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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.58 by root, Sun Apr 23 00:57:38 2006 UTC vs.
Revision 1.204 by root, Thu Jul 19 14:54:50 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
37 51
38#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 53
40#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
41 55
42#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
44 58
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 59#define MIN_FONT_HEIGHT 10
46 60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
47typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
49 119
50static PangoContext *context; 120typedef PangoFontDescription *CFPlus__Font;
51static PangoFontMap *fontmap; 121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
52 139
53typedef struct cf_layout { 140typedef struct cf_layout {
54 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
55 int base_height; 143 int base_height;
144 CFPlus__Font font;
56} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
57 150
58static void 151static void
59substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
60{ 153{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 159}
64 160
65static void 161static void
66layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
67{ 163{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
70 */ 166 */
71 PangoFontDescription *font = pango_context_get_font_description (context); 167 PangoFontDescription *font = self->font ? self->font : default_font;
72 168
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 pango_font_description_set_absolute_size (font, height); 169 pango_font_description_set_absolute_size (font,
81 pango_layout_context_changed (self->pl); 170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
82 } 171
172 pango_layout_set_font_description (self->pl, font);
83} 173}
84 174
85static void 175static void
86layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
87{ 177{
88 layout_update (self); 178 PangoRectangle rect;
89 179
180 // get_pixel_* wrongly rounds down
90 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
91 182
92 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
93 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*h) *h = 1;
95}
96 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
97typedef uint16_t mapface; 194typedef uint16_t faceid;
98 195
99typedef struct { 196typedef struct {
100 GLint name; 197 int name;
101 int w, h; 198 int w, h;
102 float s, t; 199 float s, t;
103 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
104} maptex; 203} maptex;
105 204
106typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
107 int16_t darkness; 208 uint16_t darkness;
108 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
109} mapcell; 210} mapcell;
110 211
111typedef struct { 212typedef struct {
112 int32_t c0, c1; 213 int32_t c0, c1;
113 mapcell *col; 214 mapcell *col;
114} maprow; 215} maprow;
115 216
116typedef struct map { 217typedef struct map {
117 int x, y, w, h; 218 int x, y, w, h;
118 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
119 int faces; 220 int faces; tileid *face2tile; // [faceid]
120 mapface *face; 221 int texs; maptex *tex; // [tileid]
121
122 int texs;
123 maptex *tex;
124 222
125 int32_t rows; 223 int32_t rows;
126 maprow *row; 224 maprow *row;
127} *CFClient__Map; 225} *CFPlus__Map;
128 226
129static char * 227static char *
130prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
131{ 229{
132 char *p; 230 char *p;
149} 247}
150 248
151#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
152#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
154static maprow * 272static maprow *
155map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
156{ 274{
157 if (0 > y) 275 if (0 > y)
158 { 276 {
159 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
160 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
198 316
199 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
200} 318}
201 319
202static mapcell * 320static mapcell *
203map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
204{ 322{
205 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
206} 324}
207 325
208static void 326static void
209map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
210{ 328{
211 int r; 329 int r;
212 330
213 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
214 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
222 self->row = 0; 340 self->row = 0;
223 self->rows = 0; 341 self->rows = 0;
224} 342}
225 343
226static void 344static void
227map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
228{ 346{
229 int x, y; 347 int x, y;
230 maprow *row; 348 maprow *row;
349 mapcell *cell;
231 350
232 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
233 if (y >= 0) 352 if (y >= 0)
234 { 353 {
235 if (y >= self->rows) 354 if (y >= self->rows)
241 if (x >= row->c0) 360 if (x >= row->c0)
242 { 361 {
243 if (x >= row->c1) 362 if (x >= row->c1)
244 break; 363 break;
245 364
246 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
247 } 371 }
248 } 372 }
249} 373}
250 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
251static void 380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
252music_finished () 392music_finished (void)
253{ 393{
254 SDL_UserEvent ev; 394 SDL_UserEvent ev;
255 395
256 ev.type = SDL_USEREVENT; 396 ev.type = SDL_USEREVENT;
257 ev.code = 0; 397 ev.code = 0;
259 ev.data2 = 0; 399 ev.data2 = 0;
260 400
261 SDL_PushEvent ((SDL_Event *)&ev); 401 SDL_PushEvent ((SDL_Event *)&ev);
262} 402}
263 403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
264MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
265 439
266PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
267 441
268BOOT: 442BOOT:
269{ 443{
270 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
271 static const struct { 445 static const struct {
272 const char *name; 446 const char *name;
273 IV iv; 447 IV iv;
274 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
275# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
276 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
277 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
278 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
279 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
280 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
289 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
290 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
291 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
292 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
293 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
294 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
295 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
296 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
297 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
298 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
353 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
354 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
355 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
356 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
357 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
358 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
359 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
360 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
361 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
362 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
363 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
364 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
365 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
366 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
367 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
368 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
369 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
370 const_iv (KMOD_CTRL),
371 const_iv (KMOD_SHIFT),
372 const_iv (KMOD_ALT),
373 const_iv (KMOD_META)
374# undef const_iv 557# undef const_iv
375 }; 558 };
376 559
377 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
378 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
379 562
380 fontmap = pango_ft2_font_map_new (); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
381 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
382 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
383} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
384 572
385int 573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591}
592
593char *
594SDL_GetError ()
595
596int
386SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
387 598
388void 599void
389SDL_Quit () 600SDL_Quit ()
390 601
391void 602void
392SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
393 PPCODE: 604 PPCODE:
394{ 605{
395 SDL_Rect **m; 606 SDL_Rect **m;
396 607
397 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
398 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
399 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
401 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
402 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
406 620
407 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
408 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
409 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
410 625#endif
411 SDL_EnableUNICODE (1);
412 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
413 626
414 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
415 628
416 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
417 while (*m) 630 while (*m)
418 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
419 AV *av = newAV (); 634 AV *av = newAV ();
420 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
421 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
422 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
423 641
424 ++m; 642 ++m;
425 } 643 }
426} 644}
427 645
428int 646int
429SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
430 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
431 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
432 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
433 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
434 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
435 OUTPUT: 672 OUTPUT:
436 RETVAL 673 RETVAL
437 674
438void 675void
439SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
440 677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
441void 684void
442SDL_PollEvent () 685poll_events ()
443 PPCODE: 686 PPCODE:
444{ 687{
445 SDL_Event ev; 688 SDL_Event ev;
446 689
447 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
448 { 692 {
449 HV *hv = newHV (); 693 HV *hv = newHV ();
450 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
695
451 switch (ev.type) 696 switch (ev.type)
452 { 697 {
453 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
454 case SDL_KEYUP: 699 case SDL_KEYUP:
455 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
456 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
457 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
458 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
459 break; 705 break;
460 706
461 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
462 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
463 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
464 break; 710 break;
465 711
466 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
467 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
468 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
469 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
470 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
471 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
472 break; 738 break;
473 739
474 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
475 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
476 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
477 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
478 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
479 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
748 break;
749
750 case SDL_USEREVENT:
751 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break;
480 } 755 }
481 756
482 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
483 } 758 }
484} 759}
485 760
486int 761int
487Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
488 POSTCALL: 763 POSTCALL:
489 Mix_HookMusicFinished (music_finished); 764 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished);
490 766
491void 767void
492Mix_CloseAudio () 768Mix_CloseAudio ()
493 769
494int 770int
495Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
496 772
497void 773void
498lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
499 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
500#ifndef _WIN32 782#ifdef _WIN32
501 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
502#endif 804#endif
503 805}
504char *
505gl_version ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_VERSION);
508 OUTPUT:
509 RETVAL
510
511char *
512gl_extensions ()
513 CODE:
514 RETVAL = (char *)glGetString (GL_EXTENSIONS);
515 OUTPUT:
516 RETVAL
517 806
518void 807void
519add_font (char *file) 808add_font (char *file)
520 CODE: 809 CODE:
521 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
522
523void
524set_font (char *file)
525 CODE:
526{
527 int count;
528 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
529 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
530 FcPatternDestroy (pattern);
531 pango_context_set_font_description (context, font);
532}
533 811
534void 812void
535load_image_inline (SV *image_) 813load_image_inline (SV *image_)
536 ALIAS: 814 ALIAS:
537 load_image_file = 1 815 load_image_file = 1
579 857
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 859
582 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
583 861
862 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 863 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
593 871
594 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
596} 874}
597 875
619 PUSHs (sv_2mortal (newSViv (b / y))); 897 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 898 PUSHs (sv_2mortal (newSViv (a / y)));
621} 899}
622 900
623void 901void
902error (char *message)
903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
624fatal (char *message) 910fatal (char *message)
625 CODE: 911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 913#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
628#else 923#else
629 fprintf (stderr, "FATAL: %s\n", message); 924 _exit (retval);
630#endif 925#endif
631 exit (1);
632 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938CFPlus::Font
939new_from_file (SV *class, char *path, int id = 0)
940 CODE:
941{
942 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
944 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
945 FcPatternDestroy (pattern);
946}
947 OUTPUT:
948 RETVAL
949
950void
951DESTROY (CFPlus::Font self)
952 CODE:
953 pango_font_description_free (self);
954
955void
956make_default (CFPlus::Font self)
957 CODE:
958 default_font = self;
959
633MODULE = CFClient PACKAGE = CFClient::Layout 960MODULE = CFPlus PACKAGE = CFPlus::Layout
634 961
635CFClient::Layout 962void
636new (SV *class, int base_height = 10) 963reset_glyph_cache ()
964 CODE:
965 tc_clear ();
966
967CFPlus::Layout
968new (SV *class)
637 CODE: 969 CODE:
638 New (0, RETVAL, 1, struct cf_layout); 970 New (0, RETVAL, 1, struct cf_layout);
639 RETVAL->base_height = base_height; 971
640 RETVAL->pl = pango_layout_new (context); 972 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->r = 1.;
974 RETVAL->g = 1.;
975 RETVAL->b = 1.;
976 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0;
979
641 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL);
642 OUTPUT: 982 OUTPUT:
643 RETVAL 983 RETVAL
644 984
645void 985void
646DESTROY (CFClient::Layout self) 986DESTROY (CFPlus::Layout self)
647 CODE: 987 CODE:
648 g_object_unref (self->pl); 988 g_object_unref (self->pl);
649 Safefree (self); 989 Safefree (self);
650 990
651void 991void
652set_text (CFClient::Layout self, SV *text_) 992set_text (CFPlus::Layout self, SV *text_)
653 CODE: 993 CODE:
654{ 994{
655 STRLEN textlen; 995 STRLEN textlen;
656 char *text = SvPVutf8 (text_, textlen); 996 char *text = SvPVutf8 (text_, textlen);
657 997
658 pango_layout_set_text (self->pl, text, textlen); 998 pango_layout_set_text (self->pl, text, textlen);
659} 999}
660 1000
661void 1001void
662set_markup (CFClient::Layout self, SV *text_) 1002set_markup (CFPlus::Layout self, SV *text_)
663 CODE: 1003 CODE:
664{ 1004{
665 STRLEN textlen; 1005 STRLEN textlen;
666 char *text = SvPVutf8 (text_, textlen); 1006 char *text = SvPVutf8 (text_, textlen);
667 1007
668 pango_layout_set_markup (self->pl, text, textlen); 1008 pango_layout_set_markup (self->pl, text, textlen);
669} 1009}
670 1010
1011void
1012set_shapes (CFPlus::Layout self, ...)
1013 CODE:
1014{
1015 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text;
1018 int arg = 4;
1019
1020 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1021 {
1022 PangoRectangle inkrect, rect;
1023 PangoAttribute *attr;
1024
1025 int x = SvIV (ST (arg - 3));
1026 int y = SvIV (ST (arg - 2));
1027 int w = SvIV (ST (arg - 1));
1028 int h = SvIV (ST (arg ));
1029
1030 inkrect.x = 0;
1031 inkrect.y = 0;
1032 inkrect.width = 0;
1033 inkrect.height = 0;
1034
1035 rect.x = x * PANGO_SCALE;
1036 rect.y = y * PANGO_SCALE;
1037 rect.width = w * PANGO_SCALE;
1038 rect.height = h * PANGO_SCALE;
1039
1040 if (!attrs)
1041 attrs = pango_layout_get_attributes (self->pl);
1042
1043 attr = pango_attr_shape_new (&inkrect, &rect);
1044 attr->start_index = pos - text;
1045 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1046 pango_attr_list_insert (attrs, attr);
1047
1048 arg += 4;
1049 pos += sizeof (OBJ_STR) - 1;
1050 }
1051
1052 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs);
1054}
1055
1056void
1057get_shapes (CFPlus::Layout self)
1058 PPCODE:
1059{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061
1062 do
1063 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1065
1066 if (run && shape_attr_p (run))
1067 {
1068 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents);
1070
1071 EXTEND (SP, 2);
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1073 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1074 }
1075 }
1076 while (pango_layout_iter_next_run (iter));
1077
1078 pango_layout_iter_free (iter);
1079}
1080
1081int
1082has_wrapped (CFPlus::Layout self)
1083 CODE:
1084{
1085 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl);
1087
1088 while (*text)
1089 lines += *text++ == '\n';
1090
1091 RETVAL = lines < pango_layout_get_line_count (self->pl);
1092}
1093 OUTPUT:
1094 RETVAL
1095
671SV * 1096SV *
672get_text (CFClient::Layout self) 1097get_text (CFPlus::Layout self)
673 CODE: 1098 CODE:
674 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
675 SvUTF8_on (RETVAL); 1100 sv_utf8_decode (RETVAL);
676 OUTPUT: 1101 OUTPUT:
677 RETVAL 1102 RETVAL
678 1103
679void 1104void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1106 CODE:
1107 self->r = r;
1108 self->g = g;
1109 self->b = b;
1110 self->a = a;
1111
1112void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1114 CODE:
1115 if (self->font != font)
1116 {
1117 self->font = font;
1118 layout_update_font (self);
1119 }
1120
1121void
680set_height (CFClient::Layout self, int base_height) 1122set_height (CFPlus::Layout self, int base_height)
681 CODE: 1123 CODE:
1124 if (self->base_height != base_height)
1125 {
682 self->base_height = base_height; 1126 self->base_height = base_height;
1127 layout_update_font (self);
1128 }
683 1129
684void 1130void
685set_width (CFClient::Layout self, int max_width = -1) 1131set_width (CFPlus::Layout self, int max_width = -1)
686 CODE: 1132 CODE:
687 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
688 1134
689void 1135void
1136set_indent (CFPlus::Layout self, int indent)
1137 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139
1140void
1141set_spacing (CFPlus::Layout self, int spacing)
1142 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144
1145void
1146set_ellipsise (CFPlus::Layout self, int ellipsise)
1147 CODE:
1148 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE
1153 );
1154
1155void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm)
1157 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159
1160void
690size (CFClient::Layout self) 1161size (CFPlus::Layout self)
691 PPCODE: 1162 PPCODE:
692{ 1163{
693 int w, h; 1164 int w, h;
694 1165
695 layout_update (self);
696 layout_get_pixel_size (self, &w, &h); 1166 layout_get_pixel_size (self, &w, &h);
697 1167
698 EXTEND (SP, 2); 1168 EXTEND (SP, 2);
699 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (w)));
700 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (h)));
701} 1171}
702 1172
703int 1173int
1174descent (CFPlus::Layout self)
1175 CODE:
1176{
1177 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect);
1181}
1182 OUTPUT:
1183 RETVAL
1184
1185int
704xy_to_index (CFClient::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
705 CODE: 1187 CODE:
706{ 1188{
707 int index, trailing; 1189 int index, trailing;
708
709 layout_update (self);
710 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
711
712 RETVAL = index; 1191 RETVAL = index + trailing;
713} 1192}
714 OUTPUT: 1193 OUTPUT:
715 RETVAL 1194 RETVAL
716 1195
717void 1196void
718cursor_pos (CFClient::Layout self, int index) 1197cursor_pos (CFPlus::Layout self, int index)
719 PPCODE: 1198 PPCODE:
720{ 1199{
721 PangoRectangle strong_pos; 1200 PangoRectangle strong_pos;
722 layout_update (self);
723 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
724 1202
725 EXTEND (SP, 3); 1203 EXTEND (SP, 3);
726 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
727 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
728 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
729} 1207}
730 1208
731void 1209void
732render (CFClient::Layout self) 1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
733 PPCODE: 1211 PPCODE:
734{ 1212{
735 SV *retval; 1213 int line, x;
736 int w, h;
737 FT_Bitmap bitmap;
738 1214
739 layout_update (self); 1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
740 layout_get_pixel_size (self, &w, &h); 1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
741 1217
742 retval = newSV (w * h);
743 SvPOK_only (retval);
744 SvCUR_set (retval, w * h);
745
746 bitmap.rows = h;
747 bitmap.width = w;
748 bitmap.pitch = w;
749 bitmap.buffer = (unsigned char*)SvPVX (retval);
750 bitmap.num_grays = 256;
751 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
752
753 memset (bitmap.buffer, 0, w * h);
754
755 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
756
757 EXTEND (SP, 3); 1218 EXTEND (SP, 2);
758 PUSHs (sv_2mortal (newSViv (w))); 1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
759 PUSHs (sv_2mortal (newSViv (h))); 1243 PUSHs (sv_2mortal (newSViv (index)));
760 PUSHs (sv_2mortal (retval)); 1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
761} 1246}
762 1247
1248void
1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE:
1251 pango_opengl_render_layout_subpixel (
1252 self->pl,
1253 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a,
1255 flags
1256 );
1257
763MODULE = CFClient PACKAGE = CFClient::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
764 1259
1260int minpot (int n)
1261
765void 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1267 {
1268 STRLEN datalen;
1269 char *data = SvPVbyte (data_, datalen);
1270 int bpp = datalen / (ow * oh);
1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1272
1273 SvPOK_only (result_);
1274 SvCUR_set (result_, nw * nh * bpp);
1275
1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1277 while (oh--)
1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1279
1280 sv_setsv (data_, result_);
1281 }
1282}
1283
1284void
766draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
767 PROTOTYPE: $$$;$$ 1286 PROTOTYPE: $$$;$$
1287 ALIAS:
1288 draw_quad_alpha = 1
1289 draw_quad_alpha_premultiplied = 2
768 CODE: 1290 CODE:
769{ 1291{
770 HV *hv = (HV *)SvRV (self); 1292 HV *hv = (HV *)SvRV (self);
771 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
772 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
773 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
774 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
775 1296
776 if (items < 5) 1297 if (items < 5)
777 { 1298 {
778 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1299 w = SvNV (*hv_fetch (hv, "w", 1, 1));
779 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1300 h = SvNV (*hv_fetch (hv, "h", 1, 1));
780 } 1301 }
781 1302
1303 if (ix)
1304 {
1305 glEnable (GL_BLEND);
1306
1307 if (ix == 2)
1308 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1309 else
1310 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1311 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1312
1313 glEnable (GL_ALPHA_TEST);
1314 glAlphaFunc (GL_GREATER, 0.01f);
1315 }
1316
782 glBindTexture (GL_TEXTURE_2D, name); 1317 glBindTexture (GL_TEXTURE_2D, name);
783 if (wrap_mode) { 1318
784 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
785 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
786 }
787 glBegin (GL_QUADS); 1319 glBegin (GL_QUADS);
788 glTexCoord2f (0, 0); glVertex2f (x , y ); 1320 glTexCoord2f (0, 0); glVertex2f (x , y );
789 glTexCoord2f (0, t); glVertex2f (x , y + h); 1321 glTexCoord2f (0, t); glVertex2f (x , y + h);
790 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1322 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
791 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1323 glTexCoord2f (s, 0); glVertex2f (x + w, y );
792 glEnd (); 1324 glEnd ();
793}
794 1325
1326 if (ix)
1327 {
1328 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND);
1330 }
1331}
1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1343
795MODULE = CFClient PACKAGE = CFClient::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
796 1345
797CFClient::Map 1346CFPlus::Map
798new (SV *class, int map_width, int map_height) 1347new (SV *class)
799 CODE: 1348 CODE:
800 New (0, RETVAL, 1, struct map); 1349 New (0, RETVAL, 1, struct map);
801 RETVAL->x = 0; 1350 RETVAL->x = 0;
802 RETVAL->y = 0; 1351 RETVAL->y = 0;
803 RETVAL->w = map_width; 1352 RETVAL->w = 0;
804 RETVAL->h = map_height; 1353 RETVAL->h = 0;
805 RETVAL->ox = 0; 1354 RETVAL->ox = 0;
806 RETVAL->oy = 0; 1355 RETVAL->oy = 0;
807 RETVAL->faces = 8192; 1356 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
808 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1357 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
809 RETVAL->texs = 8192;
810 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
811 RETVAL->rows = 0; 1358 RETVAL->rows = 0;
812 RETVAL->row = 0; 1359 RETVAL->row = 0;
813 OUTPUT: 1360 OUTPUT:
814 RETVAL 1361 RETVAL
815 1362
816void 1363void
817DESTROY (CFClient::Map self) 1364DESTROY (CFPlus::Map self)
818 CODE: 1365 CODE:
819{ 1366{
820 map_clear (self); 1367 map_clear (self);
821 Safefree (self->face); 1368 Safefree (self->face2tile);
1369 Safefree (self->tex);
822 Safefree (self); 1370 Safefree (self);
823} 1371}
824 1372
825void 1373void
1374resize (CFPlus::Map self, int map_width, int map_height)
1375 CODE:
1376 self->w = map_width;
1377 self->h = map_height;
1378
1379void
826clear (CFClient::Map self) 1380clear (CFPlus::Map self)
827 CODE: 1381 CODE:
828 map_clear (self); 1382 map_clear (self);
829 1383
830void 1384void
831set_face (CFClient::Map self, int face, int texid) 1385set_tileid (CFPlus::Map self, int face, int tile)
832 CODE: 1386 CODE:
833{ 1387{
834 while (self->faces <= face) 1388 need_facenum (self, face); self->face2tile [face] = tile;
835 { 1389 need_texid (self, tile);
836 Append (mapface, self->face, self->faces, self->faces);
837 self->faces *= 2;
838 }
839
840 self->face [face] = texid;
841} 1390}
842 1391
843void 1392void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395{
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1413}
1414
1415void
844set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
845 CODE: 1417 CODE:
846{ 1418{
847 while (self->texs <= texid) 1419 need_texid (self, texid);
848 {
849 Append (maptex, self->tex, self->texs, self->texs);
850 self->texs *= 2;
851 }
852 1420
853 { 1421 {
854 maptex *tex = self->tex + texid; 1422 maptex *tex = self->tex + texid;
855 1423
856 tex->name = name; 1424 tex->name = name;
861 tex->r = r; 1429 tex->r = r;
862 tex->g = g; 1430 tex->g = g;
863 tex->b = b; 1431 tex->b = b;
864 tex->a = a; 1432 tex->a = a;
865 } 1433 }
1434
1435 // somewhat hackish, but for textures that require it, it really
1436 // improves the look, and most others don't suffer.
1437 glBindTexture (GL_TEXTURE_2D, name);
1438 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1439 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1440 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
866} 1443}
867 1444
868int 1445int
869ox (CFClient::Map self) 1446ox (CFPlus::Map self)
870 ALIAS: 1447 ALIAS:
871 oy = 1 1448 oy = 1
1449 x = 2
1450 y = 3
1451 w = 4
1452 h = 5
872 CODE: 1453 CODE:
873 switch (ix) 1454 switch (ix)
874 { 1455 {
875 case 0: RETVAL = self->ox; break; 1456 case 0: RETVAL = self->ox; break;
876 case 1: RETVAL = self->oy; break; 1457 case 1: RETVAL = self->oy; break;
1458 case 2: RETVAL = self->x; break;
1459 case 3: RETVAL = self->y; break;
1460 case 4: RETVAL = self->w; break;
1461 case 5: RETVAL = self->h; break;
877 } 1462 }
878 OUTPUT: 1463 OUTPUT:
879 RETVAL 1464 RETVAL
880 1465
881void 1466void
882scroll (CFClient::Map self, int dx, int dy) 1467scroll (CFPlus::Map self, int dx, int dy)
883 CODE: 1468 CODE:
884{ 1469{
885 if (dx > 0) 1470 if (dx > 0)
886 map_blank (self, self->x, self->y, dx - 1, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
887 else if (dx < 0) 1472 else if (dx < 0)
888 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
889 1474
890 if (dy > 0) 1475 if (dy > 0)
891 map_blank (self, self->x, self->y, self->w, dy - 1); 1476 map_blank (self, self->x, self->y, self->w, dy);
892 else if (dy < 0) 1477 else if (dy < 0)
893 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
894 1479
895 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
896 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
897 1482
898 while (self->y < 0) 1483 while (self->y < 0)
903 self->y += MAP_EXTEND_Y; 1488 self->y += MAP_EXTEND_Y;
904 } 1489 }
905} 1490}
906 1491
907void 1492void
908map1a_update (CFClient::Map self, SV *data_) 1493map1a_update (CFPlus::Map self, SV *data_, int extmap)
909 CODE: 1494 CODE:
910{ 1495{
911 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
912 uint8_t *data_end = (uint8_t *)SvEND (data_); 1497 uint8_t *data_end = (uint8_t *)SvEND (data_);
913 mapcell *cell; 1498 mapcell *cell;
914 int x, y, flags; 1499 int x, y, flags;
915 1500
916 while (data < data_end) 1501 while (data < data_end - 1)
917 { 1502 {
918 flags = (data [0] << 8) + data [1]; data += 2; 1503 flags = (data [0] << 8) + data [1]; data += 2;
919 1504
920 x = ((flags >> 10) & 63) + self->x; 1505 x = self->x + ((flags >> 10) & 63);
921 y = ((flags >> 4) & 63) + self->y; 1506 y = self->y + ((flags >> 4) & 63);
922 1507
923 cell = map_get_cell (self, x, y); 1508 cell = map_get_cell (self, x, y);
924 1509
925 if (flags & 15) 1510 if (flags & 15)
926 { 1511 {
927 if (cell->darkness < 0) 1512 if (!cell->darkness)
928 { 1513 {
1514 memset (cell, 0, sizeof (*cell));
929 cell->darkness = 0; 1515 cell->darkness = 256;
930 cell->face [0] = 0;
931 cell->face [1] = 0;
932 cell->face [2] = 0;
933 } 1516 }
934 1517
935 cell->darkness = flags & 8 ? *data++ : 255;
936
937 //TODO: don't trust server data to be in-range(!) 1518 //TODO: don't trust server data to be in-range(!)
1519
1520 if (flags & 8)
1521 {
1522 if (extmap)
1523 {
1524 uint8_t ext, cmd;
1525
1526 do
1527 {
1528 ext = *data++;
1529 cmd = ext & 0x3f;
1530
1531 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1;
1533 else if (cmd == 5) // health
1534 {
1535 cell->stat_width = 1;
1536 cell->stat_hp = *data++;
1537 }
1538 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47)
1541 {
1542 if (*data == 4)
1543 ; // decode player count
1544
1545 data += *data + 1;
1546 }
1547 else if (cmd == 8) // cell flags
1548 cell->flags = *data++;
1549 else if (ext & 0x40) // unknown, multibyte => skip
1550 data += *data + 1;
1551 else
1552 data++;
1553 }
1554 while (ext & 0x80);
1555 }
1556 else
1557 cell->darkness = *data++ + 1;
1558 }
938 1559
939 if (flags & 4) 1560 if (flags & 4)
940 { 1561 {
941 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face];
942 } 1565 }
943 1566
944 if (flags & 2) 1567 if (flags & 2)
945 { 1568 {
946 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
947 } 1572 }
948 1573
949 if (flags & 1) 1574 if (flags & 1)
950 { 1575 {
951 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
952 } 1579 }
953 } 1580 }
954 else 1581 else
955 cell->darkness = -1; 1582 cell->darkness = 0;
956 } 1583 }
957} 1584}
958 1585
959SV * 1586SV *
960mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
961 CODE: 1588 CODE:
962{ 1589{
963 int x1, x; 1590 int x1, x;
964 int y1, y; 1591 int y1, y;
965 int z; 1592 int z;
986 { 1613 {
987 mapcell *cell = row->col + (x - row->c0); 1614 mapcell *cell = row->col + (x - row->c0);
988 1615
989 for (z = 0; z <= 0; z++) 1616 for (z = 0; z <= 0; z++)
990 { 1617 {
991 mapface face = cell->face [z];
992
993 if (face)
994 {
995 maptex tex = self->tex [face]; 1618 maptex tex = self->tex [cell->tile [z]];
996 int a0 = 255 - tex.a; 1619 int a0 = 255 - tex.a;
997 int a1 = tex.a; 1620 int a1 = tex.a;
998 1621
999 r = (r * a0 + tex.r * a1) / 255; 1622 r = (r * a0 + tex.r * a1) / 255;
1000 g = (g * a0 + tex.g * a1) / 255; 1623 g = (g * a0 + tex.g * a1) / 255;
1001 b = (b * a0 + tex.b * a1) / 255; 1624 b = (b * a0 + tex.b * a1) / 255;
1002 a = (a * a0 + tex.a * a1) / 255; 1625 a = (a * a0 + tex.a * a1) / 255;
1003 }
1004 } 1626 }
1005 } 1627 }
1006 1628
1007 *map++ = (r ) 1629 *map++ = (r )
1008 | (g << 8) 1630 | (g << 8)
1015} 1637}
1016 OUTPUT: 1638 OUTPUT:
1017 RETVAL 1639 RETVAL
1018 1640
1019void 1641void
1020draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1021 PPCODE: 1643 CODE:
1022{ 1644{
1023 int vx, vy; 1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1024 int x, y, z; 1649 int x, y, z;
1025 int last_name; 1650 int last_name;
1026 mapface face;
1027 int sw4 = (sw + 3) & ~3;
1028 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1029 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1030 1651
1031 memset (darkness, 255, sw4 * sh); 1652 // thats current max. sorry.
1032 SvPOK_only (darkness_sv); 1653 if (sw > 255) sw = 255;
1033 SvCUR_set (darkness_sv, sw4 * sh); 1654 if (sh > 255) sh = 255;
1034 1655
1035 vx = self->x + (self->w - sw) / 2 - shift_x; 1656 // clear key, in case of extra padding
1036 vy = self->y + (self->h - sh) / 2 - shift_y; 1657 memset (&skey, 0, sizeof (skey));
1037
1038 /*
1039 int vx = self->vx = self->w >= sw
1040 ? self->x + (self->w - sw) / 2
1041 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1042
1043 int vy = self->vy = self->h >= sh
1044 ? self->y + (self->h - sh) / 2
1045 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1046 */
1047 1658
1048 glColor4ub (255, 255, 255, 255); 1659 glColor4ub (255, 255, 255, 255);
1049 1660
1661 glEnable (GL_BLEND);
1050 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1051 glEnable (GL_BLEND);
1052 glEnable (GL_TEXTURE_2D); 1663 glEnable (GL_TEXTURE_2D);
1053 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1054 1665
1055 glBegin (GL_QUADS); 1666 glBegin (GL_QUADS);
1056 1667
1057 last_name = 0; 1668 last_name = 0;
1058 1669
1670 mx += self->x;
1671 my += self->y;
1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1059 for (z = 0; z < 3; z++) 1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1060 for (y = 0; y < sh; y++) 1699 for (y = 0; y < sh; y++)
1061 if (0 <= y + vy && y + vy < self->rows) 1700 if (0 <= y + my && y + my < self->rows)
1062 { 1701 {
1063 maprow *row = self->row + (y + vy); 1702 maprow *row = self->row + (y + my);
1064 1703
1065 for (x = 0; x < sw; x++) 1704 for (x = 0; x < sw; x++)
1066 if (row->c0 <= x + vx && x + vx < row->c1) 1705 if (row->c0 <= x + mx && x + mx < row->c1)
1067 { 1706 {
1068 mapcell *cell = row->col + (x + vx - row->c0); 1707 mapcell *cell = row->col + (x + mx - row->c0);
1069
1070 darkness[y * sw4 + x] = cell->darkness < 0
1071 ? 255 - FOW_DARKNESS
1072 : 255 - cell->darkness;
1073
1074 face = cell->face [z]; 1708 tileid tile = cell->tile [z];
1075 1709
1076 if (face) 1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1715
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1077 { 1805 {
1078 maptex tex = self->tex [face]; 1806 int level = (w << 5) | b;
1807 HE *he;
1079 1808
1080 int px = (x + 1) * 32 - tex.w; 1809 hv_iterinit (smooth);
1081 int py = (y + 1) * 32 - tex.h; 1810 while ((he = hv_iternext (smooth)))
1082
1083 if (last_name != tex.name)
1084 { 1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1085 glEnd (); 1834 glEnd ();
1086 last_name = tex.name;
1087 glBindTexture (GL_TEXTURE_2D, last_name); 1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1088 glBegin (GL_QUADS); 1836 glBegin (GL_QUADS);
1837 }
1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1858 }
1089 } 1859 }
1090
1091 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1092 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1093 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1094 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1095 } 1860 }
1096 }
1097 } 1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1098 1866
1099 glEnd (); 1867 glEnd ();
1100 1868
1101 glDisable (GL_TEXTURE_2D); 1869 glDisable (GL_TEXTURE_2D);
1102 glDisable (GL_BLEND); 1870 glDisable (GL_BLEND);
1103 1871
1872 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows)
1875 {
1876 maprow *row = self->row + (y + my);
1877
1878 for (x = 0; x < sw; x++)
1879 if (row->c0 <= x + mx && x + mx < row->c1)
1880 {
1881 mapcell *cell = row->col + (x + mx - row->c0);
1882
1883 int px = x * T;
1884 int py = y * T;
1885
1886 if (cell->stat_hp)
1887 {
1888 int width = cell->stat_width * T;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1890
1891 glColor3ub (0, 0, 0);
1892 glRectf (px + 1, py - thick - 2,
1893 px + width - 1, py);
1894
1895 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1896 glRectf (px + 2,
1897 py - thick - 1,
1898 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1899 }
1900 }
1901 }
1902}
1903
1904void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1906 CODE:
1907{
1908 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F },
1910 { 1.00F, 1.00F, 1.00F },
1911 { 0.00F, 0.00F, 0.55F },
1912 { 1.00F, 0.00F, 0.00F },
1913
1914 { 1.00F, 0.54F, 0.00F },
1915 { 0.11F, 0.56F, 1.00F },
1916 { 0.93F, 0.46F, 0.00F },
1917 { 0.18F, 0.54F, 0.34F },
1918
1919 { 0.56F, 0.73F, 0.56F },
1920 { 0.80F, 0.80F, 0.80F },
1921 { 0.55F, 0.41F, 0.13F },
1922 { 0.99F, 0.77F, 0.26F },
1923
1924 { 0.74F, 0.65F, 0.41F },
1925
1926 { 0.00F, 1.00F, 1.00F },
1927 { 1.00F, 0.00F, 1.00F },
1928 { 1.00F, 1.00F, 0.00F },
1929 };
1930
1931 int x, y;
1932
1933 glEnable (GL_TEXTURE_2D);
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1935 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS);
1938
1939 for (y = 0; y < h; y++)
1940 for (x = 0; x < w; x++)
1941 {
1942 unsigned char m = data [x + y * w];
1943
1944 if (m)
1945 {
1946 float *c = color [m & 15];
1947
1948 float tx1 = m & 0x40 ? 0.5 : 0.;
1949 float tx2 = tx1 + 0.5;
1950
1951 glColor4f (c[0], c[1], c[2], 0.75);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 }
1957 }
1958
1959 glEnd ();
1960 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D);
1962}
1963
1964void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1966 PPCODE:
1967{
1968 int x, y;
1969 int sw1 = sw + 2;
1970 int sh1 = sh + 2;
1971 int sh3 = sh * 3;
1972 int sw34 = (sw * 3 + 3) & ~3;
1973 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1974 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1975 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1976
1977 SvPOK_only (darkness3_sv);
1978 SvCUR_set (darkness3_sv, sw34 * sh3);
1979
1980 mx += self->x - 1;
1981 my += self->y - 1;
1982
1983 memset (darkness1, 255, sw1 * sh1);
1984
1985 for (y = 0; y < sh1; y++)
1986 if (0 <= y + my && y + my < self->rows)
1987 {
1988 maprow *row = self->row + (y + my);
1989
1990 for (x = 0; x < sw1; x++)
1991 if (row->c0 <= x + mx && x + mx < row->c1)
1992 {
1993 mapcell *cell = row->col + (x + mx - row->c0);
1994
1995 darkness1 [y * sw1 + x] = cell->darkness
1996 ? 255 - (cell->darkness - 1)
1997 : 255 - FOW_DARKNESS;
1998 }
1999 }
2000
2001 for (y = 0; y < sh; ++y)
2002 for (x = 0; x < sw; ++x)
2003 {
2004 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2005 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2006 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2007 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2008 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2009 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2010 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2011 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2012 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2013
2014 uint8_t r11 = (d11 + d21 + d12) / 3;
2015 uint8_t r21 = d21;
2016 uint8_t r31 = (d21 + d31 + d32) / 3;
2017
2018 uint8_t r12 = d12;
2019 uint8_t r22 = d22;
2020 uint8_t r32 = d32;
2021
2022 uint8_t r13 = (d13 + d23 + d12) / 3;
2023 uint8_t r23 = d23;
2024 uint8_t r33 = (d23 + d33 + d32) / 3;
2025
2026 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2027 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2028 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2029 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2030 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2031 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2032 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2033 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2034 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2035 }
2036
2037 free (darkness1);
2038
1104 EXTEND (SP, 3); 2039 EXTEND (SP, 3);
1105 PUSHs (sv_2mortal (newSViv (sw4))); 2040 PUSHs (sv_2mortal (newSViv (sw34)));
1106 PUSHs (sv_2mortal (newSViv (sh))); 2041 PUSHs (sv_2mortal (newSViv (sh3)));
1107 PUSHs (darkness_sv); 2042 PUSHs (darkness3_sv);
1108} 2043}
1109 2044
1110SV * 2045SV *
1111get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2046get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1112 CODE: 2047 CODE:
1113{ 2048{
1114 int x, y, x1, y1; 2049 int x, y, x1, y1;
1115 SV *data_sv = newSV (w * h * 7 + 5); 2050 SV *data_sv = newSV (w * h * 7 + 5);
1116 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2051 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1141 if (row && row->c0 <= x && x < row->c1) 2076 if (row && row->c0 <= x && x < row->c1)
1142 { 2077 {
1143 mapcell *cell = row->col + (x - row->c0); 2078 mapcell *cell = row->col + (x - row->c0);
1144 uint8_t flags = 0; 2079 uint8_t flags = 0;
1145 2080
1146 if (cell->face [0]) flags |= 1; 2081 if (cell->tile [0]) flags |= 1;
1147 if (cell->face [1]) flags |= 2; 2082 if (cell->tile [1]) flags |= 2;
1148 if (cell->face [2]) flags |= 4; 2083 if (cell->tile [2]) flags |= 4;
1149 2084
1150 *data++ = flags; 2085 *data++ = flags;
1151 2086
1152 if (flags & 1) 2087 if (flags & 1)
1153 { 2088 {
2089 tileid tile = cell->tile [0];
1154 *data++ = cell->face [0] >> 8; 2090 *data++ = tile >> 8;
1155 *data++ = cell->face [0]; 2091 *data++ = tile;
1156 } 2092 }
1157 2093
1158 if (flags & 2) 2094 if (flags & 2)
1159 { 2095 {
2096 tileid tile = cell->tile [1];
1160 *data++ = cell->face [1] >> 8; 2097 *data++ = tile >> 8;
1161 *data++ = cell->face [1]; 2098 *data++ = tile;
1162 } 2099 }
1163 2100
1164 if (flags & 4) 2101 if (flags & 4)
1165 { 2102 {
2103 tileid tile = cell->tile [2];
1166 *data++ = cell->face [2] >> 8; 2104 *data++ = tile >> 8;
1167 *data++ = cell->face [2]; 2105 *data++ = tile;
1168 } 2106 }
1169 } 2107 }
1170 else 2108 else
1171 *data++ = 0; 2109 *data++ = 0;
1172 } 2110 }
1178} 2116}
1179 OUTPUT: 2117 OUTPUT:
1180 RETVAL 2118 RETVAL
1181 2119
1182void 2120void
1183set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2121set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1184 PPCODE: 2122 PPCODE:
1185{ 2123{
1186 int x, y, z; 2124 int x, y, z;
1187 int w, h; 2125 int w, h;
1188 int x1, y1; 2126 int x1, y1;
1212 { 2150 {
1213 uint8_t flags = *data++; 2151 uint8_t flags = *data++;
1214 2152
1215 if (flags) 2153 if (flags)
1216 { 2154 {
1217 mapface face[3] = { 0, 0, 0 };
1218
1219 mapcell *cell = row_get_cell (row, x); 2155 mapcell *cell = row_get_cell (row, x);
2156 tileid tile[3] = { 0, 0, 0 };
1220 2157
1221 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2158 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1222 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2159 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1223 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2160 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1224 2161
1225 if (cell->darkness <= 0) 2162 if (cell->darkness == 0)
1226 { 2163 {
1227 cell->darkness = -1; 2164 cell->darkness = 0;
1228 2165
1229 for (z = 0; z <= 2; z++) 2166 for (z = 0; z <= 2; z++)
1230 { 2167 {
1231 cell->face[z] = face[z]; 2168 tileid t = tile [z];
1232 2169
1233 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2170 if (t >= self->texs || (t && !self->tex [t].name))
2171 {
1234 XPUSHs (sv_2mortal (newSViv (face[z]))); 2172 XPUSHs (sv_2mortal (newSViv (t)));
2173 need_texid (self, t);
2174 }
2175
2176 cell->tile [z] = t;
1235 } 2177 }
1236 } 2178 }
1237 } 2179 }
1238 } 2180 }
1239 } 2181 }
1240} 2182}
1241 2183
1242MODULE = CFClient PACKAGE = CFClient::MixChunk 2184MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1243 2185
1244CFClient::MixChunk 2186CFPlus::MixChunk
1245new_from_file (SV *class, char *path) 2187new_from_file (SV *class, char *path)
1246 CODE: 2188 CODE:
1247 RETVAL = Mix_LoadWAV (path); 2189 RETVAL = Mix_LoadWAV (path);
1248 OUTPUT: 2190 OUTPUT:
1249 RETVAL 2191 RETVAL
1250 2192
1251void 2193void
1252DESTROY (CFClient::MixChunk self) 2194DESTROY (CFPlus::MixChunk self)
1253 CODE: 2195 CODE:
1254 Mix_FreeChunk (self); 2196 Mix_FreeChunk (self);
1255 2197
1256int 2198int
1257volume (CFClient::MixChunk self, int volume = -1) 2199volume (CFPlus::MixChunk self, int volume = -1)
1258 CODE: 2200 CODE:
1259 RETVAL = Mix_VolumeChunk (self, volume); 2201 RETVAL = Mix_VolumeChunk (self, volume);
1260 OUTPUT: 2202 OUTPUT:
1261 RETVAL 2203 RETVAL
1262 2204
1263int 2205int
1264play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2206play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1265 CODE: 2207 CODE:
1266 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2208 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1267 OUTPUT: 2209 OUTPUT:
1268 RETVAL 2210 RETVAL
1269 2211
1270MODULE = CFClient PACKAGE = CFClient::MixMusic 2212MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1271 2213
1272int 2214int
1273volume (int volume = -1) 2215volume (int volume = -1)
1274 CODE: 2216 CODE:
1275 RETVAL = Mix_VolumeMusic (volume); 2217 RETVAL = Mix_VolumeMusic (volume);
1276 OUTPUT: 2218 OUTPUT:
1277 RETVAL 2219 RETVAL
1278 2220
2221int
2222fade_out (int ms)
2223 CODE:
2224 RETVAL = Mix_FadeOutMusic (ms);
2225 OUTPUT:
2226 RETVAL
2227
1279CFClient::MixMusic 2228CFPlus::MixMusic
1280new_from_file (SV *class, char *path) 2229new_from_file (SV *class, char *path)
1281 CODE: 2230 CODE:
1282 RETVAL = Mix_LoadMUS (path); 2231 RETVAL = Mix_LoadMUS (path);
1283 OUTPUT: 2232 OUTPUT:
1284 RETVAL 2233 RETVAL
1285 2234
1286void 2235void
1287DESTROY (CFClient::MixMusic self) 2236DESTROY (CFPlus::MixMusic self)
1288 CODE: 2237 CODE:
1289 Mix_FreeMusic (self); 2238 Mix_FreeMusic (self);
1290 2239
1291int 2240int
1292play (CFClient::MixMusic self, int loops = -1) 2241play (CFPlus::MixMusic self, int loops = -1)
1293 CODE: 2242 CODE:
1294 RETVAL = Mix_PlayMusic (self, loops); 2243 RETVAL = Mix_PlayMusic (self, loops);
1295 OUTPUT: 2244 OUTPUT:
1296 RETVAL 2245 RETVAL
1297 2246
2247int
2248fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2249 CODE:
2250 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2251 OUTPUT:
2252 RETVAL
2253
1298MODULE = CFClient PACKAGE = CFClient::OpenGL 2254MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1299 2255
1300BOOT: 2256BOOT:
1301{ 2257{
1302 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2258 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1303 static const struct { 2259 static const struct {
1304 const char *name; 2260 const char *name;
1305 IV iv; 2261 IV iv;
1306 } *civ, const_iv[] = { 2262 } *civ, const_iv[] = {
1307# define const_iv(name) { # name, (IV)name } 2263# define const_iv(name) { # name, (IV)name }
2264 const_iv (GL_VENDOR),
2265 const_iv (GL_VERSION),
2266 const_iv (GL_EXTENSIONS),
1308 const_iv (GL_COLOR_MATERIAL), 2267 const_iv (GL_COLOR_MATERIAL),
1309 const_iv (GL_SMOOTH), 2268 const_iv (GL_SMOOTH),
1310 const_iv (GL_FLAT), 2269 const_iv (GL_FLAT),
2270 const_iv (GL_DITHER),
1311 const_iv (GL_BLEND), 2271 const_iv (GL_BLEND),
2272 const_iv (GL_CULL_FACE),
2273 const_iv (GL_SCISSOR_TEST),
2274 const_iv (GL_DEPTH_TEST),
2275 const_iv (GL_ALPHA_TEST),
2276 const_iv (GL_NORMALIZE),
2277 const_iv (GL_RESCALE_NORMAL),
2278 const_iv (GL_FRONT),
2279 const_iv (GL_BACK),
1312 const_iv (GL_AND), 2280 const_iv (GL_AND),
2281 const_iv (GL_ONE),
2282 const_iv (GL_ZERO),
1313 const_iv (GL_SRC_ALPHA), 2283 const_iv (GL_SRC_ALPHA),
2284 const_iv (GL_DST_ALPHA),
1314 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2285 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2286 const_iv (GL_ONE_MINUS_DST_ALPHA),
2287 const_iv (GL_SRC_ALPHA_SATURATE),
1315 const_iv (GL_RGB), 2288 const_iv (GL_RGB),
1316 const_iv (GL_RGBA), 2289 const_iv (GL_RGBA),
2290 const_iv (GL_RGBA4),
2291 const_iv (GL_RGBA8),
2292 const_iv (GL_RGB5_A1),
1317 const_iv (GL_UNSIGNED_BYTE), 2293 const_iv (GL_UNSIGNED_BYTE),
1318 const_iv (GL_ALPHA4), 2294 const_iv (GL_UNSIGNED_SHORT),
2295 const_iv (GL_UNSIGNED_INT),
1319 const_iv (GL_ALPHA), 2296 const_iv (GL_ALPHA),
2297 const_iv (GL_INTENSITY),
2298 const_iv (GL_LUMINANCE),
2299 const_iv (GL_LUMINANCE_ALPHA),
1320 const_iv (GL_FLOAT), 2300 const_iv (GL_FLOAT),
1321 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2301 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1322 const_iv (GL_COMPILE), 2302 const_iv (GL_COMPILE),
2303 const_iv (GL_PROXY_TEXTURE_1D),
2304 const_iv (GL_PROXY_TEXTURE_2D),
1323 const_iv (GL_TEXTURE_1D), 2305 const_iv (GL_TEXTURE_1D),
1324 const_iv (GL_TEXTURE_2D), 2306 const_iv (GL_TEXTURE_2D),
1325 const_iv (GL_TEXTURE_ENV), 2307 const_iv (GL_TEXTURE_ENV),
1326 const_iv (GL_TEXTURE_MAG_FILTER), 2308 const_iv (GL_TEXTURE_MAG_FILTER),
1327 const_iv (GL_TEXTURE_MIN_FILTER), 2309 const_iv (GL_TEXTURE_MIN_FILTER),
1328 const_iv (GL_TEXTURE_ENV_MODE), 2310 const_iv (GL_TEXTURE_ENV_MODE),
1329 const_iv (GL_TEXTURE_WRAP_S), 2311 const_iv (GL_TEXTURE_WRAP_S),
1330 const_iv (GL_TEXTURE_WRAP_T), 2312 const_iv (GL_TEXTURE_WRAP_T),
2313 const_iv (GL_REPEAT),
1331 const_iv (GL_CLAMP), 2314 const_iv (GL_CLAMP),
1332 const_iv (GL_REPEAT), 2315 const_iv (GL_CLAMP_TO_EDGE),
1333 const_iv (GL_NEAREST), 2316 const_iv (GL_NEAREST),
1334 const_iv (GL_LINEAR), 2317 const_iv (GL_LINEAR),
1335 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2318 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1336 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2319 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1337 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2320 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1338 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2321 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1339 const_iv (GL_GENERATE_MIPMAP), 2322 const_iv (GL_GENERATE_MIPMAP),
1340 const_iv (GL_LINEAR),
1341 const_iv (GL_MODULATE), 2323 const_iv (GL_MODULATE),
2324 const_iv (GL_DECAL),
1342 const_iv (GL_REPLACE), 2325 const_iv (GL_REPLACE),
2326 const_iv (GL_DEPTH_BUFFER_BIT),
1343 const_iv (GL_COLOR_BUFFER_BIT), 2327 const_iv (GL_COLOR_BUFFER_BIT),
1344 const_iv (GL_PROJECTION), 2328 const_iv (GL_PROJECTION),
1345 const_iv (GL_MODELVIEW), 2329 const_iv (GL_MODELVIEW),
1346 const_iv (GL_COLOR_LOGIC_OP), 2330 const_iv (GL_COLOR_LOGIC_OP),
2331 const_iv (GL_SEPARABLE_2D),
1347 const_iv (GL_CONVOLUTION_2D), 2332 const_iv (GL_CONVOLUTION_2D),
1348 const_iv (GL_CONVOLUTION_BORDER_MODE), 2333 const_iv (GL_CONVOLUTION_BORDER_MODE),
1349 const_iv (GL_CONSTANT_BORDER), 2334 const_iv (GL_CONSTANT_BORDER),
1350 const_iv (GL_LINES), 2335 const_iv (GL_LINES),
2336 const_iv (GL_LINE_STRIP),
2337 const_iv (GL_LINE_LOOP),
1351 const_iv (GL_QUADS), 2338 const_iv (GL_QUADS),
1352 const_iv (GL_LINE_LOOP), 2339 const_iv (GL_QUAD_STRIP),
2340 const_iv (GL_TRIANGLES),
2341 const_iv (GL_TRIANGLE_STRIP),
2342 const_iv (GL_TRIANGLE_FAN),
1353 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2343 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1354 const_iv (GL_FASTEST), 2344 const_iv (GL_FASTEST),
2345 const_iv (GL_V2F),
2346 const_iv (GL_V3F),
2347 const_iv (GL_T2F_V3F),
2348 const_iv (GL_T2F_N3F_V3F),
1355# undef const_iv 2349# undef const_iv
1356 }; 2350 };
1357 2351
1358 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2352 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1359 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2353 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2354
2355 texture_av = newAV ();
2356 AvREAL_off (texture_av);
1360} 2357}
2358
2359char *
2360gl_vendor ()
2361 CODE:
2362 RETVAL = (char *)glGetString (GL_VENDOR);
2363 OUTPUT:
2364 RETVAL
2365
2366char *
2367gl_version ()
2368 CODE:
2369 RETVAL = (char *)glGetString (GL_VERSION);
2370 OUTPUT:
2371 RETVAL
2372
2373char *
2374gl_extensions ()
2375 CODE:
2376 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2377 OUTPUT:
2378 RETVAL
2379
2380const char *glGetString (GLenum pname)
2381
2382GLint glGetInteger (GLenum pname)
2383 CODE:
2384 glGetIntegerv (pname, &RETVAL);
2385 OUTPUT:
2386 RETVAL
2387
2388GLdouble glGetDouble (GLenum pname)
2389 CODE:
2390 glGetDoublev (pname, &RETVAL);
2391 OUTPUT:
2392 RETVAL
1361 2393
1362int glGetError () 2394int glGetError ()
2395
2396void glFinish ()
1363 2397
1364void glClear (int mask) 2398void glClear (int mask)
1365 2399
1366void glClearColor (float r, float g, float b, float a = 1.0) 2400void glClearColor (float r, float g, float b, float a = 1.0)
1367 PROTOTYPE: @ 2401 PROTOTYPE: @
1374 2408
1375void glHint (int target, int mode) 2409void glHint (int target, int mode)
1376 2410
1377void glBlendFunc (int sfactor, int dfactor) 2411void glBlendFunc (int sfactor, int dfactor)
1378 2412
2413void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2414 CODE:
2415 gl_BlendFuncSeparate (sa, da, saa, daa);
2416
2417void glDepthMask (int flag)
2418
1379void glLogicOp (int opcode) 2419void glLogicOp (int opcode)
1380 2420
2421void glColorMask (int red, int green, int blue, int alpha)
2422
1381void glMatrixMode (int mode) 2423void glMatrixMode (int mode)
1382 2424
1383void glPushMatrix () 2425void glPushMatrix ()
1384 2426
1385void glPopMatrix () 2427void glPopMatrix ()
1386 2428
1387void glLoadIdentity () 2429void glLoadIdentity ()
1388 2430
2431void glDrawBuffer (int buffer)
2432
2433void glReadBuffer (int buffer)
2434
2435# near_ and far_ are due to microsofts buggy "c" compiler
2436void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2437
2438# near_ and far_ are due to microsofts buggy "c" compiler
1389void glOrtho (double left, double right, double bottom, double top, double near, double far) 2439void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1390 2440
1391void glViewport (int x, int y, int width, int height) 2441void glViewport (int x, int y, int width, int height)
2442
2443void glScissor (int x, int y, int width, int height)
1392 2444
1393void glTranslate (float x, float y, float z = 0.) 2445void glTranslate (float x, float y, float z = 0.)
1394 CODE: 2446 CODE:
1395 glTranslatef (x, y, z); 2447 glTranslatef (x, y, z);
1396 2448
1397void glScale (float x, float y, float z) 2449void glScale (float x, float y, float z = 1.)
1398 CODE: 2450 CODE:
1399 glScalef (x, y, z); 2451 glScalef (x, y, z);
1400 2452
1401void glRotate (float angle, float x, float y, float z) 2453void glRotate (float angle, float x, float y, float z)
1402 CODE: 2454 CODE:
1406 2458
1407void glEnd () 2459void glEnd ()
1408 2460
1409void glColor (float r, float g, float b, float a = 1.0) 2461void glColor (float r, float g, float b, float a = 1.0)
1410 PROTOTYPE: @ 2462 PROTOTYPE: @
2463 ALIAS:
2464 glColor_premultiply = 1
1411 CODE: 2465 CODE:
2466 if (ix)
2467 {
2468 r *= a;
2469 g *= a;
2470 b *= a;
2471 }
2472 // microsoft visual "c" rounds instead of truncating...
1412 glColor4f (r, g, b, a); 2473 glColor4f (r, g, b, a);
2474
2475void glInterleavedArrays (int format, int stride, char *data)
2476
2477void glDrawElements (int mode, int count, int type, char *indices)
2478
2479# 1.2 void glDrawRangeElements (int mode, int start, int end
2480
2481void glRasterPos (float x, float y, float z = 0.)
2482 CODE:
2483 glRasterPos3f (0, 0, z);
2484 glBitmap (0, 0, 0, 0, x, y, 0);
1413 2485
1414void glVertex (float x, float y, float z = 0.) 2486void glVertex (float x, float y, float z = 0.)
1415 CODE: 2487 CODE:
1416 glVertex3f (x, y, z); 2488 glVertex3f (x, y, z);
1417 2489
1429 2501
1430void glBindTexture (int target, int name) 2502void glBindTexture (int target, int name)
1431 2503
1432void glConvolutionParameter (int target, int pname, float params) 2504void glConvolutionParameter (int target, int pname, float params)
1433 CODE: 2505 CODE:
2506 if (gl.ConvolutionParameterf)
1434 glConvolutionParameterf (target, pname, params); 2507 gl.ConvolutionParameterf (target, pname, params);
1435 2508
1436void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2509void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2510 CODE:
2511 if (gl.ConvolutionFilter2D)
2512 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2513
2514void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2515 CODE:
2516 if (gl.SeparableFilter2D)
2517 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1437 2518
1438void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2519void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1439 2520
1440void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2521void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2522
2523void glDrawPixels (int width, int height, int format, int type, char *pixels)
2524
2525void glPixelZoom (float x, float y)
2526
2527void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1441 2528
1442int glGenTexture () 2529int glGenTexture ()
1443 CODE: 2530 CODE:
1444{ 2531 RETVAL = gen_texture ();
1445 GLuint name;
1446 glGenTextures (1, &name);
1447 RETVAL = name;
1448}
1449 OUTPUT: 2532 OUTPUT:
1450 RETVAL 2533 RETVAL
1451 2534
1452void glDeleteTexture (int name) 2535void glDeleteTexture (int name)
1453 CODE: 2536 CODE:
1454{
1455 GLuint name_ = name;
1456 glDeleteTextures (1, &name_); 2537 del_texture (name);
1457} 2538
1458
1459int glGenList () 2539int glGenList ()
1460 CODE: 2540 CODE:
1461 RETVAL = glGenLists (1); 2541 RETVAL = glGenLists (1);
1462 OUTPUT: 2542 OUTPUT:
1463 RETVAL 2543 RETVAL

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