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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.235 by root, Tue Aug 28 01:23:47 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 50
23#ifndef _WIN32 51#ifndef _WIN32
24# include <sys/types.h> 52# include <sys/types.h>
25# include <sys/socket.h> 53# include <sys/socket.h>
26# include <netinet/in.h> 54# include <netinet/in.h>
27# include <netinet/tcp.h> 55# include <netinet/tcp.h>
28# include <inttypes.h> 56# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 57#endif
58
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 60
38#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
39 62
40#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
42 65
66#define MIN_FONT_HEIGHT 10
67
68#if 0
69# define PARACHUTE SDL_INIT_NOPARACHUTE
70#else
71# define PARACHUTE 0
72#endif
73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
45 129
46static PangoContext *context; 130typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
48 149
49typedef struct cf_layout { 150typedef struct cf_layout {
50 PangoLayout *pl; 151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
51 int base_height; 153 int base_height;
154 CFPlus__Font font;
155 rc_t *rc;
52} *CFClient__Layout; 156} *CFPlus__Layout;
157
158static CFPlus__Font default_font;
159static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap;
53 161
54static void 162static void
55substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
56{ 164{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 170}
60 171
61static void 172static void
62layout_update (CFClient__Layout self) 173layout_update_font (CFPlus__Layout self)
63{ 174{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
66 */ 177 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 178 PangoFontDescription *font = self->font ? self->font : default_font;
68 179
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 180 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 182
183 pango_layout_set_font_description (self->pl, font);
76} 184}
77 185
78static void 186static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 188{
81 layout_update (self); 189 PangoRectangle rect;
82 190
191 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
84 193
85 *w = (*w + 3) & ~3; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 196
197 if (!rect.width) rect.width = 1;
198 if (!rect.height) rect.height = 1;
199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
90typedef uint16_t mapface; 205typedef uint16_t faceid;
91 206
92typedef struct { 207typedef struct {
93 GLint name; 208 GLuint name;
94 int w, h; 209 int w, h;
95 float s, t; 210 float s, t;
96 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
97} maptex; 214} maptex;
98 215
99typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
100 int16_t darkness; 219 uint16_t darkness;
101 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 221} mapcell;
103 222
104typedef struct { 223typedef struct {
105 int32_t c0, c1; 224 int32_t c0, c1;
106 mapcell *col; 225 mapcell *col;
107} maprow; 226} maprow;
108 227
109typedef struct map { 228typedef struct map {
110 int x, y, w, h; 229 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 231 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 232 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 233
118 int32_t rows; 234 int32_t rows;
119 maprow *row; 235 maprow *row;
120} *CFClient__Map; 236} *CFPlus__Map;
121 237
122static char * 238static char *
123prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
124{ 240{
125 char *p; 241 char *p;
142} 258}
143 259
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
147static maprow * 283static maprow *
148map_get_row (CFClient__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
149{ 285{
150 if (0 > y) 286 if (0 > y)
151 { 287 {
152 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
191 327
192 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
193} 329}
194 330
195static mapcell * 331static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (CFPlus__Map self, int x, int y)
197{ 333{
198 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
199} 335}
200 336
201static void 337static void
202map_clear (CFClient__Map self) 338map_clear (CFPlus__Map self)
203{ 339{
204 int r; 340 int r;
205 341
206 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
215 self->row = 0; 351 self->row = 0;
216 self->rows = 0; 352 self->rows = 0;
217} 353}
218 354
219static void 355static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 357{
222 int x, y; 358 int x, y;
223 maprow *row; 359 maprow *row;
360 mapcell *cell;
224 361
225 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 363 if (y >= 0)
227 { 364 {
228 if (y >= self->rows) 365 if (y >= self->rows)
234 if (x >= row->c0) 371 if (x >= row->c0)
235 { 372 {
236 if (x >= row->c1) 373 if (x >= row->c1)
237 break; 374 break;
238 375
239 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
240 } 382 }
241 } 383 }
242} 384}
243 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
244static void 391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
402static void
245music_finished () 403music_finished (void)
246{ 404{
247 SDL_UserEvent ev; 405 SDL_UserEvent ev;
248 406
249 ev.type = SDL_USEREVENT; 407 ev.type = SDL_USEREVENT;
250 ev.code = 0; 408 ev.code = 0;
251 ev.data1 = 0; 409 ev.data1 = 0;
252 ev.data2 = 0; 410 ev.data2 = 0;
253 411
412 SDL_PushEvent ((SDL_Event *)&ev);
413}
414
415static void
416channel_finished (int channel)
417{
254 SDL_PushEvent (&ev); 418 SDL_UserEvent ev;
255}
256 419
420 ev.type = SDL_USEREVENT;
421 ev.code = 1;
422 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0;
424
425 SDL_PushEvent ((SDL_Event *)&ev);
426}
427
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
257MODULE = CFClient PACKAGE = CFClient 503MODULE = CFPlus PACKAGE = CFPlus
258 504
259PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
260 506
261BOOT: 507BOOT:
262{ 508{
263 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("CFPlus", 1);
264 static const struct { 510 static const struct {
265 const char *name; 511 const char *name;
266 IV iv; 512 IV iv;
267 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
269 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
287 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
351 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL),
364 const_iv (KMOD_SHIFT),
365 const_iv (KMOD_ALT),
366 const_iv (KMOD_META)
367# undef const_iv 624# undef const_iv
368 }; 625 };
369 626
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 627 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 628 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
372 629
373 fontmap = pango_ft2_font_map_new (); 630 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 631 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 632}
633
634void
635weaken (SV *rv)
636 PROTOTYPE: $
637 CODE:
638 sv_rvweaken (rv);
377 639
378int 640int
641in_destruct ()
642 CODE:
643 RETVAL = PL_main_cv == Nullcv;
644 OUTPUT:
645 RETVAL
646
647NV floor (NV x)
648
649NV ceil (NV x)
650
651IV minpot (UV n)
652
653IV popcount (UV n)
654
655void
656pango_init ()
657 CODE:
658{
659 opengl_fontmap = pango_opengl_font_map_new ();
660 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
661 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
662}
663
664char *
665SDL_GetError ()
666
667int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 668SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
380 669
381void 670void
382SDL_Quit () 671SDL_Quit ()
383 672
384void 673void
385SDL_ListModes () 674SDL_ListModes (int rgb, int alpha)
386 PPCODE: 675 PPCODE:
387{ 676{
388 SDL_Rect **m; 677 SDL_Rect **m;
389 678
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 679 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 680 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 682 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
394 683
684 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
685 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
686
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 688 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 691
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 692 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
693#if SDL_VERSION_ATLEAST(1,2,10)
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 694 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 695 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
403 696#endif
404 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 697
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 698 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
408 699
409 if (m && m != (SDL_Rect **)-1) 700 if (m && m != (SDL_Rect **)-1)
410 while (*m) 701 while (*m)
411 { 702 {
703 if ((*m)->w >= 640 && (*m)->h >= 480)
704 {
412 AV *av = newAV (); 705 AV *av = newAV ();
413 av_push (av, newSViv ((*m)->w)); 706 av_push (av, newSViv ((*m)->w));
414 av_push (av, newSViv ((*m)->h)); 707 av_push (av, newSViv ((*m)->h));
708 av_push (av, newSViv (rgb));
709 av_push (av, newSViv (alpha));
415 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 710 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
711 }
416 712
417 ++m; 713 ++m;
418 } 714 }
419} 715}
420 716
421int 717int
422SDL_SetVideoMode (int w, int h, int fullscreen) 718SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
423 CODE: 719 CODE:
720{
721 SDL_EnableUNICODE (1);
722 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
723
724 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
725 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
726 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
728
424 RETVAL = !!SDL_SetVideoMode ( 729 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 730 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 731 );
732
733 if (RETVAL)
734 {
735 av_clear (texture_av);
736
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
738#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
739#include "glfunc.h"
740#undef GL_FUNC
741 }
742}
428 OUTPUT: 743 OUTPUT:
429 RETVAL 744 RETVAL
430 745
431void 746void
432SDL_GL_SwapBuffers () 747SDL_GL_SwapBuffers ()
433 748
749char *
750SDL_GetKeyName (int sym)
751
752int
753SDL_GetAppState ()
754
434void 755void
435SDL_PollEvent () 756poll_events ()
436 PPCODE: 757 PPCODE:
437{ 758{
438 SDL_Event ev; 759 SDL_Event ev;
439 760
440 while (SDL_PollEvent (&ev)) 761 SDL_PumpEvents ();
762 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
441 { 763 {
442 HV *hv = newHV (); 764 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 765 hv_store (hv, "type", 4, newSViv (ev.type), 0);
766
444 switch (ev.type) 767 switch (ev.type)
445 { 768 {
446 case SDL_KEYDOWN: 769 case SDL_KEYDOWN:
447 case SDL_KEYUP: 770 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 771 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 772 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 773 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
774 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 775 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 776 break;
453 777
454 case SDL_ACTIVEEVENT: 778 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 779 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 780 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 781 break;
458 782
459 case SDL_MOUSEMOTION: 783 case SDL_MOUSEMOTION:
784 {
785 int state = ev.motion.state;
786 int x = ev.motion.x;
787 int y = ev.motion.y;
788 int xrel = ev.motion.xrel;
789 int yrel = ev.motion.yrel;
790
791 /* do simplistic event compression */
792 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
793 && state == ev.motion.state)
794 {
795 xrel += ev.motion.xrel;
796 yrel += ev.motion.yrel;
797 x = ev.motion.x;
798 y = ev.motion.y;
799 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
800 }
801
802 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 803 hv_store (hv, "state", 5, newSViv (state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 804 hv_store (hv, "x", 1, newSViv (x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 805 hv_store (hv, "y", 1, newSViv (y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 806 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 807 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
808 }
465 break; 809 break;
466 810
467 case SDL_MOUSEBUTTONDOWN: 811 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 812 case SDL_MOUSEBUTTONUP:
813 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
814
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 815 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 816 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 817 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 818 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
819 break;
820
821 case SDL_USEREVENT:
822 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
823 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
824 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
825 break;
473 } 826 }
474 827
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 828 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
476 } 829 }
477} 830}
478 831
479int 832int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 833Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
481 POSTCALL: 834 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 835 Mix_HookMusicFinished (music_finished);
836 Mix_ChannelFinished (channel_finished);
483 837
484void 838void
485Mix_CloseAudio () 839Mix_CloseAudio ()
486 840
487int 841int
488Mix_AllocateChannels (int numchans = -1) 842Mix_AllocateChannels (int numchans = -1)
489 843
844const char *
845Mix_GetError ()
846
490void 847void
491lowdelay (int fd, int val = 1) 848lowdelay (int fd, int val = 1)
492 CODE: 849 CODE:
850 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
851
852void
853win32_proxy_info ()
854 PPCODE:
855{
493#ifndef _WIN32 856#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 857 char buffer[2048];
858 DWORD buflen;
859
860 EXTEND (SP, 3);
861
862 buflen = sizeof (buffer);
863 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
864 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
865 {
866 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
867
868 buflen = sizeof (buffer);
869 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
870 {
871 PUSHs (newSVpv (buffer, 0));
872
873 buflen = sizeof (buffer);
874 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
875 PUSHs (newSVpv (buffer, 0));
876 }
877 }
495#endif 878#endif
496 879}
497char *
498gl_version ()
499 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION);
501 OUTPUT:
502 RETVAL
503
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510 880
511void 881void
512add_font (char *file) 882add_font (char *file)
513 CODE: 883 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 884 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
515
516void
517set_font (char *file)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 885
527void 886void
528load_image_inline (SV *image_) 887load_image_inline (SV *image_)
529 ALIAS: 888 ALIAS:
530 load_image_file = 1 889 load_image_file = 1
533 STRLEN image_len; 892 STRLEN image_len;
534 char *image = (char *)SvPVbyte (image_, image_len); 893 char *image = (char *)SvPVbyte (image_, image_len);
535 SDL_Surface *surface, *surface2; 894 SDL_Surface *surface, *surface2;
536 SDL_PixelFormat fmt; 895 SDL_PixelFormat fmt;
537 SDL_RWops *rw = ix 896 SDL_RWops *rw = ix
538 ? SDL_RWFromFile (image, "r") 897 ? SDL_RWFromFile (image, "rb")
539 : SDL_RWFromConstMem (image, image_len); 898 : SDL_RWFromConstMem (image, image_len);
540 899
541 if (!rw) 900 if (!rw)
542 croak ("load_image: %s", SDL_GetError ()); 901 croak ("load_image: %s", SDL_GetError ());
543 902
572 931
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 932 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 933
575 assert (surface2->pitch == surface2->w * 4); 934 assert (surface2->pitch == surface2->w * 4);
576 935
936 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 937 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 938 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 939 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 940 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 941 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 942 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 943 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
944 SDL_UnlockSurface (surface2);
586 945
587 SDL_FreeSurface (surface); 946 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 947 SDL_FreeSurface (surface2);
589} 948}
590 949
612 PUSHs (sv_2mortal (newSViv (b / y))); 971 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 972 PUSHs (sv_2mortal (newSViv (a / y)));
614} 973}
615 974
616void 975void
976error (char *message)
977 CODE:
978 fprintf (stderr, "ERROR: %s\n", message);
979#ifdef _WIN32
980 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
981#endif
982
983void
617fatal (char *message) 984fatal (char *message)
618 CODE: 985 CODE:
986 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 987#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 988 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
989#endif
990 _exit (1);
991
992void
993_exit (int retval = 0)
994 CODE:
995#ifdef WIN32
996 ExitThread (retval); // unclean, please beam me up
621#else 997#else
622 fprintf (stderr, "FATAL: %s\n", message); 998 _exit (retval);
623#endif 999#endif
624 exit (1);
625 1000
1001void
1002debug ()
1003 CODE:
1004{
1005#if DEBUG
1006 VALGRIND_DO_LEAK_CHECK;
1007#endif
1008}
1009
1010MODULE = CFPlus PACKAGE = CFPlus::Font
1011
1012PROTOTYPES: DISABLE
1013
1014CFPlus::Font
1015new_from_file (SV *class, char *path, int id = 0)
1016 CODE:
1017{
1018 int count;
1019 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1020 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1021 FcPatternDestroy (pattern);
1022}
1023 OUTPUT:
1024 RETVAL
1025
1026void
1027DESTROY (CFPlus::Font self)
1028 CODE:
1029 pango_font_description_free (self);
1030
1031void
1032make_default (CFPlus::Font self)
1033 PROTOTYPE: $
1034 CODE:
1035 default_font = self;
1036
626MODULE = CFClient PACKAGE = CFClient::Layout 1037MODULE = CFPlus PACKAGE = CFPlus::Layout
627 1038
628CFClient::Layout 1039PROTOTYPES: DISABLE
629new (SV *class, int base_height = 10) 1040
1041void
1042reset_glyph_cache ()
1043 PROTOTYPE:
1044 CODE:
1045 tc_clear ();
1046
1047CFPlus::Layout
1048new (SV *class)
630 CODE: 1049 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 1050 New (0, RETVAL, 1, struct cf_layout);
632 RETVAL->base_height = base_height; 1051
633 RETVAL->pl = pango_layout_new (context); 1052 RETVAL->pl = pango_layout_new (opengl_context);
1053 RETVAL->r = 1.;
1054 RETVAL->g = 1.;
1055 RETVAL->b = 1.;
1056 RETVAL->a = 1.;
1057 RETVAL->base_height = MIN_FONT_HEIGHT;
1058 RETVAL->font = 0;
1059 RETVAL->rc = rc_alloc ();
1060
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1061 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1062 layout_update_font (RETVAL);
635 OUTPUT: 1063 OUTPUT:
636 RETVAL 1064 RETVAL
637 1065
638void 1066void
639DESTROY (CFClient::Layout self) 1067DESTROY (CFPlus::Layout self)
640 CODE: 1068 CODE:
641 g_object_unref (self->pl); 1069 g_object_unref (self->pl);
1070 rc_free (self->rc);
642 Safefree (self); 1071 Safefree (self);
643 1072
644void 1073void
645set_text (CFClient::Layout self, SV *text_) 1074set_text (CFPlus::Layout self, SV *text_)
646 CODE: 1075 CODE:
647{ 1076{
648 STRLEN textlen; 1077 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 1078 char *text = SvPVutf8 (text_, textlen);
650 1079
651 pango_layout_set_text (self->pl, text, textlen); 1080 pango_layout_set_text (self->pl, text, textlen);
652} 1081}
653 1082
654void 1083void
655set_markup (CFClient::Layout self, SV *text_) 1084set_markup (CFPlus::Layout self, SV *text_)
656 CODE: 1085 CODE:
657{ 1086{
658 STRLEN textlen; 1087 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 1088 char *text = SvPVutf8 (text_, textlen);
660 1089
661 pango_layout_set_markup (self->pl, text, textlen); 1090 pango_layout_set_markup (self->pl, text, textlen);
662} 1091}
663 1092
1093void
1094set_shapes (CFPlus::Layout self, ...)
1095 CODE:
1096{
1097 PangoAttrList *attrs = 0;
1098 const char *text = pango_layout_get_text (self->pl);
1099 const char *pos = text;
1100 int arg = 4;
1101
1102 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1103 {
1104 PangoRectangle inkrect, rect;
1105 PangoAttribute *attr;
1106
1107 int x = SvIV (ST (arg - 3));
1108 int y = SvIV (ST (arg - 2));
1109 int w = SvIV (ST (arg - 1));
1110 int h = SvIV (ST (arg ));
1111
1112 inkrect.x = 0;
1113 inkrect.y = 0;
1114 inkrect.width = 0;
1115 inkrect.height = 0;
1116
1117 rect.x = x * PANGO_SCALE;
1118 rect.y = y * PANGO_SCALE;
1119 rect.width = w * PANGO_SCALE;
1120 rect.height = h * PANGO_SCALE;
1121
1122 if (!attrs)
1123 attrs = pango_layout_get_attributes (self->pl);
1124
1125 attr = pango_attr_shape_new (&inkrect, &rect);
1126 attr->start_index = pos - text;
1127 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1128 pango_attr_list_insert (attrs, attr);
1129
1130 arg += 4;
1131 pos += sizeof (OBJ_STR) - 1;
1132 }
1133
1134 if (attrs)
1135 pango_layout_set_attributes (self->pl, attrs);
1136}
1137
1138void
1139get_shapes (CFPlus::Layout self)
1140 PPCODE:
1141{
1142 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1143
1144 do
1145 {
1146 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1147
1148 if (run && shape_attr_p (run))
1149 {
1150 PangoRectangle extents;
1151 pango_layout_iter_get_run_extents (iter, 0, &extents);
1152
1153 EXTEND (SP, 2);
1154 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1155 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1156 }
1157 }
1158 while (pango_layout_iter_next_run (iter));
1159
1160 pango_layout_iter_free (iter);
1161}
1162
1163int
1164has_wrapped (CFPlus::Layout self)
1165 CODE:
1166{
1167 int lines = 1;
1168 const char *text = pango_layout_get_text (self->pl);
1169
1170 while (*text)
1171 lines += *text++ == '\n';
1172
1173 RETVAL = lines < pango_layout_get_line_count (self->pl);
1174}
1175 OUTPUT:
1176 RETVAL
1177
664SV * 1178SV *
665get_text (CFClient::Layout self) 1179get_text (CFPlus::Layout self)
666 CODE: 1180 CODE:
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1181 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
668 SvUTF8_on (RETVAL); 1182 sv_utf8_decode (RETVAL);
669 OUTPUT: 1183 OUTPUT:
670 RETVAL 1184 RETVAL
671 1185
672void 1186void
1187set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1188 CODE:
1189 self->r = r;
1190 self->g = g;
1191 self->b = b;
1192 self->a = a;
1193
1194void
1195set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1196 CODE:
1197 if (self->font != font)
1198 {
1199 self->font = font;
1200 layout_update_font (self);
1201 }
1202
1203void
673set_height (CFClient::Layout self, int base_height) 1204set_height (CFPlus::Layout self, int base_height)
674 CODE: 1205 CODE:
1206 if (self->base_height != base_height)
1207 {
675 self->base_height = base_height; 1208 self->base_height = base_height;
1209 layout_update_font (self);
1210 }
676 1211
677void 1212void
678set_width (CFClient::Layout self, int max_width = -1) 1213set_width (CFPlus::Layout self, int max_width = -1)
679 CODE: 1214 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1215 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1216
682void 1217void
1218set_indent (CFPlus::Layout self, int indent)
1219 CODE:
1220 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1221
1222void
1223set_spacing (CFPlus::Layout self, int spacing)
1224 CODE:
1225 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1226
1227void
1228set_ellipsise (CFPlus::Layout self, int ellipsise)
1229 CODE:
1230 pango_layout_set_ellipsize (self->pl,
1231 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1232 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1233 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1234 : PANGO_ELLIPSIZE_NONE
1235 );
1236
1237void
1238set_single_paragraph_mode (CFPlus::Layout self, int spm)
1239 CODE:
1240 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1241
1242void
683size (CFClient::Layout self) 1243size (CFPlus::Layout self)
684 PPCODE: 1244 PPCODE:
685{ 1245{
686 int w, h; 1246 int w, h;
687 1247
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1248 layout_get_pixel_size (self, &w, &h);
690 1249
691 EXTEND (SP, 2); 1250 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1251 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1252 PUSHs (sv_2mortal (newSViv (h)));
694} 1253}
695 1254
696int 1255int
1256descent (CFPlus::Layout self)
1257 CODE:
1258{
1259 PangoRectangle rect;
1260 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1261 pango_layout_line_get_pixel_extents (line, 0, &rect);
1262 RETVAL = PANGO_DESCENT (rect);
1263}
1264 OUTPUT:
1265 RETVAL
1266
1267int
697xy_to_index (CFClient::Layout self, int x, int y) 1268xy_to_index (CFPlus::Layout self, int x, int y)
698 CODE: 1269 CODE:
699{ 1270{
700 int index, trailing; 1271 int index, trailing;
701
702 layout_update (self);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1272 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
704
705 RETVAL = index; 1273 RETVAL = index + trailing;
706} 1274}
707 OUTPUT: 1275 OUTPUT:
708 RETVAL 1276 RETVAL
709 1277
710void 1278void
711cursor_pos (CFClient::Layout self, int index) 1279cursor_pos (CFPlus::Layout self, int index)
712 PPCODE: 1280 PPCODE:
713{ 1281{
714 PangoRectangle strong_pos; 1282 PangoRectangle strong_pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1283 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
717 1284
718 EXTEND (SP, 3); 1285 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1286 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1287 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1288 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
722} 1289}
723 1290
724void 1291void
725render (CFClient::Layout self) 1292index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
726 PPCODE: 1293 PPCODE:
727{ 1294{
728 SV *retval; 1295 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1296
732 layout_update (self); 1297 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1298 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
734 1299
735 retval = newSV (w * h);
736 SvPOK_only (retval);
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1300 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1301 PUSHs (sv_2mortal (newSViv (line - 1)));
1302 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1303}
1304
1305void
1306line_x_to_index (CFPlus::Layout self, int line, int x)
1307 PPCODE:
1308{
1309 PangoLayoutLine *lp;
1310 int index, trailing;
1311
1312 if (line < 0)
1313 XSRETURN_EMPTY;
1314
1315 if (!(lp = pango_layout_get_line (self->pl, line)))
1316 XSRETURN_EMPTY; /* do better */
1317
1318 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1319
1320 EXTEND (SP, 2);
1321 if (GIMME_V == G_SCALAR)
1322 PUSHs (sv_2mortal (newSViv (index + trailing)));
1323 else
1324 {
752 PUSHs (sv_2mortal (newSViv (h))); 1325 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1326 PUSHs (sv_2mortal (newSViv (trailing)));
1327 }
754} 1328}
755 1329
1330void
1331render (CFPlus::Layout self, float x, float y, int flags = 0)
1332 CODE:
1333 rc_clear (self->rc);
1334 pango_opengl_render_layout_subpixel (
1335 self->pl,
1336 self->rc,
1337 x * PANGO_SCALE, y * PANGO_SCALE,
1338 self->r, self->g, self->b, self->a,
1339 flags
1340 );
1341 // we assume that context_change actually clears/frees stuff
1342 // and does not do any recomputation...
1343 pango_layout_context_changed (self->pl);
1344
1345void
1346draw (CFPlus::Layout self)
1347 CODE:
1348{
1349 glEnable (GL_TEXTURE_2D);
1350 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1351 glEnable (GL_BLEND);
1352 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1353 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1354 glEnable (GL_ALPHA_TEST);
1355 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1356
1357 rc_draw (self->rc);
1358
1359 glDisable (GL_ALPHA_TEST);
1360 glDisable (GL_BLEND);
1361 glDisable (GL_TEXTURE_2D);
1362}
1363
756MODULE = CFClient PACKAGE = CFClient::Texture 1364MODULE = CFPlus PACKAGE = CFPlus::Texture
757 1365
1366PROTOTYPES: ENABLE
1367
758void 1368void
1369pad (SV *data_, int ow, int oh, int nw, int nh)
1370 CODE:
1371{
1372 if ((nw != ow || nh != oh) && SvOK (data_))
1373 {
1374 STRLEN datalen;
1375 char *data = SvPVbyte (data_, datalen);
1376 int bpp = datalen / (ow * oh);
1377 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1378
1379 SvPOK_only (result_);
1380 SvCUR_set (result_, nw * nh * bpp);
1381
1382 memset (SvPVX (result_), 0, nw * nh * bpp);
1383 while (oh--)
1384 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1385
1386 sv_setsv (data_, result_);
1387 }
1388}
1389
1390void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1391draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1392 PROTOTYPE: $$$;$$
1393 ALIAS:
1394 draw_quad_alpha = 1
1395 draw_quad_alpha_premultiplied = 2
761 CODE: 1396 CODE:
762{ 1397{
763 HV *hv = (HV *)SvRV (self); 1398 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1399 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1400 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1401 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1402
1403 if (name <= 0)
1404 XSRETURN_EMPTY;
768 1405
769 if (items < 5) 1406 if (items < 5)
770 { 1407 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1408 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1409 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1410 }
774 1411
1412 if (ix)
1413 {
1414 glEnable (GL_BLEND);
1415
1416 if (ix == 2)
1417 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1418 else
1419 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1420 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1421
1422 glEnable (GL_ALPHA_TEST);
1423 glAlphaFunc (GL_GREATER, 0.01f);
1424 }
1425
775 glBindTexture (GL_TEXTURE_2D, name); 1426 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1427
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1428 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1429 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1430 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1431 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1432 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1433 glEnd ();
786}
787 1434
1435 if (ix)
1436 {
1437 glDisable (GL_ALPHA_TEST);
1438 glDisable (GL_BLEND);
1439 }
1440}
1441
1442IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1443 CODE:
1444{
1445 GLint width;
1446 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1447 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1448 RETVAL = width > 0;
1449}
1450 OUTPUT:
1451 RETVAL
1452
788MODULE = CFClient PACKAGE = CFClient::Map 1453MODULE = CFPlus PACKAGE = CFPlus::Map
789 1454
790CFClient::Map 1455PROTOTYPES: DISABLE
791new (SV *class, int map_width, int map_height) 1456
1457CFPlus::Map
1458new (SV *class)
792 CODE: 1459 CODE:
793 New (0, RETVAL, 1, struct map); 1460 New (0, RETVAL, 1, struct map);
794 RETVAL->x = 0; 1461 RETVAL->x = 0;
795 RETVAL->y = 0; 1462 RETVAL->y = 0;
796 RETVAL->w = map_width; 1463 RETVAL->w = 0;
797 RETVAL->h = map_height; 1464 RETVAL->h = 0;
798 RETVAL->ox = 0; 1465 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1466 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1467 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1468 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1469 RETVAL->rows = 0;
805 RETVAL->row = 0; 1470 RETVAL->row = 0;
806 OUTPUT: 1471 OUTPUT:
807 RETVAL 1472 RETVAL
808 1473
809void 1474void
810DESTROY (CFClient::Map self) 1475DESTROY (CFPlus::Map self)
811 CODE: 1476 CODE:
812{ 1477{
813 map_clear (self); 1478 map_clear (self);
814 Safefree (self->face); 1479 Safefree (self->face2tile);
1480 Safefree (self->tex);
815 Safefree (self); 1481 Safefree (self);
816} 1482}
817 1483
818void 1484void
1485resize (CFPlus::Map self, int map_width, int map_height)
1486 CODE:
1487 self->w = map_width;
1488 self->h = map_height;
1489
1490void
819clear (CFClient::Map self) 1491clear (CFPlus::Map self)
820 CODE: 1492 CODE:
821 map_clear (self); 1493 map_clear (self);
822 1494
823void 1495void
824set_face (CFClient::Map self, int face, int texid) 1496set_tileid (CFPlus::Map self, int face, int tile)
825 CODE: 1497 CODE:
826{ 1498{
827 while (self->faces <= face) 1499 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1500 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1501}
835 1502
836void 1503void
1504set_smooth (CFPlus::Map self, int face, int smooth, int level)
1505 CODE:
1506{
1507 tileid texid;
1508 maptex *tex;
1509
1510 if (face < 0 || face >= self->faces)
1511 return;
1512
1513 if (smooth < 0 || smooth >= self->faces)
1514 return;
1515
1516 texid = self->face2tile [face];
1517
1518 if (!texid)
1519 return;
1520
1521 tex = self->tex + texid;
1522 tex->smoothtile = self->face2tile [smooth];
1523 tex->smoothlevel = level;
1524}
1525
1526void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1527set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1528 CODE:
839{ 1529{
840 while (self->texs <= texid) 1530 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1531
846 { 1532 {
847 maptex *tex = self->tex + texid; 1533 maptex *tex = self->tex + texid;
848 1534
849 tex->name = name; 1535 tex->name = name;
854 tex->r = r; 1540 tex->r = r;
855 tex->g = g; 1541 tex->g = g;
856 tex->b = b; 1542 tex->b = b;
857 tex->a = a; 1543 tex->a = a;
858 } 1544 }
1545
1546 // somewhat hackish, but for textures that require it, it really
1547 // improves the look, and most others don't suffer.
1548 glBindTexture (GL_TEXTURE_2D, name);
1549 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1550 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1551 // use uglier nearest interpolation because linear suffers
1552 // from transparent color bleeding and ugly wrapping effects.
1553 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1554}
860 1555
861int 1556int
862ox (CFClient::Map self) 1557ox (CFPlus::Map self)
863 ALIAS: 1558 ALIAS:
864 oy = 1 1559 oy = 1
1560 x = 2
1561 y = 3
1562 w = 4
1563 h = 5
865 CODE: 1564 CODE:
866 switch (ix) 1565 switch (ix)
867 { 1566 {
868 case 0: RETVAL = self->ox; break; 1567 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 1568 case 1: RETVAL = self->oy; break;
1569 case 2: RETVAL = self->x; break;
1570 case 3: RETVAL = self->y; break;
1571 case 4: RETVAL = self->w; break;
1572 case 5: RETVAL = self->h; break;
870 } 1573 }
871 OUTPUT: 1574 OUTPUT:
872 RETVAL 1575 RETVAL
873 1576
874void 1577void
875scroll (CFClient::Map self, int dx, int dy) 1578scroll (CFPlus::Map self, int dx, int dy)
876 CODE: 1579 CODE:
877{ 1580{
878 if (dx > 0) 1581 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 1582 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 1583 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1584 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 1585
883 if (dy > 0) 1586 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 1587 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 1588 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1589 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 1590
888 self->ox += dx; self->x += dx; 1591 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 1592 self->oy += dy; self->y += dy;
890 1593
891 while (self->y < 0) 1594 while (self->y < 0)
895 self->rows += MAP_EXTEND_Y; 1598 self->rows += MAP_EXTEND_Y;
896 self->y += MAP_EXTEND_Y; 1599 self->y += MAP_EXTEND_Y;
897 } 1600 }
898} 1601}
899 1602
900void 1603SV *
901map1a_update (CFClient::Map self, SV *data_) 1604map1a_update (CFPlus::Map self, SV *data_, int extmap)
902 CODE: 1605 CODE:
903{ 1606{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1607 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 1608 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 1609 mapcell *cell;
907 int x, y, flags; 1610 int x, y, z, flags;
1611 AV *missing = newAV ();
1612 RETVAL = newRV_noinc ((SV *)missing);
908 1613
909 while (data < data_end) 1614 while (data < data_end - 1)
910 { 1615 {
911 flags = (data [0] << 8) + data [1]; data += 2; 1616 flags = (data [0] << 8) + data [1]; data += 2;
912 1617
913 x = ((flags >> 10) & 63) + self->x; 1618 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 1619 y = self->y + ((flags >> 4) & 63);
915 1620
916 cell = map_get_cell (self, x, y); 1621 cell = map_get_cell (self, x, y);
917 1622
918 if (flags & 15) 1623 if (flags & 15)
919 { 1624 {
920 if (cell->darkness < 0) 1625 if (!cell->darkness)
921 { 1626 {
1627 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 1628 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 1629 }
927 1630
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 1631 //TODO: don't trust server data to be in-range(!)
931 1632
932 if (flags & 4) 1633 if (flags & 8)
933 { 1634 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1635 if (extmap)
1636 {
1637 uint8_t ext, cmd;
1638
1639 do
1640 {
1641 ext = *data++;
1642 cmd = ext & 0x3f;
1643
1644 if (cmd < 4)
1645 cell->darkness = 255 - ext * 64 + 1;
1646 else if (cmd == 5) // health
1647 {
1648 cell->stat_width = 1;
1649 cell->stat_hp = *data++;
1650 }
1651 else if (cmd == 6) // monster width
1652 cell->stat_width = *data++ + 1;
1653 else if (cmd == 0x47)
1654 {
1655 if (*data == 4)
1656 ; // decode player count
1657
1658 data += *data + 1;
1659 }
1660 else if (cmd == 8) // cell flags
1661 cell->flags = *data++;
1662 else if (ext & 0x40) // unknown, multibyte => skip
1663 data += *data + 1;
1664 else
1665 data++;
1666 }
1667 while (ext & 0x80);
1668 }
1669 else
1670 cell->darkness = *data++ + 1;
935 } 1671 }
936 1672
1673 for (z = 0; z <= 2; ++z)
937 if (flags & 2) 1674 if (flags & (4 >> z))
938 { 1675 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1676 faceid face = (data [0] << 8) + data [1]; data += 2;
1677 need_facenum (self, face);
1678 cell->tile [z] = self->face2tile [face];
1679
1680 if (cell->tile [z])
1681 {
1682 maptex *tex = self->tex + cell->tile [z];
1683 if (!tex->name)
1684 av_push (missing, newSViv (cell->tile [z]));
1685
1686 if (tex->smoothtile)
1687 {
1688 maptex *smooth = self->tex + tex->smoothtile;
1689 if (!smooth->name)
1690 av_push (missing, newSViv (tex->smoothtile));
1691 }
1692 }
940 } 1693 }
941
942 if (flags & 1)
943 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
945 }
946 } 1694 }
947 else 1695 else
948 cell->darkness = -1; 1696 cell->darkness = 0;
949 } 1697 }
950} 1698}
1699 OUTPUT:
1700 RETVAL
951 1701
952SV * 1702SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1703mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
954 CODE: 1704 CODE:
955{ 1705{
956 int x1, x; 1706 int x1, x;
957 int y1, y; 1707 int y1, y;
958 int z; 1708 int z;
979 { 1729 {
980 mapcell *cell = row->col + (x - row->c0); 1730 mapcell *cell = row->col + (x - row->c0);
981 1731
982 for (z = 0; z <= 0; z++) 1732 for (z = 0; z <= 0; z++)
983 { 1733 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 1734 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 1735 int a0 = 255 - tex.a;
990 int a1 = tex.a; 1736 int a1 = tex.a;
991 1737
992 r = (r * a0 + tex.r * a1) / 255; 1738 r = (r * a0 + tex.r * a1) / 255;
993 g = (g * a0 + tex.g * a1) / 255; 1739 g = (g * a0 + tex.g * a1) / 255;
994 b = (b * a0 + tex.b * a1) / 255; 1740 b = (b * a0 + tex.b * a1) / 255;
995 a = (a * a0 + tex.a * a1) / 255; 1741 a = (a * a0 + tex.a * a1) / 255;
996 }
997 } 1742 }
998 } 1743 }
999 1744
1000 *map++ = (r ) 1745 *map++ = (r )
1001 | (g << 8) 1746 | (g << 8)
1008} 1753}
1009 OUTPUT: 1754 OUTPUT:
1010 RETVAL 1755 RETVAL
1011 1756
1012void 1757void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1758draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1759 CODE:
1760{
1761 int x, y, z;
1762
1763 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1764 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1765 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1766 smooth_key skey;
1767
1768 rc_t *rc = rc_alloc ();
1769 rc_key_t key;
1770 rc_array_t *arr;
1771
1772 // thats current max. sorry.
1773 if (sw > 255) sw = 255;
1774 if (sh > 255) sh = 255;
1775
1776 // clear key, in case of extra padding
1777 memset (&skey, 0, sizeof (skey));
1778
1779 memset (&key, 0, sizeof (key));
1780 key.r = 255;
1781 key.g = 255;
1782 key.b = 255;
1783 key.a = 255;
1784 key.mode = GL_QUADS;
1785 key.format = GL_T2F_V3F;
1786 key.texname = -1;
1787
1788 mx += self->x;
1789 my += self->y;
1790
1791 // first pass: determine smooth_max
1792 // rather ugly, if you ask me
1793 // could also be stored inside mapcell and updated on change
1794 memset (smooth_max, 0, sizeof (smooth_max));
1795
1796 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows)
1798 {
1799 maprow *row = self->row + (y + my);
1800
1801 for (x = 0; x < sw; x++)
1802 if (row->c0 <= x + mx && x + mx < row->c1)
1803 {
1804 mapcell *cell = row->col + (x + mx - row->c0);
1805
1806 smooth_max[x + 1][y + 1] =
1807 MAX (self->tex [cell->tile [0]].smoothlevel,
1808 MAX (self->tex [cell->tile [1]].smoothlevel,
1809 self->tex [cell->tile [2]].smoothlevel));
1810 }
1811 }
1812
1813 glEnable (GL_BLEND);
1814 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1815 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1816
1817 for (z = 0; z <= 2; z++)
1818 {
1819 memset (smooth_level, 0, sizeof (smooth_level));
1820
1821 for (y = 0; y < sh; y++)
1822 if (0 <= y + my && y + my < self->rows)
1823 {
1824 maprow *row = self->row + (y + my);
1825
1826 for (x = 0; x < sw; x++)
1827 if (row->c0 <= x + mx && x + mx < row->c1)
1828 {
1829 mapcell *cell = row->col + (x + mx - row->c0);
1830 tileid tile = cell->tile [z];
1831
1832 if (tile)
1833 {
1834 maptex tex = self->tex [tile];
1835 int px, py;
1836
1837 if (key.texname != tex.name)
1838 {
1839 if (!tex.name)
1840 tex = self->tex [2]; /* missing, replace by noface */
1841
1842 key.texname = tex.name;
1843 arr = rc_array (rc, &key);
1844 }
1845
1846 px = (x + 1) * T - tex.w;
1847 py = (y + 1) * T - tex.h;
1848
1849 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1850 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1851 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1852 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1853
1854 if (cell->flags && z == 2)
1855 {
1856 // overlays such as the speech bubble, probably more to come
1857 if (cell->flags & 1)
1858 {
1859 maptex tex = self->tex [1];
1860 int px = x * T + T * 2 / 32;
1861 int py = y * T - T * 6 / 32;
1862
1863 if (tex.name)
1864 {
1865 if (key.texname != tex.name)
1866 {
1867 key.texname = tex.name;
1868 arr = rc_array (rc, &key);
1869 }
1870
1871 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1872 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1873 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1874 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1875 }
1876 }
1877 }
1878
1879 // update smooth hash
1880 if (tex.smoothtile)
1881 {
1882 skey.tile = tex.smoothtile;
1883 skey.level = tex.smoothlevel;
1884
1885 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1886
1887 // add bits to current tile and all neighbours. skey.x|y is
1888 // shifted +1|+1 so we always stay positive.
1889
1890 // bits is ___n cccc CCCC bbbb
1891 // n do not draw borders&corners
1892 // c draw these corners, but...
1893 // C ... not these
1894 // b draw these borders
1895
1896 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1897 // ┃· ·· ·┃ ━━
1898
1899 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1900 // ·· ·· ·┏ ┓·
1901
1902 // full tile
1903 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1904
1905 // borders
1906 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1907 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1908 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1909 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1910
1911 // corners
1912 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1913 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1914 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1915 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1916 }
1917 }
1918 }
1919 }
1920
1921 rc_draw (rc);
1922 rc_clear (rc);
1923
1924 // go through all smoothlevels, lowest to highest, then draw.
1925 // this is basically counting sort
1926 {
1927 int w, b;
1928
1929 glEnable (GL_TEXTURE_2D);
1930 glBegin (GL_QUADS);
1931 for (w = 0; w < 256 / 32; ++w)
1932 {
1933 uint32_t smask = smooth_level [w];
1934 if (smask)
1935 for (b = 0; b < 32; ++b)
1936 if (smask & (((uint32_t)1) << b))
1937 {
1938 int level = (w << 5) | b;
1939 HE *he;
1940
1941 hv_iterinit (smooth);
1942 while ((he = hv_iternext (smooth)))
1943 {
1944 smooth_key *skey = (smooth_key *)HeKEY (he);
1945 IV bits = SvIVX (HeVAL (he));
1946
1947 if (!(bits & 0x1000)
1948 && skey->level == level
1949 && level > smooth_max [skey->x][skey->y])
1950 {
1951 maptex tex = self->tex [skey->tile];
1952 int px = (((int)skey->x) - 1) * T;
1953 int py = (((int)skey->y) - 1) * T;
1954 int border = bits & 15;
1955 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1956 float dx = tex.s * .0625f; // 16 images/row
1957 float dy = tex.t * .5f ; // 2 images/column
1958
1959 if (tex.name)
1960 {
1961 // this time avoiding texture state changes
1962 // save gobs of state changes.
1963 if (key.texname != tex.name)
1964 {
1965 glEnd ();
1966 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1967 glBegin (GL_QUADS);
1968 }
1969
1970 if (border)
1971 {
1972 float ox = border * dx;
1973
1974 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1975 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1976 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1977 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1978 }
1979
1980 if (corner)
1981 {
1982 float ox = corner * dx;
1983
1984 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1985 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1986 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1987 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1988 }
1989 }
1990 }
1991 }
1992 }
1993 }
1994
1995 glEnd ();
1996 glDisable (GL_TEXTURE_2D);
1997 key.texname = -1;
1998 }
1999
2000 hv_clear (smooth);
2001 }
2002
2003 glDisable (GL_BLEND);
2004 rc_free (rc);
2005
2006 // top layer: overlays such as the health bar
2007 for (y = 0; y < sh; y++)
2008 if (0 <= y + my && y + my < self->rows)
2009 {
2010 maprow *row = self->row + (y + my);
2011
2012 for (x = 0; x < sw; x++)
2013 if (row->c0 <= x + mx && x + mx < row->c1)
2014 {
2015 mapcell *cell = row->col + (x + mx - row->c0);
2016
2017 int px = x * T;
2018 int py = y * T;
2019
2020 if (cell->stat_hp)
2021 {
2022 int width = cell->stat_width * T;
2023 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2024
2025 glColor3ub (0, 0, 0);
2026 glRectf (px + 1, py - thick - 2,
2027 px + width - 1, py);
2028
2029 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2030 glRectf (px + 2,
2031 py - thick - 1,
2032 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2033 }
2034 }
2035 }
2036}
2037
2038void
2039draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
2040 CODE:
2041{
2042 static float color[16][3] = {
2043 { 0.00F, 0.00F, 0.00F },
2044 { 1.00F, 1.00F, 1.00F },
2045 { 0.00F, 0.00F, 0.55F },
2046 { 1.00F, 0.00F, 0.00F },
2047
2048 { 1.00F, 0.54F, 0.00F },
2049 { 0.11F, 0.56F, 1.00F },
2050 { 0.93F, 0.46F, 0.00F },
2051 { 0.18F, 0.54F, 0.34F },
2052
2053 { 0.56F, 0.73F, 0.56F },
2054 { 0.80F, 0.80F, 0.80F },
2055 { 0.55F, 0.41F, 0.13F },
2056 { 0.99F, 0.77F, 0.26F },
2057
2058 { 0.74F, 0.65F, 0.41F },
2059
2060 { 0.00F, 1.00F, 1.00F },
2061 { 1.00F, 0.00F, 1.00F },
2062 { 1.00F, 1.00F, 0.00F },
2063 };
2064
2065 int x, y;
2066
2067 glEnable (GL_TEXTURE_2D);
2068 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2069 glEnable (GL_BLEND);
2070 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2071 glBegin (GL_QUADS);
2072
2073 for (y = 0; y < h; y++)
2074 for (x = 0; x < w; x++)
2075 {
2076 unsigned char m = data [x + y * w];
2077
2078 if (m)
2079 {
2080 float *c = color [m & 15];
2081
2082 float tx1 = m & 0x40 ? 0.5 : 0.;
2083 float tx2 = tx1 + 0.5;
2084
2085 glColor4f (c[0], c[1], c[2], 0.75);
2086 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2087 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2088 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2089 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2090 }
2091 }
2092
2093 glEnd ();
2094 glDisable (GL_BLEND);
2095 glDisable (GL_TEXTURE_2D);
2096}
2097
2098void
2099fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1014 PPCODE: 2100 PPCODE:
1015{ 2101{
1016 int vx, vy;
1017 int x, y, z; 2102 int x, y;
1018 int last_name; 2103 int sw1 = sw + 2;
1019 mapface face; 2104 int sh1 = sh + 2;
2105 int sh3 = sh * 3;
1020 int sw4 = (sw + 3) & ~3; 2106 int sw34 = (sw * 3 + 3) & ~3;
2107 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2108 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2109 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1023 2110
1024 memset (darkness, 255, sw4 * sh);
1025 SvPOK_only (darkness_sv); 2111 SvPOK_only (darkness3_sv);
1026 SvCUR_set (darkness_sv, sw4 * sh); 2112 SvCUR_set (darkness3_sv, sw34 * sh3);
1027 2113
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 2114 mx += self->x - 1;
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 2115 my += self->y - 1;
1030 2116
1031 /* 2117 memset (darkness1, 255, sw1 * sh1);
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035 2118
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040
1041 glColor4ub (255, 255, 255, 255);
1042
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++)
1053 for (y = 0; y < sh; y++) 2119 for (y = 0; y < sh1; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 2120 if (0 <= y + my && y + my < self->rows)
1055 { 2121 {
1056 maprow *row = self->row + (y + vy); 2122 maprow *row = self->row + (y + my);
1057 2123
1058 for (x = 0; x < sw; x++) 2124 for (x = 0; x < sw1; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 2125 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 2126 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 2127 mapcell *cell = row->col + (x + mx - row->c0);
1062 2128
1063 darkness[y * sw4 + x] = cell->darkness < 0 2129 darkness1 [y * sw1 + x] = cell->darkness
2130 ? 255 - (cell->darkness - 1)
1064 ? 255 - FOW_DARKNESS 2131 : 255 - FOW_DARKNESS;
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 {
1071 maptex tex = self->tex [face];
1072
1073 int px = (x + 1) * 32 - tex.w;
1074 int py = (y + 1) * 32 - tex.h;
1075
1076 if (last_name != tex.name)
1077 {
1078 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name);
1081 glBegin (GL_QUADS);
1082 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 }
1089 } 2132 }
1090 } 2133 }
1091 2134
1092 glEnd (); 2135 for (y = 0; y < sh; ++y)
2136 for (x = 0; x < sw; ++x)
2137 {
2138 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2139 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2140 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2141 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2142 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2143 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2144 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2145 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2146 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1093 2147
1094 glDisable (GL_TEXTURE_2D); 2148 uint8_t r11 = (d11 + d21 + d12) / 3;
1095 glDisable (GL_BLEND); 2149 uint8_t r21 = d21;
2150 uint8_t r31 = (d21 + d31 + d32) / 3;
2151
2152 uint8_t r12 = d12;
2153 uint8_t r22 = d22;
2154 uint8_t r32 = d32;
2155
2156 uint8_t r13 = (d13 + d23 + d12) / 3;
2157 uint8_t r23 = d23;
2158 uint8_t r33 = (d23 + d33 + d32) / 3;
2159
2160 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2161 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2162 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2163 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2164 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2165 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2166 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2167 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2168 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2169 }
2170
2171 free (darkness1);
1096 2172
1097 EXTEND (SP, 3); 2173 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 2174 PUSHs (sv_2mortal (newSViv (sw34)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 2175 PUSHs (sv_2mortal (newSViv (sh3)));
1100 PUSHs (darkness_sv); 2176 PUSHs (darkness3_sv);
1101} 2177}
1102 2178
1103SV * 2179SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2180get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1105 CODE: 2181 CODE:
1106{ 2182{
1107 int x, y, x1, y1; 2183 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 2184 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2185 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 2210 if (row && row->c0 <= x && x < row->c1)
1135 { 2211 {
1136 mapcell *cell = row->col + (x - row->c0); 2212 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 2213 uint8_t flags = 0;
1138 2214
1139 if (cell->face [0]) flags |= 1; 2215 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 2216 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 2217 if (cell->tile [2]) flags |= 4;
1142 2218
1143 *data++ = flags; 2219 *data++ = flags;
1144 2220
1145 if (flags & 1) 2221 if (flags & 1)
1146 { 2222 {
2223 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 2224 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 2225 *data++ = tile;
1149 } 2226 }
1150 2227
1151 if (flags & 2) 2228 if (flags & 2)
1152 { 2229 {
2230 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 2231 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 2232 *data++ = tile;
1155 } 2233 }
1156 2234
1157 if (flags & 4) 2235 if (flags & 4)
1158 { 2236 {
2237 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 2238 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 2239 *data++ = tile;
1161 } 2240 }
1162 } 2241 }
1163 else 2242 else
1164 *data++ = 0; 2243 *data++ = 0;
1165 } 2244 }
1171} 2250}
1172 OUTPUT: 2251 OUTPUT:
1173 RETVAL 2252 RETVAL
1174 2253
1175void 2254void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2255set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1177 PPCODE: 2256 PPCODE:
1178{ 2257{
1179 int x, y, z; 2258 int x, y, z;
1180 int w, h; 2259 int w, h;
1181 int x1, y1; 2260 int x1, y1;
1182 2261
1183 if (*data++ != 0) 2262 if (*data++ != 0)
1184 return; /* version mismatch */ 2263 XSRETURN_EMPTY; /* version mismatch */
1185 2264
1186 w = *data++ << 8; w |= *data++; 2265 w = *data++ << 8; w |= *data++;
1187 h = *data++ << 8; h |= *data++; 2266 h = *data++ << 8; h |= *data++;
1188 2267
1189 // we need to do this 'cause we don't keep an absolute coord system for rows 2268 // we need to do this 'cause we don't keep an absolute coord system for rows
1205 { 2284 {
1206 uint8_t flags = *data++; 2285 uint8_t flags = *data++;
1207 2286
1208 if (flags) 2287 if (flags)
1209 { 2288 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2289 mapcell *cell = row_get_cell (row, x);
2290 tileid tile[3] = { 0, 0, 0 };
1213 2291
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2292 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2293 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2294 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2295
1218 if (cell->darkness <= 0) 2296 if (cell->darkness == 0)
1219 { 2297 {
1220 cell->darkness = -1; 2298 cell->darkness = 0;
1221 2299
1222 for (z = 0; z <= 2; z++) 2300 for (z = 0; z <= 2; z++)
1223 { 2301 {
1224 cell->face[z] = face[z]; 2302 tileid t = tile [z];
1225 2303
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2304 if (t >= self->texs || (t && !self->tex [t].name))
2305 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2306 XPUSHs (sv_2mortal (newSViv (t)));
2307 need_texid (self, t);
2308 }
2309
2310 cell->tile [z] = t;
1228 } 2311 }
1229 } 2312 }
1230 } 2313 }
1231 } 2314 }
1232 } 2315 }
1233} 2316}
1234 2317
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2318MODULE = CFPlus PACKAGE = CFPlus::RW
1236 2319
1237CFClient::MixChunk 2320CFPlus::RW
1238new_from_file (SV *class, char *path) 2321new (SV *class, SV *data_sv)
1239 CODE: 2322 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2323{
2324 STRLEN datalen;
2325 char *data = SvPVbyte (data_sv, datalen);
2326
2327 RETVAL = SDL_RWFromConstMem (data, datalen);
2328}
1241 OUTPUT: 2329 OUTPUT:
1242 RETVAL 2330 RETVAL
1243 2331
2332CFPlus::RW
2333new_from_file (SV *class, const char *path, const char *mode = "rb")
2334 CODE:
2335 RETVAL = SDL_RWFromFile (path, mode);
2336 OUTPUT:
2337 RETVAL
2338
2339# fails on win32:
2340# CFPlus.xs(2268) : error C2059: syntax error : '('
1244void 2341#void
2342#close (CFPlus::RW self)
2343# CODE:
2344# (self->(close)) (self);
2345
2346MODULE = CFPlus PACKAGE = CFPlus::Channel
2347
2348PROTOTYPES: DISABLE
2349
2350CFPlus::Channel
2351find ()
2352 CODE:
2353{
2354 RETVAL = Mix_GroupAvailable (-1);
2355
2356 if (RETVAL < 0)
2357 {
2358 RETVAL = Mix_GroupOldest (-1);
2359
2360 if (RETVAL < 0)
2361 XSRETURN_UNDEF;
2362
2363 Mix_HaltChannel (RETVAL);
2364 }
2365
2366 Mix_UnregisterAllEffects (RETVAL);
2367 Mix_Volume (RETVAL, 128);
2368}
2369 OUTPUT:
2370 RETVAL
2371
2372void
2373halt (CFPlus::Channel self)
2374 CODE:
2375 Mix_HaltChannel (self);
2376
2377void
2378expire (CFPlus::Channel self, int ticks = -1)
2379 CODE:
2380 Mix_ExpireChannel (self, ticks);
2381
2382void
2383fade_out (CFPlus::Channel self, int ticks = -1)
2384 CODE:
2385 Mix_FadeOutChannel (self, ticks);
2386
2387int
2388volume (CFPlus::Channel self, int volume)
2389 CODE:
2390 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2391 OUTPUT:
2392 RETVAL
2393
2394void
2395unregister_all_effects (CFPlus::Channel self)
2396 CODE:
2397 Mix_UnregisterAllEffects (self);
2398
2399void
2400set_panning (CFPlus::Channel self, int left, int right)
2401 CODE:
2402 left = CLAMP (left , 0, 255);
2403 right = CLAMP (right, 0, 255);
2404 Mix_SetPanning (self, left, right);
2405
2406void
2407set_distance (CFPlus::Channel self, int distance)
2408 CODE:
2409 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2410
2411void
2412set_position (CFPlus::Channel self, int angle, int distance)
2413 CODE:
2414
2415void
2416set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2417 CODE:
2418{
2419 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2420 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2421 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2422}
2423
2424void
2425set_reverse_stereo (CFPlus::Channel self, int flip)
2426 CODE:
2427 Mix_SetReverseStereo (self, flip);
2428
2429MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2430
2431PROTOTYPES: DISABLE
2432
2433CFPlus::MixChunk
2434new (SV *class, CFPlus::RW rwops)
2435 CODE:
2436 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2437 OUTPUT:
2438 RETVAL
2439
2440void
1245DESTROY (CFClient::MixChunk self) 2441DESTROY (CFPlus::MixChunk self)
1246 CODE: 2442 CODE:
1247 Mix_FreeChunk (self); 2443 Mix_FreeChunk (self);
1248 2444
1249int 2445int
1250volume (CFClient::MixChunk self, int volume = -1) 2446volume (CFPlus::MixChunk self, int volume = -1)
1251 CODE: 2447 CODE:
2448 if (items > 1)
2449 volume = CLAMP (volume, 0, 128);
1252 RETVAL = Mix_VolumeChunk (self, volume); 2450 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2451 OUTPUT:
1254 RETVAL 2452 RETVAL
1255 2453
1256int 2454CFPlus::Channel
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2455play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2456 CODE:
2457{
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2458 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2459
2460 if (RETVAL < 0)
2461 XSRETURN_UNDEF;
2462
2463 if (channel < 0)
2464 {
2465 Mix_UnregisterAllEffects (RETVAL);
2466 Mix_Volume (RETVAL, 128);
2467 }
2468}
1260 OUTPUT: 2469 OUTPUT:
1261 RETVAL 2470 RETVAL
1262 2471
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2472MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1264 2473
1265int 2474int
1266volume (int volume = -1) 2475volume (int volume = -1)
2476 PROTOTYPE: ;$
1267 CODE: 2477 CODE:
2478 if (items > 0)
2479 volume = CLAMP (volume, 0, 128);
1268 RETVAL = Mix_VolumeMusic (volume); 2480 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 2481 OUTPUT:
1270 RETVAL 2482 RETVAL
1271 2483
2484void
2485fade_out (int ms)
2486 CODE:
2487 Mix_FadeOutMusic (ms);
2488
2489void
2490halt ()
2491 CODE:
2492 Mix_HaltMusic ();
2493
1272CFClient::MixMusic 2494CFPlus::MixMusic
1273new_from_file (SV *class, char *path) 2495new (SV *class, CFPlus::RW rwops)
1274 CODE: 2496 CODE:
1275 RETVAL = Mix_LoadMUS (path); 2497 RETVAL = Mix_LoadMUS_RW (rwops);
1276 OUTPUT: 2498 OUTPUT:
1277 RETVAL 2499 RETVAL
1278 2500
1279void 2501void
1280DESTROY (CFClient::MixMusic self) 2502DESTROY (CFPlus::MixMusic self)
1281 CODE: 2503 CODE:
1282 Mix_FreeMusic (self); 2504 Mix_FreeMusic (self);
1283 2505
1284int 2506int
1285play (CFClient::MixMusic self, int loops = -1) 2507play (CFPlus::MixMusic self, int loops = -1)
1286 CODE: 2508 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 2509 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 2510 OUTPUT:
1289 RETVAL 2511 RETVAL
1290 2512
2513void
2514fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2515 CODE:
2516 Mix_FadeInMusicPos (self, loops, ms, position);
2517
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 2518MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2519
2520PROTOTYPES: ENABLE
1292 2521
1293BOOT: 2522BOOT:
1294{ 2523{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2524 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1296 static const struct { 2525 static const struct {
1297 const char *name; 2526 const char *name;
1298 IV iv; 2527 IV iv;
1299 } *civ, const_iv[] = { 2528 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 2529# define const_iv(name) { # name, (IV)name }
2530 const_iv (GL_VENDOR),
2531 const_iv (GL_VERSION),
2532 const_iv (GL_EXTENSIONS),
1301 const_iv (GL_COLOR_MATERIAL), 2533 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 2534 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 2535 const_iv (GL_FLAT),
2536 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 2537 const_iv (GL_BLEND),
2538 const_iv (GL_CULL_FACE),
2539 const_iv (GL_SCISSOR_TEST),
2540 const_iv (GL_DEPTH_TEST),
2541 const_iv (GL_ALPHA_TEST),
2542 const_iv (GL_NORMALIZE),
2543 const_iv (GL_RESCALE_NORMAL),
2544 const_iv (GL_FRONT),
2545 const_iv (GL_BACK),
2546 const_iv (GL_AUX0),
1305 const_iv (GL_AND), 2547 const_iv (GL_AND),
2548 const_iv (GL_ONE),
2549 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 2550 const_iv (GL_SRC_ALPHA),
2551 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2552 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2553 const_iv (GL_ONE_MINUS_DST_ALPHA),
2554 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 2555 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 2556 const_iv (GL_RGBA),
2557 const_iv (GL_RGBA4),
2558 const_iv (GL_RGBA8),
2559 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 2560 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 2561 const_iv (GL_UNSIGNED_SHORT),
2562 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 2563 const_iv (GL_ALPHA),
2564 const_iv (GL_INTENSITY),
2565 const_iv (GL_LUMINANCE),
2566 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 2567 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2568 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2569 const_iv (GL_COMPRESSED_ALPHA_ARB),
2570 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2571 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2572 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2573 const_iv (GL_COMPRESSED_RGB_ARB),
2574 const_iv (GL_COMPRESSED_RGBA_ARB),
1315 const_iv (GL_COMPILE), 2575 const_iv (GL_COMPILE),
2576 const_iv (GL_PROXY_TEXTURE_1D),
2577 const_iv (GL_PROXY_TEXTURE_2D),
1316 const_iv (GL_TEXTURE_1D), 2578 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 2579 const_iv (GL_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_ENV), 2580 const_iv (GL_TEXTURE_ENV),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 2581 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 2582 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 2583 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 2584 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 2585 const_iv (GL_TEXTURE_WRAP_T),
2586 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 2587 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 2588 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 2589 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 2590 const_iv (GL_LINEAR),
2591 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2592 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2593 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2594 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2595 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 2596 const_iv (GL_MODULATE),
2597 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 2598 const_iv (GL_REPLACE),
2599 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 2600 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 2601 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 2602 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 2603 const_iv (GL_COLOR_LOGIC_OP),
2604 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 2605 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2606 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 2607 const_iv (GL_CONSTANT_BORDER),
2608 const_iv (GL_POINTS),
1337 const_iv (GL_LINES), 2609 const_iv (GL_LINES),
2610 const_iv (GL_LINE_STRIP),
2611 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 2612 const_iv (GL_QUADS),
2613 const_iv (GL_QUAD_STRIP),
2614 const_iv (GL_TRIANGLES),
2615 const_iv (GL_TRIANGLE_STRIP),
2616 const_iv (GL_TRIANGLE_FAN),
1339 const_iv (GL_LINE_LOOP), 2617 const_iv (GL_POLYGON),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2618 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2619 const_iv (GL_POINT_SMOOTH_HINT),
2620 const_iv (GL_LINE_SMOOTH_HINT),
2621 const_iv (GL_POLYGON_SMOOTH_HINT),
2622 const_iv (GL_GENERATE_MIPMAP_HINT),
2623 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1341 const_iv (GL_FASTEST), 2624 const_iv (GL_FASTEST),
2625 const_iv (GL_DONT_CARE),
2626 const_iv (GL_NICEST),
2627 const_iv (GL_V2F),
2628 const_iv (GL_V3F),
2629 const_iv (GL_T2F_V3F),
2630 const_iv (GL_T2F_N3F_V3F),
1342# undef const_iv 2631# undef const_iv
1343 }; 2632 };
1344 2633
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2634 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2635 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2636
2637 texture_av = newAV ();
2638 AvREAL_off (texture_av);
1347} 2639}
2640
2641void
2642disable_GL_EXT_blend_func_separate ()
2643 CODE:
2644 gl.BlendFuncSeparate = 0;
2645 gl.BlendFuncSeparateEXT = 0;
2646
2647char *
2648gl_vendor ()
2649 CODE:
2650 RETVAL = (char *)glGetString (GL_VENDOR);
2651 OUTPUT:
2652 RETVAL
2653
2654char *
2655gl_version ()
2656 CODE:
2657 RETVAL = (char *)glGetString (GL_VERSION);
2658 OUTPUT:
2659 RETVAL
2660
2661char *
2662gl_extensions ()
2663 CODE:
2664 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2665 OUTPUT:
2666 RETVAL
2667
2668const char *glGetString (GLenum pname)
2669
2670GLint glGetInteger (GLenum pname)
2671 CODE:
2672 glGetIntegerv (pname, &RETVAL);
2673 OUTPUT:
2674 RETVAL
2675
2676GLdouble glGetDouble (GLenum pname)
2677 CODE:
2678 glGetDoublev (pname, &RETVAL);
2679 OUTPUT:
2680 RETVAL
1348 2681
1349int glGetError () 2682int glGetError ()
2683
2684void glFinish ()
1350 2685
1351void glClear (int mask) 2686void glClear (int mask)
1352 2687
1353void glClearColor (float r, float g, float b, float a = 1.0) 2688void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 2689 PROTOTYPE: @
1361 2696
1362void glHint (int target, int mode) 2697void glHint (int target, int mode)
1363 2698
1364void glBlendFunc (int sfactor, int dfactor) 2699void glBlendFunc (int sfactor, int dfactor)
1365 2700
2701void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2702 CODE:
2703 gl_BlendFuncSeparate (sa, da, saa, daa);
2704
2705void glDepthMask (int flag)
2706
1366void glLogicOp (int opcode) 2707void glLogicOp (int opcode)
1367 2708
2709void glColorMask (int red, int green, int blue, int alpha)
2710
1368void glMatrixMode (int mode) 2711void glMatrixMode (int mode)
1369 2712
1370void glPushMatrix () 2713void glPushMatrix ()
1371 2714
1372void glPopMatrix () 2715void glPopMatrix ()
1373 2716
1374void glLoadIdentity () 2717void glLoadIdentity ()
1375 2718
2719void glDrawBuffer (int buffer)
2720
2721void glReadBuffer (int buffer)
2722
2723# near_ and far_ are due to microsofts buggy "c" compiler
2724void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2725
2726# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 2727void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2728
2729PROTOTYPES: DISABLE
1377 2730
1378void glViewport (int x, int y, int width, int height) 2731void glViewport (int x, int y, int width, int height)
2732
2733void glScissor (int x, int y, int width, int height)
1379 2734
1380void glTranslate (float x, float y, float z = 0.) 2735void glTranslate (float x, float y, float z = 0.)
1381 CODE: 2736 CODE:
1382 glTranslatef (x, y, z); 2737 glTranslatef (x, y, z);
1383 2738
1384void glScale (float x, float y, float z) 2739void glScale (float x, float y, float z = 1.)
1385 CODE: 2740 CODE:
1386 glScalef (x, y, z); 2741 glScalef (x, y, z);
1387 2742
1388void glRotate (float angle, float x, float y, float z) 2743void glRotate (float angle, float x, float y, float z)
1389 CODE: 2744 CODE:
1390 glRotatef (angle, x, y, z); 2745 glRotatef (angle, x, y, z);
1391 2746
1392void glBegin (int mode)
1393
1394void glEnd ()
1395
1396void glColor (float r, float g, float b, float a = 1.0) 2747void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 2748 ALIAS:
2749 glColor_premultiply = 1
1398 CODE: 2750 CODE:
2751 if (ix)
2752 {
2753 r *= a;
2754 g *= a;
2755 b *= a;
2756 }
2757 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 2758 glColor4f (r, g, b, a);
2759
2760void glRasterPos (float x, float y, float z = 0.)
2761 CODE:
2762 glRasterPos3f (0, 0, z);
2763 glBitmap (0, 0, 0, 0, x, y, 0);
1400 2764
1401void glVertex (float x, float y, float z = 0.) 2765void glVertex (float x, float y, float z = 0.)
1402 CODE: 2766 CODE:
1403 glVertex3f (x, y, z); 2767 glVertex3f (x, y, z);
1404 2768
1405void glTexCoord (float s, float t) 2769void glTexCoord (float s, float t)
1406 CODE: 2770 CODE:
1407 glTexCoord2f (s, t); 2771 glTexCoord2f (s, t);
1408 2772
2773void glRect (float x1, float y1, float x2, float y2)
2774 CODE:
2775 glRectf (x1, y1, x2, y2);
2776
2777void glRect_lineloop (float x1, float y1, float x2, float y2)
2778 CODE:
2779 glBegin (GL_LINE_LOOP);
2780 glVertex2f (x1, y1);
2781 glVertex2f (x2, y1);
2782 glVertex2f (x2, y2);
2783 glVertex2f (x1, y2);
2784 glEnd ();
2785
2786PROTOTYPES: ENABLE
2787
2788void glBegin (int mode)
2789
2790void glEnd ()
2791
2792void glPointSize (GLfloat size)
2793
2794void glLineWidth (GLfloat width)
2795
2796void glInterleavedArrays (int format, int stride, char *data)
2797
2798void glDrawElements (int mode, int count, int type, char *indices)
2799
2800# 1.2 void glDrawRangeElements (int mode, int start, int end
2801
1409void glTexEnv (int target, int pname, float param) 2802void glTexEnv (int target, int pname, float param)
1410 CODE: 2803 CODE:
1411 glTexEnvf (target, pname, param); 2804 glTexEnvf (target, pname, param);
1412 2805
1413void glTexParameter (int target, int pname, float param) 2806void glTexParameter (int target, int pname, float param)
1416 2809
1417void glBindTexture (int target, int name) 2810void glBindTexture (int target, int name)
1418 2811
1419void glConvolutionParameter (int target, int pname, float params) 2812void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 2813 CODE:
2814 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 2815 gl.ConvolutionParameterf (target, pname, params);
1422 2816
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2817void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2818 CODE:
2819 if (gl.ConvolutionFilter2D)
2820 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2821
2822void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2823 CODE:
2824 if (gl.SeparableFilter2D)
2825 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1424 2826
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2827void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1426 2828
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2829void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2830
2831void glDrawPixels (int width, int height, int format, int type, char *pixels)
2832
2833void glPixelZoom (float x, float y)
2834
2835void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 2836
1429int glGenTexture () 2837int glGenTexture ()
1430 CODE: 2838 CODE:
1431{ 2839 RETVAL = gen_texture ();
1432 GLuint name;
1433 glGenTextures (1, &name);
1434 RETVAL = name;
1435}
1436 OUTPUT: 2840 OUTPUT:
1437 RETVAL 2841 RETVAL
1438 2842
1439void glDeleteTexture (int name) 2843void glDeleteTexture (int name)
1440 CODE: 2844 CODE:
1441{
1442 GLuint name_ = name;
1443 glDeleteTextures (1, &name_); 2845 del_texture (name);
1444} 2846
1445
1446int glGenList () 2847int glGenList ()
1447 CODE: 2848 CODE:
1448 RETVAL = glGenLists (1); 2849 RETVAL = glGenLists (1);
1449 OUTPUT: 2850 OUTPUT:
1450 RETVAL 2851 RETVAL
1457 2858
1458void glEndList () 2859void glEndList ()
1459 2860
1460void glCallList (int list) 2861void glCallList (int list)
1461 2862
2863MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2864
2865PROTOTYPES: DISABLE
2866
2867void
2868find_widget (SV *self, NV x, NV y)
2869 PPCODE:
2870{
2871 if (within_widget (self, x, y))
2872 XPUSHs (self);
2873}
2874
2875BOOT:
2876{
2877 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2878
2879 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2880 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2881 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2882 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2883}
2884
2885void
2886draw (SV *self)
2887 CODE:
2888{
2889 HV *hv;
2890 SV **svp;
2891 NV x, y, w, h;
2892 SV *draw_x_sv = GvSV (draw_x_gv);
2893 SV *draw_y_sv = GvSV (draw_y_gv);
2894 SV *draw_w_sv = GvSV (draw_w_gv);
2895 SV *draw_h_sv = GvSV (draw_h_gv);
2896 double draw_x, draw_y;
2897
2898 if (!SvROK (self))
2899 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2900
2901 hv = (HV *)SvRV (self);
2902
2903 if (SvTYPE (hv) != SVt_PVHV)
2904 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2905
2906 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2907 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2908
2909 if (!h || !w)
2910 XSRETURN_EMPTY;
2911
2912 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2913 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2914
2915 draw_x = SvNV (draw_x_sv) + x;
2916 draw_y = SvNV (draw_y_sv) + y;
2917
2918 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2919 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2920 XSRETURN_EMPTY;
2921
2922 sv_setnv (draw_x_sv, draw_x);
2923 sv_setnv (draw_y_sv, draw_y);
2924
2925 glPushMatrix ();
2926 glTranslated (x, y, 0);
2927
2928 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2929 {
2930 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2931
2932 if (svp && SvTRUE (*svp))
2933 {
2934 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2935 glEnable (GL_BLEND);
2936 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2937 glBegin (GL_QUADS);
2938 glVertex2f (0, 0);
2939 glVertex2f (w, 0);
2940 glVertex2f (w, h);
2941 glVertex2f (0, h);
2942 glEnd ();
2943 glDisable (GL_BLEND);
2944 }
2945 }
2946#if 0
2947 // draw borders, for debugging
2948 glPushMatrix ();
2949 glColor4f (1., 1., 0., 1.);
2950 glTranslatef (.5, .5, 0.);
2951 glBegin (GL_LINE_LOOP);
2952 glVertex2f (0 , 0);
2953 glVertex2f (w - 1, 0);
2954 glVertex2f (w - 1, h - 1);
2955 glVertex2f (0 , h - 1);
2956 glEnd ();
2957 glPopMatrix ();
2958#endif
2959 PUSHMARK (SP);
2960 XPUSHs (self);
2961 PUTBACK;
2962 call_method ("_draw", G_VOID | G_DISCARD);
2963 SPAGAIN;
2964
2965 glPopMatrix ();
2966
2967 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2968 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2969}
2970

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