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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.58 by root, Sun Apr 23 00:57:38 2006 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
37 50
38#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 52
40#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
41 54
42#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
44 57
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 58#define MIN_FONT_HEIGHT 10
46 59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
47typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
49 118
50static PangoContext *context; 119typedef PangoFontDescription *CFPlus__Font;
51static PangoFontMap *fontmap; 120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
52 138
53typedef struct cf_layout { 139typedef struct cf_layout {
54 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
55 int base_height; 142 int base_height;
143 CFPlus__Font font;
56} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
57 149
58static void 150static void
59substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
60{ 152{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 158}
64 159
65static void 160static void
66layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
67{ 162{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
70 */ 165 */
71 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
72 167
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 pango_font_description_set_absolute_size (font, height); 168 pango_font_description_set_absolute_size (font,
81 pango_layout_context_changed (self->pl); 169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
82 } 170
171 pango_layout_set_font_description (self->pl, font);
83} 172}
84 173
85static void 174static void
86layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
87{ 176{
88 layout_update (self); 177 PangoRectangle rect;
89 178
179 // get_pixel_* wrongly rounds down
90 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
91 181
92 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
93 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*h) *h = 1;
95}
96 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
97typedef uint16_t mapface; 193typedef uint16_t faceid;
98 194
99typedef struct { 195typedef struct {
100 GLint name; 196 int name;
101 int w, h; 197 int w, h;
102 float s, t; 198 float s, t;
103 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
104} maptex; 202} maptex;
105 203
106typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
107 int16_t darkness; 207 uint16_t darkness;
108 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
109} mapcell; 209} mapcell;
110 210
111typedef struct { 211typedef struct {
112 int32_t c0, c1; 212 int32_t c0, c1;
113 mapcell *col; 213 mapcell *col;
114} maprow; 214} maprow;
115 215
116typedef struct map { 216typedef struct map {
117 int x, y, w, h; 217 int x, y, w, h;
118 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
119 int faces; 219 int faces; tileid *face2tile; // [faceid]
120 mapface *face; 220 int texs; maptex *tex; // [tileid]
121
122 int texs;
123 maptex *tex;
124 221
125 int32_t rows; 222 int32_t rows;
126 maprow *row; 223 maprow *row;
127} *CFClient__Map; 224} *CFPlus__Map;
128 225
129static char * 226static char *
130prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
131{ 228{
132 char *p; 229 char *p;
149} 246}
150 247
151#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
152#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
154static maprow * 271static maprow *
155map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
156{ 273{
157 if (0 > y) 274 if (0 > y)
158 { 275 {
159 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
160 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
198 315
199 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
200} 317}
201 318
202static mapcell * 319static mapcell *
203map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
204{ 321{
205 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
206} 323}
207 324
208static void 325static void
209map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
210{ 327{
211 int r; 328 int r;
212 329
213 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
214 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
222 self->row = 0; 339 self->row = 0;
223 self->rows = 0; 340 self->rows = 0;
224} 341}
225 342
226static void 343static void
227map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
228{ 345{
229 int x, y; 346 int x, y;
230 maprow *row; 347 maprow *row;
348 mapcell *cell;
231 349
232 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
233 if (y >= 0) 351 if (y >= 0)
234 { 352 {
235 if (y >= self->rows) 353 if (y >= self->rows)
241 if (x >= row->c0) 359 if (x >= row->c0)
242 { 360 {
243 if (x >= row->c1) 361 if (x >= row->c1)
244 break; 362 break;
245 363
246 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
247 } 370 }
248 } 371 }
249} 372}
250 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
251static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
252music_finished () 391music_finished (void)
253{ 392{
254 SDL_UserEvent ev; 393 SDL_UserEvent ev;
255 394
256 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
257 ev.code = 0; 396 ev.code = 0;
259 ev.data2 = 0; 398 ev.data2 = 0;
260 399
261 SDL_PushEvent ((SDL_Event *)&ev); 400 SDL_PushEvent ((SDL_Event *)&ev);
262} 401}
263 402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
264MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
265 438
266PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
267 440
268BOOT: 441BOOT:
269{ 442{
270 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
271 static const struct { 444 static const struct {
272 const char *name; 445 const char *name;
273 IV iv; 446 IV iv;
274 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
275# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
276 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
277 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
278 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
279 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
280 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
289 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
290 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
291 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
292 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
293 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
294 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
295 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
296 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
297 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
298 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
353 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
354 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
355 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
356 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
357 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
358 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
359 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
360 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
361 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
362 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
363 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
364 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
365 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
366 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
367 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
368 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
369 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
370 const_iv (KMOD_CTRL),
371 const_iv (KMOD_SHIFT),
372 const_iv (KMOD_ALT),
373 const_iv (KMOD_META)
374# undef const_iv 556# undef const_iv
375 }; 557 };
376 558
377 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
378 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
379 561
380 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
381 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
382 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
383} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
384 571
385int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
386SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
387 594
388void 595void
389SDL_Quit () 596SDL_Quit ()
390 597
391void 598void
397 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
398 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
399 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
400 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
401 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
402 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
406 616
407 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
408 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
409 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
410 622
411 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
412 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
413 625
414 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
423 635
424 ++m; 636 ++m;
425 } 637 }
426} 638}
427 639
640char *
641SDL_GetError ()
642
428int 643int
429SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
430 CODE: 645 CODE:
431 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
432 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
433 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
434 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
435 OUTPUT: 659 OUTPUT:
436 RETVAL 660 RETVAL
437 661
438void 662void
439SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
440 664
665char *
666SDL_GetKeyName (int sym)
667
668int
669SDL_GetAppState ()
670
441void 671void
442SDL_PollEvent () 672poll_events ()
443 PPCODE: 673 PPCODE:
444{ 674{
445 SDL_Event ev; 675 SDL_Event ev;
446 676
447 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
448 { 679 {
449 HV *hv = newHV (); 680 HV *hv = newHV ();
450 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
682
451 switch (ev.type) 683 switch (ev.type)
452 { 684 {
453 case SDL_KEYDOWN: 685 case SDL_KEYDOWN:
454 case SDL_KEYUP: 686 case SDL_KEYUP:
455 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
456 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
457 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
458 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
459 break; 692 break;
460 693
461 case SDL_ACTIVEEVENT: 694 case SDL_ACTIVEEVENT:
462 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
463 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
464 break; 697 break;
465 698
466 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
467 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
468 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
469 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
470 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
471 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
472 break; 725 break;
473 726
474 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
475 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
730
476 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
477 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
478 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
479 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
735 break;
736
737 case SDL_USEREVENT:
738 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741 break;
480 } 742 }
481 743
482 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
483 } 745 }
484} 746}
485 747
486int 748int
487Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
488 POSTCALL: 750 POSTCALL:
489 Mix_HookMusicFinished (music_finished); 751 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished);
490 753
491void 754void
492Mix_CloseAudio () 755Mix_CloseAudio ()
493 756
494int 757int
495Mix_AllocateChannels (int numchans = -1) 758Mix_AllocateChannels (int numchans = -1)
496 759
497void 760void
498lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
499 CODE: 762 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
764
765void
766win32_proxy_info ()
767 PPCODE:
768{
500#ifndef _WIN32 769#ifdef _WIN32
501 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 770 char buffer[2048];
771 DWORD buflen;
772
773 EXTEND (SP, 3);
774
775 buflen = sizeof (buffer);
776 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
777 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
778 {
779 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
780
781 buflen = sizeof (buffer);
782 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
783 {
784 PUSHs (newSVpv (buffer, 0));
785
786 buflen = sizeof (buffer);
787 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
788 PUSHs (newSVpv (buffer, 0));
789 }
790 }
502#endif 791#endif
503 792}
504char *
505gl_version ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_VERSION);
508 OUTPUT:
509 RETVAL
510
511char *
512gl_extensions ()
513 CODE:
514 RETVAL = (char *)glGetString (GL_EXTENSIONS);
515 OUTPUT:
516 RETVAL
517 793
518void 794void
519add_font (char *file) 795add_font (char *file)
520 CODE: 796 CODE:
521 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 797 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
522
523void
524set_font (char *file)
525 CODE:
526{
527 int count;
528 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
529 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
530 FcPatternDestroy (pattern);
531 pango_context_set_font_description (context, font);
532}
533 798
534void 799void
535load_image_inline (SV *image_) 800load_image_inline (SV *image_)
536 ALIAS: 801 ALIAS:
537 load_image_file = 1 802 load_image_file = 1
579 844
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 845 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 846
582 assert (surface2->pitch == surface2->w * 4); 847 assert (surface2->pitch == surface2->w * 4);
583 848
849 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 850 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 851 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 852 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 855 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2);
593 858
594 SDL_FreeSurface (surface); 859 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 860 SDL_FreeSurface (surface2);
596} 861}
597 862
619 PUSHs (sv_2mortal (newSViv (b / y))); 884 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 885 PUSHs (sv_2mortal (newSViv (a / y)));
621} 886}
622 887
623void 888void
889error (char *message)
890 CODE:
891 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
894#endif
895
896void
624fatal (char *message) 897fatal (char *message)
625 CODE: 898 CODE:
899 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 900#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
902#endif
903 _exit (1);
904
905void
906_exit (int retval = 0)
907 CODE:
908#ifdef WIN32
909 ExitThread (retval); // unclean, please beam me up
628#else 910#else
629 fprintf (stderr, "FATAL: %s\n", message); 911 _exit (retval);
630#endif 912#endif
631 exit (1);
632 913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
922
923MODULE = CFPlus PACKAGE = CFPlus::Font
924
925CFPlus::Font
926new_from_file (SV *class, char *path, int id = 0)
927 CODE:
928{
929 int count;
930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
931 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
932 FcPatternDestroy (pattern);
933}
934 OUTPUT:
935 RETVAL
936
937void
938DESTROY (CFPlus::Font self)
939 CODE:
940 pango_font_description_free (self);
941
942void
943make_default (CFPlus::Font self)
944 CODE:
945 default_font = self;
946
633MODULE = CFClient PACKAGE = CFClient::Layout 947MODULE = CFPlus PACKAGE = CFPlus::Layout
634 948
635CFClient::Layout 949void
636new (SV *class, int base_height = 10) 950reset_glyph_cache ()
951 CODE:
952 tc_clear ();
953
954CFPlus::Layout
955new (SV *class)
637 CODE: 956 CODE:
638 New (0, RETVAL, 1, struct cf_layout); 957 New (0, RETVAL, 1, struct cf_layout);
639 RETVAL->base_height = base_height; 958
640 RETVAL->pl = pango_layout_new (context); 959 RETVAL->pl = pango_layout_new (opengl_context);
960 RETVAL->r = 1.;
961 RETVAL->g = 1.;
962 RETVAL->b = 1.;
963 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT;
965 RETVAL->font = 0;
966
641 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 layout_update_font (RETVAL);
642 OUTPUT: 969 OUTPUT:
643 RETVAL 970 RETVAL
644 971
645void 972void
646DESTROY (CFClient::Layout self) 973DESTROY (CFPlus::Layout self)
647 CODE: 974 CODE:
648 g_object_unref (self->pl); 975 g_object_unref (self->pl);
649 Safefree (self); 976 Safefree (self);
650 977
651void 978void
652set_text (CFClient::Layout self, SV *text_) 979set_text (CFPlus::Layout self, SV *text_)
653 CODE: 980 CODE:
654{ 981{
655 STRLEN textlen; 982 STRLEN textlen;
656 char *text = SvPVutf8 (text_, textlen); 983 char *text = SvPVutf8 (text_, textlen);
657 984
658 pango_layout_set_text (self->pl, text, textlen); 985 pango_layout_set_text (self->pl, text, textlen);
659} 986}
660 987
661void 988void
662set_markup (CFClient::Layout self, SV *text_) 989set_markup (CFPlus::Layout self, SV *text_)
663 CODE: 990 CODE:
664{ 991{
665 STRLEN textlen; 992 STRLEN textlen;
666 char *text = SvPVutf8 (text_, textlen); 993 char *text = SvPVutf8 (text_, textlen);
667 994
668 pango_layout_set_markup (self->pl, text, textlen); 995 pango_layout_set_markup (self->pl, text, textlen);
669} 996}
670 997
998void
999set_shapes (CFPlus::Layout self, ...)
1000 CODE:
1001{
1002 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text;
1005 int arg = 4;
1006
1007 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1008 {
1009 PangoRectangle inkrect, rect;
1010 PangoAttribute *attr;
1011
1012 int x = SvIV (ST (arg - 3));
1013 int y = SvIV (ST (arg - 2));
1014 int w = SvIV (ST (arg - 1));
1015 int h = SvIV (ST (arg ));
1016
1017 inkrect.x = 0;
1018 inkrect.y = 0;
1019 inkrect.width = 0;
1020 inkrect.height = 0;
1021
1022 rect.x = x * PANGO_SCALE;
1023 rect.y = y * PANGO_SCALE;
1024 rect.width = w * PANGO_SCALE;
1025 rect.height = h * PANGO_SCALE;
1026
1027 if (!attrs)
1028 attrs = pango_layout_get_attributes (self->pl);
1029
1030 attr = pango_attr_shape_new (&inkrect, &rect);
1031 attr->start_index = pos - text;
1032 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1033 pango_attr_list_insert (attrs, attr);
1034
1035 arg += 4;
1036 pos += sizeof (OBJ_STR) - 1;
1037 }
1038
1039 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs);
1041}
1042
1043void
1044get_shapes (CFPlus::Layout self)
1045 PPCODE:
1046{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048
1049 do
1050 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1052
1053 if (run && shape_attr_p (run))
1054 {
1055 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents);
1057
1058 EXTEND (SP, 2);
1059 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1060 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1061 }
1062 }
1063 while (pango_layout_iter_next_run (iter));
1064
1065 pango_layout_iter_free (iter);
1066}
1067
1068int
1069has_wrapped (CFPlus::Layout self)
1070 CODE:
1071{
1072 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl);
1074
1075 while (*text)
1076 lines += *text++ == '\n';
1077
1078 RETVAL = lines < pango_layout_get_line_count (self->pl);
1079}
1080 OUTPUT:
1081 RETVAL
1082
671SV * 1083SV *
672get_text (CFClient::Layout self) 1084get_text (CFPlus::Layout self)
673 CODE: 1085 CODE:
674 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
675 SvUTF8_on (RETVAL); 1087 sv_utf8_decode (RETVAL);
676 OUTPUT: 1088 OUTPUT:
677 RETVAL 1089 RETVAL
678 1090
679void 1091void
1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1093 CODE:
1094 self->r = r;
1095 self->g = g;
1096 self->b = b;
1097 self->a = a;
1098
1099void
1100set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1101 CODE:
1102 if (self->font != font)
1103 {
1104 self->font = font;
1105 layout_update_font (self);
1106 }
1107
1108void
680set_height (CFClient::Layout self, int base_height) 1109set_height (CFPlus::Layout self, int base_height)
681 CODE: 1110 CODE:
1111 if (self->base_height != base_height)
1112 {
682 self->base_height = base_height; 1113 self->base_height = base_height;
1114 layout_update_font (self);
1115 }
683 1116
684void 1117void
685set_width (CFClient::Layout self, int max_width = -1) 1118set_width (CFPlus::Layout self, int max_width = -1)
686 CODE: 1119 CODE:
687 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
688 1121
689void 1122void
1123set_indent (CFPlus::Layout self, int indent)
1124 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126
1127void
1128set_spacing (CFPlus::Layout self, int spacing)
1129 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131
1132void
1133set_ellipsise (CFPlus::Layout self, int ellipsise)
1134 CODE:
1135 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE
1140 );
1141
1142void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm)
1144 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146
1147void
690size (CFClient::Layout self) 1148size (CFPlus::Layout self)
691 PPCODE: 1149 PPCODE:
692{ 1150{
693 int w, h; 1151 int w, h;
694 1152
695 layout_update (self);
696 layout_get_pixel_size (self, &w, &h); 1153 layout_get_pixel_size (self, &w, &h);
697 1154
698 EXTEND (SP, 2); 1155 EXTEND (SP, 2);
699 PUSHs (sv_2mortal (newSViv (w))); 1156 PUSHs (sv_2mortal (newSViv (w)));
700 PUSHs (sv_2mortal (newSViv (h))); 1157 PUSHs (sv_2mortal (newSViv (h)));
701} 1158}
702 1159
703int 1160int
1161descent (CFPlus::Layout self)
1162 CODE:
1163{
1164 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect);
1168}
1169 OUTPUT:
1170 RETVAL
1171
1172int
704xy_to_index (CFClient::Layout self, int x, int y) 1173xy_to_index (CFPlus::Layout self, int x, int y)
705 CODE: 1174 CODE:
706{ 1175{
707 int index, trailing; 1176 int index, trailing;
708
709 layout_update (self);
710 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
711
712 RETVAL = index; 1178 RETVAL = index + trailing;
713} 1179}
714 OUTPUT: 1180 OUTPUT:
715 RETVAL 1181 RETVAL
716 1182
717void 1183void
718cursor_pos (CFClient::Layout self, int index) 1184cursor_pos (CFPlus::Layout self, int index)
719 PPCODE: 1185 PPCODE:
720{ 1186{
721 PangoRectangle strong_pos; 1187 PangoRectangle strong_pos;
722 layout_update (self);
723 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
724 1189
725 EXTEND (SP, 3); 1190 EXTEND (SP, 3);
726 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
727 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
728 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
729} 1194}
730 1195
731void 1196void
732render (CFClient::Layout self) 1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
733 PPCODE: 1198 PPCODE:
734{ 1199{
735 SV *retval; 1200 int line, x;
736 int w, h;
737 FT_Bitmap bitmap;
738 1201
739 layout_update (self); 1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
740 layout_get_pixel_size (self, &w, &h); 1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
741 1204
742 retval = newSV (w * h);
743 SvPOK_only (retval);
744 SvCUR_set (retval, w * h);
745
746 bitmap.rows = h;
747 bitmap.width = w;
748 bitmap.pitch = w;
749 bitmap.buffer = (unsigned char*)SvPVX (retval);
750 bitmap.num_grays = 256;
751 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
752
753 memset (bitmap.buffer, 0, w * h);
754
755 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
756
757 EXTEND (SP, 3); 1205 EXTEND (SP, 2);
758 PUSHs (sv_2mortal (newSViv (w))); 1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
1228 else
1229 {
759 PUSHs (sv_2mortal (newSViv (h))); 1230 PUSHs (sv_2mortal (newSViv (index)));
760 PUSHs (sv_2mortal (retval)); 1231 PUSHs (sv_2mortal (newSViv (trailing)));
1232 }
761} 1233}
762 1234
1235void
1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 PPCODE:
1238 pango_opengl_render_layout_subpixel (
1239 self->pl,
1240 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a,
1242 flags
1243 );
1244
763MODULE = CFClient PACKAGE = CFClient::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
764 1246
1247int minpot (int n)
1248
765void 1249void
1250pad2pot (SV *data_, SV *w_, SV *h_)
1251 CODE:
1252{
1253 int ow = SvIV (w_);
1254 int oh = SvIV (h_);
1255
1256 if (ow && oh)
1257 {
1258 int nw = minpot (ow);
1259 int nh = minpot (oh);
1260
1261 if (nw != ow || nh != oh)
1262 {
1263 if (SvOK (data_))
1264 {
1265 STRLEN datalen;
1266 char *data = SvPVbyte (data_, datalen);
1267 int bpp = datalen / (ow * oh);
1268 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1269
1270 SvPOK_only (result_);
1271 SvCUR_set (result_, nw * nh * bpp);
1272
1273 memset (SvPVX (result_), 0, nw * nh * bpp);
1274 while (oh--)
1275 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1276
1277 sv_setsv (data_, result_);
1278 }
1279
1280 sv_setiv (w_, nw);
1281 sv_setiv (h_, nh);
1282 }
1283 }
1284}
1285
1286void
766draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1287draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
767 PROTOTYPE: $$$;$$ 1288 PROTOTYPE: $$$;$$
1289 ALIAS:
1290 draw_quad_alpha = 1
1291 draw_quad_alpha_premultiplied = 2
768 CODE: 1292 CODE:
769{ 1293{
770 HV *hv = (HV *)SvRV (self); 1294 HV *hv = (HV *)SvRV (self);
771 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1295 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
772 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1296 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
773 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1297 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
774 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
775 1298
776 if (items < 5) 1299 if (items < 5)
777 { 1300 {
778 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1301 w = SvNV (*hv_fetch (hv, "w", 1, 1));
779 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1302 h = SvNV (*hv_fetch (hv, "h", 1, 1));
780 } 1303 }
781 1304
1305 if (ix)
1306 {
1307 glEnable (GL_BLEND);
1308
1309 if (ix == 2)
1310 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1311 else
1312 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1313 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1314
1315 glEnable (GL_ALPHA_TEST);
1316 glAlphaFunc (GL_GREATER, 0.01f);
1317 }
1318
782 glBindTexture (GL_TEXTURE_2D, name); 1319 glBindTexture (GL_TEXTURE_2D, name);
783 if (wrap_mode) { 1320
784 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
785 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
786 }
787 glBegin (GL_QUADS); 1321 glBegin (GL_QUADS);
788 glTexCoord2f (0, 0); glVertex2f (x , y ); 1322 glTexCoord2f (0, 0); glVertex2f (x , y );
789 glTexCoord2f (0, t); glVertex2f (x , y + h); 1323 glTexCoord2f (0, t); glVertex2f (x , y + h);
790 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1324 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
791 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1325 glTexCoord2f (s, 0); glVertex2f (x + w, y );
792 glEnd (); 1326 glEnd ();
793}
794 1327
1328 if (ix)
1329 {
1330 glDisable (GL_ALPHA_TEST);
1331 glDisable (GL_BLEND);
1332 }
1333}
1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1345
795MODULE = CFClient PACKAGE = CFClient::Map 1346MODULE = CFPlus PACKAGE = CFPlus::Map
796 1347
797CFClient::Map 1348CFPlus::Map
798new (SV *class, int map_width, int map_height) 1349new (SV *class)
799 CODE: 1350 CODE:
800 New (0, RETVAL, 1, struct map); 1351 New (0, RETVAL, 1, struct map);
801 RETVAL->x = 0; 1352 RETVAL->x = 0;
802 RETVAL->y = 0; 1353 RETVAL->y = 0;
803 RETVAL->w = map_width; 1354 RETVAL->w = 0;
804 RETVAL->h = map_height; 1355 RETVAL->h = 0;
805 RETVAL->ox = 0; 1356 RETVAL->ox = 0;
806 RETVAL->oy = 0; 1357 RETVAL->oy = 0;
807 RETVAL->faces = 8192; 1358 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
808 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1359 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
809 RETVAL->texs = 8192;
810 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
811 RETVAL->rows = 0; 1360 RETVAL->rows = 0;
812 RETVAL->row = 0; 1361 RETVAL->row = 0;
813 OUTPUT: 1362 OUTPUT:
814 RETVAL 1363 RETVAL
815 1364
816void 1365void
817DESTROY (CFClient::Map self) 1366DESTROY (CFPlus::Map self)
818 CODE: 1367 CODE:
819{ 1368{
820 map_clear (self); 1369 map_clear (self);
821 Safefree (self->face); 1370 Safefree (self->face2tile);
1371 Safefree (self->tex);
822 Safefree (self); 1372 Safefree (self);
823} 1373}
824 1374
825void 1375void
1376resize (CFPlus::Map self, int map_width, int map_height)
1377 CODE:
1378 self->w = map_width;
1379 self->h = map_height;
1380
1381void
826clear (CFClient::Map self) 1382clear (CFPlus::Map self)
827 CODE: 1383 CODE:
828 map_clear (self); 1384 map_clear (self);
829 1385
830void 1386void
831set_face (CFClient::Map self, int face, int texid) 1387set_tileid (CFPlus::Map self, int face, int tile)
832 CODE: 1388 CODE:
833{ 1389{
834 while (self->faces <= face) 1390 need_facenum (self, face); self->face2tile [face] = tile;
835 { 1391 need_texid (self, tile);
836 Append (mapface, self->face, self->faces, self->faces);
837 self->faces *= 2;
838 }
839
840 self->face [face] = texid;
841} 1392}
842 1393
843void 1394void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level)
1396 CODE:
1397{
1398 tileid texid;
1399 maptex *tex;
1400
1401 if (face < 0 || face >= self->faces)
1402 return;
1403
1404 if (smooth < 0 || smooth >= self->faces)
1405 return;
1406
1407 texid = self->face2tile [face];
1408
1409 if (!texid)
1410 return;
1411
1412 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level;
1415}
1416
1417void
844set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
845 CODE: 1419 CODE:
846{ 1420{
847 while (self->texs <= texid) 1421 need_texid (self, texid);
848 {
849 Append (maptex, self->tex, self->texs, self->texs);
850 self->texs *= 2;
851 }
852 1422
853 { 1423 {
854 maptex *tex = self->tex + texid; 1424 maptex *tex = self->tex + texid;
855 1425
856 tex->name = name; 1426 tex->name = name;
861 tex->r = r; 1431 tex->r = r;
862 tex->g = g; 1432 tex->g = g;
863 tex->b = b; 1433 tex->b = b;
864 tex->a = a; 1434 tex->a = a;
865 } 1435 }
1436
1437 // somewhat hackish, but for textures that require it, it really
1438 // improves the look, and most others don't suffer.
1439 glBindTexture (GL_TEXTURE_2D, name);
1440 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1441 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1442 // use uglier nearest interpolation because linear suffers
1443 // from transparent color bleeding and ugly wrapping effects.
1444 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
866} 1445}
867 1446
868int 1447int
869ox (CFClient::Map self) 1448ox (CFPlus::Map self)
870 ALIAS: 1449 ALIAS:
871 oy = 1 1450 oy = 1
1451 x = 2
1452 y = 3
1453 w = 4
1454 h = 5
872 CODE: 1455 CODE:
873 switch (ix) 1456 switch (ix)
874 { 1457 {
875 case 0: RETVAL = self->ox; break; 1458 case 0: RETVAL = self->ox; break;
876 case 1: RETVAL = self->oy; break; 1459 case 1: RETVAL = self->oy; break;
1460 case 2: RETVAL = self->x; break;
1461 case 3: RETVAL = self->y; break;
1462 case 4: RETVAL = self->w; break;
1463 case 5: RETVAL = self->h; break;
877 } 1464 }
878 OUTPUT: 1465 OUTPUT:
879 RETVAL 1466 RETVAL
880 1467
881void 1468void
882scroll (CFClient::Map self, int dx, int dy) 1469scroll (CFPlus::Map self, int dx, int dy)
883 CODE: 1470 CODE:
884{ 1471{
885 if (dx > 0) 1472 if (dx > 0)
886 map_blank (self, self->x, self->y, dx - 1, self->h); 1473 map_blank (self, self->x, self->y, dx, self->h);
887 else if (dx < 0) 1474 else if (dx < 0)
888 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1475 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
889 1476
890 if (dy > 0) 1477 if (dy > 0)
891 map_blank (self, self->x, self->y, self->w, dy - 1); 1478 map_blank (self, self->x, self->y, self->w, dy);
892 else if (dy < 0) 1479 else if (dy < 0)
893 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1480 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
894 1481
895 self->ox += dx; self->x += dx; 1482 self->ox += dx; self->x += dx;
896 self->oy += dy; self->y += dy; 1483 self->oy += dy; self->y += dy;
897 1484
898 while (self->y < 0) 1485 while (self->y < 0)
903 self->y += MAP_EXTEND_Y; 1490 self->y += MAP_EXTEND_Y;
904 } 1491 }
905} 1492}
906 1493
907void 1494void
908map1a_update (CFClient::Map self, SV *data_) 1495map1a_update (CFPlus::Map self, SV *data_, int extmap)
909 CODE: 1496 CODE:
910{ 1497{
911 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1498 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
912 uint8_t *data_end = (uint8_t *)SvEND (data_); 1499 uint8_t *data_end = (uint8_t *)SvEND (data_);
913 mapcell *cell; 1500 mapcell *cell;
914 int x, y, flags; 1501 int x, y, flags;
915 1502
916 while (data < data_end) 1503 while (data < data_end - 1)
917 { 1504 {
918 flags = (data [0] << 8) + data [1]; data += 2; 1505 flags = (data [0] << 8) + data [1]; data += 2;
919 1506
920 x = ((flags >> 10) & 63) + self->x; 1507 x = self->x + ((flags >> 10) & 63);
921 y = ((flags >> 4) & 63) + self->y; 1508 y = self->y + ((flags >> 4) & 63);
922 1509
923 cell = map_get_cell (self, x, y); 1510 cell = map_get_cell (self, x, y);
924 1511
925 if (flags & 15) 1512 if (flags & 15)
926 { 1513 {
927 if (cell->darkness < 0) 1514 if (!cell->darkness)
928 { 1515 {
1516 memset (cell, 0, sizeof (*cell));
929 cell->darkness = 0; 1517 cell->darkness = 256;
930 cell->face [0] = 0;
931 cell->face [1] = 0;
932 cell->face [2] = 0;
933 } 1518 }
934 1519
935 cell->darkness = flags & 8 ? *data++ : 255;
936
937 //TODO: don't trust server data to be in-range(!) 1520 //TODO: don't trust server data to be in-range(!)
1521
1522 if (flags & 8)
1523 {
1524 if (extmap)
1525 {
1526 uint8_t ext, cmd;
1527
1528 do
1529 {
1530 ext = *data++;
1531 cmd = ext & 0x3f;
1532
1533 if (cmd < 4)
1534 cell->darkness = 255 - ext * 64 + 1;
1535 else if (cmd == 5) // health
1536 {
1537 cell->stat_width = 1;
1538 cell->stat_hp = *data++;
1539 }
1540 else if (cmd == 6) // monster width
1541 cell->stat_width = *data++ + 1;
1542 else if (cmd == 0x47)
1543 {
1544 if (*data == 4)
1545 ; // decode player count
1546
1547 data += *data + 1;
1548 }
1549 else if (cmd == 8) // cell flags
1550 cell->flags = *data++;
1551 else if (ext & 0x40) // unknown, multibyte => skip
1552 data += *data + 1;
1553 else
1554 data++;
1555 }
1556 while (ext & 0x80);
1557 }
1558 else
1559 cell->darkness = *data++ + 1;
1560 }
938 1561
939 if (flags & 4) 1562 if (flags & 4)
940 { 1563 {
941 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1564 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face];
942 } 1567 }
943 1568
944 if (flags & 2) 1569 if (flags & 2)
945 { 1570 {
946 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
947 } 1574 }
948 1575
949 if (flags & 1) 1576 if (flags & 1)
950 { 1577 {
951 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
952 } 1581 }
953 } 1582 }
954 else 1583 else
955 cell->darkness = -1; 1584 cell->darkness = 0;
956 } 1585 }
957} 1586}
958 1587
959SV * 1588SV *
960mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
961 CODE: 1590 CODE:
962{ 1591{
963 int x1, x; 1592 int x1, x;
964 int y1, y; 1593 int y1, y;
965 int z; 1594 int z;
986 { 1615 {
987 mapcell *cell = row->col + (x - row->c0); 1616 mapcell *cell = row->col + (x - row->c0);
988 1617
989 for (z = 0; z <= 0; z++) 1618 for (z = 0; z <= 0; z++)
990 { 1619 {
991 mapface face = cell->face [z];
992
993 if (face)
994 {
995 maptex tex = self->tex [face]; 1620 maptex tex = self->tex [cell->tile [z]];
996 int a0 = 255 - tex.a; 1621 int a0 = 255 - tex.a;
997 int a1 = tex.a; 1622 int a1 = tex.a;
998 1623
999 r = (r * a0 + tex.r * a1) / 255; 1624 r = (r * a0 + tex.r * a1) / 255;
1000 g = (g * a0 + tex.g * a1) / 255; 1625 g = (g * a0 + tex.g * a1) / 255;
1001 b = (b * a0 + tex.b * a1) / 255; 1626 b = (b * a0 + tex.b * a1) / 255;
1002 a = (a * a0 + tex.a * a1) / 255; 1627 a = (a * a0 + tex.a * a1) / 255;
1003 }
1004 } 1628 }
1005 } 1629 }
1006 1630
1007 *map++ = (r ) 1631 *map++ = (r )
1008 | (g << 8) 1632 | (g << 8)
1015} 1639}
1016 OUTPUT: 1640 OUTPUT:
1017 RETVAL 1641 RETVAL
1018 1642
1019void 1643void
1020draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1021 PPCODE: 1645 CODE:
1022{ 1646{
1023 int vx, vy; 1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey;
1024 int x, y, z; 1651 int x, y, z;
1025 int last_name; 1652 int last_name;
1026 mapface face; 1653
1654 // thats current max. sorry.
1655 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255;
1657
1658 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey));
1660
1661 glColor4ub (255, 255, 255, 255);
1662
1663 glEnable (GL_BLEND);
1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1665 glEnable (GL_TEXTURE_2D);
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1667
1668 glBegin (GL_QUADS);
1669
1670 last_name = 0;
1671
1672 mx += self->x;
1673 my += self->y;
1674
1675 // first pass: determine smooth_max
1676 // rather ugly, if you ask me
1677 // could also be stored inside mapcell and updated on change
1678 memset (smooth_max, 0, sizeof (smooth_max));
1679
1680 for (y = 0; y < sh; y++)
1681 if (0 <= y + my && y + my < self->rows)
1682 {
1683 maprow *row = self->row + (y + my);
1684
1685 for (x = 0; x < sw; x++)
1686 if (row->c0 <= x + mx && x + mx < row->c1)
1687 {
1688 mapcell *cell = row->col + (x + mx - row->c0);
1689
1690 smooth_max[x + 1][y + 1] =
1691 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel));
1694 }
1695 }
1696
1697 for (z = 0; z <= 2; z++)
1698 {
1699 memset (smooth_level, 0, sizeof (smooth_level));
1700
1701 for (y = 0; y < sh; y++)
1702 if (0 <= y + my && y + my < self->rows)
1703 {
1704 maprow *row = self->row + (y + my);
1705
1706 for (x = 0; x < sw; x++)
1707 if (row->c0 <= x + mx && x + mx < row->c1)
1708 {
1709 mapcell *cell = row->col + (x + mx - row->c0);
1710 tileid tile = cell->tile [z];
1711
1712 if (tile)
1713 {
1714 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w;
1716 int py = (y + 1) * T - tex.h;
1717
1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name)
1721 {
1722 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */
1724
1725 glEnd ();
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1727 glBegin (GL_QUADS);
1728 }
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734
1735 if (cell->flags && z == 2)
1736 {
1737 if (cell->flags & 1)
1738 {
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 }
1753
1754 // update smooth hash
1755 if (tex.smoothtile)
1756 {
1757 skey.tile = tex.smoothtile;
1758 skey.level = tex.smoothlevel;
1759
1760 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1761
1762 // add bits to current tile and all neighbours. skey.x|y is
1763 // shifted +1|+1 so we always stay positive.
1764
1765 // bits is ___n cccc CCCC bbbb
1766 // n do not draw borders&corners
1767 // c draw these corners, but...
1768 // C ... not these
1769 // b draw these borders
1770
1771 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1772 // ┃· ·· ·┃ ━━
1773
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓·
1776
1777 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1779
1780 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1785
1786 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1791 }
1792 }
1793 }
1794 }
1795
1796 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort
1798 {
1799 int w, b;
1800
1801 for (w = 0; w < 256 / 32; ++w)
1802 {
1803 uint32_t smask = smooth_level [w];
1804 if (smask)
1805 for (b = 0; b < 32; ++b)
1806 if (smask & (((uint32_t)1) << b))
1807 {
1808 int level = (w << 5) | b;
1809 HE *he;
1810
1811 hv_iterinit (smooth);
1812 while ((he = hv_iternext (smooth)))
1813 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1815 IV bits = SvIVX (HeVAL (he));
1816
1817 if (!(bits & 0x1000)
1818 && skey->level == level
1819 && level > smooth_max [skey->x][skey->y])
1820 {
1821 maptex tex = self->tex [skey->tile];
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1833 if (!tex.name)
1834 continue; // smoothing not yet available
1835
1836 glEnd ();
1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1838 glBegin (GL_QUADS);
1839 }
1840
1841 if (border)
1842 {
1843 float ox = border * dx;
1844
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1849 }
1850
1851 if (corner)
1852 {
1853 float ox = corner * dx;
1854
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1859 }
1860 }
1861 }
1862 }
1863 }
1864 }
1865
1866 hv_clear (smooth);
1867 }
1868
1869 glEnd ();
1870
1871 glDisable (GL_TEXTURE_2D);
1872 glDisable (GL_BLEND);
1873
1874 // top layer: overlays such as the health bar
1875 for (y = 0; y < sh; y++)
1876 if (0 <= y + my && y + my < self->rows)
1877 {
1878 maprow *row = self->row + (y + my);
1879
1880 for (x = 0; x < sw; x++)
1881 if (row->c0 <= x + mx && x + mx < row->c1)
1882 {
1883 mapcell *cell = row->col + (x + mx - row->c0);
1884
1885 int px = x * T;
1886 int py = y * T;
1887
1888 if (cell->stat_hp)
1889 {
1890 int width = cell->stat_width * T;
1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1892
1893 glColor3ub (0, 0, 0);
1894 glRectf (px + 1, py - thick - 2,
1895 px + width - 1, py);
1896
1897 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1898 glRectf (px + 2,
1899 py - thick - 1,
1900 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1901 }
1902 }
1903 }
1904}
1905
1906void
1907draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1908 CODE:
1909{
1910 static float color[16][3] = {
1911 { 0.00F, 0.00F, 0.00F },
1912 { 1.00F, 1.00F, 1.00F },
1913 { 0.00F, 0.00F, 0.55F },
1914 { 1.00F, 0.00F, 0.00F },
1915
1916 { 1.00F, 0.54F, 0.00F },
1917 { 0.11F, 0.56F, 1.00F },
1918 { 0.93F, 0.46F, 0.00F },
1919 { 0.18F, 0.54F, 0.34F },
1920
1921 { 0.56F, 0.73F, 0.56F },
1922 { 0.80F, 0.80F, 0.80F },
1923 { 0.55F, 0.41F, 0.13F },
1924 { 0.99F, 0.77F, 0.26F },
1925
1926 { 0.74F, 0.65F, 0.41F },
1927
1928 { 0.00F, 1.00F, 1.00F },
1929 { 1.00F, 0.00F, 1.00F },
1930 { 1.00F, 1.00F, 0.00F },
1931 };
1932
1933 int x, y;
1934
1935 glEnable (GL_TEXTURE_2D);
1936 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1937 glEnable (GL_BLEND);
1938 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1939 glBegin (GL_QUADS);
1940
1941 for (y = 0; y < h; y++)
1942 for (x = 0; x < w; x++)
1943 {
1944 unsigned char m = data [x + y * w];
1945
1946 if (m)
1947 {
1948 float *c = color [m & 15];
1949
1950 float tx1 = m & 0x40 ? 0.5 : 0.;
1951 float tx2 = tx1 + 0.5;
1952
1953 glColor4f (c[0], c[1], c[2], 0.75);
1954 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1955 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1956 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1957 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1958 }
1959 }
1960
1961 glEnd ();
1962 glDisable (GL_BLEND);
1963 glDisable (GL_TEXTURE_2D);
1964}
1965
1966void
1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1968 PPCODE:
1969{
1970 int x, y;
1027 int sw4 = (sw + 3) & ~3; 1971 int sw4 = (sw + 3) & ~3;
1028 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1029 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1030 1974
1031 memset (darkness, 255, sw4 * sh); 1975 memset (darkness, 255, sw4 * sh);
1032 SvPOK_only (darkness_sv); 1976 SvPOK_only (darkness_sv);
1033 SvCUR_set (darkness_sv, sw4 * sh); 1977 SvCUR_set (darkness_sv, sw4 * sh);
1034 1978
1035 vx = self->x + (self->w - sw) / 2 - shift_x; 1979 mx += self->x;
1036 vy = self->y + (self->h - sh) / 2 - shift_y; 1980 my += self->y;
1037 1981
1038 /*
1039 int vx = self->vx = self->w >= sw
1040 ? self->x + (self->w - sw) / 2
1041 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1042
1043 int vy = self->vy = self->h >= sh
1044 ? self->y + (self->h - sh) / 2
1045 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1046 */
1047
1048 glColor4ub (255, 255, 255, 255);
1049
1050 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1051 glEnable (GL_BLEND);
1052 glEnable (GL_TEXTURE_2D);
1053 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1054
1055 glBegin (GL_QUADS);
1056
1057 last_name = 0;
1058
1059 for (z = 0; z < 3; z++)
1060 for (y = 0; y < sh; y++) 1982 for (y = 0; y < sh; y++)
1061 if (0 <= y + vy && y + vy < self->rows) 1983 if (0 <= y + my && y + my < self->rows)
1062 { 1984 {
1063 maprow *row = self->row + (y + vy); 1985 maprow *row = self->row + (y + my);
1064 1986
1065 for (x = 0; x < sw; x++) 1987 for (x = 0; x < sw; x++)
1066 if (row->c0 <= x + vx && x + vx < row->c1) 1988 if (row->c0 <= x + mx && x + mx < row->c1)
1067 { 1989 {
1068 mapcell *cell = row->col + (x + vx - row->c0); 1990 mapcell *cell = row->col + (x + mx - row->c0);
1069 1991
1070 darkness[y * sw4 + x] = cell->darkness < 0 1992 darkness[y * sw4 + x] = cell->darkness
1993 ? 255 - (cell->darkness - 1)
1071 ? 255 - FOW_DARKNESS 1994 : 255 - FOW_DARKNESS;
1072 : 255 - cell->darkness;
1073
1074 face = cell->face [z];
1075
1076 if (face)
1077 {
1078 maptex tex = self->tex [face];
1079
1080 int px = (x + 1) * 32 - tex.w;
1081 int py = (y + 1) * 32 - tex.h;
1082
1083 if (last_name != tex.name)
1084 {
1085 glEnd ();
1086 last_name = tex.name;
1087 glBindTexture (GL_TEXTURE_2D, last_name);
1088 glBegin (GL_QUADS);
1089 }
1090
1091 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1092 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1093 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1094 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1095 }
1096 } 1995 }
1097 } 1996 }
1098
1099 glEnd ();
1100
1101 glDisable (GL_TEXTURE_2D);
1102 glDisable (GL_BLEND);
1103 1997
1104 EXTEND (SP, 3); 1998 EXTEND (SP, 3);
1105 PUSHs (sv_2mortal (newSViv (sw4))); 1999 PUSHs (sv_2mortal (newSViv (sw4)));
1106 PUSHs (sv_2mortal (newSViv (sh))); 2000 PUSHs (sv_2mortal (newSViv (sh)));
1107 PUSHs (darkness_sv); 2001 PUSHs (darkness_sv);
1108} 2002}
1109 2003
1110SV * 2004SV *
1111get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2005get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1112 CODE: 2006 CODE:
1113{ 2007{
1114 int x, y, x1, y1; 2008 int x, y, x1, y1;
1115 SV *data_sv = newSV (w * h * 7 + 5); 2009 SV *data_sv = newSV (w * h * 7 + 5);
1116 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2010 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1141 if (row && row->c0 <= x && x < row->c1) 2035 if (row && row->c0 <= x && x < row->c1)
1142 { 2036 {
1143 mapcell *cell = row->col + (x - row->c0); 2037 mapcell *cell = row->col + (x - row->c0);
1144 uint8_t flags = 0; 2038 uint8_t flags = 0;
1145 2039
1146 if (cell->face [0]) flags |= 1; 2040 if (cell->tile [0]) flags |= 1;
1147 if (cell->face [1]) flags |= 2; 2041 if (cell->tile [1]) flags |= 2;
1148 if (cell->face [2]) flags |= 4; 2042 if (cell->tile [2]) flags |= 4;
1149 2043
1150 *data++ = flags; 2044 *data++ = flags;
1151 2045
1152 if (flags & 1) 2046 if (flags & 1)
1153 { 2047 {
2048 tileid tile = cell->tile [0];
1154 *data++ = cell->face [0] >> 8; 2049 *data++ = tile >> 8;
1155 *data++ = cell->face [0]; 2050 *data++ = tile;
1156 } 2051 }
1157 2052
1158 if (flags & 2) 2053 if (flags & 2)
1159 { 2054 {
2055 tileid tile = cell->tile [1];
1160 *data++ = cell->face [1] >> 8; 2056 *data++ = tile >> 8;
1161 *data++ = cell->face [1]; 2057 *data++ = tile;
1162 } 2058 }
1163 2059
1164 if (flags & 4) 2060 if (flags & 4)
1165 { 2061 {
2062 tileid tile = cell->tile [2];
1166 *data++ = cell->face [2] >> 8; 2063 *data++ = tile >> 8;
1167 *data++ = cell->face [2]; 2064 *data++ = tile;
1168 } 2065 }
1169 } 2066 }
1170 else 2067 else
1171 *data++ = 0; 2068 *data++ = 0;
1172 } 2069 }
1178} 2075}
1179 OUTPUT: 2076 OUTPUT:
1180 RETVAL 2077 RETVAL
1181 2078
1182void 2079void
1183set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2080set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1184 PPCODE: 2081 PPCODE:
1185{ 2082{
1186 int x, y, z; 2083 int x, y, z;
1187 int w, h; 2084 int w, h;
1188 int x1, y1; 2085 int x1, y1;
1212 { 2109 {
1213 uint8_t flags = *data++; 2110 uint8_t flags = *data++;
1214 2111
1215 if (flags) 2112 if (flags)
1216 { 2113 {
1217 mapface face[3] = { 0, 0, 0 };
1218
1219 mapcell *cell = row_get_cell (row, x); 2114 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 };
1220 2116
1221 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2117 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1222 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1223 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1224 2120
1225 if (cell->darkness <= 0) 2121 if (cell->darkness == 0)
1226 { 2122 {
1227 cell->darkness = -1; 2123 cell->darkness = 0;
1228 2124
1229 for (z = 0; z <= 2; z++) 2125 for (z = 0; z <= 2; z++)
1230 { 2126 {
1231 cell->face[z] = face[z]; 2127 tileid t = tile [z];
1232 2128
1233 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2129 if (t >= self->texs || (t && !self->tex [t].name))
2130 {
1234 XPUSHs (sv_2mortal (newSViv (face[z]))); 2131 XPUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t);
2133 }
2134
2135 cell->tile [z] = t;
1235 } 2136 }
1236 } 2137 }
1237 } 2138 }
1238 } 2139 }
1239 } 2140 }
1240} 2141}
1241 2142
1242MODULE = CFClient PACKAGE = CFClient::MixChunk 2143MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1243 2144
1244CFClient::MixChunk 2145CFPlus::MixChunk
1245new_from_file (SV *class, char *path) 2146new_from_file (SV *class, char *path)
1246 CODE: 2147 CODE:
1247 RETVAL = Mix_LoadWAV (path); 2148 RETVAL = Mix_LoadWAV (path);
1248 OUTPUT: 2149 OUTPUT:
1249 RETVAL 2150 RETVAL
1250 2151
1251void 2152void
1252DESTROY (CFClient::MixChunk self) 2153DESTROY (CFPlus::MixChunk self)
1253 CODE: 2154 CODE:
1254 Mix_FreeChunk (self); 2155 Mix_FreeChunk (self);
1255 2156
1256int 2157int
1257volume (CFClient::MixChunk self, int volume = -1) 2158volume (CFPlus::MixChunk self, int volume = -1)
1258 CODE: 2159 CODE:
1259 RETVAL = Mix_VolumeChunk (self, volume); 2160 RETVAL = Mix_VolumeChunk (self, volume);
1260 OUTPUT: 2161 OUTPUT:
1261 RETVAL 2162 RETVAL
1262 2163
1263int 2164int
1264play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2165play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1265 CODE: 2166 CODE:
1266 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2167 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1267 OUTPUT: 2168 OUTPUT:
1268 RETVAL 2169 RETVAL
1269 2170
1270MODULE = CFClient PACKAGE = CFClient::MixMusic 2171MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1271 2172
1272int 2173int
1273volume (int volume = -1) 2174volume (int volume = -1)
1274 CODE: 2175 CODE:
1275 RETVAL = Mix_VolumeMusic (volume); 2176 RETVAL = Mix_VolumeMusic (volume);
1276 OUTPUT: 2177 OUTPUT:
1277 RETVAL 2178 RETVAL
1278 2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
1279CFClient::MixMusic 2187CFPlus::MixMusic
1280new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
1281 CODE: 2189 CODE:
1282 RETVAL = Mix_LoadMUS (path); 2190 RETVAL = Mix_LoadMUS (path);
1283 OUTPUT: 2191 OUTPUT:
1284 RETVAL 2192 RETVAL
1285 2193
1286void 2194void
1287DESTROY (CFClient::MixMusic self) 2195DESTROY (CFPlus::MixMusic self)
1288 CODE: 2196 CODE:
1289 Mix_FreeMusic (self); 2197 Mix_FreeMusic (self);
1290 2198
1291int 2199int
1292play (CFClient::MixMusic self, int loops = -1) 2200play (CFPlus::MixMusic self, int loops = -1)
1293 CODE: 2201 CODE:
1294 RETVAL = Mix_PlayMusic (self, loops); 2202 RETVAL = Mix_PlayMusic (self, loops);
1295 OUTPUT: 2203 OUTPUT:
1296 RETVAL 2204 RETVAL
1297 2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2210 OUTPUT:
2211 RETVAL
2212
1298MODULE = CFClient PACKAGE = CFClient::OpenGL 2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1299 2214
1300BOOT: 2215BOOT:
1301{ 2216{
1302 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2217 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1303 static const struct { 2218 static const struct {
1304 const char *name; 2219 const char *name;
1305 IV iv; 2220 IV iv;
1306 } *civ, const_iv[] = { 2221 } *civ, const_iv[] = {
1307# define const_iv(name) { # name, (IV)name } 2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
1308 const_iv (GL_COLOR_MATERIAL), 2226 const_iv (GL_COLOR_MATERIAL),
1309 const_iv (GL_SMOOTH), 2227 const_iv (GL_SMOOTH),
1310 const_iv (GL_FLAT), 2228 const_iv (GL_FLAT),
2229 const_iv (GL_DITHER),
1311 const_iv (GL_BLEND), 2230 const_iv (GL_BLEND),
2231 const_iv (GL_CULL_FACE),
2232 const_iv (GL_SCISSOR_TEST),
2233 const_iv (GL_DEPTH_TEST),
2234 const_iv (GL_ALPHA_TEST),
2235 const_iv (GL_NORMALIZE),
2236 const_iv (GL_RESCALE_NORMAL),
2237 const_iv (GL_FRONT),
2238 const_iv (GL_BACK),
1312 const_iv (GL_AND), 2239 const_iv (GL_AND),
2240 const_iv (GL_ONE),
2241 const_iv (GL_ZERO),
1313 const_iv (GL_SRC_ALPHA), 2242 const_iv (GL_SRC_ALPHA),
2243 const_iv (GL_DST_ALPHA),
1314 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2244 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2245 const_iv (GL_ONE_MINUS_DST_ALPHA),
2246 const_iv (GL_SRC_ALPHA_SATURATE),
1315 const_iv (GL_RGB), 2247 const_iv (GL_RGB),
1316 const_iv (GL_RGBA), 2248 const_iv (GL_RGBA),
2249 const_iv (GL_RGBA4),
2250 const_iv (GL_RGBA8),
2251 const_iv (GL_RGB5_A1),
1317 const_iv (GL_UNSIGNED_BYTE), 2252 const_iv (GL_UNSIGNED_BYTE),
1318 const_iv (GL_ALPHA4), 2253 const_iv (GL_UNSIGNED_SHORT),
2254 const_iv (GL_UNSIGNED_INT),
1319 const_iv (GL_ALPHA), 2255 const_iv (GL_ALPHA),
2256 const_iv (GL_INTENSITY),
2257 const_iv (GL_LUMINANCE),
2258 const_iv (GL_LUMINANCE_ALPHA),
1320 const_iv (GL_FLOAT), 2259 const_iv (GL_FLOAT),
1321 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1322 const_iv (GL_COMPILE), 2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
1323 const_iv (GL_TEXTURE_1D), 2264 const_iv (GL_TEXTURE_1D),
1324 const_iv (GL_TEXTURE_2D), 2265 const_iv (GL_TEXTURE_2D),
1325 const_iv (GL_TEXTURE_ENV), 2266 const_iv (GL_TEXTURE_ENV),
1326 const_iv (GL_TEXTURE_MAG_FILTER), 2267 const_iv (GL_TEXTURE_MAG_FILTER),
1327 const_iv (GL_TEXTURE_MIN_FILTER), 2268 const_iv (GL_TEXTURE_MIN_FILTER),
1328 const_iv (GL_TEXTURE_ENV_MODE), 2269 const_iv (GL_TEXTURE_ENV_MODE),
1329 const_iv (GL_TEXTURE_WRAP_S), 2270 const_iv (GL_TEXTURE_WRAP_S),
1330 const_iv (GL_TEXTURE_WRAP_T), 2271 const_iv (GL_TEXTURE_WRAP_T),
2272 const_iv (GL_REPEAT),
1331 const_iv (GL_CLAMP), 2273 const_iv (GL_CLAMP),
1332 const_iv (GL_REPEAT), 2274 const_iv (GL_CLAMP_TO_EDGE),
1333 const_iv (GL_NEAREST), 2275 const_iv (GL_NEAREST),
1334 const_iv (GL_LINEAR), 2276 const_iv (GL_LINEAR),
1335 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2277 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1336 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2278 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1337 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2279 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1338 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2280 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1339 const_iv (GL_GENERATE_MIPMAP), 2281 const_iv (GL_GENERATE_MIPMAP),
1340 const_iv (GL_LINEAR),
1341 const_iv (GL_MODULATE), 2282 const_iv (GL_MODULATE),
2283 const_iv (GL_DECAL),
1342 const_iv (GL_REPLACE), 2284 const_iv (GL_REPLACE),
2285 const_iv (GL_DEPTH_BUFFER_BIT),
1343 const_iv (GL_COLOR_BUFFER_BIT), 2286 const_iv (GL_COLOR_BUFFER_BIT),
1344 const_iv (GL_PROJECTION), 2287 const_iv (GL_PROJECTION),
1345 const_iv (GL_MODELVIEW), 2288 const_iv (GL_MODELVIEW),
1346 const_iv (GL_COLOR_LOGIC_OP), 2289 const_iv (GL_COLOR_LOGIC_OP),
2290 const_iv (GL_SEPARABLE_2D),
1347 const_iv (GL_CONVOLUTION_2D), 2291 const_iv (GL_CONVOLUTION_2D),
1348 const_iv (GL_CONVOLUTION_BORDER_MODE), 2292 const_iv (GL_CONVOLUTION_BORDER_MODE),
1349 const_iv (GL_CONSTANT_BORDER), 2293 const_iv (GL_CONSTANT_BORDER),
1350 const_iv (GL_LINES), 2294 const_iv (GL_LINES),
2295 const_iv (GL_LINE_STRIP),
2296 const_iv (GL_LINE_LOOP),
1351 const_iv (GL_QUADS), 2297 const_iv (GL_QUADS),
1352 const_iv (GL_LINE_LOOP), 2298 const_iv (GL_QUAD_STRIP),
2299 const_iv (GL_TRIANGLES),
2300 const_iv (GL_TRIANGLE_STRIP),
2301 const_iv (GL_TRIANGLE_FAN),
1353 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2302 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1354 const_iv (GL_FASTEST), 2303 const_iv (GL_FASTEST),
2304 const_iv (GL_V2F),
2305 const_iv (GL_V3F),
2306 const_iv (GL_T2F_V3F),
2307 const_iv (GL_T2F_N3F_V3F),
1355# undef const_iv 2308# undef const_iv
1356 }; 2309 };
1357 2310
1358 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1359 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313
2314 texture_av = newAV ();
2315 AvREAL_off (texture_av);
1360} 2316}
2317
2318char *
2319gl_vendor ()
2320 CODE:
2321 RETVAL = (char *)glGetString (GL_VENDOR);
2322 OUTPUT:
2323 RETVAL
2324
2325char *
2326gl_version ()
2327 CODE:
2328 RETVAL = (char *)glGetString (GL_VERSION);
2329 OUTPUT:
2330 RETVAL
2331
2332char *
2333gl_extensions ()
2334 CODE:
2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT:
2337 RETVAL
2338
2339char *glGetString (GLenum pname)
2340
2341GLint glGetInteger (GLenum pname)
2342 CODE:
2343 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT:
2345 RETVAL
2346
2347GLdouble glGetDouble (GLenum pname)
2348 CODE:
2349 glGetDoublev (pname, &RETVAL);
2350 OUTPUT:
2351 RETVAL
1361 2352
1362int glGetError () 2353int glGetError ()
2354
2355void glFinish ()
1363 2356
1364void glClear (int mask) 2357void glClear (int mask)
1365 2358
1366void glClearColor (float r, float g, float b, float a = 1.0) 2359void glClearColor (float r, float g, float b, float a = 1.0)
1367 PROTOTYPE: @ 2360 PROTOTYPE: @
1374 2367
1375void glHint (int target, int mode) 2368void glHint (int target, int mode)
1376 2369
1377void glBlendFunc (int sfactor, int dfactor) 2370void glBlendFunc (int sfactor, int dfactor)
1378 2371
2372void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2373 CODE:
2374 gl_BlendFuncSeparate (sa, da, saa, daa);
2375
2376void glDepthMask (int flag)
2377
1379void glLogicOp (int opcode) 2378void glLogicOp (int opcode)
1380 2379
2380void glColorMask (int red, int green, int blue, int alpha)
2381
1381void glMatrixMode (int mode) 2382void glMatrixMode (int mode)
1382 2383
1383void glPushMatrix () 2384void glPushMatrix ()
1384 2385
1385void glPopMatrix () 2386void glPopMatrix ()
1386 2387
1387void glLoadIdentity () 2388void glLoadIdentity ()
1388 2389
2390void glDrawBuffer (int buffer)
2391
2392void glReadBuffer (int buffer)
2393
2394# near_ and far_ are due to microsofts buggy "c" compiler
2395void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2396
2397# near_ and far_ are due to microsofts buggy "c" compiler
1389void glOrtho (double left, double right, double bottom, double top, double near, double far) 2398void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1390 2399
1391void glViewport (int x, int y, int width, int height) 2400void glViewport (int x, int y, int width, int height)
2401
2402void glScissor (int x, int y, int width, int height)
1392 2403
1393void glTranslate (float x, float y, float z = 0.) 2404void glTranslate (float x, float y, float z = 0.)
1394 CODE: 2405 CODE:
1395 glTranslatef (x, y, z); 2406 glTranslatef (x, y, z);
1396 2407
1397void glScale (float x, float y, float z) 2408void glScale (float x, float y, float z = 1.)
1398 CODE: 2409 CODE:
1399 glScalef (x, y, z); 2410 glScalef (x, y, z);
1400 2411
1401void glRotate (float angle, float x, float y, float z) 2412void glRotate (float angle, float x, float y, float z)
1402 CODE: 2413 CODE:
1406 2417
1407void glEnd () 2418void glEnd ()
1408 2419
1409void glColor (float r, float g, float b, float a = 1.0) 2420void glColor (float r, float g, float b, float a = 1.0)
1410 PROTOTYPE: @ 2421 PROTOTYPE: @
2422 ALIAS:
2423 glColor_premultiply = 1
1411 CODE: 2424 CODE:
2425 if (ix)
2426 {
2427 r *= a;
2428 g *= a;
2429 b *= a;
2430 }
2431 // microsoft visual "c" rounds instead of truncating...
1412 glColor4f (r, g, b, a); 2432 glColor4f (r, g, b, a);
2433
2434void glInterleavedArrays (int format, int stride, char *data)
2435
2436void glDrawElements (int mode, int count, int type, char *indices)
2437
2438# 1.2 void glDrawRangeElements (int mode, int start, int end
2439
2440void glRasterPos (float x, float y, float z = 0.)
2441 CODE:
2442 glRasterPos3f (0, 0, z);
2443 glBitmap (0, 0, 0, 0, x, y, 0);
1413 2444
1414void glVertex (float x, float y, float z = 0.) 2445void glVertex (float x, float y, float z = 0.)
1415 CODE: 2446 CODE:
1416 glVertex3f (x, y, z); 2447 glVertex3f (x, y, z);
1417 2448
1429 2460
1430void glBindTexture (int target, int name) 2461void glBindTexture (int target, int name)
1431 2462
1432void glConvolutionParameter (int target, int pname, float params) 2463void glConvolutionParameter (int target, int pname, float params)
1433 CODE: 2464 CODE:
2465 if (gl.ConvolutionParameterf)
1434 glConvolutionParameterf (target, pname, params); 2466 gl.ConvolutionParameterf (target, pname, params);
1435 2467
1436void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2468void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2469 CODE:
2470 if (gl.ConvolutionFilter2D)
2471 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2472
2473void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2474 CODE:
2475 if (gl.SeparableFilter2D)
2476 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1437 2477
1438void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2478void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1439 2479
1440void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2481
2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
2483
2484void glPixelZoom (float x, float y)
2485
2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1441 2487
1442int glGenTexture () 2488int glGenTexture ()
1443 CODE: 2489 CODE:
1444{ 2490 RETVAL = gen_texture ();
1445 GLuint name;
1446 glGenTextures (1, &name);
1447 RETVAL = name;
1448}
1449 OUTPUT: 2491 OUTPUT:
1450 RETVAL 2492 RETVAL
1451 2493
1452void glDeleteTexture (int name) 2494void glDeleteTexture (int name)
1453 CODE: 2495 CODE:
1454{
1455 GLuint name_ = name;
1456 glDeleteTextures (1, &name_); 2496 del_texture (name);
1457} 2497
1458
1459int glGenList () 2498int glGenList ()
1460 CODE: 2499 CODE:
1461 RETVAL = glGenLists (1); 2500 RETVAL = glGenLists (1);
1462 OUTPUT: 2501 OUTPUT:
1463 RETVAL 2502 RETVAL

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