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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.55 by root, Thu Apr 20 08:11:56 2006 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
9#include <string.h> 32#include <cstring>
10#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 40
12#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
13#include <SDL_image.h> 44#include <SDL_image.h>
14#include <SDL_mixer.h> 45#include <SDL_mixer.h>
15#include <SDL_opengl.h> 46#include <SDL_opengl.h>
16 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
17#include <glib/gmacros.h> 58#include <glib.h>
18 59
19#include <pango/pango.h> 60#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 61
21#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
22 72
23#ifndef _WIN32 73#ifndef _WIN32
24# include <sys/types.h> 74# include <sys/types.h>
25# include <sys/socket.h> 75# include <sys/socket.h>
26# include <netinet/in.h> 76# include <netinet/in.h>
27# include <netinet/tcp.h> 77# include <netinet/tcp.h>
28# include <inttypes.h> 78# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
81#include "ecb.h"
82#include "salloc.h"
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
38#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
39 90
40#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
42 93
94#define MIN_FONT_HEIGHT 10
95
96/* mask out modifiers we are not interested in */
97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
98
99#define KMOD_LRAM 0x10000 // our extension
100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
146
147static AV *texture_av;
148
149static struct
150{
151#define GL_FUNC(ptr,name) ptr name;
152#include "glfunc.h"
153#undef GL_FUNC
154} gl;
155
156static void
157gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
158{
159 if (gl.BlendFuncSeparate)
160 gl.BlendFuncSeparate (sa, da, saa, daa);
161 else if (gl.BlendFuncSeparateEXT)
162 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
163 else
164 glBlendFunc (sa, da);
165}
166
167static GLuint
168gen_texture ()
169{
170 GLuint name;
171
172 if (AvFILL (texture_av) >= 0)
173 name = (GLuint)(size_t)av_pop (texture_av);
174 else
175 glGenTextures (1, &name);
176
177 return name;
178}
179
180static void
181del_texture (GLuint name)
182{
183 /* make a half-assed attempt at returning the memory used by the texture */
184 /* textures are frequently being reused by cfplus anyway */
185 /*glBindTexture (GL_TEXTURE_2D, name);*/
186 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
187 av_push (texture_av, (SV *)(size_t)name);
188 glDeleteTextures (1, &name);
189}
190
191#include "texcache.c"
192#include "rendercache.c"
193
194#include "pango-font.c"
195#include "pango-fontmap.c"
196#include "pango-render.c"
197
198typedef IV DC__Channel;
199typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 201typedef Mix_Music *DC__MixMusic;
45 202
46static PangoContext *context; 203typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap;
48 204
205static int
206shape_attr_p (PangoLayoutRun *run)
207{
208 GSList *attrs = run->item->analysis.extra_attrs;
209
210 while (attrs)
211 {
212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
213
214 if (attr->klass->type == PANGO_ATTR_SHAPE)
215 return 1;
216
217 attrs = attrs->next;
218 }
219
220 return 0;
221}
222
49typedef struct cf_layout { 223struct cf_layout {
50 PangoLayout *pl; 224 PangoLayout *pl;
225 float r, g, b, a; // default color for rgba mode
51 int base_height; 226 int base_height;
52} *CFClient__Layout; 227 DC__Font font;
228 rc_t rc;
229};
230
231typedef cf_layout *DC__Layout;
232
233static DC__Font default_font;
234static PangoContext *opengl_context;
235static PangoFontMap *opengl_fontmap;
53 236
54static void 237static void
55substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
56{ 239{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
241#ifdef FC_HINT_STYLE
242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
243#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 245}
60 246
61static void 247static void
62layout_update (CFClient__Layout self) 248layout_update_font (DC__Layout self)
63{ 249{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
66 */ 252 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 253 PangoFontDescription *font = self->font ? self->font : default_font;
68 254
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 255 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 257
258 pango_layout_set_font_description (self->pl, font);
76} 259}
77 260
78static void 261static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 263{
81 layout_update (self); 264 PangoRectangle rect;
82 265
266 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 267 pango_layout_get_extents (self->pl, 0, &rect);
84 268
85 *w = (*w + 3) & ~3; 269 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 270 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 271
272 if (!rect.width) rect.width = 1;
273 if (!rect.height) rect.height = 1;
274
275 *w = rect.width;
276 *h = rect.height;
277}
278
279/////////////////////////////////////////////////////////////////////////////
280
281typedef uint16_t tileid;
90typedef uint16_t mapface; 282typedef uint16_t faceid;
91 283
92typedef struct { 284struct maptex
285{
93 GLint name; 286 GLuint name;
94 int w, h; 287 int w, h;
95 float s, t; 288 float s, t;
96 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
97} maptex; 290 tileid smoothtile;
291 uint8_t smoothlevel;
292 uint8_t unused; /* set to zero on use */
293};
98 294
99typedef struct { 295struct mapcell
296{
297 uint32_t player;
298 tileid tile[3];
100 int16_t darkness; 299 uint16_t darkness;
101 mapface face[3]; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 301};
103 302
104typedef struct { 303struct maprow
304{
105 int32_t c0, c1; 305 int32_t c0, c1;
106 mapcell *col; 306 mapcell *col;
107} maprow; 307};
108 308
109typedef struct map { 309struct mapgrid {
110 int x, y, w, h; 310 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 312 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 313 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 314
118 int32_t rows; 315 int32_t rows;
119 maprow *row; 316 maprow *row;
120} *CFClient__Map; 317};
121 318
122static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
123prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
124{ 324{
125 char *p; 325 T *p;
126 326
127 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
128 Zero (p, inc, char); 328 Zero (p, inc, T);
129 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
130 Safefree (ptr); 330 Safefree (ptr);
131 331
132 return p; 332 ptr = p;
133} 333}
134 334
135static char * 335template<typename T>
336ecb_cold static void
136append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
137{ 338{
138 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
139 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
341}
140 342
343static void
344need_facenum (struct mapgrid *self, faceid face)
345{
346 if (ecb_expect_true (self->faces > face))
141 return ptr; 347 return;
142}
143 348
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 349 size_t newsize = minpot (face + 1);
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 350 append (self->face2tile, self->faces, newsize - self->faces);
351 self->faces = newsize;
352}
353
354static void
355need_texid (struct mapgrid *self, int texid)
356{
357 if (ecb_expect_true (self->texs > texid))
358 return;
359
360 size_t newsize = minpot (texid + 1);
361 append (self->tex, self->texs, newsize - self->texs);
362 self->texs = newsize;
363}
146 364
147static maprow * 365static maprow *
148map_get_row (CFClient__Map self, int y) 366map_get_row (mapgrid *self, int y)
149{ 367{
150 if (0 > y) 368 if (0 > y)
151 { 369 {
152 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
154 372
155 self->rows += extend; 373 self->rows += extend;
156 self->y += extend; 374 self->y += extend;
157 y += extend; 375 y += extend;
158 } 376 }
159 else if (y >= self->rows) 377 else if (y >= self->rows)
160 { 378 {
161 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
162 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
163 self->rows += extend; 381 self->rows += extend;
164 } 382 }
165 383
166 return self->row + y; 384 return self->row + y;
167} 385}
177 } 395 }
178 396
179 if (row->c0 > x) 397 if (row->c0 > x)
180 { 398 {
181 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
182 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
183 row->c0 -= extend; 401 row->c0 -= extend;
184 } 402 }
185 else if (x >= row->c1) 403 else if (x >= row->c1)
186 { 404 {
187 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
188 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
189 row->c1 += extend; 407 row->c1 += extend;
190 } 408 }
191 409
192 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
193} 411}
194 412
195static mapcell * 413static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
197{ 415{
198 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
199} 417}
200 418
201static void 419static void
202map_clear (CFClient__Map self) 420map_clear (mapgrid *self)
203{ 421{
204 int r; 422 int r;
205 423
206 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
214 self->oy = 0; 432 self->oy = 0;
215 self->row = 0; 433 self->row = 0;
216 self->rows = 0; 434 self->rows = 0;
217} 435}
218 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
219static void 447static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
221{ 449{
222 int x, y; 450 int x, y;
223 maprow *row; 451 maprow *row;
452 mapcell *cell;
224 453
225 for (y = y0; y < y0 + h; y++) 454 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 455 if (y >= 0)
227 { 456 {
228 if (y >= self->rows) 457 if (y >= self->rows)
234 if (x >= row->c0) 463 if (x >= row->c0)
235 { 464 {
236 if (x >= row->c1) 465 if (x >= row->c1)
237 break; 466 break;
238 467
239 row->col[x - row->c0].darkness = -1; 468 cell = row->col + x - row->c0;
469
470 CELL_CLEAR (cell);
240 } 471 }
241 } 472 }
242} 473}
243 474
244MODULE = CFClient PACKAGE = CFClient 475struct smooth_key
476{
477 tileid tile;
478 uint8_t x, y, level;
479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
498
499static void
500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
501{
502 auto &&it = h.find (key);
503
504 if (it == h.end ())
505 h.insert (std::make_pair (key, bits));
506 else
507 it->second |= bits;
508}
509
510static void
511music_finished (void)
512{
513 SDL_UserEvent ev;
514
515 ev.type = SDL_USEREVENT;
516 ev.code = 0;
517 ev.data1 = 0;
518 ev.data2 = 0;
519
520 SDL_PushEvent ((SDL_Event *)&ev);
521}
522
523static void
524channel_finished (int channel)
525{
526 SDL_UserEvent ev;
527
528 ev.type = SDL_USEREVENT;
529 ev.code = 1;
530 ev.data1 = (void *)(long)channel;
531 ev.data2 = 0;
532
533 SDL_PushEvent ((SDL_Event *)&ev);
534}
535
536/* SDL should provide this, really. */
537#define SDLK_MODIFIER_MIN 300
538#define SDLK_MODIFIER_MAX 314
539
540/******************************************************************************/
541
542static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
543static GV *hover_gv;
544
545static int
546within_widget (SV *widget, NV x, NV y)
547{
548 HV *self;
549 SV **svp;
550 NV wx, ww, wy, wh;
551
552 if (!SvROK (widget))
553 return 0;
554
555 self = (HV *)SvRV (widget);
556
557 if (SvTYPE (self) != SVt_PVHV)
558 return 0;
559
560 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
561 if (y < wy)
562 return 0;
563
564 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
565 if (y >= wy + wh)
566 return 0;
567
568 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
569 if (x < wx)
570 return 0;
571
572 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
573 if (x >= wx + ww)
574 return 0;
575
576 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
577 if (!svp || !SvTRUE (*svp))
578 return 0;
579
580 return 1;
581}
582
583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
245 642
246PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
247 644
248BOOT: 645BOOT:
249{ 646{
250 HV *stash = gv_stashpv ("CFClient", 1); 647 HV *stash = gv_stashpv ("DC", 1);
251 static const struct { 648 static const struct {
252 const char *name; 649 const char *name;
253 IV iv; 650 IV iv;
254 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
653 const_iv (SDLK_MODIFIER_MIN),
654 const_iv (SDLK_MODIFIER_MAX),
655
256 const_iv (SDL_ACTIVEEVENT), 656 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 657 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 658 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 659 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 660 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 669 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 670 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 671 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 672 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 673 const_iv (SDL_USEREVENT),
674
675 const_iv (SDL_APPINPUTFOCUS),
676 const_iv (SDL_APPMOUSEFOCUS),
677 const_iv (SDL_APPACTIVE),
678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
274 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 790 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 791 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 792 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 793 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 794 const_iv (SDLK_UNDO),
795
338 const_iv (KMOD_NONE), 796 const_iv (KMOD_NONE),
797 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 798 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 799 const_iv (KMOD_RSHIFT),
800 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 801 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 802 const_iv (KMOD_RCTRL),
803 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 804 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 805 const_iv (KMOD_RALT),
806 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL), 812
351 const_iv (KMOD_SHIFT), 813 const_iv (KMOD_LRAM),
352 const_iv (KMOD_ALT), 814
353 const_iv (KMOD_META) 815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
354# undef const_iv 845# undef const_iv
355 }; 846 };
356 847
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
359 850
360 fontmap = pango_ft2_font_map_new (); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 853}
854
855void
856weaken (SV *rv)
857 PROTOTYPE: $
858 CODE:
859 sv_rvweaken (rv);
364 860
365int 861int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 862in_destruct ()
863 CODE:
864 RETVAL = PL_main_cv == Nullcv;
865 OUTPUT:
866 RETVAL
367 867
868NV floor (NV x)
869
870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
891
368void 892void
893pango_init ()
894 CODE:
895{
896 opengl_fontmap = pango_opengl_font_map_new ();
897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
899 /*pango_context_set_font_description (opengl_context, default_font);*/
900#if PANGO_VERSION_CHECK (1, 15, 2)
901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
904}
905
906char *SDL_GetError ()
907
908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
910
911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
369SDL_Quit () 917void SDL_Quit ()
370 918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
928
371void 929void
372SDL_ListModes () 930SDL_ListModes (int rgb, int alpha)
373 PPCODE: 931 PPCODE:
374{ 932{
375 SDL_Rect **m; 933 SDL_Rect **m;
376 934
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 936 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 938 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 939
940 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
941 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
942
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 947
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 950
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
395 952
396 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
397 while (*m) 954 while (*m)
398 { 955 {
956 if ((*m)->w >= 400 && (*m)->h >= 300)
957 {
399 AV *av = newAV (); 958 AV *av = newAV ();
400 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
401 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
961 av_push (av, newSViv (rgb));
962 av_push (av, newSViv (alpha));
402 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 963 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
964 }
403 965
404 ++m; 966 ++m;
405 } 967 }
406} 968}
407 969
408int 970int
409SDL_SetVideoMode (int w, int h, int fullscreen) 971SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
410 CODE: 972 CODE:
973{
974 SDL_EnableUNICODE (1);
975 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
976
977 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
979 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
981
411 RETVAL = !!SDL_SetVideoMode ( 982 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 983 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 984 );
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 985
986 if (RETVAL)
987 {
988 av_clear (texture_av);
989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
990#include "glfunc.h"
991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
994 }
995}
415 OUTPUT: 996 OUTPUT:
416 RETVAL 997 RETVAL
417 998
418void 999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
1001
1002void
419SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
420 1004
1005char *
1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
1008
1009int
1010SDL_GetAppState ()
1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
421void 1019void
422SDL_PollEvent () 1020SDL_PumpEvents ()
1021
1022void
1023peep_events ()
423 PPCODE: 1024 PPCODE:
424{ 1025{
425 SDL_Event ev; 1026 SDL_Event ev;
426 1027
427 while (SDL_PollEvent (&ev)) 1028 SDL_PumpEvents ();
1029 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
428 { 1030 {
429 HV *hv = newHV (); 1031 HV *hv = newHV ();
430 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1032 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1033
431 switch (ev.type) 1034 switch (ev.type)
432 { 1035 {
433 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
434 case SDL_KEYUP: 1037 case SDL_KEYUP:
435 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
436 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
437 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
438 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
439 break; 1043 break;
440 1044
441 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
442 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
443 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1047 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
444 break; 1048 break;
445 1049
446 case SDL_MOUSEMOTION: 1050 case SDL_MOUSEMOTION:
1051 {
1052 int state = ev.motion.state;
1053 int x = ev.motion.x;
1054 int y = ev.motion.y;
1055 int xrel = ev.motion.xrel;
1056 int yrel = ev.motion.yrel;
1057
1058 /* do simplistic event compression */
1059 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1060 && state == ev.motion.state)
1061 {
1062 xrel += ev.motion.xrel;
1063 yrel += ev.motion.yrel;
1064 x = ev.motion.x;
1065 y = ev.motion.y;
1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1067 }
1068
1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
447 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
448 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
449 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
450 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
451 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1075 }
452 break; 1076 break;
453 1077
454 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
455 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1081
456 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
457 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
458 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
459 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1086 break;
1087
1088 case SDL_USEREVENT:
1089 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1092 break;
460 } 1093 }
461 1094
462 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
463 } 1096 }
464} 1097}
465 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
466int 1112int
467Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1114 POSTCALL:
1115 Mix_HookMusicFinished (music_finished);
1116 Mix_ChannelFinished (channel_finished);
1117
1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
468 1133
469void 1134void
470Mix_CloseAudio () 1135Mix_CloseAudio ()
471 1136
472int 1137int
473Mix_AllocateChannels (int numchans = -1) 1138Mix_AllocateChannels (int numchans = -1)
474 1139
1140const char *
1141Mix_GetError ()
1142
475void 1143void
476lowdelay (int fd, int val = 1) 1144lowdelay (int fd, int val = 1)
477 CODE: 1145 CODE:
1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1147
1148void
1149win32_proxy_info ()
1150 PPCODE:
1151{
478#ifndef _WIN32 1152#ifdef _WIN32
479 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1153 char buffer[2048];
1154 DWORD buflen;
1155
1156 EXTEND (SP, 3);
1157
1158 buflen = sizeof (buffer);
1159 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1160 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1161 {
1162 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1166 {
1167 PUSHs (newSVpv (buffer, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1171 PUSHs (newSVpv (buffer, 0));
1172 }
1173 }
480#endif 1174#endif
1175}
481 1176
482char * 1177int
483gl_version () 1178add_font (char *file)
484 CODE: 1179 CODE:
485 RETVAL = (char *)glGetString (GL_VERSION); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
486 OUTPUT: 1181 OUTPUT:
487 RETVAL 1182 RETVAL
488 1183
489char *
490gl_extensions ()
491 CODE:
492 RETVAL = (char *)glGetString (GL_EXTENSIONS);
493 OUTPUT:
494 RETVAL
495
496void 1184void
497add_font (char *file) 1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
498 CODE:
499 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
500 1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
501void 1188void
502set_font (char *file) 1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
503 CODE:
504{
505 int count;
506 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
507 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
508 FcPatternDestroy (pattern);
509 pango_context_set_font_description (context, font);
510}
511 1190
512void 1191void
513load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
514 ALIAS: 1193 ALIAS:
515 load_image_file = 1 1194 load_image_file = 1
518 STRLEN image_len; 1197 STRLEN image_len;
519 char *image = (char *)SvPVbyte (image_, image_len); 1198 char *image = (char *)SvPVbyte (image_, image_len);
520 SDL_Surface *surface, *surface2; 1199 SDL_Surface *surface, *surface2;
521 SDL_PixelFormat fmt; 1200 SDL_PixelFormat fmt;
522 SDL_RWops *rw = ix 1201 SDL_RWops *rw = ix
523 ? SDL_RWFromFile (image, "r") 1202 ? SDL_RWFromFile (image, "rb")
524 : SDL_RWFromConstMem (image, image_len); 1203 : SDL_RWFromConstMem (image, image_len);
525 1204
526 if (!rw) 1205 if (!rw)
527 croak ("load_image: %s", SDL_GetError ()); 1206 croak ("load_image: %s", SDL_GetError ());
528 1207
557 1236
558 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1237 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
559 1238
560 assert (surface2->pitch == surface2->w * 4); 1239 assert (surface2->pitch == surface2->w * 4);
561 1240
1241 SDL_LockSurface (surface2);
562 EXTEND (SP, 5); 1242 EXTEND (SP, 6);
563 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
564 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
565 SDL_LockSurface (surface2);
566 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
567 SDL_UnlockSurface (surface2);
568 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
569 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
570 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1249 SDL_UnlockSurface (surface2);
571 1250
572 SDL_FreeSurface (surface); 1251 SDL_FreeSurface (surface);
573 SDL_FreeSurface (surface2); 1252 SDL_FreeSurface (surface2);
574} 1253}
575 1254
597 PUSHs (sv_2mortal (newSViv (b / y))); 1276 PUSHs (sv_2mortal (newSViv (b / y)));
598 PUSHs (sv_2mortal (newSViv (a / y))); 1277 PUSHs (sv_2mortal (newSViv (a / y)));
599} 1278}
600 1279
601void 1280void
1281error (char *message)
1282 CODE:
1283 fprintf (stderr, "ERROR: %s\n", message);
1284#ifdef _WIN32
1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1286#endif
1287
1288void
602fatal (char *message) 1289fatal (char *message)
603 CODE: 1290 CODE:
1291 fprintf (stderr, "FATAL: %s\n", message);
604#ifdef _WIN32 1292#ifdef _WIN32
605 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1294#endif
1295 _exit (1);
1296
1297void
1298_exit (int retval = 0)
1299 CODE:
1300#ifdef WIN32
1301 ExitThread (retval); // unclean, please beam me up
606#else 1302#else
607 fprintf (stderr, "FATAL: %s\n", message); 1303 _exit (retval);
608#endif 1304#endif
609 exit (1);
610 1305
1306void
1307debug ()
1308 CODE:
1309{
1310#if DEBUG
1311 VALGRIND_DO_LEAK_CHECK;
1312#endif
1313}
1314
1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
1322MODULE = Deliantra::Client PACKAGE = DC::Font
1323
1324PROTOTYPES: DISABLE
1325
1326DC::Font
1327new_from_file (SV *klass, char *path, int id = 0)
1328 CODE:
1329{
1330 int count;
1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1333 FcPatternDestroy (pattern);
1334}
1335 OUTPUT:
1336 RETVAL
1337
1338void
1339DESTROY (DC::Font self)
1340 CODE:
1341 pango_font_description_free (self);
1342
1343void
1344make_default (DC::Font self)
1345 PROTOTYPE: $
1346 CODE:
1347 default_font = self;
1348
611MODULE = CFClient PACKAGE = CFClient::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
612 1350
613CFClient::Layout 1351PROTOTYPES: DISABLE
614new (SV *class, int base_height = 10) 1352
1353void
1354glyph_cache_backup ()
1355 PROTOTYPE:
615 CODE: 1356 CODE:
616 New (0, RETVAL, 1, struct cf_layout); 1357 tc_backup ();
617 RETVAL->base_height = base_height; 1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
1363 tc_restore ();
1364
1365DC::Layout
1366new (SV *klass)
1367 CODE:
1368 RETVAL = new cf_layout;
1369
618 RETVAL->pl = pango_layout_new (context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
1371 RETVAL->r = 1.;
1372 RETVAL->g = 1.;
1373 RETVAL->b = 1.;
1374 RETVAL->a = 1.;
1375 RETVAL->base_height = MIN_FONT_HEIGHT;
1376 RETVAL->font = 0;
1377
619 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1378 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1379 layout_update_font (RETVAL);
620 OUTPUT: 1380 OUTPUT:
621 RETVAL 1381 RETVAL
622 1382
623void 1383void
624DESTROY (CFClient::Layout self) 1384DESTROY (DC::Layout self)
625 CODE: 1385 CODE:
626 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
627 Safefree (self); 1387 delete self;
628 1388
629void 1389void
630set_text (CFClient::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
631 CODE: 1391 CODE:
632{ 1392{
633 STRLEN textlen; 1393 STRLEN textlen;
634 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
635 1395
636 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
637} 1397}
638 1398
639void 1399void
640set_markup (CFClient::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
641 CODE: 1401 CODE:
642{ 1402{
643 STRLEN textlen; 1403 STRLEN textlen;
644 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
645 1405
646 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
647} 1407}
648 1408
1409void
1410set_shapes (DC::Layout self, ...)
1411 CODE:
1412{
1413 PangoAttrList *attrs = 0;
1414 const char *text = pango_layout_get_text (self->pl);
1415 const char *pos = text;
1416 int arg = 4;
1417
1418 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1419 {
1420 PangoRectangle inkrect, rect;
1421 PangoAttribute *attr;
1422
1423 int x = SvIV (ST (arg - 3));
1424 int y = SvIV (ST (arg - 2));
1425 int w = SvIV (ST (arg - 1));
1426 int h = SvIV (ST (arg ));
1427
1428 inkrect.x = 0;
1429 inkrect.y = 0;
1430 inkrect.width = 0;
1431 inkrect.height = 0;
1432
1433 rect.x = x * PANGO_SCALE;
1434 rect.y = y * PANGO_SCALE;
1435 rect.width = w * PANGO_SCALE;
1436 rect.height = h * PANGO_SCALE;
1437
1438 if (!attrs)
1439 attrs = pango_layout_get_attributes (self->pl);
1440
1441 attr = pango_attr_shape_new (&inkrect, &rect);
1442 attr->start_index = pos - text;
1443 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1444 pango_attr_list_insert (attrs, attr);
1445
1446 arg += 4;
1447 pos += sizeof (OBJ_STR) - 1;
1448 }
1449
1450 if (attrs)
1451 pango_layout_set_attributes (self->pl, attrs);
1452}
1453
1454void
1455get_shapes (DC::Layout self)
1456 PPCODE:
1457{
1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1459
1460 do
1461 {
1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1463
1464 if (run && shape_attr_p (run))
1465 {
1466 PangoRectangle extents;
1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1468
1469 EXTEND (SP, 2);
1470 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1471 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1472 }
1473 }
1474 while (pango_layout_iter_next_run (iter));
1475
1476 pango_layout_iter_free (iter);
1477}
1478
1479int
1480has_wrapped (DC::Layout self)
1481 CODE:
1482{
1483 int lines = 1;
1484 const char *text = pango_layout_get_text (self->pl);
1485
1486 while (*text)
1487 lines += *text++ == '\n';
1488
1489 RETVAL = lines < pango_layout_get_line_count (self->pl);
1490}
1491 OUTPUT:
1492 RETVAL
1493
649SV * 1494SV *
650get_text (CFClient::Layout self) 1495get_text (DC::Layout self)
651 CODE: 1496 CODE:
652 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
653 SvUTF8_on (RETVAL); 1498 sv_utf8_decode (RETVAL);
654 OUTPUT: 1499 OUTPUT:
655 RETVAL 1500 RETVAL
656 1501
657void 1502void
1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1504 CODE:
1505 self->r = r;
1506 self->g = g;
1507 self->b = b;
1508 self->a = a;
1509
1510void
1511set_font (DC::Layout self, DC::Font font = 0)
1512 CODE:
1513 if (self->font != font)
1514 {
1515 self->font = font;
1516 layout_update_font (self);
1517 }
1518
1519void
658set_height (CFClient::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
659 CODE: 1521 CODE:
1522 if (self->base_height != base_height)
1523 {
660 self->base_height = base_height; 1524 self->base_height = base_height;
1525 layout_update_font (self);
1526 }
661 1527
662void 1528void
663set_width (CFClient::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
664 CODE: 1530 CODE:
665 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
666 1532
667void 1533void
1534set_indent (DC::Layout self, int indent)
1535 CODE:
1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1537
1538void
1539set_spacing (DC::Layout self, int spacing)
1540 CODE:
1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1542
1543void
1544set_ellipsise (DC::Layout self, int ellipsise)
1545 CODE:
1546 pango_layout_set_ellipsize (self->pl,
1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1550 : PANGO_ELLIPSIZE_NONE
1551 );
1552
1553void
1554set_single_paragraph_mode (DC::Layout self, int spm)
1555 CODE:
1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1557
1558void
668size (CFClient::Layout self) 1559size (DC::Layout self)
669 PPCODE: 1560 PPCODE:
670{ 1561{
671 int w, h; 1562 int w, h;
672 1563
673 layout_update (self);
674 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
675 1565
676 EXTEND (SP, 2); 1566 EXTEND (SP, 2);
677 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
678 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
679} 1569}
680 1570
681int 1571int
1572descent (DC::Layout self)
1573 CODE:
1574{
1575 PangoRectangle rect;
1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1578 RETVAL = PANGO_DESCENT (rect);
1579}
1580 OUTPUT:
1581 RETVAL
1582
1583int
682xy_to_index (CFClient::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
683 CODE: 1585 CODE:
684{ 1586{
685 int index, trailing; 1587 int index, trailing;
686
687 layout_update (self);
688 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
689
690 RETVAL = index; 1589 RETVAL = index + trailing;
691} 1590}
692 OUTPUT: 1591 OUTPUT:
693 RETVAL 1592 RETVAL
694 1593
695void 1594void
696cursor_pos (CFClient::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
697 PPCODE: 1596 PPCODE:
698{ 1597{
699 PangoRectangle strong_pos; 1598 PangoRectangle pos;
700 layout_update (self);
701 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
702 1600
703 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
704 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
705 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
706 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
707} 1605}
708 1606
709void 1607void
710render (CFClient::Layout self) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
711 PPCODE: 1609 PPCODE:
712{ 1610{
713 SV *retval; 1611 int line, x;
714 int w, h;
715 FT_Bitmap bitmap;
716 1612
717 layout_update (self); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
718 layout_get_pixel_size (self, &w, &h); 1614#if !PANGO_VERSION_CHECK (1, 17, 3)
719 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
720 retval = newSV (w * h); 1616 --line;
721 SvPOK_only (retval); 1617#endif
722 SvCUR_set (retval, w * h);
723
724 bitmap.rows = h;
725 bitmap.width = w;
726 bitmap.pitch = w;
727 bitmap.buffer = (unsigned char*)SvPVX (retval);
728 bitmap.num_grays = 256;
729 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
730
731 memset (bitmap.buffer, 0, w * h);
732
733 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
734
735 EXTEND (SP, 3); 1618 EXTEND (SP, 2);
736 PUSHs (sv_2mortal (newSViv (w))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621}
1622
1623void
1624line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626{
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
1641 else
1642 {
737 PUSHs (sv_2mortal (newSViv (h))); 1643 PUSHs (sv_2mortal (newSViv (index)));
738 PUSHs (sv_2mortal (retval)); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1645 }
739} 1646}
740 1647
1648void
1649render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 self->rc.clear ();
1652 pango_opengl_render_layout_subpixel (
1653 self->pl,
1654 &self->rc,
1655 x * PANGO_SCALE, y * PANGO_SCALE,
1656 self->r, self->g, self->b, self->a,
1657 flags
1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1662
1663void
1664draw (DC::Layout self)
1665 CODE:
1666{
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1674
1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
741MODULE = CFClient PACKAGE = CFClient::Texture 1682MODULE = Deliantra::Client PACKAGE = DC::Texture
742 1683
1684PROTOTYPES: ENABLE
1685
743void 1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1691 {
1692 STRLEN datalen;
1693 char *data = SvPVbyte (data_, datalen);
1694 int bpp = datalen / (ow * oh);
1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1696
1697 SvPOK_only (result_);
1698 SvCUR_set (result_, nw * nh * bpp);
1699
1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1701 while (oh--)
1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1703
1704 sv_setsv (data_, result_);
1705 }
1706}
1707
1708void
744draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
745 PROTOTYPE: $$$;$$ 1710 PROTOTYPE: $$$;$$
1711 ALIAS:
1712 draw_quad_alpha = 1
1713 draw_quad_alpha_premultiplied = 2
746 CODE: 1714 CODE:
747{ 1715{
748 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
749 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
750 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
751 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
752 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
753 1723
754 if (items < 5) 1724 if (items < 5)
755 { 1725 {
756 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
757 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
758 } 1728 }
759 1729
1730 if (ix)
1731 {
1732 glEnable (GL_BLEND);
1733
1734 if (ix == 2)
1735 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1736 else
1737 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1738 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1739
1740 glEnable (GL_ALPHA_TEST);
1741 glAlphaFunc (GL_GREATER, 0.01f);
1742 }
1743
760 glBindTexture (GL_TEXTURE_2D, name); 1744 glBindTexture (GL_TEXTURE_2D, name);
761 if (wrap_mode) { 1745
762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
763 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
764 }
765 glBegin (GL_QUADS); 1746 glBegin (GL_QUADS);
766 glTexCoord2f (0, 0); glVertex2f (x , y ); 1747 glTexCoord2f (0, 0); glVertex2f (x , y );
767 glTexCoord2f (0, t); glVertex2f (x , y + h); 1748 glTexCoord2f (0, t); glVertex2f (x , y + h);
768 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1749 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
769 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1750 glTexCoord2f (s, 0); glVertex2f (x + w, y );
770 glEnd (); 1751 glEnd ();
771}
772 1752
1753 if (ix)
1754 {
1755 glDisable (GL_ALPHA_TEST);
1756 glDisable (GL_BLEND);
1757 }
1758}
1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
773MODULE = CFClient PACKAGE = CFClient::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
774 1893
775CFClient::Map 1894PROTOTYPES: DISABLE
776new (SV *class, int map_width, int map_height) 1895
1896DC::Map
1897new (SV *klass)
777 CODE: 1898 CODE:
778 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
779 RETVAL->x = 0; 1900 RETVAL->x = 0;
780 RETVAL->y = 0; 1901 RETVAL->y = 0;
781 RETVAL->w = map_width; 1902 RETVAL->w = 0;
782 RETVAL->h = map_height; 1903 RETVAL->h = 0;
783 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
784 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
785 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
786 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
787 RETVAL->texs = 8192;
788 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
789 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
790 RETVAL->row = 0; 1909 RETVAL->row = 0;
791 OUTPUT: 1910 OUTPUT:
792 RETVAL 1911 RETVAL
793 1912
794void 1913void
795DESTROY (CFClient::Map self) 1914DESTROY (DC::Map self)
796 CODE: 1915 CODE:
797{ 1916{
798 map_clear (self); 1917 map_clear (self);
799 Safefree (self->face); 1918 Safefree (self->face2tile);
1919 Safefree (self->tex);
800 Safefree (self); 1920 Safefree (self);
801} 1921}
802 1922
803void 1923void
1924resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929void
804clear (CFClient::Map self) 1930clear (DC::Map self)
805 CODE: 1931 CODE:
806 map_clear (self); 1932 map_clear (self);
807 1933
808void 1934void
809set_face (CFClient::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
810 CODE: 1936 CODE:
811{ 1937{
812 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
813 { 1939 need_texid (self, tile);
814 Append (mapface, self->face, self->faces, self->faces);
815 self->faces *= 2;
816 }
817
818 self->face [face] = texid;
819} 1940}
820 1941
821void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
822set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
823 CODE: 1967 CODE:
824{ 1968{
825 while (self->texs <= texid) 1969 need_texid (self, texid);
826 {
827 Append (maptex, self->tex, self->texs, self->texs);
828 self->texs *= 2;
829 }
830 1970
831 { 1971 {
832 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
833 1973
834 tex->name = name; 1974 tex->name = name;
839 tex->r = r; 1979 tex->r = r;
840 tex->g = g; 1980 tex->g = g;
841 tex->b = b; 1981 tex->b = b;
842 tex->a = a; 1982 tex->a = a;
843 } 1983 }
1984
1985 // somewhat hackish, but for textures that require it, it really
1986 // improves the look, and most others don't suffer.
1987 glBindTexture (GL_TEXTURE_2D, name);
1988 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1989 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1990 // use uglier nearest interpolation because linear suffers
1991 // from transparent color bleeding and ugly wrapping effects.
1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
844} 1993}
1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
845 2014
846int 2015int
847ox (CFClient::Map self) 2016ox (DC::Map self)
848 ALIAS: 2017 ALIAS:
849 oy = 1 2018 oy = 1
2019 x = 2
2020 y = 3
2021 w = 4
2022 h = 5
850 CODE: 2023 CODE:
851 switch (ix) 2024 switch (ix)
852 { 2025 {
853 case 0: RETVAL = self->ox; break; 2026 case 0: RETVAL = self->ox; break;
854 case 1: RETVAL = self->oy; break; 2027 case 1: RETVAL = self->oy; break;
2028 case 2: RETVAL = self->x; break;
2029 case 3: RETVAL = self->y; break;
2030 case 4: RETVAL = self->w; break;
2031 case 5: RETVAL = self->h; break;
855 } 2032 }
856 OUTPUT: 2033 OUTPUT:
857 RETVAL 2034 RETVAL
858 2035
859void 2036void
860scroll (CFClient::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
861 CODE: 2038 CODE:
862{ 2039{
863 if (dx > 0) 2040 if (dx > 0)
864 map_blank (self, self->x, self->y, dx - 1, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
865 else if (dx < 0) 2042 else if (dx < 0)
866 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
867 2044
868 if (dy > 0) 2045 if (dy > 0)
869 map_blank (self, self->x, self->y, self->w, dy - 1); 2046 map_blank (self, self->x, self->y, self->w, dy);
870 else if (dy < 0) 2047 else if (dy < 0)
871 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
872 2049
873 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
874 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
875 2052
876 while (self->y < 0) 2053 while (self->y < 0)
877 { 2054 {
878 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
879 2056
880 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
881 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
882 } 2059 }
883} 2060}
884 2061
885void 2062SV *
886map1a_update (CFClient::Map self, SV *data_) 2063map1a_update (DC::Map self, SV *data_)
887 CODE: 2064 CODE:
888{ 2065{
889 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
890 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
891 mapcell *cell; 2068 mapcell *cell;
892 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
893 2072
894 while (data < data_end) 2073 while (data < data_end - 1)
895 { 2074 {
896 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
897 2076
898 x = ((flags >> 10) & 63) + self->x; 2077 x = self->x + ((flags >> 10) & 63);
899 y = ((flags >> 4) & 63) + self->y; 2078 y = self->y + ((flags >> 4) & 63);
900 2079
901 cell = map_get_cell (self, x, y); 2080 cell = map_get_cell (self, x, y);
902 2081
903 if (flags & 15) 2082 if (flags & 15)
904 { 2083 {
905 if (cell->darkness < 0) 2084 if (!cell->darkness)
906 { 2085 {
2086 memset (cell, 0, sizeof (*cell));
907 cell->darkness = 0; 2087 cell->darkness = 256;
908 cell->face [0] = 0;
909 cell->face [1] = 0;
910 cell->face [2] = 0;
911 } 2088 }
912 2089
913 cell->darkness = flags & 8 ? *data++ : 255;
914
915 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
916 2091
917 if (flags & 4) 2092 if (flags & 8)
918 { 2093 {
919 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2094 uint8_t ext, cmd;
2095
2096 do
2097 {
2098 ext = *data++;
2099 cmd = ext & 0x7f;
2100
2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
2104 {
2105 cell->stat_width = 1;
2106 cell->stat_hp = *data++;
2107 }
2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
2125 }
2126 while (ext & 0x80);
920 } 2127 }
921 2128
2129 for (z = 0; z <= 2; ++z)
922 if (flags & 2) 2130 if (flags & (4 >> z))
923 { 2131 {
924 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
925 } 2151 }
926
927 if (flags & 1)
928 {
929 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
930 }
931 } 2152 }
932 else 2153 else
933 cell->darkness = -1; 2154 CELL_CLEAR (cell);
934 } 2155 }
935} 2156}
2157 OUTPUT:
2158 RETVAL
936 2159
937SV * 2160SV *
938mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
939 CODE: 2162 CODE:
940{ 2163{
941 int x1, x; 2164 int x1, x;
942 int y1, y; 2165 int y1, y;
943 int z; 2166 int z;
956 ? self->row + y 2179 ? self->row + y
957 : 0; 2180 : 0;
958 2181
959 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
960 { 2183 {
961 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
962 2185
963 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
964 { 2187 {
965 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
966 2189
967 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
968 { 2191 {
969 mapface face = cell->face [z];
970
971 if (face)
972 {
973 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
974 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
975 int a1 = tex.a; 2194 int a1 = tex.a;
976 2195
977 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
978 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
979 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
980 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
981 }
982 } 2200 }
983 } 2201 }
984 2202
985 *map++ = (r ) 2203 *map++ = (r )
986 | (g << 8) 2204 | (g << 8)
987 | (b << 16) 2205 | (b << 16)
988 | (a << 24); 2206 | (a << 24);
989 } 2207 }
990 } 2208 }
991 2209
992 RETVAL = map_sv; 2210 RETVAL = map_sv;
993} 2211}
994 OUTPUT: 2212 OUTPUT:
995 RETVAL 2213 RETVAL
996 2214
997void 2215void
998draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
999 PPCODE: 2217 CODE:
1000{ 2218{
1001 int vx, vy;
1002 int x, y, z; 2219 int x, y, z;
1003 int last_name;
1004 mapface face;
1005 int sw4 = (sw + 3) & ~3;
1006 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1007 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1008 2220
1009 memset (darkness, 255, sw4 * sh); 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1010 SvPOK_only (darkness_sv); 2222 int pl_x, pl_y;
1011 SvCUR_set (darkness_sv, sw4 * sh); 2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
1012 2228
1013 vx = self->x + (self->w - sw) / 2 - shift_x; 2229 pl_tex.name = 0;
1014 vy = self->y + (self->h - sh) / 2 - shift_y;
1015 2230
1016 /* 2231 // that's current max. sorry.
1017 int vx = self->vx = self->w >= sw 2232 if (sw > 255) sw = 255;
1018 ? self->x + (self->w - sw) / 2 2233 if (sh > 255) sh = 255;
1019 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1020 2234
1021 int vy = self->vy = self->h >= sh 2235 memset (&key, 0, sizeof (key));
1022 ? self->y + (self->h - sh) / 2 2236 key.r = 255;
1023 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2237 key.g = 255;
1024 */ 2238 key.b = 255;
2239 key.a = 255;
2240 key.mode = GL_QUADS;
2241 key.format = GL_T2F_V3F;
1025 2242
1026 glColor4ub (255, 255, 255, 255); 2243 mx += self->x;
2244 my += self->y;
1027 2245
2246 // first pass: determine smooth_max
2247 // rather ugly, if you ask me
2248 // could also be stored inside mapcell and updated on change
2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2250
2251 for (y = 0; y < sh; y++)
2252 if (0 <= y + my && y + my < self->rows)
2253 {
2254 maprow *row = self->row + (y + my);
2255
2256 for (x = 0; x < sw; x++)
2257 if (row->c0 <= x + mx && x + mx < row->c1)
2258 {
2259 mapcell *cell = row->col + (x + mx - row->c0);
2260
2261 smooth_max[x + 1][y + 1] =
2262 MAX (self->tex [cell->tile [0]].smoothlevel,
2263 MAX (self->tex [cell->tile [1]].smoothlevel,
2264 self->tex [cell->tile [2]].smoothlevel));
2265 }
2266 }
2267
2268 glEnable (GL_BLEND);
1028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1029 glEnable (GL_BLEND);
1030 glEnable (GL_TEXTURE_2D);
1031 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1032 2271
1033 glBegin (GL_QUADS);
1034
1035 last_name = 0;
1036
1037 for (z = 0; z < 3; z++) 2272 for (z = 0; z <= 2; z++)
2273 {
2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
2278
1038 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1039 if (0 <= y + vy && y + vy < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1040 { 2281 {
1041 maprow *row = self->row + (y + vy); 2282 maprow *row = self->row + (y + my);
1042 2283
1043 for (x = 0; x < sw; x++) 2284 for (x = 0; x < sw; x++)
1044 if (row->c0 <= x + vx && x + vx < row->c1) 2285 if (row->c0 <= x + mx && x + mx < row->c1)
2286 {
2287 mapcell *cell = row->col + (x + mx - row->c0);
2288 tileid tile = cell->tile [z];
2289
2290 if (tile)
2291 {
2292 maptex tex = self->tex [tile];
2293 int px, py;
2294
2295 if (key.texname != tex.name)
2296 {
2297 self->tex [tile].unused = 0;
2298
2299 if (!tex.name)
2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2301
2302 key.texname = tex.name;
2303 arr = &rc.array (key);
2304 }
2305
2306 px = (x + 1) * Th - tex.w;
2307 py = (y + 1) * Tw - tex.h;
2308
2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2310 {
2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
2314 continue;
2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2321
2322 // update smooth hash
2323 if (tex.smoothtile)
2324 {
2325 skey.tile = tex.smoothtile;
2326 skey.level = tex.smoothlevel;
2327
2328 smooth_level[tex.smoothlevel] = 1;
2329
2330 // add bits to current tile and all neighbours. skey.x|y is
2331 // shifted +1|+1 so we always stay positive.
2332
2333 // bits is ___n cccc CCCC bbbb
2334 // n do not draw borders&corners
2335 // c draw these corners, but...
2336 // C ... not these
2337 // b draw these borders
2338
2339 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2340 // ┃· ·· ·┃ ━━
2341
2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2343 // ·· ·· ·┏ ┓·
2344
2345 // full tile
2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2347
2348 // borders
2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2353
2354 // corners
2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2379 }
2380 }
2381 }
2382 }
2383
2384 rc.draw ();
2385 rc.clear ();
2386
2387 // go through all smoothlevels, lowest to highest, then draw.
2388 // this is basically counting sort
2389 {
2390 int w, b;
2391
2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1045 { 2397 {
1046 mapcell *cell = row->col + (x + vx - row->c0); 2398 smooth_key &skey = it->first;
2399 IV bits = it->second;
1047 2400
1048 darkness[y * sw4 + x] = cell->darkness < 0 2401 if (!(bits & 0x1000)
1049 ? 255 - FOW_DARKNESS 2402 && skey.level == level
1050 : 255 - cell->darkness; 2403 && level > smooth_max [skey.x][skey.y])
1051
1052 face = cell->face [z];
1053
1054 if (face)
1055 { 2404 {
1056 maptex tex = self->tex [face]; 2405 maptex tex = self->tex [skey.tile];
1057
1058 int px = (x + 1) * 32 - tex.w; 2406 int px = (((int)skey.x) - 1) * Tw;
1059 int py = (y + 1) * 32 - tex.h; 2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
1060 2412
1061 if (last_name != tex.name) 2413 if (tex.name)
1062 { 2414 {
2415 // this time avoiding texture state changes
2416 // save gobs of state changes.
2417 if (key.texname != tex.name)
2418 {
2419 self->tex [skey.tile].unused = 0;
2420
1063 glEnd (); 2421 glEnd ();
1064 last_name = tex.name;
1065 glBindTexture (GL_TEXTURE_2D, last_name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1066 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
2424 }
2425
2426 if (border)
2427 {
2428 float ox = border * dx;
2429
2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2434 }
2435
2436 if (corner)
2437 {
2438 float ox = corner * dx;
2439
2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2444 }
1067 } 2445 }
1068
1069 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1070 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1071 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1072 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1073 } 2446 }
1074 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
2452 }
2453 }
2454
2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
2460
2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
2475 glDisable (GL_BLEND);
2476
2477 // top layer: overlays such as the health bar
2478 for (y = 0; y < sh; y++)
2479 if (0 <= y + my && y + my < self->rows)
2480 {
2481 maprow *row = self->row + (y + my);
2482
2483 for (x = 0; x < sw; x++)
2484 if (row->c0 <= x + mx && x + mx < row->c1)
2485 {
2486 mapcell *cell = row->col + (x + mx - row->c0);
2487
2488 int px = x * Tw;
2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
2496
2497 if (cell->stat_hp)
2498 {
2499 int width = cell->stat_width * Tw;
2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2501
2502 glColor3ub (0, 0, 0);
2503 glRectf (px + 1, py - thick - 2,
2504 px + width - 1, py);
2505
2506 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2507 glRectf (px + 2,
2508 py - thick - 1,
2509 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2510 }
2511 }
2512 }
2513}
2514
2515void
2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2517 CODE:
2518{
2519 static float color[16][3] = {
2520 { 0.00f, 0.00f, 0.00f },
2521 { 1.00f, 1.00f, 1.00f },
2522 { 0.00f, 0.00f, 0.55f },
2523 { 1.00f, 0.00f, 0.00f },
2524
2525 { 1.00f, 0.54f, 0.00f },
2526 { 0.11f, 0.56f, 1.00f },
2527 { 0.93f, 0.46f, 0.00f },
2528 { 0.18f, 0.54f, 0.34f },
2529
2530 { 0.56f, 0.73f, 0.56f },
2531 { 0.80f, 0.80f, 0.80f },
2532 { 0.55f, 0.41f, 0.13f },
2533 { 0.99f, 0.77f, 0.26f },
2534
2535 { 0.74f, 0.65f, 0.41f },
2536
2537 { 0.00f, 1.00f, 1.00f },
2538 { 1.00f, 0.00f, 1.00f },
2539 { 1.00f, 1.00f, 0.00f },
2540 };
2541
2542 int x, y;
2543
2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2552 glEnable (GL_BLEND);
2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2554 glBegin (GL_QUADS);
2555
2556 for (y = 0; y < h; y++)
2557 for (x = 0; x < w; x++)
2558 {
2559 unsigned char m = data [x + y * w];
2560
2561 if (m)
2562 {
2563 float *c = color [m & 15];
2564
2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
2566 float tx2 = tx1 + 0.5f;
2567
2568 glColor4f (c[0], c[1], c[2], 1);
2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1075 } 2573 }
2574 }
1076 2575
1077 glEnd (); 2576 glEnd ();
1078 2577 glDisable (GL_BLEND);
1079 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
1080 glDisable (GL_BLEND); 2579}
2580
2581void
2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2583 PPCODE:
2584{
2585 int x, y;
2586 int sw1 = sw + 2;
2587 int sh1 = sh + 2;
2588 int sh3 = sh * 3;
2589 int sw3 = sw * 3;
2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2593 memset (darkness1, 0, sw1*sh1);
2594
2595 SvPOK_only (darkness3_sv);
2596 SvCUR_set (darkness3_sv, sw3 * sh3);
2597
2598 mx += self->x - 1;
2599 my += self->y - 1;
2600
2601 for (y = 0; y < sh1; y++)
2602 if (0 <= y + my && y + my < self->rows)
2603 {
2604 maprow *row = self->row + (y + my);
2605
2606 for (x = 0; x < sw1; x++)
2607 if (row->c0 <= x + mx && x + mx < row->c1)
2608 {
2609 mapcell *cell = row->col + (x + mx - row->c0);
2610
2611 darkness1 [y * sw1 + x] = cell->darkness
2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2614 }
2615 }
2616
2617 for (y = 0; y < sh; ++y)
2618 for (x = 0; x < sw; ++x)
2619 {
2620 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2621 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2622 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2623 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2624 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2625 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2626 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2627 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2628 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2629
2630 uint8_t r11 = (d11 + d21 + d12) / 3;
2631 uint8_t r21 = d21;
2632 uint8_t r31 = (d21 + d31 + d32) / 3;
2633
2634 uint8_t r12 = d12;
2635 uint8_t r22 = d22;
2636 uint8_t r32 = d32;
2637
2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2639 uint8_t r23 = d23;
2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2641
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2651 }
2652
2653 free (darkness1);
1081 2654
1082 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
1083 PUSHs (sv_2mortal (newSViv (sw4))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
1084 PUSHs (sv_2mortal (newSViv (sh))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
1085 PUSHs (darkness_sv); 2658 PUSHs (darkness3_sv);
1086} 2659}
1087 2660
1088SV * 2661SV *
1089get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
1090 CODE: 2663 CODE:
1091{ 2664{
1092 int x, y, x1, y1; 2665 int x, y, x1, y1;
1093 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
1094 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1119 if (row && row->c0 <= x && x < row->c1) 2692 if (row && row->c0 <= x && x < row->c1)
1120 { 2693 {
1121 mapcell *cell = row->col + (x - row->c0); 2694 mapcell *cell = row->col + (x - row->c0);
1122 uint8_t flags = 0; 2695 uint8_t flags = 0;
1123 2696
1124 if (cell->face [0]) flags |= 1; 2697 if (cell->tile [0]) flags |= 1;
1125 if (cell->face [1]) flags |= 2; 2698 if (cell->tile [1]) flags |= 2;
1126 if (cell->face [2]) flags |= 4; 2699 if (cell->tile [2]) flags |= 4;
1127 2700
1128 *data++ = flags; 2701 *data++ = flags;
1129 2702
1130 if (flags & 1) 2703 if (flags & 1)
1131 { 2704 {
2705 tileid tile = cell->tile [0];
1132 *data++ = cell->face [0] >> 8; 2706 *data++ = tile >> 8;
1133 *data++ = cell->face [0]; 2707 *data++ = tile;
1134 } 2708 }
1135 2709
1136 if (flags & 2) 2710 if (flags & 2)
1137 { 2711 {
2712 tileid tile = cell->tile [1];
1138 *data++ = cell->face [1] >> 8; 2713 *data++ = tile >> 8;
1139 *data++ = cell->face [1]; 2714 *data++ = tile;
1140 } 2715 }
1141 2716
1142 if (flags & 4) 2717 if (flags & 4)
1143 { 2718 {
2719 tileid tile = cell->tile [2];
1144 *data++ = cell->face [2] >> 8; 2720 *data++ = tile >> 8;
1145 *data++ = cell->face [2]; 2721 *data++ = tile;
1146 } 2722 }
1147 } 2723 }
1148 else 2724 else
1149 *data++ = 0; 2725 *data++ = 0;
1150 } 2726 }
1151 } 2727 }
1152 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
1153 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
1154 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
1155 RETVAL = data_sv; 2736 RETVAL = data_sv;
1156} 2737}
1157 OUTPUT: 2738 OUTPUT:
1158 RETVAL 2739 RETVAL
1159 2740
1160void 2741void
1161set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1162 PPCODE: 2743 PPCODE:
1163{ 2744{
1164 int x, y, z; 2745 int x, y, z;
1165 int w, h; 2746 int w, h;
1166 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
1167 2758
1168 if (*data++ != 0) 2759 if (*data++ != 0)
1169 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
1170 2761
1171 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
1172 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
1173 2764
1174 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
1186 { 2777 {
1187 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
1188 2779
1189 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
1190 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
1191 uint8_t flags = *data++; 2787 flags = *data++;
1192 2788
1193 if (flags) 2789 if (flags)
1194 { 2790 {
1195 mapface face[3] = { 0, 0, 0 };
1196
1197 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2792 tileid tile[3] = { 0, 0, 0 };
1198 2793
1199 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2794 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1200 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1201 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1202 2797
1203 if (cell->darkness <= 0) 2798 if (cell->darkness == 0)
1204 { 2799 {
1205 cell->darkness = -1; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
1206 2802
1207 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
1208 { 2804 {
1209 cell->face[z] = face[z]; 2805 tileid t = tile [z];
1210 2806
1211 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2808 {
1212 XPUSHs (sv_2mortal (newSViv (face[z]))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2810 need_texid (self, t);
2811 }
2812
2813 cell->tile [z] = t;
1213 } 2814 }
1214 } 2815 }
1215 } 2816 }
1216 } 2817 }
1217 } 2818 }
1218} 2819}
1219 2820
1220MODULE = CFClient PACKAGE = CFClient::MixChunk 2821MODULE = Deliantra::Client PACKAGE = DC::RW
1221 2822
1222CFClient::MixChunk 2823DC::RW
1223new_from_file (SV *class, char *path) 2824new (SV *klass, SV *data_sv)
1224 CODE: 2825 CODE:
1225 RETVAL = Mix_LoadWAV (path); 2826{
2827 STRLEN datalen;
2828 char *data = SvPVbyte (data_sv, datalen);
2829
2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2831}
1226 OUTPUT: 2832 OUTPUT:
1227 RETVAL 2833 RETVAL
1228 2834
2835DC::RW
2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2837 CODE:
2838 RETVAL = SDL_RWFromFile (path, mode);
2839 OUTPUT:
2840 RETVAL
2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
1229void 2844#void
2845#close (DC::RW self)
2846# CODE:
2847# (self->(close)) (self);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2850
2851PROTOTYPES: DISABLE
2852
2853DC::Channel
2854find ()
2855 CODE:
2856{
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877}
2878 OUTPUT:
2879 RETVAL
2880
2881void
2882halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886void
2887expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891void
2892fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2896int
2897volume (DC::Channel self, int volume)
2898 CODE:
2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904unregister_all_effects (DC::Channel self)
2905 CODE:
2906 Mix_UnregisterAllEffects (self);
2907
2908void
2909set_panning (DC::Channel self, int left, int right)
2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2913 Mix_SetPanning (self, left, right);
2914
2915void
2916set_distance (DC::Channel self, int distance)
2917 CODE:
2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2919
2920void
2921set_position (DC::Channel self, int angle, int distance)
2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931}
2932
2933void
2934set_reverse_stereo (DC::Channel self, int flip)
2935 CODE:
2936 Mix_SetReverseStereo (self, flip);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2939
2940PROTOTYPES: DISABLE
2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2954DC::MixChunk
2955new (SV *klass, DC::RW rwops)
2956 CODE:
2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2958 OUTPUT:
2959 RETVAL
2960
2961void
1230DESTROY (CFClient::MixChunk self) 2962DESTROY (DC::MixChunk self)
1231 CODE: 2963 CODE:
1232 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
1233 2965
1234int 2966int
1235volume (CFClient::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
1236 CODE: 2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
1237 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
1238 OUTPUT: 2972 OUTPUT:
1239 RETVAL 2973 RETVAL
1240 2974
1241int 2975DC::Channel
1242play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1243 CODE: 2977 CODE:
2978{
1244 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989}
1245 OUTPUT: 2990 OUTPUT:
1246 RETVAL 2991 RETVAL
1247 2992
1248MODULE = CFClient PACKAGE = CFClient::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
1249 3006
1250int 3007int
1251volume (int volume = -1) 3008volume (int volume = -1)
3009 PROTOTYPE: ;$
1252 CODE: 3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
1253 RETVAL = Mix_VolumeMusic (volume); 3013 RETVAL = Mix_VolumeMusic (volume);
1254 OUTPUT: 3014 OUTPUT:
1255 RETVAL 3015 RETVAL
1256 3016
1257CFClient::MixMusic 3017void
1258new_from_file (SV *class, char *path) 3018fade_out (int ms)
1259 CODE: 3019 CODE:
1260 RETVAL = Mix_LoadMUS (path); 3020 Mix_FadeOutMusic (ms);
3021
3022void
3023halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
1261 OUTPUT: 3031 OUTPUT:
1262 RETVAL 3032 RETVAL
1263 3033
3034DC::MixMusic
3035new (SV *klass, DC::RW rwops)
3036 CODE:
3037 RETVAL = Mix_LoadMUS_RW (rwops);
3038 OUTPUT:
3039 RETVAL
3040
1264void 3041void
1265DESTROY (CFClient::MixMusic self) 3042DESTROY (DC::MixMusic self)
1266 CODE: 3043 CODE:
1267 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
1268 3045
1269int 3046int
1270play (CFClient::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
1271 CODE: 3048 CODE:
1272 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
1273 OUTPUT: 3050 OUTPUT:
1274 RETVAL 3051 RETVAL
1275 3052
3053void
3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3055 CODE:
3056 Mix_FadeInMusicPos (self, loops, ms, position);
3057
1276MODULE = CFClient PACKAGE = CFClient::OpenGL 3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3059
3060PROTOTYPES: ENABLE
1277 3061
1278BOOT: 3062BOOT:
1279{ 3063{
1280 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1281 static const struct { 3065 static const struct {
1282 const char *name; 3066 const char *name;
1283 IV iv; 3067 IV iv;
1284 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
1285# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
3070 const_iv (GL_VENDOR),
3071 const_iv (GL_VERSION),
3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
1286 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
1287 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
1288 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
3077 const_iv (GL_DITHER),
1289 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
3079 const_iv (GL_CULL_FACE),
3080 const_iv (GL_SCISSOR_TEST),
3081 const_iv (GL_DEPTH_TEST),
3082 const_iv (GL_ALPHA_TEST),
3083 const_iv (GL_NORMALIZE),
3084 const_iv (GL_RESCALE_NORMAL),
3085 const_iv (GL_FRONT),
3086 const_iv (GL_BACK),
3087 const_iv (GL_AUX0),
1290 const_iv (GL_AND), 3088 const_iv (GL_AND),
3089 const_iv (GL_ONE),
3090 const_iv (GL_ZERO),
1291 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
3092 const_iv (GL_DST_ALPHA),
1292 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
3099 const_iv (GL_SRC_ALPHA_SATURATE),
1293 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
1294 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
3102 const_iv (GL_RGBA4),
3103 const_iv (GL_RGBA8),
3104 const_iv (GL_RGB5_A1),
1295 const_iv (GL_UNSIGNED_BYTE), 3105 const_iv (GL_UNSIGNED_BYTE),
1296 const_iv (GL_ALPHA4), 3106 const_iv (GL_UNSIGNED_SHORT),
3107 const_iv (GL_UNSIGNED_INT),
1297 const_iv (GL_ALPHA), 3108 const_iv (GL_ALPHA),
3109 const_iv (GL_INTENSITY),
3110 const_iv (GL_LUMINANCE),
3111 const_iv (GL_LUMINANCE_ALPHA),
1298 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
1299 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
1300 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
3121 const_iv (GL_PROXY_TEXTURE_1D),
3122 const_iv (GL_PROXY_TEXTURE_2D),
1301 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
1302 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
1303 const_iv (GL_TEXTURE_ENV), 3125 const_iv (GL_TEXTURE_ENV),
1304 const_iv (GL_TEXTURE_MAG_FILTER), 3126 const_iv (GL_TEXTURE_MAG_FILTER),
1305 const_iv (GL_TEXTURE_MIN_FILTER), 3127 const_iv (GL_TEXTURE_MIN_FILTER),
1306 const_iv (GL_TEXTURE_ENV_MODE), 3128 const_iv (GL_TEXTURE_ENV_MODE),
1307 const_iv (GL_TEXTURE_WRAP_S), 3129 const_iv (GL_TEXTURE_WRAP_S),
1308 const_iv (GL_TEXTURE_WRAP_T), 3130 const_iv (GL_TEXTURE_WRAP_T),
3131 const_iv (GL_REPEAT),
1309 const_iv (GL_CLAMP), 3132 const_iv (GL_CLAMP),
1310 const_iv (GL_REPEAT), 3133 const_iv (GL_CLAMP_TO_EDGE),
1311 const_iv (GL_NEAREST), 3134 const_iv (GL_NEAREST),
1312 const_iv (GL_LINEAR), 3135 const_iv (GL_LINEAR),
3136 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3137 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3138 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3139 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3140 const_iv (GL_GENERATE_MIPMAP),
1313 const_iv (GL_MODULATE), 3141 const_iv (GL_MODULATE),
3142 const_iv (GL_DECAL),
1314 const_iv (GL_REPLACE), 3143 const_iv (GL_REPLACE),
3144 const_iv (GL_DEPTH_BUFFER_BIT),
1315 const_iv (GL_COLOR_BUFFER_BIT), 3145 const_iv (GL_COLOR_BUFFER_BIT),
1316 const_iv (GL_PROJECTION), 3146 const_iv (GL_PROJECTION),
1317 const_iv (GL_MODELVIEW), 3147 const_iv (GL_MODELVIEW),
1318 const_iv (GL_COLOR_LOGIC_OP), 3148 const_iv (GL_COLOR_LOGIC_OP),
3149 const_iv (GL_SEPARABLE_2D),
1319 const_iv (GL_CONVOLUTION_2D), 3150 const_iv (GL_CONVOLUTION_2D),
1320 const_iv (GL_CONVOLUTION_BORDER_MODE), 3151 const_iv (GL_CONVOLUTION_BORDER_MODE),
1321 const_iv (GL_CONSTANT_BORDER), 3152 const_iv (GL_CONSTANT_BORDER),
3153 const_iv (GL_POINTS),
1322 const_iv (GL_LINES), 3154 const_iv (GL_LINES),
3155 const_iv (GL_LINE_STRIP),
3156 const_iv (GL_LINE_LOOP),
1323 const_iv (GL_QUADS), 3157 const_iv (GL_QUADS),
3158 const_iv (GL_QUAD_STRIP),
3159 const_iv (GL_TRIANGLES),
3160 const_iv (GL_TRIANGLE_STRIP),
3161 const_iv (GL_TRIANGLE_FAN),
1324 const_iv (GL_LINE_LOOP), 3162 const_iv (GL_POLYGON),
1325 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3164 const_iv (GL_POINT_SMOOTH_HINT),
3165 const_iv (GL_LINE_SMOOTH_HINT),
3166 const_iv (GL_POLYGON_SMOOTH_HINT),
3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1326 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
3170 const_iv (GL_DONT_CARE),
3171 const_iv (GL_NICEST),
3172 const_iv (GL_V2F),
3173 const_iv (GL_V3F),
3174 const_iv (GL_T2F_V3F),
3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1327# undef const_iv 3179# undef const_iv
1328 }; 3180 };
1329 3181
1330 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1331 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3184
3185 texture_av = newAV ();
3186 AvREAL_off (texture_av);
1332} 3187}
3188
3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
3199gl_vendor ()
3200 CODE:
3201 RETVAL = (const char *)glGetString (GL_VENDOR);
3202 OUTPUT:
3203 RETVAL
3204
3205const char *
3206gl_version ()
3207 CODE:
3208 RETVAL = (const char *)glGetString (GL_VERSION);
3209 OUTPUT:
3210 RETVAL
3211
3212const char *
3213gl_extensions ()
3214 CODE:
3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3216 OUTPUT:
3217 RETVAL
3218
3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
3224
3225GLint glGetInteger (GLenum pname)
3226 CODE:
3227 glGetIntegerv (pname, &RETVAL);
3228 OUTPUT:
3229 RETVAL
3230
3231GLdouble glGetDouble (GLenum pname)
3232 CODE:
3233 glGetDoublev (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
1333 3236
1334int glGetError () 3237int glGetError ()
3238
3239void glFinish ()
3240
3241void glFlush ()
1335 3242
1336void glClear (int mask) 3243void glClear (int mask)
1337 3244
1338void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
1339 PROTOTYPE: @ 3246 PROTOTYPE: @
1346 3253
1347void glHint (int target, int mode) 3254void glHint (int target, int mode)
1348 3255
1349void glBlendFunc (int sfactor, int dfactor) 3256void glBlendFunc (int sfactor, int dfactor)
1350 3257
3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3259 CODE:
3260 gl_BlendFuncSeparate (sa, da, saa, daa);
3261
3262# void glBlendEquation (int se)
3263
3264void glDepthMask (int flag)
3265
1351void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
1352 3267
3268void glColorMask (int red, int green, int blue, int alpha)
3269
1353void glMatrixMode (int mode) 3270void glMatrixMode (int mode)
1354 3271
1355void glPushMatrix () 3272void glPushMatrix ()
1356 3273
1357void glPopMatrix () 3274void glPopMatrix ()
1358 3275
1359void glLoadIdentity () 3276void glLoadIdentity ()
1360 3277
3278void glDrawBuffer (int buffer)
3279
3280void glReadBuffer (int buffer)
3281
3282# near_ and far_ are due to microsofts buggy "c" compiler
3283void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3284
3285# near_ and far_ are due to microsofts buggy "c" compiler
1361void glOrtho (double left, double right, double bottom, double top, double near, double far) 3286void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3287
3288PROTOTYPES: DISABLE
1362 3289
1363void glViewport (int x, int y, int width, int height) 3290void glViewport (int x, int y, int width, int height)
3291
3292void glScissor (int x, int y, int width, int height)
1364 3293
1365void glTranslate (float x, float y, float z = 0.) 3294void glTranslate (float x, float y, float z = 0.)
1366 CODE: 3295 CODE:
1367 glTranslatef (x, y, z); 3296 glTranslatef (x, y, z);
1368 3297
1369void glScale (float x, float y, float z) 3298void glScale (float x, float y, float z = 1.)
1370 CODE: 3299 CODE:
1371 glScalef (x, y, z); 3300 glScalef (x, y, z);
1372 3301
1373void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
1374 CODE: 3303 CODE:
1375 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
1376 3305
1377void glBegin (int mode)
1378
1379void glEnd ()
1380
1381void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
1382 PROTOTYPE: @ 3307 PROTOTYPE: @
3308 ALIAS:
3309 glColor_premultiply = 1
1383 CODE: 3310 CODE:
3311 if (ix)
3312 {
3313 r *= a;
3314 g *= a;
3315 b *= a;
3316 }
3317 // microsoft visual "c" rounds instead of truncating...
1384 glColor4f (r, g, b, a); 3318 glColor4f (r, g, b, a);
3319
3320void glRasterPos (float x, float y, float z = 0.)
3321 CODE:
3322 glRasterPos3f (0, 0, z);
3323 glBitmap (0, 0, 0, 0, x, y, 0);
1385 3324
1386void glVertex (float x, float y, float z = 0.) 3325void glVertex (float x, float y, float z = 0.)
1387 CODE: 3326 CODE:
1388 glVertex3f (x, y, z); 3327 glVertex3f (x, y, z);
1389 3328
1390void glTexCoord (float s, float t) 3329void glTexCoord (float s, float t)
1391 CODE: 3330 CODE:
1392 glTexCoord2f (s, t); 3331 glTexCoord2f (s, t);
1393 3332
3333void glRect (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glRectf (x1, y1, x2, y2);
3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
3346PROTOTYPES: ENABLE
3347
3348void glBegin (int mode)
3349
3350void glEnd ()
3351
3352void glPointSize (GLfloat size)
3353
3354void glLineWidth (GLfloat width)
3355
3356void glInterleavedArrays (int format, int stride, char *data)
3357
3358void glDrawElements (int mode, int count, int type, char *indices)
3359
3360# 1.2 void glDrawRangeElements (int mode, int start, int end
3361
1394void glTexEnv (int target, int pname, float param) 3362void glTexEnv (int target, int pname, float param)
1395 CODE: 3363 CODE:
1396 glTexEnvf (target, pname, param); 3364 glTexEnvf (target, pname, param);
1397 3365
1398void glTexParameter (int target, int pname, float param) 3366void glTexParameter (int target, int pname, float param)
1401 3369
1402void glBindTexture (int target, int name) 3370void glBindTexture (int target, int name)
1403 3371
1404void glConvolutionParameter (int target, int pname, float params) 3372void glConvolutionParameter (int target, int pname, float params)
1405 CODE: 3373 CODE:
3374 if (gl.ConvolutionParameterf)
1406 glConvolutionParameterf (target, pname, params); 3375 gl.ConvolutionParameterf (target, pname, params);
1407 3376
1408void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3377void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3378 CODE:
3379 if (gl.ConvolutionFilter2D)
3380 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1409 3381
3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3383 CODE:
3384 if (gl.SeparableFilter2D)
3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3386
1410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1411 3388
1412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3390
3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
3392
3393void glPixelZoom (float x, float y)
3394
3395void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1413 3396
1414int glGenTexture () 3397int glGenTexture ()
1415 CODE: 3398 CODE:
1416{ 3399 RETVAL = gen_texture ();
1417 GLuint name;
1418 glGenTextures (1, &name);
1419 RETVAL = name;
1420}
1421 OUTPUT: 3400 OUTPUT:
1422 RETVAL 3401 RETVAL
1423 3402
1424void glDeleteTexture (int name) 3403void glDeleteTexture (int name)
1425 CODE: 3404 CODE:
1426{
1427 GLuint name_ = name;
1428 glDeleteTextures (1, &name_); 3405 del_texture (name);
1429} 3406
1430
1431int glGenList () 3407int glGenList ()
1432 CODE: 3408 CODE:
1433 RETVAL = glGenLists (1); 3409 RETVAL = glGenLists (1);
1434 OUTPUT: 3410 OUTPUT:
1435 RETVAL 3411 RETVAL
1442 3418
1443void glEndList () 3419void glEndList ()
1444 3420
1445void glCallList (int list) 3421void glCallList (int list)
1446 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3429
3430PROTOTYPES: DISABLE
3431
3432void
3433find_widget (SV *self, NV x, NV y)
3434 PPCODE:
3435{
3436 if (within_widget (self, x, y))
3437 XPUSHs (self);
3438}
3439
3440BOOT:
3441{
3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3443
3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3448}
3449
3450void
3451draw (SV *self)
3452 CODE:
3453{
3454 HV *hv;
3455 SV **svp;
3456 NV x, y, w, h;
3457 SV *draw_x_sv = GvSV (draw_x_gv);
3458 SV *draw_y_sv = GvSV (draw_y_gv);
3459 SV *draw_w_sv = GvSV (draw_w_gv);
3460 SV *draw_h_sv = GvSV (draw_h_gv);
3461 double draw_x, draw_y;
3462
3463 if (!SvROK (self))
3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3465
3466 hv = (HV *)SvRV (self);
3467
3468 if (SvTYPE (hv) != SVt_PVHV)
3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3470
3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3473
3474 if (!h || !w)
3475 XSRETURN_EMPTY;
3476
3477 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3479
3480 draw_x = SvNV (draw_x_sv) + x;
3481 draw_y = SvNV (draw_y_sv) + y;
3482
3483 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3484 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3485 XSRETURN_EMPTY;
3486
3487 sv_setnv (draw_x_sv, draw_x);
3488 sv_setnv (draw_y_sv, draw_y);
3489
3490 glPushMatrix ();
3491 glTranslated (x, y, 0);
3492
3493 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3494 {
3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3496
3497 if (svp && SvTRUE (*svp))
3498 {
3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3500 glEnable (GL_BLEND);
3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3502 glBegin (GL_QUADS);
3503 glVertex2f (0, 0);
3504 glVertex2f (w, 0);
3505 glVertex2f (w, h);
3506 glVertex2f (0, h);
3507 glEnd ();
3508 glDisable (GL_BLEND);
3509 }
3510 }
3511#if 0
3512 // draw borders, for debugging
3513 glPushMatrix ();
3514 glColor4f (1., 1., 0., 1.);
3515 glTranslatef (.5, .5, 0.);
3516 glBegin (GL_LINE_LOOP);
3517 glVertex2f (0 , 0);
3518 glVertex2f (w - 1, 0);
3519 glVertex2f (w - 1, h - 1);
3520 glVertex2f (0 , h - 1);
3521 glEnd ();
3522 glPopMatrix ();
3523#endif
3524 PUSHMARK (SP);
3525 XPUSHs (self);
3526 PUTBACK;
3527 call_method ("_draw", G_VOID | G_DISCARD);
3528 SPAGAIN;
3529
3530 glPopMatrix ();
3531
3532 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3533 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3534}
3535

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