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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.204 by root, Thu Jul 19 14:54:50 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
51
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 53
38#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
39 55
40#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
42 58
59#define MIN_FONT_HEIGHT 10
60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
43typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
45 119
46static PangoContext *context; 120typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
48 139
49typedef struct cf_layout { 140typedef struct cf_layout {
50 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
51 int base_height; 143 int base_height;
144 CFPlus__Font font;
52} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
53 150
54static void 151static void
55substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
56{ 153{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 159}
60 160
61static void 161static void
62layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
63{ 163{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
66 */ 166 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 167 PangoFontDescription *font = self->font ? self->font : default_font;
68 168
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 169 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 171
172 pango_layout_set_font_description (self->pl, font);
76} 173}
77 174
78static void 175static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 177{
81 layout_update (self); 178 PangoRectangle rect;
82 179
180 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
84 182
85 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
90typedef uint16_t mapface; 194typedef uint16_t faceid;
91 195
92typedef struct { 196typedef struct {
93 GLint name; 197 int name;
94 int w, h; 198 int w, h;
95 float s, t; 199 float s, t;
96 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
97} maptex; 203} maptex;
98 204
99typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
100 int16_t darkness; 208 uint16_t darkness;
101 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 210} mapcell;
103 211
104typedef struct { 212typedef struct {
105 int32_t c0, c1; 213 int32_t c0, c1;
106 mapcell *col; 214 mapcell *col;
107} maprow; 215} maprow;
108 216
109typedef struct map { 217typedef struct map {
110 int x, y, w, h; 218 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 220 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 221 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 222
118 int32_t rows; 223 int32_t rows;
119 maprow *row; 224 maprow *row;
120} *CFClient__Map; 225} *CFPlus__Map;
121 226
122static char * 227static char *
123prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
124{ 229{
125 char *p; 230 char *p;
142} 247}
143 248
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
147static maprow * 272static maprow *
148map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
149{ 274{
150 if (0 > y) 275 if (0 > y)
151 { 276 {
152 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
191 316
192 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
193} 318}
194 319
195static mapcell * 320static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
197{ 322{
198 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
199} 324}
200 325
201static void 326static void
202map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
203{ 328{
204 int r; 329 int r;
205 330
206 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
215 self->row = 0; 340 self->row = 0;
216 self->rows = 0; 341 self->rows = 0;
217} 342}
218 343
219static void 344static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 346{
222 int x, y; 347 int x, y;
223 maprow *row; 348 maprow *row;
349 mapcell *cell;
224 350
225 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 352 if (y >= 0)
227 { 353 {
228 if (y >= self->rows) 354 if (y >= self->rows)
234 if (x >= row->c0) 360 if (x >= row->c0)
235 { 361 {
236 if (x >= row->c1) 362 if (x >= row->c1)
237 break; 363 break;
238 364
239 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
240 } 371 }
241 } 372 }
242} 373}
243 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
244static void 380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
245music_finished () 392music_finished (void)
246{ 393{
247 SDL_UserEvent ev; 394 SDL_UserEvent ev;
248 395
249 ev.type = SDL_USEREVENT; 396 ev.type = SDL_USEREVENT;
250 ev.code = 0; 397 ev.code = 0;
251 ev.data1 = 0; 398 ev.data1 = 0;
252 ev.data2 = 0; 399 ev.data2 = 0;
253 400
401 SDL_PushEvent ((SDL_Event *)&ev);
402}
403
404static void
405channel_finished (int channel)
406{
254 SDL_PushEvent (&ev); 407 SDL_UserEvent ev;
255}
256 408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
257MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
258 439
259PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
260 441
261BOOT: 442BOOT:
262{ 443{
263 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
264 static const struct { 445 static const struct {
265 const char *name; 446 const char *name;
266 IV iv; 447 IV iv;
267 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
269 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
287 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
351 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL),
364 const_iv (KMOD_SHIFT),
365 const_iv (KMOD_ALT),
366 const_iv (KMOD_META)
367# undef const_iv 557# undef const_iv
368 }; 558 };
369 559
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
372 562
373 fontmap = pango_ft2_font_map_new (); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
377 572
378int 573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591}
592
593char *
594SDL_GetError ()
595
596int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
380 598
381void 599void
382SDL_Quit () 600SDL_Quit ()
383 601
384void 602void
385SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
386 PPCODE: 604 PPCODE:
387{ 605{
388 SDL_Rect **m; 606 SDL_Rect **m;
389 607
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
394 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 620
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
403 625#endif
404 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 626
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
408 628
409 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
410 while (*m) 630 while (*m)
411 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
412 AV *av = newAV (); 634 AV *av = newAV ();
413 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
414 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
415 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
416 641
417 ++m; 642 ++m;
418 } 643 }
419} 644}
420 645
421int 646int
422SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
423 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
424 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
428 OUTPUT: 672 OUTPUT:
429 RETVAL 673 RETVAL
430 674
431void 675void
432SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
433 677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
434void 684void
435SDL_PollEvent () 685poll_events ()
436 PPCODE: 686 PPCODE:
437{ 687{
438 SDL_Event ev; 688 SDL_Event ev;
439 689
440 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
441 { 692 {
442 HV *hv = newHV (); 693 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
695
444 switch (ev.type) 696 switch (ev.type)
445 { 697 {
446 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
447 case SDL_KEYUP: 699 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 705 break;
453 706
454 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 710 break;
458 711
459 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
465 break; 738 break;
466 739
467 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
748 break;
749
750 case SDL_USEREVENT:
751 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break;
473 } 755 }
474 756
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
476 } 758 }
477} 759}
478 760
479int 761int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
481 POSTCALL: 763 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 764 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished);
483 766
484void 767void
485Mix_CloseAudio () 768Mix_CloseAudio ()
486 769
487int 770int
488Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
489 772
490void 773void
491lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
492 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
493#ifndef _WIN32 782#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
495#endif 804#endif
496 805}
497char *
498gl_version ()
499 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION);
501 OUTPUT:
502 RETVAL
503
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510 806
511void 807void
512add_font (char *file) 808add_font (char *file)
513 CODE: 809 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
515
516void
517set_font (char *file)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 811
527void 812void
528load_image_inline (SV *image_) 813load_image_inline (SV *image_)
529 ALIAS: 814 ALIAS:
530 load_image_file = 1 815 load_image_file = 1
572 857
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 859
575 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
576 861
862 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 863 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
586 871
587 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
589} 874}
590 875
612 PUSHs (sv_2mortal (newSViv (b / y))); 897 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 898 PUSHs (sv_2mortal (newSViv (a / y)));
614} 899}
615 900
616void 901void
902error (char *message)
903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
617fatal (char *message) 910fatal (char *message)
618 CODE: 911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 913#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
621#else 923#else
622 fprintf (stderr, "FATAL: %s\n", message); 924 _exit (retval);
623#endif 925#endif
624 exit (1);
625 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938CFPlus::Font
939new_from_file (SV *class, char *path, int id = 0)
940 CODE:
941{
942 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
944 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
945 FcPatternDestroy (pattern);
946}
947 OUTPUT:
948 RETVAL
949
950void
951DESTROY (CFPlus::Font self)
952 CODE:
953 pango_font_description_free (self);
954
955void
956make_default (CFPlus::Font self)
957 CODE:
958 default_font = self;
959
626MODULE = CFClient PACKAGE = CFClient::Layout 960MODULE = CFPlus PACKAGE = CFPlus::Layout
627 961
628CFClient::Layout 962void
629new (SV *class, int base_height = 10) 963reset_glyph_cache ()
964 CODE:
965 tc_clear ();
966
967CFPlus::Layout
968new (SV *class)
630 CODE: 969 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 970 New (0, RETVAL, 1, struct cf_layout);
632 RETVAL->base_height = base_height; 971
633 RETVAL->pl = pango_layout_new (context); 972 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->r = 1.;
974 RETVAL->g = 1.;
975 RETVAL->b = 1.;
976 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0;
979
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL);
635 OUTPUT: 982 OUTPUT:
636 RETVAL 983 RETVAL
637 984
638void 985void
639DESTROY (CFClient::Layout self) 986DESTROY (CFPlus::Layout self)
640 CODE: 987 CODE:
641 g_object_unref (self->pl); 988 g_object_unref (self->pl);
642 Safefree (self); 989 Safefree (self);
643 990
644void 991void
645set_text (CFClient::Layout self, SV *text_) 992set_text (CFPlus::Layout self, SV *text_)
646 CODE: 993 CODE:
647{ 994{
648 STRLEN textlen; 995 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 996 char *text = SvPVutf8 (text_, textlen);
650 997
651 pango_layout_set_text (self->pl, text, textlen); 998 pango_layout_set_text (self->pl, text, textlen);
652} 999}
653 1000
654void 1001void
655set_markup (CFClient::Layout self, SV *text_) 1002set_markup (CFPlus::Layout self, SV *text_)
656 CODE: 1003 CODE:
657{ 1004{
658 STRLEN textlen; 1005 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 1006 char *text = SvPVutf8 (text_, textlen);
660 1007
661 pango_layout_set_markup (self->pl, text, textlen); 1008 pango_layout_set_markup (self->pl, text, textlen);
662} 1009}
663 1010
1011void
1012set_shapes (CFPlus::Layout self, ...)
1013 CODE:
1014{
1015 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text;
1018 int arg = 4;
1019
1020 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1021 {
1022 PangoRectangle inkrect, rect;
1023 PangoAttribute *attr;
1024
1025 int x = SvIV (ST (arg - 3));
1026 int y = SvIV (ST (arg - 2));
1027 int w = SvIV (ST (arg - 1));
1028 int h = SvIV (ST (arg ));
1029
1030 inkrect.x = 0;
1031 inkrect.y = 0;
1032 inkrect.width = 0;
1033 inkrect.height = 0;
1034
1035 rect.x = x * PANGO_SCALE;
1036 rect.y = y * PANGO_SCALE;
1037 rect.width = w * PANGO_SCALE;
1038 rect.height = h * PANGO_SCALE;
1039
1040 if (!attrs)
1041 attrs = pango_layout_get_attributes (self->pl);
1042
1043 attr = pango_attr_shape_new (&inkrect, &rect);
1044 attr->start_index = pos - text;
1045 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1046 pango_attr_list_insert (attrs, attr);
1047
1048 arg += 4;
1049 pos += sizeof (OBJ_STR) - 1;
1050 }
1051
1052 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs);
1054}
1055
1056void
1057get_shapes (CFPlus::Layout self)
1058 PPCODE:
1059{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061
1062 do
1063 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1065
1066 if (run && shape_attr_p (run))
1067 {
1068 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents);
1070
1071 EXTEND (SP, 2);
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1073 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1074 }
1075 }
1076 while (pango_layout_iter_next_run (iter));
1077
1078 pango_layout_iter_free (iter);
1079}
1080
1081int
1082has_wrapped (CFPlus::Layout self)
1083 CODE:
1084{
1085 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl);
1087
1088 while (*text)
1089 lines += *text++ == '\n';
1090
1091 RETVAL = lines < pango_layout_get_line_count (self->pl);
1092}
1093 OUTPUT:
1094 RETVAL
1095
664SV * 1096SV *
665get_text (CFClient::Layout self) 1097get_text (CFPlus::Layout self)
666 CODE: 1098 CODE:
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
668 SvUTF8_on (RETVAL); 1100 sv_utf8_decode (RETVAL);
669 OUTPUT: 1101 OUTPUT:
670 RETVAL 1102 RETVAL
671 1103
672void 1104void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1106 CODE:
1107 self->r = r;
1108 self->g = g;
1109 self->b = b;
1110 self->a = a;
1111
1112void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1114 CODE:
1115 if (self->font != font)
1116 {
1117 self->font = font;
1118 layout_update_font (self);
1119 }
1120
1121void
673set_height (CFClient::Layout self, int base_height) 1122set_height (CFPlus::Layout self, int base_height)
674 CODE: 1123 CODE:
1124 if (self->base_height != base_height)
1125 {
675 self->base_height = base_height; 1126 self->base_height = base_height;
1127 layout_update_font (self);
1128 }
676 1129
677void 1130void
678set_width (CFClient::Layout self, int max_width = -1) 1131set_width (CFPlus::Layout self, int max_width = -1)
679 CODE: 1132 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1134
682void 1135void
1136set_indent (CFPlus::Layout self, int indent)
1137 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139
1140void
1141set_spacing (CFPlus::Layout self, int spacing)
1142 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144
1145void
1146set_ellipsise (CFPlus::Layout self, int ellipsise)
1147 CODE:
1148 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE
1153 );
1154
1155void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm)
1157 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159
1160void
683size (CFClient::Layout self) 1161size (CFPlus::Layout self)
684 PPCODE: 1162 PPCODE:
685{ 1163{
686 int w, h; 1164 int w, h;
687 1165
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1166 layout_get_pixel_size (self, &w, &h);
690 1167
691 EXTEND (SP, 2); 1168 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (h)));
694} 1171}
695 1172
696int 1173int
1174descent (CFPlus::Layout self)
1175 CODE:
1176{
1177 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect);
1181}
1182 OUTPUT:
1183 RETVAL
1184
1185int
697xy_to_index (CFClient::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
698 CODE: 1187 CODE:
699{ 1188{
700 int index, trailing; 1189 int index, trailing;
701
702 layout_update (self);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
704
705 RETVAL = index; 1191 RETVAL = index + trailing;
706} 1192}
707 OUTPUT: 1193 OUTPUT:
708 RETVAL 1194 RETVAL
709 1195
710void 1196void
711cursor_pos (CFClient::Layout self, int index) 1197cursor_pos (CFPlus::Layout self, int index)
712 PPCODE: 1198 PPCODE:
713{ 1199{
714 PangoRectangle strong_pos; 1200 PangoRectangle strong_pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
717 1202
718 EXTEND (SP, 3); 1203 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
722} 1207}
723 1208
724void 1209void
725render (CFClient::Layout self) 1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
726 PPCODE: 1211 PPCODE:
727{ 1212{
728 SV *retval; 1213 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1214
732 layout_update (self); 1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
734 1217
735 retval = newSV (w * h);
736 SvPOK_only (retval);
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1218 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
752 PUSHs (sv_2mortal (newSViv (h))); 1243 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
754} 1246}
755 1247
1248void
1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE:
1251 pango_opengl_render_layout_subpixel (
1252 self->pl,
1253 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a,
1255 flags
1256 );
1257
756MODULE = CFClient PACKAGE = CFClient::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
757 1259
1260int minpot (int n)
1261
758void 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1267 {
1268 STRLEN datalen;
1269 char *data = SvPVbyte (data_, datalen);
1270 int bpp = datalen / (ow * oh);
1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1272
1273 SvPOK_only (result_);
1274 SvCUR_set (result_, nw * nh * bpp);
1275
1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1277 while (oh--)
1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1279
1280 sv_setsv (data_, result_);
1281 }
1282}
1283
1284void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1286 PROTOTYPE: $$$;$$
1287 ALIAS:
1288 draw_quad_alpha = 1
1289 draw_quad_alpha_premultiplied = 2
761 CODE: 1290 CODE:
762{ 1291{
763 HV *hv = (HV *)SvRV (self); 1292 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
768 1296
769 if (items < 5) 1297 if (items < 5)
770 { 1298 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1299 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1300 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1301 }
774 1302
1303 if (ix)
1304 {
1305 glEnable (GL_BLEND);
1306
1307 if (ix == 2)
1308 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1309 else
1310 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1311 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1312
1313 glEnable (GL_ALPHA_TEST);
1314 glAlphaFunc (GL_GREATER, 0.01f);
1315 }
1316
775 glBindTexture (GL_TEXTURE_2D, name); 1317 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1318
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1319 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1320 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1321 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1322 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1323 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1324 glEnd ();
786}
787 1325
1326 if (ix)
1327 {
1328 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND);
1330 }
1331}
1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1343
788MODULE = CFClient PACKAGE = CFClient::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
789 1345
790CFClient::Map 1346CFPlus::Map
791new (SV *class, int map_width, int map_height) 1347new (SV *class)
792 CODE: 1348 CODE:
793 New (0, RETVAL, 1, struct map); 1349 New (0, RETVAL, 1, struct map);
794 RETVAL->x = 0; 1350 RETVAL->x = 0;
795 RETVAL->y = 0; 1351 RETVAL->y = 0;
796 RETVAL->w = map_width; 1352 RETVAL->w = 0;
797 RETVAL->h = map_height; 1353 RETVAL->h = 0;
798 RETVAL->ox = 0; 1354 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1355 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1356 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1357 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1358 RETVAL->rows = 0;
805 RETVAL->row = 0; 1359 RETVAL->row = 0;
806 OUTPUT: 1360 OUTPUT:
807 RETVAL 1361 RETVAL
808 1362
809void 1363void
810DESTROY (CFClient::Map self) 1364DESTROY (CFPlus::Map self)
811 CODE: 1365 CODE:
812{ 1366{
813 map_clear (self); 1367 map_clear (self);
814 Safefree (self->face); 1368 Safefree (self->face2tile);
1369 Safefree (self->tex);
815 Safefree (self); 1370 Safefree (self);
816} 1371}
817 1372
818void 1373void
1374resize (CFPlus::Map self, int map_width, int map_height)
1375 CODE:
1376 self->w = map_width;
1377 self->h = map_height;
1378
1379void
819clear (CFClient::Map self) 1380clear (CFPlus::Map self)
820 CODE: 1381 CODE:
821 map_clear (self); 1382 map_clear (self);
822 1383
823void 1384void
824set_face (CFClient::Map self, int face, int texid) 1385set_tileid (CFPlus::Map self, int face, int tile)
825 CODE: 1386 CODE:
826{ 1387{
827 while (self->faces <= face) 1388 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1389 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1390}
835 1391
836void 1392void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395{
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1413}
1414
1415void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1417 CODE:
839{ 1418{
840 while (self->texs <= texid) 1419 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1420
846 { 1421 {
847 maptex *tex = self->tex + texid; 1422 maptex *tex = self->tex + texid;
848 1423
849 tex->name = name; 1424 tex->name = name;
854 tex->r = r; 1429 tex->r = r;
855 tex->g = g; 1430 tex->g = g;
856 tex->b = b; 1431 tex->b = b;
857 tex->a = a; 1432 tex->a = a;
858 } 1433 }
1434
1435 // somewhat hackish, but for textures that require it, it really
1436 // improves the look, and most others don't suffer.
1437 glBindTexture (GL_TEXTURE_2D, name);
1438 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1439 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1440 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1443}
860 1444
861int 1445int
862ox (CFClient::Map self) 1446ox (CFPlus::Map self)
863 ALIAS: 1447 ALIAS:
864 oy = 1 1448 oy = 1
1449 x = 2
1450 y = 3
1451 w = 4
1452 h = 5
865 CODE: 1453 CODE:
866 switch (ix) 1454 switch (ix)
867 { 1455 {
868 case 0: RETVAL = self->ox; break; 1456 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 1457 case 1: RETVAL = self->oy; break;
1458 case 2: RETVAL = self->x; break;
1459 case 3: RETVAL = self->y; break;
1460 case 4: RETVAL = self->w; break;
1461 case 5: RETVAL = self->h; break;
870 } 1462 }
871 OUTPUT: 1463 OUTPUT:
872 RETVAL 1464 RETVAL
873 1465
874void 1466void
875scroll (CFClient::Map self, int dx, int dy) 1467scroll (CFPlus::Map self, int dx, int dy)
876 CODE: 1468 CODE:
877{ 1469{
878 if (dx > 0) 1470 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 1472 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 1474
883 if (dy > 0) 1475 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 1476 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 1477 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 1479
888 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
890 1482
891 while (self->y < 0) 1483 while (self->y < 0)
896 self->y += MAP_EXTEND_Y; 1488 self->y += MAP_EXTEND_Y;
897 } 1489 }
898} 1490}
899 1491
900void 1492void
901map1a_update (CFClient::Map self, SV *data_) 1493map1a_update (CFPlus::Map self, SV *data_, int extmap)
902 CODE: 1494 CODE:
903{ 1495{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 1497 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 1498 mapcell *cell;
907 int x, y, flags; 1499 int x, y, flags;
908 1500
909 while (data < data_end) 1501 while (data < data_end - 1)
910 { 1502 {
911 flags = (data [0] << 8) + data [1]; data += 2; 1503 flags = (data [0] << 8) + data [1]; data += 2;
912 1504
913 x = ((flags >> 10) & 63) + self->x; 1505 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 1506 y = self->y + ((flags >> 4) & 63);
915 1507
916 cell = map_get_cell (self, x, y); 1508 cell = map_get_cell (self, x, y);
917 1509
918 if (flags & 15) 1510 if (flags & 15)
919 { 1511 {
920 if (cell->darkness < 0) 1512 if (!cell->darkness)
921 { 1513 {
1514 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 1515 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 1516 }
927 1517
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 1518 //TODO: don't trust server data to be in-range(!)
1519
1520 if (flags & 8)
1521 {
1522 if (extmap)
1523 {
1524 uint8_t ext, cmd;
1525
1526 do
1527 {
1528 ext = *data++;
1529 cmd = ext & 0x3f;
1530
1531 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1;
1533 else if (cmd == 5) // health
1534 {
1535 cell->stat_width = 1;
1536 cell->stat_hp = *data++;
1537 }
1538 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47)
1541 {
1542 if (*data == 4)
1543 ; // decode player count
1544
1545 data += *data + 1;
1546 }
1547 else if (cmd == 8) // cell flags
1548 cell->flags = *data++;
1549 else if (ext & 0x40) // unknown, multibyte => skip
1550 data += *data + 1;
1551 else
1552 data++;
1553 }
1554 while (ext & 0x80);
1555 }
1556 else
1557 cell->darkness = *data++ + 1;
1558 }
931 1559
932 if (flags & 4) 1560 if (flags & 4)
933 { 1561 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face];
935 } 1565 }
936 1566
937 if (flags & 2) 1567 if (flags & 2)
938 { 1568 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
940 } 1572 }
941 1573
942 if (flags & 1) 1574 if (flags & 1)
943 { 1575 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
945 } 1579 }
946 } 1580 }
947 else 1581 else
948 cell->darkness = -1; 1582 cell->darkness = 0;
949 } 1583 }
950} 1584}
951 1585
952SV * 1586SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
954 CODE: 1588 CODE:
955{ 1589{
956 int x1, x; 1590 int x1, x;
957 int y1, y; 1591 int y1, y;
958 int z; 1592 int z;
979 { 1613 {
980 mapcell *cell = row->col + (x - row->c0); 1614 mapcell *cell = row->col + (x - row->c0);
981 1615
982 for (z = 0; z <= 0; z++) 1616 for (z = 0; z <= 0; z++)
983 { 1617 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 1618 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 1619 int a0 = 255 - tex.a;
990 int a1 = tex.a; 1620 int a1 = tex.a;
991 1621
992 r = (r * a0 + tex.r * a1) / 255; 1622 r = (r * a0 + tex.r * a1) / 255;
993 g = (g * a0 + tex.g * a1) / 255; 1623 g = (g * a0 + tex.g * a1) / 255;
994 b = (b * a0 + tex.b * a1) / 255; 1624 b = (b * a0 + tex.b * a1) / 255;
995 a = (a * a0 + tex.a * a1) / 255; 1625 a = (a * a0 + tex.a * a1) / 255;
996 }
997 } 1626 }
998 } 1627 }
999 1628
1000 *map++ = (r ) 1629 *map++ = (r )
1001 | (g << 8) 1630 | (g << 8)
1008} 1637}
1009 OUTPUT: 1638 OUTPUT:
1010 RETVAL 1639 RETVAL
1011 1640
1012void 1641void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1014 PPCODE: 1643 CODE:
1015{ 1644{
1016 int vx, vy; 1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1017 int x, y, z; 1649 int x, y, z;
1018 int last_name; 1650 int last_name;
1019 mapface face;
1020 int sw4 = (sw + 3) & ~3;
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1023 1651
1024 memset (darkness, 255, sw4 * sh); 1652 // thats current max. sorry.
1025 SvPOK_only (darkness_sv); 1653 if (sw > 255) sw = 255;
1026 SvCUR_set (darkness_sv, sw4 * sh); 1654 if (sh > 255) sh = 255;
1027 1655
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 1656 // clear key, in case of extra padding
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 1657 memset (&skey, 0, sizeof (skey));
1030
1031 /*
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040 1658
1041 glColor4ub (255, 255, 255, 255); 1659 glColor4ub (255, 255, 255, 255);
1042 1660
1661 glEnable (GL_BLEND);
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D); 1663 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047 1665
1048 glBegin (GL_QUADS); 1666 glBegin (GL_QUADS);
1049 1667
1050 last_name = 0; 1668 last_name = 0;
1051 1669
1670 mx += self->x;
1671 my += self->y;
1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1052 for (z = 0; z < 3; z++) 1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1053 for (y = 0; y < sh; y++) 1699 for (y = 0; y < sh; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 1700 if (0 <= y + my && y + my < self->rows)
1055 { 1701 {
1056 maprow *row = self->row + (y + vy); 1702 maprow *row = self->row + (y + my);
1057 1703
1058 for (x = 0; x < sw; x++) 1704 for (x = 0; x < sw; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 1705 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 1706 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 1707 mapcell *cell = row->col + (x + mx - row->c0);
1062
1063 darkness[y * sw4 + x] = cell->darkness < 0
1064 ? 255 - FOW_DARKNESS
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z]; 1708 tileid tile = cell->tile [z];
1068 1709
1069 if (face) 1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1715
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1070 { 1805 {
1071 maptex tex = self->tex [face]; 1806 int level = (w << 5) | b;
1807 HE *he;
1072 1808
1073 int px = (x + 1) * 32 - tex.w; 1809 hv_iterinit (smooth);
1074 int py = (y + 1) * 32 - tex.h; 1810 while ((he = hv_iternext (smooth)))
1075
1076 if (last_name != tex.name)
1077 { 1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1078 glEnd (); 1834 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name); 1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1081 glBegin (GL_QUADS); 1836 glBegin (GL_QUADS);
1837 }
1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1858 }
1082 } 1859 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 } 1860 }
1089 }
1090 } 1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1091 1866
1092 glEnd (); 1867 glEnd ();
1093 1868
1094 glDisable (GL_TEXTURE_2D); 1869 glDisable (GL_TEXTURE_2D);
1095 glDisable (GL_BLEND); 1870 glDisable (GL_BLEND);
1096 1871
1872 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows)
1875 {
1876 maprow *row = self->row + (y + my);
1877
1878 for (x = 0; x < sw; x++)
1879 if (row->c0 <= x + mx && x + mx < row->c1)
1880 {
1881 mapcell *cell = row->col + (x + mx - row->c0);
1882
1883 int px = x * T;
1884 int py = y * T;
1885
1886 if (cell->stat_hp)
1887 {
1888 int width = cell->stat_width * T;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1890
1891 glColor3ub (0, 0, 0);
1892 glRectf (px + 1, py - thick - 2,
1893 px + width - 1, py);
1894
1895 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1896 glRectf (px + 2,
1897 py - thick - 1,
1898 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1899 }
1900 }
1901 }
1902}
1903
1904void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1906 CODE:
1907{
1908 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F },
1910 { 1.00F, 1.00F, 1.00F },
1911 { 0.00F, 0.00F, 0.55F },
1912 { 1.00F, 0.00F, 0.00F },
1913
1914 { 1.00F, 0.54F, 0.00F },
1915 { 0.11F, 0.56F, 1.00F },
1916 { 0.93F, 0.46F, 0.00F },
1917 { 0.18F, 0.54F, 0.34F },
1918
1919 { 0.56F, 0.73F, 0.56F },
1920 { 0.80F, 0.80F, 0.80F },
1921 { 0.55F, 0.41F, 0.13F },
1922 { 0.99F, 0.77F, 0.26F },
1923
1924 { 0.74F, 0.65F, 0.41F },
1925
1926 { 0.00F, 1.00F, 1.00F },
1927 { 1.00F, 0.00F, 1.00F },
1928 { 1.00F, 1.00F, 0.00F },
1929 };
1930
1931 int x, y;
1932
1933 glEnable (GL_TEXTURE_2D);
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1935 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS);
1938
1939 for (y = 0; y < h; y++)
1940 for (x = 0; x < w; x++)
1941 {
1942 unsigned char m = data [x + y * w];
1943
1944 if (m)
1945 {
1946 float *c = color [m & 15];
1947
1948 float tx1 = m & 0x40 ? 0.5 : 0.;
1949 float tx2 = tx1 + 0.5;
1950
1951 glColor4f (c[0], c[1], c[2], 0.75);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 }
1957 }
1958
1959 glEnd ();
1960 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D);
1962}
1963
1964void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1966 PPCODE:
1967{
1968 int x, y;
1969 int sw1 = sw + 2;
1970 int sh1 = sh + 2;
1971 int sh3 = sh * 3;
1972 int sw34 = (sw * 3 + 3) & ~3;
1973 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1974 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1975 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1976
1977 SvPOK_only (darkness3_sv);
1978 SvCUR_set (darkness3_sv, sw34 * sh3);
1979
1980 mx += self->x - 1;
1981 my += self->y - 1;
1982
1983 memset (darkness1, 255, sw1 * sh1);
1984
1985 for (y = 0; y < sh1; y++)
1986 if (0 <= y + my && y + my < self->rows)
1987 {
1988 maprow *row = self->row + (y + my);
1989
1990 for (x = 0; x < sw1; x++)
1991 if (row->c0 <= x + mx && x + mx < row->c1)
1992 {
1993 mapcell *cell = row->col + (x + mx - row->c0);
1994
1995 darkness1 [y * sw1 + x] = cell->darkness
1996 ? 255 - (cell->darkness - 1)
1997 : 255 - FOW_DARKNESS;
1998 }
1999 }
2000
2001 for (y = 0; y < sh; ++y)
2002 for (x = 0; x < sw; ++x)
2003 {
2004 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2005 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2006 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2007 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2008 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2009 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2010 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2011 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2012 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2013
2014 uint8_t r11 = (d11 + d21 + d12) / 3;
2015 uint8_t r21 = d21;
2016 uint8_t r31 = (d21 + d31 + d32) / 3;
2017
2018 uint8_t r12 = d12;
2019 uint8_t r22 = d22;
2020 uint8_t r32 = d32;
2021
2022 uint8_t r13 = (d13 + d23 + d12) / 3;
2023 uint8_t r23 = d23;
2024 uint8_t r33 = (d23 + d33 + d32) / 3;
2025
2026 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2027 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2028 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2029 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2030 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2031 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2032 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2033 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2034 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2035 }
2036
2037 free (darkness1);
2038
1097 EXTEND (SP, 3); 2039 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 2040 PUSHs (sv_2mortal (newSViv (sw34)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 2041 PUSHs (sv_2mortal (newSViv (sh3)));
1100 PUSHs (darkness_sv); 2042 PUSHs (darkness3_sv);
1101} 2043}
1102 2044
1103SV * 2045SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2046get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1105 CODE: 2047 CODE:
1106{ 2048{
1107 int x, y, x1, y1; 2049 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 2050 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2051 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 2076 if (row && row->c0 <= x && x < row->c1)
1135 { 2077 {
1136 mapcell *cell = row->col + (x - row->c0); 2078 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 2079 uint8_t flags = 0;
1138 2080
1139 if (cell->face [0]) flags |= 1; 2081 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 2082 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 2083 if (cell->tile [2]) flags |= 4;
1142 2084
1143 *data++ = flags; 2085 *data++ = flags;
1144 2086
1145 if (flags & 1) 2087 if (flags & 1)
1146 { 2088 {
2089 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 2090 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 2091 *data++ = tile;
1149 } 2092 }
1150 2093
1151 if (flags & 2) 2094 if (flags & 2)
1152 { 2095 {
2096 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 2097 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 2098 *data++ = tile;
1155 } 2099 }
1156 2100
1157 if (flags & 4) 2101 if (flags & 4)
1158 { 2102 {
2103 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 2104 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 2105 *data++ = tile;
1161 } 2106 }
1162 } 2107 }
1163 else 2108 else
1164 *data++ = 0; 2109 *data++ = 0;
1165 } 2110 }
1171} 2116}
1172 OUTPUT: 2117 OUTPUT:
1173 RETVAL 2118 RETVAL
1174 2119
1175void 2120void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2121set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1177 PPCODE: 2122 PPCODE:
1178{ 2123{
1179 int x, y, z; 2124 int x, y, z;
1180 int w, h; 2125 int w, h;
1181 int x1, y1; 2126 int x1, y1;
1205 { 2150 {
1206 uint8_t flags = *data++; 2151 uint8_t flags = *data++;
1207 2152
1208 if (flags) 2153 if (flags)
1209 { 2154 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2155 mapcell *cell = row_get_cell (row, x);
2156 tileid tile[3] = { 0, 0, 0 };
1213 2157
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2158 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2159 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2160 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2161
1218 if (cell->darkness <= 0) 2162 if (cell->darkness == 0)
1219 { 2163 {
1220 cell->darkness = -1; 2164 cell->darkness = 0;
1221 2165
1222 for (z = 0; z <= 2; z++) 2166 for (z = 0; z <= 2; z++)
1223 { 2167 {
1224 cell->face[z] = face[z]; 2168 tileid t = tile [z];
1225 2169
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2170 if (t >= self->texs || (t && !self->tex [t].name))
2171 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2172 XPUSHs (sv_2mortal (newSViv (t)));
2173 need_texid (self, t);
2174 }
2175
2176 cell->tile [z] = t;
1228 } 2177 }
1229 } 2178 }
1230 } 2179 }
1231 } 2180 }
1232 } 2181 }
1233} 2182}
1234 2183
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2184MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1236 2185
1237CFClient::MixChunk 2186CFPlus::MixChunk
1238new_from_file (SV *class, char *path) 2187new_from_file (SV *class, char *path)
1239 CODE: 2188 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2189 RETVAL = Mix_LoadWAV (path);
1241 OUTPUT: 2190 OUTPUT:
1242 RETVAL 2191 RETVAL
1243 2192
1244void 2193void
1245DESTROY (CFClient::MixChunk self) 2194DESTROY (CFPlus::MixChunk self)
1246 CODE: 2195 CODE:
1247 Mix_FreeChunk (self); 2196 Mix_FreeChunk (self);
1248 2197
1249int 2198int
1250volume (CFClient::MixChunk self, int volume = -1) 2199volume (CFPlus::MixChunk self, int volume = -1)
1251 CODE: 2200 CODE:
1252 RETVAL = Mix_VolumeChunk (self, volume); 2201 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2202 OUTPUT:
1254 RETVAL 2203 RETVAL
1255 2204
1256int 2205int
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2206play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2207 CODE:
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2208 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1260 OUTPUT: 2209 OUTPUT:
1261 RETVAL 2210 RETVAL
1262 2211
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2212MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1264 2213
1265int 2214int
1266volume (int volume = -1) 2215volume (int volume = -1)
1267 CODE: 2216 CODE:
1268 RETVAL = Mix_VolumeMusic (volume); 2217 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 2218 OUTPUT:
1270 RETVAL 2219 RETVAL
1271 2220
2221int
2222fade_out (int ms)
2223 CODE:
2224 RETVAL = Mix_FadeOutMusic (ms);
2225 OUTPUT:
2226 RETVAL
2227
1272CFClient::MixMusic 2228CFPlus::MixMusic
1273new_from_file (SV *class, char *path) 2229new_from_file (SV *class, char *path)
1274 CODE: 2230 CODE:
1275 RETVAL = Mix_LoadMUS (path); 2231 RETVAL = Mix_LoadMUS (path);
1276 OUTPUT: 2232 OUTPUT:
1277 RETVAL 2233 RETVAL
1278 2234
1279void 2235void
1280DESTROY (CFClient::MixMusic self) 2236DESTROY (CFPlus::MixMusic self)
1281 CODE: 2237 CODE:
1282 Mix_FreeMusic (self); 2238 Mix_FreeMusic (self);
1283 2239
1284int 2240int
1285play (CFClient::MixMusic self, int loops = -1) 2241play (CFPlus::MixMusic self, int loops = -1)
1286 CODE: 2242 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 2243 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 2244 OUTPUT:
1289 RETVAL 2245 RETVAL
1290 2246
2247int
2248fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2249 CODE:
2250 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2251 OUTPUT:
2252 RETVAL
2253
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 2254MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1292 2255
1293BOOT: 2256BOOT:
1294{ 2257{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2258 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1296 static const struct { 2259 static const struct {
1297 const char *name; 2260 const char *name;
1298 IV iv; 2261 IV iv;
1299 } *civ, const_iv[] = { 2262 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 2263# define const_iv(name) { # name, (IV)name }
2264 const_iv (GL_VENDOR),
2265 const_iv (GL_VERSION),
2266 const_iv (GL_EXTENSIONS),
1301 const_iv (GL_COLOR_MATERIAL), 2267 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 2268 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 2269 const_iv (GL_FLAT),
2270 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 2271 const_iv (GL_BLEND),
2272 const_iv (GL_CULL_FACE),
2273 const_iv (GL_SCISSOR_TEST),
2274 const_iv (GL_DEPTH_TEST),
2275 const_iv (GL_ALPHA_TEST),
2276 const_iv (GL_NORMALIZE),
2277 const_iv (GL_RESCALE_NORMAL),
2278 const_iv (GL_FRONT),
2279 const_iv (GL_BACK),
1305 const_iv (GL_AND), 2280 const_iv (GL_AND),
2281 const_iv (GL_ONE),
2282 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 2283 const_iv (GL_SRC_ALPHA),
2284 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2285 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2286 const_iv (GL_ONE_MINUS_DST_ALPHA),
2287 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 2288 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 2289 const_iv (GL_RGBA),
2290 const_iv (GL_RGBA4),
2291 const_iv (GL_RGBA8),
2292 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 2293 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 2294 const_iv (GL_UNSIGNED_SHORT),
2295 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 2296 const_iv (GL_ALPHA),
2297 const_iv (GL_INTENSITY),
2298 const_iv (GL_LUMINANCE),
2299 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 2300 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2301 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1315 const_iv (GL_COMPILE), 2302 const_iv (GL_COMPILE),
2303 const_iv (GL_PROXY_TEXTURE_1D),
2304 const_iv (GL_PROXY_TEXTURE_2D),
1316 const_iv (GL_TEXTURE_1D), 2305 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 2306 const_iv (GL_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_ENV), 2307 const_iv (GL_TEXTURE_ENV),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 2308 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 2309 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 2310 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 2311 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 2312 const_iv (GL_TEXTURE_WRAP_T),
2313 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 2314 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 2315 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 2316 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 2317 const_iv (GL_LINEAR),
2318 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2319 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2320 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2321 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2322 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 2323 const_iv (GL_MODULATE),
2324 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 2325 const_iv (GL_REPLACE),
2326 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 2327 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 2328 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 2329 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 2330 const_iv (GL_COLOR_LOGIC_OP),
2331 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 2332 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2333 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 2334 const_iv (GL_CONSTANT_BORDER),
1337 const_iv (GL_LINES), 2335 const_iv (GL_LINES),
2336 const_iv (GL_LINE_STRIP),
2337 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 2338 const_iv (GL_QUADS),
1339 const_iv (GL_LINE_LOOP), 2339 const_iv (GL_QUAD_STRIP),
2340 const_iv (GL_TRIANGLES),
2341 const_iv (GL_TRIANGLE_STRIP),
2342 const_iv (GL_TRIANGLE_FAN),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2343 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1341 const_iv (GL_FASTEST), 2344 const_iv (GL_FASTEST),
2345 const_iv (GL_V2F),
2346 const_iv (GL_V3F),
2347 const_iv (GL_T2F_V3F),
2348 const_iv (GL_T2F_N3F_V3F),
1342# undef const_iv 2349# undef const_iv
1343 }; 2350 };
1344 2351
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2352 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2353 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2354
2355 texture_av = newAV ();
2356 AvREAL_off (texture_av);
1347} 2357}
2358
2359char *
2360gl_vendor ()
2361 CODE:
2362 RETVAL = (char *)glGetString (GL_VENDOR);
2363 OUTPUT:
2364 RETVAL
2365
2366char *
2367gl_version ()
2368 CODE:
2369 RETVAL = (char *)glGetString (GL_VERSION);
2370 OUTPUT:
2371 RETVAL
2372
2373char *
2374gl_extensions ()
2375 CODE:
2376 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2377 OUTPUT:
2378 RETVAL
2379
2380const char *glGetString (GLenum pname)
2381
2382GLint glGetInteger (GLenum pname)
2383 CODE:
2384 glGetIntegerv (pname, &RETVAL);
2385 OUTPUT:
2386 RETVAL
2387
2388GLdouble glGetDouble (GLenum pname)
2389 CODE:
2390 glGetDoublev (pname, &RETVAL);
2391 OUTPUT:
2392 RETVAL
1348 2393
1349int glGetError () 2394int glGetError ()
2395
2396void glFinish ()
1350 2397
1351void glClear (int mask) 2398void glClear (int mask)
1352 2399
1353void glClearColor (float r, float g, float b, float a = 1.0) 2400void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 2401 PROTOTYPE: @
1361 2408
1362void glHint (int target, int mode) 2409void glHint (int target, int mode)
1363 2410
1364void glBlendFunc (int sfactor, int dfactor) 2411void glBlendFunc (int sfactor, int dfactor)
1365 2412
2413void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2414 CODE:
2415 gl_BlendFuncSeparate (sa, da, saa, daa);
2416
2417void glDepthMask (int flag)
2418
1366void glLogicOp (int opcode) 2419void glLogicOp (int opcode)
1367 2420
2421void glColorMask (int red, int green, int blue, int alpha)
2422
1368void glMatrixMode (int mode) 2423void glMatrixMode (int mode)
1369 2424
1370void glPushMatrix () 2425void glPushMatrix ()
1371 2426
1372void glPopMatrix () 2427void glPopMatrix ()
1373 2428
1374void glLoadIdentity () 2429void glLoadIdentity ()
1375 2430
2431void glDrawBuffer (int buffer)
2432
2433void glReadBuffer (int buffer)
2434
2435# near_ and far_ are due to microsofts buggy "c" compiler
2436void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2437
2438# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 2439void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1377 2440
1378void glViewport (int x, int y, int width, int height) 2441void glViewport (int x, int y, int width, int height)
2442
2443void glScissor (int x, int y, int width, int height)
1379 2444
1380void glTranslate (float x, float y, float z = 0.) 2445void glTranslate (float x, float y, float z = 0.)
1381 CODE: 2446 CODE:
1382 glTranslatef (x, y, z); 2447 glTranslatef (x, y, z);
1383 2448
1384void glScale (float x, float y, float z) 2449void glScale (float x, float y, float z = 1.)
1385 CODE: 2450 CODE:
1386 glScalef (x, y, z); 2451 glScalef (x, y, z);
1387 2452
1388void glRotate (float angle, float x, float y, float z) 2453void glRotate (float angle, float x, float y, float z)
1389 CODE: 2454 CODE:
1393 2458
1394void glEnd () 2459void glEnd ()
1395 2460
1396void glColor (float r, float g, float b, float a = 1.0) 2461void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 2462 PROTOTYPE: @
2463 ALIAS:
2464 glColor_premultiply = 1
1398 CODE: 2465 CODE:
2466 if (ix)
2467 {
2468 r *= a;
2469 g *= a;
2470 b *= a;
2471 }
2472 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 2473 glColor4f (r, g, b, a);
2474
2475void glInterleavedArrays (int format, int stride, char *data)
2476
2477void glDrawElements (int mode, int count, int type, char *indices)
2478
2479# 1.2 void glDrawRangeElements (int mode, int start, int end
2480
2481void glRasterPos (float x, float y, float z = 0.)
2482 CODE:
2483 glRasterPos3f (0, 0, z);
2484 glBitmap (0, 0, 0, 0, x, y, 0);
1400 2485
1401void glVertex (float x, float y, float z = 0.) 2486void glVertex (float x, float y, float z = 0.)
1402 CODE: 2487 CODE:
1403 glVertex3f (x, y, z); 2488 glVertex3f (x, y, z);
1404 2489
1416 2501
1417void glBindTexture (int target, int name) 2502void glBindTexture (int target, int name)
1418 2503
1419void glConvolutionParameter (int target, int pname, float params) 2504void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 2505 CODE:
2506 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 2507 gl.ConvolutionParameterf (target, pname, params);
1422 2508
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2509void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2510 CODE:
2511 if (gl.ConvolutionFilter2D)
2512 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2513
2514void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2515 CODE:
2516 if (gl.SeparableFilter2D)
2517 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1424 2518
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2519void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1426 2520
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2521void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2522
2523void glDrawPixels (int width, int height, int format, int type, char *pixels)
2524
2525void glPixelZoom (float x, float y)
2526
2527void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 2528
1429int glGenTexture () 2529int glGenTexture ()
1430 CODE: 2530 CODE:
1431{ 2531 RETVAL = gen_texture ();
1432 GLuint name;
1433 glGenTextures (1, &name);
1434 RETVAL = name;
1435}
1436 OUTPUT: 2532 OUTPUT:
1437 RETVAL 2533 RETVAL
1438 2534
1439void glDeleteTexture (int name) 2535void glDeleteTexture (int name)
1440 CODE: 2536 CODE:
1441{
1442 GLuint name_ = name;
1443 glDeleteTextures (1, &name_); 2537 del_texture (name);
1444} 2538
1445
1446int glGenList () 2539int glGenList ()
1447 CODE: 2540 CODE:
1448 RETVAL = glGenLists (1); 2541 RETVAL = glGenLists (1);
1449 OUTPUT: 2542 OUTPUT:
1450 RETVAL 2543 RETVAL

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