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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.57 by root, Fri Apr 21 07:09:10 2006 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
37 50
38#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 52
40#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
41 54
42#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
44 57
58#define MIN_FONT_HEIGHT 10
59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
45typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
46typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
47 118
48static PangoContext *context; 119typedef PangoFontDescription *CFPlus__Font;
49static PangoFontMap *fontmap; 120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
50 138
51typedef struct cf_layout { 139typedef struct cf_layout {
52 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
53 int base_height; 142 int base_height;
143 CFPlus__Font font;
54} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
55 149
56static void 150static void
57substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
58{ 152{
59 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
60 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
61} 158}
62 159
63static void 160static void
64layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
65{ 162{
66 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
67 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
68 */ 165 */
69 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
70 167
71 int height = self->base_height * (PANGO_SCALE * 8 / 10);
72
73 if (pango_font_description_get_size (font) != height)
74 {
75 pango_font_description_set_absolute_size (font, height); 168 pango_font_description_set_absolute_size (font,
76 pango_layout_context_changed (self->pl); 169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
77 } 170
171 pango_layout_set_font_description (self->pl, font);
78} 172}
79 173
80static void 174static void
81layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
82{ 176{
83 layout_update (self); 177 PangoRectangle rect;
84 178
179 // get_pixel_* wrongly rounds down
85 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
86 181
87 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
88 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*h) *h = 1;
90}
91 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
92typedef uint16_t mapface; 193typedef uint16_t faceid;
93 194
94typedef struct { 195typedef struct {
95 GLint name; 196 int name;
96 int w, h; 197 int w, h;
97 float s, t; 198 float s, t;
98 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
99} maptex; 202} maptex;
100 203
101typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
102 int16_t darkness; 207 uint16_t darkness;
103 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
104} mapcell; 209} mapcell;
105 210
106typedef struct { 211typedef struct {
107 int32_t c0, c1; 212 int32_t c0, c1;
108 mapcell *col; 213 mapcell *col;
109} maprow; 214} maprow;
110 215
111typedef struct map { 216typedef struct map {
112 int x, y, w, h; 217 int x, y, w, h;
113 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
114 int faces; 219 int faces; tileid *face2tile; // [faceid]
115 mapface *face; 220 int texs; maptex *tex; // [tileid]
116
117 int texs;
118 maptex *tex;
119 221
120 int32_t rows; 222 int32_t rows;
121 maprow *row; 223 maprow *row;
122} *CFClient__Map; 224} *CFPlus__Map;
123 225
124static char * 226static char *
125prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
126{ 228{
127 char *p; 229 char *p;
144} 246}
145 247
146#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
147#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
149static maprow * 271static maprow *
150map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
151{ 273{
152 if (0 > y) 274 if (0 > y)
153 { 275 {
154 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
155 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
193 315
194 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
195} 317}
196 318
197static mapcell * 319static mapcell *
198map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
199{ 321{
200 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
201} 323}
202 324
203static void 325static void
204map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
205{ 327{
206 int r; 328 int r;
207 329
208 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
209 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
217 self->row = 0; 339 self->row = 0;
218 self->rows = 0; 340 self->rows = 0;
219} 341}
220 342
221static void 343static void
222map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
223{ 345{
224 int x, y; 346 int x, y;
225 maprow *row; 347 maprow *row;
348 mapcell *cell;
226 349
227 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
228 if (y >= 0) 351 if (y >= 0)
229 { 352 {
230 if (y >= self->rows) 353 if (y >= self->rows)
236 if (x >= row->c0) 359 if (x >= row->c0)
237 { 360 {
238 if (x >= row->c1) 361 if (x >= row->c1)
239 break; 362 break;
240 363
241 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
242 } 370 }
243 } 371 }
244} 372}
245 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
246static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
247music_finished () 391music_finished (void)
248{ 392{
249 SDL_UserEvent ev; 393 SDL_UserEvent ev;
250 394
251 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
252 ev.code = 0; 396 ev.code = 0;
254 ev.data2 = 0; 398 ev.data2 = 0;
255 399
256 SDL_PushEvent ((SDL_Event *)&ev); 400 SDL_PushEvent ((SDL_Event *)&ev);
257} 401}
258 402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
259MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
260 438
261PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
262 440
263BOOT: 441BOOT:
264{ 442{
265 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
266 static const struct { 444 static const struct {
267 const char *name; 445 const char *name;
268 IV iv; 446 IV iv;
269 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
270# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
271 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
272 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
273 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
274 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
275 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
284 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
285 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
286 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
287 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
288 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
289 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
290 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
291 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
292 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
293 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
348 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
349 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
350 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
351 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
352 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
353 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
354 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
355 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
356 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
357 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
358 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
359 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
360 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
361 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
362 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
363 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
364 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
365 const_iv (KMOD_CTRL),
366 const_iv (KMOD_SHIFT),
367 const_iv (KMOD_ALT),
368 const_iv (KMOD_META)
369# undef const_iv 556# undef const_iv
370 }; 557 };
371 558
372 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
373 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
374 561
375 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
376 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
377 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
378} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
379 571
380int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
381SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
382 594
383void 595void
384SDL_Quit () 596SDL_Quit ()
385 597
386void 598void
392 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
393 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
394 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
395 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
396 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
401 616
402 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
403 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
404 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
405 622
406 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
407 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
408 625
409 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
418 635
419 ++m; 636 ++m;
420 } 637 }
421} 638}
422 639
640char *
641SDL_GetError ()
642
423int 643int
424SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
425 CODE: 645 CODE:
426 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
427 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
428 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
429 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
430 OUTPUT: 659 OUTPUT:
431 RETVAL 660 RETVAL
432 661
433void 662void
434SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
435 664
665char *
666SDL_GetKeyName (int sym)
667
668int
669SDL_GetAppState ()
670
436void 671void
437SDL_PollEvent () 672poll_events ()
438 PPCODE: 673 PPCODE:
439{ 674{
440 SDL_Event ev; 675 SDL_Event ev;
441 676
442 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
443 { 679 {
444 HV *hv = newHV (); 680 HV *hv = newHV ();
445 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
682
446 switch (ev.type) 683 switch (ev.type)
447 { 684 {
448 case SDL_KEYDOWN: 685 case SDL_KEYDOWN:
449 case SDL_KEYUP: 686 case SDL_KEYUP:
450 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
451 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
452 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
453 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
454 break; 692 break;
455 693
456 case SDL_ACTIVEEVENT: 694 case SDL_ACTIVEEVENT:
457 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
458 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
459 break; 697 break;
460 698
461 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
462 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
463 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
464 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
465 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
466 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
467 break; 725 break;
468 726
469 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
470 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
730
471 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
472 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
473 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
474 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
735 break;
736
737 case SDL_USEREVENT:
738 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741 break;
475 } 742 }
476 743
477 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
478 } 745 }
479} 746}
480 747
481int 748int
482Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
483 POSTCALL: 750 POSTCALL:
484 Mix_HookMusicFinished (music_finished); 751 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished);
485 753
486void 754void
487Mix_CloseAudio () 755Mix_CloseAudio ()
488 756
489int 757int
490Mix_AllocateChannels (int numchans = -1) 758Mix_AllocateChannels (int numchans = -1)
491 759
492void 760void
493lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
494 CODE: 762 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
764
765void
766win32_proxy_info ()
767 PPCODE:
768{
495#ifndef _WIN32 769#ifdef _WIN32
496 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 770 char buffer[2048];
771 DWORD buflen;
772
773 EXTEND (SP, 3);
774
775 buflen = sizeof (buffer);
776 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
777 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
778 {
779 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
780
781 buflen = sizeof (buffer);
782 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
783 {
784 PUSHs (newSVpv (buffer, 0));
785
786 buflen = sizeof (buffer);
787 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
788 PUSHs (newSVpv (buffer, 0));
789 }
790 }
497#endif 791#endif
498 792}
499char *
500gl_version ()
501 CODE:
502 RETVAL = (char *)glGetString (GL_VERSION);
503 OUTPUT:
504 RETVAL
505
506char *
507gl_extensions ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_EXTENSIONS);
510 OUTPUT:
511 RETVAL
512 793
513void 794void
514add_font (char *file) 795add_font (char *file)
515 CODE: 796 CODE:
516 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 797 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
517
518void
519set_font (char *file)
520 CODE:
521{
522 int count;
523 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
524 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
525 FcPatternDestroy (pattern);
526 pango_context_set_font_description (context, font);
527}
528 798
529void 799void
530load_image_inline (SV *image_) 800load_image_inline (SV *image_)
531 ALIAS: 801 ALIAS:
532 load_image_file = 1 802 load_image_file = 1
574 844
575 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 845 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
576 846
577 assert (surface2->pitch == surface2->w * 4); 847 assert (surface2->pitch == surface2->w * 4);
578 848
849 SDL_LockSurface (surface2);
579 EXTEND (SP, 5); 850 EXTEND (SP, 6);
580 PUSHs (sv_2mortal (newSViv (surface2->w))); 851 PUSHs (sv_2mortal (newSViv (surface2->w)));
581 PUSHs (sv_2mortal (newSViv (surface2->h))); 852 PUSHs (sv_2mortal (newSViv (surface2->h)));
582 SDL_LockSurface (surface2);
583 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
584 SDL_UnlockSurface (surface2);
585 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
586 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 855 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
587 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2);
588 858
589 SDL_FreeSurface (surface); 859 SDL_FreeSurface (surface);
590 SDL_FreeSurface (surface2); 860 SDL_FreeSurface (surface2);
591} 861}
592 862
614 PUSHs (sv_2mortal (newSViv (b / y))); 884 PUSHs (sv_2mortal (newSViv (b / y)));
615 PUSHs (sv_2mortal (newSViv (a / y))); 885 PUSHs (sv_2mortal (newSViv (a / y)));
616} 886}
617 887
618void 888void
889error (char *message)
890 CODE:
891 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
894#endif
895
896void
619fatal (char *message) 897fatal (char *message)
620 CODE: 898 CODE:
899 fprintf (stderr, "FATAL: %s\n", message);
621#ifdef _WIN32 900#ifdef _WIN32
622 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
902#endif
903 _exit (1);
904
905void
906_exit (int retval = 0)
907 CODE:
908#ifdef WIN32
909 ExitThread (retval); // unclean, please beam me up
623#else 910#else
624 fprintf (stderr, "FATAL: %s\n", message); 911 _exit (retval);
625#endif 912#endif
626 exit (1);
627 913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
922
923MODULE = CFPlus PACKAGE = CFPlus::Font
924
925CFPlus::Font
926new_from_file (SV *class, char *path, int id = 0)
927 CODE:
928{
929 int count;
930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
931 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
932 FcPatternDestroy (pattern);
933}
934 OUTPUT:
935 RETVAL
936
937void
938DESTROY (CFPlus::Font self)
939 CODE:
940 pango_font_description_free (self);
941
942void
943make_default (CFPlus::Font self)
944 CODE:
945 default_font = self;
946
628MODULE = CFClient PACKAGE = CFClient::Layout 947MODULE = CFPlus PACKAGE = CFPlus::Layout
629 948
630CFClient::Layout 949void
631new (SV *class, int base_height = 10) 950reset_glyph_cache ()
951 CODE:
952 tc_clear ();
953
954CFPlus::Layout
955new (SV *class)
632 CODE: 956 CODE:
633 New (0, RETVAL, 1, struct cf_layout); 957 New (0, RETVAL, 1, struct cf_layout);
634 RETVAL->base_height = base_height; 958
635 RETVAL->pl = pango_layout_new (context); 959 RETVAL->pl = pango_layout_new (opengl_context);
960 RETVAL->r = 1.;
961 RETVAL->g = 1.;
962 RETVAL->b = 1.;
963 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT;
965 RETVAL->font = 0;
966
636 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 layout_update_font (RETVAL);
637 OUTPUT: 969 OUTPUT:
638 RETVAL 970 RETVAL
639 971
640void 972void
641DESTROY (CFClient::Layout self) 973DESTROY (CFPlus::Layout self)
642 CODE: 974 CODE:
643 g_object_unref (self->pl); 975 g_object_unref (self->pl);
644 Safefree (self); 976 Safefree (self);
645 977
646void 978void
647set_text (CFClient::Layout self, SV *text_) 979set_text (CFPlus::Layout self, SV *text_)
648 CODE: 980 CODE:
649{ 981{
650 STRLEN textlen; 982 STRLEN textlen;
651 char *text = SvPVutf8 (text_, textlen); 983 char *text = SvPVutf8 (text_, textlen);
652 984
653 pango_layout_set_text (self->pl, text, textlen); 985 pango_layout_set_text (self->pl, text, textlen);
654} 986}
655 987
656void 988void
657set_markup (CFClient::Layout self, SV *text_) 989set_markup (CFPlus::Layout self, SV *text_)
658 CODE: 990 CODE:
659{ 991{
660 STRLEN textlen; 992 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 993 char *text = SvPVutf8 (text_, textlen);
662 994
663 pango_layout_set_markup (self->pl, text, textlen); 995 pango_layout_set_markup (self->pl, text, textlen);
664} 996}
665 997
998void
999set_shapes (CFPlus::Layout self, ...)
1000 CODE:
1001{
1002 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text;
1005 int arg = 4;
1006
1007 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1008 {
1009 PangoRectangle inkrect, rect;
1010 PangoAttribute *attr;
1011
1012 int x = SvIV (ST (arg - 3));
1013 int y = SvIV (ST (arg - 2));
1014 int w = SvIV (ST (arg - 1));
1015 int h = SvIV (ST (arg ));
1016
1017 inkrect.x = 0;
1018 inkrect.y = 0;
1019 inkrect.width = 0;
1020 inkrect.height = 0;
1021
1022 rect.x = x * PANGO_SCALE;
1023 rect.y = y * PANGO_SCALE;
1024 rect.width = w * PANGO_SCALE;
1025 rect.height = h * PANGO_SCALE;
1026
1027 if (!attrs)
1028 attrs = pango_layout_get_attributes (self->pl);
1029
1030 attr = pango_attr_shape_new (&inkrect, &rect);
1031 attr->start_index = pos - text;
1032 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1033 pango_attr_list_insert (attrs, attr);
1034
1035 arg += 4;
1036 pos += sizeof (OBJ_STR) - 1;
1037 }
1038
1039 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs);
1041}
1042
1043void
1044get_shapes (CFPlus::Layout self)
1045 PPCODE:
1046{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048
1049 do
1050 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1052
1053 if (run && shape_attr_p (run))
1054 {
1055 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents);
1057
1058 EXTEND (SP, 2);
1059 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1060 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1061 }
1062 }
1063 while (pango_layout_iter_next_run (iter));
1064
1065 pango_layout_iter_free (iter);
1066}
1067
1068int
1069has_wrapped (CFPlus::Layout self)
1070 CODE:
1071{
1072 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl);
1074
1075 while (*text)
1076 lines += *text++ == '\n';
1077
1078 RETVAL = lines < pango_layout_get_line_count (self->pl);
1079}
1080 OUTPUT:
1081 RETVAL
1082
666SV * 1083SV *
667get_text (CFClient::Layout self) 1084get_text (CFPlus::Layout self)
668 CODE: 1085 CODE:
669 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
670 SvUTF8_on (RETVAL); 1087 sv_utf8_decode (RETVAL);
671 OUTPUT: 1088 OUTPUT:
672 RETVAL 1089 RETVAL
673 1090
674void 1091void
1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1093 CODE:
1094 self->r = r;
1095 self->g = g;
1096 self->b = b;
1097 self->a = a;
1098
1099void
1100set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1101 CODE:
1102 if (self->font != font)
1103 {
1104 self->font = font;
1105 layout_update_font (self);
1106 }
1107
1108void
675set_height (CFClient::Layout self, int base_height) 1109set_height (CFPlus::Layout self, int base_height)
676 CODE: 1110 CODE:
1111 if (self->base_height != base_height)
1112 {
677 self->base_height = base_height; 1113 self->base_height = base_height;
1114 layout_update_font (self);
1115 }
678 1116
679void 1117void
680set_width (CFClient::Layout self, int max_width = -1) 1118set_width (CFPlus::Layout self, int max_width = -1)
681 CODE: 1119 CODE:
682 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
683 1121
684void 1122void
1123set_indent (CFPlus::Layout self, int indent)
1124 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126
1127void
1128set_spacing (CFPlus::Layout self, int spacing)
1129 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131
1132void
1133set_ellipsise (CFPlus::Layout self, int ellipsise)
1134 CODE:
1135 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE
1140 );
1141
1142void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm)
1144 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146
1147void
685size (CFClient::Layout self) 1148size (CFPlus::Layout self)
686 PPCODE: 1149 PPCODE:
687{ 1150{
688 int w, h; 1151 int w, h;
689 1152
690 layout_update (self);
691 layout_get_pixel_size (self, &w, &h); 1153 layout_get_pixel_size (self, &w, &h);
692 1154
693 EXTEND (SP, 2); 1155 EXTEND (SP, 2);
694 PUSHs (sv_2mortal (newSViv (w))); 1156 PUSHs (sv_2mortal (newSViv (w)));
695 PUSHs (sv_2mortal (newSViv (h))); 1157 PUSHs (sv_2mortal (newSViv (h)));
696} 1158}
697 1159
698int 1160int
1161descent (CFPlus::Layout self)
1162 CODE:
1163{
1164 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect);
1168}
1169 OUTPUT:
1170 RETVAL
1171
1172int
699xy_to_index (CFClient::Layout self, int x, int y) 1173xy_to_index (CFPlus::Layout self, int x, int y)
700 CODE: 1174 CODE:
701{ 1175{
702 int index, trailing; 1176 int index, trailing;
703
704 layout_update (self);
705 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
706
707 RETVAL = index; 1178 RETVAL = index + trailing;
708} 1179}
709 OUTPUT: 1180 OUTPUT:
710 RETVAL 1181 RETVAL
711 1182
712void 1183void
713cursor_pos (CFClient::Layout self, int index) 1184cursor_pos (CFPlus::Layout self, int index)
714 PPCODE: 1185 PPCODE:
715{ 1186{
716 PangoRectangle strong_pos; 1187 PangoRectangle strong_pos;
717 layout_update (self);
718 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
719 1189
720 EXTEND (SP, 3); 1190 EXTEND (SP, 3);
721 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
722 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
723 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
724} 1194}
725 1195
726void 1196void
727render (CFClient::Layout self) 1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
728 PPCODE: 1198 PPCODE:
729{ 1199{
730 SV *retval; 1200 int line, x;
731 int w, h;
732 FT_Bitmap bitmap;
733 1201
734 layout_update (self); 1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
735 layout_get_pixel_size (self, &w, &h); 1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
736 1204
737 retval = newSV (w * h);
738 SvPOK_only (retval);
739 SvCUR_set (retval, w * h);
740
741 bitmap.rows = h;
742 bitmap.width = w;
743 bitmap.pitch = w;
744 bitmap.buffer = (unsigned char*)SvPVX (retval);
745 bitmap.num_grays = 256;
746 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
747
748 memset (bitmap.buffer, 0, w * h);
749
750 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
751
752 EXTEND (SP, 3); 1205 EXTEND (SP, 2);
753 PUSHs (sv_2mortal (newSViv (w))); 1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
1228 else
1229 {
754 PUSHs (sv_2mortal (newSViv (h))); 1230 PUSHs (sv_2mortal (newSViv (index)));
755 PUSHs (sv_2mortal (retval)); 1231 PUSHs (sv_2mortal (newSViv (trailing)));
1232 }
756} 1233}
757 1234
1235void
1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 PPCODE:
1238 pango_opengl_render_layout_subpixel (
1239 self->pl,
1240 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a,
1242 flags
1243 );
1244
758MODULE = CFClient PACKAGE = CFClient::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
759 1246
1247int minpot (int n)
1248
760void 1249void
1250pad2pot (SV *data_, SV *w_, SV *h_)
1251 CODE:
1252{
1253 int ow = SvIV (w_);
1254 int oh = SvIV (h_);
1255
1256 if (ow && oh)
1257 {
1258 int nw = minpot (ow);
1259 int nh = minpot (oh);
1260
1261 if (nw != ow || nh != oh)
1262 {
1263 if (SvOK (data_))
1264 {
1265 STRLEN datalen;
1266 char *data = SvPVbyte (data_, datalen);
1267 int bpp = datalen / (ow * oh);
1268 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1269
1270 SvPOK_only (result_);
1271 SvCUR_set (result_, nw * nh * bpp);
1272
1273 memset (SvPVX (result_), 0, nw * nh * bpp);
1274 while (oh--)
1275 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1276
1277 sv_setsv (data_, result_);
1278 }
1279
1280 sv_setiv (w_, nw);
1281 sv_setiv (h_, nh);
1282 }
1283 }
1284}
1285
1286void
761draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1287draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
762 PROTOTYPE: $$$;$$ 1288 PROTOTYPE: $$$;$$
1289 ALIAS:
1290 draw_quad_alpha = 1
1291 draw_quad_alpha_premultiplied = 2
763 CODE: 1292 CODE:
764{ 1293{
765 HV *hv = (HV *)SvRV (self); 1294 HV *hv = (HV *)SvRV (self);
766 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1295 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
767 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1296 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
768 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1297 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
769 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
770 1298
771 if (items < 5) 1299 if (items < 5)
772 { 1300 {
773 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1301 w = SvNV (*hv_fetch (hv, "w", 1, 1));
774 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1302 h = SvNV (*hv_fetch (hv, "h", 1, 1));
775 } 1303 }
776 1304
1305 if (ix)
1306 {
1307 glEnable (GL_BLEND);
1308
1309 if (ix == 2)
1310 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1311 else
1312 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1313 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1314
1315 glEnable (GL_ALPHA_TEST);
1316 glAlphaFunc (GL_GREATER, 0.01f);
1317 }
1318
777 glBindTexture (GL_TEXTURE_2D, name); 1319 glBindTexture (GL_TEXTURE_2D, name);
778 if (wrap_mode) { 1320
779 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
780 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
781 }
782 glBegin (GL_QUADS); 1321 glBegin (GL_QUADS);
783 glTexCoord2f (0, 0); glVertex2f (x , y ); 1322 glTexCoord2f (0, 0); glVertex2f (x , y );
784 glTexCoord2f (0, t); glVertex2f (x , y + h); 1323 glTexCoord2f (0, t); glVertex2f (x , y + h);
785 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1324 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
786 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1325 glTexCoord2f (s, 0); glVertex2f (x + w, y );
787 glEnd (); 1326 glEnd ();
788}
789 1327
1328 if (ix)
1329 {
1330 glDisable (GL_ALPHA_TEST);
1331 glDisable (GL_BLEND);
1332 }
1333}
1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1345
790MODULE = CFClient PACKAGE = CFClient::Map 1346MODULE = CFPlus PACKAGE = CFPlus::Map
791 1347
792CFClient::Map 1348CFPlus::Map
793new (SV *class, int map_width, int map_height) 1349new (SV *class)
794 CODE: 1350 CODE:
795 New (0, RETVAL, 1, struct map); 1351 New (0, RETVAL, 1, struct map);
796 RETVAL->x = 0; 1352 RETVAL->x = 0;
797 RETVAL->y = 0; 1353 RETVAL->y = 0;
798 RETVAL->w = map_width; 1354 RETVAL->w = 0;
799 RETVAL->h = map_height; 1355 RETVAL->h = 0;
800 RETVAL->ox = 0; 1356 RETVAL->ox = 0;
801 RETVAL->oy = 0; 1357 RETVAL->oy = 0;
802 RETVAL->faces = 8192; 1358 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
803 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1359 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
804 RETVAL->texs = 8192;
805 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
806 RETVAL->rows = 0; 1360 RETVAL->rows = 0;
807 RETVAL->row = 0; 1361 RETVAL->row = 0;
808 OUTPUT: 1362 OUTPUT:
809 RETVAL 1363 RETVAL
810 1364
811void 1365void
812DESTROY (CFClient::Map self) 1366DESTROY (CFPlus::Map self)
813 CODE: 1367 CODE:
814{ 1368{
815 map_clear (self); 1369 map_clear (self);
816 Safefree (self->face); 1370 Safefree (self->face2tile);
1371 Safefree (self->tex);
817 Safefree (self); 1372 Safefree (self);
818} 1373}
819 1374
820void 1375void
1376resize (CFPlus::Map self, int map_width, int map_height)
1377 CODE:
1378 self->w = map_width;
1379 self->h = map_height;
1380
1381void
821clear (CFClient::Map self) 1382clear (CFPlus::Map self)
822 CODE: 1383 CODE:
823 map_clear (self); 1384 map_clear (self);
824 1385
825void 1386void
826set_face (CFClient::Map self, int face, int texid) 1387set_tileid (CFPlus::Map self, int face, int tile)
827 CODE: 1388 CODE:
828{ 1389{
829 while (self->faces <= face) 1390 need_facenum (self, face); self->face2tile [face] = tile;
830 { 1391 need_texid (self, tile);
831 Append (mapface, self->face, self->faces, self->faces);
832 self->faces *= 2;
833 }
834
835 self->face [face] = texid;
836} 1392}
837 1393
838void 1394void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level)
1396 CODE:
1397{
1398 tileid texid;
1399 maptex *tex;
1400
1401 if (face < 0 || face >= self->faces)
1402 return;
1403
1404 if (smooth < 0 || smooth >= self->faces)
1405 return;
1406
1407 texid = self->face2tile [face];
1408
1409 if (!texid)
1410 return;
1411
1412 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level;
1415}
1416
1417void
839set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
840 CODE: 1419 CODE:
841{ 1420{
842 while (self->texs <= texid) 1421 need_texid (self, texid);
843 {
844 Append (maptex, self->tex, self->texs, self->texs);
845 self->texs *= 2;
846 }
847 1422
848 { 1423 {
849 maptex *tex = self->tex + texid; 1424 maptex *tex = self->tex + texid;
850 1425
851 tex->name = name; 1426 tex->name = name;
856 tex->r = r; 1431 tex->r = r;
857 tex->g = g; 1432 tex->g = g;
858 tex->b = b; 1433 tex->b = b;
859 tex->a = a; 1434 tex->a = a;
860 } 1435 }
1436
1437 // somewhat hackish, but for textures that require it, it really
1438 // improves the look, and most others don't suffer.
1439 glBindTexture (GL_TEXTURE_2D, name);
1440 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1441 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1442 // use uglier nearest interpolation because linear suffers
1443 // from transparent color bleeding and ugly wrapping effects.
1444 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
861} 1445}
862 1446
863int 1447int
864ox (CFClient::Map self) 1448ox (CFPlus::Map self)
865 ALIAS: 1449 ALIAS:
866 oy = 1 1450 oy = 1
1451 x = 2
1452 y = 3
1453 w = 4
1454 h = 5
867 CODE: 1455 CODE:
868 switch (ix) 1456 switch (ix)
869 { 1457 {
870 case 0: RETVAL = self->ox; break; 1458 case 0: RETVAL = self->ox; break;
871 case 1: RETVAL = self->oy; break; 1459 case 1: RETVAL = self->oy; break;
1460 case 2: RETVAL = self->x; break;
1461 case 3: RETVAL = self->y; break;
1462 case 4: RETVAL = self->w; break;
1463 case 5: RETVAL = self->h; break;
872 } 1464 }
873 OUTPUT: 1465 OUTPUT:
874 RETVAL 1466 RETVAL
875 1467
876void 1468void
877scroll (CFClient::Map self, int dx, int dy) 1469scroll (CFPlus::Map self, int dx, int dy)
878 CODE: 1470 CODE:
879{ 1471{
880 if (dx > 0) 1472 if (dx > 0)
881 map_blank (self, self->x, self->y, dx - 1, self->h); 1473 map_blank (self, self->x, self->y, dx, self->h);
882 else if (dx < 0) 1474 else if (dx < 0)
883 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1475 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
884 1476
885 if (dy > 0) 1477 if (dy > 0)
886 map_blank (self, self->x, self->y, self->w, dy - 1); 1478 map_blank (self, self->x, self->y, self->w, dy);
887 else if (dy < 0) 1479 else if (dy < 0)
888 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1480 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
889 1481
890 self->ox += dx; self->x += dx; 1482 self->ox += dx; self->x += dx;
891 self->oy += dy; self->y += dy; 1483 self->oy += dy; self->y += dy;
892 1484
893 while (self->y < 0) 1485 while (self->y < 0)
898 self->y += MAP_EXTEND_Y; 1490 self->y += MAP_EXTEND_Y;
899 } 1491 }
900} 1492}
901 1493
902void 1494void
903map1a_update (CFClient::Map self, SV *data_) 1495map1a_update (CFPlus::Map self, SV *data_, int extmap)
904 CODE: 1496 CODE:
905{ 1497{
906 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1498 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
907 uint8_t *data_end = (uint8_t *)SvEND (data_); 1499 uint8_t *data_end = (uint8_t *)SvEND (data_);
908 mapcell *cell; 1500 mapcell *cell;
909 int x, y, flags; 1501 int x, y, flags;
910 1502
911 while (data < data_end) 1503 while (data < data_end - 1)
912 { 1504 {
913 flags = (data [0] << 8) + data [1]; data += 2; 1505 flags = (data [0] << 8) + data [1]; data += 2;
914 1506
915 x = ((flags >> 10) & 63) + self->x; 1507 x = self->x + ((flags >> 10) & 63);
916 y = ((flags >> 4) & 63) + self->y; 1508 y = self->y + ((flags >> 4) & 63);
917 1509
918 cell = map_get_cell (self, x, y); 1510 cell = map_get_cell (self, x, y);
919 1511
920 if (flags & 15) 1512 if (flags & 15)
921 { 1513 {
922 if (cell->darkness < 0) 1514 if (!cell->darkness)
923 { 1515 {
1516 memset (cell, 0, sizeof (*cell));
924 cell->darkness = 0; 1517 cell->darkness = 256;
925 cell->face [0] = 0;
926 cell->face [1] = 0;
927 cell->face [2] = 0;
928 } 1518 }
929 1519
930 cell->darkness = flags & 8 ? *data++ : 255;
931
932 //TODO: don't trust server data to be in-range(!) 1520 //TODO: don't trust server data to be in-range(!)
1521
1522 if (flags & 8)
1523 {
1524 if (extmap)
1525 {
1526 uint8_t ext, cmd;
1527
1528 do
1529 {
1530 ext = *data++;
1531 cmd = ext & 0x3f;
1532
1533 if (cmd < 4)
1534 cell->darkness = 255 - ext * 64 + 1;
1535 else if (cmd == 5) // health
1536 {
1537 cell->stat_width = 1;
1538 cell->stat_hp = *data++;
1539 }
1540 else if (cmd == 6) // monster width
1541 cell->stat_width = *data++ + 1;
1542 else if (cmd == 0x47)
1543 {
1544 if (*data == 4)
1545 ; // decode player count
1546
1547 data += *data + 1;
1548 }
1549 else if (cmd == 8) // cell flags
1550 cell->flags = *data++;
1551 else if (ext & 0x40) // unknown, multibyte => skip
1552 data += *data + 1;
1553 else
1554 data++;
1555 }
1556 while (ext & 0x80);
1557 }
1558 else
1559 cell->darkness = *data++ + 1;
1560 }
933 1561
934 if (flags & 4) 1562 if (flags & 4)
935 { 1563 {
936 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1564 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face];
937 } 1567 }
938 1568
939 if (flags & 2) 1569 if (flags & 2)
940 { 1570 {
941 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
942 } 1574 }
943 1575
944 if (flags & 1) 1576 if (flags & 1)
945 { 1577 {
946 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
947 } 1581 }
948 } 1582 }
949 else 1583 else
950 cell->darkness = -1; 1584 cell->darkness = 0;
951 } 1585 }
952} 1586}
953 1587
954SV * 1588SV *
955mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
956 CODE: 1590 CODE:
957{ 1591{
958 int x1, x; 1592 int x1, x;
959 int y1, y; 1593 int y1, y;
960 int z; 1594 int z;
981 { 1615 {
982 mapcell *cell = row->col + (x - row->c0); 1616 mapcell *cell = row->col + (x - row->c0);
983 1617
984 for (z = 0; z <= 0; z++) 1618 for (z = 0; z <= 0; z++)
985 { 1619 {
986 mapface face = cell->face [z];
987
988 if (face)
989 {
990 maptex tex = self->tex [face]; 1620 maptex tex = self->tex [cell->tile [z]];
991 int a0 = 255 - tex.a; 1621 int a0 = 255 - tex.a;
992 int a1 = tex.a; 1622 int a1 = tex.a;
993 1623
994 r = (r * a0 + tex.r * a1) / 255; 1624 r = (r * a0 + tex.r * a1) / 255;
995 g = (g * a0 + tex.g * a1) / 255; 1625 g = (g * a0 + tex.g * a1) / 255;
996 b = (b * a0 + tex.b * a1) / 255; 1626 b = (b * a0 + tex.b * a1) / 255;
997 a = (a * a0 + tex.a * a1) / 255; 1627 a = (a * a0 + tex.a * a1) / 255;
998 }
999 } 1628 }
1000 } 1629 }
1001 1630
1002 *map++ = (r ) 1631 *map++ = (r )
1003 | (g << 8) 1632 | (g << 8)
1010} 1639}
1011 OUTPUT: 1640 OUTPUT:
1012 RETVAL 1641 RETVAL
1013 1642
1014void 1643void
1015draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1016 PPCODE: 1645 CODE:
1017{ 1646{
1018 int vx, vy; 1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey;
1019 int x, y, z; 1651 int x, y, z;
1020 int last_name; 1652 int last_name;
1021 mapface face; 1653
1654 // thats current max. sorry.
1655 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255;
1657
1658 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey));
1660
1661 glColor4ub (255, 255, 255, 255);
1662
1663 glEnable (GL_BLEND);
1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1665 glEnable (GL_TEXTURE_2D);
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1667
1668 glBegin (GL_QUADS);
1669
1670 last_name = 0;
1671
1672 mx += self->x;
1673 my += self->y;
1674
1675 // first pass: determine smooth_max
1676 // rather ugly, if you ask me
1677 // could also be stored inside mapcell and updated on change
1678 memset (smooth_max, 0, sizeof (smooth_max));
1679
1680 for (y = 0; y < sh; y++)
1681 if (0 <= y + my && y + my < self->rows)
1682 {
1683 maprow *row = self->row + (y + my);
1684
1685 for (x = 0; x < sw; x++)
1686 if (row->c0 <= x + mx && x + mx < row->c1)
1687 {
1688 mapcell *cell = row->col + (x + mx - row->c0);
1689
1690 smooth_max[x + 1][y + 1] =
1691 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel));
1694 }
1695 }
1696
1697 for (z = 0; z <= 2; z++)
1698 {
1699 memset (smooth_level, 0, sizeof (smooth_level));
1700
1701 for (y = 0; y < sh; y++)
1702 if (0 <= y + my && y + my < self->rows)
1703 {
1704 maprow *row = self->row + (y + my);
1705
1706 for (x = 0; x < sw; x++)
1707 if (row->c0 <= x + mx && x + mx < row->c1)
1708 {
1709 mapcell *cell = row->col + (x + mx - row->c0);
1710 tileid tile = cell->tile [z];
1711
1712 if (tile)
1713 {
1714 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w;
1716 int py = (y + 1) * T - tex.h;
1717
1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name)
1721 {
1722 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */
1724
1725 glEnd ();
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1727 glBegin (GL_QUADS);
1728 }
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734
1735 if (cell->flags && z == 2)
1736 {
1737 if (cell->flags & 1)
1738 {
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 }
1753
1754 // update smooth hash
1755 if (tex.smoothtile)
1756 {
1757 skey.tile = tex.smoothtile;
1758 skey.level = tex.smoothlevel;
1759
1760 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1761
1762 // add bits to current tile and all neighbours. skey.x|y is
1763 // shifted +1|+1 so we always stay positive.
1764
1765 // bits is ___n cccc CCCC bbbb
1766 // n do not draw borders&corners
1767 // c draw these corners, but...
1768 // C ... not these
1769 // b draw these borders
1770
1771 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1772 // ┃· ·· ·┃ ━━
1773
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓·
1776
1777 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1779
1780 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1785
1786 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1791 }
1792 }
1793 }
1794 }
1795
1796 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort
1798 {
1799 int w, b;
1800
1801 for (w = 0; w < 256 / 32; ++w)
1802 {
1803 uint32_t smask = smooth_level [w];
1804 if (smask)
1805 for (b = 0; b < 32; ++b)
1806 if (smask & (((uint32_t)1) << b))
1807 {
1808 int level = (w << 5) | b;
1809 HE *he;
1810
1811 hv_iterinit (smooth);
1812 while ((he = hv_iternext (smooth)))
1813 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1815 IV bits = SvIVX (HeVAL (he));
1816
1817 if (!(bits & 0x1000)
1818 && skey->level == level
1819 && level > smooth_max [skey->x][skey->y])
1820 {
1821 maptex tex = self->tex [skey->tile];
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1833 if (!tex.name)
1834 continue; // smoothing not yet available
1835
1836 glEnd ();
1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1838 glBegin (GL_QUADS);
1839 }
1840
1841 if (border)
1842 {
1843 float ox = border * dx;
1844
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1849 }
1850
1851 if (corner)
1852 {
1853 float ox = corner * dx;
1854
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1859 }
1860 }
1861 }
1862 }
1863 }
1864 }
1865
1866 hv_clear (smooth);
1867 }
1868
1869 glEnd ();
1870
1871 glDisable (GL_TEXTURE_2D);
1872 glDisable (GL_BLEND);
1873
1874 // top layer: overlays such as the health bar
1875 for (y = 0; y < sh; y++)
1876 if (0 <= y + my && y + my < self->rows)
1877 {
1878 maprow *row = self->row + (y + my);
1879
1880 for (x = 0; x < sw; x++)
1881 if (row->c0 <= x + mx && x + mx < row->c1)
1882 {
1883 mapcell *cell = row->col + (x + mx - row->c0);
1884
1885 int px = x * T;
1886 int py = y * T;
1887
1888 if (cell->stat_hp)
1889 {
1890 int width = cell->stat_width * T;
1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1892
1893 glColor3ub (0, 0, 0);
1894 glRectf (px + 1, py - thick - 2,
1895 px + width - 1, py);
1896
1897 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1898 glRectf (px + 2,
1899 py - thick - 1,
1900 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1901 }
1902 }
1903 }
1904}
1905
1906void
1907draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1908 CODE:
1909{
1910 static float color[16][3] = {
1911 { 0.00F, 0.00F, 0.00F },
1912 { 1.00F, 1.00F, 1.00F },
1913 { 0.00F, 0.00F, 0.55F },
1914 { 1.00F, 0.00F, 0.00F },
1915
1916 { 1.00F, 0.54F, 0.00F },
1917 { 0.11F, 0.56F, 1.00F },
1918 { 0.93F, 0.46F, 0.00F },
1919 { 0.18F, 0.54F, 0.34F },
1920
1921 { 0.56F, 0.73F, 0.56F },
1922 { 0.80F, 0.80F, 0.80F },
1923 { 0.55F, 0.41F, 0.13F },
1924 { 0.99F, 0.77F, 0.26F },
1925
1926 { 0.74F, 0.65F, 0.41F },
1927
1928 { 0.00F, 1.00F, 1.00F },
1929 { 1.00F, 0.00F, 1.00F },
1930 { 1.00F, 1.00F, 0.00F },
1931 };
1932
1933 int x, y;
1934
1935 glEnable (GL_TEXTURE_2D);
1936 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1937 glEnable (GL_BLEND);
1938 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1939 glBegin (GL_QUADS);
1940
1941 for (y = 0; y < h; y++)
1942 for (x = 0; x < w; x++)
1943 {
1944 unsigned char m = data [x + y * w];
1945
1946 if (m)
1947 {
1948 float *c = color [m & 15];
1949
1950 float tx1 = m & 0x40 ? 0.5 : 0.;
1951 float tx2 = tx1 + 0.5;
1952
1953 glColor4f (c[0], c[1], c[2], 0.75);
1954 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1955 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1956 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1957 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1958 }
1959 }
1960
1961 glEnd ();
1962 glDisable (GL_BLEND);
1963 glDisable (GL_TEXTURE_2D);
1964}
1965
1966void
1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1968 PPCODE:
1969{
1970 int x, y;
1022 int sw4 = (sw + 3) & ~3; 1971 int sw4 = (sw + 3) & ~3;
1023 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1024 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1025 1974
1026 memset (darkness, 255, sw4 * sh); 1975 memset (darkness, 255, sw4 * sh);
1027 SvPOK_only (darkness_sv); 1976 SvPOK_only (darkness_sv);
1028 SvCUR_set (darkness_sv, sw4 * sh); 1977 SvCUR_set (darkness_sv, sw4 * sh);
1029 1978
1030 vx = self->x + (self->w - sw) / 2 - shift_x; 1979 mx += self->x;
1031 vy = self->y + (self->h - sh) / 2 - shift_y; 1980 my += self->y;
1032 1981
1033 /*
1034 int vx = self->vx = self->w >= sw
1035 ? self->x + (self->w - sw) / 2
1036 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1037
1038 int vy = self->vy = self->h >= sh
1039 ? self->y + (self->h - sh) / 2
1040 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1041 */
1042
1043 glColor4ub (255, 255, 255, 255);
1044
1045 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1046 glEnable (GL_BLEND);
1047 glEnable (GL_TEXTURE_2D);
1048 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1049
1050 glBegin (GL_QUADS);
1051
1052 last_name = 0;
1053
1054 for (z = 0; z < 3; z++)
1055 for (y = 0; y < sh; y++) 1982 for (y = 0; y < sh; y++)
1056 if (0 <= y + vy && y + vy < self->rows) 1983 if (0 <= y + my && y + my < self->rows)
1057 { 1984 {
1058 maprow *row = self->row + (y + vy); 1985 maprow *row = self->row + (y + my);
1059 1986
1060 for (x = 0; x < sw; x++) 1987 for (x = 0; x < sw; x++)
1061 if (row->c0 <= x + vx && x + vx < row->c1) 1988 if (row->c0 <= x + mx && x + mx < row->c1)
1062 { 1989 {
1063 mapcell *cell = row->col + (x + vx - row->c0); 1990 mapcell *cell = row->col + (x + mx - row->c0);
1064 1991
1065 darkness[y * sw4 + x] = cell->darkness < 0 1992 darkness[y * sw4 + x] = cell->darkness
1993 ? 255 - (cell->darkness - 1)
1066 ? 255 - FOW_DARKNESS 1994 : 255 - FOW_DARKNESS;
1067 : 255 - cell->darkness;
1068
1069 face = cell->face [z];
1070
1071 if (face)
1072 {
1073 maptex tex = self->tex [face];
1074
1075 int px = (x + 1) * 32 - tex.w;
1076 int py = (y + 1) * 32 - tex.h;
1077
1078 if (last_name != tex.name)
1079 {
1080 glEnd ();
1081 last_name = tex.name;
1082 glBindTexture (GL_TEXTURE_2D, last_name);
1083 glBegin (GL_QUADS);
1084 }
1085
1086 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1087 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1088 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1089 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1090 }
1091 } 1995 }
1092 } 1996 }
1093
1094 glEnd ();
1095
1096 glDisable (GL_TEXTURE_2D);
1097 glDisable (GL_BLEND);
1098 1997
1099 EXTEND (SP, 3); 1998 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (sw4))); 1999 PUSHs (sv_2mortal (newSViv (sw4)));
1101 PUSHs (sv_2mortal (newSViv (sh))); 2000 PUSHs (sv_2mortal (newSViv (sh)));
1102 PUSHs (darkness_sv); 2001 PUSHs (darkness_sv);
1103} 2002}
1104 2003
1105SV * 2004SV *
1106get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2005get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1107 CODE: 2006 CODE:
1108{ 2007{
1109 int x, y, x1, y1; 2008 int x, y, x1, y1;
1110 SV *data_sv = newSV (w * h * 7 + 5); 2009 SV *data_sv = newSV (w * h * 7 + 5);
1111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2010 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1136 if (row && row->c0 <= x && x < row->c1) 2035 if (row && row->c0 <= x && x < row->c1)
1137 { 2036 {
1138 mapcell *cell = row->col + (x - row->c0); 2037 mapcell *cell = row->col + (x - row->c0);
1139 uint8_t flags = 0; 2038 uint8_t flags = 0;
1140 2039
1141 if (cell->face [0]) flags |= 1; 2040 if (cell->tile [0]) flags |= 1;
1142 if (cell->face [1]) flags |= 2; 2041 if (cell->tile [1]) flags |= 2;
1143 if (cell->face [2]) flags |= 4; 2042 if (cell->tile [2]) flags |= 4;
1144 2043
1145 *data++ = flags; 2044 *data++ = flags;
1146 2045
1147 if (flags & 1) 2046 if (flags & 1)
1148 { 2047 {
2048 tileid tile = cell->tile [0];
1149 *data++ = cell->face [0] >> 8; 2049 *data++ = tile >> 8;
1150 *data++ = cell->face [0]; 2050 *data++ = tile;
1151 } 2051 }
1152 2052
1153 if (flags & 2) 2053 if (flags & 2)
1154 { 2054 {
2055 tileid tile = cell->tile [1];
1155 *data++ = cell->face [1] >> 8; 2056 *data++ = tile >> 8;
1156 *data++ = cell->face [1]; 2057 *data++ = tile;
1157 } 2058 }
1158 2059
1159 if (flags & 4) 2060 if (flags & 4)
1160 { 2061 {
2062 tileid tile = cell->tile [2];
1161 *data++ = cell->face [2] >> 8; 2063 *data++ = tile >> 8;
1162 *data++ = cell->face [2]; 2064 *data++ = tile;
1163 } 2065 }
1164 } 2066 }
1165 else 2067 else
1166 *data++ = 0; 2068 *data++ = 0;
1167 } 2069 }
1173} 2075}
1174 OUTPUT: 2076 OUTPUT:
1175 RETVAL 2077 RETVAL
1176 2078
1177void 2079void
1178set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2080set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1179 PPCODE: 2081 PPCODE:
1180{ 2082{
1181 int x, y, z; 2083 int x, y, z;
1182 int w, h; 2084 int w, h;
1183 int x1, y1; 2085 int x1, y1;
1207 { 2109 {
1208 uint8_t flags = *data++; 2110 uint8_t flags = *data++;
1209 2111
1210 if (flags) 2112 if (flags)
1211 { 2113 {
1212 mapface face[3] = { 0, 0, 0 };
1213
1214 mapcell *cell = row_get_cell (row, x); 2114 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 };
1215 2116
1216 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2117 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1217 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1218 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1219 2120
1220 if (cell->darkness <= 0) 2121 if (cell->darkness == 0)
1221 { 2122 {
1222 cell->darkness = -1; 2123 cell->darkness = 0;
1223 2124
1224 for (z = 0; z <= 2; z++) 2125 for (z = 0; z <= 2; z++)
1225 { 2126 {
1226 cell->face[z] = face[z]; 2127 tileid t = tile [z];
1227 2128
1228 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2129 if (t >= self->texs || (t && !self->tex [t].name))
2130 {
1229 XPUSHs (sv_2mortal (newSViv (face[z]))); 2131 XPUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t);
2133 }
2134
2135 cell->tile [z] = t;
1230 } 2136 }
1231 } 2137 }
1232 } 2138 }
1233 } 2139 }
1234 } 2140 }
1235} 2141}
1236 2142
1237MODULE = CFClient PACKAGE = CFClient::MixChunk 2143MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1238 2144
1239CFClient::MixChunk 2145CFPlus::MixChunk
1240new_from_file (SV *class, char *path) 2146new_from_file (SV *class, char *path)
1241 CODE: 2147 CODE:
1242 RETVAL = Mix_LoadWAV (path); 2148 RETVAL = Mix_LoadWAV (path);
1243 OUTPUT: 2149 OUTPUT:
1244 RETVAL 2150 RETVAL
1245 2151
1246void 2152void
1247DESTROY (CFClient::MixChunk self) 2153DESTROY (CFPlus::MixChunk self)
1248 CODE: 2154 CODE:
1249 Mix_FreeChunk (self); 2155 Mix_FreeChunk (self);
1250 2156
1251int 2157int
1252volume (CFClient::MixChunk self, int volume = -1) 2158volume (CFPlus::MixChunk self, int volume = -1)
1253 CODE: 2159 CODE:
1254 RETVAL = Mix_VolumeChunk (self, volume); 2160 RETVAL = Mix_VolumeChunk (self, volume);
1255 OUTPUT: 2161 OUTPUT:
1256 RETVAL 2162 RETVAL
1257 2163
1258int 2164int
1259play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2165play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1260 CODE: 2166 CODE:
1261 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2167 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1262 OUTPUT: 2168 OUTPUT:
1263 RETVAL 2169 RETVAL
1264 2170
1265MODULE = CFClient PACKAGE = CFClient::MixMusic 2171MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1266 2172
1267int 2173int
1268volume (int volume = -1) 2174volume (int volume = -1)
1269 CODE: 2175 CODE:
1270 RETVAL = Mix_VolumeMusic (volume); 2176 RETVAL = Mix_VolumeMusic (volume);
1271 OUTPUT: 2177 OUTPUT:
1272 RETVAL 2178 RETVAL
1273 2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
1274CFClient::MixMusic 2187CFPlus::MixMusic
1275new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
1276 CODE: 2189 CODE:
1277 RETVAL = Mix_LoadMUS (path); 2190 RETVAL = Mix_LoadMUS (path);
1278 OUTPUT: 2191 OUTPUT:
1279 RETVAL 2192 RETVAL
1280 2193
1281void 2194void
1282DESTROY (CFClient::MixMusic self) 2195DESTROY (CFPlus::MixMusic self)
1283 CODE: 2196 CODE:
1284 Mix_FreeMusic (self); 2197 Mix_FreeMusic (self);
1285 2198
1286int 2199int
1287play (CFClient::MixMusic self, int loops = -1) 2200play (CFPlus::MixMusic self, int loops = -1)
1288 CODE: 2201 CODE:
1289 RETVAL = Mix_PlayMusic (self, loops); 2202 RETVAL = Mix_PlayMusic (self, loops);
1290 OUTPUT: 2203 OUTPUT:
1291 RETVAL 2204 RETVAL
1292 2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2210 OUTPUT:
2211 RETVAL
2212
1293MODULE = CFClient PACKAGE = CFClient::OpenGL 2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1294 2214
1295BOOT: 2215BOOT:
1296{ 2216{
1297 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2217 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1298 static const struct { 2218 static const struct {
1299 const char *name; 2219 const char *name;
1300 IV iv; 2220 IV iv;
1301 } *civ, const_iv[] = { 2221 } *civ, const_iv[] = {
1302# define const_iv(name) { # name, (IV)name } 2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
1303 const_iv (GL_COLOR_MATERIAL), 2226 const_iv (GL_COLOR_MATERIAL),
1304 const_iv (GL_SMOOTH), 2227 const_iv (GL_SMOOTH),
1305 const_iv (GL_FLAT), 2228 const_iv (GL_FLAT),
2229 const_iv (GL_DITHER),
1306 const_iv (GL_BLEND), 2230 const_iv (GL_BLEND),
2231 const_iv (GL_CULL_FACE),
2232 const_iv (GL_SCISSOR_TEST),
2233 const_iv (GL_DEPTH_TEST),
2234 const_iv (GL_ALPHA_TEST),
2235 const_iv (GL_NORMALIZE),
2236 const_iv (GL_RESCALE_NORMAL),
2237 const_iv (GL_FRONT),
2238 const_iv (GL_BACK),
1307 const_iv (GL_AND), 2239 const_iv (GL_AND),
2240 const_iv (GL_ONE),
2241 const_iv (GL_ZERO),
1308 const_iv (GL_SRC_ALPHA), 2242 const_iv (GL_SRC_ALPHA),
2243 const_iv (GL_DST_ALPHA),
1309 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2244 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2245 const_iv (GL_ONE_MINUS_DST_ALPHA),
2246 const_iv (GL_SRC_ALPHA_SATURATE),
1310 const_iv (GL_RGB), 2247 const_iv (GL_RGB),
1311 const_iv (GL_RGBA), 2248 const_iv (GL_RGBA),
2249 const_iv (GL_RGBA4),
2250 const_iv (GL_RGBA8),
2251 const_iv (GL_RGB5_A1),
1312 const_iv (GL_UNSIGNED_BYTE), 2252 const_iv (GL_UNSIGNED_BYTE),
1313 const_iv (GL_ALPHA4), 2253 const_iv (GL_UNSIGNED_SHORT),
2254 const_iv (GL_UNSIGNED_INT),
1314 const_iv (GL_ALPHA), 2255 const_iv (GL_ALPHA),
2256 const_iv (GL_INTENSITY),
2257 const_iv (GL_LUMINANCE),
2258 const_iv (GL_LUMINANCE_ALPHA),
1315 const_iv (GL_FLOAT), 2259 const_iv (GL_FLOAT),
1316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1317 const_iv (GL_COMPILE), 2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_1D), 2264 const_iv (GL_TEXTURE_1D),
1319 const_iv (GL_TEXTURE_2D), 2265 const_iv (GL_TEXTURE_2D),
1320 const_iv (GL_TEXTURE_ENV), 2266 const_iv (GL_TEXTURE_ENV),
1321 const_iv (GL_TEXTURE_MAG_FILTER), 2267 const_iv (GL_TEXTURE_MAG_FILTER),
1322 const_iv (GL_TEXTURE_MIN_FILTER), 2268 const_iv (GL_TEXTURE_MIN_FILTER),
1323 const_iv (GL_TEXTURE_ENV_MODE), 2269 const_iv (GL_TEXTURE_ENV_MODE),
1324 const_iv (GL_TEXTURE_WRAP_S), 2270 const_iv (GL_TEXTURE_WRAP_S),
1325 const_iv (GL_TEXTURE_WRAP_T), 2271 const_iv (GL_TEXTURE_WRAP_T),
2272 const_iv (GL_REPEAT),
1326 const_iv (GL_CLAMP), 2273 const_iv (GL_CLAMP),
1327 const_iv (GL_REPEAT), 2274 const_iv (GL_CLAMP_TO_EDGE),
1328 const_iv (GL_NEAREST), 2275 const_iv (GL_NEAREST),
1329 const_iv (GL_LINEAR), 2276 const_iv (GL_LINEAR),
1330 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2277 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1331 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2278 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1332 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2279 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1333 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2280 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1334 const_iv (GL_GENERATE_MIPMAP), 2281 const_iv (GL_GENERATE_MIPMAP),
1335 const_iv (GL_LINEAR),
1336 const_iv (GL_MODULATE), 2282 const_iv (GL_MODULATE),
2283 const_iv (GL_DECAL),
1337 const_iv (GL_REPLACE), 2284 const_iv (GL_REPLACE),
2285 const_iv (GL_DEPTH_BUFFER_BIT),
1338 const_iv (GL_COLOR_BUFFER_BIT), 2286 const_iv (GL_COLOR_BUFFER_BIT),
1339 const_iv (GL_PROJECTION), 2287 const_iv (GL_PROJECTION),
1340 const_iv (GL_MODELVIEW), 2288 const_iv (GL_MODELVIEW),
1341 const_iv (GL_COLOR_LOGIC_OP), 2289 const_iv (GL_COLOR_LOGIC_OP),
2290 const_iv (GL_SEPARABLE_2D),
1342 const_iv (GL_CONVOLUTION_2D), 2291 const_iv (GL_CONVOLUTION_2D),
1343 const_iv (GL_CONVOLUTION_BORDER_MODE), 2292 const_iv (GL_CONVOLUTION_BORDER_MODE),
1344 const_iv (GL_CONSTANT_BORDER), 2293 const_iv (GL_CONSTANT_BORDER),
1345 const_iv (GL_LINES), 2294 const_iv (GL_LINES),
2295 const_iv (GL_LINE_STRIP),
2296 const_iv (GL_LINE_LOOP),
1346 const_iv (GL_QUADS), 2297 const_iv (GL_QUADS),
1347 const_iv (GL_LINE_LOOP), 2298 const_iv (GL_QUAD_STRIP),
2299 const_iv (GL_TRIANGLES),
2300 const_iv (GL_TRIANGLE_STRIP),
2301 const_iv (GL_TRIANGLE_FAN),
1348 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2302 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1349 const_iv (GL_FASTEST), 2303 const_iv (GL_FASTEST),
2304 const_iv (GL_V2F),
2305 const_iv (GL_V3F),
2306 const_iv (GL_T2F_V3F),
2307 const_iv (GL_T2F_N3F_V3F),
1350# undef const_iv 2308# undef const_iv
1351 }; 2309 };
1352 2310
1353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313
2314 texture_av = newAV ();
2315 AvREAL_off (texture_av);
1355} 2316}
2317
2318char *
2319gl_vendor ()
2320 CODE:
2321 RETVAL = (char *)glGetString (GL_VENDOR);
2322 OUTPUT:
2323 RETVAL
2324
2325char *
2326gl_version ()
2327 CODE:
2328 RETVAL = (char *)glGetString (GL_VERSION);
2329 OUTPUT:
2330 RETVAL
2331
2332char *
2333gl_extensions ()
2334 CODE:
2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT:
2337 RETVAL
2338
2339char *glGetString (GLenum pname)
2340
2341GLint glGetInteger (GLenum pname)
2342 CODE:
2343 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT:
2345 RETVAL
2346
2347GLdouble glGetDouble (GLenum pname)
2348 CODE:
2349 glGetDoublev (pname, &RETVAL);
2350 OUTPUT:
2351 RETVAL
1356 2352
1357int glGetError () 2353int glGetError ()
2354
2355void glFinish ()
1358 2356
1359void glClear (int mask) 2357void glClear (int mask)
1360 2358
1361void glClearColor (float r, float g, float b, float a = 1.0) 2359void glClearColor (float r, float g, float b, float a = 1.0)
1362 PROTOTYPE: @ 2360 PROTOTYPE: @
1369 2367
1370void glHint (int target, int mode) 2368void glHint (int target, int mode)
1371 2369
1372void glBlendFunc (int sfactor, int dfactor) 2370void glBlendFunc (int sfactor, int dfactor)
1373 2371
2372void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2373 CODE:
2374 gl_BlendFuncSeparate (sa, da, saa, daa);
2375
2376void glDepthMask (int flag)
2377
1374void glLogicOp (int opcode) 2378void glLogicOp (int opcode)
1375 2379
2380void glColorMask (int red, int green, int blue, int alpha)
2381
1376void glMatrixMode (int mode) 2382void glMatrixMode (int mode)
1377 2383
1378void glPushMatrix () 2384void glPushMatrix ()
1379 2385
1380void glPopMatrix () 2386void glPopMatrix ()
1381 2387
1382void glLoadIdentity () 2388void glLoadIdentity ()
1383 2389
2390void glDrawBuffer (int buffer)
2391
2392void glReadBuffer (int buffer)
2393
2394# near_ and far_ are due to microsofts buggy "c" compiler
2395void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2396
2397# near_ and far_ are due to microsofts buggy "c" compiler
1384void glOrtho (double left, double right, double bottom, double top, double near, double far) 2398void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1385 2399
1386void glViewport (int x, int y, int width, int height) 2400void glViewport (int x, int y, int width, int height)
2401
2402void glScissor (int x, int y, int width, int height)
1387 2403
1388void glTranslate (float x, float y, float z = 0.) 2404void glTranslate (float x, float y, float z = 0.)
1389 CODE: 2405 CODE:
1390 glTranslatef (x, y, z); 2406 glTranslatef (x, y, z);
1391 2407
1392void glScale (float x, float y, float z) 2408void glScale (float x, float y, float z = 1.)
1393 CODE: 2409 CODE:
1394 glScalef (x, y, z); 2410 glScalef (x, y, z);
1395 2411
1396void glRotate (float angle, float x, float y, float z) 2412void glRotate (float angle, float x, float y, float z)
1397 CODE: 2413 CODE:
1401 2417
1402void glEnd () 2418void glEnd ()
1403 2419
1404void glColor (float r, float g, float b, float a = 1.0) 2420void glColor (float r, float g, float b, float a = 1.0)
1405 PROTOTYPE: @ 2421 PROTOTYPE: @
2422 ALIAS:
2423 glColor_premultiply = 1
1406 CODE: 2424 CODE:
2425 if (ix)
2426 {
2427 r *= a;
2428 g *= a;
2429 b *= a;
2430 }
2431 // microsoft visual "c" rounds instead of truncating...
1407 glColor4f (r, g, b, a); 2432 glColor4f (r, g, b, a);
2433
2434void glInterleavedArrays (int format, int stride, char *data)
2435
2436void glDrawElements (int mode, int count, int type, char *indices)
2437
2438# 1.2 void glDrawRangeElements (int mode, int start, int end
2439
2440void glRasterPos (float x, float y, float z = 0.)
2441 CODE:
2442 glRasterPos3f (0, 0, z);
2443 glBitmap (0, 0, 0, 0, x, y, 0);
1408 2444
1409void glVertex (float x, float y, float z = 0.) 2445void glVertex (float x, float y, float z = 0.)
1410 CODE: 2446 CODE:
1411 glVertex3f (x, y, z); 2447 glVertex3f (x, y, z);
1412 2448
1424 2460
1425void glBindTexture (int target, int name) 2461void glBindTexture (int target, int name)
1426 2462
1427void glConvolutionParameter (int target, int pname, float params) 2463void glConvolutionParameter (int target, int pname, float params)
1428 CODE: 2464 CODE:
2465 if (gl.ConvolutionParameterf)
1429 glConvolutionParameterf (target, pname, params); 2466 gl.ConvolutionParameterf (target, pname, params);
1430 2467
1431void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2468void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2469 CODE:
2470 if (gl.ConvolutionFilter2D)
2471 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2472
2473void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2474 CODE:
2475 if (gl.SeparableFilter2D)
2476 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1432 2477
1433void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2478void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1434 2479
1435void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2481
2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
2483
2484void glPixelZoom (float x, float y)
2485
2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1436 2487
1437int glGenTexture () 2488int glGenTexture ()
1438 CODE: 2489 CODE:
1439{ 2490 RETVAL = gen_texture ();
1440 GLuint name;
1441 glGenTextures (1, &name);
1442 RETVAL = name;
1443}
1444 OUTPUT: 2491 OUTPUT:
1445 RETVAL 2492 RETVAL
1446 2493
1447void glDeleteTexture (int name) 2494void glDeleteTexture (int name)
1448 CODE: 2495 CODE:
1449{
1450 GLuint name_ = name;
1451 glDeleteTextures (1, &name_); 2496 del_texture (name);
1452} 2497
1453
1454int glGenList () 2498int glGenList ()
1455 CODE: 2499 CODE:
1456 RETVAL = glGenLists (1); 2500 RETVAL = glGenLists (1);
1457 OUTPUT: 2501 OUTPUT:
1458 RETVAL 2502 RETVAL

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