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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
9#include <string.h> 32#include <cstring>
10#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 40
12#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
13#include <SDL_image.h> 44#include <SDL_image.h>
14#include <SDL_mixer.h> 45#include <SDL_mixer.h>
15#include <SDL_opengl.h> 46#include <SDL_opengl.h>
16 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
17#include <glib/gmacros.h> 58#include <glib.h>
18 59
19#include <pango/pango.h> 60#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 61
21#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
22 72
23#ifndef _WIN32 73#ifndef _WIN32
24# include <sys/types.h> 74# include <sys/types.h>
25# include <sys/socket.h> 75# include <sys/socket.h>
26# include <netinet/in.h> 76# include <netinet/in.h>
27# include <netinet/tcp.h> 77# include <netinet/tcp.h>
28# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 83#else
30 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 85#endif
37 86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
38#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
39 96
40#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
42 99
100#define MIN_FONT_HEIGHT 10
101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
130
131static struct
132{
133#define GL_FUNC(ptr,name) ptr name;
134#include "glfunc.h"
135#undef GL_FUNC
136} gl;
137
138static void
139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140{
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147}
148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
45 184
46static PangoContext *context; 185typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap;
48 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
49typedef struct cf_layout { 205struct cf_layout {
50 PangoLayout *pl; 206 PangoLayout *pl;
207 float r, g, b, a; // default color for rgba mode
51 int base_height; 208 int base_height;
52} *CFClient__Layout; 209 DC__Font font;
210 rc_t rc;
211};
212
213typedef cf_layout *DC__Layout;
214
215static DC__Font default_font;
216static PangoContext *opengl_context;
217static PangoFontMap *opengl_fontmap;
53 218
54static void 219static void
55substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
56{ 221{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
223#ifdef FC_HINT_STYLE
224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
225#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 227}
60 228
61static void 229static void
62layout_update (CFClient__Layout self) 230layout_update_font (DC__Layout self)
63{ 231{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
66 */ 234 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 235 PangoFontDescription *font = self->font ? self->font : default_font;
68 236
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 237 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 239
240 pango_layout_set_font_description (self->pl, font);
76} 241}
77 242
78static void 243static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 245{
81 layout_update (self); 246 PangoRectangle rect;
82 247
248 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
84 250
85 *w = (*w + 3) & ~3; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 253
254 if (!rect.width) rect.width = 1;
255 if (!rect.height) rect.height = 1;
256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
90typedef uint16_t mapface; 262typedef uint16_t faceid;
91 263
92typedef struct { 264struct maptex
265{
93 GLint name; 266 GLuint name;
94 int w, h; 267 int w, h;
95 float s, t; 268 float s, t;
96 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
97} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
98 274
99typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
100 int16_t darkness; 279 uint16_t darkness;
101 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 281};
103 282
104typedef struct { 283struct maprow
284{
105 int32_t c0, c1; 285 int32_t c0, c1;
106 mapcell *col; 286 mapcell *col;
107} maprow; 287};
108 288
109typedef struct map { 289struct mapgrid {
110 int x, y, w, h; 290 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 292 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 293 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 294
118 int32_t rows; 295 int32_t rows;
119 maprow *row; 296 maprow *row;
120} *CFClient__Map; 297};
121 298
122static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
123prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
124{ 304{
125 char *p; 305 T *p;
126 306
127 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
128 Zero (p, inc, char);
129 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
130 Safefree (ptr); 309 Safefree (ptr);
131 310
132 return p; 311 ptr = p;
133} 312}
134 313
135static char * 314template<typename T>
315static void
136append (char *ptr, int sze, int inc) 316append (T *&ptr, int sze, int inc)
137{ 317{
138 Renew (ptr, sze + inc, char); 318 Renew (ptr, sze + inc, T);
139 Zero (ptr + sze, inc, char); 319 Zero (ptr + sze, inc, T);
140
141 return ptr;
142} 320}
143 321
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322static void
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323need_facenum (struct mapgrid *self, faceid face)
324{
325 while (self->faces <= face)
326 {
327 append (self->face2tile, self->faces, self->faces);
328 self->faces *= 2;
329 }
330}
331
332static void
333need_texid (struct mapgrid *self, int texid)
334{
335 while (self->texs <= texid)
336 {
337 append (self->tex, self->texs, self->texs);
338 self->texs *= 2;
339 }
340}
146 341
147static maprow * 342static maprow *
148map_get_row (CFClient__Map self, int y) 343map_get_row (mapgrid *self, int y)
149{ 344{
150 if (0 > y) 345 if (0 > y)
151 { 346 {
152 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
154 349
155 self->rows += extend; 350 self->rows += extend;
156 self->y += extend; 351 self->y += extend;
157 y += extend; 352 y += extend;
158 } 353 }
159 else if (y >= self->rows) 354 else if (y >= self->rows)
160 { 355 {
161 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
162 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
163 self->rows += extend; 358 self->rows += extend;
164 } 359 }
165 360
166 return self->row + y; 361 return self->row + y;
167} 362}
177 } 372 }
178 373
179 if (row->c0 > x) 374 if (row->c0 > x)
180 { 375 {
181 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
182 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
183 row->c0 -= extend; 378 row->c0 -= extend;
184 } 379 }
185 else if (x >= row->c1) 380 else if (x >= row->c1)
186 { 381 {
187 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
188 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
189 row->c1 += extend; 384 row->c1 += extend;
190 } 385 }
191 386
192 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
193} 388}
194 389
195static mapcell * 390static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
197{ 392{
198 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
199} 394}
200 395
201static void 396static void
202map_clear (CFClient__Map self) 397map_clear (mapgrid *self)
203{ 398{
204 int r; 399 int r;
205 400
206 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
214 self->oy = 0; 409 self->oy = 0;
215 self->row = 0; 410 self->row = 0;
216 self->rows = 0; 411 self->rows = 0;
217} 412}
218 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
219static void 424static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
221{ 426{
222 int x, y; 427 int x, y;
223 maprow *row; 428 maprow *row;
429 mapcell *cell;
224 430
225 for (y = y0; y < y0 + h; y++) 431 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 432 if (y >= 0)
227 { 433 {
228 if (y >= self->rows) 434 if (y >= self->rows)
234 if (x >= row->c0) 440 if (x >= row->c0)
235 { 441 {
236 if (x >= row->c1) 442 if (x >= row->c1)
237 break; 443 break;
238 444
239 row->col[x - row->c0].darkness = -1; 445 cell = row->col + x - row->c0;
446
447 CELL_CLEAR (cell);
240 } 448 }
241 } 449 }
242} 450}
243 451
452struct smooth_key
453{
454 tileid tile;
455 uint8_t x, y, level;
456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
475
244static void 476static void
477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
478{
479 auto &&it = h.find (key);
480
481 if (it == h.end ())
482 h.insert (std::make_pair (key, bits));
483 else
484 it->second |= bits;
485}
486
487static void
245music_finished () 488music_finished (void)
246{ 489{
247 SDL_UserEvent ev; 490 SDL_UserEvent ev;
248 491
249 ev.type = SDL_USEREVENT; 492 ev.type = SDL_USEREVENT;
250 ev.code = 0; 493 ev.code = 0;
251 ev.data1 = 0; 494 ev.data1 = 0;
252 ev.data2 = 0; 495 ev.data2 = 0;
253 496
497 SDL_PushEvent ((SDL_Event *)&ev);
498}
499
500static void
501channel_finished (int channel)
502{
254 SDL_PushEvent (&ev); 503 SDL_UserEvent ev;
255}
256 504
257MODULE = CFClient PACKAGE = CFClient 505 ev.type = SDL_USEREVENT;
506 ev.code = 1;
507 ev.data1 = (void *)(long)channel;
508 ev.data2 = 0;
509
510 SDL_PushEvent ((SDL_Event *)&ev);
511}
512
513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
518}
519
520static unsigned int
521minpot (unsigned int n)
522{
523 if (!n)
524 return 0;
525
526 --n;
527
528 n |= n >> 1;
529 n |= n >> 2;
530 n |= n >> 4;
531 n |= n >> 8;
532 n |= n >> 16;
533
534 return n + 1;
535}
536
537static unsigned int
538popcount (unsigned int n)
539{
540 n -= (n >> 1) & 0x55555555U;
541 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
542 n = ((n >> 4) + n) & 0x0f0f0f0fU;
543 n *= 0x01010101U;
544
545 return n >> 24;
546}
547
548/* SDL should provide this, really. */
549#define SDLK_MODIFIER_MIN 300
550#define SDLK_MODIFIER_MAX 314
551
552/******************************************************************************/
553
554static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
555static GV *hover_gv;
556
557static int
558within_widget (SV *widget, NV x, NV y)
559{
560 HV *self;
561 SV **svp;
562 NV wx, ww, wy, wh;
563
564 if (!SvROK (widget))
565 return 0;
566
567 self = (HV *)SvRV (widget);
568
569 if (SvTYPE (self) != SVt_PVHV)
570 return 0;
571
572 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
573 if (y < wy)
574 return 0;
575
576 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
577 if (y >= wy + wh)
578 return 0;
579
580 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
581 if (x < wx)
582 return 0;
583
584 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
585 if (x >= wx + ww)
586 return 0;
587
588 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
589 if (!svp || !SvTRUE (*svp))
590 return 0;
591
592 return 1;
593}
594
595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
652
653MODULE = Deliantra::Client PACKAGE = DC
258 654
259PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
260 656
261BOOT: 657BOOT:
262{ 658{
263 HV *stash = gv_stashpv ("CFClient", 1); 659 HV *stash = gv_stashpv ("DC", 1);
264 static const struct { 660 static const struct {
265 const char *name; 661 const char *name;
266 IV iv; 662 IV iv;
267 } *civ, const_iv[] = { 663 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 664# define const_iv(name) { # name, (IV)name }
665 const_iv (SDLK_MODIFIER_MIN),
666 const_iv (SDLK_MODIFIER_MAX),
667
269 const_iv (SDL_ACTIVEEVENT), 668 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 669 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 670 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 671 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 672 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 681 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 682 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 683 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 684 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 685 const_iv (SDL_USEREVENT),
686
687 const_iv (SDL_APPINPUTFOCUS),
688 const_iv (SDL_APPMOUSEFOCUS),
689 const_iv (SDL_APPACTIVE),
690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
740
741 const_iv (SDLK_FIRST),
742 const_iv (SDLK_LAST),
287 const_iv (SDLK_KP0), 743 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 744 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 745 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 746 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 747 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 802 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 803 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 804 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 805 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 806 const_iv (SDLK_UNDO),
807
351 const_iv (KMOD_NONE), 808 const_iv (KMOD_NONE),
809 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 810 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 811 const_iv (KMOD_RSHIFT),
812 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 813 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 814 const_iv (KMOD_RCTRL),
815 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 816 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 817 const_iv (KMOD_RALT),
818 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 819 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 820 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 821 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 822 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 823 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL), 824
364 const_iv (KMOD_SHIFT), 825 const_iv (KMOD_LRAM),
365 const_iv (KMOD_ALT), 826
366 const_iv (KMOD_META) 827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
367# undef const_iv 857# undef const_iv
368 }; 858 };
369 859
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
372 862
373 fontmap = pango_ft2_font_map_new (); 863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 865}
866
867void
868weaken (SV *rv)
869 PROTOTYPE: $
870 CODE:
871 sv_rvweaken (rv);
377 872
378int 873int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 874in_destruct ()
875 CODE:
876 RETVAL = PL_main_cv == Nullcv;
877 OUTPUT:
878 RETVAL
380 879
880NV floor (NV x)
881
882NV ceil (NV x)
883
884IV minpot (UV n)
885
886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
893
381void 894void
895pango_init ()
896 CODE:
897{
898 opengl_fontmap = pango_opengl_font_map_new ();
899 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
900 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
901 /*pango_context_set_font_description (opengl_context, default_font);*/
902#if PANGO_VERSION_CHECK (1, 15, 2)
903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
905#endif
906}
907
908char *SDL_GetError ()
909
910void SDL_main_hack (SV *real_main)
911 PROTOTYPE: &
912
913int SDL_Init (U32 flags)
914
915int SDL_InitSubSystem (U32 flags)
916
917void SDL_QuitSubSystem (U32 flags)
918
382SDL_Quit () 919void SDL_Quit ()
383 920
921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
930
384void 931void
385SDL_ListModes () 932SDL_ListModes (int rgb, int alpha)
386 PPCODE: 933 PPCODE:
387{ 934{
388 SDL_Rect **m; 935 SDL_Rect **m;
389 936
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 940 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
394 941
942 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
943 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
944
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 949
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
403
404 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 952
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
408 954
409 if (m && m != (SDL_Rect **)-1) 955 if (m && m != (SDL_Rect **)-1)
410 while (*m) 956 while (*m)
411 { 957 {
958 if ((*m)->w >= 400 && (*m)->h >= 300)
959 {
412 AV *av = newAV (); 960 AV *av = newAV ();
413 av_push (av, newSViv ((*m)->w)); 961 av_push (av, newSViv ((*m)->w));
414 av_push (av, newSViv ((*m)->h)); 962 av_push (av, newSViv ((*m)->h));
963 av_push (av, newSViv (rgb));
964 av_push (av, newSViv (alpha));
415 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 965 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
966 }
416 967
417 ++m; 968 ++m;
418 } 969 }
419} 970}
420 971
421int 972int
422SDL_SetVideoMode (int w, int h, int fullscreen) 973SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
423 CODE: 974 CODE:
975{
976 SDL_EnableUNICODE (1);
977 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
978
979 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
981 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
982 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
983
424 RETVAL = !!SDL_SetVideoMode ( 984 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 985 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 986 );
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 987
988 if (RETVAL)
989 {
990 av_clear (texture_av);
991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
992#include "glfunc.h"
993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
996 }
997}
428 OUTPUT: 998 OUTPUT:
429 RETVAL 999 RETVAL
430 1000
431void 1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
1003
1004void
432SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
433 1006
1007char *
1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
1010
1011int
1012SDL_GetAppState ()
1013
1014int
1015SDL_GetModState ()
1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
434void 1021void
435SDL_PollEvent () 1022SDL_PumpEvents ()
1023
1024void
1025peep_events ()
436 PPCODE: 1026 PPCODE:
437{ 1027{
438 SDL_Event ev; 1028 SDL_Event ev;
439 1029
440 while (SDL_PollEvent (&ev)) 1030 SDL_PumpEvents ();
1031 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
441 { 1032 {
442 HV *hv = newHV (); 1033 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1034 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1035
444 switch (ev.type) 1036 switch (ev.type)
445 { 1037 {
446 case SDL_KEYDOWN: 1038 case SDL_KEYDOWN:
447 case SDL_KEYUP: 1039 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 1045 break;
453 1046
454 case SDL_ACTIVEEVENT: 1047 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1049 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 1050 break;
458 1051
459 case SDL_MOUSEMOTION: 1052 case SDL_MOUSEMOTION:
1053 {
1054 int state = ev.motion.state;
1055 int x = ev.motion.x;
1056 int y = ev.motion.y;
1057 int xrel = ev.motion.xrel;
1058 int yrel = ev.motion.yrel;
1059
1060 /* do simplistic event compression */
1061 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1062 && state == ev.motion.state)
1063 {
1064 xrel += ev.motion.xrel;
1065 yrel += ev.motion.yrel;
1066 x = ev.motion.x;
1067 y = ev.motion.y;
1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1069 }
1070
1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1072 hv_store (hv, "state", 5, newSViv (state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1073 hv_store (hv, "x", 1, newSViv (x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1074 hv_store (hv, "y", 1, newSViv (y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1077 }
465 break; 1078 break;
466 1079
467 case SDL_MOUSEBUTTONDOWN: 1080 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 1081 case SDL_MOUSEBUTTONUP:
1082 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1083
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1084 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1085 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1086 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1087 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1088 break;
1089
1090 case SDL_USEREVENT:
1091 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1092 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1093 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1094 break;
473 } 1095 }
474 1096
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
476 } 1098 }
477} 1099}
478 1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
1113
479int 1114int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
481 POSTCALL: 1116 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
1118 Mix_ChannelFinished (channel_finished);
1119
1120void
1121Mix_QuerySpec ()
1122 PPCODE:
1123{
1124 int freq, channels;
1125 Uint16 format;
1126
1127 if (Mix_QuerySpec (&freq, &format, &channels))
1128 {
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (freq)));
1131 PUSHs (sv_2mortal (newSViv (format)));
1132 PUSHs (sv_2mortal (newSViv (channels)));
1133 }
1134}
483 1135
484void 1136void
485Mix_CloseAudio () 1137Mix_CloseAudio ()
486 1138
487int 1139int
488Mix_AllocateChannels (int numchans = -1) 1140Mix_AllocateChannels (int numchans = -1)
489 1141
1142const char *
1143Mix_GetError ()
1144
490void 1145void
491lowdelay (int fd, int val = 1) 1146lowdelay (int fd, int val = 1)
492 CODE: 1147 CODE:
1148 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1149
1150void
1151win32_proxy_info ()
1152 PPCODE:
1153{
493#ifndef _WIN32 1154#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1155 char buffer[2048];
1156 DWORD buflen;
1157
1158 EXTEND (SP, 3);
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1162 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1163 {
1164 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1165
1166 buflen = sizeof (buffer);
1167 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1168 {
1169 PUSHs (newSVpv (buffer, 0));
1170
1171 buflen = sizeof (buffer);
1172 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1173 PUSHs (newSVpv (buffer, 0));
1174 }
1175 }
495#endif 1176#endif
1177}
496 1178
497char * 1179int
498gl_version () 1180add_font (char *file)
499 CODE: 1181 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION); 1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
501 OUTPUT: 1183 OUTPUT:
502 RETVAL 1184 RETVAL
503 1185
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510
511void 1186void
512add_font (char *file) 1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
513 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
515 1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
516void 1190void
517set_font (char *file) 1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 1192
527void 1193void
528load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
529 ALIAS: 1195 ALIAS:
530 load_image_file = 1 1196 load_image_file = 1
533 STRLEN image_len; 1199 STRLEN image_len;
534 char *image = (char *)SvPVbyte (image_, image_len); 1200 char *image = (char *)SvPVbyte (image_, image_len);
535 SDL_Surface *surface, *surface2; 1201 SDL_Surface *surface, *surface2;
536 SDL_PixelFormat fmt; 1202 SDL_PixelFormat fmt;
537 SDL_RWops *rw = ix 1203 SDL_RWops *rw = ix
538 ? SDL_RWFromFile (image, "r") 1204 ? SDL_RWFromFile (image, "rb")
539 : SDL_RWFromConstMem (image, image_len); 1205 : SDL_RWFromConstMem (image, image_len);
540 1206
541 if (!rw) 1207 if (!rw)
542 croak ("load_image: %s", SDL_GetError ()); 1208 croak ("load_image: %s", SDL_GetError ());
543 1209
572 1238
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1239 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 1240
575 assert (surface2->pitch == surface2->w * 4); 1241 assert (surface2->pitch == surface2->w * 4);
576 1242
1243 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 1244 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1251 SDL_UnlockSurface (surface2);
586 1252
587 SDL_FreeSurface (surface); 1253 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 1254 SDL_FreeSurface (surface2);
589} 1255}
590 1256
612 PUSHs (sv_2mortal (newSViv (b / y))); 1278 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 1279 PUSHs (sv_2mortal (newSViv (a / y)));
614} 1280}
615 1281
616void 1282void
1283error (char *message)
1284 CODE:
1285 fprintf (stderr, "ERROR: %s\n", message);
1286#ifdef _WIN32
1287 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1288#endif
1289
1290void
617fatal (char *message) 1291fatal (char *message)
618 CODE: 1292 CODE:
1293 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 1294#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1295 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1296#endif
1297 _exit (1);
1298
1299void
1300_exit (int retval = 0)
1301 CODE:
1302#ifdef WIN32
1303 ExitThread (retval); // unclean, please beam me up
621#else 1304#else
622 fprintf (stderr, "FATAL: %s\n", message); 1305 _exit (retval);
623#endif 1306#endif
624 exit (1);
625 1307
1308void
1309debug ()
1310 CODE:
1311{
1312#if DEBUG
1313 VALGRIND_DO_LEAK_CHECK;
1314#endif
1315}
1316
1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
1324MODULE = Deliantra::Client PACKAGE = DC::Font
1325
1326PROTOTYPES: DISABLE
1327
1328DC::Font
1329new_from_file (SV *klass, char *path, int id = 0)
1330 CODE:
1331{
1332 int count;
1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1335 FcPatternDestroy (pattern);
1336}
1337 OUTPUT:
1338 RETVAL
1339
1340void
1341DESTROY (DC::Font self)
1342 CODE:
1343 pango_font_description_free (self);
1344
1345void
1346make_default (DC::Font self)
1347 PROTOTYPE: $
1348 CODE:
1349 default_font = self;
1350
626MODULE = CFClient PACKAGE = CFClient::Layout 1351MODULE = Deliantra::Client PACKAGE = DC::Layout
627 1352
628CFClient::Layout 1353PROTOTYPES: DISABLE
629new (SV *class, int base_height = 10) 1354
1355void
1356glyph_cache_backup ()
1357 PROTOTYPE:
630 CODE: 1358 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 1359 tc_backup ();
632 RETVAL->base_height = base_height; 1360
1361void
1362glyph_cache_restore ()
1363 PROTOTYPE:
1364 CODE:
1365 tc_restore ();
1366
1367DC::Layout
1368new (SV *klass)
1369 CODE:
1370 RETVAL = new cf_layout;
1371
633 RETVAL->pl = pango_layout_new (context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
1373 RETVAL->r = 1.;
1374 RETVAL->g = 1.;
1375 RETVAL->b = 1.;
1376 RETVAL->a = 1.;
1377 RETVAL->base_height = MIN_FONT_HEIGHT;
1378 RETVAL->font = 0;
1379
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1380 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1381 layout_update_font (RETVAL);
635 OUTPUT: 1382 OUTPUT:
636 RETVAL 1383 RETVAL
637 1384
638void 1385void
639DESTROY (CFClient::Layout self) 1386DESTROY (DC::Layout self)
640 CODE: 1387 CODE:
641 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
642 Safefree (self); 1389 delete self;
643 1390
644void 1391void
645set_text (CFClient::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
646 CODE: 1393 CODE:
647{ 1394{
648 STRLEN textlen; 1395 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
650 1397
651 pango_layout_set_text (self->pl, text, textlen); 1398 pango_layout_set_text (self->pl, text, textlen);
652} 1399}
653 1400
654void 1401void
655set_markup (CFClient::Layout self, SV *text_) 1402set_markup (DC::Layout self, SV *text_)
656 CODE: 1403 CODE:
657{ 1404{
658 STRLEN textlen; 1405 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 1406 char *text = SvPVutf8 (text_, textlen);
660 1407
661 pango_layout_set_markup (self->pl, text, textlen); 1408 pango_layout_set_markup (self->pl, text, textlen);
662} 1409}
663 1410
1411void
1412set_shapes (DC::Layout self, ...)
1413 CODE:
1414{
1415 PangoAttrList *attrs = 0;
1416 const char *text = pango_layout_get_text (self->pl);
1417 const char *pos = text;
1418 int arg = 4;
1419
1420 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1421 {
1422 PangoRectangle inkrect, rect;
1423 PangoAttribute *attr;
1424
1425 int x = SvIV (ST (arg - 3));
1426 int y = SvIV (ST (arg - 2));
1427 int w = SvIV (ST (arg - 1));
1428 int h = SvIV (ST (arg ));
1429
1430 inkrect.x = 0;
1431 inkrect.y = 0;
1432 inkrect.width = 0;
1433 inkrect.height = 0;
1434
1435 rect.x = x * PANGO_SCALE;
1436 rect.y = y * PANGO_SCALE;
1437 rect.width = w * PANGO_SCALE;
1438 rect.height = h * PANGO_SCALE;
1439
1440 if (!attrs)
1441 attrs = pango_layout_get_attributes (self->pl);
1442
1443 attr = pango_attr_shape_new (&inkrect, &rect);
1444 attr->start_index = pos - text;
1445 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1446 pango_attr_list_insert (attrs, attr);
1447
1448 arg += 4;
1449 pos += sizeof (OBJ_STR) - 1;
1450 }
1451
1452 if (attrs)
1453 pango_layout_set_attributes (self->pl, attrs);
1454}
1455
1456void
1457get_shapes (DC::Layout self)
1458 PPCODE:
1459{
1460 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1461
1462 do
1463 {
1464 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1465
1466 if (run && shape_attr_p (run))
1467 {
1468 PangoRectangle extents;
1469 pango_layout_iter_get_run_extents (iter, 0, &extents);
1470
1471 EXTEND (SP, 2);
1472 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1473 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1474 }
1475 }
1476 while (pango_layout_iter_next_run (iter));
1477
1478 pango_layout_iter_free (iter);
1479}
1480
1481int
1482has_wrapped (DC::Layout self)
1483 CODE:
1484{
1485 int lines = 1;
1486 const char *text = pango_layout_get_text (self->pl);
1487
1488 while (*text)
1489 lines += *text++ == '\n';
1490
1491 RETVAL = lines < pango_layout_get_line_count (self->pl);
1492}
1493 OUTPUT:
1494 RETVAL
1495
664SV * 1496SV *
665get_text (CFClient::Layout self) 1497get_text (DC::Layout self)
666 CODE: 1498 CODE:
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1499 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
668 SvUTF8_on (RETVAL); 1500 sv_utf8_decode (RETVAL);
669 OUTPUT: 1501 OUTPUT:
670 RETVAL 1502 RETVAL
671 1503
672void 1504void
1505set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1506 CODE:
1507 self->r = r;
1508 self->g = g;
1509 self->b = b;
1510 self->a = a;
1511
1512void
1513set_font (DC::Layout self, DC::Font font = 0)
1514 CODE:
1515 if (self->font != font)
1516 {
1517 self->font = font;
1518 layout_update_font (self);
1519 }
1520
1521void
673set_height (CFClient::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
674 CODE: 1523 CODE:
1524 if (self->base_height != base_height)
1525 {
675 self->base_height = base_height; 1526 self->base_height = base_height;
1527 layout_update_font (self);
1528 }
676 1529
677void 1530void
678set_width (CFClient::Layout self, int max_width = -1) 1531set_width (DC::Layout self, int max_width = -1)
679 CODE: 1532 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1533 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1534
682void 1535void
1536set_indent (DC::Layout self, int indent)
1537 CODE:
1538 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1539
1540void
1541set_spacing (DC::Layout self, int spacing)
1542 CODE:
1543 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1544
1545void
1546set_ellipsise (DC::Layout self, int ellipsise)
1547 CODE:
1548 pango_layout_set_ellipsize (self->pl,
1549 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1550 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1551 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1552 : PANGO_ELLIPSIZE_NONE
1553 );
1554
1555void
1556set_single_paragraph_mode (DC::Layout self, int spm)
1557 CODE:
1558 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1559
1560void
683size (CFClient::Layout self) 1561size (DC::Layout self)
684 PPCODE: 1562 PPCODE:
685{ 1563{
686 int w, h; 1564 int w, h;
687 1565
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1566 layout_get_pixel_size (self, &w, &h);
690 1567
691 EXTEND (SP, 2); 1568 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1569 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1570 PUSHs (sv_2mortal (newSViv (h)));
694} 1571}
695 1572
696int 1573int
1574descent (DC::Layout self)
1575 CODE:
1576{
1577 PangoRectangle rect;
1578 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1579 pango_layout_line_get_pixel_extents (line, 0, &rect);
1580 RETVAL = PANGO_DESCENT (rect);
1581}
1582 OUTPUT:
1583 RETVAL
1584
1585int
697xy_to_index (CFClient::Layout self, int x, int y) 1586xy_to_index (DC::Layout self, int x, int y)
698 CODE: 1587 CODE:
699{ 1588{
700 int index, trailing; 1589 int index, trailing;
701
702 layout_update (self);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1590 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
704
705 RETVAL = index; 1591 RETVAL = index + trailing;
706} 1592}
707 OUTPUT: 1593 OUTPUT:
708 RETVAL 1594 RETVAL
709 1595
710void 1596void
711cursor_pos (CFClient::Layout self, int index) 1597cursor_pos (DC::Layout self, int index)
712 PPCODE: 1598 PPCODE:
713{ 1599{
714 PangoRectangle strong_pos; 1600 PangoRectangle pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1601 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
717 1602
718 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
722} 1607}
723 1608
724void 1609void
725render (CFClient::Layout self) 1610index_to_line_x (DC::Layout self, int index, int trailing = 0)
726 PPCODE: 1611 PPCODE:
727{ 1612{
728 SV *retval; 1613 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1614
732 layout_update (self); 1615 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1616#if !PANGO_VERSION_CHECK (1, 17, 3)
734 1617 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
735 retval = newSV (w * h); 1618 --line;
736 SvPOK_only (retval); 1619#endif
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1620 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1621 PUSHs (sv_2mortal (newSViv (line)));
1622 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1623}
1624
1625void
1626line_x_to_index (DC::Layout self, int line, int x)
1627 PPCODE:
1628{
1629 PangoLayoutLine *lp;
1630 int index, trailing;
1631
1632 if (line < 0)
1633 XSRETURN_EMPTY;
1634
1635 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1636 XSRETURN_EMPTY; /* do better */
1637
1638 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1639
1640 EXTEND (SP, 2);
1641 if (GIMME_V == G_SCALAR)
1642 PUSHs (sv_2mortal (newSViv (index + trailing)));
1643 else
1644 {
752 PUSHs (sv_2mortal (newSViv (h))); 1645 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1646 PUSHs (sv_2mortal (newSViv (trailing)));
1647 }
754} 1648}
755 1649
1650void
1651render (DC::Layout self, float x, float y, int flags = 0)
1652 CODE:
1653 self->rc.clear ();
1654 pango_opengl_render_layout_subpixel (
1655 self->pl,
1656 &self->rc,
1657 x * PANGO_SCALE, y * PANGO_SCALE,
1658 self->r, self->g, self->b, self->a,
1659 flags
1660 );
1661 // we assume that context_change actually clears/frees stuff
1662 // and does not do any recomputation...
1663 pango_layout_context_changed (self->pl);
1664
1665void
1666draw (DC::Layout self)
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glEnable (GL_BLEND);
1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_ALPHA_TEST);
1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1676
1677 self->rc.draw ();
1678
1679 glDisable (GL_ALPHA_TEST);
1680 glDisable (GL_BLEND);
1681 glDisable (GL_TEXTURE_2D);
1682}
1683
756MODULE = CFClient PACKAGE = CFClient::Texture 1684MODULE = Deliantra::Client PACKAGE = DC::Texture
757 1685
1686PROTOTYPES: ENABLE
1687
758void 1688void
1689pad (SV *data_, int ow, int oh, int nw, int nh)
1690 CODE:
1691{
1692 if ((nw != ow || nh != oh) && SvOK (data_))
1693 {
1694 STRLEN datalen;
1695 char *data = SvPVbyte (data_, datalen);
1696 int bpp = datalen / (ow * oh);
1697 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1698
1699 SvPOK_only (result_);
1700 SvCUR_set (result_, nw * nh * bpp);
1701
1702 memset (SvPVX (result_), 0, nw * nh * bpp);
1703 while (oh--)
1704 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1705
1706 sv_setsv (data_, result_);
1707 }
1708}
1709
1710void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1711draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1712 PROTOTYPE: $$$;$$
1713 ALIAS:
1714 draw_quad_alpha = 1
1715 draw_quad_alpha_premultiplied = 2
761 CODE: 1716 CODE:
762{ 1717{
763 HV *hv = (HV *)SvRV (self); 1718 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1719 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1720 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1721 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1722
1723 if (name <= 0)
1724 XSRETURN_EMPTY;
768 1725
769 if (items < 5) 1726 if (items < 5)
770 { 1727 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1728 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1729 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1730 }
774 1731
1732 if (ix)
1733 {
1734 glEnable (GL_BLEND);
1735
1736 if (ix == 2)
1737 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1738 else
1739 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1740 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1741
1742 glEnable (GL_ALPHA_TEST);
1743 glAlphaFunc (GL_GREATER, 0.01f);
1744 }
1745
775 glBindTexture (GL_TEXTURE_2D, name); 1746 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1747
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1748 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1749 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1750 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1751 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1752 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1753 glEnd ();
786}
787 1754
1755 if (ix)
1756 {
1757 glDisable (GL_ALPHA_TEST);
1758 glDisable (GL_BLEND);
1759 }
1760}
1761
1762void
1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1764 PROTOTYPE: @
1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1884 CODE:
1885{
1886 GLint width;
1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1888 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1889 RETVAL = width > 0;
1890}
1891 OUTPUT:
1892 RETVAL
1893
788MODULE = CFClient PACKAGE = CFClient::Map 1894MODULE = Deliantra::Client PACKAGE = DC::Map
789 1895
790CFClient::Map 1896PROTOTYPES: DISABLE
791new (SV *class, int map_width, int map_height) 1897
1898DC::Map
1899new (SV *klass)
792 CODE: 1900 CODE:
793 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
794 RETVAL->x = 0; 1902 RETVAL->x = 0;
795 RETVAL->y = 0; 1903 RETVAL->y = 0;
796 RETVAL->w = map_width; 1904 RETVAL->w = 0;
797 RETVAL->h = map_height; 1905 RETVAL->h = 0;
798 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1907 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1908 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1909 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1910 RETVAL->rows = 0;
805 RETVAL->row = 0; 1911 RETVAL->row = 0;
806 OUTPUT: 1912 OUTPUT:
807 RETVAL 1913 RETVAL
808 1914
809void 1915void
810DESTROY (CFClient::Map self) 1916DESTROY (DC::Map self)
811 CODE: 1917 CODE:
812{ 1918{
813 map_clear (self); 1919 map_clear (self);
814 Safefree (self->face); 1920 Safefree (self->face2tile);
1921 Safefree (self->tex);
815 Safefree (self); 1922 Safefree (self);
816} 1923}
817 1924
818void 1925void
1926resize (DC::Map self, int map_width, int map_height)
1927 CODE:
1928 self->w = map_width;
1929 self->h = map_height;
1930
1931void
819clear (CFClient::Map self) 1932clear (DC::Map self)
820 CODE: 1933 CODE:
821 map_clear (self); 1934 map_clear (self);
822 1935
823void 1936void
824set_face (CFClient::Map self, int face, int texid) 1937set_tileid (DC::Map self, int face, int tile)
825 CODE: 1938 CODE:
826{ 1939{
827 while (self->faces <= face) 1940 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1941 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1942}
835 1943
836void 1944void
1945set_smooth (DC::Map self, int face, int smooth, int level)
1946 CODE:
1947{
1948 tileid texid;
1949 maptex *tex;
1950
1951 if (face < 0 || face >= self->faces)
1952 return;
1953
1954 if (smooth < 0 || smooth >= self->faces)
1955 return;
1956
1957 texid = self->face2tile [face];
1958
1959 if (!texid)
1960 return;
1961
1962 tex = self->tex + texid;
1963 tex->smoothtile = self->face2tile [smooth];
1964 tex->smoothlevel = level;
1965}
1966
1967void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1968set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1969 CODE:
839{ 1970{
840 while (self->texs <= texid) 1971 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1972
846 { 1973 {
847 maptex *tex = self->tex + texid; 1974 maptex *tex = self->tex + texid;
848 1975
849 tex->name = name; 1976 tex->name = name;
854 tex->r = r; 1981 tex->r = r;
855 tex->g = g; 1982 tex->g = g;
856 tex->b = b; 1983 tex->b = b;
857 tex->a = a; 1984 tex->a = a;
858 } 1985 }
1986
1987 // somewhat hackish, but for textures that require it, it really
1988 // improves the look, and most others don't suffer.
1989 glBindTexture (GL_TEXTURE_2D, name);
1990 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1991 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1992 // use uglier nearest interpolation because linear suffers
1993 // from transparent color bleeding and ugly wrapping effects.
1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1995}
1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
860 2016
861int 2017int
862ox (CFClient::Map self) 2018ox (DC::Map self)
863 ALIAS: 2019 ALIAS:
864 oy = 1 2020 oy = 1
2021 x = 2
2022 y = 3
2023 w = 4
2024 h = 5
865 CODE: 2025 CODE:
866 switch (ix) 2026 switch (ix)
867 { 2027 {
868 case 0: RETVAL = self->ox; break; 2028 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 2029 case 1: RETVAL = self->oy; break;
2030 case 2: RETVAL = self->x; break;
2031 case 3: RETVAL = self->y; break;
2032 case 4: RETVAL = self->w; break;
2033 case 5: RETVAL = self->h; break;
870 } 2034 }
871 OUTPUT: 2035 OUTPUT:
872 RETVAL 2036 RETVAL
873 2037
874void 2038void
875scroll (CFClient::Map self, int dx, int dy) 2039scroll (DC::Map self, int dx, int dy)
876 CODE: 2040 CODE:
877{ 2041{
878 if (dx > 0) 2042 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 2043 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 2044 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2045 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 2046
883 if (dy > 0) 2047 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 2048 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 2049 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2050 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 2051
888 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
890 2054
891 while (self->y < 0) 2055 while (self->y < 0)
892 { 2056 {
893 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
894 2058
895 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
896 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
897 } 2061 }
898} 2062}
899 2063
900void 2064SV *
901map1a_update (CFClient::Map self, SV *data_) 2065map1a_update (DC::Map self, SV *data_)
902 CODE: 2066 CODE:
903{ 2067{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 2070 mapcell *cell;
907 int x, y, flags; 2071 int x, y, z, flags;
2072 AV *missing = newAV ();
2073 RETVAL = newRV_noinc ((SV *)missing);
908 2074
909 while (data < data_end) 2075 while (data < data_end - 1)
910 { 2076 {
911 flags = (data [0] << 8) + data [1]; data += 2; 2077 flags = (data [0] << 8) + data [1]; data += 2;
912 2078
913 x = ((flags >> 10) & 63) + self->x; 2079 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 2080 y = self->y + ((flags >> 4) & 63);
915 2081
916 cell = map_get_cell (self, x, y); 2082 cell = map_get_cell (self, x, y);
917 2083
918 if (flags & 15) 2084 if (flags & 15)
919 { 2085 {
920 if (cell->darkness < 0) 2086 if (!cell->darkness)
921 { 2087 {
2088 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 2089 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 2090 }
927 2091
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
931 2093
932 if (flags & 4) 2094 if (flags & 8)
933 { 2095 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2096 uint8_t ext, cmd;
2097
2098 do
2099 {
2100 ext = *data++;
2101 cmd = ext & 0x7f;
2102
2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
2106 {
2107 cell->stat_width = 1;
2108 cell->stat_hp = *data++;
2109 }
2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
2127 }
2128 while (ext & 0x80);
935 } 2129 }
936 2130
2131 for (z = 0; z <= 2; ++z)
937 if (flags & 2) 2132 if (flags & (4 >> z))
938 { 2133 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2134 faceid face = (data [0] << 8) + data [1]; data += 2;
2135 need_facenum (self, face);
2136 cell->tile [z] = self->face2tile [face];
2137
2138 if (cell->tile [z])
2139 {
2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
2142 if (!tex->name)
2143 av_push (missing, newSViv (cell->tile [z]));
2144
2145 if (tex->smoothtile)
2146 {
2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
2149 if (!smooth->name)
2150 av_push (missing, newSViv (tex->smoothtile));
2151 }
2152 }
940 } 2153 }
941
942 if (flags & 1)
943 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
945 }
946 } 2154 }
947 else 2155 else
948 cell->darkness = -1; 2156 CELL_CLEAR (cell);
949 } 2157 }
950} 2158}
2159 OUTPUT:
2160 RETVAL
951 2161
952SV * 2162SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2163mapmap (DC::Map self, int x0, int y0, int w, int h)
954 CODE: 2164 CODE:
955{ 2165{
956 int x1, x; 2166 int x1, x;
957 int y1, y; 2167 int y1, y;
958 int z; 2168 int z;
971 ? self->row + y 2181 ? self->row + y
972 : 0; 2182 : 0;
973 2183
974 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
975 { 2185 {
976 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
977 2187
978 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
979 { 2189 {
980 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
981 2191
982 for (z = 0; z <= 0; z++) 2192 for (z = 0; z <= 0; z++)
983 { 2193 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 2194 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
990 int a1 = tex.a; 2196 int a1 = tex.a;
991 2197
992 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
993 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
994 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
995 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
996 }
997 } 2202 }
998 } 2203 }
999 2204
1000 *map++ = (r ) 2205 *map++ = (r )
1001 | (g << 8) 2206 | (g << 8)
1002 | (b << 16) 2207 | (b << 16)
1003 | (a << 24); 2208 | (a << 24);
1004 } 2209 }
1005 } 2210 }
1006 2211
1007 RETVAL = map_sv; 2212 RETVAL = map_sv;
1008} 2213}
1009 OUTPUT: 2214 OUTPUT:
1010 RETVAL 2215 RETVAL
1011 2216
1012void 2217void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1014 PPCODE: 2219 CODE:
1015{ 2220{
1016 int vx, vy;
1017 int x, y, z; 2221 int x, y, z;
1018 int last_name;
1019 mapface face;
1020 int sw4 = (sw + 3) & ~3;
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1023 2222
1024 memset (darkness, 255, sw4 * sh); 2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1025 SvPOK_only (darkness_sv); 2224 int pl_x, pl_y;
1026 SvCUR_set (darkness_sv, sw4 * sh); 2225 maptex pl_tex;
2226 rc_t rc;
2227 rc_t rc_ov;
2228 rc_key_t key;
2229 rc_t::array_t *arr;
1027 2230
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 2231 pl_tex.name = 0;
1029 vy = self->y + (self->h - sh) / 2 - shift_y;
1030 2232
1031 /* 2233 // that's current max. sorry.
1032 int vx = self->vx = self->w >= sw 2234 if (sw > 255) sw = 255;
1033 ? self->x + (self->w - sw) / 2 2235 if (sh > 255) sh = 255;
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035 2236
1036 int vy = self->vy = self->h >= sh 2237 memset (&key, 0, sizeof (key));
1037 ? self->y + (self->h - sh) / 2 2238 key.r = 255;
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2239 key.g = 255;
1039 */ 2240 key.b = 255;
2241 key.a = 255;
2242 key.mode = GL_QUADS;
2243 key.format = GL_T2F_V3F;
1040 2244
1041 glColor4ub (255, 255, 255, 255); 2245 mx += self->x;
2246 my += self->y;
1042 2247
2248 // first pass: determine smooth_max
2249 // rather ugly, if you ask me
2250 // could also be stored inside mapcell and updated on change
2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2252
2253 for (y = 0; y < sh; y++)
2254 if (0 <= y + my && y + my < self->rows)
2255 {
2256 maprow *row = self->row + (y + my);
2257
2258 for (x = 0; x < sw; x++)
2259 if (row->c0 <= x + mx && x + mx < row->c1)
2260 {
2261 mapcell *cell = row->col + (x + mx - row->c0);
2262
2263 smooth_max[x + 1][y + 1] =
2264 MAX (self->tex [cell->tile [0]].smoothlevel,
2265 MAX (self->tex [cell->tile [1]].smoothlevel,
2266 self->tex [cell->tile [2]].smoothlevel));
2267 }
2268 }
2269
2270 glEnable (GL_BLEND);
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047 2273
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++) 2274 for (z = 0; z <= 2; z++)
2275 {
2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
2280
1053 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
1055 { 2283 {
1056 maprow *row = self->row + (y + vy); 2284 maprow *row = self->row + (y + my);
1057 2285
1058 for (x = 0; x < sw; x++) 2286 for (x = 0; x < sw; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 2287 if (row->c0 <= x + mx && x + mx < row->c1)
2288 {
2289 mapcell *cell = row->col + (x + mx - row->c0);
2290 tileid tile = cell->tile [z];
2291
2292 if (tile)
2293 {
2294 maptex tex = self->tex [tile];
2295 int px, py;
2296
2297 if (key.texname != tex.name)
2298 {
2299 self->tex [tile].unused = 0;
2300
2301 if (!tex.name)
2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2303
2304 key.texname = tex.name;
2305 arr = &rc.array (key);
2306 }
2307
2308 px = (x + 1) * Th - tex.w;
2309 py = (y + 1) * Tw - tex.h;
2310
2311 if (expect_false (cell->player == player) && expect_false (z == 2))
2312 {
2313 pl_x = px;
2314 pl_y = py;
2315 pl_tex = tex;
2316 continue;
2317 }
2318
2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2323
2324 // update smooth hash
2325 if (tex.smoothtile)
2326 {
2327 skey.tile = tex.smoothtile;
2328 skey.level = tex.smoothlevel;
2329
2330 smooth_level[tex.smoothlevel] = 1;
2331
2332 // add bits to current tile and all neighbours. skey.x|y is
2333 // shifted +1|+1 so we always stay positive.
2334
2335 // bits is ___n cccc CCCC bbbb
2336 // n do not draw borders&corners
2337 // c draw these corners, but...
2338 // C ... not these
2339 // b draw these borders
2340
2341 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2342 // ┃· ·· ·┃ ━━
2343
2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2345 // ·· ·· ·┏ ┓·
2346
2347 // full tile
2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2349
2350 // borders
2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2355
2356 // corners
2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2381 }
2382 }
2383 }
2384 }
2385
2386 rc.draw ();
2387 rc.clear ();
2388
2389 // go through all smoothlevels, lowest to highest, then draw.
2390 // this is basically counting sort
2391 {
2392 int w, b;
2393
2394 glEnable (GL_TEXTURE_2D);
2395 glBegin (GL_QUADS);
2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1060 { 2399 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 2400 smooth_key &skey = it->first;
2401 IV bits = it->second;
1062 2402
1063 darkness[y * sw4 + x] = cell->darkness < 0 2403 if (!(bits & 0x1000)
1064 ? 255 - FOW_DARKNESS 2404 && skey.level == level
1065 : 255 - cell->darkness; 2405 && level > smooth_max [skey.x][skey.y])
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 { 2406 {
1071 maptex tex = self->tex [face]; 2407 maptex tex = self->tex [skey.tile];
1072
1073 int px = (x + 1) * 32 - tex.w; 2408 int px = (((int)skey.x) - 1) * Tw;
1074 int py = (y + 1) * 32 - tex.h; 2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
1075 2414
1076 if (last_name != tex.name) 2415 if (tex.name)
1077 { 2416 {
2417 // this time avoiding texture state changes
2418 // save gobs of state changes.
2419 if (key.texname != tex.name)
2420 {
2421 self->tex [skey.tile].unused = 0;
2422
1078 glEnd (); 2423 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1081 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
2426 }
2427
2428 if (border)
2429 {
2430 float ox = border * dx;
2431
2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2436 }
2437
2438 if (corner)
2439 {
2440 float ox = corner * dx;
2441
2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2446 }
1082 } 2447 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 } 2448 }
1089 } 2449 }
2450
2451 glEnd ();
2452 glDisable (GL_TEXTURE_2D);
2453 key.texname = -1;
2454 }
2455 }
2456
2457 if (pl_tex.name)
2458 {
2459 maptex tex = pl_tex;
2460 int px = pl_x + sdx;
2461 int py = pl_y + sdy;
2462
2463 key.texname = tex.name;
2464 rc_t::array_t &arr = rc.array (key);
2465
2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2470
2471 rc.draw ();
2472 }
2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
2477 glDisable (GL_BLEND);
2478
2479 // top layer: overlays such as the health bar
2480 for (y = 0; y < sh; y++)
2481 if (0 <= y + my && y + my < self->rows)
2482 {
2483 maprow *row = self->row + (y + my);
2484
2485 for (x = 0; x < sw; x++)
2486 if (row->c0 <= x + mx && x + mx < row->c1)
2487 {
2488 mapcell *cell = row->col + (x + mx - row->c0);
2489
2490 int px = x * Tw;
2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
2498
2499 if (cell->stat_hp)
2500 {
2501 int width = cell->stat_width * Tw;
2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2503
2504 glColor3ub (0, 0, 0);
2505 glRectf (px + 1, py - thick - 2,
2506 px + width - 1, py);
2507
2508 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2509 glRectf (px + 2,
2510 py - thick - 1,
2511 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2512 }
2513 }
2514 }
2515}
2516
2517void
2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2519 CODE:
2520{
2521 static float color[16][3] = {
2522 { 0.00f, 0.00f, 0.00f },
2523 { 1.00f, 1.00f, 1.00f },
2524 { 0.00f, 0.00f, 0.55f },
2525 { 1.00f, 0.00f, 0.00f },
2526
2527 { 1.00f, 0.54f, 0.00f },
2528 { 0.11f, 0.56f, 1.00f },
2529 { 0.93f, 0.46f, 0.00f },
2530 { 0.18f, 0.54f, 0.34f },
2531
2532 { 0.56f, 0.73f, 0.56f },
2533 { 0.80f, 0.80f, 0.80f },
2534 { 0.55f, 0.41f, 0.13f },
2535 { 0.99f, 0.77f, 0.26f },
2536
2537 { 0.74f, 0.65f, 0.41f },
2538
2539 { 0.00f, 1.00f, 1.00f },
2540 { 1.00f, 0.00f, 1.00f },
2541 { 1.00f, 1.00f, 0.00f },
2542 };
2543
2544 int x, y;
2545
2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2554 glEnable (GL_BLEND);
2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2556 glBegin (GL_QUADS);
2557
2558 for (y = 0; y < h; y++)
2559 for (x = 0; x < w; x++)
2560 {
2561 unsigned char m = data [x + y * w];
2562
2563 if (m)
2564 {
2565 float *c = color [m & 15];
2566
2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
2568 float tx2 = tx1 + 0.5f;
2569
2570 glColor4f (c[0], c[1], c[2], 1);
2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1090 } 2575 }
2576 }
1091 2577
1092 glEnd (); 2578 glEnd ();
1093 2579 glDisable (GL_BLEND);
1094 glDisable (GL_TEXTURE_2D); 2580 glDisable (GL_TEXTURE_2D);
1095 glDisable (GL_BLEND); 2581}
2582
2583void
2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2585 PPCODE:
2586{
2587 int x, y;
2588 int sw1 = sw + 2;
2589 int sh1 = sh + 2;
2590 int sh3 = sh * 3;
2591 int sw3 = sw * 3;
2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2595 memset (darkness1, 0, sw1*sh1);
2596
2597 SvPOK_only (darkness3_sv);
2598 SvCUR_set (darkness3_sv, sw3 * sh3);
2599
2600 mx += self->x - 1;
2601 my += self->y - 1;
2602
2603 for (y = 0; y < sh1; y++)
2604 if (0 <= y + my && y + my < self->rows)
2605 {
2606 maprow *row = self->row + (y + my);
2607
2608 for (x = 0; x < sw1; x++)
2609 if (row->c0 <= x + mx && x + mx < row->c1)
2610 {
2611 mapcell *cell = row->col + (x + mx - row->c0);
2612
2613 darkness1 [y * sw1 + x] = cell->darkness
2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2616 }
2617 }
2618
2619 for (y = 0; y < sh; ++y)
2620 for (x = 0; x < sw; ++x)
2621 {
2622 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2623 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2624 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2625 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2626 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2627 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2628 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2629 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2630 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2631
2632 uint8_t r11 = (d11 + d21 + d12) / 3;
2633 uint8_t r21 = d21;
2634 uint8_t r31 = (d21 + d31 + d32) / 3;
2635
2636 uint8_t r12 = d12;
2637 uint8_t r22 = d22;
2638 uint8_t r32 = d32;
2639
2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2641 uint8_t r23 = d23;
2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2643
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2653 }
2654
2655 free (darkness1);
1096 2656
1097 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
1100 PUSHs (darkness_sv); 2660 PUSHs (darkness3_sv);
1101} 2661}
1102 2662
1103SV * 2663SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2664get_rect (DC::Map self, int x0, int y0, int w, int h)
1105 CODE: 2665 CODE:
1106{ 2666{
1107 int x, y, x1, y1; 2667 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 2668 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2669 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 2694 if (row && row->c0 <= x && x < row->c1)
1135 { 2695 {
1136 mapcell *cell = row->col + (x - row->c0); 2696 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 2697 uint8_t flags = 0;
1138 2698
1139 if (cell->face [0]) flags |= 1; 2699 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 2700 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 2701 if (cell->tile [2]) flags |= 4;
1142 2702
1143 *data++ = flags; 2703 *data++ = flags;
1144 2704
1145 if (flags & 1) 2705 if (flags & 1)
1146 { 2706 {
2707 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 2708 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 2709 *data++ = tile;
1149 } 2710 }
1150 2711
1151 if (flags & 2) 2712 if (flags & 2)
1152 { 2713 {
2714 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 2715 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 2716 *data++ = tile;
1155 } 2717 }
1156 2718
1157 if (flags & 4) 2719 if (flags & 4)
1158 { 2720 {
2721 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 2722 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 2723 *data++ = tile;
1161 } 2724 }
1162 } 2725 }
1163 else 2726 else
1164 *data++ = 0; 2727 *data++ = 0;
1165 } 2728 }
1166 } 2729 }
1167 2730
2731 /* if size is w*h + 5 then no data has been found */
2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2733 {
1168 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
1169 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2736 }
2737
1170 RETVAL = data_sv; 2738 RETVAL = data_sv;
1171} 2739}
1172 OUTPUT: 2740 OUTPUT:
1173 RETVAL 2741 RETVAL
1174 2742
1175void 2743void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2744set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1177 PPCODE: 2745 PPCODE:
1178{ 2746{
1179 int x, y, z; 2747 int x, y, z;
1180 int w, h; 2748 int w, h;
1181 int x1, y1; 2749 int x1, y1;
2750 STRLEN len;
2751 uint8_t *data, *end;
2752
2753 len = SvLEN (data_sv);
2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2756 end = data + len + 8;
2757
2758 if (len < 5)
2759 XSRETURN_EMPTY;
1182 2760
1183 if (*data++ != 0) 2761 if (*data++ != 0)
1184 return; /* version mismatch */ 2762 XSRETURN_EMPTY; /* version mismatch */
1185 2763
1186 w = *data++ << 8; w |= *data++; 2764 w = *data++ << 8; w |= *data++;
1187 h = *data++ << 8; h |= *data++; 2765 h = *data++ << 8; h |= *data++;
1188 2766
1189 // we need to do this 'cause we don't keep an absolute coord system for rows 2767 // we need to do this 'cause we don't keep an absolute coord system for rows
1201 { 2779 {
1202 maprow *row = map_get_row (self, y); 2780 maprow *row = map_get_row (self, y);
1203 2781
1204 for (x = x0; x < x1; x++) 2782 for (x = x0; x < x1; x++)
1205 { 2783 {
2784 uint8_t flags;
2785
2786 if (data + 7 >= end)
2787 XSRETURN_EMPTY;
2788
1206 uint8_t flags = *data++; 2789 flags = *data++;
1207 2790
1208 if (flags) 2791 if (flags)
1209 { 2792 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2793 mapcell *cell = row_get_cell (row, x);
2794 tileid tile[3] = { 0, 0, 0 };
1213 2795
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2796 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2797 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2798 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2799
1218 if (cell->darkness <= 0) 2800 if (cell->darkness == 0)
1219 { 2801 {
1220 cell->darkness = -1; 2802 /*cell->darkness = 0;*/
2803 EXTEND (SP, 3);
1221 2804
1222 for (z = 0; z <= 2; z++) 2805 for (z = 0; z <= 2; z++)
1223 { 2806 {
1224 cell->face[z] = face[z]; 2807 tileid t = tile [z];
1225 2808
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2809 if (t >= self->texs || (t && !self->tex [t].name))
2810 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2811 PUSHs (sv_2mortal (newSViv (t)));
2812 need_texid (self, t);
2813 }
2814
2815 cell->tile [z] = t;
1228 } 2816 }
1229 } 2817 }
1230 } 2818 }
1231 } 2819 }
1232 } 2820 }
1233} 2821}
1234 2822
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2823MODULE = Deliantra::Client PACKAGE = DC::RW
1236 2824
1237CFClient::MixChunk 2825DC::RW
1238new_from_file (SV *class, char *path) 2826new (SV *klass, SV *data_sv)
1239 CODE: 2827 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2828{
2829 STRLEN datalen;
2830 char *data = SvPVbyte (data_sv, datalen);
2831
2832 RETVAL = SDL_RWFromConstMem (data, datalen);
2833}
1241 OUTPUT: 2834 OUTPUT:
1242 RETVAL 2835 RETVAL
1243 2836
2837DC::RW
2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2839 CODE:
2840 RETVAL = SDL_RWFromFile (path, mode);
2841 OUTPUT:
2842 RETVAL
2843
2844# fails on win32:
2845# dc.xs(2268) : error C2059: syntax error : '('
1244void 2846#void
2847#close (DC::RW self)
2848# CODE:
2849# (self->(close)) (self);
2850
2851MODULE = Deliantra::Client PACKAGE = DC::Channel
2852
2853PROTOTYPES: DISABLE
2854
2855DC::Channel
2856find ()
2857 CODE:
2858{
2859 RETVAL = Mix_GroupAvailable (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 RETVAL = Mix_GroupOldest (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 XSRETURN_UNDEF;
2872 }
2873 else
2874 Mix_HaltChannel (RETVAL);
2875 }
2876
2877 Mix_UnregisterAllEffects (RETVAL);
2878 Mix_Volume (RETVAL, 128);
2879}
2880 OUTPUT:
2881 RETVAL
2882
2883void
2884halt (DC::Channel self)
2885 CODE:
2886 Mix_HaltChannel (self);
2887
2888void
2889expire (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_ExpireChannel (self, ticks);
2892
2893void
2894fade_out (DC::Channel self, int ticks = -1)
2895 CODE:
2896 Mix_FadeOutChannel (self, ticks);
2897
2898int
2899volume (DC::Channel self, int volume)
2900 CODE:
2901 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906unregister_all_effects (DC::Channel self)
2907 CODE:
2908 Mix_UnregisterAllEffects (self);
2909
2910void
2911set_panning (DC::Channel self, int left, int right)
2912 CODE:
2913 left = CLAMP (left , 0, 255);
2914 right = CLAMP (right, 0, 255);
2915 Mix_SetPanning (self, left, right);
2916
2917void
2918set_distance (DC::Channel self, int distance)
2919 CODE:
2920 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2921
2922void
2923set_position (DC::Channel self, int angle, int distance)
2924 CODE:
2925
2926void
2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2928 CODE:
2929{
2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2933}
2934
2935void
2936set_reverse_stereo (DC::Channel self, int flip)
2937 CODE:
2938 Mix_SetReverseStereo (self, flip);
2939
2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2941
2942PROTOTYPES: DISABLE
2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2956DC::MixChunk
2957new (SV *klass, DC::RW rwops)
2958 CODE:
2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2960 OUTPUT:
2961 RETVAL
2962
2963void
1245DESTROY (CFClient::MixChunk self) 2964DESTROY (DC::MixChunk self)
1246 CODE: 2965 CODE:
1247 Mix_FreeChunk (self); 2966 Mix_FreeChunk (self);
1248 2967
1249int 2968int
1250volume (CFClient::MixChunk self, int volume = -1) 2969volume (DC::MixChunk self, int volume = -1)
1251 CODE: 2970 CODE:
2971 if (items > 1)
2972 volume = CLAMP (volume, 0, 128);
1252 RETVAL = Mix_VolumeChunk (self, volume); 2973 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2974 OUTPUT:
1254 RETVAL 2975 RETVAL
1255 2976
1256int 2977DC::Channel
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2978play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2979 CODE:
2980{
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2981 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2982
2983 if (RETVAL < 0)
2984 XSRETURN_UNDEF;
2985
2986 if (channel < 0)
2987 {
2988 Mix_UnregisterAllEffects (RETVAL);
2989 Mix_Volume (RETVAL, 128);
2990 }
2991}
1260 OUTPUT: 2992 OUTPUT:
1261 RETVAL 2993 RETVAL
1262 2994
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
1264 3008
1265int 3009int
1266volume (int volume = -1) 3010volume (int volume = -1)
3011 PROTOTYPE: ;$
1267 CODE: 3012 CODE:
3013 if (items > 0)
3014 volume = CLAMP (volume, 0, 128);
1268 RETVAL = Mix_VolumeMusic (volume); 3015 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 3016 OUTPUT:
1270 RETVAL 3017 RETVAL
1271 3018
1272CFClient::MixMusic 3019void
1273new_from_file (SV *class, char *path) 3020fade_out (int ms)
1274 CODE: 3021 CODE:
1275 RETVAL = Mix_LoadMUS (path); 3022 Mix_FadeOutMusic (ms);
3023
3024void
3025halt ()
3026 CODE:
3027 Mix_HaltMusic ();
3028
3029int
3030playing ()
3031 CODE:
3032 RETVAL = Mix_PlayingMusic ();
1276 OUTPUT: 3033 OUTPUT:
1277 RETVAL 3034 RETVAL
1278 3035
3036DC::MixMusic
3037new (SV *klass, DC::RW rwops)
3038 CODE:
3039 RETVAL = Mix_LoadMUS_RW (rwops);
3040 OUTPUT:
3041 RETVAL
3042
1279void 3043void
1280DESTROY (CFClient::MixMusic self) 3044DESTROY (DC::MixMusic self)
1281 CODE: 3045 CODE:
1282 Mix_FreeMusic (self); 3046 Mix_FreeMusic (self);
1283 3047
1284int 3048int
1285play (CFClient::MixMusic self, int loops = -1) 3049play (DC::MixMusic self, int loops = -1)
1286 CODE: 3050 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 3051 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 3052 OUTPUT:
1289 RETVAL 3053 RETVAL
1290 3054
3055void
3056fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3057 CODE:
3058 Mix_FadeInMusicPos (self, loops, ms, position);
3059
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 3060MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3061
3062PROTOTYPES: ENABLE
1292 3063
1293BOOT: 3064BOOT:
1294{ 3065{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3066 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1296 static const struct { 3067 static const struct {
1297 const char *name; 3068 const char *name;
1298 IV iv; 3069 IV iv;
1299 } *civ, const_iv[] = { 3070 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 3071# define const_iv(name) { # name, (IV)name }
3072 const_iv (GL_VENDOR),
3073 const_iv (GL_VERSION),
3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
1301 const_iv (GL_COLOR_MATERIAL), 3076 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 3077 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 3078 const_iv (GL_FLAT),
3079 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 3080 const_iv (GL_BLEND),
3081 const_iv (GL_CULL_FACE),
3082 const_iv (GL_SCISSOR_TEST),
3083 const_iv (GL_DEPTH_TEST),
3084 const_iv (GL_ALPHA_TEST),
3085 const_iv (GL_NORMALIZE),
3086 const_iv (GL_RESCALE_NORMAL),
3087 const_iv (GL_FRONT),
3088 const_iv (GL_BACK),
3089 const_iv (GL_AUX0),
1305 const_iv (GL_AND), 3090 const_iv (GL_AND),
3091 const_iv (GL_ONE),
3092 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 3093 const_iv (GL_SRC_ALPHA),
3094 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
3101 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 3102 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 3103 const_iv (GL_RGBA),
3104 const_iv (GL_RGBA4),
3105 const_iv (GL_RGBA8),
3106 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 3107 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 3108 const_iv (GL_UNSIGNED_SHORT),
3109 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 3110 const_iv (GL_ALPHA),
3111 const_iv (GL_INTENSITY),
3112 const_iv (GL_LUMINANCE),
3113 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 3114 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3115 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3116 const_iv (GL_COMPRESSED_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3119 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3120 const_iv (GL_COMPRESSED_RGB_ARB),
3121 const_iv (GL_COMPRESSED_RGBA_ARB),
1315 const_iv (GL_COMPILE), 3122 const_iv (GL_COMPILE),
3123 const_iv (GL_PROXY_TEXTURE_1D),
3124 const_iv (GL_PROXY_TEXTURE_2D),
1316 const_iv (GL_TEXTURE_1D), 3125 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 3126 const_iv (GL_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_ENV), 3127 const_iv (GL_TEXTURE_ENV),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 3128 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 3129 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 3130 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 3131 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 3132 const_iv (GL_TEXTURE_WRAP_T),
3133 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 3134 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 3135 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 3136 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 3137 const_iv (GL_LINEAR),
3138 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3139 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3140 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3141 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3142 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 3143 const_iv (GL_MODULATE),
3144 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 3145 const_iv (GL_REPLACE),
3146 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 3147 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 3148 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 3149 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 3150 const_iv (GL_COLOR_LOGIC_OP),
3151 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 3152 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 3153 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 3154 const_iv (GL_CONSTANT_BORDER),
3155 const_iv (GL_POINTS),
1337 const_iv (GL_LINES), 3156 const_iv (GL_LINES),
3157 const_iv (GL_LINE_STRIP),
3158 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 3159 const_iv (GL_QUADS),
3160 const_iv (GL_QUAD_STRIP),
3161 const_iv (GL_TRIANGLES),
3162 const_iv (GL_TRIANGLE_STRIP),
3163 const_iv (GL_TRIANGLE_FAN),
1339 const_iv (GL_LINE_LOOP), 3164 const_iv (GL_POLYGON),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3165 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3166 const_iv (GL_POINT_SMOOTH_HINT),
3167 const_iv (GL_LINE_SMOOTH_HINT),
3168 const_iv (GL_POLYGON_SMOOTH_HINT),
3169 const_iv (GL_GENERATE_MIPMAP_HINT),
3170 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1341 const_iv (GL_FASTEST), 3171 const_iv (GL_FASTEST),
3172 const_iv (GL_DONT_CARE),
3173 const_iv (GL_NICEST),
3174 const_iv (GL_V2F),
3175 const_iv (GL_V3F),
3176 const_iv (GL_T2F_V3F),
3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1342# undef const_iv 3181# undef const_iv
1343 }; 3182 };
1344 3183
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3186
3187 texture_av = newAV ();
3188 AvREAL_off (texture_av);
1347} 3189}
3190
3191void
3192disable_GL_EXT_blend_func_separate ()
3193 CODE:
3194 gl.BlendFuncSeparate = 0;
3195 gl.BlendFuncSeparateEXT = 0;
3196
3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
3201gl_vendor ()
3202 CODE:
3203 RETVAL = (const char *)glGetString (GL_VENDOR);
3204 OUTPUT:
3205 RETVAL
3206
3207const char *
3208gl_version ()
3209 CODE:
3210 RETVAL = (const char *)glGetString (GL_VERSION);
3211 OUTPUT:
3212 RETVAL
3213
3214const char *
3215gl_extensions ()
3216 CODE:
3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3218 OUTPUT:
3219 RETVAL
3220
3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
3226
3227GLint glGetInteger (GLenum pname)
3228 CODE:
3229 glGetIntegerv (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
3233GLdouble glGetDouble (GLenum pname)
3234 CODE:
3235 glGetDoublev (pname, &RETVAL);
3236 OUTPUT:
3237 RETVAL
1348 3238
1349int glGetError () 3239int glGetError ()
3240
3241void glFinish ()
3242
3243void glFlush ()
1350 3244
1351void glClear (int mask) 3245void glClear (int mask)
1352 3246
1353void glClearColor (float r, float g, float b, float a = 1.0) 3247void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 3248 PROTOTYPE: @
1361 3255
1362void glHint (int target, int mode) 3256void glHint (int target, int mode)
1363 3257
1364void glBlendFunc (int sfactor, int dfactor) 3258void glBlendFunc (int sfactor, int dfactor)
1365 3259
3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3261 CODE:
3262 gl_BlendFuncSeparate (sa, da, saa, daa);
3263
3264# void glBlendEquation (int se)
3265
3266void glDepthMask (int flag)
3267
1366void glLogicOp (int opcode) 3268void glLogicOp (int opcode)
1367 3269
3270void glColorMask (int red, int green, int blue, int alpha)
3271
1368void glMatrixMode (int mode) 3272void glMatrixMode (int mode)
1369 3273
1370void glPushMatrix () 3274void glPushMatrix ()
1371 3275
1372void glPopMatrix () 3276void glPopMatrix ()
1373 3277
1374void glLoadIdentity () 3278void glLoadIdentity ()
1375 3279
3280void glDrawBuffer (int buffer)
3281
3282void glReadBuffer (int buffer)
3283
3284# near_ and far_ are due to microsofts buggy "c" compiler
3285void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3286
3287# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 3288void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3289
3290PROTOTYPES: DISABLE
1377 3291
1378void glViewport (int x, int y, int width, int height) 3292void glViewport (int x, int y, int width, int height)
3293
3294void glScissor (int x, int y, int width, int height)
1379 3295
1380void glTranslate (float x, float y, float z = 0.) 3296void glTranslate (float x, float y, float z = 0.)
1381 CODE: 3297 CODE:
1382 glTranslatef (x, y, z); 3298 glTranslatef (x, y, z);
1383 3299
1384void glScale (float x, float y, float z) 3300void glScale (float x, float y, float z = 1.)
1385 CODE: 3301 CODE:
1386 glScalef (x, y, z); 3302 glScalef (x, y, z);
1387 3303
1388void glRotate (float angle, float x, float y, float z) 3304void glRotate (float angle, float x, float y, float z)
1389 CODE: 3305 CODE:
1390 glRotatef (angle, x, y, z); 3306 glRotatef (angle, x, y, z);
1391 3307
1392void glBegin (int mode)
1393
1394void glEnd ()
1395
1396void glColor (float r, float g, float b, float a = 1.0) 3308void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 3309 PROTOTYPE: @
3310 ALIAS:
3311 glColor_premultiply = 1
1398 CODE: 3312 CODE:
3313 if (ix)
3314 {
3315 r *= a;
3316 g *= a;
3317 b *= a;
3318 }
3319 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 3320 glColor4f (r, g, b, a);
3321
3322void glRasterPos (float x, float y, float z = 0.)
3323 CODE:
3324 glRasterPos3f (0, 0, z);
3325 glBitmap (0, 0, 0, 0, x, y, 0);
1400 3326
1401void glVertex (float x, float y, float z = 0.) 3327void glVertex (float x, float y, float z = 0.)
1402 CODE: 3328 CODE:
1403 glVertex3f (x, y, z); 3329 glVertex3f (x, y, z);
1404 3330
1405void glTexCoord (float s, float t) 3331void glTexCoord (float s, float t)
1406 CODE: 3332 CODE:
1407 glTexCoord2f (s, t); 3333 glTexCoord2f (s, t);
1408 3334
3335void glRect (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glRectf (x1, y1, x2, y2);
3338
3339void glRect_lineloop (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glBegin (GL_LINE_LOOP);
3342 glVertex2f (x1, y1);
3343 glVertex2f (x2, y1);
3344 glVertex2f (x2, y2);
3345 glVertex2f (x1, y2);
3346 glEnd ();
3347
3348PROTOTYPES: ENABLE
3349
3350void glBegin (int mode)
3351
3352void glEnd ()
3353
3354void glPointSize (GLfloat size)
3355
3356void glLineWidth (GLfloat width)
3357
3358void glInterleavedArrays (int format, int stride, char *data)
3359
3360void glDrawElements (int mode, int count, int type, char *indices)
3361
3362# 1.2 void glDrawRangeElements (int mode, int start, int end
3363
1409void glTexEnv (int target, int pname, float param) 3364void glTexEnv (int target, int pname, float param)
1410 CODE: 3365 CODE:
1411 glTexEnvf (target, pname, param); 3366 glTexEnvf (target, pname, param);
1412 3367
1413void glTexParameter (int target, int pname, float param) 3368void glTexParameter (int target, int pname, float param)
1416 3371
1417void glBindTexture (int target, int name) 3372void glBindTexture (int target, int name)
1418 3373
1419void glConvolutionParameter (int target, int pname, float params) 3374void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 3375 CODE:
3376 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 3377 gl.ConvolutionParameterf (target, pname, params);
1422 3378
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3379void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3380 CODE:
3381 if (gl.ConvolutionFilter2D)
3382 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1424 3383
3384void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3385 CODE:
3386 if (gl.SeparableFilter2D)
3387 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3388
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3389void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1426 3390
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3391void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3392
3393void glDrawPixels (int width, int height, int format, int type, char *pixels)
3394
3395void glPixelZoom (float x, float y)
3396
3397void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 3398
1429int glGenTexture () 3399int glGenTexture ()
1430 CODE: 3400 CODE:
1431{ 3401 RETVAL = gen_texture ();
1432 GLuint name;
1433 glGenTextures (1, &name);
1434 RETVAL = name;
1435}
1436 OUTPUT: 3402 OUTPUT:
1437 RETVAL 3403 RETVAL
1438 3404
1439void glDeleteTexture (int name) 3405void glDeleteTexture (int name)
1440 CODE: 3406 CODE:
1441{
1442 GLuint name_ = name;
1443 glDeleteTextures (1, &name_); 3407 del_texture (name);
1444} 3408
1445
1446int glGenList () 3409int glGenList ()
1447 CODE: 3410 CODE:
1448 RETVAL = glGenLists (1); 3411 RETVAL = glGenLists (1);
1449 OUTPUT: 3412 OUTPUT:
1450 RETVAL 3413 RETVAL
1457 3420
1458void glEndList () 3421void glEndList ()
1459 3422
1460void glCallList (int list) 3423void glCallList (int list)
1461 3424
3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3429
3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3431
3432PROTOTYPES: DISABLE
3433
3434void
3435find_widget (SV *self, NV x, NV y)
3436 PPCODE:
3437{
3438 if (within_widget (self, x, y))
3439 XPUSHs (self);
3440}
3441
3442BOOT:
3443{
3444 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3445
3446 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3447 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3448 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3449 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3450}
3451
3452void
3453draw (SV *self)
3454 CODE:
3455{
3456 HV *hv;
3457 SV **svp;
3458 NV x, y, w, h;
3459 SV *draw_x_sv = GvSV (draw_x_gv);
3460 SV *draw_y_sv = GvSV (draw_y_gv);
3461 SV *draw_w_sv = GvSV (draw_w_gv);
3462 SV *draw_h_sv = GvSV (draw_h_gv);
3463 double draw_x, draw_y;
3464
3465 if (!SvROK (self))
3466 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3467
3468 hv = (HV *)SvRV (self);
3469
3470 if (SvTYPE (hv) != SVt_PVHV)
3471 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3472
3473 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3475
3476 if (!h || !w)
3477 XSRETURN_EMPTY;
3478
3479 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3480 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3481
3482 draw_x = SvNV (draw_x_sv) + x;
3483 draw_y = SvNV (draw_y_sv) + y;
3484
3485 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3486 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3487 XSRETURN_EMPTY;
3488
3489 sv_setnv (draw_x_sv, draw_x);
3490 sv_setnv (draw_y_sv, draw_y);
3491
3492 glPushMatrix ();
3493 glTranslated (x, y, 0);
3494
3495 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3496 {
3497 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3498
3499 if (svp && SvTRUE (*svp))
3500 {
3501 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3502 glEnable (GL_BLEND);
3503 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3504 glBegin (GL_QUADS);
3505 glVertex2f (0, 0);
3506 glVertex2f (w, 0);
3507 glVertex2f (w, h);
3508 glVertex2f (0, h);
3509 glEnd ();
3510 glDisable (GL_BLEND);
3511 }
3512 }
3513#if 0
3514 // draw borders, for debugging
3515 glPushMatrix ();
3516 glColor4f (1., 1., 0., 1.);
3517 glTranslatef (.5, .5, 0.);
3518 glBegin (GL_LINE_LOOP);
3519 glVertex2f (0 , 0);
3520 glVertex2f (w - 1, 0);
3521 glVertex2f (w - 1, h - 1);
3522 glVertex2f (0 , h - 1);
3523 glEnd ();
3524 glPopMatrix ();
3525#endif
3526 PUSHMARK (SP);
3527 XPUSHs (self);
3528 PUTBACK;
3529 call_method ("_draw", G_VOID | G_DISCARD);
3530 SPAGAIN;
3531
3532 glPopMatrix ();
3533
3534 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3535 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3536}
3537

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