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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.57 by root, Fri Apr 21 07:09:10 2006 UTC vs.
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
22 61
23#ifndef _WIN32 62#ifndef _WIN32
24# include <sys/types.h> 63# include <sys/types.h>
25# include <sys/socket.h> 64# include <sys/socket.h>
26# include <netinet/in.h> 65# include <netinet/in.h>
27# include <netinet/tcp.h> 66# include <netinet/tcp.h>
28# include <inttypes.h> 67# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 68#endif
37 69
38#include "glext.h" 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 71
40#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
41 73
42#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
44 76
77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
89
90static struct
91{
92#define GL_FUNC(ptr,name) ptr name;
93#include "glfunc.h"
94#undef GL_FUNC
95} gl;
96
97static void
98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99{
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106}
107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
45typedef Mix_Chunk *CFClient__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
46typedef Mix_Music *CFClient__MixMusic; 142typedef Mix_Music *DC__MixMusic;
47 143
48static PangoContext *context; 144typedef PangoFontDescription *DC__Font;
49static PangoFontMap *fontmap; 145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
50 163
51typedef struct cf_layout { 164typedef struct cf_layout {
52 PangoLayout *pl; 165 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode
53 int base_height; 167 int base_height;
168 DC__Font font;
169 rc_t *rc;
54} *CFClient__Layout; 170} *DC__Layout;
171
172static DC__Font default_font;
173static PangoContext *opengl_context;
174static PangoFontMap *opengl_fontmap;
55 175
56static void 176static void
57substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
58{ 178{
59 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif
60 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
61} 184}
62 185
63static void 186static void
64layout_update (CFClient__Layout self) 187layout_update_font (DC__Layout self)
65{ 188{
66 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
67 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
68 */ 191 */
69 PangoFontDescription *font = pango_context_get_font_description (context); 192 PangoFontDescription *font = self->font ? self->font : default_font;
70 193
71 int height = self->base_height * (PANGO_SCALE * 8 / 10);
72
73 if (pango_font_description_get_size (font) != height)
74 {
75 pango_font_description_set_absolute_size (font, height); 194 pango_font_description_set_absolute_size (font,
76 pango_layout_context_changed (self->pl); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
77 } 196
197 pango_layout_set_font_description (self->pl, font);
78} 198}
79 199
80static void 200static void
81layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
82{ 202{
83 layout_update (self); 203 PangoRectangle rect;
84 204
205 // get_pixel_* wrongly rounds down
85 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
86 207
87 *w = (*w + 3) & ~3; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
88 if (!*w) *w = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*h) *h = 1;
90}
91 210
211 if (!rect.width) rect.width = 1;
212 if (!rect.height) rect.height = 1;
213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
92typedef uint16_t mapface; 219typedef uint16_t faceid;
93 220
94typedef struct { 221typedef struct {
95 GLint name; 222 GLuint name;
96 int w, h; 223 int w, h;
97 float s, t; 224 float s, t;
98 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
99} maptex; 228} maptex;
100 229
101typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
102 int16_t darkness; 233 uint16_t darkness;
103 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
104} mapcell; 235} mapcell;
105 236
106typedef struct { 237typedef struct {
107 int32_t c0, c1; 238 int32_t c0, c1;
108 mapcell *col; 239 mapcell *col;
109} maprow; 240} maprow;
110 241
111typedef struct map { 242typedef struct map {
112 int x, y, w, h; 243 int x, y, w, h;
113 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
114 int faces; 245 int faces; tileid *face2tile; // [faceid]
115 mapface *face; 246 int texs; maptex *tex; // [tileid]
116
117 int texs;
118 maptex *tex;
119 247
120 int32_t rows; 248 int32_t rows;
121 maprow *row; 249 maprow *row;
122} *CFClient__Map; 250} *DC__Map;
123 251
124static char * 252static char *
125prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
126{ 254{
127 char *p; 255 char *p;
144} 272}
145 273
146#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
147#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
149static maprow * 297static maprow *
150map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
151{ 299{
152 if (0 > y) 300 if (0 > y)
153 { 301 {
154 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
155 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
193 341
194 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
195} 343}
196 344
197static mapcell * 345static mapcell *
198map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
199{ 347{
200 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
201} 349}
202 350
203static void 351static void
204map_clear (CFClient__Map self) 352map_clear (DC__Map self)
205{ 353{
206 int r; 354 int r;
207 355
208 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
209 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
217 self->row = 0; 365 self->row = 0;
218 self->rows = 0; 366 self->rows = 0;
219} 367}
220 368
221static void 369static void
222map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
223{ 371{
224 int x, y; 372 int x, y;
225 maprow *row; 373 maprow *row;
374 mapcell *cell;
226 375
227 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
228 if (y >= 0) 377 if (y >= 0)
229 { 378 {
230 if (y >= self->rows) 379 if (y >= self->rows)
236 if (x >= row->c0) 385 if (x >= row->c0)
237 { 386 {
238 if (x >= row->c1) 387 if (x >= row->c1)
239 break; 388 break;
240 389
241 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
242 } 396 }
243 } 397 }
244} 398}
245 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
246static void 405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
416static void
247music_finished () 417music_finished (void)
248{ 418{
249 SDL_UserEvent ev; 419 SDL_UserEvent ev;
250 420
251 ev.type = SDL_USEREVENT; 421 ev.type = SDL_USEREVENT;
252 ev.code = 0; 422 ev.code = 0;
254 ev.data2 = 0; 424 ev.data2 = 0;
255 425
256 SDL_PushEvent ((SDL_Event *)&ev); 426 SDL_PushEvent ((SDL_Event *)&ev);
257} 427}
258 428
259MODULE = CFClient PACKAGE = CFClient 429static void
430channel_finished (int channel)
431{
432 SDL_UserEvent ev;
433
434 ev.type = SDL_USEREVENT;
435 ev.code = 1;
436 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0;
438
439 SDL_PushEvent ((SDL_Event *)&ev);
440}
441
442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
260 518
261PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
262 520
263BOOT: 521BOOT:
264{ 522{
265 HV *stash = gv_stashpv ("CFClient", 1); 523 HV *stash = gv_stashpv ("DC", 1);
266 static const struct { 524 static const struct {
267 const char *name; 525 const char *name;
268 IV iv; 526 IV iv;
269 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
270# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
271 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
272 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
273 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
274 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
275 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
284 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
285 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
286 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
287 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
288 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
289 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
290 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
291 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
292 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
293 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
348 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
349 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
350 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
351 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
352 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
353 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
354 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
355 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
356 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
357 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
358 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
359 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
360 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
361 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
362 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
363 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
364 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
365 const_iv (KMOD_CTRL), 638
366 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
367 const_iv (KMOD_ALT),
368 const_iv (KMOD_META)
369# undef const_iv 640# undef const_iv
370 }; 641 };
371 642
372 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
373 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
374 645
375 fontmap = pango_ft2_font_map_new (); 646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
376 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
377 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
378} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
379 655
380int 656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
671void
672pango_init ()
673 CODE:
674{
675 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
682}
683
684char *
685SDL_GetError ()
686
687int
381SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
382 689
383void 690void
384SDL_Quit () 691SDL_Quit ()
385 692
386void 693void
387SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
388 PPCODE: 695 PPCODE:
389{ 696{
390 SDL_Rect **m; 697 SDL_Rect **m;
391 698
392 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
394 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
395 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
396 703
704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
706
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
401 711
402 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
403 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
404 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
405 716#endif
406 SDL_EnableUNICODE (1);
407 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
408 717
409 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
410 719
411 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
412 while (*m) 721 while (*m)
413 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
414 AV *av = newAV (); 725 AV *av = newAV ();
415 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
416 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
417 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
418 732
419 ++m; 733 ++m;
420 } 734 }
421} 735}
422 736
423int 737int
424SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
425 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
426 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
427 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
428 ); 751 );
429 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 752
753 if (RETVAL)
754 {
755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h"
760#undef GL_FUNC
761 }
762}
430 OUTPUT: 763 OUTPUT:
431 RETVAL 764 RETVAL
432 765
433void 766void
434SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
435 768
769char *
770SDL_GetKeyName (int sym)
771
772int
773SDL_GetAppState ()
774
775int
776SDL_GetModState ()
777
436void 778void
437SDL_PollEvent () 779poll_events ()
438 PPCODE: 780 PPCODE:
439{ 781{
440 SDL_Event ev; 782 SDL_Event ev;
441 783
442 while (SDL_PollEvent (&ev)) 784 SDL_PumpEvents ();
785 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
443 { 786 {
444 HV *hv = newHV (); 787 HV *hv = newHV ();
445 hv_store (hv, "type", 4, newSViv (ev.type), 0); 788 hv_store (hv, "type", 4, newSViv (ev.type), 0);
789
446 switch (ev.type) 790 switch (ev.type)
447 { 791 {
448 case SDL_KEYDOWN: 792 case SDL_KEYDOWN:
449 case SDL_KEYUP: 793 case SDL_KEYUP:
450 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
451 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
452 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
453 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
454 break; 799 break;
455 800
456 case SDL_ACTIVEEVENT: 801 case SDL_ACTIVEEVENT:
457 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
458 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 803 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
459 break; 804 break;
460 805
461 case SDL_MOUSEMOTION: 806 case SDL_MOUSEMOTION:
807 {
808 int state = ev.motion.state;
809 int x = ev.motion.x;
810 int y = ev.motion.y;
811 int xrel = ev.motion.xrel;
812 int yrel = ev.motion.yrel;
813
814 /* do simplistic event compression */
815 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
816 && state == ev.motion.state)
817 {
818 xrel += ev.motion.xrel;
819 yrel += ev.motion.yrel;
820 x = ev.motion.x;
821 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 }
824
825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
462 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 826 hv_store (hv, "state", 5, newSViv (state), 0);
463 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 827 hv_store (hv, "x", 1, newSViv (x), 0);
464 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 828 hv_store (hv, "y", 1, newSViv (y), 0);
465 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 829 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
466 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 830 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
831 }
467 break; 832 break;
468 833
469 case SDL_MOUSEBUTTONDOWN: 834 case SDL_MOUSEBUTTONDOWN:
470 case SDL_MOUSEBUTTONUP: 835 case SDL_MOUSEBUTTONUP:
836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
837
471 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 838 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
472 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
473 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 840 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
474 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 841 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
842 break;
843
844 case SDL_USEREVENT:
845 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
846 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
847 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
848 break;
475 } 849 }
476 850
477 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
478 } 852 }
479} 853}
480 854
481int 855int
482Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
483 POSTCALL: 857 POSTCALL:
484 Mix_HookMusicFinished (music_finished); 858 Mix_HookMusicFinished (music_finished);
859 Mix_ChannelFinished (channel_finished);
860
861void
862Mix_QuerySpec ()
863 PPCODE:
864{
865 int freq, channels;
866 Uint16 format;
867
868 if (Mix_QuerySpec (&freq, &format, &channels))
869 {
870 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (freq)));
872 PUSHs (sv_2mortal (newSViv (format)));
873 PUSHs (sv_2mortal (newSViv (channels)));
874 }
875}
485 876
486void 877void
487Mix_CloseAudio () 878Mix_CloseAudio ()
488 879
489int 880int
490Mix_AllocateChannels (int numchans = -1) 881Mix_AllocateChannels (int numchans = -1)
491 882
883const char *
884Mix_GetError ()
885
492void 886void
493lowdelay (int fd, int val = 1) 887lowdelay (int fd, int val = 1)
494 CODE: 888 CODE:
889 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
890
891void
892win32_proxy_info ()
893 PPCODE:
894{
495#ifndef _WIN32 895#ifdef _WIN32
496 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 896 char buffer[2048];
897 DWORD buflen;
898
899 EXTEND (SP, 3);
900
901 buflen = sizeof (buffer);
902 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
903 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
904 {
905 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
906
907 buflen = sizeof (buffer);
908 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
909 {
910 PUSHs (newSVpv (buffer, 0));
911
912 buflen = sizeof (buffer);
913 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
914 PUSHs (newSVpv (buffer, 0));
915 }
916 }
497#endif 917#endif
498 918}
499char *
500gl_version ()
501 CODE:
502 RETVAL = (char *)glGetString (GL_VERSION);
503 OUTPUT:
504 RETVAL
505
506char *
507gl_extensions ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_EXTENSIONS);
510 OUTPUT:
511 RETVAL
512 919
513void 920void
514add_font (char *file) 921add_font (char *file)
515 CODE: 922 CODE:
516 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 923 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
517
518void
519set_font (char *file)
520 CODE:
521{
522 int count;
523 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
524 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
525 FcPatternDestroy (pattern);
526 pango_context_set_font_description (context, font);
527}
528 924
529void 925void
530load_image_inline (SV *image_) 926load_image_inline (SV *image_)
531 ALIAS: 927 ALIAS:
532 load_image_file = 1 928 load_image_file = 1
535 STRLEN image_len; 931 STRLEN image_len;
536 char *image = (char *)SvPVbyte (image_, image_len); 932 char *image = (char *)SvPVbyte (image_, image_len);
537 SDL_Surface *surface, *surface2; 933 SDL_Surface *surface, *surface2;
538 SDL_PixelFormat fmt; 934 SDL_PixelFormat fmt;
539 SDL_RWops *rw = ix 935 SDL_RWops *rw = ix
540 ? SDL_RWFromFile (image, "r") 936 ? SDL_RWFromFile (image, "rb")
541 : SDL_RWFromConstMem (image, image_len); 937 : SDL_RWFromConstMem (image, image_len);
542 938
543 if (!rw) 939 if (!rw)
544 croak ("load_image: %s", SDL_GetError ()); 940 croak ("load_image: %s", SDL_GetError ());
545 941
574 970
575 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 971 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
576 972
577 assert (surface2->pitch == surface2->w * 4); 973 assert (surface2->pitch == surface2->w * 4);
578 974
975 SDL_LockSurface (surface2);
579 EXTEND (SP, 5); 976 EXTEND (SP, 6);
580 PUSHs (sv_2mortal (newSViv (surface2->w))); 977 PUSHs (sv_2mortal (newSViv (surface2->w)));
581 PUSHs (sv_2mortal (newSViv (surface2->h))); 978 PUSHs (sv_2mortal (newSViv (surface2->h)));
582 SDL_LockSurface (surface2);
583 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 979 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
584 SDL_UnlockSurface (surface2);
585 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 980 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
586 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 981 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
587 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 982 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
983 SDL_UnlockSurface (surface2);
588 984
589 SDL_FreeSurface (surface); 985 SDL_FreeSurface (surface);
590 SDL_FreeSurface (surface2); 986 SDL_FreeSurface (surface2);
591} 987}
592 988
614 PUSHs (sv_2mortal (newSViv (b / y))); 1010 PUSHs (sv_2mortal (newSViv (b / y)));
615 PUSHs (sv_2mortal (newSViv (a / y))); 1011 PUSHs (sv_2mortal (newSViv (a / y)));
616} 1012}
617 1013
618void 1014void
1015error (char *message)
1016 CODE:
1017 fprintf (stderr, "ERROR: %s\n", message);
1018#ifdef _WIN32
1019 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1020#endif
1021
1022void
619fatal (char *message) 1023fatal (char *message)
620 CODE: 1024 CODE:
1025 fprintf (stderr, "FATAL: %s\n", message);
621#ifdef _WIN32 1026#ifdef _WIN32
622 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1027 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1028#endif
1029 _exit (1);
1030
1031void
1032_exit (int retval = 0)
1033 CODE:
1034#ifdef WIN32
1035 ExitThread (retval); // unclean, please beam me up
623#else 1036#else
624 fprintf (stderr, "FATAL: %s\n", message); 1037 _exit (retval);
625#endif 1038#endif
626 exit (1);
627 1039
628MODULE = CFClient PACKAGE = CFClient::Layout 1040void
629 1041debug ()
630CFClient::Layout
631new (SV *class, int base_height = 10)
632 CODE: 1042 CODE:
633 New (0, RETVAL, 1, struct cf_layout); 1043{
634 RETVAL->base_height = base_height; 1044#if DEBUG
635 RETVAL->pl = pango_layout_new (context); 1045 VALGRIND_DO_LEAK_CHECK;
636 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1046#endif
1047}
1048
1049MODULE = Deliantra::Client PACKAGE = DC::Font
1050
1051PROTOTYPES: DISABLE
1052
1053DC::Font
1054new_from_file (SV *class, char *path, int id = 0)
1055 CODE:
1056{
1057 int count;
1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1059 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1060 FcPatternDestroy (pattern);
1061}
637 OUTPUT: 1062 OUTPUT:
638 RETVAL 1063 RETVAL
639 1064
640void 1065void
1066DESTROY (DC::Font self)
1067 CODE:
1068 pango_font_description_free (self);
1069
1070void
1071make_default (DC::Font self)
1072 PROTOTYPE: $
1073 CODE:
1074 default_font = self;
1075
1076MODULE = Deliantra::Client PACKAGE = DC::Layout
1077
1078PROTOTYPES: DISABLE
1079
1080void
1081glyph_cache_backup ()
1082 PROTOTYPE:
1083 CODE:
1084 tc_backup ();
1085
1086void
1087glyph_cache_restore ()
1088 PROTOTYPE:
1089 CODE:
1090 tc_restore ();
1091
1092DC::Layout
1093new (SV *class)
1094 CODE:
1095 New (0, RETVAL, 1, struct cf_layout);
1096
1097 RETVAL->pl = pango_layout_new (opengl_context);
1098 RETVAL->r = 1.;
1099 RETVAL->g = 1.;
1100 RETVAL->b = 1.;
1101 RETVAL->a = 1.;
1102 RETVAL->base_height = MIN_FONT_HEIGHT;
1103 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
1105
1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1107 layout_update_font (RETVAL);
1108 OUTPUT:
1109 RETVAL
1110
1111void
641DESTROY (CFClient::Layout self) 1112DESTROY (DC::Layout self)
642 CODE: 1113 CODE:
643 g_object_unref (self->pl); 1114 g_object_unref (self->pl);
1115 rc_free (self->rc);
644 Safefree (self); 1116 Safefree (self);
645 1117
646void 1118void
647set_text (CFClient::Layout self, SV *text_) 1119set_text (DC::Layout self, SV *text_)
648 CODE: 1120 CODE:
649{ 1121{
650 STRLEN textlen; 1122 STRLEN textlen;
651 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
652 1124
653 pango_layout_set_text (self->pl, text, textlen); 1125 pango_layout_set_text (self->pl, text, textlen);
654} 1126}
655 1127
656void 1128void
657set_markup (CFClient::Layout self, SV *text_) 1129set_markup (DC::Layout self, SV *text_)
658 CODE: 1130 CODE:
659{ 1131{
660 STRLEN textlen; 1132 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1133 char *text = SvPVutf8 (text_, textlen);
662 1134
663 pango_layout_set_markup (self->pl, text, textlen); 1135 pango_layout_set_markup (self->pl, text, textlen);
664} 1136}
665 1137
666SV * 1138void
667get_text (CFClient::Layout self) 1139set_shapes (DC::Layout self, ...)
1140 CODE:
1141{
1142 PangoAttrList *attrs = 0;
1143 const char *text = pango_layout_get_text (self->pl);
1144 const char *pos = text;
1145 int arg = 4;
1146
1147 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1148 {
1149 PangoRectangle inkrect, rect;
1150 PangoAttribute *attr;
1151
1152 int x = SvIV (ST (arg - 3));
1153 int y = SvIV (ST (arg - 2));
1154 int w = SvIV (ST (arg - 1));
1155 int h = SvIV (ST (arg ));
1156
1157 inkrect.x = 0;
1158 inkrect.y = 0;
1159 inkrect.width = 0;
1160 inkrect.height = 0;
1161
1162 rect.x = x * PANGO_SCALE;
1163 rect.y = y * PANGO_SCALE;
1164 rect.width = w * PANGO_SCALE;
1165 rect.height = h * PANGO_SCALE;
1166
1167 if (!attrs)
1168 attrs = pango_layout_get_attributes (self->pl);
1169
1170 attr = pango_attr_shape_new (&inkrect, &rect);
1171 attr->start_index = pos - text;
1172 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1173 pango_attr_list_insert (attrs, attr);
1174
1175 arg += 4;
1176 pos += sizeof (OBJ_STR) - 1;
1177 }
1178
1179 if (attrs)
1180 pango_layout_set_attributes (self->pl, attrs);
1181}
1182
1183void
1184get_shapes (DC::Layout self)
668 CODE: 1185 PPCODE:
1186{
1187 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1188
1189 do
1190 {
1191 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1192
1193 if (run && shape_attr_p (run))
1194 {
1195 PangoRectangle extents;
1196 pango_layout_iter_get_run_extents (iter, 0, &extents);
1197
1198 EXTEND (SP, 2);
1199 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1200 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1201 }
1202 }
1203 while (pango_layout_iter_next_run (iter));
1204
1205 pango_layout_iter_free (iter);
1206}
1207
1208int
1209has_wrapped (DC::Layout self)
1210 CODE:
1211{
1212 int lines = 1;
1213 const char *text = pango_layout_get_text (self->pl);
1214
1215 while (*text)
1216 lines += *text++ == '\n';
1217
669 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1218 RETVAL = lines < pango_layout_get_line_count (self->pl);
670 SvUTF8_on (RETVAL); 1219}
671 OUTPUT: 1220 OUTPUT:
672 RETVAL 1221 RETVAL
673 1222
1223SV *
1224get_text (DC::Layout self)
1225 CODE:
1226 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1227 sv_utf8_decode (RETVAL);
1228 OUTPUT:
1229 RETVAL
1230
674void 1231void
1232set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1233 CODE:
1234 self->r = r;
1235 self->g = g;
1236 self->b = b;
1237 self->a = a;
1238
1239void
1240set_font (DC::Layout self, DC::Font font = 0)
1241 CODE:
1242 if (self->font != font)
1243 {
1244 self->font = font;
1245 layout_update_font (self);
1246 }
1247
1248void
675set_height (CFClient::Layout self, int base_height) 1249set_height (DC::Layout self, int base_height)
676 CODE: 1250 CODE:
1251 if (self->base_height != base_height)
1252 {
677 self->base_height = base_height; 1253 self->base_height = base_height;
1254 layout_update_font (self);
1255 }
678 1256
679void 1257void
680set_width (CFClient::Layout self, int max_width = -1) 1258set_width (DC::Layout self, int max_width = -1)
681 CODE: 1259 CODE:
682 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1260 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
683 1261
684void 1262void
1263set_indent (DC::Layout self, int indent)
1264 CODE:
1265 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1266
1267void
1268set_spacing (DC::Layout self, int spacing)
1269 CODE:
1270 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1271
1272void
1273set_ellipsise (DC::Layout self, int ellipsise)
1274 CODE:
1275 pango_layout_set_ellipsize (self->pl,
1276 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1277 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1278 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1279 : PANGO_ELLIPSIZE_NONE
1280 );
1281
1282void
1283set_single_paragraph_mode (DC::Layout self, int spm)
1284 CODE:
1285 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1286
1287void
685size (CFClient::Layout self) 1288size (DC::Layout self)
686 PPCODE: 1289 PPCODE:
687{ 1290{
688 int w, h; 1291 int w, h;
689 1292
690 layout_update (self);
691 layout_get_pixel_size (self, &w, &h); 1293 layout_get_pixel_size (self, &w, &h);
692 1294
693 EXTEND (SP, 2); 1295 EXTEND (SP, 2);
694 PUSHs (sv_2mortal (newSViv (w))); 1296 PUSHs (sv_2mortal (newSViv (w)));
695 PUSHs (sv_2mortal (newSViv (h))); 1297 PUSHs (sv_2mortal (newSViv (h)));
696} 1298}
697 1299
698int 1300int
699xy_to_index (CFClient::Layout self, int x, int y) 1301descent (DC::Layout self)
700 CODE: 1302 CODE:
701{ 1303{
702 int index, trailing; 1304 PangoRectangle rect;
703 1305 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
704 layout_update (self); 1306 pango_layout_line_get_pixel_extents (line, 0, &rect);
705 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1307 RETVAL = PANGO_DESCENT (rect);
706
707 RETVAL = index;
708} 1308}
709 OUTPUT: 1309 OUTPUT:
710 RETVAL 1310 RETVAL
711 1311
1312int
1313xy_to_index (DC::Layout self, int x, int y)
1314 CODE:
1315{
1316 int index, trailing;
1317 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1318 RETVAL = index + trailing;
1319}
1320 OUTPUT:
1321 RETVAL
1322
712void 1323void
713cursor_pos (CFClient::Layout self, int index) 1324cursor_pos (DC::Layout self, int index)
714 PPCODE: 1325 PPCODE:
715{ 1326{
716 PangoRectangle strong_pos; 1327 PangoRectangle pos;
717 layout_update (self);
718 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1328 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
719 1329
720 EXTEND (SP, 3); 1330 EXTEND (SP, 3);
721 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1331 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
722 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1332 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
723 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1333 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
724} 1334}
725 1335
726void 1336void
727render (CFClient::Layout self) 1337index_to_line_x (DC::Layout self, int index, int trailing = 0)
728 PPCODE: 1338 PPCODE:
729{ 1339{
730 SV *retval; 1340 int line, x;
731 int w, h;
732 FT_Bitmap bitmap;
733 1341
734 layout_update (self); 1342 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
735 layout_get_pixel_size (self, &w, &h); 1343#if !PANGO_VERSION_CHECK (1, 17, 3)
736 1344 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
737 retval = newSV (w * h); 1345 --line;
738 SvPOK_only (retval); 1346#endif
739 SvCUR_set (retval, w * h);
740
741 bitmap.rows = h;
742 bitmap.width = w;
743 bitmap.pitch = w;
744 bitmap.buffer = (unsigned char*)SvPVX (retval);
745 bitmap.num_grays = 256;
746 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
747
748 memset (bitmap.buffer, 0, w * h);
749
750 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
751
752 EXTEND (SP, 3); 1347 EXTEND (SP, 2);
753 PUSHs (sv_2mortal (newSViv (w))); 1348 PUSHs (sv_2mortal (newSViv (line)));
1349 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1350}
1351
1352void
1353line_x_to_index (DC::Layout self, int line, int x)
1354 PPCODE:
1355{
1356 PangoLayoutLine *lp;
1357 int index, trailing;
1358
1359 if (line < 0)
1360 XSRETURN_EMPTY;
1361
1362 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1363 XSRETURN_EMPTY; /* do better */
1364
1365 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1366
1367 EXTEND (SP, 2);
1368 if (GIMME_V == G_SCALAR)
1369 PUSHs (sv_2mortal (newSViv (index + trailing)));
1370 else
1371 {
754 PUSHs (sv_2mortal (newSViv (h))); 1372 PUSHs (sv_2mortal (newSViv (index)));
755 PUSHs (sv_2mortal (retval)); 1373 PUSHs (sv_2mortal (newSViv (trailing)));
1374 }
756} 1375}
757 1376
1377void
1378render (DC::Layout self, float x, float y, int flags = 0)
1379 CODE:
1380 rc_clear (self->rc);
1381 pango_opengl_render_layout_subpixel (
1382 self->pl,
1383 self->rc,
1384 x * PANGO_SCALE, y * PANGO_SCALE,
1385 self->r, self->g, self->b, self->a,
1386 flags
1387 );
1388 // we assume that context_change actually clears/frees stuff
1389 // and does not do any recomputation...
1390 pango_layout_context_changed (self->pl);
1391
1392void
1393draw (DC::Layout self)
1394 CODE:
1395{
1396 glEnable (GL_TEXTURE_2D);
1397 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1398 glEnable (GL_BLEND);
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1403
1404 rc_draw (self->rc);
1405
1406 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D);
1409}
1410
758MODULE = CFClient PACKAGE = CFClient::Texture 1411MODULE = Deliantra::Client PACKAGE = DC::Texture
759 1412
1413PROTOTYPES: ENABLE
1414
760void 1415void
1416pad (SV *data_, int ow, int oh, int nw, int nh)
1417 CODE:
1418{
1419 if ((nw != ow || nh != oh) && SvOK (data_))
1420 {
1421 STRLEN datalen;
1422 char *data = SvPVbyte (data_, datalen);
1423 int bpp = datalen / (ow * oh);
1424 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1425
1426 SvPOK_only (result_);
1427 SvCUR_set (result_, nw * nh * bpp);
1428
1429 memset (SvPVX (result_), 0, nw * nh * bpp);
1430 while (oh--)
1431 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1432
1433 sv_setsv (data_, result_);
1434 }
1435}
1436
1437void
761draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1438draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
762 PROTOTYPE: $$$;$$ 1439 PROTOTYPE: $$$;$$
1440 ALIAS:
1441 draw_quad_alpha = 1
1442 draw_quad_alpha_premultiplied = 2
763 CODE: 1443 CODE:
764{ 1444{
765 HV *hv = (HV *)SvRV (self); 1445 HV *hv = (HV *)SvRV (self);
766 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1446 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
767 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1447 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
768 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1448 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
769 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1449
1450 if (name <= 0)
1451 XSRETURN_EMPTY;
770 1452
771 if (items < 5) 1453 if (items < 5)
772 { 1454 {
773 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1455 w = SvNV (*hv_fetch (hv, "w", 1, 1));
774 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1456 h = SvNV (*hv_fetch (hv, "h", 1, 1));
775 } 1457 }
776 1458
1459 if (ix)
1460 {
1461 glEnable (GL_BLEND);
1462
1463 if (ix == 2)
1464 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1465 else
1466 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1467 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1468
1469 glEnable (GL_ALPHA_TEST);
1470 glAlphaFunc (GL_GREATER, 0.01f);
1471 }
1472
777 glBindTexture (GL_TEXTURE_2D, name); 1473 glBindTexture (GL_TEXTURE_2D, name);
778 if (wrap_mode) { 1474
779 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
780 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
781 }
782 glBegin (GL_QUADS); 1475 glBegin (GL_QUADS);
783 glTexCoord2f (0, 0); glVertex2f (x , y ); 1476 glTexCoord2f (0, 0); glVertex2f (x , y );
784 glTexCoord2f (0, t); glVertex2f (x , y + h); 1477 glTexCoord2f (0, t); glVertex2f (x , y + h);
785 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1478 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
786 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1479 glTexCoord2f (s, 0); glVertex2f (x + w, y );
787 glEnd (); 1480 glEnd ();
788}
789 1481
1482 if (ix)
1483 {
1484 glDisable (GL_ALPHA_TEST);
1485 glDisable (GL_BLEND);
1486 }
1487}
1488
1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE:
1491{
1492 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1494 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1495 RETVAL = width > 0;
1496}
1497 OUTPUT:
1498 RETVAL
1499
790MODULE = CFClient PACKAGE = CFClient::Map 1500MODULE = Deliantra::Client PACKAGE = DC::Map
791 1501
792CFClient::Map 1502PROTOTYPES: DISABLE
793new (SV *class, int map_width, int map_height) 1503
1504DC::Map
1505new (SV *class)
794 CODE: 1506 CODE:
795 New (0, RETVAL, 1, struct map); 1507 New (0, RETVAL, 1, struct map);
796 RETVAL->x = 0; 1508 RETVAL->x = 0;
797 RETVAL->y = 0; 1509 RETVAL->y = 0;
798 RETVAL->w = map_width; 1510 RETVAL->w = 0;
799 RETVAL->h = map_height; 1511 RETVAL->h = 0;
800 RETVAL->ox = 0; 1512 RETVAL->ox = 0;
801 RETVAL->oy = 0; 1513 RETVAL->oy = 0;
802 RETVAL->faces = 8192; 1514 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
803 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1515 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
804 RETVAL->texs = 8192;
805 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
806 RETVAL->rows = 0; 1516 RETVAL->rows = 0;
807 RETVAL->row = 0; 1517 RETVAL->row = 0;
808 OUTPUT: 1518 OUTPUT:
809 RETVAL 1519 RETVAL
810 1520
811void 1521void
812DESTROY (CFClient::Map self) 1522DESTROY (DC::Map self)
813 CODE: 1523 CODE:
814{ 1524{
815 map_clear (self); 1525 map_clear (self);
816 Safefree (self->face); 1526 Safefree (self->face2tile);
1527 Safefree (self->tex);
817 Safefree (self); 1528 Safefree (self);
818} 1529}
819 1530
820void 1531void
1532resize (DC::Map self, int map_width, int map_height)
1533 CODE:
1534 self->w = map_width;
1535 self->h = map_height;
1536
1537void
821clear (CFClient::Map self) 1538clear (DC::Map self)
822 CODE: 1539 CODE:
823 map_clear (self); 1540 map_clear (self);
824 1541
825void 1542void
826set_face (CFClient::Map self, int face, int texid) 1543set_tileid (DC::Map self, int face, int tile)
827 CODE: 1544 CODE:
828{ 1545{
829 while (self->faces <= face) 1546 need_facenum (self, face); self->face2tile [face] = tile;
830 { 1547 need_texid (self, tile);
831 Append (mapface, self->face, self->faces, self->faces);
832 self->faces *= 2;
833 }
834
835 self->face [face] = texid;
836} 1548}
837 1549
838void 1550void
1551set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE:
1553{
1554 tileid texid;
1555 maptex *tex;
1556
1557 if (face < 0 || face >= self->faces)
1558 return;
1559
1560 if (smooth < 0 || smooth >= self->faces)
1561 return;
1562
1563 texid = self->face2tile [face];
1564
1565 if (!texid)
1566 return;
1567
1568 tex = self->tex + texid;
1569 tex->smoothtile = self->face2tile [smooth];
1570 tex->smoothlevel = level;
1571}
1572
1573void
839set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1574set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
840 CODE: 1575 CODE:
841{ 1576{
842 while (self->texs <= texid) 1577 need_texid (self, texid);
843 {
844 Append (maptex, self->tex, self->texs, self->texs);
845 self->texs *= 2;
846 }
847 1578
848 { 1579 {
849 maptex *tex = self->tex + texid; 1580 maptex *tex = self->tex + texid;
850 1581
851 tex->name = name; 1582 tex->name = name;
856 tex->r = r; 1587 tex->r = r;
857 tex->g = g; 1588 tex->g = g;
858 tex->b = b; 1589 tex->b = b;
859 tex->a = a; 1590 tex->a = a;
860 } 1591 }
1592
1593 // somewhat hackish, but for textures that require it, it really
1594 // improves the look, and most others don't suffer.
1595 glBindTexture (GL_TEXTURE_2D, name);
1596 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1597 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1598 // use uglier nearest interpolation because linear suffers
1599 // from transparent color bleeding and ugly wrapping effects.
1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
861} 1601}
862 1602
863int 1603int
864ox (CFClient::Map self) 1604ox (DC::Map self)
865 ALIAS: 1605 ALIAS:
866 oy = 1 1606 oy = 1
1607 x = 2
1608 y = 3
1609 w = 4
1610 h = 5
867 CODE: 1611 CODE:
868 switch (ix) 1612 switch (ix)
869 { 1613 {
870 case 0: RETVAL = self->ox; break; 1614 case 0: RETVAL = self->ox; break;
871 case 1: RETVAL = self->oy; break; 1615 case 1: RETVAL = self->oy; break;
1616 case 2: RETVAL = self->x; break;
1617 case 3: RETVAL = self->y; break;
1618 case 4: RETVAL = self->w; break;
1619 case 5: RETVAL = self->h; break;
872 } 1620 }
873 OUTPUT: 1621 OUTPUT:
874 RETVAL 1622 RETVAL
875 1623
876void 1624void
877scroll (CFClient::Map self, int dx, int dy) 1625scroll (DC::Map self, int dx, int dy)
878 CODE: 1626 CODE:
879{ 1627{
880 if (dx > 0) 1628 if (dx > 0)
881 map_blank (self, self->x, self->y, dx - 1, self->h); 1629 map_blank (self, self->x, self->y, dx, self->h);
882 else if (dx < 0) 1630 else if (dx < 0)
883 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1631 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
884 1632
885 if (dy > 0) 1633 if (dy > 0)
886 map_blank (self, self->x, self->y, self->w, dy - 1); 1634 map_blank (self, self->x, self->y, self->w, dy);
887 else if (dy < 0) 1635 else if (dy < 0)
888 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1636 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
889 1637
890 self->ox += dx; self->x += dx; 1638 self->ox += dx; self->x += dx;
891 self->oy += dy; self->y += dy; 1639 self->oy += dy; self->y += dy;
892 1640
893 while (self->y < 0) 1641 while (self->y < 0)
897 self->rows += MAP_EXTEND_Y; 1645 self->rows += MAP_EXTEND_Y;
898 self->y += MAP_EXTEND_Y; 1646 self->y += MAP_EXTEND_Y;
899 } 1647 }
900} 1648}
901 1649
902void 1650SV *
903map1a_update (CFClient::Map self, SV *data_) 1651map1a_update (DC::Map self, SV *data_, int extmap)
904 CODE: 1652 CODE:
905{ 1653{
906 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
907 uint8_t *data_end = (uint8_t *)SvEND (data_); 1655 uint8_t *data_end = (uint8_t *)SvEND (data_);
908 mapcell *cell; 1656 mapcell *cell;
909 int x, y, flags; 1657 int x, y, z, flags;
1658 AV *missing = newAV ();
1659 RETVAL = newRV_noinc ((SV *)missing);
910 1660
911 while (data < data_end) 1661 while (data < data_end - 1)
912 { 1662 {
913 flags = (data [0] << 8) + data [1]; data += 2; 1663 flags = (data [0] << 8) + data [1]; data += 2;
914 1664
915 x = ((flags >> 10) & 63) + self->x; 1665 x = self->x + ((flags >> 10) & 63);
916 y = ((flags >> 4) & 63) + self->y; 1666 y = self->y + ((flags >> 4) & 63);
917 1667
918 cell = map_get_cell (self, x, y); 1668 cell = map_get_cell (self, x, y);
919 1669
920 if (flags & 15) 1670 if (flags & 15)
921 { 1671 {
922 if (cell->darkness < 0) 1672 if (!cell->darkness)
923 { 1673 {
1674 memset (cell, 0, sizeof (*cell));
924 cell->darkness = 0; 1675 cell->darkness = 256;
925 cell->face [0] = 0;
926 cell->face [1] = 0;
927 cell->face [2] = 0;
928 } 1676 }
929 1677
930 cell->darkness = flags & 8 ? *data++ : 255;
931
932 //TODO: don't trust server data to be in-range(!) 1678 //TODO: don't trust server data to be in-range(!)
933 1679
934 if (flags & 4) 1680 if (flags & 8)
935 { 1681 {
936 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1682 if (extmap)
1683 {
1684 uint8_t ext, cmd;
1685
1686 do
1687 {
1688 ext = *data++;
1689 cmd = ext & 0x3f;
1690
1691 if (cmd < 4)
1692 cell->darkness = 255 - ext * 64 + 1;
1693 else if (cmd == 5) // health
1694 {
1695 cell->stat_width = 1;
1696 cell->stat_hp = *data++;
1697 }
1698 else if (cmd == 6) // monster width
1699 cell->stat_width = *data++ + 1;
1700 else if (cmd == 0x47)
1701 {
1702 if (*data == 4)
1703 ; // decode player count
1704
1705 data += *data + 1;
1706 }
1707 else if (cmd == 8) // cell flags
1708 cell->flags = *data++;
1709 else if (ext & 0x40) // unknown, multibyte => skip
1710 data += *data + 1;
1711 else
1712 data++;
1713 }
1714 while (ext & 0x80);
1715 }
1716 else
1717 cell->darkness = *data++ + 1;
937 } 1718 }
938 1719
1720 for (z = 0; z <= 2; ++z)
939 if (flags & 2) 1721 if (flags & (4 >> z))
940 { 1722 {
941 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1723 faceid face = (data [0] << 8) + data [1]; data += 2;
1724 need_facenum (self, face);
1725 cell->tile [z] = self->face2tile [face];
1726
1727 if (cell->tile [z])
1728 {
1729 maptex *tex = self->tex + cell->tile [z];
1730 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z]));
1732
1733 if (tex->smoothtile)
1734 {
1735 maptex *smooth = self->tex + tex->smoothtile;
1736 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile));
1738 }
1739 }
942 } 1740 }
943
944 if (flags & 1)
945 {
946 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
947 }
948 } 1741 }
949 else 1742 else
950 cell->darkness = -1; 1743 cell->darkness = 0;
951 } 1744 }
952} 1745}
1746 OUTPUT:
1747 RETVAL
953 1748
954SV * 1749SV *
955mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1750mapmap (DC::Map self, int x0, int y0, int w, int h)
956 CODE: 1751 CODE:
957{ 1752{
958 int x1, x; 1753 int x1, x;
959 int y1, y; 1754 int y1, y;
960 int z; 1755 int z;
981 { 1776 {
982 mapcell *cell = row->col + (x - row->c0); 1777 mapcell *cell = row->col + (x - row->c0);
983 1778
984 for (z = 0; z <= 0; z++) 1779 for (z = 0; z <= 0; z++)
985 { 1780 {
986 mapface face = cell->face [z];
987
988 if (face)
989 {
990 maptex tex = self->tex [face]; 1781 maptex tex = self->tex [cell->tile [z]];
991 int a0 = 255 - tex.a; 1782 int a0 = 255 - tex.a;
992 int a1 = tex.a; 1783 int a1 = tex.a;
993 1784
994 r = (r * a0 + tex.r * a1) / 255; 1785 r = (r * a0 + tex.r * a1) / 255;
995 g = (g * a0 + tex.g * a1) / 255; 1786 g = (g * a0 + tex.g * a1) / 255;
996 b = (b * a0 + tex.b * a1) / 255; 1787 b = (b * a0 + tex.b * a1) / 255;
997 a = (a * a0 + tex.a * a1) / 255; 1788 a = (a * a0 + tex.a * a1) / 255;
998 }
999 } 1789 }
1000 } 1790 }
1001 1791
1002 *map++ = (r ) 1792 *map++ = (r )
1003 | (g << 8) 1793 | (g << 8)
1010} 1800}
1011 OUTPUT: 1801 OUTPUT:
1012 RETVAL 1802 RETVAL
1013 1803
1014void 1804void
1015draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1805draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1806 CODE:
1807{
1808 int x, y, z;
1809
1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey;
1814
1815 rc_t *rc = rc_alloc ();
1816 rc_key_t key;
1817 rc_array_t *arr;
1818
1819 // thats current max. sorry.
1820 if (sw > 255) sw = 255;
1821 if (sh > 255) sh = 255;
1822
1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825
1826 memset (&key, 0, sizeof (key));
1827 key.r = 255;
1828 key.g = 255;
1829 key.b = 255;
1830 key.a = 255;
1831 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834
1835 mx += self->x;
1836 my += self->y;
1837
1838 // first pass: determine smooth_max
1839 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max));
1842
1843 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows)
1845 {
1846 maprow *row = self->row + (y + my);
1847
1848 for (x = 0; x < sw; x++)
1849 if (row->c0 <= x + mx && x + mx < row->c1)
1850 {
1851 mapcell *cell = row->col + (x + mx - row->c0);
1852
1853 smooth_max[x + 1][y + 1] =
1854 MAX (self->tex [cell->tile [0]].smoothlevel,
1855 MAX (self->tex [cell->tile [1]].smoothlevel,
1856 self->tex [cell->tile [2]].smoothlevel));
1857 }
1858 }
1859
1860 glEnable (GL_BLEND);
1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863
1864 for (z = 0; z <= 2; z++)
1865 {
1866 memset (smooth_level, 0, sizeof (smooth_level));
1867
1868 for (y = 0; y < sh; y++)
1869 if (0 <= y + my && y + my < self->rows)
1870 {
1871 maprow *row = self->row + (y + my);
1872
1873 for (x = 0; x < sw; x++)
1874 if (row->c0 <= x + mx && x + mx < row->c1)
1875 {
1876 mapcell *cell = row->col + (x + mx - row->c0);
1877 tileid tile = cell->tile [z];
1878
1879 if (tile)
1880 {
1881 maptex tex = self->tex [tile];
1882 int px, py;
1883
1884 if (key.texname != tex.name)
1885 {
1886 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */
1888
1889 key.texname = tex.name;
1890 arr = rc_array (rc, &key);
1891 }
1892
1893 px = (x + 1) * T - tex.w;
1894 py = (y + 1) * T - tex.h;
1895
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925
1926 // update smooth hash
1927 if (tex.smoothtile)
1928 {
1929 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel;
1931
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1933
1934 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive.
1936
1937 // bits is ___n cccc CCCC bbbb
1938 // n do not draw borders&corners
1939 // c draw these corners, but...
1940 // C ... not these
1941 // b draw these borders
1942
1943 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1944 // ┃· ·· ·┃ ━━
1945
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓·
1948
1949 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1951
1952 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1957
1958 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1963 }
1964 }
1965 }
1966 }
1967
1968 rc_draw (rc);
1969 rc_clear (rc);
1970
1971 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort
1973 {
1974 int w, b;
1975
1976 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w)
1979 {
1980 uint32_t smask = smooth_level [w];
1981 if (smask)
1982 for (b = 0; b < 32; ++b)
1983 if (smask & (((uint32_t)1) << b))
1984 {
1985 int level = (w << 5) | b;
1986 HE *he;
1987
1988 hv_iterinit (smooth);
1989 while ((he = hv_iternext (smooth)))
1990 {
1991 smooth_key *skey = (smooth_key *)HeKEY (he);
1992 IV bits = SvIVX (HeVAL (he));
1993
1994 if (!(bits & 0x1000)
1995 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y])
1997 {
1998 maptex tex = self->tex [skey->tile];
1999 int px = (((int)skey->x) - 1) * T;
2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
2005
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
2012 glEnd ();
2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2014 glBegin (GL_QUADS);
2015 }
2016
2017 if (border)
2018 {
2019 float ox = border * dx;
2020
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2025 }
2026
2027 if (corner)
2028 {
2029 float ox = corner * dx;
2030
2031 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2035 }
2036 }
2037 }
2038 }
2039 }
2040 }
2041
2042 glEnd ();
2043 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1;
2045 }
2046
2047 hv_clear (smooth);
2048 }
2049
2050 glDisable (GL_BLEND);
2051 rc_free (rc);
2052
2053 // top layer: overlays such as the health bar
2054 for (y = 0; y < sh; y++)
2055 if (0 <= y + my && y + my < self->rows)
2056 {
2057 maprow *row = self->row + (y + my);
2058
2059 for (x = 0; x < sw; x++)
2060 if (row->c0 <= x + mx && x + mx < row->c1)
2061 {
2062 mapcell *cell = row->col + (x + mx - row->c0);
2063
2064 int px = x * T;
2065 int py = y * T;
2066
2067 if (cell->stat_hp)
2068 {
2069 int width = cell->stat_width * T;
2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2071
2072 glColor3ub (0, 0, 0);
2073 glRectf (px + 1, py - thick - 2,
2074 px + width - 1, py);
2075
2076 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2077 glRectf (px + 2,
2078 py - thick - 1,
2079 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2080 }
2081 }
2082 }
2083}
2084
2085void
2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2087 CODE:
2088{
2089 static float color[16][3] = {
2090 { 0.00F, 0.00F, 0.00F },
2091 { 1.00F, 1.00F, 1.00F },
2092 { 0.00F, 0.00F, 0.55F },
2093 { 1.00F, 0.00F, 0.00F },
2094
2095 { 1.00F, 0.54F, 0.00F },
2096 { 0.11F, 0.56F, 1.00F },
2097 { 0.93F, 0.46F, 0.00F },
2098 { 0.18F, 0.54F, 0.34F },
2099
2100 { 0.56F, 0.73F, 0.56F },
2101 { 0.80F, 0.80F, 0.80F },
2102 { 0.55F, 0.41F, 0.13F },
2103 { 0.99F, 0.77F, 0.26F },
2104
2105 { 0.74F, 0.65F, 0.41F },
2106
2107 { 0.00F, 1.00F, 1.00F },
2108 { 1.00F, 0.00F, 1.00F },
2109 { 1.00F, 1.00F, 0.00F },
2110 };
2111
2112 int x, y;
2113
2114 glEnable (GL_TEXTURE_2D);
2115 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2116 glEnable (GL_BLEND);
2117 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2118 glBegin (GL_QUADS);
2119
2120 for (y = 0; y < h; y++)
2121 for (x = 0; x < w; x++)
2122 {
2123 unsigned char m = data [x + y * w];
2124
2125 if (m)
2126 {
2127 float *c = color [m & 15];
2128
2129 float tx1 = m & 0x40 ? 0.5 : 0.;
2130 float tx2 = tx1 + 0.5;
2131
2132 glColor4f (c[0], c[1], c[2], 0.75);
2133 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2134 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2135 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2136 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2137 }
2138 }
2139
2140 glEnd ();
2141 glDisable (GL_BLEND);
2142 glDisable (GL_TEXTURE_2D);
2143}
2144
2145void
2146fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1016 PPCODE: 2147 PPCODE:
1017{ 2148{
1018 int vx, vy;
1019 int x, y, z; 2149 int x, y;
1020 int last_name; 2150 int sw1 = sw + 2;
1021 mapface face; 2151 int sh1 = sh + 2;
2152 int sh3 = sh * 3;
1022 int sw4 = (sw + 3) & ~3; 2153 int sw34 = (sw * 3 + 3) & ~3;
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1023 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1024 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1025 2157
1026 memset (darkness, 255, sw4 * sh);
1027 SvPOK_only (darkness_sv); 2158 SvPOK_only (darkness3_sv);
1028 SvCUR_set (darkness_sv, sw4 * sh); 2159 SvCUR_set (darkness3_sv, sw34 * sh3);
1029 2160
1030 vx = self->x + (self->w - sw) / 2 - shift_x; 2161 mx += self->x - 1;
1031 vy = self->y + (self->h - sh) / 2 - shift_y; 2162 my += self->y - 1;
1032 2163
1033 /* 2164 memset (darkness1, 255, sw1 * sh1);
1034 int vx = self->vx = self->w >= sw
1035 ? self->x + (self->w - sw) / 2
1036 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1037 2165
1038 int vy = self->vy = self->h >= sh
1039 ? self->y + (self->h - sh) / 2
1040 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1041 */
1042
1043 glColor4ub (255, 255, 255, 255);
1044
1045 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1046 glEnable (GL_BLEND);
1047 glEnable (GL_TEXTURE_2D);
1048 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1049
1050 glBegin (GL_QUADS);
1051
1052 last_name = 0;
1053
1054 for (z = 0; z < 3; z++)
1055 for (y = 0; y < sh; y++) 2166 for (y = 0; y < sh1; y++)
1056 if (0 <= y + vy && y + vy < self->rows) 2167 if (0 <= y + my && y + my < self->rows)
1057 { 2168 {
1058 maprow *row = self->row + (y + vy); 2169 maprow *row = self->row + (y + my);
1059 2170
1060 for (x = 0; x < sw; x++) 2171 for (x = 0; x < sw1; x++)
1061 if (row->c0 <= x + vx && x + vx < row->c1) 2172 if (row->c0 <= x + mx && x + mx < row->c1)
1062 { 2173 {
1063 mapcell *cell = row->col + (x + vx - row->c0); 2174 mapcell *cell = row->col + (x + mx - row->c0);
1064 2175
1065 darkness[y * sw4 + x] = cell->darkness < 0 2176 darkness1 [y * sw1 + x] = cell->darkness
2177 ? 255 - (cell->darkness - 1)
1066 ? 255 - FOW_DARKNESS 2178 : 255 - FOW_DARKNESS;
1067 : 255 - cell->darkness;
1068
1069 face = cell->face [z];
1070
1071 if (face)
1072 {
1073 maptex tex = self->tex [face];
1074
1075 int px = (x + 1) * 32 - tex.w;
1076 int py = (y + 1) * 32 - tex.h;
1077
1078 if (last_name != tex.name)
1079 {
1080 glEnd ();
1081 last_name = tex.name;
1082 glBindTexture (GL_TEXTURE_2D, last_name);
1083 glBegin (GL_QUADS);
1084 }
1085
1086 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1087 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1088 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1089 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1090 }
1091 } 2179 }
1092 } 2180 }
1093 2181
1094 glEnd (); 2182 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x)
2184 {
2185 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2186 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2187 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2188 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2189 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2190 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2191 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2192 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2193 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1095 2194
1096 glDisable (GL_TEXTURE_2D); 2195 uint8_t r11 = (d11 + d21 + d12) / 3;
1097 glDisable (GL_BLEND); 2196 uint8_t r21 = d21;
2197 uint8_t r31 = (d21 + d31 + d32) / 3;
2198
2199 uint8_t r12 = d12;
2200 uint8_t r22 = d22;
2201 uint8_t r32 = d32;
2202
2203 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3;
2206
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2216 }
2217
2218 free (darkness1);
1098 2219
1099 EXTEND (SP, 3); 2220 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (sw4))); 2221 PUSHs (sv_2mortal (newSViv (sw34)));
1101 PUSHs (sv_2mortal (newSViv (sh))); 2222 PUSHs (sv_2mortal (newSViv (sh3)));
1102 PUSHs (darkness_sv); 2223 PUSHs (darkness3_sv);
1103} 2224}
1104 2225
1105SV * 2226SV *
1106get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2227get_rect (DC::Map self, int x0, int y0, int w, int h)
1107 CODE: 2228 CODE:
1108{ 2229{
1109 int x, y, x1, y1; 2230 int x, y, x1, y1;
1110 SV *data_sv = newSV (w * h * 7 + 5); 2231 SV *data_sv = newSV (w * h * 7 + 5);
1111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2232 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1136 if (row && row->c0 <= x && x < row->c1) 2257 if (row && row->c0 <= x && x < row->c1)
1137 { 2258 {
1138 mapcell *cell = row->col + (x - row->c0); 2259 mapcell *cell = row->col + (x - row->c0);
1139 uint8_t flags = 0; 2260 uint8_t flags = 0;
1140 2261
1141 if (cell->face [0]) flags |= 1; 2262 if (cell->tile [0]) flags |= 1;
1142 if (cell->face [1]) flags |= 2; 2263 if (cell->tile [1]) flags |= 2;
1143 if (cell->face [2]) flags |= 4; 2264 if (cell->tile [2]) flags |= 4;
1144 2265
1145 *data++ = flags; 2266 *data++ = flags;
1146 2267
1147 if (flags & 1) 2268 if (flags & 1)
1148 { 2269 {
2270 tileid tile = cell->tile [0];
1149 *data++ = cell->face [0] >> 8; 2271 *data++ = tile >> 8;
1150 *data++ = cell->face [0]; 2272 *data++ = tile;
1151 } 2273 }
1152 2274
1153 if (flags & 2) 2275 if (flags & 2)
1154 { 2276 {
2277 tileid tile = cell->tile [1];
1155 *data++ = cell->face [1] >> 8; 2278 *data++ = tile >> 8;
1156 *data++ = cell->face [1]; 2279 *data++ = tile;
1157 } 2280 }
1158 2281
1159 if (flags & 4) 2282 if (flags & 4)
1160 { 2283 {
2284 tileid tile = cell->tile [2];
1161 *data++ = cell->face [2] >> 8; 2285 *data++ = tile >> 8;
1162 *data++ = cell->face [2]; 2286 *data++ = tile;
1163 } 2287 }
1164 } 2288 }
1165 else 2289 else
1166 *data++ = 0; 2290 *data++ = 0;
1167 } 2291 }
1173} 2297}
1174 OUTPUT: 2298 OUTPUT:
1175 RETVAL 2299 RETVAL
1176 2300
1177void 2301void
1178set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2302set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1179 PPCODE: 2303 PPCODE:
1180{ 2304{
1181 int x, y, z; 2305 int x, y, z;
1182 int w, h; 2306 int w, h;
1183 int x1, y1; 2307 int x1, y1;
1184 2308
1185 if (*data++ != 0) 2309 if (*data++ != 0)
1186 return; /* version mismatch */ 2310 XSRETURN_EMPTY; /* version mismatch */
1187 2311
1188 w = *data++ << 8; w |= *data++; 2312 w = *data++ << 8; w |= *data++;
1189 h = *data++ << 8; h |= *data++; 2313 h = *data++ << 8; h |= *data++;
1190 2314
1191 // we need to do this 'cause we don't keep an absolute coord system for rows 2315 // we need to do this 'cause we don't keep an absolute coord system for rows
1207 { 2331 {
1208 uint8_t flags = *data++; 2332 uint8_t flags = *data++;
1209 2333
1210 if (flags) 2334 if (flags)
1211 { 2335 {
1212 mapface face[3] = { 0, 0, 0 };
1213
1214 mapcell *cell = row_get_cell (row, x); 2336 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 };
1215 2338
1216 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2339 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1217 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1218 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1219 2342
1220 if (cell->darkness <= 0) 2343 if (cell->darkness == 0)
1221 { 2344 {
1222 cell->darkness = -1; 2345 cell->darkness = 0;
1223 2346
1224 for (z = 0; z <= 2; z++) 2347 for (z = 0; z <= 2; z++)
1225 { 2348 {
1226 cell->face[z] = face[z]; 2349 tileid t = tile [z];
1227 2350
1228 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2351 if (t >= self->texs || (t && !self->tex [t].name))
2352 {
1229 XPUSHs (sv_2mortal (newSViv (face[z]))); 2353 XPUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t);
2355 }
2356
2357 cell->tile [z] = t;
1230 } 2358 }
1231 } 2359 }
1232 } 2360 }
1233 } 2361 }
1234 } 2362 }
1235} 2363}
1236 2364
1237MODULE = CFClient PACKAGE = CFClient::MixChunk 2365MODULE = Deliantra::Client PACKAGE = DC::RW
1238 2366
1239CFClient::MixChunk 2367DC::RW
1240new_from_file (SV *class, char *path) 2368new (SV *class, SV *data_sv)
1241 CODE: 2369 CODE:
1242 RETVAL = Mix_LoadWAV (path); 2370{
2371 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen);
2373
2374 RETVAL = SDL_RWFromConstMem (data, datalen);
2375}
1243 OUTPUT: 2376 OUTPUT:
1244 RETVAL 2377 RETVAL
1245 2378
2379DC::RW
2380new_from_file (SV *class, const char *path, const char *mode = "rb")
2381 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT:
2384 RETVAL
2385
2386# fails on win32:
2387# dc.xs(2268) : error C2059: syntax error : '('
1246void 2388#void
2389#close (DC::RW self)
2390# CODE:
2391# (self->(close)) (self);
2392
2393MODULE = Deliantra::Client PACKAGE = DC::Channel
2394
2395PROTOTYPES: DISABLE
2396
2397DC::Channel
2398find ()
2399 CODE:
2400{
2401 RETVAL = Mix_GroupAvailable (-1);
2402
2403 if (RETVAL < 0)
2404 {
2405 RETVAL = Mix_GroupOldest (-1);
2406
2407 if (RETVAL < 0)
2408 XSRETURN_UNDEF;
2409
2410 Mix_HaltChannel (RETVAL);
2411 }
2412
2413 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128);
2415}
2416 OUTPUT:
2417 RETVAL
2418
2419void
2420halt (DC::Channel self)
2421 CODE:
2422 Mix_HaltChannel (self);
2423
2424void
2425expire (DC::Channel self, int ticks = -1)
2426 CODE:
2427 Mix_ExpireChannel (self, ticks);
2428
2429void
2430fade_out (DC::Channel self, int ticks = -1)
2431 CODE:
2432 Mix_FadeOutChannel (self, ticks);
2433
2434int
2435volume (DC::Channel self, int volume)
2436 CODE:
2437 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2438 OUTPUT:
2439 RETVAL
2440
2441void
2442unregister_all_effects (DC::Channel self)
2443 CODE:
2444 Mix_UnregisterAllEffects (self);
2445
2446void
2447set_panning (DC::Channel self, int left, int right)
2448 CODE:
2449 left = CLAMP (left , 0, 255);
2450 right = CLAMP (right, 0, 255);
2451 Mix_SetPanning (self, left, right);
2452
2453void
2454set_distance (DC::Channel self, int distance)
2455 CODE:
2456 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2457
2458void
2459set_position (DC::Channel self, int angle, int distance)
2460 CODE:
2461
2462void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE:
2465{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469}
2470
2471void
2472set_reverse_stereo (DC::Channel self, int flip)
2473 CODE:
2474 Mix_SetReverseStereo (self, flip);
2475
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477
2478PROTOTYPES: DISABLE
2479
2480DC::MixChunk
2481new (SV *class, DC::RW rwops)
2482 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT:
2485 RETVAL
2486
2487void
1247DESTROY (CFClient::MixChunk self) 2488DESTROY (DC::MixChunk self)
1248 CODE: 2489 CODE:
1249 Mix_FreeChunk (self); 2490 Mix_FreeChunk (self);
1250 2491
1251int 2492int
1252volume (CFClient::MixChunk self, int volume = -1) 2493volume (DC::MixChunk self, int volume = -1)
1253 CODE: 2494 CODE:
2495 if (items > 1)
2496 volume = CLAMP (volume, 0, 128);
1254 RETVAL = Mix_VolumeChunk (self, volume); 2497 RETVAL = Mix_VolumeChunk (self, volume);
1255 OUTPUT: 2498 OUTPUT:
1256 RETVAL 2499 RETVAL
1257 2500
1258int 2501DC::Channel
1259play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2502play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1260 CODE: 2503 CODE:
2504{
1261 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2506
2507 if (RETVAL < 0)
2508 XSRETURN_UNDEF;
2509
2510 if (channel < 0)
2511 {
2512 Mix_UnregisterAllEffects (RETVAL);
2513 Mix_Volume (RETVAL, 128);
2514 }
2515}
1262 OUTPUT: 2516 OUTPUT:
1263 RETVAL 2517 RETVAL
1264 2518
1265MODULE = CFClient PACKAGE = CFClient::MixMusic 2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1266 2520
1267int 2521int
1268volume (int volume = -1) 2522volume (int volume = -1)
2523 PROTOTYPE: ;$
1269 CODE: 2524 CODE:
2525 if (items > 0)
2526 volume = CLAMP (volume, 0, 128);
1270 RETVAL = Mix_VolumeMusic (volume); 2527 RETVAL = Mix_VolumeMusic (volume);
1271 OUTPUT: 2528 OUTPUT:
1272 RETVAL 2529 RETVAL
1273 2530
1274CFClient::MixMusic 2531void
1275new_from_file (SV *class, char *path) 2532fade_out (int ms)
1276 CODE: 2533 CODE:
2534 Mix_FadeOutMusic (ms);
2535
2536void
2537halt ()
2538 CODE:
2539 Mix_HaltMusic ();
2540
2541DC::MixMusic
2542new (SV *class, DC::RW rwops)
2543 CODE:
1277 RETVAL = Mix_LoadMUS (path); 2544 RETVAL = Mix_LoadMUS_RW (rwops);
1278 OUTPUT: 2545 OUTPUT:
1279 RETVAL 2546 RETVAL
1280 2547
1281void 2548void
1282DESTROY (CFClient::MixMusic self) 2549DESTROY (DC::MixMusic self)
1283 CODE: 2550 CODE:
1284 Mix_FreeMusic (self); 2551 Mix_FreeMusic (self);
1285 2552
1286int 2553int
1287play (CFClient::MixMusic self, int loops = -1) 2554play (DC::MixMusic self, int loops = -1)
1288 CODE: 2555 CODE:
1289 RETVAL = Mix_PlayMusic (self, loops); 2556 RETVAL = Mix_PlayMusic (self, loops);
1290 OUTPUT: 2557 OUTPUT:
1291 RETVAL 2558 RETVAL
1292 2559
2560void
2561fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2562 CODE:
2563 Mix_FadeInMusicPos (self, loops, ms, position);
2564
1293MODULE = CFClient PACKAGE = CFClient::OpenGL 2565MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2566
2567PROTOTYPES: ENABLE
1294 2568
1295BOOT: 2569BOOT:
1296{ 2570{
1297 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2571 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1298 static const struct { 2572 static const struct {
1299 const char *name; 2573 const char *name;
1300 IV iv; 2574 IV iv;
1301 } *civ, const_iv[] = { 2575 } *civ, const_iv[] = {
1302# define const_iv(name) { # name, (IV)name } 2576# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS),
1303 const_iv (GL_COLOR_MATERIAL), 2580 const_iv (GL_COLOR_MATERIAL),
1304 const_iv (GL_SMOOTH), 2581 const_iv (GL_SMOOTH),
1305 const_iv (GL_FLAT), 2582 const_iv (GL_FLAT),
2583 const_iv (GL_DITHER),
1306 const_iv (GL_BLEND), 2584 const_iv (GL_BLEND),
2585 const_iv (GL_CULL_FACE),
2586 const_iv (GL_SCISSOR_TEST),
2587 const_iv (GL_DEPTH_TEST),
2588 const_iv (GL_ALPHA_TEST),
2589 const_iv (GL_NORMALIZE),
2590 const_iv (GL_RESCALE_NORMAL),
2591 const_iv (GL_FRONT),
2592 const_iv (GL_BACK),
2593 const_iv (GL_AUX0),
1307 const_iv (GL_AND), 2594 const_iv (GL_AND),
2595 const_iv (GL_ONE),
2596 const_iv (GL_ZERO),
1308 const_iv (GL_SRC_ALPHA), 2597 const_iv (GL_SRC_ALPHA),
2598 const_iv (GL_DST_ALPHA),
1309 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2599 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2600 const_iv (GL_ONE_MINUS_DST_ALPHA),
2601 const_iv (GL_SRC_ALPHA_SATURATE),
1310 const_iv (GL_RGB), 2602 const_iv (GL_RGB),
1311 const_iv (GL_RGBA), 2603 const_iv (GL_RGBA),
2604 const_iv (GL_RGBA4),
2605 const_iv (GL_RGBA8),
2606 const_iv (GL_RGB5_A1),
1312 const_iv (GL_UNSIGNED_BYTE), 2607 const_iv (GL_UNSIGNED_BYTE),
1313 const_iv (GL_ALPHA4), 2608 const_iv (GL_UNSIGNED_SHORT),
2609 const_iv (GL_UNSIGNED_INT),
1314 const_iv (GL_ALPHA), 2610 const_iv (GL_ALPHA),
2611 const_iv (GL_INTENSITY),
2612 const_iv (GL_LUMINANCE),
2613 const_iv (GL_LUMINANCE_ALPHA),
1315 const_iv (GL_FLOAT), 2614 const_iv (GL_FLOAT),
1316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2615 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2616 const_iv (GL_COMPRESSED_ALPHA_ARB),
2617 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2618 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2619 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2620 const_iv (GL_COMPRESSED_RGB_ARB),
2621 const_iv (GL_COMPRESSED_RGBA_ARB),
1317 const_iv (GL_COMPILE), 2622 const_iv (GL_COMPILE),
2623 const_iv (GL_PROXY_TEXTURE_1D),
2624 const_iv (GL_PROXY_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_1D), 2625 const_iv (GL_TEXTURE_1D),
1319 const_iv (GL_TEXTURE_2D), 2626 const_iv (GL_TEXTURE_2D),
1320 const_iv (GL_TEXTURE_ENV), 2627 const_iv (GL_TEXTURE_ENV),
1321 const_iv (GL_TEXTURE_MAG_FILTER), 2628 const_iv (GL_TEXTURE_MAG_FILTER),
1322 const_iv (GL_TEXTURE_MIN_FILTER), 2629 const_iv (GL_TEXTURE_MIN_FILTER),
1323 const_iv (GL_TEXTURE_ENV_MODE), 2630 const_iv (GL_TEXTURE_ENV_MODE),
1324 const_iv (GL_TEXTURE_WRAP_S), 2631 const_iv (GL_TEXTURE_WRAP_S),
1325 const_iv (GL_TEXTURE_WRAP_T), 2632 const_iv (GL_TEXTURE_WRAP_T),
2633 const_iv (GL_REPEAT),
1326 const_iv (GL_CLAMP), 2634 const_iv (GL_CLAMP),
1327 const_iv (GL_REPEAT), 2635 const_iv (GL_CLAMP_TO_EDGE),
1328 const_iv (GL_NEAREST), 2636 const_iv (GL_NEAREST),
1329 const_iv (GL_LINEAR), 2637 const_iv (GL_LINEAR),
1330 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2638 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1331 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2639 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1332 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2640 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1333 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2641 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1334 const_iv (GL_GENERATE_MIPMAP), 2642 const_iv (GL_GENERATE_MIPMAP),
1335 const_iv (GL_LINEAR),
1336 const_iv (GL_MODULATE), 2643 const_iv (GL_MODULATE),
2644 const_iv (GL_DECAL),
1337 const_iv (GL_REPLACE), 2645 const_iv (GL_REPLACE),
2646 const_iv (GL_DEPTH_BUFFER_BIT),
1338 const_iv (GL_COLOR_BUFFER_BIT), 2647 const_iv (GL_COLOR_BUFFER_BIT),
1339 const_iv (GL_PROJECTION), 2648 const_iv (GL_PROJECTION),
1340 const_iv (GL_MODELVIEW), 2649 const_iv (GL_MODELVIEW),
1341 const_iv (GL_COLOR_LOGIC_OP), 2650 const_iv (GL_COLOR_LOGIC_OP),
2651 const_iv (GL_SEPARABLE_2D),
1342 const_iv (GL_CONVOLUTION_2D), 2652 const_iv (GL_CONVOLUTION_2D),
1343 const_iv (GL_CONVOLUTION_BORDER_MODE), 2653 const_iv (GL_CONVOLUTION_BORDER_MODE),
1344 const_iv (GL_CONSTANT_BORDER), 2654 const_iv (GL_CONSTANT_BORDER),
2655 const_iv (GL_POINTS),
1345 const_iv (GL_LINES), 2656 const_iv (GL_LINES),
2657 const_iv (GL_LINE_STRIP),
2658 const_iv (GL_LINE_LOOP),
1346 const_iv (GL_QUADS), 2659 const_iv (GL_QUADS),
2660 const_iv (GL_QUAD_STRIP),
2661 const_iv (GL_TRIANGLES),
2662 const_iv (GL_TRIANGLE_STRIP),
2663 const_iv (GL_TRIANGLE_FAN),
1347 const_iv (GL_LINE_LOOP), 2664 const_iv (GL_POLYGON),
1348 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2665 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2666 const_iv (GL_POINT_SMOOTH_HINT),
2667 const_iv (GL_LINE_SMOOTH_HINT),
2668 const_iv (GL_POLYGON_SMOOTH_HINT),
2669 const_iv (GL_GENERATE_MIPMAP_HINT),
2670 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1349 const_iv (GL_FASTEST), 2671 const_iv (GL_FASTEST),
2672 const_iv (GL_DONT_CARE),
2673 const_iv (GL_NICEST),
2674 const_iv (GL_V2F),
2675 const_iv (GL_V3F),
2676 const_iv (GL_T2F_V3F),
2677 const_iv (GL_T2F_N3F_V3F),
1350# undef const_iv 2678# undef const_iv
1351 }; 2679 };
1352 2680
1353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2683
2684 texture_av = newAV ();
2685 AvREAL_off (texture_av);
1355} 2686}
2687
2688void
2689disable_GL_EXT_blend_func_separate ()
2690 CODE:
2691 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0;
2693
2694char *
2695gl_vendor ()
2696 CODE:
2697 RETVAL = (char *)glGetString (GL_VENDOR);
2698 OUTPUT:
2699 RETVAL
2700
2701char *
2702gl_version ()
2703 CODE:
2704 RETVAL = (char *)glGetString (GL_VERSION);
2705 OUTPUT:
2706 RETVAL
2707
2708char *
2709gl_extensions ()
2710 CODE:
2711 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2712 OUTPUT:
2713 RETVAL
2714
2715const char *glGetString (GLenum pname)
2716
2717GLint glGetInteger (GLenum pname)
2718 CODE:
2719 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT:
2721 RETVAL
2722
2723GLdouble glGetDouble (GLenum pname)
2724 CODE:
2725 glGetDoublev (pname, &RETVAL);
2726 OUTPUT:
2727 RETVAL
1356 2728
1357int glGetError () 2729int glGetError ()
2730
2731void glFinish ()
1358 2732
1359void glClear (int mask) 2733void glClear (int mask)
1360 2734
1361void glClearColor (float r, float g, float b, float a = 1.0) 2735void glClearColor (float r, float g, float b, float a = 1.0)
1362 PROTOTYPE: @ 2736 PROTOTYPE: @
1369 2743
1370void glHint (int target, int mode) 2744void glHint (int target, int mode)
1371 2745
1372void glBlendFunc (int sfactor, int dfactor) 2746void glBlendFunc (int sfactor, int dfactor)
1373 2747
2748void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2749 CODE:
2750 gl_BlendFuncSeparate (sa, da, saa, daa);
2751
2752void glDepthMask (int flag)
2753
1374void glLogicOp (int opcode) 2754void glLogicOp (int opcode)
1375 2755
2756void glColorMask (int red, int green, int blue, int alpha)
2757
1376void glMatrixMode (int mode) 2758void glMatrixMode (int mode)
1377 2759
1378void glPushMatrix () 2760void glPushMatrix ()
1379 2761
1380void glPopMatrix () 2762void glPopMatrix ()
1381 2763
1382void glLoadIdentity () 2764void glLoadIdentity ()
1383 2765
2766void glDrawBuffer (int buffer)
2767
2768void glReadBuffer (int buffer)
2769
2770# near_ and far_ are due to microsofts buggy "c" compiler
2771void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2772
2773# near_ and far_ are due to microsofts buggy "c" compiler
1384void glOrtho (double left, double right, double bottom, double top, double near, double far) 2774void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2775
2776PROTOTYPES: DISABLE
1385 2777
1386void glViewport (int x, int y, int width, int height) 2778void glViewport (int x, int y, int width, int height)
2779
2780void glScissor (int x, int y, int width, int height)
1387 2781
1388void glTranslate (float x, float y, float z = 0.) 2782void glTranslate (float x, float y, float z = 0.)
1389 CODE: 2783 CODE:
1390 glTranslatef (x, y, z); 2784 glTranslatef (x, y, z);
1391 2785
1392void glScale (float x, float y, float z) 2786void glScale (float x, float y, float z = 1.)
1393 CODE: 2787 CODE:
1394 glScalef (x, y, z); 2788 glScalef (x, y, z);
1395 2789
1396void glRotate (float angle, float x, float y, float z) 2790void glRotate (float angle, float x, float y, float z)
1397 CODE: 2791 CODE:
1398 glRotatef (angle, x, y, z); 2792 glRotatef (angle, x, y, z);
1399 2793
1400void glBegin (int mode)
1401
1402void glEnd ()
1403
1404void glColor (float r, float g, float b, float a = 1.0) 2794void glColor (float r, float g, float b, float a = 1.0)
1405 PROTOTYPE: @ 2795 ALIAS:
2796 glColor_premultiply = 1
1406 CODE: 2797 CODE:
2798 if (ix)
2799 {
2800 r *= a;
2801 g *= a;
2802 b *= a;
2803 }
2804 // microsoft visual "c" rounds instead of truncating...
1407 glColor4f (r, g, b, a); 2805 glColor4f (r, g, b, a);
2806
2807void glRasterPos (float x, float y, float z = 0.)
2808 CODE:
2809 glRasterPos3f (0, 0, z);
2810 glBitmap (0, 0, 0, 0, x, y, 0);
1408 2811
1409void glVertex (float x, float y, float z = 0.) 2812void glVertex (float x, float y, float z = 0.)
1410 CODE: 2813 CODE:
1411 glVertex3f (x, y, z); 2814 glVertex3f (x, y, z);
1412 2815
1413void glTexCoord (float s, float t) 2816void glTexCoord (float s, float t)
1414 CODE: 2817 CODE:
1415 glTexCoord2f (s, t); 2818 glTexCoord2f (s, t);
1416 2819
2820void glRect (float x1, float y1, float x2, float y2)
2821 CODE:
2822 glRectf (x1, y1, x2, y2);
2823
2824void glRect_lineloop (float x1, float y1, float x2, float y2)
2825 CODE:
2826 glBegin (GL_LINE_LOOP);
2827 glVertex2f (x1, y1);
2828 glVertex2f (x2, y1);
2829 glVertex2f (x2, y2);
2830 glVertex2f (x1, y2);
2831 glEnd ();
2832
2833PROTOTYPES: ENABLE
2834
2835void glBegin (int mode)
2836
2837void glEnd ()
2838
2839void glPointSize (GLfloat size)
2840
2841void glLineWidth (GLfloat width)
2842
2843void glInterleavedArrays (int format, int stride, char *data)
2844
2845void glDrawElements (int mode, int count, int type, char *indices)
2846
2847# 1.2 void glDrawRangeElements (int mode, int start, int end
2848
1417void glTexEnv (int target, int pname, float param) 2849void glTexEnv (int target, int pname, float param)
1418 CODE: 2850 CODE:
1419 glTexEnvf (target, pname, param); 2851 glTexEnvf (target, pname, param);
1420 2852
1421void glTexParameter (int target, int pname, float param) 2853void glTexParameter (int target, int pname, float param)
1424 2856
1425void glBindTexture (int target, int name) 2857void glBindTexture (int target, int name)
1426 2858
1427void glConvolutionParameter (int target, int pname, float params) 2859void glConvolutionParameter (int target, int pname, float params)
1428 CODE: 2860 CODE:
2861 if (gl.ConvolutionParameterf)
1429 glConvolutionParameterf (target, pname, params); 2862 gl.ConvolutionParameterf (target, pname, params);
1430 2863
1431void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2864void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2865 CODE:
2866 if (gl.ConvolutionFilter2D)
2867 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1432 2868
2869void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2870 CODE:
2871 if (gl.SeparableFilter2D)
2872 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2873
1433void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2874void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1434 2875
1435void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2876void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2877
2878void glDrawPixels (int width, int height, int format, int type, char *pixels)
2879
2880void glPixelZoom (float x, float y)
2881
2882void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1436 2883
1437int glGenTexture () 2884int glGenTexture ()
1438 CODE: 2885 CODE:
1439{ 2886 RETVAL = gen_texture ();
1440 GLuint name;
1441 glGenTextures (1, &name);
1442 RETVAL = name;
1443}
1444 OUTPUT: 2887 OUTPUT:
1445 RETVAL 2888 RETVAL
1446 2889
1447void glDeleteTexture (int name) 2890void glDeleteTexture (int name)
1448 CODE: 2891 CODE:
1449{
1450 GLuint name_ = name;
1451 glDeleteTextures (1, &name_); 2892 del_texture (name);
1452} 2893
1453
1454int glGenList () 2894int glGenList ()
1455 CODE: 2895 CODE:
1456 RETVAL = glGenLists (1); 2896 RETVAL = glGenLists (1);
1457 OUTPUT: 2897 OUTPUT:
1458 RETVAL 2898 RETVAL
1465 2905
1466void glEndList () 2906void glEndList ()
1467 2907
1468void glCallList (int list) 2908void glCallList (int list)
1469 2909
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911
2912PROTOTYPES: DISABLE
2913
2914void
2915find_widget (SV *self, NV x, NV y)
2916 PPCODE:
2917{
2918 if (within_widget (self, x, y))
2919 XPUSHs (self);
2920}
2921
2922BOOT:
2923{
2924 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2925
2926 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2927 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2928 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2929 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2930}
2931
2932void
2933draw (SV *self)
2934 CODE:
2935{
2936 HV *hv;
2937 SV **svp;
2938 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv);
2943 double draw_x, draw_y;
2944
2945 if (!SvROK (self))
2946 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2947
2948 hv = (HV *)SvRV (self);
2949
2950 if (SvTYPE (hv) != SVt_PVHV)
2951 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2952
2953 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2954 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2955
2956 if (!h || !w)
2957 XSRETURN_EMPTY;
2958
2959 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2960 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2961
2962 draw_x = SvNV (draw_x_sv) + x;
2963 draw_y = SvNV (draw_y_sv) + y;
2964
2965 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2966 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2967 XSRETURN_EMPTY;
2968
2969 sv_setnv (draw_x_sv, draw_x);
2970 sv_setnv (draw_y_sv, draw_y);
2971
2972 glPushMatrix ();
2973 glTranslated (x, y, 0);
2974
2975 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2976 {
2977 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2978
2979 if (svp && SvTRUE (*svp))
2980 {
2981 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2982 glEnable (GL_BLEND);
2983 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2984 glBegin (GL_QUADS);
2985 glVertex2f (0, 0);
2986 glVertex2f (w, 0);
2987 glVertex2f (w, h);
2988 glVertex2f (0, h);
2989 glEnd ();
2990 glDisable (GL_BLEND);
2991 }
2992 }
2993#if 0
2994 // draw borders, for debugging
2995 glPushMatrix ();
2996 glColor4f (1., 1., 0., 1.);
2997 glTranslatef (.5, .5, 0.);
2998 glBegin (GL_LINE_LOOP);
2999 glVertex2f (0 , 0);
3000 glVertex2f (w - 1, 0);
3001 glVertex2f (w - 1, h - 1);
3002 glVertex2f (0 , h - 1);
3003 glEnd ();
3004 glPopMatrix ();
3005#endif
3006 PUSHMARK (SP);
3007 XPUSHs (self);
3008 PUTBACK;
3009 call_method ("_draw", G_VOID | G_DISCARD);
3010 SPAGAIN;
3011
3012 glPopMatrix ();
3013
3014 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3015 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3016}
3017

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