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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
38#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
39 87
40#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
42 90
91#define MIN_FONT_HEIGHT 10
92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
103
104static struct
105{
106#define GL_FUNC(ptr,name) ptr name;
107#include "glfunc.h"
108#undef GL_FUNC
109} gl;
110
111static void
112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
113{
114 if (gl.BlendFuncSeparate)
115 gl.BlendFuncSeparate (sa, da, saa, daa);
116 else if (gl.BlendFuncSeparateEXT)
117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
118 else
119 glBlendFunc (sa, da);
120}
121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
146#include "texcache.c"
147#include "rendercache.c"
148
149#include "pango-font.c"
150#include "pango-fontmap.c"
151#include "pango-render.c"
152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
45 157
46static PangoContext *context; 158typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 159
160static int
161shape_attr_p (PangoLayoutRun *run)
162{
163 GSList *attrs = run->item->analysis.extra_attrs;
164
165 while (attrs)
166 {
167 PangoAttribute *attr = attrs->data;
168
169 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1;
171
172 attrs = attrs->next;
173 }
174
175 return 0;
176}
48 177
49typedef struct cf_layout { 178typedef struct cf_layout {
50 PangoLayout *pl; 179 PangoLayout *pl;
180 float r, g, b, a; // default color for rgba mode
51 int base_height; 181 int base_height;
182 DC__Font font;
183 rc_t *rc;
52} *CFClient__Layout; 184} *DC__Layout;
185
186static DC__Font default_font;
187static PangoContext *opengl_context;
188static PangoFontMap *opengl_fontmap;
53 189
54static void 190static void
55substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
56{ 192{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 193 FcPatternAddBool (pattern, FC_HINTING, 1);
194#ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 198}
60 199
61static void 200static void
62layout_update (CFClient__Layout self) 201layout_update_font (DC__Layout self)
63{ 202{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
66 */ 205 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 206 PangoFontDescription *font = self->font ? self->font : default_font;
68 207
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 208 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 210
211 pango_layout_set_font_description (self->pl, font);
76} 212}
77 213
78static void 214static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 216{
81 layout_update (self); 217 PangoRectangle rect;
82 218
219 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
84 221
85 *w = (*w + 3) & ~3; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 224
225 if (!rect.width) rect.width = 1;
226 if (!rect.height) rect.height = 1;
227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
90typedef uint16_t mapface; 233typedef uint16_t faceid;
91 234
92typedef struct { 235typedef struct {
93 GLint name; 236 GLuint name;
94 int w, h; 237 int w, h;
95 float s, t; 238 float s, t;
96 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
97} maptex; 243} maptex;
98 244
99typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
100 int16_t darkness; 248 uint16_t darkness;
101 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 250} mapcell;
103 251
104typedef struct { 252typedef struct {
105 int32_t c0, c1; 253 int32_t c0, c1;
106 mapcell *col; 254 mapcell *col;
107} maprow; 255} maprow;
108 256
109typedef struct map { 257typedef struct map {
110 int x, y, w, h; 258 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 260 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 261 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 262
118 int32_t rows; 263 int32_t rows;
119 maprow *row; 264 maprow *row;
120} *CFClient__Map; 265} *DC__Map;
121 266
122static char * 267static char *
123prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
124{ 269{
125 char *p; 270 char *p;
142} 287}
143 288
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
147static maprow * 312static maprow *
148map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
149{ 314{
150 if (0 > y) 315 if (0 > y)
151 { 316 {
152 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
191 356
192 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
193} 358}
194 359
195static mapcell * 360static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
197{ 362{
198 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
199} 364}
200 365
201static void 366static void
202map_clear (CFClient__Map self) 367map_clear (DC__Map self)
203{ 368{
204 int r; 369 int r;
205 370
206 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
214 self->oy = 0; 379 self->oy = 0;
215 self->row = 0; 380 self->row = 0;
216 self->rows = 0; 381 self->rows = 0;
217} 382}
218 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
219static void 394static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 396{
222 int x, y; 397 int x, y;
223 maprow *row; 398 maprow *row;
399 mapcell *cell;
224 400
225 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 402 if (y >= 0)
227 { 403 {
228 if (y >= self->rows) 404 if (y >= self->rows)
234 if (x >= row->c0) 410 if (x >= row->c0)
235 { 411 {
236 if (x >= row->c1) 412 if (x >= row->c1)
237 break; 413 break;
238 414
239 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
240 } 418 }
241 } 419 }
242} 420}
243 421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
244static void 427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
436}
437
438static void
245music_finished () 439music_finished (void)
246{ 440{
247 SDL_UserEvent ev; 441 SDL_UserEvent ev;
248 442
249 ev.type = SDL_USEREVENT; 443 ev.type = SDL_USEREVENT;
250 ev.code = 0; 444 ev.code = 0;
251 ev.data1 = 0; 445 ev.data1 = 0;
252 ev.data2 = 0; 446 ev.data2 = 0;
253 447
448 SDL_PushEvent ((SDL_Event *)&ev);
449}
450
451static void
452channel_finished (int channel)
453{
254 SDL_PushEvent (&ev); 454 SDL_UserEvent ev;
255}
256 455
257MODULE = CFClient PACKAGE = CFClient 456 ev.type = SDL_USEREVENT;
457 ev.code = 1;
458 ev.data1 = (void *)(long)channel;
459 ev.data2 = 0;
460
461 SDL_PushEvent ((SDL_Event *)&ev);
462}
463
464static unsigned int
465minpot (unsigned int n)
466{
467 if (!n)
468 return 0;
469
470 --n;
471
472 n |= n >> 1;
473 n |= n >> 2;
474 n |= n >> 4;
475 n |= n >> 8;
476 n |= n >> 16;
477
478 return n + 1;
479}
480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
258 592
259PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
260 594
261BOOT: 595BOOT:
262{ 596{
263 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
264 static const struct { 598 static const struct {
265 const char *name; 599 const char *name;
266 IV iv; 600 IV iv;
267 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
269 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
287 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
351 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL), 762
364 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
365 const_iv (KMOD_ALT), 764
366 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
367# undef const_iv 795# undef const_iv
368 }; 796 };
369 797
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
372 800
373 fontmap = pango_ft2_font_map_new (); 801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
377 810
378int 811int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
380 817
818NV floor (NV x)
819
820NV ceil (NV x)
821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
381void 826void
827pango_init ()
828 CODE:
829{
830 opengl_fontmap = pango_opengl_font_map_new ();
831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
838}
839
840char *SDL_GetError ()
841
842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
382SDL_Quit () 850void SDL_Quit ()
383 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
384void 861void
385SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
386 PPCODE: 863 PPCODE:
387{ 864{
388 SDL_Rect **m; 865 SDL_Rect **m;
389 866
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
394 871
872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
874
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 879
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
403
404 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 882
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
408 884
409 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
410 while (*m) 886 while (*m)
411 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
412 AV *av = newAV (); 890 AV *av = newAV ();
413 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
414 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
415 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
416 897
417 ++m; 898 ++m;
418 } 899 }
419} 900}
420 901
421int 902int
422SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
423 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
424 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 916 );
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 917
918 if (RETVAL)
919 {
920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h"
925#undef GL_FUNC
926 }
927}
428 OUTPUT: 928 OUTPUT:
429 RETVAL 929 RETVAL
430 930
431void 931void
432SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
433 933
934char *
935SDL_GetKeyName (int sym)
936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
434void 943void
435SDL_PollEvent () 944poll_events ()
436 PPCODE: 945 PPCODE:
437{ 946{
438 SDL_Event ev; 947 SDL_Event ev;
439 948
440 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
441 { 951 {
442 HV *hv = newHV (); 952 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
954
444 switch (ev.type) 955 switch (ev.type)
445 { 956 {
446 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
447 case SDL_KEYUP: 958 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 964 break;
453 965
454 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 969 break;
458 970
459 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
465 break; 997 break;
466 998
467 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1002
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1007 break;
1008
1009 case SDL_USEREVENT:
1010 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1013 break;
473 } 1014 }
474 1015
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
476 } 1017 }
477} 1018}
478 1019
479int 1020int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
481 POSTCALL: 1022 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished);
1025
1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
483 1041
484void 1042void
485Mix_CloseAudio () 1043Mix_CloseAudio ()
486 1044
487int 1045int
488Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
489 1047
1048const char *
1049Mix_GetError ()
1050
490void 1051void
491lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
492 CODE: 1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
493#ifndef _WIN32 1060#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
495#endif 1082#endif
1083}
496 1084
497char * 1085int
498gl_version () 1086add_font (char *file)
499 CODE: 1087 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
501 OUTPUT: 1089 OUTPUT:
502 RETVAL 1090 RETVAL
503
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510
511void
512add_font (char *file)
513 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
515
516void
517set_font (char *file)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 1091
527void 1092void
528load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
529 ALIAS: 1094 ALIAS:
530 load_image_file = 1 1095 load_image_file = 1
533 STRLEN image_len; 1098 STRLEN image_len;
534 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
535 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
536 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
537 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
538 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
539 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
540 1105
541 if (!rw) 1106 if (!rw)
542 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
543 1108
572 1137
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1138 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 1139
575 assert (surface2->pitch == surface2->w * 4); 1140 assert (surface2->pitch == surface2->w * 4);
576 1141
1142 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 1143 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 1144 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 1145 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1148 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2);
586 1151
587 SDL_FreeSurface (surface); 1152 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 1153 SDL_FreeSurface (surface2);
589} 1154}
590 1155
612 PUSHs (sv_2mortal (newSViv (b / y))); 1177 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 1178 PUSHs (sv_2mortal (newSViv (a / y)));
614} 1179}
615 1180
616void 1181void
1182error (char *message)
1183 CODE:
1184 fprintf (stderr, "ERROR: %s\n", message);
1185#ifdef _WIN32
1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1187#endif
1188
1189void
617fatal (char *message) 1190fatal (char *message)
618 CODE: 1191 CODE:
1192 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 1193#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1195#endif
1196 _exit (1);
1197
1198void
1199_exit (int retval = 0)
1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
621#else 1203#else
622 fprintf (stderr, "FATAL: %s\n", message); 1204 _exit (retval);
623#endif 1205#endif
624 exit (1);
625 1206
626MODULE = CFClient PACKAGE = CFClient::Layout 1207void
627 1208debug ()
628CFClient::Layout
629new (SV *class, int base_height = 10)
630 CODE: 1209 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 1210{
632 RETVAL->base_height = base_height; 1211#if DEBUG
633 RETVAL->pl = pango_layout_new (context); 1212 VALGRIND_DO_LEAK_CHECK;
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1213#endif
1214}
1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
1228new_from_file (SV *class, char *path, int id = 0)
1229 CODE:
1230{
1231 int count;
1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1233 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1234 FcPatternDestroy (pattern);
1235}
635 OUTPUT: 1236 OUTPUT:
636 RETVAL 1237 RETVAL
637 1238
638void 1239void
1240DESTROY (DC::Font self)
1241 CODE:
1242 pango_font_description_free (self);
1243
1244void
1245make_default (DC::Font self)
1246 PROTOTYPE: $
1247 CODE:
1248 default_font = self;
1249
1250MODULE = Deliantra::Client PACKAGE = DC::Layout
1251
1252PROTOTYPES: DISABLE
1253
1254void
1255glyph_cache_backup ()
1256 PROTOTYPE:
1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
1264 tc_restore ();
1265
1266DC::Layout
1267new (SV *class)
1268 CODE:
1269 New (0, RETVAL, 1, struct cf_layout);
1270
1271 RETVAL->pl = pango_layout_new (opengl_context);
1272 RETVAL->r = 1.;
1273 RETVAL->g = 1.;
1274 RETVAL->b = 1.;
1275 RETVAL->a = 1.;
1276 RETVAL->base_height = MIN_FONT_HEIGHT;
1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
1279
1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1281 layout_update_font (RETVAL);
1282 OUTPUT:
1283 RETVAL
1284
1285void
639DESTROY (CFClient::Layout self) 1286DESTROY (DC::Layout self)
640 CODE: 1287 CODE:
641 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
642 Safefree (self); 1290 Safefree (self);
643 1291
644void 1292void
645set_text (CFClient::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
646 CODE: 1294 CODE:
647{ 1295{
648 STRLEN textlen; 1296 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
650 1298
651 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
652} 1300}
653 1301
654void 1302void
655set_markup (CFClient::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
656 CODE: 1304 CODE:
657{ 1305{
658 STRLEN textlen; 1306 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
660 1308
661 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
662} 1310}
663 1311
664SV * 1312void
665get_text (CFClient::Layout self) 1313set_shapes (DC::Layout self, ...)
1314 CODE:
1315{
1316 PangoAttrList *attrs = 0;
1317 const char *text = pango_layout_get_text (self->pl);
1318 const char *pos = text;
1319 int arg = 4;
1320
1321 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1322 {
1323 PangoRectangle inkrect, rect;
1324 PangoAttribute *attr;
1325
1326 int x = SvIV (ST (arg - 3));
1327 int y = SvIV (ST (arg - 2));
1328 int w = SvIV (ST (arg - 1));
1329 int h = SvIV (ST (arg ));
1330
1331 inkrect.x = 0;
1332 inkrect.y = 0;
1333 inkrect.width = 0;
1334 inkrect.height = 0;
1335
1336 rect.x = x * PANGO_SCALE;
1337 rect.y = y * PANGO_SCALE;
1338 rect.width = w * PANGO_SCALE;
1339 rect.height = h * PANGO_SCALE;
1340
1341 if (!attrs)
1342 attrs = pango_layout_get_attributes (self->pl);
1343
1344 attr = pango_attr_shape_new (&inkrect, &rect);
1345 attr->start_index = pos - text;
1346 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1347 pango_attr_list_insert (attrs, attr);
1348
1349 arg += 4;
1350 pos += sizeof (OBJ_STR) - 1;
1351 }
1352
1353 if (attrs)
1354 pango_layout_set_attributes (self->pl, attrs);
1355}
1356
1357void
1358get_shapes (DC::Layout self)
666 CODE: 1359 PPCODE:
1360{
1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1362
1363 do
1364 {
1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1366
1367 if (run && shape_attr_p (run))
1368 {
1369 PangoRectangle extents;
1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1371
1372 EXTEND (SP, 2);
1373 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1375 }
1376 }
1377 while (pango_layout_iter_next_run (iter));
1378
1379 pango_layout_iter_free (iter);
1380}
1381
1382int
1383has_wrapped (DC::Layout self)
1384 CODE:
1385{
1386 int lines = 1;
1387 const char *text = pango_layout_get_text (self->pl);
1388
1389 while (*text)
1390 lines += *text++ == '\n';
1391
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1392 RETVAL = lines < pango_layout_get_line_count (self->pl);
668 SvUTF8_on (RETVAL); 1393}
669 OUTPUT: 1394 OUTPUT:
670 RETVAL 1395 RETVAL
671 1396
1397SV *
1398get_text (DC::Layout self)
1399 CODE:
1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1401 sv_utf8_decode (RETVAL);
1402 OUTPUT:
1403 RETVAL
1404
672void 1405void
1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1407 CODE:
1408 self->r = r;
1409 self->g = g;
1410 self->b = b;
1411 self->a = a;
1412
1413void
1414set_font (DC::Layout self, DC::Font font = 0)
1415 CODE:
1416 if (self->font != font)
1417 {
1418 self->font = font;
1419 layout_update_font (self);
1420 }
1421
1422void
673set_height (CFClient::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
674 CODE: 1424 CODE:
1425 if (self->base_height != base_height)
1426 {
675 self->base_height = base_height; 1427 self->base_height = base_height;
1428 layout_update_font (self);
1429 }
676 1430
677void 1431void
678set_width (CFClient::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
679 CODE: 1433 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1435
682void 1436void
1437set_indent (DC::Layout self, int indent)
1438 CODE:
1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1440
1441void
1442set_spacing (DC::Layout self, int spacing)
1443 CODE:
1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1445
1446void
1447set_ellipsise (DC::Layout self, int ellipsise)
1448 CODE:
1449 pango_layout_set_ellipsize (self->pl,
1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1453 : PANGO_ELLIPSIZE_NONE
1454 );
1455
1456void
1457set_single_paragraph_mode (DC::Layout self, int spm)
1458 CODE:
1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1460
1461void
683size (CFClient::Layout self) 1462size (DC::Layout self)
684 PPCODE: 1463 PPCODE:
685{ 1464{
686 int w, h; 1465 int w, h;
687 1466
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
690 1468
691 EXTEND (SP, 2); 1469 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
694} 1472}
695 1473
696int 1474int
697xy_to_index (CFClient::Layout self, int x, int y) 1475descent (DC::Layout self)
698 CODE: 1476 CODE:
699{ 1477{
700 int index, trailing; 1478 PangoRectangle rect;
701 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
702 layout_update (self); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1481 RETVAL = PANGO_DESCENT (rect);
704
705 RETVAL = index;
706} 1482}
707 OUTPUT: 1483 OUTPUT:
708 RETVAL 1484 RETVAL
709 1485
1486int
1487xy_to_index (DC::Layout self, int x, int y)
1488 CODE:
1489{
1490 int index, trailing;
1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1492 RETVAL = index + trailing;
1493}
1494 OUTPUT:
1495 RETVAL
1496
710void 1497void
711cursor_pos (CFClient::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
712 PPCODE: 1499 PPCODE:
713{ 1500{
714 PangoRectangle strong_pos; 1501 PangoRectangle pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
717 1503
718 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
722} 1508}
723 1509
724void 1510void
725render (CFClient::Layout self) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
726 PPCODE: 1512 PPCODE:
727{ 1513{
728 SV *retval; 1514 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1515
732 layout_update (self); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1517#if !PANGO_VERSION_CHECK (1, 17, 3)
734 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
735 retval = newSV (w * h); 1519 --line;
736 SvPOK_only (retval); 1520#endif
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1521 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
752 PUSHs (sv_2mortal (newSViv (h))); 1546 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
754} 1549}
755 1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1555 pango_opengl_render_layout_subpixel (
1556 self->pl,
1557 self->rc,
1558 x * PANGO_SCALE, y * PANGO_SCALE,
1559 self->r, self->g, self->b, self->a,
1560 flags
1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1565
1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
756MODULE = CFClient PACKAGE = CFClient::Texture 1585MODULE = Deliantra::Client PACKAGE = DC::Texture
757 1586
1587PROTOTYPES: ENABLE
1588
758void 1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1594 {
1595 STRLEN datalen;
1596 char *data = SvPVbyte (data_, datalen);
1597 int bpp = datalen / (ow * oh);
1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1599
1600 SvPOK_only (result_);
1601 SvCUR_set (result_, nw * nh * bpp);
1602
1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1604 while (oh--)
1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1606
1607 sv_setsv (data_, result_);
1608 }
1609}
1610
1611void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1613 PROTOTYPE: $$$;$$
1614 ALIAS:
1615 draw_quad_alpha = 1
1616 draw_quad_alpha_premultiplied = 2
761 CODE: 1617 CODE:
762{ 1618{
763 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
768 1626
769 if (items < 5) 1627 if (items < 5)
770 { 1628 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1631 }
774 1632
1633 if (ix)
1634 {
1635 glEnable (GL_BLEND);
1636
1637 if (ix == 2)
1638 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1639 else
1640 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1641 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1642
1643 glEnable (GL_ALPHA_TEST);
1644 glAlphaFunc (GL_GREATER, 0.01f);
1645 }
1646
775 glBindTexture (GL_TEXTURE_2D, name); 1647 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1648
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1649 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1650 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1651 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1652 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1653 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1654 glEnd ();
786}
787 1655
1656 if (ix)
1657 {
1658 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND);
1660 }
1661}
1662
1663void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667{
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672
1673 glColor4f (intensity, intensity, intensity, 0.9);
1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1690}
1691
1692IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1693 CODE:
1694{
1695 GLint width;
1696 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1697 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1698 RETVAL = width > 0;
1699}
1700 OUTPUT:
1701 RETVAL
1702
788MODULE = CFClient PACKAGE = CFClient::Map 1703MODULE = Deliantra::Client PACKAGE = DC::Map
789 1704
790CFClient::Map 1705PROTOTYPES: DISABLE
791new (SV *class, int map_width, int map_height) 1706
1707DC::Map
1708new (SV *class)
792 CODE: 1709 CODE:
793 New (0, RETVAL, 1, struct map); 1710 New (0, RETVAL, 1, struct map);
794 RETVAL->x = 0; 1711 RETVAL->x = 0;
795 RETVAL->y = 0; 1712 RETVAL->y = 0;
796 RETVAL->w = map_width; 1713 RETVAL->w = 0;
797 RETVAL->h = map_height; 1714 RETVAL->h = 0;
798 RETVAL->ox = 0; 1715 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1716 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1717 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1718 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1719 RETVAL->rows = 0;
805 RETVAL->row = 0; 1720 RETVAL->row = 0;
806 OUTPUT: 1721 OUTPUT:
807 RETVAL 1722 RETVAL
808 1723
809void 1724void
810DESTROY (CFClient::Map self) 1725DESTROY (DC::Map self)
811 CODE: 1726 CODE:
812{ 1727{
813 map_clear (self); 1728 map_clear (self);
814 Safefree (self->face); 1729 Safefree (self->face2tile);
1730 Safefree (self->tex);
815 Safefree (self); 1731 Safefree (self);
816} 1732}
817 1733
818void 1734void
1735resize (DC::Map self, int map_width, int map_height)
1736 CODE:
1737 self->w = map_width;
1738 self->h = map_height;
1739
1740void
819clear (CFClient::Map self) 1741clear (DC::Map self)
820 CODE: 1742 CODE:
821 map_clear (self); 1743 map_clear (self);
822 1744
823void 1745void
824set_face (CFClient::Map self, int face, int texid) 1746set_tileid (DC::Map self, int face, int tile)
825 CODE: 1747 CODE:
826{ 1748{
827 while (self->faces <= face) 1749 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1750 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1751}
835 1752
836void 1753void
1754set_smooth (DC::Map self, int face, int smooth, int level)
1755 CODE:
1756{
1757 tileid texid;
1758 maptex *tex;
1759
1760 if (face < 0 || face >= self->faces)
1761 return;
1762
1763 if (smooth < 0 || smooth >= self->faces)
1764 return;
1765
1766 texid = self->face2tile [face];
1767
1768 if (!texid)
1769 return;
1770
1771 tex = self->tex + texid;
1772 tex->smoothtile = self->face2tile [smooth];
1773 tex->smoothlevel = level;
1774}
1775
1776void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1777set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1778 CODE:
839{ 1779{
840 while (self->texs <= texid) 1780 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1781
846 { 1782 {
847 maptex *tex = self->tex + texid; 1783 maptex *tex = self->tex + texid;
848 1784
849 tex->name = name; 1785 tex->name = name;
854 tex->r = r; 1790 tex->r = r;
855 tex->g = g; 1791 tex->g = g;
856 tex->b = b; 1792 tex->b = b;
857 tex->a = a; 1793 tex->a = a;
858 } 1794 }
1795
1796 // somewhat hackish, but for textures that require it, it really
1797 // improves the look, and most others don't suffer.
1798 glBindTexture (GL_TEXTURE_2D, name);
1799 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1800 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1801 // use uglier nearest interpolation because linear suffers
1802 // from transparent color bleeding and ugly wrapping effects.
1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1804}
1805
1806void
1807expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
860 1825
861int 1826int
862ox (CFClient::Map self) 1827ox (DC::Map self)
863 ALIAS: 1828 ALIAS:
864 oy = 1 1829 oy = 1
1830 x = 2
1831 y = 3
1832 w = 4
1833 h = 5
865 CODE: 1834 CODE:
866 switch (ix) 1835 switch (ix)
867 { 1836 {
868 case 0: RETVAL = self->ox; break; 1837 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 1838 case 1: RETVAL = self->oy; break;
1839 case 2: RETVAL = self->x; break;
1840 case 3: RETVAL = self->y; break;
1841 case 4: RETVAL = self->w; break;
1842 case 5: RETVAL = self->h; break;
870 } 1843 }
871 OUTPUT: 1844 OUTPUT:
872 RETVAL 1845 RETVAL
873 1846
874void 1847void
875scroll (CFClient::Map self, int dx, int dy) 1848scroll (DC::Map self, int dx, int dy)
876 CODE: 1849 CODE:
877{ 1850{
878 if (dx > 0) 1851 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 1852 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 1853 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1854 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 1855
883 if (dy > 0) 1856 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 1857 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 1858 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1859 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 1860
888 self->ox += dx; self->x += dx; 1861 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 1862 self->oy += dy; self->y += dy;
890 1863
891 while (self->y < 0) 1864 while (self->y < 0)
895 self->rows += MAP_EXTEND_Y; 1868 self->rows += MAP_EXTEND_Y;
896 self->y += MAP_EXTEND_Y; 1869 self->y += MAP_EXTEND_Y;
897 } 1870 }
898} 1871}
899 1872
900void 1873SV *
901map1a_update (CFClient::Map self, SV *data_) 1874map1a_update (DC::Map self, SV *data_, int extmap)
902 CODE: 1875 CODE:
903{ 1876{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 1878 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 1879 mapcell *cell;
907 int x, y, flags; 1880 int x, y, z, flags;
1881 AV *missing = newAV ();
1882 RETVAL = newRV_noinc ((SV *)missing);
908 1883
909 while (data < data_end) 1884 while (data < data_end - 1)
910 { 1885 {
911 flags = (data [0] << 8) + data [1]; data += 2; 1886 flags = (data [0] << 8) + data [1]; data += 2;
912 1887
913 x = ((flags >> 10) & 63) + self->x; 1888 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 1889 y = self->y + ((flags >> 4) & 63);
915 1890
916 cell = map_get_cell (self, x, y); 1891 cell = map_get_cell (self, x, y);
917 1892
918 if (flags & 15) 1893 if (flags & 15)
919 { 1894 {
920 if (cell->darkness < 0) 1895 if (!cell->darkness)
921 { 1896 {
1897 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 1898 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 1899 }
927 1900
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 1901 //TODO: don't trust server data to be in-range(!)
931 1902
932 if (flags & 4) 1903 if (flags & 8)
933 { 1904 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1905 if (extmap)
1906 {
1907 uint8_t ext, cmd;
1908
1909 do
1910 {
1911 ext = *data++;
1912 cmd = ext & 0x7f;
1913
1914 if (cmd < 4)
1915 cell->darkness = 255 - ext * 64 + 1;
1916 else if (cmd == 5) // health
1917 {
1918 cell->stat_width = 1;
1919 cell->stat_hp = *data++;
1920 }
1921 else if (cmd == 6) // monster width
1922 cell->stat_width = *data++ + 1;
1923 else if (cmd == 0x47)
1924 {
1925 if (*data == 1) cell->player = data [1];
1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1929
1930 data += *data + 1;
1931 }
1932 else if (cmd == 8) // cell flags
1933 cell->flags = *data++;
1934 else if (ext & 0x40) // unknown, multibyte => skip
1935 data += *data + 1;
1936 else
1937 data++;
1938 }
1939 while (ext & 0x80);
1940 }
1941 else
1942 cell->darkness = *data++ + 1;
935 } 1943 }
936 1944
1945 for (z = 0; z <= 2; ++z)
937 if (flags & 2) 1946 if (flags & (4 >> z))
938 { 1947 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1948 faceid face = (data [0] << 8) + data [1]; data += 2;
1949 need_facenum (self, face);
1950 cell->tile [z] = self->face2tile [face];
1951
1952 if (cell->tile [z])
1953 {
1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1956 if (!tex->name)
1957 av_push (missing, newSViv (cell->tile [z]));
1958
1959 if (tex->smoothtile)
1960 {
1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1963 if (!smooth->name)
1964 av_push (missing, newSViv (tex->smoothtile));
1965 }
1966 }
940 } 1967 }
941
942 if (flags & 1)
943 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
945 }
946 } 1968 }
947 else 1969 else
948 cell->darkness = -1; 1970 CELL_CLEAR (cell);
949 } 1971 }
950} 1972}
1973 OUTPUT:
1974 RETVAL
951 1975
952SV * 1976SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1977mapmap (DC::Map self, int x0, int y0, int w, int h)
954 CODE: 1978 CODE:
955{ 1979{
956 int x1, x; 1980 int x1, x;
957 int y1, y; 1981 int y1, y;
958 int z; 1982 int z;
979 { 2003 {
980 mapcell *cell = row->col + (x - row->c0); 2004 mapcell *cell = row->col + (x - row->c0);
981 2005
982 for (z = 0; z <= 0; z++) 2006 for (z = 0; z <= 0; z++)
983 { 2007 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 2008 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 2009 int a0 = 255 - tex.a;
990 int a1 = tex.a; 2010 int a1 = tex.a;
991 2011
992 r = (r * a0 + tex.r * a1) / 255; 2012 r = (r * a0 + tex.r * a1) / 255;
993 g = (g * a0 + tex.g * a1) / 255; 2013 g = (g * a0 + tex.g * a1) / 255;
994 b = (b * a0 + tex.b * a1) / 255; 2014 b = (b * a0 + tex.b * a1) / 255;
995 a = (a * a0 + tex.a * a1) / 255; 2015 a = (a * a0 + tex.a * a1) / 255;
996 }
997 } 2016 }
998 } 2017 }
999 2018
1000 *map++ = (r ) 2019 *map++ = (r )
1001 | (g << 8) 2020 | (g << 8)
1008} 2027}
1009 OUTPUT: 2028 OUTPUT:
1010 RETVAL 2029 RETVAL
1011 2030
1012void 2031void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2033 CODE:
2034{
2035 int x, y, z;
2036
2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2040 smooth_key skey;
2041 int pl_x, pl_y;
2042 maptex pl_tex;
2043 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden;
2047
2048 pl_tex.name = 0;
2049
2050 // that's current max. sorry.
2051 if (sw > 255) sw = 255;
2052 if (sh > 255) sh = 255;
2053
2054 // clear key, in case of extra padding
2055 memset (&skey, 0, sizeof (skey));
2056
2057 memset (&key, 0, sizeof (key));
2058 key.r = 255;
2059 key.g = 255;
2060 key.b = 255;
2061 key.a = 255;
2062 key.mode = GL_QUADS;
2063 key.format = GL_T2F_V3F;
2064
2065 mx += self->x;
2066 my += self->y;
2067
2068 // first pass: determine smooth_max
2069 // rather ugly, if you ask me
2070 // could also be stored inside mapcell and updated on change
2071 memset (smooth_max, 0, sizeof (smooth_max));
2072
2073 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows)
2075 {
2076 maprow *row = self->row + (y + my);
2077
2078 for (x = 0; x < sw; x++)
2079 if (row->c0 <= x + mx && x + mx < row->c1)
2080 {
2081 mapcell *cell = row->col + (x + mx - row->c0);
2082
2083 smooth_max[x + 1][y + 1] =
2084 MAX (self->tex [cell->tile [0]].smoothlevel,
2085 MAX (self->tex [cell->tile [1]].smoothlevel,
2086 self->tex [cell->tile [2]].smoothlevel));
2087 }
2088 }
2089
2090 glEnable (GL_BLEND);
2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093
2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
2096
2097 for (z = 0; z <= 2; z++)
2098 {
2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
2101
2102 for (y = 0; y < sh; y++)
2103 if (0 <= y + my && y + my < self->rows)
2104 {
2105 maprow *row = self->row + (y + my);
2106
2107 for (x = 0; x < sw; x++)
2108 if (row->c0 <= x + mx && x + mx < row->c1)
2109 {
2110 mapcell *cell = row->col + (x + mx - row->c0);
2111 tileid tile = cell->tile [z];
2112
2113 if (tile)
2114 {
2115 maptex tex = self->tex [tile];
2116 int px, py;
2117
2118 if (key.texname != tex.name)
2119 {
2120 self->tex [tile].unused = 0;
2121
2122 if (!tex.name)
2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2124
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 px = (x + 1) * T - tex.w;
2130 py = (y + 1) * T - tex.h;
2131
2132 if (expect_false (cell->player == player) && expect_false (z == 2))
2133 {
2134 pl_x = px;
2135 pl_y = py;
2136 pl_tex = tex;
2137 continue;
2138 }
2139
2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2144
2145 // update smooth hash
2146 if (tex.smoothtile)
2147 {
2148 skey.tile = tex.smoothtile;
2149 skey.level = tex.smoothlevel;
2150
2151 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2152
2153 // add bits to current tile and all neighbours. skey.x|y is
2154 // shifted +1|+1 so we always stay positive.
2155
2156 // bits is ___n cccc CCCC bbbb
2157 // n do not draw borders&corners
2158 // c draw these corners, but...
2159 // C ... not these
2160 // b draw these borders
2161
2162 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2163 // ┃· ·· ·┃ ━━
2164
2165 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2166 // ·· ·· ·┏ ┓·
2167
2168 // full tile
2169 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2170
2171 // borders
2172 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2173 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2174 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2175 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2176
2177 // corners
2178 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2182 }
2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
2219 }
2220 }
2221 }
2222 }
2223
2224 rc_draw (rc);
2225 rc_clear (rc);
2226
2227 // go through all smoothlevels, lowest to highest, then draw.
2228 // this is basically counting sort
2229 {
2230 int w, b;
2231
2232 glEnable (GL_TEXTURE_2D);
2233 glBegin (GL_QUADS);
2234 for (w = 0; w < 256 / 32; ++w)
2235 {
2236 uint32_t smask = smooth_level [w];
2237 if (smask)
2238 for (b = 0; b < 32; ++b)
2239 if (smask & (((uint32_t)1) << b))
2240 {
2241 int level = (w << 5) | b;
2242 HE *he;
2243
2244 hv_iterinit (smooth);
2245 while ((he = hv_iternext (smooth)))
2246 {
2247 smooth_key *skey = (smooth_key *)HeKEY (he);
2248 IV bits = SvIVX (HeVAL (he));
2249
2250 if (!(bits & 0x1000)
2251 && skey->level == level
2252 && level > smooth_max [skey->x][skey->y])
2253 {
2254 maptex tex = self->tex [skey->tile];
2255 int px = (((int)skey->x) - 1) * T;
2256 int py = (((int)skey->y) - 1) * T;
2257 int border = bits & 15;
2258 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2259 float dx = tex.s * .0625f; // 16 images/row
2260 float dy = tex.t * .5f ; // 2 images/column
2261
2262 if (tex.name)
2263 {
2264 // this time avoiding texture state changes
2265 // save gobs of state changes.
2266 if (key.texname != tex.name)
2267 {
2268 self->tex [skey->tile].unused = 0;
2269
2270 glEnd ();
2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2272 glBegin (GL_QUADS);
2273 }
2274
2275 if (border)
2276 {
2277 float ox = border * dx;
2278
2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2283 }
2284
2285 if (corner)
2286 {
2287 float ox = corner * dx;
2288
2289 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2293 }
2294 }
2295 }
2296 }
2297 }
2298 }
2299
2300 glEnd ();
2301 glDisable (GL_TEXTURE_2D);
2302 key.texname = -1;
2303 }
2304
2305 hv_clear (smooth);
2306 }
2307
2308 if (pl_tex.name)
2309 {
2310 maptex tex = pl_tex;
2311 int px = pl_x + sdx;
2312 int py = pl_y + sdy;
2313
2314 key.texname = tex.name;
2315 arr = rc_array (rc, &key);
2316
2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2318 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2319 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2321
2322 rc_draw (rc);
2323 }
2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
2328 glDisable (GL_BLEND);
2329 rc_free (rc);
2330 rc_free (rc_ov);
2331
2332 // top layer: overlays such as the health bar
2333 for (y = 0; y < sh; y++)
2334 if (0 <= y + my && y + my < self->rows)
2335 {
2336 maprow *row = self->row + (y + my);
2337
2338 for (x = 0; x < sw; x++)
2339 if (row->c0 <= x + mx && x + mx < row->c1)
2340 {
2341 mapcell *cell = row->col + (x + mx - row->c0);
2342
2343 int px = x * T;
2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
2351
2352 if (cell->stat_hp)
2353 {
2354 int width = cell->stat_width * T;
2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2356
2357 glColor3ub (0, 0, 0);
2358 glRectf (px + 1, py - thick - 2,
2359 px + width - 1, py);
2360
2361 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2362 glRectf (px + 2,
2363 py - thick - 1,
2364 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2365 }
2366 }
2367 }
2368}
2369
2370void
2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2372 CODE:
2373{
2374 static float color[16][3] = {
2375 { 0.00F, 0.00F, 0.00F },
2376 { 1.00F, 1.00F, 1.00F },
2377 { 0.00F, 0.00F, 0.55F },
2378 { 1.00F, 0.00F, 0.00F },
2379
2380 { 1.00F, 0.54F, 0.00F },
2381 { 0.11F, 0.56F, 1.00F },
2382 { 0.93F, 0.46F, 0.00F },
2383 { 0.18F, 0.54F, 0.34F },
2384
2385 { 0.56F, 0.73F, 0.56F },
2386 { 0.80F, 0.80F, 0.80F },
2387 { 0.55F, 0.41F, 0.13F },
2388 { 0.99F, 0.77F, 0.26F },
2389
2390 { 0.74F, 0.65F, 0.41F },
2391
2392 { 0.00F, 1.00F, 1.00F },
2393 { 1.00F, 0.00F, 1.00F },
2394 { 1.00F, 1.00F, 0.00F },
2395 };
2396
2397 int x, y;
2398
2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2407 glEnable (GL_BLEND);
2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2409 glBegin (GL_QUADS);
2410
2411 for (y = 0; y < h; y++)
2412 for (x = 0; x < w; x++)
2413 {
2414 unsigned char m = data [x + y * w];
2415
2416 if (m)
2417 {
2418 float *c = color [m & 15];
2419
2420 float tx1 = m & 0x40 ? 0.5 : 0.;
2421 float tx2 = tx1 + 0.5;
2422
2423 glColor4f (c[0], c[1], c[2], 1);
2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2428 }
2429 }
2430
2431 glEnd ();
2432 glDisable (GL_BLEND);
2433 glDisable (GL_TEXTURE_2D);
2434}
2435
2436void
2437fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1014 PPCODE: 2438 PPCODE:
1015{ 2439{
1016 int vx, vy;
1017 int x, y, z; 2440 int x, y;
1018 int last_name; 2441 int sw1 = sw + 2;
1019 mapface face; 2442 int sh1 = sh + 2;
2443 int sh3 = sh * 3;
1020 int sw4 = (sw + 3) & ~3; 2444 int sw34 = (sw * 3 + 3) & ~3;
2445 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2446 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2447 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1023 2448
1024 memset (darkness, 255, sw4 * sh);
1025 SvPOK_only (darkness_sv); 2449 SvPOK_only (darkness3_sv);
1026 SvCUR_set (darkness_sv, sw4 * sh); 2450 SvCUR_set (darkness3_sv, sw34 * sh3);
1027 2451
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 2452 mx += self->x - 1;
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 2453 my += self->y - 1;
1030 2454
1031 /* 2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035 2456
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040
1041 glColor4ub (255, 255, 255, 255);
1042
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++)
1053 for (y = 0; y < sh; y++) 2457 for (y = 0; y < sh1; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 2458 if (0 <= y + my && y + my < self->rows)
1055 { 2459 {
1056 maprow *row = self->row + (y + vy); 2460 maprow *row = self->row + (y + my);
1057 2461
1058 for (x = 0; x < sw; x++) 2462 for (x = 0; x < sw1; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 2463 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 2464 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 2465 mapcell *cell = row->col + (x + mx - row->c0);
1062 2466
1063 darkness[y * sw4 + x] = cell->darkness < 0 2467 darkness1 [y * sw1 + x] = cell->darkness
2468 ? 255 - (cell->darkness - 1)
1064 ? 255 - FOW_DARKNESS 2469 : 255 - FOW_DARKNESS;
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 {
1071 maptex tex = self->tex [face];
1072
1073 int px = (x + 1) * 32 - tex.w;
1074 int py = (y + 1) * 32 - tex.h;
1075
1076 if (last_name != tex.name)
1077 {
1078 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name);
1081 glBegin (GL_QUADS);
1082 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 }
1089 } 2470 }
1090 } 2471 }
1091 2472
1092 glEnd (); 2473 for (y = 0; y < sh; ++y)
2474 for (x = 0; x < sw; ++x)
2475 {
2476 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2477 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2478 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2479 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2480 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2481 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2482 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2483 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2484 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1093 2485
1094 glDisable (GL_TEXTURE_2D); 2486 uint8_t r11 = (d11 + d21 + d12) / 3;
1095 glDisable (GL_BLEND); 2487 uint8_t r21 = d21;
2488 uint8_t r31 = (d21 + d31 + d32) / 3;
2489
2490 uint8_t r12 = d12;
2491 uint8_t r22 = d22;
2492 uint8_t r32 = d32;
2493
2494 uint8_t r13 = (d13 + d23 + d12) / 3;
2495 uint8_t r23 = d23;
2496 uint8_t r33 = (d23 + d33 + d32) / 3;
2497
2498 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2499 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2500 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2501 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2502 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2503 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2504 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2505 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2506 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2507 }
2508
2509 free (darkness1);
1096 2510
1097 EXTEND (SP, 3); 2511 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 2512 PUSHs (sv_2mortal (newSViv (sw34)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 2513 PUSHs (sv_2mortal (newSViv (sh3)));
1100 PUSHs (darkness_sv); 2514 PUSHs (darkness3_sv);
1101} 2515}
1102 2516
1103SV * 2517SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2518get_rect (DC::Map self, int x0, int y0, int w, int h)
1105 CODE: 2519 CODE:
1106{ 2520{
1107 int x, y, x1, y1; 2521 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 2522 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2523 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 2548 if (row && row->c0 <= x && x < row->c1)
1135 { 2549 {
1136 mapcell *cell = row->col + (x - row->c0); 2550 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 2551 uint8_t flags = 0;
1138 2552
1139 if (cell->face [0]) flags |= 1; 2553 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 2554 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 2555 if (cell->tile [2]) flags |= 4;
1142 2556
1143 *data++ = flags; 2557 *data++ = flags;
1144 2558
1145 if (flags & 1) 2559 if (flags & 1)
1146 { 2560 {
2561 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 2562 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 2563 *data++ = tile;
1149 } 2564 }
1150 2565
1151 if (flags & 2) 2566 if (flags & 2)
1152 { 2567 {
2568 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 2569 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 2570 *data++ = tile;
1155 } 2571 }
1156 2572
1157 if (flags & 4) 2573 if (flags & 4)
1158 { 2574 {
2575 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 2576 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 2577 *data++ = tile;
1161 } 2578 }
1162 } 2579 }
1163 else 2580 else
1164 *data++ = 0; 2581 *data++ = 0;
1165 } 2582 }
1166 } 2583 }
1167 2584
2585 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 {
1168 SvPOK_only (data_sv); 2588 SvPOK_only (data_sv);
1169 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 }
2591
1170 RETVAL = data_sv; 2592 RETVAL = data_sv;
1171} 2593}
1172 OUTPUT: 2594 OUTPUT:
1173 RETVAL 2595 RETVAL
1174 2596
1175void 2597void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2598set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1177 PPCODE: 2599 PPCODE:
1178{ 2600{
1179 int x, y, z; 2601 int x, y, z;
1180 int w, h; 2602 int w, h;
1181 int x1, y1; 2603 int x1, y1;
2604 STRLEN len;
2605 uint8_t *data, *end;
2606
2607 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv);
2610 end = data + len + 8;
2611
2612 if (len < 5)
2613 XSRETURN_EMPTY;
1182 2614
1183 if (*data++ != 0) 2615 if (*data++ != 0)
1184 return; /* version mismatch */ 2616 XSRETURN_EMPTY; /* version mismatch */
1185 2617
1186 w = *data++ << 8; w |= *data++; 2618 w = *data++ << 8; w |= *data++;
1187 h = *data++ << 8; h |= *data++; 2619 h = *data++ << 8; h |= *data++;
1188 2620
1189 // we need to do this 'cause we don't keep an absolute coord system for rows 2621 // we need to do this 'cause we don't keep an absolute coord system for rows
1201 { 2633 {
1202 maprow *row = map_get_row (self, y); 2634 maprow *row = map_get_row (self, y);
1203 2635
1204 for (x = x0; x < x1; x++) 2636 for (x = x0; x < x1; x++)
1205 { 2637 {
2638 uint8_t flags;
2639
2640 if (data + 7 >= end)
2641 XSRETURN_EMPTY;
2642
1206 uint8_t flags = *data++; 2643 flags = *data++;
1207 2644
1208 if (flags) 2645 if (flags)
1209 { 2646 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2647 mapcell *cell = row_get_cell (row, x);
2648 tileid tile[3] = { 0, 0, 0 };
1213 2649
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2650 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2651 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2652 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2653
1218 if (cell->darkness <= 0) 2654 if (cell->darkness == 0)
1219 { 2655 {
1220 cell->darkness = -1; 2656 /*cell->darkness = 0;*/
2657 EXTEND (SP, 3);
1221 2658
1222 for (z = 0; z <= 2; z++) 2659 for (z = 0; z <= 2; z++)
1223 { 2660 {
1224 cell->face[z] = face[z]; 2661 tileid t = tile [z];
1225 2662
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2663 if (t >= self->texs || (t && !self->tex [t].name))
2664 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2665 PUSHs (sv_2mortal (newSViv (t)));
2666 need_texid (self, t);
2667 }
2668
2669 cell->tile [z] = t;
1228 } 2670 }
1229 } 2671 }
1230 } 2672 }
1231 } 2673 }
1232 } 2674 }
1233} 2675}
1234 2676
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2677MODULE = Deliantra::Client PACKAGE = DC::RW
1236 2678
1237CFClient::MixChunk 2679DC::RW
1238new_from_file (SV *class, char *path) 2680new (SV *class, SV *data_sv)
1239 CODE: 2681 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2682{
2683 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen);
2685
2686 RETVAL = SDL_RWFromConstMem (data, datalen);
2687}
1241 OUTPUT: 2688 OUTPUT:
1242 RETVAL 2689 RETVAL
1243 2690
2691DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb")
2693 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT:
2696 RETVAL
2697
2698# fails on win32:
2699# dc.xs(2268) : error C2059: syntax error : '('
1244void 2700#void
2701#close (DC::RW self)
2702# CODE:
2703# (self->(close)) (self);
2704
2705MODULE = Deliantra::Client PACKAGE = DC::Channel
2706
2707PROTOTYPES: DISABLE
2708
2709DC::Channel
2710find ()
2711 CODE:
2712{
2713 RETVAL = Mix_GroupAvailable (-1);
2714
2715 if (RETVAL < 0)
2716 {
2717 RETVAL = Mix_GroupOldest (-1);
2718
2719 if (RETVAL < 0)
2720 XSRETURN_UNDEF;
2721
2722 Mix_HaltChannel (RETVAL);
2723 }
2724
2725 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128);
2727}
2728 OUTPUT:
2729 RETVAL
2730
2731void
2732halt (DC::Channel self)
2733 CODE:
2734 Mix_HaltChannel (self);
2735
2736void
2737expire (DC::Channel self, int ticks = -1)
2738 CODE:
2739 Mix_ExpireChannel (self, ticks);
2740
2741void
2742fade_out (DC::Channel self, int ticks = -1)
2743 CODE:
2744 Mix_FadeOutChannel (self, ticks);
2745
2746int
2747volume (DC::Channel self, int volume)
2748 CODE:
2749 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2750 OUTPUT:
2751 RETVAL
2752
2753void
2754unregister_all_effects (DC::Channel self)
2755 CODE:
2756 Mix_UnregisterAllEffects (self);
2757
2758void
2759set_panning (DC::Channel self, int left, int right)
2760 CODE:
2761 left = CLAMP (left , 0, 255);
2762 right = CLAMP (right, 0, 255);
2763 Mix_SetPanning (self, left, right);
2764
2765void
2766set_distance (DC::Channel self, int distance)
2767 CODE:
2768 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2769
2770void
2771set_position (DC::Channel self, int angle, int distance)
2772 CODE:
2773
2774void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE:
2777{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781}
2782
2783void
2784set_reverse_stereo (DC::Channel self, int flip)
2785 CODE:
2786 Mix_SetReverseStereo (self, flip);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789
2790PROTOTYPES: DISABLE
2791
2792DC::MixChunk
2793new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT:
2797 RETVAL
2798
2799void
1245DESTROY (CFClient::MixChunk self) 2800DESTROY (DC::MixChunk self)
1246 CODE: 2801 CODE:
1247 Mix_FreeChunk (self); 2802 Mix_FreeChunk (self);
1248 2803
1249int 2804int
1250volume (CFClient::MixChunk self, int volume = -1) 2805volume (DC::MixChunk self, int volume = -1)
1251 CODE: 2806 CODE:
2807 if (items > 1)
2808 volume = CLAMP (volume, 0, 128);
1252 RETVAL = Mix_VolumeChunk (self, volume); 2809 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2810 OUTPUT:
1254 RETVAL 2811 RETVAL
1255 2812
1256int 2813DC::Channel
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2814play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2815 CODE:
2816{
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2817 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2818
2819 if (RETVAL < 0)
2820 XSRETURN_UNDEF;
2821
2822 if (channel < 0)
2823 {
2824 Mix_UnregisterAllEffects (RETVAL);
2825 Mix_Volume (RETVAL, 128);
2826 }
2827}
1260 OUTPUT: 2828 OUTPUT:
1261 RETVAL 2829 RETVAL
1262 2830
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1264 2832
1265int 2833int
1266volume (int volume = -1) 2834volume (int volume = -1)
2835 PROTOTYPE: ;$
1267 CODE: 2836 CODE:
2837 if (items > 0)
2838 volume = CLAMP (volume, 0, 128);
1268 RETVAL = Mix_VolumeMusic (volume); 2839 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 2840 OUTPUT:
1270 RETVAL 2841 RETVAL
1271 2842
1272CFClient::MixMusic 2843void
1273new_from_file (SV *class, char *path) 2844fade_out (int ms)
1274 CODE: 2845 CODE:
2846 Mix_FadeOutMusic (ms);
2847
2848void
2849halt ()
2850 CODE:
2851 Mix_HaltMusic ();
2852
2853DC::MixMusic
2854new (SV *class, DC::RW rwops)
2855 CODE:
1275 RETVAL = Mix_LoadMUS (path); 2856 RETVAL = Mix_LoadMUS_RW (rwops);
1276 OUTPUT: 2857 OUTPUT:
1277 RETVAL 2858 RETVAL
1278 2859
1279void 2860void
1280DESTROY (CFClient::MixMusic self) 2861DESTROY (DC::MixMusic self)
1281 CODE: 2862 CODE:
1282 Mix_FreeMusic (self); 2863 Mix_FreeMusic (self);
1283 2864
1284int 2865int
1285play (CFClient::MixMusic self, int loops = -1) 2866play (DC::MixMusic self, int loops = -1)
1286 CODE: 2867 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 2868 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 2869 OUTPUT:
1289 RETVAL 2870 RETVAL
1290 2871
2872void
2873fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2874 CODE:
2875 Mix_FadeInMusicPos (self, loops, ms, position);
2876
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 2877MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2878
2879PROTOTYPES: ENABLE
1292 2880
1293BOOT: 2881BOOT:
1294{ 2882{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2883 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1296 static const struct { 2884 static const struct {
1297 const char *name; 2885 const char *name;
1298 IV iv; 2886 IV iv;
1299 } *civ, const_iv[] = { 2887 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 2888# define const_iv(name) { # name, (IV)name }
2889 const_iv (GL_VENDOR),
2890 const_iv (GL_VERSION),
2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
1301 const_iv (GL_COLOR_MATERIAL), 2893 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 2894 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 2895 const_iv (GL_FLAT),
2896 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 2897 const_iv (GL_BLEND),
2898 const_iv (GL_CULL_FACE),
2899 const_iv (GL_SCISSOR_TEST),
2900 const_iv (GL_DEPTH_TEST),
2901 const_iv (GL_ALPHA_TEST),
2902 const_iv (GL_NORMALIZE),
2903 const_iv (GL_RESCALE_NORMAL),
2904 const_iv (GL_FRONT),
2905 const_iv (GL_BACK),
2906 const_iv (GL_AUX0),
1305 const_iv (GL_AND), 2907 const_iv (GL_AND),
2908 const_iv (GL_ONE),
2909 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 2910 const_iv (GL_SRC_ALPHA),
2911 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
2918 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 2919 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 2920 const_iv (GL_RGBA),
2921 const_iv (GL_RGBA4),
2922 const_iv (GL_RGBA8),
2923 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 2924 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 2925 const_iv (GL_UNSIGNED_SHORT),
2926 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 2927 const_iv (GL_ALPHA),
2928 const_iv (GL_INTENSITY),
2929 const_iv (GL_LUMINANCE),
2930 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 2931 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2932 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2933 const_iv (GL_COMPRESSED_ALPHA_ARB),
2934 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2935 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2936 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2937 const_iv (GL_COMPRESSED_RGB_ARB),
2938 const_iv (GL_COMPRESSED_RGBA_ARB),
1315 const_iv (GL_COMPILE), 2939 const_iv (GL_COMPILE),
2940 const_iv (GL_PROXY_TEXTURE_1D),
2941 const_iv (GL_PROXY_TEXTURE_2D),
1316 const_iv (GL_TEXTURE_1D), 2942 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 2943 const_iv (GL_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_ENV), 2944 const_iv (GL_TEXTURE_ENV),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 2945 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 2946 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 2947 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 2948 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 2949 const_iv (GL_TEXTURE_WRAP_T),
2950 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 2951 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 2952 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 2953 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 2954 const_iv (GL_LINEAR),
2955 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2956 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2957 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2958 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2959 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 2960 const_iv (GL_MODULATE),
2961 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 2962 const_iv (GL_REPLACE),
2963 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 2964 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 2965 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 2966 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 2967 const_iv (GL_COLOR_LOGIC_OP),
2968 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 2969 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2970 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 2971 const_iv (GL_CONSTANT_BORDER),
2972 const_iv (GL_POINTS),
1337 const_iv (GL_LINES), 2973 const_iv (GL_LINES),
2974 const_iv (GL_LINE_STRIP),
2975 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 2976 const_iv (GL_QUADS),
2977 const_iv (GL_QUAD_STRIP),
2978 const_iv (GL_TRIANGLES),
2979 const_iv (GL_TRIANGLE_STRIP),
2980 const_iv (GL_TRIANGLE_FAN),
1339 const_iv (GL_LINE_LOOP), 2981 const_iv (GL_POLYGON),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2982 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2983 const_iv (GL_POINT_SMOOTH_HINT),
2984 const_iv (GL_LINE_SMOOTH_HINT),
2985 const_iv (GL_POLYGON_SMOOTH_HINT),
2986 const_iv (GL_GENERATE_MIPMAP_HINT),
2987 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1341 const_iv (GL_FASTEST), 2988 const_iv (GL_FASTEST),
2989 const_iv (GL_DONT_CARE),
2990 const_iv (GL_NICEST),
2991 const_iv (GL_V2F),
2992 const_iv (GL_V3F),
2993 const_iv (GL_T2F_V3F),
2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1342# undef const_iv 2998# undef const_iv
1343 }; 2999 };
1344 3000
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3003
3004 texture_av = newAV ();
3005 AvREAL_off (texture_av);
1347} 3006}
3007
3008void
3009disable_GL_EXT_blend_func_separate ()
3010 CODE:
3011 gl.BlendFuncSeparate = 0;
3012 gl.BlendFuncSeparateEXT = 0;
3013
3014void
3015apple_nvidia_bug (int enable)
3016
3017char *
3018gl_vendor ()
3019 CODE:
3020 RETVAL = (char *)glGetString (GL_VENDOR);
3021 OUTPUT:
3022 RETVAL
3023
3024char *
3025gl_version ()
3026 CODE:
3027 RETVAL = (char *)glGetString (GL_VERSION);
3028 OUTPUT:
3029 RETVAL
3030
3031char *
3032gl_extensions ()
3033 CODE:
3034 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3035 OUTPUT:
3036 RETVAL
3037
3038const char *glGetString (GLenum pname)
3039
3040GLint glGetInteger (GLenum pname)
3041 CODE:
3042 glGetIntegerv (pname, &RETVAL);
3043 OUTPUT:
3044 RETVAL
3045
3046GLdouble glGetDouble (GLenum pname)
3047 CODE:
3048 glGetDoublev (pname, &RETVAL);
3049 OUTPUT:
3050 RETVAL
1348 3051
1349int glGetError () 3052int glGetError ()
3053
3054void glFinish ()
1350 3055
1351void glClear (int mask) 3056void glClear (int mask)
1352 3057
1353void glClearColor (float r, float g, float b, float a = 1.0) 3058void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 3059 PROTOTYPE: @
1361 3066
1362void glHint (int target, int mode) 3067void glHint (int target, int mode)
1363 3068
1364void glBlendFunc (int sfactor, int dfactor) 3069void glBlendFunc (int sfactor, int dfactor)
1365 3070
3071void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3072 CODE:
3073 gl_BlendFuncSeparate (sa, da, saa, daa);
3074
3075# void glBlendEquation (int se)
3076
3077void glDepthMask (int flag)
3078
1366void glLogicOp (int opcode) 3079void glLogicOp (int opcode)
1367 3080
3081void glColorMask (int red, int green, int blue, int alpha)
3082
1368void glMatrixMode (int mode) 3083void glMatrixMode (int mode)
1369 3084
1370void glPushMatrix () 3085void glPushMatrix ()
1371 3086
1372void glPopMatrix () 3087void glPopMatrix ()
1373 3088
1374void glLoadIdentity () 3089void glLoadIdentity ()
1375 3090
3091void glDrawBuffer (int buffer)
3092
3093void glReadBuffer (int buffer)
3094
3095# near_ and far_ are due to microsofts buggy "c" compiler
3096void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3097
3098# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 3099void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3100
3101PROTOTYPES: DISABLE
1377 3102
1378void glViewport (int x, int y, int width, int height) 3103void glViewport (int x, int y, int width, int height)
3104
3105void glScissor (int x, int y, int width, int height)
1379 3106
1380void glTranslate (float x, float y, float z = 0.) 3107void glTranslate (float x, float y, float z = 0.)
1381 CODE: 3108 CODE:
1382 glTranslatef (x, y, z); 3109 glTranslatef (x, y, z);
1383 3110
1384void glScale (float x, float y, float z) 3111void glScale (float x, float y, float z = 1.)
1385 CODE: 3112 CODE:
1386 glScalef (x, y, z); 3113 glScalef (x, y, z);
1387 3114
1388void glRotate (float angle, float x, float y, float z) 3115void glRotate (float angle, float x, float y, float z)
1389 CODE: 3116 CODE:
1390 glRotatef (angle, x, y, z); 3117 glRotatef (angle, x, y, z);
1391 3118
1392void glBegin (int mode)
1393
1394void glEnd ()
1395
1396void glColor (float r, float g, float b, float a = 1.0) 3119void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 3120 PROTOTYPE: @
3121 ALIAS:
3122 glColor_premultiply = 1
1398 CODE: 3123 CODE:
3124 if (ix)
3125 {
3126 r *= a;
3127 g *= a;
3128 b *= a;
3129 }
3130 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 3131 glColor4f (r, g, b, a);
3132
3133void glRasterPos (float x, float y, float z = 0.)
3134 CODE:
3135 glRasterPos3f (0, 0, z);
3136 glBitmap (0, 0, 0, 0, x, y, 0);
1400 3137
1401void glVertex (float x, float y, float z = 0.) 3138void glVertex (float x, float y, float z = 0.)
1402 CODE: 3139 CODE:
1403 glVertex3f (x, y, z); 3140 glVertex3f (x, y, z);
1404 3141
1405void glTexCoord (float s, float t) 3142void glTexCoord (float s, float t)
1406 CODE: 3143 CODE:
1407 glTexCoord2f (s, t); 3144 glTexCoord2f (s, t);
1408 3145
3146void glRect (float x1, float y1, float x2, float y2)
3147 CODE:
3148 glRectf (x1, y1, x2, y2);
3149
3150void glRect_lineloop (float x1, float y1, float x2, float y2)
3151 CODE:
3152 glBegin (GL_LINE_LOOP);
3153 glVertex2f (x1, y1);
3154 glVertex2f (x2, y1);
3155 glVertex2f (x2, y2);
3156 glVertex2f (x1, y2);
3157 glEnd ();
3158
3159PROTOTYPES: ENABLE
3160
3161void glBegin (int mode)
3162
3163void glEnd ()
3164
3165void glPointSize (GLfloat size)
3166
3167void glLineWidth (GLfloat width)
3168
3169void glInterleavedArrays (int format, int stride, char *data)
3170
3171void glDrawElements (int mode, int count, int type, char *indices)
3172
3173# 1.2 void glDrawRangeElements (int mode, int start, int end
3174
1409void glTexEnv (int target, int pname, float param) 3175void glTexEnv (int target, int pname, float param)
1410 CODE: 3176 CODE:
1411 glTexEnvf (target, pname, param); 3177 glTexEnvf (target, pname, param);
1412 3178
1413void glTexParameter (int target, int pname, float param) 3179void glTexParameter (int target, int pname, float param)
1416 3182
1417void glBindTexture (int target, int name) 3183void glBindTexture (int target, int name)
1418 3184
1419void glConvolutionParameter (int target, int pname, float params) 3185void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 3186 CODE:
3187 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 3188 gl.ConvolutionParameterf (target, pname, params);
1422 3189
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3190void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3191 CODE:
3192 if (gl.ConvolutionFilter2D)
3193 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1424 3194
3195void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3196 CODE:
3197 if (gl.SeparableFilter2D)
3198 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3199
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3200void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1426 3201
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3202void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3203
3204void glDrawPixels (int width, int height, int format, int type, char *pixels)
3205
3206void glPixelZoom (float x, float y)
3207
3208void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 3209
1429int glGenTexture () 3210int glGenTexture ()
1430 CODE: 3211 CODE:
1431{ 3212 RETVAL = gen_texture ();
1432 GLuint name;
1433 glGenTextures (1, &name);
1434 RETVAL = name;
1435}
1436 OUTPUT: 3213 OUTPUT:
1437 RETVAL 3214 RETVAL
1438 3215
1439void glDeleteTexture (int name) 3216void glDeleteTexture (int name)
1440 CODE: 3217 CODE:
1441{
1442 GLuint name_ = name;
1443 glDeleteTextures (1, &name_); 3218 del_texture (name);
1444} 3219
1445
1446int glGenList () 3220int glGenList ()
1447 CODE: 3221 CODE:
1448 RETVAL = glGenLists (1); 3222 RETVAL = glGenLists (1);
1449 OUTPUT: 3223 OUTPUT:
1450 RETVAL 3224 RETVAL
1457 3231
1458void glEndList () 3232void glEndList ()
1459 3233
1460void glCallList (int list) 3234void glCallList (int list)
1461 3235
3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3237
3238PROTOTYPES: DISABLE
3239
3240void
3241find_widget (SV *self, NV x, NV y)
3242 PPCODE:
3243{
3244 if (within_widget (self, x, y))
3245 XPUSHs (self);
3246}
3247
3248BOOT:
3249{
3250 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3251
3252 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3253 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3254 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3255 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3256}
3257
3258void
3259draw (SV *self)
3260 CODE:
3261{
3262 HV *hv;
3263 SV **svp;
3264 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv);
3269 double draw_x, draw_y;
3270
3271 if (!SvROK (self))
3272 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3273
3274 hv = (HV *)SvRV (self);
3275
3276 if (SvTYPE (hv) != SVt_PVHV)
3277 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3278
3279 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3280 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3281
3282 if (!h || !w)
3283 XSRETURN_EMPTY;
3284
3285 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3286 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3287
3288 draw_x = SvNV (draw_x_sv) + x;
3289 draw_y = SvNV (draw_y_sv) + y;
3290
3291 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3292 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3293 XSRETURN_EMPTY;
3294
3295 sv_setnv (draw_x_sv, draw_x);
3296 sv_setnv (draw_y_sv, draw_y);
3297
3298 glPushMatrix ();
3299 glTranslated (x, y, 0);
3300
3301 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3302 {
3303 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3304
3305 if (svp && SvTRUE (*svp))
3306 {
3307 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3308 glEnable (GL_BLEND);
3309 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3310 glBegin (GL_QUADS);
3311 glVertex2f (0, 0);
3312 glVertex2f (w, 0);
3313 glVertex2f (w, h);
3314 glVertex2f (0, h);
3315 glEnd ();
3316 glDisable (GL_BLEND);
3317 }
3318 }
3319#if 0
3320 // draw borders, for debugging
3321 glPushMatrix ();
3322 glColor4f (1., 1., 0., 1.);
3323 glTranslatef (.5, .5, 0.);
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (0 , 0);
3326 glVertex2f (w - 1, 0);
3327 glVertex2f (w - 1, h - 1);
3328 glVertex2f (0 , h - 1);
3329 glEnd ();
3330 glPopMatrix ();
3331#endif
3332 PUSHMARK (SP);
3333 XPUSHs (self);
3334 PUTBACK;
3335 call_method ("_draw", G_VOID | G_DISCARD);
3336 SPAGAIN;
3337
3338 glPopMatrix ();
3339
3340 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3341 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3342}
3343

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