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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.57 by root, Fri Apr 21 07:09:10 2006 UTC vs.
Revision 1.231 by root, Sun Aug 19 14:09:28 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 50
23#ifndef _WIN32 51#ifndef _WIN32
24# include <sys/types.h> 52# include <sys/types.h>
25# include <sys/socket.h> 53# include <sys/socket.h>
26# include <netinet/in.h> 54# include <netinet/in.h>
27# include <netinet/tcp.h> 55# include <netinet/tcp.h>
28# include <inttypes.h> 56# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 57#endif
37 58
38#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 60
40#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
41 62
42#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
44 65
66#define MIN_FONT_HEIGHT 10
67
68#if 0
69# define PARACHUTE SDL_INIT_NOPARACHUTE
70#else
71# define PARACHUTE 0
72#endif
73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
45typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
46typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
47 129
48static PangoContext *context; 130typedef PangoFontDescription *CFPlus__Font;
49static PangoFontMap *fontmap; 131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
50 149
51typedef struct cf_layout { 150typedef struct cf_layout {
52 PangoLayout *pl; 151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
53 int base_height; 153 int base_height;
154 CFPlus__Font font;
155 rc_t *rc;
54} *CFClient__Layout; 156} *CFPlus__Layout;
157
158static CFPlus__Font default_font;
159static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap;
55 161
56static void 162static void
57substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
58{ 164{
59 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
60 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
61} 170}
62 171
63static void 172static void
64layout_update (CFClient__Layout self) 173layout_update_font (CFPlus__Layout self)
65{ 174{
66 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
67 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
68 */ 177 */
69 PangoFontDescription *font = pango_context_get_font_description (context); 178 PangoFontDescription *font = self->font ? self->font : default_font;
70 179
71 int height = self->base_height * (PANGO_SCALE * 8 / 10);
72
73 if (pango_font_description_get_size (font) != height)
74 {
75 pango_font_description_set_absolute_size (font, height); 180 pango_font_description_set_absolute_size (font,
76 pango_layout_context_changed (self->pl); 181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
77 } 182
183 pango_layout_set_font_description (self->pl, font);
78} 184}
79 185
80static void 186static void
81layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
82{ 188{
83 layout_update (self); 189 PangoRectangle rect;
84 190
191 // get_pixel_* wrongly rounds down
85 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
86 193
87 *w = (*w + 3) & ~3; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
88 if (!*w) *w = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*h) *h = 1;
90}
91 196
197 if (!rect.width) rect.width = 1;
198 if (!rect.height) rect.height = 1;
199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
92typedef uint16_t mapface; 205typedef uint16_t faceid;
93 206
94typedef struct { 207typedef struct {
95 GLint name; 208 GLuint name;
96 int w, h; 209 int w, h;
97 float s, t; 210 float s, t;
98 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
99} maptex; 214} maptex;
100 215
101typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
102 int16_t darkness; 219 uint16_t darkness;
103 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
104} mapcell; 221} mapcell;
105 222
106typedef struct { 223typedef struct {
107 int32_t c0, c1; 224 int32_t c0, c1;
108 mapcell *col; 225 mapcell *col;
109} maprow; 226} maprow;
110 227
111typedef struct map { 228typedef struct map {
112 int x, y, w, h; 229 int x, y, w, h;
113 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
114 int faces; 231 int faces; tileid *face2tile; // [faceid]
115 mapface *face; 232 int texs; maptex *tex; // [tileid]
116
117 int texs;
118 maptex *tex;
119 233
120 int32_t rows; 234 int32_t rows;
121 maprow *row; 235 maprow *row;
122} *CFClient__Map; 236} *CFPlus__Map;
123 237
124static char * 238static char *
125prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
126{ 240{
127 char *p; 241 char *p;
144} 258}
145 259
146#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
147#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
149static maprow * 283static maprow *
150map_get_row (CFClient__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
151{ 285{
152 if (0 > y) 286 if (0 > y)
153 { 287 {
154 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
155 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
193 327
194 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
195} 329}
196 330
197static mapcell * 331static mapcell *
198map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (CFPlus__Map self, int x, int y)
199{ 333{
200 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
201} 335}
202 336
203static void 337static void
204map_clear (CFClient__Map self) 338map_clear (CFPlus__Map self)
205{ 339{
206 int r; 340 int r;
207 341
208 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
209 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
217 self->row = 0; 351 self->row = 0;
218 self->rows = 0; 352 self->rows = 0;
219} 353}
220 354
221static void 355static void
222map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
223{ 357{
224 int x, y; 358 int x, y;
225 maprow *row; 359 maprow *row;
360 mapcell *cell;
226 361
227 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
228 if (y >= 0) 363 if (y >= 0)
229 { 364 {
230 if (y >= self->rows) 365 if (y >= self->rows)
236 if (x >= row->c0) 371 if (x >= row->c0)
237 { 372 {
238 if (x >= row->c1) 373 if (x >= row->c1)
239 break; 374 break;
240 375
241 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
242 } 382 }
243 } 383 }
244} 384}
245 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
246static void 391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
402static void
247music_finished () 403music_finished (void)
248{ 404{
249 SDL_UserEvent ev; 405 SDL_UserEvent ev;
250 406
251 ev.type = SDL_USEREVENT; 407 ev.type = SDL_USEREVENT;
252 ev.code = 0; 408 ev.code = 0;
254 ev.data2 = 0; 410 ev.data2 = 0;
255 411
256 SDL_PushEvent ((SDL_Event *)&ev); 412 SDL_PushEvent ((SDL_Event *)&ev);
257} 413}
258 414
415static void
416channel_finished (int channel)
417{
418 SDL_UserEvent ev;
419
420 ev.type = SDL_USEREVENT;
421 ev.code = 1;
422 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0;
424
425 SDL_PushEvent ((SDL_Event *)&ev);
426}
427
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
491
259MODULE = CFClient PACKAGE = CFClient 492MODULE = CFPlus PACKAGE = CFPlus
260 493
261PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
262 495
263BOOT: 496BOOT:
264{ 497{
265 HV *stash = gv_stashpv ("CFClient", 1); 498 HV *stash = gv_stashpv ("CFPlus", 1);
266 static const struct { 499 static const struct {
267 const char *name; 500 const char *name;
268 IV iv; 501 IV iv;
269 } *civ, const_iv[] = { 502 } *civ, const_iv[] = {
270# define const_iv(name) { # name, (IV)name } 503# define const_iv(name) { # name, (IV)name }
504 const_iv (SDLK_MODIFIER_MIN),
505 const_iv (SDLK_MODIFIER_MAX),
506
271 const_iv (SDL_ACTIVEEVENT), 507 const_iv (SDL_ACTIVEEVENT),
272 const_iv (SDL_KEYDOWN), 508 const_iv (SDL_KEYDOWN),
273 const_iv (SDL_KEYUP), 509 const_iv (SDL_KEYUP),
274 const_iv (SDL_MOUSEMOTION), 510 const_iv (SDL_MOUSEMOTION),
275 const_iv (SDL_MOUSEBUTTONDOWN), 511 const_iv (SDL_MOUSEBUTTONDOWN),
284 const_iv (SDL_EVENT_RESERVEDA), 520 const_iv (SDL_EVENT_RESERVEDA),
285 const_iv (SDL_EVENT_RESERVEDB), 521 const_iv (SDL_EVENT_RESERVEDB),
286 const_iv (SDL_VIDEORESIZE), 522 const_iv (SDL_VIDEORESIZE),
287 const_iv (SDL_VIDEOEXPOSE), 523 const_iv (SDL_VIDEOEXPOSE),
288 const_iv (SDL_USEREVENT), 524 const_iv (SDL_USEREVENT),
525
526 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE),
529
289 const_iv (SDLK_KP0), 530 const_iv (SDLK_KP0),
290 const_iv (SDLK_KP1), 531 const_iv (SDLK_KP1),
291 const_iv (SDLK_KP2), 532 const_iv (SDLK_KP2),
292 const_iv (SDLK_KP3), 533 const_iv (SDLK_KP3),
293 const_iv (SDLK_KP4), 534 const_iv (SDLK_KP4),
348 const_iv (SDLK_BREAK), 589 const_iv (SDLK_BREAK),
349 const_iv (SDLK_MENU), 590 const_iv (SDLK_MENU),
350 const_iv (SDLK_POWER), 591 const_iv (SDLK_POWER),
351 const_iv (SDLK_EURO), 592 const_iv (SDLK_EURO),
352 const_iv (SDLK_UNDO), 593 const_iv (SDLK_UNDO),
594
353 const_iv (KMOD_NONE), 595 const_iv (KMOD_NONE),
596 const_iv (KMOD_SHIFT),
354 const_iv (KMOD_LSHIFT), 597 const_iv (KMOD_LSHIFT),
355 const_iv (KMOD_RSHIFT), 598 const_iv (KMOD_RSHIFT),
599 const_iv (KMOD_CTRL),
356 const_iv (KMOD_LCTRL), 600 const_iv (KMOD_LCTRL),
357 const_iv (KMOD_RCTRL), 601 const_iv (KMOD_RCTRL),
602 const_iv (KMOD_ALT),
358 const_iv (KMOD_LALT), 603 const_iv (KMOD_LALT),
359 const_iv (KMOD_RALT), 604 const_iv (KMOD_RALT),
605 const_iv (KMOD_META),
360 const_iv (KMOD_LMETA), 606 const_iv (KMOD_LMETA),
361 const_iv (KMOD_RMETA), 607 const_iv (KMOD_RMETA),
362 const_iv (KMOD_NUM), 608 const_iv (KMOD_NUM),
363 const_iv (KMOD_CAPS), 609 const_iv (KMOD_CAPS),
364 const_iv (KMOD_MODE), 610 const_iv (KMOD_MODE),
365 const_iv (KMOD_CTRL),
366 const_iv (KMOD_SHIFT),
367 const_iv (KMOD_ALT),
368 const_iv (KMOD_META)
369# undef const_iv 611# undef const_iv
370 }; 612 };
371 613
372 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
373 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
374 616
375 fontmap = pango_ft2_font_map_new (); 617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
376 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
377 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
378} 619}
620
621void
622weaken (SV *rv)
623 PROTOTYPE: $
624 CODE:
625 sv_rvweaken (rv);
379 626
380int 627int
628in_destruct ()
629 CODE:
630 RETVAL = PL_main_cv == Nullcv;
631 OUTPUT:
632 RETVAL
633
634NV floor (NV x)
635
636NV ceil (NV x)
637
638void
639pango_init ()
640 CODE:
641{
642 opengl_fontmap = pango_opengl_font_map_new ();
643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
645}
646
647char *
648SDL_GetError ()
649
650int
381SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
382 652
383void 653void
384SDL_Quit () 654SDL_Quit ()
385 655
386void 656void
387SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
388 PPCODE: 658 PPCODE:
389{ 659{
390 SDL_Rect **m; 660 SDL_Rect **m;
391 661
392 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
394 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
395 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
396 666
667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
669
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
401 674
402 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
676#if SDL_VERSION_ATLEAST(1,2,10)
403 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
404 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
405 679#endif
406 SDL_EnableUNICODE (1);
407 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
408 680
409 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
410 682
411 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
412 while (*m) 684 while (*m)
413 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
414 AV *av = newAV (); 688 AV *av = newAV ();
415 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
416 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
417 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
418 695
419 ++m; 696 ++m;
420 } 697 }
421} 698}
422 699
423int 700int
424SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
425 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
426 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
427 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
428 ); 714 );
715
716 if (RETVAL)
717 {
718 av_clear (texture_av);
719
429 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
722#include "glfunc.h"
723#undef GL_FUNC
724 }
725}
430 OUTPUT: 726 OUTPUT:
431 RETVAL 727 RETVAL
432 728
433void 729void
434SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
435 731
732char *
733SDL_GetKeyName (int sym)
734
735int
736SDL_GetAppState ()
737
436void 738void
437SDL_PollEvent () 739poll_events ()
438 PPCODE: 740 PPCODE:
439{ 741{
440 SDL_Event ev; 742 SDL_Event ev;
441 743
442 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
443 { 746 {
444 HV *hv = newHV (); 747 HV *hv = newHV ();
445 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
749
446 switch (ev.type) 750 switch (ev.type)
447 { 751 {
448 case SDL_KEYDOWN: 752 case SDL_KEYDOWN:
449 case SDL_KEYUP: 753 case SDL_KEYUP:
450 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
451 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
452 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
453 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
454 break; 759 break;
455 760
456 case SDL_ACTIVEEVENT: 761 case SDL_ACTIVEEVENT:
457 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
458 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
459 break; 764 break;
460 765
461 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
462 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
463 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
464 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
465 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
466 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
467 break; 792 break;
468 793
469 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
470 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
797
471 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 798 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
472 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 799 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
473 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 800 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
474 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 801 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
802 break;
803
804 case SDL_USEREVENT:
805 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
806 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
807 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
808 break;
475 } 809 }
476 810
477 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
478 } 812 }
479} 813}
480 814
481int 815int
482Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
483 POSTCALL: 817 POSTCALL:
484 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
819 Mix_ChannelFinished (channel_finished);
485 820
486void 821void
487Mix_CloseAudio () 822Mix_CloseAudio ()
488 823
489int 824int
490Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
491 826
827const char *
828Mix_GetError ()
829
492void 830void
493lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
494 CODE: 832 CODE:
833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
834
835void
836win32_proxy_info ()
837 PPCODE:
838{
495#ifndef _WIN32 839#ifdef _WIN32
496 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 840 char buffer[2048];
841 DWORD buflen;
842
843 EXTEND (SP, 3);
844
845 buflen = sizeof (buffer);
846 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
847 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
848 {
849 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
850
851 buflen = sizeof (buffer);
852 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
853 {
854 PUSHs (newSVpv (buffer, 0));
855
856 buflen = sizeof (buffer);
857 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
858 PUSHs (newSVpv (buffer, 0));
859 }
860 }
497#endif 861#endif
498 862}
499char *
500gl_version ()
501 CODE:
502 RETVAL = (char *)glGetString (GL_VERSION);
503 OUTPUT:
504 RETVAL
505
506char *
507gl_extensions ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_EXTENSIONS);
510 OUTPUT:
511 RETVAL
512 863
513void 864void
514add_font (char *file) 865add_font (char *file)
515 CODE: 866 CODE:
516 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 867 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
517
518void
519set_font (char *file)
520 CODE:
521{
522 int count;
523 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
524 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
525 FcPatternDestroy (pattern);
526 pango_context_set_font_description (context, font);
527}
528 868
529void 869void
530load_image_inline (SV *image_) 870load_image_inline (SV *image_)
531 ALIAS: 871 ALIAS:
532 load_image_file = 1 872 load_image_file = 1
535 STRLEN image_len; 875 STRLEN image_len;
536 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
537 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
538 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
539 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
540 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
541 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
542 882
543 if (!rw) 883 if (!rw)
544 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
545 885
574 914
575 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 915 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
576 916
577 assert (surface2->pitch == surface2->w * 4); 917 assert (surface2->pitch == surface2->w * 4);
578 918
919 SDL_LockSurface (surface2);
579 EXTEND (SP, 5); 920 EXTEND (SP, 6);
580 PUSHs (sv_2mortal (newSViv (surface2->w))); 921 PUSHs (sv_2mortal (newSViv (surface2->w)));
581 PUSHs (sv_2mortal (newSViv (surface2->h))); 922 PUSHs (sv_2mortal (newSViv (surface2->h)));
582 SDL_LockSurface (surface2);
583 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 923 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
584 SDL_UnlockSurface (surface2);
585 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 924 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
586 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 925 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
587 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 926 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
927 SDL_UnlockSurface (surface2);
588 928
589 SDL_FreeSurface (surface); 929 SDL_FreeSurface (surface);
590 SDL_FreeSurface (surface2); 930 SDL_FreeSurface (surface2);
591} 931}
592 932
614 PUSHs (sv_2mortal (newSViv (b / y))); 954 PUSHs (sv_2mortal (newSViv (b / y)));
615 PUSHs (sv_2mortal (newSViv (a / y))); 955 PUSHs (sv_2mortal (newSViv (a / y)));
616} 956}
617 957
618void 958void
959error (char *message)
960 CODE:
961 fprintf (stderr, "ERROR: %s\n", message);
962#ifdef _WIN32
963 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
964#endif
965
966void
619fatal (char *message) 967fatal (char *message)
620 CODE: 968 CODE:
969 fprintf (stderr, "FATAL: %s\n", message);
621#ifdef _WIN32 970#ifdef _WIN32
622 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
972#endif
973 _exit (1);
974
975void
976_exit (int retval = 0)
977 CODE:
978#ifdef WIN32
979 ExitThread (retval); // unclean, please beam me up
623#else 980#else
624 fprintf (stderr, "FATAL: %s\n", message); 981 _exit (retval);
625#endif 982#endif
626 exit (1);
627 983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
992
993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
996
997CFPlus::Font
998new_from_file (SV *class, char *path, int id = 0)
999 CODE:
1000{
1001 int count;
1002 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1003 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1004 FcPatternDestroy (pattern);
1005}
1006 OUTPUT:
1007 RETVAL
1008
1009void
1010DESTROY (CFPlus::Font self)
1011 CODE:
1012 pango_font_description_free (self);
1013
1014void
1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
1017 CODE:
1018 default_font = self;
1019
628MODULE = CFClient PACKAGE = CFClient::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
629 1021
630CFClient::Layout 1022PROTOTYPES: DISABLE
631new (SV *class, int base_height = 10) 1023
1024void
1025reset_glyph_cache ()
1026 PROTOTYPE:
1027 CODE:
1028 tc_clear ();
1029
1030CFPlus::Layout
1031new (SV *class)
632 CODE: 1032 CODE:
633 New (0, RETVAL, 1, struct cf_layout); 1033 New (0, RETVAL, 1, struct cf_layout);
634 RETVAL->base_height = base_height; 1034
635 RETVAL->pl = pango_layout_new (context); 1035 RETVAL->pl = pango_layout_new (opengl_context);
1036 RETVAL->r = 1.;
1037 RETVAL->g = 1.;
1038 RETVAL->b = 1.;
1039 RETVAL->a = 1.;
1040 RETVAL->base_height = MIN_FONT_HEIGHT;
1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
1043
636 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1045 layout_update_font (RETVAL);
637 OUTPUT: 1046 OUTPUT:
638 RETVAL 1047 RETVAL
639 1048
640void 1049void
641DESTROY (CFClient::Layout self) 1050DESTROY (CFPlus::Layout self)
642 CODE: 1051 CODE:
643 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
644 Safefree (self); 1054 Safefree (self);
645 1055
646void 1056void
647set_text (CFClient::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
648 CODE: 1058 CODE:
649{ 1059{
650 STRLEN textlen; 1060 STRLEN textlen;
651 char *text = SvPVutf8 (text_, textlen); 1061 char *text = SvPVutf8 (text_, textlen);
652 1062
653 pango_layout_set_text (self->pl, text, textlen); 1063 pango_layout_set_text (self->pl, text, textlen);
654} 1064}
655 1065
656void 1066void
657set_markup (CFClient::Layout self, SV *text_) 1067set_markup (CFPlus::Layout self, SV *text_)
658 CODE: 1068 CODE:
659{ 1069{
660 STRLEN textlen; 1070 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1071 char *text = SvPVutf8 (text_, textlen);
662 1072
663 pango_layout_set_markup (self->pl, text, textlen); 1073 pango_layout_set_markup (self->pl, text, textlen);
664} 1074}
665 1075
1076void
1077set_shapes (CFPlus::Layout self, ...)
1078 CODE:
1079{
1080 PangoAttrList *attrs = 0;
1081 const char *text = pango_layout_get_text (self->pl);
1082 const char *pos = text;
1083 int arg = 4;
1084
1085 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1086 {
1087 PangoRectangle inkrect, rect;
1088 PangoAttribute *attr;
1089
1090 int x = SvIV (ST (arg - 3));
1091 int y = SvIV (ST (arg - 2));
1092 int w = SvIV (ST (arg - 1));
1093 int h = SvIV (ST (arg ));
1094
1095 inkrect.x = 0;
1096 inkrect.y = 0;
1097 inkrect.width = 0;
1098 inkrect.height = 0;
1099
1100 rect.x = x * PANGO_SCALE;
1101 rect.y = y * PANGO_SCALE;
1102 rect.width = w * PANGO_SCALE;
1103 rect.height = h * PANGO_SCALE;
1104
1105 if (!attrs)
1106 attrs = pango_layout_get_attributes (self->pl);
1107
1108 attr = pango_attr_shape_new (&inkrect, &rect);
1109 attr->start_index = pos - text;
1110 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1111 pango_attr_list_insert (attrs, attr);
1112
1113 arg += 4;
1114 pos += sizeof (OBJ_STR) - 1;
1115 }
1116
1117 if (attrs)
1118 pango_layout_set_attributes (self->pl, attrs);
1119}
1120
1121void
1122get_shapes (CFPlus::Layout self)
1123 PPCODE:
1124{
1125 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1126
1127 do
1128 {
1129 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1130
1131 if (run && shape_attr_p (run))
1132 {
1133 PangoRectangle extents;
1134 pango_layout_iter_get_run_extents (iter, 0, &extents);
1135
1136 EXTEND (SP, 2);
1137 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1138 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1139 }
1140 }
1141 while (pango_layout_iter_next_run (iter));
1142
1143 pango_layout_iter_free (iter);
1144}
1145
1146int
1147has_wrapped (CFPlus::Layout self)
1148 CODE:
1149{
1150 int lines = 1;
1151 const char *text = pango_layout_get_text (self->pl);
1152
1153 while (*text)
1154 lines += *text++ == '\n';
1155
1156 RETVAL = lines < pango_layout_get_line_count (self->pl);
1157}
1158 OUTPUT:
1159 RETVAL
1160
666SV * 1161SV *
667get_text (CFClient::Layout self) 1162get_text (CFPlus::Layout self)
668 CODE: 1163 CODE:
669 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1164 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
670 SvUTF8_on (RETVAL); 1165 sv_utf8_decode (RETVAL);
671 OUTPUT: 1166 OUTPUT:
672 RETVAL 1167 RETVAL
673 1168
674void 1169void
1170set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1171 CODE:
1172 self->r = r;
1173 self->g = g;
1174 self->b = b;
1175 self->a = a;
1176
1177void
1178set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1179 CODE:
1180 if (self->font != font)
1181 {
1182 self->font = font;
1183 layout_update_font (self);
1184 }
1185
1186void
675set_height (CFClient::Layout self, int base_height) 1187set_height (CFPlus::Layout self, int base_height)
676 CODE: 1188 CODE:
1189 if (self->base_height != base_height)
1190 {
677 self->base_height = base_height; 1191 self->base_height = base_height;
1192 layout_update_font (self);
1193 }
678 1194
679void 1195void
680set_width (CFClient::Layout self, int max_width = -1) 1196set_width (CFPlus::Layout self, int max_width = -1)
681 CODE: 1197 CODE:
682 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1198 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
683 1199
684void 1200void
1201set_indent (CFPlus::Layout self, int indent)
1202 CODE:
1203 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1204
1205void
1206set_spacing (CFPlus::Layout self, int spacing)
1207 CODE:
1208 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1209
1210void
1211set_ellipsise (CFPlus::Layout self, int ellipsise)
1212 CODE:
1213 pango_layout_set_ellipsize (self->pl,
1214 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1215 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1216 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1217 : PANGO_ELLIPSIZE_NONE
1218 );
1219
1220void
1221set_single_paragraph_mode (CFPlus::Layout self, int spm)
1222 CODE:
1223 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1224
1225void
685size (CFClient::Layout self) 1226size (CFPlus::Layout self)
686 PPCODE: 1227 PPCODE:
687{ 1228{
688 int w, h; 1229 int w, h;
689 1230
690 layout_update (self);
691 layout_get_pixel_size (self, &w, &h); 1231 layout_get_pixel_size (self, &w, &h);
692 1232
693 EXTEND (SP, 2); 1233 EXTEND (SP, 2);
694 PUSHs (sv_2mortal (newSViv (w))); 1234 PUSHs (sv_2mortal (newSViv (w)));
695 PUSHs (sv_2mortal (newSViv (h))); 1235 PUSHs (sv_2mortal (newSViv (h)));
696} 1236}
697 1237
698int 1238int
1239descent (CFPlus::Layout self)
1240 CODE:
1241{
1242 PangoRectangle rect;
1243 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1244 pango_layout_line_get_pixel_extents (line, 0, &rect);
1245 RETVAL = PANGO_DESCENT (rect);
1246}
1247 OUTPUT:
1248 RETVAL
1249
1250int
699xy_to_index (CFClient::Layout self, int x, int y) 1251xy_to_index (CFPlus::Layout self, int x, int y)
700 CODE: 1252 CODE:
701{ 1253{
702 int index, trailing; 1254 int index, trailing;
703
704 layout_update (self);
705 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
706
707 RETVAL = index; 1256 RETVAL = index + trailing;
708} 1257}
709 OUTPUT: 1258 OUTPUT:
710 RETVAL 1259 RETVAL
711 1260
712void 1261void
713cursor_pos (CFClient::Layout self, int index) 1262cursor_pos (CFPlus::Layout self, int index)
714 PPCODE: 1263 PPCODE:
715{ 1264{
716 PangoRectangle strong_pos; 1265 PangoRectangle strong_pos;
717 layout_update (self);
718 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1266 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
719 1267
720 EXTEND (SP, 3); 1268 EXTEND (SP, 3);
721 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1269 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
722 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
723 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
724} 1272}
725 1273
726void 1274void
727render (CFClient::Layout self) 1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
728 PPCODE: 1276 PPCODE:
729{ 1277{
730 SV *retval; 1278 int line, x;
731 int w, h;
732 FT_Bitmap bitmap;
733 1279
734 layout_update (self); 1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
735 layout_get_pixel_size (self, &w, &h); 1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
736 1282
737 retval = newSV (w * h);
738 SvPOK_only (retval);
739 SvCUR_set (retval, w * h);
740
741 bitmap.rows = h;
742 bitmap.width = w;
743 bitmap.pitch = w;
744 bitmap.buffer = (unsigned char*)SvPVX (retval);
745 bitmap.num_grays = 256;
746 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
747
748 memset (bitmap.buffer, 0, w * h);
749
750 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
751
752 EXTEND (SP, 3); 1283 EXTEND (SP, 2);
753 PUSHs (sv_2mortal (newSViv (w))); 1284 PUSHs (sv_2mortal (newSViv (line - 1)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286}
1287
1288void
1289line_x_to_index (CFPlus::Layout self, int line, int x)
1290 PPCODE:
1291{
1292 PangoLayoutLine *lp;
1293 int index, trailing;
1294
1295 if (line < 0)
1296 XSRETURN_EMPTY;
1297
1298 if (!(lp = pango_layout_get_line (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */
1300
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302
1303 EXTEND (SP, 2);
1304 if (GIMME_V == G_SCALAR)
1305 PUSHs (sv_2mortal (newSViv (index + trailing)));
1306 else
1307 {
754 PUSHs (sv_2mortal (newSViv (h))); 1308 PUSHs (sv_2mortal (newSViv (index)));
755 PUSHs (sv_2mortal (retval)); 1309 PUSHs (sv_2mortal (newSViv (trailing)));
1310 }
756} 1311}
757 1312
1313void
1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1315 CODE:
1316 rc_clear (self->rc);
1317 pango_opengl_render_layout_subpixel (
1318 self->pl,
1319 self->rc,
1320 x * PANGO_SCALE, y * PANGO_SCALE,
1321 self->r, self->g, self->b, self->a,
1322 flags
1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1346
758MODULE = CFClient PACKAGE = CFClient::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
759 1348
1349PROTOTYPES: ENABLE
1350
1351int minpot (int n)
1352
760void 1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1358 {
1359 STRLEN datalen;
1360 char *data = SvPVbyte (data_, datalen);
1361 int bpp = datalen / (ow * oh);
1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1363
1364 SvPOK_only (result_);
1365 SvCUR_set (result_, nw * nh * bpp);
1366
1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1368 while (oh--)
1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1370
1371 sv_setsv (data_, result_);
1372 }
1373}
1374
1375void
761draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
762 PROTOTYPE: $$$;$$ 1377 PROTOTYPE: $$$;$$
1378 ALIAS:
1379 draw_quad_alpha = 1
1380 draw_quad_alpha_premultiplied = 2
763 CODE: 1381 CODE:
764{ 1382{
765 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
766 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
767 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
768 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
769 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
770 1390
771 if (items < 5) 1391 if (items < 5)
772 { 1392 {
773 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
774 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
775 } 1395 }
776 1396
1397 if (ix)
1398 {
1399 glEnable (GL_BLEND);
1400
1401 if (ix == 2)
1402 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1403 else
1404 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1405 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1406
1407 glEnable (GL_ALPHA_TEST);
1408 glAlphaFunc (GL_GREATER, 0.01f);
1409 }
1410
777 glBindTexture (GL_TEXTURE_2D, name); 1411 glBindTexture (GL_TEXTURE_2D, name);
778 if (wrap_mode) { 1412
779 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
780 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
781 }
782 glBegin (GL_QUADS); 1413 glBegin (GL_QUADS);
783 glTexCoord2f (0, 0); glVertex2f (x , y ); 1414 glTexCoord2f (0, 0); glVertex2f (x , y );
784 glTexCoord2f (0, t); glVertex2f (x , y + h); 1415 glTexCoord2f (0, t); glVertex2f (x , y + h);
785 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1416 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
786 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1417 glTexCoord2f (s, 0); glVertex2f (x + w, y );
787 glEnd (); 1418 glEnd ();
788}
789 1419
1420 if (ix)
1421 {
1422 glDisable (GL_ALPHA_TEST);
1423 glDisable (GL_BLEND);
1424 }
1425}
1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
790MODULE = CFClient PACKAGE = CFClient::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
791 1439
792CFClient::Map 1440PROTOTYPES: DISABLE
793new (SV *class, int map_width, int map_height) 1441
1442CFPlus::Map
1443new (SV *class)
794 CODE: 1444 CODE:
795 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
796 RETVAL->x = 0; 1446 RETVAL->x = 0;
797 RETVAL->y = 0; 1447 RETVAL->y = 0;
798 RETVAL->w = map_width; 1448 RETVAL->w = 0;
799 RETVAL->h = map_height; 1449 RETVAL->h = 0;
800 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
801 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
802 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
803 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
804 RETVAL->texs = 8192;
805 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
806 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
807 RETVAL->row = 0; 1455 RETVAL->row = 0;
808 OUTPUT: 1456 OUTPUT:
809 RETVAL 1457 RETVAL
810 1458
811void 1459void
812DESTROY (CFClient::Map self) 1460DESTROY (CFPlus::Map self)
813 CODE: 1461 CODE:
814{ 1462{
815 map_clear (self); 1463 map_clear (self);
816 Safefree (self->face); 1464 Safefree (self->face2tile);
1465 Safefree (self->tex);
817 Safefree (self); 1466 Safefree (self);
818} 1467}
819 1468
820void 1469void
1470resize (CFPlus::Map self, int map_width, int map_height)
1471 CODE:
1472 self->w = map_width;
1473 self->h = map_height;
1474
1475void
821clear (CFClient::Map self) 1476clear (CFPlus::Map self)
822 CODE: 1477 CODE:
823 map_clear (self); 1478 map_clear (self);
824 1479
825void 1480void
826set_face (CFClient::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
827 CODE: 1482 CODE:
828{ 1483{
829 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
830 { 1485 need_texid (self, tile);
831 Append (mapface, self->face, self->faces, self->faces);
832 self->faces *= 2;
833 }
834
835 self->face [face] = texid;
836} 1486}
837 1487
838void 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1509}
1510
1511void
839set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
840 CODE: 1513 CODE:
841{ 1514{
842 while (self->texs <= texid) 1515 need_texid (self, texid);
843 {
844 Append (maptex, self->tex, self->texs, self->texs);
845 self->texs *= 2;
846 }
847 1516
848 { 1517 {
849 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
850 1519
851 tex->name = name; 1520 tex->name = name;
856 tex->r = r; 1525 tex->r = r;
857 tex->g = g; 1526 tex->g = g;
858 tex->b = b; 1527 tex->b = b;
859 tex->a = a; 1528 tex->a = a;
860 } 1529 }
1530
1531 // somewhat hackish, but for textures that require it, it really
1532 // improves the look, and most others don't suffer.
1533 glBindTexture (GL_TEXTURE_2D, name);
1534 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1535 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1536 // use uglier nearest interpolation because linear suffers
1537 // from transparent color bleeding and ugly wrapping effects.
1538 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
861} 1539}
862 1540
863int 1541int
864ox (CFClient::Map self) 1542ox (CFPlus::Map self)
865 ALIAS: 1543 ALIAS:
866 oy = 1 1544 oy = 1
1545 x = 2
1546 y = 3
1547 w = 4
1548 h = 5
867 CODE: 1549 CODE:
868 switch (ix) 1550 switch (ix)
869 { 1551 {
870 case 0: RETVAL = self->ox; break; 1552 case 0: RETVAL = self->ox; break;
871 case 1: RETVAL = self->oy; break; 1553 case 1: RETVAL = self->oy; break;
1554 case 2: RETVAL = self->x; break;
1555 case 3: RETVAL = self->y; break;
1556 case 4: RETVAL = self->w; break;
1557 case 5: RETVAL = self->h; break;
872 } 1558 }
873 OUTPUT: 1559 OUTPUT:
874 RETVAL 1560 RETVAL
875 1561
876void 1562void
877scroll (CFClient::Map self, int dx, int dy) 1563scroll (CFPlus::Map self, int dx, int dy)
878 CODE: 1564 CODE:
879{ 1565{
880 if (dx > 0) 1566 if (dx > 0)
881 map_blank (self, self->x, self->y, dx - 1, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
882 else if (dx < 0) 1568 else if (dx < 0)
883 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
884 1570
885 if (dy > 0) 1571 if (dy > 0)
886 map_blank (self, self->x, self->y, self->w, dy - 1); 1572 map_blank (self, self->x, self->y, self->w, dy);
887 else if (dy < 0) 1573 else if (dy < 0)
888 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
889 1575
890 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
891 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
892 1578
893 while (self->y < 0) 1579 while (self->y < 0)
897 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
898 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
899 } 1585 }
900} 1586}
901 1587
902void 1588SV *
903map1a_update (CFClient::Map self, SV *data_) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
904 CODE: 1590 CODE:
905{ 1591{
906 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
907 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
908 mapcell *cell; 1594 mapcell *cell;
909 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
910 1598
911 while (data < data_end) 1599 while (data < data_end - 1)
912 { 1600 {
913 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
914 1602
915 x = ((flags >> 10) & 63) + self->x; 1603 x = self->x + ((flags >> 10) & 63);
916 y = ((flags >> 4) & 63) + self->y; 1604 y = self->y + ((flags >> 4) & 63);
917 1605
918 cell = map_get_cell (self, x, y); 1606 cell = map_get_cell (self, x, y);
919 1607
920 if (flags & 15) 1608 if (flags & 15)
921 { 1609 {
922 if (cell->darkness < 0) 1610 if (!cell->darkness)
923 { 1611 {
1612 memset (cell, 0, sizeof (*cell));
924 cell->darkness = 0; 1613 cell->darkness = 256;
925 cell->face [0] = 0;
926 cell->face [1] = 0;
927 cell->face [2] = 0;
928 } 1614 }
929 1615
930 cell->darkness = flags & 8 ? *data++ : 255;
931
932 //TODO: don't trust server data to be in-range(!) 1616 //TODO: don't trust server data to be in-range(!)
933 1617
934 if (flags & 4) 1618 if (flags & 8)
935 { 1619 {
936 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1620 if (extmap)
1621 {
1622 uint8_t ext, cmd;
1623
1624 do
1625 {
1626 ext = *data++;
1627 cmd = ext & 0x3f;
1628
1629 if (cmd < 4)
1630 cell->darkness = 255 - ext * 64 + 1;
1631 else if (cmd == 5) // health
1632 {
1633 cell->stat_width = 1;
1634 cell->stat_hp = *data++;
1635 }
1636 else if (cmd == 6) // monster width
1637 cell->stat_width = *data++ + 1;
1638 else if (cmd == 0x47)
1639 {
1640 if (*data == 4)
1641 ; // decode player count
1642
1643 data += *data + 1;
1644 }
1645 else if (cmd == 8) // cell flags
1646 cell->flags = *data++;
1647 else if (ext & 0x40) // unknown, multibyte => skip
1648 data += *data + 1;
1649 else
1650 data++;
1651 }
1652 while (ext & 0x80);
1653 }
1654 else
1655 cell->darkness = *data++ + 1;
937 } 1656 }
938 1657
1658 for (z = 0; z <= 2; ++z)
939 if (flags & 2) 1659 if (flags & (4 >> z))
940 { 1660 {
941 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
942 } 1678 }
943
944 if (flags & 1)
945 {
946 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
947 }
948 } 1679 }
949 else 1680 else
950 cell->darkness = -1; 1681 cell->darkness = 0;
951 } 1682 }
952} 1683}
1684 OUTPUT:
1685 RETVAL
953 1686
954SV * 1687SV *
955mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
956 CODE: 1689 CODE:
957{ 1690{
958 int x1, x; 1691 int x1, x;
959 int y1, y; 1692 int y1, y;
960 int z; 1693 int z;
981 { 1714 {
982 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
983 1716
984 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
985 { 1718 {
986 mapface face = cell->face [z];
987
988 if (face)
989 {
990 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
991 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
992 int a1 = tex.a; 1721 int a1 = tex.a;
993 1722
994 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
995 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
996 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
997 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
998 }
999 } 1727 }
1000 } 1728 }
1001 1729
1002 *map++ = (r ) 1730 *map++ = (r )
1003 | (g << 8) 1731 | (g << 8)
1010} 1738}
1011 OUTPUT: 1739 OUTPUT:
1012 RETVAL 1740 RETVAL
1013 1741
1014void 1742void
1015draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1744 CODE:
1745{
1746 int x, y, z;
1747
1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1751 smooth_key skey;
1752
1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1756
1757 // thats current max. sorry.
1758 if (sw > 255) sw = 255;
1759 if (sh > 255) sh = 255;
1760
1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1801
1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1806 for (y = 0; y < sh; y++)
1807 if (0 <= y + my && y + my < self->rows)
1808 {
1809 maprow *row = self->row + (y + my);
1810
1811 for (x = 0; x < sw; x++)
1812 if (row->c0 <= x + mx && x + mx < row->c1)
1813 {
1814 mapcell *cell = row->col + (x + mx - row->c0);
1815 tileid tile = cell->tile [z];
1816
1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1821
1822 if (key.texname != tex.name)
1823 {
1824 if (!tex.name)
1825 tex = self->tex [2]; /* missing, replace by noface */
1826
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1838
1839 if (cell->flags && z == 2)
1840 {
1841 // overlays such as the speech bubble, probably more to come
1842 if (cell->flags & 1)
1843 {
1844 maptex tex = self->tex [1];
1845 int px = x * T + T * 2 / 32;
1846 int py = y * T - T * 6 / 32;
1847
1848 if (tex.name)
1849 {
1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1860 }
1861 }
1862 }
1863
1864 // update smooth hash
1865 if (tex.smoothtile)
1866 {
1867 skey.tile = tex.smoothtile;
1868 skey.level = tex.smoothlevel;
1869
1870 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1871
1872 // add bits to current tile and all neighbours. skey.x|y is
1873 // shifted +1|+1 so we always stay positive.
1874
1875 // bits is ___n cccc CCCC bbbb
1876 // n do not draw borders&corners
1877 // c draw these corners, but...
1878 // C ... not these
1879 // b draw these borders
1880
1881 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1882 // ┃· ·· ·┃ ━━
1883
1884 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1885 // ·· ·· ·┏ ┓·
1886
1887 // full tile
1888 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1889
1890 // borders
1891 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1892 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1893 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1894 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1895
1896 // corners
1897 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1898 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1899 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1900 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1901 }
1902 }
1903 }
1904 }
1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1909 // go through all smoothlevels, lowest to highest, then draw.
1910 // this is basically counting sort
1911 {
1912 int w, b;
1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1922 {
1923 int level = (w << 5) | b;
1924 HE *he;
1925
1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1928 {
1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1930 IV bits = SvIVX (HeVAL (he));
1931
1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1935 {
1936 maptex tex = self->tex [skey->tile];
1937 int px = (((int)skey->x) - 1) * T;
1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1950 glEnd ();
1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1952 glBegin (GL_QUADS);
1953 }
1954
1955 if (border)
1956 {
1957 float ox = border * dx;
1958
1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1963 }
1964
1965 if (corner)
1966 {
1967 float ox = corner * dx;
1968
1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1974 }
1975 }
1976 }
1977 }
1978 }
1979
1980 glEnd ();
1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1983 }
1984
1985 hv_clear (smooth);
1986 }
1987
1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1990
1991 // top layer: overlays such as the health bar
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 int px = x * T;
2003 int py = y * T;
2004
2005 if (cell->stat_hp)
2006 {
2007 int width = cell->stat_width * T;
2008 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2009
2010 glColor3ub (0, 0, 0);
2011 glRectf (px + 1, py - thick - 2,
2012 px + width - 1, py);
2013
2014 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2015 glRectf (px + 2,
2016 py - thick - 1,
2017 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2018 }
2019 }
2020 }
2021}
2022
2023void
2024draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
2025 CODE:
2026{
2027 static float color[16][3] = {
2028 { 0.00F, 0.00F, 0.00F },
2029 { 1.00F, 1.00F, 1.00F },
2030 { 0.00F, 0.00F, 0.55F },
2031 { 1.00F, 0.00F, 0.00F },
2032
2033 { 1.00F, 0.54F, 0.00F },
2034 { 0.11F, 0.56F, 1.00F },
2035 { 0.93F, 0.46F, 0.00F },
2036 { 0.18F, 0.54F, 0.34F },
2037
2038 { 0.56F, 0.73F, 0.56F },
2039 { 0.80F, 0.80F, 0.80F },
2040 { 0.55F, 0.41F, 0.13F },
2041 { 0.99F, 0.77F, 0.26F },
2042
2043 { 0.74F, 0.65F, 0.41F },
2044
2045 { 0.00F, 1.00F, 1.00F },
2046 { 1.00F, 0.00F, 1.00F },
2047 { 1.00F, 1.00F, 0.00F },
2048 };
2049
2050 int x, y;
2051
2052 glEnable (GL_TEXTURE_2D);
2053 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2054 glEnable (GL_BLEND);
2055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2056 glBegin (GL_QUADS);
2057
2058 for (y = 0; y < h; y++)
2059 for (x = 0; x < w; x++)
2060 {
2061 unsigned char m = data [x + y * w];
2062
2063 if (m)
2064 {
2065 float *c = color [m & 15];
2066
2067 float tx1 = m & 0x40 ? 0.5 : 0.;
2068 float tx2 = tx1 + 0.5;
2069
2070 glColor4f (c[0], c[1], c[2], 0.75);
2071 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2072 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2073 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2074 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2075 }
2076 }
2077
2078 glEnd ();
2079 glDisable (GL_BLEND);
2080 glDisable (GL_TEXTURE_2D);
2081}
2082
2083void
2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1016 PPCODE: 2085 PPCODE:
1017{ 2086{
1018 int vx, vy;
1019 int x, y, z; 2087 int x, y;
1020 int last_name; 2088 int sw1 = sw + 2;
1021 mapface face; 2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1022 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1023 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1024 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1025 2095
1026 memset (darkness, 255, sw4 * sh);
1027 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1028 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1029 2098
1030 vx = self->x + (self->w - sw) / 2 - shift_x; 2099 mx += self->x - 1;
1031 vy = self->y + (self->h - sh) / 2 - shift_y; 2100 my += self->y - 1;
1032 2101
1033 /* 2102 memset (darkness1, 255, sw1 * sh1);
1034 int vx = self->vx = self->w >= sw
1035 ? self->x + (self->w - sw) / 2
1036 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1037 2103
1038 int vy = self->vy = self->h >= sh
1039 ? self->y + (self->h - sh) / 2
1040 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1041 */
1042
1043 glColor4ub (255, 255, 255, 255);
1044
1045 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1046 glEnable (GL_BLEND);
1047 glEnable (GL_TEXTURE_2D);
1048 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1049
1050 glBegin (GL_QUADS);
1051
1052 last_name = 0;
1053
1054 for (z = 0; z < 3; z++)
1055 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1056 if (0 <= y + vy && y + vy < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1057 { 2106 {
1058 maprow *row = self->row + (y + vy); 2107 maprow *row = self->row + (y + my);
1059 2108
1060 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1061 if (row->c0 <= x + vx && x + vx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1062 { 2111 {
1063 mapcell *cell = row->col + (x + vx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1064 2113
1065 darkness[y * sw4 + x] = cell->darkness < 0 2114 darkness1 [y * sw1 + x] = cell->darkness
2115 ? 255 - (cell->darkness - 1)
1066 ? 255 - FOW_DARKNESS 2116 : 255 - FOW_DARKNESS;
1067 : 255 - cell->darkness;
1068
1069 face = cell->face [z];
1070
1071 if (face)
1072 {
1073 maptex tex = self->tex [face];
1074
1075 int px = (x + 1) * 32 - tex.w;
1076 int py = (y + 1) * 32 - tex.h;
1077
1078 if (last_name != tex.name)
1079 {
1080 glEnd ();
1081 last_name = tex.name;
1082 glBindTexture (GL_TEXTURE_2D, last_name);
1083 glBegin (GL_QUADS);
1084 }
1085
1086 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1087 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1088 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1089 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1090 }
1091 } 2117 }
1092 } 2118 }
1093 2119
1094 glEnd (); 2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1095 2132
1096 glDisable (GL_TEXTURE_2D); 2133 uint8_t r11 = (d11 + d21 + d12) / 3;
1097 glDisable (GL_BLEND); 2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
1098 2157
1099 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
1101 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
1102 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
1103} 2162}
1104 2163
1105SV * 2164SV *
1106get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1107 CODE: 2166 CODE:
1108{ 2167{
1109 int x, y, x1, y1; 2168 int x, y, x1, y1;
1110 SV *data_sv = newSV (w * h * 7 + 5); 2169 SV *data_sv = newSV (w * h * 7 + 5);
1111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2170 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1136 if (row && row->c0 <= x && x < row->c1) 2195 if (row && row->c0 <= x && x < row->c1)
1137 { 2196 {
1138 mapcell *cell = row->col + (x - row->c0); 2197 mapcell *cell = row->col + (x - row->c0);
1139 uint8_t flags = 0; 2198 uint8_t flags = 0;
1140 2199
1141 if (cell->face [0]) flags |= 1; 2200 if (cell->tile [0]) flags |= 1;
1142 if (cell->face [1]) flags |= 2; 2201 if (cell->tile [1]) flags |= 2;
1143 if (cell->face [2]) flags |= 4; 2202 if (cell->tile [2]) flags |= 4;
1144 2203
1145 *data++ = flags; 2204 *data++ = flags;
1146 2205
1147 if (flags & 1) 2206 if (flags & 1)
1148 { 2207 {
2208 tileid tile = cell->tile [0];
1149 *data++ = cell->face [0] >> 8; 2209 *data++ = tile >> 8;
1150 *data++ = cell->face [0]; 2210 *data++ = tile;
1151 } 2211 }
1152 2212
1153 if (flags & 2) 2213 if (flags & 2)
1154 { 2214 {
2215 tileid tile = cell->tile [1];
1155 *data++ = cell->face [1] >> 8; 2216 *data++ = tile >> 8;
1156 *data++ = cell->face [1]; 2217 *data++ = tile;
1157 } 2218 }
1158 2219
1159 if (flags & 4) 2220 if (flags & 4)
1160 { 2221 {
2222 tileid tile = cell->tile [2];
1161 *data++ = cell->face [2] >> 8; 2223 *data++ = tile >> 8;
1162 *data++ = cell->face [2]; 2224 *data++ = tile;
1163 } 2225 }
1164 } 2226 }
1165 else 2227 else
1166 *data++ = 0; 2228 *data++ = 0;
1167 } 2229 }
1173} 2235}
1174 OUTPUT: 2236 OUTPUT:
1175 RETVAL 2237 RETVAL
1176 2238
1177void 2239void
1178set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2240set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1179 PPCODE: 2241 PPCODE:
1180{ 2242{
1181 int x, y, z; 2243 int x, y, z;
1182 int w, h; 2244 int w, h;
1183 int x1, y1; 2245 int x1, y1;
1184 2246
1185 if (*data++ != 0) 2247 if (*data++ != 0)
1186 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
1187 2249
1188 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
1189 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
1190 2252
1191 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
1207 { 2269 {
1208 uint8_t flags = *data++; 2270 uint8_t flags = *data++;
1209 2271
1210 if (flags) 2272 if (flags)
1211 { 2273 {
1212 mapface face[3] = { 0, 0, 0 };
1213
1214 mapcell *cell = row_get_cell (row, x); 2274 mapcell *cell = row_get_cell (row, x);
2275 tileid tile[3] = { 0, 0, 0 };
1215 2276
1216 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2277 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1217 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2278 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1218 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2279 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1219 2280
1220 if (cell->darkness <= 0) 2281 if (cell->darkness == 0)
1221 { 2282 {
1222 cell->darkness = -1; 2283 cell->darkness = 0;
1223 2284
1224 for (z = 0; z <= 2; z++) 2285 for (z = 0; z <= 2; z++)
1225 { 2286 {
1226 cell->face[z] = face[z]; 2287 tileid t = tile [z];
1227 2288
1228 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2289 if (t >= self->texs || (t && !self->tex [t].name))
2290 {
1229 XPUSHs (sv_2mortal (newSViv (face[z]))); 2291 XPUSHs (sv_2mortal (newSViv (t)));
2292 need_texid (self, t);
2293 }
2294
2295 cell->tile [z] = t;
1230 } 2296 }
1231 } 2297 }
1232 } 2298 }
1233 } 2299 }
1234 } 2300 }
1235} 2301}
1236 2302
1237MODULE = CFClient PACKAGE = CFClient::MixChunk 2303MODULE = CFPlus PACKAGE = CFPlus::RW
1238 2304
1239CFClient::MixChunk 2305CFPlus::RW
1240new_from_file (SV *class, char *path) 2306new (SV *class, SV *data_sv)
1241 CODE: 2307 CODE:
1242 RETVAL = Mix_LoadWAV (path); 2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
1243 OUTPUT: 2314 OUTPUT:
1244 RETVAL 2315 RETVAL
1245 2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
1246void 2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2415
2416PROTOTYPES: DISABLE
2417
2418CFPlus::MixChunk
2419new (SV *class, CFPlus::RW rwops)
2420 CODE:
2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2422 OUTPUT:
2423 RETVAL
2424
2425void
1247DESTROY (CFClient::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
1248 CODE: 2427 CODE:
1249 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
1250 2429
1251int 2430int
1252volume (CFClient::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
1253 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
1254 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
1255 OUTPUT: 2436 OUTPUT:
1256 RETVAL 2437 RETVAL
1257 2438
1258int 2439CFPlus::Channel
1259play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1260 CODE: 2441 CODE:
2442{
1261 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
1262 OUTPUT: 2454 OUTPUT:
1263 RETVAL 2455 RETVAL
1264 2456
1265MODULE = CFClient PACKAGE = CFClient::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1266 2458
1267int 2459int
1268volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
1269 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
1270 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
1271 OUTPUT: 2466 OUTPUT:
1272 RETVAL 2467 RETVAL
1273 2468
2469void
2470fade_out (int ms)
2471 CODE:
2472 Mix_FadeOutMusic (ms);
2473
2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2478
1274CFClient::MixMusic 2479CFPlus::MixMusic
1275new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
1276 CODE: 2481 CODE:
1277 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
1278 OUTPUT: 2483 OUTPUT:
1279 RETVAL 2484 RETVAL
1280 2485
1281void 2486void
1282DESTROY (CFClient::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
1283 CODE: 2488 CODE:
1284 Mix_FreeMusic (self); 2489 Mix_FreeMusic (self);
1285 2490
1286int 2491int
1287play (CFClient::MixMusic self, int loops = -1) 2492play (CFPlus::MixMusic self, int loops = -1)
1288 CODE: 2493 CODE:
1289 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
1290 OUTPUT: 2495 OUTPUT:
1291 RETVAL 2496 RETVAL
1292 2497
2498void
2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2500 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position);
2502
1293MODULE = CFClient PACKAGE = CFClient::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
1294 2506
1295BOOT: 2507BOOT:
1296{ 2508{
1297 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1298 static const struct { 2510 static const struct {
1299 const char *name; 2511 const char *name;
1300 IV iv; 2512 IV iv;
1301 } *civ, const_iv[] = { 2513 } *civ, const_iv[] = {
1302# define const_iv(name) { # name, (IV)name } 2514# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
1303 const_iv (GL_COLOR_MATERIAL), 2518 const_iv (GL_COLOR_MATERIAL),
1304 const_iv (GL_SMOOTH), 2519 const_iv (GL_SMOOTH),
1305 const_iv (GL_FLAT), 2520 const_iv (GL_FLAT),
2521 const_iv (GL_DITHER),
1306 const_iv (GL_BLEND), 2522 const_iv (GL_BLEND),
2523 const_iv (GL_CULL_FACE),
2524 const_iv (GL_SCISSOR_TEST),
2525 const_iv (GL_DEPTH_TEST),
2526 const_iv (GL_ALPHA_TEST),
2527 const_iv (GL_NORMALIZE),
2528 const_iv (GL_RESCALE_NORMAL),
2529 const_iv (GL_FRONT),
2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
1307 const_iv (GL_AND), 2532 const_iv (GL_AND),
2533 const_iv (GL_ONE),
2534 const_iv (GL_ZERO),
1308 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
2536 const_iv (GL_DST_ALPHA),
1309 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2537 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2538 const_iv (GL_ONE_MINUS_DST_ALPHA),
2539 const_iv (GL_SRC_ALPHA_SATURATE),
1310 const_iv (GL_RGB), 2540 const_iv (GL_RGB),
1311 const_iv (GL_RGBA), 2541 const_iv (GL_RGBA),
2542 const_iv (GL_RGBA4),
2543 const_iv (GL_RGBA8),
2544 const_iv (GL_RGB5_A1),
1312 const_iv (GL_UNSIGNED_BYTE), 2545 const_iv (GL_UNSIGNED_BYTE),
1313 const_iv (GL_ALPHA4), 2546 const_iv (GL_UNSIGNED_SHORT),
2547 const_iv (GL_UNSIGNED_INT),
1314 const_iv (GL_ALPHA), 2548 const_iv (GL_ALPHA),
2549 const_iv (GL_INTENSITY),
2550 const_iv (GL_LUMINANCE),
2551 const_iv (GL_LUMINANCE_ALPHA),
1315 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
1316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2554 const_iv (GL_COMPRESSED_ALPHA_ARB),
2555 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2556 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2557 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2558 const_iv (GL_COMPRESSED_RGB_ARB),
2559 const_iv (GL_COMPRESSED_RGBA_ARB),
1317 const_iv (GL_COMPILE), 2560 const_iv (GL_COMPILE),
2561 const_iv (GL_PROXY_TEXTURE_1D),
2562 const_iv (GL_PROXY_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_1D), 2563 const_iv (GL_TEXTURE_1D),
1319 const_iv (GL_TEXTURE_2D), 2564 const_iv (GL_TEXTURE_2D),
1320 const_iv (GL_TEXTURE_ENV), 2565 const_iv (GL_TEXTURE_ENV),
1321 const_iv (GL_TEXTURE_MAG_FILTER), 2566 const_iv (GL_TEXTURE_MAG_FILTER),
1322 const_iv (GL_TEXTURE_MIN_FILTER), 2567 const_iv (GL_TEXTURE_MIN_FILTER),
1323 const_iv (GL_TEXTURE_ENV_MODE), 2568 const_iv (GL_TEXTURE_ENV_MODE),
1324 const_iv (GL_TEXTURE_WRAP_S), 2569 const_iv (GL_TEXTURE_WRAP_S),
1325 const_iv (GL_TEXTURE_WRAP_T), 2570 const_iv (GL_TEXTURE_WRAP_T),
2571 const_iv (GL_REPEAT),
1326 const_iv (GL_CLAMP), 2572 const_iv (GL_CLAMP),
1327 const_iv (GL_REPEAT), 2573 const_iv (GL_CLAMP_TO_EDGE),
1328 const_iv (GL_NEAREST), 2574 const_iv (GL_NEAREST),
1329 const_iv (GL_LINEAR), 2575 const_iv (GL_LINEAR),
1330 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2576 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1331 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2577 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1332 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2578 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1333 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2579 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1334 const_iv (GL_GENERATE_MIPMAP), 2580 const_iv (GL_GENERATE_MIPMAP),
1335 const_iv (GL_LINEAR),
1336 const_iv (GL_MODULATE), 2581 const_iv (GL_MODULATE),
2582 const_iv (GL_DECAL),
1337 const_iv (GL_REPLACE), 2583 const_iv (GL_REPLACE),
2584 const_iv (GL_DEPTH_BUFFER_BIT),
1338 const_iv (GL_COLOR_BUFFER_BIT), 2585 const_iv (GL_COLOR_BUFFER_BIT),
1339 const_iv (GL_PROJECTION), 2586 const_iv (GL_PROJECTION),
1340 const_iv (GL_MODELVIEW), 2587 const_iv (GL_MODELVIEW),
1341 const_iv (GL_COLOR_LOGIC_OP), 2588 const_iv (GL_COLOR_LOGIC_OP),
2589 const_iv (GL_SEPARABLE_2D),
1342 const_iv (GL_CONVOLUTION_2D), 2590 const_iv (GL_CONVOLUTION_2D),
1343 const_iv (GL_CONVOLUTION_BORDER_MODE), 2591 const_iv (GL_CONVOLUTION_BORDER_MODE),
1344 const_iv (GL_CONSTANT_BORDER), 2592 const_iv (GL_CONSTANT_BORDER),
2593 const_iv (GL_POINTS),
1345 const_iv (GL_LINES), 2594 const_iv (GL_LINES),
2595 const_iv (GL_LINE_STRIP),
2596 const_iv (GL_LINE_LOOP),
1346 const_iv (GL_QUADS), 2597 const_iv (GL_QUADS),
2598 const_iv (GL_QUAD_STRIP),
2599 const_iv (GL_TRIANGLES),
2600 const_iv (GL_TRIANGLE_STRIP),
2601 const_iv (GL_TRIANGLE_FAN),
1347 const_iv (GL_LINE_LOOP), 2602 const_iv (GL_POLYGON),
1348 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2604 const_iv (GL_POINT_SMOOTH_HINT),
2605 const_iv (GL_LINE_SMOOTH_HINT),
2606 const_iv (GL_POLYGON_SMOOTH_HINT),
2607 const_iv (GL_GENERATE_MIPMAP_HINT),
1349 const_iv (GL_FASTEST), 2608 const_iv (GL_FASTEST),
2609 const_iv (GL_DONT_CARE),
2610 const_iv (GL_NICEST),
2611 const_iv (GL_V2F),
2612 const_iv (GL_V3F),
2613 const_iv (GL_T2F_V3F),
2614 const_iv (GL_T2F_N3F_V3F),
1350# undef const_iv 2615# undef const_iv
1351 }; 2616 };
1352 2617
1353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2618 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2619 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2620
2621 texture_av = newAV ();
2622 AvREAL_off (texture_av);
1355} 2623}
2624
2625void
2626disable_GL_EXT_blend_func_separate ()
2627 CODE:
2628 gl.BlendFuncSeparate = 0;
2629 gl.BlendFuncSeparateEXT = 0;
2630
2631char *
2632gl_vendor ()
2633 CODE:
2634 RETVAL = (char *)glGetString (GL_VENDOR);
2635 OUTPUT:
2636 RETVAL
2637
2638char *
2639gl_version ()
2640 CODE:
2641 RETVAL = (char *)glGetString (GL_VERSION);
2642 OUTPUT:
2643 RETVAL
2644
2645char *
2646gl_extensions ()
2647 CODE:
2648 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2649 OUTPUT:
2650 RETVAL
2651
2652const char *glGetString (GLenum pname)
2653
2654GLint glGetInteger (GLenum pname)
2655 CODE:
2656 glGetIntegerv (pname, &RETVAL);
2657 OUTPUT:
2658 RETVAL
2659
2660GLdouble glGetDouble (GLenum pname)
2661 CODE:
2662 glGetDoublev (pname, &RETVAL);
2663 OUTPUT:
2664 RETVAL
1356 2665
1357int glGetError () 2666int glGetError ()
2667
2668void glFinish ()
1358 2669
1359void glClear (int mask) 2670void glClear (int mask)
1360 2671
1361void glClearColor (float r, float g, float b, float a = 1.0) 2672void glClearColor (float r, float g, float b, float a = 1.0)
1362 PROTOTYPE: @ 2673 PROTOTYPE: @
1369 2680
1370void glHint (int target, int mode) 2681void glHint (int target, int mode)
1371 2682
1372void glBlendFunc (int sfactor, int dfactor) 2683void glBlendFunc (int sfactor, int dfactor)
1373 2684
2685void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2686 CODE:
2687 gl_BlendFuncSeparate (sa, da, saa, daa);
2688
2689void glDepthMask (int flag)
2690
1374void glLogicOp (int opcode) 2691void glLogicOp (int opcode)
1375 2692
2693void glColorMask (int red, int green, int blue, int alpha)
2694
1376void glMatrixMode (int mode) 2695void glMatrixMode (int mode)
1377 2696
1378void glPushMatrix () 2697void glPushMatrix ()
1379 2698
1380void glPopMatrix () 2699void glPopMatrix ()
1381 2700
1382void glLoadIdentity () 2701void glLoadIdentity ()
1383 2702
2703void glDrawBuffer (int buffer)
2704
2705void glReadBuffer (int buffer)
2706
2707# near_ and far_ are due to microsofts buggy "c" compiler
2708void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2709
2710# near_ and far_ are due to microsofts buggy "c" compiler
1384void glOrtho (double left, double right, double bottom, double top, double near, double far) 2711void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2712
2713PROTOTYPES: DISABLE
1385 2714
1386void glViewport (int x, int y, int width, int height) 2715void glViewport (int x, int y, int width, int height)
2716
2717void glScissor (int x, int y, int width, int height)
1387 2718
1388void glTranslate (float x, float y, float z = 0.) 2719void glTranslate (float x, float y, float z = 0.)
1389 CODE: 2720 CODE:
1390 glTranslatef (x, y, z); 2721 glTranslatef (x, y, z);
1391 2722
1392void glScale (float x, float y, float z) 2723void glScale (float x, float y, float z = 1.)
1393 CODE: 2724 CODE:
1394 glScalef (x, y, z); 2725 glScalef (x, y, z);
1395 2726
1396void glRotate (float angle, float x, float y, float z) 2727void glRotate (float angle, float x, float y, float z)
1397 CODE: 2728 CODE:
1398 glRotatef (angle, x, y, z); 2729 glRotatef (angle, x, y, z);
1399 2730
1400void glBegin (int mode)
1401
1402void glEnd ()
1403
1404void glColor (float r, float g, float b, float a = 1.0) 2731void glColor (float r, float g, float b, float a = 1.0)
1405 PROTOTYPE: @ 2732 ALIAS:
2733 glColor_premultiply = 1
1406 CODE: 2734 CODE:
2735 if (ix)
2736 {
2737 r *= a;
2738 g *= a;
2739 b *= a;
2740 }
2741 // microsoft visual "c" rounds instead of truncating...
1407 glColor4f (r, g, b, a); 2742 glColor4f (r, g, b, a);
2743
2744void glRasterPos (float x, float y, float z = 0.)
2745 CODE:
2746 glRasterPos3f (0, 0, z);
2747 glBitmap (0, 0, 0, 0, x, y, 0);
1408 2748
1409void glVertex (float x, float y, float z = 0.) 2749void glVertex (float x, float y, float z = 0.)
1410 CODE: 2750 CODE:
1411 glVertex3f (x, y, z); 2751 glVertex3f (x, y, z);
1412 2752
1413void glTexCoord (float s, float t) 2753void glTexCoord (float s, float t)
1414 CODE: 2754 CODE:
1415 glTexCoord2f (s, t); 2755 glTexCoord2f (s, t);
1416 2756
2757void glRect (float x1, float y1, float x2, float y2)
2758 CODE:
2759 glRectf (x1, y1, x2, y2);
2760
2761PROTOTYPES: ENABLE
2762
2763void glBegin (int mode)
2764
2765void glEnd ()
2766
2767void glPointSize (GLfloat size)
2768
2769void glLineWidth (GLfloat width)
2770
2771void glInterleavedArrays (int format, int stride, char *data)
2772
2773void glDrawElements (int mode, int count, int type, char *indices)
2774
2775# 1.2 void glDrawRangeElements (int mode, int start, int end
2776
1417void glTexEnv (int target, int pname, float param) 2777void glTexEnv (int target, int pname, float param)
1418 CODE: 2778 CODE:
1419 glTexEnvf (target, pname, param); 2779 glTexEnvf (target, pname, param);
1420 2780
1421void glTexParameter (int target, int pname, float param) 2781void glTexParameter (int target, int pname, float param)
1424 2784
1425void glBindTexture (int target, int name) 2785void glBindTexture (int target, int name)
1426 2786
1427void glConvolutionParameter (int target, int pname, float params) 2787void glConvolutionParameter (int target, int pname, float params)
1428 CODE: 2788 CODE:
2789 if (gl.ConvolutionParameterf)
1429 glConvolutionParameterf (target, pname, params); 2790 gl.ConvolutionParameterf (target, pname, params);
1430 2791
1431void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2792void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2793 CODE:
2794 if (gl.ConvolutionFilter2D)
2795 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2796
2797void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2798 CODE:
2799 if (gl.SeparableFilter2D)
2800 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1432 2801
1433void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2802void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1434 2803
1435void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2804void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2805
2806void glDrawPixels (int width, int height, int format, int type, char *pixels)
2807
2808void glPixelZoom (float x, float y)
2809
2810void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1436 2811
1437int glGenTexture () 2812int glGenTexture ()
1438 CODE: 2813 CODE:
1439{ 2814 RETVAL = gen_texture ();
1440 GLuint name;
1441 glGenTextures (1, &name);
1442 RETVAL = name;
1443}
1444 OUTPUT: 2815 OUTPUT:
1445 RETVAL 2816 RETVAL
1446 2817
1447void glDeleteTexture (int name) 2818void glDeleteTexture (int name)
1448 CODE: 2819 CODE:
1449{
1450 GLuint name_ = name;
1451 glDeleteTextures (1, &name_); 2820 del_texture (name);
1452} 2821
1453
1454int glGenList () 2822int glGenList ()
1455 CODE: 2823 CODE:
1456 RETVAL = glGenLists (1); 2824 RETVAL = glGenLists (1);
1457 OUTPUT: 2825 OUTPUT:
1458 RETVAL 2826 RETVAL
1465 2833
1466void glEndList () 2834void glEndList ()
1467 2835
1468void glCallList (int list) 2836void glCallList (int list)
1469 2837
2838MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2839
2840PROTOTYPES: DISABLE
2841
2842void
2843find_widget (SV *self, NV x, NV y)
2844 PPCODE:
2845{
2846 if (within_widget (self, x, y))
2847 XPUSHs (self);
2848}
2849
2850BOOT:
2851{
2852 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2853
2854 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2855 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2856 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2857 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2858}
2859
2860void
2861draw (SV *self)
2862 CODE:
2863{
2864 HV *hv;
2865 SV **svp;
2866 NV x, y, w, h;
2867 SV *draw_x_sv = GvSV (draw_x_gv);
2868 SV *draw_y_sv = GvSV (draw_y_gv);
2869 SV *draw_w_sv = GvSV (draw_w_gv);
2870 SV *draw_h_sv = GvSV (draw_h_gv);
2871 double draw_x, draw_y;
2872
2873 if (!SvROK (self))
2874 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2875
2876 hv = (HV *)SvRV (self);
2877
2878 if (SvTYPE (hv) != SVt_PVHV)
2879 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2880
2881 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2882 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2883
2884 if (!h || !w)
2885 XSRETURN_EMPTY;
2886
2887 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2888 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2889
2890 draw_x = SvNV (draw_x_sv) + x;
2891 draw_y = SvNV (draw_y_sv) + y;
2892
2893 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2894 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2895 XSRETURN_EMPTY;
2896
2897 sv_setnv (draw_x_sv, draw_x);
2898 sv_setnv (draw_y_sv, draw_y);
2899
2900 glPushMatrix ();
2901 glTranslated (x, y, 0);
2902
2903 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2904 {
2905 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2906
2907 if (svp && SvTRUE (*svp))
2908 {
2909 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2910 glEnable (GL_BLEND);
2911 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2912 glBegin (GL_QUADS);
2913 glVertex2f (0, 0);
2914 glVertex2f (w, 0);
2915 glVertex2f (w, h);
2916 glVertex2f (0, h);
2917 glEnd ();
2918 glDisable (GL_BLEND);
2919 }
2920 }
2921#if 0
2922 if ($ENV{CFPLUS_DEBUG} & 1) {
2923 glPushMatrix;
2924 glColor 1, 1, 0, 1;
2925 glTranslate 0.375, 0.375;
2926 glBegin GL_LINE_LOOP;
2927 glVertex 0 , 0;
2928 glVertex $self->{w} - 1, 0;
2929 glVertex $self->{w} - 1, $self->{h} - 1;
2930 glVertex 0 , $self->{h} - 1;
2931 glEnd;
2932 glPopMatrix;
2933 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2934 }
2935#endif
2936 PUSHMARK (SP);
2937 XPUSHs (self);
2938 PUTBACK;
2939 call_method ("_draw", G_VOID | G_DISCARD);
2940 SPAGAIN;
2941
2942 glPopMatrix ();
2943
2944 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2945 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2946}
2947

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