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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.58 by root, Sun Apr 23 00:57:38 2006 UTC vs.
Revision 1.272 by root, Tue Aug 19 17:38:29 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 85
40#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
41 87
42#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
44 90
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 91#define MIN_FONT_HEIGHT 10
46 92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96static AV *texture_av;
97
98static struct
99{
100#define GL_FUNC(ptr,name) ptr name;
101#include "glfunc.h"
102#undef GL_FUNC
103} gl;
104
105static void
106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
107{
108 if (gl.BlendFuncSeparate)
109 gl.BlendFuncSeparate (sa, da, saa, daa);
110 else if (gl.BlendFuncSeparateEXT)
111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
112 else
113 glBlendFunc (sa, da);
114}
115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
140#include "texcache.c"
141#include "rendercache.c"
142
143#include "pango-font.c"
144#include "pango-fontmap.c"
145#include "pango-render.c"
146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 150typedef Mix_Music *DC__MixMusic;
49 151
50static PangoContext *context; 152typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap; 153
154static int
155shape_attr_p (PangoLayoutRun *run)
156{
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170}
52 171
53typedef struct cf_layout { 172typedef struct cf_layout {
54 PangoLayout *pl; 173 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode
55 int base_height; 175 int base_height;
176 DC__Font font;
177 rc_t *rc;
56} *CFClient__Layout; 178} *DC__Layout;
179
180static DC__Font default_font;
181static PangoContext *opengl_context;
182static PangoFontMap *opengl_fontmap;
57 183
58static void 184static void
59substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
60{ 186{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 187 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 192}
64 193
65static void 194static void
66layout_update (CFClient__Layout self) 195layout_update_font (DC__Layout self)
67{ 196{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
70 */ 199 */
71 PangoFontDescription *font = pango_context_get_font_description (context); 200 PangoFontDescription *font = self->font ? self->font : default_font;
72 201
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 pango_font_description_set_absolute_size (font, height); 202 pango_font_description_set_absolute_size (font,
81 pango_layout_context_changed (self->pl); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
82 } 204
205 pango_layout_set_font_description (self->pl, font);
83} 206}
84 207
85static void 208static void
86layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
87{ 210{
88 layout_update (self); 211 PangoRectangle rect;
89 212
213 // get_pixel_* wrongly rounds down
90 pango_layout_get_pixel_size (self->pl, w, h); 214 pango_layout_get_extents (self->pl, 0, &rect);
91 215
92 *w = (*w + 3) & ~3; 216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
93 if (!*w) *w = 1; 217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*h) *h = 1;
95}
96 218
219 if (!rect.width) rect.width = 1;
220 if (!rect.height) rect.height = 1;
221
222 *w = rect.width;
223 *h = rect.height;
224}
225
226typedef uint16_t tileid;
97typedef uint16_t mapface; 227typedef uint16_t faceid;
98 228
99typedef struct { 229typedef struct {
100 GLint name; 230 GLuint name;
101 int w, h; 231 int w, h;
102 float s, t; 232 float s, t;
103 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
104} maptex; 236} maptex;
105 237
106typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
107 int16_t darkness; 241 uint16_t darkness;
108 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
109} mapcell; 243} mapcell;
110 244
111typedef struct { 245typedef struct {
112 int32_t c0, c1; 246 int32_t c0, c1;
113 mapcell *col; 247 mapcell *col;
114} maprow; 248} maprow;
115 249
116typedef struct map { 250typedef struct map {
117 int x, y, w, h; 251 int x, y, w, h;
118 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
119 int faces; 253 int faces; tileid *face2tile; // [faceid]
120 mapface *face; 254 int texs; maptex *tex; // [tileid]
121
122 int texs;
123 maptex *tex;
124 255
125 int32_t rows; 256 int32_t rows;
126 maprow *row; 257 maprow *row;
127} *CFClient__Map; 258} *DC__Map;
128 259
129static char * 260static char *
130prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
131{ 262{
132 char *p; 263 char *p;
149} 280}
150 281
151#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
152#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
154static maprow * 305static maprow *
155map_get_row (CFClient__Map self, int y) 306map_get_row (DC__Map self, int y)
156{ 307{
157 if (0 > y) 308 if (0 > y)
158 { 309 {
159 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
160 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
198 349
199 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
200} 351}
201 352
202static mapcell * 353static mapcell *
203map_get_cell (CFClient__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
204{ 355{
205 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
206} 357}
207 358
208static void 359static void
209map_clear (CFClient__Map self) 360map_clear (DC__Map self)
210{ 361{
211 int r; 362 int r;
212 363
213 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
214 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
221 self->oy = 0; 372 self->oy = 0;
222 self->row = 0; 373 self->row = 0;
223 self->rows = 0; 374 self->rows = 0;
224} 375}
225 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
226static void 387static void
227map_blank (CFClient__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
228{ 389{
229 int x, y; 390 int x, y;
230 maprow *row; 391 maprow *row;
392 mapcell *cell;
231 393
232 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
233 if (y >= 0) 395 if (y >= 0)
234 { 396 {
235 if (y >= self->rows) 397 if (y >= self->rows)
241 if (x >= row->c0) 403 if (x >= row->c0)
242 { 404 {
243 if (x >= row->c1) 405 if (x >= row->c1)
244 break; 406 break;
245 407
246 row->col[x - row->c0].darkness = -1; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
247 } 411 }
248 } 412 }
249} 413}
250 414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
251static void 420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
429}
430
431static void
252music_finished () 432music_finished (void)
253{ 433{
254 SDL_UserEvent ev; 434 SDL_UserEvent ev;
255 435
256 ev.type = SDL_USEREVENT; 436 ev.type = SDL_USEREVENT;
257 ev.code = 0; 437 ev.code = 0;
259 ev.data2 = 0; 439 ev.data2 = 0;
260 440
261 SDL_PushEvent ((SDL_Event *)&ev); 441 SDL_PushEvent ((SDL_Event *)&ev);
262} 442}
263 443
264MODULE = CFClient PACKAGE = CFClient 444static void
445channel_finished (int channel)
446{
447 SDL_UserEvent ev;
448
449 ev.type = SDL_USEREVENT;
450 ev.code = 1;
451 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0;
453
454 SDL_PushEvent ((SDL_Event *)&ev);
455}
456
457static unsigned int
458minpot (unsigned int n)
459{
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472}
473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 call_argv ("::main", G_DISCARD | G_VOID, 0);
536 dSP;
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
265 571
266PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
267 573
268BOOT: 574BOOT:
269{ 575{
270 HV *stash = gv_stashpv ("CFClient", 1); 576 HV *stash = gv_stashpv ("DC", 1);
271 static const struct { 577 static const struct {
272 const char *name; 578 const char *name;
273 IV iv; 579 IV iv;
274 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
275# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
276 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
277 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
278 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
279 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
280 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
289 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
290 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
291 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
292 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
293 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST),
294 const_iv (SDLK_KP0), 610 const_iv (SDLK_KP0),
295 const_iv (SDLK_KP1), 611 const_iv (SDLK_KP1),
296 const_iv (SDLK_KP2), 612 const_iv (SDLK_KP2),
297 const_iv (SDLK_KP3), 613 const_iv (SDLK_KP3),
298 const_iv (SDLK_KP4), 614 const_iv (SDLK_KP4),
353 const_iv (SDLK_BREAK), 669 const_iv (SDLK_BREAK),
354 const_iv (SDLK_MENU), 670 const_iv (SDLK_MENU),
355 const_iv (SDLK_POWER), 671 const_iv (SDLK_POWER),
356 const_iv (SDLK_EURO), 672 const_iv (SDLK_EURO),
357 const_iv (SDLK_UNDO), 673 const_iv (SDLK_UNDO),
674
358 const_iv (KMOD_NONE), 675 const_iv (KMOD_NONE),
676 const_iv (KMOD_SHIFT),
359 const_iv (KMOD_LSHIFT), 677 const_iv (KMOD_LSHIFT),
360 const_iv (KMOD_RSHIFT), 678 const_iv (KMOD_RSHIFT),
679 const_iv (KMOD_CTRL),
361 const_iv (KMOD_LCTRL), 680 const_iv (KMOD_LCTRL),
362 const_iv (KMOD_RCTRL), 681 const_iv (KMOD_RCTRL),
682 const_iv (KMOD_ALT),
363 const_iv (KMOD_LALT), 683 const_iv (KMOD_LALT),
364 const_iv (KMOD_RALT), 684 const_iv (KMOD_RALT),
685 const_iv (KMOD_META),
365 const_iv (KMOD_LMETA), 686 const_iv (KMOD_LMETA),
366 const_iv (KMOD_RMETA), 687 const_iv (KMOD_RMETA),
367 const_iv (KMOD_NUM), 688 const_iv (KMOD_NUM),
368 const_iv (KMOD_CAPS), 689 const_iv (KMOD_CAPS),
369 const_iv (KMOD_MODE), 690 const_iv (KMOD_MODE),
370 const_iv (KMOD_CTRL), 691
371 const_iv (KMOD_SHIFT), 692 const_iv (MIX_DEFAULT_FORMAT),
372 const_iv (KMOD_ALT), 693
373 const_iv (KMOD_META) 694 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO),
697 const_iv (SDL_INIT_CDROM),
698 const_iv (SDL_INIT_JOYSTICK),
699 const_iv (SDL_INIT_EVERYTHING),
700 const_iv (SDL_INIT_NOPARACHUTE),
701 const_iv (SDL_INIT_EVENTTHREAD),
702
703 const_iv (SDL_GL_RED_SIZE),
704 const_iv (SDL_GL_GREEN_SIZE),
705 const_iv (SDL_GL_BLUE_SIZE),
706 const_iv (SDL_GL_ALPHA_SIZE),
707 const_iv (SDL_GL_DOUBLEBUFFER),
708 const_iv (SDL_GL_BUFFER_SIZE),
709 const_iv (SDL_GL_DEPTH_SIZE),
710 const_iv (SDL_GL_STENCIL_SIZE),
711 const_iv (SDL_GL_ACCUM_RED_SIZE),
712 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
713 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
714 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
715 const_iv (SDL_GL_STEREO),
716 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
717 const_iv (SDL_GL_MULTISAMPLESAMPLES),
718 const_iv (SDL_GL_ACCELERATED_VISUAL),
719 const_iv (SDL_GL_SWAP_CONTROL),
720
721 const_iv (FOW_DARKNESS)
374# undef const_iv 722# undef const_iv
375 }; 723 };
376 724
377 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 725 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
378 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 726 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
379 727
380 fontmap = pango_ft2_font_map_new (); 728 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
381 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 729 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
382 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
383} 730}
731
732void
733weaken (SV *rv)
734 PROTOTYPE: $
735 CODE:
736 sv_rvweaken (rv);
384 737
385int 738int
386SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 739in_destruct ()
740 CODE:
741 RETVAL = PL_main_cv == Nullcv;
742 OUTPUT:
743 RETVAL
387 744
745NV floor (NV x)
746
747NV ceil (NV x)
748
749IV minpot (UV n)
750
751IV popcount (UV n)
752
388void 753void
754pango_init ()
755 CODE:
756{
757 opengl_fontmap = pango_opengl_font_map_new ();
758 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
759 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
760 /*pango_context_set_font_description (opengl_context, default_font);*/
761#if PANGO_VERSION_CHECK (1, 15, 2)
762 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
763 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
764#endif
765}
766
767char *SDL_GetError ()
768
769void SDL_braino ()
770
771int SDL_Init (U32 flags)
772
773int SDL_InitSubSystem (U32 flags)
774
775void SDL_QuitSubSystem (U32 flags)
776
389SDL_Quit () 777void SDL_Quit ()
390 778
779int SDL_GL_SetAttribute (int attr, int value)
780
781int SDL_GL_GetAttribute (int attr)
782 CODE:
783 if (SDL_GL_GetAttribute (attr, &RETVAL))
784 XSRETURN_UNDEF;
785 OUTPUT:
786 RETVAL
787
391void 788void
392SDL_ListModes () 789SDL_ListModes (int rgb, int alpha)
393 PPCODE: 790 PPCODE:
394{ 791{
395 SDL_Rect **m; 792 SDL_Rect **m;
396 793
397 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 794 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
398 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
399 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 797 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
401 798
799 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
800 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
801
402 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 802 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
406 806
407 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 807 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
408 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
409 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 808 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
410
411 SDL_EnableUNICODE (1);
412 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
413 809
414 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 810 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
415 811
416 if (m && m != (SDL_Rect **)-1) 812 if (m && m != (SDL_Rect **)-1)
417 while (*m) 813 while (*m)
418 { 814 {
815 if ((*m)->w >= 400 && (*m)->h >= 300)
816 {
419 AV *av = newAV (); 817 AV *av = newAV ();
420 av_push (av, newSViv ((*m)->w)); 818 av_push (av, newSViv ((*m)->w));
421 av_push (av, newSViv ((*m)->h)); 819 av_push (av, newSViv ((*m)->h));
820 av_push (av, newSViv (rgb));
821 av_push (av, newSViv (alpha));
422 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 822 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
823 }
423 824
424 ++m; 825 ++m;
425 } 826 }
426} 827}
427 828
428int 829int
429SDL_SetVideoMode (int w, int h, int fullscreen) 830SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
430 CODE: 831 CODE:
832{
833 SDL_EnableUNICODE (1);
834 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
835
836 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
837 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
838 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
839 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
840
431 RETVAL = !!SDL_SetVideoMode ( 841 RETVAL = !!SDL_SetVideoMode (
432 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 842 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
433 ); 843 );
434 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 844
845 if (RETVAL)
846 {
847 av_clear (texture_av);
848
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
850#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
851#include "glfunc.h"
852#undef GL_FUNC
853 }
854}
435 OUTPUT: 855 OUTPUT:
436 RETVAL 856 RETVAL
437 857
438void 858void
439SDL_GL_SwapBuffers () 859SDL_GL_SwapBuffers ()
440 860
861char *
862SDL_GetKeyName (int sym)
863
864int
865SDL_GetAppState ()
866
867int
868SDL_GetModState ()
869
441void 870void
442SDL_PollEvent () 871poll_events ()
443 PPCODE: 872 PPCODE:
444{ 873{
445 SDL_Event ev; 874 SDL_Event ev;
446 875
447 while (SDL_PollEvent (&ev)) 876 SDL_PumpEvents ();
877 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
448 { 878 {
449 HV *hv = newHV (); 879 HV *hv = newHV ();
450 hv_store (hv, "type", 4, newSViv (ev.type), 0); 880 hv_store (hv, "type", 4, newSViv (ev.type), 0);
881
451 switch (ev.type) 882 switch (ev.type)
452 { 883 {
453 case SDL_KEYDOWN: 884 case SDL_KEYDOWN:
454 case SDL_KEYUP: 885 case SDL_KEYUP:
455 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
456 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
457 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
458 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
459 break; 891 break;
460 892
461 case SDL_ACTIVEEVENT: 893 case SDL_ACTIVEEVENT:
462 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
463 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 895 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
464 break; 896 break;
465 897
466 case SDL_MOUSEMOTION: 898 case SDL_MOUSEMOTION:
899 {
900 int state = ev.motion.state;
901 int x = ev.motion.x;
902 int y = ev.motion.y;
903 int xrel = ev.motion.xrel;
904 int yrel = ev.motion.yrel;
905
906 /* do simplistic event compression */
907 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
908 && state == ev.motion.state)
909 {
910 xrel += ev.motion.xrel;
911 yrel += ev.motion.yrel;
912 x = ev.motion.x;
913 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 }
916
917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
467 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 918 hv_store (hv, "state", 5, newSViv (state), 0);
468 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 919 hv_store (hv, "x", 1, newSViv (x), 0);
469 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 920 hv_store (hv, "y", 1, newSViv (y), 0);
470 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 921 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
471 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 922 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
923 }
472 break; 924 break;
473 925
474 case SDL_MOUSEBUTTONDOWN: 926 case SDL_MOUSEBUTTONDOWN:
475 case SDL_MOUSEBUTTONUP: 927 case SDL_MOUSEBUTTONUP:
928 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
929
476 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 930 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
477 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 931 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
478 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 932 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
479 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 933 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
934 break;
935
936 case SDL_USEREVENT:
937 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
938 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
939 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
940 break;
480 } 941 }
481 942
482 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 943 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
483 } 944 }
484} 945}
485 946
486int 947int
487Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 948Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
488 POSTCALL: 949 POSTCALL:
489 Mix_HookMusicFinished (music_finished); 950 Mix_HookMusicFinished (music_finished);
951 Mix_ChannelFinished (channel_finished);
952
953void
954Mix_QuerySpec ()
955 PPCODE:
956{
957 int freq, channels;
958 Uint16 format;
959
960 if (Mix_QuerySpec (&freq, &format, &channels))
961 {
962 EXTEND (SP, 3);
963 PUSHs (sv_2mortal (newSViv (freq)));
964 PUSHs (sv_2mortal (newSViv (format)));
965 PUSHs (sv_2mortal (newSViv (channels)));
966 }
967}
490 968
491void 969void
492Mix_CloseAudio () 970Mix_CloseAudio ()
493 971
494int 972int
495Mix_AllocateChannels (int numchans = -1) 973Mix_AllocateChannels (int numchans = -1)
496 974
975const char *
976Mix_GetError ()
977
497void 978void
498lowdelay (int fd, int val = 1) 979lowdelay (int fd, int val = 1)
499 CODE: 980 CODE:
981 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
982
983void
984win32_proxy_info ()
985 PPCODE:
986{
500#ifndef _WIN32 987#ifdef _WIN32
501 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 988 char buffer[2048];
989 DWORD buflen;
990
991 EXTEND (SP, 3);
992
993 buflen = sizeof (buffer);
994 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
995 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
996 {
997 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
998
999 buflen = sizeof (buffer);
1000 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1001 {
1002 PUSHs (newSVpv (buffer, 0));
1003
1004 buflen = sizeof (buffer);
1005 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1006 PUSHs (newSVpv (buffer, 0));
1007 }
1008 }
502#endif 1009#endif
1010}
503 1011
504char * 1012int
505gl_version () 1013add_font (char *file)
506 CODE: 1014 CODE:
507 RETVAL = (char *)glGetString (GL_VERSION); 1015 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
508 OUTPUT: 1016 OUTPUT:
509 RETVAL 1017 RETVAL
510
511char *
512gl_extensions ()
513 CODE:
514 RETVAL = (char *)glGetString (GL_EXTENSIONS);
515 OUTPUT:
516 RETVAL
517
518void
519add_font (char *file)
520 CODE:
521 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
522
523void
524set_font (char *file)
525 CODE:
526{
527 int count;
528 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
529 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
530 FcPatternDestroy (pattern);
531 pango_context_set_font_description (context, font);
532}
533 1018
534void 1019void
535load_image_inline (SV *image_) 1020load_image_inline (SV *image_)
536 ALIAS: 1021 ALIAS:
537 load_image_file = 1 1022 load_image_file = 1
540 STRLEN image_len; 1025 STRLEN image_len;
541 char *image = (char *)SvPVbyte (image_, image_len); 1026 char *image = (char *)SvPVbyte (image_, image_len);
542 SDL_Surface *surface, *surface2; 1027 SDL_Surface *surface, *surface2;
543 SDL_PixelFormat fmt; 1028 SDL_PixelFormat fmt;
544 SDL_RWops *rw = ix 1029 SDL_RWops *rw = ix
545 ? SDL_RWFromFile (image, "r") 1030 ? SDL_RWFromFile (image, "rb")
546 : SDL_RWFromConstMem (image, image_len); 1031 : SDL_RWFromConstMem (image, image_len);
547 1032
548 if (!rw) 1033 if (!rw)
549 croak ("load_image: %s", SDL_GetError ()); 1034 croak ("load_image: %s", SDL_GetError ());
550 1035
579 1064
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1065 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 1066
582 assert (surface2->pitch == surface2->w * 4); 1067 assert (surface2->pitch == surface2->w * 4);
583 1068
1069 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 1070 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 1071 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 1072 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1073 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1074 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1075 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1076 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1077 SDL_UnlockSurface (surface2);
593 1078
594 SDL_FreeSurface (surface); 1079 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 1080 SDL_FreeSurface (surface2);
596} 1081}
597 1082
619 PUSHs (sv_2mortal (newSViv (b / y))); 1104 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 1105 PUSHs (sv_2mortal (newSViv (a / y)));
621} 1106}
622 1107
623void 1108void
1109error (char *message)
1110 CODE:
1111 fprintf (stderr, "ERROR: %s\n", message);
1112#ifdef _WIN32
1113 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1114#endif
1115
1116void
624fatal (char *message) 1117fatal (char *message)
625 CODE: 1118 CODE:
1119 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 1120#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1121 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1122#endif
1123 _exit (1);
1124
1125void
1126_exit (int retval = 0)
1127 CODE:
1128#ifdef WIN32
1129 ExitThread (retval); // unclean, please beam me up
628#else 1130#else
629 fprintf (stderr, "FATAL: %s\n", message); 1131 _exit (retval);
630#endif 1132#endif
631 exit (1);
632 1133
1134void
1135debug ()
1136 CODE:
1137{
1138#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK;
1140#endif
1141}
1142
1143MODULE = Deliantra::Client PACKAGE = DC::Font
1144
1145PROTOTYPES: DISABLE
1146
1147DC::Font
1148new_from_file (SV *class, char *path, int id = 0)
1149 CODE:
1150{
1151 int count;
1152 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1153 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1154 FcPatternDestroy (pattern);
1155}
1156 OUTPUT:
1157 RETVAL
1158
1159void
1160DESTROY (DC::Font self)
1161 CODE:
1162 pango_font_description_free (self);
1163
1164void
1165make_default (DC::Font self)
1166 PROTOTYPE: $
1167 CODE:
1168 default_font = self;
1169
633MODULE = CFClient PACKAGE = CFClient::Layout 1170MODULE = Deliantra::Client PACKAGE = DC::Layout
634 1171
635CFClient::Layout 1172PROTOTYPES: DISABLE
636new (SV *class, int base_height = 10) 1173
1174void
1175glyph_cache_backup ()
1176 PROTOTYPE:
1177 CODE:
1178 tc_backup ();
1179
1180void
1181glyph_cache_restore ()
1182 PROTOTYPE:
1183 CODE:
1184 tc_restore ();
1185
1186DC::Layout
1187new (SV *class)
637 CODE: 1188 CODE:
638 New (0, RETVAL, 1, struct cf_layout); 1189 New (0, RETVAL, 1, struct cf_layout);
639 RETVAL->base_height = base_height; 1190
640 RETVAL->pl = pango_layout_new (context); 1191 RETVAL->pl = pango_layout_new (opengl_context);
1192 RETVAL->r = 1.;
1193 RETVAL->g = 1.;
1194 RETVAL->b = 1.;
1195 RETVAL->a = 1.;
1196 RETVAL->base_height = MIN_FONT_HEIGHT;
1197 RETVAL->font = 0;
1198 RETVAL->rc = rc_alloc ();
1199
641 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1200 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1201 layout_update_font (RETVAL);
642 OUTPUT: 1202 OUTPUT:
643 RETVAL 1203 RETVAL
644 1204
645void 1205void
646DESTROY (CFClient::Layout self) 1206DESTROY (DC::Layout self)
647 CODE: 1207 CODE:
648 g_object_unref (self->pl); 1208 g_object_unref (self->pl);
1209 rc_free (self->rc);
649 Safefree (self); 1210 Safefree (self);
650 1211
651void 1212void
652set_text (CFClient::Layout self, SV *text_) 1213set_text (DC::Layout self, SV *text_)
653 CODE: 1214 CODE:
654{ 1215{
655 STRLEN textlen; 1216 STRLEN textlen;
656 char *text = SvPVutf8 (text_, textlen); 1217 char *text = SvPVutf8 (text_, textlen);
657 1218
658 pango_layout_set_text (self->pl, text, textlen); 1219 pango_layout_set_text (self->pl, text, textlen);
659} 1220}
660 1221
661void 1222void
662set_markup (CFClient::Layout self, SV *text_) 1223set_markup (DC::Layout self, SV *text_)
663 CODE: 1224 CODE:
664{ 1225{
665 STRLEN textlen; 1226 STRLEN textlen;
666 char *text = SvPVutf8 (text_, textlen); 1227 char *text = SvPVutf8 (text_, textlen);
667 1228
668 pango_layout_set_markup (self->pl, text, textlen); 1229 pango_layout_set_markup (self->pl, text, textlen);
669} 1230}
670 1231
1232void
1233set_shapes (DC::Layout self, ...)
1234 CODE:
1235{
1236 PangoAttrList *attrs = 0;
1237 const char *text = pango_layout_get_text (self->pl);
1238 const char *pos = text;
1239 int arg = 4;
1240
1241 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1242 {
1243 PangoRectangle inkrect, rect;
1244 PangoAttribute *attr;
1245
1246 int x = SvIV (ST (arg - 3));
1247 int y = SvIV (ST (arg - 2));
1248 int w = SvIV (ST (arg - 1));
1249 int h = SvIV (ST (arg ));
1250
1251 inkrect.x = 0;
1252 inkrect.y = 0;
1253 inkrect.width = 0;
1254 inkrect.height = 0;
1255
1256 rect.x = x * PANGO_SCALE;
1257 rect.y = y * PANGO_SCALE;
1258 rect.width = w * PANGO_SCALE;
1259 rect.height = h * PANGO_SCALE;
1260
1261 if (!attrs)
1262 attrs = pango_layout_get_attributes (self->pl);
1263
1264 attr = pango_attr_shape_new (&inkrect, &rect);
1265 attr->start_index = pos - text;
1266 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1267 pango_attr_list_insert (attrs, attr);
1268
1269 arg += 4;
1270 pos += sizeof (OBJ_STR) - 1;
1271 }
1272
1273 if (attrs)
1274 pango_layout_set_attributes (self->pl, attrs);
1275}
1276
1277void
1278get_shapes (DC::Layout self)
1279 PPCODE:
1280{
1281 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1282
1283 do
1284 {
1285 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1286
1287 if (run && shape_attr_p (run))
1288 {
1289 PangoRectangle extents;
1290 pango_layout_iter_get_run_extents (iter, 0, &extents);
1291
1292 EXTEND (SP, 2);
1293 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1294 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1295 }
1296 }
1297 while (pango_layout_iter_next_run (iter));
1298
1299 pango_layout_iter_free (iter);
1300}
1301
1302int
1303has_wrapped (DC::Layout self)
1304 CODE:
1305{
1306 int lines = 1;
1307 const char *text = pango_layout_get_text (self->pl);
1308
1309 while (*text)
1310 lines += *text++ == '\n';
1311
1312 RETVAL = lines < pango_layout_get_line_count (self->pl);
1313}
1314 OUTPUT:
1315 RETVAL
1316
671SV * 1317SV *
672get_text (CFClient::Layout self) 1318get_text (DC::Layout self)
673 CODE: 1319 CODE:
674 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1320 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
675 SvUTF8_on (RETVAL); 1321 sv_utf8_decode (RETVAL);
676 OUTPUT: 1322 OUTPUT:
677 RETVAL 1323 RETVAL
678 1324
679void 1325void
1326set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1327 CODE:
1328 self->r = r;
1329 self->g = g;
1330 self->b = b;
1331 self->a = a;
1332
1333void
1334set_font (DC::Layout self, DC::Font font = 0)
1335 CODE:
1336 if (self->font != font)
1337 {
1338 self->font = font;
1339 layout_update_font (self);
1340 }
1341
1342void
680set_height (CFClient::Layout self, int base_height) 1343set_height (DC::Layout self, int base_height)
681 CODE: 1344 CODE:
1345 if (self->base_height != base_height)
1346 {
682 self->base_height = base_height; 1347 self->base_height = base_height;
1348 layout_update_font (self);
1349 }
683 1350
684void 1351void
685set_width (CFClient::Layout self, int max_width = -1) 1352set_width (DC::Layout self, int max_width = -1)
686 CODE: 1353 CODE:
687 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1354 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
688 1355
689void 1356void
1357set_indent (DC::Layout self, int indent)
1358 CODE:
1359 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1360
1361void
1362set_spacing (DC::Layout self, int spacing)
1363 CODE:
1364 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1365
1366void
1367set_ellipsise (DC::Layout self, int ellipsise)
1368 CODE:
1369 pango_layout_set_ellipsize (self->pl,
1370 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1371 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1372 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1373 : PANGO_ELLIPSIZE_NONE
1374 );
1375
1376void
1377set_single_paragraph_mode (DC::Layout self, int spm)
1378 CODE:
1379 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1380
1381void
690size (CFClient::Layout self) 1382size (DC::Layout self)
691 PPCODE: 1383 PPCODE:
692{ 1384{
693 int w, h; 1385 int w, h;
694 1386
695 layout_update (self);
696 layout_get_pixel_size (self, &w, &h); 1387 layout_get_pixel_size (self, &w, &h);
697 1388
698 EXTEND (SP, 2); 1389 EXTEND (SP, 2);
699 PUSHs (sv_2mortal (newSViv (w))); 1390 PUSHs (sv_2mortal (newSViv (w)));
700 PUSHs (sv_2mortal (newSViv (h))); 1391 PUSHs (sv_2mortal (newSViv (h)));
701} 1392}
702 1393
703int 1394int
1395descent (DC::Layout self)
1396 CODE:
1397{
1398 PangoRectangle rect;
1399 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1400 pango_layout_line_get_pixel_extents (line, 0, &rect);
1401 RETVAL = PANGO_DESCENT (rect);
1402}
1403 OUTPUT:
1404 RETVAL
1405
1406int
704xy_to_index (CFClient::Layout self, int x, int y) 1407xy_to_index (DC::Layout self, int x, int y)
705 CODE: 1408 CODE:
706{ 1409{
707 int index, trailing; 1410 int index, trailing;
708
709 layout_update (self);
710 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1411 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
711
712 RETVAL = index; 1412 RETVAL = index + trailing;
713} 1413}
714 OUTPUT: 1414 OUTPUT:
715 RETVAL 1415 RETVAL
716 1416
717void 1417void
718cursor_pos (CFClient::Layout self, int index) 1418cursor_pos (DC::Layout self, int index)
719 PPCODE: 1419 PPCODE:
720{ 1420{
721 PangoRectangle strong_pos; 1421 PangoRectangle pos;
722 layout_update (self);
723 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1422 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
724 1423
725 EXTEND (SP, 3); 1424 EXTEND (SP, 3);
726 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1425 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
727 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
728 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
729} 1428}
730 1429
731void 1430void
732render (CFClient::Layout self) 1431index_to_line_x (DC::Layout self, int index, int trailing = 0)
733 PPCODE: 1432 PPCODE:
734{ 1433{
735 SV *retval; 1434 int line, x;
736 int w, h;
737 FT_Bitmap bitmap;
738 1435
739 layout_update (self); 1436 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
740 layout_get_pixel_size (self, &w, &h); 1437#if !PANGO_VERSION_CHECK (1, 17, 3)
741 1438 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
742 retval = newSV (w * h); 1439 --line;
743 SvPOK_only (retval); 1440#endif
744 SvCUR_set (retval, w * h);
745
746 bitmap.rows = h;
747 bitmap.width = w;
748 bitmap.pitch = w;
749 bitmap.buffer = (unsigned char*)SvPVX (retval);
750 bitmap.num_grays = 256;
751 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
752
753 memset (bitmap.buffer, 0, w * h);
754
755 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
756
757 EXTEND (SP, 3); 1441 EXTEND (SP, 2);
758 PUSHs (sv_2mortal (newSViv (w))); 1442 PUSHs (sv_2mortal (newSViv (line)));
1443 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1444}
1445
1446void
1447line_x_to_index (DC::Layout self, int line, int x)
1448 PPCODE:
1449{
1450 PangoLayoutLine *lp;
1451 int index, trailing;
1452
1453 if (line < 0)
1454 XSRETURN_EMPTY;
1455
1456 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1457 XSRETURN_EMPTY; /* do better */
1458
1459 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1460
1461 EXTEND (SP, 2);
1462 if (GIMME_V == G_SCALAR)
1463 PUSHs (sv_2mortal (newSViv (index + trailing)));
1464 else
1465 {
759 PUSHs (sv_2mortal (newSViv (h))); 1466 PUSHs (sv_2mortal (newSViv (index)));
760 PUSHs (sv_2mortal (retval)); 1467 PUSHs (sv_2mortal (newSViv (trailing)));
1468 }
761} 1469}
762 1470
1471void
1472render (DC::Layout self, float x, float y, int flags = 0)
1473 CODE:
1474 rc_clear (self->rc);
1475 pango_opengl_render_layout_subpixel (
1476 self->pl,
1477 self->rc,
1478 x * PANGO_SCALE, y * PANGO_SCALE,
1479 self->r, self->g, self->b, self->a,
1480 flags
1481 );
1482 // we assume that context_change actually clears/frees stuff
1483 // and does not do any recomputation...
1484 pango_layout_context_changed (self->pl);
1485
1486void
1487draw (DC::Layout self)
1488 CODE:
1489{
1490 glEnable (GL_TEXTURE_2D);
1491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1492 glEnable (GL_BLEND);
1493 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1494 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1495 glEnable (GL_ALPHA_TEST);
1496 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1497
1498 rc_draw (self->rc);
1499
1500 glDisable (GL_ALPHA_TEST);
1501 glDisable (GL_BLEND);
1502 glDisable (GL_TEXTURE_2D);
1503}
1504
763MODULE = CFClient PACKAGE = CFClient::Texture 1505MODULE = Deliantra::Client PACKAGE = DC::Texture
764 1506
1507PROTOTYPES: ENABLE
1508
765void 1509void
1510pad (SV *data_, int ow, int oh, int nw, int nh)
1511 CODE:
1512{
1513 if ((nw != ow || nh != oh) && SvOK (data_))
1514 {
1515 STRLEN datalen;
1516 char *data = SvPVbyte (data_, datalen);
1517 int bpp = datalen / (ow * oh);
1518 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1519
1520 SvPOK_only (result_);
1521 SvCUR_set (result_, nw * nh * bpp);
1522
1523 memset (SvPVX (result_), 0, nw * nh * bpp);
1524 while (oh--)
1525 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1526
1527 sv_setsv (data_, result_);
1528 }
1529}
1530
1531void
766draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1532draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
767 PROTOTYPE: $$$;$$ 1533 PROTOTYPE: $$$;$$
1534 ALIAS:
1535 draw_quad_alpha = 1
1536 draw_quad_alpha_premultiplied = 2
768 CODE: 1537 CODE:
769{ 1538{
770 HV *hv = (HV *)SvRV (self); 1539 HV *hv = (HV *)SvRV (self);
771 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1540 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
772 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1541 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
773 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1542 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
774 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1543
1544 if (name <= 0)
1545 XSRETURN_EMPTY;
775 1546
776 if (items < 5) 1547 if (items < 5)
777 { 1548 {
778 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1549 w = SvNV (*hv_fetch (hv, "w", 1, 1));
779 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1550 h = SvNV (*hv_fetch (hv, "h", 1, 1));
780 } 1551 }
781 1552
1553 if (ix)
1554 {
1555 glEnable (GL_BLEND);
1556
1557 if (ix == 2)
1558 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1559 else
1560 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1561 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1562
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 0.01f);
1565 }
1566
782 glBindTexture (GL_TEXTURE_2D, name); 1567 glBindTexture (GL_TEXTURE_2D, name);
783 if (wrap_mode) { 1568
784 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
785 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
786 }
787 glBegin (GL_QUADS); 1569 glBegin (GL_QUADS);
788 glTexCoord2f (0, 0); glVertex2f (x , y ); 1570 glTexCoord2f (0, 0); glVertex2f (x , y );
789 glTexCoord2f (0, t); glVertex2f (x , y + h); 1571 glTexCoord2f (0, t); glVertex2f (x , y + h);
790 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1572 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
791 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1573 glTexCoord2f (s, 0); glVertex2f (x + w, y );
792 glEnd (); 1574 glEnd ();
793}
794 1575
1576 if (ix)
1577 {
1578 glDisable (GL_ALPHA_TEST);
1579 glDisable (GL_BLEND);
1580 }
1581}
1582
1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE:
1585{
1586 GLint width;
1587 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1588 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1589 RETVAL = width > 0;
1590}
1591 OUTPUT:
1592 RETVAL
1593
795MODULE = CFClient PACKAGE = CFClient::Map 1594MODULE = Deliantra::Client PACKAGE = DC::Map
796 1595
797CFClient::Map 1596PROTOTYPES: DISABLE
798new (SV *class, int map_width, int map_height) 1597
1598DC::Map
1599new (SV *class)
799 CODE: 1600 CODE:
800 New (0, RETVAL, 1, struct map); 1601 New (0, RETVAL, 1, struct map);
801 RETVAL->x = 0; 1602 RETVAL->x = 0;
802 RETVAL->y = 0; 1603 RETVAL->y = 0;
803 RETVAL->w = map_width; 1604 RETVAL->w = 0;
804 RETVAL->h = map_height; 1605 RETVAL->h = 0;
805 RETVAL->ox = 0; 1606 RETVAL->ox = 0;
806 RETVAL->oy = 0; 1607 RETVAL->oy = 0;
807 RETVAL->faces = 8192; 1608 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
808 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1609 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
809 RETVAL->texs = 8192;
810 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
811 RETVAL->rows = 0; 1610 RETVAL->rows = 0;
812 RETVAL->row = 0; 1611 RETVAL->row = 0;
813 OUTPUT: 1612 OUTPUT:
814 RETVAL 1613 RETVAL
815 1614
816void 1615void
817DESTROY (CFClient::Map self) 1616DESTROY (DC::Map self)
818 CODE: 1617 CODE:
819{ 1618{
820 map_clear (self); 1619 map_clear (self);
821 Safefree (self->face); 1620 Safefree (self->face2tile);
1621 Safefree (self->tex);
822 Safefree (self); 1622 Safefree (self);
823} 1623}
824 1624
825void 1625void
1626resize (DC::Map self, int map_width, int map_height)
1627 CODE:
1628 self->w = map_width;
1629 self->h = map_height;
1630
1631void
826clear (CFClient::Map self) 1632clear (DC::Map self)
827 CODE: 1633 CODE:
828 map_clear (self); 1634 map_clear (self);
829 1635
830void 1636void
831set_face (CFClient::Map self, int face, int texid) 1637set_tileid (DC::Map self, int face, int tile)
832 CODE: 1638 CODE:
833{ 1639{
834 while (self->faces <= face) 1640 need_facenum (self, face); self->face2tile [face] = tile;
835 { 1641 need_texid (self, tile);
836 Append (mapface, self->face, self->faces, self->faces);
837 self->faces *= 2;
838 }
839
840 self->face [face] = texid;
841} 1642}
842 1643
843void 1644void
1645set_smooth (DC::Map self, int face, int smooth, int level)
1646 CODE:
1647{
1648 tileid texid;
1649 maptex *tex;
1650
1651 if (face < 0 || face >= self->faces)
1652 return;
1653
1654 if (smooth < 0 || smooth >= self->faces)
1655 return;
1656
1657 texid = self->face2tile [face];
1658
1659 if (!texid)
1660 return;
1661
1662 tex = self->tex + texid;
1663 tex->smoothtile = self->face2tile [smooth];
1664 tex->smoothlevel = level;
1665}
1666
1667void
844set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1668set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
845 CODE: 1669 CODE:
846{ 1670{
847 while (self->texs <= texid) 1671 need_texid (self, texid);
848 {
849 Append (maptex, self->tex, self->texs, self->texs);
850 self->texs *= 2;
851 }
852 1672
853 { 1673 {
854 maptex *tex = self->tex + texid; 1674 maptex *tex = self->tex + texid;
855 1675
856 tex->name = name; 1676 tex->name = name;
861 tex->r = r; 1681 tex->r = r;
862 tex->g = g; 1682 tex->g = g;
863 tex->b = b; 1683 tex->b = b;
864 tex->a = a; 1684 tex->a = a;
865 } 1685 }
1686
1687 // somewhat hackish, but for textures that require it, it really
1688 // improves the look, and most others don't suffer.
1689 glBindTexture (GL_TEXTURE_2D, name);
1690 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1692 // use uglier nearest interpolation because linear suffers
1693 // from transparent color bleeding and ugly wrapping effects.
1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
866} 1695}
867 1696
868int 1697int
869ox (CFClient::Map self) 1698ox (DC::Map self)
870 ALIAS: 1699 ALIAS:
871 oy = 1 1700 oy = 1
1701 x = 2
1702 y = 3
1703 w = 4
1704 h = 5
872 CODE: 1705 CODE:
873 switch (ix) 1706 switch (ix)
874 { 1707 {
875 case 0: RETVAL = self->ox; break; 1708 case 0: RETVAL = self->ox; break;
876 case 1: RETVAL = self->oy; break; 1709 case 1: RETVAL = self->oy; break;
1710 case 2: RETVAL = self->x; break;
1711 case 3: RETVAL = self->y; break;
1712 case 4: RETVAL = self->w; break;
1713 case 5: RETVAL = self->h; break;
877 } 1714 }
878 OUTPUT: 1715 OUTPUT:
879 RETVAL 1716 RETVAL
880 1717
881void 1718void
882scroll (CFClient::Map self, int dx, int dy) 1719scroll (DC::Map self, int dx, int dy)
883 CODE: 1720 CODE:
884{ 1721{
885 if (dx > 0) 1722 if (dx > 0)
886 map_blank (self, self->x, self->y, dx - 1, self->h); 1723 map_blank (self, self->x, self->y, dx, self->h);
887 else if (dx < 0) 1724 else if (dx < 0)
888 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1725 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
889 1726
890 if (dy > 0) 1727 if (dy > 0)
891 map_blank (self, self->x, self->y, self->w, dy - 1); 1728 map_blank (self, self->x, self->y, self->w, dy);
892 else if (dy < 0) 1729 else if (dy < 0)
893 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1730 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
894 1731
895 self->ox += dx; self->x += dx; 1732 self->ox += dx; self->x += dx;
896 self->oy += dy; self->y += dy; 1733 self->oy += dy; self->y += dy;
897 1734
898 while (self->y < 0) 1735 while (self->y < 0)
902 self->rows += MAP_EXTEND_Y; 1739 self->rows += MAP_EXTEND_Y;
903 self->y += MAP_EXTEND_Y; 1740 self->y += MAP_EXTEND_Y;
904 } 1741 }
905} 1742}
906 1743
907void 1744SV *
908map1a_update (CFClient::Map self, SV *data_) 1745map1a_update (DC::Map self, SV *data_, int extmap)
909 CODE: 1746 CODE:
910{ 1747{
911 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1748 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
912 uint8_t *data_end = (uint8_t *)SvEND (data_); 1749 uint8_t *data_end = (uint8_t *)SvEND (data_);
913 mapcell *cell; 1750 mapcell *cell;
914 int x, y, flags; 1751 int x, y, z, flags;
1752 AV *missing = newAV ();
1753 RETVAL = newRV_noinc ((SV *)missing);
915 1754
916 while (data < data_end) 1755 while (data < data_end - 1)
917 { 1756 {
918 flags = (data [0] << 8) + data [1]; data += 2; 1757 flags = (data [0] << 8) + data [1]; data += 2;
919 1758
920 x = ((flags >> 10) & 63) + self->x; 1759 x = self->x + ((flags >> 10) & 63);
921 y = ((flags >> 4) & 63) + self->y; 1760 y = self->y + ((flags >> 4) & 63);
922 1761
923 cell = map_get_cell (self, x, y); 1762 cell = map_get_cell (self, x, y);
924 1763
925 if (flags & 15) 1764 if (flags & 15)
926 { 1765 {
927 if (cell->darkness < 0) 1766 if (!cell->darkness)
928 { 1767 {
1768 memset (cell, 0, sizeof (*cell));
929 cell->darkness = 0; 1769 cell->darkness = 256;
930 cell->face [0] = 0;
931 cell->face [1] = 0;
932 cell->face [2] = 0;
933 } 1770 }
934 1771
935 cell->darkness = flags & 8 ? *data++ : 255;
936
937 //TODO: don't trust server data to be in-range(!) 1772 //TODO: don't trust server data to be in-range(!)
938 1773
939 if (flags & 4) 1774 if (flags & 8)
940 { 1775 {
941 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1776 if (extmap)
1777 {
1778 uint8_t ext, cmd;
1779
1780 do
1781 {
1782 ext = *data++;
1783 cmd = ext & 0x7f;
1784
1785 if (cmd < 4)
1786 cell->darkness = 255 - ext * 64 + 1;
1787 else if (cmd == 5) // health
1788 {
1789 cell->stat_width = 1;
1790 cell->stat_hp = *data++;
1791 }
1792 else if (cmd == 6) // monster width
1793 cell->stat_width = *data++ + 1;
1794 else if (cmd == 0x47)
1795 {
1796 if (*data == 1) cell->player = data [1];
1797 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1798 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1799 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1800
1801 data += *data + 1;
1802 }
1803 else if (cmd == 8) // cell flags
1804 cell->flags = *data++;
1805 else if (ext & 0x40) // unknown, multibyte => skip
1806 data += *data + 1;
1807 else
1808 data++;
1809 }
1810 while (ext & 0x80);
1811 }
1812 else
1813 cell->darkness = *data++ + 1;
942 } 1814 }
943 1815
1816 for (z = 0; z <= 2; ++z)
944 if (flags & 2) 1817 if (flags & (4 >> z))
945 { 1818 {
946 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1819 faceid face = (data [0] << 8) + data [1]; data += 2;
1820 need_facenum (self, face);
1821 cell->tile [z] = self->face2tile [face];
1822
1823 if (cell->tile [z])
1824 {
1825 maptex *tex = self->tex + cell->tile [z];
1826 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z]));
1828
1829 if (tex->smoothtile)
1830 {
1831 maptex *smooth = self->tex + tex->smoothtile;
1832 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile));
1834 }
1835 }
947 } 1836 }
948
949 if (flags & 1)
950 {
951 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
952 }
953 } 1837 }
954 else 1838 else
955 cell->darkness = -1; 1839 CELL_CLEAR (cell);
956 } 1840 }
957} 1841}
1842 OUTPUT:
1843 RETVAL
958 1844
959SV * 1845SV *
960mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1846mapmap (DC::Map self, int x0, int y0, int w, int h)
961 CODE: 1847 CODE:
962{ 1848{
963 int x1, x; 1849 int x1, x;
964 int y1, y; 1850 int y1, y;
965 int z; 1851 int z;
986 { 1872 {
987 mapcell *cell = row->col + (x - row->c0); 1873 mapcell *cell = row->col + (x - row->c0);
988 1874
989 for (z = 0; z <= 0; z++) 1875 for (z = 0; z <= 0; z++)
990 { 1876 {
991 mapface face = cell->face [z];
992
993 if (face)
994 {
995 maptex tex = self->tex [face]; 1877 maptex tex = self->tex [cell->tile [z]];
996 int a0 = 255 - tex.a; 1878 int a0 = 255 - tex.a;
997 int a1 = tex.a; 1879 int a1 = tex.a;
998 1880
999 r = (r * a0 + tex.r * a1) / 255; 1881 r = (r * a0 + tex.r * a1) / 255;
1000 g = (g * a0 + tex.g * a1) / 255; 1882 g = (g * a0 + tex.g * a1) / 255;
1001 b = (b * a0 + tex.b * a1) / 255; 1883 b = (b * a0 + tex.b * a1) / 255;
1002 a = (a * a0 + tex.a * a1) / 255; 1884 a = (a * a0 + tex.a * a1) / 255;
1003 }
1004 } 1885 }
1005 } 1886 }
1006 1887
1007 *map++ = (r ) 1888 *map++ = (r )
1008 | (g << 8) 1889 | (g << 8)
1015} 1896}
1016 OUTPUT: 1897 OUTPUT:
1017 RETVAL 1898 RETVAL
1018 1899
1019void 1900void
1020draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1901draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1902 CODE:
1903{
1904 int x, y, z;
1905
1906 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1909 smooth_key skey;
1910 int pl_x, pl_y;
1911 maptex pl_tex;
1912 rc_t *rc = rc_alloc ();
1913 rc_key_t key;
1914 rc_array_t *arr;
1915
1916 pl_tex.name = 0;
1917
1918 // thats current max. sorry.
1919 if (sw > 255) sw = 255;
1920 if (sh > 255) sh = 255;
1921
1922 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey));
1924
1925 memset (&key, 0, sizeof (key));
1926 key.r = 255;
1927 key.g = 255;
1928 key.b = 255;
1929 key.a = 255;
1930 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933
1934 mx += self->x;
1935 my += self->y;
1936
1937 // first pass: determine smooth_max
1938 // rather ugly, if you ask me
1939 // could also be stored inside mapcell and updated on change
1940 memset (smooth_max, 0, sizeof (smooth_max));
1941
1942 for (y = 0; y < sh; y++)
1943 if (0 <= y + my && y + my < self->rows)
1944 {
1945 maprow *row = self->row + (y + my);
1946
1947 for (x = 0; x < sw; x++)
1948 if (row->c0 <= x + mx && x + mx < row->c1)
1949 {
1950 mapcell *cell = row->col + (x + mx - row->c0);
1951
1952 smooth_max[x + 1][y + 1] =
1953 MAX (self->tex [cell->tile [0]].smoothlevel,
1954 MAX (self->tex [cell->tile [1]].smoothlevel,
1955 self->tex [cell->tile [2]].smoothlevel));
1956 }
1957 }
1958
1959 glEnable (GL_BLEND);
1960 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1962
1963 for (z = 0; z <= 2; z++)
1964 {
1965 memset (smooth_level, 0, sizeof (smooth_level));
1966
1967 for (y = 0; y < sh; y++)
1968 if (0 <= y + my && y + my < self->rows)
1969 {
1970 maprow *row = self->row + (y + my);
1971
1972 for (x = 0; x < sw; x++)
1973 if (row->c0 <= x + mx && x + mx < row->c1)
1974 {
1975 mapcell *cell = row->col + (x + mx - row->c0);
1976 tileid tile = cell->tile [z];
1977
1978 if (tile)
1979 {
1980 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w;
1982 int py = (y + 1) * T - tex.h;
1983
1984 if (key.texname != tex.name)
1985 {
1986 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */
1988
1989 key.texname = tex.name;
1990 arr = rc_array (rc, &key);
1991 }
1992
1993 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 {
1995 pl_x = px;
1996 pl_y = py;
1997 pl_tex = tex;
1998 continue;
1999 }
2000
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030
2031 // update smooth hash
2032 if (tex.smoothtile)
2033 {
2034 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel;
2036
2037 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2038
2039 // add bits to current tile and all neighbours. skey.x|y is
2040 // shifted +1|+1 so we always stay positive.
2041
2042 // bits is ___n cccc CCCC bbbb
2043 // n do not draw borders&corners
2044 // c draw these corners, but...
2045 // C ... not these
2046 // b draw these borders
2047
2048 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2049 // ┃· ·· ·┃ ━━
2050
2051 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2052 // ·· ·· ·┏ ┓·
2053
2054 // full tile
2055 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2056
2057 // borders
2058 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2059 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2060 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2061 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2062
2063 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2068 }
2069 }
2070 }
2071 }
2072
2073 rc_draw (rc);
2074 rc_clear (rc);
2075
2076 // go through all smoothlevels, lowest to highest, then draw.
2077 // this is basically counting sort
2078 {
2079 int w, b;
2080
2081 glEnable (GL_TEXTURE_2D);
2082 glBegin (GL_QUADS);
2083 for (w = 0; w < 256 / 32; ++w)
2084 {
2085 uint32_t smask = smooth_level [w];
2086 if (smask)
2087 for (b = 0; b < 32; ++b)
2088 if (smask & (((uint32_t)1) << b))
2089 {
2090 int level = (w << 5) | b;
2091 HE *he;
2092
2093 hv_iterinit (smooth);
2094 while ((he = hv_iternext (smooth)))
2095 {
2096 smooth_key *skey = (smooth_key *)HeKEY (he);
2097 IV bits = SvIVX (HeVAL (he));
2098
2099 if (!(bits & 0x1000)
2100 && skey->level == level
2101 && level > smooth_max [skey->x][skey->y])
2102 {
2103 maptex tex = self->tex [skey->tile];
2104 int px = (((int)skey->x) - 1) * T;
2105 int py = (((int)skey->y) - 1) * T;
2106 int border = bits & 15;
2107 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2108 float dx = tex.s * .0625f; // 16 images/row
2109 float dy = tex.t * .5f ; // 2 images/column
2110
2111 if (tex.name)
2112 {
2113 // this time avoiding texture state changes
2114 // save gobs of state changes.
2115 if (key.texname != tex.name)
2116 {
2117 glEnd ();
2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2119 glBegin (GL_QUADS);
2120 }
2121
2122 if (border)
2123 {
2124 float ox = border * dx;
2125
2126 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2127 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2128 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2129 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2130 }
2131
2132 if (corner)
2133 {
2134 float ox = corner * dx;
2135
2136 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2137 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2138 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2139 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2140 }
2141 }
2142 }
2143 }
2144 }
2145 }
2146
2147 glEnd ();
2148 glDisable (GL_TEXTURE_2D);
2149 key.texname = -1;
2150 }
2151
2152 hv_clear (smooth);
2153 }
2154
2155 if (pl_tex.name)
2156 {
2157 maptex tex = pl_tex;
2158 int px = pl_x + sdx;
2159 int py = pl_y + sdy;
2160
2161 key.texname = tex.name;
2162 arr = rc_array (rc, &key);
2163
2164 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2165 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2166 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168
2169 rc_draw (rc);
2170 }
2171
2172 glDisable (GL_BLEND);
2173 rc_free (rc);
2174
2175 // top layer: overlays such as the health bar
2176 for (y = 0; y < sh; y++)
2177 if (0 <= y + my && y + my < self->rows)
2178 {
2179 maprow *row = self->row + (y + my);
2180
2181 for (x = 0; x < sw; x++)
2182 if (row->c0 <= x + mx && x + mx < row->c1)
2183 {
2184 mapcell *cell = row->col + (x + mx - row->c0);
2185
2186 int px = x * T;
2187 int py = y * T;
2188
2189 if (cell->stat_hp)
2190 {
2191 int width = cell->stat_width * T;
2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2193
2194 glColor3ub (0, 0, 0);
2195 glRectf (px + 1, py - thick - 2,
2196 px + width - 1, py);
2197
2198 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2199 glRectf (px + 2,
2200 py - thick - 1,
2201 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2202 }
2203 }
2204 }
2205}
2206
2207void
2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2209 CODE:
2210{
2211 static float color[16][3] = {
2212 { 0.00F, 0.00F, 0.00F },
2213 { 1.00F, 1.00F, 1.00F },
2214 { 0.00F, 0.00F, 0.55F },
2215 { 1.00F, 0.00F, 0.00F },
2216
2217 { 1.00F, 0.54F, 0.00F },
2218 { 0.11F, 0.56F, 1.00F },
2219 { 0.93F, 0.46F, 0.00F },
2220 { 0.18F, 0.54F, 0.34F },
2221
2222 { 0.56F, 0.73F, 0.56F },
2223 { 0.80F, 0.80F, 0.80F },
2224 { 0.55F, 0.41F, 0.13F },
2225 { 0.99F, 0.77F, 0.26F },
2226
2227 { 0.74F, 0.65F, 0.41F },
2228
2229 { 0.00F, 1.00F, 1.00F },
2230 { 1.00F, 0.00F, 1.00F },
2231 { 1.00F, 1.00F, 0.00F },
2232 };
2233
2234 int x, y;
2235
2236 glEnable (GL_TEXTURE_2D);
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2238 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glBegin (GL_QUADS);
2241
2242 for (y = 0; y < h; y++)
2243 for (x = 0; x < w; x++)
2244 {
2245 unsigned char m = data [x + y * w];
2246
2247 if (m)
2248 {
2249 float *c = color [m & 15];
2250
2251 float tx1 = m & 0x40 ? 0.5 : 0.;
2252 float tx2 = tx1 + 0.5;
2253
2254 glColor4f (c[0], c[1], c[2], 0.75);
2255 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2256 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2257 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2258 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2259 }
2260 }
2261
2262 glEnd ();
2263 glDisable (GL_BLEND);
2264 glDisable (GL_TEXTURE_2D);
2265}
2266
2267void
2268fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1021 PPCODE: 2269 PPCODE:
1022{ 2270{
1023 int vx, vy;
1024 int x, y, z; 2271 int x, y;
1025 int last_name; 2272 int sw1 = sw + 2;
1026 mapface face; 2273 int sh1 = sh + 2;
2274 int sh3 = sh * 3;
1027 int sw4 = (sw + 3) & ~3; 2275 int sw34 = (sw * 3 + 3) & ~3;
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1028 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1029 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1030 2279
1031 memset (darkness, 255, sw4 * sh);
1032 SvPOK_only (darkness_sv); 2280 SvPOK_only (darkness3_sv);
1033 SvCUR_set (darkness_sv, sw4 * sh); 2281 SvCUR_set (darkness3_sv, sw34 * sh3);
1034 2282
1035 vx = self->x + (self->w - sw) / 2 - shift_x; 2283 mx += self->x - 1;
1036 vy = self->y + (self->h - sh) / 2 - shift_y; 2284 my += self->y - 1;
1037 2285
1038 /* 2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1039 int vx = self->vx = self->w >= sw
1040 ? self->x + (self->w - sw) / 2
1041 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1042 2287
1043 int vy = self->vy = self->h >= sh
1044 ? self->y + (self->h - sh) / 2
1045 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1046 */
1047
1048 glColor4ub (255, 255, 255, 255);
1049
1050 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1051 glEnable (GL_BLEND);
1052 glEnable (GL_TEXTURE_2D);
1053 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1054
1055 glBegin (GL_QUADS);
1056
1057 last_name = 0;
1058
1059 for (z = 0; z < 3; z++)
1060 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh1; y++)
1061 if (0 <= y + vy && y + vy < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1062 { 2290 {
1063 maprow *row = self->row + (y + vy); 2291 maprow *row = self->row + (y + my);
1064 2292
1065 for (x = 0; x < sw; x++) 2293 for (x = 0; x < sw1; x++)
1066 if (row->c0 <= x + vx && x + vx < row->c1) 2294 if (row->c0 <= x + mx && x + mx < row->c1)
1067 { 2295 {
1068 mapcell *cell = row->col + (x + vx - row->c0); 2296 mapcell *cell = row->col + (x + mx - row->c0);
1069 2297
1070 darkness[y * sw4 + x] = cell->darkness < 0 2298 darkness1 [y * sw1 + x] = cell->darkness
2299 ? 255 - (cell->darkness - 1)
1071 ? 255 - FOW_DARKNESS 2300 : 255 - FOW_DARKNESS;
1072 : 255 - cell->darkness;
1073
1074 face = cell->face [z];
1075
1076 if (face)
1077 {
1078 maptex tex = self->tex [face];
1079
1080 int px = (x + 1) * 32 - tex.w;
1081 int py = (y + 1) * 32 - tex.h;
1082
1083 if (last_name != tex.name)
1084 {
1085 glEnd ();
1086 last_name = tex.name;
1087 glBindTexture (GL_TEXTURE_2D, last_name);
1088 glBegin (GL_QUADS);
1089 }
1090
1091 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1092 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1093 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1094 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1095 }
1096 } 2301 }
1097 } 2302 }
1098 2303
1099 glEnd (); 2304 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x)
2306 {
2307 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2308 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2309 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2310 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2311 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2312 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2313 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2314 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2315 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1100 2316
1101 glDisable (GL_TEXTURE_2D); 2317 uint8_t r11 = (d11 + d21 + d12) / 3;
1102 glDisable (GL_BLEND); 2318 uint8_t r21 = d21;
2319 uint8_t r31 = (d21 + d31 + d32) / 3;
2320
2321 uint8_t r12 = d12;
2322 uint8_t r22 = d22;
2323 uint8_t r32 = d32;
2324
2325 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3;
2328
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2338 }
2339
2340 free (darkness1);
1103 2341
1104 EXTEND (SP, 3); 2342 EXTEND (SP, 3);
1105 PUSHs (sv_2mortal (newSViv (sw4))); 2343 PUSHs (sv_2mortal (newSViv (sw34)));
1106 PUSHs (sv_2mortal (newSViv (sh))); 2344 PUSHs (sv_2mortal (newSViv (sh3)));
1107 PUSHs (darkness_sv); 2345 PUSHs (darkness3_sv);
1108} 2346}
1109 2347
1110SV * 2348SV *
1111get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2349get_rect (DC::Map self, int x0, int y0, int w, int h)
1112 CODE: 2350 CODE:
1113{ 2351{
1114 int x, y, x1, y1; 2352 int x, y, x1, y1;
1115 SV *data_sv = newSV (w * h * 7 + 5); 2353 SV *data_sv = newSV (w * h * 7 + 5);
1116 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2354 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1141 if (row && row->c0 <= x && x < row->c1) 2379 if (row && row->c0 <= x && x < row->c1)
1142 { 2380 {
1143 mapcell *cell = row->col + (x - row->c0); 2381 mapcell *cell = row->col + (x - row->c0);
1144 uint8_t flags = 0; 2382 uint8_t flags = 0;
1145 2383
1146 if (cell->face [0]) flags |= 1; 2384 if (cell->tile [0]) flags |= 1;
1147 if (cell->face [1]) flags |= 2; 2385 if (cell->tile [1]) flags |= 2;
1148 if (cell->face [2]) flags |= 4; 2386 if (cell->tile [2]) flags |= 4;
1149 2387
1150 *data++ = flags; 2388 *data++ = flags;
1151 2389
1152 if (flags & 1) 2390 if (flags & 1)
1153 { 2391 {
2392 tileid tile = cell->tile [0];
1154 *data++ = cell->face [0] >> 8; 2393 *data++ = tile >> 8;
1155 *data++ = cell->face [0]; 2394 *data++ = tile;
1156 } 2395 }
1157 2396
1158 if (flags & 2) 2397 if (flags & 2)
1159 { 2398 {
2399 tileid tile = cell->tile [1];
1160 *data++ = cell->face [1] >> 8; 2400 *data++ = tile >> 8;
1161 *data++ = cell->face [1]; 2401 *data++ = tile;
1162 } 2402 }
1163 2403
1164 if (flags & 4) 2404 if (flags & 4)
1165 { 2405 {
2406 tileid tile = cell->tile [2];
1166 *data++ = cell->face [2] >> 8; 2407 *data++ = tile >> 8;
1167 *data++ = cell->face [2]; 2408 *data++ = tile;
1168 } 2409 }
1169 } 2410 }
1170 else 2411 else
1171 *data++ = 0; 2412 *data++ = 0;
1172 } 2413 }
1173 } 2414 }
1174 2415
2416 /* if size is w*h + 5 then no data has been found */
2417 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2418 {
1175 SvPOK_only (data_sv); 2419 SvPOK_only (data_sv);
1176 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2420 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2421 }
2422
1177 RETVAL = data_sv; 2423 RETVAL = data_sv;
1178} 2424}
1179 OUTPUT: 2425 OUTPUT:
1180 RETVAL 2426 RETVAL
1181 2427
1182void 2428void
1183set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2429set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1184 PPCODE: 2430 PPCODE:
1185{ 2431{
1186 int x, y, z; 2432 int x, y, z;
1187 int w, h; 2433 int w, h;
1188 int x1, y1; 2434 int x1, y1;
2435 STRLEN len;
2436 uint8_t *data, *end;
2437
2438 len = SvLEN (data_sv);
2439 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2440 data = SvPVbyte_nolen (data_sv);
2441 end = data + len + 8;
2442
2443 if (len < 5)
2444 XSRETURN_EMPTY;
1189 2445
1190 if (*data++ != 0) 2446 if (*data++ != 0)
1191 return; /* version mismatch */ 2447 XSRETURN_EMPTY; /* version mismatch */
1192 2448
1193 w = *data++ << 8; w |= *data++; 2449 w = *data++ << 8; w |= *data++;
1194 h = *data++ << 8; h |= *data++; 2450 h = *data++ << 8; h |= *data++;
1195 2451
1196 // we need to do this 'cause we don't keep an absolute coord system for rows 2452 // we need to do this 'cause we don't keep an absolute coord system for rows
1208 { 2464 {
1209 maprow *row = map_get_row (self, y); 2465 maprow *row = map_get_row (self, y);
1210 2466
1211 for (x = x0; x < x1; x++) 2467 for (x = x0; x < x1; x++)
1212 { 2468 {
2469 uint8_t flags;
2470
2471 if (data + 7 >= end)
2472 XSRETURN_EMPTY;
2473
1213 uint8_t flags = *data++; 2474 flags = *data++;
1214 2475
1215 if (flags) 2476 if (flags)
1216 { 2477 {
1217 mapface face[3] = { 0, 0, 0 };
1218
1219 mapcell *cell = row_get_cell (row, x); 2478 mapcell *cell = row_get_cell (row, x);
2479 tileid tile[3] = { 0, 0, 0 };
1220 2480
1221 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2481 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1222 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2482 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1223 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2483 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1224 2484
1225 if (cell->darkness <= 0) 2485 if (cell->darkness == 0)
1226 { 2486 {
1227 cell->darkness = -1; 2487 /*cell->darkness = 0;*/
2488 EXTEND (SP, 3);
1228 2489
1229 for (z = 0; z <= 2; z++) 2490 for (z = 0; z <= 2; z++)
1230 { 2491 {
1231 cell->face[z] = face[z]; 2492 tileid t = tile [z];
1232 2493
1233 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2494 if (t >= self->texs || (t && !self->tex [t].name))
2495 {
1234 XPUSHs (sv_2mortal (newSViv (face[z]))); 2496 PUSHs (sv_2mortal (newSViv (t)));
2497 need_texid (self, t);
2498 }
2499
2500 cell->tile [z] = t;
1235 } 2501 }
1236 } 2502 }
1237 } 2503 }
1238 } 2504 }
1239 } 2505 }
1240} 2506}
1241 2507
1242MODULE = CFClient PACKAGE = CFClient::MixChunk 2508MODULE = Deliantra::Client PACKAGE = DC::RW
1243 2509
1244CFClient::MixChunk 2510DC::RW
1245new_from_file (SV *class, char *path) 2511new (SV *class, SV *data_sv)
1246 CODE: 2512 CODE:
1247 RETVAL = Mix_LoadWAV (path); 2513{
2514 STRLEN datalen;
2515 char *data = SvPVbyte (data_sv, datalen);
2516
2517 RETVAL = SDL_RWFromConstMem (data, datalen);
2518}
1248 OUTPUT: 2519 OUTPUT:
1249 RETVAL 2520 RETVAL
1250 2521
2522DC::RW
2523new_from_file (SV *class, const char *path, const char *mode = "rb")
2524 CODE:
2525 RETVAL = SDL_RWFromFile (path, mode);
2526 OUTPUT:
2527 RETVAL
2528
2529# fails on win32:
2530# dc.xs(2268) : error C2059: syntax error : '('
1251void 2531#void
2532#close (DC::RW self)
2533# CODE:
2534# (self->(close)) (self);
2535
2536MODULE = Deliantra::Client PACKAGE = DC::Channel
2537
2538PROTOTYPES: DISABLE
2539
2540DC::Channel
2541find ()
2542 CODE:
2543{
2544 RETVAL = Mix_GroupAvailable (-1);
2545
2546 if (RETVAL < 0)
2547 {
2548 RETVAL = Mix_GroupOldest (-1);
2549
2550 if (RETVAL < 0)
2551 XSRETURN_UNDEF;
2552
2553 Mix_HaltChannel (RETVAL);
2554 }
2555
2556 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128);
2558}
2559 OUTPUT:
2560 RETVAL
2561
2562void
2563halt (DC::Channel self)
2564 CODE:
2565 Mix_HaltChannel (self);
2566
2567void
2568expire (DC::Channel self, int ticks = -1)
2569 CODE:
2570 Mix_ExpireChannel (self, ticks);
2571
2572void
2573fade_out (DC::Channel self, int ticks = -1)
2574 CODE:
2575 Mix_FadeOutChannel (self, ticks);
2576
2577int
2578volume (DC::Channel self, int volume)
2579 CODE:
2580 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2581 OUTPUT:
2582 RETVAL
2583
2584void
2585unregister_all_effects (DC::Channel self)
2586 CODE:
2587 Mix_UnregisterAllEffects (self);
2588
2589void
2590set_panning (DC::Channel self, int left, int right)
2591 CODE:
2592 left = CLAMP (left , 0, 255);
2593 right = CLAMP (right, 0, 255);
2594 Mix_SetPanning (self, left, right);
2595
2596void
2597set_distance (DC::Channel self, int distance)
2598 CODE:
2599 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2600
2601void
2602set_position (DC::Channel self, int angle, int distance)
2603 CODE:
2604
2605void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE:
2608{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612}
2613
2614void
2615set_reverse_stereo (DC::Channel self, int flip)
2616 CODE:
2617 Mix_SetReverseStereo (self, flip);
2618
2619MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620
2621PROTOTYPES: DISABLE
2622
2623DC::MixChunk
2624new (SV *class, DC::RW rwops)
2625 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2627 OUTPUT:
2628 RETVAL
2629
2630void
1252DESTROY (CFClient::MixChunk self) 2631DESTROY (DC::MixChunk self)
1253 CODE: 2632 CODE:
1254 Mix_FreeChunk (self); 2633 Mix_FreeChunk (self);
1255 2634
1256int 2635int
1257volume (CFClient::MixChunk self, int volume = -1) 2636volume (DC::MixChunk self, int volume = -1)
1258 CODE: 2637 CODE:
2638 if (items > 1)
2639 volume = CLAMP (volume, 0, 128);
1259 RETVAL = Mix_VolumeChunk (self, volume); 2640 RETVAL = Mix_VolumeChunk (self, volume);
1260 OUTPUT: 2641 OUTPUT:
1261 RETVAL 2642 RETVAL
1262 2643
1263int 2644DC::Channel
1264play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2645play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1265 CODE: 2646 CODE:
2647{
1266 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2648 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2649
2650 if (RETVAL < 0)
2651 XSRETURN_UNDEF;
2652
2653 if (channel < 0)
2654 {
2655 Mix_UnregisterAllEffects (RETVAL);
2656 Mix_Volume (RETVAL, 128);
2657 }
2658}
1267 OUTPUT: 2659 OUTPUT:
1268 RETVAL 2660 RETVAL
1269 2661
1270MODULE = CFClient PACKAGE = CFClient::MixMusic 2662MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1271 2663
1272int 2664int
1273volume (int volume = -1) 2665volume (int volume = -1)
2666 PROTOTYPE: ;$
1274 CODE: 2667 CODE:
2668 if (items > 0)
2669 volume = CLAMP (volume, 0, 128);
1275 RETVAL = Mix_VolumeMusic (volume); 2670 RETVAL = Mix_VolumeMusic (volume);
1276 OUTPUT: 2671 OUTPUT:
1277 RETVAL 2672 RETVAL
1278 2673
1279CFClient::MixMusic 2674void
1280new_from_file (SV *class, char *path) 2675fade_out (int ms)
1281 CODE: 2676 CODE:
2677 Mix_FadeOutMusic (ms);
2678
2679void
2680halt ()
2681 CODE:
2682 Mix_HaltMusic ();
2683
2684DC::MixMusic
2685new (SV *class, DC::RW rwops)
2686 CODE:
1282 RETVAL = Mix_LoadMUS (path); 2687 RETVAL = Mix_LoadMUS_RW (rwops);
1283 OUTPUT: 2688 OUTPUT:
1284 RETVAL 2689 RETVAL
1285 2690
1286void 2691void
1287DESTROY (CFClient::MixMusic self) 2692DESTROY (DC::MixMusic self)
1288 CODE: 2693 CODE:
1289 Mix_FreeMusic (self); 2694 Mix_FreeMusic (self);
1290 2695
1291int 2696int
1292play (CFClient::MixMusic self, int loops = -1) 2697play (DC::MixMusic self, int loops = -1)
1293 CODE: 2698 CODE:
1294 RETVAL = Mix_PlayMusic (self, loops); 2699 RETVAL = Mix_PlayMusic (self, loops);
1295 OUTPUT: 2700 OUTPUT:
1296 RETVAL 2701 RETVAL
1297 2702
2703void
2704fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2705 CODE:
2706 Mix_FadeInMusicPos (self, loops, ms, position);
2707
1298MODULE = CFClient PACKAGE = CFClient::OpenGL 2708MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2709
2710PROTOTYPES: ENABLE
1299 2711
1300BOOT: 2712BOOT:
1301{ 2713{
1302 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2714 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1303 static const struct { 2715 static const struct {
1304 const char *name; 2716 const char *name;
1305 IV iv; 2717 IV iv;
1306 } *civ, const_iv[] = { 2718 } *civ, const_iv[] = {
1307# define const_iv(name) { # name, (IV)name } 2719# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS),
1308 const_iv (GL_COLOR_MATERIAL), 2723 const_iv (GL_COLOR_MATERIAL),
1309 const_iv (GL_SMOOTH), 2724 const_iv (GL_SMOOTH),
1310 const_iv (GL_FLAT), 2725 const_iv (GL_FLAT),
2726 const_iv (GL_DITHER),
1311 const_iv (GL_BLEND), 2727 const_iv (GL_BLEND),
2728 const_iv (GL_CULL_FACE),
2729 const_iv (GL_SCISSOR_TEST),
2730 const_iv (GL_DEPTH_TEST),
2731 const_iv (GL_ALPHA_TEST),
2732 const_iv (GL_NORMALIZE),
2733 const_iv (GL_RESCALE_NORMAL),
2734 const_iv (GL_FRONT),
2735 const_iv (GL_BACK),
2736 const_iv (GL_AUX0),
1312 const_iv (GL_AND), 2737 const_iv (GL_AND),
2738 const_iv (GL_ONE),
2739 const_iv (GL_ZERO),
1313 const_iv (GL_SRC_ALPHA), 2740 const_iv (GL_SRC_ALPHA),
2741 const_iv (GL_DST_ALPHA),
1314 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2742 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2743 const_iv (GL_ONE_MINUS_DST_ALPHA),
2744 const_iv (GL_SRC_ALPHA_SATURATE),
1315 const_iv (GL_RGB), 2745 const_iv (GL_RGB),
1316 const_iv (GL_RGBA), 2746 const_iv (GL_RGBA),
2747 const_iv (GL_RGBA4),
2748 const_iv (GL_RGBA8),
2749 const_iv (GL_RGB5_A1),
1317 const_iv (GL_UNSIGNED_BYTE), 2750 const_iv (GL_UNSIGNED_BYTE),
1318 const_iv (GL_ALPHA4), 2751 const_iv (GL_UNSIGNED_SHORT),
2752 const_iv (GL_UNSIGNED_INT),
1319 const_iv (GL_ALPHA), 2753 const_iv (GL_ALPHA),
2754 const_iv (GL_INTENSITY),
2755 const_iv (GL_LUMINANCE),
2756 const_iv (GL_LUMINANCE_ALPHA),
1320 const_iv (GL_FLOAT), 2757 const_iv (GL_FLOAT),
1321 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2758 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2759 const_iv (GL_COMPRESSED_ALPHA_ARB),
2760 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2762 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2763 const_iv (GL_COMPRESSED_RGB_ARB),
2764 const_iv (GL_COMPRESSED_RGBA_ARB),
1322 const_iv (GL_COMPILE), 2765 const_iv (GL_COMPILE),
2766 const_iv (GL_PROXY_TEXTURE_1D),
2767 const_iv (GL_PROXY_TEXTURE_2D),
1323 const_iv (GL_TEXTURE_1D), 2768 const_iv (GL_TEXTURE_1D),
1324 const_iv (GL_TEXTURE_2D), 2769 const_iv (GL_TEXTURE_2D),
1325 const_iv (GL_TEXTURE_ENV), 2770 const_iv (GL_TEXTURE_ENV),
1326 const_iv (GL_TEXTURE_MAG_FILTER), 2771 const_iv (GL_TEXTURE_MAG_FILTER),
1327 const_iv (GL_TEXTURE_MIN_FILTER), 2772 const_iv (GL_TEXTURE_MIN_FILTER),
1328 const_iv (GL_TEXTURE_ENV_MODE), 2773 const_iv (GL_TEXTURE_ENV_MODE),
1329 const_iv (GL_TEXTURE_WRAP_S), 2774 const_iv (GL_TEXTURE_WRAP_S),
1330 const_iv (GL_TEXTURE_WRAP_T), 2775 const_iv (GL_TEXTURE_WRAP_T),
2776 const_iv (GL_REPEAT),
1331 const_iv (GL_CLAMP), 2777 const_iv (GL_CLAMP),
1332 const_iv (GL_REPEAT), 2778 const_iv (GL_CLAMP_TO_EDGE),
1333 const_iv (GL_NEAREST), 2779 const_iv (GL_NEAREST),
1334 const_iv (GL_LINEAR), 2780 const_iv (GL_LINEAR),
1335 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2781 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1336 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2782 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1337 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2783 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1338 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2784 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1339 const_iv (GL_GENERATE_MIPMAP), 2785 const_iv (GL_GENERATE_MIPMAP),
1340 const_iv (GL_LINEAR),
1341 const_iv (GL_MODULATE), 2786 const_iv (GL_MODULATE),
2787 const_iv (GL_DECAL),
1342 const_iv (GL_REPLACE), 2788 const_iv (GL_REPLACE),
2789 const_iv (GL_DEPTH_BUFFER_BIT),
1343 const_iv (GL_COLOR_BUFFER_BIT), 2790 const_iv (GL_COLOR_BUFFER_BIT),
1344 const_iv (GL_PROJECTION), 2791 const_iv (GL_PROJECTION),
1345 const_iv (GL_MODELVIEW), 2792 const_iv (GL_MODELVIEW),
1346 const_iv (GL_COLOR_LOGIC_OP), 2793 const_iv (GL_COLOR_LOGIC_OP),
2794 const_iv (GL_SEPARABLE_2D),
1347 const_iv (GL_CONVOLUTION_2D), 2795 const_iv (GL_CONVOLUTION_2D),
1348 const_iv (GL_CONVOLUTION_BORDER_MODE), 2796 const_iv (GL_CONVOLUTION_BORDER_MODE),
1349 const_iv (GL_CONSTANT_BORDER), 2797 const_iv (GL_CONSTANT_BORDER),
2798 const_iv (GL_POINTS),
1350 const_iv (GL_LINES), 2799 const_iv (GL_LINES),
2800 const_iv (GL_LINE_STRIP),
2801 const_iv (GL_LINE_LOOP),
1351 const_iv (GL_QUADS), 2802 const_iv (GL_QUADS),
2803 const_iv (GL_QUAD_STRIP),
2804 const_iv (GL_TRIANGLES),
2805 const_iv (GL_TRIANGLE_STRIP),
2806 const_iv (GL_TRIANGLE_FAN),
1352 const_iv (GL_LINE_LOOP), 2807 const_iv (GL_POLYGON),
1353 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2808 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2809 const_iv (GL_POINT_SMOOTH_HINT),
2810 const_iv (GL_LINE_SMOOTH_HINT),
2811 const_iv (GL_POLYGON_SMOOTH_HINT),
2812 const_iv (GL_GENERATE_MIPMAP_HINT),
2813 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1354 const_iv (GL_FASTEST), 2814 const_iv (GL_FASTEST),
2815 const_iv (GL_DONT_CARE),
2816 const_iv (GL_NICEST),
2817 const_iv (GL_V2F),
2818 const_iv (GL_V3F),
2819 const_iv (GL_T2F_V3F),
2820 const_iv (GL_T2F_N3F_V3F),
1355# undef const_iv 2821# undef const_iv
1356 }; 2822 };
1357 2823
1358 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1359 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2826
2827 texture_av = newAV ();
2828 AvREAL_off (texture_av);
1360} 2829}
2830
2831void
2832disable_GL_EXT_blend_func_separate ()
2833 CODE:
2834 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0;
2836
2837char *
2838gl_vendor ()
2839 CODE:
2840 RETVAL = (char *)glGetString (GL_VENDOR);
2841 OUTPUT:
2842 RETVAL
2843
2844char *
2845gl_version ()
2846 CODE:
2847 RETVAL = (char *)glGetString (GL_VERSION);
2848 OUTPUT:
2849 RETVAL
2850
2851char *
2852gl_extensions ()
2853 CODE:
2854 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2855 OUTPUT:
2856 RETVAL
2857
2858const char *glGetString (GLenum pname)
2859
2860GLint glGetInteger (GLenum pname)
2861 CODE:
2862 glGetIntegerv (pname, &RETVAL);
2863 OUTPUT:
2864 RETVAL
2865
2866GLdouble glGetDouble (GLenum pname)
2867 CODE:
2868 glGetDoublev (pname, &RETVAL);
2869 OUTPUT:
2870 RETVAL
1361 2871
1362int glGetError () 2872int glGetError ()
2873
2874void glFinish ()
1363 2875
1364void glClear (int mask) 2876void glClear (int mask)
1365 2877
1366void glClearColor (float r, float g, float b, float a = 1.0) 2878void glClearColor (float r, float g, float b, float a = 1.0)
1367 PROTOTYPE: @ 2879 PROTOTYPE: @
1374 2886
1375void glHint (int target, int mode) 2887void glHint (int target, int mode)
1376 2888
1377void glBlendFunc (int sfactor, int dfactor) 2889void glBlendFunc (int sfactor, int dfactor)
1378 2890
2891void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2892 CODE:
2893 gl_BlendFuncSeparate (sa, da, saa, daa);
2894
2895void glDepthMask (int flag)
2896
1379void glLogicOp (int opcode) 2897void glLogicOp (int opcode)
1380 2898
2899void glColorMask (int red, int green, int blue, int alpha)
2900
1381void glMatrixMode (int mode) 2901void glMatrixMode (int mode)
1382 2902
1383void glPushMatrix () 2903void glPushMatrix ()
1384 2904
1385void glPopMatrix () 2905void glPopMatrix ()
1386 2906
1387void glLoadIdentity () 2907void glLoadIdentity ()
1388 2908
2909void glDrawBuffer (int buffer)
2910
2911void glReadBuffer (int buffer)
2912
2913# near_ and far_ are due to microsofts buggy "c" compiler
2914void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2915
2916# near_ and far_ are due to microsofts buggy "c" compiler
1389void glOrtho (double left, double right, double bottom, double top, double near, double far) 2917void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2918
2919PROTOTYPES: DISABLE
1390 2920
1391void glViewport (int x, int y, int width, int height) 2921void glViewport (int x, int y, int width, int height)
2922
2923void glScissor (int x, int y, int width, int height)
1392 2924
1393void glTranslate (float x, float y, float z = 0.) 2925void glTranslate (float x, float y, float z = 0.)
1394 CODE: 2926 CODE:
1395 glTranslatef (x, y, z); 2927 glTranslatef (x, y, z);
1396 2928
1397void glScale (float x, float y, float z) 2929void glScale (float x, float y, float z = 1.)
1398 CODE: 2930 CODE:
1399 glScalef (x, y, z); 2931 glScalef (x, y, z);
1400 2932
1401void glRotate (float angle, float x, float y, float z) 2933void glRotate (float angle, float x, float y, float z)
1402 CODE: 2934 CODE:
1403 glRotatef (angle, x, y, z); 2935 glRotatef (angle, x, y, z);
1404 2936
1405void glBegin (int mode)
1406
1407void glEnd ()
1408
1409void glColor (float r, float g, float b, float a = 1.0) 2937void glColor (float r, float g, float b, float a = 1.0)
1410 PROTOTYPE: @ 2938 ALIAS:
2939 glColor_premultiply = 1
1411 CODE: 2940 CODE:
2941 if (ix)
2942 {
2943 r *= a;
2944 g *= a;
2945 b *= a;
2946 }
2947 // microsoft visual "c" rounds instead of truncating...
1412 glColor4f (r, g, b, a); 2948 glColor4f (r, g, b, a);
2949
2950void glRasterPos (float x, float y, float z = 0.)
2951 CODE:
2952 glRasterPos3f (0, 0, z);
2953 glBitmap (0, 0, 0, 0, x, y, 0);
1413 2954
1414void glVertex (float x, float y, float z = 0.) 2955void glVertex (float x, float y, float z = 0.)
1415 CODE: 2956 CODE:
1416 glVertex3f (x, y, z); 2957 glVertex3f (x, y, z);
1417 2958
1418void glTexCoord (float s, float t) 2959void glTexCoord (float s, float t)
1419 CODE: 2960 CODE:
1420 glTexCoord2f (s, t); 2961 glTexCoord2f (s, t);
1421 2962
2963void glRect (float x1, float y1, float x2, float y2)
2964 CODE:
2965 glRectf (x1, y1, x2, y2);
2966
2967void glRect_lineloop (float x1, float y1, float x2, float y2)
2968 CODE:
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (x1, y1);
2971 glVertex2f (x2, y1);
2972 glVertex2f (x2, y2);
2973 glVertex2f (x1, y2);
2974 glEnd ();
2975
2976PROTOTYPES: ENABLE
2977
2978void glBegin (int mode)
2979
2980void glEnd ()
2981
2982void glPointSize (GLfloat size)
2983
2984void glLineWidth (GLfloat width)
2985
2986void glInterleavedArrays (int format, int stride, char *data)
2987
2988void glDrawElements (int mode, int count, int type, char *indices)
2989
2990# 1.2 void glDrawRangeElements (int mode, int start, int end
2991
1422void glTexEnv (int target, int pname, float param) 2992void glTexEnv (int target, int pname, float param)
1423 CODE: 2993 CODE:
1424 glTexEnvf (target, pname, param); 2994 glTexEnvf (target, pname, param);
1425 2995
1426void glTexParameter (int target, int pname, float param) 2996void glTexParameter (int target, int pname, float param)
1429 2999
1430void glBindTexture (int target, int name) 3000void glBindTexture (int target, int name)
1431 3001
1432void glConvolutionParameter (int target, int pname, float params) 3002void glConvolutionParameter (int target, int pname, float params)
1433 CODE: 3003 CODE:
3004 if (gl.ConvolutionParameterf)
1434 glConvolutionParameterf (target, pname, params); 3005 gl.ConvolutionParameterf (target, pname, params);
1435 3006
1436void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3007void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3008 CODE:
3009 if (gl.ConvolutionFilter2D)
3010 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1437 3011
3012void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3013 CODE:
3014 if (gl.SeparableFilter2D)
3015 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3016
1438void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3017void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1439 3018
1440void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3019void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3020
3021void glDrawPixels (int width, int height, int format, int type, char *pixels)
3022
3023void glPixelZoom (float x, float y)
3024
3025void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1441 3026
1442int glGenTexture () 3027int glGenTexture ()
1443 CODE: 3028 CODE:
1444{ 3029 RETVAL = gen_texture ();
1445 GLuint name;
1446 glGenTextures (1, &name);
1447 RETVAL = name;
1448}
1449 OUTPUT: 3030 OUTPUT:
1450 RETVAL 3031 RETVAL
1451 3032
1452void glDeleteTexture (int name) 3033void glDeleteTexture (int name)
1453 CODE: 3034 CODE:
1454{
1455 GLuint name_ = name;
1456 glDeleteTextures (1, &name_); 3035 del_texture (name);
1457} 3036
1458
1459int glGenList () 3037int glGenList ()
1460 CODE: 3038 CODE:
1461 RETVAL = glGenLists (1); 3039 RETVAL = glGenLists (1);
1462 OUTPUT: 3040 OUTPUT:
1463 RETVAL 3041 RETVAL
1470 3048
1471void glEndList () 3049void glEndList ()
1472 3050
1473void glCallList (int list) 3051void glCallList (int list)
1474 3052
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054
3055PROTOTYPES: DISABLE
3056
3057void
3058find_widget (SV *self, NV x, NV y)
3059 PPCODE:
3060{
3061 if (within_widget (self, x, y))
3062 XPUSHs (self);
3063}
3064
3065BOOT:
3066{
3067 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3068
3069 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3070 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3071 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3072 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3073}
3074
3075void
3076draw (SV *self)
3077 CODE:
3078{
3079 HV *hv;
3080 SV **svp;
3081 NV x, y, w, h;
3082 SV *draw_x_sv = GvSV (draw_x_gv);
3083 SV *draw_y_sv = GvSV (draw_y_gv);
3084 SV *draw_w_sv = GvSV (draw_w_gv);
3085 SV *draw_h_sv = GvSV (draw_h_gv);
3086 double draw_x, draw_y;
3087
3088 if (!SvROK (self))
3089 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3090
3091 hv = (HV *)SvRV (self);
3092
3093 if (SvTYPE (hv) != SVt_PVHV)
3094 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3095
3096 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3097 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3098
3099 if (!h || !w)
3100 XSRETURN_EMPTY;
3101
3102 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3103 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3104
3105 draw_x = SvNV (draw_x_sv) + x;
3106 draw_y = SvNV (draw_y_sv) + y;
3107
3108 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3109 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3110 XSRETURN_EMPTY;
3111
3112 sv_setnv (draw_x_sv, draw_x);
3113 sv_setnv (draw_y_sv, draw_y);
3114
3115 glPushMatrix ();
3116 glTranslated (x, y, 0);
3117
3118 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3119 {
3120 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3121
3122 if (svp && SvTRUE (*svp))
3123 {
3124 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3125 glEnable (GL_BLEND);
3126 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3127 glBegin (GL_QUADS);
3128 glVertex2f (0, 0);
3129 glVertex2f (w, 0);
3130 glVertex2f (w, h);
3131 glVertex2f (0, h);
3132 glEnd ();
3133 glDisable (GL_BLEND);
3134 }
3135 }
3136#if 0
3137 // draw borders, for debugging
3138 glPushMatrix ();
3139 glColor4f (1., 1., 0., 1.);
3140 glTranslatef (.5, .5, 0.);
3141 glBegin (GL_LINE_LOOP);
3142 glVertex2f (0 , 0);
3143 glVertex2f (w - 1, 0);
3144 glVertex2f (w - 1, h - 1);
3145 glVertex2f (0 , h - 1);
3146 glEnd ();
3147 glPopMatrix ();
3148#endif
3149 PUSHMARK (SP);
3150 XPUSHs (self);
3151 PUTBACK;
3152 call_method ("_draw", G_VOID | G_DISCARD);
3153 SPAGAIN;
3154
3155 glPopMatrix ();
3156
3157 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3158 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3159}
3160

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