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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.333 by root, Mon Nov 19 01:23:01 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
9#include <string.h> 32#include <cstring>
10#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 40
12#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
13#include <SDL_image.h> 44#include <SDL_image.h>
14#include <SDL_mixer.h> 45#include <SDL_mixer.h>
15#include <SDL_opengl.h> 46#include <SDL_opengl.h>
16 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
17#include <glib/gmacros.h> 58#include <glib.h>
18 59
19#include <pango/pango.h> 60#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 61
21#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
22 72
23#ifndef _WIN32 73#ifndef _WIN32
24# include <sys/types.h> 74# include <sys/types.h>
25# include <sys/socket.h> 75# include <sys/socket.h>
26# include <netinet/in.h> 76# include <netinet/in.h>
27# include <netinet/tcp.h> 77# include <netinet/tcp.h>
28# include <inttypes.h> 78# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
81#include "ecb.h"
82#include "salloc.h"
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
38#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
39 90
40#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
42 93
94#define MIN_FONT_HEIGHT 10
95
96/* mask out modifiers we are not interested in */
97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
98
99#define KMOD_LRAM 0x10000 // our extension
100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
122
123static AV *texture_av;
124
125static struct
126{
127#define GL_FUNC(ptr,name) ptr name;
128#include "glfunc.h"
129#undef GL_FUNC
130} gl;
131
132static void
133gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
134{
135 if (gl.BlendFuncSeparate)
136 gl.BlendFuncSeparate (sa, da, saa, daa);
137 else if (gl.BlendFuncSeparateEXT)
138 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
139 else
140 glBlendFunc (sa, da);
141}
142
143static GLuint
144gen_texture ()
145{
146 GLuint name;
147
148 if (AvFILL (texture_av) >= 0)
149 name = (GLuint)(size_t)av_pop (texture_av);
150 else
151 glGenTextures (1, &name);
152
153 return name;
154}
155
156static void
157del_texture (GLuint name)
158{
159 /* make a half-assed attempt at returning the memory used by the texture */
160 /* textures are frequently being reused by cfplus anyway */
161 /*glBindTexture (GL_TEXTURE_2D, name);*/
162 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
163 av_push (texture_av, (SV *)(size_t)name);
164 glDeleteTextures (1, &name);
165}
166
167#include "texcache.c"
168#include "rendercache.c"
169
170#include "pango-font.c"
171#include "pango-fontmap.c"
172#include "pango-render.c"
173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 177typedef Mix_Music *DC__MixMusic;
45 178
46static PangoContext *context; 179typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap;
48 180
181static int
182shape_attr_p (PangoLayoutRun *run)
183{
184 GSList *attrs = run->item->analysis.extra_attrs;
185
186 while (attrs)
187 {
188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
189
190 if (attr->klass->type == PANGO_ATTR_SHAPE)
191 return 1;
192
193 attrs = attrs->next;
194 }
195
196 return 0;
197}
198
49typedef struct cf_layout { 199struct cf_layout {
50 PangoLayout *pl; 200 PangoLayout *pl;
201 float r, g, b, a; // default color for rgba mode
51 int base_height; 202 int base_height;
52} *CFClient__Layout; 203 DC__Font font;
204 rc_t rc;
205};
206
207typedef cf_layout *DC__Layout;
208
209static DC__Font default_font;
210static PangoContext *opengl_context;
211static PangoFontMap *opengl_fontmap;
53 212
54static void 213static void
55substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
56{ 215{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
217#ifdef FC_HINT_STYLE
218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
219#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 221}
60 222
61static void 223static void
62layout_update (CFClient__Layout self) 224layout_update_font (DC__Layout self)
63{ 225{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
66 */ 228 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 229 PangoFontDescription *font = self->font ? self->font : default_font;
68 230
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 231 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 233
234 pango_layout_set_font_description (self->pl, font);
76} 235}
77 236
78static void 237static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 239{
81 layout_update (self); 240 PangoRectangle rect;
82 241
242 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 243 pango_layout_get_extents (self->pl, 0, &rect);
84 244
85 *w = (*w + 3) & ~3; 245 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 246 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 247
248 if (!rect.width) rect.width = 1;
249 if (!rect.height) rect.height = 1;
250
251 *w = rect.width;
252 *h = rect.height;
253}
254
255/////////////////////////////////////////////////////////////////////////////
256
257typedef uint16_t tileid;
90typedef uint16_t mapface; 258typedef uint16_t faceid;
91 259
92typedef struct { 260struct maptex
261{
93 GLint name; 262 GLuint name;
94 int w, h; 263 int w, h;
95 float s, t; 264 float s, t;
96 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
97} maptex; 266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
269};
98 270
99typedef struct { 271struct mapcell
272{
273 uint32_t player;
274 tileid tile[3];
100 int16_t darkness; 275 uint16_t darkness;
101 mapface face[3]; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 277};
103 278
104typedef struct { 279struct maprow
280{
105 int32_t c0, c1; 281 int32_t c0, c1;
106 mapcell *col; 282 mapcell *col;
107} maprow; 283};
108 284
109typedef struct map { 285struct mapgrid {
110 int x, y, w, h; 286 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 288 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 289 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 290
118 int32_t rows; 291 int32_t rows;
119 maprow *row; 292 maprow *row;
120} *CFClient__Map; 293};
121 294
122static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
123prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
124{ 300{
125 char *p; 301 T *p;
126 302
127 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
128 Zero (p, inc, char); 304 Zero (p, inc, T);
129 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
130 Safefree (ptr); 306 Safefree (ptr);
131 307
132 return p; 308 ptr = p;
133} 309}
134 310
135static char * 311template<typename T>
312static void
136append (char *ptr, int sze, int inc) 313append (T *&ptr, int sze, int inc)
137{ 314{
138 Renew (ptr, sze + inc, char); 315 Renew (ptr, sze + inc, T);
139 Zero (ptr + sze, inc, char); 316 Zero (ptr + sze, inc, T);
140
141 return ptr;
142} 317}
143 318
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319static void
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 320need_facenum (struct mapgrid *self, faceid face)
321{
322 while (self->faces <= face)
323 {
324 append (self->face2tile, self->faces, self->faces);
325 self->faces *= 2;
326 }
327}
328
329static void
330need_texid (struct mapgrid *self, int texid)
331{
332 while (self->texs <= texid)
333 {
334 append (self->tex, self->texs, self->texs);
335 self->texs *= 2;
336 }
337}
146 338
147static maprow * 339static maprow *
148map_get_row (CFClient__Map self, int y) 340map_get_row (mapgrid *self, int y)
149{ 341{
150 if (0 > y) 342 if (0 > y)
151 { 343 {
152 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
154 346
155 self->rows += extend; 347 self->rows += extend;
156 self->y += extend; 348 self->y += extend;
157 y += extend; 349 y += extend;
158 } 350 }
159 else if (y >= self->rows) 351 else if (y >= self->rows)
160 { 352 {
161 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
162 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
163 self->rows += extend; 355 self->rows += extend;
164 } 356 }
165 357
166 return self->row + y; 358 return self->row + y;
167} 359}
177 } 369 }
178 370
179 if (row->c0 > x) 371 if (row->c0 > x)
180 { 372 {
181 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
182 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
183 row->c0 -= extend; 375 row->c0 -= extend;
184 } 376 }
185 else if (x >= row->c1) 377 else if (x >= row->c1)
186 { 378 {
187 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
188 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
189 row->c1 += extend; 381 row->c1 += extend;
190 } 382 }
191 383
192 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
193} 385}
194 386
195static mapcell * 387static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
197{ 389{
198 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
199} 391}
200 392
201static void 393static void
202map_clear (CFClient__Map self) 394map_clear (mapgrid *self)
203{ 395{
204 int r; 396 int r;
205 397
206 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
214 self->oy = 0; 406 self->oy = 0;
215 self->row = 0; 407 self->row = 0;
216 self->rows = 0; 408 self->rows = 0;
217} 409}
218 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
219static void 421static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
221{ 423{
222 int x, y; 424 int x, y;
223 maprow *row; 425 maprow *row;
426 mapcell *cell;
224 427
225 for (y = y0; y < y0 + h; y++) 428 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 429 if (y >= 0)
227 { 430 {
228 if (y >= self->rows) 431 if (y >= self->rows)
234 if (x >= row->c0) 437 if (x >= row->c0)
235 { 438 {
236 if (x >= row->c1) 439 if (x >= row->c1)
237 break; 440 break;
238 441
239 row->col[x - row->c0].darkness = -1; 442 cell = row->col + x - row->c0;
443
444 CELL_CLEAR (cell);
240 } 445 }
241 } 446 }
242} 447}
243 448
449struct smooth_key
450{
451 tileid tile;
452 uint8_t x, y, level;
453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
472
244static void 473static void
474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
475{
476 auto &&it = h.find (key);
477
478 if (it == h.end ())
479 h.insert (std::make_pair (key, bits));
480 else
481 it->second |= bits;
482}
483
484static void
245music_finished () 485music_finished (void)
246{ 486{
247 SDL_UserEvent ev; 487 SDL_UserEvent ev;
248 488
249 ev.type = SDL_USEREVENT; 489 ev.type = SDL_USEREVENT;
250 ev.code = 0; 490 ev.code = 0;
251 ev.data1 = 0; 491 ev.data1 = 0;
252 ev.data2 = 0; 492 ev.data2 = 0;
253 493
494 SDL_PushEvent ((SDL_Event *)&ev);
495}
496
497static void
498channel_finished (int channel)
499{
254 SDL_PushEvent (&ev); 500 SDL_UserEvent ev;
255}
256 501
257MODULE = CFClient PACKAGE = CFClient 502 ev.type = SDL_USEREVENT;
503 ev.code = 1;
504 ev.data1 = (void *)(long)channel;
505 ev.data2 = 0;
506
507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
515}
516
517static unsigned int
518minpot (unsigned int n)
519{
520 if (!n)
521 return 0;
522
523 --n;
524
525 n |= n >> 1;
526 n |= n >> 2;
527 n |= n >> 4;
528 n |= n >> 8;
529 n |= n >> 16;
530
531 return n + 1;
532}
533
534/* SDL should provide this, really. */
535#define SDLK_MODIFIER_MIN 300
536#define SDLK_MODIFIER_MAX 314
537
538/******************************************************************************/
539
540static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541static GV *hover_gv;
542
543static int
544within_widget (SV *widget, NV x, NV y)
545{
546 HV *self;
547 SV **svp;
548 NV wx, ww, wy, wh;
549
550 if (!SvROK (widget))
551 return 0;
552
553 self = (HV *)SvRV (widget);
554
555 if (SvTYPE (self) != SVt_PVHV)
556 return 0;
557
558 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
559 if (y < wy)
560 return 0;
561
562 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
563 if (y >= wy + wh)
564 return 0;
565
566 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
567 if (x < wx)
568 return 0;
569
570 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
571 if (x >= wx + ww)
572 return 0;
573
574 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
575 if (!svp || !SvTRUE (*svp))
576 return 0;
577
578 return 1;
579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
258 640
259PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
260 642
261BOOT: 643BOOT:
262{ 644{
263 HV *stash = gv_stashpv ("CFClient", 1); 645 HV *stash = gv_stashpv ("DC", 1);
264 static const struct { 646 static const struct {
265 const char *name; 647 const char *name;
266 IV iv; 648 IV iv;
267 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
651 const_iv (SDLK_MODIFIER_MIN),
652 const_iv (SDLK_MODIFIER_MAX),
653
269 const_iv (SDL_ACTIVEEVENT), 654 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 655 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 656 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 657 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 658 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 667 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 668 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 669 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 670 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 671 const_iv (SDL_USEREVENT),
672
673 const_iv (SDL_APPINPUTFOCUS),
674 const_iv (SDL_APPMOUSEFOCUS),
675 const_iv (SDL_APPACTIVE),
676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
287 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 788 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 789 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 790 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 791 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 792 const_iv (SDLK_UNDO),
793
351 const_iv (KMOD_NONE), 794 const_iv (KMOD_NONE),
795 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 796 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 797 const_iv (KMOD_RSHIFT),
798 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 799 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 800 const_iv (KMOD_RCTRL),
801 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 802 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 803 const_iv (KMOD_RALT),
804 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL), 810
364 const_iv (KMOD_SHIFT), 811 const_iv (KMOD_LRAM),
365 const_iv (KMOD_ALT), 812
366 const_iv (KMOD_META) 813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
367# undef const_iv 843# undef const_iv
368 }; 844 };
369 845
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
372 848
373 fontmap = pango_ft2_font_map_new (); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 851}
852
853void
854weaken (SV *rv)
855 PROTOTYPE: $
856 CODE:
857 sv_rvweaken (rv);
377 858
378int 859int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 860in_destruct ()
861 CODE:
862 RETVAL = PL_main_cv == Nullcv;
863 OUTPUT:
864 RETVAL
380 865
866NV floor (NV x)
867
868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
889
381void 890void
891pango_init ()
892 CODE:
893{
894 opengl_fontmap = pango_opengl_font_map_new ();
895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
902}
903
904char *SDL_GetError ()
905
906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
382SDL_Quit () 915void SDL_Quit ()
383 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
384void 927void
385SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
386 PPCODE: 929 PPCODE:
387{ 930{
388 SDL_Rect **m; 931 SDL_Rect **m;
389 932
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
394 937
938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
940
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 945
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
403
404 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 948
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
408 950
409 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
410 while (*m) 952 while (*m)
411 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
412 AV *av = newAV (); 956 AV *av = newAV ();
413 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
414 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
415 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
416 963
417 ++m; 964 ++m;
418 } 965 }
419} 966}
420 967
421int 968int
422SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
423 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
424 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 982 );
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 983
984 if (RETVAL)
985 {
986 av_clear (texture_av);
987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
988#include "glfunc.h"
989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
992 }
993}
428 OUTPUT: 994 OUTPUT:
429 RETVAL 995 RETVAL
430 996
431void 997void
998SDL_WM_SetCaption (const char *title, const char *icon)
999
1000void
432SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
433 1002
1003char *
1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
434void 1017void
435SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
436 PPCODE: 1022 PPCODE:
437{ 1023{
438 SDL_Event ev; 1024 SDL_Event ev;
439 1025
440 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
441 { 1028 {
442 HV *hv = newHV (); 1029 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1031
444 switch (ev.type) 1032 switch (ev.type)
445 { 1033 {
446 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
447 case SDL_KEYUP: 1035 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 1041 break;
453 1042
454 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 1046 break;
458 1047
459 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
465 break; 1074 break;
466 1075
467 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1079
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1084 break;
1085
1086 case SDL_USEREVENT:
1087 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1090 break;
473 } 1091 }
474 1092
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
476 } 1094 }
477} 1095}
478 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
479int 1110int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
481 POSTCALL: 1112 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
1114 Mix_ChannelFinished (channel_finished);
1115
1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
483 1131
484void 1132void
485Mix_CloseAudio () 1133Mix_CloseAudio ()
486 1134
487int 1135int
488Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
489 1137
1138const char *
1139Mix_GetError ()
1140
490void 1141void
491lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
492 CODE: 1143 CODE:
1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1145
1146void
1147win32_proxy_info ()
1148 PPCODE:
1149{
493#ifndef _WIN32 1150#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1151 char buffer[2048];
1152 DWORD buflen;
1153
1154 EXTEND (SP, 3);
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1158 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1159 {
1160 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1161
1162 buflen = sizeof (buffer);
1163 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1164 {
1165 PUSHs (newSVpv (buffer, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1169 PUSHs (newSVpv (buffer, 0));
1170 }
1171 }
495#endif 1172#endif
1173}
496 1174
497char * 1175int
498gl_version () 1176add_font (char *file)
499 CODE: 1177 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
501 OUTPUT: 1179 OUTPUT:
502 RETVAL 1180 RETVAL
503 1181
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510
511void 1182void
512add_font (char *file) 1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
513 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
515 1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
516void 1186void
517set_font (char *file) 1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 1188
527void 1189void
528load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
529 ALIAS: 1191 ALIAS:
530 load_image_file = 1 1192 load_image_file = 1
533 STRLEN image_len; 1195 STRLEN image_len;
534 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
535 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
536 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
537 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
538 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
539 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
540 1202
541 if (!rw) 1203 if (!rw)
542 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
543 1205
572 1234
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1235 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 1236
575 assert (surface2->pitch == surface2->w * 4); 1237 assert (surface2->pitch == surface2->w * 4);
576 1238
1239 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 1240 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1247 SDL_UnlockSurface (surface2);
586 1248
587 SDL_FreeSurface (surface); 1249 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 1250 SDL_FreeSurface (surface2);
589} 1251}
590 1252
612 PUSHs (sv_2mortal (newSViv (b / y))); 1274 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 1275 PUSHs (sv_2mortal (newSViv (a / y)));
614} 1276}
615 1277
616void 1278void
1279error (char *message)
1280 CODE:
1281 fprintf (stderr, "ERROR: %s\n", message);
1282#ifdef _WIN32
1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1284#endif
1285
1286void
617fatal (char *message) 1287fatal (char *message)
618 CODE: 1288 CODE:
1289 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 1290#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1292#endif
1293 _exit (1);
1294
1295void
1296_exit (int retval = 0)
1297 CODE:
1298#ifdef WIN32
1299 ExitThread (retval); // unclean, please beam me up
621#else 1300#else
622 fprintf (stderr, "FATAL: %s\n", message); 1301 _exit (retval);
623#endif 1302#endif
624 exit (1);
625 1303
1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
1312
1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
1325new_from_file (SV *klass, char *path, int id = 0)
1326 CODE:
1327{
1328 int count;
1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1331 FcPatternDestroy (pattern);
1332}
1333 OUTPUT:
1334 RETVAL
1335
1336void
1337DESTROY (DC::Font self)
1338 CODE:
1339 pango_font_description_free (self);
1340
1341void
1342make_default (DC::Font self)
1343 PROTOTYPE: $
1344 CODE:
1345 default_font = self;
1346
626MODULE = CFClient PACKAGE = CFClient::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
627 1348
628CFClient::Layout 1349PROTOTYPES: DISABLE
629new (SV *class, int base_height = 10) 1350
1351void
1352glyph_cache_backup ()
1353 PROTOTYPE:
630 CODE: 1354 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 1355 tc_backup ();
632 RETVAL->base_height = base_height; 1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
1361 tc_restore ();
1362
1363DC::Layout
1364new (SV *klass)
1365 CODE:
1366 RETVAL = new cf_layout;
1367
633 RETVAL->pl = pango_layout_new (context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1369 RETVAL->r = 1.;
1370 RETVAL->g = 1.;
1371 RETVAL->b = 1.;
1372 RETVAL->a = 1.;
1373 RETVAL->base_height = MIN_FONT_HEIGHT;
1374 RETVAL->font = 0;
1375
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1376 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1377 layout_update_font (RETVAL);
635 OUTPUT: 1378 OUTPUT:
636 RETVAL 1379 RETVAL
637 1380
638void 1381void
639DESTROY (CFClient::Layout self) 1382DESTROY (DC::Layout self)
640 CODE: 1383 CODE:
641 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
642 Safefree (self); 1385 delete self;
643 1386
644void 1387void
645set_text (CFClient::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
646 CODE: 1389 CODE:
647{ 1390{
648 STRLEN textlen; 1391 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
650 1393
651 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
652} 1395}
653 1396
654void 1397void
655set_markup (CFClient::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
656 CODE: 1399 CODE:
657{ 1400{
658 STRLEN textlen; 1401 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
660 1403
661 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
662} 1405}
663 1406
1407void
1408set_shapes (DC::Layout self, ...)
1409 CODE:
1410{
1411 PangoAttrList *attrs = 0;
1412 const char *text = pango_layout_get_text (self->pl);
1413 const char *pos = text;
1414 int arg = 4;
1415
1416 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1417 {
1418 PangoRectangle inkrect, rect;
1419 PangoAttribute *attr;
1420
1421 int x = SvIV (ST (arg - 3));
1422 int y = SvIV (ST (arg - 2));
1423 int w = SvIV (ST (arg - 1));
1424 int h = SvIV (ST (arg ));
1425
1426 inkrect.x = 0;
1427 inkrect.y = 0;
1428 inkrect.width = 0;
1429 inkrect.height = 0;
1430
1431 rect.x = x * PANGO_SCALE;
1432 rect.y = y * PANGO_SCALE;
1433 rect.width = w * PANGO_SCALE;
1434 rect.height = h * PANGO_SCALE;
1435
1436 if (!attrs)
1437 attrs = pango_layout_get_attributes (self->pl);
1438
1439 attr = pango_attr_shape_new (&inkrect, &rect);
1440 attr->start_index = pos - text;
1441 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1442 pango_attr_list_insert (attrs, attr);
1443
1444 arg += 4;
1445 pos += sizeof (OBJ_STR) - 1;
1446 }
1447
1448 if (attrs)
1449 pango_layout_set_attributes (self->pl, attrs);
1450}
1451
1452void
1453get_shapes (DC::Layout self)
1454 PPCODE:
1455{
1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1457
1458 do
1459 {
1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1461
1462 if (run && shape_attr_p (run))
1463 {
1464 PangoRectangle extents;
1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
1466
1467 EXTEND (SP, 2);
1468 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1469 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1470 }
1471 }
1472 while (pango_layout_iter_next_run (iter));
1473
1474 pango_layout_iter_free (iter);
1475}
1476
1477int
1478has_wrapped (DC::Layout self)
1479 CODE:
1480{
1481 int lines = 1;
1482 const char *text = pango_layout_get_text (self->pl);
1483
1484 while (*text)
1485 lines += *text++ == '\n';
1486
1487 RETVAL = lines < pango_layout_get_line_count (self->pl);
1488}
1489 OUTPUT:
1490 RETVAL
1491
664SV * 1492SV *
665get_text (CFClient::Layout self) 1493get_text (DC::Layout self)
666 CODE: 1494 CODE:
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
668 SvUTF8_on (RETVAL); 1496 sv_utf8_decode (RETVAL);
669 OUTPUT: 1497 OUTPUT:
670 RETVAL 1498 RETVAL
671 1499
672void 1500void
1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1502 CODE:
1503 self->r = r;
1504 self->g = g;
1505 self->b = b;
1506 self->a = a;
1507
1508void
1509set_font (DC::Layout self, DC::Font font = 0)
1510 CODE:
1511 if (self->font != font)
1512 {
1513 self->font = font;
1514 layout_update_font (self);
1515 }
1516
1517void
673set_height (CFClient::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
674 CODE: 1519 CODE:
1520 if (self->base_height != base_height)
1521 {
675 self->base_height = base_height; 1522 self->base_height = base_height;
1523 layout_update_font (self);
1524 }
676 1525
677void 1526void
678set_width (CFClient::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
679 CODE: 1528 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1530
682void 1531void
1532set_indent (DC::Layout self, int indent)
1533 CODE:
1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1535
1536void
1537set_spacing (DC::Layout self, int spacing)
1538 CODE:
1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1540
1541void
1542set_ellipsise (DC::Layout self, int ellipsise)
1543 CODE:
1544 pango_layout_set_ellipsize (self->pl,
1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1548 : PANGO_ELLIPSIZE_NONE
1549 );
1550
1551void
1552set_single_paragraph_mode (DC::Layout self, int spm)
1553 CODE:
1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1555
1556void
683size (CFClient::Layout self) 1557size (DC::Layout self)
684 PPCODE: 1558 PPCODE:
685{ 1559{
686 int w, h; 1560 int w, h;
687 1561
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
690 1563
691 EXTEND (SP, 2); 1564 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
694} 1567}
695 1568
696int 1569int
1570descent (DC::Layout self)
1571 CODE:
1572{
1573 PangoRectangle rect;
1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1576 RETVAL = PANGO_DESCENT (rect);
1577}
1578 OUTPUT:
1579 RETVAL
1580
1581int
697xy_to_index (CFClient::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
698 CODE: 1583 CODE:
699{ 1584{
700 int index, trailing; 1585 int index, trailing;
701
702 layout_update (self);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
704
705 RETVAL = index; 1587 RETVAL = index + trailing;
706} 1588}
707 OUTPUT: 1589 OUTPUT:
708 RETVAL 1590 RETVAL
709 1591
710void 1592void
711cursor_pos (CFClient::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
712 PPCODE: 1594 PPCODE:
713{ 1595{
714 PangoRectangle strong_pos; 1596 PangoRectangle pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
717 1598
718 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
722} 1603}
723 1604
724void 1605void
725render (CFClient::Layout self) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
726 PPCODE: 1607 PPCODE:
727{ 1608{
728 SV *retval; 1609 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1610
732 layout_update (self); 1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1612#if !PANGO_VERSION_CHECK (1, 17, 3)
734 1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
735 retval = newSV (w * h); 1614 --line;
736 SvPOK_only (retval); 1615#endif
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1616 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1617 PUSHs (sv_2mortal (newSViv (line)));
1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1619}
1620
1621void
1622line_x_to_index (DC::Layout self, int line, int x)
1623 PPCODE:
1624{
1625 PangoLayoutLine *lp;
1626 int index, trailing;
1627
1628 if (line < 0)
1629 XSRETURN_EMPTY;
1630
1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1632 XSRETURN_EMPTY; /* do better */
1633
1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1635
1636 EXTEND (SP, 2);
1637 if (GIMME_V == G_SCALAR)
1638 PUSHs (sv_2mortal (newSViv (index + trailing)));
1639 else
1640 {
752 PUSHs (sv_2mortal (newSViv (h))); 1641 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1642 PUSHs (sv_2mortal (newSViv (trailing)));
1643 }
754} 1644}
755 1645
1646void
1647render (DC::Layout self, float x, float y, int flags = 0)
1648 CODE:
1649 self->rc.clear ();
1650 pango_opengl_render_layout_subpixel (
1651 self->pl,
1652 &self->rc,
1653 x * PANGO_SCALE, y * PANGO_SCALE,
1654 self->r, self->g, self->b, self->a,
1655 flags
1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1660
1661void
1662draw (DC::Layout self)
1663 CODE:
1664{
1665 glEnable (GL_TEXTURE_2D);
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1672
1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
756MODULE = CFClient PACKAGE = CFClient::Texture 1680MODULE = Deliantra::Client PACKAGE = DC::Texture
757 1681
1682PROTOTYPES: ENABLE
1683
758void 1684void
1685pad (SV *data_, int ow, int oh, int nw, int nh)
1686 CODE:
1687{
1688 if ((nw != ow || nh != oh) && SvOK (data_))
1689 {
1690 STRLEN datalen;
1691 char *data = SvPVbyte (data_, datalen);
1692 int bpp = datalen / (ow * oh);
1693 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1694
1695 SvPOK_only (result_);
1696 SvCUR_set (result_, nw * nh * bpp);
1697
1698 memset (SvPVX (result_), 0, nw * nh * bpp);
1699 while (oh--)
1700 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1701
1702 sv_setsv (data_, result_);
1703 }
1704}
1705
1706void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1707draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1708 PROTOTYPE: $$$;$$
1709 ALIAS:
1710 draw_quad_alpha = 1
1711 draw_quad_alpha_premultiplied = 2
761 CODE: 1712 CODE:
762{ 1713{
763 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
768 1721
769 if (items < 5) 1722 if (items < 5)
770 { 1723 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1726 }
774 1727
1728 if (ix)
1729 {
1730 glEnable (GL_BLEND);
1731
1732 if (ix == 2)
1733 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 else
1735 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1736 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1737
1738 glEnable (GL_ALPHA_TEST);
1739 glAlphaFunc (GL_GREATER, 0.01f);
1740 }
1741
775 glBindTexture (GL_TEXTURE_2D, name); 1742 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1743
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1744 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1745 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1746 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1747 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1748 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1749 glEnd ();
786}
787 1750
1751 if (ix)
1752 {
1753 glDisable (GL_ALPHA_TEST);
1754 glDisable (GL_BLEND);
1755 }
1756}
1757
1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1880 CODE:
1881{
1882 GLint width;
1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1884 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1885 RETVAL = width > 0;
1886}
1887 OUTPUT:
1888 RETVAL
1889
788MODULE = CFClient PACKAGE = CFClient::Map 1890MODULE = Deliantra::Client PACKAGE = DC::Map
789 1891
790CFClient::Map 1892PROTOTYPES: DISABLE
791new (SV *class, int map_width, int map_height) 1893
1894DC::Map
1895new (SV *klass)
792 CODE: 1896 CODE:
793 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
794 RETVAL->x = 0; 1898 RETVAL->x = 0;
795 RETVAL->y = 0; 1899 RETVAL->y = 0;
796 RETVAL->w = map_width; 1900 RETVAL->w = 0;
797 RETVAL->h = map_height; 1901 RETVAL->h = 0;
798 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1903 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1904 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1905 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1906 RETVAL->rows = 0;
805 RETVAL->row = 0; 1907 RETVAL->row = 0;
806 OUTPUT: 1908 OUTPUT:
807 RETVAL 1909 RETVAL
808 1910
809void 1911void
810DESTROY (CFClient::Map self) 1912DESTROY (DC::Map self)
811 CODE: 1913 CODE:
812{ 1914{
813 map_clear (self); 1915 map_clear (self);
814 Safefree (self->face); 1916 Safefree (self->face2tile);
1917 Safefree (self->tex);
815 Safefree (self); 1918 Safefree (self);
816} 1919}
817 1920
818void 1921void
1922resize (DC::Map self, int map_width, int map_height)
1923 CODE:
1924 self->w = map_width;
1925 self->h = map_height;
1926
1927void
819clear (CFClient::Map self) 1928clear (DC::Map self)
820 CODE: 1929 CODE:
821 map_clear (self); 1930 map_clear (self);
822 1931
823void 1932void
824set_face (CFClient::Map self, int face, int texid) 1933set_tileid (DC::Map self, int face, int tile)
825 CODE: 1934 CODE:
826{ 1935{
827 while (self->faces <= face) 1936 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1937 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1938}
835 1939
836void 1940void
1941set_smooth (DC::Map self, int face, int smooth, int level)
1942 CODE:
1943{
1944 tileid texid;
1945 maptex *tex;
1946
1947 if (face < 0 || face >= self->faces)
1948 return;
1949
1950 if (smooth < 0 || smooth >= self->faces)
1951 return;
1952
1953 texid = self->face2tile [face];
1954
1955 if (!texid)
1956 return;
1957
1958 tex = self->tex + texid;
1959 tex->smoothtile = self->face2tile [smooth];
1960 tex->smoothlevel = level;
1961}
1962
1963void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1965 CODE:
839{ 1966{
840 while (self->texs <= texid) 1967 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1968
846 { 1969 {
847 maptex *tex = self->tex + texid; 1970 maptex *tex = self->tex + texid;
848 1971
849 tex->name = name; 1972 tex->name = name;
854 tex->r = r; 1977 tex->r = r;
855 tex->g = g; 1978 tex->g = g;
856 tex->b = b; 1979 tex->b = b;
857 tex->a = a; 1980 tex->a = a;
858 } 1981 }
1982
1983 // somewhat hackish, but for textures that require it, it really
1984 // improves the look, and most others don't suffer.
1985 glBindTexture (GL_TEXTURE_2D, name);
1986 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1987 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1988 // use uglier nearest interpolation because linear suffers
1989 // from transparent color bleeding and ugly wrapping effects.
1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1991}
1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
860 2012
861int 2013int
862ox (CFClient::Map self) 2014ox (DC::Map self)
863 ALIAS: 2015 ALIAS:
864 oy = 1 2016 oy = 1
2017 x = 2
2018 y = 3
2019 w = 4
2020 h = 5
865 CODE: 2021 CODE:
866 switch (ix) 2022 switch (ix)
867 { 2023 {
868 case 0: RETVAL = self->ox; break; 2024 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 2025 case 1: RETVAL = self->oy; break;
2026 case 2: RETVAL = self->x; break;
2027 case 3: RETVAL = self->y; break;
2028 case 4: RETVAL = self->w; break;
2029 case 5: RETVAL = self->h; break;
870 } 2030 }
871 OUTPUT: 2031 OUTPUT:
872 RETVAL 2032 RETVAL
873 2033
874void 2034void
875scroll (CFClient::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
876 CODE: 2036 CODE:
877{ 2037{
878 if (dx > 0) 2038 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 2040 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2041 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 2042
883 if (dy > 0) 2043 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 2044 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 2045 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2046 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 2047
888 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
890 2050
891 while (self->y < 0) 2051 while (self->y < 0)
892 { 2052 {
893 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
894 2054
895 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
896 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
897 } 2057 }
898} 2058}
899 2059
900void 2060SV *
901map1a_update (CFClient::Map self, SV *data_) 2061map1a_update (DC::Map self, SV *data_)
902 CODE: 2062 CODE:
903{ 2063{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 2066 mapcell *cell;
907 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
908 2070
909 while (data < data_end) 2071 while (data < data_end - 1)
910 { 2072 {
911 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
912 2074
913 x = ((flags >> 10) & 63) + self->x; 2075 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 2076 y = self->y + ((flags >> 4) & 63);
915 2077
916 cell = map_get_cell (self, x, y); 2078 cell = map_get_cell (self, x, y);
917 2079
918 if (flags & 15) 2080 if (flags & 15)
919 { 2081 {
920 if (cell->darkness < 0) 2082 if (!cell->darkness)
921 { 2083 {
2084 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 2085 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 2086 }
927 2087
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
931 2089
932 if (flags & 4) 2090 if (flags & 8)
933 { 2091 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2092 uint8_t ext, cmd;
2093
2094 do
2095 {
2096 ext = *data++;
2097 cmd = ext & 0x7f;
2098
2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
2102 {
2103 cell->stat_width = 1;
2104 cell->stat_hp = *data++;
2105 }
2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
2123 }
2124 while (ext & 0x80);
935 } 2125 }
936 2126
2127 for (z = 0; z <= 2; ++z)
937 if (flags & 2) 2128 if (flags & (4 >> z))
938 { 2129 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
2131 need_facenum (self, face);
2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
940 } 2149 }
941
942 if (flags & 1)
943 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
945 }
946 } 2150 }
947 else 2151 else
948 cell->darkness = -1; 2152 CELL_CLEAR (cell);
949 } 2153 }
950} 2154}
2155 OUTPUT:
2156 RETVAL
951 2157
952SV * 2158SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
954 CODE: 2160 CODE:
955{ 2161{
956 int x1, x; 2162 int x1, x;
957 int y1, y; 2163 int y1, y;
958 int z; 2164 int z;
971 ? self->row + y 2177 ? self->row + y
972 : 0; 2178 : 0;
973 2179
974 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
975 { 2181 {
976 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
977 2183
978 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
979 { 2185 {
980 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
981 2187
982 for (z = 0; z <= 0; z++) 2188 for (z = 0; z <= 0; z++)
983 { 2189 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 2190 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
990 int a1 = tex.a; 2192 int a1 = tex.a;
991 2193
992 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
993 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
994 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
995 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
996 }
997 } 2198 }
998 } 2199 }
999 2200
1000 *map++ = (r ) 2201 *map++ = (r )
1001 | (g << 8) 2202 | (g << 8)
1002 | (b << 16) 2203 | (b << 16)
1003 | (a << 24); 2204 | (a << 24);
1004 } 2205 }
1005 } 2206 }
1006 2207
1007 RETVAL = map_sv; 2208 RETVAL = map_sv;
1008} 2209}
1009 OUTPUT: 2210 OUTPUT:
1010 RETVAL 2211 RETVAL
1011 2212
1012void 2213void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1014 PPCODE: 2215 CODE:
1015{ 2216{
1016 int vx, vy;
1017 int x, y, z; 2217 int x, y, z;
1018 int last_name;
1019 mapface face;
1020 int sw4 = (sw + 3) & ~3;
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1023 2218
1024 memset (darkness, 255, sw4 * sh); 2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1025 SvPOK_only (darkness_sv); 2220 int pl_x, pl_y;
1026 SvCUR_set (darkness_sv, sw4 * sh); 2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
1027 2226
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 2227 pl_tex.name = 0;
1029 vy = self->y + (self->h - sh) / 2 - shift_y;
1030 2228
1031 /* 2229 // that's current max. sorry.
1032 int vx = self->vx = self->w >= sw 2230 if (sw > 255) sw = 255;
1033 ? self->x + (self->w - sw) / 2 2231 if (sh > 255) sh = 255;
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035 2232
1036 int vy = self->vy = self->h >= sh 2233 memset (&key, 0, sizeof (key));
1037 ? self->y + (self->h - sh) / 2 2234 key.r = 255;
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2235 key.g = 255;
1039 */ 2236 key.b = 255;
2237 key.a = 255;
2238 key.mode = GL_QUADS;
2239 key.format = GL_T2F_V3F;
1040 2240
1041 glColor4ub (255, 255, 255, 255); 2241 mx += self->x;
2242 my += self->y;
1042 2243
2244 // first pass: determine smooth_max
2245 // rather ugly, if you ask me
2246 // could also be stored inside mapcell and updated on change
2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2248
2249 for (y = 0; y < sh; y++)
2250 if (0 <= y + my && y + my < self->rows)
2251 {
2252 maprow *row = self->row + (y + my);
2253
2254 for (x = 0; x < sw; x++)
2255 if (row->c0 <= x + mx && x + mx < row->c1)
2256 {
2257 mapcell *cell = row->col + (x + mx - row->c0);
2258
2259 smooth_max[x + 1][y + 1] =
2260 MAX (self->tex [cell->tile [0]].smoothlevel,
2261 MAX (self->tex [cell->tile [1]].smoothlevel,
2262 self->tex [cell->tile [2]].smoothlevel));
2263 }
2264 }
2265
2266 glEnable (GL_BLEND);
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047 2269
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++) 2270 for (z = 0; z <= 2; z++)
2271 {
2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
2276
1053 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1055 { 2279 {
1056 maprow *row = self->row + (y + vy); 2280 maprow *row = self->row + (y + my);
1057 2281
1058 for (x = 0; x < sw; x++) 2282 for (x = 0; x < sw; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 2283 if (row->c0 <= x + mx && x + mx < row->c1)
2284 {
2285 mapcell *cell = row->col + (x + mx - row->c0);
2286 tileid tile = cell->tile [z];
2287
2288 if (tile)
2289 {
2290 maptex tex = self->tex [tile];
2291 int px, py;
2292
2293 if (key.texname != tex.name)
2294 {
2295 self->tex [tile].unused = 0;
2296
2297 if (!tex.name)
2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2299
2300 key.texname = tex.name;
2301 arr = &rc.array (key);
2302 }
2303
2304 px = (x + 1) * Th - tex.w;
2305 py = (y + 1) * Tw - tex.h;
2306
2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2308 {
2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
2312 continue;
2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2319
2320 // update smooth hash
2321 if (tex.smoothtile)
2322 {
2323 skey.tile = tex.smoothtile;
2324 skey.level = tex.smoothlevel;
2325
2326 smooth_level[tex.smoothlevel] = 1;
2327
2328 // add bits to current tile and all neighbours. skey.x|y is
2329 // shifted +1|+1 so we always stay positive.
2330
2331 // bits is ___n cccc CCCC bbbb
2332 // n do not draw borders&corners
2333 // c draw these corners, but...
2334 // C ... not these
2335 // b draw these borders
2336
2337 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2338 // ┃· ·· ·┃ ━━
2339
2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2341 // ·· ·· ·┏ ┓·
2342
2343 // full tile
2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2345
2346 // borders
2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2351
2352 // corners
2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2377 }
2378 }
2379 }
2380 }
2381
2382 rc.draw ();
2383 rc.clear ();
2384
2385 // go through all smoothlevels, lowest to highest, then draw.
2386 // this is basically counting sort
2387 {
2388 int w, b;
2389
2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1060 { 2395 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 2396 smooth_key &skey = it->first;
2397 IV bits = it->second;
1062 2398
1063 darkness[y * sw4 + x] = cell->darkness < 0 2399 if (!(bits & 0x1000)
1064 ? 255 - FOW_DARKNESS 2400 && skey.level == level
1065 : 255 - cell->darkness; 2401 && level > smooth_max [skey.x][skey.y])
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 { 2402 {
1071 maptex tex = self->tex [face]; 2403 maptex tex = self->tex [skey.tile];
1072
1073 int px = (x + 1) * 32 - tex.w; 2404 int px = (((int)skey.x) - 1) * Tw;
1074 int py = (y + 1) * 32 - tex.h; 2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
1075 2410
1076 if (last_name != tex.name) 2411 if (tex.name)
1077 { 2412 {
2413 // this time avoiding texture state changes
2414 // save gobs of state changes.
2415 if (key.texname != tex.name)
2416 {
2417 self->tex [skey.tile].unused = 0;
2418
1078 glEnd (); 2419 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1081 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
2422 }
2423
2424 if (border)
2425 {
2426 float ox = border * dx;
2427
2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2432 }
2433
2434 if (corner)
2435 {
2436 float ox = corner * dx;
2437
2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2442 }
1082 } 2443 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 } 2444 }
1089 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
2450 }
2451 }
2452
2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
2458
2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
2473 glDisable (GL_BLEND);
2474
2475 // top layer: overlays such as the health bar
2476 for (y = 0; y < sh; y++)
2477 if (0 <= y + my && y + my < self->rows)
2478 {
2479 maprow *row = self->row + (y + my);
2480
2481 for (x = 0; x < sw; x++)
2482 if (row->c0 <= x + mx && x + mx < row->c1)
2483 {
2484 mapcell *cell = row->col + (x + mx - row->c0);
2485
2486 int px = x * Tw;
2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
2494
2495 if (cell->stat_hp)
2496 {
2497 int width = cell->stat_width * Tw;
2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2499
2500 glColor3ub (0, 0, 0);
2501 glRectf (px + 1, py - thick - 2,
2502 px + width - 1, py);
2503
2504 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2505 glRectf (px + 2,
2506 py - thick - 1,
2507 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2508 }
2509 }
2510 }
2511}
2512
2513void
2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2515 CODE:
2516{
2517 static float color[16][3] = {
2518 { 0.00f, 0.00f, 0.00f },
2519 { 1.00f, 1.00f, 1.00f },
2520 { 0.00f, 0.00f, 0.55f },
2521 { 1.00f, 0.00f, 0.00f },
2522
2523 { 1.00f, 0.54f, 0.00f },
2524 { 0.11f, 0.56f, 1.00f },
2525 { 0.93f, 0.46f, 0.00f },
2526 { 0.18f, 0.54f, 0.34f },
2527
2528 { 0.56f, 0.73f, 0.56f },
2529 { 0.80f, 0.80f, 0.80f },
2530 { 0.55f, 0.41f, 0.13f },
2531 { 0.99f, 0.77f, 0.26f },
2532
2533 { 0.74f, 0.65f, 0.41f },
2534
2535 { 0.00f, 1.00f, 1.00f },
2536 { 1.00f, 0.00f, 1.00f },
2537 { 1.00f, 1.00f, 0.00f },
2538 };
2539
2540 int x, y;
2541
2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2550 glEnable (GL_BLEND);
2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2552 glBegin (GL_QUADS);
2553
2554 for (y = 0; y < h; y++)
2555 for (x = 0; x < w; x++)
2556 {
2557 unsigned char m = data [x + y * w];
2558
2559 if (m)
2560 {
2561 float *c = color [m & 15];
2562
2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
2564 float tx2 = tx1 + 0.5f;
2565
2566 glColor4f (c[0], c[1], c[2], 1);
2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1090 } 2571 }
2572 }
1091 2573
1092 glEnd (); 2574 glEnd ();
1093 2575 glDisable (GL_BLEND);
1094 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
1095 glDisable (GL_BLEND); 2577}
2578
2579void
2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2581 PPCODE:
2582{
2583 int x, y;
2584 int sw1 = sw + 2;
2585 int sh1 = sh + 2;
2586 int sh3 = sh * 3;
2587 int sw3 = sw * 3;
2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2591 memset (darkness1, 0, sw1*sh1);
2592
2593 SvPOK_only (darkness3_sv);
2594 SvCUR_set (darkness3_sv, sw3 * sh3);
2595
2596 mx += self->x - 1;
2597 my += self->y - 1;
2598
2599 for (y = 0; y < sh1; y++)
2600 if (0 <= y + my && y + my < self->rows)
2601 {
2602 maprow *row = self->row + (y + my);
2603
2604 for (x = 0; x < sw1; x++)
2605 if (row->c0 <= x + mx && x + mx < row->c1)
2606 {
2607 mapcell *cell = row->col + (x + mx - row->c0);
2608
2609 darkness1 [y * sw1 + x] = cell->darkness
2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2612 }
2613 }
2614
2615 for (y = 0; y < sh; ++y)
2616 for (x = 0; x < sw; ++x)
2617 {
2618 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2619 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2620 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2621 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2622 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2623 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2624 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2625 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2626 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2627
2628 uint8_t r11 = (d11 + d21 + d12) / 3;
2629 uint8_t r21 = d21;
2630 uint8_t r31 = (d21 + d31 + d32) / 3;
2631
2632 uint8_t r12 = d12;
2633 uint8_t r22 = d22;
2634 uint8_t r32 = d32;
2635
2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2637 uint8_t r23 = d23;
2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2639
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2649 }
2650
2651 free (darkness1);
1096 2652
1097 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
1100 PUSHs (darkness_sv); 2656 PUSHs (darkness3_sv);
1101} 2657}
1102 2658
1103SV * 2659SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
1105 CODE: 2661 CODE:
1106{ 2662{
1107 int x, y, x1, y1; 2663 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 2690 if (row && row->c0 <= x && x < row->c1)
1135 { 2691 {
1136 mapcell *cell = row->col + (x - row->c0); 2692 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 2693 uint8_t flags = 0;
1138 2694
1139 if (cell->face [0]) flags |= 1; 2695 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 2696 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 2697 if (cell->tile [2]) flags |= 4;
1142 2698
1143 *data++ = flags; 2699 *data++ = flags;
1144 2700
1145 if (flags & 1) 2701 if (flags & 1)
1146 { 2702 {
2703 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 2704 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 2705 *data++ = tile;
1149 } 2706 }
1150 2707
1151 if (flags & 2) 2708 if (flags & 2)
1152 { 2709 {
2710 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 2711 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 2712 *data++ = tile;
1155 } 2713 }
1156 2714
1157 if (flags & 4) 2715 if (flags & 4)
1158 { 2716 {
2717 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 2718 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 2719 *data++ = tile;
1161 } 2720 }
1162 } 2721 }
1163 else 2722 else
1164 *data++ = 0; 2723 *data++ = 0;
1165 } 2724 }
1166 } 2725 }
1167 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
1168 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
1169 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
1170 RETVAL = data_sv; 2734 RETVAL = data_sv;
1171} 2735}
1172 OUTPUT: 2736 OUTPUT:
1173 RETVAL 2737 RETVAL
1174 2738
1175void 2739void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1177 PPCODE: 2741 PPCODE:
1178{ 2742{
1179 int x, y, z; 2743 int x, y, z;
1180 int w, h; 2744 int w, h;
1181 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
1182 2756
1183 if (*data++ != 0) 2757 if (*data++ != 0)
1184 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
1185 2759
1186 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
1187 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
1188 2762
1189 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
1201 { 2775 {
1202 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
1203 2777
1204 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
1205 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
1206 uint8_t flags = *data++; 2785 flags = *data++;
1207 2786
1208 if (flags) 2787 if (flags)
1209 { 2788 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2790 tileid tile[3] = { 0, 0, 0 };
1213 2791
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2792 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2795
1218 if (cell->darkness <= 0) 2796 if (cell->darkness == 0)
1219 { 2797 {
1220 cell->darkness = -1; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
1221 2800
1222 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
1223 { 2802 {
1224 cell->face[z] = face[z]; 2803 tileid t = tile [z];
1225 2804
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2806 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2808 need_texid (self, t);
2809 }
2810
2811 cell->tile [z] = t;
1228 } 2812 }
1229 } 2813 }
1230 } 2814 }
1231 } 2815 }
1232 } 2816 }
1233} 2817}
1234 2818
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
1236 2820
1237CFClient::MixChunk 2821DC::RW
1238new_from_file (SV *class, char *path) 2822new (SV *klass, SV *data_sv)
1239 CODE: 2823 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2824{
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829}
1241 OUTPUT: 2830 OUTPUT:
1242 RETVAL 2831 RETVAL
1243 2832
2833DC::RW
2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
1244void 2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849PROTOTYPES: DISABLE
2850
2851DC::Channel
2852find ()
2853 CODE:
2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2876 OUTPUT:
2877 RETVAL
2878
2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
1245DESTROY (CFClient::MixChunk self) 2960DESTROY (DC::MixChunk self)
1246 CODE: 2961 CODE:
1247 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
1248 2963
1249int 2964int
1250volume (CFClient::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
1251 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
1252 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2970 OUTPUT:
1254 RETVAL 2971 RETVAL
1255 2972
1256int 2973DC::Channel
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2975 CODE:
2976{
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
1260 OUTPUT: 2988 OUTPUT:
1261 RETVAL 2989 RETVAL
1262 2990
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
1264 3004
1265int 3005int
1266volume (int volume = -1) 3006volume (int volume = -1)
3007 PROTOTYPE: ;$
1267 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
1268 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 3012 OUTPUT:
1270 RETVAL 3013 RETVAL
1271 3014
1272CFClient::MixMusic 3015void
1273new_from_file (SV *class, char *path) 3016fade_out (int ms)
1274 CODE: 3017 CODE:
1275 RETVAL = Mix_LoadMUS (path); 3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
3025int
3026playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
1276 OUTPUT: 3029 OUTPUT:
1277 RETVAL 3030 RETVAL
1278 3031
3032DC::MixMusic
3033new (SV *klass, DC::RW rwops)
3034 CODE:
3035 RETVAL = Mix_LoadMUS_RW (rwops);
3036 OUTPUT:
3037 RETVAL
3038
1279void 3039void
1280DESTROY (CFClient::MixMusic self) 3040DESTROY (DC::MixMusic self)
1281 CODE: 3041 CODE:
1282 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
1283 3043
1284int 3044int
1285play (CFClient::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
1286 CODE: 3046 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 3048 OUTPUT:
1289 RETVAL 3049 RETVAL
1290 3050
3051void
3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3053 CODE:
3054 Mix_FadeInMusicPos (self, loops, ms, position);
3055
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3057
3058PROTOTYPES: ENABLE
1292 3059
1293BOOT: 3060BOOT:
1294{ 3061{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1296 static const struct { 3063 static const struct {
1297 const char *name; 3064 const char *name;
1298 IV iv; 3065 IV iv;
1299 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
3068 const_iv (GL_VENDOR),
3069 const_iv (GL_VERSION),
3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
1301 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
3075 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
3077 const_iv (GL_CULL_FACE),
3078 const_iv (GL_SCISSOR_TEST),
3079 const_iv (GL_DEPTH_TEST),
3080 const_iv (GL_ALPHA_TEST),
3081 const_iv (GL_NORMALIZE),
3082 const_iv (GL_RESCALE_NORMAL),
3083 const_iv (GL_FRONT),
3084 const_iv (GL_BACK),
3085 const_iv (GL_AUX0),
1305 const_iv (GL_AND), 3086 const_iv (GL_AND),
3087 const_iv (GL_ONE),
3088 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
3090 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
3097 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
3100 const_iv (GL_RGBA4),
3101 const_iv (GL_RGBA8),
3102 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 3103 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 3104 const_iv (GL_UNSIGNED_SHORT),
3105 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 3106 const_iv (GL_ALPHA),
3107 const_iv (GL_INTENSITY),
3108 const_iv (GL_LUMINANCE),
3109 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
1315 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
3119 const_iv (GL_PROXY_TEXTURE_1D),
3120 const_iv (GL_PROXY_TEXTURE_2D),
1316 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_ENV), 3123 const_iv (GL_TEXTURE_ENV),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 3124 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 3125 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 3126 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 3127 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 3128 const_iv (GL_TEXTURE_WRAP_T),
3129 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 3130 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 3131 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 3132 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 3133 const_iv (GL_LINEAR),
3134 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3135 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3136 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3137 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3138 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 3139 const_iv (GL_MODULATE),
3140 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 3141 const_iv (GL_REPLACE),
3142 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 3143 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 3144 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 3145 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 3146 const_iv (GL_COLOR_LOGIC_OP),
3147 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 3148 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 3149 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 3150 const_iv (GL_CONSTANT_BORDER),
3151 const_iv (GL_POINTS),
1337 const_iv (GL_LINES), 3152 const_iv (GL_LINES),
3153 const_iv (GL_LINE_STRIP),
3154 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 3155 const_iv (GL_QUADS),
3156 const_iv (GL_QUAD_STRIP),
3157 const_iv (GL_TRIANGLES),
3158 const_iv (GL_TRIANGLE_STRIP),
3159 const_iv (GL_TRIANGLE_FAN),
1339 const_iv (GL_LINE_LOOP), 3160 const_iv (GL_POLYGON),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3162 const_iv (GL_POINT_SMOOTH_HINT),
3163 const_iv (GL_LINE_SMOOTH_HINT),
3164 const_iv (GL_POLYGON_SMOOTH_HINT),
3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1341 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
3168 const_iv (GL_DONT_CARE),
3169 const_iv (GL_NICEST),
3170 const_iv (GL_V2F),
3171 const_iv (GL_V3F),
3172 const_iv (GL_T2F_V3F),
3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1342# undef const_iv 3177# undef const_iv
1343 }; 3178 };
1344 3179
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3182
3183 texture_av = newAV ();
3184 AvREAL_off (texture_av);
1347} 3185}
3186
3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
3197gl_vendor ()
3198 CODE:
3199 RETVAL = (const char *)glGetString (GL_VENDOR);
3200 OUTPUT:
3201 RETVAL
3202
3203const char *
3204gl_version ()
3205 CODE:
3206 RETVAL = (const char *)glGetString (GL_VERSION);
3207 OUTPUT:
3208 RETVAL
3209
3210const char *
3211gl_extensions ()
3212 CODE:
3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3214 OUTPUT:
3215 RETVAL
3216
3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
3222
3223GLint glGetInteger (GLenum pname)
3224 CODE:
3225 glGetIntegerv (pname, &RETVAL);
3226 OUTPUT:
3227 RETVAL
3228
3229GLdouble glGetDouble (GLenum pname)
3230 CODE:
3231 glGetDoublev (pname, &RETVAL);
3232 OUTPUT:
3233 RETVAL
1348 3234
1349int glGetError () 3235int glGetError ()
3236
3237void glFinish ()
3238
3239void glFlush ()
1350 3240
1351void glClear (int mask) 3241void glClear (int mask)
1352 3242
1353void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 3244 PROTOTYPE: @
1361 3251
1362void glHint (int target, int mode) 3252void glHint (int target, int mode)
1363 3253
1364void glBlendFunc (int sfactor, int dfactor) 3254void glBlendFunc (int sfactor, int dfactor)
1365 3255
3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3257 CODE:
3258 gl_BlendFuncSeparate (sa, da, saa, daa);
3259
3260# void glBlendEquation (int se)
3261
3262void glDepthMask (int flag)
3263
1366void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
1367 3265
3266void glColorMask (int red, int green, int blue, int alpha)
3267
1368void glMatrixMode (int mode) 3268void glMatrixMode (int mode)
1369 3269
1370void glPushMatrix () 3270void glPushMatrix ()
1371 3271
1372void glPopMatrix () 3272void glPopMatrix ()
1373 3273
1374void glLoadIdentity () 3274void glLoadIdentity ()
1375 3275
3276void glDrawBuffer (int buffer)
3277
3278void glReadBuffer (int buffer)
3279
3280# near_ and far_ are due to microsofts buggy "c" compiler
3281void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3282
3283# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 3284void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3285
3286PROTOTYPES: DISABLE
1377 3287
1378void glViewport (int x, int y, int width, int height) 3288void glViewport (int x, int y, int width, int height)
3289
3290void glScissor (int x, int y, int width, int height)
1379 3291
1380void glTranslate (float x, float y, float z = 0.) 3292void glTranslate (float x, float y, float z = 0.)
1381 CODE: 3293 CODE:
1382 glTranslatef (x, y, z); 3294 glTranslatef (x, y, z);
1383 3295
1384void glScale (float x, float y, float z) 3296void glScale (float x, float y, float z = 1.)
1385 CODE: 3297 CODE:
1386 glScalef (x, y, z); 3298 glScalef (x, y, z);
1387 3299
1388void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
1389 CODE: 3301 CODE:
1390 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
1391 3303
1392void glBegin (int mode)
1393
1394void glEnd ()
1395
1396void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 3305 PROTOTYPE: @
3306 ALIAS:
3307 glColor_premultiply = 1
1398 CODE: 3308 CODE:
3309 if (ix)
3310 {
3311 r *= a;
3312 g *= a;
3313 b *= a;
3314 }
3315 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 3316 glColor4f (r, g, b, a);
3317
3318void glRasterPos (float x, float y, float z = 0.)
3319 CODE:
3320 glRasterPos3f (0, 0, z);
3321 glBitmap (0, 0, 0, 0, x, y, 0);
1400 3322
1401void glVertex (float x, float y, float z = 0.) 3323void glVertex (float x, float y, float z = 0.)
1402 CODE: 3324 CODE:
1403 glVertex3f (x, y, z); 3325 glVertex3f (x, y, z);
1404 3326
1405void glTexCoord (float s, float t) 3327void glTexCoord (float s, float t)
1406 CODE: 3328 CODE:
1407 glTexCoord2f (s, t); 3329 glTexCoord2f (s, t);
1408 3330
3331void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
3344PROTOTYPES: ENABLE
3345
3346void glBegin (int mode)
3347
3348void glEnd ()
3349
3350void glPointSize (GLfloat size)
3351
3352void glLineWidth (GLfloat width)
3353
3354void glInterleavedArrays (int format, int stride, char *data)
3355
3356void glDrawElements (int mode, int count, int type, char *indices)
3357
3358# 1.2 void glDrawRangeElements (int mode, int start, int end
3359
1409void glTexEnv (int target, int pname, float param) 3360void glTexEnv (int target, int pname, float param)
1410 CODE: 3361 CODE:
1411 glTexEnvf (target, pname, param); 3362 glTexEnvf (target, pname, param);
1412 3363
1413void glTexParameter (int target, int pname, float param) 3364void glTexParameter (int target, int pname, float param)
1416 3367
1417void glBindTexture (int target, int name) 3368void glBindTexture (int target, int name)
1418 3369
1419void glConvolutionParameter (int target, int pname, float params) 3370void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 3371 CODE:
3372 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 3373 gl.ConvolutionParameterf (target, pname, params);
1422 3374
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3375void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3376 CODE:
3377 if (gl.ConvolutionFilter2D)
3378 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1424 3379
3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3381 CODE:
3382 if (gl.SeparableFilter2D)
3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3384
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1426 3386
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3388
3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
3390
3391void glPixelZoom (float x, float y)
3392
3393void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 3394
1429int glGenTexture () 3395int glGenTexture ()
1430 CODE: 3396 CODE:
1431{ 3397 RETVAL = gen_texture ();
1432 GLuint name;
1433 glGenTextures (1, &name);
1434 RETVAL = name;
1435}
1436 OUTPUT: 3398 OUTPUT:
1437 RETVAL 3399 RETVAL
1438 3400
1439void glDeleteTexture (int name) 3401void glDeleteTexture (int name)
1440 CODE: 3402 CODE:
1441{
1442 GLuint name_ = name;
1443 glDeleteTextures (1, &name_); 3403 del_texture (name);
1444} 3404
1445
1446int glGenList () 3405int glGenList ()
1447 CODE: 3406 CODE:
1448 RETVAL = glGenLists (1); 3407 RETVAL = glGenLists (1);
1449 OUTPUT: 3408 OUTPUT:
1450 RETVAL 3409 RETVAL
1457 3416
1458void glEndList () 3417void glEndList ()
1459 3418
1460void glCallList (int list) 3419void glCallList (int list)
1461 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3427
3428PROTOTYPES: DISABLE
3429
3430void
3431find_widget (SV *self, NV x, NV y)
3432 PPCODE:
3433{
3434 if (within_widget (self, x, y))
3435 XPUSHs (self);
3436}
3437
3438BOOT:
3439{
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446}
3447
3448void
3449draw (SV *self)
3450 CODE:
3451{
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509#if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521#endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532}
3533

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