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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.58 by root, Sun Apr 23 00:57:38 2006 UTC vs.
Revision 1.333 by root, Mon Nov 19 01:23:01 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
9#include <string.h> 32#include <cstring>
10#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 40
12#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
13#include <SDL_image.h> 44#include <SDL_image.h>
14#include <SDL_mixer.h> 45#include <SDL_mixer.h>
15#include <SDL_opengl.h> 46#include <SDL_opengl.h>
16 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
17#include <glib/gmacros.h> 58#include <glib.h>
18 59
19#include <pango/pango.h> 60#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 61
21#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
22 72
23#ifndef _WIN32 73#ifndef _WIN32
24# include <sys/types.h> 74# include <sys/types.h>
25# include <sys/socket.h> 75# include <sys/socket.h>
26# include <netinet/in.h> 76# include <netinet/in.h>
27# include <netinet/tcp.h> 77# include <netinet/tcp.h>
28# include <inttypes.h> 78# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#include "ecb.h"
82#include "salloc.h"
39 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
41 90
42#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
44 93
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 94#define MIN_FONT_HEIGHT 10
46 95
96/* mask out modifiers we are not interested in */
97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
98
99#define KMOD_LRAM 0x10000 // our extension
100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
122
123static AV *texture_av;
124
125static struct
126{
127#define GL_FUNC(ptr,name) ptr name;
128#include "glfunc.h"
129#undef GL_FUNC
130} gl;
131
132static void
133gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
134{
135 if (gl.BlendFuncSeparate)
136 gl.BlendFuncSeparate (sa, da, saa, daa);
137 else if (gl.BlendFuncSeparateEXT)
138 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
139 else
140 glBlendFunc (sa, da);
141}
142
143static GLuint
144gen_texture ()
145{
146 GLuint name;
147
148 if (AvFILL (texture_av) >= 0)
149 name = (GLuint)(size_t)av_pop (texture_av);
150 else
151 glGenTextures (1, &name);
152
153 return name;
154}
155
156static void
157del_texture (GLuint name)
158{
159 /* make a half-assed attempt at returning the memory used by the texture */
160 /* textures are frequently being reused by cfplus anyway */
161 /*glBindTexture (GL_TEXTURE_2D, name);*/
162 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
163 av_push (texture_av, (SV *)(size_t)name);
164 glDeleteTextures (1, &name);
165}
166
167#include "texcache.c"
168#include "rendercache.c"
169
170#include "pango-font.c"
171#include "pango-fontmap.c"
172#include "pango-render.c"
173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 177typedef Mix_Music *DC__MixMusic;
49 178
50static PangoContext *context; 179typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap;
52 180
181static int
182shape_attr_p (PangoLayoutRun *run)
183{
184 GSList *attrs = run->item->analysis.extra_attrs;
185
186 while (attrs)
187 {
188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
189
190 if (attr->klass->type == PANGO_ATTR_SHAPE)
191 return 1;
192
193 attrs = attrs->next;
194 }
195
196 return 0;
197}
198
53typedef struct cf_layout { 199struct cf_layout {
54 PangoLayout *pl; 200 PangoLayout *pl;
201 float r, g, b, a; // default color for rgba mode
55 int base_height; 202 int base_height;
56} *CFClient__Layout; 203 DC__Font font;
204 rc_t rc;
205};
206
207typedef cf_layout *DC__Layout;
208
209static DC__Font default_font;
210static PangoContext *opengl_context;
211static PangoFontMap *opengl_fontmap;
57 212
58static void 213static void
59substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
60{ 215{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
217#ifdef FC_HINT_STYLE
218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
219#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 221}
64 222
65static void 223static void
66layout_update (CFClient__Layout self) 224layout_update_font (DC__Layout self)
67{ 225{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
70 */ 228 */
71 PangoFontDescription *font = pango_context_get_font_description (context); 229 PangoFontDescription *font = self->font ? self->font : default_font;
72 230
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 pango_font_description_set_absolute_size (font, height); 231 pango_font_description_set_absolute_size (font,
81 pango_layout_context_changed (self->pl); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
82 } 233
234 pango_layout_set_font_description (self->pl, font);
83} 235}
84 236
85static void 237static void
86layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
87{ 239{
88 layout_update (self); 240 PangoRectangle rect;
89 241
242 // get_pixel_* wrongly rounds down
90 pango_layout_get_pixel_size (self->pl, w, h); 243 pango_layout_get_extents (self->pl, 0, &rect);
91 244
92 *w = (*w + 3) & ~3; 245 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
93 if (!*w) *w = 1; 246 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*h) *h = 1;
95}
96 247
248 if (!rect.width) rect.width = 1;
249 if (!rect.height) rect.height = 1;
250
251 *w = rect.width;
252 *h = rect.height;
253}
254
255/////////////////////////////////////////////////////////////////////////////
256
257typedef uint16_t tileid;
97typedef uint16_t mapface; 258typedef uint16_t faceid;
98 259
99typedef struct { 260struct maptex
261{
100 GLint name; 262 GLuint name;
101 int w, h; 263 int w, h;
102 float s, t; 264 float s, t;
103 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
104} maptex; 266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
269};
105 270
106typedef struct { 271struct mapcell
272{
273 uint32_t player;
274 tileid tile[3];
107 int16_t darkness; 275 uint16_t darkness;
108 mapface face[3]; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
109} mapcell; 277};
110 278
111typedef struct { 279struct maprow
280{
112 int32_t c0, c1; 281 int32_t c0, c1;
113 mapcell *col; 282 mapcell *col;
114} maprow; 283};
115 284
116typedef struct map { 285struct mapgrid {
117 int x, y, w, h; 286 int x, y, w, h;
118 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
119 int faces; 288 int faces; tileid *face2tile; // [faceid]
120 mapface *face; 289 int texs; maptex *tex; // [tileid]
121
122 int texs;
123 maptex *tex;
124 290
125 int32_t rows; 291 int32_t rows;
126 maprow *row; 292 maprow *row;
127} *CFClient__Map; 293};
128 294
129static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
130prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
131{ 300{
132 char *p; 301 T *p;
133 302
134 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
135 Zero (p, inc, char); 304 Zero (p, inc, T);
136 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
137 Safefree (ptr); 306 Safefree (ptr);
138 307
139 return p; 308 ptr = p;
140} 309}
141 310
142static char * 311template<typename T>
312static void
143append (char *ptr, int sze, int inc) 313append (T *&ptr, int sze, int inc)
144{ 314{
145 Renew (ptr, sze + inc, char); 315 Renew (ptr, sze + inc, T);
146 Zero (ptr + sze, inc, char); 316 Zero (ptr + sze, inc, T);
147
148 return ptr;
149} 317}
150 318
151#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319static void
152#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 320need_facenum (struct mapgrid *self, faceid face)
321{
322 while (self->faces <= face)
323 {
324 append (self->face2tile, self->faces, self->faces);
325 self->faces *= 2;
326 }
327}
328
329static void
330need_texid (struct mapgrid *self, int texid)
331{
332 while (self->texs <= texid)
333 {
334 append (self->tex, self->texs, self->texs);
335 self->texs *= 2;
336 }
337}
153 338
154static maprow * 339static maprow *
155map_get_row (CFClient__Map self, int y) 340map_get_row (mapgrid *self, int y)
156{ 341{
157 if (0 > y) 342 if (0 > y)
158 { 343 {
159 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
160 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
161 346
162 self->rows += extend; 347 self->rows += extend;
163 self->y += extend; 348 self->y += extend;
164 y += extend; 349 y += extend;
165 } 350 }
166 else if (y >= self->rows) 351 else if (y >= self->rows)
167 { 352 {
168 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
169 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
170 self->rows += extend; 355 self->rows += extend;
171 } 356 }
172 357
173 return self->row + y; 358 return self->row + y;
174} 359}
184 } 369 }
185 370
186 if (row->c0 > x) 371 if (row->c0 > x)
187 { 372 {
188 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
189 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
190 row->c0 -= extend; 375 row->c0 -= extend;
191 } 376 }
192 else if (x >= row->c1) 377 else if (x >= row->c1)
193 { 378 {
194 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
195 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
196 row->c1 += extend; 381 row->c1 += extend;
197 } 382 }
198 383
199 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
200} 385}
201 386
202static mapcell * 387static mapcell *
203map_get_cell (CFClient__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
204{ 389{
205 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
206} 391}
207 392
208static void 393static void
209map_clear (CFClient__Map self) 394map_clear (mapgrid *self)
210{ 395{
211 int r; 396 int r;
212 397
213 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
214 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
221 self->oy = 0; 406 self->oy = 0;
222 self->row = 0; 407 self->row = 0;
223 self->rows = 0; 408 self->rows = 0;
224} 409}
225 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
226static void 421static void
227map_blank (CFClient__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
228{ 423{
229 int x, y; 424 int x, y;
230 maprow *row; 425 maprow *row;
426 mapcell *cell;
231 427
232 for (y = y0; y < y0 + h; y++) 428 for (y = y0; y < y0 + h; y++)
233 if (y >= 0) 429 if (y >= 0)
234 { 430 {
235 if (y >= self->rows) 431 if (y >= self->rows)
241 if (x >= row->c0) 437 if (x >= row->c0)
242 { 438 {
243 if (x >= row->c1) 439 if (x >= row->c1)
244 break; 440 break;
245 441
246 row->col[x - row->c0].darkness = -1; 442 cell = row->col + x - row->c0;
443
444 CELL_CLEAR (cell);
247 } 445 }
248 } 446 }
249} 447}
250 448
449struct smooth_key
450{
451 tileid tile;
452 uint8_t x, y, level;
453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
472
251static void 473static void
474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
475{
476 auto &&it = h.find (key);
477
478 if (it == h.end ())
479 h.insert (std::make_pair (key, bits));
480 else
481 it->second |= bits;
482}
483
484static void
252music_finished () 485music_finished (void)
253{ 486{
254 SDL_UserEvent ev; 487 SDL_UserEvent ev;
255 488
256 ev.type = SDL_USEREVENT; 489 ev.type = SDL_USEREVENT;
257 ev.code = 0; 490 ev.code = 0;
259 ev.data2 = 0; 492 ev.data2 = 0;
260 493
261 SDL_PushEvent ((SDL_Event *)&ev); 494 SDL_PushEvent ((SDL_Event *)&ev);
262} 495}
263 496
264MODULE = CFClient PACKAGE = CFClient 497static void
498channel_finished (int channel)
499{
500 SDL_UserEvent ev;
501
502 ev.type = SDL_USEREVENT;
503 ev.code = 1;
504 ev.data1 = (void *)(long)channel;
505 ev.data2 = 0;
506
507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
515}
516
517static unsigned int
518minpot (unsigned int n)
519{
520 if (!n)
521 return 0;
522
523 --n;
524
525 n |= n >> 1;
526 n |= n >> 2;
527 n |= n >> 4;
528 n |= n >> 8;
529 n |= n >> 16;
530
531 return n + 1;
532}
533
534/* SDL should provide this, really. */
535#define SDLK_MODIFIER_MIN 300
536#define SDLK_MODIFIER_MAX 314
537
538/******************************************************************************/
539
540static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541static GV *hover_gv;
542
543static int
544within_widget (SV *widget, NV x, NV y)
545{
546 HV *self;
547 SV **svp;
548 NV wx, ww, wy, wh;
549
550 if (!SvROK (widget))
551 return 0;
552
553 self = (HV *)SvRV (widget);
554
555 if (SvTYPE (self) != SVt_PVHV)
556 return 0;
557
558 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
559 if (y < wy)
560 return 0;
561
562 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
563 if (y >= wy + wh)
564 return 0;
565
566 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
567 if (x < wx)
568 return 0;
569
570 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
571 if (x >= wx + ww)
572 return 0;
573
574 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
575 if (!svp || !SvTRUE (*svp))
576 return 0;
577
578 return 1;
579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
265 640
266PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
267 642
268BOOT: 643BOOT:
269{ 644{
270 HV *stash = gv_stashpv ("CFClient", 1); 645 HV *stash = gv_stashpv ("DC", 1);
271 static const struct { 646 static const struct {
272 const char *name; 647 const char *name;
273 IV iv; 648 IV iv;
274 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
275# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
651 const_iv (SDLK_MODIFIER_MIN),
652 const_iv (SDLK_MODIFIER_MAX),
653
276 const_iv (SDL_ACTIVEEVENT), 654 const_iv (SDL_ACTIVEEVENT),
277 const_iv (SDL_KEYDOWN), 655 const_iv (SDL_KEYDOWN),
278 const_iv (SDL_KEYUP), 656 const_iv (SDL_KEYUP),
279 const_iv (SDL_MOUSEMOTION), 657 const_iv (SDL_MOUSEMOTION),
280 const_iv (SDL_MOUSEBUTTONDOWN), 658 const_iv (SDL_MOUSEBUTTONDOWN),
289 const_iv (SDL_EVENT_RESERVEDA), 667 const_iv (SDL_EVENT_RESERVEDA),
290 const_iv (SDL_EVENT_RESERVEDB), 668 const_iv (SDL_EVENT_RESERVEDB),
291 const_iv (SDL_VIDEORESIZE), 669 const_iv (SDL_VIDEORESIZE),
292 const_iv (SDL_VIDEOEXPOSE), 670 const_iv (SDL_VIDEOEXPOSE),
293 const_iv (SDL_USEREVENT), 671 const_iv (SDL_USEREVENT),
672
673 const_iv (SDL_APPINPUTFOCUS),
674 const_iv (SDL_APPMOUSEFOCUS),
675 const_iv (SDL_APPACTIVE),
676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
294 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
295 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
296 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
297 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
298 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
353 const_iv (SDLK_BREAK), 788 const_iv (SDLK_BREAK),
354 const_iv (SDLK_MENU), 789 const_iv (SDLK_MENU),
355 const_iv (SDLK_POWER), 790 const_iv (SDLK_POWER),
356 const_iv (SDLK_EURO), 791 const_iv (SDLK_EURO),
357 const_iv (SDLK_UNDO), 792 const_iv (SDLK_UNDO),
793
358 const_iv (KMOD_NONE), 794 const_iv (KMOD_NONE),
795 const_iv (KMOD_SHIFT),
359 const_iv (KMOD_LSHIFT), 796 const_iv (KMOD_LSHIFT),
360 const_iv (KMOD_RSHIFT), 797 const_iv (KMOD_RSHIFT),
798 const_iv (KMOD_CTRL),
361 const_iv (KMOD_LCTRL), 799 const_iv (KMOD_LCTRL),
362 const_iv (KMOD_RCTRL), 800 const_iv (KMOD_RCTRL),
801 const_iv (KMOD_ALT),
363 const_iv (KMOD_LALT), 802 const_iv (KMOD_LALT),
364 const_iv (KMOD_RALT), 803 const_iv (KMOD_RALT),
804 const_iv (KMOD_META),
365 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
366 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
367 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
368 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
369 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
370 const_iv (KMOD_CTRL), 810
371 const_iv (KMOD_SHIFT), 811 const_iv (KMOD_LRAM),
372 const_iv (KMOD_ALT), 812
373 const_iv (KMOD_META) 813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
374# undef const_iv 843# undef const_iv
375 }; 844 };
376 845
377 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
378 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
379 848
380 fontmap = pango_ft2_font_map_new (); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
381 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
382 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
383} 851}
852
853void
854weaken (SV *rv)
855 PROTOTYPE: $
856 CODE:
857 sv_rvweaken (rv);
384 858
385int 859int
386SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 860in_destruct ()
861 CODE:
862 RETVAL = PL_main_cv == Nullcv;
863 OUTPUT:
864 RETVAL
387 865
866NV floor (NV x)
867
868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
889
388void 890void
891pango_init ()
892 CODE:
893{
894 opengl_fontmap = pango_opengl_font_map_new ();
895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
902}
903
904char *SDL_GetError ()
905
906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
389SDL_Quit () 915void SDL_Quit ()
390 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
391void 927void
392SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
393 PPCODE: 929 PPCODE:
394{ 930{
395 SDL_Rect **m; 931 SDL_Rect **m;
396 932
397 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
398 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
399 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
401 937
938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
940
402 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
406 945
407 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
408 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
409 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
410
411 SDL_EnableUNICODE (1);
412 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
413 948
414 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
415 950
416 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
417 while (*m) 952 while (*m)
418 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
419 AV *av = newAV (); 956 AV *av = newAV ();
420 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
421 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
422 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
423 963
424 ++m; 964 ++m;
425 } 965 }
426} 966}
427 967
428int 968int
429SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
430 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
431 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
432 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
433 ); 982 );
434 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 983
984 if (RETVAL)
985 {
986 av_clear (texture_av);
987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
988#include "glfunc.h"
989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
992 }
993}
435 OUTPUT: 994 OUTPUT:
436 RETVAL 995 RETVAL
437 996
438void 997void
998SDL_WM_SetCaption (const char *title, const char *icon)
999
1000void
439SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
440 1002
1003char *
1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
441void 1017void
442SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
443 PPCODE: 1022 PPCODE:
444{ 1023{
445 SDL_Event ev; 1024 SDL_Event ev;
446 1025
447 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
448 { 1028 {
449 HV *hv = newHV (); 1029 HV *hv = newHV ();
450 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1031
451 switch (ev.type) 1032 switch (ev.type)
452 { 1033 {
453 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
454 case SDL_KEYUP: 1035 case SDL_KEYUP:
455 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
456 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
457 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
458 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
459 break; 1041 break;
460 1042
461 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
462 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
463 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
464 break; 1046 break;
465 1047
466 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
467 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
468 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
469 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
470 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
471 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
472 break; 1074 break;
473 1075
474 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
475 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1079
476 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
477 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
478 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
479 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1084 break;
1085
1086 case SDL_USEREVENT:
1087 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1090 break;
480 } 1091 }
481 1092
482 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
483 } 1094 }
484} 1095}
485 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
486int 1110int
487Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
488 POSTCALL: 1112 POSTCALL:
489 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
1114 Mix_ChannelFinished (channel_finished);
1115
1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
490 1131
491void 1132void
492Mix_CloseAudio () 1133Mix_CloseAudio ()
493 1134
494int 1135int
495Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
496 1137
1138const char *
1139Mix_GetError ()
1140
497void 1141void
498lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
499 CODE: 1143 CODE:
1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1145
1146void
1147win32_proxy_info ()
1148 PPCODE:
1149{
500#ifndef _WIN32 1150#ifdef _WIN32
501 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1151 char buffer[2048];
1152 DWORD buflen;
1153
1154 EXTEND (SP, 3);
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1158 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1159 {
1160 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1161
1162 buflen = sizeof (buffer);
1163 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1164 {
1165 PUSHs (newSVpv (buffer, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1169 PUSHs (newSVpv (buffer, 0));
1170 }
1171 }
502#endif 1172#endif
1173}
503 1174
504char * 1175int
505gl_version () 1176add_font (char *file)
506 CODE: 1177 CODE:
507 RETVAL = (char *)glGetString (GL_VERSION); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
508 OUTPUT: 1179 OUTPUT:
509 RETVAL 1180 RETVAL
510 1181
511char *
512gl_extensions ()
513 CODE:
514 RETVAL = (char *)glGetString (GL_EXTENSIONS);
515 OUTPUT:
516 RETVAL
517
518void 1182void
519add_font (char *file) 1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
520 CODE:
521 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
522 1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
523void 1186void
524set_font (char *file) 1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
525 CODE:
526{
527 int count;
528 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
529 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
530 FcPatternDestroy (pattern);
531 pango_context_set_font_description (context, font);
532}
533 1188
534void 1189void
535load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
536 ALIAS: 1191 ALIAS:
537 load_image_file = 1 1192 load_image_file = 1
540 STRLEN image_len; 1195 STRLEN image_len;
541 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
542 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
543 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
544 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
545 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
546 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
547 1202
548 if (!rw) 1203 if (!rw)
549 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
550 1205
579 1234
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1235 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 1236
582 assert (surface2->pitch == surface2->w * 4); 1237 assert (surface2->pitch == surface2->w * 4);
583 1238
1239 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 1240 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1247 SDL_UnlockSurface (surface2);
593 1248
594 SDL_FreeSurface (surface); 1249 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 1250 SDL_FreeSurface (surface2);
596} 1251}
597 1252
619 PUSHs (sv_2mortal (newSViv (b / y))); 1274 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 1275 PUSHs (sv_2mortal (newSViv (a / y)));
621} 1276}
622 1277
623void 1278void
1279error (char *message)
1280 CODE:
1281 fprintf (stderr, "ERROR: %s\n", message);
1282#ifdef _WIN32
1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1284#endif
1285
1286void
624fatal (char *message) 1287fatal (char *message)
625 CODE: 1288 CODE:
1289 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 1290#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1292#endif
1293 _exit (1);
1294
1295void
1296_exit (int retval = 0)
1297 CODE:
1298#ifdef WIN32
1299 ExitThread (retval); // unclean, please beam me up
628#else 1300#else
629 fprintf (stderr, "FATAL: %s\n", message); 1301 _exit (retval);
630#endif 1302#endif
631 exit (1);
632 1303
1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
1312
1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
1325new_from_file (SV *klass, char *path, int id = 0)
1326 CODE:
1327{
1328 int count;
1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1331 FcPatternDestroy (pattern);
1332}
1333 OUTPUT:
1334 RETVAL
1335
1336void
1337DESTROY (DC::Font self)
1338 CODE:
1339 pango_font_description_free (self);
1340
1341void
1342make_default (DC::Font self)
1343 PROTOTYPE: $
1344 CODE:
1345 default_font = self;
1346
633MODULE = CFClient PACKAGE = CFClient::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
634 1348
635CFClient::Layout 1349PROTOTYPES: DISABLE
636new (SV *class, int base_height = 10) 1350
1351void
1352glyph_cache_backup ()
1353 PROTOTYPE:
637 CODE: 1354 CODE:
638 New (0, RETVAL, 1, struct cf_layout); 1355 tc_backup ();
639 RETVAL->base_height = base_height; 1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
1361 tc_restore ();
1362
1363DC::Layout
1364new (SV *klass)
1365 CODE:
1366 RETVAL = new cf_layout;
1367
640 RETVAL->pl = pango_layout_new (context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1369 RETVAL->r = 1.;
1370 RETVAL->g = 1.;
1371 RETVAL->b = 1.;
1372 RETVAL->a = 1.;
1373 RETVAL->base_height = MIN_FONT_HEIGHT;
1374 RETVAL->font = 0;
1375
641 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1376 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1377 layout_update_font (RETVAL);
642 OUTPUT: 1378 OUTPUT:
643 RETVAL 1379 RETVAL
644 1380
645void 1381void
646DESTROY (CFClient::Layout self) 1382DESTROY (DC::Layout self)
647 CODE: 1383 CODE:
648 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
649 Safefree (self); 1385 delete self;
650 1386
651void 1387void
652set_text (CFClient::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
653 CODE: 1389 CODE:
654{ 1390{
655 STRLEN textlen; 1391 STRLEN textlen;
656 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
657 1393
658 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
659} 1395}
660 1396
661void 1397void
662set_markup (CFClient::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
663 CODE: 1399 CODE:
664{ 1400{
665 STRLEN textlen; 1401 STRLEN textlen;
666 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
667 1403
668 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
669} 1405}
670 1406
1407void
1408set_shapes (DC::Layout self, ...)
1409 CODE:
1410{
1411 PangoAttrList *attrs = 0;
1412 const char *text = pango_layout_get_text (self->pl);
1413 const char *pos = text;
1414 int arg = 4;
1415
1416 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1417 {
1418 PangoRectangle inkrect, rect;
1419 PangoAttribute *attr;
1420
1421 int x = SvIV (ST (arg - 3));
1422 int y = SvIV (ST (arg - 2));
1423 int w = SvIV (ST (arg - 1));
1424 int h = SvIV (ST (arg ));
1425
1426 inkrect.x = 0;
1427 inkrect.y = 0;
1428 inkrect.width = 0;
1429 inkrect.height = 0;
1430
1431 rect.x = x * PANGO_SCALE;
1432 rect.y = y * PANGO_SCALE;
1433 rect.width = w * PANGO_SCALE;
1434 rect.height = h * PANGO_SCALE;
1435
1436 if (!attrs)
1437 attrs = pango_layout_get_attributes (self->pl);
1438
1439 attr = pango_attr_shape_new (&inkrect, &rect);
1440 attr->start_index = pos - text;
1441 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1442 pango_attr_list_insert (attrs, attr);
1443
1444 arg += 4;
1445 pos += sizeof (OBJ_STR) - 1;
1446 }
1447
1448 if (attrs)
1449 pango_layout_set_attributes (self->pl, attrs);
1450}
1451
1452void
1453get_shapes (DC::Layout self)
1454 PPCODE:
1455{
1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1457
1458 do
1459 {
1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1461
1462 if (run && shape_attr_p (run))
1463 {
1464 PangoRectangle extents;
1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
1466
1467 EXTEND (SP, 2);
1468 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1469 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1470 }
1471 }
1472 while (pango_layout_iter_next_run (iter));
1473
1474 pango_layout_iter_free (iter);
1475}
1476
1477int
1478has_wrapped (DC::Layout self)
1479 CODE:
1480{
1481 int lines = 1;
1482 const char *text = pango_layout_get_text (self->pl);
1483
1484 while (*text)
1485 lines += *text++ == '\n';
1486
1487 RETVAL = lines < pango_layout_get_line_count (self->pl);
1488}
1489 OUTPUT:
1490 RETVAL
1491
671SV * 1492SV *
672get_text (CFClient::Layout self) 1493get_text (DC::Layout self)
673 CODE: 1494 CODE:
674 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
675 SvUTF8_on (RETVAL); 1496 sv_utf8_decode (RETVAL);
676 OUTPUT: 1497 OUTPUT:
677 RETVAL 1498 RETVAL
678 1499
679void 1500void
1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1502 CODE:
1503 self->r = r;
1504 self->g = g;
1505 self->b = b;
1506 self->a = a;
1507
1508void
1509set_font (DC::Layout self, DC::Font font = 0)
1510 CODE:
1511 if (self->font != font)
1512 {
1513 self->font = font;
1514 layout_update_font (self);
1515 }
1516
1517void
680set_height (CFClient::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
681 CODE: 1519 CODE:
1520 if (self->base_height != base_height)
1521 {
682 self->base_height = base_height; 1522 self->base_height = base_height;
1523 layout_update_font (self);
1524 }
683 1525
684void 1526void
685set_width (CFClient::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
686 CODE: 1528 CODE:
687 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
688 1530
689void 1531void
1532set_indent (DC::Layout self, int indent)
1533 CODE:
1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1535
1536void
1537set_spacing (DC::Layout self, int spacing)
1538 CODE:
1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1540
1541void
1542set_ellipsise (DC::Layout self, int ellipsise)
1543 CODE:
1544 pango_layout_set_ellipsize (self->pl,
1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1548 : PANGO_ELLIPSIZE_NONE
1549 );
1550
1551void
1552set_single_paragraph_mode (DC::Layout self, int spm)
1553 CODE:
1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1555
1556void
690size (CFClient::Layout self) 1557size (DC::Layout self)
691 PPCODE: 1558 PPCODE:
692{ 1559{
693 int w, h; 1560 int w, h;
694 1561
695 layout_update (self);
696 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
697 1563
698 EXTEND (SP, 2); 1564 EXTEND (SP, 2);
699 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
700 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
701} 1567}
702 1568
703int 1569int
1570descent (DC::Layout self)
1571 CODE:
1572{
1573 PangoRectangle rect;
1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1576 RETVAL = PANGO_DESCENT (rect);
1577}
1578 OUTPUT:
1579 RETVAL
1580
1581int
704xy_to_index (CFClient::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
705 CODE: 1583 CODE:
706{ 1584{
707 int index, trailing; 1585 int index, trailing;
708
709 layout_update (self);
710 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
711
712 RETVAL = index; 1587 RETVAL = index + trailing;
713} 1588}
714 OUTPUT: 1589 OUTPUT:
715 RETVAL 1590 RETVAL
716 1591
717void 1592void
718cursor_pos (CFClient::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
719 PPCODE: 1594 PPCODE:
720{ 1595{
721 PangoRectangle strong_pos; 1596 PangoRectangle pos;
722 layout_update (self);
723 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
724 1598
725 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
726 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
727 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
728 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
729} 1603}
730 1604
731void 1605void
732render (CFClient::Layout self) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
733 PPCODE: 1607 PPCODE:
734{ 1608{
735 SV *retval; 1609 int line, x;
736 int w, h;
737 FT_Bitmap bitmap;
738 1610
739 layout_update (self); 1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
740 layout_get_pixel_size (self, &w, &h); 1612#if !PANGO_VERSION_CHECK (1, 17, 3)
741 1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
742 retval = newSV (w * h); 1614 --line;
743 SvPOK_only (retval); 1615#endif
744 SvCUR_set (retval, w * h);
745
746 bitmap.rows = h;
747 bitmap.width = w;
748 bitmap.pitch = w;
749 bitmap.buffer = (unsigned char*)SvPVX (retval);
750 bitmap.num_grays = 256;
751 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
752
753 memset (bitmap.buffer, 0, w * h);
754
755 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
756
757 EXTEND (SP, 3); 1616 EXTEND (SP, 2);
758 PUSHs (sv_2mortal (newSViv (w))); 1617 PUSHs (sv_2mortal (newSViv (line)));
1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1619}
1620
1621void
1622line_x_to_index (DC::Layout self, int line, int x)
1623 PPCODE:
1624{
1625 PangoLayoutLine *lp;
1626 int index, trailing;
1627
1628 if (line < 0)
1629 XSRETURN_EMPTY;
1630
1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1632 XSRETURN_EMPTY; /* do better */
1633
1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1635
1636 EXTEND (SP, 2);
1637 if (GIMME_V == G_SCALAR)
1638 PUSHs (sv_2mortal (newSViv (index + trailing)));
1639 else
1640 {
759 PUSHs (sv_2mortal (newSViv (h))); 1641 PUSHs (sv_2mortal (newSViv (index)));
760 PUSHs (sv_2mortal (retval)); 1642 PUSHs (sv_2mortal (newSViv (trailing)));
1643 }
761} 1644}
762 1645
1646void
1647render (DC::Layout self, float x, float y, int flags = 0)
1648 CODE:
1649 self->rc.clear ();
1650 pango_opengl_render_layout_subpixel (
1651 self->pl,
1652 &self->rc,
1653 x * PANGO_SCALE, y * PANGO_SCALE,
1654 self->r, self->g, self->b, self->a,
1655 flags
1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1660
1661void
1662draw (DC::Layout self)
1663 CODE:
1664{
1665 glEnable (GL_TEXTURE_2D);
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1672
1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
763MODULE = CFClient PACKAGE = CFClient::Texture 1680MODULE = Deliantra::Client PACKAGE = DC::Texture
764 1681
1682PROTOTYPES: ENABLE
1683
765void 1684void
1685pad (SV *data_, int ow, int oh, int nw, int nh)
1686 CODE:
1687{
1688 if ((nw != ow || nh != oh) && SvOK (data_))
1689 {
1690 STRLEN datalen;
1691 char *data = SvPVbyte (data_, datalen);
1692 int bpp = datalen / (ow * oh);
1693 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1694
1695 SvPOK_only (result_);
1696 SvCUR_set (result_, nw * nh * bpp);
1697
1698 memset (SvPVX (result_), 0, nw * nh * bpp);
1699 while (oh--)
1700 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1701
1702 sv_setsv (data_, result_);
1703 }
1704}
1705
1706void
766draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1707draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
767 PROTOTYPE: $$$;$$ 1708 PROTOTYPE: $$$;$$
1709 ALIAS:
1710 draw_quad_alpha = 1
1711 draw_quad_alpha_premultiplied = 2
768 CODE: 1712 CODE:
769{ 1713{
770 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
771 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
772 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
773 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
774 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
775 1721
776 if (items < 5) 1722 if (items < 5)
777 { 1723 {
778 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
779 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
780 } 1726 }
781 1727
1728 if (ix)
1729 {
1730 glEnable (GL_BLEND);
1731
1732 if (ix == 2)
1733 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 else
1735 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1736 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1737
1738 glEnable (GL_ALPHA_TEST);
1739 glAlphaFunc (GL_GREATER, 0.01f);
1740 }
1741
782 glBindTexture (GL_TEXTURE_2D, name); 1742 glBindTexture (GL_TEXTURE_2D, name);
783 if (wrap_mode) { 1743
784 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
785 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
786 }
787 glBegin (GL_QUADS); 1744 glBegin (GL_QUADS);
788 glTexCoord2f (0, 0); glVertex2f (x , y ); 1745 glTexCoord2f (0, 0); glVertex2f (x , y );
789 glTexCoord2f (0, t); glVertex2f (x , y + h); 1746 glTexCoord2f (0, t); glVertex2f (x , y + h);
790 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1747 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
791 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1748 glTexCoord2f (s, 0); glVertex2f (x + w, y );
792 glEnd (); 1749 glEnd ();
793}
794 1750
1751 if (ix)
1752 {
1753 glDisable (GL_ALPHA_TEST);
1754 glDisable (GL_BLEND);
1755 }
1756}
1757
1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1880 CODE:
1881{
1882 GLint width;
1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1884 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1885 RETVAL = width > 0;
1886}
1887 OUTPUT:
1888 RETVAL
1889
795MODULE = CFClient PACKAGE = CFClient::Map 1890MODULE = Deliantra::Client PACKAGE = DC::Map
796 1891
797CFClient::Map 1892PROTOTYPES: DISABLE
798new (SV *class, int map_width, int map_height) 1893
1894DC::Map
1895new (SV *klass)
799 CODE: 1896 CODE:
800 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
801 RETVAL->x = 0; 1898 RETVAL->x = 0;
802 RETVAL->y = 0; 1899 RETVAL->y = 0;
803 RETVAL->w = map_width; 1900 RETVAL->w = 0;
804 RETVAL->h = map_height; 1901 RETVAL->h = 0;
805 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
806 RETVAL->oy = 0; 1903 RETVAL->oy = 0;
807 RETVAL->faces = 8192; 1904 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
808 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1905 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
809 RETVAL->texs = 8192;
810 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
811 RETVAL->rows = 0; 1906 RETVAL->rows = 0;
812 RETVAL->row = 0; 1907 RETVAL->row = 0;
813 OUTPUT: 1908 OUTPUT:
814 RETVAL 1909 RETVAL
815 1910
816void 1911void
817DESTROY (CFClient::Map self) 1912DESTROY (DC::Map self)
818 CODE: 1913 CODE:
819{ 1914{
820 map_clear (self); 1915 map_clear (self);
821 Safefree (self->face); 1916 Safefree (self->face2tile);
1917 Safefree (self->tex);
822 Safefree (self); 1918 Safefree (self);
823} 1919}
824 1920
825void 1921void
1922resize (DC::Map self, int map_width, int map_height)
1923 CODE:
1924 self->w = map_width;
1925 self->h = map_height;
1926
1927void
826clear (CFClient::Map self) 1928clear (DC::Map self)
827 CODE: 1929 CODE:
828 map_clear (self); 1930 map_clear (self);
829 1931
830void 1932void
831set_face (CFClient::Map self, int face, int texid) 1933set_tileid (DC::Map self, int face, int tile)
832 CODE: 1934 CODE:
833{ 1935{
834 while (self->faces <= face) 1936 need_facenum (self, face); self->face2tile [face] = tile;
835 { 1937 need_texid (self, tile);
836 Append (mapface, self->face, self->faces, self->faces);
837 self->faces *= 2;
838 }
839
840 self->face [face] = texid;
841} 1938}
842 1939
843void 1940void
1941set_smooth (DC::Map self, int face, int smooth, int level)
1942 CODE:
1943{
1944 tileid texid;
1945 maptex *tex;
1946
1947 if (face < 0 || face >= self->faces)
1948 return;
1949
1950 if (smooth < 0 || smooth >= self->faces)
1951 return;
1952
1953 texid = self->face2tile [face];
1954
1955 if (!texid)
1956 return;
1957
1958 tex = self->tex + texid;
1959 tex->smoothtile = self->face2tile [smooth];
1960 tex->smoothlevel = level;
1961}
1962
1963void
844set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
845 CODE: 1965 CODE:
846{ 1966{
847 while (self->texs <= texid) 1967 need_texid (self, texid);
848 {
849 Append (maptex, self->tex, self->texs, self->texs);
850 self->texs *= 2;
851 }
852 1968
853 { 1969 {
854 maptex *tex = self->tex + texid; 1970 maptex *tex = self->tex + texid;
855 1971
856 tex->name = name; 1972 tex->name = name;
861 tex->r = r; 1977 tex->r = r;
862 tex->g = g; 1978 tex->g = g;
863 tex->b = b; 1979 tex->b = b;
864 tex->a = a; 1980 tex->a = a;
865 } 1981 }
1982
1983 // somewhat hackish, but for textures that require it, it really
1984 // improves the look, and most others don't suffer.
1985 glBindTexture (GL_TEXTURE_2D, name);
1986 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1987 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1988 // use uglier nearest interpolation because linear suffers
1989 // from transparent color bleeding and ugly wrapping effects.
1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
866} 1991}
1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
867 2012
868int 2013int
869ox (CFClient::Map self) 2014ox (DC::Map self)
870 ALIAS: 2015 ALIAS:
871 oy = 1 2016 oy = 1
2017 x = 2
2018 y = 3
2019 w = 4
2020 h = 5
872 CODE: 2021 CODE:
873 switch (ix) 2022 switch (ix)
874 { 2023 {
875 case 0: RETVAL = self->ox; break; 2024 case 0: RETVAL = self->ox; break;
876 case 1: RETVAL = self->oy; break; 2025 case 1: RETVAL = self->oy; break;
2026 case 2: RETVAL = self->x; break;
2027 case 3: RETVAL = self->y; break;
2028 case 4: RETVAL = self->w; break;
2029 case 5: RETVAL = self->h; break;
877 } 2030 }
878 OUTPUT: 2031 OUTPUT:
879 RETVAL 2032 RETVAL
880 2033
881void 2034void
882scroll (CFClient::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
883 CODE: 2036 CODE:
884{ 2037{
885 if (dx > 0) 2038 if (dx > 0)
886 map_blank (self, self->x, self->y, dx - 1, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
887 else if (dx < 0) 2040 else if (dx < 0)
888 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2041 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
889 2042
890 if (dy > 0) 2043 if (dy > 0)
891 map_blank (self, self->x, self->y, self->w, dy - 1); 2044 map_blank (self, self->x, self->y, self->w, dy);
892 else if (dy < 0) 2045 else if (dy < 0)
893 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2046 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
894 2047
895 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
896 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
897 2050
898 while (self->y < 0) 2051 while (self->y < 0)
899 { 2052 {
900 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
901 2054
902 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
903 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
904 } 2057 }
905} 2058}
906 2059
907void 2060SV *
908map1a_update (CFClient::Map self, SV *data_) 2061map1a_update (DC::Map self, SV *data_)
909 CODE: 2062 CODE:
910{ 2063{
911 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
912 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
913 mapcell *cell; 2066 mapcell *cell;
914 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
915 2070
916 while (data < data_end) 2071 while (data < data_end - 1)
917 { 2072 {
918 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
919 2074
920 x = ((flags >> 10) & 63) + self->x; 2075 x = self->x + ((flags >> 10) & 63);
921 y = ((flags >> 4) & 63) + self->y; 2076 y = self->y + ((flags >> 4) & 63);
922 2077
923 cell = map_get_cell (self, x, y); 2078 cell = map_get_cell (self, x, y);
924 2079
925 if (flags & 15) 2080 if (flags & 15)
926 { 2081 {
927 if (cell->darkness < 0) 2082 if (!cell->darkness)
928 { 2083 {
2084 memset (cell, 0, sizeof (*cell));
929 cell->darkness = 0; 2085 cell->darkness = 256;
930 cell->face [0] = 0;
931 cell->face [1] = 0;
932 cell->face [2] = 0;
933 } 2086 }
934 2087
935 cell->darkness = flags & 8 ? *data++ : 255;
936
937 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
938 2089
939 if (flags & 4) 2090 if (flags & 8)
940 { 2091 {
941 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2092 uint8_t ext, cmd;
2093
2094 do
2095 {
2096 ext = *data++;
2097 cmd = ext & 0x7f;
2098
2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
2102 {
2103 cell->stat_width = 1;
2104 cell->stat_hp = *data++;
2105 }
2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
2123 }
2124 while (ext & 0x80);
942 } 2125 }
943 2126
2127 for (z = 0; z <= 2; ++z)
944 if (flags & 2) 2128 if (flags & (4 >> z))
945 { 2129 {
946 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
2131 need_facenum (self, face);
2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
947 } 2149 }
948
949 if (flags & 1)
950 {
951 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
952 }
953 } 2150 }
954 else 2151 else
955 cell->darkness = -1; 2152 CELL_CLEAR (cell);
956 } 2153 }
957} 2154}
2155 OUTPUT:
2156 RETVAL
958 2157
959SV * 2158SV *
960mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
961 CODE: 2160 CODE:
962{ 2161{
963 int x1, x; 2162 int x1, x;
964 int y1, y; 2163 int y1, y;
965 int z; 2164 int z;
978 ? self->row + y 2177 ? self->row + y
979 : 0; 2178 : 0;
980 2179
981 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
982 { 2181 {
983 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
984 2183
985 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
986 { 2185 {
987 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
988 2187
989 for (z = 0; z <= 0; z++) 2188 for (z = 0; z <= 0; z++)
990 { 2189 {
991 mapface face = cell->face [z];
992
993 if (face)
994 {
995 maptex tex = self->tex [face]; 2190 maptex tex = self->tex [cell->tile [z]];
996 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
997 int a1 = tex.a; 2192 int a1 = tex.a;
998 2193
999 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1000 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1001 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1002 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1003 }
1004 } 2198 }
1005 } 2199 }
1006 2200
1007 *map++ = (r ) 2201 *map++ = (r )
1008 | (g << 8) 2202 | (g << 8)
1009 | (b << 16) 2203 | (b << 16)
1010 | (a << 24); 2204 | (a << 24);
1011 } 2205 }
1012 } 2206 }
1013 2207
1014 RETVAL = map_sv; 2208 RETVAL = map_sv;
1015} 2209}
1016 OUTPUT: 2210 OUTPUT:
1017 RETVAL 2211 RETVAL
1018 2212
1019void 2213void
1020draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1021 PPCODE: 2215 CODE:
1022{ 2216{
1023 int vx, vy;
1024 int x, y, z; 2217 int x, y, z;
1025 int last_name;
1026 mapface face;
1027 int sw4 = (sw + 3) & ~3;
1028 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1029 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1030 2218
1031 memset (darkness, 255, sw4 * sh); 2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1032 SvPOK_only (darkness_sv); 2220 int pl_x, pl_y;
1033 SvCUR_set (darkness_sv, sw4 * sh); 2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
1034 2226
1035 vx = self->x + (self->w - sw) / 2 - shift_x; 2227 pl_tex.name = 0;
1036 vy = self->y + (self->h - sh) / 2 - shift_y;
1037 2228
1038 /* 2229 // that's current max. sorry.
1039 int vx = self->vx = self->w >= sw 2230 if (sw > 255) sw = 255;
1040 ? self->x + (self->w - sw) / 2 2231 if (sh > 255) sh = 255;
1041 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1042 2232
1043 int vy = self->vy = self->h >= sh 2233 memset (&key, 0, sizeof (key));
1044 ? self->y + (self->h - sh) / 2 2234 key.r = 255;
1045 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2235 key.g = 255;
1046 */ 2236 key.b = 255;
2237 key.a = 255;
2238 key.mode = GL_QUADS;
2239 key.format = GL_T2F_V3F;
1047 2240
1048 glColor4ub (255, 255, 255, 255); 2241 mx += self->x;
2242 my += self->y;
1049 2243
2244 // first pass: determine smooth_max
2245 // rather ugly, if you ask me
2246 // could also be stored inside mapcell and updated on change
2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2248
2249 for (y = 0; y < sh; y++)
2250 if (0 <= y + my && y + my < self->rows)
2251 {
2252 maprow *row = self->row + (y + my);
2253
2254 for (x = 0; x < sw; x++)
2255 if (row->c0 <= x + mx && x + mx < row->c1)
2256 {
2257 mapcell *cell = row->col + (x + mx - row->c0);
2258
2259 smooth_max[x + 1][y + 1] =
2260 MAX (self->tex [cell->tile [0]].smoothlevel,
2261 MAX (self->tex [cell->tile [1]].smoothlevel,
2262 self->tex [cell->tile [2]].smoothlevel));
2263 }
2264 }
2265
2266 glEnable (GL_BLEND);
1050 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1051 glEnable (GL_BLEND);
1052 glEnable (GL_TEXTURE_2D);
1053 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1054 2269
1055 glBegin (GL_QUADS);
1056
1057 last_name = 0;
1058
1059 for (z = 0; z < 3; z++) 2270 for (z = 0; z <= 2; z++)
2271 {
2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
2276
1060 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1061 if (0 <= y + vy && y + vy < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1062 { 2279 {
1063 maprow *row = self->row + (y + vy); 2280 maprow *row = self->row + (y + my);
1064 2281
1065 for (x = 0; x < sw; x++) 2282 for (x = 0; x < sw; x++)
1066 if (row->c0 <= x + vx && x + vx < row->c1) 2283 if (row->c0 <= x + mx && x + mx < row->c1)
2284 {
2285 mapcell *cell = row->col + (x + mx - row->c0);
2286 tileid tile = cell->tile [z];
2287
2288 if (tile)
2289 {
2290 maptex tex = self->tex [tile];
2291 int px, py;
2292
2293 if (key.texname != tex.name)
2294 {
2295 self->tex [tile].unused = 0;
2296
2297 if (!tex.name)
2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2299
2300 key.texname = tex.name;
2301 arr = &rc.array (key);
2302 }
2303
2304 px = (x + 1) * Th - tex.w;
2305 py = (y + 1) * Tw - tex.h;
2306
2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2308 {
2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
2312 continue;
2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2319
2320 // update smooth hash
2321 if (tex.smoothtile)
2322 {
2323 skey.tile = tex.smoothtile;
2324 skey.level = tex.smoothlevel;
2325
2326 smooth_level[tex.smoothlevel] = 1;
2327
2328 // add bits to current tile and all neighbours. skey.x|y is
2329 // shifted +1|+1 so we always stay positive.
2330
2331 // bits is ___n cccc CCCC bbbb
2332 // n do not draw borders&corners
2333 // c draw these corners, but...
2334 // C ... not these
2335 // b draw these borders
2336
2337 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2338 // ┃· ·· ·┃ ━━
2339
2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2341 // ·· ·· ·┏ ┓·
2342
2343 // full tile
2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2345
2346 // borders
2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2351
2352 // corners
2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2377 }
2378 }
2379 }
2380 }
2381
2382 rc.draw ();
2383 rc.clear ();
2384
2385 // go through all smoothlevels, lowest to highest, then draw.
2386 // this is basically counting sort
2387 {
2388 int w, b;
2389
2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1067 { 2395 {
1068 mapcell *cell = row->col + (x + vx - row->c0); 2396 smooth_key &skey = it->first;
2397 IV bits = it->second;
1069 2398
1070 darkness[y * sw4 + x] = cell->darkness < 0 2399 if (!(bits & 0x1000)
1071 ? 255 - FOW_DARKNESS 2400 && skey.level == level
1072 : 255 - cell->darkness; 2401 && level > smooth_max [skey.x][skey.y])
1073
1074 face = cell->face [z];
1075
1076 if (face)
1077 { 2402 {
1078 maptex tex = self->tex [face]; 2403 maptex tex = self->tex [skey.tile];
1079
1080 int px = (x + 1) * 32 - tex.w; 2404 int px = (((int)skey.x) - 1) * Tw;
1081 int py = (y + 1) * 32 - tex.h; 2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
1082 2410
1083 if (last_name != tex.name) 2411 if (tex.name)
1084 { 2412 {
2413 // this time avoiding texture state changes
2414 // save gobs of state changes.
2415 if (key.texname != tex.name)
2416 {
2417 self->tex [skey.tile].unused = 0;
2418
1085 glEnd (); 2419 glEnd ();
1086 last_name = tex.name;
1087 glBindTexture (GL_TEXTURE_2D, last_name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1088 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
2422 }
2423
2424 if (border)
2425 {
2426 float ox = border * dx;
2427
2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2432 }
2433
2434 if (corner)
2435 {
2436 float ox = corner * dx;
2437
2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2442 }
1089 } 2443 }
1090
1091 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1092 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1093 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1094 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1095 } 2444 }
1096 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
2450 }
2451 }
2452
2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
2458
2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
2473 glDisable (GL_BLEND);
2474
2475 // top layer: overlays such as the health bar
2476 for (y = 0; y < sh; y++)
2477 if (0 <= y + my && y + my < self->rows)
2478 {
2479 maprow *row = self->row + (y + my);
2480
2481 for (x = 0; x < sw; x++)
2482 if (row->c0 <= x + mx && x + mx < row->c1)
2483 {
2484 mapcell *cell = row->col + (x + mx - row->c0);
2485
2486 int px = x * Tw;
2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
2494
2495 if (cell->stat_hp)
2496 {
2497 int width = cell->stat_width * Tw;
2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2499
2500 glColor3ub (0, 0, 0);
2501 glRectf (px + 1, py - thick - 2,
2502 px + width - 1, py);
2503
2504 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2505 glRectf (px + 2,
2506 py - thick - 1,
2507 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2508 }
2509 }
2510 }
2511}
2512
2513void
2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2515 CODE:
2516{
2517 static float color[16][3] = {
2518 { 0.00f, 0.00f, 0.00f },
2519 { 1.00f, 1.00f, 1.00f },
2520 { 0.00f, 0.00f, 0.55f },
2521 { 1.00f, 0.00f, 0.00f },
2522
2523 { 1.00f, 0.54f, 0.00f },
2524 { 0.11f, 0.56f, 1.00f },
2525 { 0.93f, 0.46f, 0.00f },
2526 { 0.18f, 0.54f, 0.34f },
2527
2528 { 0.56f, 0.73f, 0.56f },
2529 { 0.80f, 0.80f, 0.80f },
2530 { 0.55f, 0.41f, 0.13f },
2531 { 0.99f, 0.77f, 0.26f },
2532
2533 { 0.74f, 0.65f, 0.41f },
2534
2535 { 0.00f, 1.00f, 1.00f },
2536 { 1.00f, 0.00f, 1.00f },
2537 { 1.00f, 1.00f, 0.00f },
2538 };
2539
2540 int x, y;
2541
2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2550 glEnable (GL_BLEND);
2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2552 glBegin (GL_QUADS);
2553
2554 for (y = 0; y < h; y++)
2555 for (x = 0; x < w; x++)
2556 {
2557 unsigned char m = data [x + y * w];
2558
2559 if (m)
2560 {
2561 float *c = color [m & 15];
2562
2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
2564 float tx2 = tx1 + 0.5f;
2565
2566 glColor4f (c[0], c[1], c[2], 1);
2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1097 } 2571 }
2572 }
1098 2573
1099 glEnd (); 2574 glEnd ();
1100 2575 glDisable (GL_BLEND);
1101 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
1102 glDisable (GL_BLEND); 2577}
2578
2579void
2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2581 PPCODE:
2582{
2583 int x, y;
2584 int sw1 = sw + 2;
2585 int sh1 = sh + 2;
2586 int sh3 = sh * 3;
2587 int sw3 = sw * 3;
2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2591 memset (darkness1, 0, sw1*sh1);
2592
2593 SvPOK_only (darkness3_sv);
2594 SvCUR_set (darkness3_sv, sw3 * sh3);
2595
2596 mx += self->x - 1;
2597 my += self->y - 1;
2598
2599 for (y = 0; y < sh1; y++)
2600 if (0 <= y + my && y + my < self->rows)
2601 {
2602 maprow *row = self->row + (y + my);
2603
2604 for (x = 0; x < sw1; x++)
2605 if (row->c0 <= x + mx && x + mx < row->c1)
2606 {
2607 mapcell *cell = row->col + (x + mx - row->c0);
2608
2609 darkness1 [y * sw1 + x] = cell->darkness
2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2612 }
2613 }
2614
2615 for (y = 0; y < sh; ++y)
2616 for (x = 0; x < sw; ++x)
2617 {
2618 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2619 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2620 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2621 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2622 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2623 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2624 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2625 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2626 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2627
2628 uint8_t r11 = (d11 + d21 + d12) / 3;
2629 uint8_t r21 = d21;
2630 uint8_t r31 = (d21 + d31 + d32) / 3;
2631
2632 uint8_t r12 = d12;
2633 uint8_t r22 = d22;
2634 uint8_t r32 = d32;
2635
2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2637 uint8_t r23 = d23;
2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2639
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2649 }
2650
2651 free (darkness1);
1103 2652
1104 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
1105 PUSHs (sv_2mortal (newSViv (sw4))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
1106 PUSHs (sv_2mortal (newSViv (sh))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
1107 PUSHs (darkness_sv); 2656 PUSHs (darkness3_sv);
1108} 2657}
1109 2658
1110SV * 2659SV *
1111get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
1112 CODE: 2661 CODE:
1113{ 2662{
1114 int x, y, x1, y1; 2663 int x, y, x1, y1;
1115 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
1116 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1141 if (row && row->c0 <= x && x < row->c1) 2690 if (row && row->c0 <= x && x < row->c1)
1142 { 2691 {
1143 mapcell *cell = row->col + (x - row->c0); 2692 mapcell *cell = row->col + (x - row->c0);
1144 uint8_t flags = 0; 2693 uint8_t flags = 0;
1145 2694
1146 if (cell->face [0]) flags |= 1; 2695 if (cell->tile [0]) flags |= 1;
1147 if (cell->face [1]) flags |= 2; 2696 if (cell->tile [1]) flags |= 2;
1148 if (cell->face [2]) flags |= 4; 2697 if (cell->tile [2]) flags |= 4;
1149 2698
1150 *data++ = flags; 2699 *data++ = flags;
1151 2700
1152 if (flags & 1) 2701 if (flags & 1)
1153 { 2702 {
2703 tileid tile = cell->tile [0];
1154 *data++ = cell->face [0] >> 8; 2704 *data++ = tile >> 8;
1155 *data++ = cell->face [0]; 2705 *data++ = tile;
1156 } 2706 }
1157 2707
1158 if (flags & 2) 2708 if (flags & 2)
1159 { 2709 {
2710 tileid tile = cell->tile [1];
1160 *data++ = cell->face [1] >> 8; 2711 *data++ = tile >> 8;
1161 *data++ = cell->face [1]; 2712 *data++ = tile;
1162 } 2713 }
1163 2714
1164 if (flags & 4) 2715 if (flags & 4)
1165 { 2716 {
2717 tileid tile = cell->tile [2];
1166 *data++ = cell->face [2] >> 8; 2718 *data++ = tile >> 8;
1167 *data++ = cell->face [2]; 2719 *data++ = tile;
1168 } 2720 }
1169 } 2721 }
1170 else 2722 else
1171 *data++ = 0; 2723 *data++ = 0;
1172 } 2724 }
1173 } 2725 }
1174 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
1175 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
1176 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
1177 RETVAL = data_sv; 2734 RETVAL = data_sv;
1178} 2735}
1179 OUTPUT: 2736 OUTPUT:
1180 RETVAL 2737 RETVAL
1181 2738
1182void 2739void
1183set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1184 PPCODE: 2741 PPCODE:
1185{ 2742{
1186 int x, y, z; 2743 int x, y, z;
1187 int w, h; 2744 int w, h;
1188 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
1189 2756
1190 if (*data++ != 0) 2757 if (*data++ != 0)
1191 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
1192 2759
1193 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
1194 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
1195 2762
1196 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
1208 { 2775 {
1209 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
1210 2777
1211 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
1212 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
1213 uint8_t flags = *data++; 2785 flags = *data++;
1214 2786
1215 if (flags) 2787 if (flags)
1216 { 2788 {
1217 mapface face[3] = { 0, 0, 0 };
1218
1219 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2790 tileid tile[3] = { 0, 0, 0 };
1220 2791
1221 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2792 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1222 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1223 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1224 2795
1225 if (cell->darkness <= 0) 2796 if (cell->darkness == 0)
1226 { 2797 {
1227 cell->darkness = -1; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
1228 2800
1229 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
1230 { 2802 {
1231 cell->face[z] = face[z]; 2803 tileid t = tile [z];
1232 2804
1233 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2806 {
1234 XPUSHs (sv_2mortal (newSViv (face[z]))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2808 need_texid (self, t);
2809 }
2810
2811 cell->tile [z] = t;
1235 } 2812 }
1236 } 2813 }
1237 } 2814 }
1238 } 2815 }
1239 } 2816 }
1240} 2817}
1241 2818
1242MODULE = CFClient PACKAGE = CFClient::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
1243 2820
1244CFClient::MixChunk 2821DC::RW
1245new_from_file (SV *class, char *path) 2822new (SV *klass, SV *data_sv)
1246 CODE: 2823 CODE:
1247 RETVAL = Mix_LoadWAV (path); 2824{
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829}
1248 OUTPUT: 2830 OUTPUT:
1249 RETVAL 2831 RETVAL
1250 2832
2833DC::RW
2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
1251void 2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849PROTOTYPES: DISABLE
2850
2851DC::Channel
2852find ()
2853 CODE:
2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2876 OUTPUT:
2877 RETVAL
2878
2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
1252DESTROY (CFClient::MixChunk self) 2960DESTROY (DC::MixChunk self)
1253 CODE: 2961 CODE:
1254 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
1255 2963
1256int 2964int
1257volume (CFClient::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
1258 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
1259 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
1260 OUTPUT: 2970 OUTPUT:
1261 RETVAL 2971 RETVAL
1262 2972
1263int 2973DC::Channel
1264play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1265 CODE: 2975 CODE:
2976{
1266 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
1267 OUTPUT: 2988 OUTPUT:
1268 RETVAL 2989 RETVAL
1269 2990
1270MODULE = CFClient PACKAGE = CFClient::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
1271 3004
1272int 3005int
1273volume (int volume = -1) 3006volume (int volume = -1)
3007 PROTOTYPE: ;$
1274 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
1275 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
1276 OUTPUT: 3012 OUTPUT:
1277 RETVAL 3013 RETVAL
1278 3014
1279CFClient::MixMusic 3015void
1280new_from_file (SV *class, char *path) 3016fade_out (int ms)
1281 CODE: 3017 CODE:
1282 RETVAL = Mix_LoadMUS (path); 3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
3025int
3026playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
1283 OUTPUT: 3029 OUTPUT:
1284 RETVAL 3030 RETVAL
1285 3031
3032DC::MixMusic
3033new (SV *klass, DC::RW rwops)
3034 CODE:
3035 RETVAL = Mix_LoadMUS_RW (rwops);
3036 OUTPUT:
3037 RETVAL
3038
1286void 3039void
1287DESTROY (CFClient::MixMusic self) 3040DESTROY (DC::MixMusic self)
1288 CODE: 3041 CODE:
1289 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
1290 3043
1291int 3044int
1292play (CFClient::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
1293 CODE: 3046 CODE:
1294 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
1295 OUTPUT: 3048 OUTPUT:
1296 RETVAL 3049 RETVAL
1297 3050
3051void
3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3053 CODE:
3054 Mix_FadeInMusicPos (self, loops, ms, position);
3055
1298MODULE = CFClient PACKAGE = CFClient::OpenGL 3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3057
3058PROTOTYPES: ENABLE
1299 3059
1300BOOT: 3060BOOT:
1301{ 3061{
1302 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1303 static const struct { 3063 static const struct {
1304 const char *name; 3064 const char *name;
1305 IV iv; 3065 IV iv;
1306 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
1307# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
3068 const_iv (GL_VENDOR),
3069 const_iv (GL_VERSION),
3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
1308 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
1309 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
1310 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
3075 const_iv (GL_DITHER),
1311 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
3077 const_iv (GL_CULL_FACE),
3078 const_iv (GL_SCISSOR_TEST),
3079 const_iv (GL_DEPTH_TEST),
3080 const_iv (GL_ALPHA_TEST),
3081 const_iv (GL_NORMALIZE),
3082 const_iv (GL_RESCALE_NORMAL),
3083 const_iv (GL_FRONT),
3084 const_iv (GL_BACK),
3085 const_iv (GL_AUX0),
1312 const_iv (GL_AND), 3086 const_iv (GL_AND),
3087 const_iv (GL_ONE),
3088 const_iv (GL_ZERO),
1313 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
3090 const_iv (GL_DST_ALPHA),
1314 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
3097 const_iv (GL_SRC_ALPHA_SATURATE),
1315 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
1316 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
3100 const_iv (GL_RGBA4),
3101 const_iv (GL_RGBA8),
3102 const_iv (GL_RGB5_A1),
1317 const_iv (GL_UNSIGNED_BYTE), 3103 const_iv (GL_UNSIGNED_BYTE),
1318 const_iv (GL_ALPHA4), 3104 const_iv (GL_UNSIGNED_SHORT),
3105 const_iv (GL_UNSIGNED_INT),
1319 const_iv (GL_ALPHA), 3106 const_iv (GL_ALPHA),
3107 const_iv (GL_INTENSITY),
3108 const_iv (GL_LUMINANCE),
3109 const_iv (GL_LUMINANCE_ALPHA),
1320 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
1321 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
1322 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
3119 const_iv (GL_PROXY_TEXTURE_1D),
3120 const_iv (GL_PROXY_TEXTURE_2D),
1323 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
1324 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
1325 const_iv (GL_TEXTURE_ENV), 3123 const_iv (GL_TEXTURE_ENV),
1326 const_iv (GL_TEXTURE_MAG_FILTER), 3124 const_iv (GL_TEXTURE_MAG_FILTER),
1327 const_iv (GL_TEXTURE_MIN_FILTER), 3125 const_iv (GL_TEXTURE_MIN_FILTER),
1328 const_iv (GL_TEXTURE_ENV_MODE), 3126 const_iv (GL_TEXTURE_ENV_MODE),
1329 const_iv (GL_TEXTURE_WRAP_S), 3127 const_iv (GL_TEXTURE_WRAP_S),
1330 const_iv (GL_TEXTURE_WRAP_T), 3128 const_iv (GL_TEXTURE_WRAP_T),
3129 const_iv (GL_REPEAT),
1331 const_iv (GL_CLAMP), 3130 const_iv (GL_CLAMP),
1332 const_iv (GL_REPEAT), 3131 const_iv (GL_CLAMP_TO_EDGE),
1333 const_iv (GL_NEAREST), 3132 const_iv (GL_NEAREST),
1334 const_iv (GL_LINEAR), 3133 const_iv (GL_LINEAR),
1335 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3134 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1336 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3135 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1337 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3136 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1338 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3137 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1339 const_iv (GL_GENERATE_MIPMAP), 3138 const_iv (GL_GENERATE_MIPMAP),
1340 const_iv (GL_LINEAR),
1341 const_iv (GL_MODULATE), 3139 const_iv (GL_MODULATE),
3140 const_iv (GL_DECAL),
1342 const_iv (GL_REPLACE), 3141 const_iv (GL_REPLACE),
3142 const_iv (GL_DEPTH_BUFFER_BIT),
1343 const_iv (GL_COLOR_BUFFER_BIT), 3143 const_iv (GL_COLOR_BUFFER_BIT),
1344 const_iv (GL_PROJECTION), 3144 const_iv (GL_PROJECTION),
1345 const_iv (GL_MODELVIEW), 3145 const_iv (GL_MODELVIEW),
1346 const_iv (GL_COLOR_LOGIC_OP), 3146 const_iv (GL_COLOR_LOGIC_OP),
3147 const_iv (GL_SEPARABLE_2D),
1347 const_iv (GL_CONVOLUTION_2D), 3148 const_iv (GL_CONVOLUTION_2D),
1348 const_iv (GL_CONVOLUTION_BORDER_MODE), 3149 const_iv (GL_CONVOLUTION_BORDER_MODE),
1349 const_iv (GL_CONSTANT_BORDER), 3150 const_iv (GL_CONSTANT_BORDER),
3151 const_iv (GL_POINTS),
1350 const_iv (GL_LINES), 3152 const_iv (GL_LINES),
3153 const_iv (GL_LINE_STRIP),
3154 const_iv (GL_LINE_LOOP),
1351 const_iv (GL_QUADS), 3155 const_iv (GL_QUADS),
3156 const_iv (GL_QUAD_STRIP),
3157 const_iv (GL_TRIANGLES),
3158 const_iv (GL_TRIANGLE_STRIP),
3159 const_iv (GL_TRIANGLE_FAN),
1352 const_iv (GL_LINE_LOOP), 3160 const_iv (GL_POLYGON),
1353 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3162 const_iv (GL_POINT_SMOOTH_HINT),
3163 const_iv (GL_LINE_SMOOTH_HINT),
3164 const_iv (GL_POLYGON_SMOOTH_HINT),
3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1354 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
3168 const_iv (GL_DONT_CARE),
3169 const_iv (GL_NICEST),
3170 const_iv (GL_V2F),
3171 const_iv (GL_V3F),
3172 const_iv (GL_T2F_V3F),
3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1355# undef const_iv 3177# undef const_iv
1356 }; 3178 };
1357 3179
1358 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1359 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3182
3183 texture_av = newAV ();
3184 AvREAL_off (texture_av);
1360} 3185}
3186
3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
3197gl_vendor ()
3198 CODE:
3199 RETVAL = (const char *)glGetString (GL_VENDOR);
3200 OUTPUT:
3201 RETVAL
3202
3203const char *
3204gl_version ()
3205 CODE:
3206 RETVAL = (const char *)glGetString (GL_VERSION);
3207 OUTPUT:
3208 RETVAL
3209
3210const char *
3211gl_extensions ()
3212 CODE:
3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3214 OUTPUT:
3215 RETVAL
3216
3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
3222
3223GLint glGetInteger (GLenum pname)
3224 CODE:
3225 glGetIntegerv (pname, &RETVAL);
3226 OUTPUT:
3227 RETVAL
3228
3229GLdouble glGetDouble (GLenum pname)
3230 CODE:
3231 glGetDoublev (pname, &RETVAL);
3232 OUTPUT:
3233 RETVAL
1361 3234
1362int glGetError () 3235int glGetError ()
3236
3237void glFinish ()
3238
3239void glFlush ()
1363 3240
1364void glClear (int mask) 3241void glClear (int mask)
1365 3242
1366void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
1367 PROTOTYPE: @ 3244 PROTOTYPE: @
1374 3251
1375void glHint (int target, int mode) 3252void glHint (int target, int mode)
1376 3253
1377void glBlendFunc (int sfactor, int dfactor) 3254void glBlendFunc (int sfactor, int dfactor)
1378 3255
3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3257 CODE:
3258 gl_BlendFuncSeparate (sa, da, saa, daa);
3259
3260# void glBlendEquation (int se)
3261
3262void glDepthMask (int flag)
3263
1379void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
1380 3265
3266void glColorMask (int red, int green, int blue, int alpha)
3267
1381void glMatrixMode (int mode) 3268void glMatrixMode (int mode)
1382 3269
1383void glPushMatrix () 3270void glPushMatrix ()
1384 3271
1385void glPopMatrix () 3272void glPopMatrix ()
1386 3273
1387void glLoadIdentity () 3274void glLoadIdentity ()
1388 3275
3276void glDrawBuffer (int buffer)
3277
3278void glReadBuffer (int buffer)
3279
3280# near_ and far_ are due to microsofts buggy "c" compiler
3281void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3282
3283# near_ and far_ are due to microsofts buggy "c" compiler
1389void glOrtho (double left, double right, double bottom, double top, double near, double far) 3284void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3285
3286PROTOTYPES: DISABLE
1390 3287
1391void glViewport (int x, int y, int width, int height) 3288void glViewport (int x, int y, int width, int height)
3289
3290void glScissor (int x, int y, int width, int height)
1392 3291
1393void glTranslate (float x, float y, float z = 0.) 3292void glTranslate (float x, float y, float z = 0.)
1394 CODE: 3293 CODE:
1395 glTranslatef (x, y, z); 3294 glTranslatef (x, y, z);
1396 3295
1397void glScale (float x, float y, float z) 3296void glScale (float x, float y, float z = 1.)
1398 CODE: 3297 CODE:
1399 glScalef (x, y, z); 3298 glScalef (x, y, z);
1400 3299
1401void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
1402 CODE: 3301 CODE:
1403 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
1404 3303
1405void glBegin (int mode)
1406
1407void glEnd ()
1408
1409void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
1410 PROTOTYPE: @ 3305 PROTOTYPE: @
3306 ALIAS:
3307 glColor_premultiply = 1
1411 CODE: 3308 CODE:
3309 if (ix)
3310 {
3311 r *= a;
3312 g *= a;
3313 b *= a;
3314 }
3315 // microsoft visual "c" rounds instead of truncating...
1412 glColor4f (r, g, b, a); 3316 glColor4f (r, g, b, a);
3317
3318void glRasterPos (float x, float y, float z = 0.)
3319 CODE:
3320 glRasterPos3f (0, 0, z);
3321 glBitmap (0, 0, 0, 0, x, y, 0);
1413 3322
1414void glVertex (float x, float y, float z = 0.) 3323void glVertex (float x, float y, float z = 0.)
1415 CODE: 3324 CODE:
1416 glVertex3f (x, y, z); 3325 glVertex3f (x, y, z);
1417 3326
1418void glTexCoord (float s, float t) 3327void glTexCoord (float s, float t)
1419 CODE: 3328 CODE:
1420 glTexCoord2f (s, t); 3329 glTexCoord2f (s, t);
1421 3330
3331void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
3344PROTOTYPES: ENABLE
3345
3346void glBegin (int mode)
3347
3348void glEnd ()
3349
3350void glPointSize (GLfloat size)
3351
3352void glLineWidth (GLfloat width)
3353
3354void glInterleavedArrays (int format, int stride, char *data)
3355
3356void glDrawElements (int mode, int count, int type, char *indices)
3357
3358# 1.2 void glDrawRangeElements (int mode, int start, int end
3359
1422void glTexEnv (int target, int pname, float param) 3360void glTexEnv (int target, int pname, float param)
1423 CODE: 3361 CODE:
1424 glTexEnvf (target, pname, param); 3362 glTexEnvf (target, pname, param);
1425 3363
1426void glTexParameter (int target, int pname, float param) 3364void glTexParameter (int target, int pname, float param)
1429 3367
1430void glBindTexture (int target, int name) 3368void glBindTexture (int target, int name)
1431 3369
1432void glConvolutionParameter (int target, int pname, float params) 3370void glConvolutionParameter (int target, int pname, float params)
1433 CODE: 3371 CODE:
3372 if (gl.ConvolutionParameterf)
1434 glConvolutionParameterf (target, pname, params); 3373 gl.ConvolutionParameterf (target, pname, params);
1435 3374
1436void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3375void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3376 CODE:
3377 if (gl.ConvolutionFilter2D)
3378 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1437 3379
3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3381 CODE:
3382 if (gl.SeparableFilter2D)
3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3384
1438void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1439 3386
1440void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3388
3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
3390
3391void glPixelZoom (float x, float y)
3392
3393void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1441 3394
1442int glGenTexture () 3395int glGenTexture ()
1443 CODE: 3396 CODE:
1444{ 3397 RETVAL = gen_texture ();
1445 GLuint name;
1446 glGenTextures (1, &name);
1447 RETVAL = name;
1448}
1449 OUTPUT: 3398 OUTPUT:
1450 RETVAL 3399 RETVAL
1451 3400
1452void glDeleteTexture (int name) 3401void glDeleteTexture (int name)
1453 CODE: 3402 CODE:
1454{
1455 GLuint name_ = name;
1456 glDeleteTextures (1, &name_); 3403 del_texture (name);
1457} 3404
1458
1459int glGenList () 3405int glGenList ()
1460 CODE: 3406 CODE:
1461 RETVAL = glGenLists (1); 3407 RETVAL = glGenLists (1);
1462 OUTPUT: 3408 OUTPUT:
1463 RETVAL 3409 RETVAL
1470 3416
1471void glEndList () 3417void glEndList ()
1472 3418
1473void glCallList (int list) 3419void glCallList (int list)
1474 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3427
3428PROTOTYPES: DISABLE
3429
3430void
3431find_widget (SV *self, NV x, NV y)
3432 PPCODE:
3433{
3434 if (within_widget (self, x, y))
3435 XPUSHs (self);
3436}
3437
3438BOOT:
3439{
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446}
3447
3448void
3449draw (SV *self)
3450 CODE:
3451{
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509#if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521#endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532}
3533

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