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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.57 by root, Fri Apr 21 07:09:10 2006 UTC vs.
Revision 1.205 by root, Thu Jul 19 22:38:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
37 51
38#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 53
40#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
41 55
42#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
44 58
59#define MIN_FONT_HEIGHT 10
60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
45typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
46typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
47 119
48static PangoContext *context; 120typedef PangoFontDescription *CFPlus__Font;
49static PangoFontMap *fontmap; 121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
50 139
51typedef struct cf_layout { 140typedef struct cf_layout {
52 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
53 int base_height; 143 int base_height;
144 CFPlus__Font font;
54} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
55 150
56static void 151static void
57substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
58{ 153{
59 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
60 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
61} 159}
62 160
63static void 161static void
64layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
65{ 163{
66 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
67 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
68 */ 166 */
69 PangoFontDescription *font = pango_context_get_font_description (context); 167 PangoFontDescription *font = self->font ? self->font : default_font;
70 168
71 int height = self->base_height * (PANGO_SCALE * 8 / 10);
72
73 if (pango_font_description_get_size (font) != height)
74 {
75 pango_font_description_set_absolute_size (font, height); 169 pango_font_description_set_absolute_size (font,
76 pango_layout_context_changed (self->pl); 170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
77 } 171
172 pango_layout_set_font_description (self->pl, font);
78} 173}
79 174
80static void 175static void
81layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
82{ 177{
83 layout_update (self); 178 PangoRectangle rect;
84 179
180 // get_pixel_* wrongly rounds down
85 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
86 182
87 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
88 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*h) *h = 1;
90}
91 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
92typedef uint16_t mapface; 194typedef uint16_t faceid;
93 195
94typedef struct { 196typedef struct {
95 GLint name; 197 int name;
96 int w, h; 198 int w, h;
97 float s, t; 199 float s, t;
98 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
99} maptex; 203} maptex;
100 204
101typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
102 int16_t darkness; 208 uint16_t darkness;
103 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
104} mapcell; 210} mapcell;
105 211
106typedef struct { 212typedef struct {
107 int32_t c0, c1; 213 int32_t c0, c1;
108 mapcell *col; 214 mapcell *col;
109} maprow; 215} maprow;
110 216
111typedef struct map { 217typedef struct map {
112 int x, y, w, h; 218 int x, y, w, h;
113 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
114 int faces; 220 int faces; tileid *face2tile; // [faceid]
115 mapface *face; 221 int texs; maptex *tex; // [tileid]
116
117 int texs;
118 maptex *tex;
119 222
120 int32_t rows; 223 int32_t rows;
121 maprow *row; 224 maprow *row;
122} *CFClient__Map; 225} *CFPlus__Map;
123 226
124static char * 227static char *
125prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
126{ 229{
127 char *p; 230 char *p;
144} 247}
145 248
146#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
147#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
149static maprow * 272static maprow *
150map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
151{ 274{
152 if (0 > y) 275 if (0 > y)
153 { 276 {
154 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
155 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
193 316
194 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
195} 318}
196 319
197static mapcell * 320static mapcell *
198map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
199{ 322{
200 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
201} 324}
202 325
203static void 326static void
204map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
205{ 328{
206 int r; 329 int r;
207 330
208 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
209 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
217 self->row = 0; 340 self->row = 0;
218 self->rows = 0; 341 self->rows = 0;
219} 342}
220 343
221static void 344static void
222map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
223{ 346{
224 int x, y; 347 int x, y;
225 maprow *row; 348 maprow *row;
349 mapcell *cell;
226 350
227 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
228 if (y >= 0) 352 if (y >= 0)
229 { 353 {
230 if (y >= self->rows) 354 if (y >= self->rows)
236 if (x >= row->c0) 360 if (x >= row->c0)
237 { 361 {
238 if (x >= row->c1) 362 if (x >= row->c1)
239 break; 363 break;
240 364
241 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
242 } 371 }
243 } 372 }
244} 373}
245 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
246static void 380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
247music_finished () 392music_finished (void)
248{ 393{
249 SDL_UserEvent ev; 394 SDL_UserEvent ev;
250 395
251 ev.type = SDL_USEREVENT; 396 ev.type = SDL_USEREVENT;
252 ev.code = 0; 397 ev.code = 0;
254 ev.data2 = 0; 399 ev.data2 = 0;
255 400
256 SDL_PushEvent ((SDL_Event *)&ev); 401 SDL_PushEvent ((SDL_Event *)&ev);
257} 402}
258 403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
259MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
260 439
261PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
262 441
263BOOT: 442BOOT:
264{ 443{
265 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
266 static const struct { 445 static const struct {
267 const char *name; 446 const char *name;
268 IV iv; 447 IV iv;
269 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
270# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
271 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
272 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
273 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
274 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
275 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
284 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
285 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
286 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
287 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
288 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
289 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
290 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
291 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
292 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
293 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
348 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
349 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
350 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
351 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
352 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
353 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
354 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
355 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
356 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
357 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
358 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
359 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
360 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
361 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
362 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
363 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
364 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
365 const_iv (KMOD_CTRL),
366 const_iv (KMOD_SHIFT),
367 const_iv (KMOD_ALT),
368 const_iv (KMOD_META)
369# undef const_iv 557# undef const_iv
370 }; 558 };
371 559
372 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
373 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
374 562
375 fontmap = pango_ft2_font_map_new (); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
376 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
377 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
378} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
379 572
380int 573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591}
592
593char *
594SDL_GetError ()
595
596int
381SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
382 598
383void 599void
384SDL_Quit () 600SDL_Quit ()
385 601
386void 602void
387SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
388 PPCODE: 604 PPCODE:
389{ 605{
390 SDL_Rect **m; 606 SDL_Rect **m;
391 607
392 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
394 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
395 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
396 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
401 620
402 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
403 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
404 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
405 625#endif
406 SDL_EnableUNICODE (1);
407 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
408 626
409 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
410 628
411 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
412 while (*m) 630 while (*m)
413 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
414 AV *av = newAV (); 634 AV *av = newAV ();
415 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
416 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
417 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
418 641
419 ++m; 642 ++m;
420 } 643 }
421} 644}
422 645
423int 646int
424SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
425 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
426 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
427 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
428 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
429 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
430 OUTPUT: 672 OUTPUT:
431 RETVAL 673 RETVAL
432 674
433void 675void
434SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
435 677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
436void 684void
437SDL_PollEvent () 685poll_events ()
438 PPCODE: 686 PPCODE:
439{ 687{
440 SDL_Event ev; 688 SDL_Event ev;
441 689
442 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
443 { 692 {
444 HV *hv = newHV (); 693 HV *hv = newHV ();
445 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
695
446 switch (ev.type) 696 switch (ev.type)
447 { 697 {
448 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
449 case SDL_KEYUP: 699 case SDL_KEYUP:
450 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
451 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
452 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
453 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
454 break; 705 break;
455 706
456 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
457 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
458 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
459 break; 710 break;
460 711
461 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
462 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
463 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
464 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
465 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
466 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
467 break; 738 break;
468 739
469 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
470 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
471 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
472 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
473 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
474 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
748 break;
749
750 case SDL_USEREVENT:
751 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break;
475 } 755 }
476 756
477 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
478 } 758 }
479} 759}
480 760
481int 761int
482Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
483 POSTCALL: 763 POSTCALL:
484 Mix_HookMusicFinished (music_finished); 764 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished);
485 766
486void 767void
487Mix_CloseAudio () 768Mix_CloseAudio ()
488 769
489int 770int
490Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
491 772
492void 773void
493lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
494 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
495#ifndef _WIN32 782#ifdef _WIN32
496 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
497#endif 804#endif
498 805}
499char *
500gl_version ()
501 CODE:
502 RETVAL = (char *)glGetString (GL_VERSION);
503 OUTPUT:
504 RETVAL
505
506char *
507gl_extensions ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_EXTENSIONS);
510 OUTPUT:
511 RETVAL
512 806
513void 807void
514add_font (char *file) 808add_font (char *file)
515 CODE: 809 CODE:
516 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
517
518void
519set_font (char *file)
520 CODE:
521{
522 int count;
523 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
524 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
525 FcPatternDestroy (pattern);
526 pango_context_set_font_description (context, font);
527}
528 811
529void 812void
530load_image_inline (SV *image_) 813load_image_inline (SV *image_)
531 ALIAS: 814 ALIAS:
532 load_image_file = 1 815 load_image_file = 1
574 857
575 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
576 859
577 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
578 861
862 SDL_LockSurface (surface2);
579 EXTEND (SP, 5); 863 EXTEND (SP, 6);
580 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
581 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
582 SDL_LockSurface (surface2);
583 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
584 SDL_UnlockSurface (surface2);
585 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
586 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
587 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
588 871
589 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
590 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
591} 874}
592 875
614 PUSHs (sv_2mortal (newSViv (b / y))); 897 PUSHs (sv_2mortal (newSViv (b / y)));
615 PUSHs (sv_2mortal (newSViv (a / y))); 898 PUSHs (sv_2mortal (newSViv (a / y)));
616} 899}
617 900
618void 901void
902error (char *message)
903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
619fatal (char *message) 910fatal (char *message)
620 CODE: 911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
621#ifdef _WIN32 913#ifdef _WIN32
622 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
623#else 923#else
624 fprintf (stderr, "FATAL: %s\n", message); 924 _exit (retval);
625#endif 925#endif
626 exit (1);
627 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938PROTOTYPES: DISABLE
939
940CFPlus::Font
941new_from_file (SV *class, char *path, int id = 0)
942 CODE:
943{
944 int count;
945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
947 FcPatternDestroy (pattern);
948}
949 OUTPUT:
950 RETVAL
951
952void
953DESTROY (CFPlus::Font self)
954 CODE:
955 pango_font_description_free (self);
956
957void
958make_default (CFPlus::Font self)
959 PROTOTYPE: $
960 CODE:
961 default_font = self;
962
628MODULE = CFClient PACKAGE = CFClient::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
629 964
630CFClient::Layout 965PROTOTYPES: DISABLE
631new (SV *class, int base_height = 10) 966
967void
968reset_glyph_cache ()
969 PROTOTYPE:
970 CODE:
971 tc_clear ();
972
973CFPlus::Layout
974new (SV *class)
632 CODE: 975 CODE:
633 New (0, RETVAL, 1, struct cf_layout); 976 New (0, RETVAL, 1, struct cf_layout);
634 RETVAL->base_height = base_height; 977
635 RETVAL->pl = pango_layout_new (context); 978 RETVAL->pl = pango_layout_new (opengl_context);
979 RETVAL->r = 1.;
980 RETVAL->g = 1.;
981 RETVAL->b = 1.;
982 RETVAL->a = 1.;
983 RETVAL->base_height = MIN_FONT_HEIGHT;
984 RETVAL->font = 0;
985
636 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 986 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
987 layout_update_font (RETVAL);
637 OUTPUT: 988 OUTPUT:
638 RETVAL 989 RETVAL
639 990
640void 991void
641DESTROY (CFClient::Layout self) 992DESTROY (CFPlus::Layout self)
642 CODE: 993 CODE:
643 g_object_unref (self->pl); 994 g_object_unref (self->pl);
644 Safefree (self); 995 Safefree (self);
645 996
646void 997void
647set_text (CFClient::Layout self, SV *text_) 998set_text (CFPlus::Layout self, SV *text_)
648 CODE: 999 CODE:
649{ 1000{
650 STRLEN textlen; 1001 STRLEN textlen;
651 char *text = SvPVutf8 (text_, textlen); 1002 char *text = SvPVutf8 (text_, textlen);
652 1003
653 pango_layout_set_text (self->pl, text, textlen); 1004 pango_layout_set_text (self->pl, text, textlen);
654} 1005}
655 1006
656void 1007void
657set_markup (CFClient::Layout self, SV *text_) 1008set_markup (CFPlus::Layout self, SV *text_)
658 CODE: 1009 CODE:
659{ 1010{
660 STRLEN textlen; 1011 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1012 char *text = SvPVutf8 (text_, textlen);
662 1013
663 pango_layout_set_markup (self->pl, text, textlen); 1014 pango_layout_set_markup (self->pl, text, textlen);
664} 1015}
665 1016
1017void
1018set_shapes (CFPlus::Layout self, ...)
1019 CODE:
1020{
1021 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text;
1024 int arg = 4;
1025
1026 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1027 {
1028 PangoRectangle inkrect, rect;
1029 PangoAttribute *attr;
1030
1031 int x = SvIV (ST (arg - 3));
1032 int y = SvIV (ST (arg - 2));
1033 int w = SvIV (ST (arg - 1));
1034 int h = SvIV (ST (arg ));
1035
1036 inkrect.x = 0;
1037 inkrect.y = 0;
1038 inkrect.width = 0;
1039 inkrect.height = 0;
1040
1041 rect.x = x * PANGO_SCALE;
1042 rect.y = y * PANGO_SCALE;
1043 rect.width = w * PANGO_SCALE;
1044 rect.height = h * PANGO_SCALE;
1045
1046 if (!attrs)
1047 attrs = pango_layout_get_attributes (self->pl);
1048
1049 attr = pango_attr_shape_new (&inkrect, &rect);
1050 attr->start_index = pos - text;
1051 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1052 pango_attr_list_insert (attrs, attr);
1053
1054 arg += 4;
1055 pos += sizeof (OBJ_STR) - 1;
1056 }
1057
1058 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs);
1060}
1061
1062void
1063get_shapes (CFPlus::Layout self)
1064 PPCODE:
1065{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067
1068 do
1069 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1071
1072 if (run && shape_attr_p (run))
1073 {
1074 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076
1077 EXTEND (SP, 2);
1078 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1079 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1080 }
1081 }
1082 while (pango_layout_iter_next_run (iter));
1083
1084 pango_layout_iter_free (iter);
1085}
1086
1087int
1088has_wrapped (CFPlus::Layout self)
1089 CODE:
1090{
1091 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl);
1093
1094 while (*text)
1095 lines += *text++ == '\n';
1096
1097 RETVAL = lines < pango_layout_get_line_count (self->pl);
1098}
1099 OUTPUT:
1100 RETVAL
1101
666SV * 1102SV *
667get_text (CFClient::Layout self) 1103get_text (CFPlus::Layout self)
668 CODE: 1104 CODE:
669 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
670 SvUTF8_on (RETVAL); 1106 sv_utf8_decode (RETVAL);
671 OUTPUT: 1107 OUTPUT:
672 RETVAL 1108 RETVAL
673 1109
674void 1110void
1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1112 CODE:
1113 self->r = r;
1114 self->g = g;
1115 self->b = b;
1116 self->a = a;
1117
1118void
1119set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1120 CODE:
1121 if (self->font != font)
1122 {
1123 self->font = font;
1124 layout_update_font (self);
1125 }
1126
1127void
675set_height (CFClient::Layout self, int base_height) 1128set_height (CFPlus::Layout self, int base_height)
676 CODE: 1129 CODE:
1130 if (self->base_height != base_height)
1131 {
677 self->base_height = base_height; 1132 self->base_height = base_height;
1133 layout_update_font (self);
1134 }
678 1135
679void 1136void
680set_width (CFClient::Layout self, int max_width = -1) 1137set_width (CFPlus::Layout self, int max_width = -1)
681 CODE: 1138 CODE:
682 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
683 1140
684void 1141void
1142set_indent (CFPlus::Layout self, int indent)
1143 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145
1146void
1147set_spacing (CFPlus::Layout self, int spacing)
1148 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150
1151void
1152set_ellipsise (CFPlus::Layout self, int ellipsise)
1153 CODE:
1154 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE
1159 );
1160
1161void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm)
1163 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165
1166void
685size (CFClient::Layout self) 1167size (CFPlus::Layout self)
686 PPCODE: 1168 PPCODE:
687{ 1169{
688 int w, h; 1170 int w, h;
689 1171
690 layout_update (self);
691 layout_get_pixel_size (self, &w, &h); 1172 layout_get_pixel_size (self, &w, &h);
692 1173
693 EXTEND (SP, 2); 1174 EXTEND (SP, 2);
694 PUSHs (sv_2mortal (newSViv (w))); 1175 PUSHs (sv_2mortal (newSViv (w)));
695 PUSHs (sv_2mortal (newSViv (h))); 1176 PUSHs (sv_2mortal (newSViv (h)));
696} 1177}
697 1178
698int 1179int
1180descent (CFPlus::Layout self)
1181 CODE:
1182{
1183 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect);
1187}
1188 OUTPUT:
1189 RETVAL
1190
1191int
699xy_to_index (CFClient::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
700 CODE: 1193 CODE:
701{ 1194{
702 int index, trailing; 1195 int index, trailing;
703
704 layout_update (self);
705 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
706
707 RETVAL = index; 1197 RETVAL = index + trailing;
708} 1198}
709 OUTPUT: 1199 OUTPUT:
710 RETVAL 1200 RETVAL
711 1201
712void 1202void
713cursor_pos (CFClient::Layout self, int index) 1203cursor_pos (CFPlus::Layout self, int index)
714 PPCODE: 1204 PPCODE:
715{ 1205{
716 PangoRectangle strong_pos; 1206 PangoRectangle strong_pos;
717 layout_update (self);
718 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
719 1208
720 EXTEND (SP, 3); 1209 EXTEND (SP, 3);
721 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
722 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
723 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
724} 1213}
725 1214
726void 1215void
727render (CFClient::Layout self) 1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
728 PPCODE: 1217 PPCODE:
729{ 1218{
730 SV *retval; 1219 int line, x;
731 int w, h;
732 FT_Bitmap bitmap;
733 1220
734 layout_update (self); 1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
735 layout_get_pixel_size (self, &w, &h); 1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
736 1223
737 retval = newSV (w * h);
738 SvPOK_only (retval);
739 SvCUR_set (retval, w * h);
740
741 bitmap.rows = h;
742 bitmap.width = w;
743 bitmap.pitch = w;
744 bitmap.buffer = (unsigned char*)SvPVX (retval);
745 bitmap.num_grays = 256;
746 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
747
748 memset (bitmap.buffer, 0, w * h);
749
750 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
751
752 EXTEND (SP, 3); 1224 EXTEND (SP, 2);
753 PUSHs (sv_2mortal (newSViv (w))); 1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
1247 else
1248 {
754 PUSHs (sv_2mortal (newSViv (h))); 1249 PUSHs (sv_2mortal (newSViv (index)));
755 PUSHs (sv_2mortal (retval)); 1250 PUSHs (sv_2mortal (newSViv (trailing)));
1251 }
756} 1252}
757 1253
1254void
1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1256 PPCODE:
1257 pango_opengl_render_layout_subpixel (
1258 self->pl,
1259 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a,
1261 flags
1262 );
1263
758MODULE = CFClient PACKAGE = CFClient::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
759 1265
1266PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269
760void 1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1275 {
1276 STRLEN datalen;
1277 char *data = SvPVbyte (data_, datalen);
1278 int bpp = datalen / (ow * oh);
1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1280
1281 SvPOK_only (result_);
1282 SvCUR_set (result_, nw * nh * bpp);
1283
1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1285 while (oh--)
1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1287
1288 sv_setsv (data_, result_);
1289 }
1290}
1291
1292void
761draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
762 PROTOTYPE: $$$;$$ 1294 PROTOTYPE: $$$;$$
1295 ALIAS:
1296 draw_quad_alpha = 1
1297 draw_quad_alpha_premultiplied = 2
763 CODE: 1298 CODE:
764{ 1299{
765 HV *hv = (HV *)SvRV (self); 1300 HV *hv = (HV *)SvRV (self);
766 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
767 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
768 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
769 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
770 1304
771 if (items < 5) 1305 if (items < 5)
772 { 1306 {
773 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1307 w = SvNV (*hv_fetch (hv, "w", 1, 1));
774 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1308 h = SvNV (*hv_fetch (hv, "h", 1, 1));
775 } 1309 }
776 1310
1311 if (ix)
1312 {
1313 glEnable (GL_BLEND);
1314
1315 if (ix == 2)
1316 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1317 else
1318 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1319 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1320
1321 glEnable (GL_ALPHA_TEST);
1322 glAlphaFunc (GL_GREATER, 0.01f);
1323 }
1324
777 glBindTexture (GL_TEXTURE_2D, name); 1325 glBindTexture (GL_TEXTURE_2D, name);
778 if (wrap_mode) { 1326
779 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
780 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
781 }
782 glBegin (GL_QUADS); 1327 glBegin (GL_QUADS);
783 glTexCoord2f (0, 0); glVertex2f (x , y ); 1328 glTexCoord2f (0, 0); glVertex2f (x , y );
784 glTexCoord2f (0, t); glVertex2f (x , y + h); 1329 glTexCoord2f (0, t); glVertex2f (x , y + h);
785 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1330 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
786 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1331 glTexCoord2f (s, 0); glVertex2f (x + w, y );
787 glEnd (); 1332 glEnd ();
788}
789 1333
1334 if (ix)
1335 {
1336 glDisable (GL_ALPHA_TEST);
1337 glDisable (GL_BLEND);
1338 }
1339}
1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
790MODULE = CFClient PACKAGE = CFClient::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
791 1353
792CFClient::Map 1354PROTOTYPES: DISABLE
793new (SV *class, int map_width, int map_height) 1355
1356CFPlus::Map
1357new (SV *class)
794 CODE: 1358 CODE:
795 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
796 RETVAL->x = 0; 1360 RETVAL->x = 0;
797 RETVAL->y = 0; 1361 RETVAL->y = 0;
798 RETVAL->w = map_width; 1362 RETVAL->w = 0;
799 RETVAL->h = map_height; 1363 RETVAL->h = 0;
800 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
801 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
802 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
803 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
804 RETVAL->texs = 8192;
805 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
806 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
807 RETVAL->row = 0; 1369 RETVAL->row = 0;
808 OUTPUT: 1370 OUTPUT:
809 RETVAL 1371 RETVAL
810 1372
811void 1373void
812DESTROY (CFClient::Map self) 1374DESTROY (CFPlus::Map self)
813 CODE: 1375 CODE:
814{ 1376{
815 map_clear (self); 1377 map_clear (self);
816 Safefree (self->face); 1378 Safefree (self->face2tile);
1379 Safefree (self->tex);
817 Safefree (self); 1380 Safefree (self);
818} 1381}
819 1382
820void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
821clear (CFClient::Map self) 1390clear (CFPlus::Map self)
822 CODE: 1391 CODE:
823 map_clear (self); 1392 map_clear (self);
824 1393
825void 1394void
826set_face (CFClient::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
827 CODE: 1396 CODE:
828{ 1397{
829 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
830 { 1399 need_texid (self, tile);
831 Append (mapface, self->face, self->faces, self->faces);
832 self->faces *= 2;
833 }
834
835 self->face [face] = texid;
836} 1400}
837 1401
838void 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1423}
1424
1425void
839set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
840 CODE: 1427 CODE:
841{ 1428{
842 while (self->texs <= texid) 1429 need_texid (self, texid);
843 {
844 Append (maptex, self->tex, self->texs, self->texs);
845 self->texs *= 2;
846 }
847 1430
848 { 1431 {
849 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
850 1433
851 tex->name = name; 1434 tex->name = name;
856 tex->r = r; 1439 tex->r = r;
857 tex->g = g; 1440 tex->g = g;
858 tex->b = b; 1441 tex->b = b;
859 tex->a = a; 1442 tex->a = a;
860 } 1443 }
1444
1445 // somewhat hackish, but for textures that require it, it really
1446 // improves the look, and most others don't suffer.
1447 glBindTexture (GL_TEXTURE_2D, name);
1448 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1449 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1450 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
861} 1453}
862 1454
863int 1455int
864ox (CFClient::Map self) 1456ox (CFPlus::Map self)
865 ALIAS: 1457 ALIAS:
866 oy = 1 1458 oy = 1
1459 x = 2
1460 y = 3
1461 w = 4
1462 h = 5
867 CODE: 1463 CODE:
868 switch (ix) 1464 switch (ix)
869 { 1465 {
870 case 0: RETVAL = self->ox; break; 1466 case 0: RETVAL = self->ox; break;
871 case 1: RETVAL = self->oy; break; 1467 case 1: RETVAL = self->oy; break;
1468 case 2: RETVAL = self->x; break;
1469 case 3: RETVAL = self->y; break;
1470 case 4: RETVAL = self->w; break;
1471 case 5: RETVAL = self->h; break;
872 } 1472 }
873 OUTPUT: 1473 OUTPUT:
874 RETVAL 1474 RETVAL
875 1475
876void 1476void
877scroll (CFClient::Map self, int dx, int dy) 1477scroll (CFPlus::Map self, int dx, int dy)
878 CODE: 1478 CODE:
879{ 1479{
880 if (dx > 0) 1480 if (dx > 0)
881 map_blank (self, self->x, self->y, dx - 1, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
882 else if (dx < 0) 1482 else if (dx < 0)
883 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
884 1484
885 if (dy > 0) 1485 if (dy > 0)
886 map_blank (self, self->x, self->y, self->w, dy - 1); 1486 map_blank (self, self->x, self->y, self->w, dy);
887 else if (dy < 0) 1487 else if (dy < 0)
888 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
889 1489
890 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
891 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
892 1492
893 while (self->y < 0) 1493 while (self->y < 0)
898 self->y += MAP_EXTEND_Y; 1498 self->y += MAP_EXTEND_Y;
899 } 1499 }
900} 1500}
901 1501
902void 1502void
903map1a_update (CFClient::Map self, SV *data_) 1503map1a_update (CFPlus::Map self, SV *data_, int extmap)
904 CODE: 1504 CODE:
905{ 1505{
906 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
907 uint8_t *data_end = (uint8_t *)SvEND (data_); 1507 uint8_t *data_end = (uint8_t *)SvEND (data_);
908 mapcell *cell; 1508 mapcell *cell;
909 int x, y, flags; 1509 int x, y, flags;
910 1510
911 while (data < data_end) 1511 while (data < data_end - 1)
912 { 1512 {
913 flags = (data [0] << 8) + data [1]; data += 2; 1513 flags = (data [0] << 8) + data [1]; data += 2;
914 1514
915 x = ((flags >> 10) & 63) + self->x; 1515 x = self->x + ((flags >> 10) & 63);
916 y = ((flags >> 4) & 63) + self->y; 1516 y = self->y + ((flags >> 4) & 63);
917 1517
918 cell = map_get_cell (self, x, y); 1518 cell = map_get_cell (self, x, y);
919 1519
920 if (flags & 15) 1520 if (flags & 15)
921 { 1521 {
922 if (cell->darkness < 0) 1522 if (!cell->darkness)
923 { 1523 {
1524 memset (cell, 0, sizeof (*cell));
924 cell->darkness = 0; 1525 cell->darkness = 256;
925 cell->face [0] = 0;
926 cell->face [1] = 0;
927 cell->face [2] = 0;
928 } 1526 }
929 1527
930 cell->darkness = flags & 8 ? *data++ : 255;
931
932 //TODO: don't trust server data to be in-range(!) 1528 //TODO: don't trust server data to be in-range(!)
1529
1530 if (flags & 8)
1531 {
1532 if (extmap)
1533 {
1534 uint8_t ext, cmd;
1535
1536 do
1537 {
1538 ext = *data++;
1539 cmd = ext & 0x3f;
1540
1541 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1;
1546 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1563 }
1564 while (ext & 0x80);
1565 }
1566 else
1567 cell->darkness = *data++ + 1;
1568 }
933 1569
934 if (flags & 4) 1570 if (flags & 4)
935 { 1571 {
936 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
937 } 1575 }
938 1576
939 if (flags & 2) 1577 if (flags & 2)
940 { 1578 {
941 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
942 } 1582 }
943 1583
944 if (flags & 1) 1584 if (flags & 1)
945 { 1585 {
946 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
947 } 1589 }
948 } 1590 }
949 else 1591 else
950 cell->darkness = -1; 1592 cell->darkness = 0;
951 } 1593 }
952} 1594}
953 1595
954SV * 1596SV *
955mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
956 CODE: 1598 CODE:
957{ 1599{
958 int x1, x; 1600 int x1, x;
959 int y1, y; 1601 int y1, y;
960 int z; 1602 int z;
981 { 1623 {
982 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
983 1625
984 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
985 { 1627 {
986 mapface face = cell->face [z];
987
988 if (face)
989 {
990 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
991 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
992 int a1 = tex.a; 1630 int a1 = tex.a;
993 1631
994 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
995 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
996 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
997 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
998 }
999 } 1636 }
1000 } 1637 }
1001 1638
1002 *map++ = (r ) 1639 *map++ = (r )
1003 | (g << 8) 1640 | (g << 8)
1010} 1647}
1011 OUTPUT: 1648 OUTPUT:
1012 RETVAL 1649 RETVAL
1013 1650
1014void 1651void
1015draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1016 PPCODE: 1653 CODE:
1017{ 1654{
1018 int vx, vy; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1019 int x, y, z; 1659 int x, y, z;
1020 int last_name; 1660 int last_name;
1021 mapface face;
1022 int sw4 = (sw + 3) & ~3;
1023 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1024 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1025 1661
1026 memset (darkness, 255, sw4 * sh); 1662 // thats current max. sorry.
1027 SvPOK_only (darkness_sv); 1663 if (sw > 255) sw = 255;
1028 SvCUR_set (darkness_sv, sw4 * sh); 1664 if (sh > 255) sh = 255;
1029 1665
1030 vx = self->x + (self->w - sw) / 2 - shift_x; 1666 // clear key, in case of extra padding
1031 vy = self->y + (self->h - sh) / 2 - shift_y; 1667 memset (&skey, 0, sizeof (skey));
1032
1033 /*
1034 int vx = self->vx = self->w >= sw
1035 ? self->x + (self->w - sw) / 2
1036 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1037
1038 int vy = self->vy = self->h >= sh
1039 ? self->y + (self->h - sh) / 2
1040 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1041 */
1042 1668
1043 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1044 1670
1671 glEnable (GL_BLEND);
1045 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1046 glEnable (GL_BLEND);
1047 glEnable (GL_TEXTURE_2D); 1673 glEnable (GL_TEXTURE_2D);
1048 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1049 1675
1050 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
1051 1677
1052 last_name = 0; 1678 last_name = 0;
1053 1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1054 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1055 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1056 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1057 { 1711 {
1058 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
1059 1713
1060 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1061 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1062 { 1716 {
1063 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1064
1065 darkness[y * sw4 + x] = cell->darkness < 0
1066 ? 255 - FOW_DARKNESS
1067 : 255 - cell->darkness;
1068
1069 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1070 1719
1071 if (face) 1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1725
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1072 { 1815 {
1073 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1817 HE *he;
1074 1818
1075 int px = (x + 1) * 32 - tex.w; 1819 hv_iterinit (smooth);
1076 int py = (y + 1) * 32 - tex.h; 1820 while ((he = hv_iternext (smooth)))
1077
1078 if (last_name != tex.name)
1079 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1080 glEnd (); 1844 glEnd ();
1081 last_name = tex.name;
1082 glBindTexture (GL_TEXTURE_2D, last_name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1083 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1868 }
1084 } 1869 }
1085
1086 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1087 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1088 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1089 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1090 } 1870 }
1091 }
1092 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1093 1876
1094 glEnd (); 1877 glEnd ();
1095 1878
1096 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1097 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1098 1881
1882 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows)
1885 {
1886 maprow *row = self->row + (y + my);
1887
1888 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1)
1890 {
1891 mapcell *cell = row->col + (x + mx - row->c0);
1892
1893 int px = x * T;
1894 int py = y * T;
1895
1896 if (cell->stat_hp)
1897 {
1898 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1900
1901 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py);
1904
1905 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1906 glRectf (px + 2,
1907 py - thick - 1,
1908 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1909 }
1910 }
1911 }
1912}
1913
1914void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1916 CODE:
1917{
1918 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F },
1920 { 1.00F, 1.00F, 1.00F },
1921 { 0.00F, 0.00F, 0.55F },
1922 { 1.00F, 0.00F, 0.00F },
1923
1924 { 1.00F, 0.54F, 0.00F },
1925 { 0.11F, 0.56F, 1.00F },
1926 { 0.93F, 0.46F, 0.00F },
1927 { 0.18F, 0.54F, 0.34F },
1928
1929 { 0.56F, 0.73F, 0.56F },
1930 { 0.80F, 0.80F, 0.80F },
1931 { 0.55F, 0.41F, 0.13F },
1932 { 0.99F, 0.77F, 0.26F },
1933
1934 { 0.74F, 0.65F, 0.41F },
1935
1936 { 0.00F, 1.00F, 1.00F },
1937 { 1.00F, 0.00F, 1.00F },
1938 { 1.00F, 1.00F, 0.00F },
1939 };
1940
1941 int x, y;
1942
1943 glEnable (GL_TEXTURE_2D);
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1945 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS);
1948
1949 for (y = 0; y < h; y++)
1950 for (x = 0; x < w; x++)
1951 {
1952 unsigned char m = data [x + y * w];
1953
1954 if (m)
1955 {
1956 float *c = color [m & 15];
1957
1958 float tx1 = m & 0x40 ? 0.5 : 0.;
1959 float tx2 = tx1 + 0.5;
1960
1961 glColor4f (c[0], c[1], c[2], 0.75);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 }
1967 }
1968
1969 glEnd ();
1970 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D);
1972}
1973
1974void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1976 PPCODE:
1977{
1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986
1987 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1989
1990 mx += self->x - 1;
1991 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1995 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows)
1997 {
1998 maprow *row = self->row + (y + my);
1999
2000 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1)
2002 {
2003 mapcell *cell = row->col + (x + mx - row->c0);
2004
2005 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS;
2008 }
2009 }
2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1099 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1101 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1102 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1103} 2053}
1104 2054
1105SV * 2055SV *
1106get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1107 CODE: 2057 CODE:
1108{ 2058{
1109 int x, y, x1, y1; 2059 int x, y, x1, y1;
1110 SV *data_sv = newSV (w * h * 7 + 5); 2060 SV *data_sv = newSV (w * h * 7 + 5);
1111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2061 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1136 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1137 { 2087 {
1138 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1139 uint8_t flags = 0; 2089 uint8_t flags = 0;
1140 2090
1141 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1142 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1143 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1144 2094
1145 *data++ = flags; 2095 *data++ = flags;
1146 2096
1147 if (flags & 1) 2097 if (flags & 1)
1148 { 2098 {
2099 tileid tile = cell->tile [0];
1149 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1150 *data++ = cell->face [0]; 2101 *data++ = tile;
1151 } 2102 }
1152 2103
1153 if (flags & 2) 2104 if (flags & 2)
1154 { 2105 {
2106 tileid tile = cell->tile [1];
1155 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1156 *data++ = cell->face [1]; 2108 *data++ = tile;
1157 } 2109 }
1158 2110
1159 if (flags & 4) 2111 if (flags & 4)
1160 { 2112 {
2113 tileid tile = cell->tile [2];
1161 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1162 *data++ = cell->face [2]; 2115 *data++ = tile;
1163 } 2116 }
1164 } 2117 }
1165 else 2118 else
1166 *data++ = 0; 2119 *data++ = 0;
1167 } 2120 }
1173} 2126}
1174 OUTPUT: 2127 OUTPUT:
1175 RETVAL 2128 RETVAL
1176 2129
1177void 2130void
1178set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1179 PPCODE: 2132 PPCODE:
1180{ 2133{
1181 int x, y, z; 2134 int x, y, z;
1182 int w, h; 2135 int w, h;
1183 int x1, y1; 2136 int x1, y1;
1207 { 2160 {
1208 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1209 2162
1210 if (flags) 2163 if (flags)
1211 { 2164 {
1212 mapface face[3] = { 0, 0, 0 };
1213
1214 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1215 2167
1216 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1217 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1218 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1219 2171
1220 if (cell->darkness <= 0) 2172 if (cell->darkness == 0)
1221 { 2173 {
1222 cell->darkness = -1; 2174 cell->darkness = 0;
1223 2175
1224 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1225 { 2177 {
1226 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1227 2179
1228 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1229 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1230 } 2187 }
1231 } 2188 }
1232 } 2189 }
1233 } 2190 }
1234 } 2191 }
1235} 2192}
1236 2193
1237MODULE = CFClient PACKAGE = CFClient::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1238 2195
2196PROTOTYPES: DISABLE
2197
1239CFClient::MixChunk 2198CFPlus::MixChunk
1240new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1241 CODE: 2200 CODE:
1242 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1243 OUTPUT: 2202 OUTPUT:
1244 RETVAL 2203 RETVAL
1245 2204
1246void 2205void
1247DESTROY (CFClient::MixChunk self) 2206DESTROY (CFPlus::MixChunk self)
1248 CODE: 2207 CODE:
1249 Mix_FreeChunk (self); 2208 Mix_FreeChunk (self);
1250 2209
1251int 2210int
1252volume (CFClient::MixChunk self, int volume = -1) 2211volume (CFPlus::MixChunk self, int volume = -1)
1253 CODE: 2212 CODE:
1254 RETVAL = Mix_VolumeChunk (self, volume); 2213 RETVAL = Mix_VolumeChunk (self, volume);
1255 OUTPUT: 2214 OUTPUT:
1256 RETVAL 2215 RETVAL
1257 2216
1258int 2217int
1259play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1260 CODE: 2219 CODE:
1261 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1262 OUTPUT: 2221 OUTPUT:
1263 RETVAL 2222 RETVAL
1264 2223
1265MODULE = CFClient PACKAGE = CFClient::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1266 2225
1267int 2226int
1268volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1269 CODE: 2229 CODE:
1270 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
1271 OUTPUT: 2231 OUTPUT:
1272 RETVAL 2232 RETVAL
1273 2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
2238 OUTPUT:
2239 RETVAL
2240
1274CFClient::MixMusic 2241CFPlus::MixMusic
1275new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1276 CODE: 2243 CODE:
1277 RETVAL = Mix_LoadMUS (path); 2244 RETVAL = Mix_LoadMUS (path);
1278 OUTPUT: 2245 OUTPUT:
1279 RETVAL 2246 RETVAL
1280 2247
1281void 2248void
1282DESTROY (CFClient::MixMusic self) 2249DESTROY (CFPlus::MixMusic self)
1283 CODE: 2250 CODE:
1284 Mix_FreeMusic (self); 2251 Mix_FreeMusic (self);
1285 2252
1286int 2253int
1287play (CFClient::MixMusic self, int loops = -1) 2254play (CFPlus::MixMusic self, int loops = -1)
1288 CODE: 2255 CODE:
1289 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1290 OUTPUT: 2257 OUTPUT:
1291 RETVAL 2258 RETVAL
1292 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1293MODULE = CFClient PACKAGE = CFClient::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1294 2270
1295BOOT: 2271BOOT:
1296{ 2272{
1297 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1298 static const struct { 2274 static const struct {
1299 const char *name; 2275 const char *name;
1300 IV iv; 2276 IV iv;
1301 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1302# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1303 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1304 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1305 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
2285 const_iv (GL_DITHER),
1306 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
2287 const_iv (GL_CULL_FACE),
2288 const_iv (GL_SCISSOR_TEST),
2289 const_iv (GL_DEPTH_TEST),
2290 const_iv (GL_ALPHA_TEST),
2291 const_iv (GL_NORMALIZE),
2292 const_iv (GL_RESCALE_NORMAL),
2293 const_iv (GL_FRONT),
2294 const_iv (GL_BACK),
1307 const_iv (GL_AND), 2295 const_iv (GL_AND),
2296 const_iv (GL_ONE),
2297 const_iv (GL_ZERO),
1308 const_iv (GL_SRC_ALPHA), 2298 const_iv (GL_SRC_ALPHA),
2299 const_iv (GL_DST_ALPHA),
1309 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2300 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2301 const_iv (GL_ONE_MINUS_DST_ALPHA),
2302 const_iv (GL_SRC_ALPHA_SATURATE),
1310 const_iv (GL_RGB), 2303 const_iv (GL_RGB),
1311 const_iv (GL_RGBA), 2304 const_iv (GL_RGBA),
2305 const_iv (GL_RGBA4),
2306 const_iv (GL_RGBA8),
2307 const_iv (GL_RGB5_A1),
1312 const_iv (GL_UNSIGNED_BYTE), 2308 const_iv (GL_UNSIGNED_BYTE),
1313 const_iv (GL_ALPHA4), 2309 const_iv (GL_UNSIGNED_SHORT),
2310 const_iv (GL_UNSIGNED_INT),
1314 const_iv (GL_ALPHA), 2311 const_iv (GL_ALPHA),
2312 const_iv (GL_INTENSITY),
2313 const_iv (GL_LUMINANCE),
2314 const_iv (GL_LUMINANCE_ALPHA),
1315 const_iv (GL_FLOAT), 2315 const_iv (GL_FLOAT),
1316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1317 const_iv (GL_COMPILE), 2317 const_iv (GL_COMPILE),
2318 const_iv (GL_PROXY_TEXTURE_1D),
2319 const_iv (GL_PROXY_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_1D), 2320 const_iv (GL_TEXTURE_1D),
1319 const_iv (GL_TEXTURE_2D), 2321 const_iv (GL_TEXTURE_2D),
1320 const_iv (GL_TEXTURE_ENV), 2322 const_iv (GL_TEXTURE_ENV),
1321 const_iv (GL_TEXTURE_MAG_FILTER), 2323 const_iv (GL_TEXTURE_MAG_FILTER),
1322 const_iv (GL_TEXTURE_MIN_FILTER), 2324 const_iv (GL_TEXTURE_MIN_FILTER),
1323 const_iv (GL_TEXTURE_ENV_MODE), 2325 const_iv (GL_TEXTURE_ENV_MODE),
1324 const_iv (GL_TEXTURE_WRAP_S), 2326 const_iv (GL_TEXTURE_WRAP_S),
1325 const_iv (GL_TEXTURE_WRAP_T), 2327 const_iv (GL_TEXTURE_WRAP_T),
2328 const_iv (GL_REPEAT),
1326 const_iv (GL_CLAMP), 2329 const_iv (GL_CLAMP),
1327 const_iv (GL_REPEAT), 2330 const_iv (GL_CLAMP_TO_EDGE),
1328 const_iv (GL_NEAREST), 2331 const_iv (GL_NEAREST),
1329 const_iv (GL_LINEAR), 2332 const_iv (GL_LINEAR),
1330 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2333 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1331 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2334 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1332 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2335 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1333 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2336 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1334 const_iv (GL_GENERATE_MIPMAP), 2337 const_iv (GL_GENERATE_MIPMAP),
1335 const_iv (GL_LINEAR),
1336 const_iv (GL_MODULATE), 2338 const_iv (GL_MODULATE),
2339 const_iv (GL_DECAL),
1337 const_iv (GL_REPLACE), 2340 const_iv (GL_REPLACE),
2341 const_iv (GL_DEPTH_BUFFER_BIT),
1338 const_iv (GL_COLOR_BUFFER_BIT), 2342 const_iv (GL_COLOR_BUFFER_BIT),
1339 const_iv (GL_PROJECTION), 2343 const_iv (GL_PROJECTION),
1340 const_iv (GL_MODELVIEW), 2344 const_iv (GL_MODELVIEW),
1341 const_iv (GL_COLOR_LOGIC_OP), 2345 const_iv (GL_COLOR_LOGIC_OP),
2346 const_iv (GL_SEPARABLE_2D),
1342 const_iv (GL_CONVOLUTION_2D), 2347 const_iv (GL_CONVOLUTION_2D),
1343 const_iv (GL_CONVOLUTION_BORDER_MODE), 2348 const_iv (GL_CONVOLUTION_BORDER_MODE),
1344 const_iv (GL_CONSTANT_BORDER), 2349 const_iv (GL_CONSTANT_BORDER),
1345 const_iv (GL_LINES), 2350 const_iv (GL_LINES),
2351 const_iv (GL_LINE_STRIP),
2352 const_iv (GL_LINE_LOOP),
1346 const_iv (GL_QUADS), 2353 const_iv (GL_QUADS),
1347 const_iv (GL_LINE_LOOP), 2354 const_iv (GL_QUAD_STRIP),
2355 const_iv (GL_TRIANGLES),
2356 const_iv (GL_TRIANGLE_STRIP),
2357 const_iv (GL_TRIANGLE_FAN),
1348 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1349 const_iv (GL_FASTEST), 2359 const_iv (GL_FASTEST),
2360 const_iv (GL_V2F),
2361 const_iv (GL_V3F),
2362 const_iv (GL_T2F_V3F),
2363 const_iv (GL_T2F_N3F_V3F),
1350# undef const_iv 2364# undef const_iv
1351 }; 2365 };
1352 2366
1353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2367 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2368 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2369
2370 texture_av = newAV ();
2371 AvREAL_off (texture_av);
1355} 2372}
2373
2374char *
2375gl_vendor ()
2376 CODE:
2377 RETVAL = (char *)glGetString (GL_VENDOR);
2378 OUTPUT:
2379 RETVAL
2380
2381char *
2382gl_version ()
2383 CODE:
2384 RETVAL = (char *)glGetString (GL_VERSION);
2385 OUTPUT:
2386 RETVAL
2387
2388char *
2389gl_extensions ()
2390 CODE:
2391 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2392 OUTPUT:
2393 RETVAL
2394
2395const char *glGetString (GLenum pname)
2396
2397GLint glGetInteger (GLenum pname)
2398 CODE:
2399 glGetIntegerv (pname, &RETVAL);
2400 OUTPUT:
2401 RETVAL
2402
2403GLdouble glGetDouble (GLenum pname)
2404 CODE:
2405 glGetDoublev (pname, &RETVAL);
2406 OUTPUT:
2407 RETVAL
1356 2408
1357int glGetError () 2409int glGetError ()
2410
2411void glFinish ()
1358 2412
1359void glClear (int mask) 2413void glClear (int mask)
1360 2414
1361void glClearColor (float r, float g, float b, float a = 1.0) 2415void glClearColor (float r, float g, float b, float a = 1.0)
1362 PROTOTYPE: @ 2416 PROTOTYPE: @
1369 2423
1370void glHint (int target, int mode) 2424void glHint (int target, int mode)
1371 2425
1372void glBlendFunc (int sfactor, int dfactor) 2426void glBlendFunc (int sfactor, int dfactor)
1373 2427
2428void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2429 CODE:
2430 gl_BlendFuncSeparate (sa, da, saa, daa);
2431
2432void glDepthMask (int flag)
2433
1374void glLogicOp (int opcode) 2434void glLogicOp (int opcode)
1375 2435
2436void glColorMask (int red, int green, int blue, int alpha)
2437
1376void glMatrixMode (int mode) 2438void glMatrixMode (int mode)
1377 2439
1378void glPushMatrix () 2440void glPushMatrix ()
1379 2441
1380void glPopMatrix () 2442void glPopMatrix ()
1381 2443
1382void glLoadIdentity () 2444void glLoadIdentity ()
1383 2445
2446void glDrawBuffer (int buffer)
2447
2448void glReadBuffer (int buffer)
2449
2450# near_ and far_ are due to microsofts buggy "c" compiler
2451void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2452
2453# near_ and far_ are due to microsofts buggy "c" compiler
1384void glOrtho (double left, double right, double bottom, double top, double near, double far) 2454void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1385 2455
1386void glViewport (int x, int y, int width, int height) 2456void glViewport (int x, int y, int width, int height)
2457
2458void glScissor (int x, int y, int width, int height)
1387 2459
1388void glTranslate (float x, float y, float z = 0.) 2460void glTranslate (float x, float y, float z = 0.)
1389 CODE: 2461 CODE:
1390 glTranslatef (x, y, z); 2462 glTranslatef (x, y, z);
1391 2463
1392void glScale (float x, float y, float z) 2464void glScale (float x, float y, float z = 1.)
1393 CODE: 2465 CODE:
1394 glScalef (x, y, z); 2466 glScalef (x, y, z);
1395 2467
1396void glRotate (float angle, float x, float y, float z) 2468void glRotate (float angle, float x, float y, float z)
1397 CODE: 2469 CODE:
1401 2473
1402void glEnd () 2474void glEnd ()
1403 2475
1404void glColor (float r, float g, float b, float a = 1.0) 2476void glColor (float r, float g, float b, float a = 1.0)
1405 PROTOTYPE: @ 2477 PROTOTYPE: @
2478 ALIAS:
2479 glColor_premultiply = 1
1406 CODE: 2480 CODE:
2481 if (ix)
2482 {
2483 r *= a;
2484 g *= a;
2485 b *= a;
2486 }
2487 // microsoft visual "c" rounds instead of truncating...
1407 glColor4f (r, g, b, a); 2488 glColor4f (r, g, b, a);
2489
2490void glInterleavedArrays (int format, int stride, char *data)
2491
2492void glDrawElements (int mode, int count, int type, char *indices)
2493
2494# 1.2 void glDrawRangeElements (int mode, int start, int end
2495
2496void glRasterPos (float x, float y, float z = 0.)
2497 CODE:
2498 glRasterPos3f (0, 0, z);
2499 glBitmap (0, 0, 0, 0, x, y, 0);
1408 2500
1409void glVertex (float x, float y, float z = 0.) 2501void glVertex (float x, float y, float z = 0.)
1410 CODE: 2502 CODE:
1411 glVertex3f (x, y, z); 2503 glVertex3f (x, y, z);
1412 2504
1424 2516
1425void glBindTexture (int target, int name) 2517void glBindTexture (int target, int name)
1426 2518
1427void glConvolutionParameter (int target, int pname, float params) 2519void glConvolutionParameter (int target, int pname, float params)
1428 CODE: 2520 CODE:
2521 if (gl.ConvolutionParameterf)
1429 glConvolutionParameterf (target, pname, params); 2522 gl.ConvolutionParameterf (target, pname, params);
1430 2523
1431void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2524void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2525 CODE:
2526 if (gl.ConvolutionFilter2D)
2527 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2528
2529void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2530 CODE:
2531 if (gl.SeparableFilter2D)
2532 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1432 2533
1433void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2534void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1434 2535
1435void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2536void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2537
2538void glDrawPixels (int width, int height, int format, int type, char *pixels)
2539
2540void glPixelZoom (float x, float y)
2541
2542void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1436 2543
1437int glGenTexture () 2544int glGenTexture ()
1438 CODE: 2545 CODE:
1439{ 2546 RETVAL = gen_texture ();
1440 GLuint name;
1441 glGenTextures (1, &name);
1442 RETVAL = name;
1443}
1444 OUTPUT: 2547 OUTPUT:
1445 RETVAL 2548 RETVAL
1446 2549
1447void glDeleteTexture (int name) 2550void glDeleteTexture (int name)
1448 CODE: 2551 CODE:
1449{
1450 GLuint name_ = name;
1451 glDeleteTextures (1, &name_); 2552 del_texture (name);
1452} 2553
1453
1454int glGenList () 2554int glGenList ()
1455 CODE: 2555 CODE:
1456 RETVAL = glGenLists (1); 2556 RETVAL = glGenLists (1);
1457 OUTPUT: 2557 OUTPUT:
1458 RETVAL 2558 RETVAL

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