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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.57 by root, Fri Apr 21 07:09:10 2006 UTC vs.
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
37 51
38#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 53
40#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
41 55
42#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
44 58
59#define MIN_FONT_HEIGHT 10
60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
45typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
46typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
47 119
48static PangoContext *context; 120typedef PangoFontDescription *CFPlus__Font;
49static PangoFontMap *fontmap; 121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
50 139
51typedef struct cf_layout { 140typedef struct cf_layout {
52 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
53 int base_height; 143 int base_height;
144 CFPlus__Font font;
54} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
55 150
56static void 151static void
57substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
58{ 153{
59 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
60 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
61} 159}
62 160
63static void 161static void
64layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
65{ 163{
66 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
67 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
68 */ 166 */
69 PangoFontDescription *font = pango_context_get_font_description (context); 167 PangoFontDescription *font = self->font ? self->font : default_font;
70 168
71 int height = self->base_height * (PANGO_SCALE * 8 / 10);
72
73 if (pango_font_description_get_size (font) != height)
74 {
75 pango_font_description_set_absolute_size (font, height); 169 pango_font_description_set_absolute_size (font,
76 pango_layout_context_changed (self->pl); 170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
77 } 171
172 pango_layout_set_font_description (self->pl, font);
78} 173}
79 174
80static void 175static void
81layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
82{ 177{
83 layout_update (self); 178 PangoRectangle rect;
84 179
180 // get_pixel_* wrongly rounds down
85 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
86 182
87 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
88 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*h) *h = 1;
90}
91 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
92typedef uint16_t mapface; 194typedef uint16_t faceid;
93 195
94typedef struct { 196typedef struct {
95 GLint name; 197 int name;
96 int w, h; 198 int w, h;
97 float s, t; 199 float s, t;
98 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
99} maptex; 203} maptex;
100 204
101typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
102 int16_t darkness; 208 uint16_t darkness;
103 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
104} mapcell; 210} mapcell;
105 211
106typedef struct { 212typedef struct {
107 int32_t c0, c1; 213 int32_t c0, c1;
108 mapcell *col; 214 mapcell *col;
109} maprow; 215} maprow;
110 216
111typedef struct map { 217typedef struct map {
112 int x, y, w, h; 218 int x, y, w, h;
113 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
114 int faces; 220 int faces; tileid *face2tile; // [faceid]
115 mapface *face; 221 int texs; maptex *tex; // [tileid]
116
117 int texs;
118 maptex *tex;
119 222
120 int32_t rows; 223 int32_t rows;
121 maprow *row; 224 maprow *row;
122} *CFClient__Map; 225} *CFPlus__Map;
123 226
124static char * 227static char *
125prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
126{ 229{
127 char *p; 230 char *p;
144} 247}
145 248
146#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
147#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
149static maprow * 272static maprow *
150map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
151{ 274{
152 if (0 > y) 275 if (0 > y)
153 { 276 {
154 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
155 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
193 316
194 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
195} 318}
196 319
197static mapcell * 320static mapcell *
198map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
199{ 322{
200 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
201} 324}
202 325
203static void 326static void
204map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
205{ 328{
206 int r; 329 int r;
207 330
208 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
209 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
217 self->row = 0; 340 self->row = 0;
218 self->rows = 0; 341 self->rows = 0;
219} 342}
220 343
221static void 344static void
222map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
223{ 346{
224 int x, y; 347 int x, y;
225 maprow *row; 348 maprow *row;
349 mapcell *cell;
226 350
227 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
228 if (y >= 0) 352 if (y >= 0)
229 { 353 {
230 if (y >= self->rows) 354 if (y >= self->rows)
236 if (x >= row->c0) 360 if (x >= row->c0)
237 { 361 {
238 if (x >= row->c1) 362 if (x >= row->c1)
239 break; 363 break;
240 364
241 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
242 } 371 }
243 } 372 }
244} 373}
245 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
246static void 380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
247music_finished () 392music_finished (void)
248{ 393{
249 SDL_UserEvent ev; 394 SDL_UserEvent ev;
250 395
251 ev.type = SDL_USEREVENT; 396 ev.type = SDL_USEREVENT;
252 ev.code = 0; 397 ev.code = 0;
254 ev.data2 = 0; 399 ev.data2 = 0;
255 400
256 SDL_PushEvent ((SDL_Event *)&ev); 401 SDL_PushEvent ((SDL_Event *)&ev);
257} 402}
258 403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
476}
477
259MODULE = CFClient PACKAGE = CFClient 478MODULE = CFPlus PACKAGE = CFPlus
260 479
261PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
262 481
263BOOT: 482BOOT:
264{ 483{
265 HV *stash = gv_stashpv ("CFClient", 1); 484 HV *stash = gv_stashpv ("CFPlus", 1);
266 static const struct { 485 static const struct {
267 const char *name; 486 const char *name;
268 IV iv; 487 IV iv;
269 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
270# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
271 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
272 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
273 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
274 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
275 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
284 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
285 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
286 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
287 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
288 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
289 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
290 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
291 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
292 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
293 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
348 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
349 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
350 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
351 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
352 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
353 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
354 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
355 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
356 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
357 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
358 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
359 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
360 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
361 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
362 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
363 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
364 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
365 const_iv (KMOD_CTRL),
366 const_iv (KMOD_SHIFT),
367 const_iv (KMOD_ALT),
368 const_iv (KMOD_META)
369# undef const_iv 597# undef const_iv
370 }; 598 };
371 599
372 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
373 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
374 602
375 fontmap = pango_ft2_font_map_new (); 603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
376 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
377 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
378} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
379 612
380int 613int
614in_destruct ()
615 CODE:
616 RETVAL = PL_main_cv == Nullcv;
617 OUTPUT:
618 RETVAL
619
620NV floor (NV x)
621
622NV ceil (NV x)
623
624void
625pango_init ()
626 CODE:
627{
628 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
631}
632
633char *
634SDL_GetError ()
635
636int
381SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
382 638
383void 639void
384SDL_Quit () 640SDL_Quit ()
385 641
386void 642void
387SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
388 PPCODE: 644 PPCODE:
389{ 645{
390 SDL_Rect **m; 646 SDL_Rect **m;
391 647
392 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
394 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
395 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
396 652
653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
655
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
401 660
402 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
403 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
404 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
405 665#endif
406 SDL_EnableUNICODE (1);
407 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
408 666
409 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
410 668
411 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
412 while (*m) 670 while (*m)
413 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
414 AV *av = newAV (); 674 AV *av = newAV ();
415 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
416 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
417 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
418 681
419 ++m; 682 ++m;
420 } 683 }
421} 684}
422 685
423int 686int
424SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
425 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
426 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
427 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
428 ); 700 );
701
702 if (RETVAL)
703 {
704 av_clear (texture_av);
705
429 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h"
709#undef GL_FUNC
710 }
711}
430 OUTPUT: 712 OUTPUT:
431 RETVAL 713 RETVAL
432 714
433void 715void
434SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
435 717
718char *
719SDL_GetKeyName (int sym)
720
721int
722SDL_GetAppState ()
723
436void 724void
437SDL_PollEvent () 725poll_events ()
438 PPCODE: 726 PPCODE:
439{ 727{
440 SDL_Event ev; 728 SDL_Event ev;
441 729
442 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
443 { 732 {
444 HV *hv = newHV (); 733 HV *hv = newHV ();
445 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
735
446 switch (ev.type) 736 switch (ev.type)
447 { 737 {
448 case SDL_KEYDOWN: 738 case SDL_KEYDOWN:
449 case SDL_KEYUP: 739 case SDL_KEYUP:
450 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
451 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
452 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
453 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
454 break; 745 break;
455 746
456 case SDL_ACTIVEEVENT: 747 case SDL_ACTIVEEVENT:
457 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
458 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
459 break; 750 break;
460 751
461 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
462 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
463 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
464 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
465 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
466 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
467 break; 778 break;
468 779
469 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
470 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
783
471 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
472 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
473 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
474 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
788 break;
789
790 case SDL_USEREVENT:
791 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break;
475 } 795 }
476 796
477 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
478 } 798 }
479} 799}
480 800
481int 801int
482Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
483 POSTCALL: 803 POSTCALL:
484 Mix_HookMusicFinished (music_finished); 804 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished);
485 806
486void 807void
487Mix_CloseAudio () 808Mix_CloseAudio ()
488 809
489int 810int
490Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
491 812
492void 813void
493lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
494 CODE: 815 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817
818void
819win32_proxy_info ()
820 PPCODE:
821{
495#ifndef _WIN32 822#ifdef _WIN32
496 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 char buffer[2048];
824 DWORD buflen;
825
826 EXTEND (SP, 3);
827
828 buflen = sizeof (buffer);
829 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
830 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
831 {
832 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
833
834 buflen = sizeof (buffer);
835 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
836 {
837 PUSHs (newSVpv (buffer, 0));
838
839 buflen = sizeof (buffer);
840 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
841 PUSHs (newSVpv (buffer, 0));
842 }
843 }
497#endif 844#endif
498 845}
499char *
500gl_version ()
501 CODE:
502 RETVAL = (char *)glGetString (GL_VERSION);
503 OUTPUT:
504 RETVAL
505
506char *
507gl_extensions ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_EXTENSIONS);
510 OUTPUT:
511 RETVAL
512 846
513void 847void
514add_font (char *file) 848add_font (char *file)
515 CODE: 849 CODE:
516 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 850 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
517
518void
519set_font (char *file)
520 CODE:
521{
522 int count;
523 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
524 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
525 FcPatternDestroy (pattern);
526 pango_context_set_font_description (context, font);
527}
528 851
529void 852void
530load_image_inline (SV *image_) 853load_image_inline (SV *image_)
531 ALIAS: 854 ALIAS:
532 load_image_file = 1 855 load_image_file = 1
574 897
575 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 898 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
576 899
577 assert (surface2->pitch == surface2->w * 4); 900 assert (surface2->pitch == surface2->w * 4);
578 901
902 SDL_LockSurface (surface2);
579 EXTEND (SP, 5); 903 EXTEND (SP, 6);
580 PUSHs (sv_2mortal (newSViv (surface2->w))); 904 PUSHs (sv_2mortal (newSViv (surface2->w)));
581 PUSHs (sv_2mortal (newSViv (surface2->h))); 905 PUSHs (sv_2mortal (newSViv (surface2->h)));
582 SDL_LockSurface (surface2);
583 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
584 SDL_UnlockSurface (surface2);
585 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
586 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 908 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
587 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2);
588 911
589 SDL_FreeSurface (surface); 912 SDL_FreeSurface (surface);
590 SDL_FreeSurface (surface2); 913 SDL_FreeSurface (surface2);
591} 914}
592 915
614 PUSHs (sv_2mortal (newSViv (b / y))); 937 PUSHs (sv_2mortal (newSViv (b / y)));
615 PUSHs (sv_2mortal (newSViv (a / y))); 938 PUSHs (sv_2mortal (newSViv (a / y)));
616} 939}
617 940
618void 941void
942error (char *message)
943 CODE:
944 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
947#endif
948
949void
619fatal (char *message) 950fatal (char *message)
620 CODE: 951 CODE:
952 fprintf (stderr, "FATAL: %s\n", message);
621#ifdef _WIN32 953#ifdef _WIN32
622 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
955#endif
956 _exit (1);
957
958void
959_exit (int retval = 0)
960 CODE:
961#ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
623#else 963#else
624 fprintf (stderr, "FATAL: %s\n", message); 964 _exit (retval);
625#endif 965#endif
626 exit (1);
627 966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
975
976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
979
980CFPlus::Font
981new_from_file (SV *class, char *path, int id = 0)
982 CODE:
983{
984 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
986 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
987 FcPatternDestroy (pattern);
988}
989 OUTPUT:
990 RETVAL
991
992void
993DESTROY (CFPlus::Font self)
994 CODE:
995 pango_font_description_free (self);
996
997void
998make_default (CFPlus::Font self)
999 PROTOTYPE: $
1000 CODE:
1001 default_font = self;
1002
628MODULE = CFClient PACKAGE = CFClient::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
629 1004
630CFClient::Layout 1005PROTOTYPES: DISABLE
631new (SV *class, int base_height = 10) 1006
1007void
1008reset_glyph_cache ()
1009 PROTOTYPE:
1010 CODE:
1011 tc_clear ();
1012
1013CFPlus::Layout
1014new (SV *class)
632 CODE: 1015 CODE:
633 New (0, RETVAL, 1, struct cf_layout); 1016 New (0, RETVAL, 1, struct cf_layout);
634 RETVAL->base_height = base_height; 1017
635 RETVAL->pl = pango_layout_new (context); 1018 RETVAL->pl = pango_layout_new (opengl_context);
1019 RETVAL->r = 1.;
1020 RETVAL->g = 1.;
1021 RETVAL->b = 1.;
1022 RETVAL->a = 1.;
1023 RETVAL->base_height = MIN_FONT_HEIGHT;
1024 RETVAL->font = 0;
1025
636 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1026 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1027 layout_update_font (RETVAL);
637 OUTPUT: 1028 OUTPUT:
638 RETVAL 1029 RETVAL
639 1030
640void 1031void
641DESTROY (CFClient::Layout self) 1032DESTROY (CFPlus::Layout self)
642 CODE: 1033 CODE:
643 g_object_unref (self->pl); 1034 g_object_unref (self->pl);
644 Safefree (self); 1035 Safefree (self);
645 1036
646void 1037void
647set_text (CFClient::Layout self, SV *text_) 1038set_text (CFPlus::Layout self, SV *text_)
648 CODE: 1039 CODE:
649{ 1040{
650 STRLEN textlen; 1041 STRLEN textlen;
651 char *text = SvPVutf8 (text_, textlen); 1042 char *text = SvPVutf8 (text_, textlen);
652 1043
653 pango_layout_set_text (self->pl, text, textlen); 1044 pango_layout_set_text (self->pl, text, textlen);
654} 1045}
655 1046
656void 1047void
657set_markup (CFClient::Layout self, SV *text_) 1048set_markup (CFPlus::Layout self, SV *text_)
658 CODE: 1049 CODE:
659{ 1050{
660 STRLEN textlen; 1051 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1052 char *text = SvPVutf8 (text_, textlen);
662 1053
663 pango_layout_set_markup (self->pl, text, textlen); 1054 pango_layout_set_markup (self->pl, text, textlen);
664} 1055}
665 1056
1057void
1058set_shapes (CFPlus::Layout self, ...)
1059 CODE:
1060{
1061 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text;
1064 int arg = 4;
1065
1066 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1067 {
1068 PangoRectangle inkrect, rect;
1069 PangoAttribute *attr;
1070
1071 int x = SvIV (ST (arg - 3));
1072 int y = SvIV (ST (arg - 2));
1073 int w = SvIV (ST (arg - 1));
1074 int h = SvIV (ST (arg ));
1075
1076 inkrect.x = 0;
1077 inkrect.y = 0;
1078 inkrect.width = 0;
1079 inkrect.height = 0;
1080
1081 rect.x = x * PANGO_SCALE;
1082 rect.y = y * PANGO_SCALE;
1083 rect.width = w * PANGO_SCALE;
1084 rect.height = h * PANGO_SCALE;
1085
1086 if (!attrs)
1087 attrs = pango_layout_get_attributes (self->pl);
1088
1089 attr = pango_attr_shape_new (&inkrect, &rect);
1090 attr->start_index = pos - text;
1091 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1092 pango_attr_list_insert (attrs, attr);
1093
1094 arg += 4;
1095 pos += sizeof (OBJ_STR) - 1;
1096 }
1097
1098 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs);
1100}
1101
1102void
1103get_shapes (CFPlus::Layout self)
1104 PPCODE:
1105{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107
1108 do
1109 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1111
1112 if (run && shape_attr_p (run))
1113 {
1114 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents);
1116
1117 EXTEND (SP, 2);
1118 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1119 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1120 }
1121 }
1122 while (pango_layout_iter_next_run (iter));
1123
1124 pango_layout_iter_free (iter);
1125}
1126
1127int
1128has_wrapped (CFPlus::Layout self)
1129 CODE:
1130{
1131 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl);
1133
1134 while (*text)
1135 lines += *text++ == '\n';
1136
1137 RETVAL = lines < pango_layout_get_line_count (self->pl);
1138}
1139 OUTPUT:
1140 RETVAL
1141
666SV * 1142SV *
667get_text (CFClient::Layout self) 1143get_text (CFPlus::Layout self)
668 CODE: 1144 CODE:
669 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
670 SvUTF8_on (RETVAL); 1146 sv_utf8_decode (RETVAL);
671 OUTPUT: 1147 OUTPUT:
672 RETVAL 1148 RETVAL
673 1149
674void 1150void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1152 CODE:
1153 self->r = r;
1154 self->g = g;
1155 self->b = b;
1156 self->a = a;
1157
1158void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1160 CODE:
1161 if (self->font != font)
1162 {
1163 self->font = font;
1164 layout_update_font (self);
1165 }
1166
1167void
675set_height (CFClient::Layout self, int base_height) 1168set_height (CFPlus::Layout self, int base_height)
676 CODE: 1169 CODE:
1170 if (self->base_height != base_height)
1171 {
677 self->base_height = base_height; 1172 self->base_height = base_height;
1173 layout_update_font (self);
1174 }
678 1175
679void 1176void
680set_width (CFClient::Layout self, int max_width = -1) 1177set_width (CFPlus::Layout self, int max_width = -1)
681 CODE: 1178 CODE:
682 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
683 1180
684void 1181void
1182set_indent (CFPlus::Layout self, int indent)
1183 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185
1186void
1187set_spacing (CFPlus::Layout self, int spacing)
1188 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190
1191void
1192set_ellipsise (CFPlus::Layout self, int ellipsise)
1193 CODE:
1194 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE
1199 );
1200
1201void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm)
1203 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205
1206void
685size (CFClient::Layout self) 1207size (CFPlus::Layout self)
686 PPCODE: 1208 PPCODE:
687{ 1209{
688 int w, h; 1210 int w, h;
689 1211
690 layout_update (self);
691 layout_get_pixel_size (self, &w, &h); 1212 layout_get_pixel_size (self, &w, &h);
692 1213
693 EXTEND (SP, 2); 1214 EXTEND (SP, 2);
694 PUSHs (sv_2mortal (newSViv (w))); 1215 PUSHs (sv_2mortal (newSViv (w)));
695 PUSHs (sv_2mortal (newSViv (h))); 1216 PUSHs (sv_2mortal (newSViv (h)));
696} 1217}
697 1218
698int 1219int
1220descent (CFPlus::Layout self)
1221 CODE:
1222{
1223 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect);
1227}
1228 OUTPUT:
1229 RETVAL
1230
1231int
699xy_to_index (CFClient::Layout self, int x, int y) 1232xy_to_index (CFPlus::Layout self, int x, int y)
700 CODE: 1233 CODE:
701{ 1234{
702 int index, trailing; 1235 int index, trailing;
703
704 layout_update (self);
705 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
706
707 RETVAL = index; 1237 RETVAL = index + trailing;
708} 1238}
709 OUTPUT: 1239 OUTPUT:
710 RETVAL 1240 RETVAL
711 1241
712void 1242void
713cursor_pos (CFClient::Layout self, int index) 1243cursor_pos (CFPlus::Layout self, int index)
714 PPCODE: 1244 PPCODE:
715{ 1245{
716 PangoRectangle strong_pos; 1246 PangoRectangle strong_pos;
717 layout_update (self);
718 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
719 1248
720 EXTEND (SP, 3); 1249 EXTEND (SP, 3);
721 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
722 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
723 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
724} 1253}
725 1254
726void 1255void
727render (CFClient::Layout self) 1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
728 PPCODE: 1257 PPCODE:
729{ 1258{
730 SV *retval; 1259 int line, x;
731 int w, h;
732 FT_Bitmap bitmap;
733 1260
734 layout_update (self); 1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
735 layout_get_pixel_size (self, &w, &h); 1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
736 1263
737 retval = newSV (w * h);
738 SvPOK_only (retval);
739 SvCUR_set (retval, w * h);
740
741 bitmap.rows = h;
742 bitmap.width = w;
743 bitmap.pitch = w;
744 bitmap.buffer = (unsigned char*)SvPVX (retval);
745 bitmap.num_grays = 256;
746 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
747
748 memset (bitmap.buffer, 0, w * h);
749
750 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
751
752 EXTEND (SP, 3); 1264 EXTEND (SP, 2);
753 PUSHs (sv_2mortal (newSViv (w))); 1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267}
1268
1269void
1270line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272{
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
1287 else
1288 {
754 PUSHs (sv_2mortal (newSViv (h))); 1289 PUSHs (sv_2mortal (newSViv (index)));
755 PUSHs (sv_2mortal (retval)); 1290 PUSHs (sv_2mortal (newSViv (trailing)));
1291 }
756} 1292}
757 1293
1294void
1295render (CFPlus::Layout self, float x, float y, int flags = 0)
1296 PPCODE:
1297 pango_opengl_render_layout_subpixel (
1298 self->pl,
1299 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a,
1301 flags
1302 );
1303
758MODULE = CFClient PACKAGE = CFClient::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
759 1305
1306PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309
760void 1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1315 {
1316 STRLEN datalen;
1317 char *data = SvPVbyte (data_, datalen);
1318 int bpp = datalen / (ow * oh);
1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1320
1321 SvPOK_only (result_);
1322 SvCUR_set (result_, nw * nh * bpp);
1323
1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1325 while (oh--)
1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1327
1328 sv_setsv (data_, result_);
1329 }
1330}
1331
1332void
761draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
762 PROTOTYPE: $$$;$$ 1334 PROTOTYPE: $$$;$$
1335 ALIAS:
1336 draw_quad_alpha = 1
1337 draw_quad_alpha_premultiplied = 2
763 CODE: 1338 CODE:
764{ 1339{
765 HV *hv = (HV *)SvRV (self); 1340 HV *hv = (HV *)SvRV (self);
766 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
767 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
768 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
769 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
770 1344
771 if (items < 5) 1345 if (items < 5)
772 { 1346 {
773 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1347 w = SvNV (*hv_fetch (hv, "w", 1, 1));
774 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1348 h = SvNV (*hv_fetch (hv, "h", 1, 1));
775 } 1349 }
776 1350
1351 if (ix)
1352 {
1353 glEnable (GL_BLEND);
1354
1355 if (ix == 2)
1356 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1357 else
1358 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1359 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1360
1361 glEnable (GL_ALPHA_TEST);
1362 glAlphaFunc (GL_GREATER, 0.01f);
1363 }
1364
777 glBindTexture (GL_TEXTURE_2D, name); 1365 glBindTexture (GL_TEXTURE_2D, name);
778 if (wrap_mode) { 1366
779 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
780 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
781 }
782 glBegin (GL_QUADS); 1367 glBegin (GL_QUADS);
783 glTexCoord2f (0, 0); glVertex2f (x , y ); 1368 glTexCoord2f (0, 0); glVertex2f (x , y );
784 glTexCoord2f (0, t); glVertex2f (x , y + h); 1369 glTexCoord2f (0, t); glVertex2f (x , y + h);
785 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1370 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
786 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1371 glTexCoord2f (s, 0); glVertex2f (x + w, y );
787 glEnd (); 1372 glEnd ();
788}
789 1373
1374 if (ix)
1375 {
1376 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND);
1378 }
1379}
1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
790MODULE = CFClient PACKAGE = CFClient::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
791 1393
792CFClient::Map 1394PROTOTYPES: DISABLE
793new (SV *class, int map_width, int map_height) 1395
1396CFPlus::Map
1397new (SV *class)
794 CODE: 1398 CODE:
795 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
796 RETVAL->x = 0; 1400 RETVAL->x = 0;
797 RETVAL->y = 0; 1401 RETVAL->y = 0;
798 RETVAL->w = map_width; 1402 RETVAL->w = 0;
799 RETVAL->h = map_height; 1403 RETVAL->h = 0;
800 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
801 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
802 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
803 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
804 RETVAL->texs = 8192;
805 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
806 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
807 RETVAL->row = 0; 1409 RETVAL->row = 0;
808 OUTPUT: 1410 OUTPUT:
809 RETVAL 1411 RETVAL
810 1412
811void 1413void
812DESTROY (CFClient::Map self) 1414DESTROY (CFPlus::Map self)
813 CODE: 1415 CODE:
814{ 1416{
815 map_clear (self); 1417 map_clear (self);
816 Safefree (self->face); 1418 Safefree (self->face2tile);
1419 Safefree (self->tex);
817 Safefree (self); 1420 Safefree (self);
818} 1421}
819 1422
820void 1423void
1424resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429void
821clear (CFClient::Map self) 1430clear (CFPlus::Map self)
822 CODE: 1431 CODE:
823 map_clear (self); 1432 map_clear (self);
824 1433
825void 1434void
826set_face (CFClient::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
827 CODE: 1436 CODE:
828{ 1437{
829 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
830 { 1439 need_texid (self, tile);
831 Append (mapface, self->face, self->faces, self->faces);
832 self->faces *= 2;
833 }
834
835 self->face [face] = texid;
836} 1440}
837 1441
838void 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1463}
1464
1465void
839set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
840 CODE: 1467 CODE:
841{ 1468{
842 while (self->texs <= texid) 1469 need_texid (self, texid);
843 {
844 Append (maptex, self->tex, self->texs, self->texs);
845 self->texs *= 2;
846 }
847 1470
848 { 1471 {
849 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
850 1473
851 tex->name = name; 1474 tex->name = name;
856 tex->r = r; 1479 tex->r = r;
857 tex->g = g; 1480 tex->g = g;
858 tex->b = b; 1481 tex->b = b;
859 tex->a = a; 1482 tex->a = a;
860 } 1483 }
1484
1485 // somewhat hackish, but for textures that require it, it really
1486 // improves the look, and most others don't suffer.
1487 glBindTexture (GL_TEXTURE_2D, name);
1488 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1489 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1490 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
861} 1493}
862 1494
863int 1495int
864ox (CFClient::Map self) 1496ox (CFPlus::Map self)
865 ALIAS: 1497 ALIAS:
866 oy = 1 1498 oy = 1
1499 x = 2
1500 y = 3
1501 w = 4
1502 h = 5
867 CODE: 1503 CODE:
868 switch (ix) 1504 switch (ix)
869 { 1505 {
870 case 0: RETVAL = self->ox; break; 1506 case 0: RETVAL = self->ox; break;
871 case 1: RETVAL = self->oy; break; 1507 case 1: RETVAL = self->oy; break;
1508 case 2: RETVAL = self->x; break;
1509 case 3: RETVAL = self->y; break;
1510 case 4: RETVAL = self->w; break;
1511 case 5: RETVAL = self->h; break;
872 } 1512 }
873 OUTPUT: 1513 OUTPUT:
874 RETVAL 1514 RETVAL
875 1515
876void 1516void
877scroll (CFClient::Map self, int dx, int dy) 1517scroll (CFPlus::Map self, int dx, int dy)
878 CODE: 1518 CODE:
879{ 1519{
880 if (dx > 0) 1520 if (dx > 0)
881 map_blank (self, self->x, self->y, dx - 1, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
882 else if (dx < 0) 1522 else if (dx < 0)
883 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
884 1524
885 if (dy > 0) 1525 if (dy > 0)
886 map_blank (self, self->x, self->y, self->w, dy - 1); 1526 map_blank (self, self->x, self->y, self->w, dy);
887 else if (dy < 0) 1527 else if (dy < 0)
888 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
889 1529
890 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
891 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
892 1532
893 while (self->y < 0) 1533 while (self->y < 0)
898 self->y += MAP_EXTEND_Y; 1538 self->y += MAP_EXTEND_Y;
899 } 1539 }
900} 1540}
901 1541
902void 1542void
903map1a_update (CFClient::Map self, SV *data_) 1543map1a_update (CFPlus::Map self, SV *data_, int extmap)
904 CODE: 1544 CODE:
905{ 1545{
906 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
907 uint8_t *data_end = (uint8_t *)SvEND (data_); 1547 uint8_t *data_end = (uint8_t *)SvEND (data_);
908 mapcell *cell; 1548 mapcell *cell;
909 int x, y, flags; 1549 int x, y, flags;
910 1550
911 while (data < data_end) 1551 while (data < data_end - 1)
912 { 1552 {
913 flags = (data [0] << 8) + data [1]; data += 2; 1553 flags = (data [0] << 8) + data [1]; data += 2;
914 1554
915 x = ((flags >> 10) & 63) + self->x; 1555 x = self->x + ((flags >> 10) & 63);
916 y = ((flags >> 4) & 63) + self->y; 1556 y = self->y + ((flags >> 4) & 63);
917 1557
918 cell = map_get_cell (self, x, y); 1558 cell = map_get_cell (self, x, y);
919 1559
920 if (flags & 15) 1560 if (flags & 15)
921 { 1561 {
922 if (cell->darkness < 0) 1562 if (!cell->darkness)
923 { 1563 {
1564 memset (cell, 0, sizeof (*cell));
924 cell->darkness = 0; 1565 cell->darkness = 256;
925 cell->face [0] = 0;
926 cell->face [1] = 0;
927 cell->face [2] = 0;
928 } 1566 }
929 1567
930 cell->darkness = flags & 8 ? *data++ : 255;
931
932 //TODO: don't trust server data to be in-range(!) 1568 //TODO: don't trust server data to be in-range(!)
1569
1570 if (flags & 8)
1571 {
1572 if (extmap)
1573 {
1574 uint8_t ext, cmd;
1575
1576 do
1577 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1;
1586 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 }
1604 while (ext & 0x80);
1605 }
1606 else
1607 cell->darkness = *data++ + 1;
1608 }
933 1609
934 if (flags & 4) 1610 if (flags & 4)
935 { 1611 {
936 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
937 } 1615 }
938 1616
939 if (flags & 2) 1617 if (flags & 2)
940 { 1618 {
941 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
942 } 1622 }
943 1623
944 if (flags & 1) 1624 if (flags & 1)
945 { 1625 {
946 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
947 } 1629 }
948 } 1630 }
949 else 1631 else
950 cell->darkness = -1; 1632 cell->darkness = 0;
951 } 1633 }
952} 1634}
953 1635
954SV * 1636SV *
955mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
956 CODE: 1638 CODE:
957{ 1639{
958 int x1, x; 1640 int x1, x;
959 int y1, y; 1641 int y1, y;
960 int z; 1642 int z;
981 { 1663 {
982 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
983 1665
984 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
985 { 1667 {
986 mapface face = cell->face [z];
987
988 if (face)
989 {
990 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
991 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
992 int a1 = tex.a; 1670 int a1 = tex.a;
993 1671
994 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
995 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
996 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
997 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
998 }
999 } 1676 }
1000 } 1677 }
1001 1678
1002 *map++ = (r ) 1679 *map++ = (r )
1003 | (g << 8) 1680 | (g << 8)
1010} 1687}
1011 OUTPUT: 1688 OUTPUT:
1012 RETVAL 1689 RETVAL
1013 1690
1014void 1691void
1015draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1016 PPCODE: 1693 CODE:
1017{ 1694{
1018 int vx, vy; 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1019 int x, y, z; 1699 int x, y, z;
1020 int last_name; 1700 int last_name;
1021 mapface face;
1022 int sw4 = (sw + 3) & ~3;
1023 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1024 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1025 1701
1026 memset (darkness, 255, sw4 * sh); 1702 // thats current max. sorry.
1027 SvPOK_only (darkness_sv); 1703 if (sw > 255) sw = 255;
1028 SvCUR_set (darkness_sv, sw4 * sh); 1704 if (sh > 255) sh = 255;
1029 1705
1030 vx = self->x + (self->w - sw) / 2 - shift_x; 1706 // clear key, in case of extra padding
1031 vy = self->y + (self->h - sh) / 2 - shift_y; 1707 memset (&skey, 0, sizeof (skey));
1032
1033 /*
1034 int vx = self->vx = self->w >= sw
1035 ? self->x + (self->w - sw) / 2
1036 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1037
1038 int vy = self->vy = self->h >= sh
1039 ? self->y + (self->h - sh) / 2
1040 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1041 */
1042 1708
1043 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1044 1710
1711 glEnable (GL_BLEND);
1045 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1046 glEnable (GL_BLEND);
1047 glEnable (GL_TEXTURE_2D); 1713 glEnable (GL_TEXTURE_2D);
1048 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1049 1715
1050 glBegin (GL_QUADS); 1716 glBegin (GL_QUADS);
1051 1717
1052 last_name = 0; 1718 last_name = 0;
1053 1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1054 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1055 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1056 if (0 <= y + vy && y + vy < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1057 { 1751 {
1058 maprow *row = self->row + (y + vy); 1752 maprow *row = self->row + (y + my);
1059 1753
1060 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1061 if (row->c0 <= x + vx && x + vx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1062 { 1756 {
1063 mapcell *cell = row->col + (x + vx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1064
1065 darkness[y * sw4 + x] = cell->darkness < 0
1066 ? 255 - FOW_DARKNESS
1067 : 255 - cell->darkness;
1068
1069 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1070 1759
1071 if (face) 1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1765
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1072 { 1855 {
1073 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1857 HE *he;
1074 1858
1075 int px = (x + 1) * 32 - tex.w; 1859 hv_iterinit (smooth);
1076 int py = (y + 1) * 32 - tex.h; 1860 while ((he = hv_iternext (smooth)))
1077
1078 if (last_name != tex.name)
1079 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1080 glEnd (); 1884 glEnd ();
1081 last_name = tex.name;
1082 glBindTexture (GL_TEXTURE_2D, last_name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1083 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1908 }
1084 } 1909 }
1085
1086 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1087 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1088 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1089 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1090 } 1910 }
1091 }
1092 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1093 1916
1094 glEnd (); 1917 glEnd ();
1095 1918
1096 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1097 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1098 1921
1922 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows)
1925 {
1926 maprow *row = self->row + (y + my);
1927
1928 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1)
1930 {
1931 mapcell *cell = row->col + (x + mx - row->c0);
1932
1933 int px = x * T;
1934 int py = y * T;
1935
1936 if (cell->stat_hp)
1937 {
1938 int width = cell->stat_width * T;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1940
1941 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py);
1944
1945 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1946 glRectf (px + 2,
1947 py - thick - 1,
1948 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1949 }
1950 }
1951 }
1952}
1953
1954void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1956 CODE:
1957{
1958 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F },
1960 { 1.00F, 1.00F, 1.00F },
1961 { 0.00F, 0.00F, 0.55F },
1962 { 1.00F, 0.00F, 0.00F },
1963
1964 { 1.00F, 0.54F, 0.00F },
1965 { 0.11F, 0.56F, 1.00F },
1966 { 0.93F, 0.46F, 0.00F },
1967 { 0.18F, 0.54F, 0.34F },
1968
1969 { 0.56F, 0.73F, 0.56F },
1970 { 0.80F, 0.80F, 0.80F },
1971 { 0.55F, 0.41F, 0.13F },
1972 { 0.99F, 0.77F, 0.26F },
1973
1974 { 0.74F, 0.65F, 0.41F },
1975
1976 { 0.00F, 1.00F, 1.00F },
1977 { 1.00F, 0.00F, 1.00F },
1978 { 1.00F, 1.00F, 0.00F },
1979 };
1980
1981 int x, y;
1982
1983 glEnable (GL_TEXTURE_2D);
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1985 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS);
1988
1989 for (y = 0; y < h; y++)
1990 for (x = 0; x < w; x++)
1991 {
1992 unsigned char m = data [x + y * w];
1993
1994 if (m)
1995 {
1996 float *c = color [m & 15];
1997
1998 float tx1 = m & 0x40 ? 0.5 : 0.;
1999 float tx2 = tx1 + 0.5;
2000
2001 glColor4f (c[0], c[1], c[2], 0.75);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 }
2007 }
2008
2009 glEnd ();
2010 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D);
2012}
2013
2014void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2016 PPCODE:
2017{
2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026
2027 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3);
2029
2030 mx += self->x - 1;
2031 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
2035 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw1; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044
2045 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1)
2047 : 255 - FOW_DARKNESS;
2048 }
2049 }
2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1099 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1101 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1102 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1103} 2093}
1104 2094
1105SV * 2095SV *
1106get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1107 CODE: 2097 CODE:
1108{ 2098{
1109 int x, y, x1, y1; 2099 int x, y, x1, y1;
1110 SV *data_sv = newSV (w * h * 7 + 5); 2100 SV *data_sv = newSV (w * h * 7 + 5);
1111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2101 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1136 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1137 { 2127 {
1138 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1139 uint8_t flags = 0; 2129 uint8_t flags = 0;
1140 2130
1141 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1142 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1143 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1144 2134
1145 *data++ = flags; 2135 *data++ = flags;
1146 2136
1147 if (flags & 1) 2137 if (flags & 1)
1148 { 2138 {
2139 tileid tile = cell->tile [0];
1149 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1150 *data++ = cell->face [0]; 2141 *data++ = tile;
1151 } 2142 }
1152 2143
1153 if (flags & 2) 2144 if (flags & 2)
1154 { 2145 {
2146 tileid tile = cell->tile [1];
1155 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1156 *data++ = cell->face [1]; 2148 *data++ = tile;
1157 } 2149 }
1158 2150
1159 if (flags & 4) 2151 if (flags & 4)
1160 { 2152 {
2153 tileid tile = cell->tile [2];
1161 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1162 *data++ = cell->face [2]; 2155 *data++ = tile;
1163 } 2156 }
1164 } 2157 }
1165 else 2158 else
1166 *data++ = 0; 2159 *data++ = 0;
1167 } 2160 }
1173} 2166}
1174 OUTPUT: 2167 OUTPUT:
1175 RETVAL 2168 RETVAL
1176 2169
1177void 2170void
1178set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1179 PPCODE: 2172 PPCODE:
1180{ 2173{
1181 int x, y, z; 2174 int x, y, z;
1182 int w, h; 2175 int w, h;
1183 int x1, y1; 2176 int x1, y1;
1207 { 2200 {
1208 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1209 2202
1210 if (flags) 2203 if (flags)
1211 { 2204 {
1212 mapface face[3] = { 0, 0, 0 };
1213
1214 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1215 2207
1216 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1217 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1218 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1219 2211
1220 if (cell->darkness <= 0) 2212 if (cell->darkness == 0)
1221 { 2213 {
1222 cell->darkness = -1; 2214 cell->darkness = 0;
1223 2215
1224 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1225 { 2217 {
1226 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1227 2219
1228 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1229 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1230 } 2227 }
1231 } 2228 }
1232 } 2229 }
1233 } 2230 }
1234 } 2231 }
1235} 2232}
1236 2233
1237MODULE = CFClient PACKAGE = CFClient::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1238 2235
2236PROTOTYPES: DISABLE
2237
1239CFClient::MixChunk 2238CFPlus::MixChunk
1240new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1241 CODE: 2240 CODE:
1242 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1243 OUTPUT: 2242 OUTPUT:
1244 RETVAL 2243 RETVAL
1245 2244
1246void 2245void
1247DESTROY (CFClient::MixChunk self) 2246DESTROY (CFPlus::MixChunk self)
1248 CODE: 2247 CODE:
1249 Mix_FreeChunk (self); 2248 Mix_FreeChunk (self);
1250 2249
1251int 2250int
1252volume (CFClient::MixChunk self, int volume = -1) 2251volume (CFPlus::MixChunk self, int volume = -1)
1253 CODE: 2252 CODE:
1254 RETVAL = Mix_VolumeChunk (self, volume); 2253 RETVAL = Mix_VolumeChunk (self, volume);
1255 OUTPUT: 2254 OUTPUT:
1256 RETVAL 2255 RETVAL
1257 2256
1258int 2257int
1259play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1260 CODE: 2259 CODE:
1261 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1262 OUTPUT: 2261 OUTPUT:
1263 RETVAL 2262 RETVAL
1264 2263
1265MODULE = CFClient PACKAGE = CFClient::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1266 2265
1267int 2266int
1268volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1269 CODE: 2269 CODE:
1270 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1271 OUTPUT: 2271 OUTPUT:
1272 RETVAL 2272 RETVAL
1273 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1274CFClient::MixMusic 2281CFPlus::MixMusic
1275new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1276 CODE: 2283 CODE:
1277 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1278 OUTPUT: 2285 OUTPUT:
1279 RETVAL 2286 RETVAL
1280 2287
1281void 2288void
1282DESTROY (CFClient::MixMusic self) 2289DESTROY (CFPlus::MixMusic self)
1283 CODE: 2290 CODE:
1284 Mix_FreeMusic (self); 2291 Mix_FreeMusic (self);
1285 2292
1286int 2293int
1287play (CFClient::MixMusic self, int loops = -1) 2294play (CFPlus::MixMusic self, int loops = -1)
1288 CODE: 2295 CODE:
1289 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1290 OUTPUT: 2297 OUTPUT:
1291 RETVAL 2298 RETVAL
1292 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1293MODULE = CFClient PACKAGE = CFClient::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1294 2310
1295BOOT: 2311BOOT:
1296{ 2312{
1297 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1298 static const struct { 2314 static const struct {
1299 const char *name; 2315 const char *name;
1300 IV iv; 2316 IV iv;
1301 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1302# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1303 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1304 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1305 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER),
1306 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
2327 const_iv (GL_CULL_FACE),
2328 const_iv (GL_SCISSOR_TEST),
2329 const_iv (GL_DEPTH_TEST),
2330 const_iv (GL_ALPHA_TEST),
2331 const_iv (GL_NORMALIZE),
2332 const_iv (GL_RESCALE_NORMAL),
2333 const_iv (GL_FRONT),
2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1307 const_iv (GL_AND), 2336 const_iv (GL_AND),
2337 const_iv (GL_ONE),
2338 const_iv (GL_ZERO),
1308 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA),
1309 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2341 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA),
2343 const_iv (GL_SRC_ALPHA_SATURATE),
1310 const_iv (GL_RGB), 2344 const_iv (GL_RGB),
1311 const_iv (GL_RGBA), 2345 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8),
2348 const_iv (GL_RGB5_A1),
1312 const_iv (GL_UNSIGNED_BYTE), 2349 const_iv (GL_UNSIGNED_BYTE),
1313 const_iv (GL_ALPHA4), 2350 const_iv (GL_UNSIGNED_SHORT),
2351 const_iv (GL_UNSIGNED_INT),
1314 const_iv (GL_ALPHA), 2352 const_iv (GL_ALPHA),
2353 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA),
1315 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1317 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1319 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1320 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1321 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1322 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1323 const_iv (GL_TEXTURE_ENV_MODE), 2366 const_iv (GL_TEXTURE_ENV_MODE),
1324 const_iv (GL_TEXTURE_WRAP_S), 2367 const_iv (GL_TEXTURE_WRAP_S),
1325 const_iv (GL_TEXTURE_WRAP_T), 2368 const_iv (GL_TEXTURE_WRAP_T),
2369 const_iv (GL_REPEAT),
1326 const_iv (GL_CLAMP), 2370 const_iv (GL_CLAMP),
1327 const_iv (GL_REPEAT), 2371 const_iv (GL_CLAMP_TO_EDGE),
1328 const_iv (GL_NEAREST), 2372 const_iv (GL_NEAREST),
1329 const_iv (GL_LINEAR), 2373 const_iv (GL_LINEAR),
1330 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2374 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1331 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2375 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1332 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2376 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1333 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2377 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1334 const_iv (GL_GENERATE_MIPMAP), 2378 const_iv (GL_GENERATE_MIPMAP),
1335 const_iv (GL_LINEAR),
1336 const_iv (GL_MODULATE), 2379 const_iv (GL_MODULATE),
2380 const_iv (GL_DECAL),
1337 const_iv (GL_REPLACE), 2381 const_iv (GL_REPLACE),
2382 const_iv (GL_DEPTH_BUFFER_BIT),
1338 const_iv (GL_COLOR_BUFFER_BIT), 2383 const_iv (GL_COLOR_BUFFER_BIT),
1339 const_iv (GL_PROJECTION), 2384 const_iv (GL_PROJECTION),
1340 const_iv (GL_MODELVIEW), 2385 const_iv (GL_MODELVIEW),
1341 const_iv (GL_COLOR_LOGIC_OP), 2386 const_iv (GL_COLOR_LOGIC_OP),
2387 const_iv (GL_SEPARABLE_2D),
1342 const_iv (GL_CONVOLUTION_2D), 2388 const_iv (GL_CONVOLUTION_2D),
1343 const_iv (GL_CONVOLUTION_BORDER_MODE), 2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
1344 const_iv (GL_CONSTANT_BORDER), 2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_POINTS),
1345 const_iv (GL_LINES), 2392 const_iv (GL_LINES),
2393 const_iv (GL_LINE_STRIP),
2394 const_iv (GL_LINE_LOOP),
1346 const_iv (GL_QUADS), 2395 const_iv (GL_QUADS),
2396 const_iv (GL_QUAD_STRIP),
2397 const_iv (GL_TRIANGLES),
2398 const_iv (GL_TRIANGLE_STRIP),
2399 const_iv (GL_TRIANGLE_FAN),
1347 const_iv (GL_LINE_LOOP), 2400 const_iv (GL_POLYGON),
1348 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT),
1349 const_iv (GL_FASTEST), 2406 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST),
2409 const_iv (GL_V2F),
2410 const_iv (GL_V3F),
2411 const_iv (GL_T2F_V3F),
2412 const_iv (GL_T2F_N3F_V3F),
1350# undef const_iv 2413# undef const_iv
1351 }; 2414 };
1352 2415
1353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418
2419 texture_av = newAV ();
2420 AvREAL_off (texture_av);
1355} 2421}
2422
2423char *
2424gl_vendor ()
2425 CODE:
2426 RETVAL = (char *)glGetString (GL_VENDOR);
2427 OUTPUT:
2428 RETVAL
2429
2430char *
2431gl_version ()
2432 CODE:
2433 RETVAL = (char *)glGetString (GL_VERSION);
2434 OUTPUT:
2435 RETVAL
2436
2437char *
2438gl_extensions ()
2439 CODE:
2440 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2441 OUTPUT:
2442 RETVAL
2443
2444const char *glGetString (GLenum pname)
2445
2446GLint glGetInteger (GLenum pname)
2447 CODE:
2448 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT:
2450 RETVAL
2451
2452GLdouble glGetDouble (GLenum pname)
2453 CODE:
2454 glGetDoublev (pname, &RETVAL);
2455 OUTPUT:
2456 RETVAL
1356 2457
1357int glGetError () 2458int glGetError ()
2459
2460void glFinish ()
1358 2461
1359void glClear (int mask) 2462void glClear (int mask)
1360 2463
1361void glClearColor (float r, float g, float b, float a = 1.0) 2464void glClearColor (float r, float g, float b, float a = 1.0)
1362 PROTOTYPE: @ 2465 PROTOTYPE: @
1369 2472
1370void glHint (int target, int mode) 2473void glHint (int target, int mode)
1371 2474
1372void glBlendFunc (int sfactor, int dfactor) 2475void glBlendFunc (int sfactor, int dfactor)
1373 2476
2477void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2478 CODE:
2479 gl_BlendFuncSeparate (sa, da, saa, daa);
2480
2481void glDepthMask (int flag)
2482
1374void glLogicOp (int opcode) 2483void glLogicOp (int opcode)
1375 2484
2485void glColorMask (int red, int green, int blue, int alpha)
2486
1376void glMatrixMode (int mode) 2487void glMatrixMode (int mode)
1377 2488
1378void glPushMatrix () 2489void glPushMatrix ()
1379 2490
1380void glPopMatrix () 2491void glPopMatrix ()
1381 2492
1382void glLoadIdentity () 2493void glLoadIdentity ()
1383 2494
2495void glDrawBuffer (int buffer)
2496
2497void glReadBuffer (int buffer)
2498
2499# near_ and far_ are due to microsofts buggy "c" compiler
2500void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2501
2502# near_ and far_ are due to microsofts buggy "c" compiler
1384void glOrtho (double left, double right, double bottom, double top, double near, double far) 2503void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2504
2505PROTOTYPES: DISABLE
1385 2506
1386void glViewport (int x, int y, int width, int height) 2507void glViewport (int x, int y, int width, int height)
2508
2509void glScissor (int x, int y, int width, int height)
1387 2510
1388void glTranslate (float x, float y, float z = 0.) 2511void glTranslate (float x, float y, float z = 0.)
1389 CODE: 2512 CODE:
1390 glTranslatef (x, y, z); 2513 glTranslatef (x, y, z);
1391 2514
1392void glScale (float x, float y, float z) 2515void glScale (float x, float y, float z = 1.)
1393 CODE: 2516 CODE:
1394 glScalef (x, y, z); 2517 glScalef (x, y, z);
1395 2518
1396void glRotate (float angle, float x, float y, float z) 2519void glRotate (float angle, float x, float y, float z)
1397 CODE: 2520 CODE:
1398 glRotatef (angle, x, y, z); 2521 glRotatef (angle, x, y, z);
1399 2522
1400void glBegin (int mode)
1401
1402void glEnd ()
1403
1404void glColor (float r, float g, float b, float a = 1.0) 2523void glColor (float r, float g, float b, float a = 1.0)
1405 PROTOTYPE: @ 2524 ALIAS:
2525 glColor_premultiply = 1
1406 CODE: 2526 CODE:
2527 if (ix)
2528 {
2529 r *= a;
2530 g *= a;
2531 b *= a;
2532 }
2533 // microsoft visual "c" rounds instead of truncating...
1407 glColor4f (r, g, b, a); 2534 glColor4f (r, g, b, a);
2535
2536void glRasterPos (float x, float y, float z = 0.)
2537 CODE:
2538 glRasterPos3f (0, 0, z);
2539 glBitmap (0, 0, 0, 0, x, y, 0);
1408 2540
1409void glVertex (float x, float y, float z = 0.) 2541void glVertex (float x, float y, float z = 0.)
1410 CODE: 2542 CODE:
1411 glVertex3f (x, y, z); 2543 glVertex3f (x, y, z);
1412 2544
1413void glTexCoord (float s, float t) 2545void glTexCoord (float s, float t)
1414 CODE: 2546 CODE:
1415 glTexCoord2f (s, t); 2547 glTexCoord2f (s, t);
1416 2548
2549PROTOTYPES: ENABLE
2550
2551void glBegin (int mode)
2552
2553void glEnd ()
2554
2555void glPointSize (GLfloat size)
2556
2557void glLineWidth (GLfloat width)
2558
2559void glInterleavedArrays (int format, int stride, char *data)
2560
2561void glDrawElements (int mode, int count, int type, char *indices)
2562
2563# 1.2 void glDrawRangeElements (int mode, int start, int end
2564
1417void glTexEnv (int target, int pname, float param) 2565void glTexEnv (int target, int pname, float param)
1418 CODE: 2566 CODE:
1419 glTexEnvf (target, pname, param); 2567 glTexEnvf (target, pname, param);
1420 2568
1421void glTexParameter (int target, int pname, float param) 2569void glTexParameter (int target, int pname, float param)
1424 2572
1425void glBindTexture (int target, int name) 2573void glBindTexture (int target, int name)
1426 2574
1427void glConvolutionParameter (int target, int pname, float params) 2575void glConvolutionParameter (int target, int pname, float params)
1428 CODE: 2576 CODE:
2577 if (gl.ConvolutionParameterf)
1429 glConvolutionParameterf (target, pname, params); 2578 gl.ConvolutionParameterf (target, pname, params);
1430 2579
1431void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2580void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2581 CODE:
2582 if (gl.ConvolutionFilter2D)
2583 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2584
2585void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2586 CODE:
2587 if (gl.SeparableFilter2D)
2588 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1432 2589
1433void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2590void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1434 2591
1435void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2593
2594void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595
2596void glPixelZoom (float x, float y)
2597
2598void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1436 2599
1437int glGenTexture () 2600int glGenTexture ()
1438 CODE: 2601 CODE:
1439{ 2602 RETVAL = gen_texture ();
1440 GLuint name;
1441 glGenTextures (1, &name);
1442 RETVAL = name;
1443}
1444 OUTPUT: 2603 OUTPUT:
1445 RETVAL 2604 RETVAL
1446 2605
1447void glDeleteTexture (int name) 2606void glDeleteTexture (int name)
1448 CODE: 2607 CODE:
1449{
1450 GLuint name_ = name;
1451 glDeleteTextures (1, &name_); 2608 del_texture (name);
1452} 2609
1453
1454int glGenList () 2610int glGenList ()
1455 CODE: 2611 CODE:
1456 RETVAL = glGenLists (1); 2612 RETVAL = glGenLists (1);
1457 OUTPUT: 2613 OUTPUT:
1458 RETVAL 2614 RETVAL
1465 2621
1466void glEndList () 2622void glEndList ()
1467 2623
1468void glCallList (int list) 2624void glCallList (int list)
1469 2625
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2627
2628PROTOTYPES: DISABLE
2629
2630void
2631find_widget (SV *widget, NV x, NV y)
2632 PPCODE:
2633{
2634 if (within_widget (widget, x, y))
2635 XPUSHs (widget);
2636}
2637

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