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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.197 by root, Sun Jul 15 21:08:40 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
50
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 52
38#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
39 54
40#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
42 57
58#define MIN_FONT_HEIGHT 10
59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
43typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
45 118
46static PangoContext *context; 119typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
48 138
49typedef struct cf_layout { 139typedef struct cf_layout {
50 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
51 int base_height; 142 int base_height;
143 CFPlus__Font font;
52} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
53 149
54static void 150static void
55substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
56{ 152{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 158}
60 159
61static void 160static void
62layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
63{ 162{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
66 */ 165 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
68 167
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 168 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 170
171 pango_layout_set_font_description (self->pl, font);
76} 172}
77 173
78static void 174static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 176{
81 layout_update (self); 177 PangoRectangle rect;
82 178
179 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
84 181
85 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
90typedef uint16_t mapface; 193typedef uint16_t faceid;
91 194
92typedef struct { 195typedef struct {
93 GLint name; 196 int name;
94 int w, h; 197 int w, h;
95 float s, t; 198 float s, t;
96 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
97} maptex; 202} maptex;
98 203
99typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
100 int16_t darkness; 207 uint16_t darkness;
101 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 209} mapcell;
103 210
104typedef struct { 211typedef struct {
105 int32_t c0, c1; 212 int32_t c0, c1;
106 mapcell *col; 213 mapcell *col;
107} maprow; 214} maprow;
108 215
109typedef struct map { 216typedef struct map {
110 int x, y, w, h; 217 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 219 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 220 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 221
118 int32_t rows; 222 int32_t rows;
119 maprow *row; 223 maprow *row;
120} *CFClient__Map; 224} *CFPlus__Map;
121 225
122static char * 226static char *
123prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
124{ 228{
125 char *p; 229 char *p;
142} 246}
143 247
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
147static maprow * 271static maprow *
148map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
149{ 273{
150 if (0 > y) 274 if (0 > y)
151 { 275 {
152 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
191 315
192 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
193} 317}
194 318
195static mapcell * 319static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
197{ 321{
198 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
199} 323}
200 324
201static void 325static void
202map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
203{ 327{
204 int r; 328 int r;
205 329
206 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
215 self->row = 0; 339 self->row = 0;
216 self->rows = 0; 340 self->rows = 0;
217} 341}
218 342
219static void 343static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 345{
222 int x, y; 346 int x, y;
223 maprow *row; 347 maprow *row;
348 mapcell *cell;
224 349
225 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 351 if (y >= 0)
227 { 352 {
228 if (y >= self->rows) 353 if (y >= self->rows)
234 if (x >= row->c0) 359 if (x >= row->c0)
235 { 360 {
236 if (x >= row->c1) 361 if (x >= row->c1)
237 break; 362 break;
238 363
239 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
240 } 370 }
241 } 371 }
242} 372}
243 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
244static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
245music_finished () 391music_finished (void)
246{ 392{
247 SDL_UserEvent ev; 393 SDL_UserEvent ev;
248 394
249 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
250 ev.code = 0; 396 ev.code = 0;
251 ev.data1 = 0; 397 ev.data1 = 0;
252 ev.data2 = 0; 398 ev.data2 = 0;
253 399
400 SDL_PushEvent ((SDL_Event *)&ev);
401}
402
403static void
404channel_finished (int channel)
405{
254 SDL_PushEvent (&ev); 406 SDL_UserEvent ev;
255}
256 407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
257MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
258 438
259PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
260 440
261BOOT: 441BOOT:
262{ 442{
263 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
264 static const struct { 444 static const struct {
265 const char *name; 445 const char *name;
266 IV iv; 446 IV iv;
267 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
269 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
287 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
351 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL),
364 const_iv (KMOD_SHIFT),
365 const_iv (KMOD_ALT),
366 const_iv (KMOD_META)
367# undef const_iv 556# undef const_iv
368 }; 557 };
369 558
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
372 561
373 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
377 571
378int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
380 594
381void 595void
382SDL_Quit () 596SDL_Quit ()
383 597
384void 598void
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
394 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 616
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
403 622
404 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 625
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
416 635
417 ++m; 636 ++m;
418 } 637 }
419} 638}
420 639
640char *
641SDL_GetError ()
642
421int 643int
422SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
423 CODE: 645 CODE:
424 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
428 OUTPUT: 659 OUTPUT:
429 RETVAL 660 RETVAL
430 661
431void 662void
432SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
433 664
665char *
666SDL_GetKeyName (int sym)
667
434void 668void
435SDL_PollEvent () 669poll_events ()
436 PPCODE: 670 PPCODE:
437{ 671{
438 SDL_Event ev; 672 SDL_Event ev;
439 673
440 while (SDL_PollEvent (&ev)) 674 SDL_PumpEvents ();
675 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
441 { 676 {
442 HV *hv = newHV (); 677 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 678 hv_store (hv, "type", 4, newSViv (ev.type), 0);
679
444 switch (ev.type) 680 switch (ev.type)
445 { 681 {
446 case SDL_KEYDOWN: 682 case SDL_KEYDOWN:
447 case SDL_KEYUP: 683 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 684 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 685 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 686 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
687 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 688 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 689 break;
453 690
454 case SDL_ACTIVEEVENT: 691 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 692 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 693 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 694 break;
458 695
459 case SDL_MOUSEMOTION: 696 case SDL_MOUSEMOTION:
697 {
698 int state = ev.motion.state;
699 int x = ev.motion.x;
700 int y = ev.motion.y;
701 int xrel = ev.motion.xrel;
702 int yrel = ev.motion.yrel;
703
704 /* do simplistic event compression */
705 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
706 && state == ev.motion.state)
707 {
708 xrel += ev.motion.xrel;
709 yrel += ev.motion.yrel;
710 x = ev.motion.x;
711 y = ev.motion.y;
712 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
713 }
714
715 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 716 hv_store (hv, "state", 5, newSViv (state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 717 hv_store (hv, "x", 1, newSViv (x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 718 hv_store (hv, "y", 1, newSViv (y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 719 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 720 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
721 }
465 break; 722 break;
466 723
467 case SDL_MOUSEBUTTONDOWN: 724 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 725 case SDL_MOUSEBUTTONUP:
726 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
727
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 728 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 729 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 730 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 731 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
732 break;
733
734 case SDL_USEREVENT:
735 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
736 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
737 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
738 break;
473 } 739 }
474 740
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 741 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
476 } 742 }
477} 743}
478 744
479int 745int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 746Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
481 POSTCALL: 747 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 748 Mix_HookMusicFinished (music_finished);
749 Mix_ChannelFinished (channel_finished);
483 750
484void 751void
485Mix_CloseAudio () 752Mix_CloseAudio ()
486 753
487int 754int
488Mix_AllocateChannels (int numchans = -1) 755Mix_AllocateChannels (int numchans = -1)
489 756
490void 757void
491lowdelay (int fd, int val = 1) 758lowdelay (int fd, int val = 1)
492 CODE: 759 CODE:
760 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
761
762void
763win32_proxy_info ()
764 PPCODE:
765{
493#ifndef _WIN32 766#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 767 char buffer[2048];
768 DWORD buflen;
769
770 EXTEND (SP, 3);
771
772 buflen = sizeof (buffer);
773 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
774 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
775 {
776 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
777
778 buflen = sizeof (buffer);
779 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
780 {
781 PUSHs (newSVpv (buffer, 0));
782
783 buflen = sizeof (buffer);
784 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
785 PUSHs (newSVpv (buffer, 0));
786 }
787 }
495#endif 788#endif
496 789}
497char *
498gl_version ()
499 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION);
501 OUTPUT:
502 RETVAL
503
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510 790
511void 791void
512add_font (char *file) 792add_font (char *file)
513 CODE: 793 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 794 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
515
516void
517set_font (char *file)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 795
527void 796void
528load_image_inline (SV *image_) 797load_image_inline (SV *image_)
529 ALIAS: 798 ALIAS:
530 load_image_file = 1 799 load_image_file = 1
572 841
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 842 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 843
575 assert (surface2->pitch == surface2->w * 4); 844 assert (surface2->pitch == surface2->w * 4);
576 845
846 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 847 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 848 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 849 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 850 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 851 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 852 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 853 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
854 SDL_UnlockSurface (surface2);
586 855
587 SDL_FreeSurface (surface); 856 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 857 SDL_FreeSurface (surface2);
589} 858}
590 859
612 PUSHs (sv_2mortal (newSViv (b / y))); 881 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 882 PUSHs (sv_2mortal (newSViv (a / y)));
614} 883}
615 884
616void 885void
886error (char *message)
887 CODE:
888 fprintf (stderr, "ERROR: %s\n", message);
889#ifdef _WIN32
890 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
891#endif
892
893void
617fatal (char *message) 894fatal (char *message)
618 CODE: 895 CODE:
896 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 897#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 898 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
899#endif
900 _exit (1);
901
902void
903_exit (int retval = 0)
904 CODE:
905#ifdef WIN32
906 ExitThread (retval); // unclean, please beam me up
621#else 907#else
622 fprintf (stderr, "FATAL: %s\n", message); 908 _exit (retval);
623#endif 909#endif
624 exit (1);
625 910
626MODULE = CFClient PACKAGE = CFClient::Layout 911void
627 912debug ()
628CFClient::Layout
629new (SV *class, int base_height = 10)
630 CODE: 913 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 914{
632 RETVAL->base_height = base_height; 915#if DEBUG
633 RETVAL->pl = pango_layout_new (context); 916 VALGRIND_DO_LEAK_CHECK;
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 917#endif
918}
919
920MODULE = CFPlus PACKAGE = CFPlus::Font
921
922CFPlus::Font
923new_from_file (SV *class, char *path, int id = 0)
924 CODE:
925{
926 int count;
927 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
928 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
929 FcPatternDestroy (pattern);
930}
635 OUTPUT: 931 OUTPUT:
636 RETVAL 932 RETVAL
637 933
638void 934void
935DESTROY (CFPlus::Font self)
936 CODE:
937 pango_font_description_free (self);
938
939void
940make_default (CFPlus::Font self)
941 CODE:
942 default_font = self;
943
944MODULE = CFPlus PACKAGE = CFPlus::Layout
945
946void
947reset_glyph_cache ()
948 CODE:
949 tc_clear ();
950
951CFPlus::Layout
952new (SV *class)
953 CODE:
954 New (0, RETVAL, 1, struct cf_layout);
955
956 RETVAL->pl = pango_layout_new (opengl_context);
957 RETVAL->r = 1.;
958 RETVAL->g = 1.;
959 RETVAL->b = 1.;
960 RETVAL->a = 1.;
961 RETVAL->base_height = MIN_FONT_HEIGHT;
962 RETVAL->font = 0;
963
964 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
965 layout_update_font (RETVAL);
966 OUTPUT:
967 RETVAL
968
969void
639DESTROY (CFClient::Layout self) 970DESTROY (CFPlus::Layout self)
640 CODE: 971 CODE:
641 g_object_unref (self->pl); 972 g_object_unref (self->pl);
642 Safefree (self); 973 Safefree (self);
643 974
644void 975void
645set_text (CFClient::Layout self, SV *text_) 976set_text (CFPlus::Layout self, SV *text_)
646 CODE: 977 CODE:
647{ 978{
648 STRLEN textlen; 979 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 980 char *text = SvPVutf8 (text_, textlen);
650 981
651 pango_layout_set_text (self->pl, text, textlen); 982 pango_layout_set_text (self->pl, text, textlen);
652} 983}
653 984
654void 985void
655set_markup (CFClient::Layout self, SV *text_) 986set_markup (CFPlus::Layout self, SV *text_)
656 CODE: 987 CODE:
657{ 988{
658 STRLEN textlen; 989 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 990 char *text = SvPVutf8 (text_, textlen);
660 991
661 pango_layout_set_markup (self->pl, text, textlen); 992 pango_layout_set_markup (self->pl, text, textlen);
662} 993}
663 994
664SV * 995void
996set_shapes (CFPlus::Layout self, ...)
997 CODE:
998{
999 PangoAttrList *attrs = 0;
1000 const char *text = pango_layout_get_text (self->pl);
1001 const char *pos = text;
1002 int arg = 4;
1003
1004 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1005 {
1006 PangoRectangle inkrect, rect;
1007 PangoAttribute *attr;
1008
1009 int x = SvIV (ST (arg - 3));
1010 int y = SvIV (ST (arg - 2));
1011 int w = SvIV (ST (arg - 1));
1012 int h = SvIV (ST (arg ));
1013
1014 inkrect.x = 0;
1015 inkrect.y = 0;
1016 inkrect.width = 0;
1017 inkrect.height = 0;
1018
1019 rect.x = x * PANGO_SCALE;
1020 rect.y = y * PANGO_SCALE;
1021 rect.width = w * PANGO_SCALE;
1022 rect.height = h * PANGO_SCALE;
1023
1024 if (!attrs)
1025 attrs = pango_layout_get_attributes (self->pl);
1026
1027 attr = pango_attr_shape_new (&inkrect, &rect);
1028 attr->start_index = pos - text;
1029 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1030 pango_attr_list_insert (attrs, attr);
1031
1032 arg += 4;
1033 pos += sizeof (OBJ_STR) - 1;
1034 }
1035
1036 if (attrs)
1037 pango_layout_set_attributes (self->pl, attrs);
1038}
1039
1040void
665get_text (CFClient::Layout self) 1041get_shapes (CFPlus::Layout self)
666 CODE: 1042 PPCODE:
1043{
1044 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1045
1046 do
1047 {
1048 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1049
1050 if (run && shape_attr_p (run))
1051 {
1052 PangoRectangle extents;
1053 pango_layout_iter_get_run_extents (iter, 0, &extents);
1054
1055 EXTEND (SP, 2);
1056 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1057 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1058 }
1059 }
1060 while (pango_layout_iter_next_run (iter));
1061
1062 pango_layout_iter_free (iter);
1063}
1064
1065int
1066has_wrapped (CFPlus::Layout self)
1067 CODE:
1068{
1069 int lines = 1;
1070 const char *text = pango_layout_get_text (self->pl);
1071
1072 while (*text)
1073 lines += *text++ == '\n';
1074
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1075 RETVAL = lines < pango_layout_get_line_count (self->pl);
668 SvUTF8_on (RETVAL); 1076}
669 OUTPUT: 1077 OUTPUT:
670 RETVAL 1078 RETVAL
671 1079
1080SV *
1081get_text (CFPlus::Layout self)
1082 CODE:
1083 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1084 sv_utf8_decode (RETVAL);
1085 OUTPUT:
1086 RETVAL
1087
672void 1088void
1089set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1090 CODE:
1091 self->r = r;
1092 self->g = g;
1093 self->b = b;
1094 self->a = a;
1095
1096void
1097set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1098 CODE:
1099 if (self->font != font)
1100 {
1101 self->font = font;
1102 layout_update_font (self);
1103 }
1104
1105void
673set_height (CFClient::Layout self, int base_height) 1106set_height (CFPlus::Layout self, int base_height)
674 CODE: 1107 CODE:
1108 if (self->base_height != base_height)
1109 {
675 self->base_height = base_height; 1110 self->base_height = base_height;
1111 layout_update_font (self);
1112 }
676 1113
677void 1114void
678set_width (CFClient::Layout self, int max_width = -1) 1115set_width (CFPlus::Layout self, int max_width = -1)
679 CODE: 1116 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1117 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1118
682void 1119void
1120set_indent (CFPlus::Layout self, int indent)
1121 CODE:
1122 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1123
1124void
1125set_spacing (CFPlus::Layout self, int spacing)
1126 CODE:
1127 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1128
1129void
1130set_ellipsise (CFPlus::Layout self, int ellipsise)
1131 CODE:
1132 pango_layout_set_ellipsize (self->pl,
1133 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1134 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1135 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1136 : PANGO_ELLIPSIZE_NONE
1137 );
1138
1139void
1140set_single_paragraph_mode (CFPlus::Layout self, int spm)
1141 CODE:
1142 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1143
1144void
683size (CFClient::Layout self) 1145size (CFPlus::Layout self)
684 PPCODE: 1146 PPCODE:
685{ 1147{
686 int w, h; 1148 int w, h;
687 1149
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1150 layout_get_pixel_size (self, &w, &h);
690 1151
691 EXTEND (SP, 2); 1152 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1153 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1154 PUSHs (sv_2mortal (newSViv (h)));
694} 1155}
695 1156
696int 1157int
697xy_to_index (CFClient::Layout self, int x, int y) 1158descent (CFPlus::Layout self)
698 CODE: 1159 CODE:
699{ 1160{
700 int index, trailing; 1161 PangoRectangle rect;
701 1162 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
702 layout_update (self); 1163 pango_layout_line_get_pixel_extents (line, 0, &rect);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1164 RETVAL = PANGO_DESCENT (rect);
704
705 RETVAL = index;
706} 1165}
707 OUTPUT: 1166 OUTPUT:
708 RETVAL 1167 RETVAL
709 1168
1169int
1170xy_to_index (CFPlus::Layout self, int x, int y)
1171 CODE:
1172{
1173 int index, trailing;
1174 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1175 RETVAL = index + trailing;
1176}
1177 OUTPUT:
1178 RETVAL
1179
710void 1180void
711cursor_pos (CFClient::Layout self, int index) 1181cursor_pos (CFPlus::Layout self, int index)
712 PPCODE: 1182 PPCODE:
713{ 1183{
714 PangoRectangle strong_pos; 1184 PangoRectangle strong_pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1185 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
717 1186
718 EXTEND (SP, 3); 1187 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1188 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1190 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
722} 1191}
723 1192
724void 1193void
725render (CFClient::Layout self) 1194index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
726 PPCODE: 1195 PPCODE:
727{ 1196{
728 SV *retval; 1197 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1198
732 layout_update (self); 1199 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1200 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
734 1201
735 retval = newSV (w * h);
736 SvPOK_only (retval);
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1202 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1203 PUSHs (sv_2mortal (newSViv (line - 1)));
1204 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1205}
1206
1207void
1208line_x_to_index (CFPlus::Layout self, int line, int x)
1209 PPCODE:
1210{
1211 PangoLayoutLine *lp;
1212 int index, trailing;
1213
1214 if (line < 0)
1215 XSRETURN_EMPTY;
1216
1217 if (!(lp = pango_layout_get_line (self->pl, line)))
1218 XSRETURN_EMPTY; /* do better */
1219
1220 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1221
1222 EXTEND (SP, 2);
1223 if (GIMME_V == G_SCALAR)
1224 PUSHs (sv_2mortal (newSViv (index + trailing)));
1225 else
1226 {
752 PUSHs (sv_2mortal (newSViv (h))); 1227 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1228 PUSHs (sv_2mortal (newSViv (trailing)));
1229 }
754} 1230}
755 1231
1232void
1233render (CFPlus::Layout self, float x, float y, int flags = 0)
1234 PPCODE:
1235 pango_opengl_render_layout_subpixel (
1236 self->pl,
1237 x * PANGO_SCALE, y * PANGO_SCALE,
1238 self->r, self->g, self->b, self->a,
1239 flags
1240 );
1241
756MODULE = CFClient PACKAGE = CFClient::Texture 1242MODULE = CFPlus PACKAGE = CFPlus::Texture
757 1243
758void 1244void
1245pad2pot (SV *data_, SV *w_, SV *h_)
1246 CODE:
1247{
1248 int ow = SvIV (w_);
1249 int oh = SvIV (h_);
1250
1251 if (ow && oh)
1252 {
1253 int nw = minpot (ow);
1254 int nh = minpot (oh);
1255
1256 if (nw != ow || nh != oh)
1257 {
1258 if (SvOK (data_))
1259 {
1260 STRLEN datalen;
1261 char *data = SvPVbyte (data_, datalen);
1262 int bpp = datalen / (ow * oh);
1263 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1264
1265 SvPOK_only (result_);
1266 SvCUR_set (result_, nw * nh * bpp);
1267
1268 memset (SvPVX (result_), 0, nw * nh * bpp);
1269 while (oh--)
1270 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1271
1272 sv_setsv (data_, result_);
1273 }
1274
1275 sv_setiv (w_, nw);
1276 sv_setiv (h_, nh);
1277 }
1278 }
1279}
1280
1281void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1282draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1283 PROTOTYPE: $$$;$$
1284 ALIAS:
1285 draw_quad_alpha = 1
1286 draw_quad_alpha_premultiplied = 2
761 CODE: 1287 CODE:
762{ 1288{
763 HV *hv = (HV *)SvRV (self); 1289 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1290 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1291 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1292 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
768 1293
769 if (items < 5) 1294 if (items < 5)
770 { 1295 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1296 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1297 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1298 }
774 1299
1300 if (ix)
1301 {
1302 glEnable (GL_BLEND);
1303
1304 if (ix == 2)
1305 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1306 else
1307 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1308 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1309
1310 glEnable (GL_ALPHA_TEST);
1311 glAlphaFunc (GL_GREATER, 0.01f);
1312 }
1313
775 glBindTexture (GL_TEXTURE_2D, name); 1314 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1315
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1316 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1317 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1318 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1319 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1320 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1321 glEnd ();
786}
787 1322
1323 if (ix)
1324 {
1325 glDisable (GL_ALPHA_TEST);
1326 glDisable (GL_BLEND);
1327 }
1328}
1329
788MODULE = CFClient PACKAGE = CFClient::Map 1330MODULE = CFPlus PACKAGE = CFPlus::Map
789 1331
790CFClient::Map 1332CFPlus::Map
791new (SV *class, int map_width, int map_height) 1333new (SV *class)
792 CODE: 1334 CODE:
793 New (0, RETVAL, 1, struct map); 1335 New (0, RETVAL, 1, struct map);
794 RETVAL->x = 0; 1336 RETVAL->x = 0;
795 RETVAL->y = 0; 1337 RETVAL->y = 0;
796 RETVAL->w = map_width; 1338 RETVAL->w = 0;
797 RETVAL->h = map_height; 1339 RETVAL->h = 0;
798 RETVAL->ox = 0; 1340 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1341 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1342 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1343 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1344 RETVAL->rows = 0;
805 RETVAL->row = 0; 1345 RETVAL->row = 0;
806 OUTPUT: 1346 OUTPUT:
807 RETVAL 1347 RETVAL
808 1348
809void 1349void
810DESTROY (CFClient::Map self) 1350DESTROY (CFPlus::Map self)
811 CODE: 1351 CODE:
812{ 1352{
813 map_clear (self); 1353 map_clear (self);
814 Safefree (self->face); 1354 Safefree (self->face2tile);
1355 Safefree (self->tex);
815 Safefree (self); 1356 Safefree (self);
816} 1357}
817 1358
818void 1359void
1360resize (CFPlus::Map self, int map_width, int map_height)
1361 CODE:
1362 self->w = map_width;
1363 self->h = map_height;
1364
1365void
819clear (CFClient::Map self) 1366clear (CFPlus::Map self)
820 CODE: 1367 CODE:
821 map_clear (self); 1368 map_clear (self);
822 1369
823void 1370void
824set_face (CFClient::Map self, int face, int texid) 1371set_tileid (CFPlus::Map self, int face, int tile)
825 CODE: 1372 CODE:
826{ 1373{
827 while (self->faces <= face) 1374 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1375 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1376}
835 1377
836void 1378void
1379set_smooth (CFPlus::Map self, int face, int smooth, int level)
1380 CODE:
1381{
1382 tileid texid;
1383 maptex *tex;
1384
1385 if (face < 0 || face >= self->faces)
1386 return;
1387
1388 if (smooth < 0 || smooth >= self->faces)
1389 return;
1390
1391 texid = self->face2tile [face];
1392
1393 if (!texid)
1394 return;
1395
1396 tex = self->tex + texid;
1397 tex->smoothtile = self->face2tile [smooth];
1398 tex->smoothlevel = level;
1399}
1400
1401void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1402set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1403 CODE:
839{ 1404{
840 while (self->texs <= texid) 1405 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1406
846 { 1407 {
847 maptex *tex = self->tex + texid; 1408 maptex *tex = self->tex + texid;
848 1409
849 tex->name = name; 1410 tex->name = name;
854 tex->r = r; 1415 tex->r = r;
855 tex->g = g; 1416 tex->g = g;
856 tex->b = b; 1417 tex->b = b;
857 tex->a = a; 1418 tex->a = a;
858 } 1419 }
1420
1421 // somewhat hackish, but for textures that require it, it really
1422 // improves the look, and most others don't suffer.
1423 glBindTexture (GL_TEXTURE_2D, name);
1424 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1425 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1426 // use uglier nearest interpolation because linear suffers
1427 // from transparent color bleeding and ugly wrapping effects.
1428 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1429}
860 1430
861int 1431int
862ox (CFClient::Map self) 1432ox (CFPlus::Map self)
863 ALIAS: 1433 ALIAS:
864 oy = 1 1434 oy = 1
1435 x = 2
1436 y = 3
1437 w = 4
1438 h = 5
865 CODE: 1439 CODE:
866 switch (ix) 1440 switch (ix)
867 { 1441 {
868 case 0: RETVAL = self->ox; break; 1442 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 1443 case 1: RETVAL = self->oy; break;
1444 case 2: RETVAL = self->x; break;
1445 case 3: RETVAL = self->y; break;
1446 case 4: RETVAL = self->w; break;
1447 case 5: RETVAL = self->h; break;
870 } 1448 }
871 OUTPUT: 1449 OUTPUT:
872 RETVAL 1450 RETVAL
873 1451
874void 1452void
875scroll (CFClient::Map self, int dx, int dy) 1453scroll (CFPlus::Map self, int dx, int dy)
876 CODE: 1454 CODE:
877{ 1455{
878 if (dx > 0) 1456 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 1457 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 1458 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1459 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 1460
883 if (dy > 0) 1461 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 1462 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 1463 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1464 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 1465
888 self->ox += dx; self->x += dx; 1466 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 1467 self->oy += dy; self->y += dy;
890 1468
891 while (self->y < 0) 1469 while (self->y < 0)
896 self->y += MAP_EXTEND_Y; 1474 self->y += MAP_EXTEND_Y;
897 } 1475 }
898} 1476}
899 1477
900void 1478void
901map1a_update (CFClient::Map self, SV *data_) 1479map1a_update (CFPlus::Map self, SV *data_, int extmap)
902 CODE: 1480 CODE:
903{ 1481{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1482 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 1483 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 1484 mapcell *cell;
907 int x, y, flags; 1485 int x, y, flags;
908 1486
909 while (data < data_end) 1487 while (data < data_end - 1)
910 { 1488 {
911 flags = (data [0] << 8) + data [1]; data += 2; 1489 flags = (data [0] << 8) + data [1]; data += 2;
912 1490
913 x = ((flags >> 10) & 63) + self->x; 1491 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 1492 y = self->y + ((flags >> 4) & 63);
915 1493
916 cell = map_get_cell (self, x, y); 1494 cell = map_get_cell (self, x, y);
917 1495
918 if (flags & 15) 1496 if (flags & 15)
919 { 1497 {
920 if (cell->darkness < 0) 1498 if (!cell->darkness)
921 { 1499 {
1500 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 1501 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 1502 }
927 1503
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 1504 //TODO: don't trust server data to be in-range(!)
1505
1506 if (flags & 8)
1507 {
1508 if (extmap)
1509 {
1510 uint8_t ext, cmd;
1511
1512 do
1513 {
1514 ext = *data++;
1515 cmd = ext & 0x3f;
1516
1517 if (cmd < 4)
1518 cell->darkness = 255 - ext * 64 + 1;
1519 else if (cmd == 5) // health
1520 {
1521 cell->stat_width = 1;
1522 cell->stat_hp = *data++;
1523 }
1524 else if (cmd == 6) // monster width
1525 cell->stat_width = *data++ + 1;
1526 else if (cmd == 0x47)
1527 {
1528 if (*data == 4)
1529 ; // decode player count
1530
1531 data += *data + 1;
1532 }
1533 else if (cmd == 8) // cell flags
1534 cell->flags = *data++;
1535 else if (ext & 0x40) // unknown, multibyte => skip
1536 data += *data + 1;
1537 else
1538 data++;
1539 }
1540 while (ext & 0x80);
1541 }
1542 else
1543 cell->darkness = *data++ + 1;
1544 }
931 1545
932 if (flags & 4) 1546 if (flags & 4)
933 { 1547 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1548 faceid face = (data [0] << 8) + data [1]; data += 2;
1549 need_facenum (self, face);
1550 cell->tile [0] = self->face2tile [face];
935 } 1551 }
936 1552
937 if (flags & 2) 1553 if (flags & 2)
938 { 1554 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1555 faceid face = (data [0] << 8) + data [1]; data += 2;
1556 need_facenum (self, face);
1557 cell->tile [1] = self->face2tile [face];
940 } 1558 }
941 1559
942 if (flags & 1) 1560 if (flags & 1)
943 { 1561 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [2] = self->face2tile [face];
945 } 1565 }
946 } 1566 }
947 else 1567 else
948 cell->darkness = -1; 1568 cell->darkness = 0;
949 } 1569 }
950} 1570}
951 1571
952SV * 1572SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1573mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
954 CODE: 1574 CODE:
955{ 1575{
956 int x1, x; 1576 int x1, x;
957 int y1, y; 1577 int y1, y;
958 int z; 1578 int z;
979 { 1599 {
980 mapcell *cell = row->col + (x - row->c0); 1600 mapcell *cell = row->col + (x - row->c0);
981 1601
982 for (z = 0; z <= 0; z++) 1602 for (z = 0; z <= 0; z++)
983 { 1603 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 1604 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 1605 int a0 = 255 - tex.a;
990 int a1 = tex.a; 1606 int a1 = tex.a;
991 1607
992 r = (r * a0 + tex.r * a1) / 255; 1608 r = (r * a0 + tex.r * a1) / 255;
993 g = (g * a0 + tex.g * a1) / 255; 1609 g = (g * a0 + tex.g * a1) / 255;
994 b = (b * a0 + tex.b * a1) / 255; 1610 b = (b * a0 + tex.b * a1) / 255;
995 a = (a * a0 + tex.a * a1) / 255; 1611 a = (a * a0 + tex.a * a1) / 255;
996 }
997 } 1612 }
998 } 1613 }
999 1614
1000 *map++ = (r ) 1615 *map++ = (r )
1001 | (g << 8) 1616 | (g << 8)
1008} 1623}
1009 OUTPUT: 1624 OUTPUT:
1010 RETVAL 1625 RETVAL
1011 1626
1012void 1627void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1628draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1014 PPCODE: 1629 CODE:
1015{ 1630{
1016 int vx, vy; 1631 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1632 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1633 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1634 smooth_key skey;
1017 int x, y, z; 1635 int x, y, z;
1018 int last_name; 1636 int last_name;
1019 mapface face; 1637
1638 // thats current max. sorry.
1639 if (sw > 255) sw = 255;
1640 if (sh > 255) sh = 255;
1641
1642 // clear key, in case of extra padding
1643 memset (&skey, 0, sizeof (skey));
1644
1645 glColor4ub (255, 255, 255, 255);
1646
1647 glEnable (GL_BLEND);
1648 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_TEXTURE_2D);
1650 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1651
1652 glBegin (GL_QUADS);
1653
1654 last_name = 0;
1655
1656 mx += self->x;
1657 my += self->y;
1658
1659 // first pass: determine smooth_max
1660 // rather ugly, if you ask me
1661 // could also be stored inside mapcell and updated on change
1662 memset (smooth_max, 0, sizeof (smooth_max));
1663
1664 for (y = 0; y < sh; y++)
1665 if (0 <= y + my && y + my < self->rows)
1666 {
1667 maprow *row = self->row + (y + my);
1668
1669 for (x = 0; x < sw; x++)
1670 if (row->c0 <= x + mx && x + mx < row->c1)
1671 {
1672 mapcell *cell = row->col + (x + mx - row->c0);
1673
1674 smooth_max[x + 1][y + 1] =
1675 MAX (self->tex [cell->tile [0]].smoothlevel,
1676 MAX (self->tex [cell->tile [1]].smoothlevel,
1677 self->tex [cell->tile [2]].smoothlevel));
1678 }
1679 }
1680
1681 for (z = 0; z <= 2; z++)
1682 {
1683 memset (smooth_level, 0, sizeof (smooth_level));
1684
1685 for (y = 0; y < sh; y++)
1686 if (0 <= y + my && y + my < self->rows)
1687 {
1688 maprow *row = self->row + (y + my);
1689
1690 for (x = 0; x < sw; x++)
1691 if (row->c0 <= x + mx && x + mx < row->c1)
1692 {
1693 mapcell *cell = row->col + (x + mx - row->c0);
1694 tileid tile = cell->tile [z];
1695
1696 if (tile)
1697 {
1698 maptex tex = self->tex [tile];
1699 int px = (x + 1) * T - tex.w;
1700 int py = (y + 1) * T - tex.h;
1701
1702 // suppressing texture state switches here
1703 // is only moderately effective, but worth the extra effort
1704 if (last_name != tex.name)
1705 {
1706 if (!tex.name)
1707 tex = self->tex [2]; /* missing, replace by noface */
1708
1709 glEnd ();
1710 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1711 glBegin (GL_QUADS);
1712 }
1713
1714 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1715 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1716 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1717 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1718
1719 if (cell->flags && z == 2)
1720 {
1721 if (cell->flags & 1)
1722 {
1723 maptex tex = self->tex [1];
1724 int px = x * T + T * 2 / 32;
1725 int py = y * T - T * 6 / 32;
1726
1727 glEnd ();
1728 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1729 glBegin (GL_QUADS);
1730
1731 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1732 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1733 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1734 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1735 }
1736 }
1737
1738 // update smooth hash
1739 if (tex.smoothtile)
1740 {
1741 skey.tile = tex.smoothtile;
1742 skey.level = tex.smoothlevel;
1743
1744 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1745
1746 // add bits to current tile and all neighbours. skey.x|y is
1747 // shifted +1|+1 so we always stay positive.
1748
1749 // bits is ___n cccc CCCC bbbb
1750 // n do not draw borders&corners
1751 // c draw these corners, but...
1752 // C ... not these
1753 // b draw these borders
1754
1755 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1756 // ┃· ·· ·┃ ━━
1757
1758 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1759 // ·· ·· ·┏ ┓·
1760
1761 // full tile
1762 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1763
1764 // borders
1765 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1766 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1767 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1768 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1769
1770 // corners
1771 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1772 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1773 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1774 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1775 }
1776 }
1777 }
1778 }
1779
1780 // go through all smoothlevels, lowest to highest, then draw.
1781 // this is basically counting sort
1782 {
1783 int w, b;
1784
1785 for (w = 0; w < 256 / 32; ++w)
1786 {
1787 uint32_t smask = smooth_level [w];
1788 if (smask)
1789 for (b = 0; b < 32; ++b)
1790 if (smask & (((uint32_t)1) << b))
1791 {
1792 int level = (w << 5) | b;
1793 HE *he;
1794
1795 hv_iterinit (smooth);
1796 while ((he = hv_iternext (smooth)))
1797 {
1798 smooth_key *skey = (smooth_key *)HeKEY (he);
1799 IV bits = SvIVX (HeVAL (he));
1800
1801 if (!(bits & 0x1000)
1802 && skey->level == level
1803 && level > smooth_max [skey->x][skey->y])
1804 {
1805 maptex tex = self->tex [skey->tile];
1806 int px = (((int)skey->x) - 1) * T;
1807 int py = (((int)skey->y) - 1) * T;
1808 int border = bits & 15;
1809 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1810 float dx = tex.s * .0625f; // 16 images/row
1811 float dy = tex.t * .5f ; // 2 images/column
1812
1813 // this time naively avoiding texture state changes
1814 // save gobs of state changes.
1815 if (last_name != tex.name)
1816 {
1817 if (!tex.name)
1818 continue; // smoothing not yet available
1819
1820 glEnd ();
1821 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1822 glBegin (GL_QUADS);
1823 }
1824
1825 if (border)
1826 {
1827 float ox = border * dx;
1828
1829 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1830 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1831 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1832 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1833 }
1834
1835 if (corner)
1836 {
1837 float ox = corner * dx;
1838
1839 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1840 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1841 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1842 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1843 }
1844 }
1845 }
1846 }
1847 }
1848 }
1849
1850 hv_clear (smooth);
1851 }
1852
1853 glEnd ();
1854
1855 glDisable (GL_TEXTURE_2D);
1856 glDisable (GL_BLEND);
1857
1858 // top layer: overlays such as the health bar
1859 for (y = 0; y < sh; y++)
1860 if (0 <= y + my && y + my < self->rows)
1861 {
1862 maprow *row = self->row + (y + my);
1863
1864 for (x = 0; x < sw; x++)
1865 if (row->c0 <= x + mx && x + mx < row->c1)
1866 {
1867 mapcell *cell = row->col + (x + mx - row->c0);
1868
1869 int px = x * T;
1870 int py = y * T;
1871
1872 if (cell->stat_hp)
1873 {
1874 int width = cell->stat_width * T;
1875 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1876
1877 glColor3ub (0, 0, 0);
1878 glRectf (px + 1, py - thick - 2,
1879 px + width - 1, py);
1880
1881 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1882 glRectf (px + 2,
1883 py - thick - 1,
1884 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1885 }
1886 }
1887 }
1888}
1889
1890void
1891draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1892 CODE:
1893{
1894 static float color[16][3] = {
1895 { 0.00F, 0.00F, 0.00F },
1896 { 1.00F, 1.00F, 1.00F },
1897 { 0.00F, 0.00F, 0.55F },
1898 { 1.00F, 0.00F, 0.00F },
1899
1900 { 1.00F, 0.54F, 0.00F },
1901 { 0.11F, 0.56F, 1.00F },
1902 { 0.93F, 0.46F, 0.00F },
1903 { 0.18F, 0.54F, 0.34F },
1904
1905 { 0.56F, 0.73F, 0.56F },
1906 { 0.80F, 0.80F, 0.80F },
1907 { 0.55F, 0.41F, 0.13F },
1908 { 0.99F, 0.77F, 0.26F },
1909
1910 { 0.74F, 0.65F, 0.41F },
1911
1912 { 0.00F, 1.00F, 1.00F },
1913 { 1.00F, 0.00F, 1.00F },
1914 { 1.00F, 1.00F, 0.00F },
1915 };
1916
1917 int x, y;
1918
1919 glEnable (GL_TEXTURE_2D);
1920 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1921 glEnable (GL_BLEND);
1922 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1923 glBegin (GL_QUADS);
1924
1925 for (y = 0; y < h; y++)
1926 for (x = 0; x < w; x++)
1927 {
1928 unsigned char m = data [x + y * w];
1929
1930 if (m)
1931 {
1932 float *c = color [m & 15];
1933
1934 float tx1 = m & 0x40 ? 0.5 : 0.;
1935 float tx2 = tx1 + 0.5;
1936
1937 glColor4f (c[0], c[1], c[2], 0.75);
1938 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1939 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1940 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1941 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1942 }
1943 }
1944
1945 glEnd ();
1946 glDisable (GL_BLEND);
1947 glDisable (GL_TEXTURE_2D);
1948}
1949
1950void
1951fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1952 PPCODE:
1953{
1954 int x, y;
1020 int sw4 = (sw + 3) & ~3; 1955 int sw4 = (sw + 3) & ~3;
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1956 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1957 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1023 1958
1024 memset (darkness, 255, sw4 * sh); 1959 memset (darkness, 255, sw4 * sh);
1025 SvPOK_only (darkness_sv); 1960 SvPOK_only (darkness_sv);
1026 SvCUR_set (darkness_sv, sw4 * sh); 1961 SvCUR_set (darkness_sv, sw4 * sh);
1027 1962
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 1963 mx += self->x;
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 1964 my += self->y;
1030 1965
1031 /*
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040
1041 glColor4ub (255, 255, 255, 255);
1042
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++)
1053 for (y = 0; y < sh; y++) 1966 for (y = 0; y < sh; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 1967 if (0 <= y + my && y + my < self->rows)
1055 { 1968 {
1056 maprow *row = self->row + (y + vy); 1969 maprow *row = self->row + (y + my);
1057 1970
1058 for (x = 0; x < sw; x++) 1971 for (x = 0; x < sw; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 1972 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 1973 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 1974 mapcell *cell = row->col + (x + mx - row->c0);
1062 1975
1063 darkness[y * sw4 + x] = cell->darkness < 0 1976 darkness[y * sw4 + x] = cell->darkness
1977 ? 255 - (cell->darkness - 1)
1064 ? 255 - FOW_DARKNESS 1978 : 255 - FOW_DARKNESS;
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 {
1071 maptex tex = self->tex [face];
1072
1073 int px = (x + 1) * 32 - tex.w;
1074 int py = (y + 1) * 32 - tex.h;
1075
1076 if (last_name != tex.name)
1077 {
1078 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name);
1081 glBegin (GL_QUADS);
1082 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 }
1089 } 1979 }
1090 } 1980 }
1091
1092 glEnd ();
1093
1094 glDisable (GL_TEXTURE_2D);
1095 glDisable (GL_BLEND);
1096 1981
1097 EXTEND (SP, 3); 1982 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 1983 PUSHs (sv_2mortal (newSViv (sw4)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 1984 PUSHs (sv_2mortal (newSViv (sh)));
1100 PUSHs (darkness_sv); 1985 PUSHs (darkness_sv);
1101} 1986}
1102 1987
1103SV * 1988SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1989get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1105 CODE: 1990 CODE:
1106{ 1991{
1107 int x, y, x1, y1; 1992 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 1993 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1994 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 2019 if (row && row->c0 <= x && x < row->c1)
1135 { 2020 {
1136 mapcell *cell = row->col + (x - row->c0); 2021 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 2022 uint8_t flags = 0;
1138 2023
1139 if (cell->face [0]) flags |= 1; 2024 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 2025 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 2026 if (cell->tile [2]) flags |= 4;
1142 2027
1143 *data++ = flags; 2028 *data++ = flags;
1144 2029
1145 if (flags & 1) 2030 if (flags & 1)
1146 { 2031 {
2032 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 2033 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 2034 *data++ = tile;
1149 } 2035 }
1150 2036
1151 if (flags & 2) 2037 if (flags & 2)
1152 { 2038 {
2039 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 2040 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 2041 *data++ = tile;
1155 } 2042 }
1156 2043
1157 if (flags & 4) 2044 if (flags & 4)
1158 { 2045 {
2046 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 2047 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 2048 *data++ = tile;
1161 } 2049 }
1162 } 2050 }
1163 else 2051 else
1164 *data++ = 0; 2052 *data++ = 0;
1165 } 2053 }
1171} 2059}
1172 OUTPUT: 2060 OUTPUT:
1173 RETVAL 2061 RETVAL
1174 2062
1175void 2063void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2064set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1177 PPCODE: 2065 PPCODE:
1178{ 2066{
1179 int x, y, z; 2067 int x, y, z;
1180 int w, h; 2068 int w, h;
1181 int x1, y1; 2069 int x1, y1;
1205 { 2093 {
1206 uint8_t flags = *data++; 2094 uint8_t flags = *data++;
1207 2095
1208 if (flags) 2096 if (flags)
1209 { 2097 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2098 mapcell *cell = row_get_cell (row, x);
2099 tileid tile[3] = { 0, 0, 0 };
1213 2100
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2101 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2102 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2103 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2104
1218 if (cell->darkness <= 0) 2105 if (cell->darkness == 0)
1219 { 2106 {
1220 cell->darkness = -1; 2107 cell->darkness = 0;
1221 2108
1222 for (z = 0; z <= 2; z++) 2109 for (z = 0; z <= 2; z++)
1223 { 2110 {
1224 cell->face[z] = face[z]; 2111 tileid t = tile [z];
1225 2112
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2113 if (t >= self->texs || (t && !self->tex [t].name))
2114 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2115 XPUSHs (sv_2mortal (newSViv (t)));
2116 need_texid (self, t);
2117 }
2118
2119 cell->tile [z] = t;
1228 } 2120 }
1229 } 2121 }
1230 } 2122 }
1231 } 2123 }
1232 } 2124 }
1233} 2125}
1234 2126
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2127MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1236 2128
1237CFClient::MixChunk 2129CFPlus::MixChunk
1238new_from_file (SV *class, char *path) 2130new_from_file (SV *class, char *path)
1239 CODE: 2131 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2132 RETVAL = Mix_LoadWAV (path);
1241 OUTPUT: 2133 OUTPUT:
1242 RETVAL 2134 RETVAL
1243 2135
1244void 2136void
1245DESTROY (CFClient::MixChunk self) 2137DESTROY (CFPlus::MixChunk self)
1246 CODE: 2138 CODE:
1247 Mix_FreeChunk (self); 2139 Mix_FreeChunk (self);
1248 2140
1249int 2141int
1250volume (CFClient::MixChunk self, int volume = -1) 2142volume (CFPlus::MixChunk self, int volume = -1)
1251 CODE: 2143 CODE:
1252 RETVAL = Mix_VolumeChunk (self, volume); 2144 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2145 OUTPUT:
1254 RETVAL 2146 RETVAL
1255 2147
1256int 2148int
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2149play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2150 CODE:
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2151 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1260 OUTPUT: 2152 OUTPUT:
1261 RETVAL 2153 RETVAL
1262 2154
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2155MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1264 2156
1265int 2157int
1266volume (int volume = -1) 2158volume (int volume = -1)
1267 CODE: 2159 CODE:
1268 RETVAL = Mix_VolumeMusic (volume); 2160 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 2161 OUTPUT:
1270 RETVAL 2162 RETVAL
1271 2163
2164int
2165fade_out (int ms)
2166 CODE:
2167 RETVAL = Mix_FadeOutMusic (ms);
2168 OUTPUT:
2169 RETVAL
2170
1272CFClient::MixMusic 2171CFPlus::MixMusic
1273new_from_file (SV *class, char *path) 2172new_from_file (SV *class, char *path)
1274 CODE: 2173 CODE:
1275 RETVAL = Mix_LoadMUS (path); 2174 RETVAL = Mix_LoadMUS (path);
1276 OUTPUT: 2175 OUTPUT:
1277 RETVAL 2176 RETVAL
1278 2177
1279void 2178void
1280DESTROY (CFClient::MixMusic self) 2179DESTROY (CFPlus::MixMusic self)
1281 CODE: 2180 CODE:
1282 Mix_FreeMusic (self); 2181 Mix_FreeMusic (self);
1283 2182
1284int 2183int
1285play (CFClient::MixMusic self, int loops = -1) 2184play (CFPlus::MixMusic self, int loops = -1)
1286 CODE: 2185 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 2186 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 2187 OUTPUT:
1289 RETVAL 2188 RETVAL
1290 2189
2190int
2191fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2192 CODE:
2193 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2194 OUTPUT:
2195 RETVAL
2196
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 2197MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1292 2198
1293BOOT: 2199BOOT:
1294{ 2200{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2201 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1296 static const struct { 2202 static const struct {
1297 const char *name; 2203 const char *name;
1298 IV iv; 2204 IV iv;
1299 } *civ, const_iv[] = { 2205 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 2206# define const_iv(name) { # name, (IV)name }
1301 const_iv (GL_COLOR_MATERIAL), 2207 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 2208 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 2209 const_iv (GL_FLAT),
2210 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 2211 const_iv (GL_BLEND),
2212 const_iv (GL_CULL_FACE),
2213 const_iv (GL_SCISSOR_TEST),
2214 const_iv (GL_DEPTH_TEST),
2215 const_iv (GL_ALPHA_TEST),
2216 const_iv (GL_NORMALIZE),
2217 const_iv (GL_RESCALE_NORMAL),
2218 const_iv (GL_FRONT),
2219 const_iv (GL_BACK),
1305 const_iv (GL_AND), 2220 const_iv (GL_AND),
2221 const_iv (GL_ONE),
2222 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 2223 const_iv (GL_SRC_ALPHA),
2224 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2225 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2226 const_iv (GL_ONE_MINUS_DST_ALPHA),
2227 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 2228 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 2229 const_iv (GL_RGBA),
2230 const_iv (GL_RGBA4),
2231 const_iv (GL_RGBA8),
2232 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 2233 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 2234 const_iv (GL_UNSIGNED_SHORT),
2235 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 2236 const_iv (GL_ALPHA),
2237 const_iv (GL_INTENSITY),
2238 const_iv (GL_LUMINANCE),
2239 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 2240 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2241 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1315 const_iv (GL_COMPILE), 2242 const_iv (GL_COMPILE),
1316 const_iv (GL_TEXTURE_1D), 2243 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 2244 const_iv (GL_TEXTURE_2D),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 2246 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 2247 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 2248 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 2249 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 2250 const_iv (GL_TEXTURE_WRAP_T),
2251 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 2252 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 2253 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 2254 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 2255 const_iv (GL_LINEAR),
2256 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2257 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2258 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2259 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2260 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 2261 const_iv (GL_MODULATE),
2262 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 2263 const_iv (GL_REPLACE),
2264 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 2265 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 2266 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 2267 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 2268 const_iv (GL_COLOR_LOGIC_OP),
2269 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 2270 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2271 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 2272 const_iv (GL_CONSTANT_BORDER),
1337 const_iv (GL_LINES), 2273 const_iv (GL_LINES),
2274 const_iv (GL_LINE_STRIP),
2275 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 2276 const_iv (GL_QUADS),
1339 const_iv (GL_LINE_LOOP), 2277 const_iv (GL_QUAD_STRIP),
2278 const_iv (GL_TRIANGLES),
2279 const_iv (GL_TRIANGLE_STRIP),
2280 const_iv (GL_TRIANGLE_FAN),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2281 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1341 const_iv (GL_FASTEST), 2282 const_iv (GL_FASTEST),
2283 const_iv (GL_V2F),
2284 const_iv (GL_V3F),
2285 const_iv (GL_T2F_V3F),
2286 const_iv (GL_T2F_N3F_V3F),
1342# undef const_iv 2287# undef const_iv
1343 }; 2288 };
1344 2289
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2290 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2291 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2292
2293 texture_av = newAV ();
2294 AvREAL_off (texture_av);
1347} 2295}
2296
2297char *
2298gl_vendor ()
2299 CODE:
2300 RETVAL = (char *)glGetString (GL_VENDOR);
2301 OUTPUT:
2302 RETVAL
2303
2304char *
2305gl_version ()
2306 CODE:
2307 RETVAL = (char *)glGetString (GL_VERSION);
2308 OUTPUT:
2309 RETVAL
2310
2311char *
2312gl_extensions ()
2313 CODE:
2314 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2315 OUTPUT:
2316 RETVAL
1348 2317
1349int glGetError () 2318int glGetError ()
2319
2320void glFinish ()
1350 2321
1351void glClear (int mask) 2322void glClear (int mask)
1352 2323
1353void glClearColor (float r, float g, float b, float a = 1.0) 2324void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 2325 PROTOTYPE: @
1361 2332
1362void glHint (int target, int mode) 2333void glHint (int target, int mode)
1363 2334
1364void glBlendFunc (int sfactor, int dfactor) 2335void glBlendFunc (int sfactor, int dfactor)
1365 2336
2337void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2338 CODE:
2339 gl_BlendFuncSeparate (sa, da, saa, daa);
2340
2341void glDepthMask (int flag)
2342
1366void glLogicOp (int opcode) 2343void glLogicOp (int opcode)
1367 2344
2345void glColorMask (int red, int green, int blue, int alpha)
2346
1368void glMatrixMode (int mode) 2347void glMatrixMode (int mode)
1369 2348
1370void glPushMatrix () 2349void glPushMatrix ()
1371 2350
1372void glPopMatrix () 2351void glPopMatrix ()
1373 2352
1374void glLoadIdentity () 2353void glLoadIdentity ()
1375 2354
2355void glDrawBuffer (int buffer)
2356
2357void glReadBuffer (int buffer)
2358
2359# near_ and far_ are due to microsofts buggy "c" compiler
2360void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2361
2362# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 2363void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1377 2364
1378void glViewport (int x, int y, int width, int height) 2365void glViewport (int x, int y, int width, int height)
2366
2367void glScissor (int x, int y, int width, int height)
1379 2368
1380void glTranslate (float x, float y, float z = 0.) 2369void glTranslate (float x, float y, float z = 0.)
1381 CODE: 2370 CODE:
1382 glTranslatef (x, y, z); 2371 glTranslatef (x, y, z);
1383 2372
1384void glScale (float x, float y, float z) 2373void glScale (float x, float y, float z = 1.)
1385 CODE: 2374 CODE:
1386 glScalef (x, y, z); 2375 glScalef (x, y, z);
1387 2376
1388void glRotate (float angle, float x, float y, float z) 2377void glRotate (float angle, float x, float y, float z)
1389 CODE: 2378 CODE:
1393 2382
1394void glEnd () 2383void glEnd ()
1395 2384
1396void glColor (float r, float g, float b, float a = 1.0) 2385void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 2386 PROTOTYPE: @
2387 ALIAS:
2388 glColor_premultiply = 1
1398 CODE: 2389 CODE:
2390 if (ix)
2391 {
2392 r *= a;
2393 g *= a;
2394 b *= a;
2395 }
2396 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 2397 glColor4f (r, g, b, a);
2398
2399void glInterleavedArrays (int format, int stride, char *data)
2400
2401void glDrawElements (int mode, int count, int type, char *indices)
2402
2403# 1.2 void glDrawRangeElements (int mode, int start, int end
2404
2405void glRasterPos (float x, float y, float z = 0.)
2406 CODE:
2407 glRasterPos3f (0, 0, z);
2408 glBitmap (0, 0, 0, 0, x, y, 0);
1400 2409
1401void glVertex (float x, float y, float z = 0.) 2410void glVertex (float x, float y, float z = 0.)
1402 CODE: 2411 CODE:
1403 glVertex3f (x, y, z); 2412 glVertex3f (x, y, z);
1404 2413
1416 2425
1417void glBindTexture (int target, int name) 2426void glBindTexture (int target, int name)
1418 2427
1419void glConvolutionParameter (int target, int pname, float params) 2428void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 2429 CODE:
2430 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 2431 gl.ConvolutionParameterf (target, pname, params);
1422 2432
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2433void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2434 CODE:
2435 if (gl.ConvolutionFilter2D)
2436 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2437
2438void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2439 CODE:
2440 if (gl.SeparableFilter2D)
2441 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1424 2442
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1426 2444
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2446
2447void glDrawPixels (int width, int height, int format, int type, char *pixels)
2448
2449void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 2450
1429int glGenTexture () 2451int glGenTexture ()
1430 CODE: 2452 CODE:
1431{ 2453 RETVAL = gen_texture ();
1432 GLuint name;
1433 glGenTextures (1, &name);
1434 RETVAL = name;
1435}
1436 OUTPUT: 2454 OUTPUT:
1437 RETVAL 2455 RETVAL
1438 2456
1439void glDeleteTexture (int name) 2457void glDeleteTexture (int name)
1440 CODE: 2458 CODE:
1441{
1442 GLuint name_ = name;
1443 glDeleteTextures (1, &name_); 2459 del_texture (name);
1444} 2460
1445
1446int glGenList () 2461int glGenList ()
1447 CODE: 2462 CODE:
1448 RETVAL = glGenLists (1); 2463 RETVAL = glGenLists (1);
1449 OUTPUT: 2464 OUTPUT:
1450 RETVAL 2465 RETVAL

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