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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.58 by root, Sun Apr 23 00:57:38 2006 UTC vs.
Revision 1.304 by root, Fri Apr 23 16:30:38 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
9#include <string.h> 30#include <string.h>
10#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 35
12#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
13#include <SDL_image.h> 39#include <SDL_image.h>
14#include <SDL_mixer.h> 40#include <SDL_mixer.h>
15#include <SDL_opengl.h> 41#include <SDL_opengl.h>
16 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
17#include <glib/gmacros.h> 53#include <glib/gmacros.h>
18 54
19#include <pango/pango.h> 55#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 56
21#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
22 67
23#ifndef _WIN32 68#ifndef _WIN32
24# include <sys/types.h> 69# include <sys/types.h>
25# include <sys/socket.h> 70# include <sys/socket.h>
26# include <netinet/in.h> 71# include <netinet/in.h>
27# include <netinet/tcp.h> 72# include <netinet/tcp.h>
28# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 78#else
30 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 80#endif
37 81
38#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
39 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
41 91
42#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
44 94
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 95#define MIN_FONT_HEIGHT 10
46 96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
106
107static struct
108{
109#define GL_FUNC(ptr,name) ptr name;
110#include "glfunc.h"
111#undef GL_FUNC
112} gl;
113
114static void
115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116{
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123}
124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
49 160
50static PangoContext *context; 161typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap; 162
163static int
164shape_attr_p (PangoLayoutRun *run)
165{
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179}
52 180
53typedef struct cf_layout { 181typedef struct cf_layout {
54 PangoLayout *pl; 182 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode
55 int base_height; 184 int base_height;
185 DC__Font font;
186 rc_t *rc;
56} *CFClient__Layout; 187} *DC__Layout;
188
189static DC__Font default_font;
190static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap;
57 192
58static void 193static void
59substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
60{ 195{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 201}
64 202
65static void 203static void
66layout_update (CFClient__Layout self) 204layout_update_font (DC__Layout self)
67{ 205{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
70 */ 208 */
71 PangoFontDescription *font = pango_context_get_font_description (context); 209 PangoFontDescription *font = self->font ? self->font : default_font;
72 210
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 pango_font_description_set_absolute_size (font, height); 211 pango_font_description_set_absolute_size (font,
81 pango_layout_context_changed (self->pl); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
82 } 213
214 pango_layout_set_font_description (self->pl, font);
83} 215}
84 216
85static void 217static void
86layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
87{ 219{
88 layout_update (self); 220 PangoRectangle rect;
89 221
222 // get_pixel_* wrongly rounds down
90 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
91 224
92 *w = (*w + 3) & ~3; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
93 if (!*w) *w = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*h) *h = 1;
95}
96 227
228 if (!rect.width) rect.width = 1;
229 if (!rect.height) rect.height = 1;
230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
97typedef uint16_t mapface; 236typedef uint16_t faceid;
98 237
99typedef struct { 238typedef struct {
100 GLint name; 239 GLuint name;
101 int w, h; 240 int w, h;
102 float s, t; 241 float s, t;
103 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
104} maptex; 246} maptex;
105 247
106typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
107 int16_t darkness; 251 uint16_t darkness;
108 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
109} mapcell; 253} mapcell;
110 254
111typedef struct { 255typedef struct {
112 int32_t c0, c1; 256 int32_t c0, c1;
113 mapcell *col; 257 mapcell *col;
114} maprow; 258} maprow;
115 259
116typedef struct map { 260typedef struct map {
117 int x, y, w, h; 261 int x, y, w, h;
118 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
119 int faces; 263 int faces; tileid *face2tile; // [faceid]
120 mapface *face; 264 int texs; maptex *tex; // [tileid]
121
122 int texs;
123 maptex *tex;
124 265
125 int32_t rows; 266 int32_t rows;
126 maprow *row; 267 maprow *row;
127} *CFClient__Map; 268} *DC__Map;
128 269
129static char * 270static char *
130prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
131{ 272{
132 char *p; 273 char *p;
149} 290}
150 291
151#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
152#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
154static maprow * 315static maprow *
155map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
156{ 317{
157 if (0 > y) 318 if (0 > y)
158 { 319 {
159 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
160 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
198 359
199 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
200} 361}
201 362
202static mapcell * 363static mapcell *
203map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
204{ 365{
205 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
206} 367}
207 368
208static void 369static void
209map_clear (CFClient__Map self) 370map_clear (DC__Map self)
210{ 371{
211 int r; 372 int r;
212 373
213 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
214 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
221 self->oy = 0; 382 self->oy = 0;
222 self->row = 0; 383 self->row = 0;
223 self->rows = 0; 384 self->rows = 0;
224} 385}
225 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
226static void 397static void
227map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
228{ 399{
229 int x, y; 400 int x, y;
230 maprow *row; 401 maprow *row;
402 mapcell *cell;
231 403
232 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
233 if (y >= 0) 405 if (y >= 0)
234 { 406 {
235 if (y >= self->rows) 407 if (y >= self->rows)
241 if (x >= row->c0) 413 if (x >= row->c0)
242 { 414 {
243 if (x >= row->c1) 415 if (x >= row->c1)
244 break; 416 break;
245 417
246 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
247 } 421 }
248 } 422 }
249} 423}
250 424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
251static void 430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
439}
440
441static void
252music_finished () 442music_finished (void)
253{ 443{
254 SDL_UserEvent ev; 444 SDL_UserEvent ev;
255 445
256 ev.type = SDL_USEREVENT; 446 ev.type = SDL_USEREVENT;
257 ev.code = 0; 447 ev.code = 0;
259 ev.data2 = 0; 449 ev.data2 = 0;
260 450
261 SDL_PushEvent ((SDL_Event *)&ev); 451 SDL_PushEvent ((SDL_Event *)&ev);
262} 452}
263 453
264MODULE = CFClient PACKAGE = CFClient 454static void
455channel_finished (int channel)
456{
457 SDL_UserEvent ev;
458
459 ev.type = SDL_USEREVENT;
460 ev.code = 1;
461 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0;
463
464 SDL_PushEvent ((SDL_Event *)&ev);
465}
466
467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
265 595
266PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
267 597
268BOOT: 598BOOT:
269{ 599{
270 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
271 static const struct { 601 static const struct {
272 const char *name; 602 const char *name;
273 IV iv; 603 IV iv;
274 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
275# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
276 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
277 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
278 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
279 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
280 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
289 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
290 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
291 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
292 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
293 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
294 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
295 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
296 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
297 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
298 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
353 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
354 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
355 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
356 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
357 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
358 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
359 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
360 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
361 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
362 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
363 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
364 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
365 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
366 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
367 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
368 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
369 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
370 const_iv (KMOD_CTRL), 765
371 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
372 const_iv (KMOD_ALT), 767
373 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
374# undef const_iv 798# undef const_iv
375 }; 799 };
376 800
377 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
378 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
379 803
380 fontmap = pango_ft2_font_map_new (); 804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
381 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
382 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
383} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
384 813
385int 814int
386SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
387 820
821NV floor (NV x)
822
823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
388void 835void
836pango_init ()
837 CODE:
838{
839 opengl_fontmap = pango_opengl_font_map_new ();
840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
847}
848
849char *SDL_GetError ()
850
851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
389SDL_Quit () 859void SDL_Quit ()
390 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
391void 870void
392SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
393 PPCODE: 872 PPCODE:
394{ 873{
395 SDL_Rect **m; 874 SDL_Rect **m;
396 875
397 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
398 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
399 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
401 880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
402 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
406 888
407 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
408 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
409 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
410
411 SDL_EnableUNICODE (1);
412 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
413 891
414 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
415 893
416 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
417 while (*m) 895 while (*m)
418 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
419 AV *av = newAV (); 899 AV *av = newAV ();
420 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
421 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
422 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
423 906
424 ++m; 907 ++m;
425 } 908 }
426} 909}
427 910
428int 911int
429SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
430 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
431 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
432 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
433 ); 925 );
434 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h"
934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 }
939}
435 OUTPUT: 940 OUTPUT:
436 RETVAL 941 RETVAL
437 942
438void 943void
439SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
440 945
946char *
947SDL_GetKeyName (int sym)
948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
441void 955void
442SDL_PollEvent () 956poll_events ()
443 PPCODE: 957 PPCODE:
444{ 958{
445 SDL_Event ev; 959 SDL_Event ev;
446 960
447 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
448 { 963 {
449 HV *hv = newHV (); 964 HV *hv = newHV ();
450 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
966
451 switch (ev.type) 967 switch (ev.type)
452 { 968 {
453 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
454 case SDL_KEYUP: 970 case SDL_KEYUP:
455 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
456 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
457 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
458 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
459 break; 976 break;
460 977
461 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
462 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
463 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
464 break; 981 break;
465 982
466 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
467 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
468 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
469 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
470 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
471 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
472 break; 1009 break;
473 1010
474 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
475 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1014
476 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
477 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
478 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
479 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1019 break;
1020
1021 case SDL_USEREVENT:
1022 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1025 break;
480 } 1026 }
481 1027
482 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
483 } 1029 }
484} 1030}
485 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
486int 1045int
487Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
488 POSTCALL: 1047 POSTCALL:
489 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
1049 Mix_ChannelFinished (channel_finished);
1050
1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
490 1066
491void 1067void
492Mix_CloseAudio () 1068Mix_CloseAudio ()
493 1069
494int 1070int
495Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
496 1072
1073const char *
1074Mix_GetError ()
1075
497void 1076void
498lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
499 CODE: 1078 CODE:
1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1080
1081void
1082win32_proxy_info ()
1083 PPCODE:
1084{
500#ifndef _WIN32 1085#ifdef _WIN32
501 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1086 char buffer[2048];
1087 DWORD buflen;
1088
1089 EXTEND (SP, 3);
1090
1091 buflen = sizeof (buffer);
1092 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1093 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1094 {
1095 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1096
1097 buflen = sizeof (buffer);
1098 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1099 {
1100 PUSHs (newSVpv (buffer, 0));
1101
1102 buflen = sizeof (buffer);
1103 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1104 PUSHs (newSVpv (buffer, 0));
1105 }
1106 }
502#endif 1107#endif
1108}
503 1109
504char * 1110int
505gl_version () 1111add_font (char *file)
506 CODE: 1112 CODE:
507 RETVAL = (char *)glGetString (GL_VERSION); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
508 OUTPUT: 1114 OUTPUT:
509 RETVAL 1115 RETVAL
510
511char *
512gl_extensions ()
513 CODE:
514 RETVAL = (char *)glGetString (GL_EXTENSIONS);
515 OUTPUT:
516 RETVAL
517
518void
519add_font (char *file)
520 CODE:
521 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
522
523void
524set_font (char *file)
525 CODE:
526{
527 int count;
528 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
529 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
530 FcPatternDestroy (pattern);
531 pango_context_set_font_description (context, font);
532}
533 1116
534void 1117void
535load_image_inline (SV *image_) 1118load_image_inline (SV *image_)
536 ALIAS: 1119 ALIAS:
537 load_image_file = 1 1120 load_image_file = 1
540 STRLEN image_len; 1123 STRLEN image_len;
541 char *image = (char *)SvPVbyte (image_, image_len); 1124 char *image = (char *)SvPVbyte (image_, image_len);
542 SDL_Surface *surface, *surface2; 1125 SDL_Surface *surface, *surface2;
543 SDL_PixelFormat fmt; 1126 SDL_PixelFormat fmt;
544 SDL_RWops *rw = ix 1127 SDL_RWops *rw = ix
545 ? SDL_RWFromFile (image, "r") 1128 ? SDL_RWFromFile (image, "rb")
546 : SDL_RWFromConstMem (image, image_len); 1129 : SDL_RWFromConstMem (image, image_len);
547 1130
548 if (!rw) 1131 if (!rw)
549 croak ("load_image: %s", SDL_GetError ()); 1132 croak ("load_image: %s", SDL_GetError ());
550 1133
579 1162
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1163 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 1164
582 assert (surface2->pitch == surface2->w * 4); 1165 assert (surface2->pitch == surface2->w * 4);
583 1166
1167 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 1168 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 1169 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 1170 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1171 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1172 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1173 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1174 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1175 SDL_UnlockSurface (surface2);
593 1176
594 SDL_FreeSurface (surface); 1177 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 1178 SDL_FreeSurface (surface2);
596} 1179}
597 1180
619 PUSHs (sv_2mortal (newSViv (b / y))); 1202 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 1203 PUSHs (sv_2mortal (newSViv (a / y)));
621} 1204}
622 1205
623void 1206void
1207error (char *message)
1208 CODE:
1209 fprintf (stderr, "ERROR: %s\n", message);
1210#ifdef _WIN32
1211 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1212#endif
1213
1214void
624fatal (char *message) 1215fatal (char *message)
625 CODE: 1216 CODE:
1217 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 1218#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1219 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1220#endif
1221 _exit (1);
1222
1223void
1224_exit (int retval = 0)
1225 CODE:
1226#ifdef WIN32
1227 ExitThread (retval); // unclean, please beam me up
628#else 1228#else
629 fprintf (stderr, "FATAL: %s\n", message); 1229 _exit (retval);
630#endif 1230#endif
631 exit (1);
632 1231
1232void
1233debug ()
1234 CODE:
1235{
1236#if DEBUG
1237 VALGRIND_DO_LEAK_CHECK;
1238#endif
1239}
1240
1241int
1242SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
1248MODULE = Deliantra::Client PACKAGE = DC::Font
1249
1250PROTOTYPES: DISABLE
1251
1252DC::Font
1253new_from_file (SV *class, char *path, int id = 0)
1254 CODE:
1255{
1256 int count;
1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1258 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1259 FcPatternDestroy (pattern);
1260}
1261 OUTPUT:
1262 RETVAL
1263
1264void
1265DESTROY (DC::Font self)
1266 CODE:
1267 pango_font_description_free (self);
1268
1269void
1270make_default (DC::Font self)
1271 PROTOTYPE: $
1272 CODE:
1273 default_font = self;
1274
633MODULE = CFClient PACKAGE = CFClient::Layout 1275MODULE = Deliantra::Client PACKAGE = DC::Layout
634 1276
635CFClient::Layout 1277PROTOTYPES: DISABLE
636new (SV *class, int base_height = 10) 1278
1279void
1280glyph_cache_backup ()
1281 PROTOTYPE:
1282 CODE:
1283 tc_backup ();
1284
1285void
1286glyph_cache_restore ()
1287 PROTOTYPE:
1288 CODE:
1289 tc_restore ();
1290
1291DC::Layout
1292new (SV *class)
637 CODE: 1293 CODE:
638 New (0, RETVAL, 1, struct cf_layout); 1294 New (0, RETVAL, 1, struct cf_layout);
639 RETVAL->base_height = base_height; 1295
640 RETVAL->pl = pango_layout_new (context); 1296 RETVAL->pl = pango_layout_new (opengl_context);
1297 RETVAL->r = 1.;
1298 RETVAL->g = 1.;
1299 RETVAL->b = 1.;
1300 RETVAL->a = 1.;
1301 RETVAL->base_height = MIN_FONT_HEIGHT;
1302 RETVAL->font = 0;
1303 RETVAL->rc = rc_alloc ();
1304
641 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1305 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1306 layout_update_font (RETVAL);
642 OUTPUT: 1307 OUTPUT:
643 RETVAL 1308 RETVAL
644 1309
645void 1310void
646DESTROY (CFClient::Layout self) 1311DESTROY (DC::Layout self)
647 CODE: 1312 CODE:
648 g_object_unref (self->pl); 1313 g_object_unref (self->pl);
1314 rc_free (self->rc);
649 Safefree (self); 1315 Safefree (self);
650 1316
651void 1317void
652set_text (CFClient::Layout self, SV *text_) 1318set_text (DC::Layout self, SV *text_)
653 CODE: 1319 CODE:
654{ 1320{
655 STRLEN textlen; 1321 STRLEN textlen;
656 char *text = SvPVutf8 (text_, textlen); 1322 char *text = SvPVutf8 (text_, textlen);
657 1323
658 pango_layout_set_text (self->pl, text, textlen); 1324 pango_layout_set_text (self->pl, text, textlen);
659} 1325}
660 1326
661void 1327void
662set_markup (CFClient::Layout self, SV *text_) 1328set_markup (DC::Layout self, SV *text_)
663 CODE: 1329 CODE:
664{ 1330{
665 STRLEN textlen; 1331 STRLEN textlen;
666 char *text = SvPVutf8 (text_, textlen); 1332 char *text = SvPVutf8 (text_, textlen);
667 1333
668 pango_layout_set_markup (self->pl, text, textlen); 1334 pango_layout_set_markup (self->pl, text, textlen);
669} 1335}
670 1336
1337void
1338set_shapes (DC::Layout self, ...)
1339 CODE:
1340{
1341 PangoAttrList *attrs = 0;
1342 const char *text = pango_layout_get_text (self->pl);
1343 const char *pos = text;
1344 int arg = 4;
1345
1346 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1347 {
1348 PangoRectangle inkrect, rect;
1349 PangoAttribute *attr;
1350
1351 int x = SvIV (ST (arg - 3));
1352 int y = SvIV (ST (arg - 2));
1353 int w = SvIV (ST (arg - 1));
1354 int h = SvIV (ST (arg ));
1355
1356 inkrect.x = 0;
1357 inkrect.y = 0;
1358 inkrect.width = 0;
1359 inkrect.height = 0;
1360
1361 rect.x = x * PANGO_SCALE;
1362 rect.y = y * PANGO_SCALE;
1363 rect.width = w * PANGO_SCALE;
1364 rect.height = h * PANGO_SCALE;
1365
1366 if (!attrs)
1367 attrs = pango_layout_get_attributes (self->pl);
1368
1369 attr = pango_attr_shape_new (&inkrect, &rect);
1370 attr->start_index = pos - text;
1371 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1372 pango_attr_list_insert (attrs, attr);
1373
1374 arg += 4;
1375 pos += sizeof (OBJ_STR) - 1;
1376 }
1377
1378 if (attrs)
1379 pango_layout_set_attributes (self->pl, attrs);
1380}
1381
1382void
1383get_shapes (DC::Layout self)
1384 PPCODE:
1385{
1386 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1387
1388 do
1389 {
1390 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1391
1392 if (run && shape_attr_p (run))
1393 {
1394 PangoRectangle extents;
1395 pango_layout_iter_get_run_extents (iter, 0, &extents);
1396
1397 EXTEND (SP, 2);
1398 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1399 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1400 }
1401 }
1402 while (pango_layout_iter_next_run (iter));
1403
1404 pango_layout_iter_free (iter);
1405}
1406
1407int
1408has_wrapped (DC::Layout self)
1409 CODE:
1410{
1411 int lines = 1;
1412 const char *text = pango_layout_get_text (self->pl);
1413
1414 while (*text)
1415 lines += *text++ == '\n';
1416
1417 RETVAL = lines < pango_layout_get_line_count (self->pl);
1418}
1419 OUTPUT:
1420 RETVAL
1421
671SV * 1422SV *
672get_text (CFClient::Layout self) 1423get_text (DC::Layout self)
673 CODE: 1424 CODE:
674 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1425 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
675 SvUTF8_on (RETVAL); 1426 sv_utf8_decode (RETVAL);
676 OUTPUT: 1427 OUTPUT:
677 RETVAL 1428 RETVAL
678 1429
679void 1430void
1431set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1432 CODE:
1433 self->r = r;
1434 self->g = g;
1435 self->b = b;
1436 self->a = a;
1437
1438void
1439set_font (DC::Layout self, DC::Font font = 0)
1440 CODE:
1441 if (self->font != font)
1442 {
1443 self->font = font;
1444 layout_update_font (self);
1445 }
1446
1447void
680set_height (CFClient::Layout self, int base_height) 1448set_height (DC::Layout self, int base_height)
681 CODE: 1449 CODE:
1450 if (self->base_height != base_height)
1451 {
682 self->base_height = base_height; 1452 self->base_height = base_height;
1453 layout_update_font (self);
1454 }
683 1455
684void 1456void
685set_width (CFClient::Layout self, int max_width = -1) 1457set_width (DC::Layout self, int max_width = -1)
686 CODE: 1458 CODE:
687 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1459 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
688 1460
689void 1461void
1462set_indent (DC::Layout self, int indent)
1463 CODE:
1464 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1465
1466void
1467set_spacing (DC::Layout self, int spacing)
1468 CODE:
1469 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1470
1471void
1472set_ellipsise (DC::Layout self, int ellipsise)
1473 CODE:
1474 pango_layout_set_ellipsize (self->pl,
1475 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1476 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1477 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1478 : PANGO_ELLIPSIZE_NONE
1479 );
1480
1481void
1482set_single_paragraph_mode (DC::Layout self, int spm)
1483 CODE:
1484 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1485
1486void
690size (CFClient::Layout self) 1487size (DC::Layout self)
691 PPCODE: 1488 PPCODE:
692{ 1489{
693 int w, h; 1490 int w, h;
694 1491
695 layout_update (self);
696 layout_get_pixel_size (self, &w, &h); 1492 layout_get_pixel_size (self, &w, &h);
697 1493
698 EXTEND (SP, 2); 1494 EXTEND (SP, 2);
699 PUSHs (sv_2mortal (newSViv (w))); 1495 PUSHs (sv_2mortal (newSViv (w)));
700 PUSHs (sv_2mortal (newSViv (h))); 1496 PUSHs (sv_2mortal (newSViv (h)));
701} 1497}
702 1498
703int 1499int
1500descent (DC::Layout self)
1501 CODE:
1502{
1503 PangoRectangle rect;
1504 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1505 pango_layout_line_get_pixel_extents (line, 0, &rect);
1506 RETVAL = PANGO_DESCENT (rect);
1507}
1508 OUTPUT:
1509 RETVAL
1510
1511int
704xy_to_index (CFClient::Layout self, int x, int y) 1512xy_to_index (DC::Layout self, int x, int y)
705 CODE: 1513 CODE:
706{ 1514{
707 int index, trailing; 1515 int index, trailing;
708
709 layout_update (self);
710 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1516 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
711
712 RETVAL = index; 1517 RETVAL = index + trailing;
713} 1518}
714 OUTPUT: 1519 OUTPUT:
715 RETVAL 1520 RETVAL
716 1521
717void 1522void
718cursor_pos (CFClient::Layout self, int index) 1523cursor_pos (DC::Layout self, int index)
719 PPCODE: 1524 PPCODE:
720{ 1525{
721 PangoRectangle strong_pos; 1526 PangoRectangle pos;
722 layout_update (self);
723 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1527 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
724 1528
725 EXTEND (SP, 3); 1529 EXTEND (SP, 3);
726 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
727 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
728 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1532 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
729} 1533}
730 1534
731void 1535void
732render (CFClient::Layout self) 1536index_to_line_x (DC::Layout self, int index, int trailing = 0)
733 PPCODE: 1537 PPCODE:
734{ 1538{
735 SV *retval; 1539 int line, x;
736 int w, h;
737 FT_Bitmap bitmap;
738 1540
739 layout_update (self); 1541 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
740 layout_get_pixel_size (self, &w, &h); 1542#if !PANGO_VERSION_CHECK (1, 17, 3)
741 1543 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
742 retval = newSV (w * h); 1544 --line;
743 SvPOK_only (retval); 1545#endif
744 SvCUR_set (retval, w * h);
745
746 bitmap.rows = h;
747 bitmap.width = w;
748 bitmap.pitch = w;
749 bitmap.buffer = (unsigned char*)SvPVX (retval);
750 bitmap.num_grays = 256;
751 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
752
753 memset (bitmap.buffer, 0, w * h);
754
755 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
756
757 EXTEND (SP, 3); 1546 EXTEND (SP, 2);
758 PUSHs (sv_2mortal (newSViv (w))); 1547 PUSHs (sv_2mortal (newSViv (line)));
1548 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1549}
1550
1551void
1552line_x_to_index (DC::Layout self, int line, int x)
1553 PPCODE:
1554{
1555 PangoLayoutLine *lp;
1556 int index, trailing;
1557
1558 if (line < 0)
1559 XSRETURN_EMPTY;
1560
1561 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1562 XSRETURN_EMPTY; /* do better */
1563
1564 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1565
1566 EXTEND (SP, 2);
1567 if (GIMME_V == G_SCALAR)
1568 PUSHs (sv_2mortal (newSViv (index + trailing)));
1569 else
1570 {
759 PUSHs (sv_2mortal (newSViv (h))); 1571 PUSHs (sv_2mortal (newSViv (index)));
760 PUSHs (sv_2mortal (retval)); 1572 PUSHs (sv_2mortal (newSViv (trailing)));
1573 }
761} 1574}
762 1575
1576void
1577render (DC::Layout self, float x, float y, int flags = 0)
1578 CODE:
1579 rc_clear (self->rc);
1580 pango_opengl_render_layout_subpixel (
1581 self->pl,
1582 self->rc,
1583 x * PANGO_SCALE, y * PANGO_SCALE,
1584 self->r, self->g, self->b, self->a,
1585 flags
1586 );
1587 // we assume that context_change actually clears/frees stuff
1588 // and does not do any recomputation...
1589 pango_layout_context_changed (self->pl);
1590
1591void
1592draw (DC::Layout self)
1593 CODE:
1594{
1595 glEnable (GL_TEXTURE_2D);
1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND);
1598 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1599 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1600 glEnable (GL_ALPHA_TEST);
1601 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1602
1603 rc_draw (self->rc);
1604
1605 glDisable (GL_ALPHA_TEST);
1606 glDisable (GL_BLEND);
1607 glDisable (GL_TEXTURE_2D);
1608}
1609
763MODULE = CFClient PACKAGE = CFClient::Texture 1610MODULE = Deliantra::Client PACKAGE = DC::Texture
764 1611
1612PROTOTYPES: ENABLE
1613
765void 1614void
1615pad (SV *data_, int ow, int oh, int nw, int nh)
1616 CODE:
1617{
1618 if ((nw != ow || nh != oh) && SvOK (data_))
1619 {
1620 STRLEN datalen;
1621 char *data = SvPVbyte (data_, datalen);
1622 int bpp = datalen / (ow * oh);
1623 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1624
1625 SvPOK_only (result_);
1626 SvCUR_set (result_, nw * nh * bpp);
1627
1628 memset (SvPVX (result_), 0, nw * nh * bpp);
1629 while (oh--)
1630 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1631
1632 sv_setsv (data_, result_);
1633 }
1634}
1635
1636void
766draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1637draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
767 PROTOTYPE: $$$;$$ 1638 PROTOTYPE: $$$;$$
1639 ALIAS:
1640 draw_quad_alpha = 1
1641 draw_quad_alpha_premultiplied = 2
768 CODE: 1642 CODE:
769{ 1643{
770 HV *hv = (HV *)SvRV (self); 1644 HV *hv = (HV *)SvRV (self);
771 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1645 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
772 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1646 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
773 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1647 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
774 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1648
1649 if (name <= 0)
1650 XSRETURN_EMPTY;
775 1651
776 if (items < 5) 1652 if (items < 5)
777 { 1653 {
778 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1654 w = SvNV (*hv_fetch (hv, "w", 1, 1));
779 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1655 h = SvNV (*hv_fetch (hv, "h", 1, 1));
780 } 1656 }
781 1657
1658 if (ix)
1659 {
1660 glEnable (GL_BLEND);
1661
1662 if (ix == 2)
1663 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1664 else
1665 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1666 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1667
1668 glEnable (GL_ALPHA_TEST);
1669 glAlphaFunc (GL_GREATER, 0.01f);
1670 }
1671
782 glBindTexture (GL_TEXTURE_2D, name); 1672 glBindTexture (GL_TEXTURE_2D, name);
783 if (wrap_mode) { 1673
784 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
785 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
786 }
787 glBegin (GL_QUADS); 1674 glBegin (GL_QUADS);
788 glTexCoord2f (0, 0); glVertex2f (x , y ); 1675 glTexCoord2f (0, 0); glVertex2f (x , y );
789 glTexCoord2f (0, t); glVertex2f (x , y + h); 1676 glTexCoord2f (0, t); glVertex2f (x , y + h);
790 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1677 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
791 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1678 glTexCoord2f (s, 0); glVertex2f (x + w, y );
792 glEnd (); 1679 glEnd ();
793}
794 1680
1681 if (ix)
1682 {
1683 glDisable (GL_ALPHA_TEST);
1684 glDisable (GL_BLEND);
1685 }
1686}
1687
1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1697
1698 glColor3f (intensity, intensity, intensity);
1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1807}
1808
1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1810 CODE:
1811{
1812 GLint width;
1813 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1814 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1815 RETVAL = width > 0;
1816}
1817 OUTPUT:
1818 RETVAL
1819
795MODULE = CFClient PACKAGE = CFClient::Map 1820MODULE = Deliantra::Client PACKAGE = DC::Map
796 1821
797CFClient::Map 1822PROTOTYPES: DISABLE
798new (SV *class, int map_width, int map_height) 1823
1824DC::Map
1825new (SV *class)
799 CODE: 1826 CODE:
800 New (0, RETVAL, 1, struct map); 1827 New (0, RETVAL, 1, struct map);
801 RETVAL->x = 0; 1828 RETVAL->x = 0;
802 RETVAL->y = 0; 1829 RETVAL->y = 0;
803 RETVAL->w = map_width; 1830 RETVAL->w = 0;
804 RETVAL->h = map_height; 1831 RETVAL->h = 0;
805 RETVAL->ox = 0; 1832 RETVAL->ox = 0;
806 RETVAL->oy = 0; 1833 RETVAL->oy = 0;
807 RETVAL->faces = 8192; 1834 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
808 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1835 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
809 RETVAL->texs = 8192;
810 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
811 RETVAL->rows = 0; 1836 RETVAL->rows = 0;
812 RETVAL->row = 0; 1837 RETVAL->row = 0;
813 OUTPUT: 1838 OUTPUT:
814 RETVAL 1839 RETVAL
815 1840
816void 1841void
817DESTROY (CFClient::Map self) 1842DESTROY (DC::Map self)
818 CODE: 1843 CODE:
819{ 1844{
820 map_clear (self); 1845 map_clear (self);
821 Safefree (self->face); 1846 Safefree (self->face2tile);
1847 Safefree (self->tex);
822 Safefree (self); 1848 Safefree (self);
823} 1849}
824 1850
825void 1851void
1852resize (DC::Map self, int map_width, int map_height)
1853 CODE:
1854 self->w = map_width;
1855 self->h = map_height;
1856
1857void
826clear (CFClient::Map self) 1858clear (DC::Map self)
827 CODE: 1859 CODE:
828 map_clear (self); 1860 map_clear (self);
829 1861
830void 1862void
831set_face (CFClient::Map self, int face, int texid) 1863set_tileid (DC::Map self, int face, int tile)
832 CODE: 1864 CODE:
833{ 1865{
834 while (self->faces <= face) 1866 need_facenum (self, face); self->face2tile [face] = tile;
835 { 1867 need_texid (self, tile);
836 Append (mapface, self->face, self->faces, self->faces);
837 self->faces *= 2;
838 }
839
840 self->face [face] = texid;
841} 1868}
842 1869
843void 1870void
1871set_smooth (DC::Map self, int face, int smooth, int level)
1872 CODE:
1873{
1874 tileid texid;
1875 maptex *tex;
1876
1877 if (face < 0 || face >= self->faces)
1878 return;
1879
1880 if (smooth < 0 || smooth >= self->faces)
1881 return;
1882
1883 texid = self->face2tile [face];
1884
1885 if (!texid)
1886 return;
1887
1888 tex = self->tex + texid;
1889 tex->smoothtile = self->face2tile [smooth];
1890 tex->smoothlevel = level;
1891}
1892
1893void
844set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1894set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
845 CODE: 1895 CODE:
846{ 1896{
847 while (self->texs <= texid) 1897 need_texid (self, texid);
848 {
849 Append (maptex, self->tex, self->texs, self->texs);
850 self->texs *= 2;
851 }
852 1898
853 { 1899 {
854 maptex *tex = self->tex + texid; 1900 maptex *tex = self->tex + texid;
855 1901
856 tex->name = name; 1902 tex->name = name;
861 tex->r = r; 1907 tex->r = r;
862 tex->g = g; 1908 tex->g = g;
863 tex->b = b; 1909 tex->b = b;
864 tex->a = a; 1910 tex->a = a;
865 } 1911 }
1912
1913 // somewhat hackish, but for textures that require it, it really
1914 // improves the look, and most others don't suffer.
1915 glBindTexture (GL_TEXTURE_2D, name);
1916 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1917 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1918 // use uglier nearest interpolation because linear suffers
1919 // from transparent color bleeding and ugly wrapping effects.
1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
866} 1921}
1922
1923void
1924expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
867 1942
868int 1943int
869ox (CFClient::Map self) 1944ox (DC::Map self)
870 ALIAS: 1945 ALIAS:
871 oy = 1 1946 oy = 1
1947 x = 2
1948 y = 3
1949 w = 4
1950 h = 5
872 CODE: 1951 CODE:
873 switch (ix) 1952 switch (ix)
874 { 1953 {
875 case 0: RETVAL = self->ox; break; 1954 case 0: RETVAL = self->ox; break;
876 case 1: RETVAL = self->oy; break; 1955 case 1: RETVAL = self->oy; break;
1956 case 2: RETVAL = self->x; break;
1957 case 3: RETVAL = self->y; break;
1958 case 4: RETVAL = self->w; break;
1959 case 5: RETVAL = self->h; break;
877 } 1960 }
878 OUTPUT: 1961 OUTPUT:
879 RETVAL 1962 RETVAL
880 1963
881void 1964void
882scroll (CFClient::Map self, int dx, int dy) 1965scroll (DC::Map self, int dx, int dy)
883 CODE: 1966 CODE:
884{ 1967{
885 if (dx > 0) 1968 if (dx > 0)
886 map_blank (self, self->x, self->y, dx - 1, self->h); 1969 map_blank (self, self->x, self->y, dx, self->h);
887 else if (dx < 0) 1970 else if (dx < 0)
888 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1971 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
889 1972
890 if (dy > 0) 1973 if (dy > 0)
891 map_blank (self, self->x, self->y, self->w, dy - 1); 1974 map_blank (self, self->x, self->y, self->w, dy);
892 else if (dy < 0) 1975 else if (dy < 0)
893 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1976 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
894 1977
895 self->ox += dx; self->x += dx; 1978 self->ox += dx; self->x += dx;
896 self->oy += dy; self->y += dy; 1979 self->oy += dy; self->y += dy;
897 1980
898 while (self->y < 0) 1981 while (self->y < 0)
902 self->rows += MAP_EXTEND_Y; 1985 self->rows += MAP_EXTEND_Y;
903 self->y += MAP_EXTEND_Y; 1986 self->y += MAP_EXTEND_Y;
904 } 1987 }
905} 1988}
906 1989
907void 1990SV *
908map1a_update (CFClient::Map self, SV *data_) 1991map1a_update (DC::Map self, SV *data_, int extmap)
909 CODE: 1992 CODE:
910{ 1993{
911 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
912 uint8_t *data_end = (uint8_t *)SvEND (data_); 1995 uint8_t *data_end = (uint8_t *)SvEND (data_);
913 mapcell *cell; 1996 mapcell *cell;
914 int x, y, flags; 1997 int x, y, z, flags;
1998 AV *missing = newAV ();
1999 RETVAL = newRV_noinc ((SV *)missing);
915 2000
916 while (data < data_end) 2001 while (data < data_end - 1)
917 { 2002 {
918 flags = (data [0] << 8) + data [1]; data += 2; 2003 flags = (data [0] << 8) + data [1]; data += 2;
919 2004
920 x = ((flags >> 10) & 63) + self->x; 2005 x = self->x + ((flags >> 10) & 63);
921 y = ((flags >> 4) & 63) + self->y; 2006 y = self->y + ((flags >> 4) & 63);
922 2007
923 cell = map_get_cell (self, x, y); 2008 cell = map_get_cell (self, x, y);
924 2009
925 if (flags & 15) 2010 if (flags & 15)
926 { 2011 {
927 if (cell->darkness < 0) 2012 if (!cell->darkness)
928 { 2013 {
2014 memset (cell, 0, sizeof (*cell));
929 cell->darkness = 0; 2015 cell->darkness = 256;
930 cell->face [0] = 0;
931 cell->face [1] = 0;
932 cell->face [2] = 0;
933 } 2016 }
934 2017
935 cell->darkness = flags & 8 ? *data++ : 255;
936
937 //TODO: don't trust server data to be in-range(!) 2018 //TODO: don't trust server data to be in-range(!)
938 2019
939 if (flags & 4) 2020 if (flags & 8)
940 { 2021 {
941 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2022 if (extmap)
2023 {
2024 uint8_t ext, cmd;
2025
2026 do
2027 {
2028 ext = *data++;
2029 cmd = ext & 0x7f;
2030
2031 if (cmd < 4)
2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2033 else if (cmd == 5) // health
2034 {
2035 cell->stat_width = 1;
2036 cell->stat_hp = *data++;
2037 }
2038 else if (cmd == 6) // monster width
2039 cell->stat_width = *data++ + 1;
2040 else if (cmd == 0x47)
2041 {
2042 if (*data == 1) cell->player = data [1];
2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2046
2047 data += *data + 1;
2048 }
2049 else if (cmd == 8) // cell flags
2050 cell->flags = *data++;
2051 else if (ext & 0x40) // unknown, multibyte => skip
2052 data += *data + 1;
2053 else
2054 data++;
2055 }
2056 while (ext & 0x80);
2057 }
2058 else
2059 cell->darkness = *data++ + 1;
942 } 2060 }
943 2061
2062 for (z = 0; z <= 2; ++z)
944 if (flags & 2) 2063 if (flags & (4 >> z))
945 { 2064 {
946 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2065 faceid face = (data [0] << 8) + data [1]; data += 2;
2066 need_facenum (self, face);
2067 cell->tile [z] = self->face2tile [face];
2068
2069 if (cell->tile [z])
2070 {
2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
2073 if (!tex->name)
2074 av_push (missing, newSViv (cell->tile [z]));
2075
2076 if (tex->smoothtile)
2077 {
2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
2080 if (!smooth->name)
2081 av_push (missing, newSViv (tex->smoothtile));
2082 }
2083 }
947 } 2084 }
948
949 if (flags & 1)
950 {
951 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
952 }
953 } 2085 }
954 else 2086 else
955 cell->darkness = -1; 2087 CELL_CLEAR (cell);
956 } 2088 }
957} 2089}
2090 OUTPUT:
2091 RETVAL
958 2092
959SV * 2093SV *
960mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2094mapmap (DC::Map self, int x0, int y0, int w, int h)
961 CODE: 2095 CODE:
962{ 2096{
963 int x1, x; 2097 int x1, x;
964 int y1, y; 2098 int y1, y;
965 int z; 2099 int z;
986 { 2120 {
987 mapcell *cell = row->col + (x - row->c0); 2121 mapcell *cell = row->col + (x - row->c0);
988 2122
989 for (z = 0; z <= 0; z++) 2123 for (z = 0; z <= 0; z++)
990 { 2124 {
991 mapface face = cell->face [z];
992
993 if (face)
994 {
995 maptex tex = self->tex [face]; 2125 maptex tex = self->tex [cell->tile [z]];
996 int a0 = 255 - tex.a; 2126 int a0 = 255 - tex.a;
997 int a1 = tex.a; 2127 int a1 = tex.a;
998 2128
999 r = (r * a0 + tex.r * a1) / 255; 2129 r = (r * a0 + tex.r * a1) / 255;
1000 g = (g * a0 + tex.g * a1) / 255; 2130 g = (g * a0 + tex.g * a1) / 255;
1001 b = (b * a0 + tex.b * a1) / 255; 2131 b = (b * a0 + tex.b * a1) / 255;
1002 a = (a * a0 + tex.a * a1) / 255; 2132 a = (a * a0 + tex.a * a1) / 255;
1003 }
1004 } 2133 }
1005 } 2134 }
1006 2135
1007 *map++ = (r ) 2136 *map++ = (r )
1008 | (g << 8) 2137 | (g << 8)
1015} 2144}
1016 OUTPUT: 2145 OUTPUT:
1017 RETVAL 2146 RETVAL
1018 2147
1019void 2148void
1020draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2150 CODE:
2151{
2152 int x, y, z;
2153
2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2157 smooth_key skey;
2158 int pl_x, pl_y;
2159 maptex pl_tex;
2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
2162 rc_key_t key;
2163 rc_array_t *arr;
2164
2165 pl_tex.name = 0;
2166
2167 // that's current max. sorry.
2168 if (sw > 255) sw = 255;
2169 if (sh > 255) sh = 255;
2170
2171 // clear key, in case of extra padding
2172 memset (&skey, 0, sizeof (skey));
2173
2174 memset (&key, 0, sizeof (key));
2175 key.r = 255;
2176 key.g = 255;
2177 key.b = 255;
2178 key.a = 255;
2179 key.mode = GL_QUADS;
2180 key.format = GL_T2F_V3F;
2181
2182 mx += self->x;
2183 my += self->y;
2184
2185 // first pass: determine smooth_max
2186 // rather ugly, if you ask me
2187 // could also be stored inside mapcell and updated on change
2188 memset (smooth_max, 0, sizeof (smooth_max));
2189
2190 for (y = 0; y < sh; y++)
2191 if (0 <= y + my && y + my < self->rows)
2192 {
2193 maprow *row = self->row + (y + my);
2194
2195 for (x = 0; x < sw; x++)
2196 if (row->c0 <= x + mx && x + mx < row->c1)
2197 {
2198 mapcell *cell = row->col + (x + mx - row->c0);
2199
2200 smooth_max[x + 1][y + 1] =
2201 MAX (self->tex [cell->tile [0]].smoothlevel,
2202 MAX (self->tex [cell->tile [1]].smoothlevel,
2203 self->tex [cell->tile [2]].smoothlevel));
2204 }
2205 }
2206
2207 glEnable (GL_BLEND);
2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2210
2211 for (z = 0; z <= 2; z++)
2212 {
2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
2215
2216 for (y = 0; y < sh; y++)
2217 if (0 <= y + my && y + my < self->rows)
2218 {
2219 maprow *row = self->row + (y + my);
2220
2221 for (x = 0; x < sw; x++)
2222 if (row->c0 <= x + mx && x + mx < row->c1)
2223 {
2224 mapcell *cell = row->col + (x + mx - row->c0);
2225 tileid tile = cell->tile [z];
2226
2227 if (tile)
2228 {
2229 maptex tex = self->tex [tile];
2230 int px, py;
2231
2232 if (key.texname != tex.name)
2233 {
2234 self->tex [tile].unused = 0;
2235
2236 if (!tex.name)
2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2238
2239 key.texname = tex.name;
2240 arr = rc_array (rc, &key);
2241 }
2242
2243 px = (x + 1) * T - tex.w;
2244 py = (y + 1) * T - tex.h;
2245
2246 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 {
2248 pl_x = px;
2249 pl_y = py;
2250 pl_tex = tex;
2251 continue;
2252 }
2253
2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2258
2259 // update smooth hash
2260 if (tex.smoothtile)
2261 {
2262 skey.tile = tex.smoothtile;
2263 skey.level = tex.smoothlevel;
2264
2265 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2266
2267 // add bits to current tile and all neighbours. skey.x|y is
2268 // shifted +1|+1 so we always stay positive.
2269
2270 // bits is ___n cccc CCCC bbbb
2271 // n do not draw borders&corners
2272 // c draw these corners, but...
2273 // C ... not these
2274 // b draw these borders
2275
2276 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2277 // ┃· ·· ·┃ ━━
2278
2279 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2280 // ·· ·· ·┏ ┓·
2281
2282 // full tile
2283 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2284
2285 // borders
2286 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2287 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2288 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2289 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2290
2291 // corners
2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2296 }
2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2317 }
2318 }
2319 }
2320 }
2321
2322 rc_draw (rc);
2323 rc_clear (rc);
2324
2325 // go through all smoothlevels, lowest to highest, then draw.
2326 // this is basically counting sort
2327 {
2328 int w, b;
2329
2330 glEnable (GL_TEXTURE_2D);
2331 glBegin (GL_QUADS);
2332 for (w = 0; w < 256 / 32; ++w)
2333 {
2334 uint32_t smask = smooth_level [w];
2335 if (smask)
2336 for (b = 0; b < 32; ++b)
2337 if (smask & (((uint32_t)1) << b))
2338 {
2339 int level = (w << 5) | b;
2340 HE *he;
2341
2342 hv_iterinit (smooth);
2343 while ((he = hv_iternext (smooth)))
2344 {
2345 smooth_key *skey = (smooth_key *)HeKEY (he);
2346 IV bits = SvIVX (HeVAL (he));
2347
2348 if (!(bits & 0x1000)
2349 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y])
2351 {
2352 maptex tex = self->tex [skey->tile];
2353 int px = (((int)skey->x) - 1) * T;
2354 int py = (((int)skey->y) - 1) * T;
2355 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column
2359
2360 if (tex.name)
2361 {
2362 // this time avoiding texture state changes
2363 // save gobs of state changes.
2364 if (key.texname != tex.name)
2365 {
2366 self->tex [skey->tile].unused = 0;
2367
2368 glEnd ();
2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2370 glBegin (GL_QUADS);
2371 }
2372
2373 if (border)
2374 {
2375 float ox = border * dx;
2376
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2381 }
2382
2383 if (corner)
2384 {
2385 float ox = corner * dx;
2386
2387 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2391 }
2392 }
2393 }
2394 }
2395 }
2396 }
2397
2398 glEnd ();
2399 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1;
2401 }
2402
2403 hv_clear (smooth);
2404 }
2405
2406 if (pl_tex.name)
2407 {
2408 maptex tex = pl_tex;
2409 int px = pl_x + sdx;
2410 int py = pl_y + sdy;
2411
2412 key.texname = tex.name;
2413 arr = rc_array (rc, &key);
2414
2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2416 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2417 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2419
2420 rc_draw (rc);
2421 }
2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
2426 glDisable (GL_BLEND);
2427 rc_free (rc);
2428 rc_free (rc_ov);
2429
2430 // top layer: overlays such as the health bar
2431 for (y = 0; y < sh; y++)
2432 if (0 <= y + my && y + my < self->rows)
2433 {
2434 maprow *row = self->row + (y + my);
2435
2436 for (x = 0; x < sw; x++)
2437 if (row->c0 <= x + mx && x + mx < row->c1)
2438 {
2439 mapcell *cell = row->col + (x + mx - row->c0);
2440
2441 int px = x * T;
2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
2449
2450 if (cell->stat_hp)
2451 {
2452 int width = cell->stat_width * T;
2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2454
2455 glColor3ub (0, 0, 0);
2456 glRectf (px + 1, py - thick - 2,
2457 px + width - 1, py);
2458
2459 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2460 glRectf (px + 2,
2461 py - thick - 1,
2462 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2463 }
2464 }
2465 }
2466}
2467
2468void
2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2470 CODE:
2471{
2472 static float color[16][3] = {
2473 { 0.00f, 0.00f, 0.00f },
2474 { 1.00f, 1.00f, 1.00f },
2475 { 0.00f, 0.00f, 0.55f },
2476 { 1.00f, 0.00f, 0.00f },
2477
2478 { 1.00f, 0.54f, 0.00f },
2479 { 0.11f, 0.56f, 1.00f },
2480 { 0.93f, 0.46f, 0.00f },
2481 { 0.18f, 0.54f, 0.34f },
2482
2483 { 0.56f, 0.73f, 0.56f },
2484 { 0.80f, 0.80f, 0.80f },
2485 { 0.55f, 0.41f, 0.13f },
2486 { 0.99f, 0.77f, 0.26f },
2487
2488 { 0.74f, 0.65f, 0.41f },
2489
2490 { 0.00f, 1.00f, 1.00f },
2491 { 1.00f, 0.00f, 1.00f },
2492 { 1.00f, 1.00f, 0.00f },
2493 };
2494
2495 int x, y;
2496
2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2505 glEnable (GL_BLEND);
2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2507 glBegin (GL_QUADS);
2508
2509 for (y = 0; y < h; y++)
2510 for (x = 0; x < w; x++)
2511 {
2512 unsigned char m = data [x + y * w];
2513
2514 if (m)
2515 {
2516 float *c = color [m & 15];
2517
2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
2519 float tx2 = tx1 + 0.5f;
2520
2521 glColor4f (c[0], c[1], c[2], 1);
2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2526 }
2527 }
2528
2529 glEnd ();
2530 glDisable (GL_BLEND);
2531 glDisable (GL_TEXTURE_2D);
2532}
2533
2534void
2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1021 PPCODE: 2536 PPCODE:
1022{ 2537{
1023 int vx, vy;
1024 int x, y, z; 2538 int x, y;
1025 int last_name;
1026 mapface face;
1027 int sw4 = (sw + 3) & ~3; 2539 int sw1 = sw + 2;
2540 int sh1 = sh + 2;
2541 int sh3 = sh * 3;
2542 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1028 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1029 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1030 2546
1031 memset (darkness, 255, sw4 * sh);
1032 SvPOK_only (darkness_sv); 2547 SvPOK_only (darkness3_sv);
1033 SvCUR_set (darkness_sv, sw4 * sh); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
1034 2549
1035 vx = self->x + (self->w - sw) / 2 - shift_x; 2550 mx += self->x - 1;
1036 vy = self->y + (self->h - sh) / 2 - shift_y; 2551 my += self->y - 1;
1037 2552
1038 /*
1039 int vx = self->vx = self->w >= sw
1040 ? self->x + (self->w - sw) / 2
1041 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1042
1043 int vy = self->vy = self->h >= sh
1044 ? self->y + (self->h - sh) / 2
1045 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1046 */
1047
1048 glColor4ub (255, 255, 255, 255);
1049
1050 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1051 glEnable (GL_BLEND);
1052 glEnable (GL_TEXTURE_2D);
1053 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1054
1055 glBegin (GL_QUADS);
1056
1057 last_name = 0;
1058
1059 for (z = 0; z < 3; z++)
1060 for (y = 0; y < sh; y++) 2553 for (y = 0; y < sh1; y++)
1061 if (0 <= y + vy && y + vy < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
1062 { 2555 {
1063 maprow *row = self->row + (y + vy); 2556 maprow *row = self->row + (y + my);
1064 2557
1065 for (x = 0; x < sw; x++) 2558 for (x = 0; x < sw1; x++)
1066 if (row->c0 <= x + vx && x + vx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
1067 { 2560 {
1068 mapcell *cell = row->col + (x + vx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
1069 2562
1070 darkness[y * sw4 + x] = cell->darkness < 0 2563 darkness1 [y * sw1 + x] = cell->darkness
2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1071 ? 255 - FOW_DARKNESS 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1072 : 255 - cell->darkness;
1073
1074 face = cell->face [z];
1075
1076 if (face)
1077 {
1078 maptex tex = self->tex [face];
1079
1080 int px = (x + 1) * 32 - tex.w;
1081 int py = (y + 1) * 32 - tex.h;
1082
1083 if (last_name != tex.name)
1084 {
1085 glEnd ();
1086 last_name = tex.name;
1087 glBindTexture (GL_TEXTURE_2D, last_name);
1088 glBegin (GL_QUADS);
1089 }
1090
1091 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1092 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1093 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1094 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1095 }
1096 } 2566 }
1097 } 2567 }
1098 2568
1099 glEnd (); 2569 for (y = 0; y < sh; ++y)
2570 for (x = 0; x < sw; ++x)
2571 {
2572 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2573 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2574 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2575 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2576 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2577 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2578 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2579 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2580 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1100 2581
1101 glDisable (GL_TEXTURE_2D); 2582 uint8_t r11 = (d11 + d21 + d12) / 3;
1102 glDisable (GL_BLEND); 2583 uint8_t r21 = d21;
2584 uint8_t r31 = (d21 + d31 + d32) / 3;
2585
2586 uint8_t r12 = d12;
2587 uint8_t r22 = d22;
2588 uint8_t r32 = d32;
2589
2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2591 uint8_t r23 = d23;
2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2593
2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2603 }
2604
2605 free (darkness1);
1103 2606
1104 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
1105 PUSHs (sv_2mortal (newSViv (sw4))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
1106 PUSHs (sv_2mortal (newSViv (sh))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
1107 PUSHs (darkness_sv); 2610 PUSHs (darkness3_sv);
1108} 2611}
1109 2612
1110SV * 2613SV *
1111get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2614get_rect (DC::Map self, int x0, int y0, int w, int h)
1112 CODE: 2615 CODE:
1113{ 2616{
1114 int x, y, x1, y1; 2617 int x, y, x1, y1;
1115 SV *data_sv = newSV (w * h * 7 + 5); 2618 SV *data_sv = newSV (w * h * 7 + 5);
1116 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2619 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1141 if (row && row->c0 <= x && x < row->c1) 2644 if (row && row->c0 <= x && x < row->c1)
1142 { 2645 {
1143 mapcell *cell = row->col + (x - row->c0); 2646 mapcell *cell = row->col + (x - row->c0);
1144 uint8_t flags = 0; 2647 uint8_t flags = 0;
1145 2648
1146 if (cell->face [0]) flags |= 1; 2649 if (cell->tile [0]) flags |= 1;
1147 if (cell->face [1]) flags |= 2; 2650 if (cell->tile [1]) flags |= 2;
1148 if (cell->face [2]) flags |= 4; 2651 if (cell->tile [2]) flags |= 4;
1149 2652
1150 *data++ = flags; 2653 *data++ = flags;
1151 2654
1152 if (flags & 1) 2655 if (flags & 1)
1153 { 2656 {
2657 tileid tile = cell->tile [0];
1154 *data++ = cell->face [0] >> 8; 2658 *data++ = tile >> 8;
1155 *data++ = cell->face [0]; 2659 *data++ = tile;
1156 } 2660 }
1157 2661
1158 if (flags & 2) 2662 if (flags & 2)
1159 { 2663 {
2664 tileid tile = cell->tile [1];
1160 *data++ = cell->face [1] >> 8; 2665 *data++ = tile >> 8;
1161 *data++ = cell->face [1]; 2666 *data++ = tile;
1162 } 2667 }
1163 2668
1164 if (flags & 4) 2669 if (flags & 4)
1165 { 2670 {
2671 tileid tile = cell->tile [2];
1166 *data++ = cell->face [2] >> 8; 2672 *data++ = tile >> 8;
1167 *data++ = cell->face [2]; 2673 *data++ = tile;
1168 } 2674 }
1169 } 2675 }
1170 else 2676 else
1171 *data++ = 0; 2677 *data++ = 0;
1172 } 2678 }
1173 } 2679 }
1174 2680
2681 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 {
1175 SvPOK_only (data_sv); 2684 SvPOK_only (data_sv);
1176 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 }
2687
1177 RETVAL = data_sv; 2688 RETVAL = data_sv;
1178} 2689}
1179 OUTPUT: 2690 OUTPUT:
1180 RETVAL 2691 RETVAL
1181 2692
1182void 2693void
1183set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2694set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1184 PPCODE: 2695 PPCODE:
1185{ 2696{
1186 int x, y, z; 2697 int x, y, z;
1187 int w, h; 2698 int w, h;
1188 int x1, y1; 2699 int x1, y1;
2700 STRLEN len;
2701 uint8_t *data, *end;
2702
2703 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv);
2706 end = data + len + 8;
2707
2708 if (len < 5)
2709 XSRETURN_EMPTY;
1189 2710
1190 if (*data++ != 0) 2711 if (*data++ != 0)
1191 return; /* version mismatch */ 2712 XSRETURN_EMPTY; /* version mismatch */
1192 2713
1193 w = *data++ << 8; w |= *data++; 2714 w = *data++ << 8; w |= *data++;
1194 h = *data++ << 8; h |= *data++; 2715 h = *data++ << 8; h |= *data++;
1195 2716
1196 // we need to do this 'cause we don't keep an absolute coord system for rows 2717 // we need to do this 'cause we don't keep an absolute coord system for rows
1208 { 2729 {
1209 maprow *row = map_get_row (self, y); 2730 maprow *row = map_get_row (self, y);
1210 2731
1211 for (x = x0; x < x1; x++) 2732 for (x = x0; x < x1; x++)
1212 { 2733 {
2734 uint8_t flags;
2735
2736 if (data + 7 >= end)
2737 XSRETURN_EMPTY;
2738
1213 uint8_t flags = *data++; 2739 flags = *data++;
1214 2740
1215 if (flags) 2741 if (flags)
1216 { 2742 {
1217 mapface face[3] = { 0, 0, 0 };
1218
1219 mapcell *cell = row_get_cell (row, x); 2743 mapcell *cell = row_get_cell (row, x);
2744 tileid tile[3] = { 0, 0, 0 };
1220 2745
1221 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2746 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1222 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2747 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1223 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2748 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1224 2749
1225 if (cell->darkness <= 0) 2750 if (cell->darkness == 0)
1226 { 2751 {
1227 cell->darkness = -1; 2752 /*cell->darkness = 0;*/
2753 EXTEND (SP, 3);
1228 2754
1229 for (z = 0; z <= 2; z++) 2755 for (z = 0; z <= 2; z++)
1230 { 2756 {
1231 cell->face[z] = face[z]; 2757 tileid t = tile [z];
1232 2758
1233 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2759 if (t >= self->texs || (t && !self->tex [t].name))
2760 {
1234 XPUSHs (sv_2mortal (newSViv (face[z]))); 2761 PUSHs (sv_2mortal (newSViv (t)));
2762 need_texid (self, t);
2763 }
2764
2765 cell->tile [z] = t;
1235 } 2766 }
1236 } 2767 }
1237 } 2768 }
1238 } 2769 }
1239 } 2770 }
1240} 2771}
1241 2772
1242MODULE = CFClient PACKAGE = CFClient::MixChunk 2773MODULE = Deliantra::Client PACKAGE = DC::RW
1243 2774
1244CFClient::MixChunk 2775DC::RW
1245new_from_file (SV *class, char *path) 2776new (SV *class, SV *data_sv)
1246 CODE: 2777 CODE:
1247 RETVAL = Mix_LoadWAV (path); 2778{
2779 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen);
2781
2782 RETVAL = SDL_RWFromConstMem (data, datalen);
2783}
1248 OUTPUT: 2784 OUTPUT:
1249 RETVAL 2785 RETVAL
1250 2786
2787DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb")
2789 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT:
2792 RETVAL
2793
2794# fails on win32:
2795# dc.xs(2268) : error C2059: syntax error : '('
1251void 2796#void
2797#close (DC::RW self)
2798# CODE:
2799# (self->(close)) (self);
2800
2801MODULE = Deliantra::Client PACKAGE = DC::Channel
2802
2803PROTOTYPES: DISABLE
2804
2805DC::Channel
2806find ()
2807 CODE:
2808{
2809 RETVAL = Mix_GroupAvailable (-1);
2810
2811 if (RETVAL < 0)
2812 {
2813 RETVAL = Mix_GroupOldest (-1);
2814
2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2821 XSRETURN_UNDEF;
2822 }
2823 else
2824 Mix_HaltChannel (RETVAL);
2825 }
2826
2827 Mix_UnregisterAllEffects (RETVAL);
2828 Mix_Volume (RETVAL, 128);
2829}
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834halt (DC::Channel self)
2835 CODE:
2836 Mix_HaltChannel (self);
2837
2838void
2839expire (DC::Channel self, int ticks = -1)
2840 CODE:
2841 Mix_ExpireChannel (self, ticks);
2842
2843void
2844fade_out (DC::Channel self, int ticks = -1)
2845 CODE:
2846 Mix_FadeOutChannel (self, ticks);
2847
2848int
2849volume (DC::Channel self, int volume)
2850 CODE:
2851 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2852 OUTPUT:
2853 RETVAL
2854
2855void
2856unregister_all_effects (DC::Channel self)
2857 CODE:
2858 Mix_UnregisterAllEffects (self);
2859
2860void
2861set_panning (DC::Channel self, int left, int right)
2862 CODE:
2863 left = CLAMP (left , 0, 255);
2864 right = CLAMP (right, 0, 255);
2865 Mix_SetPanning (self, left, right);
2866
2867void
2868set_distance (DC::Channel self, int distance)
2869 CODE:
2870 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2871
2872void
2873set_position (DC::Channel self, int angle, int distance)
2874 CODE:
2875
2876void
2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2878 CODE:
2879{
2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2883}
2884
2885void
2886set_reverse_stereo (DC::Channel self, int flip)
2887 CODE:
2888 Mix_SetReverseStereo (self, flip);
2889
2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2891
2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2905
2906DC::MixChunk
2907new (SV *class, DC::RW rwops)
2908 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT:
2911 RETVAL
2912
2913void
1252DESTROY (CFClient::MixChunk self) 2914DESTROY (DC::MixChunk self)
1253 CODE: 2915 CODE:
1254 Mix_FreeChunk (self); 2916 Mix_FreeChunk (self);
1255 2917
1256int 2918int
1257volume (CFClient::MixChunk self, int volume = -1) 2919volume (DC::MixChunk self, int volume = -1)
1258 CODE: 2920 CODE:
2921 if (items > 1)
2922 volume = CLAMP (volume, 0, 128);
1259 RETVAL = Mix_VolumeChunk (self, volume); 2923 RETVAL = Mix_VolumeChunk (self, volume);
1260 OUTPUT: 2924 OUTPUT:
1261 RETVAL 2925 RETVAL
1262 2926
1263int 2927DC::Channel
1264play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2928play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1265 CODE: 2929 CODE:
2930{
1266 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2931 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2932
2933 if (RETVAL < 0)
2934 XSRETURN_UNDEF;
2935
2936 if (channel < 0)
2937 {
2938 Mix_UnregisterAllEffects (RETVAL);
2939 Mix_Volume (RETVAL, 128);
2940 }
2941}
1267 OUTPUT: 2942 OUTPUT:
1268 RETVAL 2943 RETVAL
1269 2944
1270MODULE = CFClient PACKAGE = CFClient::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
1271 2958
1272int 2959int
1273volume (int volume = -1) 2960volume (int volume = -1)
2961 PROTOTYPE: ;$
1274 CODE: 2962 CODE:
2963 if (items > 0)
2964 volume = CLAMP (volume, 0, 128);
1275 RETVAL = Mix_VolumeMusic (volume); 2965 RETVAL = Mix_VolumeMusic (volume);
1276 OUTPUT: 2966 OUTPUT:
1277 RETVAL 2967 RETVAL
1278 2968
1279CFClient::MixMusic 2969void
1280new_from_file (SV *class, char *path) 2970fade_out (int ms)
1281 CODE: 2971 CODE:
1282 RETVAL = Mix_LoadMUS (path); 2972 Mix_FadeOutMusic (ms);
2973
2974void
2975halt ()
2976 CODE:
2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
1283 OUTPUT: 2983 OUTPUT:
1284 RETVAL 2984 RETVAL
1285 2985
2986DC::MixMusic
2987new (SV *class, DC::RW rwops)
2988 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT:
2991 RETVAL
2992
1286void 2993void
1287DESTROY (CFClient::MixMusic self) 2994DESTROY (DC::MixMusic self)
1288 CODE: 2995 CODE:
1289 Mix_FreeMusic (self); 2996 Mix_FreeMusic (self);
1290 2997
1291int 2998int
1292play (CFClient::MixMusic self, int loops = -1) 2999play (DC::MixMusic self, int loops = -1)
1293 CODE: 3000 CODE:
1294 RETVAL = Mix_PlayMusic (self, loops); 3001 RETVAL = Mix_PlayMusic (self, loops);
1295 OUTPUT: 3002 OUTPUT:
1296 RETVAL 3003 RETVAL
1297 3004
3005void
3006fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3007 CODE:
3008 Mix_FadeInMusicPos (self, loops, ms, position);
3009
1298MODULE = CFClient PACKAGE = CFClient::OpenGL 3010MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3011
3012PROTOTYPES: ENABLE
1299 3013
1300BOOT: 3014BOOT:
1301{ 3015{
1302 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3016 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1303 static const struct { 3017 static const struct {
1304 const char *name; 3018 const char *name;
1305 IV iv; 3019 IV iv;
1306 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
1307# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
3022 const_iv (GL_VENDOR),
3023 const_iv (GL_VERSION),
3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
1308 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
1309 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
1310 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
3029 const_iv (GL_DITHER),
1311 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
3031 const_iv (GL_CULL_FACE),
3032 const_iv (GL_SCISSOR_TEST),
3033 const_iv (GL_DEPTH_TEST),
3034 const_iv (GL_ALPHA_TEST),
3035 const_iv (GL_NORMALIZE),
3036 const_iv (GL_RESCALE_NORMAL),
3037 const_iv (GL_FRONT),
3038 const_iv (GL_BACK),
3039 const_iv (GL_AUX0),
1312 const_iv (GL_AND), 3040 const_iv (GL_AND),
3041 const_iv (GL_ONE),
3042 const_iv (GL_ZERO),
1313 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
3044 const_iv (GL_DST_ALPHA),
1314 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
3051 const_iv (GL_SRC_ALPHA_SATURATE),
1315 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
1316 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
3054 const_iv (GL_RGBA4),
3055 const_iv (GL_RGBA8),
3056 const_iv (GL_RGB5_A1),
1317 const_iv (GL_UNSIGNED_BYTE), 3057 const_iv (GL_UNSIGNED_BYTE),
1318 const_iv (GL_ALPHA4), 3058 const_iv (GL_UNSIGNED_SHORT),
3059 const_iv (GL_UNSIGNED_INT),
1319 const_iv (GL_ALPHA), 3060 const_iv (GL_ALPHA),
3061 const_iv (GL_INTENSITY),
3062 const_iv (GL_LUMINANCE),
3063 const_iv (GL_LUMINANCE_ALPHA),
1320 const_iv (GL_FLOAT), 3064 const_iv (GL_FLOAT),
1321 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3065 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3066 const_iv (GL_COMPRESSED_ALPHA_ARB),
3067 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3068 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3069 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3070 const_iv (GL_COMPRESSED_RGB_ARB),
3071 const_iv (GL_COMPRESSED_RGBA_ARB),
1322 const_iv (GL_COMPILE), 3072 const_iv (GL_COMPILE),
3073 const_iv (GL_PROXY_TEXTURE_1D),
3074 const_iv (GL_PROXY_TEXTURE_2D),
1323 const_iv (GL_TEXTURE_1D), 3075 const_iv (GL_TEXTURE_1D),
1324 const_iv (GL_TEXTURE_2D), 3076 const_iv (GL_TEXTURE_2D),
1325 const_iv (GL_TEXTURE_ENV), 3077 const_iv (GL_TEXTURE_ENV),
1326 const_iv (GL_TEXTURE_MAG_FILTER), 3078 const_iv (GL_TEXTURE_MAG_FILTER),
1327 const_iv (GL_TEXTURE_MIN_FILTER), 3079 const_iv (GL_TEXTURE_MIN_FILTER),
1328 const_iv (GL_TEXTURE_ENV_MODE), 3080 const_iv (GL_TEXTURE_ENV_MODE),
1329 const_iv (GL_TEXTURE_WRAP_S), 3081 const_iv (GL_TEXTURE_WRAP_S),
1330 const_iv (GL_TEXTURE_WRAP_T), 3082 const_iv (GL_TEXTURE_WRAP_T),
3083 const_iv (GL_REPEAT),
1331 const_iv (GL_CLAMP), 3084 const_iv (GL_CLAMP),
1332 const_iv (GL_REPEAT), 3085 const_iv (GL_CLAMP_TO_EDGE),
1333 const_iv (GL_NEAREST), 3086 const_iv (GL_NEAREST),
1334 const_iv (GL_LINEAR), 3087 const_iv (GL_LINEAR),
1335 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3088 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1336 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3089 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1337 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3090 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1338 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3091 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1339 const_iv (GL_GENERATE_MIPMAP), 3092 const_iv (GL_GENERATE_MIPMAP),
1340 const_iv (GL_LINEAR),
1341 const_iv (GL_MODULATE), 3093 const_iv (GL_MODULATE),
3094 const_iv (GL_DECAL),
1342 const_iv (GL_REPLACE), 3095 const_iv (GL_REPLACE),
3096 const_iv (GL_DEPTH_BUFFER_BIT),
1343 const_iv (GL_COLOR_BUFFER_BIT), 3097 const_iv (GL_COLOR_BUFFER_BIT),
1344 const_iv (GL_PROJECTION), 3098 const_iv (GL_PROJECTION),
1345 const_iv (GL_MODELVIEW), 3099 const_iv (GL_MODELVIEW),
1346 const_iv (GL_COLOR_LOGIC_OP), 3100 const_iv (GL_COLOR_LOGIC_OP),
3101 const_iv (GL_SEPARABLE_2D),
1347 const_iv (GL_CONVOLUTION_2D), 3102 const_iv (GL_CONVOLUTION_2D),
1348 const_iv (GL_CONVOLUTION_BORDER_MODE), 3103 const_iv (GL_CONVOLUTION_BORDER_MODE),
1349 const_iv (GL_CONSTANT_BORDER), 3104 const_iv (GL_CONSTANT_BORDER),
3105 const_iv (GL_POINTS),
1350 const_iv (GL_LINES), 3106 const_iv (GL_LINES),
3107 const_iv (GL_LINE_STRIP),
3108 const_iv (GL_LINE_LOOP),
1351 const_iv (GL_QUADS), 3109 const_iv (GL_QUADS),
3110 const_iv (GL_QUAD_STRIP),
3111 const_iv (GL_TRIANGLES),
3112 const_iv (GL_TRIANGLE_STRIP),
3113 const_iv (GL_TRIANGLE_FAN),
1352 const_iv (GL_LINE_LOOP), 3114 const_iv (GL_POLYGON),
1353 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3115 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3116 const_iv (GL_POINT_SMOOTH_HINT),
3117 const_iv (GL_LINE_SMOOTH_HINT),
3118 const_iv (GL_POLYGON_SMOOTH_HINT),
3119 const_iv (GL_GENERATE_MIPMAP_HINT),
3120 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1354 const_iv (GL_FASTEST), 3121 const_iv (GL_FASTEST),
3122 const_iv (GL_DONT_CARE),
3123 const_iv (GL_NICEST),
3124 const_iv (GL_V2F),
3125 const_iv (GL_V3F),
3126 const_iv (GL_T2F_V3F),
3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1355# undef const_iv 3131# undef const_iv
1356 }; 3132 };
1357 3133
1358 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1359 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3136
3137 texture_av = newAV ();
3138 AvREAL_off (texture_av);
1360} 3139}
3140
3141void
3142disable_GL_EXT_blend_func_separate ()
3143 CODE:
3144 gl.BlendFuncSeparate = 0;
3145 gl.BlendFuncSeparateEXT = 0;
3146
3147void
3148apple_nvidia_bug (int enable)
3149
3150char *
3151gl_vendor ()
3152 CODE:
3153 RETVAL = (char *)glGetString (GL_VENDOR);
3154 OUTPUT:
3155 RETVAL
3156
3157char *
3158gl_version ()
3159 CODE:
3160 RETVAL = (char *)glGetString (GL_VERSION);
3161 OUTPUT:
3162 RETVAL
3163
3164char *
3165gl_extensions ()
3166 CODE:
3167 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3168 OUTPUT:
3169 RETVAL
3170
3171const char *glGetString (GLenum pname)
3172
3173GLint glGetInteger (GLenum pname)
3174 CODE:
3175 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT:
3177 RETVAL
3178
3179GLdouble glGetDouble (GLenum pname)
3180 CODE:
3181 glGetDoublev (pname, &RETVAL);
3182 OUTPUT:
3183 RETVAL
1361 3184
1362int glGetError () 3185int glGetError ()
3186
3187void glFinish ()
3188
3189void glFlush ()
1363 3190
1364void glClear (int mask) 3191void glClear (int mask)
1365 3192
1366void glClearColor (float r, float g, float b, float a = 1.0) 3193void glClearColor (float r, float g, float b, float a = 1.0)
1367 PROTOTYPE: @ 3194 PROTOTYPE: @
1374 3201
1375void glHint (int target, int mode) 3202void glHint (int target, int mode)
1376 3203
1377void glBlendFunc (int sfactor, int dfactor) 3204void glBlendFunc (int sfactor, int dfactor)
1378 3205
3206void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3207 CODE:
3208 gl_BlendFuncSeparate (sa, da, saa, daa);
3209
3210# void glBlendEquation (int se)
3211
3212void glDepthMask (int flag)
3213
1379void glLogicOp (int opcode) 3214void glLogicOp (int opcode)
1380 3215
3216void glColorMask (int red, int green, int blue, int alpha)
3217
1381void glMatrixMode (int mode) 3218void glMatrixMode (int mode)
1382 3219
1383void glPushMatrix () 3220void glPushMatrix ()
1384 3221
1385void glPopMatrix () 3222void glPopMatrix ()
1386 3223
1387void glLoadIdentity () 3224void glLoadIdentity ()
1388 3225
3226void glDrawBuffer (int buffer)
3227
3228void glReadBuffer (int buffer)
3229
3230# near_ and far_ are due to microsofts buggy "c" compiler
3231void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3232
3233# near_ and far_ are due to microsofts buggy "c" compiler
1389void glOrtho (double left, double right, double bottom, double top, double near, double far) 3234void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3235
3236PROTOTYPES: DISABLE
1390 3237
1391void glViewport (int x, int y, int width, int height) 3238void glViewport (int x, int y, int width, int height)
3239
3240void glScissor (int x, int y, int width, int height)
1392 3241
1393void glTranslate (float x, float y, float z = 0.) 3242void glTranslate (float x, float y, float z = 0.)
1394 CODE: 3243 CODE:
1395 glTranslatef (x, y, z); 3244 glTranslatef (x, y, z);
1396 3245
1397void glScale (float x, float y, float z) 3246void glScale (float x, float y, float z = 1.)
1398 CODE: 3247 CODE:
1399 glScalef (x, y, z); 3248 glScalef (x, y, z);
1400 3249
1401void glRotate (float angle, float x, float y, float z) 3250void glRotate (float angle, float x, float y, float z)
1402 CODE: 3251 CODE:
1403 glRotatef (angle, x, y, z); 3252 glRotatef (angle, x, y, z);
1404 3253
1405void glBegin (int mode)
1406
1407void glEnd ()
1408
1409void glColor (float r, float g, float b, float a = 1.0) 3254void glColor (float r, float g, float b, float a = 1.0)
1410 PROTOTYPE: @ 3255 PROTOTYPE: @
3256 ALIAS:
3257 glColor_premultiply = 1
1411 CODE: 3258 CODE:
3259 if (ix)
3260 {
3261 r *= a;
3262 g *= a;
3263 b *= a;
3264 }
3265 // microsoft visual "c" rounds instead of truncating...
1412 glColor4f (r, g, b, a); 3266 glColor4f (r, g, b, a);
3267
3268void glRasterPos (float x, float y, float z = 0.)
3269 CODE:
3270 glRasterPos3f (0, 0, z);
3271 glBitmap (0, 0, 0, 0, x, y, 0);
1413 3272
1414void glVertex (float x, float y, float z = 0.) 3273void glVertex (float x, float y, float z = 0.)
1415 CODE: 3274 CODE:
1416 glVertex3f (x, y, z); 3275 glVertex3f (x, y, z);
1417 3276
1418void glTexCoord (float s, float t) 3277void glTexCoord (float s, float t)
1419 CODE: 3278 CODE:
1420 glTexCoord2f (s, t); 3279 glTexCoord2f (s, t);
1421 3280
3281void glRect (float x1, float y1, float x2, float y2)
3282 CODE:
3283 glRectf (x1, y1, x2, y2);
3284
3285void glRect_lineloop (float x1, float y1, float x2, float y2)
3286 CODE:
3287 glBegin (GL_LINE_LOOP);
3288 glVertex2f (x1, y1);
3289 glVertex2f (x2, y1);
3290 glVertex2f (x2, y2);
3291 glVertex2f (x1, y2);
3292 glEnd ();
3293
3294PROTOTYPES: ENABLE
3295
3296void glBegin (int mode)
3297
3298void glEnd ()
3299
3300void glPointSize (GLfloat size)
3301
3302void glLineWidth (GLfloat width)
3303
3304void glInterleavedArrays (int format, int stride, char *data)
3305
3306void glDrawElements (int mode, int count, int type, char *indices)
3307
3308# 1.2 void glDrawRangeElements (int mode, int start, int end
3309
1422void glTexEnv (int target, int pname, float param) 3310void glTexEnv (int target, int pname, float param)
1423 CODE: 3311 CODE:
1424 glTexEnvf (target, pname, param); 3312 glTexEnvf (target, pname, param);
1425 3313
1426void glTexParameter (int target, int pname, float param) 3314void glTexParameter (int target, int pname, float param)
1429 3317
1430void glBindTexture (int target, int name) 3318void glBindTexture (int target, int name)
1431 3319
1432void glConvolutionParameter (int target, int pname, float params) 3320void glConvolutionParameter (int target, int pname, float params)
1433 CODE: 3321 CODE:
3322 if (gl.ConvolutionParameterf)
1434 glConvolutionParameterf (target, pname, params); 3323 gl.ConvolutionParameterf (target, pname, params);
1435 3324
1436void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3325void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3326 CODE:
3327 if (gl.ConvolutionFilter2D)
3328 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1437 3329
3330void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3331 CODE:
3332 if (gl.SeparableFilter2D)
3333 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3334
1438void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3335void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1439 3336
1440void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3337void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3338
3339void glDrawPixels (int width, int height, int format, int type, char *pixels)
3340
3341void glPixelZoom (float x, float y)
3342
3343void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1441 3344
1442int glGenTexture () 3345int glGenTexture ()
1443 CODE: 3346 CODE:
1444{ 3347 RETVAL = gen_texture ();
1445 GLuint name;
1446 glGenTextures (1, &name);
1447 RETVAL = name;
1448}
1449 OUTPUT: 3348 OUTPUT:
1450 RETVAL 3349 RETVAL
1451 3350
1452void glDeleteTexture (int name) 3351void glDeleteTexture (int name)
1453 CODE: 3352 CODE:
1454{
1455 GLuint name_ = name;
1456 glDeleteTextures (1, &name_); 3353 del_texture (name);
1457} 3354
1458
1459int glGenList () 3355int glGenList ()
1460 CODE: 3356 CODE:
1461 RETVAL = glGenLists (1); 3357 RETVAL = glGenLists (1);
1462 OUTPUT: 3358 OUTPUT:
1463 RETVAL 3359 RETVAL
1470 3366
1471void glEndList () 3367void glEndList ()
1472 3368
1473void glCallList (int list) 3369void glCallList (int list)
1474 3370
3371void c_init ()
3372 CODE:
3373 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3374 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3375
3376MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3377
3378PROTOTYPES: DISABLE
3379
3380void
3381find_widget (SV *self, NV x, NV y)
3382 PPCODE:
3383{
3384 if (within_widget (self, x, y))
3385 XPUSHs (self);
3386}
3387
3388BOOT:
3389{
3390 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3391
3392 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3393 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3394 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3395 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3396}
3397
3398void
3399draw (SV *self)
3400 CODE:
3401{
3402 HV *hv;
3403 SV **svp;
3404 NV x, y, w, h;
3405 SV *draw_x_sv = GvSV (draw_x_gv);
3406 SV *draw_y_sv = GvSV (draw_y_gv);
3407 SV *draw_w_sv = GvSV (draw_w_gv);
3408 SV *draw_h_sv = GvSV (draw_h_gv);
3409 double draw_x, draw_y;
3410
3411 if (!SvROK (self))
3412 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3413
3414 hv = (HV *)SvRV (self);
3415
3416 if (SvTYPE (hv) != SVt_PVHV)
3417 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3418
3419 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3420 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3421
3422 if (!h || !w)
3423 XSRETURN_EMPTY;
3424
3425 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3426 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3427
3428 draw_x = SvNV (draw_x_sv) + x;
3429 draw_y = SvNV (draw_y_sv) + y;
3430
3431 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3432 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3433 XSRETURN_EMPTY;
3434
3435 sv_setnv (draw_x_sv, draw_x);
3436 sv_setnv (draw_y_sv, draw_y);
3437
3438 glPushMatrix ();
3439 glTranslated (x, y, 0);
3440
3441 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3442 {
3443 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3444
3445 if (svp && SvTRUE (*svp))
3446 {
3447 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3448 glEnable (GL_BLEND);
3449 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3450 glBegin (GL_QUADS);
3451 glVertex2f (0, 0);
3452 glVertex2f (w, 0);
3453 glVertex2f (w, h);
3454 glVertex2f (0, h);
3455 glEnd ();
3456 glDisable (GL_BLEND);
3457 }
3458 }
3459#if 0
3460 // draw borders, for debugging
3461 glPushMatrix ();
3462 glColor4f (1., 1., 0., 1.);
3463 glTranslatef (.5, .5, 0.);
3464 glBegin (GL_LINE_LOOP);
3465 glVertex2f (0 , 0);
3466 glVertex2f (w - 1, 0);
3467 glVertex2f (w - 1, h - 1);
3468 glVertex2f (0 , h - 1);
3469 glEnd ();
3470 glPopMatrix ();
3471#endif
3472 PUSHMARK (SP);
3473 XPUSHs (self);
3474 PUTBACK;
3475 call_method ("_draw", G_VOID | G_DISCARD);
3476 SPAGAIN;
3477
3478 glPopMatrix ();
3479
3480 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3481 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3482}
3483

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