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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.55 by root, Thu Apr 20 08:11:56 2006 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
9#include <string.h> 30#include <string.h>
10#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 35
12#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
13#include <SDL_image.h> 39#include <SDL_image.h>
14#include <SDL_mixer.h> 40#include <SDL_mixer.h>
15#include <SDL_opengl.h> 41#include <SDL_opengl.h>
16 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
17#include <glib/gmacros.h> 53#include <glib/gmacros.h>
18 54
19#include <pango/pango.h> 55#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 56
21#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
22 67
23#ifndef _WIN32 68#ifndef _WIN32
24# include <sys/types.h> 69# include <sys/types.h>
25# include <sys/socket.h> 70# include <sys/socket.h>
26# include <netinet/in.h> 71# include <netinet/in.h>
27# include <netinet/tcp.h> 72# include <netinet/tcp.h>
28# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 78#else
30 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 80#endif
37 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
38#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
39 91
40#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
42 94
95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
125
126static struct
127{
128#define GL_FUNC(ptr,name) ptr name;
129#include "glfunc.h"
130#undef GL_FUNC
131} gl;
132
133static void
134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135{
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142}
143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
45 179
46static PangoContext *context; 180typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
48 199
49typedef struct cf_layout { 200typedef struct cf_layout {
50 PangoLayout *pl; 201 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode
51 int base_height; 203 int base_height;
204 DC__Font font;
205 rc_t *rc;
52} *CFClient__Layout; 206} *DC__Layout;
207
208static DC__Font default_font;
209static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap;
53 211
54static void 212static void
55substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
56{ 214{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 220}
60 221
61static void 222static void
62layout_update (CFClient__Layout self) 223layout_update_font (DC__Layout self)
63{ 224{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
66 */ 227 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 228 PangoFontDescription *font = self->font ? self->font : default_font;
68 229
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 230 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 232
233 pango_layout_set_font_description (self->pl, font);
76} 234}
77 235
78static void 236static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 238{
81 layout_update (self); 239 PangoRectangle rect;
82 240
241 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
84 243
85 *w = (*w + 3) & ~3; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
90typedef uint16_t mapface; 255typedef uint16_t faceid;
91 256
92typedef struct { 257typedef struct {
93 GLint name; 258 GLuint name;
94 int w, h; 259 int w, h;
95 float s, t; 260 float s, t;
96 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
97} maptex; 265} maptex;
98 266
99typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
100 int16_t darkness; 270 uint16_t darkness;
101 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 272} mapcell;
103 273
104typedef struct { 274typedef struct {
105 int32_t c0, c1; 275 int32_t c0, c1;
106 mapcell *col; 276 mapcell *col;
107} maprow; 277} maprow;
108 278
109typedef struct map { 279typedef struct map {
110 int x, y, w, h; 280 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 282 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 283 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 284
118 int32_t rows; 285 int32_t rows;
119 maprow *row; 286 maprow *row;
120} *CFClient__Map; 287} *DC__Map;
121 288
122static char * 289static char *
123prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
124{ 291{
125 char *p; 292 char *p;
142} 309}
143 310
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
147static maprow * 334static maprow *
148map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
149{ 336{
150 if (0 > y) 337 if (0 > y)
151 { 338 {
152 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
191 378
192 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
193} 380}
194 381
195static mapcell * 382static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
197{ 384{
198 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
199} 386}
200 387
201static void 388static void
202map_clear (CFClient__Map self) 389map_clear (DC__Map self)
203{ 390{
204 int r; 391 int r;
205 392
206 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
214 self->oy = 0; 401 self->oy = 0;
215 self->row = 0; 402 self->row = 0;
216 self->rows = 0; 403 self->rows = 0;
217} 404}
218 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
219static void 416static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 418{
222 int x, y; 419 int x, y;
223 maprow *row; 420 maprow *row;
421 mapcell *cell;
224 422
225 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 424 if (y >= 0)
227 { 425 {
228 if (y >= self->rows) 426 if (y >= self->rows)
234 if (x >= row->c0) 432 if (x >= row->c0)
235 { 433 {
236 if (x >= row->c1) 434 if (x >= row->c1)
237 break; 435 break;
238 436
239 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
240 } 440 }
241 } 441 }
242} 442}
243 443
244MODULE = CFClient PACKAGE = CFClient 444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
458}
459
460static void
461music_finished (void)
462{
463 SDL_UserEvent ev;
464
465 ev.type = SDL_USEREVENT;
466 ev.code = 0;
467 ev.data1 = 0;
468 ev.data2 = 0;
469
470 SDL_PushEvent ((SDL_Event *)&ev);
471}
472
473static void
474channel_finished (int channel)
475{
476 SDL_UserEvent ev;
477
478 ev.type = SDL_USEREVENT;
479 ev.code = 1;
480 ev.data1 = (void *)(long)channel;
481 ev.data2 = 0;
482
483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
245 620
246PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
247 622
248BOOT: 623BOOT:
249{ 624{
250 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
251 static const struct { 626 static const struct {
252 const char *name; 627 const char *name;
253 IV iv; 628 IV iv;
254 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
256 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
274 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
338 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL), 790
351 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
352 const_iv (KMOD_ALT), 792
353 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
354# undef const_iv 823# undef const_iv
355 }; 824 };
356 825
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
359 828
360 fontmap = pango_ft2_font_map_new (); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
364 838
365int 839int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
367 845
846NV floor (NV x)
847
848NV ceil (NV x)
849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
368void 860void
861pango_init ()
862 CODE:
863{
864 opengl_fontmap = pango_opengl_font_map_new ();
865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
872}
873
874char *SDL_GetError ()
875
876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
369SDL_Quit () 884void SDL_Quit ()
370 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
371void 895void
372SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
373 PPCODE: 897 PPCODE:
374{ 898{
375 SDL_Rect **m; 899 SDL_Rect **m;
376 900
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 905
906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
908
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 913
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 916
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
395 918
396 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
397 while (*m) 920 while (*m)
398 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
399 AV *av = newAV (); 924 AV *av = newAV ();
400 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
401 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
402 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
403 931
404 ++m; 932 ++m;
405 } 933 }
406} 934}
407 935
408int 936int
409SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
410 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
411 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 950 );
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 951
952 if (RETVAL)
953 {
954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
958#include "glfunc.h"
959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
963 }
964}
415 OUTPUT: 965 OUTPUT:
416 RETVAL 966 RETVAL
417 967
418void 968void
419SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
420 970
971char *
972SDL_GetKeyName (int sym)
973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
421void 984void
422SDL_PollEvent () 985SDL_PumpEvents ()
986
987void
988peep_events ()
423 PPCODE: 989 PPCODE:
424{ 990{
425 SDL_Event ev; 991 SDL_Event ev;
426 992
427 while (SDL_PollEvent (&ev)) 993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
428 { 995 {
429 HV *hv = newHV (); 996 HV *hv = newHV ();
430 hv_store (hv, "type", 4, newSViv (ev.type), 0); 997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
998
431 switch (ev.type) 999 switch (ev.type)
432 { 1000 {
433 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
434 case SDL_KEYUP: 1002 case SDL_KEYUP:
435 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
436 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
437 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
438 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
439 break; 1008 break;
440 1009
441 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
442 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
443 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
444 break; 1013 break;
445 1014
446 case SDL_MOUSEMOTION: 1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
447 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
448 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
449 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
450 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
451 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
452 break; 1041 break;
453 1042
454 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
455 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1046
456 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
457 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
458 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
459 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1051 break;
1052
1053 case SDL_USEREVENT:
1054 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1057 break;
460 } 1058 }
461 1059
462 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
463 } 1061 }
464} 1062}
465 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
466int 1077int
467Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1079 POSTCALL:
1080 Mix_HookMusicFinished (music_finished);
1081 Mix_ChannelFinished (channel_finished);
1082
1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
468 1098
469void 1099void
470Mix_CloseAudio () 1100Mix_CloseAudio ()
471 1101
472int 1102int
473Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
474 1104
1105const char *
1106Mix_GetError ()
1107
475void 1108void
476lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
477 CODE: 1110 CODE:
1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1112
1113void
1114win32_proxy_info ()
1115 PPCODE:
1116{
478#ifndef _WIN32 1117#ifdef _WIN32
479 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1118 char buffer[2048];
1119 DWORD buflen;
1120
1121 EXTEND (SP, 3);
1122
1123 buflen = sizeof (buffer);
1124 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1125 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1126 {
1127 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1128
1129 buflen = sizeof (buffer);
1130 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1131 {
1132 PUSHs (newSVpv (buffer, 0));
1133
1134 buflen = sizeof (buffer);
1135 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1136 PUSHs (newSVpv (buffer, 0));
1137 }
1138 }
480#endif 1139#endif
1140}
481 1141
482char * 1142int
483gl_version () 1143add_font (char *file)
484 CODE: 1144 CODE:
485 RETVAL = (char *)glGetString (GL_VERSION); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
486 OUTPUT: 1146 OUTPUT:
487 RETVAL 1147 RETVAL
488 1148
489char *
490gl_extensions ()
491 CODE:
492 RETVAL = (char *)glGetString (GL_EXTENSIONS);
493 OUTPUT:
494 RETVAL
495
496void 1149void
497add_font (char *file) 1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
498 CODE:
499 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
500 1151
501void 1152void
502set_font (char *file) 1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
503 CODE:
504{
505 int count;
506 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
507 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
508 FcPatternDestroy (pattern);
509 pango_context_set_font_description (context, font);
510}
511 1154
512void 1155void
513load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
514 ALIAS: 1157 ALIAS:
515 load_image_file = 1 1158 load_image_file = 1
518 STRLEN image_len; 1161 STRLEN image_len;
519 char *image = (char *)SvPVbyte (image_, image_len); 1162 char *image = (char *)SvPVbyte (image_, image_len);
520 SDL_Surface *surface, *surface2; 1163 SDL_Surface *surface, *surface2;
521 SDL_PixelFormat fmt; 1164 SDL_PixelFormat fmt;
522 SDL_RWops *rw = ix 1165 SDL_RWops *rw = ix
523 ? SDL_RWFromFile (image, "r") 1166 ? SDL_RWFromFile (image, "rb")
524 : SDL_RWFromConstMem (image, image_len); 1167 : SDL_RWFromConstMem (image, image_len);
525 1168
526 if (!rw) 1169 if (!rw)
527 croak ("load_image: %s", SDL_GetError ()); 1170 croak ("load_image: %s", SDL_GetError ());
528 1171
557 1200
558 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1201 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
559 1202
560 assert (surface2->pitch == surface2->w * 4); 1203 assert (surface2->pitch == surface2->w * 4);
561 1204
1205 SDL_LockSurface (surface2);
562 EXTEND (SP, 5); 1206 EXTEND (SP, 6);
563 PUSHs (sv_2mortal (newSViv (surface2->w))); 1207 PUSHs (sv_2mortal (newSViv (surface2->w)));
564 PUSHs (sv_2mortal (newSViv (surface2->h))); 1208 PUSHs (sv_2mortal (newSViv (surface2->h)));
565 SDL_LockSurface (surface2);
566 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1209 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
567 SDL_UnlockSurface (surface2);
568 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1210 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
569 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1211 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
570 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1212 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1213 SDL_UnlockSurface (surface2);
571 1214
572 SDL_FreeSurface (surface); 1215 SDL_FreeSurface (surface);
573 SDL_FreeSurface (surface2); 1216 SDL_FreeSurface (surface2);
574} 1217}
575 1218
597 PUSHs (sv_2mortal (newSViv (b / y))); 1240 PUSHs (sv_2mortal (newSViv (b / y)));
598 PUSHs (sv_2mortal (newSViv (a / y))); 1241 PUSHs (sv_2mortal (newSViv (a / y)));
599} 1242}
600 1243
601void 1244void
1245error (char *message)
1246 CODE:
1247 fprintf (stderr, "ERROR: %s\n", message);
1248#ifdef _WIN32
1249 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1250#endif
1251
1252void
602fatal (char *message) 1253fatal (char *message)
603 CODE: 1254 CODE:
1255 fprintf (stderr, "FATAL: %s\n", message);
604#ifdef _WIN32 1256#ifdef _WIN32
605 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1257 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1258#endif
1259 _exit (1);
1260
1261void
1262_exit (int retval = 0)
1263 CODE:
1264#ifdef WIN32
1265 ExitThread (retval); // unclean, please beam me up
606#else 1266#else
607 fprintf (stderr, "FATAL: %s\n", message); 1267 _exit (retval);
608#endif 1268#endif
609 exit (1);
610 1269
611MODULE = CFClient PACKAGE = CFClient::Layout 1270void
612 1271debug ()
613CFClient::Layout
614new (SV *class, int base_height = 10)
615 CODE: 1272 CODE:
616 New (0, RETVAL, 1, struct cf_layout); 1273{
617 RETVAL->base_height = base_height; 1274#if DEBUG
618 RETVAL->pl = pango_layout_new (context); 1275 VALGRIND_DO_LEAK_CHECK;
619 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276#endif
1277}
1278
1279int
1280SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
1285
1286MODULE = Deliantra::Client PACKAGE = DC::Font
1287
1288PROTOTYPES: DISABLE
1289
1290DC::Font
1291new_from_file (SV *class, char *path, int id = 0)
1292 CODE:
1293{
1294 int count;
1295 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1296 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1297 FcPatternDestroy (pattern);
1298}
620 OUTPUT: 1299 OUTPUT:
621 RETVAL 1300 RETVAL
622 1301
623void 1302void
1303DESTROY (DC::Font self)
1304 CODE:
1305 pango_font_description_free (self);
1306
1307void
1308make_default (DC::Font self)
1309 PROTOTYPE: $
1310 CODE:
1311 default_font = self;
1312
1313MODULE = Deliantra::Client PACKAGE = DC::Layout
1314
1315PROTOTYPES: DISABLE
1316
1317void
1318glyph_cache_backup ()
1319 PROTOTYPE:
1320 CODE:
1321 tc_backup ();
1322
1323void
1324glyph_cache_restore ()
1325 PROTOTYPE:
1326 CODE:
1327 tc_restore ();
1328
1329DC::Layout
1330new (SV *class)
1331 CODE:
1332 New (0, RETVAL, 1, struct cf_layout);
1333
1334 RETVAL->pl = pango_layout_new (opengl_context);
1335 RETVAL->r = 1.;
1336 RETVAL->g = 1.;
1337 RETVAL->b = 1.;
1338 RETVAL->a = 1.;
1339 RETVAL->base_height = MIN_FONT_HEIGHT;
1340 RETVAL->font = 0;
1341 RETVAL->rc = rc_alloc ();
1342
1343 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1344 layout_update_font (RETVAL);
1345 OUTPUT:
1346 RETVAL
1347
1348void
624DESTROY (CFClient::Layout self) 1349DESTROY (DC::Layout self)
625 CODE: 1350 CODE:
626 g_object_unref (self->pl); 1351 g_object_unref (self->pl);
1352 rc_free (self->rc);
627 Safefree (self); 1353 Safefree (self);
628 1354
629void 1355void
630set_text (CFClient::Layout self, SV *text_) 1356set_text (DC::Layout self, SV *text_)
631 CODE: 1357 CODE:
632{ 1358{
633 STRLEN textlen; 1359 STRLEN textlen;
634 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
635 1361
636 pango_layout_set_text (self->pl, text, textlen); 1362 pango_layout_set_text (self->pl, text, textlen);
637} 1363}
638 1364
639void 1365void
640set_markup (CFClient::Layout self, SV *text_) 1366set_markup (DC::Layout self, SV *text_)
641 CODE: 1367 CODE:
642{ 1368{
643 STRLEN textlen; 1369 STRLEN textlen;
644 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
645 1371
646 pango_layout_set_markup (self->pl, text, textlen); 1372 pango_layout_set_markup (self->pl, text, textlen);
647} 1373}
648 1374
649SV * 1375void
650get_text (CFClient::Layout self) 1376set_shapes (DC::Layout self, ...)
1377 CODE:
1378{
1379 PangoAttrList *attrs = 0;
1380 const char *text = pango_layout_get_text (self->pl);
1381 const char *pos = text;
1382 int arg = 4;
1383
1384 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1385 {
1386 PangoRectangle inkrect, rect;
1387 PangoAttribute *attr;
1388
1389 int x = SvIV (ST (arg - 3));
1390 int y = SvIV (ST (arg - 2));
1391 int w = SvIV (ST (arg - 1));
1392 int h = SvIV (ST (arg ));
1393
1394 inkrect.x = 0;
1395 inkrect.y = 0;
1396 inkrect.width = 0;
1397 inkrect.height = 0;
1398
1399 rect.x = x * PANGO_SCALE;
1400 rect.y = y * PANGO_SCALE;
1401 rect.width = w * PANGO_SCALE;
1402 rect.height = h * PANGO_SCALE;
1403
1404 if (!attrs)
1405 attrs = pango_layout_get_attributes (self->pl);
1406
1407 attr = pango_attr_shape_new (&inkrect, &rect);
1408 attr->start_index = pos - text;
1409 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1410 pango_attr_list_insert (attrs, attr);
1411
1412 arg += 4;
1413 pos += sizeof (OBJ_STR) - 1;
1414 }
1415
1416 if (attrs)
1417 pango_layout_set_attributes (self->pl, attrs);
1418}
1419
1420void
1421get_shapes (DC::Layout self)
651 CODE: 1422 PPCODE:
1423{
1424 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1425
1426 do
1427 {
1428 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1429
1430 if (run && shape_attr_p (run))
1431 {
1432 PangoRectangle extents;
1433 pango_layout_iter_get_run_extents (iter, 0, &extents);
1434
1435 EXTEND (SP, 2);
1436 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1437 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1438 }
1439 }
1440 while (pango_layout_iter_next_run (iter));
1441
1442 pango_layout_iter_free (iter);
1443}
1444
1445int
1446has_wrapped (DC::Layout self)
1447 CODE:
1448{
1449 int lines = 1;
1450 const char *text = pango_layout_get_text (self->pl);
1451
1452 while (*text)
1453 lines += *text++ == '\n';
1454
652 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1455 RETVAL = lines < pango_layout_get_line_count (self->pl);
653 SvUTF8_on (RETVAL); 1456}
654 OUTPUT: 1457 OUTPUT:
655 RETVAL 1458 RETVAL
656 1459
1460SV *
1461get_text (DC::Layout self)
1462 CODE:
1463 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1464 sv_utf8_decode (RETVAL);
1465 OUTPUT:
1466 RETVAL
1467
657void 1468void
1469set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1470 CODE:
1471 self->r = r;
1472 self->g = g;
1473 self->b = b;
1474 self->a = a;
1475
1476void
1477set_font (DC::Layout self, DC::Font font = 0)
1478 CODE:
1479 if (self->font != font)
1480 {
1481 self->font = font;
1482 layout_update_font (self);
1483 }
1484
1485void
658set_height (CFClient::Layout self, int base_height) 1486set_height (DC::Layout self, int base_height)
659 CODE: 1487 CODE:
1488 if (self->base_height != base_height)
1489 {
660 self->base_height = base_height; 1490 self->base_height = base_height;
1491 layout_update_font (self);
1492 }
661 1493
662void 1494void
663set_width (CFClient::Layout self, int max_width = -1) 1495set_width (DC::Layout self, int max_width = -1)
664 CODE: 1496 CODE:
665 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1497 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
666 1498
667void 1499void
1500set_indent (DC::Layout self, int indent)
1501 CODE:
1502 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1503
1504void
1505set_spacing (DC::Layout self, int spacing)
1506 CODE:
1507 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1508
1509void
1510set_ellipsise (DC::Layout self, int ellipsise)
1511 CODE:
1512 pango_layout_set_ellipsize (self->pl,
1513 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1514 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1515 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1516 : PANGO_ELLIPSIZE_NONE
1517 );
1518
1519void
1520set_single_paragraph_mode (DC::Layout self, int spm)
1521 CODE:
1522 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1523
1524void
668size (CFClient::Layout self) 1525size (DC::Layout self)
669 PPCODE: 1526 PPCODE:
670{ 1527{
671 int w, h; 1528 int w, h;
672 1529
673 layout_update (self);
674 layout_get_pixel_size (self, &w, &h); 1530 layout_get_pixel_size (self, &w, &h);
675 1531
676 EXTEND (SP, 2); 1532 EXTEND (SP, 2);
677 PUSHs (sv_2mortal (newSViv (w))); 1533 PUSHs (sv_2mortal (newSViv (w)));
678 PUSHs (sv_2mortal (newSViv (h))); 1534 PUSHs (sv_2mortal (newSViv (h)));
679} 1535}
680 1536
681int 1537int
682xy_to_index (CFClient::Layout self, int x, int y) 1538descent (DC::Layout self)
683 CODE: 1539 CODE:
684{ 1540{
685 int index, trailing; 1541 PangoRectangle rect;
686 1542 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
687 layout_update (self); 1543 pango_layout_line_get_pixel_extents (line, 0, &rect);
688 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1544 RETVAL = PANGO_DESCENT (rect);
689
690 RETVAL = index;
691} 1545}
692 OUTPUT: 1546 OUTPUT:
693 RETVAL 1547 RETVAL
694 1548
1549int
1550xy_to_index (DC::Layout self, int x, int y)
1551 CODE:
1552{
1553 int index, trailing;
1554 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1555 RETVAL = index + trailing;
1556}
1557 OUTPUT:
1558 RETVAL
1559
695void 1560void
696cursor_pos (CFClient::Layout self, int index) 1561cursor_pos (DC::Layout self, int index)
697 PPCODE: 1562 PPCODE:
698{ 1563{
699 PangoRectangle strong_pos; 1564 PangoRectangle pos;
700 layout_update (self);
701 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1565 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
702 1566
703 EXTEND (SP, 3); 1567 EXTEND (SP, 3);
704 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1568 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
705 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
706 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
707} 1571}
708 1572
709void 1573void
710render (CFClient::Layout self) 1574index_to_line_x (DC::Layout self, int index, int trailing = 0)
711 PPCODE: 1575 PPCODE:
712{ 1576{
713 SV *retval; 1577 int line, x;
714 int w, h;
715 FT_Bitmap bitmap;
716 1578
717 layout_update (self); 1579 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
718 layout_get_pixel_size (self, &w, &h); 1580#if !PANGO_VERSION_CHECK (1, 17, 3)
719 1581 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
720 retval = newSV (w * h); 1582 --line;
721 SvPOK_only (retval); 1583#endif
722 SvCUR_set (retval, w * h);
723
724 bitmap.rows = h;
725 bitmap.width = w;
726 bitmap.pitch = w;
727 bitmap.buffer = (unsigned char*)SvPVX (retval);
728 bitmap.num_grays = 256;
729 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
730
731 memset (bitmap.buffer, 0, w * h);
732
733 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
734
735 EXTEND (SP, 3); 1584 EXTEND (SP, 2);
736 PUSHs (sv_2mortal (newSViv (w))); 1585 PUSHs (sv_2mortal (newSViv (line)));
1586 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1587}
1588
1589void
1590line_x_to_index (DC::Layout self, int line, int x)
1591 PPCODE:
1592{
1593 PangoLayoutLine *lp;
1594 int index, trailing;
1595
1596 if (line < 0)
1597 XSRETURN_EMPTY;
1598
1599 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1600 XSRETURN_EMPTY; /* do better */
1601
1602 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1603
1604 EXTEND (SP, 2);
1605 if (GIMME_V == G_SCALAR)
1606 PUSHs (sv_2mortal (newSViv (index + trailing)));
1607 else
1608 {
737 PUSHs (sv_2mortal (newSViv (h))); 1609 PUSHs (sv_2mortal (newSViv (index)));
738 PUSHs (sv_2mortal (retval)); 1610 PUSHs (sv_2mortal (newSViv (trailing)));
1611 }
739} 1612}
740 1613
1614void
1615render (DC::Layout self, float x, float y, int flags = 0)
1616 CODE:
1617 rc_clear (self->rc);
1618 pango_opengl_render_layout_subpixel (
1619 self->pl,
1620 self->rc,
1621 x * PANGO_SCALE, y * PANGO_SCALE,
1622 self->r, self->g, self->b, self->a,
1623 flags
1624 );
1625 // we assume that context_change actually clears/frees stuff
1626 // and does not do any recomputation...
1627 pango_layout_context_changed (self->pl);
1628
1629void
1630draw (DC::Layout self)
1631 CODE:
1632{
1633 glEnable (GL_TEXTURE_2D);
1634 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1635 glEnable (GL_BLEND);
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638 glEnable (GL_ALPHA_TEST);
1639 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1640
1641 rc_draw (self->rc);
1642
1643 glDisable (GL_ALPHA_TEST);
1644 glDisable (GL_BLEND);
1645 glDisable (GL_TEXTURE_2D);
1646}
1647
741MODULE = CFClient PACKAGE = CFClient::Texture 1648MODULE = Deliantra::Client PACKAGE = DC::Texture
742 1649
1650PROTOTYPES: ENABLE
1651
743void 1652void
1653pad (SV *data_, int ow, int oh, int nw, int nh)
1654 CODE:
1655{
1656 if ((nw != ow || nh != oh) && SvOK (data_))
1657 {
1658 STRLEN datalen;
1659 char *data = SvPVbyte (data_, datalen);
1660 int bpp = datalen / (ow * oh);
1661 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1662
1663 SvPOK_only (result_);
1664 SvCUR_set (result_, nw * nh * bpp);
1665
1666 memset (SvPVX (result_), 0, nw * nh * bpp);
1667 while (oh--)
1668 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1669
1670 sv_setsv (data_, result_);
1671 }
1672}
1673
1674void
744draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1675draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
745 PROTOTYPE: $$$;$$ 1676 PROTOTYPE: $$$;$$
1677 ALIAS:
1678 draw_quad_alpha = 1
1679 draw_quad_alpha_premultiplied = 2
746 CODE: 1680 CODE:
747{ 1681{
748 HV *hv = (HV *)SvRV (self); 1682 HV *hv = (HV *)SvRV (self);
749 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1683 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
750 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1684 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
751 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1685 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
752 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1686
1687 if (name <= 0)
1688 XSRETURN_EMPTY;
753 1689
754 if (items < 5) 1690 if (items < 5)
755 { 1691 {
756 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1692 w = SvNV (*hv_fetch (hv, "w", 1, 1));
757 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1693 h = SvNV (*hv_fetch (hv, "h", 1, 1));
758 } 1694 }
759 1695
1696 if (ix)
1697 {
1698 glEnable (GL_BLEND);
1699
1700 if (ix == 2)
1701 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1702 else
1703 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1704 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1705
1706 glEnable (GL_ALPHA_TEST);
1707 glAlphaFunc (GL_GREATER, 0.01f);
1708 }
1709
760 glBindTexture (GL_TEXTURE_2D, name); 1710 glBindTexture (GL_TEXTURE_2D, name);
761 if (wrap_mode) { 1711
762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
763 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
764 }
765 glBegin (GL_QUADS); 1712 glBegin (GL_QUADS);
766 glTexCoord2f (0, 0); glVertex2f (x , y ); 1713 glTexCoord2f (0, 0); glVertex2f (x , y );
767 glTexCoord2f (0, t); glVertex2f (x , y + h); 1714 glTexCoord2f (0, t); glVertex2f (x , y + h);
768 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1715 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
769 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1716 glTexCoord2f (s, 0); glVertex2f (x + w, y );
770 glEnd (); 1717 glEnd ();
771}
772 1718
1719 if (ix)
1720 {
1721 glDisable (GL_ALPHA_TEST);
1722 glDisable (GL_BLEND);
1723 }
1724}
1725
1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1845}
1846
1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1848 CODE:
1849{
1850 GLint width;
1851 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1852 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1853 RETVAL = width > 0;
1854}
1855 OUTPUT:
1856 RETVAL
1857
773MODULE = CFClient PACKAGE = CFClient::Map 1858MODULE = Deliantra::Client PACKAGE = DC::Map
774 1859
775CFClient::Map 1860PROTOTYPES: DISABLE
776new (SV *class, int map_width, int map_height) 1861
1862DC::Map
1863new (SV *class)
777 CODE: 1864 CODE:
778 New (0, RETVAL, 1, struct map); 1865 New (0, RETVAL, 1, struct map);
779 RETVAL->x = 0; 1866 RETVAL->x = 0;
780 RETVAL->y = 0; 1867 RETVAL->y = 0;
781 RETVAL->w = map_width; 1868 RETVAL->w = 0;
782 RETVAL->h = map_height; 1869 RETVAL->h = 0;
783 RETVAL->ox = 0; 1870 RETVAL->ox = 0;
784 RETVAL->oy = 0; 1871 RETVAL->oy = 0;
785 RETVAL->faces = 8192; 1872 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
786 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1873 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
787 RETVAL->texs = 8192;
788 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
789 RETVAL->rows = 0; 1874 RETVAL->rows = 0;
790 RETVAL->row = 0; 1875 RETVAL->row = 0;
791 OUTPUT: 1876 OUTPUT:
792 RETVAL 1877 RETVAL
793 1878
794void 1879void
795DESTROY (CFClient::Map self) 1880DESTROY (DC::Map self)
796 CODE: 1881 CODE:
797{ 1882{
798 map_clear (self); 1883 map_clear (self);
799 Safefree (self->face); 1884 Safefree (self->face2tile);
1885 Safefree (self->tex);
800 Safefree (self); 1886 Safefree (self);
801} 1887}
802 1888
803void 1889void
1890resize (DC::Map self, int map_width, int map_height)
1891 CODE:
1892 self->w = map_width;
1893 self->h = map_height;
1894
1895void
804clear (CFClient::Map self) 1896clear (DC::Map self)
805 CODE: 1897 CODE:
806 map_clear (self); 1898 map_clear (self);
807 1899
808void 1900void
809set_face (CFClient::Map self, int face, int texid) 1901set_tileid (DC::Map self, int face, int tile)
810 CODE: 1902 CODE:
811{ 1903{
812 while (self->faces <= face) 1904 need_facenum (self, face); self->face2tile [face] = tile;
813 { 1905 need_texid (self, tile);
814 Append (mapface, self->face, self->faces, self->faces);
815 self->faces *= 2;
816 }
817
818 self->face [face] = texid;
819} 1906}
820 1907
821void 1908void
1909set_smooth (DC::Map self, int face, int smooth, int level)
1910 CODE:
1911{
1912 tileid texid;
1913 maptex *tex;
1914
1915 if (face < 0 || face >= self->faces)
1916 return;
1917
1918 if (smooth < 0 || smooth >= self->faces)
1919 return;
1920
1921 texid = self->face2tile [face];
1922
1923 if (!texid)
1924 return;
1925
1926 tex = self->tex + texid;
1927 tex->smoothtile = self->face2tile [smooth];
1928 tex->smoothlevel = level;
1929}
1930
1931void
822set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1932set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
823 CODE: 1933 CODE:
824{ 1934{
825 while (self->texs <= texid) 1935 need_texid (self, texid);
826 {
827 Append (maptex, self->tex, self->texs, self->texs);
828 self->texs *= 2;
829 }
830 1936
831 { 1937 {
832 maptex *tex = self->tex + texid; 1938 maptex *tex = self->tex + texid;
833 1939
834 tex->name = name; 1940 tex->name = name;
839 tex->r = r; 1945 tex->r = r;
840 tex->g = g; 1946 tex->g = g;
841 tex->b = b; 1947 tex->b = b;
842 tex->a = a; 1948 tex->a = a;
843 } 1949 }
1950
1951 // somewhat hackish, but for textures that require it, it really
1952 // improves the look, and most others don't suffer.
1953 glBindTexture (GL_TEXTURE_2D, name);
1954 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1955 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1956 // use uglier nearest interpolation because linear suffers
1957 // from transparent color bleeding and ugly wrapping effects.
1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
844} 1959}
1960
1961void
1962expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
845 1980
846int 1981int
847ox (CFClient::Map self) 1982ox (DC::Map self)
848 ALIAS: 1983 ALIAS:
849 oy = 1 1984 oy = 1
1985 x = 2
1986 y = 3
1987 w = 4
1988 h = 5
850 CODE: 1989 CODE:
851 switch (ix) 1990 switch (ix)
852 { 1991 {
853 case 0: RETVAL = self->ox; break; 1992 case 0: RETVAL = self->ox; break;
854 case 1: RETVAL = self->oy; break; 1993 case 1: RETVAL = self->oy; break;
1994 case 2: RETVAL = self->x; break;
1995 case 3: RETVAL = self->y; break;
1996 case 4: RETVAL = self->w; break;
1997 case 5: RETVAL = self->h; break;
855 } 1998 }
856 OUTPUT: 1999 OUTPUT:
857 RETVAL 2000 RETVAL
858 2001
859void 2002void
860scroll (CFClient::Map self, int dx, int dy) 2003scroll (DC::Map self, int dx, int dy)
861 CODE: 2004 CODE:
862{ 2005{
863 if (dx > 0) 2006 if (dx > 0)
864 map_blank (self, self->x, self->y, dx - 1, self->h); 2007 map_blank (self, self->x, self->y, dx, self->h);
865 else if (dx < 0) 2008 else if (dx < 0)
866 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2009 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
867 2010
868 if (dy > 0) 2011 if (dy > 0)
869 map_blank (self, self->x, self->y, self->w, dy - 1); 2012 map_blank (self, self->x, self->y, self->w, dy);
870 else if (dy < 0) 2013 else if (dy < 0)
871 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2014 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
872 2015
873 self->ox += dx; self->x += dx; 2016 self->ox += dx; self->x += dx;
874 self->oy += dy; self->y += dy; 2017 self->oy += dy; self->y += dy;
875 2018
876 while (self->y < 0) 2019 while (self->y < 0)
880 self->rows += MAP_EXTEND_Y; 2023 self->rows += MAP_EXTEND_Y;
881 self->y += MAP_EXTEND_Y; 2024 self->y += MAP_EXTEND_Y;
882 } 2025 }
883} 2026}
884 2027
885void 2028SV *
886map1a_update (CFClient::Map self, SV *data_) 2029map1a_update (DC::Map self, SV *data_, int extmap)
887 CODE: 2030 CODE:
888{ 2031{
889 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2032 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
890 uint8_t *data_end = (uint8_t *)SvEND (data_); 2033 uint8_t *data_end = (uint8_t *)SvEND (data_);
891 mapcell *cell; 2034 mapcell *cell;
892 int x, y, flags; 2035 int x, y, z, flags;
2036 AV *missing = newAV ();
2037 RETVAL = newRV_noinc ((SV *)missing);
893 2038
894 while (data < data_end) 2039 while (data < data_end - 1)
895 { 2040 {
896 flags = (data [0] << 8) + data [1]; data += 2; 2041 flags = (data [0] << 8) + data [1]; data += 2;
897 2042
898 x = ((flags >> 10) & 63) + self->x; 2043 x = self->x + ((flags >> 10) & 63);
899 y = ((flags >> 4) & 63) + self->y; 2044 y = self->y + ((flags >> 4) & 63);
900 2045
901 cell = map_get_cell (self, x, y); 2046 cell = map_get_cell (self, x, y);
902 2047
903 if (flags & 15) 2048 if (flags & 15)
904 { 2049 {
905 if (cell->darkness < 0) 2050 if (!cell->darkness)
906 { 2051 {
2052 memset (cell, 0, sizeof (*cell));
907 cell->darkness = 0; 2053 cell->darkness = 256;
908 cell->face [0] = 0;
909 cell->face [1] = 0;
910 cell->face [2] = 0;
911 } 2054 }
912 2055
913 cell->darkness = flags & 8 ? *data++ : 255;
914
915 //TODO: don't trust server data to be in-range(!) 2056 //TODO: don't trust server data to be in-range(!)
916 2057
917 if (flags & 4) 2058 if (flags & 8)
918 { 2059 {
919 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2060 if (extmap)
2061 {
2062 uint8_t ext, cmd;
2063
2064 do
2065 {
2066 ext = *data++;
2067 cmd = ext & 0x7f;
2068
2069 if (cmd < 4)
2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2071 else if (cmd == 5) // health
2072 {
2073 cell->stat_width = 1;
2074 cell->stat_hp = *data++;
2075 }
2076 else if (cmd == 6) // monster width
2077 cell->stat_width = *data++ + 1;
2078 else if (cmd == 0x47)
2079 {
2080 if (*data == 1) cell->player = data [1];
2081 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2082 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2083 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2084
2085 data += *data + 1;
2086 }
2087 else if (cmd == 8) // cell flags
2088 cell->flags = *data++;
2089 else if (ext & 0x40) // unknown, multibyte => skip
2090 data += *data + 1;
2091 else
2092 data++;
2093 }
2094 while (ext & 0x80);
2095 }
2096 else
2097 cell->darkness = *data++ + 1;
920 } 2098 }
921 2099
2100 for (z = 0; z <= 2; ++z)
922 if (flags & 2) 2101 if (flags & (4 >> z))
923 { 2102 {
924 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2103 faceid face = (data [0] << 8) + data [1]; data += 2;
2104 need_facenum (self, face);
2105 cell->tile [z] = self->face2tile [face];
2106
2107 if (cell->tile [z])
2108 {
2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
2111 if (!tex->name)
2112 av_push (missing, newSViv (cell->tile [z]));
2113
2114 if (tex->smoothtile)
2115 {
2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
2118 if (!smooth->name)
2119 av_push (missing, newSViv (tex->smoothtile));
2120 }
2121 }
925 } 2122 }
926
927 if (flags & 1)
928 {
929 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
930 }
931 } 2123 }
932 else 2124 else
933 cell->darkness = -1; 2125 CELL_CLEAR (cell);
934 } 2126 }
935} 2127}
2128 OUTPUT:
2129 RETVAL
936 2130
937SV * 2131SV *
938mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2132mapmap (DC::Map self, int x0, int y0, int w, int h)
939 CODE: 2133 CODE:
940{ 2134{
941 int x1, x; 2135 int x1, x;
942 int y1, y; 2136 int y1, y;
943 int z; 2137 int z;
956 ? self->row + y 2150 ? self->row + y
957 : 0; 2151 : 0;
958 2152
959 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
960 { 2154 {
961 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
962 2156
963 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
964 { 2158 {
965 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
966 2160
967 for (z = 0; z <= 0; z++) 2161 for (z = 0; z <= 0; z++)
968 { 2162 {
969 mapface face = cell->face [z];
970
971 if (face)
972 {
973 maptex tex = self->tex [face]; 2163 maptex tex = self->tex [cell->tile [z]];
974 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
975 int a1 = tex.a; 2165 int a1 = tex.a;
976 2166
977 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
978 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
979 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
980 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
981 }
982 } 2171 }
983 } 2172 }
984 2173
985 *map++ = (r ) 2174 *map++ = (r )
986 | (g << 8) 2175 | (g << 8)
993} 2182}
994 OUTPUT: 2183 OUTPUT:
995 RETVAL 2184 RETVAL
996 2185
997void 2186void
998draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2188 CODE:
2189{
2190 int x, y, z;
2191
2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2195 smooth_key skey;
2196 int pl_x, pl_y;
2197 maptex pl_tex;
2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
2200 rc_key_t key;
2201 rc_array_t *arr;
2202
2203 pl_tex.name = 0;
2204
2205 // that's current max. sorry.
2206 if (sw > 255) sw = 255;
2207 if (sh > 255) sh = 255;
2208
2209 // clear key, in case of extra padding
2210 memset (&skey, 0, sizeof (skey));
2211
2212 memset (&key, 0, sizeof (key));
2213 key.r = 255;
2214 key.g = 255;
2215 key.b = 255;
2216 key.a = 255;
2217 key.mode = GL_QUADS;
2218 key.format = GL_T2F_V3F;
2219
2220 mx += self->x;
2221 my += self->y;
2222
2223 // first pass: determine smooth_max
2224 // rather ugly, if you ask me
2225 // could also be stored inside mapcell and updated on change
2226 memset (smooth_max, 0, sizeof (smooth_max));
2227
2228 for (y = 0; y < sh; y++)
2229 if (0 <= y + my && y + my < self->rows)
2230 {
2231 maprow *row = self->row + (y + my);
2232
2233 for (x = 0; x < sw; x++)
2234 if (row->c0 <= x + mx && x + mx < row->c1)
2235 {
2236 mapcell *cell = row->col + (x + mx - row->c0);
2237
2238 smooth_max[x + 1][y + 1] =
2239 MAX (self->tex [cell->tile [0]].smoothlevel,
2240 MAX (self->tex [cell->tile [1]].smoothlevel,
2241 self->tex [cell->tile [2]].smoothlevel));
2242 }
2243 }
2244
2245 glEnable (GL_BLEND);
2246 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2248
2249 for (z = 0; z <= 2; z++)
2250 {
2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
2253
2254 for (y = 0; y < sh; y++)
2255 if (0 <= y + my && y + my < self->rows)
2256 {
2257 maprow *row = self->row + (y + my);
2258
2259 for (x = 0; x < sw; x++)
2260 if (row->c0 <= x + mx && x + mx < row->c1)
2261 {
2262 mapcell *cell = row->col + (x + mx - row->c0);
2263 tileid tile = cell->tile [z];
2264
2265 if (tile)
2266 {
2267 maptex tex = self->tex [tile];
2268 int px, py;
2269
2270 if (key.texname != tex.name)
2271 {
2272 self->tex [tile].unused = 0;
2273
2274 if (!tex.name)
2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2276
2277 key.texname = tex.name;
2278 arr = rc_array (rc, &key);
2279 }
2280
2281 px = (x + 1) * Th - tex.w;
2282 py = (y + 1) * Tw - tex.h;
2283
2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2285 {
2286 pl_x = px;
2287 pl_y = py;
2288 pl_tex = tex;
2289 continue;
2290 }
2291
2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2296
2297 // update smooth hash
2298 if (tex.smoothtile)
2299 {
2300 skey.tile = tex.smoothtile;
2301 skey.level = tex.smoothlevel;
2302
2303 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2304
2305 // add bits to current tile and all neighbours. skey.x|y is
2306 // shifted +1|+1 so we always stay positive.
2307
2308 // bits is ___n cccc CCCC bbbb
2309 // n do not draw borders&corners
2310 // c draw these corners, but...
2311 // C ... not these
2312 // b draw these borders
2313
2314 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2315 // ┃· ·· ·┃ ━━
2316
2317 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2318 // ·· ·· ·┏ ┓·
2319
2320 // full tile
2321 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2322
2323 // borders
2324 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2325 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2326 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2327 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2328
2329 // corners
2330 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2334 }
2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2355 }
2356 }
2357 }
2358 }
2359
2360 rc_draw (rc);
2361 rc_clear (rc);
2362
2363 // go through all smoothlevels, lowest to highest, then draw.
2364 // this is basically counting sort
2365 {
2366 int w, b;
2367
2368 glEnable (GL_TEXTURE_2D);
2369 glBegin (GL_QUADS);
2370 for (w = 0; w < 256 / 32; ++w)
2371 {
2372 uint32_t smask = smooth_level [w];
2373 if (smask)
2374 for (b = 0; b < 32; ++b)
2375 if (smask & (((uint32_t)1) << b))
2376 {
2377 int level = (w << 5) | b;
2378 HE *he;
2379
2380 hv_iterinit (smooth);
2381 while ((he = hv_iternext (smooth)))
2382 {
2383 smooth_key *skey = (smooth_key *)HeKEY (he);
2384 IV bits = SvIVX (HeVAL (he));
2385
2386 if (!(bits & 0x1000)
2387 && skey->level == level
2388 && level > smooth_max [skey->x][skey->y])
2389 {
2390 maptex tex = self->tex [skey->tile];
2391 int px = (((int)skey->x) - 1) * Tw;
2392 int py = (((int)skey->y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
2398 if (tex.name)
2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey->tile].unused = 0;
2405
2406 glEnd ();
2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2408 glBegin (GL_QUADS);
2409 }
2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
2430 }
2431 }
2432 }
2433 }
2434 }
2435
2436 glEnd ();
2437 glDisable (GL_TEXTURE_2D);
2438 key.texname = -1;
2439 }
2440
2441 hv_clear (smooth);
2442 }
2443
2444 if (pl_tex.name)
2445 {
2446 maptex tex = pl_tex;
2447 int px = pl_x + sdx;
2448 int py = pl_y + sdy;
2449
2450 key.texname = tex.name;
2451 arr = rc_array (rc, &key);
2452
2453 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2454 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2455 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2457
2458 rc_draw (rc);
2459 }
2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
2464 glDisable (GL_BLEND);
2465 rc_free (rc);
2466 rc_free (rc_ov);
2467
2468 // top layer: overlays such as the health bar
2469 for (y = 0; y < sh; y++)
2470 if (0 <= y + my && y + my < self->rows)
2471 {
2472 maprow *row = self->row + (y + my);
2473
2474 for (x = 0; x < sw; x++)
2475 if (row->c0 <= x + mx && x + mx < row->c1)
2476 {
2477 mapcell *cell = row->col + (x + mx - row->c0);
2478
2479 int px = x * Tw;
2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2487
2488 if (cell->stat_hp)
2489 {
2490 int width = cell->stat_width * Tw;
2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2492
2493 glColor3ub (0, 0, 0);
2494 glRectf (px + 1, py - thick - 2,
2495 px + width - 1, py);
2496
2497 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2498 glRectf (px + 2,
2499 py - thick - 1,
2500 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2501 }
2502 }
2503 }
2504}
2505
2506void
2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2508 CODE:
2509{
2510 static float color[16][3] = {
2511 { 0.00f, 0.00f, 0.00f },
2512 { 1.00f, 1.00f, 1.00f },
2513 { 0.00f, 0.00f, 0.55f },
2514 { 1.00f, 0.00f, 0.00f },
2515
2516 { 1.00f, 0.54f, 0.00f },
2517 { 0.11f, 0.56f, 1.00f },
2518 { 0.93f, 0.46f, 0.00f },
2519 { 0.18f, 0.54f, 0.34f },
2520
2521 { 0.56f, 0.73f, 0.56f },
2522 { 0.80f, 0.80f, 0.80f },
2523 { 0.55f, 0.41f, 0.13f },
2524 { 0.99f, 0.77f, 0.26f },
2525
2526 { 0.74f, 0.65f, 0.41f },
2527
2528 { 0.00f, 1.00f, 1.00f },
2529 { 1.00f, 0.00f, 1.00f },
2530 { 1.00f, 1.00f, 0.00f },
2531 };
2532
2533 int x, y;
2534
2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2543 glEnable (GL_BLEND);
2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2545 glBegin (GL_QUADS);
2546
2547 for (y = 0; y < h; y++)
2548 for (x = 0; x < w; x++)
2549 {
2550 unsigned char m = data [x + y * w];
2551
2552 if (m)
2553 {
2554 float *c = color [m & 15];
2555
2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2557 float tx2 = tx1 + 0.5f;
2558
2559 glColor4f (c[0], c[1], c[2], 1);
2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2564 }
2565 }
2566
2567 glEnd ();
2568 glDisable (GL_BLEND);
2569 glDisable (GL_TEXTURE_2D);
2570}
2571
2572void
2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
999 PPCODE: 2574 PPCODE:
1000{ 2575{
1001 int vx, vy;
1002 int x, y, z; 2576 int x, y;
1003 int last_name;
1004 mapface face;
1005 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1006 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1007 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1008 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1009 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1010 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1011 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1012 2588
1013 vx = self->x + (self->w - sw) / 2 - shift_x; 2589 mx += self->x - 1;
1014 vy = self->y + (self->h - sh) / 2 - shift_y; 2590 my += self->y - 1;
1015 2591
1016 /*
1017 int vx = self->vx = self->w >= sw
1018 ? self->x + (self->w - sw) / 2
1019 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1020
1021 int vy = self->vy = self->h >= sh
1022 ? self->y + (self->h - sh) / 2
1023 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1024 */
1025
1026 glColor4ub (255, 255, 255, 255);
1027
1028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1029 glEnable (GL_BLEND);
1030 glEnable (GL_TEXTURE_2D);
1031 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1032
1033 glBegin (GL_QUADS);
1034
1035 last_name = 0;
1036
1037 for (z = 0; z < 3; z++)
1038 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1039 if (0 <= y + vy && y + vy < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1040 { 2594 {
1041 maprow *row = self->row + (y + vy); 2595 maprow *row = self->row + (y + my);
1042 2596
1043 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1044 if (row->c0 <= x + vx && x + vx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1045 { 2599 {
1046 mapcell *cell = row->col + (x + vx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1047 2601
1048 darkness[y * sw4 + x] = cell->darkness < 0 2602 darkness1 [y * sw1 + x] = cell->darkness
2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1049 ? 255 - FOW_DARKNESS 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1050 : 255 - cell->darkness;
1051
1052 face = cell->face [z];
1053
1054 if (face)
1055 {
1056 maptex tex = self->tex [face];
1057
1058 int px = (x + 1) * 32 - tex.w;
1059 int py = (y + 1) * 32 - tex.h;
1060
1061 if (last_name != tex.name)
1062 {
1063 glEnd ();
1064 last_name = tex.name;
1065 glBindTexture (GL_TEXTURE_2D, last_name);
1066 glBegin (GL_QUADS);
1067 }
1068
1069 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1070 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1071 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1072 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1073 }
1074 } 2605 }
1075 } 2606 }
1076 2607
1077 glEnd (); 2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1078 2620
1079 glDisable (GL_TEXTURE_2D); 2621 uint8_t r11 = (d11 + d21 + d12) / 3;
1080 glDisable (GL_BLEND); 2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
1081 2645
1082 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1083 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1084 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1085 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1086} 2650}
1087 2651
1088SV * 2652SV *
1089get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1090 CODE: 2654 CODE:
1091{ 2655{
1092 int x, y, x1, y1; 2656 int x, y, x1, y1;
1093 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1094 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1119 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1120 { 2684 {
1121 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1122 uint8_t flags = 0; 2686 uint8_t flags = 0;
1123 2687
1124 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1125 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1126 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1127 2691
1128 *data++ = flags; 2692 *data++ = flags;
1129 2693
1130 if (flags & 1) 2694 if (flags & 1)
1131 { 2695 {
2696 tileid tile = cell->tile [0];
1132 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1133 *data++ = cell->face [0]; 2698 *data++ = tile;
1134 } 2699 }
1135 2700
1136 if (flags & 2) 2701 if (flags & 2)
1137 { 2702 {
2703 tileid tile = cell->tile [1];
1138 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1139 *data++ = cell->face [1]; 2705 *data++ = tile;
1140 } 2706 }
1141 2707
1142 if (flags & 4) 2708 if (flags & 4)
1143 { 2709 {
2710 tileid tile = cell->tile [2];
1144 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1145 *data++ = cell->face [2]; 2712 *data++ = tile;
1146 } 2713 }
1147 } 2714 }
1148 else 2715 else
1149 *data++ = 0; 2716 *data++ = 0;
1150 } 2717 }
1151 } 2718 }
1152 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1153 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1154 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1155 RETVAL = data_sv; 2727 RETVAL = data_sv;
1156} 2728}
1157 OUTPUT: 2729 OUTPUT:
1158 RETVAL 2730 RETVAL
1159 2731
1160void 2732void
1161set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1162 PPCODE: 2734 PPCODE:
1163{ 2735{
1164 int x, y, z; 2736 int x, y, z;
1165 int w, h; 2737 int w, h;
1166 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1167 2749
1168 if (*data++ != 0) 2750 if (*data++ != 0)
1169 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1170 2752
1171 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1172 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1173 2755
1174 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1186 { 2768 {
1187 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1188 2770
1189 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1190 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1191 uint8_t flags = *data++; 2778 flags = *data++;
1192 2779
1193 if (flags) 2780 if (flags)
1194 { 2781 {
1195 mapface face[3] = { 0, 0, 0 };
1196
1197 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1198 2784
1199 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1200 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1201 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1202 2788
1203 if (cell->darkness <= 0) 2789 if (cell->darkness == 0)
1204 { 2790 {
1205 cell->darkness = -1; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1206 2793
1207 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1208 { 2795 {
1209 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1210 2797
1211 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1212 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1213 } 2805 }
1214 } 2806 }
1215 } 2807 }
1216 } 2808 }
1217 } 2809 }
1218} 2810}
1219 2811
1220MODULE = CFClient PACKAGE = CFClient::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1221 2813
1222CFClient::MixChunk 2814DC::RW
1223new_from_file (SV *class, char *path) 2815new (SV *class, SV *data_sv)
1224 CODE: 2816 CODE:
1225 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1226 OUTPUT: 2823 OUTPUT:
1227 RETVAL 2824 RETVAL
1228 2825
2826DC::RW
2827new_from_file (SV *class, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1229void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *class, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1230DESTROY (CFClient::MixChunk self) 2953DESTROY (DC::MixChunk self)
1231 CODE: 2954 CODE:
1232 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1233 2956
1234int 2957int
1235volume (CFClient::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1236 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1237 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1238 OUTPUT: 2963 OUTPUT:
1239 RETVAL 2964 RETVAL
1240 2965
1241int 2966DC::Channel
1242play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1243 CODE: 2968 CODE:
2969{
1244 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1245 OUTPUT: 2981 OUTPUT:
1246 RETVAL 2982 RETVAL
1247 2983
1248MODULE = CFClient PACKAGE = CFClient::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1249 2997
1250int 2998int
1251volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1252 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1253 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1254 OUTPUT: 3005 OUTPUT:
1255 RETVAL 3006 RETVAL
1256 3007
1257CFClient::MixMusic 3008void
1258new_from_file (SV *class, char *path) 3009fade_out (int ms)
1259 CODE: 3010 CODE:
1260 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1261 OUTPUT: 3022 OUTPUT:
1262 RETVAL 3023 RETVAL
1263 3024
3025DC::MixMusic
3026new (SV *class, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1264void 3032void
1265DESTROY (CFClient::MixMusic self) 3033DESTROY (DC::MixMusic self)
1266 CODE: 3034 CODE:
1267 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1268 3036
1269int 3037int
1270play (CFClient::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1271 CODE: 3039 CODE:
1272 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1273 OUTPUT: 3041 OUTPUT:
1274 RETVAL 3042 RETVAL
1275 3043
3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
1276MODULE = CFClient PACKAGE = CFClient::OpenGL 3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1277 3052
1278BOOT: 3053BOOT:
1279{ 3054{
1280 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1281 static const struct { 3056 static const struct {
1282 const char *name; 3057 const char *name;
1283 IV iv; 3058 IV iv;
1284 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1285# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1286 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1287 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1288 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
3068 const_iv (GL_DITHER),
1289 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
3070 const_iv (GL_CULL_FACE),
3071 const_iv (GL_SCISSOR_TEST),
3072 const_iv (GL_DEPTH_TEST),
3073 const_iv (GL_ALPHA_TEST),
3074 const_iv (GL_NORMALIZE),
3075 const_iv (GL_RESCALE_NORMAL),
3076 const_iv (GL_FRONT),
3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1290 const_iv (GL_AND), 3079 const_iv (GL_AND),
3080 const_iv (GL_ONE),
3081 const_iv (GL_ZERO),
1291 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
3083 const_iv (GL_DST_ALPHA),
1292 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
3090 const_iv (GL_SRC_ALPHA_SATURATE),
1293 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1294 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
3093 const_iv (GL_RGBA4),
3094 const_iv (GL_RGBA8),
3095 const_iv (GL_RGB5_A1),
1295 const_iv (GL_UNSIGNED_BYTE), 3096 const_iv (GL_UNSIGNED_BYTE),
1296 const_iv (GL_ALPHA4), 3097 const_iv (GL_UNSIGNED_SHORT),
3098 const_iv (GL_UNSIGNED_INT),
1297 const_iv (GL_ALPHA), 3099 const_iv (GL_ALPHA),
3100 const_iv (GL_INTENSITY),
3101 const_iv (GL_LUMINANCE),
3102 const_iv (GL_LUMINANCE_ALPHA),
1298 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1299 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1300 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1301 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1302 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1303 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1304 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1305 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1306 const_iv (GL_TEXTURE_ENV_MODE), 3119 const_iv (GL_TEXTURE_ENV_MODE),
1307 const_iv (GL_TEXTURE_WRAP_S), 3120 const_iv (GL_TEXTURE_WRAP_S),
1308 const_iv (GL_TEXTURE_WRAP_T), 3121 const_iv (GL_TEXTURE_WRAP_T),
3122 const_iv (GL_REPEAT),
1309 const_iv (GL_CLAMP), 3123 const_iv (GL_CLAMP),
1310 const_iv (GL_REPEAT), 3124 const_iv (GL_CLAMP_TO_EDGE),
1311 const_iv (GL_NEAREST), 3125 const_iv (GL_NEAREST),
1312 const_iv (GL_LINEAR), 3126 const_iv (GL_LINEAR),
3127 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3128 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3129 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3130 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3131 const_iv (GL_GENERATE_MIPMAP),
1313 const_iv (GL_MODULATE), 3132 const_iv (GL_MODULATE),
3133 const_iv (GL_DECAL),
1314 const_iv (GL_REPLACE), 3134 const_iv (GL_REPLACE),
3135 const_iv (GL_DEPTH_BUFFER_BIT),
1315 const_iv (GL_COLOR_BUFFER_BIT), 3136 const_iv (GL_COLOR_BUFFER_BIT),
1316 const_iv (GL_PROJECTION), 3137 const_iv (GL_PROJECTION),
1317 const_iv (GL_MODELVIEW), 3138 const_iv (GL_MODELVIEW),
1318 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
3140 const_iv (GL_SEPARABLE_2D),
1319 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1320 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1321 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1322 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
3146 const_iv (GL_LINE_STRIP),
3147 const_iv (GL_LINE_LOOP),
1323 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
3149 const_iv (GL_QUAD_STRIP),
3150 const_iv (GL_TRIANGLES),
3151 const_iv (GL_TRIANGLE_STRIP),
3152 const_iv (GL_TRIANGLE_FAN),
1324 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_POLYGON),
1325 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1326 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
3163 const_iv (GL_V2F),
3164 const_iv (GL_V3F),
3165 const_iv (GL_T2F_V3F),
3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1327# undef const_iv 3170# undef const_iv
1328 }; 3171 };
1329 3172
1330 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1331 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3175
3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
1332} 3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189char *
3190gl_vendor ()
3191 CODE:
3192 RETVAL = (char *)glGetString (GL_VENDOR);
3193 OUTPUT:
3194 RETVAL
3195
3196char *
3197gl_version ()
3198 CODE:
3199 RETVAL = (char *)glGetString (GL_VERSION);
3200 OUTPUT:
3201 RETVAL
3202
3203char *
3204gl_extensions ()
3205 CODE:
3206 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3207 OUTPUT:
3208 RETVAL
3209
3210const char *glGetString (GLenum pname)
3211
3212GLint glGetInteger (GLenum pname)
3213 CODE:
3214 glGetIntegerv (pname, &RETVAL);
3215 OUTPUT:
3216 RETVAL
3217
3218GLdouble glGetDouble (GLenum pname)
3219 CODE:
3220 glGetDoublev (pname, &RETVAL);
3221 OUTPUT:
3222 RETVAL
1333 3223
1334int glGetError () 3224int glGetError ()
3225
3226void glFinish ()
3227
3228void glFlush ()
1335 3229
1336void glClear (int mask) 3230void glClear (int mask)
1337 3231
1338void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
1339 PROTOTYPE: @ 3233 PROTOTYPE: @
1346 3240
1347void glHint (int target, int mode) 3241void glHint (int target, int mode)
1348 3242
1349void glBlendFunc (int sfactor, int dfactor) 3243void glBlendFunc (int sfactor, int dfactor)
1350 3244
3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3246 CODE:
3247 gl_BlendFuncSeparate (sa, da, saa, daa);
3248
3249# void glBlendEquation (int se)
3250
3251void glDepthMask (int flag)
3252
1351void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
1352 3254
3255void glColorMask (int red, int green, int blue, int alpha)
3256
1353void glMatrixMode (int mode) 3257void glMatrixMode (int mode)
1354 3258
1355void glPushMatrix () 3259void glPushMatrix ()
1356 3260
1357void glPopMatrix () 3261void glPopMatrix ()
1358 3262
1359void glLoadIdentity () 3263void glLoadIdentity ()
1360 3264
3265void glDrawBuffer (int buffer)
3266
3267void glReadBuffer (int buffer)
3268
3269# near_ and far_ are due to microsofts buggy "c" compiler
3270void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3271
3272# near_ and far_ are due to microsofts buggy "c" compiler
1361void glOrtho (double left, double right, double bottom, double top, double near, double far) 3273void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3274
3275PROTOTYPES: DISABLE
1362 3276
1363void glViewport (int x, int y, int width, int height) 3277void glViewport (int x, int y, int width, int height)
3278
3279void glScissor (int x, int y, int width, int height)
1364 3280
1365void glTranslate (float x, float y, float z = 0.) 3281void glTranslate (float x, float y, float z = 0.)
1366 CODE: 3282 CODE:
1367 glTranslatef (x, y, z); 3283 glTranslatef (x, y, z);
1368 3284
1369void glScale (float x, float y, float z) 3285void glScale (float x, float y, float z = 1.)
1370 CODE: 3286 CODE:
1371 glScalef (x, y, z); 3287 glScalef (x, y, z);
1372 3288
1373void glRotate (float angle, float x, float y, float z) 3289void glRotate (float angle, float x, float y, float z)
1374 CODE: 3290 CODE:
1375 glRotatef (angle, x, y, z); 3291 glRotatef (angle, x, y, z);
1376 3292
1377void glBegin (int mode)
1378
1379void glEnd ()
1380
1381void glColor (float r, float g, float b, float a = 1.0) 3293void glColor (float r, float g, float b, float a = 1.0)
1382 PROTOTYPE: @ 3294 PROTOTYPE: @
3295 ALIAS:
3296 glColor_premultiply = 1
1383 CODE: 3297 CODE:
3298 if (ix)
3299 {
3300 r *= a;
3301 g *= a;
3302 b *= a;
3303 }
3304 // microsoft visual "c" rounds instead of truncating...
1384 glColor4f (r, g, b, a); 3305 glColor4f (r, g, b, a);
3306
3307void glRasterPos (float x, float y, float z = 0.)
3308 CODE:
3309 glRasterPos3f (0, 0, z);
3310 glBitmap (0, 0, 0, 0, x, y, 0);
1385 3311
1386void glVertex (float x, float y, float z = 0.) 3312void glVertex (float x, float y, float z = 0.)
1387 CODE: 3313 CODE:
1388 glVertex3f (x, y, z); 3314 glVertex3f (x, y, z);
1389 3315
1390void glTexCoord (float s, float t) 3316void glTexCoord (float s, float t)
1391 CODE: 3317 CODE:
1392 glTexCoord2f (s, t); 3318 glTexCoord2f (s, t);
1393 3319
3320void glRect (float x1, float y1, float x2, float y2)
3321 CODE:
3322 glRectf (x1, y1, x2, y2);
3323
3324void glRect_lineloop (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glBegin (GL_LINE_LOOP);
3327 glVertex2f (x1, y1);
3328 glVertex2f (x2, y1);
3329 glVertex2f (x2, y2);
3330 glVertex2f (x1, y2);
3331 glEnd ();
3332
3333PROTOTYPES: ENABLE
3334
3335void glBegin (int mode)
3336
3337void glEnd ()
3338
3339void glPointSize (GLfloat size)
3340
3341void glLineWidth (GLfloat width)
3342
3343void glInterleavedArrays (int format, int stride, char *data)
3344
3345void glDrawElements (int mode, int count, int type, char *indices)
3346
3347# 1.2 void glDrawRangeElements (int mode, int start, int end
3348
1394void glTexEnv (int target, int pname, float param) 3349void glTexEnv (int target, int pname, float param)
1395 CODE: 3350 CODE:
1396 glTexEnvf (target, pname, param); 3351 glTexEnvf (target, pname, param);
1397 3352
1398void glTexParameter (int target, int pname, float param) 3353void glTexParameter (int target, int pname, float param)
1401 3356
1402void glBindTexture (int target, int name) 3357void glBindTexture (int target, int name)
1403 3358
1404void glConvolutionParameter (int target, int pname, float params) 3359void glConvolutionParameter (int target, int pname, float params)
1405 CODE: 3360 CODE:
3361 if (gl.ConvolutionParameterf)
1406 glConvolutionParameterf (target, pname, params); 3362 gl.ConvolutionParameterf (target, pname, params);
1407 3363
1408void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3364void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3365 CODE:
3366 if (gl.ConvolutionFilter2D)
3367 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1409 3368
3369void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3370 CODE:
3371 if (gl.SeparableFilter2D)
3372 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3373
1410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3374void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1411 3375
1412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3376void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3377
3378void glDrawPixels (int width, int height, int format, int type, char *pixels)
3379
3380void glPixelZoom (float x, float y)
3381
3382void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1413 3383
1414int glGenTexture () 3384int glGenTexture ()
1415 CODE: 3385 CODE:
1416{ 3386 RETVAL = gen_texture ();
1417 GLuint name;
1418 glGenTextures (1, &name);
1419 RETVAL = name;
1420}
1421 OUTPUT: 3387 OUTPUT:
1422 RETVAL 3388 RETVAL
1423 3389
1424void glDeleteTexture (int name) 3390void glDeleteTexture (int name)
1425 CODE: 3391 CODE:
1426{
1427 GLuint name_ = name;
1428 glDeleteTextures (1, &name_); 3392 del_texture (name);
1429} 3393
1430
1431int glGenList () 3394int glGenList ()
1432 CODE: 3395 CODE:
1433 RETVAL = glGenLists (1); 3396 RETVAL = glGenLists (1);
1434 OUTPUT: 3397 OUTPUT:
1435 RETVAL 3398 RETVAL
1442 3405
1443void glEndList () 3406void glEndList ()
1444 3407
1445void glCallList (int list) 3408void glCallList (int list)
1446 3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3414
3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3416
3417PROTOTYPES: DISABLE
3418
3419void
3420find_widget (SV *self, NV x, NV y)
3421 PPCODE:
3422{
3423 if (within_widget (self, x, y))
3424 XPUSHs (self);
3425}
3426
3427BOOT:
3428{
3429 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3430
3431 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3432 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3433 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3434 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3435}
3436
3437void
3438draw (SV *self)
3439 CODE:
3440{
3441 HV *hv;
3442 SV **svp;
3443 NV x, y, w, h;
3444 SV *draw_x_sv = GvSV (draw_x_gv);
3445 SV *draw_y_sv = GvSV (draw_y_gv);
3446 SV *draw_w_sv = GvSV (draw_w_gv);
3447 SV *draw_h_sv = GvSV (draw_h_gv);
3448 double draw_x, draw_y;
3449
3450 if (!SvROK (self))
3451 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3452
3453 hv = (HV *)SvRV (self);
3454
3455 if (SvTYPE (hv) != SVt_PVHV)
3456 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3457
3458 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3459 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3460
3461 if (!h || !w)
3462 XSRETURN_EMPTY;
3463
3464 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3465 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3466
3467 draw_x = SvNV (draw_x_sv) + x;
3468 draw_y = SvNV (draw_y_sv) + y;
3469
3470 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3471 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3472 XSRETURN_EMPTY;
3473
3474 sv_setnv (draw_x_sv, draw_x);
3475 sv_setnv (draw_y_sv, draw_y);
3476
3477 glPushMatrix ();
3478 glTranslated (x, y, 0);
3479
3480 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3481 {
3482 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3483
3484 if (svp && SvTRUE (*svp))
3485 {
3486 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3487 glEnable (GL_BLEND);
3488 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3489 glBegin (GL_QUADS);
3490 glVertex2f (0, 0);
3491 glVertex2f (w, 0);
3492 glVertex2f (w, h);
3493 glVertex2f (0, h);
3494 glEnd ();
3495 glDisable (GL_BLEND);
3496 }
3497 }
3498#if 0
3499 // draw borders, for debugging
3500 glPushMatrix ();
3501 glColor4f (1., 1., 0., 1.);
3502 glTranslatef (.5, .5, 0.);
3503 glBegin (GL_LINE_LOOP);
3504 glVertex2f (0 , 0);
3505 glVertex2f (w - 1, 0);
3506 glVertex2f (w - 1, h - 1);
3507 glVertex2f (0 , h - 1);
3508 glEnd ();
3509 glPopMatrix ();
3510#endif
3511 PUSHMARK (SP);
3512 XPUSHs (self);
3513 PUTBACK;
3514 call_method ("_draw", G_VOID | G_DISCARD);
3515 SPAGAIN;
3516
3517 glPopMatrix ();
3518
3519 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3520 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3521}
3522

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