 = m & 0x40 ? 0.5 : 0.;
2252 float tx2 = tx1 + 0.5;
2253
2254 glColor4f (c[0], c[1], c[2], 0.75);
2255 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2256 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2257 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2258 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2259 }
2260 }
2261
2262 glEnd ();
2263 glDisable (GL_BLEND);
2264 glDisable (GL_TEXTURE_2D);
2265}
2266
2267void
2268fow_texture (DC::Map self, int mx, int my, int sw, int sh)
999 PPCODE: 2269 PPCODE:
1000{ 2270{
1001 int vx, vy;
1002 int x, y, z; 2271 int x, y;
1003 int last_name; 2272 int sw1 = sw + 2;
1004 mapface face; 2273 int sh1 = sh + 2;
2274 int sh3 = sh * 3;
1005 int sw4 = (sw + 3) & ~3; 2275 int sw34 = (sw * 3 + 3) & ~3;
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1006 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1007 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1008 2279
1009 memset (darkness, 255, sw4 * sh);
1010 SvPOK_only (darkness_sv); 2280 SvPOK_only (darkness3_sv);
1011 SvCUR_set (darkness_sv, sw4 * sh); 2281 SvCUR_set (darkness3_sv, sw34 * sh3);
1012 2282
1013 vx = self->x + (self->w - sw) / 2 - shift_x; 2283 mx += self->x - 1;
1014 vy = self->y + (self->h - sh) / 2 - shift_y; 2284 my += self->y - 1;
1015 2285
1016 /* 2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1017 int vx = self->vx = self->w >= sw
1018 ? self->x + (self->w - sw) / 2
1019 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1020 2287
1021 int vy = self->vy = self->h >= sh
1022 ? self->y + (self->h - sh) / 2
1023 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1024 */
1025
1026 glColor4ub (255, 255, 255, 255);
1027
1028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1029 glEnable (GL_BLEND);
1030 glEnable (GL_TEXTURE_2D);
1031 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1032
1033 glBegin (GL_QUADS);
1034
1035 last_name = 0;
1036
1037 for (z = 0; z < 3; z++)
1038 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh1; y++)
1039 if (0 <= y + vy && y + vy < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1040 { 2290 {
1041 maprow *row = self->row + (y + vy); 2291 maprow *row = self->row + (y + my);
1042 2292
1043 for (x = 0; x < sw; x++) 2293 for (x = 0; x < sw1; x++)
1044 if (row->c0 <= x + vx && x + vx < row->c1) 2294 if (row->c0 <= x + mx && x + mx < row->c1)
1045 { 2295 {
1046 mapcell *cell = row->col + (x + vx - row->c0); 2296 mapcell *cell = row->col + (x + mx - row->c0);
1047 2297
1048 darkness[y * sw4 + x] = cell->darkness < 0 2298 darkness1 [y * sw1 + x] = cell->darkness
2299 ? 255 - (cell->darkness - 1)
1049 ? 255 - FOW_DARKNESS 2300 : 255 - FOW_DARKNESS;
1050 : 255 - cell->darkness;
1051
1052 face = cell->face [z];
1053
1054 if (face)
1055 {
1056 maptex tex = self->tex [face];
1057
1058 int px = (x + 1) * 32 - tex.w;
1059 int py = (y + 1) * 32 - tex.h;
1060
1061 if (last_name != tex.name)
1062 {
1063 glEnd ();
1064 last_name = tex.name;
1065 glBindTexture (GL_TEXTURE_2D, last_name);
1066 glBegin (GL_QUADS);
1067 }
1068
1069 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1070 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1071 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1072 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1073 }
1074 } 2301 }
1075 } 2302 }
1076 2303
1077 glEnd (); 2304 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x)
2306 {
2307 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2308 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2309 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2310 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2311 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2312 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2313 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2314 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2315 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1078 2316
1079 glDisable (GL_TEXTURE_2D); 2317 uint8_t r11 = (d11 + d21 + d12) / 3;
1080 glDisable (GL_BLEND); 2318 uint8_t r21 = d21;
2319 uint8_t r31 = (d21 + d31 + d32) / 3;
2320
2321 uint8_t r12 = d12;
2322 uint8_t r22 = d22;
2323 uint8_t r32 = d32;
2324
2325 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3;
2328
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2338 }
2339
2340 free (darkness1);
1081 2341
1082 EXTEND (SP, 3); 2342 EXTEND (SP, 3);
1083 PUSHs (sv_2mortal (newSViv (sw4))); 2343 PUSHs (sv_2mortal (newSViv (sw34)));
1084 PUSHs (sv_2mortal (newSViv (sh))); 2344 PUSHs (sv_2mortal (newSViv (sh3)));
1085 PUSHs (darkness_sv); 2345 PUSHs (darkness3_sv);
1086} 2346}
1087 2347
1088SV * 2348SV *
1089get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2349get_rect (DC::Map self, int x0, int y0, int w, int h)
1090 CODE: 2350 CODE:
1091{ 2351{
1092 int x, y, x1, y1; 2352 int x, y, x1, y1;
1093 SV *data_sv = newSV (w * h * 7 + 5); 2353 SV *data_sv = newSV (w * h * 7 + 5);
1094 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2354 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1119 if (row && row->c0 <= x && x < row->c1) 2379 if (row && row->c0 <= x && x < row->c1)
1120 { 2380 {
1121 mapcell *cell = row->col + (x - row->c0); 2381 mapcell *cell = row->col + (x - row->c0);
1122 uint8_t flags = 0; 2382 uint8_t flags = 0;
1123 2383
1124 if (cell->face [0]) flags |= 1; 2384 if (cell->tile [0]) flags |= 1;
1125 if (cell->face [1]) flags |= 2; 2385 if (cell->tile [1]) flags |= 2;
1126 if (cell->face [2]) flags |= 4; 2386 if (cell->tile [2]) flags |= 4;
1127 2387
1128 *data++ = flags; 2388 *data++ = flags;
1129 2389
1130 if (flags & 1) 2390 if (flags & 1)
1131 { 2391 {
2392 tileid tile = cell->tile [0];
1132 *data++ = cell->face [0] >> 8; 2393 *data++ = tile >> 8;
1133 *data++ = cell->face [0]; 2394 *data++ = tile;
1134 } 2395 }
1135 2396
1136 if (flags & 2) 2397 if (flags & 2)
1137 { 2398 {
2399 tileid tile = cell->tile [1];
1138 *data++ = cell->face [1] >> 8; 2400 *data++ = tile >> 8;
1139 *data++ = cell->face [1]; 2401 *data++ = tile;
1140 } 2402 }
1141 2403
1142 if (flags & 4) 2404 if (flags & 4)
1143 { 2405 {
2406 tileid tile = cell->tile [2];
1144 *data++ = cell->face [2] >> 8; 2407 *data++ = tile >> 8;
1145 *data++ = cell->face [2]; 2408 *data++ = tile;
1146 } 2409 }
1147 } 2410 }
1148 else 2411 else
1149 *data++ = 0; 2412 *data++ = 0;
1150 } 2413 }
1151 } 2414 }
1152 2415
2416 /* if size is w*h + 5 then no data has been found */
2417 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2418 {
1153 SvPOK_only (data_sv); 2419 SvPOK_only (data_sv);
1154 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2420 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2421 }
2422
1155 RETVAL = data_sv; 2423 RETVAL = data_sv;
1156} 2424}
1157 OUTPUT: 2425 OUTPUT:
1158 RETVAL 2426 RETVAL
1159 2427
1160void 2428void
1161set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2429set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1162 PPCODE: 2430 PPCODE:
1163{ 2431{
1164 int x, y, z; 2432 int x, y, z;
1165 int w, h; 2433 int w, h;
1166 int x1, y1; 2434 int x1, y1;
2435 STRLEN len;
2436 uint8_t *data, *end;
2437
2438 len = SvLEN (data_sv);
2439 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2440 data = SvPVbyte_nolen (data_sv);
2441 end = data + len + 8;
2442
2443 if (len < 5)
2444 XSRETURN_EMPTY;
1167 2445
1168 if (*data++ != 0) 2446 if (*data++ != 0)
1169 return; /* version mismatch */ 2447 XSRETURN_EMPTY; /* version mismatch */
1170 2448
1171 w = *data++ << 8; w |= *data++; 2449 w = *data++ << 8; w |= *data++;
1172 h = *data++ << 8; h |= *data++; 2450 h = *data++ << 8; h |= *data++;
1173 2451
1174 // we need to do this 'cause we don't keep an absolute coord system for rows 2452 // we need to do this 'cause we don't keep an absolute coord system for rows
1186 { 2464 {
1187 maprow *row = map_get_row (self, y); 2465 maprow *row = map_get_row (self, y);
1188 2466
1189 for (x = x0; x < x1; x++) 2467 for (x = x0; x < x1; x++)
1190 { 2468 {
2469 uint8_t flags;
2470
2471 if (data + 7 >= end)
2472 XSRETURN_EMPTY;
2473
1191 uint8_t flags = *data++; 2474 flags = *data++;
1192 2475
1193 if (flags) 2476 if (flags)
1194 { 2477 {
1195 mapface face[3] = { 0, 0, 0 };
1196
1197 mapcell *cell = row_get_cell (row, x); 2478 mapcell *cell = row_get_cell (row, x);
2479 tileid tile[3] = { 0, 0, 0 };
1198 2480
1199 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2481 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1200 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2482 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1201 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2483 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1202 2484
1203 if (cell->darkness <= 0) 2485 if (cell->darkness == 0)
1204 { 2486 {
1205 cell->darkness = -1; 2487 /*cell->darkness = 0;*/
2488 EXTEND (SP, 3);
1206 2489
1207 for (z = 0; z <= 2; z++) 2490 for (z = 0; z <= 2; z++)
1208 { 2491 {
1209 cell->face[z] = face[z]; 2492 tileid t = tile [z];
1210 2493
1211 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2494 if (t >= self->texs || (t && !self->tex [t].name))
2495 {
1212 XPUSHs (sv_2mortal (newSViv (face[z]))); 2496 PUSHs (sv_2mortal (newSViv (t)));
2497 need_texid (self, t);
2498 }
2499
2500 cell->tile [z] = t;
1213 } 2501 }
1214 } 2502 }
1215 } 2503 }
1216 } 2504 }
1217 } 2505 }
1218} 2506}
1219 2507
1220MODULE = CFClient PACKAGE = CFClient::MixChunk 2508MODULE = Deliantra::Client PACKAGE = DC::RW
1221 2509
1222CFClient::MixChunk 2510DC::RW
1223new_from_file (SV *class, char *path) 2511new (SV *class, SV *data_sv)
1224 CODE: 2512 CODE:
1225 RETVAL = Mix_LoadWAV (path); 2513{
2514 STRLEN datalen;
2515 char *data = SvPVbyte (data_sv, datalen);
2516
2517 RETVAL = SDL_RWFromConstMem (data, datalen);
2518}
1226 OUTPUT: 2519 OUTPUT:
1227 RETVAL 2520 RETVAL
1228 2521
2522DC::RW
2523new_from_file (SV *class, const char *path, const char *mode = "rb")
2524 CODE:
2525 RETVAL = SDL_RWFromFile (path, mode);
2526 OUTPUT:
2527 RETVAL
2528
2529# fails on win32:
2530# dc.xs(2268) : error C2059: syntax error : '('
1229void 2531#void
2532#close (DC::RW self)
2533# CODE:
2534# (self->(close)) (self);
2535
2536MODULE = Deliantra::Client PACKAGE = DC::Channel
2537
2538PROTOTYPES: DISABLE
2539
2540DC::Channel
2541find ()
2542 CODE:
2543{
2544 RETVAL = Mix_GroupAvailable (-1);
2545
2546 if (RETVAL < 0)
2547 {
2548 RETVAL = Mix_GroupOldest (-1);
2549
2550 if (RETVAL < 0)
2551 XSRETURN_UNDEF;
2552
2553 Mix_HaltChannel (RETVAL);
2554 }
2555
2556 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128);
2558}
2559 OUTPUT:
2560 RETVAL
2561
2562void
2563halt (DC::Channel self)
2564 CODE:
2565 Mix_HaltChannel (self);
2566
2567void
2568expire (DC::Channel self, int ticks = -1)
2569 CODE:
2570 Mix_ExpireChannel (self, ticks);
2571
2572void
2573fade_out (DC::Channel self, int ticks = -1)
2574 CODE:
2575 Mix_FadeOutChannel (self, ticks);
2576
2577int
2578volume (DC::Channel self, int volume)
2579 CODE:
2580 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2581 OUTPUT:
2582 RETVAL
2583
2584void
2585unregister_all_effects (DC::Channel self)
2586 CODE:
2587 Mix_UnregisterAllEffects (self);
2588
2589void
2590set_panning (DC::Channel self, int left, int right)
2591 CODE:
2592 left = CLAMP (left , 0, 255);
2593 right = CLAMP (right, 0, 255);
2594 Mix_SetPanning (self, left, right);
2595
2596void
2597set_distance (DC::Channel self, int distance)
2598 CODE:
2599 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2600
2601void
2602set_position (DC::Channel self, int angle, int distance)
2603 CODE:
2604
2605void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE:
2608{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612}
2613
2614void
2615set_reverse_stereo (DC::Channel self, int flip)
2616 CODE:
2617 Mix_SetReverseStereo (self, flip);
2618
2619MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620
2621PROTOTYPES: DISABLE
2622
2623DC::MixChunk
2624new (SV *class, DC::RW rwops)
2625 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2627 OUTPUT:
2628 RETVAL
2629
2630void
1230DESTROY (CFClient::MixChunk self) 2631DESTROY (DC::MixChunk self)
1231 CODE: 2632 CODE:
1232 Mix_FreeChunk (self); 2633 Mix_FreeChunk (self);
1233 2634
1234int 2635int
1235volume (CFClient::MixChunk self, int volume = -1) 2636volume (DC::MixChunk self, int volume = -1)
1236 CODE: 2637 CODE:
2638 if (items > 1)
2639 volume = CLAMP (volume, 0, 128);
1237 RETVAL = Mix_VolumeChunk (self, volume); 2640 RETVAL = Mix_VolumeChunk (self, volume);
1238 OUTPUT: 2641 OUTPUT:
1239 RETVAL 2642 RETVAL
1240 2643
1241int 2644DC::Channel
1242play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2645play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1243 CODE: 2646 CODE:
2647{
1244 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2648 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2649
2650 if (RETVAL < 0)
2651 XSRETURN_UNDEF;
2652
2653 if (channel < 0)
2654 {
2655 Mix_UnregisterAllEffects (RETVAL);
2656 Mix_Volume (RETVAL, 128);
2657 }
2658}
1245 OUTPUT: 2659 OUTPUT:
1246 RETVAL 2660 RETVAL
1247 2661
1248MODULE = CFClient PACKAGE = CFClient::MixMusic 2662MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1249 2663
1250int 2664int
1251volume (int volume = -1) 2665volume (int volume = -1)
2666 PROTOTYPE: ;$
1252 CODE: 2667 CODE:
2668 if (items > 0)
2669 volume = CLAMP (volume, 0, 128);
1253 RETVAL = Mix_VolumeMusic (volume); 2670 RETVAL = Mix_VolumeMusic (volume);
1254 OUTPUT: 2671 OUTPUT:
1255 RETVAL 2672 RETVAL
1256 2673
1257CFClient::MixMusic 2674void
1258new_from_file (SV *class, char *path) 2675fade_out (int ms)
1259 CODE: 2676 CODE:
2677 Mix_FadeOutMusic (ms);
2678
2679void
2680halt ()
2681 CODE:
2682 Mix_HaltMusic ();
2683
2684DC::MixMusic
2685new (SV *class, DC::RW rwops)
2686 CODE:
1260 RETVAL = Mix_LoadMUS (path); 2687 RETVAL = Mix_LoadMUS_RW (rwops);
1261 OUTPUT: 2688 OUTPUT:
1262 RETVAL 2689 RETVAL
1263 2690
1264void 2691void
1265DESTROY (CFClient::MixMusic self) 2692DESTROY (DC::MixMusic self)
1266 CODE: 2693 CODE:
1267 Mix_FreeMusic (self); 2694 Mix_FreeMusic (self);
1268 2695
1269int 2696int
1270play (CFClient::MixMusic self, int loops = -1) 2697play (DC::MixMusic self, int loops = -1)
1271 CODE: 2698 CODE:
1272 RETVAL = Mix_PlayMusic (self, loops); 2699 RETVAL = Mix_PlayMusic (self, loops);
1273 OUTPUT: 2700 OUTPUT:
1274 RETVAL 2701 RETVAL
1275 2702
2703void
2704fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2705 CODE:
2706 Mix_FadeInMusicPos (self, loops, ms, position);
2707
1276MODULE = CFClient PACKAGE = CFClient::OpenGL 2708MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2709
2710PROTOTYPES: ENABLE
1277 2711
1278BOOT: 2712BOOT:
1279{ 2713{
1280 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2714 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1281 static const struct { 2715 static const struct {
1282 const char *name; 2716 const char *name;
1283 IV iv; 2717 IV iv;
1284 } *civ, const_iv[] = { 2718 } *civ, const_iv[] = {
1285# define const_iv(name) { # name, (IV)name } 2719# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS),
1286 const_iv (GL_COLOR_MATERIAL), 2723 const_iv (GL_COLOR_MATERIAL),
1287 const_iv (GL_SMOOTH), 2724 const_iv (GL_SMOOTH),
1288 const_iv (GL_FLAT), 2725 const_iv (GL_FLAT),
2726 const_iv (GL_DITHER),
1289 const_iv (GL_BLEND), 2727 const_iv (GL_BLEND),
2728 const_iv (GL_CULL_FACE),
2729 const_iv (GL_SCISSOR_TEST),
2730 const_iv (GL_DEPTH_TEST),
2731 const_iv (GL_ALPHA_TEST),
2732 const_iv (GL_NORMALIZE),
2733 const_iv (GL_RESCALE_NORMAL),
2734 const_iv (GL_FRONT),
2735 const_iv (GL_BACK),
2736 const_iv (GL_AUX0),
1290 const_iv (GL_AND), 2737 const_iv (GL_AND),
2738 const_iv (GL_ONE),
2739 const_iv (GL_ZERO),
1291 const_iv (GL_SRC_ALPHA), 2740 const_iv (GL_SRC_ALPHA),
2741 const_iv (GL_DST_ALPHA),
1292 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2742 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2743 const_iv (GL_ONE_MINUS_DST_ALPHA),
2744 const_iv (GL_SRC_ALPHA_SATURATE),
1293 const_iv (GL_RGB), 2745 const_iv (GL_RGB),
1294 const_iv (GL_RGBA), 2746 const_iv (GL_RGBA),
2747 const_iv (GL_RGBA4),
2748 const_iv (GL_RGBA8),
2749 const_iv (GL_RGB5_A1),
1295 const_iv (GL_UNSIGNED_BYTE), 2750 const_iv (GL_UNSIGNED_BYTE),
1296 const_iv (GL_ALPHA4), 2751 const_iv (GL_UNSIGNED_SHORT),
2752 const_iv (GL_UNSIGNED_INT),
1297 const_iv (GL_ALPHA), 2753 const_iv (GL_ALPHA),
2754 const_iv (GL_INTENSITY),
2755 const_iv (GL_LUMINANCE),
2756 const_iv (GL_LUMINANCE_ALPHA),
1298 const_iv (GL_FLOAT), 2757 const_iv (GL_FLOAT),
1299 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2758 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2759 const_iv (GL_COMPRESSED_ALPHA_ARB),
2760 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2762 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2763 const_iv (GL_COMPRESSED_RGB_ARB),
2764 const_iv (GL_COMPRESSED_RGBA_ARB),
1300 const_iv (GL_COMPILE), 2765 const_iv (GL_COMPILE),
2766 const_iv (GL_PROXY_TEXTURE_1D),
2767 const_iv (GL_PROXY_TEXTURE_2D),
1301 const_iv (GL_TEXTURE_1D), 2768 const_iv (GL_TEXTURE_1D),
1302 const_iv (GL_TEXTURE_2D), 2769 const_iv (GL_TEXTURE_2D),
1303 const_iv (GL_TEXTURE_ENV), 2770 const_iv (GL_TEXTURE_ENV),
1304 const_iv (GL_TEXTURE_MAG_FILTER), 2771 const_iv (GL_TEXTURE_MAG_FILTER),
1305 const_iv (GL_TEXTURE_MIN_FILTER), 2772 const_iv (GL_TEXTURE_MIN_FILTER),
1306 const_iv (GL_TEXTURE_ENV_MODE), 2773 const_iv (GL_TEXTURE_ENV_MODE),
1307 const_iv (GL_TEXTURE_WRAP_S), 2774 const_iv (GL_TEXTURE_WRAP_S),
1308 const_iv (GL_TEXTURE_WRAP_T), 2775 const_iv (GL_TEXTURE_WRAP_T),
2776 const_iv (GL_REPEAT),
1309 const_iv (GL_CLAMP), 2777 const_iv (GL_CLAMP),
1310 const_iv (GL_REPEAT), 2778 const_iv (GL_CLAMP_TO_EDGE),
1311 const_iv (GL_NEAREST), 2779 const_iv (GL_NEAREST),
1312 const_iv (GL_LINEAR), 2780 const_iv (GL_LINEAR),
2781 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2782 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2783 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2784 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2785 const_iv (GL_GENERATE_MIPMAP),
1313 const_iv (GL_MODULATE), 2786 const_iv (GL_MODULATE),
2787 const_iv (GL_DECAL),
1314 const_iv (GL_REPLACE), 2788 const_iv (GL_REPLACE),
2789 const_iv (GL_DEPTH_BUFFER_BIT),
1315 const_iv (GL_COLOR_BUFFER_BIT), 2790 const_iv (GL_COLOR_BUFFER_BIT),
1316 const_iv (GL_PROJECTION), 2791 const_iv (GL_PROJECTION),
1317 const_iv (GL_MODELVIEW), 2792 const_iv (GL_MODELVIEW),
1318 const_iv (GL_COLOR_LOGIC_OP), 2793 const_iv (GL_COLOR_LOGIC_OP),
2794 const_iv (GL_SEPARABLE_2D),
1319 const_iv (GL_CONVOLUTION_2D), 2795 const_iv (GL_CONVOLUTION_2D),
1320 const_iv (GL_CONVOLUTION_BORDER_MODE), 2796 const_iv (GL_CONVOLUTION_BORDER_MODE),
1321 const_iv (GL_CONSTANT_BORDER), 2797 const_iv (GL_CONSTANT_BORDER),
2798 const_iv (GL_POINTS),
1322 const_iv (GL_LINES), 2799 const_iv (GL_LINES),
2800 const_iv (GL_LINE_STRIP),
2801 const_iv (GL_LINE_LOOP),
1323 const_iv (GL_QUADS), 2802 const_iv (GL_QUADS),
2803 const_iv (GL_QUAD_STRIP),
2804 const_iv (GL_TRIANGLES),
2805 const_iv (GL_TRIANGLE_STRIP),
2806 const_iv (GL_TRIANGLE_FAN),
1324 const_iv (GL_LINE_LOOP), 2807 const_iv (GL_POLYGON),
1325 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2808 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2809 const_iv (GL_POINT_SMOOTH_HINT),
2810 const_iv (GL_LINE_SMOOTH_HINT),
2811 const_iv (GL_POLYGON_SMOOTH_HINT),
2812 const_iv (GL_GENERATE_MIPMAP_HINT),
2813 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1326 const_iv (GL_FASTEST), 2814 const_iv (GL_FASTEST),
2815 const_iv (GL_DONT_CARE),
2816 const_iv (GL_NICEST),
2817 const_iv (GL_V2F),
2818 const_iv (GL_V3F),
2819 const_iv (GL_T2F_V3F),
2820 const_iv (GL_T2F_N3F_V3F),
1327# undef const_iv 2821# undef const_iv
1328 }; 2822 };
1329 2823
1330 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1331 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2826
2827 texture_av = newAV ();
2828 AvREAL_off (texture_av);
1332} 2829}
2830
2831void
2832disable_GL_EXT_blend_func_separate ()
2833 CODE:
2834 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0;
2836
2837char *
2838gl_vendor ()
2839 CODE:
2840 RETVAL = (char *)glGetString (GL_VENDOR);
2841 OUTPUT:
2842 RETVAL
2843
2844char *
2845gl_version ()
2846 CODE:
2847 RETVAL = (char *)glGetString (GL_VERSION);
2848 OUTPUT:
2849 RETVAL
2850
2851char *
2852gl_extensions ()
2853 CODE:
2854 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2855 OUTPUT:
2856 RETVAL
2857
2858const char *glGetString (GLenum pname)
2859
2860GLint glGetInteger (GLenum pname)
2861 CODE:
2862 glGetIntegerv (pname, &RETVAL);
2863 OUTPUT:
2864 RETVAL
2865
2866GLdouble glGetDouble (GLenum pname)
2867 CODE:
2868 glGetDoublev (pname, &RETVAL);
2869 OUTPUT:
2870 RETVAL
1333 2871
1334int glGetError () 2872int glGetError ()
2873
2874void glFinish ()
1335 2875
1336void glClear (int mask) 2876void glClear (int mask)
1337 2877
1338void glClearColor (float r, float g, float b, float a = 1.0) 2878void glClearColor (float r, float g, float b, float a = 1.0)
1339 PROTOTYPE: @ 2879 PROTOTYPE: @
1346 2886
1347void glHint (int target, int mode) 2887void glHint (int target, int mode)
1348 2888
1349void glBlendFunc (int sfactor, int dfactor) 2889void glBlendFunc (int sfactor, int dfactor)
1350 2890
2891void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2892 CODE:
2893 gl_BlendFuncSeparate (sa, da, saa, daa);
2894
2895void glDepthMask (int flag)
2896
1351void glLogicOp (int opcode) 2897void glLogicOp (int opcode)
1352 2898
2899void glColorMask (int red, int green, int blue, int alpha)
2900
1353void glMatrixMode (int mode) 2901void glMatrixMode (int mode)
1354 2902
1355void glPushMatrix () 2903void glPushMatrix ()
1356 2904
1357void glPopMatrix () 2905void glPopMatrix ()
1358 2906
1359void glLoadIdentity () 2907void glLoadIdentity ()
1360 2908
2909void glDrawBuffer (int buffer)
2910
2911void glReadBuffer (int buffer)
2912
2913# near_ and far_ are due to microsofts buggy "c" compiler
2914void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2915
2916# near_ and far_ are due to microsofts buggy "c" compiler
1361void glOrtho (double left, double right, double bottom, double top, double near, double far) 2917void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2918
2919PROTOTYPES: DISABLE
1362 2920
1363void glViewport (int x, int y, int width, int height) 2921void glViewport (int x, int y, int width, int height)
2922
2923void glScissor (int x, int y, int width, int height)
1364 2924
1365void glTranslate (float x, float y, float z = 0.) 2925void glTranslate (float x, float y, float z = 0.)
1366 CODE: 2926 CODE:
1367 glTranslatef (x, y, z); 2927 glTranslatef (x, y, z);
1368 2928
1369void glScale (float x, float y, float z) 2929void glScale (float x, float y, float z = 1.)
1370 CODE: 2930 CODE:
1371 glScalef (x, y, z); 2931 glScalef (x, y, z);
1372 2932
1373void glRotate (float angle, float x, float y, float z) 2933void glRotate (float angle, float x, float y, float z)
1374 CODE: 2934 CODE:
1375 glRotatef (angle, x, y, z); 2935 glRotatef (angle, x, y, z);
1376 2936
1377void glBegin (int mode)
1378
1379void glEnd ()
1380
1381void glColor (float r, float g, float b, float a = 1.0) 2937void glColor (float r, float g, float b, float a = 1.0)
1382 PROTOTYPE: @ 2938 ALIAS:
2939 glColor_premultiply = 1
1383 CODE: 2940 CODE:
2941 if (ix)
2942 {
2943 r *= a;
2944 g *= a;
2945 b *= a;
2946 }
2947 // microsoft visual "c" rounds instead of truncating...
1384 glColor4f (r, g, b, a); 2948 glColor4f (r, g, b, a);
2949
2950void glRasterPos (float x, float y, float z = 0.)
2951 CODE:
2952 glRasterPos3f (0, 0, z);
2953 glBitmap (0, 0, 0, 0, x, y, 0);
1385 2954
1386void glVertex (float x, float y, float z = 0.) 2955void glVertex (float x, float y, float z = 0.)
1387 CODE: 2956 CODE:
1388 glVertex3f (x, y, z); 2957 glVertex3f (x, y, z);
1389 2958
1390void glTexCoord (float s, float t) 2959void glTexCoord (float s, float t)
1391 CODE: 2960 CODE:
1392 glTexCoord2f (s, t); 2961 glTexCoord2f (s, t);
1393 2962
2963void glRect (float x1, float y1, float x2, float y2)
2964 CODE:
2965 glRectf (x1, y1, x2, y2);
2966
2967void glRect_lineloop (float x1, float y1, float x2, float y2)
2968 CODE:
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (x1, y1);
2971 glVertex2f (x2, y1);
2972 glVertex2f (x2, y2);
2973 glVertex2f (x1, y2);
2974 glEnd ();
2975
2976PROTOTYPES: ENABLE
2977
2978void glBegin (int mode)
2979
2980void glEnd ()
2981
2982void glPointSize (GLfloat size)
2983
2984void glLineWidth (GLfloat width)
2985
2986void glInterleavedArrays (int format, int stride, char *data)
2987
2988void glDrawElements (int mode, int count, int type, char *indices)
2989
2990# 1.2 void glDrawRangeElements (int mode, int start, int end
2991
1394void glTexEnv (int target, int pname, float param) 2992void glTexEnv (int target, int pname, float param)
1395 CODE: 2993 CODE:
1396 glTexEnvf (target, pname, param); 2994 glTexEnvf (target, pname, param);
1397 2995
1398void glTexParameter (int target, int pname, float param) 2996void glTexParameter (int target, int pname, float param)
1401 2999
1402void glBindTexture (int target, int name) 3000void glBindTexture (int target, int name)
1403 3001
1404void glConvolutionParameter (int target, int pname, float params) 3002void glConvolutionParameter (int target, int pname, float params)
1405 CODE: 3003 CODE:
3004 if (gl.ConvolutionParameterf)
1406 glConvolutionParameterf (target, pname, params); 3005 gl.ConvolutionParameterf (target, pname, params);
1407 3006
1408void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3007void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3008 CODE:
3009 if (gl.ConvolutionFilter2D)
3010 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1409 3011
3012void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3013 CODE:
3014 if (gl.SeparableFilter2D)
3015 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3016
1410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3017void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1411 3018
1412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3019void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3020
3021void glDrawPixels (int width, int height, int format, int type, char *pixels)
3022
3023void glPixelZoom (float x, float y)
3024
3025void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1413 3026
1414int glGenTexture () 3027int glGenTexture ()
1415 CODE: 3028 CODE:
1416{ 3029 RETVAL = gen_texture ();
1417 GLuint name;
1418 glGenTextures (1, &name);
1419 RETVAL = name;
1420}
1421 OUTPUT: 3030 OUTPUT:
1422 RETVAL 3031 RETVAL
1423 3032
1424void glDeleteTexture (int name) 3033void glDeleteTexture (int name)
1425 CODE: 3034 CODE:
1426{
1427 GLuint name_ = name;
1428 glDeleteTextures (1, &name_); 3035 del_texture (name);
1429} 3036
1430
1431int glGenList () 3037int glGenList ()
1432 CODE: 3038 CODE:
1433 RETVAL = glGenLists (1); 3039 RETVAL = glGenLists (1);
1434 OUTPUT: 3040 OUTPUT:
1435 RETVAL 3041 RETVAL
1442 3048
1443void glEndList () 3049void glEndList ()
1444 3050
1445void glCallList (int list) 3051void glCallList (int list)
1446 3052
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054
3055PROTOTYPES: DISABLE
3056
3057void
3058find_widget (SV *self, NV x, NV y)
3059 PPCODE:
3060{
3061 if (within_widget (self, x, y))
3062 XPUSHs (self);
3063}
3064
3065BOOT:
3066{
3067 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3068
3069 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3070 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3071 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3072 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3073}
3074
3075void
3076draw (SV *self)
3077 CODE:
3078{
3079 HV *hv;
3080 SV **svp;
3081 NV x, y, w, h;
3082 SV *draw_x_sv = GvSV (draw_x_gv);
3083 SV *draw_y_sv = GvSV (draw_y_gv);
3084 SV *draw_w_sv = GvSV (draw_w_gv);
3085 SV *draw_h_sv = GvSV (draw_h_gv);
3086 double draw_x, draw_y;
3087
3088 if (!SvROK (self))
3089 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3090
3091 hv = (HV *)SvRV (self);
3092
3093 if (SvTYPE (hv) != SVt_PVHV)
3094 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3095
3096 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3097 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3098
3099 if (!h || !w)
3100 XSRETURN_EMPTY;
3101
3102 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3103 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3104
3105 draw_x = SvNV (draw_x_sv) + x;
3106 draw_y = SvNV (draw_y_sv) + y;
3107
3108 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3109 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3110 XSRETURN_EMPTY;
3111
3112 sv_setnv (draw_x_sv, draw_x);
3113 sv_setnv (draw_y_sv, draw_y);
3114
3115 glPushMatrix ();
3116 glTranslated (x, y, 0);
3117
3118 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3119 {
3120 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3121
3122 if (svp && SvTRUE (*svp))
3123 {
3124 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3125 glEnable (GL_BLEND);
3126 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3127 glBegin (GL_QUADS);
3128 glVertex2f (0, 0);
3129 glVertex2f (w, 0);
3130 glVertex2f (w, h);
3131 glVertex2f (0, h);
3132 glEnd ();
3133 glDisable (GL_BLEND);
3134 }
3135 }
3136#if 0
3137 // draw borders, for debugging
3138 glPushMatrix ();
3139 glColor4f (1., 1., 0., 1.);
3140 glTranslatef (.5, .5, 0.);
3141 glBegin (GL_LINE_LOOP);
3142 glVertex2f (0 , 0);
3143 glVertex2f (w - 1, 0);
3144 glVertex2f (w - 1, h - 1);
3145 glVertex2f (0 , h - 1);
3146 glEnd ();
3147 glPopMatrix ();
3148#endif
3149 PUSHMARK (SP);
3150 XPUSHs (self);
3151 PUTBACK;
3152 call_method ("_draw", G_VOID | G_DISCARD);
3153 SPAGAIN;
3154
3155 glPopMatrix ();
3156
3157 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3158 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3159}
3160

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