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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
9#include <string.h> 30#include <string.h>
10#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 35
12#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
13#include <SDL_image.h> 39#include <SDL_image.h>
14#include <SDL_mixer.h> 40#include <SDL_mixer.h>
15#include <SDL_opengl.h> 41#include <SDL_opengl.h>
16 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
48#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS
50
17#include <glib/gmacros.h> 51#include <glib/gmacros.h>
18 52
19#include <pango/pango.h> 53#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 54
21#include <pango/pangoft2.h> 55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
22 65
23#ifndef _WIN32 66#ifndef _WIN32
24# include <sys/types.h> 67# include <sys/types.h>
25# include <sys/socket.h> 68# include <sys/socket.h>
26# include <netinet/in.h> 69# include <netinet/in.h>
27# include <netinet/tcp.h> 70# include <netinet/tcp.h>
28# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 76#else
30 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 78#endif
37 79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
38#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
39 89
40#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
42 92
93#define MIN_FONT_HEIGHT 10
94
95/* mask out modifiers we are not interested in */
96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
103
104static AV *texture_av;
105
106static struct
107{
108#define GL_FUNC(ptr,name) ptr name;
109#include "glfunc.h"
110#undef GL_FUNC
111} gl;
112
113static void
114gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
115{
116 if (gl.BlendFuncSeparate)
117 gl.BlendFuncSeparate (sa, da, saa, daa);
118 else if (gl.BlendFuncSeparateEXT)
119 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
120 else
121 glBlendFunc (sa, da);
122}
123
124static GLuint
125gen_texture ()
126{
127 GLuint name;
128
129 if (AvFILL (texture_av) >= 0)
130 name = (GLuint)(size_t)av_pop (texture_av);
131 else
132 glGenTextures (1, &name);
133
134 return name;
135}
136
137static void
138del_texture (GLuint name)
139{
140 /* make a half-assed attempt at returning the memory used by the texture */
141 /* textures are frequently being reused by cfplus anyway */
142 /*glBindTexture (GL_TEXTURE_2D, name);*/
143 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
144 av_push (texture_av, (SV *)(size_t)name);
145 glDeleteTextures (1, &name);
146}
147
148#include "texcache.c"
149#include "rendercache.c"
150
151#include "pango-font.c"
152#include "pango-fontmap.c"
153#include "pango-render.c"
154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 158typedef Mix_Music *DC__MixMusic;
45 159
46static PangoContext *context; 160typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 161
162static int
163shape_attr_p (PangoLayoutRun *run)
164{
165 GSList *attrs = run->item->analysis.extra_attrs;
166
167 while (attrs)
168 {
169 PangoAttribute *attr = attrs->data;
170
171 if (attr->klass->type == PANGO_ATTR_SHAPE)
172 return 1;
173
174 attrs = attrs->next;
175 }
176
177 return 0;
178}
48 179
49typedef struct cf_layout { 180typedef struct cf_layout {
50 PangoLayout *pl; 181 PangoLayout *pl;
182 float r, g, b, a; // default color for rgba mode
51 int base_height; 183 int base_height;
184 DC__Font font;
185 rc_t *rc;
52} *CFClient__Layout; 186} *DC__Layout;
187
188static DC__Font default_font;
189static PangoContext *opengl_context;
190static PangoFontMap *opengl_fontmap;
53 191
54static void 192static void
55substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
56{ 194{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 195 FcPatternAddBool (pattern, FC_HINTING, 1);
196#ifdef FC_HINT_STYLE
197 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
198#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 200}
60 201
61static void 202static void
62layout_update (CFClient__Layout self) 203layout_update_font (DC__Layout self)
63{ 204{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
66 */ 207 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 208 PangoFontDescription *font = self->font ? self->font : default_font;
68 209
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 210 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 212
213 pango_layout_set_font_description (self->pl, font);
76} 214}
77 215
78static void 216static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 218{
81 layout_update (self); 219 PangoRectangle rect;
82 220
221 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 222 pango_layout_get_extents (self->pl, 0, &rect);
84 223
85 *w = (*w + 3) & ~3; 224 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 225 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 226
227 if (!rect.width) rect.width = 1;
228 if (!rect.height) rect.height = 1;
229
230 *w = rect.width;
231 *h = rect.height;
232}
233
234typedef uint16_t tileid;
90typedef uint16_t mapface; 235typedef uint16_t faceid;
91 236
92typedef struct { 237typedef struct {
93 GLint name; 238 GLuint name;
94 int w, h; 239 int w, h;
95 float s, t; 240 float s, t;
96 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
242 tileid smoothtile;
243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
97} maptex; 245} maptex;
98 246
99typedef struct { 247typedef struct {
248 uint32_t player;
249 tileid tile[3];
100 int16_t darkness; 250 uint16_t darkness;
101 mapface face[3]; 251 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 252} mapcell;
103 253
104typedef struct { 254typedef struct {
105 int32_t c0, c1; 255 int32_t c0, c1;
106 mapcell *col; 256 mapcell *col;
107} maprow; 257} maprow;
108 258
109typedef struct map { 259typedef struct map {
110 int x, y, w, h; 260 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 261 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 262 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 263 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 264
118 int32_t rows; 265 int32_t rows;
119 maprow *row; 266 maprow *row;
120} *CFClient__Map; 267} *DC__Map;
121 268
122static char * 269static char *
123prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
124{ 271{
125 char *p; 272 char *p;
142} 289}
143 290
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 293
294static void
295need_facenum (struct map *self, faceid face)
296{
297 while (self->faces <= face)
298 {
299 Append (tileid, self->face2tile, self->faces, self->faces);
300 self->faces *= 2;
301 }
302}
303
304static void
305need_texid (struct map *self, int texid)
306{
307 while (self->texs <= texid)
308 {
309 Append (maptex, self->tex, self->texs, self->texs);
310 self->texs *= 2;
311 }
312}
313
147static maprow * 314static maprow *
148map_get_row (CFClient__Map self, int y) 315map_get_row (DC__Map self, int y)
149{ 316{
150 if (0 > y) 317 if (0 > y)
151 { 318 {
152 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
191 358
192 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
193} 360}
194 361
195static mapcell * 362static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
197{ 364{
198 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
199} 366}
200 367
201static void 368static void
202map_clear (CFClient__Map self) 369map_clear (DC__Map self)
203{ 370{
204 int r; 371 int r;
205 372
206 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
214 self->oy = 0; 381 self->oy = 0;
215 self->row = 0; 382 self->row = 0;
216 self->rows = 0; 383 self->rows = 0;
217} 384}
218 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
219static void 396static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 398{
222 int x, y; 399 int x, y;
223 maprow *row; 400 maprow *row;
401 mapcell *cell;
224 402
225 for (y = y0; y < y0 + h; y++) 403 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 404 if (y >= 0)
227 { 405 {
228 if (y >= self->rows) 406 if (y >= self->rows)
234 if (x >= row->c0) 412 if (x >= row->c0)
235 { 413 {
236 if (x >= row->c1) 414 if (x >= row->c1)
237 break; 415 break;
238 416
239 row->col[x - row->c0].darkness = -1; 417 cell = row->col + x - row->c0;
418
419 CELL_CLEAR (cell);
240 } 420 }
241 } 421 }
242} 422}
243 423
424typedef struct {
425 tileid tile;
426 uint8_t x, y, level;
427} smooth_key;
428
244static void 429static void
430smooth_or_bits (HV *hv, smooth_key *key, IV bits)
431{
432 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
433
434 if (SvIOK (*sv))
435 SvIV_set (*sv, SvIVX (*sv) | bits);
436 else
437 sv_setiv (*sv, bits);
438}
439
440static void
245music_finished () 441music_finished (void)
246{ 442{
247 SDL_UserEvent ev; 443 SDL_UserEvent ev;
248 444
249 ev.type = SDL_USEREVENT; 445 ev.type = SDL_USEREVENT;
250 ev.code = 0; 446 ev.code = 0;
251 ev.data1 = 0; 447 ev.data1 = 0;
252 ev.data2 = 0; 448 ev.data2 = 0;
253 449
450 SDL_PushEvent ((SDL_Event *)&ev);
451}
452
453static void
454channel_finished (int channel)
455{
254 SDL_PushEvent (&ev); 456 SDL_UserEvent ev;
255}
256 457
257MODULE = CFClient PACKAGE = CFClient 458 ev.type = SDL_USEREVENT;
459 ev.code = 1;
460 ev.data1 = (void *)(long)channel;
461 ev.data2 = 0;
462
463 SDL_PushEvent ((SDL_Event *)&ev);
464}
465
466static unsigned int
467minpot (unsigned int n)
468{
469 if (!n)
470 return 0;
471
472 --n;
473
474 n |= n >> 1;
475 n |= n >> 2;
476 n |= n >> 4;
477 n |= n >> 8;
478 n |= n >> 16;
479
480 return n + 1;
481}
482
483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
494/* SDL should provide this, really. */
495#define SDLK_MODIFIER_MIN 300
496#define SDLK_MODIFIER_MAX 314
497
498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
258 594
259PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
260 596
261BOOT: 597BOOT:
262{ 598{
263 HV *stash = gv_stashpv ("CFClient", 1); 599 HV *stash = gv_stashpv ("DC", 1);
264 static const struct { 600 static const struct {
265 const char *name; 601 const char *name;
266 IV iv; 602 IV iv;
267 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
605 const_iv (SDLK_MODIFIER_MIN),
606 const_iv (SDLK_MODIFIER_MAX),
607
269 const_iv (SDL_ACTIVEEVENT), 608 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 609 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 610 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 611 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 612 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 621 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 622 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 623 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 624 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 625 const_iv (SDL_USEREVENT),
626
627 const_iv (SDL_APPINPUTFOCUS),
628 const_iv (SDL_APPMOUSEFOCUS),
629 const_iv (SDL_APPACTIVE),
630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
287 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 742 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 743 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 744 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 745 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 746 const_iv (SDLK_UNDO),
747
351 const_iv (KMOD_NONE), 748 const_iv (KMOD_NONE),
749 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 750 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 751 const_iv (KMOD_RSHIFT),
752 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 753 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 754 const_iv (KMOD_RCTRL),
755 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 756 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 757 const_iv (KMOD_RALT),
758 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL), 764
364 const_iv (KMOD_SHIFT), 765 const_iv (KMOD_LRAM),
365 const_iv (KMOD_ALT), 766
366 const_iv (KMOD_META) 767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
367# undef const_iv 797# undef const_iv
368 }; 798 };
369 799
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
372 802
373 fontmap = pango_ft2_font_map_new (); 803 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 804 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 805}
806
807void
808weaken (SV *rv)
809 PROTOTYPE: $
810 CODE:
811 sv_rvweaken (rv);
377 812
378int 813int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 814in_destruct ()
815 CODE:
816 RETVAL = PL_main_cv == Nullcv;
817 OUTPUT:
818 RETVAL
380 819
820NV floor (NV x)
821
822NV ceil (NV x)
823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
381void 834void
835pango_init ()
836 CODE:
837{
838 opengl_fontmap = pango_opengl_font_map_new ();
839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
846}
847
848char *SDL_GetError ()
849
850void SDL_braino ()
851
852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
382SDL_Quit () 858void SDL_Quit ()
383 859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
868
384void 869void
385SDL_ListModes () 870SDL_ListModes (int rgb, int alpha)
386 PPCODE: 871 PPCODE:
387{ 872{
388 SDL_Rect **m; 873 SDL_Rect **m;
389 874
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 878 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
394 879
880 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
881 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
882
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 887
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
403
404 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 890
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
408 892
409 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
410 while (*m) 894 while (*m)
411 { 895 {
896 if ((*m)->w >= 400 && (*m)->h >= 300)
897 {
412 AV *av = newAV (); 898 AV *av = newAV ();
413 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
414 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
901 av_push (av, newSViv (rgb));
902 av_push (av, newSViv (alpha));
415 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 903 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
904 }
416 905
417 ++m; 906 ++m;
418 } 907 }
419} 908}
420 909
421int 910int
422SDL_SetVideoMode (int w, int h, int fullscreen) 911SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
423 CODE: 912 CODE:
913{
914 SDL_EnableUNICODE (1);
915 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
916
917 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
919 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
920 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
921
424 RETVAL = !!SDL_SetVideoMode ( 922 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 923 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 924 );
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 925
926 if (RETVAL)
927 {
928 av_clear (texture_av);
929
930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
932#include "glfunc.h"
933#undef GL_FUNC
934 }
935}
428 OUTPUT: 936 OUTPUT:
429 RETVAL 937 RETVAL
430 938
431void 939void
432SDL_GL_SwapBuffers () 940SDL_GL_SwapBuffers ()
433 941
942char *
943SDL_GetKeyName (int sym)
944
945int
946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
950
434void 951void
435SDL_PollEvent () 952poll_events ()
436 PPCODE: 953 PPCODE:
437{ 954{
438 SDL_Event ev; 955 SDL_Event ev;
439 956
440 while (SDL_PollEvent (&ev)) 957 SDL_PumpEvents ();
958 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
441 { 959 {
442 HV *hv = newHV (); 960 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 961 hv_store (hv, "type", 4, newSViv (ev.type), 0);
962
444 switch (ev.type) 963 switch (ev.type)
445 { 964 {
446 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
447 case SDL_KEYUP: 966 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 972 break;
453 973
454 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 976 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 977 break;
458 978
459 case SDL_MOUSEMOTION: 979 case SDL_MOUSEMOTION:
980 {
981 int state = ev.motion.state;
982 int x = ev.motion.x;
983 int y = ev.motion.y;
984 int xrel = ev.motion.xrel;
985 int yrel = ev.motion.yrel;
986
987 /* do simplistic event compression */
988 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
989 && state == ev.motion.state)
990 {
991 xrel += ev.motion.xrel;
992 yrel += ev.motion.yrel;
993 x = ev.motion.x;
994 y = ev.motion.y;
995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
996 }
997
998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1004 }
465 break; 1005 break;
466 1006
467 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1010
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1015 break;
1016
1017 case SDL_USEREVENT:
1018 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1021 break;
473 } 1022 }
474 1023
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
476 } 1025 }
477} 1026}
478 1027
479int 1028int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
481 POSTCALL: 1030 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
1032 Mix_ChannelFinished (channel_finished);
1033
1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
483 1049
484void 1050void
485Mix_CloseAudio () 1051Mix_CloseAudio ()
486 1052
487int 1053int
488Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
489 1055
1056const char *
1057Mix_GetError ()
1058
490void 1059void
491lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
492 CODE: 1061 CODE:
1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1063
1064void
1065win32_proxy_info ()
1066 PPCODE:
1067{
493#ifndef _WIN32 1068#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1069 char buffer[2048];
1070 DWORD buflen;
1071
1072 EXTEND (SP, 3);
1073
1074 buflen = sizeof (buffer);
1075 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1076 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1077 {
1078 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1079
1080 buflen = sizeof (buffer);
1081 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1082 {
1083 PUSHs (newSVpv (buffer, 0));
1084
1085 buflen = sizeof (buffer);
1086 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1087 PUSHs (newSVpv (buffer, 0));
1088 }
1089 }
495#endif 1090#endif
1091}
496 1092
497char * 1093int
498gl_version () 1094add_font (char *file)
499 CODE: 1095 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
501 OUTPUT: 1097 OUTPUT:
502 RETVAL 1098 RETVAL
503
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510
511void
512add_font (char *file)
513 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
515
516void
517set_font (char *file)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 1099
527void 1100void
528load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
529 ALIAS: 1102 ALIAS:
530 load_image_file = 1 1103 load_image_file = 1
533 STRLEN image_len; 1106 STRLEN image_len;
534 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
535 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
536 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
537 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
538 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
539 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
540 1113
541 if (!rw) 1114 if (!rw)
542 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
543 1116
572 1145
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1146 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 1147
575 assert (surface2->pitch == surface2->w * 4); 1148 assert (surface2->pitch == surface2->w * 4);
576 1149
1150 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 1151 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 1152 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 1153 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1154 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1155 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1156 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1157 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1158 SDL_UnlockSurface (surface2);
586 1159
587 SDL_FreeSurface (surface); 1160 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 1161 SDL_FreeSurface (surface2);
589} 1162}
590 1163
612 PUSHs (sv_2mortal (newSViv (b / y))); 1185 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 1186 PUSHs (sv_2mortal (newSViv (a / y)));
614} 1187}
615 1188
616void 1189void
1190error (char *message)
1191 CODE:
1192 fprintf (stderr, "ERROR: %s\n", message);
1193#ifdef _WIN32
1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1195#endif
1196
1197void
617fatal (char *message) 1198fatal (char *message)
618 CODE: 1199 CODE:
1200 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 1201#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1203#endif
1204 _exit (1);
1205
1206void
1207_exit (int retval = 0)
1208 CODE:
1209#ifdef WIN32
1210 ExitThread (retval); // unclean, please beam me up
621#else 1211#else
622 fprintf (stderr, "FATAL: %s\n", message); 1212 _exit (retval);
623#endif 1213#endif
624 exit (1);
625 1214
626MODULE = CFClient PACKAGE = CFClient::Layout 1215void
627 1216debug ()
628CFClient::Layout
629new (SV *class, int base_height = 10)
630 CODE: 1217 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 1218{
632 RETVAL->base_height = base_height; 1219#if DEBUG
633 RETVAL->pl = pango_layout_new (context); 1220 VALGRIND_DO_LEAK_CHECK;
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1221#endif
1222}
1223
1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1231MODULE = Deliantra::Client PACKAGE = DC::Font
1232
1233PROTOTYPES: DISABLE
1234
1235DC::Font
1236new_from_file (SV *class, char *path, int id = 0)
1237 CODE:
1238{
1239 int count;
1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1241 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1242 FcPatternDestroy (pattern);
1243}
635 OUTPUT: 1244 OUTPUT:
636 RETVAL 1245 RETVAL
637 1246
638void 1247void
1248DESTROY (DC::Font self)
1249 CODE:
1250 pango_font_description_free (self);
1251
1252void
1253make_default (DC::Font self)
1254 PROTOTYPE: $
1255 CODE:
1256 default_font = self;
1257
1258MODULE = Deliantra::Client PACKAGE = DC::Layout
1259
1260PROTOTYPES: DISABLE
1261
1262void
1263glyph_cache_backup ()
1264 PROTOTYPE:
1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
1272 tc_restore ();
1273
1274DC::Layout
1275new (SV *class)
1276 CODE:
1277 New (0, RETVAL, 1, struct cf_layout);
1278
1279 RETVAL->pl = pango_layout_new (opengl_context);
1280 RETVAL->r = 1.;
1281 RETVAL->g = 1.;
1282 RETVAL->b = 1.;
1283 RETVAL->a = 1.;
1284 RETVAL->base_height = MIN_FONT_HEIGHT;
1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
1287
1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1289 layout_update_font (RETVAL);
1290 OUTPUT:
1291 RETVAL
1292
1293void
639DESTROY (CFClient::Layout self) 1294DESTROY (DC::Layout self)
640 CODE: 1295 CODE:
641 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
642 Safefree (self); 1298 Safefree (self);
643 1299
644void 1300void
645set_text (CFClient::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
646 CODE: 1302 CODE:
647{ 1303{
648 STRLEN textlen; 1304 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
650 1306
651 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
652} 1308}
653 1309
654void 1310void
655set_markup (CFClient::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
656 CODE: 1312 CODE:
657{ 1313{
658 STRLEN textlen; 1314 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
660 1316
661 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
662} 1318}
663 1319
664SV * 1320void
665get_text (CFClient::Layout self) 1321set_shapes (DC::Layout self, ...)
1322 CODE:
1323{
1324 PangoAttrList *attrs = 0;
1325 const char *text = pango_layout_get_text (self->pl);
1326 const char *pos = text;
1327 int arg = 4;
1328
1329 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1330 {
1331 PangoRectangle inkrect, rect;
1332 PangoAttribute *attr;
1333
1334 int x = SvIV (ST (arg - 3));
1335 int y = SvIV (ST (arg - 2));
1336 int w = SvIV (ST (arg - 1));
1337 int h = SvIV (ST (arg ));
1338
1339 inkrect.x = 0;
1340 inkrect.y = 0;
1341 inkrect.width = 0;
1342 inkrect.height = 0;
1343
1344 rect.x = x * PANGO_SCALE;
1345 rect.y = y * PANGO_SCALE;
1346 rect.width = w * PANGO_SCALE;
1347 rect.height = h * PANGO_SCALE;
1348
1349 if (!attrs)
1350 attrs = pango_layout_get_attributes (self->pl);
1351
1352 attr = pango_attr_shape_new (&inkrect, &rect);
1353 attr->start_index = pos - text;
1354 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1355 pango_attr_list_insert (attrs, attr);
1356
1357 arg += 4;
1358 pos += sizeof (OBJ_STR) - 1;
1359 }
1360
1361 if (attrs)
1362 pango_layout_set_attributes (self->pl, attrs);
1363}
1364
1365void
1366get_shapes (DC::Layout self)
666 CODE: 1367 PPCODE:
1368{
1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1370
1371 do
1372 {
1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1374
1375 if (run && shape_attr_p (run))
1376 {
1377 PangoRectangle extents;
1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
1379
1380 EXTEND (SP, 2);
1381 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1382 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1383 }
1384 }
1385 while (pango_layout_iter_next_run (iter));
1386
1387 pango_layout_iter_free (iter);
1388}
1389
1390int
1391has_wrapped (DC::Layout self)
1392 CODE:
1393{
1394 int lines = 1;
1395 const char *text = pango_layout_get_text (self->pl);
1396
1397 while (*text)
1398 lines += *text++ == '\n';
1399
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = lines < pango_layout_get_line_count (self->pl);
668 SvUTF8_on (RETVAL); 1401}
669 OUTPUT: 1402 OUTPUT:
670 RETVAL 1403 RETVAL
671 1404
1405SV *
1406get_text (DC::Layout self)
1407 CODE:
1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1409 sv_utf8_decode (RETVAL);
1410 OUTPUT:
1411 RETVAL
1412
672void 1413void
1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1415 CODE:
1416 self->r = r;
1417 self->g = g;
1418 self->b = b;
1419 self->a = a;
1420
1421void
1422set_font (DC::Layout self, DC::Font font = 0)
1423 CODE:
1424 if (self->font != font)
1425 {
1426 self->font = font;
1427 layout_update_font (self);
1428 }
1429
1430void
673set_height (CFClient::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
674 CODE: 1432 CODE:
1433 if (self->base_height != base_height)
1434 {
675 self->base_height = base_height; 1435 self->base_height = base_height;
1436 layout_update_font (self);
1437 }
676 1438
677void 1439void
678set_width (CFClient::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
679 CODE: 1441 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1443
682void 1444void
1445set_indent (DC::Layout self, int indent)
1446 CODE:
1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1448
1449void
1450set_spacing (DC::Layout self, int spacing)
1451 CODE:
1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1453
1454void
1455set_ellipsise (DC::Layout self, int ellipsise)
1456 CODE:
1457 pango_layout_set_ellipsize (self->pl,
1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1461 : PANGO_ELLIPSIZE_NONE
1462 );
1463
1464void
1465set_single_paragraph_mode (DC::Layout self, int spm)
1466 CODE:
1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1468
1469void
683size (CFClient::Layout self) 1470size (DC::Layout self)
684 PPCODE: 1471 PPCODE:
685{ 1472{
686 int w, h; 1473 int w, h;
687 1474
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
690 1476
691 EXTEND (SP, 2); 1477 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
694} 1480}
695 1481
696int 1482int
697xy_to_index (CFClient::Layout self, int x, int y) 1483descent (DC::Layout self)
698 CODE: 1484 CODE:
699{ 1485{
700 int index, trailing; 1486 PangoRectangle rect;
701 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
702 layout_update (self); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1489 RETVAL = PANGO_DESCENT (rect);
704
705 RETVAL = index;
706} 1490}
707 OUTPUT: 1491 OUTPUT:
708 RETVAL 1492 RETVAL
709 1493
1494int
1495xy_to_index (DC::Layout self, int x, int y)
1496 CODE:
1497{
1498 int index, trailing;
1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1500 RETVAL = index + trailing;
1501}
1502 OUTPUT:
1503 RETVAL
1504
710void 1505void
711cursor_pos (CFClient::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
712 PPCODE: 1507 PPCODE:
713{ 1508{
714 PangoRectangle strong_pos; 1509 PangoRectangle pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
717 1511
718 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
722} 1516}
723 1517
724void 1518void
725render (CFClient::Layout self) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
726 PPCODE: 1520 PPCODE:
727{ 1521{
728 SV *retval; 1522 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1523
732 layout_update (self); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1525#if !PANGO_VERSION_CHECK (1, 17, 3)
734 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
735 retval = newSV (w * h); 1527 --line;
736 SvPOK_only (retval); 1528#endif
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1529 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1532}
1533
1534void
1535line_x_to_index (DC::Layout self, int line, int x)
1536 PPCODE:
1537{
1538 PangoLayoutLine *lp;
1539 int index, trailing;
1540
1541 if (line < 0)
1542 XSRETURN_EMPTY;
1543
1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1545 XSRETURN_EMPTY; /* do better */
1546
1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1548
1549 EXTEND (SP, 2);
1550 if (GIMME_V == G_SCALAR)
1551 PUSHs (sv_2mortal (newSViv (index + trailing)));
1552 else
1553 {
752 PUSHs (sv_2mortal (newSViv (h))); 1554 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
1556 }
754} 1557}
755 1558
1559void
1560render (DC::Layout self, float x, float y, int flags = 0)
1561 CODE:
1562 rc_clear (self->rc);
1563 pango_opengl_render_layout_subpixel (
1564 self->pl,
1565 self->rc,
1566 x * PANGO_SCALE, y * PANGO_SCALE,
1567 self->r, self->g, self->b, self->a,
1568 flags
1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1573
1574void
1575draw (DC::Layout self)
1576 CODE:
1577{
1578 glEnable (GL_TEXTURE_2D);
1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1585
1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
756MODULE = CFClient PACKAGE = CFClient::Texture 1593MODULE = Deliantra::Client PACKAGE = DC::Texture
757 1594
1595PROTOTYPES: ENABLE
1596
758void 1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1602 {
1603 STRLEN datalen;
1604 char *data = SvPVbyte (data_, datalen);
1605 int bpp = datalen / (ow * oh);
1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1607
1608 SvPOK_only (result_);
1609 SvCUR_set (result_, nw * nh * bpp);
1610
1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1612 while (oh--)
1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1614
1615 sv_setsv (data_, result_);
1616 }
1617}
1618
1619void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1621 PROTOTYPE: $$$;$$
1622 ALIAS:
1623 draw_quad_alpha = 1
1624 draw_quad_alpha_premultiplied = 2
761 CODE: 1625 CODE:
762{ 1626{
763 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
768 1634
769 if (items < 5) 1635 if (items < 5)
770 { 1636 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1639 }
774 1640
1641 if (ix)
1642 {
1643 glEnable (GL_BLEND);
1644
1645 if (ix == 2)
1646 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1647 else
1648 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1649 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1650
1651 glEnable (GL_ALPHA_TEST);
1652 glAlphaFunc (GL_GREATER, 0.01f);
1653 }
1654
775 glBindTexture (GL_TEXTURE_2D, name); 1655 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1656
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1657 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1658 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1659 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1660 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1661 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1662 glEnd ();
786}
787 1663
1664 if (ix)
1665 {
1666 glDisable (GL_ALPHA_TEST);
1667 glDisable (GL_BLEND);
1668 }
1669}
1670
1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1680
1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1793 CODE:
1794{
1795 GLint width;
1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1797 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1798 RETVAL = width > 0;
1799}
1800 OUTPUT:
1801 RETVAL
1802
788MODULE = CFClient PACKAGE = CFClient::Map 1803MODULE = Deliantra::Client PACKAGE = DC::Map
789 1804
790CFClient::Map 1805PROTOTYPES: DISABLE
791new (SV *class, int map_width, int map_height) 1806
1807DC::Map
1808new (SV *class)
792 CODE: 1809 CODE:
793 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
794 RETVAL->x = 0; 1811 RETVAL->x = 0;
795 RETVAL->y = 0; 1812 RETVAL->y = 0;
796 RETVAL->w = map_width; 1813 RETVAL->w = 0;
797 RETVAL->h = map_height; 1814 RETVAL->h = 0;
798 RETVAL->ox = 0; 1815 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1816 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1817 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1818 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1819 RETVAL->rows = 0;
805 RETVAL->row = 0; 1820 RETVAL->row = 0;
806 OUTPUT: 1821 OUTPUT:
807 RETVAL 1822 RETVAL
808 1823
809void 1824void
810DESTROY (CFClient::Map self) 1825DESTROY (DC::Map self)
811 CODE: 1826 CODE:
812{ 1827{
813 map_clear (self); 1828 map_clear (self);
814 Safefree (self->face); 1829 Safefree (self->face2tile);
1830 Safefree (self->tex);
815 Safefree (self); 1831 Safefree (self);
816} 1832}
817 1833
818void 1834void
1835resize (DC::Map self, int map_width, int map_height)
1836 CODE:
1837 self->w = map_width;
1838 self->h = map_height;
1839
1840void
819clear (CFClient::Map self) 1841clear (DC::Map self)
820 CODE: 1842 CODE:
821 map_clear (self); 1843 map_clear (self);
822 1844
823void 1845void
824set_face (CFClient::Map self, int face, int texid) 1846set_tileid (DC::Map self, int face, int tile)
825 CODE: 1847 CODE:
826{ 1848{
827 while (self->faces <= face) 1849 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1850 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1851}
835 1852
836void 1853void
1854set_smooth (DC::Map self, int face, int smooth, int level)
1855 CODE:
1856{
1857 tileid texid;
1858 maptex *tex;
1859
1860 if (face < 0 || face >= self->faces)
1861 return;
1862
1863 if (smooth < 0 || smooth >= self->faces)
1864 return;
1865
1866 texid = self->face2tile [face];
1867
1868 if (!texid)
1869 return;
1870
1871 tex = self->tex + texid;
1872 tex->smoothtile = self->face2tile [smooth];
1873 tex->smoothlevel = level;
1874}
1875
1876void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1878 CODE:
839{ 1879{
840 while (self->texs <= texid) 1880 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1881
846 { 1882 {
847 maptex *tex = self->tex + texid; 1883 maptex *tex = self->tex + texid;
848 1884
849 tex->name = name; 1885 tex->name = name;
854 tex->r = r; 1890 tex->r = r;
855 tex->g = g; 1891 tex->g = g;
856 tex->b = b; 1892 tex->b = b;
857 tex->a = a; 1893 tex->a = a;
858 } 1894 }
1895
1896 // somewhat hackish, but for textures that require it, it really
1897 // improves the look, and most others don't suffer.
1898 glBindTexture (GL_TEXTURE_2D, name);
1899 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1900 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1901 // use uglier nearest interpolation because linear suffers
1902 // from transparent color bleeding and ugly wrapping effects.
1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1904}
1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
860 1925
861int 1926int
862ox (CFClient::Map self) 1927ox (DC::Map self)
863 ALIAS: 1928 ALIAS:
864 oy = 1 1929 oy = 1
1930 x = 2
1931 y = 3
1932 w = 4
1933 h = 5
865 CODE: 1934 CODE:
866 switch (ix) 1935 switch (ix)
867 { 1936 {
868 case 0: RETVAL = self->ox; break; 1937 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 1938 case 1: RETVAL = self->oy; break;
1939 case 2: RETVAL = self->x; break;
1940 case 3: RETVAL = self->y; break;
1941 case 4: RETVAL = self->w; break;
1942 case 5: RETVAL = self->h; break;
870 } 1943 }
871 OUTPUT: 1944 OUTPUT:
872 RETVAL 1945 RETVAL
873 1946
874void 1947void
875scroll (CFClient::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
876 CODE: 1949 CODE:
877{ 1950{
878 if (dx > 0) 1951 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 1953 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1954 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 1955
883 if (dy > 0) 1956 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 1957 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 1958 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1959 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 1960
888 self->ox += dx; self->x += dx; 1961 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 1962 self->oy += dy; self->y += dy;
890 1963
891 while (self->y < 0) 1964 while (self->y < 0)
895 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
896 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
897 } 1970 }
898} 1971}
899 1972
900void 1973SV *
901map1a_update (CFClient::Map self, SV *data_) 1974map1a_update (DC::Map self, SV *data_, int extmap)
902 CODE: 1975 CODE:
903{ 1976{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 1979 mapcell *cell;
907 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
908 1983
909 while (data < data_end) 1984 while (data < data_end - 1)
910 { 1985 {
911 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
912 1987
913 x = ((flags >> 10) & 63) + self->x; 1988 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 1989 y = self->y + ((flags >> 4) & 63);
915 1990
916 cell = map_get_cell (self, x, y); 1991 cell = map_get_cell (self, x, y);
917 1992
918 if (flags & 15) 1993 if (flags & 15)
919 { 1994 {
920 if (cell->darkness < 0) 1995 if (!cell->darkness)
921 { 1996 {
1997 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 1998 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 1999 }
927 2000
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 2001 //TODO: don't trust server data to be in-range(!)
931 2002
932 if (flags & 4) 2003 if (flags & 8)
933 { 2004 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2005 if (extmap)
2006 {
2007 uint8_t ext, cmd;
2008
2009 do
2010 {
2011 ext = *data++;
2012 cmd = ext & 0x7f;
2013
2014 if (cmd < 4)
2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2016 else if (cmd == 5) // health
2017 {
2018 cell->stat_width = 1;
2019 cell->stat_hp = *data++;
2020 }
2021 else if (cmd == 6) // monster width
2022 cell->stat_width = *data++ + 1;
2023 else if (cmd == 0x47)
2024 {
2025 if (*data == 1) cell->player = data [1];
2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2029
2030 data += *data + 1;
2031 }
2032 else if (cmd == 8) // cell flags
2033 cell->flags = *data++;
2034 else if (ext & 0x40) // unknown, multibyte => skip
2035 data += *data + 1;
2036 else
2037 data++;
2038 }
2039 while (ext & 0x80);
2040 }
2041 else
2042 cell->darkness = *data++ + 1;
935 } 2043 }
936 2044
2045 for (z = 0; z <= 2; ++z)
937 if (flags & 2) 2046 if (flags & (4 >> z))
938 { 2047 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
2049 need_facenum (self, face);
2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
940 } 2067 }
941
942 if (flags & 1)
943 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
945 }
946 } 2068 }
947 else 2069 else
948 cell->darkness = -1; 2070 CELL_CLEAR (cell);
949 } 2071 }
950} 2072}
2073 OUTPUT:
2074 RETVAL
951 2075
952SV * 2076SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
954 CODE: 2078 CODE:
955{ 2079{
956 int x1, x; 2080 int x1, x;
957 int y1, y; 2081 int y1, y;
958 int z; 2082 int z;
979 { 2103 {
980 mapcell *cell = row->col + (x - row->c0); 2104 mapcell *cell = row->col + (x - row->c0);
981 2105
982 for (z = 0; z <= 0; z++) 2106 for (z = 0; z <= 0; z++)
983 { 2107 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 2108 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 2109 int a0 = 255 - tex.a;
990 int a1 = tex.a; 2110 int a1 = tex.a;
991 2111
992 r = (r * a0 + tex.r * a1) / 255; 2112 r = (r * a0 + tex.r * a1) / 255;
993 g = (g * a0 + tex.g * a1) / 255; 2113 g = (g * a0 + tex.g * a1) / 255;
994 b = (b * a0 + tex.b * a1) / 255; 2114 b = (b * a0 + tex.b * a1) / 255;
995 a = (a * a0 + tex.a * a1) / 255; 2115 a = (a * a0 + tex.a * a1) / 255;
996 }
997 } 2116 }
998 } 2117 }
999 2118
1000 *map++ = (r ) 2119 *map++ = (r )
1001 | (g << 8) 2120 | (g << 8)
1008} 2127}
1009 OUTPUT: 2128 OUTPUT:
1010 RETVAL 2129 RETVAL
1011 2130
1012void 2131void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2133 CODE:
2134{
2135 int x, y, z;
2136
2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2140 smooth_key skey;
2141 int pl_x, pl_y;
2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
2147
2148 pl_tex.name = 0;
2149
2150 // that's current max. sorry.
2151 if (sw > 255) sw = 255;
2152 if (sh > 255) sh = 255;
2153
2154 // clear key, in case of extra padding
2155 memset (&skey, 0, sizeof (skey));
2156
2157 memset (&key, 0, sizeof (key));
2158 key.r = 255;
2159 key.g = 255;
2160 key.b = 255;
2161 key.a = 255;
2162 key.mode = GL_QUADS;
2163 key.format = GL_T2F_V3F;
2164
2165 mx += self->x;
2166 my += self->y;
2167
2168 // first pass: determine smooth_max
2169 // rather ugly, if you ask me
2170 // could also be stored inside mapcell and updated on change
2171 memset (smooth_max, 0, sizeof (smooth_max));
2172
2173 for (y = 0; y < sh; y++)
2174 if (0 <= y + my && y + my < self->rows)
2175 {
2176 maprow *row = self->row + (y + my);
2177
2178 for (x = 0; x < sw; x++)
2179 if (row->c0 <= x + mx && x + mx < row->c1)
2180 {
2181 mapcell *cell = row->col + (x + mx - row->c0);
2182
2183 smooth_max[x + 1][y + 1] =
2184 MAX (self->tex [cell->tile [0]].smoothlevel,
2185 MAX (self->tex [cell->tile [1]].smoothlevel,
2186 self->tex [cell->tile [2]].smoothlevel));
2187 }
2188 }
2189
2190 glEnable (GL_BLEND);
2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
2197 for (z = 0; z <= 2; z++)
2198 {
2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
2201
2202 for (y = 0; y < sh; y++)
2203 if (0 <= y + my && y + my < self->rows)
2204 {
2205 maprow *row = self->row + (y + my);
2206
2207 for (x = 0; x < sw; x++)
2208 if (row->c0 <= x + mx && x + mx < row->c1)
2209 {
2210 mapcell *cell = row->col + (x + mx - row->c0);
2211 tileid tile = cell->tile [z];
2212
2213 if (tile)
2214 {
2215 maptex tex = self->tex [tile];
2216 int px, py;
2217
2218 if (key.texname != tex.name)
2219 {
2220 self->tex [tile].unused = 0;
2221
2222 if (!tex.name)
2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2224
2225 key.texname = tex.name;
2226 arr = rc_array (rc, &key);
2227 }
2228
2229 px = (x + 1) * T - tex.w;
2230 py = (y + 1) * T - tex.h;
2231
2232 if (expect_false (cell->player == player) && expect_false (z == 2))
2233 {
2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
2237 continue;
2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2244
2245 // update smooth hash
2246 if (tex.smoothtile)
2247 {
2248 skey.tile = tex.smoothtile;
2249 skey.level = tex.smoothlevel;
2250
2251 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2252
2253 // add bits to current tile and all neighbours. skey.x|y is
2254 // shifted +1|+1 so we always stay positive.
2255
2256 // bits is ___n cccc CCCC bbbb
2257 // n do not draw borders&corners
2258 // c draw these corners, but...
2259 // C ... not these
2260 // b draw these borders
2261
2262 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2263 // ┃· ·· ·┃ ━━
2264
2265 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2266 // ·· ·· ·┏ ┓·
2267
2268 // full tile
2269 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2270
2271 // borders
2272 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2273 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2274 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2275 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2276
2277 // corners
2278 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2282 }
2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
2305 }
2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
2310
2311 // go through all smoothlevels, lowest to highest, then draw.
2312 // this is basically counting sort
2313 {
2314 int w, b;
2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
2318 for (w = 0; w < 256 / 32; ++w)
2319 {
2320 uint32_t smask = smooth_level [w];
2321 if (smask)
2322 for (b = 0; b < 32; ++b)
2323 if (smask & (((uint32_t)1) << b))
2324 {
2325 int level = (w << 5) | b;
2326 HE *he;
2327
2328 hv_iterinit (smooth);
2329 while ((he = hv_iternext (smooth)))
2330 {
2331 smooth_key *skey = (smooth_key *)HeKEY (he);
2332 IV bits = SvIVX (HeVAL (he));
2333
2334 if (!(bits & 0x1000)
2335 && skey->level == level
2336 && level > smooth_max [skey->x][skey->y])
2337 {
2338 maptex tex = self->tex [skey->tile];
2339 int px = (((int)skey->x) - 1) * T;
2340 int py = (((int)skey->y) - 1) * T;
2341 int border = bits & 15;
2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2343 float dx = tex.s * .0625f; // 16 images/row
2344 float dy = tex.t * .5f ; // 2 images/column
2345
2346 if (tex.name)
2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
2350 if (key.texname != tex.name)
2351 {
2352 self->tex [skey->tile].unused = 0;
2353
2354 glEnd ();
2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2356 glBegin (GL_QUADS);
2357 }
2358
2359 if (border)
2360 {
2361 float ox = border * dx;
2362
2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2367 }
2368
2369 if (corner)
2370 {
2371 float ox = corner * dx;
2372
2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
2378 }
2379 }
2380 }
2381 }
2382 }
2383
2384 glEnd ();
2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
2387 }
2388
2389 hv_clear (smooth);
2390 }
2391
2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
2397
2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
2415
2416 // top layer: overlays such as the health bar
2417 for (y = 0; y < sh; y++)
2418 if (0 <= y + my && y + my < self->rows)
2419 {
2420 maprow *row = self->row + (y + my);
2421
2422 for (x = 0; x < sw; x++)
2423 if (row->c0 <= x + mx && x + mx < row->c1)
2424 {
2425 mapcell *cell = row->col + (x + mx - row->c0);
2426
2427 int px = x * T;
2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
2435
2436 if (cell->stat_hp)
2437 {
2438 int width = cell->stat_width * T;
2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2440
2441 glColor3ub (0, 0, 0);
2442 glRectf (px + 1, py - thick - 2,
2443 px + width - 1, py);
2444
2445 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2446 glRectf (px + 2,
2447 py - thick - 1,
2448 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2449 }
2450 }
2451 }
2452}
2453
2454void
2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2456 CODE:
2457{
2458 static float color[16][3] = {
2459 { 0.00f, 0.00f, 0.00f },
2460 { 1.00f, 1.00f, 1.00f },
2461 { 0.00f, 0.00f, 0.55f },
2462 { 1.00f, 0.00f, 0.00f },
2463
2464 { 1.00f, 0.54f, 0.00f },
2465 { 0.11f, 0.56f, 1.00f },
2466 { 0.93f, 0.46f, 0.00f },
2467 { 0.18f, 0.54f, 0.34f },
2468
2469 { 0.56f, 0.73f, 0.56f },
2470 { 0.80f, 0.80f, 0.80f },
2471 { 0.55f, 0.41f, 0.13f },
2472 { 0.99f, 0.77f, 0.26f },
2473
2474 { 0.74f, 0.65f, 0.41f },
2475
2476 { 0.00f, 1.00f, 1.00f },
2477 { 1.00f, 0.00f, 1.00f },
2478 { 1.00f, 1.00f, 0.00f },
2479 };
2480
2481 int x, y;
2482
2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2491 glEnable (GL_BLEND);
2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2493 glBegin (GL_QUADS);
2494
2495 for (y = 0; y < h; y++)
2496 for (x = 0; x < w; x++)
2497 {
2498 unsigned char m = data [x + y * w];
2499
2500 if (m)
2501 {
2502 float *c = color [m & 15];
2503
2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
2505 float tx2 = tx1 + 0.5f;
2506
2507 glColor4f (c[0], c[1], c[2], 1);
2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2512 }
2513 }
2514
2515 glEnd ();
2516 glDisable (GL_BLEND);
2517 glDisable (GL_TEXTURE_2D);
2518}
2519
2520void
2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1014 PPCODE: 2522 PPCODE:
1015{ 2523{
1016 int vx, vy;
1017 int x, y, z; 2524 int x, y;
1018 int last_name;
1019 mapface face;
1020 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1023 2532
1024 memset (darkness, 255, sw4 * sh);
1025 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1026 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1027 2535
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 2536 mx += self->x - 1;
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 2537 my += self->y - 1;
1030 2538
1031 /*
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040
1041 glColor4ub (255, 255, 255, 255);
1042
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++)
1053 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1055 { 2541 {
1056 maprow *row = self->row + (y + vy); 2542 maprow *row = self->row + (y + my);
1057 2543
1058 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 2546 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
1062 2548
1063 darkness[y * sw4 + x] = cell->darkness < 0 2549 darkness1 [y * sw1 + x] = cell->darkness
2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1064 ? 255 - FOW_DARKNESS 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 {
1071 maptex tex = self->tex [face];
1072
1073 int px = (x + 1) * 32 - tex.w;
1074 int py = (y + 1) * 32 - tex.h;
1075
1076 if (last_name != tex.name)
1077 {
1078 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name);
1081 glBegin (GL_QUADS);
1082 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 }
1089 } 2552 }
1090 } 2553 }
1091 2554
1092 glEnd (); 2555 for (y = 0; y < sh; ++y)
2556 for (x = 0; x < sw; ++x)
2557 {
2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1093 2567
1094 glDisable (GL_TEXTURE_2D); 2568 uint8_t r11 = (d11 + d21 + d12) / 3;
1095 glDisable (GL_BLEND); 2569 uint8_t r21 = d21;
2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2571
2572 uint8_t r12 = d12;
2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2575
2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2579
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2589 }
2590
2591 free (darkness1);
1096 2592
1097 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
1100 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
1101} 2597}
1102 2598
1103SV * 2599SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
1105 CODE: 2601 CODE:
1106{ 2602{
1107 int x, y, x1, y1; 2603 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 2630 if (row && row->c0 <= x && x < row->c1)
1135 { 2631 {
1136 mapcell *cell = row->col + (x - row->c0); 2632 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 2633 uint8_t flags = 0;
1138 2634
1139 if (cell->face [0]) flags |= 1; 2635 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 2636 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 2637 if (cell->tile [2]) flags |= 4;
1142 2638
1143 *data++ = flags; 2639 *data++ = flags;
1144 2640
1145 if (flags & 1) 2641 if (flags & 1)
1146 { 2642 {
2643 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 2644 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 2645 *data++ = tile;
1149 } 2646 }
1150 2647
1151 if (flags & 2) 2648 if (flags & 2)
1152 { 2649 {
2650 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 2651 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 2652 *data++ = tile;
1155 } 2653 }
1156 2654
1157 if (flags & 4) 2655 if (flags & 4)
1158 { 2656 {
2657 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 2658 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 2659 *data++ = tile;
1161 } 2660 }
1162 } 2661 }
1163 else 2662 else
1164 *data++ = 0; 2663 *data++ = 0;
1165 } 2664 }
1166 } 2665 }
1167 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
1168 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
1169 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
1170 RETVAL = data_sv; 2674 RETVAL = data_sv;
1171} 2675}
1172 OUTPUT: 2676 OUTPUT:
1173 RETVAL 2677 RETVAL
1174 2678
1175void 2679void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1177 PPCODE: 2681 PPCODE:
1178{ 2682{
1179 int x, y, z; 2683 int x, y, z;
1180 int w, h; 2684 int w, h;
1181 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
1182 2696
1183 if (*data++ != 0) 2697 if (*data++ != 0)
1184 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
1185 2699
1186 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
1187 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
1188 2702
1189 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
1201 { 2715 {
1202 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
1203 2717
1204 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
1205 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
1206 uint8_t flags = *data++; 2725 flags = *data++;
1207 2726
1208 if (flags) 2727 if (flags)
1209 { 2728 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2730 tileid tile[3] = { 0, 0, 0 };
1213 2731
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2732 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2735
1218 if (cell->darkness <= 0) 2736 if (cell->darkness == 0)
1219 { 2737 {
1220 cell->darkness = -1; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
1221 2740
1222 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
1223 { 2742 {
1224 cell->face[z] = face[z]; 2743 tileid t = tile [z];
1225 2744
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2746 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2748 need_texid (self, t);
2749 }
2750
2751 cell->tile [z] = t;
1228 } 2752 }
1229 } 2753 }
1230 } 2754 }
1231 } 2755 }
1232 } 2756 }
1233} 2757}
1234 2758
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
1236 2760
1237CFClient::MixChunk 2761DC::RW
1238new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
1239 CODE: 2763 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
1241 OUTPUT: 2770 OUTPUT:
1242 RETVAL 2771 RETVAL
1243 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
1244void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
1245DESTROY (CFClient::MixChunk self) 2882DESTROY (DC::MixChunk self)
1246 CODE: 2883 CODE:
1247 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
1248 2885
1249int 2886int
1250volume (CFClient::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
1251 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
1252 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2892 OUTPUT:
1254 RETVAL 2893 RETVAL
1255 2894
1256int 2895DC::Channel
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2897 CODE:
2898{
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
1260 OUTPUT: 2910 OUTPUT:
1261 RETVAL 2911 RETVAL
1262 2912
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1264 2914
1265int 2915int
1266volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
1267 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
1268 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 2922 OUTPUT:
1270 RETVAL 2923 RETVAL
1271 2924
1272CFClient::MixMusic 2925void
1273new_from_file (SV *class, char *path) 2926fade_out (int ms)
1274 CODE: 2927 CODE:
2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
2935DC::MixMusic
2936new (SV *class, DC::RW rwops)
2937 CODE:
1275 RETVAL = Mix_LoadMUS (path); 2938 RETVAL = Mix_LoadMUS_RW (rwops);
1276 OUTPUT: 2939 OUTPUT:
1277 RETVAL 2940 RETVAL
1278 2941
1279void 2942void
1280DESTROY (CFClient::MixMusic self) 2943DESTROY (DC::MixMusic self)
1281 CODE: 2944 CODE:
1282 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
1283 2946
1284int 2947int
1285play (CFClient::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
1286 CODE: 2949 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 2951 OUTPUT:
1289 RETVAL 2952 RETVAL
1290 2953
2954void
2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2956 CODE:
2957 Mix_FadeInMusicPos (self, loops, ms, position);
2958
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
1292 2962
1293BOOT: 2963BOOT:
1294{ 2964{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1296 static const struct { 2966 static const struct {
1297 const char *name; 2967 const char *name;
1298 IV iv; 2968 IV iv;
1299 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2971 const_iv (GL_VENDOR),
2972 const_iv (GL_VERSION),
2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
1301 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
2978 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2980 const_iv (GL_CULL_FACE),
2981 const_iv (GL_SCISSOR_TEST),
2982 const_iv (GL_DEPTH_TEST),
2983 const_iv (GL_ALPHA_TEST),
2984 const_iv (GL_NORMALIZE),
2985 const_iv (GL_RESCALE_NORMAL),
2986 const_iv (GL_FRONT),
2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
1305 const_iv (GL_AND), 2989 const_iv (GL_AND),
2990 const_iv (GL_ONE),
2991 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
2993 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
3000 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
3003 const_iv (GL_RGBA4),
3004 const_iv (GL_RGBA8),
3005 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 3006 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 3007 const_iv (GL_UNSIGNED_SHORT),
3008 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 3009 const_iv (GL_ALPHA),
3010 const_iv (GL_INTENSITY),
3011 const_iv (GL_LUMINANCE),
3012 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
1315 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
3022 const_iv (GL_PROXY_TEXTURE_1D),
3023 const_iv (GL_PROXY_TEXTURE_2D),
1316 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_ENV), 3026 const_iv (GL_TEXTURE_ENV),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 3027 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 3028 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 3029 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 3030 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 3031 const_iv (GL_TEXTURE_WRAP_T),
3032 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 3033 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 3034 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 3035 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 3036 const_iv (GL_LINEAR),
3037 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3038 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3039 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3040 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3041 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 3042 const_iv (GL_MODULATE),
3043 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 3044 const_iv (GL_REPLACE),
3045 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 3046 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 3047 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 3048 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
3050 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
1337 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
3056 const_iv (GL_LINE_STRIP),
3057 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
3059 const_iv (GL_QUAD_STRIP),
3060 const_iv (GL_TRIANGLES),
3061 const_iv (GL_TRIANGLE_STRIP),
3062 const_iv (GL_TRIANGLE_FAN),
1339 const_iv (GL_LINE_LOOP), 3063 const_iv (GL_POLYGON),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1341 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
3073 const_iv (GL_V2F),
3074 const_iv (GL_V3F),
3075 const_iv (GL_T2F_V3F),
3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1342# undef const_iv 3080# undef const_iv
1343 }; 3081 };
1344 3082
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3085
3086 texture_av = newAV ();
3087 AvREAL_off (texture_av);
1347} 3088}
3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
3098
3099char *
3100gl_vendor ()
3101 CODE:
3102 RETVAL = (char *)glGetString (GL_VENDOR);
3103 OUTPUT:
3104 RETVAL
3105
3106char *
3107gl_version ()
3108 CODE:
3109 RETVAL = (char *)glGetString (GL_VERSION);
3110 OUTPUT:
3111 RETVAL
3112
3113char *
3114gl_extensions ()
3115 CODE:
3116 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3117 OUTPUT:
3118 RETVAL
3119
3120const char *glGetString (GLenum pname)
3121
3122GLint glGetInteger (GLenum pname)
3123 CODE:
3124 glGetIntegerv (pname, &RETVAL);
3125 OUTPUT:
3126 RETVAL
3127
3128GLdouble glGetDouble (GLenum pname)
3129 CODE:
3130 glGetDoublev (pname, &RETVAL);
3131 OUTPUT:
3132 RETVAL
1348 3133
1349int glGetError () 3134int glGetError ()
3135
3136void glFinish ()
1350 3137
1351void glClear (int mask) 3138void glClear (int mask)
1352 3139
1353void glClearColor (float r, float g, float b, float a = 1.0) 3140void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 3141 PROTOTYPE: @
1361 3148
1362void glHint (int target, int mode) 3149void glHint (int target, int mode)
1363 3150
1364void glBlendFunc (int sfactor, int dfactor) 3151void glBlendFunc (int sfactor, int dfactor)
1365 3152
3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3154 CODE:
3155 gl_BlendFuncSeparate (sa, da, saa, daa);
3156
3157# void glBlendEquation (int se)
3158
3159void glDepthMask (int flag)
3160
1366void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
1367 3162
3163void glColorMask (int red, int green, int blue, int alpha)
3164
1368void glMatrixMode (int mode) 3165void glMatrixMode (int mode)
1369 3166
1370void glPushMatrix () 3167void glPushMatrix ()
1371 3168
1372void glPopMatrix () 3169void glPopMatrix ()
1373 3170
1374void glLoadIdentity () 3171void glLoadIdentity ()
1375 3172
3173void glDrawBuffer (int buffer)
3174
3175void glReadBuffer (int buffer)
3176
3177# near_ and far_ are due to microsofts buggy "c" compiler
3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3179
3180# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
1377 3184
1378void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
3186
3187void glScissor (int x, int y, int width, int height)
1379 3188
1380void glTranslate (float x, float y, float z = 0.) 3189void glTranslate (float x, float y, float z = 0.)
1381 CODE: 3190 CODE:
1382 glTranslatef (x, y, z); 3191 glTranslatef (x, y, z);
1383 3192
1384void glScale (float x, float y, float z) 3193void glScale (float x, float y, float z = 1.)
1385 CODE: 3194 CODE:
1386 glScalef (x, y, z); 3195 glScalef (x, y, z);
1387 3196
1388void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
1389 CODE: 3198 CODE:
1390 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
1391 3200
1392void glBegin (int mode)
1393
1394void glEnd ()
1395
1396void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 3202 PROTOTYPE: @
3203 ALIAS:
3204 glColor_premultiply = 1
1398 CODE: 3205 CODE:
3206 if (ix)
3207 {
3208 r *= a;
3209 g *= a;
3210 b *= a;
3211 }
3212 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 3213 glColor4f (r, g, b, a);
3214
3215void glRasterPos (float x, float y, float z = 0.)
3216 CODE:
3217 glRasterPos3f (0, 0, z);
3218 glBitmap (0, 0, 0, 0, x, y, 0);
1400 3219
1401void glVertex (float x, float y, float z = 0.) 3220void glVertex (float x, float y, float z = 0.)
1402 CODE: 3221 CODE:
1403 glVertex3f (x, y, z); 3222 glVertex3f (x, y, z);
1404 3223
1405void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
1406 CODE: 3225 CODE:
1407 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
1408 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
1409void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
1410 CODE: 3258 CODE:
1411 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
1412 3260
1413void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
1416 3264
1417void glBindTexture (int target, int name) 3265void glBindTexture (int target, int name)
1418 3266
1419void glConvolutionParameter (int target, int pname, float params) 3267void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 3268 CODE:
3269 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 3270 gl.ConvolutionParameterf (target, pname, params);
1422 3271
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3272void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3273 CODE:
3274 if (gl.ConvolutionFilter2D)
3275 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1424 3276
3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3278 CODE:
3279 if (gl.SeparableFilter2D)
3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3281
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1426 3283
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3285
3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
3287
3288void glPixelZoom (float x, float y)
3289
3290void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 3291
1429int glGenTexture () 3292int glGenTexture ()
1430 CODE: 3293 CODE:
1431{ 3294 RETVAL = gen_texture ();
1432 GLuint name;
1433 glGenTextures (1, &name);
1434 RETVAL = name;
1435}
1436 OUTPUT: 3295 OUTPUT:
1437 RETVAL 3296 RETVAL
1438 3297
1439void glDeleteTexture (int name) 3298void glDeleteTexture (int name)
1440 CODE: 3299 CODE:
1441{
1442 GLuint name_ = name;
1443 glDeleteTextures (1, &name_); 3300 del_texture (name);
1444} 3301
1445
1446int glGenList () 3302int glGenList ()
1447 CODE: 3303 CODE:
1448 RETVAL = glGenLists (1); 3304 RETVAL = glGenLists (1);
1449 OUTPUT: 3305 OUTPUT:
1450 RETVAL 3306 RETVAL
1457 3313
1458void glEndList () 3314void glEndList ()
1459 3315
1460void glCallList (int list) 3316void glCallList (int list)
1461 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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