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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.268 by root, Sun Jul 20 02:57:43 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
22 61
23#ifndef _WIN32 62#ifndef _WIN32
24# include <sys/types.h> 63# include <sys/types.h>
25# include <sys/socket.h> 64# include <sys/socket.h>
26# include <netinet/in.h> 65# include <netinet/in.h>
27# include <netinet/tcp.h> 66# include <netinet/tcp.h>
28# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 72#else
30 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 80
38#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
39 82
40#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
42 85
86#define MIN_FONT_HEIGHT 10
87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
45 146
46static PangoContext *context; 147typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
48 166
49typedef struct cf_layout { 167typedef struct cf_layout {
50 PangoLayout *pl; 168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
51 int base_height; 170 int base_height;
171 DC__Font font;
172 rc_t *rc;
52} *CFClient__Layout; 173} *DC__Layout;
174
175static DC__Font default_font;
176static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap;
53 178
54static void 179static void
55substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
56{ 181{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 187}
60 188
61static void 189static void
62layout_update (CFClient__Layout self) 190layout_update_font (DC__Layout self)
63{ 191{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
66 */ 194 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 195 PangoFontDescription *font = self->font ? self->font : default_font;
68 196
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 197 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 199
200 pango_layout_set_font_description (self->pl, font);
76} 201}
77 202
78static void 203static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 205{
81 layout_update (self); 206 PangoRectangle rect;
82 207
208 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
84 210
85 *w = (*w + 3) & ~3; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
90typedef uint16_t mapface; 222typedef uint16_t faceid;
91 223
92typedef struct { 224typedef struct {
93 GLint name; 225 GLuint name;
94 int w, h; 226 int w, h;
95 float s, t; 227 float s, t;
96 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
97} maptex; 231} maptex;
98 232
99typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
100 int16_t darkness; 236 uint16_t darkness;
101 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 238} mapcell;
103 239
104typedef struct { 240typedef struct {
105 int32_t c0, c1; 241 int32_t c0, c1;
106 mapcell *col; 242 mapcell *col;
107} maprow; 243} maprow;
108 244
109typedef struct map { 245typedef struct map {
110 int x, y, w, h; 246 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 248 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 249 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 250
118 int32_t rows; 251 int32_t rows;
119 maprow *row; 252 maprow *row;
120} *CFClient__Map; 253} *DC__Map;
121 254
122static char * 255static char *
123prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
124{ 257{
125 char *p; 258 char *p;
142} 275}
143 276
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
147static maprow * 300static maprow *
148map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
149{ 302{
150 if (0 > y) 303 if (0 > y)
151 { 304 {
152 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
191 344
192 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
193} 346}
194 347
195static mapcell * 348static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
197{ 350{
198 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
199} 352}
200 353
201static void 354static void
202map_clear (CFClient__Map self) 355map_clear (DC__Map self)
203{ 356{
204 int r; 357 int r;
205 358
206 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
214 self->oy = 0; 367 self->oy = 0;
215 self->row = 0; 368 self->row = 0;
216 self->rows = 0; 369 self->rows = 0;
217} 370}
218 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
219static void 382static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 384{
222 int x, y; 385 int x, y;
223 maprow *row; 386 maprow *row;
387 mapcell *cell;
224 388
225 for (y = y0; y < y0 + h; y++) 389 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 390 if (y >= 0)
227 { 391 {
228 if (y >= self->rows) 392 if (y >= self->rows)
234 if (x >= row->c0) 398 if (x >= row->c0)
235 { 399 {
236 if (x >= row->c1) 400 if (x >= row->c1)
237 break; 401 break;
238 402
239 row->col[x - row->c0].darkness = -1; 403 cell = row->col + x - row->c0;
404
405 CELL_CLEAR (cell);
240 } 406 }
241 } 407 }
242} 408}
243 409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
244static void 415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
424}
425
426static void
245music_finished () 427music_finished (void)
246{ 428{
247 SDL_UserEvent ev; 429 SDL_UserEvent ev;
248 430
249 ev.type = SDL_USEREVENT; 431 ev.type = SDL_USEREVENT;
250 ev.code = 0; 432 ev.code = 0;
251 ev.data1 = 0; 433 ev.data1 = 0;
252 ev.data2 = 0; 434 ev.data2 = 0;
253 435
436 SDL_PushEvent ((SDL_Event *)&ev);
437}
438
439static void
440channel_finished (int channel)
441{
254 SDL_PushEvent (&ev); 442 SDL_UserEvent ev;
255}
256 443
257MODULE = CFClient PACKAGE = CFClient 444 ev.type = SDL_USEREVENT;
445 ev.code = 1;
446 ev.data1 = (void *)(long)channel;
447 ev.data2 = 0;
448
449 SDL_PushEvent ((SDL_Event *)&ev);
450}
451
452static unsigned int
453minpot (unsigned int n)
454{
455 if (!n)
456 return 0;
457
458 --n;
459
460 n |= n >> 1;
461 n |= n >> 2;
462 n |= n >> 4;
463 n |= n >> 8;
464 n |= n >> 16;
465
466 return n + 1;
467}
468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
258 528
259PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
260 530
261BOOT: 531BOOT:
262{ 532{
263 HV *stash = gv_stashpv ("CFClient", 1); 533 HV *stash = gv_stashpv ("DC", 1);
264 static const struct { 534 static const struct {
265 const char *name; 535 const char *name;
266 IV iv; 536 IV iv;
267 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
269 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
287 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
351 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL), 648
364 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
365 const_iv (KMOD_ALT), 650
366 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL)
367# undef const_iv 677# undef const_iv
368 }; 678 };
369 679
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 680 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 681 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
372 682
373 fontmap = pango_ft2_font_map_new (); 683 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 684 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 685}
686
687void
688weaken (SV *rv)
689 PROTOTYPE: $
690 CODE:
691 sv_rvweaken (rv);
377 692
378int 693int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 694in_destruct ()
695 CODE:
696 RETVAL = PL_main_cv == Nullcv;
697 OUTPUT:
698 RETVAL
380 699
700NV floor (NV x)
701
702NV ceil (NV x)
703
704IV minpot (UV n)
705
706IV popcount (UV n)
707
381void 708void
709pango_init ()
710 CODE:
711{
712 opengl_fontmap = pango_opengl_font_map_new ();
713 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
714 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
715 /*pango_context_set_font_description (opengl_context, default_font);*/
716#if PANGO_VERSION_CHECK (1, 15, 2)
717 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
718 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
719#endif
720}
721
722char *SDL_GetError ()
723
724int SDL_Init (U32 flags)
725
726int SDL_InitSubSystem (U32 flags)
727
728void SDL_QuitSubSystem (U32 flags)
729
382SDL_Quit () 730void SDL_Quit ()
383 731
732int SDL_GL_SetAttribute (int attr, int value)
733
734int SDL_GL_GetAttribute (int attr)
735 CODE:
736 if (SDL_GL_GetAttribute (attr, &RETVAL))
737 XSRETURN_UNDEF;
738 OUTPUT:
739 RETVAL
740
384void 741void
385SDL_ListModes () 742SDL_ListModes (int rgb, int alpha)
386 PPCODE: 743 PPCODE:
387{ 744{
388 SDL_Rect **m; 745 SDL_Rect **m;
389 746
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 748 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 750 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
394 751
752 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
753 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
754
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 759
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 760 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 761 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
403
404 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 762
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 763 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
408 764
409 if (m && m != (SDL_Rect **)-1) 765 if (m && m != (SDL_Rect **)-1)
410 while (*m) 766 while (*m)
411 { 767 {
768 if ((*m)->w >= 400 && (*m)->h >= 300)
769 {
412 AV *av = newAV (); 770 AV *av = newAV ();
413 av_push (av, newSViv ((*m)->w)); 771 av_push (av, newSViv ((*m)->w));
414 av_push (av, newSViv ((*m)->h)); 772 av_push (av, newSViv ((*m)->h));
773 av_push (av, newSViv (rgb));
774 av_push (av, newSViv (alpha));
415 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 775 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
776 }
416 777
417 ++m; 778 ++m;
418 } 779 }
419} 780}
420 781
421int 782int
422SDL_SetVideoMode (int w, int h, int fullscreen) 783SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
423 CODE: 784 CODE:
785{
786 SDL_EnableUNICODE (1);
787 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
788
789 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
791 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
793
424 RETVAL = !!SDL_SetVideoMode ( 794 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 795 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 796 );
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 797
798 if (RETVAL)
799 {
800 av_clear (texture_av);
801
802 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
803#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
804#include "glfunc.h"
805#undef GL_FUNC
806 }
807}
428 OUTPUT: 808 OUTPUT:
429 RETVAL 809 RETVAL
430 810
431void 811void
432SDL_GL_SwapBuffers () 812SDL_GL_SwapBuffers ()
433 813
814char *
815SDL_GetKeyName (int sym)
816
817int
818SDL_GetAppState ()
819
820int
821SDL_GetModState ()
822
434void 823void
435SDL_PollEvent () 824poll_events ()
436 PPCODE: 825 PPCODE:
437{ 826{
438 SDL_Event ev; 827 SDL_Event ev;
439 828
440 while (SDL_PollEvent (&ev)) 829 SDL_PumpEvents ();
830 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
441 { 831 {
442 HV *hv = newHV (); 832 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 833 hv_store (hv, "type", 4, newSViv (ev.type), 0);
834
444 switch (ev.type) 835 switch (ev.type)
445 { 836 {
446 case SDL_KEYDOWN: 837 case SDL_KEYDOWN:
447 case SDL_KEYUP: 838 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 840 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 841 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
842 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 843 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 844 break;
453 845
454 case SDL_ACTIVEEVENT: 846 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 847 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 848 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 849 break;
458 850
459 case SDL_MOUSEMOTION: 851 case SDL_MOUSEMOTION:
852 {
853 int state = ev.motion.state;
854 int x = ev.motion.x;
855 int y = ev.motion.y;
856 int xrel = ev.motion.xrel;
857 int yrel = ev.motion.yrel;
858
859 /* do simplistic event compression */
860 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
861 && state == ev.motion.state)
862 {
863 xrel += ev.motion.xrel;
864 yrel += ev.motion.yrel;
865 x = ev.motion.x;
866 y = ev.motion.y;
867 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
868 }
869
870 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 871 hv_store (hv, "state", 5, newSViv (state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 872 hv_store (hv, "x", 1, newSViv (x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 873 hv_store (hv, "y", 1, newSViv (y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 874 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 875 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
876 }
465 break; 877 break;
466 878
467 case SDL_MOUSEBUTTONDOWN: 879 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 880 case SDL_MOUSEBUTTONUP:
881 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
882
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 883 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 884 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 885 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 886 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
887 break;
888
889 case SDL_USEREVENT:
890 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
891 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
892 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
893 break;
473 } 894 }
474 895
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 896 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
476 } 897 }
477} 898}
478 899
479int 900int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 901Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
481 POSTCALL: 902 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 903 Mix_HookMusicFinished (music_finished);
904 Mix_ChannelFinished (channel_finished);
905
906void
907Mix_QuerySpec ()
908 PPCODE:
909{
910 int freq, channels;
911 Uint16 format;
912
913 if (Mix_QuerySpec (&freq, &format, &channels))
914 {
915 EXTEND (SP, 3);
916 PUSHs (sv_2mortal (newSViv (freq)));
917 PUSHs (sv_2mortal (newSViv (format)));
918 PUSHs (sv_2mortal (newSViv (channels)));
919 }
920}
483 921
484void 922void
485Mix_CloseAudio () 923Mix_CloseAudio ()
486 924
487int 925int
488Mix_AllocateChannels (int numchans = -1) 926Mix_AllocateChannels (int numchans = -1)
489 927
928const char *
929Mix_GetError ()
930
490void 931void
491lowdelay (int fd, int val = 1) 932lowdelay (int fd, int val = 1)
492 CODE: 933 CODE:
934 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
935
936void
937win32_proxy_info ()
938 PPCODE:
939{
493#ifndef _WIN32 940#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 941 char buffer[2048];
942 DWORD buflen;
943
944 EXTEND (SP, 3);
945
946 buflen = sizeof (buffer);
947 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
948 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
949 {
950 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
951
952 buflen = sizeof (buffer);
953 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
954 {
955 PUSHs (newSVpv (buffer, 0));
956
957 buflen = sizeof (buffer);
958 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
959 PUSHs (newSVpv (buffer, 0));
960 }
961 }
495#endif 962#endif
963}
496 964
497char * 965int
498gl_version () 966add_font (char *file)
499 CODE: 967 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION); 968 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
501 OUTPUT: 969 OUTPUT:
502 RETVAL 970 RETVAL
503
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510
511void
512add_font (char *file)
513 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
515
516void
517set_font (char *file)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 971
527void 972void
528load_image_inline (SV *image_) 973load_image_inline (SV *image_)
529 ALIAS: 974 ALIAS:
530 load_image_file = 1 975 load_image_file = 1
533 STRLEN image_len; 978 STRLEN image_len;
534 char *image = (char *)SvPVbyte (image_, image_len); 979 char *image = (char *)SvPVbyte (image_, image_len);
535 SDL_Surface *surface, *surface2; 980 SDL_Surface *surface, *surface2;
536 SDL_PixelFormat fmt; 981 SDL_PixelFormat fmt;
537 SDL_RWops *rw = ix 982 SDL_RWops *rw = ix
538 ? SDL_RWFromFile (image, "r") 983 ? SDL_RWFromFile (image, "rb")
539 : SDL_RWFromConstMem (image, image_len); 984 : SDL_RWFromConstMem (image, image_len);
540 985
541 if (!rw) 986 if (!rw)
542 croak ("load_image: %s", SDL_GetError ()); 987 croak ("load_image: %s", SDL_GetError ());
543 988
572 1017
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1018 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 1019
575 assert (surface2->pitch == surface2->w * 4); 1020 assert (surface2->pitch == surface2->w * 4);
576 1021
1022 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 1023 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 1024 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 1025 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1026 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1027 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1028 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1029 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1030 SDL_UnlockSurface (surface2);
586 1031
587 SDL_FreeSurface (surface); 1032 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 1033 SDL_FreeSurface (surface2);
589} 1034}
590 1035
612 PUSHs (sv_2mortal (newSViv (b / y))); 1057 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 1058 PUSHs (sv_2mortal (newSViv (a / y)));
614} 1059}
615 1060
616void 1061void
1062error (char *message)
1063 CODE:
1064 fprintf (stderr, "ERROR: %s\n", message);
1065#ifdef _WIN32
1066 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1067#endif
1068
1069void
617fatal (char *message) 1070fatal (char *message)
618 CODE: 1071 CODE:
1072 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 1073#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1074 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1075#endif
1076 _exit (1);
1077
1078void
1079_exit (int retval = 0)
1080 CODE:
1081#ifdef WIN32
1082 ExitThread (retval); // unclean, please beam me up
621#else 1083#else
622 fprintf (stderr, "FATAL: %s\n", message); 1084 _exit (retval);
623#endif 1085#endif
624 exit (1);
625 1086
1087void
1088debug ()
1089 CODE:
1090{
1091#if DEBUG
1092 VALGRIND_DO_LEAK_CHECK;
1093#endif
1094}
1095
1096MODULE = Deliantra::Client PACKAGE = DC::Font
1097
1098PROTOTYPES: DISABLE
1099
1100DC::Font
1101new_from_file (SV *class, char *path, int id = 0)
1102 CODE:
1103{
1104 int count;
1105 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1106 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1107 FcPatternDestroy (pattern);
1108}
1109 OUTPUT:
1110 RETVAL
1111
1112void
1113DESTROY (DC::Font self)
1114 CODE:
1115 pango_font_description_free (self);
1116
1117void
1118make_default (DC::Font self)
1119 PROTOTYPE: $
1120 CODE:
1121 default_font = self;
1122
626MODULE = CFClient PACKAGE = CFClient::Layout 1123MODULE = Deliantra::Client PACKAGE = DC::Layout
627 1124
628CFClient::Layout 1125PROTOTYPES: DISABLE
629new (SV *class, int base_height = 10) 1126
1127void
1128glyph_cache_backup ()
1129 PROTOTYPE:
1130 CODE:
1131 tc_backup ();
1132
1133void
1134glyph_cache_restore ()
1135 PROTOTYPE:
1136 CODE:
1137 tc_restore ();
1138
1139DC::Layout
1140new (SV *class)
630 CODE: 1141 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 1142 New (0, RETVAL, 1, struct cf_layout);
632 RETVAL->base_height = base_height; 1143
633 RETVAL->pl = pango_layout_new (context); 1144 RETVAL->pl = pango_layout_new (opengl_context);
1145 RETVAL->r = 1.;
1146 RETVAL->g = 1.;
1147 RETVAL->b = 1.;
1148 RETVAL->a = 1.;
1149 RETVAL->base_height = MIN_FONT_HEIGHT;
1150 RETVAL->font = 0;
1151 RETVAL->rc = rc_alloc ();
1152
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1153 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1154 layout_update_font (RETVAL);
635 OUTPUT: 1155 OUTPUT:
636 RETVAL 1156 RETVAL
637 1157
638void 1158void
639DESTROY (CFClient::Layout self) 1159DESTROY (DC::Layout self)
640 CODE: 1160 CODE:
641 g_object_unref (self->pl); 1161 g_object_unref (self->pl);
1162 rc_free (self->rc);
642 Safefree (self); 1163 Safefree (self);
643 1164
644void 1165void
645set_text (CFClient::Layout self, SV *text_) 1166set_text (DC::Layout self, SV *text_)
646 CODE: 1167 CODE:
647{ 1168{
648 STRLEN textlen; 1169 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
650 1171
651 pango_layout_set_text (self->pl, text, textlen); 1172 pango_layout_set_text (self->pl, text, textlen);
652} 1173}
653 1174
654void 1175void
655set_markup (CFClient::Layout self, SV *text_) 1176set_markup (DC::Layout self, SV *text_)
656 CODE: 1177 CODE:
657{ 1178{
658 STRLEN textlen; 1179 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 1180 char *text = SvPVutf8 (text_, textlen);
660 1181
661 pango_layout_set_markup (self->pl, text, textlen); 1182 pango_layout_set_markup (self->pl, text, textlen);
662} 1183}
663 1184
1185void
1186set_shapes (DC::Layout self, ...)
1187 CODE:
1188{
1189 PangoAttrList *attrs = 0;
1190 const char *text = pango_layout_get_text (self->pl);
1191 const char *pos = text;
1192 int arg = 4;
1193
1194 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1195 {
1196 PangoRectangle inkrect, rect;
1197 PangoAttribute *attr;
1198
1199 int x = SvIV (ST (arg - 3));
1200 int y = SvIV (ST (arg - 2));
1201 int w = SvIV (ST (arg - 1));
1202 int h = SvIV (ST (arg ));
1203
1204 inkrect.x = 0;
1205 inkrect.y = 0;
1206 inkrect.width = 0;
1207 inkrect.height = 0;
1208
1209 rect.x = x * PANGO_SCALE;
1210 rect.y = y * PANGO_SCALE;
1211 rect.width = w * PANGO_SCALE;
1212 rect.height = h * PANGO_SCALE;
1213
1214 if (!attrs)
1215 attrs = pango_layout_get_attributes (self->pl);
1216
1217 attr = pango_attr_shape_new (&inkrect, &rect);
1218 attr->start_index = pos - text;
1219 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1220 pango_attr_list_insert (attrs, attr);
1221
1222 arg += 4;
1223 pos += sizeof (OBJ_STR) - 1;
1224 }
1225
1226 if (attrs)
1227 pango_layout_set_attributes (self->pl, attrs);
1228}
1229
1230void
1231get_shapes (DC::Layout self)
1232 PPCODE:
1233{
1234 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1235
1236 do
1237 {
1238 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1239
1240 if (run && shape_attr_p (run))
1241 {
1242 PangoRectangle extents;
1243 pango_layout_iter_get_run_extents (iter, 0, &extents);
1244
1245 EXTEND (SP, 2);
1246 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1247 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1248 }
1249 }
1250 while (pango_layout_iter_next_run (iter));
1251
1252 pango_layout_iter_free (iter);
1253}
1254
1255int
1256has_wrapped (DC::Layout self)
1257 CODE:
1258{
1259 int lines = 1;
1260 const char *text = pango_layout_get_text (self->pl);
1261
1262 while (*text)
1263 lines += *text++ == '\n';
1264
1265 RETVAL = lines < pango_layout_get_line_count (self->pl);
1266}
1267 OUTPUT:
1268 RETVAL
1269
664SV * 1270SV *
665get_text (CFClient::Layout self) 1271get_text (DC::Layout self)
666 CODE: 1272 CODE:
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1273 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
668 SvUTF8_on (RETVAL); 1274 sv_utf8_decode (RETVAL);
669 OUTPUT: 1275 OUTPUT:
670 RETVAL 1276 RETVAL
671 1277
672void 1278void
1279set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1280 CODE:
1281 self->r = r;
1282 self->g = g;
1283 self->b = b;
1284 self->a = a;
1285
1286void
1287set_font (DC::Layout self, DC::Font font = 0)
1288 CODE:
1289 if (self->font != font)
1290 {
1291 self->font = font;
1292 layout_update_font (self);
1293 }
1294
1295void
673set_height (CFClient::Layout self, int base_height) 1296set_height (DC::Layout self, int base_height)
674 CODE: 1297 CODE:
1298 if (self->base_height != base_height)
1299 {
675 self->base_height = base_height; 1300 self->base_height = base_height;
1301 layout_update_font (self);
1302 }
676 1303
677void 1304void
678set_width (CFClient::Layout self, int max_width = -1) 1305set_width (DC::Layout self, int max_width = -1)
679 CODE: 1306 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1307 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1308
682void 1309void
1310set_indent (DC::Layout self, int indent)
1311 CODE:
1312 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1313
1314void
1315set_spacing (DC::Layout self, int spacing)
1316 CODE:
1317 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1318
1319void
1320set_ellipsise (DC::Layout self, int ellipsise)
1321 CODE:
1322 pango_layout_set_ellipsize (self->pl,
1323 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1324 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1325 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1326 : PANGO_ELLIPSIZE_NONE
1327 );
1328
1329void
1330set_single_paragraph_mode (DC::Layout self, int spm)
1331 CODE:
1332 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1333
1334void
683size (CFClient::Layout self) 1335size (DC::Layout self)
684 PPCODE: 1336 PPCODE:
685{ 1337{
686 int w, h; 1338 int w, h;
687 1339
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1340 layout_get_pixel_size (self, &w, &h);
690 1341
691 EXTEND (SP, 2); 1342 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1343 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1344 PUSHs (sv_2mortal (newSViv (h)));
694} 1345}
695 1346
696int 1347int
1348descent (DC::Layout self)
1349 CODE:
1350{
1351 PangoRectangle rect;
1352 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1353 pango_layout_line_get_pixel_extents (line, 0, &rect);
1354 RETVAL = PANGO_DESCENT (rect);
1355}
1356 OUTPUT:
1357 RETVAL
1358
1359int
697xy_to_index (CFClient::Layout self, int x, int y) 1360xy_to_index (DC::Layout self, int x, int y)
698 CODE: 1361 CODE:
699{ 1362{
700 int index, trailing; 1363 int index, trailing;
701
702 layout_update (self);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1364 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
704
705 RETVAL = index; 1365 RETVAL = index + trailing;
706} 1366}
707 OUTPUT: 1367 OUTPUT:
708 RETVAL 1368 RETVAL
709 1369
710void 1370void
711cursor_pos (CFClient::Layout self, int index) 1371cursor_pos (DC::Layout self, int index)
712 PPCODE: 1372 PPCODE:
713{ 1373{
714 PangoRectangle strong_pos; 1374 PangoRectangle pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1375 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
717 1376
718 EXTEND (SP, 3); 1377 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1379 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
722} 1381}
723 1382
724void 1383void
725render (CFClient::Layout self) 1384index_to_line_x (DC::Layout self, int index, int trailing = 0)
726 PPCODE: 1385 PPCODE:
727{ 1386{
728 SV *retval; 1387 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1388
732 layout_update (self); 1389 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1390#if !PANGO_VERSION_CHECK (1, 17, 3)
734 1391 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
735 retval = newSV (w * h); 1392 --line;
736 SvPOK_only (retval); 1393#endif
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1394 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1395 PUSHs (sv_2mortal (newSViv (line)));
1396 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1397}
1398
1399void
1400line_x_to_index (DC::Layout self, int line, int x)
1401 PPCODE:
1402{
1403 PangoLayoutLine *lp;
1404 int index, trailing;
1405
1406 if (line < 0)
1407 XSRETURN_EMPTY;
1408
1409 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1410 XSRETURN_EMPTY; /* do better */
1411
1412 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1413
1414 EXTEND (SP, 2);
1415 if (GIMME_V == G_SCALAR)
1416 PUSHs (sv_2mortal (newSViv (index + trailing)));
1417 else
1418 {
752 PUSHs (sv_2mortal (newSViv (h))); 1419 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1420 PUSHs (sv_2mortal (newSViv (trailing)));
1421 }
754} 1422}
755 1423
1424void
1425render (DC::Layout self, float x, float y, int flags = 0)
1426 CODE:
1427 rc_clear (self->rc);
1428 pango_opengl_render_layout_subpixel (
1429 self->pl,
1430 self->rc,
1431 x * PANGO_SCALE, y * PANGO_SCALE,
1432 self->r, self->g, self->b, self->a,
1433 flags
1434 );
1435 // we assume that context_change actually clears/frees stuff
1436 // and does not do any recomputation...
1437 pango_layout_context_changed (self->pl);
1438
1439void
1440draw (DC::Layout self)
1441 CODE:
1442{
1443 glEnable (GL_TEXTURE_2D);
1444 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1445 glEnable (GL_BLEND);
1446 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1447 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1448 glEnable (GL_ALPHA_TEST);
1449 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1450
1451 rc_draw (self->rc);
1452
1453 glDisable (GL_ALPHA_TEST);
1454 glDisable (GL_BLEND);
1455 glDisable (GL_TEXTURE_2D);
1456}
1457
756MODULE = CFClient PACKAGE = CFClient::Texture 1458MODULE = Deliantra::Client PACKAGE = DC::Texture
757 1459
1460PROTOTYPES: ENABLE
1461
758void 1462void
1463pad (SV *data_, int ow, int oh, int nw, int nh)
1464 CODE:
1465{
1466 if ((nw != ow || nh != oh) && SvOK (data_))
1467 {
1468 STRLEN datalen;
1469 char *data = SvPVbyte (data_, datalen);
1470 int bpp = datalen / (ow * oh);
1471 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1472
1473 SvPOK_only (result_);
1474 SvCUR_set (result_, nw * nh * bpp);
1475
1476 memset (SvPVX (result_), 0, nw * nh * bpp);
1477 while (oh--)
1478 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1479
1480 sv_setsv (data_, result_);
1481 }
1482}
1483
1484void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1485draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1486 PROTOTYPE: $$$;$$
1487 ALIAS:
1488 draw_quad_alpha = 1
1489 draw_quad_alpha_premultiplied = 2
761 CODE: 1490 CODE:
762{ 1491{
763 HV *hv = (HV *)SvRV (self); 1492 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1493 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1494 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1495 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1496
1497 if (name <= 0)
1498 XSRETURN_EMPTY;
768 1499
769 if (items < 5) 1500 if (items < 5)
770 { 1501 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1502 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1503 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1504 }
774 1505
1506 if (ix)
1507 {
1508 glEnable (GL_BLEND);
1509
1510 if (ix == 2)
1511 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1512 else
1513 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1514 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1515
1516 glEnable (GL_ALPHA_TEST);
1517 glAlphaFunc (GL_GREATER, 0.01f);
1518 }
1519
775 glBindTexture (GL_TEXTURE_2D, name); 1520 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1521
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1522 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1523 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1524 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1525 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1526 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1527 glEnd ();
786}
787 1528
1529 if (ix)
1530 {
1531 glDisable (GL_ALPHA_TEST);
1532 glDisable (GL_BLEND);
1533 }
1534}
1535
1536IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1537 CODE:
1538{
1539 GLint width;
1540 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1541 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1542 RETVAL = width > 0;
1543}
1544 OUTPUT:
1545 RETVAL
1546
788MODULE = CFClient PACKAGE = CFClient::Map 1547MODULE = Deliantra::Client PACKAGE = DC::Map
789 1548
790CFClient::Map 1549PROTOTYPES: DISABLE
791new (SV *class, int map_width, int map_height) 1550
1551DC::Map
1552new (SV *class)
792 CODE: 1553 CODE:
793 New (0, RETVAL, 1, struct map); 1554 New (0, RETVAL, 1, struct map);
794 RETVAL->x = 0; 1555 RETVAL->x = 0;
795 RETVAL->y = 0; 1556 RETVAL->y = 0;
796 RETVAL->w = map_width; 1557 RETVAL->w = 0;
797 RETVAL->h = map_height; 1558 RETVAL->h = 0;
798 RETVAL->ox = 0; 1559 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1560 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1561 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1562 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1563 RETVAL->rows = 0;
805 RETVAL->row = 0; 1564 RETVAL->row = 0;
806 OUTPUT: 1565 OUTPUT:
807 RETVAL 1566 RETVAL
808 1567
809void 1568void
810DESTROY (CFClient::Map self) 1569DESTROY (DC::Map self)
811 CODE: 1570 CODE:
812{ 1571{
813 map_clear (self); 1572 map_clear (self);
814 Safefree (self->face); 1573 Safefree (self->face2tile);
1574 Safefree (self->tex);
815 Safefree (self); 1575 Safefree (self);
816} 1576}
817 1577
818void 1578void
1579resize (DC::Map self, int map_width, int map_height)
1580 CODE:
1581 self->w = map_width;
1582 self->h = map_height;
1583
1584void
819clear (CFClient::Map self) 1585clear (DC::Map self)
820 CODE: 1586 CODE:
821 map_clear (self); 1587 map_clear (self);
822 1588
823void 1589void
824set_face (CFClient::Map self, int face, int texid) 1590set_tileid (DC::Map self, int face, int tile)
825 CODE: 1591 CODE:
826{ 1592{
827 while (self->faces <= face) 1593 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1594 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1595}
835 1596
836void 1597void
1598set_smooth (DC::Map self, int face, int smooth, int level)
1599 CODE:
1600{
1601 tileid texid;
1602 maptex *tex;
1603
1604 if (face < 0 || face >= self->faces)
1605 return;
1606
1607 if (smooth < 0 || smooth >= self->faces)
1608 return;
1609
1610 texid = self->face2tile [face];
1611
1612 if (!texid)
1613 return;
1614
1615 tex = self->tex + texid;
1616 tex->smoothtile = self->face2tile [smooth];
1617 tex->smoothlevel = level;
1618}
1619
1620void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1621set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1622 CODE:
839{ 1623{
840 while (self->texs <= texid) 1624 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1625
846 { 1626 {
847 maptex *tex = self->tex + texid; 1627 maptex *tex = self->tex + texid;
848 1628
849 tex->name = name; 1629 tex->name = name;
854 tex->r = r; 1634 tex->r = r;
855 tex->g = g; 1635 tex->g = g;
856 tex->b = b; 1636 tex->b = b;
857 tex->a = a; 1637 tex->a = a;
858 } 1638 }
1639
1640 // somewhat hackish, but for textures that require it, it really
1641 // improves the look, and most others don't suffer.
1642 glBindTexture (GL_TEXTURE_2D, name);
1643 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1644 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1645 // use uglier nearest interpolation because linear suffers
1646 // from transparent color bleeding and ugly wrapping effects.
1647 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1648}
860 1649
861int 1650int
862ox (CFClient::Map self) 1651ox (DC::Map self)
863 ALIAS: 1652 ALIAS:
864 oy = 1 1653 oy = 1
1654 x = 2
1655 y = 3
1656 w = 4
1657 h = 5
865 CODE: 1658 CODE:
866 switch (ix) 1659 switch (ix)
867 { 1660 {
868 case 0: RETVAL = self->ox; break; 1661 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 1662 case 1: RETVAL = self->oy; break;
1663 case 2: RETVAL = self->x; break;
1664 case 3: RETVAL = self->y; break;
1665 case 4: RETVAL = self->w; break;
1666 case 5: RETVAL = self->h; break;
870 } 1667 }
871 OUTPUT: 1668 OUTPUT:
872 RETVAL 1669 RETVAL
873 1670
874void 1671void
875scroll (CFClient::Map self, int dx, int dy) 1672scroll (DC::Map self, int dx, int dy)
876 CODE: 1673 CODE:
877{ 1674{
878 if (dx > 0) 1675 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 1676 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 1677 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1678 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 1679
883 if (dy > 0) 1680 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 1681 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 1682 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1683 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 1684
888 self->ox += dx; self->x += dx; 1685 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 1686 self->oy += dy; self->y += dy;
890 1687
891 while (self->y < 0) 1688 while (self->y < 0)
895 self->rows += MAP_EXTEND_Y; 1692 self->rows += MAP_EXTEND_Y;
896 self->y += MAP_EXTEND_Y; 1693 self->y += MAP_EXTEND_Y;
897 } 1694 }
898} 1695}
899 1696
900void 1697SV *
901map1a_update (CFClient::Map self, SV *data_) 1698map1a_update (DC::Map self, SV *data_, int extmap)
902 CODE: 1699 CODE:
903{ 1700{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1701 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 1702 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 1703 mapcell *cell;
907 int x, y, flags; 1704 int x, y, z, flags;
1705 AV *missing = newAV ();
1706 RETVAL = newRV_noinc ((SV *)missing);
908 1707
909 while (data < data_end) 1708 while (data < data_end - 1)
910 { 1709 {
911 flags = (data [0] << 8) + data [1]; data += 2; 1710 flags = (data [0] << 8) + data [1]; data += 2;
912 1711
913 x = ((flags >> 10) & 63) + self->x; 1712 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 1713 y = self->y + ((flags >> 4) & 63);
915 1714
916 cell = map_get_cell (self, x, y); 1715 cell = map_get_cell (self, x, y);
917 1716
918 if (flags & 15) 1717 if (flags & 15)
919 { 1718 {
920 if (cell->darkness < 0) 1719 if (!cell->darkness)
921 { 1720 {
1721 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 1722 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 1723 }
927 1724
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 1725 //TODO: don't trust server data to be in-range(!)
931 1726
932 if (flags & 4) 1727 if (flags & 8)
933 { 1728 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1729 if (extmap)
1730 {
1731 uint8_t ext, cmd;
1732
1733 do
1734 {
1735 ext = *data++;
1736 cmd = ext & 0x7f;
1737
1738 if (cmd < 4)
1739 cell->darkness = 255 - ext * 64 + 1;
1740 else if (cmd == 5) // health
1741 {
1742 cell->stat_width = 1;
1743 cell->stat_hp = *data++;
1744 }
1745 else if (cmd == 6) // monster width
1746 cell->stat_width = *data++ + 1;
1747 else if (cmd == 0x47)
1748 {
1749 if (*data == 1) cell->player = data [1];
1750 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1751 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1752 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1753
1754 data += *data + 1;
1755 }
1756 else if (cmd == 8) // cell flags
1757 cell->flags = *data++;
1758 else if (ext & 0x40) // unknown, multibyte => skip
1759 data += *data + 1;
1760 else
1761 data++;
1762 }
1763 while (ext & 0x80);
1764 }
1765 else
1766 cell->darkness = *data++ + 1;
935 } 1767 }
936 1768
1769 for (z = 0; z <= 2; ++z)
937 if (flags & 2) 1770 if (flags & (4 >> z))
938 { 1771 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1772 faceid face = (data [0] << 8) + data [1]; data += 2;
1773 need_facenum (self, face);
1774 cell->tile [z] = self->face2tile [face];
1775
1776 if (cell->tile [z])
1777 {
1778 maptex *tex = self->tex + cell->tile [z];
1779 if (!tex->name)
1780 av_push (missing, newSViv (cell->tile [z]));
1781
1782 if (tex->smoothtile)
1783 {
1784 maptex *smooth = self->tex + tex->smoothtile;
1785 if (!smooth->name)
1786 av_push (missing, newSViv (tex->smoothtile));
1787 }
1788 }
940 } 1789 }
941
942 if (flags & 1)
943 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
945 }
946 } 1790 }
947 else 1791 else
948 cell->darkness = -1; 1792 CELL_CLEAR (cell);
949 } 1793 }
950} 1794}
1795 OUTPUT:
1796 RETVAL
951 1797
952SV * 1798SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1799mapmap (DC::Map self, int x0, int y0, int w, int h)
954 CODE: 1800 CODE:
955{ 1801{
956 int x1, x; 1802 int x1, x;
957 int y1, y; 1803 int y1, y;
958 int z; 1804 int z;
979 { 1825 {
980 mapcell *cell = row->col + (x - row->c0); 1826 mapcell *cell = row->col + (x - row->c0);
981 1827
982 for (z = 0; z <= 0; z++) 1828 for (z = 0; z <= 0; z++)
983 { 1829 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 1830 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 1831 int a0 = 255 - tex.a;
990 int a1 = tex.a; 1832 int a1 = tex.a;
991 1833
992 r = (r * a0 + tex.r * a1) / 255; 1834 r = (r * a0 + tex.r * a1) / 255;
993 g = (g * a0 + tex.g * a1) / 255; 1835 g = (g * a0 + tex.g * a1) / 255;
994 b = (b * a0 + tex.b * a1) / 255; 1836 b = (b * a0 + tex.b * a1) / 255;
995 a = (a * a0 + tex.a * a1) / 255; 1837 a = (a * a0 + tex.a * a1) / 255;
996 }
997 } 1838 }
998 } 1839 }
999 1840
1000 *map++ = (r ) 1841 *map++ = (r )
1001 | (g << 8) 1842 | (g << 8)
1008} 1849}
1009 OUTPUT: 1850 OUTPUT:
1010 RETVAL 1851 RETVAL
1011 1852
1012void 1853void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1854draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1855 CODE:
1856{
1857 int x, y, z;
1858
1859 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1860 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1861 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1862 smooth_key skey;
1863 int pl_x, pl_y;
1864 maptex pl_tex;
1865 rc_t *rc = rc_alloc ();
1866 rc_key_t key;
1867 rc_array_t *arr;
1868
1869 pl_tex.name = 0;
1870
1871 // thats current max. sorry.
1872 if (sw > 255) sw = 255;
1873 if (sh > 255) sh = 255;
1874
1875 // clear key, in case of extra padding
1876 memset (&skey, 0, sizeof (skey));
1877
1878 memset (&key, 0, sizeof (key));
1879 key.r = 255;
1880 key.g = 255;
1881 key.b = 255;
1882 key.a = 255;
1883 key.mode = GL_QUADS;
1884 key.format = GL_T2F_V3F;
1885 key.texname = -1;
1886
1887 mx += self->x;
1888 my += self->y;
1889
1890 // first pass: determine smooth_max
1891 // rather ugly, if you ask me
1892 // could also be stored inside mapcell and updated on change
1893 memset (smooth_max, 0, sizeof (smooth_max));
1894
1895 for (y = 0; y < sh; y++)
1896 if (0 <= y + my && y + my < self->rows)
1897 {
1898 maprow *row = self->row + (y + my);
1899
1900 for (x = 0; x < sw; x++)
1901 if (row->c0 <= x + mx && x + mx < row->c1)
1902 {
1903 mapcell *cell = row->col + (x + mx - row->c0);
1904
1905 smooth_max[x + 1][y + 1] =
1906 MAX (self->tex [cell->tile [0]].smoothlevel,
1907 MAX (self->tex [cell->tile [1]].smoothlevel,
1908 self->tex [cell->tile [2]].smoothlevel));
1909 }
1910 }
1911
1912 glEnable (GL_BLEND);
1913 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1914 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1915
1916 for (z = 0; z <= 2; z++)
1917 {
1918 memset (smooth_level, 0, sizeof (smooth_level));
1919
1920 for (y = 0; y < sh; y++)
1921 if (0 <= y + my && y + my < self->rows)
1922 {
1923 maprow *row = self->row + (y + my);
1924
1925 for (x = 0; x < sw; x++)
1926 if (row->c0 <= x + mx && x + mx < row->c1)
1927 {
1928 mapcell *cell = row->col + (x + mx - row->c0);
1929 tileid tile = cell->tile [z];
1930
1931 if (tile)
1932 {
1933 maptex tex = self->tex [tile];
1934 int px = (x + 1) * T - tex.w;
1935 int py = (y + 1) * T - tex.h;
1936
1937 if (key.texname != tex.name)
1938 {
1939 if (!tex.name)
1940 tex = self->tex [2]; /* missing, replace by noface */
1941
1942 key.texname = tex.name;
1943 arr = rc_array (rc, &key);
1944 }
1945
1946 if (expect_false (cell->player == player) && expect_false (z == 2))
1947 {
1948 pl_x = px;
1949 pl_y = py;
1950 pl_tex = tex;
1951 continue;
1952 }
1953
1954 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1955 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1956 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1957 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1958
1959 if (expect_false (cell->flags) && expect_false (z == 2))
1960 {
1961 // overlays such as the speech bubble, probably more to come
1962 if (cell->flags & 1)
1963 {
1964 maptex tex = self->tex [1];
1965 int px = x * T + T * 2 / 32;
1966 int py = y * T - T * 6 / 32;
1967
1968 if (tex.name)
1969 {
1970 if (key.texname != tex.name)
1971 {
1972 key.texname = tex.name;
1973 arr = rc_array (rc, &key);
1974 }
1975
1976 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1977 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1978 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1979 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1980 }
1981 }
1982 }
1983
1984 // update smooth hash
1985 if (tex.smoothtile)
1986 {
1987 skey.tile = tex.smoothtile;
1988 skey.level = tex.smoothlevel;
1989
1990 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1991
1992 // add bits to current tile and all neighbours. skey.x|y is
1993 // shifted +1|+1 so we always stay positive.
1994
1995 // bits is ___n cccc CCCC bbbb
1996 // n do not draw borders&corners
1997 // c draw these corners, but...
1998 // C ... not these
1999 // b draw these borders
2000
2001 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2002 // ┃· ·· ·┃ ━━
2003
2004 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2005 // ·· ·· ·┏ ┓·
2006
2007 // full tile
2008 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2009
2010 // borders
2011 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2012 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2013 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2014 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2015
2016 // corners
2017 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2018 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2019 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2020 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2021 }
2022 }
2023 }
2024 }
2025
2026 rc_draw (rc);
2027 rc_clear (rc);
2028
2029 // go through all smoothlevels, lowest to highest, then draw.
2030 // this is basically counting sort
2031 {
2032 int w, b;
2033
2034 glEnable (GL_TEXTURE_2D);
2035 glBegin (GL_QUADS);
2036 for (w = 0; w < 256 / 32; ++w)
2037 {
2038 uint32_t smask = smooth_level [w];
2039 if (smask)
2040 for (b = 0; b < 32; ++b)
2041 if (smask & (((uint32_t)1) << b))
2042 {
2043 int level = (w << 5) | b;
2044 HE *he;
2045
2046 hv_iterinit (smooth);
2047 while ((he = hv_iternext (smooth)))
2048 {
2049 smooth_key *skey = (smooth_key *)HeKEY (he);
2050 IV bits = SvIVX (HeVAL (he));
2051
2052 if (!(bits & 0x1000)
2053 && skey->level == level
2054 && level > smooth_max [skey->x][skey->y])
2055 {
2056 maptex tex = self->tex [skey->tile];
2057 int px = (((int)skey->x) - 1) * T;
2058 int py = (((int)skey->y) - 1) * T;
2059 int border = bits & 15;
2060 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2061 float dx = tex.s * .0625f; // 16 images/row
2062 float dy = tex.t * .5f ; // 2 images/column
2063
2064 if (tex.name)
2065 {
2066 // this time avoiding texture state changes
2067 // save gobs of state changes.
2068 if (key.texname != tex.name)
2069 {
2070 glEnd ();
2071 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2072 glBegin (GL_QUADS);
2073 }
2074
2075 if (border)
2076 {
2077 float ox = border * dx;
2078
2079 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2081 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2082 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2083 }
2084
2085 if (corner)
2086 {
2087 float ox = corner * dx;
2088
2089 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2090 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2091 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2092 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2093 }
2094 }
2095 }
2096 }
2097 }
2098 }
2099
2100 glEnd ();
2101 glDisable (GL_TEXTURE_2D);
2102 key.texname = -1;
2103 }
2104
2105 hv_clear (smooth);
2106 }
2107
2108 if (pl_tex.name)
2109 {
2110 maptex tex = pl_tex;
2111 int px = pl_x + sdx;
2112 int py = pl_y + sdy;
2113
2114 key.texname = tex.name;
2115 arr = rc_array (rc, &key);
2116
2117 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2118 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2119 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2120 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2121
2122 rc_draw (rc);
2123 }
2124
2125 glDisable (GL_BLEND);
2126 rc_free (rc);
2127
2128 // top layer: overlays such as the health bar
2129 for (y = 0; y < sh; y++)
2130 if (0 <= y + my && y + my < self->rows)
2131 {
2132 maprow *row = self->row + (y + my);
2133
2134 for (x = 0; x < sw; x++)
2135 if (row->c0 <= x + mx && x + mx < row->c1)
2136 {
2137 mapcell *cell = row->col + (x + mx - row->c0);
2138
2139 int px = x * T;
2140 int py = y * T;
2141
2142 if (cell->stat_hp)
2143 {
2144 int width = cell->stat_width * T;
2145 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2146
2147 glColor3ub (0, 0, 0);
2148 glRectf (px + 1, py - thick - 2,
2149 px + width - 1, py);
2150
2151 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2152 glRectf (px + 2,
2153 py - thick - 1,
2154 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2155 }
2156 }
2157 }
2158}
2159
2160void
2161draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2162 CODE:
2163{
2164 static float color[16][3] = {
2165 { 0.00F, 0.00F, 0.00F },
2166 { 1.00F, 1.00F, 1.00F },
2167 { 0.00F, 0.00F, 0.55F },
2168 { 1.00F, 0.00F, 0.00F },
2169
2170 { 1.00F, 0.54F, 0.00F },
2171 { 0.11F, 0.56F, 1.00F },
2172 { 0.93F, 0.46F, 0.00F },
2173 { 0.18F, 0.54F, 0.34F },
2174
2175 { 0.56F, 0.73F, 0.56F },
2176 { 0.80F, 0.80F, 0.80F },
2177 { 0.55F, 0.41F, 0.13F },
2178 { 0.99F, 0.77F, 0.26F },
2179
2180 { 0.74F, 0.65F, 0.41F },
2181
2182 { 0.00F, 1.00F, 1.00F },
2183 { 1.00F, 0.00F, 1.00F },
2184 { 1.00F, 1.00F, 0.00F },
2185 };
2186
2187 int x, y;
2188
2189 glEnable (GL_TEXTURE_2D);
2190 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2191 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glBegin (GL_QUADS);
2194
2195 for (y = 0; y < h; y++)
2196 for (x = 0; x < w; x++)
2197 {
2198 unsigned char m = data [x + y * w];
2199
2200 if (m)
2201 {
2202 float *c = color [m & 15];
2203
2204 float tx1 = m & 0x40 ? 0.5 : 0.;
2205 float tx2 = tx1 + 0.5;
2206
2207 glColor4f (c[0], c[1], c[2], 0.75);
2208 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2209 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2210 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2211 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2212 }
2213 }
2214
2215 glEnd ();
2216 glDisable (GL_BLEND);
2217 glDisable (GL_TEXTURE_2D);
2218}
2219
2220void
2221fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1014 PPCODE: 2222 PPCODE:
1015{ 2223{
1016 int vx, vy;
1017 int x, y, z; 2224 int x, y;
1018 int last_name; 2225 int sw1 = sw + 2;
1019 mapface face; 2226 int sh1 = sh + 2;
2227 int sh3 = sh * 3;
1020 int sw4 = (sw + 3) & ~3; 2228 int sw34 = (sw * 3 + 3) & ~3;
2229 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2230 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2231 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1023 2232
1024 memset (darkness, 255, sw4 * sh);
1025 SvPOK_only (darkness_sv); 2233 SvPOK_only (darkness3_sv);
1026 SvCUR_set (darkness_sv, sw4 * sh); 2234 SvCUR_set (darkness3_sv, sw34 * sh3);
1027 2235
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 2236 mx += self->x - 1;
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 2237 my += self->y - 1;
1030 2238
1031 /* 2239 memset (darkness1, 255, sw1 * sh1);
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035 2240
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040
1041 glColor4ub (255, 255, 255, 255);
1042
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++)
1053 for (y = 0; y < sh; y++) 2241 for (y = 0; y < sh1; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 2242 if (0 <= y + my && y + my < self->rows)
1055 { 2243 {
1056 maprow *row = self->row + (y + vy); 2244 maprow *row = self->row + (y + my);
1057 2245
1058 for (x = 0; x < sw; x++) 2246 for (x = 0; x < sw1; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 2247 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 2248 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 2249 mapcell *cell = row->col + (x + mx - row->c0);
1062 2250
1063 darkness[y * sw4 + x] = cell->darkness < 0 2251 darkness1 [y * sw1 + x] = cell->darkness
2252 ? 255 - (cell->darkness - 1)
1064 ? 255 - FOW_DARKNESS 2253 : 255 - FOW_DARKNESS;
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 {
1071 maptex tex = self->tex [face];
1072
1073 int px = (x + 1) * 32 - tex.w;
1074 int py = (y + 1) * 32 - tex.h;
1075
1076 if (last_name != tex.name)
1077 {
1078 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name);
1081 glBegin (GL_QUADS);
1082 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 }
1089 } 2254 }
1090 } 2255 }
1091 2256
1092 glEnd (); 2257 for (y = 0; y < sh; ++y)
2258 for (x = 0; x < sw; ++x)
2259 {
2260 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2261 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2262 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2263 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2264 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2265 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2266 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2267 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2268 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1093 2269
1094 glDisable (GL_TEXTURE_2D); 2270 uint8_t r11 = (d11 + d21 + d12) / 3;
1095 glDisable (GL_BLEND); 2271 uint8_t r21 = d21;
2272 uint8_t r31 = (d21 + d31 + d32) / 3;
2273
2274 uint8_t r12 = d12;
2275 uint8_t r22 = d22;
2276 uint8_t r32 = d32;
2277
2278 uint8_t r13 = (d13 + d23 + d12) / 3;
2279 uint8_t r23 = d23;
2280 uint8_t r33 = (d23 + d33 + d32) / 3;
2281
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2283 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2286 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2289 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2291 }
2292
2293 free (darkness1);
1096 2294
1097 EXTEND (SP, 3); 2295 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 2296 PUSHs (sv_2mortal (newSViv (sw34)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 2297 PUSHs (sv_2mortal (newSViv (sh3)));
1100 PUSHs (darkness_sv); 2298 PUSHs (darkness3_sv);
1101} 2299}
1102 2300
1103SV * 2301SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2302get_rect (DC::Map self, int x0, int y0, int w, int h)
1105 CODE: 2303 CODE:
1106{ 2304{
1107 int x, y, x1, y1; 2305 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 2306 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2307 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 2332 if (row && row->c0 <= x && x < row->c1)
1135 { 2333 {
1136 mapcell *cell = row->col + (x - row->c0); 2334 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 2335 uint8_t flags = 0;
1138 2336
1139 if (cell->face [0]) flags |= 1; 2337 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 2338 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 2339 if (cell->tile [2]) flags |= 4;
1142 2340
1143 *data++ = flags; 2341 *data++ = flags;
1144 2342
1145 if (flags & 1) 2343 if (flags & 1)
1146 { 2344 {
2345 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 2346 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 2347 *data++ = tile;
1149 } 2348 }
1150 2349
1151 if (flags & 2) 2350 if (flags & 2)
1152 { 2351 {
2352 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 2353 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 2354 *data++ = tile;
1155 } 2355 }
1156 2356
1157 if (flags & 4) 2357 if (flags & 4)
1158 { 2358 {
2359 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 2360 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 2361 *data++ = tile;
1161 } 2362 }
1162 } 2363 }
1163 else 2364 else
1164 *data++ = 0; 2365 *data++ = 0;
1165 } 2366 }
1166 } 2367 }
1167 2368
2369 /* if size is w*h + 5 then no data has been found */
2370 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2371 {
1168 SvPOK_only (data_sv); 2372 SvPOK_only (data_sv);
1169 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2373 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2374 }
2375
1170 RETVAL = data_sv; 2376 RETVAL = data_sv;
1171} 2377}
1172 OUTPUT: 2378 OUTPUT:
1173 RETVAL 2379 RETVAL
1174 2380
1175void 2381void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2382set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1177 PPCODE: 2383 PPCODE:
1178{ 2384{
1179 int x, y, z; 2385 int x, y, z;
1180 int w, h; 2386 int w, h;
1181 int x1, y1; 2387 int x1, y1;
2388 STRLEN len;
2389 uint8_t *data, *end;
2390
2391 len = SvLEN (data_sv);
2392 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2393 data = SvPVbyte_nolen (data_sv);
2394 end = data + len + 8;
2395
2396 if (len < 5)
2397 XSRETURN_EMPTY;
1182 2398
1183 if (*data++ != 0) 2399 if (*data++ != 0)
1184 return; /* version mismatch */ 2400 XSRETURN_EMPTY; /* version mismatch */
1185 2401
1186 w = *data++ << 8; w |= *data++; 2402 w = *data++ << 8; w |= *data++;
1187 h = *data++ << 8; h |= *data++; 2403 h = *data++ << 8; h |= *data++;
1188 2404
1189 // we need to do this 'cause we don't keep an absolute coord system for rows 2405 // we need to do this 'cause we don't keep an absolute coord system for rows
1201 { 2417 {
1202 maprow *row = map_get_row (self, y); 2418 maprow *row = map_get_row (self, y);
1203 2419
1204 for (x = x0; x < x1; x++) 2420 for (x = x0; x < x1; x++)
1205 { 2421 {
2422 uint8_t flags;
2423
2424 if (data + 7 >= end)
2425 XSRETURN_EMPTY;
2426
1206 uint8_t flags = *data++; 2427 flags = *data++;
1207 2428
1208 if (flags) 2429 if (flags)
1209 { 2430 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2431 mapcell *cell = row_get_cell (row, x);
2432 tileid tile[3] = { 0, 0, 0 };
1213 2433
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2434 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2435 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2436 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2437
1218 if (cell->darkness <= 0) 2438 if (cell->darkness == 0)
1219 { 2439 {
1220 cell->darkness = -1; 2440 /*cell->darkness = 0;*/
2441 EXTEND (SP, 3);
1221 2442
1222 for (z = 0; z <= 2; z++) 2443 for (z = 0; z <= 2; z++)
1223 { 2444 {
1224 cell->face[z] = face[z]; 2445 tileid t = tile [z];
1225 2446
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2447 if (t >= self->texs || (t && !self->tex [t].name))
2448 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2449 PUSHs (sv_2mortal (newSViv (t)));
2450 need_texid (self, t);
2451 }
2452
2453 cell->tile [z] = t;
1228 } 2454 }
1229 } 2455 }
1230 } 2456 }
1231 } 2457 }
1232 } 2458 }
1233} 2459}
1234 2460
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2461MODULE = Deliantra::Client PACKAGE = DC::RW
1236 2462
1237CFClient::MixChunk 2463DC::RW
1238new_from_file (SV *class, char *path) 2464new (SV *class, SV *data_sv)
1239 CODE: 2465 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2466{
2467 STRLEN datalen;
2468 char *data = SvPVbyte (data_sv, datalen);
2469
2470 RETVAL = SDL_RWFromConstMem (data, datalen);
2471}
1241 OUTPUT: 2472 OUTPUT:
1242 RETVAL 2473 RETVAL
1243 2474
2475DC::RW
2476new_from_file (SV *class, const char *path, const char *mode = "rb")
2477 CODE:
2478 RETVAL = SDL_RWFromFile (path, mode);
2479 OUTPUT:
2480 RETVAL
2481
2482# fails on win32:
2483# dc.xs(2268) : error C2059: syntax error : '('
1244void 2484#void
2485#close (DC::RW self)
2486# CODE:
2487# (self->(close)) (self);
2488
2489MODULE = Deliantra::Client PACKAGE = DC::Channel
2490
2491PROTOTYPES: DISABLE
2492
2493DC::Channel
2494find ()
2495 CODE:
2496{
2497 RETVAL = Mix_GroupAvailable (-1);
2498
2499 if (RETVAL < 0)
2500 {
2501 RETVAL = Mix_GroupOldest (-1);
2502
2503 if (RETVAL < 0)
2504 XSRETURN_UNDEF;
2505
2506 Mix_HaltChannel (RETVAL);
2507 }
2508
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511}
2512 OUTPUT:
2513 RETVAL
2514
2515void
2516halt (DC::Channel self)
2517 CODE:
2518 Mix_HaltChannel (self);
2519
2520void
2521expire (DC::Channel self, int ticks = -1)
2522 CODE:
2523 Mix_ExpireChannel (self, ticks);
2524
2525void
2526fade_out (DC::Channel self, int ticks = -1)
2527 CODE:
2528 Mix_FadeOutChannel (self, ticks);
2529
2530int
2531volume (DC::Channel self, int volume)
2532 CODE:
2533 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2534 OUTPUT:
2535 RETVAL
2536
2537void
2538unregister_all_effects (DC::Channel self)
2539 CODE:
2540 Mix_UnregisterAllEffects (self);
2541
2542void
2543set_panning (DC::Channel self, int left, int right)
2544 CODE:
2545 left = CLAMP (left , 0, 255);
2546 right = CLAMP (right, 0, 255);
2547 Mix_SetPanning (self, left, right);
2548
2549void
2550set_distance (DC::Channel self, int distance)
2551 CODE:
2552 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2553
2554void
2555set_position (DC::Channel self, int angle, int distance)
2556 CODE:
2557
2558void
2559set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2560 CODE:
2561{
2562 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2563 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2564 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2565}
2566
2567void
2568set_reverse_stereo (DC::Channel self, int flip)
2569 CODE:
2570 Mix_SetReverseStereo (self, flip);
2571
2572MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2573
2574PROTOTYPES: DISABLE
2575
2576DC::MixChunk
2577new (SV *class, DC::RW rwops)
2578 CODE:
2579 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2580 OUTPUT:
2581 RETVAL
2582
2583void
1245DESTROY (CFClient::MixChunk self) 2584DESTROY (DC::MixChunk self)
1246 CODE: 2585 CODE:
1247 Mix_FreeChunk (self); 2586 Mix_FreeChunk (self);
1248 2587
1249int 2588int
1250volume (CFClient::MixChunk self, int volume = -1) 2589volume (DC::MixChunk self, int volume = -1)
1251 CODE: 2590 CODE:
2591 if (items > 1)
2592 volume = CLAMP (volume, 0, 128);
1252 RETVAL = Mix_VolumeChunk (self, volume); 2593 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2594 OUTPUT:
1254 RETVAL 2595 RETVAL
1255 2596
1256int 2597DC::Channel
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2598play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2599 CODE:
2600{
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2601 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2602
2603 if (RETVAL < 0)
2604 XSRETURN_UNDEF;
2605
2606 if (channel < 0)
2607 {
2608 Mix_UnregisterAllEffects (RETVAL);
2609 Mix_Volume (RETVAL, 128);
2610 }
2611}
1260 OUTPUT: 2612 OUTPUT:
1261 RETVAL 2613 RETVAL
1262 2614
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2615MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1264 2616
1265int 2617int
1266volume (int volume = -1) 2618volume (int volume = -1)
2619 PROTOTYPE: ;$
1267 CODE: 2620 CODE:
2621 if (items > 0)
2622 volume = CLAMP (volume, 0, 128);
1268 RETVAL = Mix_VolumeMusic (volume); 2623 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 2624 OUTPUT:
1270 RETVAL 2625 RETVAL
1271 2626
1272CFClient::MixMusic 2627void
1273new_from_file (SV *class, char *path) 2628fade_out (int ms)
1274 CODE: 2629 CODE:
2630 Mix_FadeOutMusic (ms);
2631
2632void
2633halt ()
2634 CODE:
2635 Mix_HaltMusic ();
2636
2637DC::MixMusic
2638new (SV *class, DC::RW rwops)
2639 CODE:
1275 RETVAL = Mix_LoadMUS (path); 2640 RETVAL = Mix_LoadMUS_RW (rwops);
1276 OUTPUT: 2641 OUTPUT:
1277 RETVAL 2642 RETVAL
1278 2643
1279void 2644void
1280DESTROY (CFClient::MixMusic self) 2645DESTROY (DC::MixMusic self)
1281 CODE: 2646 CODE:
1282 Mix_FreeMusic (self); 2647 Mix_FreeMusic (self);
1283 2648
1284int 2649int
1285play (CFClient::MixMusic self, int loops = -1) 2650play (DC::MixMusic self, int loops = -1)
1286 CODE: 2651 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 2652 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 2653 OUTPUT:
1289 RETVAL 2654 RETVAL
1290 2655
2656void
2657fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2658 CODE:
2659 Mix_FadeInMusicPos (self, loops, ms, position);
2660
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 2661MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2662
2663PROTOTYPES: ENABLE
1292 2664
1293BOOT: 2665BOOT:
1294{ 2666{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2667 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1296 static const struct { 2668 static const struct {
1297 const char *name; 2669 const char *name;
1298 IV iv; 2670 IV iv;
1299 } *civ, const_iv[] = { 2671 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 2672# define const_iv(name) { # name, (IV)name }
2673 const_iv (GL_VENDOR),
2674 const_iv (GL_VERSION),
2675 const_iv (GL_EXTENSIONS),
1301 const_iv (GL_COLOR_MATERIAL), 2676 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 2677 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 2678 const_iv (GL_FLAT),
2679 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 2680 const_iv (GL_BLEND),
2681 const_iv (GL_CULL_FACE),
2682 const_iv (GL_SCISSOR_TEST),
2683 const_iv (GL_DEPTH_TEST),
2684 const_iv (GL_ALPHA_TEST),
2685 const_iv (GL_NORMALIZE),
2686 const_iv (GL_RESCALE_NORMAL),
2687 const_iv (GL_FRONT),
2688 const_iv (GL_BACK),
2689 const_iv (GL_AUX0),
1305 const_iv (GL_AND), 2690 const_iv (GL_AND),
2691 const_iv (GL_ONE),
2692 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 2693 const_iv (GL_SRC_ALPHA),
2694 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2695 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2696 const_iv (GL_ONE_MINUS_DST_ALPHA),
2697 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 2698 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 2699 const_iv (GL_RGBA),
2700 const_iv (GL_RGBA4),
2701 const_iv (GL_RGBA8),
2702 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 2703 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 2704 const_iv (GL_UNSIGNED_SHORT),
2705 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 2706 const_iv (GL_ALPHA),
2707 const_iv (GL_INTENSITY),
2708 const_iv (GL_LUMINANCE),
2709 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 2710 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2711 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2712 const_iv (GL_COMPRESSED_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2714 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2716 const_iv (GL_COMPRESSED_RGB_ARB),
2717 const_iv (GL_COMPRESSED_RGBA_ARB),
1315 const_iv (GL_COMPILE), 2718 const_iv (GL_COMPILE),
2719 const_iv (GL_PROXY_TEXTURE_1D),
2720 const_iv (GL_PROXY_TEXTURE_2D),
1316 const_iv (GL_TEXTURE_1D), 2721 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 2722 const_iv (GL_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_ENV), 2723 const_iv (GL_TEXTURE_ENV),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 2724 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 2725 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 2726 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 2727 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 2728 const_iv (GL_TEXTURE_WRAP_T),
2729 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 2730 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 2731 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 2732 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 2733 const_iv (GL_LINEAR),
2734 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2735 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2736 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2737 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2738 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 2739 const_iv (GL_MODULATE),
2740 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 2741 const_iv (GL_REPLACE),
2742 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 2743 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 2744 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 2745 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 2746 const_iv (GL_COLOR_LOGIC_OP),
2747 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 2748 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2749 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 2750 const_iv (GL_CONSTANT_BORDER),
2751 const_iv (GL_POINTS),
1337 const_iv (GL_LINES), 2752 const_iv (GL_LINES),
2753 const_iv (GL_LINE_STRIP),
2754 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 2755 const_iv (GL_QUADS),
2756 const_iv (GL_QUAD_STRIP),
2757 const_iv (GL_TRIANGLES),
2758 const_iv (GL_TRIANGLE_STRIP),
2759 const_iv (GL_TRIANGLE_FAN),
1339 const_iv (GL_LINE_LOOP), 2760 const_iv (GL_POLYGON),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2761 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2762 const_iv (GL_POINT_SMOOTH_HINT),
2763 const_iv (GL_LINE_SMOOTH_HINT),
2764 const_iv (GL_POLYGON_SMOOTH_HINT),
2765 const_iv (GL_GENERATE_MIPMAP_HINT),
2766 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1341 const_iv (GL_FASTEST), 2767 const_iv (GL_FASTEST),
2768 const_iv (GL_DONT_CARE),
2769 const_iv (GL_NICEST),
2770 const_iv (GL_V2F),
2771 const_iv (GL_V3F),
2772 const_iv (GL_T2F_V3F),
2773 const_iv (GL_T2F_N3F_V3F),
1342# undef const_iv 2774# undef const_iv
1343 }; 2775 };
1344 2776
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2777 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2778 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2779
2780 texture_av = newAV ();
2781 AvREAL_off (texture_av);
1347} 2782}
2783
2784void
2785disable_GL_EXT_blend_func_separate ()
2786 CODE:
2787 gl.BlendFuncSeparate = 0;
2788 gl.BlendFuncSeparateEXT = 0;
2789
2790char *
2791gl_vendor ()
2792 CODE:
2793 RETVAL = (char *)glGetString (GL_VENDOR);
2794 OUTPUT:
2795 RETVAL
2796
2797char *
2798gl_version ()
2799 CODE:
2800 RETVAL = (char *)glGetString (GL_VERSION);
2801 OUTPUT:
2802 RETVAL
2803
2804char *
2805gl_extensions ()
2806 CODE:
2807 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2808 OUTPUT:
2809 RETVAL
2810
2811const char *glGetString (GLenum pname)
2812
2813GLint glGetInteger (GLenum pname)
2814 CODE:
2815 glGetIntegerv (pname, &RETVAL);
2816 OUTPUT:
2817 RETVAL
2818
2819GLdouble glGetDouble (GLenum pname)
2820 CODE:
2821 glGetDoublev (pname, &RETVAL);
2822 OUTPUT:
2823 RETVAL
1348 2824
1349int glGetError () 2825int glGetError ()
2826
2827void glFinish ()
1350 2828
1351void glClear (int mask) 2829void glClear (int mask)
1352 2830
1353void glClearColor (float r, float g, float b, float a = 1.0) 2831void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 2832 PROTOTYPE: @
1361 2839
1362void glHint (int target, int mode) 2840void glHint (int target, int mode)
1363 2841
1364void glBlendFunc (int sfactor, int dfactor) 2842void glBlendFunc (int sfactor, int dfactor)
1365 2843
2844void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2845 CODE:
2846 gl_BlendFuncSeparate (sa, da, saa, daa);
2847
2848void glDepthMask (int flag)
2849
1366void glLogicOp (int opcode) 2850void glLogicOp (int opcode)
1367 2851
2852void glColorMask (int red, int green, int blue, int alpha)
2853
1368void glMatrixMode (int mode) 2854void glMatrixMode (int mode)
1369 2855
1370void glPushMatrix () 2856void glPushMatrix ()
1371 2857
1372void glPopMatrix () 2858void glPopMatrix ()
1373 2859
1374void glLoadIdentity () 2860void glLoadIdentity ()
1375 2861
2862void glDrawBuffer (int buffer)
2863
2864void glReadBuffer (int buffer)
2865
2866# near_ and far_ are due to microsofts buggy "c" compiler
2867void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2868
2869# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 2870void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2871
2872PROTOTYPES: DISABLE
1377 2873
1378void glViewport (int x, int y, int width, int height) 2874void glViewport (int x, int y, int width, int height)
2875
2876void glScissor (int x, int y, int width, int height)
1379 2877
1380void glTranslate (float x, float y, float z = 0.) 2878void glTranslate (float x, float y, float z = 0.)
1381 CODE: 2879 CODE:
1382 glTranslatef (x, y, z); 2880 glTranslatef (x, y, z);
1383 2881
1384void glScale (float x, float y, float z) 2882void glScale (float x, float y, float z = 1.)
1385 CODE: 2883 CODE:
1386 glScalef (x, y, z); 2884 glScalef (x, y, z);
1387 2885
1388void glRotate (float angle, float x, float y, float z) 2886void glRotate (float angle, float x, float y, float z)
1389 CODE: 2887 CODE:
1390 glRotatef (angle, x, y, z); 2888 glRotatef (angle, x, y, z);
1391 2889
1392void glBegin (int mode)
1393
1394void glEnd ()
1395
1396void glColor (float r, float g, float b, float a = 1.0) 2890void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 2891 ALIAS:
2892 glColor_premultiply = 1
1398 CODE: 2893 CODE:
2894 if (ix)
2895 {
2896 r *= a;
2897 g *= a;
2898 b *= a;
2899 }
2900 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 2901 glColor4f (r, g, b, a);
2902
2903void glRasterPos (float x, float y, float z = 0.)
2904 CODE:
2905 glRasterPos3f (0, 0, z);
2906 glBitmap (0, 0, 0, 0, x, y, 0);
1400 2907
1401void glVertex (float x, float y, float z = 0.) 2908void glVertex (float x, float y, float z = 0.)
1402 CODE: 2909 CODE:
1403 glVertex3f (x, y, z); 2910 glVertex3f (x, y, z);
1404 2911
1405void glTexCoord (float s, float t) 2912void glTexCoord (float s, float t)
1406 CODE: 2913 CODE:
1407 glTexCoord2f (s, t); 2914 glTexCoord2f (s, t);
1408 2915
2916void glRect (float x1, float y1, float x2, float y2)
2917 CODE:
2918 glRectf (x1, y1, x2, y2);
2919
2920void glRect_lineloop (float x1, float y1, float x2, float y2)
2921 CODE:
2922 glBegin (GL_LINE_LOOP);
2923 glVertex2f (x1, y1);
2924 glVertex2f (x2, y1);
2925 glVertex2f (x2, y2);
2926 glVertex2f (x1, y2);
2927 glEnd ();
2928
2929PROTOTYPES: ENABLE
2930
2931void glBegin (int mode)
2932
2933void glEnd ()
2934
2935void glPointSize (GLfloat size)
2936
2937void glLineWidth (GLfloat width)
2938
2939void glInterleavedArrays (int format, int stride, char *data)
2940
2941void glDrawElements (int mode, int count, int type, char *indices)
2942
2943# 1.2 void glDrawRangeElements (int mode, int start, int end
2944
1409void glTexEnv (int target, int pname, float param) 2945void glTexEnv (int target, int pname, float param)
1410 CODE: 2946 CODE:
1411 glTexEnvf (target, pname, param); 2947 glTexEnvf (target, pname, param);
1412 2948
1413void glTexParameter (int target, int pname, float param) 2949void glTexParameter (int target, int pname, float param)
1416 2952
1417void glBindTexture (int target, int name) 2953void glBindTexture (int target, int name)
1418 2954
1419void glConvolutionParameter (int target, int pname, float params) 2955void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 2956 CODE:
2957 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 2958 gl.ConvolutionParameterf (target, pname, params);
1422 2959
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2960void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2961 CODE:
2962 if (gl.ConvolutionFilter2D)
2963 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1424 2964
2965void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2966 CODE:
2967 if (gl.SeparableFilter2D)
2968 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2969
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2970void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1426 2971
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2972void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2973
2974void glDrawPixels (int width, int height, int format, int type, char *pixels)
2975
2976void glPixelZoom (float x, float y)
2977
2978void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 2979
1429int glGenTexture () 2980int glGenTexture ()
1430 CODE: 2981 CODE:
1431{ 2982 RETVAL = gen_texture ();
1432 GLuint name;
1433 glGenTextures (1, &name);
1434 RETVAL = name;
1435}
1436 OUTPUT: 2983 OUTPUT:
1437 RETVAL 2984 RETVAL
1438 2985
1439void glDeleteTexture (int name) 2986void glDeleteTexture (int name)
1440 CODE: 2987 CODE:
1441{
1442 GLuint name_ = name;
1443 glDeleteTextures (1, &name_); 2988 del_texture (name);
1444} 2989
1445
1446int glGenList () 2990int glGenList ()
1447 CODE: 2991 CODE:
1448 RETVAL = glGenLists (1); 2992 RETVAL = glGenLists (1);
1449 OUTPUT: 2993 OUTPUT:
1450 RETVAL 2994 RETVAL
1457 3001
1458void glEndList () 3002void glEndList ()
1459 3003
1460void glCallList (int list) 3004void glCallList (int list)
1461 3005
3006MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3007
3008PROTOTYPES: DISABLE
3009
3010void
3011find_widget (SV *self, NV x, NV y)
3012 PPCODE:
3013{
3014 if (within_widget (self, x, y))
3015 XPUSHs (self);
3016}
3017
3018BOOT:
3019{
3020 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3021
3022 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3023 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3024 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3025 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3026}
3027
3028void
3029draw (SV *self)
3030 CODE:
3031{
3032 HV *hv;
3033 SV **svp;
3034 NV x, y, w, h;
3035 SV *draw_x_sv = GvSV (draw_x_gv);
3036 SV *draw_y_sv = GvSV (draw_y_gv);
3037 SV *draw_w_sv = GvSV (draw_w_gv);
3038 SV *draw_h_sv = GvSV (draw_h_gv);
3039 double draw_x, draw_y;
3040
3041 if (!SvROK (self))
3042 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3043
3044 hv = (HV *)SvRV (self);
3045
3046 if (SvTYPE (hv) != SVt_PVHV)
3047 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3048
3049 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3050 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3051
3052 if (!h || !w)
3053 XSRETURN_EMPTY;
3054
3055 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3056 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3057
3058 draw_x = SvNV (draw_x_sv) + x;
3059 draw_y = SvNV (draw_y_sv) + y;
3060
3061 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3062 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3063 XSRETURN_EMPTY;
3064
3065 sv_setnv (draw_x_sv, draw_x);
3066 sv_setnv (draw_y_sv, draw_y);
3067
3068 glPushMatrix ();
3069 glTranslated (x, y, 0);
3070
3071 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3072 {
3073 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3074
3075 if (svp && SvTRUE (*svp))
3076 {
3077 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3078 glEnable (GL_BLEND);
3079 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3080 glBegin (GL_QUADS);
3081 glVertex2f (0, 0);
3082 glVertex2f (w, 0);
3083 glVertex2f (w, h);
3084 glVertex2f (0, h);
3085 glEnd ();
3086 glDisable (GL_BLEND);
3087 }
3088 }
3089#if 0
3090 // draw borders, for debugging
3091 glPushMatrix ();
3092 glColor4f (1., 1., 0., 1.);
3093 glTranslatef (.5, .5, 0.);
3094 glBegin (GL_LINE_LOOP);
3095 glVertex2f (0 , 0);
3096 glVertex2f (w - 1, 0);
3097 glVertex2f (w - 1, h - 1);
3098 glVertex2f (0 , h - 1);
3099 glEnd ();
3100 glPopMatrix ();
3101#endif
3102 PUSHMARK (SP);
3103 XPUSHs (self);
3104 PUTBACK;
3105 call_method ("_draw", G_VOID | G_DISCARD);
3106 SPAGAIN;
3107
3108 glPopMatrix ();
3109
3110 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3111 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3112}
3113

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