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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
38#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
39 88
40#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
42 91
92#define MIN_FONT_HEIGHT 10
93
94/* mask out modifiers we are not interested in */
95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
96
97#define KMOD_LRAM 0x10000 // our extension
98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
102
103static AV *texture_av;
104
105static struct
106{
107#define GL_FUNC(ptr,name) ptr name;
108#include "glfunc.h"
109#undef GL_FUNC
110} gl;
111
112static void
113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
114{
115 if (gl.BlendFuncSeparate)
116 gl.BlendFuncSeparate (sa, da, saa, daa);
117 else if (gl.BlendFuncSeparateEXT)
118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
119 else
120 glBlendFunc (sa, da);
121}
122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
147#include "texcache.c"
148#include "rendercache.c"
149
150#include "pango-font.c"
151#include "pango-fontmap.c"
152#include "pango-render.c"
153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 157typedef Mix_Music *DC__MixMusic;
45 158
46static PangoContext *context; 159typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 160
161static int
162shape_attr_p (PangoLayoutRun *run)
163{
164 GSList *attrs = run->item->analysis.extra_attrs;
165
166 while (attrs)
167 {
168 PangoAttribute *attr = attrs->data;
169
170 if (attr->klass->type == PANGO_ATTR_SHAPE)
171 return 1;
172
173 attrs = attrs->next;
174 }
175
176 return 0;
177}
48 178
49typedef struct cf_layout { 179typedef struct cf_layout {
50 PangoLayout *pl; 180 PangoLayout *pl;
181 float r, g, b, a; // default color for rgba mode
51 int base_height; 182 int base_height;
183 DC__Font font;
184 rc_t *rc;
52} *CFClient__Layout; 185} *DC__Layout;
186
187static DC__Font default_font;
188static PangoContext *opengl_context;
189static PangoFontMap *opengl_fontmap;
53 190
54static void 191static void
55substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
56{ 193{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 194 FcPatternAddBool (pattern, FC_HINTING, 1);
195#ifdef FC_HINT_STYLE
196 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
197#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 199}
60 200
61static void 201static void
62layout_update (CFClient__Layout self) 202layout_update_font (DC__Layout self)
63{ 203{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
66 */ 206 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 207 PangoFontDescription *font = self->font ? self->font : default_font;
68 208
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 209 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 211
212 pango_layout_set_font_description (self->pl, font);
76} 213}
77 214
78static void 215static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 217{
81 layout_update (self); 218 PangoRectangle rect;
82 219
220 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 221 pango_layout_get_extents (self->pl, 0, &rect);
84 222
85 *w = (*w + 3) & ~3; 223 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 224 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 225
226 if (!rect.width) rect.width = 1;
227 if (!rect.height) rect.height = 1;
228
229 *w = rect.width;
230 *h = rect.height;
231}
232
233typedef uint16_t tileid;
90typedef uint16_t mapface; 234typedef uint16_t faceid;
91 235
92typedef struct { 236typedef struct {
93 GLint name; 237 GLuint name;
94 int w, h; 238 int w, h;
95 float s, t; 239 float s, t;
96 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
97} maptex; 244} maptex;
98 245
99typedef struct { 246typedef struct {
247 uint32_t player;
248 tileid tile[3];
100 int16_t darkness; 249 uint16_t darkness;
101 mapface face[3]; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 251} mapcell;
103 252
104typedef struct { 253typedef struct {
105 int32_t c0, c1; 254 int32_t c0, c1;
106 mapcell *col; 255 mapcell *col;
107} maprow; 256} maprow;
108 257
109typedef struct map { 258typedef struct map {
110 int x, y, w, h; 259 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 261 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 262 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 263
118 int32_t rows; 264 int32_t rows;
119 maprow *row; 265 maprow *row;
120} *CFClient__Map; 266} *DC__Map;
121 267
122static char * 268static char *
123prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
124{ 270{
125 char *p; 271 char *p;
142} 288}
143 289
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
147static maprow * 313static maprow *
148map_get_row (CFClient__Map self, int y) 314map_get_row (DC__Map self, int y)
149{ 315{
150 if (0 > y) 316 if (0 > y)
151 { 317 {
152 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
191 357
192 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
193} 359}
194 360
195static mapcell * 361static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
197{ 363{
198 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
199} 365}
200 366
201static void 367static void
202map_clear (CFClient__Map self) 368map_clear (DC__Map self)
203{ 369{
204 int r; 370 int r;
205 371
206 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
214 self->oy = 0; 380 self->oy = 0;
215 self->row = 0; 381 self->row = 0;
216 self->rows = 0; 382 self->rows = 0;
217} 383}
218 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
219static void 395static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 397{
222 int x, y; 398 int x, y;
223 maprow *row; 399 maprow *row;
400 mapcell *cell;
224 401
225 for (y = y0; y < y0 + h; y++) 402 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 403 if (y >= 0)
227 { 404 {
228 if (y >= self->rows) 405 if (y >= self->rows)
234 if (x >= row->c0) 411 if (x >= row->c0)
235 { 412 {
236 if (x >= row->c1) 413 if (x >= row->c1)
237 break; 414 break;
238 415
239 row->col[x - row->c0].darkness = -1; 416 cell = row->col + x - row->c0;
417
418 CELL_CLEAR (cell);
240 } 419 }
241 } 420 }
242} 421}
243 422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
244static void 428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
437}
438
439static void
245music_finished () 440music_finished (void)
246{ 441{
247 SDL_UserEvent ev; 442 SDL_UserEvent ev;
248 443
249 ev.type = SDL_USEREVENT; 444 ev.type = SDL_USEREVENT;
250 ev.code = 0; 445 ev.code = 0;
251 ev.data1 = 0; 446 ev.data1 = 0;
252 ev.data2 = 0; 447 ev.data2 = 0;
253 448
449 SDL_PushEvent ((SDL_Event *)&ev);
450}
451
452static void
453channel_finished (int channel)
454{
254 SDL_PushEvent (&ev); 455 SDL_UserEvent ev;
255}
256 456
257MODULE = CFClient PACKAGE = CFClient 457 ev.type = SDL_USEREVENT;
458 ev.code = 1;
459 ev.data1 = (void *)(long)channel;
460 ev.data2 = 0;
461
462 SDL_PushEvent ((SDL_Event *)&ev);
463}
464
465static unsigned int
466minpot (unsigned int n)
467{
468 if (!n)
469 return 0;
470
471 --n;
472
473 n |= n >> 1;
474 n |= n >> 2;
475 n |= n >> 4;
476 n |= n >> 8;
477 n |= n >> 16;
478
479 return n + 1;
480}
481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
258 593
259PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
260 595
261BOOT: 596BOOT:
262{ 597{
263 HV *stash = gv_stashpv ("CFClient", 1); 598 HV *stash = gv_stashpv ("DC", 1);
264 static const struct { 599 static const struct {
265 const char *name; 600 const char *name;
266 IV iv; 601 IV iv;
267 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
269 const_iv (SDL_ACTIVEEVENT), 607 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 608 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 609 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 610 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 611 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 620 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 621 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 622 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 623 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
287 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 741 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 742 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 743 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 744 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 745 const_iv (SDLK_UNDO),
746
351 const_iv (KMOD_NONE), 747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 749 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 752 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 755 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL), 763
364 const_iv (KMOD_SHIFT), 764 const_iv (KMOD_LRAM),
365 const_iv (KMOD_ALT), 765
366 const_iv (KMOD_META) 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
367# undef const_iv 796# undef const_iv
368 }; 797 };
369 798
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
372 801
373 fontmap = pango_ft2_font_map_new (); 802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
377 811
378int 812int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 813in_destruct ()
814 CODE:
815 RETVAL = PL_main_cv == Nullcv;
816 OUTPUT:
817 RETVAL
380 818
819NV floor (NV x)
820
821NV ceil (NV x)
822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
381void 827void
828pango_init ()
829 CODE:
830{
831 opengl_fontmap = pango_opengl_font_map_new ();
832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
835#if PANGO_VERSION_CHECK (1, 15, 2)
836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
838#endif
839}
840
841char *SDL_GetError ()
842
843void SDL_braino ()
844
845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
382SDL_Quit () 851void SDL_Quit ()
383 852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
861
384void 862void
385SDL_ListModes () 863SDL_ListModes (int rgb, int alpha)
386 PPCODE: 864 PPCODE:
387{ 865{
388 SDL_Rect **m; 866 SDL_Rect **m;
389 867
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 870 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 871 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
394 872
873 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
874 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
875
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 880
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
403
404 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 883
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
408 885
409 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
410 while (*m) 887 while (*m)
411 { 888 {
889 if ((*m)->w >= 400 && (*m)->h >= 300)
890 {
412 AV *av = newAV (); 891 AV *av = newAV ();
413 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
414 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
894 av_push (av, newSViv (rgb));
895 av_push (av, newSViv (alpha));
415 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 896 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
897 }
416 898
417 ++m; 899 ++m;
418 } 900 }
419} 901}
420 902
421int 903int
422SDL_SetVideoMode (int w, int h, int fullscreen) 904SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
423 CODE: 905 CODE:
906{
907 SDL_EnableUNICODE (1);
908 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
909
910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
914
424 RETVAL = !!SDL_SetVideoMode ( 915 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 916 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 917 );
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 918
919 if (RETVAL)
920 {
921 av_clear (texture_av);
922
923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
925#include "glfunc.h"
926#undef GL_FUNC
927 }
928}
428 OUTPUT: 929 OUTPUT:
429 RETVAL 930 RETVAL
430 931
431void 932void
432SDL_GL_SwapBuffers () 933SDL_GL_SwapBuffers ()
433 934
935char *
936SDL_GetKeyName (int sym)
937
938int
939SDL_GetAppState ()
940
941int
942SDL_GetModState ()
943
434void 944void
435SDL_PollEvent () 945poll_events ()
436 PPCODE: 946 PPCODE:
437{ 947{
438 SDL_Event ev; 948 SDL_Event ev;
439 949
440 while (SDL_PollEvent (&ev)) 950 SDL_PumpEvents ();
951 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
441 { 952 {
442 HV *hv = newHV (); 953 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 954 hv_store (hv, "type", 4, newSViv (ev.type), 0);
955
444 switch (ev.type) 956 switch (ev.type)
445 { 957 {
446 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
447 case SDL_KEYUP: 959 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 965 break;
453 966
454 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 969 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 970 break;
458 971
459 case SDL_MOUSEMOTION: 972 case SDL_MOUSEMOTION:
973 {
974 int state = ev.motion.state;
975 int x = ev.motion.x;
976 int y = ev.motion.y;
977 int xrel = ev.motion.xrel;
978 int yrel = ev.motion.yrel;
979
980 /* do simplistic event compression */
981 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
982 && state == ev.motion.state)
983 {
984 xrel += ev.motion.xrel;
985 yrel += ev.motion.yrel;
986 x = ev.motion.x;
987 y = ev.motion.y;
988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
989 }
990
991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
997 }
465 break; 998 break;
466 999
467 case SDL_MOUSEBUTTONDOWN: 1000 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 1001 case SDL_MOUSEBUTTONUP:
1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1003
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1008 break;
1009
1010 case SDL_USEREVENT:
1011 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1014 break;
473 } 1015 }
474 1016
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
476 } 1018 }
477} 1019}
478 1020
479int 1021int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
481 POSTCALL: 1023 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 1024 Mix_HookMusicFinished (music_finished);
1025 Mix_ChannelFinished (channel_finished);
1026
1027void
1028Mix_QuerySpec ()
1029 PPCODE:
1030{
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041}
483 1042
484void 1043void
485Mix_CloseAudio () 1044Mix_CloseAudio ()
486 1045
487int 1046int
488Mix_AllocateChannels (int numchans = -1) 1047Mix_AllocateChannels (int numchans = -1)
489 1048
1049const char *
1050Mix_GetError ()
1051
490void 1052void
491lowdelay (int fd, int val = 1) 1053lowdelay (int fd, int val = 1)
492 CODE: 1054 CODE:
1055 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1056
1057void
1058win32_proxy_info ()
1059 PPCODE:
1060{
493#ifndef _WIN32 1061#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1062 char buffer[2048];
1063 DWORD buflen;
1064
1065 EXTEND (SP, 3);
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1069 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1070 {
1071 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1075 {
1076 PUSHs (newSVpv (buffer, 0));
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1080 PUSHs (newSVpv (buffer, 0));
1081 }
1082 }
495#endif 1083#endif
1084}
496 1085
497char * 1086int
498gl_version () 1087add_font (char *file)
499 CODE: 1088 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION); 1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
501 OUTPUT: 1090 OUTPUT:
502 RETVAL 1091 RETVAL
503
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510
511void
512add_font (char *file)
513 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
515
516void
517set_font (char *file)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 1092
527void 1093void
528load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
529 ALIAS: 1095 ALIAS:
530 load_image_file = 1 1096 load_image_file = 1
533 STRLEN image_len; 1099 STRLEN image_len;
534 char *image = (char *)SvPVbyte (image_, image_len); 1100 char *image = (char *)SvPVbyte (image_, image_len);
535 SDL_Surface *surface, *surface2; 1101 SDL_Surface *surface, *surface2;
536 SDL_PixelFormat fmt; 1102 SDL_PixelFormat fmt;
537 SDL_RWops *rw = ix 1103 SDL_RWops *rw = ix
538 ? SDL_RWFromFile (image, "r") 1104 ? SDL_RWFromFile (image, "rb")
539 : SDL_RWFromConstMem (image, image_len); 1105 : SDL_RWFromConstMem (image, image_len);
540 1106
541 if (!rw) 1107 if (!rw)
542 croak ("load_image: %s", SDL_GetError ()); 1108 croak ("load_image: %s", SDL_GetError ());
543 1109
572 1138
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1139 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 1140
575 assert (surface2->pitch == surface2->w * 4); 1141 assert (surface2->pitch == surface2->w * 4);
576 1142
1143 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 1144 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 1145 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 1146 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1147 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1148 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1149 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1150 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1151 SDL_UnlockSurface (surface2);
586 1152
587 SDL_FreeSurface (surface); 1153 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 1154 SDL_FreeSurface (surface2);
589} 1155}
590 1156
612 PUSHs (sv_2mortal (newSViv (b / y))); 1178 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 1179 PUSHs (sv_2mortal (newSViv (a / y)));
614} 1180}
615 1181
616void 1182void
1183error (char *message)
1184 CODE:
1185 fprintf (stderr, "ERROR: %s\n", message);
1186#ifdef _WIN32
1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1188#endif
1189
1190void
617fatal (char *message) 1191fatal (char *message)
618 CODE: 1192 CODE:
1193 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 1194#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1196#endif
1197 _exit (1);
1198
1199void
1200_exit (int retval = 0)
1201 CODE:
1202#ifdef WIN32
1203 ExitThread (retval); // unclean, please beam me up
621#else 1204#else
622 fprintf (stderr, "FATAL: %s\n", message); 1205 _exit (retval);
623#endif 1206#endif
624 exit (1);
625 1207
626MODULE = CFClient PACKAGE = CFClient::Layout 1208void
627 1209debug ()
628CFClient::Layout
629new (SV *class, int base_height = 10)
630 CODE: 1210 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 1211{
632 RETVAL->base_height = base_height; 1212#if DEBUG
633 RETVAL->pl = pango_layout_new (context); 1213 VALGRIND_DO_LEAK_CHECK;
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1214#endif
1215}
1216
1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
1224MODULE = Deliantra::Client PACKAGE = DC::Font
1225
1226PROTOTYPES: DISABLE
1227
1228DC::Font
1229new_from_file (SV *class, char *path, int id = 0)
1230 CODE:
1231{
1232 int count;
1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1234 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1235 FcPatternDestroy (pattern);
1236}
635 OUTPUT: 1237 OUTPUT:
636 RETVAL 1238 RETVAL
637 1239
638void 1240void
1241DESTROY (DC::Font self)
1242 CODE:
1243 pango_font_description_free (self);
1244
1245void
1246make_default (DC::Font self)
1247 PROTOTYPE: $
1248 CODE:
1249 default_font = self;
1250
1251MODULE = Deliantra::Client PACKAGE = DC::Layout
1252
1253PROTOTYPES: DISABLE
1254
1255void
1256glyph_cache_backup ()
1257 PROTOTYPE:
1258 CODE:
1259 tc_backup ();
1260
1261void
1262glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
1265 tc_restore ();
1266
1267DC::Layout
1268new (SV *class)
1269 CODE:
1270 New (0, RETVAL, 1, struct cf_layout);
1271
1272 RETVAL->pl = pango_layout_new (opengl_context);
1273 RETVAL->r = 1.;
1274 RETVAL->g = 1.;
1275 RETVAL->b = 1.;
1276 RETVAL->a = 1.;
1277 RETVAL->base_height = MIN_FONT_HEIGHT;
1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
1280
1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1282 layout_update_font (RETVAL);
1283 OUTPUT:
1284 RETVAL
1285
1286void
639DESTROY (CFClient::Layout self) 1287DESTROY (DC::Layout self)
640 CODE: 1288 CODE:
641 g_object_unref (self->pl); 1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
642 Safefree (self); 1291 Safefree (self);
643 1292
644void 1293void
645set_text (CFClient::Layout self, SV *text_) 1294set_text (DC::Layout self, SV *text_)
646 CODE: 1295 CODE:
647{ 1296{
648 STRLEN textlen; 1297 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 1298 char *text = SvPVutf8 (text_, textlen);
650 1299
651 pango_layout_set_text (self->pl, text, textlen); 1300 pango_layout_set_text (self->pl, text, textlen);
652} 1301}
653 1302
654void 1303void
655set_markup (CFClient::Layout self, SV *text_) 1304set_markup (DC::Layout self, SV *text_)
656 CODE: 1305 CODE:
657{ 1306{
658 STRLEN textlen; 1307 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 1308 char *text = SvPVutf8 (text_, textlen);
660 1309
661 pango_layout_set_markup (self->pl, text, textlen); 1310 pango_layout_set_markup (self->pl, text, textlen);
662} 1311}
663 1312
664SV * 1313void
665get_text (CFClient::Layout self) 1314set_shapes (DC::Layout self, ...)
1315 CODE:
1316{
1317 PangoAttrList *attrs = 0;
1318 const char *text = pango_layout_get_text (self->pl);
1319 const char *pos = text;
1320 int arg = 4;
1321
1322 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1323 {
1324 PangoRectangle inkrect, rect;
1325 PangoAttribute *attr;
1326
1327 int x = SvIV (ST (arg - 3));
1328 int y = SvIV (ST (arg - 2));
1329 int w = SvIV (ST (arg - 1));
1330 int h = SvIV (ST (arg ));
1331
1332 inkrect.x = 0;
1333 inkrect.y = 0;
1334 inkrect.width = 0;
1335 inkrect.height = 0;
1336
1337 rect.x = x * PANGO_SCALE;
1338 rect.y = y * PANGO_SCALE;
1339 rect.width = w * PANGO_SCALE;
1340 rect.height = h * PANGO_SCALE;
1341
1342 if (!attrs)
1343 attrs = pango_layout_get_attributes (self->pl);
1344
1345 attr = pango_attr_shape_new (&inkrect, &rect);
1346 attr->start_index = pos - text;
1347 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1348 pango_attr_list_insert (attrs, attr);
1349
1350 arg += 4;
1351 pos += sizeof (OBJ_STR) - 1;
1352 }
1353
1354 if (attrs)
1355 pango_layout_set_attributes (self->pl, attrs);
1356}
1357
1358void
1359get_shapes (DC::Layout self)
666 CODE: 1360 PPCODE:
1361{
1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1363
1364 do
1365 {
1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1367
1368 if (run && shape_attr_p (run))
1369 {
1370 PangoRectangle extents;
1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
1372
1373 EXTEND (SP, 2);
1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1375 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1376 }
1377 }
1378 while (pango_layout_iter_next_run (iter));
1379
1380 pango_layout_iter_free (iter);
1381}
1382
1383int
1384has_wrapped (DC::Layout self)
1385 CODE:
1386{
1387 int lines = 1;
1388 const char *text = pango_layout_get_text (self->pl);
1389
1390 while (*text)
1391 lines += *text++ == '\n';
1392
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1393 RETVAL = lines < pango_layout_get_line_count (self->pl);
668 SvUTF8_on (RETVAL); 1394}
669 OUTPUT: 1395 OUTPUT:
670 RETVAL 1396 RETVAL
671 1397
1398SV *
1399get_text (DC::Layout self)
1400 CODE:
1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1402 sv_utf8_decode (RETVAL);
1403 OUTPUT:
1404 RETVAL
1405
672void 1406void
1407set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1408 CODE:
1409 self->r = r;
1410 self->g = g;
1411 self->b = b;
1412 self->a = a;
1413
1414void
1415set_font (DC::Layout self, DC::Font font = 0)
1416 CODE:
1417 if (self->font != font)
1418 {
1419 self->font = font;
1420 layout_update_font (self);
1421 }
1422
1423void
673set_height (CFClient::Layout self, int base_height) 1424set_height (DC::Layout self, int base_height)
674 CODE: 1425 CODE:
1426 if (self->base_height != base_height)
1427 {
675 self->base_height = base_height; 1428 self->base_height = base_height;
1429 layout_update_font (self);
1430 }
676 1431
677void 1432void
678set_width (CFClient::Layout self, int max_width = -1) 1433set_width (DC::Layout self, int max_width = -1)
679 CODE: 1434 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1436
682void 1437void
1438set_indent (DC::Layout self, int indent)
1439 CODE:
1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1441
1442void
1443set_spacing (DC::Layout self, int spacing)
1444 CODE:
1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1446
1447void
1448set_ellipsise (DC::Layout self, int ellipsise)
1449 CODE:
1450 pango_layout_set_ellipsize (self->pl,
1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1454 : PANGO_ELLIPSIZE_NONE
1455 );
1456
1457void
1458set_single_paragraph_mode (DC::Layout self, int spm)
1459 CODE:
1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1461
1462void
683size (CFClient::Layout self) 1463size (DC::Layout self)
684 PPCODE: 1464 PPCODE:
685{ 1465{
686 int w, h; 1466 int w, h;
687 1467
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1468 layout_get_pixel_size (self, &w, &h);
690 1469
691 EXTEND (SP, 2); 1470 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1471 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1472 PUSHs (sv_2mortal (newSViv (h)));
694} 1473}
695 1474
696int 1475int
697xy_to_index (CFClient::Layout self, int x, int y) 1476descent (DC::Layout self)
698 CODE: 1477 CODE:
699{ 1478{
700 int index, trailing; 1479 PangoRectangle rect;
701 1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
702 layout_update (self); 1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1482 RETVAL = PANGO_DESCENT (rect);
704
705 RETVAL = index;
706} 1483}
707 OUTPUT: 1484 OUTPUT:
708 RETVAL 1485 RETVAL
709 1486
1487int
1488xy_to_index (DC::Layout self, int x, int y)
1489 CODE:
1490{
1491 int index, trailing;
1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1493 RETVAL = index + trailing;
1494}
1495 OUTPUT:
1496 RETVAL
1497
710void 1498void
711cursor_pos (CFClient::Layout self, int index) 1499cursor_pos (DC::Layout self, int index)
712 PPCODE: 1500 PPCODE:
713{ 1501{
714 PangoRectangle strong_pos; 1502 PangoRectangle pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
717 1504
718 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
722} 1509}
723 1510
724void 1511void
725render (CFClient::Layout self) 1512index_to_line_x (DC::Layout self, int index, int trailing = 0)
726 PPCODE: 1513 PPCODE:
727{ 1514{
728 SV *retval; 1515 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1516
732 layout_update (self); 1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1518#if !PANGO_VERSION_CHECK (1, 17, 3)
734 1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
735 retval = newSV (w * h); 1520 --line;
736 SvPOK_only (retval); 1521#endif
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1522 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (line)));
1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1525}
1526
1527void
1528line_x_to_index (DC::Layout self, int line, int x)
1529 PPCODE:
1530{
1531 PangoLayoutLine *lp;
1532 int index, trailing;
1533
1534 if (line < 0)
1535 XSRETURN_EMPTY;
1536
1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1538 XSRETURN_EMPTY; /* do better */
1539
1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1541
1542 EXTEND (SP, 2);
1543 if (GIMME_V == G_SCALAR)
1544 PUSHs (sv_2mortal (newSViv (index + trailing)));
1545 else
1546 {
752 PUSHs (sv_2mortal (newSViv (h))); 1547 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1548 PUSHs (sv_2mortal (newSViv (trailing)));
1549 }
754} 1550}
755 1551
1552void
1553render (DC::Layout self, float x, float y, int flags = 0)
1554 CODE:
1555 rc_clear (self->rc);
1556 pango_opengl_render_layout_subpixel (
1557 self->pl,
1558 self->rc,
1559 x * PANGO_SCALE, y * PANGO_SCALE,
1560 self->r, self->g, self->b, self->a,
1561 flags
1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1566
1567void
1568draw (DC::Layout self)
1569 CODE:
1570{
1571 glEnable (GL_TEXTURE_2D);
1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1578
1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584}
1585
756MODULE = CFClient PACKAGE = CFClient::Texture 1586MODULE = Deliantra::Client PACKAGE = DC::Texture
757 1587
1588PROTOTYPES: ENABLE
1589
758void 1590void
1591pad (SV *data_, int ow, int oh, int nw, int nh)
1592 CODE:
1593{
1594 if ((nw != ow || nh != oh) && SvOK (data_))
1595 {
1596 STRLEN datalen;
1597 char *data = SvPVbyte (data_, datalen);
1598 int bpp = datalen / (ow * oh);
1599 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1600
1601 SvPOK_only (result_);
1602 SvCUR_set (result_, nw * nh * bpp);
1603
1604 memset (SvPVX (result_), 0, nw * nh * bpp);
1605 while (oh--)
1606 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1607
1608 sv_setsv (data_, result_);
1609 }
1610}
1611
1612void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1613draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1614 PROTOTYPE: $$$;$$
1615 ALIAS:
1616 draw_quad_alpha = 1
1617 draw_quad_alpha_premultiplied = 2
761 CODE: 1618 CODE:
762{ 1619{
763 HV *hv = (HV *)SvRV (self); 1620 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
768 1627
769 if (items < 5) 1628 if (items < 5)
770 { 1629 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1632 }
774 1633
1634 if (ix)
1635 {
1636 glEnable (GL_BLEND);
1637
1638 if (ix == 2)
1639 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1640 else
1641 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1642 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1643
1644 glEnable (GL_ALPHA_TEST);
1645 glAlphaFunc (GL_GREATER, 0.01f);
1646 }
1647
775 glBindTexture (GL_TEXTURE_2D, name); 1648 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1649
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1650 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1651 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1652 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1653 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1654 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1655 glEnd ();
786}
787 1656
1657 if (ix)
1658 {
1659 glDisable (GL_ALPHA_TEST);
1660 glDisable (GL_BLEND);
1661 }
1662}
1663
1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1673
1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751}
1752
1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1754 CODE:
1755{
1756 GLint width;
1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1758 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1759 RETVAL = width > 0;
1760}
1761 OUTPUT:
1762 RETVAL
1763
788MODULE = CFClient PACKAGE = CFClient::Map 1764MODULE = Deliantra::Client PACKAGE = DC::Map
789 1765
790CFClient::Map 1766PROTOTYPES: DISABLE
791new (SV *class, int map_width, int map_height) 1767
1768DC::Map
1769new (SV *class)
792 CODE: 1770 CODE:
793 New (0, RETVAL, 1, struct map); 1771 New (0, RETVAL, 1, struct map);
794 RETVAL->x = 0; 1772 RETVAL->x = 0;
795 RETVAL->y = 0; 1773 RETVAL->y = 0;
796 RETVAL->w = map_width; 1774 RETVAL->w = 0;
797 RETVAL->h = map_height; 1775 RETVAL->h = 0;
798 RETVAL->ox = 0; 1776 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1777 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1778 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1779 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1780 RETVAL->rows = 0;
805 RETVAL->row = 0; 1781 RETVAL->row = 0;
806 OUTPUT: 1782 OUTPUT:
807 RETVAL 1783 RETVAL
808 1784
809void 1785void
810DESTROY (CFClient::Map self) 1786DESTROY (DC::Map self)
811 CODE: 1787 CODE:
812{ 1788{
813 map_clear (self); 1789 map_clear (self);
814 Safefree (self->face); 1790 Safefree (self->face2tile);
1791 Safefree (self->tex);
815 Safefree (self); 1792 Safefree (self);
816} 1793}
817 1794
818void 1795void
1796resize (DC::Map self, int map_width, int map_height)
1797 CODE:
1798 self->w = map_width;
1799 self->h = map_height;
1800
1801void
819clear (CFClient::Map self) 1802clear (DC::Map self)
820 CODE: 1803 CODE:
821 map_clear (self); 1804 map_clear (self);
822 1805
823void 1806void
824set_face (CFClient::Map self, int face, int texid) 1807set_tileid (DC::Map self, int face, int tile)
825 CODE: 1808 CODE:
826{ 1809{
827 while (self->faces <= face) 1810 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1811 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1812}
835 1813
836void 1814void
1815set_smooth (DC::Map self, int face, int smooth, int level)
1816 CODE:
1817{
1818 tileid texid;
1819 maptex *tex;
1820
1821 if (face < 0 || face >= self->faces)
1822 return;
1823
1824 if (smooth < 0 || smooth >= self->faces)
1825 return;
1826
1827 texid = self->face2tile [face];
1828
1829 if (!texid)
1830 return;
1831
1832 tex = self->tex + texid;
1833 tex->smoothtile = self->face2tile [smooth];
1834 tex->smoothlevel = level;
1835}
1836
1837void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1838set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1839 CODE:
839{ 1840{
840 while (self->texs <= texid) 1841 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1842
846 { 1843 {
847 maptex *tex = self->tex + texid; 1844 maptex *tex = self->tex + texid;
848 1845
849 tex->name = name; 1846 tex->name = name;
854 tex->r = r; 1851 tex->r = r;
855 tex->g = g; 1852 tex->g = g;
856 tex->b = b; 1853 tex->b = b;
857 tex->a = a; 1854 tex->a = a;
858 } 1855 }
1856
1857 // somewhat hackish, but for textures that require it, it really
1858 // improves the look, and most others don't suffer.
1859 glBindTexture (GL_TEXTURE_2D, name);
1860 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1861 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1862 // use uglier nearest interpolation because linear suffers
1863 // from transparent color bleeding and ugly wrapping effects.
1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1865}
1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
860 1886
861int 1887int
862ox (CFClient::Map self) 1888ox (DC::Map self)
863 ALIAS: 1889 ALIAS:
864 oy = 1 1890 oy = 1
1891 x = 2
1892 y = 3
1893 w = 4
1894 h = 5
865 CODE: 1895 CODE:
866 switch (ix) 1896 switch (ix)
867 { 1897 {
868 case 0: RETVAL = self->ox; break; 1898 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 1899 case 1: RETVAL = self->oy; break;
1900 case 2: RETVAL = self->x; break;
1901 case 3: RETVAL = self->y; break;
1902 case 4: RETVAL = self->w; break;
1903 case 5: RETVAL = self->h; break;
870 } 1904 }
871 OUTPUT: 1905 OUTPUT:
872 RETVAL 1906 RETVAL
873 1907
874void 1908void
875scroll (CFClient::Map self, int dx, int dy) 1909scroll (DC::Map self, int dx, int dy)
876 CODE: 1910 CODE:
877{ 1911{
878 if (dx > 0) 1912 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 1913 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 1914 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1915 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 1916
883 if (dy > 0) 1917 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 1918 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 1919 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1920 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 1921
888 self->ox += dx; self->x += dx; 1922 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 1923 self->oy += dy; self->y += dy;
890 1924
891 while (self->y < 0) 1925 while (self->y < 0)
895 self->rows += MAP_EXTEND_Y; 1929 self->rows += MAP_EXTEND_Y;
896 self->y += MAP_EXTEND_Y; 1930 self->y += MAP_EXTEND_Y;
897 } 1931 }
898} 1932}
899 1933
900void 1934SV *
901map1a_update (CFClient::Map self, SV *data_) 1935map1a_update (DC::Map self, SV *data_, int extmap)
902 CODE: 1936 CODE:
903{ 1937{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 1940 mapcell *cell;
907 int x, y, flags; 1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
908 1944
909 while (data < data_end) 1945 while (data < data_end - 1)
910 { 1946 {
911 flags = (data [0] << 8) + data [1]; data += 2; 1947 flags = (data [0] << 8) + data [1]; data += 2;
912 1948
913 x = ((flags >> 10) & 63) + self->x; 1949 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 1950 y = self->y + ((flags >> 4) & 63);
915 1951
916 cell = map_get_cell (self, x, y); 1952 cell = map_get_cell (self, x, y);
917 1953
918 if (flags & 15) 1954 if (flags & 15)
919 { 1955 {
920 if (cell->darkness < 0) 1956 if (!cell->darkness)
921 { 1957 {
1958 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 1959 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 1960 }
927 1961
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 1962 //TODO: don't trust server data to be in-range(!)
931 1963
932 if (flags & 4) 1964 if (flags & 8)
933 { 1965 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1966 if (extmap)
1967 {
1968 uint8_t ext, cmd;
1969
1970 do
1971 {
1972 ext = *data++;
1973 cmd = ext & 0x7f;
1974
1975 if (cmd < 4)
1976 cell->darkness = 255 - ext * 64 + 1;
1977 else if (cmd == 5) // health
1978 {
1979 cell->stat_width = 1;
1980 cell->stat_hp = *data++;
1981 }
1982 else if (cmd == 6) // monster width
1983 cell->stat_width = *data++ + 1;
1984 else if (cmd == 0x47)
1985 {
1986 if (*data == 1) cell->player = data [1];
1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1990
1991 data += *data + 1;
1992 }
1993 else if (cmd == 8) // cell flags
1994 cell->flags = *data++;
1995 else if (ext & 0x40) // unknown, multibyte => skip
1996 data += *data + 1;
1997 else
1998 data++;
1999 }
2000 while (ext & 0x80);
2001 }
2002 else
2003 cell->darkness = *data++ + 1;
935 } 2004 }
936 2005
2006 for (z = 0; z <= 2; ++z)
937 if (flags & 2) 2007 if (flags & (4 >> z))
938 { 2008 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 faceid face = (data [0] << 8) + data [1]; data += 2;
2010 need_facenum (self, face);
2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
940 } 2028 }
941
942 if (flags & 1)
943 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
945 }
946 } 2029 }
947 else 2030 else
948 cell->darkness = -1; 2031 CELL_CLEAR (cell);
949 } 2032 }
950} 2033}
2034 OUTPUT:
2035 RETVAL
951 2036
952SV * 2037SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2038mapmap (DC::Map self, int x0, int y0, int w, int h)
954 CODE: 2039 CODE:
955{ 2040{
956 int x1, x; 2041 int x1, x;
957 int y1, y; 2042 int y1, y;
958 int z; 2043 int z;
979 { 2064 {
980 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
981 2066
982 for (z = 0; z <= 0; z++) 2067 for (z = 0; z <= 0; z++)
983 { 2068 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 2069 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 2070 int a0 = 255 - tex.a;
990 int a1 = tex.a; 2071 int a1 = tex.a;
991 2072
992 r = (r * a0 + tex.r * a1) / 255; 2073 r = (r * a0 + tex.r * a1) / 255;
993 g = (g * a0 + tex.g * a1) / 255; 2074 g = (g * a0 + tex.g * a1) / 255;
994 b = (b * a0 + tex.b * a1) / 255; 2075 b = (b * a0 + tex.b * a1) / 255;
995 a = (a * a0 + tex.a * a1) / 255; 2076 a = (a * a0 + tex.a * a1) / 255;
996 }
997 } 2077 }
998 } 2078 }
999 2079
1000 *map++ = (r ) 2080 *map++ = (r )
1001 | (g << 8) 2081 | (g << 8)
1008} 2088}
1009 OUTPUT: 2089 OUTPUT:
1010 RETVAL 2090 RETVAL
1011 2091
1012void 2092void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2094 CODE:
2095{
2096 int x, y, z;
2097
2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2101 smooth_key skey;
2102 int pl_x, pl_y;
2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
2108
2109 pl_tex.name = 0;
2110
2111 // that's current max. sorry.
2112 if (sw > 255) sw = 255;
2113 if (sh > 255) sh = 255;
2114
2115 // clear key, in case of extra padding
2116 memset (&skey, 0, sizeof (skey));
2117
2118 memset (&key, 0, sizeof (key));
2119 key.r = 255;
2120 key.g = 255;
2121 key.b = 255;
2122 key.a = 255;
2123 key.mode = GL_QUADS;
2124 key.format = GL_T2F_V3F;
2125
2126 mx += self->x;
2127 my += self->y;
2128
2129 // first pass: determine smooth_max
2130 // rather ugly, if you ask me
2131 // could also be stored inside mapcell and updated on change
2132 memset (smooth_max, 0, sizeof (smooth_max));
2133
2134 for (y = 0; y < sh; y++)
2135 if (0 <= y + my && y + my < self->rows)
2136 {
2137 maprow *row = self->row + (y + my);
2138
2139 for (x = 0; x < sw; x++)
2140 if (row->c0 <= x + mx && x + mx < row->c1)
2141 {
2142 mapcell *cell = row->col + (x + mx - row->c0);
2143
2144 smooth_max[x + 1][y + 1] =
2145 MAX (self->tex [cell->tile [0]].smoothlevel,
2146 MAX (self->tex [cell->tile [1]].smoothlevel,
2147 self->tex [cell->tile [2]].smoothlevel));
2148 }
2149 }
2150
2151 glEnable (GL_BLEND);
2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157
2158 for (z = 0; z <= 2; z++)
2159 {
2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
2162
2163 for (y = 0; y < sh; y++)
2164 if (0 <= y + my && y + my < self->rows)
2165 {
2166 maprow *row = self->row + (y + my);
2167
2168 for (x = 0; x < sw; x++)
2169 if (row->c0 <= x + mx && x + mx < row->c1)
2170 {
2171 mapcell *cell = row->col + (x + mx - row->c0);
2172 tileid tile = cell->tile [z];
2173
2174 if (tile)
2175 {
2176 maptex tex = self->tex [tile];
2177 int px, py;
2178
2179 if (key.texname != tex.name)
2180 {
2181 self->tex [tile].unused = 0;
2182
2183 if (!tex.name)
2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2185
2186 key.texname = tex.name;
2187 arr = rc_array (rc, &key);
2188 }
2189
2190 px = (x + 1) * T - tex.w;
2191 py = (y + 1) * T - tex.h;
2192
2193 if (expect_false (cell->player == player) && expect_false (z == 2))
2194 {
2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
2198 continue;
2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2205
2206 // update smooth hash
2207 if (tex.smoothtile)
2208 {
2209 skey.tile = tex.smoothtile;
2210 skey.level = tex.smoothlevel;
2211
2212 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2213
2214 // add bits to current tile and all neighbours. skey.x|y is
2215 // shifted +1|+1 so we always stay positive.
2216
2217 // bits is ___n cccc CCCC bbbb
2218 // n do not draw borders&corners
2219 // c draw these corners, but...
2220 // C ... not these
2221 // b draw these borders
2222
2223 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2224 // ┃· ·· ·┃ ━━
2225
2226 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2227 // ·· ·· ·┏ ┓·
2228
2229 // full tile
2230 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2231
2232 // borders
2233 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2234 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2235 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2236 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2237
2238 // corners
2239 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 }
2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
2282 }
2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
2287
2288 // go through all smoothlevels, lowest to highest, then draw.
2289 // this is basically counting sort
2290 {
2291 int w, b;
2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
2295 for (w = 0; w < 256 / 32; ++w)
2296 {
2297 uint32_t smask = smooth_level [w];
2298 if (smask)
2299 for (b = 0; b < 32; ++b)
2300 if (smask & (((uint32_t)1) << b))
2301 {
2302 int level = (w << 5) | b;
2303 HE *he;
2304
2305 hv_iterinit (smooth);
2306 while ((he = hv_iternext (smooth)))
2307 {
2308 smooth_key *skey = (smooth_key *)HeKEY (he);
2309 IV bits = SvIVX (HeVAL (he));
2310
2311 if (!(bits & 0x1000)
2312 && skey->level == level
2313 && level > smooth_max [skey->x][skey->y])
2314 {
2315 maptex tex = self->tex [skey->tile];
2316 int px = (((int)skey->x) - 1) * T;
2317 int py = (((int)skey->y) - 1) * T;
2318 int border = bits & 15;
2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2320 float dx = tex.s * .0625f; // 16 images/row
2321 float dy = tex.t * .5f ; // 2 images/column
2322
2323 if (tex.name)
2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
2327 if (key.texname != tex.name)
2328 {
2329 self->tex [skey->tile].unused = 0;
2330
2331 glEnd ();
2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2333 glBegin (GL_QUADS);
2334 }
2335
2336 if (border)
2337 {
2338 float ox = border * dx;
2339
2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2344 }
2345
2346 if (corner)
2347 {
2348 float ox = corner * dx;
2349
2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
2355 }
2356 }
2357 }
2358 }
2359 }
2360
2361 glEnd ();
2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
2364 }
2365
2366 hv_clear (smooth);
2367 }
2368
2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
2374
2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
2389 glDisable (GL_BLEND);
2390 rc_free (rc);
2391 rc_free (rc_ov);
2392
2393 // top layer: overlays such as the health bar
2394 for (y = 0; y < sh; y++)
2395 if (0 <= y + my && y + my < self->rows)
2396 {
2397 maprow *row = self->row + (y + my);
2398
2399 for (x = 0; x < sw; x++)
2400 if (row->c0 <= x + mx && x + mx < row->c1)
2401 {
2402 mapcell *cell = row->col + (x + mx - row->c0);
2403
2404 int px = x * T;
2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
2412
2413 if (cell->stat_hp)
2414 {
2415 int width = cell->stat_width * T;
2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2417
2418 glColor3ub (0, 0, 0);
2419 glRectf (px + 1, py - thick - 2,
2420 px + width - 1, py);
2421
2422 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2423 glRectf (px + 2,
2424 py - thick - 1,
2425 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2426 }
2427 }
2428 }
2429}
2430
2431void
2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2433 CODE:
2434{
2435 static float color[16][3] = {
2436 { 0.00F, 0.00F, 0.00F },
2437 { 1.00F, 1.00F, 1.00F },
2438 { 0.00F, 0.00F, 0.55F },
2439 { 1.00F, 0.00F, 0.00F },
2440
2441 { 1.00F, 0.54F, 0.00F },
2442 { 0.11F, 0.56F, 1.00F },
2443 { 0.93F, 0.46F, 0.00F },
2444 { 0.18F, 0.54F, 0.34F },
2445
2446 { 0.56F, 0.73F, 0.56F },
2447 { 0.80F, 0.80F, 0.80F },
2448 { 0.55F, 0.41F, 0.13F },
2449 { 0.99F, 0.77F, 0.26F },
2450
2451 { 0.74F, 0.65F, 0.41F },
2452
2453 { 0.00F, 1.00F, 1.00F },
2454 { 1.00F, 0.00F, 1.00F },
2455 { 1.00F, 1.00F, 0.00F },
2456 };
2457
2458 int x, y;
2459
2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2468 glEnable (GL_BLEND);
2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2470 glBegin (GL_QUADS);
2471
2472 for (y = 0; y < h; y++)
2473 for (x = 0; x < w; x++)
2474 {
2475 unsigned char m = data [x + y * w];
2476
2477 if (m)
2478 {
2479 float *c = color [m & 15];
2480
2481 float tx1 = m & 0x40 ? 0.5 : 0.;
2482 float tx2 = tx1 + 0.5;
2483
2484 glColor4f (c[0], c[1], c[2], 1);
2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2489 }
2490 }
2491
2492 glEnd ();
2493 glDisable (GL_BLEND);
2494 glDisable (GL_TEXTURE_2D);
2495}
2496
2497void
2498fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1014 PPCODE: 2499 PPCODE:
1015{ 2500{
1016 int vx, vy;
1017 int x, y, z; 2501 int x, y;
1018 int last_name; 2502 int sw1 = sw + 2;
1019 mapface face; 2503 int sh1 = sh + 2;
2504 int sh3 = sh * 3;
1020 int sw4 = (sw + 3) & ~3; 2505 int sw34 = (sw * 3 + 3) & ~3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1023 2509
1024 memset (darkness, 255, sw4 * sh);
1025 SvPOK_only (darkness_sv); 2510 SvPOK_only (darkness3_sv);
1026 SvCUR_set (darkness_sv, sw4 * sh); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
1027 2512
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 2513 mx += self->x - 1;
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 2514 my += self->y - 1;
1030 2515
1031 /* 2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035 2517
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040
1041 glColor4ub (255, 255, 255, 255);
1042
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++)
1053 for (y = 0; y < sh; y++) 2518 for (y = 0; y < sh1; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
1055 { 2520 {
1056 maprow *row = self->row + (y + vy); 2521 maprow *row = self->row + (y + my);
1057 2522
1058 for (x = 0; x < sw; x++) 2523 for (x = 0; x < sw1; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 2525 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
1062 2527
1063 darkness[y * sw4 + x] = cell->darkness < 0 2528 darkness1 [y * sw1 + x] = cell->darkness
2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1064 ? 255 - FOW_DARKNESS 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 {
1071 maptex tex = self->tex [face];
1072
1073 int px = (x + 1) * 32 - tex.w;
1074 int py = (y + 1) * 32 - tex.h;
1075
1076 if (last_name != tex.name)
1077 {
1078 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name);
1081 glBegin (GL_QUADS);
1082 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 }
1089 } 2531 }
1090 } 2532 }
1091 2533
1092 glEnd (); 2534 for (y = 0; y < sh; ++y)
2535 for (x = 0; x < sw; ++x)
2536 {
2537 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2538 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2539 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2540 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2541 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2542 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2543 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2544 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2545 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1093 2546
1094 glDisable (GL_TEXTURE_2D); 2547 uint8_t r11 = (d11 + d21 + d12) / 3;
1095 glDisable (GL_BLEND); 2548 uint8_t r21 = d21;
2549 uint8_t r31 = (d21 + d31 + d32) / 3;
2550
2551 uint8_t r12 = d12;
2552 uint8_t r22 = d22;
2553 uint8_t r32 = d32;
2554
2555 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3;
2558
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2568 }
2569
2570 free (darkness1);
1096 2571
1097 EXTEND (SP, 3); 2572 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 2573 PUSHs (sv_2mortal (newSViv (sw34)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 2574 PUSHs (sv_2mortal (newSViv (sh3)));
1100 PUSHs (darkness_sv); 2575 PUSHs (darkness3_sv);
1101} 2576}
1102 2577
1103SV * 2578SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2579get_rect (DC::Map self, int x0, int y0, int w, int h)
1105 CODE: 2580 CODE:
1106{ 2581{
1107 int x, y, x1, y1; 2582 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 2583 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 2609 if (row && row->c0 <= x && x < row->c1)
1135 { 2610 {
1136 mapcell *cell = row->col + (x - row->c0); 2611 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 2612 uint8_t flags = 0;
1138 2613
1139 if (cell->face [0]) flags |= 1; 2614 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 2615 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 2616 if (cell->tile [2]) flags |= 4;
1142 2617
1143 *data++ = flags; 2618 *data++ = flags;
1144 2619
1145 if (flags & 1) 2620 if (flags & 1)
1146 { 2621 {
2622 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 2623 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 2624 *data++ = tile;
1149 } 2625 }
1150 2626
1151 if (flags & 2) 2627 if (flags & 2)
1152 { 2628 {
2629 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 2630 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 2631 *data++ = tile;
1155 } 2632 }
1156 2633
1157 if (flags & 4) 2634 if (flags & 4)
1158 { 2635 {
2636 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 2637 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 2638 *data++ = tile;
1161 } 2639 }
1162 } 2640 }
1163 else 2641 else
1164 *data++ = 0; 2642 *data++ = 0;
1165 } 2643 }
1166 } 2644 }
1167 2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
1168 SvPOK_only (data_sv); 2649 SvPOK_only (data_sv);
1169 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
1170 RETVAL = data_sv; 2653 RETVAL = data_sv;
1171} 2654}
1172 OUTPUT: 2655 OUTPUT:
1173 RETVAL 2656 RETVAL
1174 2657
1175void 2658void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1177 PPCODE: 2660 PPCODE:
1178{ 2661{
1179 int x, y, z; 2662 int x, y, z;
1180 int w, h; 2663 int w, h;
1181 int x1, y1; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
1182 2675
1183 if (*data++ != 0) 2676 if (*data++ != 0)
1184 return; /* version mismatch */ 2677 XSRETURN_EMPTY; /* version mismatch */
1185 2678
1186 w = *data++ << 8; w |= *data++; 2679 w = *data++ << 8; w |= *data++;
1187 h = *data++ << 8; h |= *data++; 2680 h = *data++ << 8; h |= *data++;
1188 2681
1189 // we need to do this 'cause we don't keep an absolute coord system for rows 2682 // we need to do this 'cause we don't keep an absolute coord system for rows
1201 { 2694 {
1202 maprow *row = map_get_row (self, y); 2695 maprow *row = map_get_row (self, y);
1203 2696
1204 for (x = x0; x < x1; x++) 2697 for (x = x0; x < x1; x++)
1205 { 2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
1206 uint8_t flags = *data++; 2704 flags = *data++;
1207 2705
1208 if (flags) 2706 if (flags)
1209 { 2707 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2708 mapcell *cell = row_get_cell (row, x);
2709 tileid tile[3] = { 0, 0, 0 };
1213 2710
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2711 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2714
1218 if (cell->darkness <= 0) 2715 if (cell->darkness == 0)
1219 { 2716 {
1220 cell->darkness = -1; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
1221 2719
1222 for (z = 0; z <= 2; z++) 2720 for (z = 0; z <= 2; z++)
1223 { 2721 {
1224 cell->face[z] = face[z]; 2722 tileid t = tile [z];
1225 2723
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2724 if (t >= self->texs || (t && !self->tex [t].name))
2725 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2726 PUSHs (sv_2mortal (newSViv (t)));
2727 need_texid (self, t);
2728 }
2729
2730 cell->tile [z] = t;
1228 } 2731 }
1229 } 2732 }
1230 } 2733 }
1231 } 2734 }
1232 } 2735 }
1233} 2736}
1234 2737
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2738MODULE = Deliantra::Client PACKAGE = DC::RW
1236 2739
1237CFClient::MixChunk 2740DC::RW
1238new_from_file (SV *class, char *path) 2741new (SV *class, SV *data_sv)
1239 CODE: 2742 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2743{
2744 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen);
2746
2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2748}
1241 OUTPUT: 2749 OUTPUT:
1242 RETVAL 2750 RETVAL
1243 2751
2752DC::RW
2753new_from_file (SV *class, const char *path, const char *mode = "rb")
2754 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT:
2757 RETVAL
2758
2759# fails on win32:
2760# dc.xs(2268) : error C2059: syntax error : '('
1244void 2761#void
2762#close (DC::RW self)
2763# CODE:
2764# (self->(close)) (self);
2765
2766MODULE = Deliantra::Client PACKAGE = DC::Channel
2767
2768PROTOTYPES: DISABLE
2769
2770DC::Channel
2771find ()
2772 CODE:
2773{
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2783 Mix_HaltChannel (RETVAL);
2784 }
2785
2786 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128);
2788}
2789 OUTPUT:
2790 RETVAL
2791
2792void
2793halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797void
2798expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802void
2803fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807int
2808volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815unregister_all_effects (DC::Channel self)
2816 CODE:
2817 Mix_UnregisterAllEffects (self);
2818
2819void
2820set_panning (DC::Channel self, int left, int right)
2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2824 Mix_SetPanning (self, left, right);
2825
2826void
2827set_distance (DC::Channel self, int distance)
2828 CODE:
2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2830
2831void
2832set_position (DC::Channel self, int angle, int distance)
2833 CODE:
2834
2835void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842}
2843
2844void
2845set_reverse_stereo (DC::Channel self, int flip)
2846 CODE:
2847 Mix_SetReverseStereo (self, flip);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850
2851PROTOTYPES: DISABLE
2852
2853DC::MixChunk
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT:
2858 RETVAL
2859
2860void
1245DESTROY (CFClient::MixChunk self) 2861DESTROY (DC::MixChunk self)
1246 CODE: 2862 CODE:
1247 Mix_FreeChunk (self); 2863 Mix_FreeChunk (self);
1248 2864
1249int 2865int
1250volume (CFClient::MixChunk self, int volume = -1) 2866volume (DC::MixChunk self, int volume = -1)
1251 CODE: 2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
1252 RETVAL = Mix_VolumeChunk (self, volume); 2870 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2871 OUTPUT:
1254 RETVAL 2872 RETVAL
1255 2873
1256int 2874DC::Channel
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2875play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2876 CODE:
2877{
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888}
1260 OUTPUT: 2889 OUTPUT:
1261 RETVAL 2890 RETVAL
1262 2891
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1264 2893
1265int 2894int
1266volume (int volume = -1) 2895volume (int volume = -1)
2896 PROTOTYPE: ;$
1267 CODE: 2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
1268 RETVAL = Mix_VolumeMusic (volume); 2900 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 2901 OUTPUT:
1270 RETVAL 2902 RETVAL
1271 2903
1272CFClient::MixMusic 2904void
1273new_from_file (SV *class, char *path) 2905fade_out (int ms)
1274 CODE: 2906 CODE:
2907 Mix_FadeOutMusic (ms);
2908
2909void
2910halt ()
2911 CODE:
2912 Mix_HaltMusic ();
2913
2914DC::MixMusic
2915new (SV *class, DC::RW rwops)
2916 CODE:
1275 RETVAL = Mix_LoadMUS (path); 2917 RETVAL = Mix_LoadMUS_RW (rwops);
1276 OUTPUT: 2918 OUTPUT:
1277 RETVAL 2919 RETVAL
1278 2920
1279void 2921void
1280DESTROY (CFClient::MixMusic self) 2922DESTROY (DC::MixMusic self)
1281 CODE: 2923 CODE:
1282 Mix_FreeMusic (self); 2924 Mix_FreeMusic (self);
1283 2925
1284int 2926int
1285play (CFClient::MixMusic self, int loops = -1) 2927play (DC::MixMusic self, int loops = -1)
1286 CODE: 2928 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 2929 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 2930 OUTPUT:
1289 RETVAL 2931 RETVAL
1290 2932
2933void
2934fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2935 CODE:
2936 Mix_FadeInMusicPos (self, loops, ms, position);
2937
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 2938MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2939
2940PROTOTYPES: ENABLE
1292 2941
1293BOOT: 2942BOOT:
1294{ 2943{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1296 static const struct { 2945 static const struct {
1297 const char *name; 2946 const char *name;
1298 IV iv; 2947 IV iv;
1299 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2950 const_iv (GL_VENDOR),
2951 const_iv (GL_VERSION),
2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
1301 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
2957 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
2959 const_iv (GL_CULL_FACE),
2960 const_iv (GL_SCISSOR_TEST),
2961 const_iv (GL_DEPTH_TEST),
2962 const_iv (GL_ALPHA_TEST),
2963 const_iv (GL_NORMALIZE),
2964 const_iv (GL_RESCALE_NORMAL),
2965 const_iv (GL_FRONT),
2966 const_iv (GL_BACK),
2967 const_iv (GL_AUX0),
1305 const_iv (GL_AND), 2968 const_iv (GL_AND),
2969 const_iv (GL_ONE),
2970 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
2972 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
2979 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
2982 const_iv (GL_RGBA4),
2983 const_iv (GL_RGBA8),
2984 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 2985 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 2986 const_iv (GL_UNSIGNED_SHORT),
2987 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 2988 const_iv (GL_ALPHA),
2989 const_iv (GL_INTENSITY),
2990 const_iv (GL_LUMINANCE),
2991 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 2992 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
1315 const_iv (GL_COMPILE), 3000 const_iv (GL_COMPILE),
3001 const_iv (GL_PROXY_TEXTURE_1D),
3002 const_iv (GL_PROXY_TEXTURE_2D),
1316 const_iv (GL_TEXTURE_1D), 3003 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 3004 const_iv (GL_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_ENV), 3005 const_iv (GL_TEXTURE_ENV),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 3006 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 3007 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 3008 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 3009 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 3010 const_iv (GL_TEXTURE_WRAP_T),
3011 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 3012 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 3013 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 3014 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 3015 const_iv (GL_LINEAR),
3016 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3017 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3018 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3019 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3020 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 3021 const_iv (GL_MODULATE),
3022 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 3023 const_iv (GL_REPLACE),
3024 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 3025 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 3026 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 3027 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 3028 const_iv (GL_COLOR_LOGIC_OP),
3029 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 3030 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 3031 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 3032 const_iv (GL_CONSTANT_BORDER),
3033 const_iv (GL_POINTS),
1337 const_iv (GL_LINES), 3034 const_iv (GL_LINES),
3035 const_iv (GL_LINE_STRIP),
3036 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 3037 const_iv (GL_QUADS),
3038 const_iv (GL_QUAD_STRIP),
3039 const_iv (GL_TRIANGLES),
3040 const_iv (GL_TRIANGLE_STRIP),
3041 const_iv (GL_TRIANGLE_FAN),
1339 const_iv (GL_LINE_LOOP), 3042 const_iv (GL_POLYGON),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3044 const_iv (GL_POINT_SMOOTH_HINT),
3045 const_iv (GL_LINE_SMOOTH_HINT),
3046 const_iv (GL_POLYGON_SMOOTH_HINT),
3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1341 const_iv (GL_FASTEST), 3049 const_iv (GL_FASTEST),
3050 const_iv (GL_DONT_CARE),
3051 const_iv (GL_NICEST),
3052 const_iv (GL_V2F),
3053 const_iv (GL_V3F),
3054 const_iv (GL_T2F_V3F),
3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1342# undef const_iv 3059# undef const_iv
1343 }; 3060 };
1344 3061
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3064
3065 texture_av = newAV ();
3066 AvREAL_off (texture_av);
1347} 3067}
3068
3069void
3070disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075void
3076apple_nvidia_bug (int enable)
3077
3078char *
3079gl_vendor ()
3080 CODE:
3081 RETVAL = (char *)glGetString (GL_VENDOR);
3082 OUTPUT:
3083 RETVAL
3084
3085char *
3086gl_version ()
3087 CODE:
3088 RETVAL = (char *)glGetString (GL_VERSION);
3089 OUTPUT:
3090 RETVAL
3091
3092char *
3093gl_extensions ()
3094 CODE:
3095 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3096 OUTPUT:
3097 RETVAL
3098
3099const char *glGetString (GLenum pname)
3100
3101GLint glGetInteger (GLenum pname)
3102 CODE:
3103 glGetIntegerv (pname, &RETVAL);
3104 OUTPUT:
3105 RETVAL
3106
3107GLdouble glGetDouble (GLenum pname)
3108 CODE:
3109 glGetDoublev (pname, &RETVAL);
3110 OUTPUT:
3111 RETVAL
1348 3112
1349int glGetError () 3113int glGetError ()
3114
3115void glFinish ()
1350 3116
1351void glClear (int mask) 3117void glClear (int mask)
1352 3118
1353void glClearColor (float r, float g, float b, float a = 1.0) 3119void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 3120 PROTOTYPE: @
1361 3127
1362void glHint (int target, int mode) 3128void glHint (int target, int mode)
1363 3129
1364void glBlendFunc (int sfactor, int dfactor) 3130void glBlendFunc (int sfactor, int dfactor)
1365 3131
3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3133 CODE:
3134 gl_BlendFuncSeparate (sa, da, saa, daa);
3135
3136# void glBlendEquation (int se)
3137
3138void glDepthMask (int flag)
3139
1366void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
1367 3141
3142void glColorMask (int red, int green, int blue, int alpha)
3143
1368void glMatrixMode (int mode) 3144void glMatrixMode (int mode)
1369 3145
1370void glPushMatrix () 3146void glPushMatrix ()
1371 3147
1372void glPopMatrix () 3148void glPopMatrix ()
1373 3149
1374void glLoadIdentity () 3150void glLoadIdentity ()
1375 3151
3152void glDrawBuffer (int buffer)
3153
3154void glReadBuffer (int buffer)
3155
3156# near_ and far_ are due to microsofts buggy "c" compiler
3157void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3158
3159# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 3160void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3161
3162PROTOTYPES: DISABLE
1377 3163
1378void glViewport (int x, int y, int width, int height) 3164void glViewport (int x, int y, int width, int height)
3165
3166void glScissor (int x, int y, int width, int height)
1379 3167
1380void glTranslate (float x, float y, float z = 0.) 3168void glTranslate (float x, float y, float z = 0.)
1381 CODE: 3169 CODE:
1382 glTranslatef (x, y, z); 3170 glTranslatef (x, y, z);
1383 3171
1384void glScale (float x, float y, float z) 3172void glScale (float x, float y, float z = 1.)
1385 CODE: 3173 CODE:
1386 glScalef (x, y, z); 3174 glScalef (x, y, z);
1387 3175
1388void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
1389 CODE: 3177 CODE:
1390 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
1391 3179
1392void glBegin (int mode)
1393
1394void glEnd ()
1395
1396void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 3181 PROTOTYPE: @
3182 ALIAS:
3183 glColor_premultiply = 1
1398 CODE: 3184 CODE:
3185 if (ix)
3186 {
3187 r *= a;
3188 g *= a;
3189 b *= a;
3190 }
3191 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 3192 glColor4f (r, g, b, a);
3193
3194void glRasterPos (float x, float y, float z = 0.)
3195 CODE:
3196 glRasterPos3f (0, 0, z);
3197 glBitmap (0, 0, 0, 0, x, y, 0);
1400 3198
1401void glVertex (float x, float y, float z = 0.) 3199void glVertex (float x, float y, float z = 0.)
1402 CODE: 3200 CODE:
1403 glVertex3f (x, y, z); 3201 glVertex3f (x, y, z);
1404 3202
1405void glTexCoord (float s, float t) 3203void glTexCoord (float s, float t)
1406 CODE: 3204 CODE:
1407 glTexCoord2f (s, t); 3205 glTexCoord2f (s, t);
1408 3206
3207void glRect (float x1, float y1, float x2, float y2)
3208 CODE:
3209 glRectf (x1, y1, x2, y2);
3210
3211void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
3218 glEnd ();
3219
3220PROTOTYPES: ENABLE
3221
3222void glBegin (int mode)
3223
3224void glEnd ()
3225
3226void glPointSize (GLfloat size)
3227
3228void glLineWidth (GLfloat width)
3229
3230void glInterleavedArrays (int format, int stride, char *data)
3231
3232void glDrawElements (int mode, int count, int type, char *indices)
3233
3234# 1.2 void glDrawRangeElements (int mode, int start, int end
3235
1409void glTexEnv (int target, int pname, float param) 3236void glTexEnv (int target, int pname, float param)
1410 CODE: 3237 CODE:
1411 glTexEnvf (target, pname, param); 3238 glTexEnvf (target, pname, param);
1412 3239
1413void glTexParameter (int target, int pname, float param) 3240void glTexParameter (int target, int pname, float param)
1416 3243
1417void glBindTexture (int target, int name) 3244void glBindTexture (int target, int name)
1418 3245
1419void glConvolutionParameter (int target, int pname, float params) 3246void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 3247 CODE:
3248 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 3249 gl.ConvolutionParameterf (target, pname, params);
1422 3250
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3251void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3252 CODE:
3253 if (gl.ConvolutionFilter2D)
3254 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1424 3255
3256void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3257 CODE:
3258 if (gl.SeparableFilter2D)
3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3260
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3261void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1426 3262
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3263void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3264
3265void glDrawPixels (int width, int height, int format, int type, char *pixels)
3266
3267void glPixelZoom (float x, float y)
3268
3269void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 3270
1429int glGenTexture () 3271int glGenTexture ()
1430 CODE: 3272 CODE:
1431{ 3273 RETVAL = gen_texture ();
1432 GLuint name;
1433 glGenTextures (1, &name);
1434 RETVAL = name;
1435}
1436 OUTPUT: 3274 OUTPUT:
1437 RETVAL 3275 RETVAL
1438 3276
1439void glDeleteTexture (int name) 3277void glDeleteTexture (int name)
1440 CODE: 3278 CODE:
1441{
1442 GLuint name_ = name;
1443 glDeleteTextures (1, &name_); 3279 del_texture (name);
1444} 3280
1445
1446int glGenList () 3281int glGenList ()
1447 CODE: 3282 CODE:
1448 RETVAL = glGenLists (1); 3283 RETVAL = glGenLists (1);
1449 OUTPUT: 3284 OUTPUT:
1450 RETVAL 3285 RETVAL
1457 3292
1458void glEndList () 3293void glEndList ()
1459 3294
1460void glCallList (int list) 3295void glCallList (int list)
1461 3296
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3298
3299PROTOTYPES: DISABLE
3300
3301void
3302find_widget (SV *self, NV x, NV y)
3303 PPCODE:
3304{
3305 if (within_widget (self, x, y))
3306 XPUSHs (self);
3307}
3308
3309BOOT:
3310{
3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3312
3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3317}
3318
3319void
3320draw (SV *self)
3321 CODE:
3322{
3323 HV *hv;
3324 SV **svp;
3325 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv);
3330 double draw_x, draw_y;
3331
3332 if (!SvROK (self))
3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3334
3335 hv = (HV *)SvRV (self);
3336
3337 if (SvTYPE (hv) != SVt_PVHV)
3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3339
3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3342
3343 if (!h || !w)
3344 XSRETURN_EMPTY;
3345
3346 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3347 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3348
3349 draw_x = SvNV (draw_x_sv) + x;
3350 draw_y = SvNV (draw_y_sv) + y;
3351
3352 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3353 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3354 XSRETURN_EMPTY;
3355
3356 sv_setnv (draw_x_sv, draw_x);
3357 sv_setnv (draw_y_sv, draw_y);
3358
3359 glPushMatrix ();
3360 glTranslated (x, y, 0);
3361
3362 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3363 {
3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3365
3366 if (svp && SvTRUE (*svp))
3367 {
3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3369 glEnable (GL_BLEND);
3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3371 glBegin (GL_QUADS);
3372 glVertex2f (0, 0);
3373 glVertex2f (w, 0);
3374 glVertex2f (w, h);
3375 glVertex2f (0, h);
3376 glEnd ();
3377 glDisable (GL_BLEND);
3378 }
3379 }
3380#if 0
3381 // draw borders, for debugging
3382 glPushMatrix ();
3383 glColor4f (1., 1., 0., 1.);
3384 glTranslatef (.5, .5, 0.);
3385 glBegin (GL_LINE_LOOP);
3386 glVertex2f (0 , 0);
3387 glVertex2f (w - 1, 0);
3388 glVertex2f (w - 1, h - 1);
3389 glVertex2f (0 , h - 1);
3390 glEnd ();
3391 glPopMatrix ();
3392#endif
3393 PUSHMARK (SP);
3394 XPUSHs (self);
3395 PUTBACK;
3396 call_method ("_draw", G_VOID | G_DISCARD);
3397 SPAGAIN;
3398
3399 glPopMatrix ();
3400
3401 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3402 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3403}
3404

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