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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.289 by root, Wed Dec 24 04:09:26 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
38#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
39 87
40#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
42 90
91#define MIN_FONT_HEIGHT 10
92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
103
104static struct
105{
106#define GL_FUNC(ptr,name) ptr name;
107#include "glfunc.h"
108#undef GL_FUNC
109} gl;
110
111static void
112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
113{
114 if (gl.BlendFuncSeparate)
115 gl.BlendFuncSeparate (sa, da, saa, daa);
116 else if (gl.BlendFuncSeparateEXT)
117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
118 else
119 glBlendFunc (sa, da);
120}
121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
146#include "texcache.c"
147#include "rendercache.c"
148
149#include "pango-font.c"
150#include "pango-fontmap.c"
151#include "pango-render.c"
152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
45 157
46static PangoContext *context; 158typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 159
160static int
161shape_attr_p (PangoLayoutRun *run)
162{
163 GSList *attrs = run->item->analysis.extra_attrs;
164
165 while (attrs)
166 {
167 PangoAttribute *attr = attrs->data;
168
169 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1;
171
172 attrs = attrs->next;
173 }
174
175 return 0;
176}
48 177
49typedef struct cf_layout { 178typedef struct cf_layout {
50 PangoLayout *pl; 179 PangoLayout *pl;
180 float r, g, b, a; // default color for rgba mode
51 int base_height; 181 int base_height;
182 DC__Font font;
183 rc_t *rc;
52} *CFClient__Layout; 184} *DC__Layout;
185
186static DC__Font default_font;
187static PangoContext *opengl_context;
188static PangoFontMap *opengl_fontmap;
53 189
54static void 190static void
55substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
56{ 192{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 193 FcPatternAddBool (pattern, FC_HINTING, 1);
194#ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 198}
60 199
61static void 200static void
62layout_update (CFClient__Layout self) 201layout_update_font (DC__Layout self)
63{ 202{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
66 */ 205 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 206 PangoFontDescription *font = self->font ? self->font : default_font;
68 207
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 208 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 210
211 pango_layout_set_font_description (self->pl, font);
76} 212}
77 213
78static void 214static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 216{
81 layout_update (self); 217 PangoRectangle rect;
82 218
219 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
84 221
85 *w = (*w + 3) & ~3; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 224
225 if (!rect.width) rect.width = 1;
226 if (!rect.height) rect.height = 1;
227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
90typedef uint16_t mapface; 233typedef uint16_t faceid;
91 234
92typedef struct { 235typedef struct {
93 GLint name; 236 GLuint name;
94 int w, h; 237 int w, h;
95 float s, t; 238 float s, t;
96 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
97} maptex; 243} maptex;
98 244
99typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
100 int16_t darkness; 248 uint16_t darkness;
101 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 250} mapcell;
103 251
104typedef struct { 252typedef struct {
105 int32_t c0, c1; 253 int32_t c0, c1;
106 mapcell *col; 254 mapcell *col;
107} maprow; 255} maprow;
108 256
109typedef struct map { 257typedef struct map {
110 int x, y, w, h; 258 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 260 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 261 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 262
118 int32_t rows; 263 int32_t rows;
119 maprow *row; 264 maprow *row;
120} *CFClient__Map; 265} *DC__Map;
121 266
122static char * 267static char *
123prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
124{ 269{
125 char *p; 270 char *p;
142} 287}
143 288
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
147static maprow * 312static maprow *
148map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
149{ 314{
150 if (0 > y) 315 if (0 > y)
151 { 316 {
152 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
191 356
192 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
193} 358}
194 359
195static mapcell * 360static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
197{ 362{
198 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
199} 364}
200 365
201static void 366static void
202map_clear (CFClient__Map self) 367map_clear (DC__Map self)
203{ 368{
204 int r; 369 int r;
205 370
206 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
214 self->oy = 0; 379 self->oy = 0;
215 self->row = 0; 380 self->row = 0;
216 self->rows = 0; 381 self->rows = 0;
217} 382}
218 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
219static void 394static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 396{
222 int x, y; 397 int x, y;
223 maprow *row; 398 maprow *row;
399 mapcell *cell;
224 400
225 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 402 if (y >= 0)
227 { 403 {
228 if (y >= self->rows) 404 if (y >= self->rows)
234 if (x >= row->c0) 410 if (x >= row->c0)
235 { 411 {
236 if (x >= row->c1) 412 if (x >= row->c1)
237 break; 413 break;
238 414
239 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
240 } 418 }
241 } 419 }
242} 420}
243 421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
244static void 427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
436}
437
438static void
245music_finished () 439music_finished (void)
246{ 440{
247 SDL_UserEvent ev; 441 SDL_UserEvent ev;
248 442
249 ev.type = SDL_USEREVENT; 443 ev.type = SDL_USEREVENT;
250 ev.code = 0; 444 ev.code = 0;
251 ev.data1 = 0; 445 ev.data1 = 0;
252 ev.data2 = 0; 446 ev.data2 = 0;
253 447
448 SDL_PushEvent ((SDL_Event *)&ev);
449}
450
451static void
452channel_finished (int channel)
453{
254 SDL_PushEvent (&ev); 454 SDL_UserEvent ev;
255}
256 455
257MODULE = CFClient PACKAGE = CFClient 456 ev.type = SDL_USEREVENT;
457 ev.code = 1;
458 ev.data1 = (void *)(long)channel;
459 ev.data2 = 0;
460
461 SDL_PushEvent ((SDL_Event *)&ev);
462}
463
464static unsigned int
465minpot (unsigned int n)
466{
467 if (!n)
468 return 0;
469
470 --n;
471
472 n |= n >> 1;
473 n |= n >> 2;
474 n |= n >> 4;
475 n |= n >> 8;
476 n |= n >> 16;
477
478 return n + 1;
479}
480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
258 592
259PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
260 594
261BOOT: 595BOOT:
262{ 596{
263 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
264 static const struct { 598 static const struct {
265 const char *name; 599 const char *name;
266 IV iv; 600 IV iv;
267 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
269 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
287 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
351 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL), 762
364 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
365 const_iv (KMOD_ALT), 764
366 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
367# undef const_iv 795# undef const_iv
368 }; 796 };
369 797
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
372 800
373 fontmap = pango_ft2_font_map_new (); 801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
377 810
378int 811int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
380 817
818NV floor (NV x)
819
820NV ceil (NV x)
821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
381void 826void
827pango_init ()
828 CODE:
829{
830 opengl_fontmap = pango_opengl_font_map_new ();
831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
838}
839
840char *SDL_GetError ()
841
842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
382SDL_Quit () 850void SDL_Quit ()
383 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
384void 861void
385SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
386 PPCODE: 863 PPCODE:
387{ 864{
388 SDL_Rect **m; 865 SDL_Rect **m;
389 866
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
394 871
872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
874
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 879
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
403
404 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 882
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
408 884
409 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
410 while (*m) 886 while (*m)
411 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
412 AV *av = newAV (); 890 AV *av = newAV ();
413 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
414 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
415 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
416 897
417 ++m; 898 ++m;
418 } 899 }
419} 900}
420 901
421int 902int
422SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
423 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
424 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 916 );
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 917
918 if (RETVAL)
919 {
920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h"
925#undef GL_FUNC
926 }
927}
428 OUTPUT: 928 OUTPUT:
429 RETVAL 929 RETVAL
430 930
431void 931void
432SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
433 933
934char *
935SDL_GetKeyName (int sym)
936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
434void 943void
435SDL_PollEvent () 944poll_events ()
436 PPCODE: 945 PPCODE:
437{ 946{
438 SDL_Event ev; 947 SDL_Event ev;
439 948
440 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
441 { 951 {
442 HV *hv = newHV (); 952 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
954
444 switch (ev.type) 955 switch (ev.type)
445 { 956 {
446 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
447 case SDL_KEYUP: 958 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 964 break;
453 965
454 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 969 break;
458 970
459 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
465 break; 997 break;
466 998
467 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1002
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1007 break;
1008
1009 case SDL_USEREVENT:
1010 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1013 break;
473 } 1014 }
474 1015
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
476 } 1017 }
477} 1018}
478 1019
479int 1020int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
481 POSTCALL: 1022 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished);
1025
1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
483 1041
484void 1042void
485Mix_CloseAudio () 1043Mix_CloseAudio ()
486 1044
487int 1045int
488Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
489 1047
1048const char *
1049Mix_GetError ()
1050
490void 1051void
491lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
492 CODE: 1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
493#ifndef _WIN32 1060#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
495#endif 1082#endif
1083}
496 1084
497char * 1085int
498gl_version () 1086add_font (char *file)
499 CODE: 1087 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
501 OUTPUT: 1089 OUTPUT:
502 RETVAL 1090 RETVAL
503
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510
511void
512add_font (char *file)
513 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
515
516void
517set_font (char *file)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 1091
527void 1092void
528load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
529 ALIAS: 1094 ALIAS:
530 load_image_file = 1 1095 load_image_file = 1
533 STRLEN image_len; 1098 STRLEN image_len;
534 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
535 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
536 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
537 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
538 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
539 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
540 1105
541 if (!rw) 1106 if (!rw)
542 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
543 1108
572 1137
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1138 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 1139
575 assert (surface2->pitch == surface2->w * 4); 1140 assert (surface2->pitch == surface2->w * 4);
576 1141
1142 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 1143 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 1144 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 1145 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1148 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2);
586 1151
587 SDL_FreeSurface (surface); 1152 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 1153 SDL_FreeSurface (surface2);
589} 1154}
590 1155
612 PUSHs (sv_2mortal (newSViv (b / y))); 1177 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 1178 PUSHs (sv_2mortal (newSViv (a / y)));
614} 1179}
615 1180
616void 1181void
1182error (char *message)
1183 CODE:
1184 fprintf (stderr, "ERROR: %s\n", message);
1185#ifdef _WIN32
1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1187#endif
1188
1189void
617fatal (char *message) 1190fatal (char *message)
618 CODE: 1191 CODE:
1192 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 1193#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1195#endif
1196 _exit (1);
1197
1198void
1199_exit (int retval = 0)
1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
621#else 1203#else
622 fprintf (stderr, "FATAL: %s\n", message); 1204 _exit (retval);
623#endif 1205#endif
624 exit (1);
625 1206
626MODULE = CFClient PACKAGE = CFClient::Layout 1207void
627 1208debug ()
628CFClient::Layout
629new (SV *class, int base_height = 10)
630 CODE: 1209 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 1210{
632 RETVAL->base_height = base_height; 1211#if DEBUG
633 RETVAL->pl = pango_layout_new (context); 1212 VALGRIND_DO_LEAK_CHECK;
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1213#endif
1214}
1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
1228new_from_file (SV *class, char *path, int id = 0)
1229 CODE:
1230{
1231 int count;
1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1233 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1234 FcPatternDestroy (pattern);
1235}
635 OUTPUT: 1236 OUTPUT:
636 RETVAL 1237 RETVAL
637 1238
638void 1239void
1240DESTROY (DC::Font self)
1241 CODE:
1242 pango_font_description_free (self);
1243
1244void
1245make_default (DC::Font self)
1246 PROTOTYPE: $
1247 CODE:
1248 default_font = self;
1249
1250MODULE = Deliantra::Client PACKAGE = DC::Layout
1251
1252PROTOTYPES: DISABLE
1253
1254void
1255glyph_cache_backup ()
1256 PROTOTYPE:
1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
1264 tc_restore ();
1265
1266DC::Layout
1267new (SV *class)
1268 CODE:
1269 New (0, RETVAL, 1, struct cf_layout);
1270
1271 RETVAL->pl = pango_layout_new (opengl_context);
1272 RETVAL->r = 1.;
1273 RETVAL->g = 1.;
1274 RETVAL->b = 1.;
1275 RETVAL->a = 1.;
1276 RETVAL->base_height = MIN_FONT_HEIGHT;
1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
1279
1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1281 layout_update_font (RETVAL);
1282 OUTPUT:
1283 RETVAL
1284
1285void
639DESTROY (CFClient::Layout self) 1286DESTROY (DC::Layout self)
640 CODE: 1287 CODE:
641 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
642 Safefree (self); 1290 Safefree (self);
643 1291
644void 1292void
645set_text (CFClient::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
646 CODE: 1294 CODE:
647{ 1295{
648 STRLEN textlen; 1296 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
650 1298
651 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
652} 1300}
653 1301
654void 1302void
655set_markup (CFClient::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
656 CODE: 1304 CODE:
657{ 1305{
658 STRLEN textlen; 1306 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
660 1308
661 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
662} 1310}
663 1311
664SV * 1312void
665get_text (CFClient::Layout self) 1313set_shapes (DC::Layout self, ...)
1314 CODE:
1315{
1316 PangoAttrList *attrs = 0;
1317 const char *text = pango_layout_get_text (self->pl);
1318 const char *pos = text;
1319 int arg = 4;
1320
1321 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1322 {
1323 PangoRectangle inkrect, rect;
1324 PangoAttribute *attr;
1325
1326 int x = SvIV (ST (arg - 3));
1327 int y = SvIV (ST (arg - 2));
1328 int w = SvIV (ST (arg - 1));
1329 int h = SvIV (ST (arg ));
1330
1331 inkrect.x = 0;
1332 inkrect.y = 0;
1333 inkrect.width = 0;
1334 inkrect.height = 0;
1335
1336 rect.x = x * PANGO_SCALE;
1337 rect.y = y * PANGO_SCALE;
1338 rect.width = w * PANGO_SCALE;
1339 rect.height = h * PANGO_SCALE;
1340
1341 if (!attrs)
1342 attrs = pango_layout_get_attributes (self->pl);
1343
1344 attr = pango_attr_shape_new (&inkrect, &rect);
1345 attr->start_index = pos - text;
1346 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1347 pango_attr_list_insert (attrs, attr);
1348
1349 arg += 4;
1350 pos += sizeof (OBJ_STR) - 1;
1351 }
1352
1353 if (attrs)
1354 pango_layout_set_attributes (self->pl, attrs);
1355}
1356
1357void
1358get_shapes (DC::Layout self)
666 CODE: 1359 PPCODE:
1360{
1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1362
1363 do
1364 {
1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1366
1367 if (run && shape_attr_p (run))
1368 {
1369 PangoRectangle extents;
1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1371
1372 EXTEND (SP, 2);
1373 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1375 }
1376 }
1377 while (pango_layout_iter_next_run (iter));
1378
1379 pango_layout_iter_free (iter);
1380}
1381
1382int
1383has_wrapped (DC::Layout self)
1384 CODE:
1385{
1386 int lines = 1;
1387 const char *text = pango_layout_get_text (self->pl);
1388
1389 while (*text)
1390 lines += *text++ == '\n';
1391
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1392 RETVAL = lines < pango_layout_get_line_count (self->pl);
668 SvUTF8_on (RETVAL); 1393}
669 OUTPUT: 1394 OUTPUT:
670 RETVAL 1395 RETVAL
671 1396
1397SV *
1398get_text (DC::Layout self)
1399 CODE:
1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1401 sv_utf8_decode (RETVAL);
1402 OUTPUT:
1403 RETVAL
1404
672void 1405void
1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1407 CODE:
1408 self->r = r;
1409 self->g = g;
1410 self->b = b;
1411 self->a = a;
1412
1413void
1414set_font (DC::Layout self, DC::Font font = 0)
1415 CODE:
1416 if (self->font != font)
1417 {
1418 self->font = font;
1419 layout_update_font (self);
1420 }
1421
1422void
673set_height (CFClient::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
674 CODE: 1424 CODE:
1425 if (self->base_height != base_height)
1426 {
675 self->base_height = base_height; 1427 self->base_height = base_height;
1428 layout_update_font (self);
1429 }
676 1430
677void 1431void
678set_width (CFClient::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
679 CODE: 1433 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1435
682void 1436void
1437set_indent (DC::Layout self, int indent)
1438 CODE:
1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1440
1441void
1442set_spacing (DC::Layout self, int spacing)
1443 CODE:
1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1445
1446void
1447set_ellipsise (DC::Layout self, int ellipsise)
1448 CODE:
1449 pango_layout_set_ellipsize (self->pl,
1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1453 : PANGO_ELLIPSIZE_NONE
1454 );
1455
1456void
1457set_single_paragraph_mode (DC::Layout self, int spm)
1458 CODE:
1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1460
1461void
683size (CFClient::Layout self) 1462size (DC::Layout self)
684 PPCODE: 1463 PPCODE:
685{ 1464{
686 int w, h; 1465 int w, h;
687 1466
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
690 1468
691 EXTEND (SP, 2); 1469 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
694} 1472}
695 1473
696int 1474int
697xy_to_index (CFClient::Layout self, int x, int y) 1475descent (DC::Layout self)
698 CODE: 1476 CODE:
699{ 1477{
700 int index, trailing; 1478 PangoRectangle rect;
701 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
702 layout_update (self); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1481 RETVAL = PANGO_DESCENT (rect);
704
705 RETVAL = index;
706} 1482}
707 OUTPUT: 1483 OUTPUT:
708 RETVAL 1484 RETVAL
709 1485
1486int
1487xy_to_index (DC::Layout self, int x, int y)
1488 CODE:
1489{
1490 int index, trailing;
1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1492 RETVAL = index + trailing;
1493}
1494 OUTPUT:
1495 RETVAL
1496
710void 1497void
711cursor_pos (CFClient::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
712 PPCODE: 1499 PPCODE:
713{ 1500{
714 PangoRectangle strong_pos; 1501 PangoRectangle pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
717 1503
718 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
722} 1508}
723 1509
724void 1510void
725render (CFClient::Layout self) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
726 PPCODE: 1512 PPCODE:
727{ 1513{
728 SV *retval; 1514 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1515
732 layout_update (self); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1517#if !PANGO_VERSION_CHECK (1, 17, 3)
734 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
735 retval = newSV (w * h); 1519 --line;
736 SvPOK_only (retval); 1520#endif
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1521 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
752 PUSHs (sv_2mortal (newSViv (h))); 1546 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
754} 1549}
755 1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1555 pango_opengl_render_layout_subpixel (
1556 self->pl,
1557 self->rc,
1558 x * PANGO_SCALE, y * PANGO_SCALE,
1559 self->r, self->g, self->b, self->a,
1560 flags
1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1565
1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
756MODULE = CFClient PACKAGE = CFClient::Texture 1585MODULE = Deliantra::Client PACKAGE = DC::Texture
757 1586
1587PROTOTYPES: ENABLE
1588
758void 1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1594 {
1595 STRLEN datalen;
1596 char *data = SvPVbyte (data_, datalen);
1597 int bpp = datalen / (ow * oh);
1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1599
1600 SvPOK_only (result_);
1601 SvCUR_set (result_, nw * nh * bpp);
1602
1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1604 while (oh--)
1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1606
1607 sv_setsv (data_, result_);
1608 }
1609}
1610
1611void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1613 PROTOTYPE: $$$;$$
1614 ALIAS:
1615 draw_quad_alpha = 1
1616 draw_quad_alpha_premultiplied = 2
761 CODE: 1617 CODE:
762{ 1618{
763 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
768 1626
769 if (items < 5) 1627 if (items < 5)
770 { 1628 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1631 }
774 1632
1633 if (ix)
1634 {
1635 glEnable (GL_BLEND);
1636
1637 if (ix == 2)
1638 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1639 else
1640 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1641 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1642
1643 glEnable (GL_ALPHA_TEST);
1644 glAlphaFunc (GL_GREATER, 0.01f);
1645 }
1646
775 glBindTexture (GL_TEXTURE_2D, name); 1647 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1648
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1649 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1650 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1651 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1652 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1653 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1654 glEnd ();
786}
787 1655
1656 if (ix)
1657 {
1658 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND);
1660 }
1661}
1662
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1673
788MODULE = CFClient PACKAGE = CFClient::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
789 1675
790CFClient::Map 1676PROTOTYPES: DISABLE
791new (SV *class, int map_width, int map_height) 1677
1678DC::Map
1679new (SV *class)
792 CODE: 1680 CODE:
793 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
794 RETVAL->x = 0; 1682 RETVAL->x = 0;
795 RETVAL->y = 0; 1683 RETVAL->y = 0;
796 RETVAL->w = map_width; 1684 RETVAL->w = 0;
797 RETVAL->h = map_height; 1685 RETVAL->h = 0;
798 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
805 RETVAL->row = 0; 1691 RETVAL->row = 0;
806 OUTPUT: 1692 OUTPUT:
807 RETVAL 1693 RETVAL
808 1694
809void 1695void
810DESTROY (CFClient::Map self) 1696DESTROY (DC::Map self)
811 CODE: 1697 CODE:
812{ 1698{
813 map_clear (self); 1699 map_clear (self);
814 Safefree (self->face); 1700 Safefree (self->face2tile);
1701 Safefree (self->tex);
815 Safefree (self); 1702 Safefree (self);
816} 1703}
817 1704
818void 1705void
1706resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711void
819clear (CFClient::Map self) 1712clear (DC::Map self)
820 CODE: 1713 CODE:
821 map_clear (self); 1714 map_clear (self);
822 1715
823void 1716void
824set_face (CFClient::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
825 CODE: 1718 CODE:
826{ 1719{
827 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1721 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1722}
835 1723
836void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1749 CODE:
839{ 1750{
840 while (self->texs <= texid) 1751 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1752
846 { 1753 {
847 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
848 1755
849 tex->name = name; 1756 tex->name = name;
854 tex->r = r; 1761 tex->r = r;
855 tex->g = g; 1762 tex->g = g;
856 tex->b = b; 1763 tex->b = b;
857 tex->a = a; 1764 tex->a = a;
858 } 1765 }
1766
1767 // somewhat hackish, but for textures that require it, it really
1768 // improves the look, and most others don't suffer.
1769 glBindTexture (GL_TEXTURE_2D, name);
1770 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1771 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1772 // use uglier nearest interpolation because linear suffers
1773 // from transparent color bleeding and ugly wrapping effects.
1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1775}
1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
860 1796
861int 1797int
862ox (CFClient::Map self) 1798ox (DC::Map self)
863 ALIAS: 1799 ALIAS:
864 oy = 1 1800 oy = 1
1801 x = 2
1802 y = 3
1803 w = 4
1804 h = 5
865 CODE: 1805 CODE:
866 switch (ix) 1806 switch (ix)
867 { 1807 {
868 case 0: RETVAL = self->ox; break; 1808 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 1809 case 1: RETVAL = self->oy; break;
1810 case 2: RETVAL = self->x; break;
1811 case 3: RETVAL = self->y; break;
1812 case 4: RETVAL = self->w; break;
1813 case 5: RETVAL = self->h; break;
870 } 1814 }
871 OUTPUT: 1815 OUTPUT:
872 RETVAL 1816 RETVAL
873 1817
874void 1818void
875scroll (CFClient::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
876 CODE: 1820 CODE:
877{ 1821{
878 if (dx > 0) 1822 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 1824 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 1826
883 if (dy > 0) 1827 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 1828 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 1829 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 1831
888 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
890 1834
891 while (self->y < 0) 1835 while (self->y < 0)
895 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
896 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
897 } 1841 }
898} 1842}
899 1843
900void 1844SV *
901map1a_update (CFClient::Map self, SV *data_) 1845map1a_update (DC::Map self, SV *data_, int extmap)
902 CODE: 1846 CODE:
903{ 1847{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 1850 mapcell *cell;
907 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
908 1854
909 while (data < data_end) 1855 while (data < data_end - 1)
910 { 1856 {
911 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
912 1858
913 x = ((flags >> 10) & 63) + self->x; 1859 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 1860 y = self->y + ((flags >> 4) & 63);
915 1861
916 cell = map_get_cell (self, x, y); 1862 cell = map_get_cell (self, x, y);
917 1863
918 if (flags & 15) 1864 if (flags & 15)
919 { 1865 {
920 if (cell->darkness < 0) 1866 if (!cell->darkness)
921 { 1867 {
1868 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 1869 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 1870 }
927 1871
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 1872 //TODO: don't trust server data to be in-range(!)
931 1873
932 if (flags & 4) 1874 if (flags & 8)
933 { 1875 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1876 if (extmap)
1877 {
1878 uint8_t ext, cmd;
1879
1880 do
1881 {
1882 ext = *data++;
1883 cmd = ext & 0x7f;
1884
1885 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1;
1887 else if (cmd == 5) // health
1888 {
1889 cell->stat_width = 1;
1890 cell->stat_hp = *data++;
1891 }
1892 else if (cmd == 6) // monster width
1893 cell->stat_width = *data++ + 1;
1894 else if (cmd == 0x47)
1895 {
1896 if (*data == 1) cell->player = data [1];
1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1900
1901 data += *data + 1;
1902 }
1903 else if (cmd == 8) // cell flags
1904 cell->flags = *data++;
1905 else if (ext & 0x40) // unknown, multibyte => skip
1906 data += *data + 1;
1907 else
1908 data++;
1909 }
1910 while (ext & 0x80);
1911 }
1912 else
1913 cell->darkness = *data++ + 1;
935 } 1914 }
936 1915
1916 for (z = 0; z <= 2; ++z)
937 if (flags & 2) 1917 if (flags & (4 >> z))
938 { 1918 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
940 } 1938 }
941
942 if (flags & 1)
943 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
945 }
946 } 1939 }
947 else 1940 else
948 cell->darkness = -1; 1941 CELL_CLEAR (cell);
949 } 1942 }
950} 1943}
1944 OUTPUT:
1945 RETVAL
951 1946
952SV * 1947SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
954 CODE: 1949 CODE:
955{ 1950{
956 int x1, x; 1951 int x1, x;
957 int y1, y; 1952 int y1, y;
958 int z; 1953 int z;
979 { 1974 {
980 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
981 1976
982 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
983 { 1978 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
990 int a1 = tex.a; 1981 int a1 = tex.a;
991 1982
992 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
993 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
994 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
995 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
996 }
997 } 1987 }
998 } 1988 }
999 1989
1000 *map++ = (r ) 1990 *map++ = (r )
1001 | (g << 8) 1991 | (g << 8)
1008} 1998}
1009 OUTPUT: 1999 OUTPUT:
1010 RETVAL 2000 RETVAL
1011 2001
1012void 2002void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2004 CODE:
2005{
2006 int x, y, z;
2007
2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
2018
2019 pl_tex.name = 0;
2020
2021 // that's current max. sorry.
2022 if (sw > 255) sw = 255;
2023 if (sh > 255) sh = 255;
2024
2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
2060
2061 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
2073 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows)
2075 {
2076 maprow *row = self->row + (y + my);
2077
2078 for (x = 0; x < sw; x++)
2079 if (row->c0 <= x + mx && x + mx < row->c1)
2080 {
2081 mapcell *cell = row->col + (x + mx - row->c0);
2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
2088
2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
2192 }
2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
2197
2198 // go through all smoothlevels, lowest to highest, then draw.
2199 // this is basically counting sort
2200 {
2201 int w, b;
2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
2205 for (w = 0; w < 256 / 32; ++w)
2206 {
2207 uint32_t smask = smooth_level [w];
2208 if (smask)
2209 for (b = 0; b < 32; ++b)
2210 if (smask & (((uint32_t)1) << b))
2211 {
2212 int level = (w << 5) | b;
2213 HE *he;
2214
2215 hv_iterinit (smooth);
2216 while ((he = hv_iternext (smooth)))
2217 {
2218 smooth_key *skey = (smooth_key *)HeKEY (he);
2219 IV bits = SvIVX (HeVAL (he));
2220
2221 if (!(bits & 0x1000)
2222 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y])
2224 {
2225 maptex tex = self->tex [skey->tile];
2226 int px = (((int)skey->x) - 1) * T;
2227 int py = (((int)skey->y) - 1) * T;
2228 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column
2232
2233 if (tex.name)
2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
2237 if (key.texname != tex.name)
2238 {
2239 self->tex [skey->tile].unused = 0;
2240
2241 glEnd ();
2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2243 glBegin (GL_QUADS);
2244 }
2245
2246 if (border)
2247 {
2248 float ox = border * dx;
2249
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2254 }
2255
2256 if (corner)
2257 {
2258 float ox = corner * dx;
2259
2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
2265 }
2266 }
2267 }
2268 }
2269 }
2270
2271 glEnd ();
2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
2274 }
2275
2276 hv_clear (smooth);
2277 }
2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
2302
2303 // top layer: overlays such as the health bar
2304 for (y = 0; y < sh; y++)
2305 if (0 <= y + my && y + my < self->rows)
2306 {
2307 maprow *row = self->row + (y + my);
2308
2309 for (x = 0; x < sw; x++)
2310 if (row->c0 <= x + mx && x + mx < row->c1)
2311 {
2312 mapcell *cell = row->col + (x + mx - row->c0);
2313
2314 int px = x * T;
2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
2322
2323 if (cell->stat_hp)
2324 {
2325 int width = cell->stat_width * T;
2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2327
2328 glColor3ub (0, 0, 0);
2329 glRectf (px + 1, py - thick - 2,
2330 px + width - 1, py);
2331
2332 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2333 glRectf (px + 2,
2334 py - thick - 1,
2335 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2336 }
2337 }
2338 }
2339}
2340
2341void
2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2343 CODE:
2344{
2345 static float color[16][3] = {
2346 { 0.00F, 0.00F, 0.00F },
2347 { 1.00F, 1.00F, 1.00F },
2348 { 0.00F, 0.00F, 0.55F },
2349 { 1.00F, 0.00F, 0.00F },
2350
2351 { 1.00F, 0.54F, 0.00F },
2352 { 0.11F, 0.56F, 1.00F },
2353 { 0.93F, 0.46F, 0.00F },
2354 { 0.18F, 0.54F, 0.34F },
2355
2356 { 0.56F, 0.73F, 0.56F },
2357 { 0.80F, 0.80F, 0.80F },
2358 { 0.55F, 0.41F, 0.13F },
2359 { 0.99F, 0.77F, 0.26F },
2360
2361 { 0.74F, 0.65F, 0.41F },
2362
2363 { 0.00F, 1.00F, 1.00F },
2364 { 1.00F, 0.00F, 1.00F },
2365 { 1.00F, 1.00F, 0.00F },
2366 };
2367
2368 int x, y;
2369
2370 glEnable (GL_TEXTURE_2D);
2371 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2372 glEnable (GL_BLEND);
2373 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2374 glBegin (GL_QUADS);
2375
2376 for (y = 0; y < h; y++)
2377 for (x = 0; x < w; x++)
2378 {
2379 unsigned char m = data [x + y * w];
2380
2381 if (m)
2382 {
2383 float *c = color [m & 15];
2384
2385 float tx1 = m & 0x40 ? 0.5 : 0.;
2386 float tx2 = tx1 + 0.5;
2387
2388 glColor4f (c[0], c[1], c[2], 0.75);
2389 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2390 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2391 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2392 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2393 }
2394 }
2395
2396 glEnd ();
2397 glDisable (GL_BLEND);
2398 glDisable (GL_TEXTURE_2D);
2399}
2400
2401void
2402fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1014 PPCODE: 2403 PPCODE:
1015{ 2404{
1016 int vx, vy;
1017 int x, y, z; 2405 int x, y;
1018 int last_name; 2406 int sw1 = sw + 2;
1019 mapface face; 2407 int sh1 = sh + 2;
2408 int sh3 = sh * 3;
1020 int sw4 = (sw + 3) & ~3; 2409 int sw34 = (sw * 3 + 3) & ~3;
2410 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2411 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2412 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1023 2413
1024 memset (darkness, 255, sw4 * sh);
1025 SvPOK_only (darkness_sv); 2414 SvPOK_only (darkness3_sv);
1026 SvCUR_set (darkness_sv, sw4 * sh); 2415 SvCUR_set (darkness3_sv, sw34 * sh3);
1027 2416
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 2417 mx += self->x - 1;
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 2418 my += self->y - 1;
1030 2419
1031 /* 2420 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035 2421
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040
1041 glColor4ub (255, 255, 255, 255);
1042
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++)
1053 for (y = 0; y < sh; y++) 2422 for (y = 0; y < sh1; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 2423 if (0 <= y + my && y + my < self->rows)
1055 { 2424 {
1056 maprow *row = self->row + (y + vy); 2425 maprow *row = self->row + (y + my);
1057 2426
1058 for (x = 0; x < sw; x++) 2427 for (x = 0; x < sw1; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 2428 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 2429 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 2430 mapcell *cell = row->col + (x + mx - row->c0);
1062 2431
1063 darkness[y * sw4 + x] = cell->darkness < 0 2432 darkness1 [y * sw1 + x] = cell->darkness
2433 ? 255 - (cell->darkness - 1)
1064 ? 255 - FOW_DARKNESS 2434 : 255 - FOW_DARKNESS;
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 {
1071 maptex tex = self->tex [face];
1072
1073 int px = (x + 1) * 32 - tex.w;
1074 int py = (y + 1) * 32 - tex.h;
1075
1076 if (last_name != tex.name)
1077 {
1078 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name);
1081 glBegin (GL_QUADS);
1082 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 }
1089 } 2435 }
1090 } 2436 }
1091 2437
1092 glEnd (); 2438 for (y = 0; y < sh; ++y)
2439 for (x = 0; x < sw; ++x)
2440 {
2441 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2442 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2443 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2444 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2445 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2446 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2447 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2448 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2449 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1093 2450
1094 glDisable (GL_TEXTURE_2D); 2451 uint8_t r11 = (d11 + d21 + d12) / 3;
1095 glDisable (GL_BLEND); 2452 uint8_t r21 = d21;
2453 uint8_t r31 = (d21 + d31 + d32) / 3;
2454
2455 uint8_t r12 = d12;
2456 uint8_t r22 = d22;
2457 uint8_t r32 = d32;
2458
2459 uint8_t r13 = (d13 + d23 + d12) / 3;
2460 uint8_t r23 = d23;
2461 uint8_t r33 = (d23 + d33 + d32) / 3;
2462
2463 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2466 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2469 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2472 }
2473
2474 free (darkness1);
1096 2475
1097 EXTEND (SP, 3); 2476 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 2477 PUSHs (sv_2mortal (newSViv (sw34)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 2478 PUSHs (sv_2mortal (newSViv (sh3)));
1100 PUSHs (darkness_sv); 2479 PUSHs (darkness3_sv);
1101} 2480}
1102 2481
1103SV * 2482SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2483get_rect (DC::Map self, int x0, int y0, int w, int h)
1105 CODE: 2484 CODE:
1106{ 2485{
1107 int x, y, x1, y1; 2486 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 2487 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2488 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 2513 if (row && row->c0 <= x && x < row->c1)
1135 { 2514 {
1136 mapcell *cell = row->col + (x - row->c0); 2515 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 2516 uint8_t flags = 0;
1138 2517
1139 if (cell->face [0]) flags |= 1; 2518 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 2519 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 2520 if (cell->tile [2]) flags |= 4;
1142 2521
1143 *data++ = flags; 2522 *data++ = flags;
1144 2523
1145 if (flags & 1) 2524 if (flags & 1)
1146 { 2525 {
2526 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 2527 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 2528 *data++ = tile;
1149 } 2529 }
1150 2530
1151 if (flags & 2) 2531 if (flags & 2)
1152 { 2532 {
2533 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 2534 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 2535 *data++ = tile;
1155 } 2536 }
1156 2537
1157 if (flags & 4) 2538 if (flags & 4)
1158 { 2539 {
2540 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 2541 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 2542 *data++ = tile;
1161 } 2543 }
1162 } 2544 }
1163 else 2545 else
1164 *data++ = 0; 2546 *data++ = 0;
1165 } 2547 }
1166 } 2548 }
1167 2549
2550 /* if size is w*h + 5 then no data has been found */
2551 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2552 {
1168 SvPOK_only (data_sv); 2553 SvPOK_only (data_sv);
1169 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2554 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2555 }
2556
1170 RETVAL = data_sv; 2557 RETVAL = data_sv;
1171} 2558}
1172 OUTPUT: 2559 OUTPUT:
1173 RETVAL 2560 RETVAL
1174 2561
1175void 2562void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2563set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1177 PPCODE: 2564 PPCODE:
1178{ 2565{
1179 int x, y, z; 2566 int x, y, z;
1180 int w, h; 2567 int w, h;
1181 int x1, y1; 2568 int x1, y1;
2569 STRLEN len;
2570 uint8_t *data, *end;
2571
2572 len = SvLEN (data_sv);
2573 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2574 data = SvPVbyte_nolen (data_sv);
2575 end = data + len + 8;
2576
2577 if (len < 5)
2578 XSRETURN_EMPTY;
1182 2579
1183 if (*data++ != 0) 2580 if (*data++ != 0)
1184 return; /* version mismatch */ 2581 XSRETURN_EMPTY; /* version mismatch */
1185 2582
1186 w = *data++ << 8; w |= *data++; 2583 w = *data++ << 8; w |= *data++;
1187 h = *data++ << 8; h |= *data++; 2584 h = *data++ << 8; h |= *data++;
1188 2585
1189 // we need to do this 'cause we don't keep an absolute coord system for rows 2586 // we need to do this 'cause we don't keep an absolute coord system for rows
1201 { 2598 {
1202 maprow *row = map_get_row (self, y); 2599 maprow *row = map_get_row (self, y);
1203 2600
1204 for (x = x0; x < x1; x++) 2601 for (x = x0; x < x1; x++)
1205 { 2602 {
2603 uint8_t flags;
2604
2605 if (data + 7 >= end)
2606 XSRETURN_EMPTY;
2607
1206 uint8_t flags = *data++; 2608 flags = *data++;
1207 2609
1208 if (flags) 2610 if (flags)
1209 { 2611 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2612 mapcell *cell = row_get_cell (row, x);
2613 tileid tile[3] = { 0, 0, 0 };
1213 2614
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2615 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2616 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2617 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2618
1218 if (cell->darkness <= 0) 2619 if (cell->darkness == 0)
1219 { 2620 {
1220 cell->darkness = -1; 2621 /*cell->darkness = 0;*/
2622 EXTEND (SP, 3);
1221 2623
1222 for (z = 0; z <= 2; z++) 2624 for (z = 0; z <= 2; z++)
1223 { 2625 {
1224 cell->face[z] = face[z]; 2626 tileid t = tile [z];
1225 2627
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2628 if (t >= self->texs || (t && !self->tex [t].name))
2629 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2630 PUSHs (sv_2mortal (newSViv (t)));
2631 need_texid (self, t);
2632 }
2633
2634 cell->tile [z] = t;
1228 } 2635 }
1229 } 2636 }
1230 } 2637 }
1231 } 2638 }
1232 } 2639 }
1233} 2640}
1234 2641
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2642MODULE = Deliantra::Client PACKAGE = DC::RW
1236 2643
1237CFClient::MixChunk 2644DC::RW
1238new_from_file (SV *class, char *path) 2645new (SV *class, SV *data_sv)
1239 CODE: 2646 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2647{
2648 STRLEN datalen;
2649 char *data = SvPVbyte (data_sv, datalen);
2650
2651 RETVAL = SDL_RWFromConstMem (data, datalen);
2652}
1241 OUTPUT: 2653 OUTPUT:
1242 RETVAL 2654 RETVAL
1243 2655
2656DC::RW
2657new_from_file (SV *class, const char *path, const char *mode = "rb")
2658 CODE:
2659 RETVAL = SDL_RWFromFile (path, mode);
2660 OUTPUT:
2661 RETVAL
2662
2663# fails on win32:
2664# dc.xs(2268) : error C2059: syntax error : '('
1244void 2665#void
2666#close (DC::RW self)
2667# CODE:
2668# (self->(close)) (self);
2669
2670MODULE = Deliantra::Client PACKAGE = DC::Channel
2671
2672PROTOTYPES: DISABLE
2673
2674DC::Channel
2675find ()
2676 CODE:
2677{
2678 RETVAL = Mix_GroupAvailable (-1);
2679
2680 if (RETVAL < 0)
2681 {
2682 RETVAL = Mix_GroupOldest (-1);
2683
2684 if (RETVAL < 0)
2685 XSRETURN_UNDEF;
2686
2687 Mix_HaltChannel (RETVAL);
2688 }
2689
2690 Mix_UnregisterAllEffects (RETVAL);
2691 Mix_Volume (RETVAL, 128);
2692}
2693 OUTPUT:
2694 RETVAL
2695
2696void
2697halt (DC::Channel self)
2698 CODE:
2699 Mix_HaltChannel (self);
2700
2701void
2702expire (DC::Channel self, int ticks = -1)
2703 CODE:
2704 Mix_ExpireChannel (self, ticks);
2705
2706void
2707fade_out (DC::Channel self, int ticks = -1)
2708 CODE:
2709 Mix_FadeOutChannel (self, ticks);
2710
2711int
2712volume (DC::Channel self, int volume)
2713 CODE:
2714 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2715 OUTPUT:
2716 RETVAL
2717
2718void
2719unregister_all_effects (DC::Channel self)
2720 CODE:
2721 Mix_UnregisterAllEffects (self);
2722
2723void
2724set_panning (DC::Channel self, int left, int right)
2725 CODE:
2726 left = CLAMP (left , 0, 255);
2727 right = CLAMP (right, 0, 255);
2728 Mix_SetPanning (self, left, right);
2729
2730void
2731set_distance (DC::Channel self, int distance)
2732 CODE:
2733 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2734
2735void
2736set_position (DC::Channel self, int angle, int distance)
2737 CODE:
2738
2739void
2740set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2741 CODE:
2742{
2743 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2744 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2745 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2746}
2747
2748void
2749set_reverse_stereo (DC::Channel self, int flip)
2750 CODE:
2751 Mix_SetReverseStereo (self, flip);
2752
2753MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2754
2755PROTOTYPES: DISABLE
2756
2757DC::MixChunk
2758new (SV *class, DC::RW rwops)
2759 CODE:
2760 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2761 OUTPUT:
2762 RETVAL
2763
2764void
1245DESTROY (CFClient::MixChunk self) 2765DESTROY (DC::MixChunk self)
1246 CODE: 2766 CODE:
1247 Mix_FreeChunk (self); 2767 Mix_FreeChunk (self);
1248 2768
1249int 2769int
1250volume (CFClient::MixChunk self, int volume = -1) 2770volume (DC::MixChunk self, int volume = -1)
1251 CODE: 2771 CODE:
2772 if (items > 1)
2773 volume = CLAMP (volume, 0, 128);
1252 RETVAL = Mix_VolumeChunk (self, volume); 2774 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2775 OUTPUT:
1254 RETVAL 2776 RETVAL
1255 2777
1256int 2778DC::Channel
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2779play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2780 CODE:
2781{
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2782 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2783
2784 if (RETVAL < 0)
2785 XSRETURN_UNDEF;
2786
2787 if (channel < 0)
2788 {
2789 Mix_UnregisterAllEffects (RETVAL);
2790 Mix_Volume (RETVAL, 128);
2791 }
2792}
1260 OUTPUT: 2793 OUTPUT:
1261 RETVAL 2794 RETVAL
1262 2795
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2796MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1264 2797
1265int 2798int
1266volume (int volume = -1) 2799volume (int volume = -1)
2800 PROTOTYPE: ;$
1267 CODE: 2801 CODE:
2802 if (items > 0)
2803 volume = CLAMP (volume, 0, 128);
1268 RETVAL = Mix_VolumeMusic (volume); 2804 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 2805 OUTPUT:
1270 RETVAL 2806 RETVAL
1271 2807
1272CFClient::MixMusic 2808void
1273new_from_file (SV *class, char *path) 2809fade_out (int ms)
1274 CODE: 2810 CODE:
2811 Mix_FadeOutMusic (ms);
2812
2813void
2814halt ()
2815 CODE:
2816 Mix_HaltMusic ();
2817
2818DC::MixMusic
2819new (SV *class, DC::RW rwops)
2820 CODE:
1275 RETVAL = Mix_LoadMUS (path); 2821 RETVAL = Mix_LoadMUS_RW (rwops);
1276 OUTPUT: 2822 OUTPUT:
1277 RETVAL 2823 RETVAL
1278 2824
1279void 2825void
1280DESTROY (CFClient::MixMusic self) 2826DESTROY (DC::MixMusic self)
1281 CODE: 2827 CODE:
1282 Mix_FreeMusic (self); 2828 Mix_FreeMusic (self);
1283 2829
1284int 2830int
1285play (CFClient::MixMusic self, int loops = -1) 2831play (DC::MixMusic self, int loops = -1)
1286 CODE: 2832 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 2833 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 2834 OUTPUT:
1289 RETVAL 2835 RETVAL
1290 2836
2837void
2838fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2839 CODE:
2840 Mix_FadeInMusicPos (self, loops, ms, position);
2841
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 2842MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2843
2844PROTOTYPES: ENABLE
1292 2845
1293BOOT: 2846BOOT:
1294{ 2847{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2848 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1296 static const struct { 2849 static const struct {
1297 const char *name; 2850 const char *name;
1298 IV iv; 2851 IV iv;
1299 } *civ, const_iv[] = { 2852 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 2853# define const_iv(name) { # name, (IV)name }
2854 const_iv (GL_VENDOR),
2855 const_iv (GL_VERSION),
2856 const_iv (GL_EXTENSIONS),
1301 const_iv (GL_COLOR_MATERIAL), 2857 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 2858 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 2859 const_iv (GL_FLAT),
2860 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 2861 const_iv (GL_BLEND),
2862 const_iv (GL_CULL_FACE),
2863 const_iv (GL_SCISSOR_TEST),
2864 const_iv (GL_DEPTH_TEST),
2865 const_iv (GL_ALPHA_TEST),
2866 const_iv (GL_NORMALIZE),
2867 const_iv (GL_RESCALE_NORMAL),
2868 const_iv (GL_FRONT),
2869 const_iv (GL_BACK),
2870 const_iv (GL_AUX0),
1305 const_iv (GL_AND), 2871 const_iv (GL_AND),
2872 const_iv (GL_ONE),
2873 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 2874 const_iv (GL_SRC_ALPHA),
2875 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2876 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2877 const_iv (GL_ONE_MINUS_DST_ALPHA),
2878 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 2879 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 2880 const_iv (GL_RGBA),
2881 const_iv (GL_RGBA4),
2882 const_iv (GL_RGBA8),
2883 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 2884 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 2885 const_iv (GL_UNSIGNED_SHORT),
2886 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 2887 const_iv (GL_ALPHA),
2888 const_iv (GL_INTENSITY),
2889 const_iv (GL_LUMINANCE),
2890 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 2891 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2892 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2893 const_iv (GL_COMPRESSED_ALPHA_ARB),
2894 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2895 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2896 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2897 const_iv (GL_COMPRESSED_RGB_ARB),
2898 const_iv (GL_COMPRESSED_RGBA_ARB),
1315 const_iv (GL_COMPILE), 2899 const_iv (GL_COMPILE),
2900 const_iv (GL_PROXY_TEXTURE_1D),
2901 const_iv (GL_PROXY_TEXTURE_2D),
1316 const_iv (GL_TEXTURE_1D), 2902 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 2903 const_iv (GL_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_ENV), 2904 const_iv (GL_TEXTURE_ENV),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 2905 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 2906 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 2907 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 2908 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 2909 const_iv (GL_TEXTURE_WRAP_T),
2910 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 2911 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 2912 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 2913 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 2914 const_iv (GL_LINEAR),
2915 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2916 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2917 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2918 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2919 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 2920 const_iv (GL_MODULATE),
2921 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 2922 const_iv (GL_REPLACE),
2923 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 2924 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 2925 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 2926 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 2927 const_iv (GL_COLOR_LOGIC_OP),
2928 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 2929 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2930 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 2931 const_iv (GL_CONSTANT_BORDER),
2932 const_iv (GL_POINTS),
1337 const_iv (GL_LINES), 2933 const_iv (GL_LINES),
2934 const_iv (GL_LINE_STRIP),
2935 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 2936 const_iv (GL_QUADS),
2937 const_iv (GL_QUAD_STRIP),
2938 const_iv (GL_TRIANGLES),
2939 const_iv (GL_TRIANGLE_STRIP),
2940 const_iv (GL_TRIANGLE_FAN),
1339 const_iv (GL_LINE_LOOP), 2941 const_iv (GL_POLYGON),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2943 const_iv (GL_POINT_SMOOTH_HINT),
2944 const_iv (GL_LINE_SMOOTH_HINT),
2945 const_iv (GL_POLYGON_SMOOTH_HINT),
2946 const_iv (GL_GENERATE_MIPMAP_HINT),
2947 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1341 const_iv (GL_FASTEST), 2948 const_iv (GL_FASTEST),
2949 const_iv (GL_DONT_CARE),
2950 const_iv (GL_NICEST),
2951 const_iv (GL_V2F),
2952 const_iv (GL_V3F),
2953 const_iv (GL_T2F_V3F),
2954 const_iv (GL_T2F_N3F_V3F),
1342# undef const_iv 2955# undef const_iv
1343 }; 2956 };
1344 2957
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2958 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2959 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2960
2961 texture_av = newAV ();
2962 AvREAL_off (texture_av);
1347} 2963}
2964
2965void
2966disable_GL_EXT_blend_func_separate ()
2967 CODE:
2968 gl.BlendFuncSeparate = 0;
2969 gl.BlendFuncSeparateEXT = 0;
2970
2971char *
2972gl_vendor ()
2973 CODE:
2974 RETVAL = (char *)glGetString (GL_VENDOR);
2975 OUTPUT:
2976 RETVAL
2977
2978char *
2979gl_version ()
2980 CODE:
2981 RETVAL = (char *)glGetString (GL_VERSION);
2982 OUTPUT:
2983 RETVAL
2984
2985char *
2986gl_extensions ()
2987 CODE:
2988 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2989 OUTPUT:
2990 RETVAL
2991
2992const char *glGetString (GLenum pname)
2993
2994GLint glGetInteger (GLenum pname)
2995 CODE:
2996 glGetIntegerv (pname, &RETVAL);
2997 OUTPUT:
2998 RETVAL
2999
3000GLdouble glGetDouble (GLenum pname)
3001 CODE:
3002 glGetDoublev (pname, &RETVAL);
3003 OUTPUT:
3004 RETVAL
1348 3005
1349int glGetError () 3006int glGetError ()
3007
3008void glFinish ()
1350 3009
1351void glClear (int mask) 3010void glClear (int mask)
1352 3011
1353void glClearColor (float r, float g, float b, float a = 1.0) 3012void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 3013 PROTOTYPE: @
1361 3020
1362void glHint (int target, int mode) 3021void glHint (int target, int mode)
1363 3022
1364void glBlendFunc (int sfactor, int dfactor) 3023void glBlendFunc (int sfactor, int dfactor)
1365 3024
3025void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3026 CODE:
3027 gl_BlendFuncSeparate (sa, da, saa, daa);
3028
3029void glDepthMask (int flag)
3030
1366void glLogicOp (int opcode) 3031void glLogicOp (int opcode)
1367 3032
3033void glColorMask (int red, int green, int blue, int alpha)
3034
1368void glMatrixMode (int mode) 3035void glMatrixMode (int mode)
1369 3036
1370void glPushMatrix () 3037void glPushMatrix ()
1371 3038
1372void glPopMatrix () 3039void glPopMatrix ()
1373 3040
1374void glLoadIdentity () 3041void glLoadIdentity ()
1375 3042
3043void glDrawBuffer (int buffer)
3044
3045void glReadBuffer (int buffer)
3046
3047# near_ and far_ are due to microsofts buggy "c" compiler
3048void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3049
3050# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 3051void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3052
3053PROTOTYPES: DISABLE
1377 3054
1378void glViewport (int x, int y, int width, int height) 3055void glViewport (int x, int y, int width, int height)
3056
3057void glScissor (int x, int y, int width, int height)
1379 3058
1380void glTranslate (float x, float y, float z = 0.) 3059void glTranslate (float x, float y, float z = 0.)
1381 CODE: 3060 CODE:
1382 glTranslatef (x, y, z); 3061 glTranslatef (x, y, z);
1383 3062
1384void glScale (float x, float y, float z) 3063void glScale (float x, float y, float z = 1.)
1385 CODE: 3064 CODE:
1386 glScalef (x, y, z); 3065 glScalef (x, y, z);
1387 3066
1388void glRotate (float angle, float x, float y, float z) 3067void glRotate (float angle, float x, float y, float z)
1389 CODE: 3068 CODE:
1390 glRotatef (angle, x, y, z); 3069 glRotatef (angle, x, y, z);
1391 3070
1392void glBegin (int mode)
1393
1394void glEnd ()
1395
1396void glColor (float r, float g, float b, float a = 1.0) 3071void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 3072 PROTOTYPE: @
3073 ALIAS:
3074 glColor_premultiply = 1
1398 CODE: 3075 CODE:
3076 if (ix)
3077 {
3078 r *= a;
3079 g *= a;
3080 b *= a;
3081 }
3082 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 3083 glColor4f (r, g, b, a);
3084
3085void glRasterPos (float x, float y, float z = 0.)
3086 CODE:
3087 glRasterPos3f (0, 0, z);
3088 glBitmap (0, 0, 0, 0, x, y, 0);
1400 3089
1401void glVertex (float x, float y, float z = 0.) 3090void glVertex (float x, float y, float z = 0.)
1402 CODE: 3091 CODE:
1403 glVertex3f (x, y, z); 3092 glVertex3f (x, y, z);
1404 3093
1405void glTexCoord (float s, float t) 3094void glTexCoord (float s, float t)
1406 CODE: 3095 CODE:
1407 glTexCoord2f (s, t); 3096 glTexCoord2f (s, t);
1408 3097
3098void glRect (float x1, float y1, float x2, float y2)
3099 CODE:
3100 glRectf (x1, y1, x2, y2);
3101
3102void glRect_lineloop (float x1, float y1, float x2, float y2)
3103 CODE:
3104 glBegin (GL_LINE_LOOP);
3105 glVertex2f (x1, y1);
3106 glVertex2f (x2, y1);
3107 glVertex2f (x2, y2);
3108 glVertex2f (x1, y2);
3109 glEnd ();
3110
3111PROTOTYPES: ENABLE
3112
3113void glBegin (int mode)
3114
3115void glEnd ()
3116
3117void glPointSize (GLfloat size)
3118
3119void glLineWidth (GLfloat width)
3120
3121void glInterleavedArrays (int format, int stride, char *data)
3122
3123void glDrawElements (int mode, int count, int type, char *indices)
3124
3125# 1.2 void glDrawRangeElements (int mode, int start, int end
3126
1409void glTexEnv (int target, int pname, float param) 3127void glTexEnv (int target, int pname, float param)
1410 CODE: 3128 CODE:
1411 glTexEnvf (target, pname, param); 3129 glTexEnvf (target, pname, param);
1412 3130
1413void glTexParameter (int target, int pname, float param) 3131void glTexParameter (int target, int pname, float param)
1416 3134
1417void glBindTexture (int target, int name) 3135void glBindTexture (int target, int name)
1418 3136
1419void glConvolutionParameter (int target, int pname, float params) 3137void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 3138 CODE:
3139 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 3140 gl.ConvolutionParameterf (target, pname, params);
1422 3141
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3142void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3143 CODE:
3144 if (gl.ConvolutionFilter2D)
3145 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1424 3146
3147void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3148 CODE:
3149 if (gl.SeparableFilter2D)
3150 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3151
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3152void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1426 3153
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3154void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3155
3156void glDrawPixels (int width, int height, int format, int type, char *pixels)
3157
3158void glPixelZoom (float x, float y)
3159
3160void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 3161
1429int glGenTexture () 3162int glGenTexture ()
1430 CODE: 3163 CODE:
1431{ 3164 RETVAL = gen_texture ();
1432 GLuint name;
1433 glGenTextures (1, &name);
1434 RETVAL = name;
1435}
1436 OUTPUT: 3165 OUTPUT:
1437 RETVAL 3166 RETVAL
1438 3167
1439void glDeleteTexture (int name) 3168void glDeleteTexture (int name)
1440 CODE: 3169 CODE:
1441{
1442 GLuint name_ = name;
1443 glDeleteTextures (1, &name_); 3170 del_texture (name);
1444} 3171
1445
1446int glGenList () 3172int glGenList ()
1447 CODE: 3173 CODE:
1448 RETVAL = glGenLists (1); 3174 RETVAL = glGenLists (1);
1449 OUTPUT: 3175 OUTPUT:
1450 RETVAL 3176 RETVAL
1457 3183
1458void glEndList () 3184void glEndList ()
1459 3185
1460void glCallList (int list) 3186void glCallList (int list)
1461 3187
3188MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3189
3190PROTOTYPES: DISABLE
3191
3192void
3193find_widget (SV *self, NV x, NV y)
3194 PPCODE:
3195{
3196 if (within_widget (self, x, y))
3197 XPUSHs (self);
3198}
3199
3200BOOT:
3201{
3202 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3203
3204 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3205 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3206 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3207 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3208}
3209
3210void
3211draw (SV *self)
3212 CODE:
3213{
3214 HV *hv;
3215 SV **svp;
3216 NV x, y, w, h;
3217 SV *draw_x_sv = GvSV (draw_x_gv);
3218 SV *draw_y_sv = GvSV (draw_y_gv);
3219 SV *draw_w_sv = GvSV (draw_w_gv);
3220 SV *draw_h_sv = GvSV (draw_h_gv);
3221 double draw_x, draw_y;
3222
3223 if (!SvROK (self))
3224 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3225
3226 hv = (HV *)SvRV (self);
3227
3228 if (SvTYPE (hv) != SVt_PVHV)
3229 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3230
3231 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3232 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3233
3234 if (!h || !w)
3235 XSRETURN_EMPTY;
3236
3237 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3238 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3239
3240 draw_x = SvNV (draw_x_sv) + x;
3241 draw_y = SvNV (draw_y_sv) + y;
3242
3243 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3244 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3245 XSRETURN_EMPTY;
3246
3247 sv_setnv (draw_x_sv, draw_x);
3248 sv_setnv (draw_y_sv, draw_y);
3249
3250 glPushMatrix ();
3251 glTranslated (x, y, 0);
3252
3253 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3254 {
3255 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3256
3257 if (svp && SvTRUE (*svp))
3258 {
3259 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3260 glEnable (GL_BLEND);
3261 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3262 glBegin (GL_QUADS);
3263 glVertex2f (0, 0);
3264 glVertex2f (w, 0);
3265 glVertex2f (w, h);
3266 glVertex2f (0, h);
3267 glEnd ();
3268 glDisable (GL_BLEND);
3269 }
3270 }
3271#if 0
3272 // draw borders, for debugging
3273 glPushMatrix ();
3274 glColor4f (1., 1., 0., 1.);
3275 glTranslatef (.5, .5, 0.);
3276 glBegin (GL_LINE_LOOP);
3277 glVertex2f (0 , 0);
3278 glVertex2f (w - 1, 0);
3279 glVertex2f (w - 1, h - 1);
3280 glVertex2f (0 , h - 1);
3281 glEnd ();
3282 glPopMatrix ();
3283#endif
3284 PUSHMARK (SP);
3285 XPUSHs (self);
3286 PUTBACK;
3287 call_method ("_draw", G_VOID | G_DISCARD);
3288 SPAGAIN;
3289
3290 glPopMatrix ();
3291
3292 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3293 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3294}
3295

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