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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 85
38#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
39 87
40#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
42 90
91#define MIN_FONT_HEIGHT 10
92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96static AV *texture_av;
97
98static struct
99{
100#define GL_FUNC(ptr,name) ptr name;
101#include "glfunc.h"
102#undef GL_FUNC
103} gl;
104
105static void
106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
107{
108 if (gl.BlendFuncSeparate)
109 gl.BlendFuncSeparate (sa, da, saa, daa);
110 else if (gl.BlendFuncSeparateEXT)
111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
112 else
113 glBlendFunc (sa, da);
114}
115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
140#include "texcache.c"
141#include "rendercache.c"
142
143#include "pango-font.c"
144#include "pango-fontmap.c"
145#include "pango-render.c"
146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 150typedef Mix_Music *DC__MixMusic;
45 151
46static PangoContext *context; 152typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 153
154static int
155shape_attr_p (PangoLayoutRun *run)
156{
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170}
48 171
49typedef struct cf_layout { 172typedef struct cf_layout {
50 PangoLayout *pl; 173 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode
51 int base_height; 175 int base_height;
176 DC__Font font;
177 rc_t *rc;
52} *CFClient__Layout; 178} *DC__Layout;
179
180static DC__Font default_font;
181static PangoContext *opengl_context;
182static PangoFontMap *opengl_fontmap;
53 183
54static void 184static void
55substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
56{ 186{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 187 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 192}
60 193
61static void 194static void
62layout_update (CFClient__Layout self) 195layout_update_font (DC__Layout self)
63{ 196{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
66 */ 199 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 200 PangoFontDescription *font = self->font ? self->font : default_font;
68 201
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 202 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 204
205 pango_layout_set_font_description (self->pl, font);
76} 206}
77 207
78static void 208static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 210{
81 layout_update (self); 211 PangoRectangle rect;
82 212
213 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 214 pango_layout_get_extents (self->pl, 0, &rect);
84 215
85 *w = (*w + 3) & ~3; 216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 218
219 if (!rect.width) rect.width = 1;
220 if (!rect.height) rect.height = 1;
221
222 *w = rect.width;
223 *h = rect.height;
224}
225
226typedef uint16_t tileid;
90typedef uint16_t mapface; 227typedef uint16_t faceid;
91 228
92typedef struct { 229typedef struct {
93 GLint name; 230 GLuint name;
94 int w, h; 231 int w, h;
95 float s, t; 232 float s, t;
96 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
97} maptex; 236} maptex;
98 237
99typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
100 int16_t darkness; 241 uint16_t darkness;
101 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 243} mapcell;
103 244
104typedef struct { 245typedef struct {
105 int32_t c0, c1; 246 int32_t c0, c1;
106 mapcell *col; 247 mapcell *col;
107} maprow; 248} maprow;
108 249
109typedef struct map { 250typedef struct map {
110 int x, y, w, h; 251 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 253 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 254 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 255
118 int32_t rows; 256 int32_t rows;
119 maprow *row; 257 maprow *row;
120} *CFClient__Map; 258} *DC__Map;
121 259
122static char * 260static char *
123prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
124{ 262{
125 char *p; 263 char *p;
142} 280}
143 281
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
147static maprow * 305static maprow *
148map_get_row (CFClient__Map self, int y) 306map_get_row (DC__Map self, int y)
149{ 307{
150 if (0 > y) 308 if (0 > y)
151 { 309 {
152 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
191 349
192 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
193} 351}
194 352
195static mapcell * 353static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
197{ 355{
198 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
199} 357}
200 358
201static void 359static void
202map_clear (CFClient__Map self) 360map_clear (DC__Map self)
203{ 361{
204 int r; 362 int r;
205 363
206 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
214 self->oy = 0; 372 self->oy = 0;
215 self->row = 0; 373 self->row = 0;
216 self->rows = 0; 374 self->rows = 0;
217} 375}
218 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
219static void 387static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 389{
222 int x, y; 390 int x, y;
223 maprow *row; 391 maprow *row;
392 mapcell *cell;
224 393
225 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 395 if (y >= 0)
227 { 396 {
228 if (y >= self->rows) 397 if (y >= self->rows)
234 if (x >= row->c0) 403 if (x >= row->c0)
235 { 404 {
236 if (x >= row->c1) 405 if (x >= row->c1)
237 break; 406 break;
238 407
239 row->col[x - row->c0].darkness = -1; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
240 } 411 }
241 } 412 }
242} 413}
243 414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
244static void 420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
429}
430
431static void
245music_finished () 432music_finished (void)
246{ 433{
247 SDL_UserEvent ev; 434 SDL_UserEvent ev;
248 435
249 ev.type = SDL_USEREVENT; 436 ev.type = SDL_USEREVENT;
250 ev.code = 0; 437 ev.code = 0;
251 ev.data1 = 0; 438 ev.data1 = 0;
252 ev.data2 = 0; 439 ev.data2 = 0;
253 440
441 SDL_PushEvent ((SDL_Event *)&ev);
442}
443
444static void
445channel_finished (int channel)
446{
254 SDL_PushEvent (&ev); 447 SDL_UserEvent ev;
255}
256 448
257MODULE = CFClient PACKAGE = CFClient 449 ev.type = SDL_USEREVENT;
450 ev.code = 1;
451 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0;
453
454 SDL_PushEvent ((SDL_Event *)&ev);
455}
456
457static unsigned int
458minpot (unsigned int n)
459{
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472}
473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
258 571
259PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
260 573
261BOOT: 574BOOT:
262{ 575{
263 HV *stash = gv_stashpv ("CFClient", 1); 576 HV *stash = gv_stashpv ("DC", 1);
264 static const struct { 577 static const struct {
265 const char *name; 578 const char *name;
266 IV iv; 579 IV iv;
267 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
269 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608
609 const_iv (SDLK_UNKNOWN),
610 const_iv (SDLK_FIRST),
611 const_iv (SDLK_BACKSPACE),
612 const_iv (SDLK_TAB),
613 const_iv (SDLK_CLEAR),
614 const_iv (SDLK_RETURN),
615 const_iv (SDLK_PAUSE),
616 const_iv (SDLK_ESCAPE),
617 const_iv (SDLK_SPACE),
618 const_iv (SDLK_EXCLAIM),
619 const_iv (SDLK_QUOTEDBL),
620 const_iv (SDLK_HASH),
621 const_iv (SDLK_DOLLAR),
622 const_iv (SDLK_AMPERSAND),
623 const_iv (SDLK_QUOTE),
624 const_iv (SDLK_LEFTPAREN),
625 const_iv (SDLK_RIGHTPAREN),
626 const_iv (SDLK_ASTERISK),
627 const_iv (SDLK_PLUS),
628 const_iv (SDLK_COMMA),
629 const_iv (SDLK_MINUS),
630 const_iv (SDLK_PERIOD),
631 const_iv (SDLK_SLASH),
632 const_iv (SDLK_0),
633 const_iv (SDLK_1),
634 const_iv (SDLK_2),
635 const_iv (SDLK_3),
636 const_iv (SDLK_4),
637 const_iv (SDLK_5),
638 const_iv (SDLK_6),
639 const_iv (SDLK_7),
640 const_iv (SDLK_8),
641 const_iv (SDLK_9),
642 const_iv (SDLK_COLON),
643 const_iv (SDLK_SEMICOLON),
644 const_iv (SDLK_LESS),
645 const_iv (SDLK_EQUALS),
646 const_iv (SDLK_GREATER),
647 const_iv (SDLK_QUESTION),
648 const_iv (SDLK_AT),
649
650 const_iv (SDLK_LEFTBRACKET),
651 const_iv (SDLK_BACKSLASH),
652 const_iv (SDLK_RIGHTBRACKET),
653 const_iv (SDLK_CARET),
654 const_iv (SDLK_UNDERSCORE),
655 const_iv (SDLK_BACKQUOTE),
656 const_iv (SDLK_DELETE),
657
658 const_iv (SDLK_FIRST),
659 const_iv (SDLK_LAST),
287 const_iv (SDLK_KP0), 660 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 661 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 662 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 663 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 664 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 719 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 720 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 721 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 722 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 723 const_iv (SDLK_UNDO),
724
351 const_iv (KMOD_NONE), 725 const_iv (KMOD_NONE),
726 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 727 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 728 const_iv (KMOD_RSHIFT),
729 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 730 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 731 const_iv (KMOD_RCTRL),
732 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 733 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 734 const_iv (KMOD_RALT),
735 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 736 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 737 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 738 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 739 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 740 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL), 741
364 const_iv (KMOD_SHIFT), 742 const_iv (MIX_DEFAULT_FORMAT),
365 const_iv (KMOD_ALT), 743
366 const_iv (KMOD_META) 744 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO),
747 const_iv (SDL_INIT_CDROM),
748 const_iv (SDL_INIT_JOYSTICK),
749 const_iv (SDL_INIT_EVERYTHING),
750 const_iv (SDL_INIT_NOPARACHUTE),
751 const_iv (SDL_INIT_EVENTTHREAD),
752
753 const_iv (SDL_GL_RED_SIZE),
754 const_iv (SDL_GL_GREEN_SIZE),
755 const_iv (SDL_GL_BLUE_SIZE),
756 const_iv (SDL_GL_ALPHA_SIZE),
757 const_iv (SDL_GL_DOUBLEBUFFER),
758 const_iv (SDL_GL_BUFFER_SIZE),
759 const_iv (SDL_GL_DEPTH_SIZE),
760 const_iv (SDL_GL_STENCIL_SIZE),
761 const_iv (SDL_GL_ACCUM_RED_SIZE),
762 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
763 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
764 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
765 const_iv (SDL_GL_STEREO),
766 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
767 const_iv (SDL_GL_MULTISAMPLESAMPLES),
768 const_iv (SDL_GL_ACCELERATED_VISUAL),
769 const_iv (SDL_GL_SWAP_CONTROL),
770
771 const_iv (FOW_DARKNESS)
367# undef const_iv 772# undef const_iv
368 }; 773 };
369 774
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
372 777
373 fontmap = pango_ft2_font_map_new (); 778 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 779 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 780}
781
782void
783weaken (SV *rv)
784 PROTOTYPE: $
785 CODE:
786 sv_rvweaken (rv);
377 787
378int 788int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 789in_destruct ()
790 CODE:
791 RETVAL = PL_main_cv == Nullcv;
792 OUTPUT:
793 RETVAL
380 794
795NV floor (NV x)
796
797NV ceil (NV x)
798
799IV minpot (UV n)
800
801IV popcount (UV n)
802
381void 803void
804pango_init ()
805 CODE:
806{
807 opengl_fontmap = pango_opengl_font_map_new ();
808 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
809 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
810 /*pango_context_set_font_description (opengl_context, default_font);*/
811#if PANGO_VERSION_CHECK (1, 15, 2)
812 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
813 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
814#endif
815}
816
817char *SDL_GetError ()
818
819void SDL_braino ()
820
821int SDL_Init (U32 flags)
822
823int SDL_InitSubSystem (U32 flags)
824
825void SDL_QuitSubSystem (U32 flags)
826
382SDL_Quit () 827void SDL_Quit ()
383 828
829int SDL_GL_SetAttribute (int attr, int value)
830
831int SDL_GL_GetAttribute (int attr)
832 CODE:
833 if (SDL_GL_GetAttribute (attr, &RETVAL))
834 XSRETURN_UNDEF;
835 OUTPUT:
836 RETVAL
837
384void 838void
385SDL_ListModes () 839SDL_ListModes (int rgb, int alpha)
386 PPCODE: 840 PPCODE:
387{ 841{
388 SDL_Rect **m; 842 SDL_Rect **m;
389 843
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 844 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 845 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 846 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 847 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
394 848
849 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
850 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
851
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 852 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 853 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 854 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 855 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 856
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 857 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 858 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
403
404 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 859
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 860 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
408 861
409 if (m && m != (SDL_Rect **)-1) 862 if (m && m != (SDL_Rect **)-1)
410 while (*m) 863 while (*m)
411 { 864 {
865 if ((*m)->w >= 400 && (*m)->h >= 300)
866 {
412 AV *av = newAV (); 867 AV *av = newAV ();
413 av_push (av, newSViv ((*m)->w)); 868 av_push (av, newSViv ((*m)->w));
414 av_push (av, newSViv ((*m)->h)); 869 av_push (av, newSViv ((*m)->h));
870 av_push (av, newSViv (rgb));
871 av_push (av, newSViv (alpha));
415 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 872 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
873 }
416 874
417 ++m; 875 ++m;
418 } 876 }
419} 877}
420 878
421int 879int
422SDL_SetVideoMode (int w, int h, int fullscreen) 880SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
423 CODE: 881 CODE:
882{
883 SDL_EnableUNICODE (1);
884 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
885
886 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
887 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
888 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
889 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
890
424 RETVAL = !!SDL_SetVideoMode ( 891 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 892 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 893 );
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 894
895 if (RETVAL)
896 {
897 av_clear (texture_av);
898
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
901#include "glfunc.h"
902#undef GL_FUNC
903 }
904}
428 OUTPUT: 905 OUTPUT:
429 RETVAL 906 RETVAL
430 907
431void 908void
432SDL_GL_SwapBuffers () 909SDL_GL_SwapBuffers ()
433 910
911char *
912SDL_GetKeyName (int sym)
913
914int
915SDL_GetAppState ()
916
917int
918SDL_GetModState ()
919
434void 920void
435SDL_PollEvent () 921poll_events ()
436 PPCODE: 922 PPCODE:
437{ 923{
438 SDL_Event ev; 924 SDL_Event ev;
439 925
440 while (SDL_PollEvent (&ev)) 926 SDL_PumpEvents ();
927 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
441 { 928 {
442 HV *hv = newHV (); 929 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 930 hv_store (hv, "type", 4, newSViv (ev.type), 0);
931
444 switch (ev.type) 932 switch (ev.type)
445 { 933 {
446 case SDL_KEYDOWN: 934 case SDL_KEYDOWN:
447 case SDL_KEYUP: 935 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 941 break;
453 942
454 case SDL_ACTIVEEVENT: 943 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 945 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 946 break;
458 947
459 case SDL_MOUSEMOTION: 948 case SDL_MOUSEMOTION:
949 {
950 int state = ev.motion.state;
951 int x = ev.motion.x;
952 int y = ev.motion.y;
953 int xrel = ev.motion.xrel;
954 int yrel = ev.motion.yrel;
955
956 /* do simplistic event compression */
957 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
958 && state == ev.motion.state)
959 {
960 xrel += ev.motion.xrel;
961 yrel += ev.motion.yrel;
962 x = ev.motion.x;
963 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 }
966
967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 968 hv_store (hv, "state", 5, newSViv (state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 969 hv_store (hv, "x", 1, newSViv (x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 970 hv_store (hv, "y", 1, newSViv (y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 971 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 972 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
973 }
465 break; 974 break;
466 975
467 case SDL_MOUSEBUTTONDOWN: 976 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 977 case SDL_MOUSEBUTTONUP:
978 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
979
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 980 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 981 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 982 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 983 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
984 break;
985
986 case SDL_USEREVENT:
987 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
988 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
989 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
990 break;
473 } 991 }
474 992
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
476 } 994 }
477} 995}
478 996
479int 997int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
481 POSTCALL: 999 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 1000 Mix_HookMusicFinished (music_finished);
1001 Mix_ChannelFinished (channel_finished);
1002
1003void
1004Mix_QuerySpec ()
1005 PPCODE:
1006{
1007 int freq, channels;
1008 Uint16 format;
1009
1010 if (Mix_QuerySpec (&freq, &format, &channels))
1011 {
1012 EXTEND (SP, 3);
1013 PUSHs (sv_2mortal (newSViv (freq)));
1014 PUSHs (sv_2mortal (newSViv (format)));
1015 PUSHs (sv_2mortal (newSViv (channels)));
1016 }
1017}
483 1018
484void 1019void
485Mix_CloseAudio () 1020Mix_CloseAudio ()
486 1021
487int 1022int
488Mix_AllocateChannels (int numchans = -1) 1023Mix_AllocateChannels (int numchans = -1)
489 1024
1025const char *
1026Mix_GetError ()
1027
490void 1028void
491lowdelay (int fd, int val = 1) 1029lowdelay (int fd, int val = 1)
492 CODE: 1030 CODE:
1031 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1032
1033void
1034win32_proxy_info ()
1035 PPCODE:
1036{
493#ifndef _WIN32 1037#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1038 char buffer[2048];
1039 DWORD buflen;
1040
1041 EXTEND (SP, 3);
1042
1043 buflen = sizeof (buffer);
1044 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1045 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1046 {
1047 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1048
1049 buflen = sizeof (buffer);
1050 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1051 {
1052 PUSHs (newSVpv (buffer, 0));
1053
1054 buflen = sizeof (buffer);
1055 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1056 PUSHs (newSVpv (buffer, 0));
1057 }
1058 }
495#endif 1059#endif
1060}
496 1061
497char * 1062int
498gl_version () 1063add_font (char *file)
499 CODE: 1064 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION); 1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
501 OUTPUT: 1066 OUTPUT:
502 RETVAL 1067 RETVAL
503
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510
511void
512add_font (char *file)
513 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
515
516void
517set_font (char *file)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 1068
527void 1069void
528load_image_inline (SV *image_) 1070load_image_inline (SV *image_)
529 ALIAS: 1071 ALIAS:
530 load_image_file = 1 1072 load_image_file = 1
533 STRLEN image_len; 1075 STRLEN image_len;
534 char *image = (char *)SvPVbyte (image_, image_len); 1076 char *image = (char *)SvPVbyte (image_, image_len);
535 SDL_Surface *surface, *surface2; 1077 SDL_Surface *surface, *surface2;
536 SDL_PixelFormat fmt; 1078 SDL_PixelFormat fmt;
537 SDL_RWops *rw = ix 1079 SDL_RWops *rw = ix
538 ? SDL_RWFromFile (image, "r") 1080 ? SDL_RWFromFile (image, "rb")
539 : SDL_RWFromConstMem (image, image_len); 1081 : SDL_RWFromConstMem (image, image_len);
540 1082
541 if (!rw) 1083 if (!rw)
542 croak ("load_image: %s", SDL_GetError ()); 1084 croak ("load_image: %s", SDL_GetError ());
543 1085
572 1114
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1115 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 1116
575 assert (surface2->pitch == surface2->w * 4); 1117 assert (surface2->pitch == surface2->w * 4);
576 1118
1119 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 1120 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 1121 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 1122 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1123 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1124 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1125 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1126 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1127 SDL_UnlockSurface (surface2);
586 1128
587 SDL_FreeSurface (surface); 1129 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 1130 SDL_FreeSurface (surface2);
589} 1131}
590 1132
612 PUSHs (sv_2mortal (newSViv (b / y))); 1154 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 1155 PUSHs (sv_2mortal (newSViv (a / y)));
614} 1156}
615 1157
616void 1158void
1159error (char *message)
1160 CODE:
1161 fprintf (stderr, "ERROR: %s\n", message);
1162#ifdef _WIN32
1163 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1164#endif
1165
1166void
617fatal (char *message) 1167fatal (char *message)
618 CODE: 1168 CODE:
1169 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 1170#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1171 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1172#endif
1173 _exit (1);
1174
1175void
1176_exit (int retval = 0)
1177 CODE:
1178#ifdef WIN32
1179 ExitThread (retval); // unclean, please beam me up
621#else 1180#else
622 fprintf (stderr, "FATAL: %s\n", message); 1181 _exit (retval);
623#endif 1182#endif
624 exit (1);
625 1183
626MODULE = CFClient PACKAGE = CFClient::Layout 1184void
627 1185debug ()
628CFClient::Layout
629new (SV *class, int base_height = 10)
630 CODE: 1186 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 1187{
632 RETVAL->base_height = base_height; 1188#if DEBUG
633 RETVAL->pl = pango_layout_new (context); 1189 VALGRIND_DO_LEAK_CHECK;
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1190#endif
1191}
1192
1193MODULE = Deliantra::Client PACKAGE = DC::Font
1194
1195PROTOTYPES: DISABLE
1196
1197DC::Font
1198new_from_file (SV *class, char *path, int id = 0)
1199 CODE:
1200{
1201 int count;
1202 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1203 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1204 FcPatternDestroy (pattern);
1205}
635 OUTPUT: 1206 OUTPUT:
636 RETVAL 1207 RETVAL
637 1208
638void 1209void
1210DESTROY (DC::Font self)
1211 CODE:
1212 pango_font_description_free (self);
1213
1214void
1215make_default (DC::Font self)
1216 PROTOTYPE: $
1217 CODE:
1218 default_font = self;
1219
1220MODULE = Deliantra::Client PACKAGE = DC::Layout
1221
1222PROTOTYPES: DISABLE
1223
1224void
1225glyph_cache_backup ()
1226 PROTOTYPE:
1227 CODE:
1228 tc_backup ();
1229
1230void
1231glyph_cache_restore ()
1232 PROTOTYPE:
1233 CODE:
1234 tc_restore ();
1235
1236DC::Layout
1237new (SV *class)
1238 CODE:
1239 New (0, RETVAL, 1, struct cf_layout);
1240
1241 RETVAL->pl = pango_layout_new (opengl_context);
1242 RETVAL->r = 1.;
1243 RETVAL->g = 1.;
1244 RETVAL->b = 1.;
1245 RETVAL->a = 1.;
1246 RETVAL->base_height = MIN_FONT_HEIGHT;
1247 RETVAL->font = 0;
1248 RETVAL->rc = rc_alloc ();
1249
1250 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1251 layout_update_font (RETVAL);
1252 OUTPUT:
1253 RETVAL
1254
1255void
639DESTROY (CFClient::Layout self) 1256DESTROY (DC::Layout self)
640 CODE: 1257 CODE:
641 g_object_unref (self->pl); 1258 g_object_unref (self->pl);
1259 rc_free (self->rc);
642 Safefree (self); 1260 Safefree (self);
643 1261
644void 1262void
645set_text (CFClient::Layout self, SV *text_) 1263set_text (DC::Layout self, SV *text_)
646 CODE: 1264 CODE:
647{ 1265{
648 STRLEN textlen; 1266 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 1267 char *text = SvPVutf8 (text_, textlen);
650 1268
651 pango_layout_set_text (self->pl, text, textlen); 1269 pango_layout_set_text (self->pl, text, textlen);
652} 1270}
653 1271
654void 1272void
655set_markup (CFClient::Layout self, SV *text_) 1273set_markup (DC::Layout self, SV *text_)
656 CODE: 1274 CODE:
657{ 1275{
658 STRLEN textlen; 1276 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 1277 char *text = SvPVutf8 (text_, textlen);
660 1278
661 pango_layout_set_markup (self->pl, text, textlen); 1279 pango_layout_set_markup (self->pl, text, textlen);
662} 1280}
663 1281
664SV * 1282void
665get_text (CFClient::Layout self) 1283set_shapes (DC::Layout self, ...)
1284 CODE:
1285{
1286 PangoAttrList *attrs = 0;
1287 const char *text = pango_layout_get_text (self->pl);
1288 const char *pos = text;
1289 int arg = 4;
1290
1291 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1292 {
1293 PangoRectangle inkrect, rect;
1294 PangoAttribute *attr;
1295
1296 int x = SvIV (ST (arg - 3));
1297 int y = SvIV (ST (arg - 2));
1298 int w = SvIV (ST (arg - 1));
1299 int h = SvIV (ST (arg ));
1300
1301 inkrect.x = 0;
1302 inkrect.y = 0;
1303 inkrect.width = 0;
1304 inkrect.height = 0;
1305
1306 rect.x = x * PANGO_SCALE;
1307 rect.y = y * PANGO_SCALE;
1308 rect.width = w * PANGO_SCALE;
1309 rect.height = h * PANGO_SCALE;
1310
1311 if (!attrs)
1312 attrs = pango_layout_get_attributes (self->pl);
1313
1314 attr = pango_attr_shape_new (&inkrect, &rect);
1315 attr->start_index = pos - text;
1316 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1317 pango_attr_list_insert (attrs, attr);
1318
1319 arg += 4;
1320 pos += sizeof (OBJ_STR) - 1;
1321 }
1322
1323 if (attrs)
1324 pango_layout_set_attributes (self->pl, attrs);
1325}
1326
1327void
1328get_shapes (DC::Layout self)
666 CODE: 1329 PPCODE:
1330{
1331 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1332
1333 do
1334 {
1335 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1336
1337 if (run && shape_attr_p (run))
1338 {
1339 PangoRectangle extents;
1340 pango_layout_iter_get_run_extents (iter, 0, &extents);
1341
1342 EXTEND (SP, 2);
1343 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1344 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1345 }
1346 }
1347 while (pango_layout_iter_next_run (iter));
1348
1349 pango_layout_iter_free (iter);
1350}
1351
1352int
1353has_wrapped (DC::Layout self)
1354 CODE:
1355{
1356 int lines = 1;
1357 const char *text = pango_layout_get_text (self->pl);
1358
1359 while (*text)
1360 lines += *text++ == '\n';
1361
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1362 RETVAL = lines < pango_layout_get_line_count (self->pl);
668 SvUTF8_on (RETVAL); 1363}
669 OUTPUT: 1364 OUTPUT:
670 RETVAL 1365 RETVAL
671 1366
1367SV *
1368get_text (DC::Layout self)
1369 CODE:
1370 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1371 sv_utf8_decode (RETVAL);
1372 OUTPUT:
1373 RETVAL
1374
672void 1375void
1376set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1377 CODE:
1378 self->r = r;
1379 self->g = g;
1380 self->b = b;
1381 self->a = a;
1382
1383void
1384set_font (DC::Layout self, DC::Font font = 0)
1385 CODE:
1386 if (self->font != font)
1387 {
1388 self->font = font;
1389 layout_update_font (self);
1390 }
1391
1392void
673set_height (CFClient::Layout self, int base_height) 1393set_height (DC::Layout self, int base_height)
674 CODE: 1394 CODE:
1395 if (self->base_height != base_height)
1396 {
675 self->base_height = base_height; 1397 self->base_height = base_height;
1398 layout_update_font (self);
1399 }
676 1400
677void 1401void
678set_width (CFClient::Layout self, int max_width = -1) 1402set_width (DC::Layout self, int max_width = -1)
679 CODE: 1403 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1405
682void 1406void
1407set_indent (DC::Layout self, int indent)
1408 CODE:
1409 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1410
1411void
1412set_spacing (DC::Layout self, int spacing)
1413 CODE:
1414 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1415
1416void
1417set_ellipsise (DC::Layout self, int ellipsise)
1418 CODE:
1419 pango_layout_set_ellipsize (self->pl,
1420 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1421 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1422 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1423 : PANGO_ELLIPSIZE_NONE
1424 );
1425
1426void
1427set_single_paragraph_mode (DC::Layout self, int spm)
1428 CODE:
1429 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1430
1431void
683size (CFClient::Layout self) 1432size (DC::Layout self)
684 PPCODE: 1433 PPCODE:
685{ 1434{
686 int w, h; 1435 int w, h;
687 1436
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1437 layout_get_pixel_size (self, &w, &h);
690 1438
691 EXTEND (SP, 2); 1439 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1440 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1441 PUSHs (sv_2mortal (newSViv (h)));
694} 1442}
695 1443
696int 1444int
697xy_to_index (CFClient::Layout self, int x, int y) 1445descent (DC::Layout self)
698 CODE: 1446 CODE:
699{ 1447{
700 int index, trailing; 1448 PangoRectangle rect;
701 1449 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
702 layout_update (self); 1450 pango_layout_line_get_pixel_extents (line, 0, &rect);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1451 RETVAL = PANGO_DESCENT (rect);
704
705 RETVAL = index;
706} 1452}
707 OUTPUT: 1453 OUTPUT:
708 RETVAL 1454 RETVAL
709 1455
1456int
1457xy_to_index (DC::Layout self, int x, int y)
1458 CODE:
1459{
1460 int index, trailing;
1461 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1462 RETVAL = index + trailing;
1463}
1464 OUTPUT:
1465 RETVAL
1466
710void 1467void
711cursor_pos (CFClient::Layout self, int index) 1468cursor_pos (DC::Layout self, int index)
712 PPCODE: 1469 PPCODE:
713{ 1470{
714 PangoRectangle strong_pos; 1471 PangoRectangle pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1472 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
717 1473
718 EXTEND (SP, 3); 1474 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1475 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1476 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1477 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
722} 1478}
723 1479
724void 1480void
725render (CFClient::Layout self) 1481index_to_line_x (DC::Layout self, int index, int trailing = 0)
726 PPCODE: 1482 PPCODE:
727{ 1483{
728 SV *retval; 1484 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1485
732 layout_update (self); 1486 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1487#if !PANGO_VERSION_CHECK (1, 17, 3)
734 1488 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
735 retval = newSV (w * h); 1489 --line;
736 SvPOK_only (retval); 1490#endif
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1491 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1492 PUSHs (sv_2mortal (newSViv (line)));
1493 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1494}
1495
1496void
1497line_x_to_index (DC::Layout self, int line, int x)
1498 PPCODE:
1499{
1500 PangoLayoutLine *lp;
1501 int index, trailing;
1502
1503 if (line < 0)
1504 XSRETURN_EMPTY;
1505
1506 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1507 XSRETURN_EMPTY; /* do better */
1508
1509 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1510
1511 EXTEND (SP, 2);
1512 if (GIMME_V == G_SCALAR)
1513 PUSHs (sv_2mortal (newSViv (index + trailing)));
1514 else
1515 {
752 PUSHs (sv_2mortal (newSViv (h))); 1516 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1517 PUSHs (sv_2mortal (newSViv (trailing)));
1518 }
754} 1519}
755 1520
1521void
1522render (DC::Layout self, float x, float y, int flags = 0)
1523 CODE:
1524 rc_clear (self->rc);
1525 pango_opengl_render_layout_subpixel (
1526 self->pl,
1527 self->rc,
1528 x * PANGO_SCALE, y * PANGO_SCALE,
1529 self->r, self->g, self->b, self->a,
1530 flags
1531 );
1532 // we assume that context_change actually clears/frees stuff
1533 // and does not do any recomputation...
1534 pango_layout_context_changed (self->pl);
1535
1536void
1537draw (DC::Layout self)
1538 CODE:
1539{
1540 glEnable (GL_TEXTURE_2D);
1541 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1542 glEnable (GL_BLEND);
1543 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1544 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1545 glEnable (GL_ALPHA_TEST);
1546 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1547
1548 rc_draw (self->rc);
1549
1550 glDisable (GL_ALPHA_TEST);
1551 glDisable (GL_BLEND);
1552 glDisable (GL_TEXTURE_2D);
1553}
1554
756MODULE = CFClient PACKAGE = CFClient::Texture 1555MODULE = Deliantra::Client PACKAGE = DC::Texture
757 1556
1557PROTOTYPES: ENABLE
1558
758void 1559void
1560pad (SV *data_, int ow, int oh, int nw, int nh)
1561 CODE:
1562{
1563 if ((nw != ow || nh != oh) && SvOK (data_))
1564 {
1565 STRLEN datalen;
1566 char *data = SvPVbyte (data_, datalen);
1567 int bpp = datalen / (ow * oh);
1568 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1569
1570 SvPOK_only (result_);
1571 SvCUR_set (result_, nw * nh * bpp);
1572
1573 memset (SvPVX (result_), 0, nw * nh * bpp);
1574 while (oh--)
1575 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1576
1577 sv_setsv (data_, result_);
1578 }
1579}
1580
1581void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1582draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1583 PROTOTYPE: $$$;$$
1584 ALIAS:
1585 draw_quad_alpha = 1
1586 draw_quad_alpha_premultiplied = 2
761 CODE: 1587 CODE:
762{ 1588{
763 HV *hv = (HV *)SvRV (self); 1589 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1590 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1591 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1592 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1593
1594 if (name <= 0)
1595 XSRETURN_EMPTY;
768 1596
769 if (items < 5) 1597 if (items < 5)
770 { 1598 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1599 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1600 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1601 }
774 1602
1603 if (ix)
1604 {
1605 glEnable (GL_BLEND);
1606
1607 if (ix == 2)
1608 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1609 else
1610 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1611 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1612
1613 glEnable (GL_ALPHA_TEST);
1614 glAlphaFunc (GL_GREATER, 0.01f);
1615 }
1616
775 glBindTexture (GL_TEXTURE_2D, name); 1617 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1618
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1619 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1620 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1621 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1622 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1623 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1624 glEnd ();
786}
787 1625
1626 if (ix)
1627 {
1628 glDisable (GL_ALPHA_TEST);
1629 glDisable (GL_BLEND);
1630 }
1631}
1632
1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE:
1635{
1636 GLint width;
1637 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1638 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1639 RETVAL = width > 0;
1640}
1641 OUTPUT:
1642 RETVAL
1643
788MODULE = CFClient PACKAGE = CFClient::Map 1644MODULE = Deliantra::Client PACKAGE = DC::Map
789 1645
790CFClient::Map 1646PROTOTYPES: DISABLE
791new (SV *class, int map_width, int map_height) 1647
1648DC::Map
1649new (SV *class)
792 CODE: 1650 CODE:
793 New (0, RETVAL, 1, struct map); 1651 New (0, RETVAL, 1, struct map);
794 RETVAL->x = 0; 1652 RETVAL->x = 0;
795 RETVAL->y = 0; 1653 RETVAL->y = 0;
796 RETVAL->w = map_width; 1654 RETVAL->w = 0;
797 RETVAL->h = map_height; 1655 RETVAL->h = 0;
798 RETVAL->ox = 0; 1656 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1657 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1658 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1659 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1660 RETVAL->rows = 0;
805 RETVAL->row = 0; 1661 RETVAL->row = 0;
806 OUTPUT: 1662 OUTPUT:
807 RETVAL 1663 RETVAL
808 1664
809void 1665void
810DESTROY (CFClient::Map self) 1666DESTROY (DC::Map self)
811 CODE: 1667 CODE:
812{ 1668{
813 map_clear (self); 1669 map_clear (self);
814 Safefree (self->face); 1670 Safefree (self->face2tile);
1671 Safefree (self->tex);
815 Safefree (self); 1672 Safefree (self);
816} 1673}
817 1674
818void 1675void
1676resize (DC::Map self, int map_width, int map_height)
1677 CODE:
1678 self->w = map_width;
1679 self->h = map_height;
1680
1681void
819clear (CFClient::Map self) 1682clear (DC::Map self)
820 CODE: 1683 CODE:
821 map_clear (self); 1684 map_clear (self);
822 1685
823void 1686void
824set_face (CFClient::Map self, int face, int texid) 1687set_tileid (DC::Map self, int face, int tile)
825 CODE: 1688 CODE:
826{ 1689{
827 while (self->faces <= face) 1690 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1691 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1692}
835 1693
836void 1694void
1695set_smooth (DC::Map self, int face, int smooth, int level)
1696 CODE:
1697{
1698 tileid texid;
1699 maptex *tex;
1700
1701 if (face < 0 || face >= self->faces)
1702 return;
1703
1704 if (smooth < 0 || smooth >= self->faces)
1705 return;
1706
1707 texid = self->face2tile [face];
1708
1709 if (!texid)
1710 return;
1711
1712 tex = self->tex + texid;
1713 tex->smoothtile = self->face2tile [smooth];
1714 tex->smoothlevel = level;
1715}
1716
1717void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1718set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1719 CODE:
839{ 1720{
840 while (self->texs <= texid) 1721 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1722
846 { 1723 {
847 maptex *tex = self->tex + texid; 1724 maptex *tex = self->tex + texid;
848 1725
849 tex->name = name; 1726 tex->name = name;
854 tex->r = r; 1731 tex->r = r;
855 tex->g = g; 1732 tex->g = g;
856 tex->b = b; 1733 tex->b = b;
857 tex->a = a; 1734 tex->a = a;
858 } 1735 }
1736
1737 // somewhat hackish, but for textures that require it, it really
1738 // improves the look, and most others don't suffer.
1739 glBindTexture (GL_TEXTURE_2D, name);
1740 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1741 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1742 // use uglier nearest interpolation because linear suffers
1743 // from transparent color bleeding and ugly wrapping effects.
1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1745}
860 1746
861int 1747int
862ox (CFClient::Map self) 1748ox (DC::Map self)
863 ALIAS: 1749 ALIAS:
864 oy = 1 1750 oy = 1
1751 x = 2
1752 y = 3
1753 w = 4
1754 h = 5
865 CODE: 1755 CODE:
866 switch (ix) 1756 switch (ix)
867 { 1757 {
868 case 0: RETVAL = self->ox; break; 1758 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 1759 case 1: RETVAL = self->oy; break;
1760 case 2: RETVAL = self->x; break;
1761 case 3: RETVAL = self->y; break;
1762 case 4: RETVAL = self->w; break;
1763 case 5: RETVAL = self->h; break;
870 } 1764 }
871 OUTPUT: 1765 OUTPUT:
872 RETVAL 1766 RETVAL
873 1767
874void 1768void
875scroll (CFClient::Map self, int dx, int dy) 1769scroll (DC::Map self, int dx, int dy)
876 CODE: 1770 CODE:
877{ 1771{
878 if (dx > 0) 1772 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 1773 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 1774 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1775 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 1776
883 if (dy > 0) 1777 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 1778 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 1779 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1780 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 1781
888 self->ox += dx; self->x += dx; 1782 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 1783 self->oy += dy; self->y += dy;
890 1784
891 while (self->y < 0) 1785 while (self->y < 0)
895 self->rows += MAP_EXTEND_Y; 1789 self->rows += MAP_EXTEND_Y;
896 self->y += MAP_EXTEND_Y; 1790 self->y += MAP_EXTEND_Y;
897 } 1791 }
898} 1792}
899 1793
900void 1794SV *
901map1a_update (CFClient::Map self, SV *data_) 1795map1a_update (DC::Map self, SV *data_, int extmap)
902 CODE: 1796 CODE:
903{ 1797{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1798 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 1799 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 1800 mapcell *cell;
907 int x, y, flags; 1801 int x, y, z, flags;
1802 AV *missing = newAV ();
1803 RETVAL = newRV_noinc ((SV *)missing);
908 1804
909 while (data < data_end) 1805 while (data < data_end - 1)
910 { 1806 {
911 flags = (data [0] << 8) + data [1]; data += 2; 1807 flags = (data [0] << 8) + data [1]; data += 2;
912 1808
913 x = ((flags >> 10) & 63) + self->x; 1809 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 1810 y = self->y + ((flags >> 4) & 63);
915 1811
916 cell = map_get_cell (self, x, y); 1812 cell = map_get_cell (self, x, y);
917 1813
918 if (flags & 15) 1814 if (flags & 15)
919 { 1815 {
920 if (cell->darkness < 0) 1816 if (!cell->darkness)
921 { 1817 {
1818 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 1819 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 1820 }
927 1821
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 1822 //TODO: don't trust server data to be in-range(!)
931 1823
932 if (flags & 4) 1824 if (flags & 8)
933 { 1825 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1826 if (extmap)
1827 {
1828 uint8_t ext, cmd;
1829
1830 do
1831 {
1832 ext = *data++;
1833 cmd = ext & 0x7f;
1834
1835 if (cmd < 4)
1836 cell->darkness = 255 - ext * 64 + 1;
1837 else if (cmd == 5) // health
1838 {
1839 cell->stat_width = 1;
1840 cell->stat_hp = *data++;
1841 }
1842 else if (cmd == 6) // monster width
1843 cell->stat_width = *data++ + 1;
1844 else if (cmd == 0x47)
1845 {
1846 if (*data == 1) cell->player = data [1];
1847 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1848 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1849 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1850
1851 data += *data + 1;
1852 }
1853 else if (cmd == 8) // cell flags
1854 cell->flags = *data++;
1855 else if (ext & 0x40) // unknown, multibyte => skip
1856 data += *data + 1;
1857 else
1858 data++;
1859 }
1860 while (ext & 0x80);
1861 }
1862 else
1863 cell->darkness = *data++ + 1;
935 } 1864 }
936 1865
1866 for (z = 0; z <= 2; ++z)
937 if (flags & 2) 1867 if (flags & (4 >> z))
938 { 1868 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1869 faceid face = (data [0] << 8) + data [1]; data += 2;
1870 need_facenum (self, face);
1871 cell->tile [z] = self->face2tile [face];
1872
1873 if (cell->tile [z])
1874 {
1875 maptex *tex = self->tex + cell->tile [z];
1876 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z]));
1878
1879 if (tex->smoothtile)
1880 {
1881 maptex *smooth = self->tex + tex->smoothtile;
1882 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile));
1884 }
1885 }
940 } 1886 }
941
942 if (flags & 1)
943 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
945 }
946 } 1887 }
947 else 1888 else
948 cell->darkness = -1; 1889 CELL_CLEAR (cell);
949 } 1890 }
950} 1891}
1892 OUTPUT:
1893 RETVAL
951 1894
952SV * 1895SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1896mapmap (DC::Map self, int x0, int y0, int w, int h)
954 CODE: 1897 CODE:
955{ 1898{
956 int x1, x; 1899 int x1, x;
957 int y1, y; 1900 int y1, y;
958 int z; 1901 int z;
979 { 1922 {
980 mapcell *cell = row->col + (x - row->c0); 1923 mapcell *cell = row->col + (x - row->c0);
981 1924
982 for (z = 0; z <= 0; z++) 1925 for (z = 0; z <= 0; z++)
983 { 1926 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 1927 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 1928 int a0 = 255 - tex.a;
990 int a1 = tex.a; 1929 int a1 = tex.a;
991 1930
992 r = (r * a0 + tex.r * a1) / 255; 1931 r = (r * a0 + tex.r * a1) / 255;
993 g = (g * a0 + tex.g * a1) / 255; 1932 g = (g * a0 + tex.g * a1) / 255;
994 b = (b * a0 + tex.b * a1) / 255; 1933 b = (b * a0 + tex.b * a1) / 255;
995 a = (a * a0 + tex.a * a1) / 255; 1934 a = (a * a0 + tex.a * a1) / 255;
996 }
997 } 1935 }
998 } 1936 }
999 1937
1000 *map++ = (r ) 1938 *map++ = (r )
1001 | (g << 8) 1939 | (g << 8)
1008} 1946}
1009 OUTPUT: 1947 OUTPUT:
1010 RETVAL 1948 RETVAL
1011 1949
1012void 1950void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1951draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1952 CODE:
1953{
1954 int x, y, z;
1955
1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey;
1960 int pl_x, pl_y;
1961 maptex pl_tex;
1962 rc_t *rc = rc_alloc ();
1963 rc_key_t key;
1964 rc_array_t *arr;
1965
1966 pl_tex.name = 0;
1967
1968 // thats current max. sorry.
1969 if (sw > 255) sw = 255;
1970 if (sh > 255) sh = 255;
1971
1972 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey));
1974
1975 memset (&key, 0, sizeof (key));
1976 key.r = 255;
1977 key.g = 255;
1978 key.b = 255;
1979 key.a = 255;
1980 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983
1984 mx += self->x;
1985 my += self->y;
1986
1987 // first pass: determine smooth_max
1988 // rather ugly, if you ask me
1989 // could also be stored inside mapcell and updated on change
1990 memset (smooth_max, 0, sizeof (smooth_max));
1991
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 smooth_max[x + 1][y + 1] =
2003 MAX (self->tex [cell->tile [0]].smoothlevel,
2004 MAX (self->tex [cell->tile [1]].smoothlevel,
2005 self->tex [cell->tile [2]].smoothlevel));
2006 }
2007 }
2008
2009 glEnable (GL_BLEND);
2010 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2012
2013 for (z = 0; z <= 2; z++)
2014 {
2015 memset (smooth_level, 0, sizeof (smooth_level));
2016
2017 for (y = 0; y < sh; y++)
2018 if (0 <= y + my && y + my < self->rows)
2019 {
2020 maprow *row = self->row + (y + my);
2021
2022 for (x = 0; x < sw; x++)
2023 if (row->c0 <= x + mx && x + mx < row->c1)
2024 {
2025 mapcell *cell = row->col + (x + mx - row->c0);
2026 tileid tile = cell->tile [z];
2027
2028 if (tile)
2029 {
2030 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w;
2032 int py = (y + 1) * T - tex.h;
2033
2034 if (key.texname != tex.name)
2035 {
2036 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */
2038
2039 key.texname = tex.name;
2040 arr = rc_array (rc, &key);
2041 }
2042
2043 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 {
2045 pl_x = px;
2046 pl_y = py;
2047 pl_tex = tex;
2048 continue;
2049 }
2050
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash
2082 if (tex.smoothtile)
2083 {
2084 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel;
2086
2087 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2088
2089 // add bits to current tile and all neighbours. skey.x|y is
2090 // shifted +1|+1 so we always stay positive.
2091
2092 // bits is ___n cccc CCCC bbbb
2093 // n do not draw borders&corners
2094 // c draw these corners, but...
2095 // C ... not these
2096 // b draw these borders
2097
2098 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2099 // ┃· ·· ·┃ ━━
2100
2101 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2102 // ·· ·· ·┏ ┓·
2103
2104 // full tile
2105 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2106
2107 // borders
2108 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2109 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2110 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2111 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2112
2113 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2118 }
2119 }
2120 }
2121 }
2122
2123 rc_draw (rc);
2124 rc_clear (rc);
2125
2126 // go through all smoothlevels, lowest to highest, then draw.
2127 // this is basically counting sort
2128 {
2129 int w, b;
2130
2131 glEnable (GL_TEXTURE_2D);
2132 glBegin (GL_QUADS);
2133 for (w = 0; w < 256 / 32; ++w)
2134 {
2135 uint32_t smask = smooth_level [w];
2136 if (smask)
2137 for (b = 0; b < 32; ++b)
2138 if (smask & (((uint32_t)1) << b))
2139 {
2140 int level = (w << 5) | b;
2141 HE *he;
2142
2143 hv_iterinit (smooth);
2144 while ((he = hv_iternext (smooth)))
2145 {
2146 smooth_key *skey = (smooth_key *)HeKEY (he);
2147 IV bits = SvIVX (HeVAL (he));
2148
2149 if (!(bits & 0x1000)
2150 && skey->level == level
2151 && level > smooth_max [skey->x][skey->y])
2152 {
2153 maptex tex = self->tex [skey->tile];
2154 int px = (((int)skey->x) - 1) * T;
2155 int py = (((int)skey->y) - 1) * T;
2156 int border = bits & 15;
2157 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2158 float dx = tex.s * .0625f; // 16 images/row
2159 float dy = tex.t * .5f ; // 2 images/column
2160
2161 if (tex.name)
2162 {
2163 // this time avoiding texture state changes
2164 // save gobs of state changes.
2165 if (key.texname != tex.name)
2166 {
2167 glEnd ();
2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2169 glBegin (GL_QUADS);
2170 }
2171
2172 if (border)
2173 {
2174 float ox = border * dx;
2175
2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2180 }
2181
2182 if (corner)
2183 {
2184 float ox = corner * dx;
2185
2186 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2190 }
2191 }
2192 }
2193 }
2194 }
2195 }
2196
2197 glEnd ();
2198 glDisable (GL_TEXTURE_2D);
2199 key.texname = -1;
2200 }
2201
2202 hv_clear (smooth);
2203 }
2204
2205 if (pl_tex.name)
2206 {
2207 maptex tex = pl_tex;
2208 int px = pl_x + sdx;
2209 int py = pl_y + sdy;
2210
2211 key.texname = tex.name;
2212 arr = rc_array (rc, &key);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218
2219 rc_draw (rc);
2220 }
2221
2222 glDisable (GL_BLEND);
2223 rc_free (rc);
2224
2225 // top layer: overlays such as the health bar
2226 for (y = 0; y < sh; y++)
2227 if (0 <= y + my && y + my < self->rows)
2228 {
2229 maprow *row = self->row + (y + my);
2230
2231 for (x = 0; x < sw; x++)
2232 if (row->c0 <= x + mx && x + mx < row->c1)
2233 {
2234 mapcell *cell = row->col + (x + mx - row->c0);
2235
2236 int px = x * T;
2237 int py = y * T;
2238
2239 if (cell->stat_hp)
2240 {
2241 int width = cell->stat_width * T;
2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2243
2244 glColor3ub (0, 0, 0);
2245 glRectf (px + 1, py - thick - 2,
2246 px + width - 1, py);
2247
2248 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2249 glRectf (px + 2,
2250 py - thick - 1,
2251 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2252 }
2253 }
2254 }
2255}
2256
2257void
2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2259 CODE:
2260{
2261 static float color[16][3] = {
2262 { 0.00F, 0.00F, 0.00F },
2263 { 1.00F, 1.00F, 1.00F },
2264 { 0.00F, 0.00F, 0.55F },
2265 { 1.00F, 0.00F, 0.00F },
2266
2267 { 1.00F, 0.54F, 0.00F },
2268 { 0.11F, 0.56F, 1.00F },
2269 { 0.93F, 0.46F, 0.00F },
2270 { 0.18F, 0.54F, 0.34F },
2271
2272 { 0.56F, 0.73F, 0.56F },
2273 { 0.80F, 0.80F, 0.80F },
2274 { 0.55F, 0.41F, 0.13F },
2275 { 0.99F, 0.77F, 0.26F },
2276
2277 { 0.74F, 0.65F, 0.41F },
2278
2279 { 0.00F, 1.00F, 1.00F },
2280 { 1.00F, 0.00F, 1.00F },
2281 { 1.00F, 1.00F, 0.00F },
2282 };
2283
2284 int x, y;
2285
2286 glEnable (GL_TEXTURE_2D);
2287 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2288 glEnable (GL_BLEND);
2289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2290 glBegin (GL_QUADS);
2291
2292 for (y = 0; y < h; y++)
2293 for (x = 0; x < w; x++)
2294 {
2295 unsigned char m = data [x + y * w];
2296
2297 if (m)
2298 {
2299 float *c = color [m & 15];
2300
2301 float tx1 = m & 0x40 ? 0.5 : 0.;
2302 float tx2 = tx1 + 0.5;
2303
2304 glColor4f (c[0], c[1], c[2], 0.75);
2305 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2306 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2307 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2308 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2309 }
2310 }
2311
2312 glEnd ();
2313 glDisable (GL_BLEND);
2314 glDisable (GL_TEXTURE_2D);
2315}
2316
2317void
2318fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1014 PPCODE: 2319 PPCODE:
1015{ 2320{
1016 int vx, vy;
1017 int x, y, z; 2321 int x, y;
1018 int last_name; 2322 int sw1 = sw + 2;
1019 mapface face; 2323 int sh1 = sh + 2;
2324 int sh3 = sh * 3;
1020 int sw4 = (sw + 3) & ~3; 2325 int sw34 = (sw * 3 + 3) & ~3;
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1023 2329
1024 memset (darkness, 255, sw4 * sh);
1025 SvPOK_only (darkness_sv); 2330 SvPOK_only (darkness3_sv);
1026 SvCUR_set (darkness_sv, sw4 * sh); 2331 SvCUR_set (darkness3_sv, sw34 * sh3);
1027 2332
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 2333 mx += self->x - 1;
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 2334 my += self->y - 1;
1030 2335
1031 /* 2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035 2337
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040
1041 glColor4ub (255, 255, 255, 255);
1042
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++)
1053 for (y = 0; y < sh; y++) 2338 for (y = 0; y < sh1; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 2339 if (0 <= y + my && y + my < self->rows)
1055 { 2340 {
1056 maprow *row = self->row + (y + vy); 2341 maprow *row = self->row + (y + my);
1057 2342
1058 for (x = 0; x < sw; x++) 2343 for (x = 0; x < sw1; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 2344 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 2345 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 2346 mapcell *cell = row->col + (x + mx - row->c0);
1062 2347
1063 darkness[y * sw4 + x] = cell->darkness < 0 2348 darkness1 [y * sw1 + x] = cell->darkness
2349 ? 255 - (cell->darkness - 1)
1064 ? 255 - FOW_DARKNESS 2350 : 255 - FOW_DARKNESS;
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 {
1071 maptex tex = self->tex [face];
1072
1073 int px = (x + 1) * 32 - tex.w;
1074 int py = (y + 1) * 32 - tex.h;
1075
1076 if (last_name != tex.name)
1077 {
1078 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name);
1081 glBegin (GL_QUADS);
1082 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 }
1089 } 2351 }
1090 } 2352 }
1091 2353
1092 glEnd (); 2354 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x)
2356 {
2357 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2358 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2359 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2360 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2361 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2362 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2363 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2364 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2365 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1093 2366
1094 glDisable (GL_TEXTURE_2D); 2367 uint8_t r11 = (d11 + d21 + d12) / 3;
1095 glDisable (GL_BLEND); 2368 uint8_t r21 = d21;
2369 uint8_t r31 = (d21 + d31 + d32) / 3;
2370
2371 uint8_t r12 = d12;
2372 uint8_t r22 = d22;
2373 uint8_t r32 = d32;
2374
2375 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3;
2378
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2388 }
2389
2390 free (darkness1);
1096 2391
1097 EXTEND (SP, 3); 2392 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 2393 PUSHs (sv_2mortal (newSViv (sw34)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 2394 PUSHs (sv_2mortal (newSViv (sh3)));
1100 PUSHs (darkness_sv); 2395 PUSHs (darkness3_sv);
1101} 2396}
1102 2397
1103SV * 2398SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2399get_rect (DC::Map self, int x0, int y0, int w, int h)
1105 CODE: 2400 CODE:
1106{ 2401{
1107 int x, y, x1, y1; 2402 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 2403 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2404 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 2429 if (row && row->c0 <= x && x < row->c1)
1135 { 2430 {
1136 mapcell *cell = row->col + (x - row->c0); 2431 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 2432 uint8_t flags = 0;
1138 2433
1139 if (cell->face [0]) flags |= 1; 2434 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 2435 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 2436 if (cell->tile [2]) flags |= 4;
1142 2437
1143 *data++ = flags; 2438 *data++ = flags;
1144 2439
1145 if (flags & 1) 2440 if (flags & 1)
1146 { 2441 {
2442 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 2443 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 2444 *data++ = tile;
1149 } 2445 }
1150 2446
1151 if (flags & 2) 2447 if (flags & 2)
1152 { 2448 {
2449 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 2450 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 2451 *data++ = tile;
1155 } 2452 }
1156 2453
1157 if (flags & 4) 2454 if (flags & 4)
1158 { 2455 {
2456 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 2457 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 2458 *data++ = tile;
1161 } 2459 }
1162 } 2460 }
1163 else 2461 else
1164 *data++ = 0; 2462 *data++ = 0;
1165 } 2463 }
1166 } 2464 }
1167 2465
2466 /* if size is w*h + 5 then no data has been found */
2467 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2468 {
1168 SvPOK_only (data_sv); 2469 SvPOK_only (data_sv);
1169 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2470 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2471 }
2472
1170 RETVAL = data_sv; 2473 RETVAL = data_sv;
1171} 2474}
1172 OUTPUT: 2475 OUTPUT:
1173 RETVAL 2476 RETVAL
1174 2477
1175void 2478void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2479set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1177 PPCODE: 2480 PPCODE:
1178{ 2481{
1179 int x, y, z; 2482 int x, y, z;
1180 int w, h; 2483 int w, h;
1181 int x1, y1; 2484 int x1, y1;
2485 STRLEN len;
2486 uint8_t *data, *end;
2487
2488 len = SvLEN (data_sv);
2489 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2490 data = SvPVbyte_nolen (data_sv);
2491 end = data + len + 8;
2492
2493 if (len < 5)
2494 XSRETURN_EMPTY;
1182 2495
1183 if (*data++ != 0) 2496 if (*data++ != 0)
1184 return; /* version mismatch */ 2497 XSRETURN_EMPTY; /* version mismatch */
1185 2498
1186 w = *data++ << 8; w |= *data++; 2499 w = *data++ << 8; w |= *data++;
1187 h = *data++ << 8; h |= *data++; 2500 h = *data++ << 8; h |= *data++;
1188 2501
1189 // we need to do this 'cause we don't keep an absolute coord system for rows 2502 // we need to do this 'cause we don't keep an absolute coord system for rows
1201 { 2514 {
1202 maprow *row = map_get_row (self, y); 2515 maprow *row = map_get_row (self, y);
1203 2516
1204 for (x = x0; x < x1; x++) 2517 for (x = x0; x < x1; x++)
1205 { 2518 {
2519 uint8_t flags;
2520
2521 if (data + 7 >= end)
2522 XSRETURN_EMPTY;
2523
1206 uint8_t flags = *data++; 2524 flags = *data++;
1207 2525
1208 if (flags) 2526 if (flags)
1209 { 2527 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2528 mapcell *cell = row_get_cell (row, x);
2529 tileid tile[3] = { 0, 0, 0 };
1213 2530
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2531 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2532 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2533 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2534
1218 if (cell->darkness <= 0) 2535 if (cell->darkness == 0)
1219 { 2536 {
1220 cell->darkness = -1; 2537 /*cell->darkness = 0;*/
2538 EXTEND (SP, 3);
1221 2539
1222 for (z = 0; z <= 2; z++) 2540 for (z = 0; z <= 2; z++)
1223 { 2541 {
1224 cell->face[z] = face[z]; 2542 tileid t = tile [z];
1225 2543
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2544 if (t >= self->texs || (t && !self->tex [t].name))
2545 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2546 PUSHs (sv_2mortal (newSViv (t)));
2547 need_texid (self, t);
2548 }
2549
2550 cell->tile [z] = t;
1228 } 2551 }
1229 } 2552 }
1230 } 2553 }
1231 } 2554 }
1232 } 2555 }
1233} 2556}
1234 2557
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2558MODULE = Deliantra::Client PACKAGE = DC::RW
1236 2559
1237CFClient::MixChunk 2560DC::RW
1238new_from_file (SV *class, char *path) 2561new (SV *class, SV *data_sv)
1239 CODE: 2562 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2563{
2564 STRLEN datalen;
2565 char *data = SvPVbyte (data_sv, datalen);
2566
2567 RETVAL = SDL_RWFromConstMem (data, datalen);
2568}
1241 OUTPUT: 2569 OUTPUT:
1242 RETVAL 2570 RETVAL
1243 2571
2572DC::RW
2573new_from_file (SV *class, const char *path, const char *mode = "rb")
2574 CODE:
2575 RETVAL = SDL_RWFromFile (path, mode);
2576 OUTPUT:
2577 RETVAL
2578
2579# fails on win32:
2580# dc.xs(2268) : error C2059: syntax error : '('
1244void 2581#void
2582#close (DC::RW self)
2583# CODE:
2584# (self->(close)) (self);
2585
2586MODULE = Deliantra::Client PACKAGE = DC::Channel
2587
2588PROTOTYPES: DISABLE
2589
2590DC::Channel
2591find ()
2592 CODE:
2593{
2594 RETVAL = Mix_GroupAvailable (-1);
2595
2596 if (RETVAL < 0)
2597 {
2598 RETVAL = Mix_GroupOldest (-1);
2599
2600 if (RETVAL < 0)
2601 XSRETURN_UNDEF;
2602
2603 Mix_HaltChannel (RETVAL);
2604 }
2605
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608}
2609 OUTPUT:
2610 RETVAL
2611
2612void
2613halt (DC::Channel self)
2614 CODE:
2615 Mix_HaltChannel (self);
2616
2617void
2618expire (DC::Channel self, int ticks = -1)
2619 CODE:
2620 Mix_ExpireChannel (self, ticks);
2621
2622void
2623fade_out (DC::Channel self, int ticks = -1)
2624 CODE:
2625 Mix_FadeOutChannel (self, ticks);
2626
2627int
2628volume (DC::Channel self, int volume)
2629 CODE:
2630 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2631 OUTPUT:
2632 RETVAL
2633
2634void
2635unregister_all_effects (DC::Channel self)
2636 CODE:
2637 Mix_UnregisterAllEffects (self);
2638
2639void
2640set_panning (DC::Channel self, int left, int right)
2641 CODE:
2642 left = CLAMP (left , 0, 255);
2643 right = CLAMP (right, 0, 255);
2644 Mix_SetPanning (self, left, right);
2645
2646void
2647set_distance (DC::Channel self, int distance)
2648 CODE:
2649 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2650
2651void
2652set_position (DC::Channel self, int angle, int distance)
2653 CODE:
2654
2655void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE:
2658{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662}
2663
2664void
2665set_reverse_stereo (DC::Channel self, int flip)
2666 CODE:
2667 Mix_SetReverseStereo (self, flip);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670
2671PROTOTYPES: DISABLE
2672
2673DC::MixChunk
2674new (SV *class, DC::RW rwops)
2675 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2677 OUTPUT:
2678 RETVAL
2679
2680void
1245DESTROY (CFClient::MixChunk self) 2681DESTROY (DC::MixChunk self)
1246 CODE: 2682 CODE:
1247 Mix_FreeChunk (self); 2683 Mix_FreeChunk (self);
1248 2684
1249int 2685int
1250volume (CFClient::MixChunk self, int volume = -1) 2686volume (DC::MixChunk self, int volume = -1)
1251 CODE: 2687 CODE:
2688 if (items > 1)
2689 volume = CLAMP (volume, 0, 128);
1252 RETVAL = Mix_VolumeChunk (self, volume); 2690 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2691 OUTPUT:
1254 RETVAL 2692 RETVAL
1255 2693
1256int 2694DC::Channel
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2695play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2696 CODE:
2697{
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2698 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2699
2700 if (RETVAL < 0)
2701 XSRETURN_UNDEF;
2702
2703 if (channel < 0)
2704 {
2705 Mix_UnregisterAllEffects (RETVAL);
2706 Mix_Volume (RETVAL, 128);
2707 }
2708}
1260 OUTPUT: 2709 OUTPUT:
1261 RETVAL 2710 RETVAL
1262 2711
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1264 2713
1265int 2714int
1266volume (int volume = -1) 2715volume (int volume = -1)
2716 PROTOTYPE: ;$
1267 CODE: 2717 CODE:
2718 if (items > 0)
2719 volume = CLAMP (volume, 0, 128);
1268 RETVAL = Mix_VolumeMusic (volume); 2720 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 2721 OUTPUT:
1270 RETVAL 2722 RETVAL
1271 2723
1272CFClient::MixMusic 2724void
1273new_from_file (SV *class, char *path) 2725fade_out (int ms)
1274 CODE: 2726 CODE:
2727 Mix_FadeOutMusic (ms);
2728
2729void
2730halt ()
2731 CODE:
2732 Mix_HaltMusic ();
2733
2734DC::MixMusic
2735new (SV *class, DC::RW rwops)
2736 CODE:
1275 RETVAL = Mix_LoadMUS (path); 2737 RETVAL = Mix_LoadMUS_RW (rwops);
1276 OUTPUT: 2738 OUTPUT:
1277 RETVAL 2739 RETVAL
1278 2740
1279void 2741void
1280DESTROY (CFClient::MixMusic self) 2742DESTROY (DC::MixMusic self)
1281 CODE: 2743 CODE:
1282 Mix_FreeMusic (self); 2744 Mix_FreeMusic (self);
1283 2745
1284int 2746int
1285play (CFClient::MixMusic self, int loops = -1) 2747play (DC::MixMusic self, int loops = -1)
1286 CODE: 2748 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 2749 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 2750 OUTPUT:
1289 RETVAL 2751 RETVAL
1290 2752
2753void
2754fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2755 CODE:
2756 Mix_FadeInMusicPos (self, loops, ms, position);
2757
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 2758MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2759
2760PROTOTYPES: ENABLE
1292 2761
1293BOOT: 2762BOOT:
1294{ 2763{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2764 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1296 static const struct { 2765 static const struct {
1297 const char *name; 2766 const char *name;
1298 IV iv; 2767 IV iv;
1299 } *civ, const_iv[] = { 2768 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 2769# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS),
1301 const_iv (GL_COLOR_MATERIAL), 2773 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 2774 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 2775 const_iv (GL_FLAT),
2776 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 2777 const_iv (GL_BLEND),
2778 const_iv (GL_CULL_FACE),
2779 const_iv (GL_SCISSOR_TEST),
2780 const_iv (GL_DEPTH_TEST),
2781 const_iv (GL_ALPHA_TEST),
2782 const_iv (GL_NORMALIZE),
2783 const_iv (GL_RESCALE_NORMAL),
2784 const_iv (GL_FRONT),
2785 const_iv (GL_BACK),
2786 const_iv (GL_AUX0),
1305 const_iv (GL_AND), 2787 const_iv (GL_AND),
2788 const_iv (GL_ONE),
2789 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 2790 const_iv (GL_SRC_ALPHA),
2791 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2792 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2793 const_iv (GL_ONE_MINUS_DST_ALPHA),
2794 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 2795 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 2796 const_iv (GL_RGBA),
2797 const_iv (GL_RGBA4),
2798 const_iv (GL_RGBA8),
2799 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 2800 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 2801 const_iv (GL_UNSIGNED_SHORT),
2802 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 2803 const_iv (GL_ALPHA),
2804 const_iv (GL_INTENSITY),
2805 const_iv (GL_LUMINANCE),
2806 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 2807 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2808 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2809 const_iv (GL_COMPRESSED_ALPHA_ARB),
2810 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2811 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2812 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2813 const_iv (GL_COMPRESSED_RGB_ARB),
2814 const_iv (GL_COMPRESSED_RGBA_ARB),
1315 const_iv (GL_COMPILE), 2815 const_iv (GL_COMPILE),
2816 const_iv (GL_PROXY_TEXTURE_1D),
2817 const_iv (GL_PROXY_TEXTURE_2D),
1316 const_iv (GL_TEXTURE_1D), 2818 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 2819 const_iv (GL_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_ENV), 2820 const_iv (GL_TEXTURE_ENV),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 2821 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 2822 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 2823 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 2824 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 2825 const_iv (GL_TEXTURE_WRAP_T),
2826 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 2827 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 2828 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 2829 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 2830 const_iv (GL_LINEAR),
2831 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2832 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2833 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2834 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2835 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 2836 const_iv (GL_MODULATE),
2837 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 2838 const_iv (GL_REPLACE),
2839 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 2840 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 2841 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 2842 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 2843 const_iv (GL_COLOR_LOGIC_OP),
2844 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 2845 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2846 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 2847 const_iv (GL_CONSTANT_BORDER),
2848 const_iv (GL_POINTS),
1337 const_iv (GL_LINES), 2849 const_iv (GL_LINES),
2850 const_iv (GL_LINE_STRIP),
2851 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 2852 const_iv (GL_QUADS),
2853 const_iv (GL_QUAD_STRIP),
2854 const_iv (GL_TRIANGLES),
2855 const_iv (GL_TRIANGLE_STRIP),
2856 const_iv (GL_TRIANGLE_FAN),
1339 const_iv (GL_LINE_LOOP), 2857 const_iv (GL_POLYGON),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2858 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2859 const_iv (GL_POINT_SMOOTH_HINT),
2860 const_iv (GL_LINE_SMOOTH_HINT),
2861 const_iv (GL_POLYGON_SMOOTH_HINT),
2862 const_iv (GL_GENERATE_MIPMAP_HINT),
2863 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1341 const_iv (GL_FASTEST), 2864 const_iv (GL_FASTEST),
2865 const_iv (GL_DONT_CARE),
2866 const_iv (GL_NICEST),
2867 const_iv (GL_V2F),
2868 const_iv (GL_V3F),
2869 const_iv (GL_T2F_V3F),
2870 const_iv (GL_T2F_N3F_V3F),
1342# undef const_iv 2871# undef const_iv
1343 }; 2872 };
1344 2873
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2876
2877 texture_av = newAV ();
2878 AvREAL_off (texture_av);
1347} 2879}
2880
2881void
2882disable_GL_EXT_blend_func_separate ()
2883 CODE:
2884 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0;
2886
2887char *
2888gl_vendor ()
2889 CODE:
2890 RETVAL = (char *)glGetString (GL_VENDOR);
2891 OUTPUT:
2892 RETVAL
2893
2894char *
2895gl_version ()
2896 CODE:
2897 RETVAL = (char *)glGetString (GL_VERSION);
2898 OUTPUT:
2899 RETVAL
2900
2901char *
2902gl_extensions ()
2903 CODE:
2904 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2905 OUTPUT:
2906 RETVAL
2907
2908const char *glGetString (GLenum pname)
2909
2910GLint glGetInteger (GLenum pname)
2911 CODE:
2912 glGetIntegerv (pname, &RETVAL);
2913 OUTPUT:
2914 RETVAL
2915
2916GLdouble glGetDouble (GLenum pname)
2917 CODE:
2918 glGetDoublev (pname, &RETVAL);
2919 OUTPUT:
2920 RETVAL
1348 2921
1349int glGetError () 2922int glGetError ()
2923
2924void glFinish ()
1350 2925
1351void glClear (int mask) 2926void glClear (int mask)
1352 2927
1353void glClearColor (float r, float g, float b, float a = 1.0) 2928void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 2929 PROTOTYPE: @
1361 2936
1362void glHint (int target, int mode) 2937void glHint (int target, int mode)
1363 2938
1364void glBlendFunc (int sfactor, int dfactor) 2939void glBlendFunc (int sfactor, int dfactor)
1365 2940
2941void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2942 CODE:
2943 gl_BlendFuncSeparate (sa, da, saa, daa);
2944
2945void glDepthMask (int flag)
2946
1366void glLogicOp (int opcode) 2947void glLogicOp (int opcode)
1367 2948
2949void glColorMask (int red, int green, int blue, int alpha)
2950
1368void glMatrixMode (int mode) 2951void glMatrixMode (int mode)
1369 2952
1370void glPushMatrix () 2953void glPushMatrix ()
1371 2954
1372void glPopMatrix () 2955void glPopMatrix ()
1373 2956
1374void glLoadIdentity () 2957void glLoadIdentity ()
1375 2958
2959void glDrawBuffer (int buffer)
2960
2961void glReadBuffer (int buffer)
2962
2963# near_ and far_ are due to microsofts buggy "c" compiler
2964void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2965
2966# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 2967void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2968
2969PROTOTYPES: DISABLE
1377 2970
1378void glViewport (int x, int y, int width, int height) 2971void glViewport (int x, int y, int width, int height)
2972
2973void glScissor (int x, int y, int width, int height)
1379 2974
1380void glTranslate (float x, float y, float z = 0.) 2975void glTranslate (float x, float y, float z = 0.)
1381 CODE: 2976 CODE:
1382 glTranslatef (x, y, z); 2977 glTranslatef (x, y, z);
1383 2978
1384void glScale (float x, float y, float z) 2979void glScale (float x, float y, float z = 1.)
1385 CODE: 2980 CODE:
1386 glScalef (x, y, z); 2981 glScalef (x, y, z);
1387 2982
1388void glRotate (float angle, float x, float y, float z) 2983void glRotate (float angle, float x, float y, float z)
1389 CODE: 2984 CODE:
1390 glRotatef (angle, x, y, z); 2985 glRotatef (angle, x, y, z);
1391 2986
1392void glBegin (int mode)
1393
1394void glEnd ()
1395
1396void glColor (float r, float g, float b, float a = 1.0) 2987void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 2988 ALIAS:
2989 glColor_premultiply = 1
1398 CODE: 2990 CODE:
2991 if (ix)
2992 {
2993 r *= a;
2994 g *= a;
2995 b *= a;
2996 }
2997 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 2998 glColor4f (r, g, b, a);
2999
3000void glRasterPos (float x, float y, float z = 0.)
3001 CODE:
3002 glRasterPos3f (0, 0, z);
3003 glBitmap (0, 0, 0, 0, x, y, 0);
1400 3004
1401void glVertex (float x, float y, float z = 0.) 3005void glVertex (float x, float y, float z = 0.)
1402 CODE: 3006 CODE:
1403 glVertex3f (x, y, z); 3007 glVertex3f (x, y, z);
1404 3008
1405void glTexCoord (float s, float t) 3009void glTexCoord (float s, float t)
1406 CODE: 3010 CODE:
1407 glTexCoord2f (s, t); 3011 glTexCoord2f (s, t);
1408 3012
3013void glRect (float x1, float y1, float x2, float y2)
3014 CODE:
3015 glRectf (x1, y1, x2, y2);
3016
3017void glRect_lineloop (float x1, float y1, float x2, float y2)
3018 CODE:
3019 glBegin (GL_LINE_LOOP);
3020 glVertex2f (x1, y1);
3021 glVertex2f (x2, y1);
3022 glVertex2f (x2, y2);
3023 glVertex2f (x1, y2);
3024 glEnd ();
3025
3026PROTOTYPES: ENABLE
3027
3028void glBegin (int mode)
3029
3030void glEnd ()
3031
3032void glPointSize (GLfloat size)
3033
3034void glLineWidth (GLfloat width)
3035
3036void glInterleavedArrays (int format, int stride, char *data)
3037
3038void glDrawElements (int mode, int count, int type, char *indices)
3039
3040# 1.2 void glDrawRangeElements (int mode, int start, int end
3041
1409void glTexEnv (int target, int pname, float param) 3042void glTexEnv (int target, int pname, float param)
1410 CODE: 3043 CODE:
1411 glTexEnvf (target, pname, param); 3044 glTexEnvf (target, pname, param);
1412 3045
1413void glTexParameter (int target, int pname, float param) 3046void glTexParameter (int target, int pname, float param)
1416 3049
1417void glBindTexture (int target, int name) 3050void glBindTexture (int target, int name)
1418 3051
1419void glConvolutionParameter (int target, int pname, float params) 3052void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 3053 CODE:
3054 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 3055 gl.ConvolutionParameterf (target, pname, params);
1422 3056
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3057void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3058 CODE:
3059 if (gl.ConvolutionFilter2D)
3060 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1424 3061
3062void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3063 CODE:
3064 if (gl.SeparableFilter2D)
3065 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3066
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3067void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1426 3068
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3069void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3070
3071void glDrawPixels (int width, int height, int format, int type, char *pixels)
3072
3073void glPixelZoom (float x, float y)
3074
3075void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 3076
1429int glGenTexture () 3077int glGenTexture ()
1430 CODE: 3078 CODE:
1431{ 3079 RETVAL = gen_texture ();
1432 GLuint name;
1433 glGenTextures (1, &name);
1434 RETVAL = name;
1435}
1436 OUTPUT: 3080 OUTPUT:
1437 RETVAL 3081 RETVAL
1438 3082
1439void glDeleteTexture (int name) 3083void glDeleteTexture (int name)
1440 CODE: 3084 CODE:
1441{
1442 GLuint name_ = name;
1443 glDeleteTextures (1, &name_); 3085 del_texture (name);
1444} 3086
1445
1446int glGenList () 3087int glGenList ()
1447 CODE: 3088 CODE:
1448 RETVAL = glGenLists (1); 3089 RETVAL = glGenLists (1);
1449 OUTPUT: 3090 OUTPUT:
1450 RETVAL 3091 RETVAL
1457 3098
1458void glEndList () 3099void glEndList ()
1459 3100
1460void glCallList (int list) 3101void glCallList (int list)
1461 3102
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104
3105PROTOTYPES: DISABLE
3106
3107void
3108find_widget (SV *self, NV x, NV y)
3109 PPCODE:
3110{
3111 if (within_widget (self, x, y))
3112 XPUSHs (self);
3113}
3114
3115BOOT:
3116{
3117 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3118
3119 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3120 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3121 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3122 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3123}
3124
3125void
3126draw (SV *self)
3127 CODE:
3128{
3129 HV *hv;
3130 SV **svp;
3131 NV x, y, w, h;
3132 SV *draw_x_sv = GvSV (draw_x_gv);
3133 SV *draw_y_sv = GvSV (draw_y_gv);
3134 SV *draw_w_sv = GvSV (draw_w_gv);
3135 SV *draw_h_sv = GvSV (draw_h_gv);
3136 double draw_x, draw_y;
3137
3138 if (!SvROK (self))
3139 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3140
3141 hv = (HV *)SvRV (self);
3142
3143 if (SvTYPE (hv) != SVt_PVHV)
3144 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3145
3146 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3147 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3148
3149 if (!h || !w)
3150 XSRETURN_EMPTY;
3151
3152 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3153 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3154
3155 draw_x = SvNV (draw_x_sv) + x;
3156 draw_y = SvNV (draw_y_sv) + y;
3157
3158 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3159 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3160 XSRETURN_EMPTY;
3161
3162 sv_setnv (draw_x_sv, draw_x);
3163 sv_setnv (draw_y_sv, draw_y);
3164
3165 glPushMatrix ();
3166 glTranslated (x, y, 0);
3167
3168 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3169 {
3170 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3171
3172 if (svp && SvTRUE (*svp))
3173 {
3174 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3175 glEnable (GL_BLEND);
3176 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3177 glBegin (GL_QUADS);
3178 glVertex2f (0, 0);
3179 glVertex2f (w, 0);
3180 glVertex2f (w, h);
3181 glVertex2f (0, h);
3182 glEnd ();
3183 glDisable (GL_BLEND);
3184 }
3185 }
3186#if 0
3187 // draw borders, for debugging
3188 glPushMatrix ();
3189 glColor4f (1., 1., 0., 1.);
3190 glTranslatef (.5, .5, 0.);
3191 glBegin (GL_LINE_LOOP);
3192 glVertex2f (0 , 0);
3193 glVertex2f (w - 1, 0);
3194 glVertex2f (w - 1, h - 1);
3195 glVertex2f (0 , h - 1);
3196 glEnd ();
3197 glPopMatrix ();
3198#endif
3199 PUSHMARK (SP);
3200 XPUSHs (self);
3201 PUTBACK;
3202 call_method ("_draw", G_VOID | G_DISCARD);
3203 SPAGAIN;
3204
3205 glPopMatrix ();
3206
3207 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3208 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3209}
3210

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