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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.59 by root, Sun Apr 23 04:41:33 2006 UTC vs.
Revision 1.194 by root, Thu Jul 12 17:56:50 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
37 50
38#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 52
40#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
41 54
42#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
44 57
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 58#define MIN_FONT_HEIGHT 10
46 59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
47typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
49 118
50static PangoContext *context; 119typedef PangoFontDescription *CFPlus__Font;
51static PangoFontMap *fontmap; 120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
52 138
53typedef struct cf_layout { 139typedef struct cf_layout {
54 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
55 int base_height; 142 int base_height;
143 CFPlus__Font font;
56} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
57 149
58static void 150static void
59substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
60{ 152{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 158}
64 159
65static void 160static void
66layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
67{ 162{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
70 */ 165 */
71 PangoFontDescription *font = pango_layout_get_font_description (self->pl); 166 PangoFontDescription *font = self->font ? self->font : default_font;
72 167
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 font = pango_font_description_copy (font);
81 pango_font_description_set_absolute_size (font, height); 168 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170
82 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
83 }
84} 172}
85 173
86static void 174static void
87layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
88{ 176{
89 layout_update (self); 177 PangoRectangle rect;
90 178
179 // get_pixel_* wrongly rounds down
91 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
92 181
93 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*h) *h = 1;
96}
97 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
98typedef uint16_t mapface; 193typedef uint16_t faceid;
99 194
100typedef struct { 195typedef struct {
101 GLint name; 196 int name;
102 int w, h; 197 int w, h;
103 float s, t; 198 float s, t;
104 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
105} maptex; 202} maptex;
106 203
107typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
108 int16_t darkness; 207 uint16_t darkness;
109 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
110} mapcell; 209} mapcell;
111 210
112typedef struct { 211typedef struct {
113 int32_t c0, c1; 212 int32_t c0, c1;
114 mapcell *col; 213 mapcell *col;
115} maprow; 214} maprow;
116 215
117typedef struct map { 216typedef struct map {
118 int x, y, w, h; 217 int x, y, w, h;
119 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
120 int faces; 219 int faces; tileid *face2tile; // [faceid]
121 mapface *face; 220 int texs; maptex *tex; // [tileid]
122
123 int texs;
124 maptex *tex;
125 221
126 int32_t rows; 222 int32_t rows;
127 maprow *row; 223 maprow *row;
128} *CFClient__Map; 224} *CFPlus__Map;
129 225
130static char * 226static char *
131prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
132{ 228{
133 char *p; 229 char *p;
150} 246}
151 247
152#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
155static maprow * 271static maprow *
156map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
157{ 273{
158 if (0 > y) 274 if (0 > y)
159 { 275 {
160 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
161 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
199 315
200 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
201} 317}
202 318
203static mapcell * 319static mapcell *
204map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
205{ 321{
206 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
207} 323}
208 324
209static void 325static void
210map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
211{ 327{
212 int r; 328 int r;
213 329
214 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
215 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
223 self->row = 0; 339 self->row = 0;
224 self->rows = 0; 340 self->rows = 0;
225} 341}
226 342
227static void 343static void
228map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
229{ 345{
230 int x, y; 346 int x, y;
231 maprow *row; 347 maprow *row;
348 mapcell *cell;
232 349
233 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
234 if (y >= 0) 351 if (y >= 0)
235 { 352 {
236 if (y >= self->rows) 353 if (y >= self->rows)
242 if (x >= row->c0) 359 if (x >= row->c0)
243 { 360 {
244 if (x >= row->c1) 361 if (x >= row->c1)
245 break; 362 break;
246 363
247 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
248 } 370 }
249 } 371 }
250} 372}
251 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
252static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
253music_finished () 391music_finished (void)
254{ 392{
255 SDL_UserEvent ev; 393 SDL_UserEvent ev;
256 394
257 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
258 ev.code = 0; 396 ev.code = 0;
260 ev.data2 = 0; 398 ev.data2 = 0;
261 399
262 SDL_PushEvent ((SDL_Event *)&ev); 400 SDL_PushEvent ((SDL_Event *)&ev);
263} 401}
264 402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
265MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
266 438
267PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
268 440
269BOOT: 441BOOT:
270{ 442{
271 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
272 static const struct { 444 static const struct {
273 const char *name; 445 const char *name;
274 IV iv; 446 IV iv;
275 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
276# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
277 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
278 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
279 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
280 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
281 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
290 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
291 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
292 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
293 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
294 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
295 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
296 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
297 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
298 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
299 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
354 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
355 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
356 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
357 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
358 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
359 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
360 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
361 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
362 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
363 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
364 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
365 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
366 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
367 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
368 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
369 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
370 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
371 const_iv (KMOD_CTRL),
372 const_iv (KMOD_SHIFT),
373 const_iv (KMOD_ALT),
374 const_iv (KMOD_META)
375# undef const_iv 556# undef const_iv
376 }; 557 };
377 558
378 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
379 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
380 561
381 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
382 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
383 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
384} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
385 571
386int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
387SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
388 594
389void 595void
390SDL_Quit () 596SDL_Quit ()
391 597
392void 598void
398 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
399 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
400 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
401 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
402 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
407 616
408 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
409 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
410 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
411 622
412 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
413 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
414 625
415 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
424 635
425 ++m; 636 ++m;
426 } 637 }
427} 638}
428 639
640char *
641SDL_GetError ()
642
429int 643int
430SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
431 CODE: 645 CODE:
432 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
433 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
434 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
435 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
436 OUTPUT: 659 OUTPUT:
437 RETVAL 660 RETVAL
438 661
439void 662void
440SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
664
665char *
666SDL_GetKeyName (int sym)
441 667
442void 668void
443SDL_PollEvent () 669SDL_PollEvent ()
444 PPCODE: 670 PPCODE:
445{ 671{
447 673
448 while (SDL_PollEvent (&ev)) 674 while (SDL_PollEvent (&ev))
449 { 675 {
450 HV *hv = newHV (); 676 HV *hv = newHV ();
451 hv_store (hv, "type", 4, newSViv (ev.type), 0); 677 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678
452 switch (ev.type) 679 switch (ev.type)
453 { 680 {
454 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
455 case SDL_KEYUP: 682 case SDL_KEYUP:
456 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
457 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
458 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
459 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
460 break; 688 break;
461 689
462 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
463 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
464 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
465 break; 693 break;
466 694
467 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
697
468 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
469 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
470 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
471 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
472 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
473 break; 703 break;
474 704
475 case SDL_MOUSEBUTTONDOWN: 705 case SDL_MOUSEBUTTONDOWN:
476 case SDL_MOUSEBUTTONUP: 706 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
708
477 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
478 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
713 break;
714
715 case SDL_USEREVENT:
716 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break;
481 } 720 }
482 721
483 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
484 } 723 }
485} 724}
486 725
487int 726int
488Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
489 POSTCALL: 728 POSTCALL:
490 Mix_HookMusicFinished (music_finished); 729 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished);
491 731
492void 732void
493Mix_CloseAudio () 733Mix_CloseAudio ()
494 734
495int 735int
496Mix_AllocateChannels (int numchans = -1) 736Mix_AllocateChannels (int numchans = -1)
497 737
498void 738void
499lowdelay (int fd, int val = 1) 739lowdelay (int fd, int val = 1)
500 CODE: 740 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
742
743void
744win32_proxy_info ()
745 PPCODE:
746{
501#ifndef _WIN32 747#ifdef _WIN32
502 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 748 char buffer[2048];
749 DWORD buflen;
750
751 EXTEND (SP, 3);
752
753 buflen = sizeof (buffer);
754 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
755 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
756 {
757 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
761 {
762 PUSHs (newSVpv (buffer, 0));
763
764 buflen = sizeof (buffer);
765 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
766 PUSHs (newSVpv (buffer, 0));
767 }
768 }
503#endif 769#endif
504 770}
505char *
506gl_version ()
507 CODE:
508 RETVAL = (char *)glGetString (GL_VERSION);
509 OUTPUT:
510 RETVAL
511
512char *
513gl_extensions ()
514 CODE:
515 RETVAL = (char *)glGetString (GL_EXTENSIONS);
516 OUTPUT:
517 RETVAL
518 771
519void 772void
520add_font (char *file) 773add_font (char *file)
521 CODE: 774 CODE:
522 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 775 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
523
524void
525set_font (char *file)
526 CODE:
527{
528 int count;
529 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
530 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
531 FcPatternDestroy (pattern);
532 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
533 pango_context_set_font_description (context, font);
534}
535 776
536void 777void
537load_image_inline (SV *image_) 778load_image_inline (SV *image_)
538 ALIAS: 779 ALIAS:
539 load_image_file = 1 780 load_image_file = 1
581 822
582 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 823 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
583 824
584 assert (surface2->pitch == surface2->w * 4); 825 assert (surface2->pitch == surface2->w * 4);
585 826
827 SDL_LockSurface (surface2);
586 EXTEND (SP, 5); 828 EXTEND (SP, 6);
587 PUSHs (sv_2mortal (newSViv (surface2->w))); 829 PUSHs (sv_2mortal (newSViv (surface2->w)));
588 PUSHs (sv_2mortal (newSViv (surface2->h))); 830 PUSHs (sv_2mortal (newSViv (surface2->h)));
589 SDL_LockSurface (surface2);
590 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 831 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
591 SDL_UnlockSurface (surface2);
592 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 832 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
593 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 833 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
594 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 834 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
835 SDL_UnlockSurface (surface2);
595 836
596 SDL_FreeSurface (surface); 837 SDL_FreeSurface (surface);
597 SDL_FreeSurface (surface2); 838 SDL_FreeSurface (surface2);
598} 839}
599 840
621 PUSHs (sv_2mortal (newSViv (b / y))); 862 PUSHs (sv_2mortal (newSViv (b / y)));
622 PUSHs (sv_2mortal (newSViv (a / y))); 863 PUSHs (sv_2mortal (newSViv (a / y)));
623} 864}
624 865
625void 866void
867error (char *message)
868 CODE:
869 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
872#endif
873
874void
626fatal (char *message) 875fatal (char *message)
627 CODE: 876 CODE:
877 fprintf (stderr, "FATAL: %s\n", message);
628#ifdef _WIN32 878#ifdef _WIN32
629 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
880#endif
881 _exit (1);
882
883void
884_exit (int retval = 0)
885 CODE:
886#ifdef WIN32
887 ExitThread (retval); // unclean, please beam me up
630#else 888#else
631 fprintf (stderr, "FATAL: %s\n", message); 889 _exit (retval);
632#endif 890#endif
633 exit (1);
634 891
635MODULE = CFClient PACKAGE = CFClient::Layout 892void
636 893debug ()
637CFClient::Layout
638new (SV *class, int base_height = 10)
639 CODE: 894 CODE:
640 New (0, RETVAL, 1, struct cf_layout); 895{
641 RETVAL->base_height = base_height; 896#if DEBUG
642 RETVAL->pl = pango_layout_new (context); 897 VALGRIND_DO_LEAK_CHECK;
643 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 898#endif
644 pango_layout_set_font_description (RETVAL->pl, 899}
645 pango_font_description_copy ( 900
646 pango_context_get_font_description (context))); 901MODULE = CFPlus PACKAGE = CFPlus::Font
902
903CFPlus::Font
904new_from_file (SV *class, char *path, int id = 0)
905 CODE:
906{
907 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
909 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
910 FcPatternDestroy (pattern);
911}
647 OUTPUT: 912 OUTPUT:
648 RETVAL 913 RETVAL
649 914
650void 915void
916DESTROY (CFPlus::Font self)
917 CODE:
918 pango_font_description_free (self);
919
920void
921make_default (CFPlus::Font self)
922 CODE:
923 default_font = self;
924
925MODULE = CFPlus PACKAGE = CFPlus::Layout
926
927void
928reset_glyph_cache ()
929 CODE:
930 tc_clear ();
931
932CFPlus::Layout
933new (SV *class)
934 CODE:
935 New (0, RETVAL, 1, struct cf_layout);
936
937 RETVAL->pl = pango_layout_new (opengl_context);
938 RETVAL->r = 1.;
939 RETVAL->g = 1.;
940 RETVAL->b = 1.;
941 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0;
944
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL);
947 OUTPUT:
948 RETVAL
949
950void
651DESTROY (CFClient::Layout self) 951DESTROY (CFPlus::Layout self)
652 CODE: 952 CODE:
653 g_object_unref (self->pl); 953 g_object_unref (self->pl);
654 Safefree (self); 954 Safefree (self);
655 955
656void 956void
657set_text (CFClient::Layout self, SV *text_) 957set_text (CFPlus::Layout self, SV *text_)
658 CODE: 958 CODE:
659{ 959{
660 STRLEN textlen; 960 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 961 char *text = SvPVutf8 (text_, textlen);
662 962
663 pango_layout_set_text (self->pl, text, textlen); 963 pango_layout_set_text (self->pl, text, textlen);
664} 964}
665 965
666void 966void
667set_markup (CFClient::Layout self, SV *text_) 967set_markup (CFPlus::Layout self, SV *text_)
668 CODE: 968 CODE:
669{ 969{
670 STRLEN textlen; 970 STRLEN textlen;
671 char *text = SvPVutf8 (text_, textlen); 971 char *text = SvPVutf8 (text_, textlen);
672 972
673 pango_layout_set_markup (self->pl, text, textlen); 973 pango_layout_set_markup (self->pl, text, textlen);
674} 974}
675 975
676SV * 976void
977set_shapes (CFPlus::Layout self, ...)
978 CODE:
979{
980 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text;
983 int arg = 4;
984
985 while (arg < items && (pos = strstr (pos, OBJ_STR)))
986 {
987 PangoRectangle inkrect, rect;
988 PangoAttribute *attr;
989
990 int x = SvIV (ST (arg - 3));
991 int y = SvIV (ST (arg - 2));
992 int w = SvIV (ST (arg - 1));
993 int h = SvIV (ST (arg ));
994
995 inkrect.x = 0;
996 inkrect.y = 0;
997 inkrect.width = 0;
998 inkrect.height = 0;
999
1000 rect.x = x * PANGO_SCALE;
1001 rect.y = y * PANGO_SCALE;
1002 rect.width = w * PANGO_SCALE;
1003 rect.height = h * PANGO_SCALE;
1004
1005 if (!attrs)
1006 attrs = pango_layout_get_attributes (self->pl);
1007
1008 attr = pango_attr_shape_new (&inkrect, &rect);
1009 attr->start_index = pos - text;
1010 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1011 pango_attr_list_insert (attrs, attr);
1012
1013 arg += 4;
1014 pos += sizeof (OBJ_STR) - 1;
1015 }
1016
1017 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs);
1019}
1020
1021void
677get_text (CFClient::Layout self) 1022get_shapes (CFPlus::Layout self)
678 CODE: 1023 PPCODE:
1024{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026
1027 do
1028 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1030
1031 if (run && shape_attr_p (run))
1032 {
1033 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents);
1035
1036 EXTEND (SP, 2);
1037 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1038 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1039 }
1040 }
1041 while (pango_layout_iter_next_run (iter));
1042
1043 pango_layout_iter_free (iter);
1044}
1045
1046int
1047has_wrapped (CFPlus::Layout self)
1048 CODE:
1049{
1050 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl);
1052
1053 while (*text)
1054 lines += *text++ == '\n';
1055
679 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1056 RETVAL = lines < pango_layout_get_line_count (self->pl);
680 SvUTF8_on (RETVAL); 1057}
681 OUTPUT: 1058 OUTPUT:
682 RETVAL 1059 RETVAL
683 1060
1061SV *
1062get_text (CFPlus::Layout self)
1063 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL);
1066 OUTPUT:
1067 RETVAL
1068
684void 1069void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1071 CODE:
1072 self->r = r;
1073 self->g = g;
1074 self->b = b;
1075 self->a = a;
1076
1077void
1078set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1079 CODE:
1080 if (self->font != font)
1081 {
1082 self->font = font;
1083 layout_update_font (self);
1084 }
1085
1086void
685set_height (CFClient::Layout self, int base_height) 1087set_height (CFPlus::Layout self, int base_height)
686 CODE: 1088 CODE:
1089 if (self->base_height != base_height)
1090 {
687 self->base_height = base_height; 1091 self->base_height = base_height;
1092 layout_update_font (self);
1093 }
688 1094
689void 1095void
690set_width (CFClient::Layout self, int max_width = -1) 1096set_width (CFPlus::Layout self, int max_width = -1)
691 CODE: 1097 CODE:
692 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
693 1099
694void 1100void
1101set_indent (CFPlus::Layout self, int indent)
1102 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104
1105void
1106set_spacing (CFPlus::Layout self, int spacing)
1107 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109
1110void
1111set_ellipsise (CFPlus::Layout self, int ellipsise)
1112 CODE:
1113 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE
1118 );
1119
1120void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm)
1122 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124
1125void
695size (CFClient::Layout self) 1126size (CFPlus::Layout self)
696 PPCODE: 1127 PPCODE:
697{ 1128{
698 int w, h; 1129 int w, h;
699 1130
700 layout_update (self);
701 layout_get_pixel_size (self, &w, &h); 1131 layout_get_pixel_size (self, &w, &h);
702 1132
703 EXTEND (SP, 2); 1133 EXTEND (SP, 2);
704 PUSHs (sv_2mortal (newSViv (w))); 1134 PUSHs (sv_2mortal (newSViv (w)));
705 PUSHs (sv_2mortal (newSViv (h))); 1135 PUSHs (sv_2mortal (newSViv (h)));
706} 1136}
707 1137
708int 1138int
709xy_to_index (CFClient::Layout self, int x, int y) 1139descent (CFPlus::Layout self)
710 CODE: 1140 CODE:
711{ 1141{
712 int index, trailing; 1142 PangoRectangle rect;
713 1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
714 layout_update (self); 1144 pango_layout_line_get_pixel_extents (line, 0, &rect);
715 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1145 RETVAL = PANGO_DESCENT (rect);
716
717 RETVAL = index;
718} 1146}
719 OUTPUT: 1147 OUTPUT:
720 RETVAL 1148 RETVAL
721 1149
1150int
1151xy_to_index (CFPlus::Layout self, int x, int y)
1152 CODE:
1153{
1154 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing;
1157}
1158 OUTPUT:
1159 RETVAL
1160
722void 1161void
723cursor_pos (CFClient::Layout self, int index) 1162cursor_pos (CFPlus::Layout self, int index)
724 PPCODE: 1163 PPCODE:
725{ 1164{
726 PangoRectangle strong_pos; 1165 PangoRectangle strong_pos;
727 layout_update (self);
728 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
729 1167
730 EXTEND (SP, 3); 1168 EXTEND (SP, 3);
731 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
732 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
734} 1172}
735 1173
736void 1174void
737render (CFClient::Layout self) 1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
738 PPCODE: 1176 PPCODE:
739{ 1177{
740 SV *retval; 1178 int line, x;
741 int w, h;
742 FT_Bitmap bitmap;
743 1179
744 layout_update (self); 1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
745 layout_get_pixel_size (self, &w, &h); 1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
746 1182
747 retval = newSV (w * h);
748 SvPOK_only (retval);
749 SvCUR_set (retval, w * h);
750
751 bitmap.rows = h;
752 bitmap.width = w;
753 bitmap.pitch = w;
754 bitmap.buffer = (unsigned char*)SvPVX (retval);
755 bitmap.num_grays = 256;
756 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
757
758 memset (bitmap.buffer, 0, w * h);
759
760 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
761
762 EXTEND (SP, 3); 1183 EXTEND (SP, 2);
763 PUSHs (sv_2mortal (newSViv (w))); 1184 PUSHs (sv_2mortal (newSViv (line - 1)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186}
1187
1188void
1189line_x_to_index (CFPlus::Layout self, int line, int x)
1190 PPCODE:
1191{
1192 PangoLayoutLine *lp;
1193 int index, trailing;
1194
1195 if (line < 0)
1196 XSRETURN_EMPTY;
1197
1198 if (!(lp = pango_layout_get_line (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */
1200
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202
1203 EXTEND (SP, 2);
1204 if (GIMME_V == G_SCALAR)
1205 PUSHs (sv_2mortal (newSViv (index + trailing)));
1206 else
1207 {
764 PUSHs (sv_2mortal (newSViv (h))); 1208 PUSHs (sv_2mortal (newSViv (index)));
765 PUSHs (sv_2mortal (retval)); 1209 PUSHs (sv_2mortal (newSViv (trailing)));
1210 }
766} 1211}
767 1212
1213void
1214render (CFPlus::Layout self, float x, float y, int flags = 0)
1215 PPCODE:
1216 pango_opengl_render_layout_subpixel (
1217 self->pl,
1218 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a,
1220 flags
1221 );
1222
768MODULE = CFClient PACKAGE = CFClient::Texture 1223MODULE = CFPlus PACKAGE = CFPlus::Texture
769 1224
770void 1225void
1226pad2pot (SV *data_, SV *w_, SV *h_)
1227 CODE:
1228{
1229 int ow = SvIV (w_);
1230 int oh = SvIV (h_);
1231
1232 if (ow && oh)
1233 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245
1246 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp);
1248
1249 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252
1253 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 }
1260}
1261
1262void
771draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
772 PROTOTYPE: $$$;$$ 1264 PROTOTYPE: $$$;$$
1265 ALIAS:
1266 draw_quad_alpha = 1
1267 draw_quad_alpha_premultiplied = 2
773 CODE: 1268 CODE:
774{ 1269{
775 HV *hv = (HV *)SvRV (self); 1270 HV *hv = (HV *)SvRV (self);
776 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
777 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
778 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
779 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
780 1274
781 if (items < 5) 1275 if (items < 5)
782 { 1276 {
783 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1277 w = SvNV (*hv_fetch (hv, "w", 1, 1));
784 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1278 h = SvNV (*hv_fetch (hv, "h", 1, 1));
785 } 1279 }
786 1280
1281 if (ix)
1282 {
1283 glEnable (GL_BLEND);
1284
1285 if (ix == 2)
1286 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1287 else
1288 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1289 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1290
1291 glEnable (GL_ALPHA_TEST);
1292 glAlphaFunc (GL_GREATER, 0.01f);
1293 }
1294
787 glBindTexture (GL_TEXTURE_2D, name); 1295 glBindTexture (GL_TEXTURE_2D, name);
788 if (wrap_mode) { 1296
789 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
791 }
792 glBegin (GL_QUADS); 1297 glBegin (GL_QUADS);
793 glTexCoord2f (0, 0); glVertex2f (x , y ); 1298 glTexCoord2f (0, 0); glVertex2f (x , y );
794 glTexCoord2f (0, t); glVertex2f (x , y + h); 1299 glTexCoord2f (0, t); glVertex2f (x , y + h);
795 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1300 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
796 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1301 glTexCoord2f (s, 0); glVertex2f (x + w, y );
797 glEnd (); 1302 glEnd ();
798}
799 1303
1304 if (ix)
1305 {
1306 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND);
1308 }
1309}
1310
800MODULE = CFClient PACKAGE = CFClient::Map 1311MODULE = CFPlus PACKAGE = CFPlus::Map
801 1312
802CFClient::Map 1313CFPlus::Map
803new (SV *class, int map_width, int map_height) 1314new (SV *class)
804 CODE: 1315 CODE:
805 New (0, RETVAL, 1, struct map); 1316 New (0, RETVAL, 1, struct map);
806 RETVAL->x = 0; 1317 RETVAL->x = 0;
807 RETVAL->y = 0; 1318 RETVAL->y = 0;
808 RETVAL->w = map_width; 1319 RETVAL->w = 0;
809 RETVAL->h = map_height; 1320 RETVAL->h = 0;
810 RETVAL->ox = 0; 1321 RETVAL->ox = 0;
811 RETVAL->oy = 0; 1322 RETVAL->oy = 0;
812 RETVAL->faces = 8192; 1323 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
813 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1324 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
814 RETVAL->texs = 8192;
815 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
816 RETVAL->rows = 0; 1325 RETVAL->rows = 0;
817 RETVAL->row = 0; 1326 RETVAL->row = 0;
818 OUTPUT: 1327 OUTPUT:
819 RETVAL 1328 RETVAL
820 1329
821void 1330void
822DESTROY (CFClient::Map self) 1331DESTROY (CFPlus::Map self)
823 CODE: 1332 CODE:
824{ 1333{
825 map_clear (self); 1334 map_clear (self);
826 Safefree (self->face); 1335 Safefree (self->face2tile);
1336 Safefree (self->tex);
827 Safefree (self); 1337 Safefree (self);
828} 1338}
829 1339
830void 1340void
1341resize (CFPlus::Map self, int map_width, int map_height)
1342 CODE:
1343 self->w = map_width;
1344 self->h = map_height;
1345
1346void
831clear (CFClient::Map self) 1347clear (CFPlus::Map self)
832 CODE: 1348 CODE:
833 map_clear (self); 1349 map_clear (self);
834 1350
835void 1351void
836set_face (CFClient::Map self, int face, int texid) 1352set_tileid (CFPlus::Map self, int face, int tile)
837 CODE: 1353 CODE:
838{ 1354{
839 while (self->faces <= face) 1355 need_facenum (self, face); self->face2tile [face] = tile;
840 { 1356 need_texid (self, tile);
841 Append (mapface, self->face, self->faces, self->faces);
842 self->faces *= 2;
843 }
844
845 self->face [face] = texid;
846} 1357}
847 1358
848void 1359void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level)
1361 CODE:
1362{
1363 tileid texid;
1364 maptex *tex;
1365
1366 if (face < 0 || face >= self->faces)
1367 return;
1368
1369 if (smooth < 0 || smooth >= self->faces)
1370 return;
1371
1372 texid = self->face2tile [face];
1373
1374 if (!texid)
1375 return;
1376
1377 tex = self->tex + texid;
1378 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level;
1380}
1381
1382void
849set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
850 CODE: 1384 CODE:
851{ 1385{
852 while (self->texs <= texid) 1386 need_texid (self, texid);
853 {
854 Append (maptex, self->tex, self->texs, self->texs);
855 self->texs *= 2;
856 }
857 1387
858 { 1388 {
859 maptex *tex = self->tex + texid; 1389 maptex *tex = self->tex + texid;
860 1390
861 tex->name = name; 1391 tex->name = name;
866 tex->r = r; 1396 tex->r = r;
867 tex->g = g; 1397 tex->g = g;
868 tex->b = b; 1398 tex->b = b;
869 tex->a = a; 1399 tex->a = a;
870 } 1400 }
1401
1402 // somewhat hackish, but for textures that require it, it really
1403 // improves the look, and most others don't suffer.
1404 glBindTexture (GL_TEXTURE_2D, name);
1405 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1406 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1407 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
871} 1410}
872 1411
873int 1412int
874ox (CFClient::Map self) 1413ox (CFPlus::Map self)
875 ALIAS: 1414 ALIAS:
876 oy = 1 1415 oy = 1
1416 x = 2
1417 y = 3
1418 w = 4
1419 h = 5
877 CODE: 1420 CODE:
878 switch (ix) 1421 switch (ix)
879 { 1422 {
880 case 0: RETVAL = self->ox; break; 1423 case 0: RETVAL = self->ox; break;
881 case 1: RETVAL = self->oy; break; 1424 case 1: RETVAL = self->oy; break;
1425 case 2: RETVAL = self->x; break;
1426 case 3: RETVAL = self->y; break;
1427 case 4: RETVAL = self->w; break;
1428 case 5: RETVAL = self->h; break;
882 } 1429 }
883 OUTPUT: 1430 OUTPUT:
884 RETVAL 1431 RETVAL
885 1432
886void 1433void
887scroll (CFClient::Map self, int dx, int dy) 1434scroll (CFPlus::Map self, int dx, int dy)
888 CODE: 1435 CODE:
889{ 1436{
890 if (dx > 0) 1437 if (dx > 0)
891 map_blank (self, self->x, self->y, dx - 1, self->h); 1438 map_blank (self, self->x, self->y, dx, self->h);
892 else if (dx < 0) 1439 else if (dx < 0)
893 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1440 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
894 1441
895 if (dy > 0) 1442 if (dy > 0)
896 map_blank (self, self->x, self->y, self->w, dy - 1); 1443 map_blank (self, self->x, self->y, self->w, dy);
897 else if (dy < 0) 1444 else if (dy < 0)
898 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1445 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
899 1446
900 self->ox += dx; self->x += dx; 1447 self->ox += dx; self->x += dx;
901 self->oy += dy; self->y += dy; 1448 self->oy += dy; self->y += dy;
902 1449
903 while (self->y < 0) 1450 while (self->y < 0)
908 self->y += MAP_EXTEND_Y; 1455 self->y += MAP_EXTEND_Y;
909 } 1456 }
910} 1457}
911 1458
912void 1459void
913map1a_update (CFClient::Map self, SV *data_) 1460map1a_update (CFPlus::Map self, SV *data_, int extmap)
914 CODE: 1461 CODE:
915{ 1462{
916 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
917 uint8_t *data_end = (uint8_t *)SvEND (data_); 1464 uint8_t *data_end = (uint8_t *)SvEND (data_);
918 mapcell *cell; 1465 mapcell *cell;
919 int x, y, flags; 1466 int x, y, flags;
920 1467
921 while (data < data_end) 1468 while (data < data_end - 1)
922 { 1469 {
923 flags = (data [0] << 8) + data [1]; data += 2; 1470 flags = (data [0] << 8) + data [1]; data += 2;
924 1471
925 x = ((flags >> 10) & 63) + self->x; 1472 x = self->x + ((flags >> 10) & 63);
926 y = ((flags >> 4) & 63) + self->y; 1473 y = self->y + ((flags >> 4) & 63);
927 1474
928 cell = map_get_cell (self, x, y); 1475 cell = map_get_cell (self, x, y);
929 1476
930 if (flags & 15) 1477 if (flags & 15)
931 { 1478 {
932 if (cell->darkness < 0) 1479 if (!cell->darkness)
933 { 1480 {
1481 memset (cell, 0, sizeof (*cell));
934 cell->darkness = 0; 1482 cell->darkness = 256;
935 cell->face [0] = 0;
936 cell->face [1] = 0;
937 cell->face [2] = 0;
938 } 1483 }
939 1484
940 cell->darkness = flags & 8 ? *data++ : 255;
941
942 //TODO: don't trust server data to be in-range(!) 1485 //TODO: don't trust server data to be in-range(!)
1486
1487 if (flags & 8)
1488 {
1489 if (extmap)
1490 {
1491 uint8_t ext, cmd;
1492
1493 do
1494 {
1495 ext = *data++;
1496 cmd = ext & 0x3f;
1497
1498 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health
1501 {
1502 cell->stat_width = 1;
1503 cell->stat_hp = *data++;
1504 }
1505 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47)
1508 {
1509 if (*data == 4)
1510 ; // decode player count
1511
1512 data += *data + 1;
1513 }
1514 else if (cmd == 8) // cell flags
1515 cell->flags = *data++;
1516 else if (ext & 0x40) // unknown, multibyte => skip
1517 data += *data + 1;
1518 else
1519 data++;
1520 }
1521 while (ext & 0x80);
1522 }
1523 else
1524 cell->darkness = *data++ + 1;
1525 }
943 1526
944 if (flags & 4) 1527 if (flags & 4)
945 { 1528 {
946 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face];
947 } 1532 }
948 1533
949 if (flags & 2) 1534 if (flags & 2)
950 { 1535 {
951 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
952 } 1539 }
953 1540
954 if (flags & 1) 1541 if (flags & 1)
955 { 1542 {
956 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
957 } 1546 }
958 } 1547 }
959 else 1548 else
960 cell->darkness = -1; 1549 cell->darkness = 0;
961 } 1550 }
962} 1551}
963 1552
964SV * 1553SV *
965mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
966 CODE: 1555 CODE:
967{ 1556{
968 int x1, x; 1557 int x1, x;
969 int y1, y; 1558 int y1, y;
970 int z; 1559 int z;
991 { 1580 {
992 mapcell *cell = row->col + (x - row->c0); 1581 mapcell *cell = row->col + (x - row->c0);
993 1582
994 for (z = 0; z <= 0; z++) 1583 for (z = 0; z <= 0; z++)
995 { 1584 {
996 mapface face = cell->face [z];
997
998 if (face)
999 {
1000 maptex tex = self->tex [face]; 1585 maptex tex = self->tex [cell->tile [z]];
1001 int a0 = 255 - tex.a; 1586 int a0 = 255 - tex.a;
1002 int a1 = tex.a; 1587 int a1 = tex.a;
1003 1588
1004 r = (r * a0 + tex.r * a1) / 255; 1589 r = (r * a0 + tex.r * a1) / 255;
1005 g = (g * a0 + tex.g * a1) / 255; 1590 g = (g * a0 + tex.g * a1) / 255;
1006 b = (b * a0 + tex.b * a1) / 255; 1591 b = (b * a0 + tex.b * a1) / 255;
1007 a = (a * a0 + tex.a * a1) / 255; 1592 a = (a * a0 + tex.a * a1) / 255;
1008 }
1009 } 1593 }
1010 } 1594 }
1011 1595
1012 *map++ = (r ) 1596 *map++ = (r )
1013 | (g << 8) 1597 | (g << 8)
1020} 1604}
1021 OUTPUT: 1605 OUTPUT:
1022 RETVAL 1606 RETVAL
1023 1607
1024void 1608void
1025draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1026 PPCODE: 1610 CODE:
1027{ 1611{
1028 int vx, vy; 1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1615 smooth_key skey;
1029 int x, y, z; 1616 int x, y, z;
1030 int last_name; 1617 int last_name;
1031 mapface face; 1618
1619 // thats current max. sorry.
1620 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255;
1622
1623 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey));
1625
1626 glColor4ub (255, 255, 255, 255);
1627
1628 glEnable (GL_BLEND);
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1630 glEnable (GL_TEXTURE_2D);
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1632
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636
1637 mx += self->x;
1638 my += self->y;
1639
1640 // first pass: determine smooth_max
1641 // rather ugly, if you ask me
1642 // could also be stored inside mapcell and updated on change
1643 memset (smooth_max, 0, sizeof (smooth_max));
1644
1645 for (y = 0; y < sh; y++)
1646 if (0 <= y + my && y + my < self->rows)
1647 {
1648 maprow *row = self->row + (y + my);
1649
1650 for (x = 0; x < sw; x++)
1651 if (row->c0 <= x + mx && x + mx < row->c1)
1652 {
1653 mapcell *cell = row->col + (x + mx - row->c0);
1654
1655 smooth_max[x + 1][y + 1] =
1656 MAX (self->tex [cell->tile [0]].smoothlevel,
1657 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel));
1659 }
1660 }
1661
1662 for (z = 0; z <= 2; z++)
1663 {
1664 memset (smooth_level, 0, sizeof (smooth_level));
1665
1666 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows)
1668 {
1669 maprow *row = self->row + (y + my);
1670
1671 for (x = 0; x < sw; x++)
1672 if (row->c0 <= x + mx && x + mx < row->c1)
1673 {
1674 mapcell *cell = row->col + (x + mx - row->c0);
1675 tileid tile = cell->tile [z];
1676
1677 if (tile)
1678 {
1679 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w;
1681 int py = (y + 1) * T - tex.h;
1682
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name)
1686 {
1687 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */
1689
1690 glEnd ();
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1692 glBegin (GL_QUADS);
1693 }
1694
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699
1700 if (cell->flags && z == 2)
1701 {
1702 if (cell->flags & 1)
1703 {
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 }
1718
1719 // update smooth hash
1720 if (tex.smoothtile)
1721 {
1722 skey.tile = tex.smoothtile;
1723 skey.level = tex.smoothlevel;
1724
1725 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1726
1727 // add bits to current tile and all neighbours. skey.x|y is
1728 // shifted +1|+1 so we always stay positive.
1729
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1737 // ┃· ·· ·┃ ━━
1738
1739 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1740 // ·· ·· ·┏ ┓·
1741
1742 // full tile
1743 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1744
1745 // borders
1746 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1747 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1748 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1749 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1750
1751 // corners
1752 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 }
1757 }
1758 }
1759 }
1760
1761 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort
1763 {
1764 int w, b;
1765
1766 for (w = 0; w < 256 / 32; ++w)
1767 {
1768 uint32_t smask = smooth_level [w];
1769 if (smask)
1770 for (b = 0; b < 32; ++b)
1771 if (smask & (((uint32_t)1) << b))
1772 {
1773 int level = (w << 5) | b;
1774 HE *he;
1775
1776 hv_iterinit (smooth);
1777 while ((he = hv_iternext (smooth)))
1778 {
1779 smooth_key *skey = (smooth_key *)HeKEY (he);
1780 IV bits = SvIVX (HeVAL (he));
1781
1782 if (!(bits & 0x1000)
1783 && skey->level == level
1784 && level > smooth_max [skey->x][skey->y])
1785 {
1786 maptex tex = self->tex [skey->tile];
1787 int px = (((int)skey->x) - 1) * T;
1788 int py = (((int)skey->y) - 1) * T;
1789 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column
1793
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name)
1797 {
1798 if (!tex.name)
1799 continue; // smoothing not yet available
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804 }
1805
1806 if (border)
1807 {
1808 float ox = border * dx;
1809
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1814 }
1815
1816 if (corner)
1817 {
1818 float ox = corner * dx;
1819
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1824 }
1825 }
1826 }
1827 }
1828 }
1829 }
1830
1831 hv_clear (smooth);
1832 }
1833
1834 glEnd ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838
1839 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 int px = x * T;
1851 int py = y * T;
1852
1853 if (cell->stat_hp)
1854 {
1855 int width = cell->stat_width * T;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1857
1858 glColor3ub (0, 0, 0);
1859 glRectf (px + 1, py - thick - 2,
1860 px + width - 1, py);
1861
1862 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1863 glRectf (px + 2,
1864 py - thick - 1,
1865 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1866 }
1867 }
1868 }
1869}
1870
1871void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1873 CODE:
1874{
1875 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F },
1877 { 1.00F, 1.00F, 1.00F },
1878 { 0.00F, 0.00F, 0.55F },
1879 { 1.00F, 0.00F, 0.00F },
1880
1881 { 1.00F, 0.54F, 0.00F },
1882 { 0.11F, 0.56F, 1.00F },
1883 { 0.93F, 0.46F, 0.00F },
1884 { 0.18F, 0.54F, 0.34F },
1885
1886 { 0.56F, 0.73F, 0.56F },
1887 { 0.80F, 0.80F, 0.80F },
1888 { 0.55F, 0.41F, 0.13F },
1889 { 0.99F, 0.77F, 0.26F },
1890
1891 { 0.74F, 0.65F, 0.41F },
1892
1893 { 0.00F, 1.00F, 1.00F },
1894 { 1.00F, 0.00F, 1.00F },
1895 { 1.00F, 1.00F, 0.00F },
1896 };
1897
1898 int x, y;
1899
1900 glEnable (GL_TEXTURE_2D);
1901 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glBegin (GL_QUADS);
1905
1906 for (y = 0; y < h; y++)
1907 for (x = 0; x < w; x++)
1908 {
1909 unsigned char m = data [x + y * w];
1910
1911 if (m)
1912 {
1913 float *c = color [m & 15];
1914
1915 float tx1 = m & 0x40 ? 0.5 : 0.;
1916 float tx2 = tx1 + 0.5;
1917
1918 glColor4f (c[0], c[1], c[2], 0.75);
1919 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1920 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1921 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1922 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1923 }
1924 }
1925
1926 glEnd ();
1927 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D);
1929}
1930
1931void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1933 PPCODE:
1934{
1935 int x, y;
1032 int sw4 = (sw + 3) & ~3; 1936 int sw4 = (sw + 3) & ~3;
1033 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1034 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1035 1939
1036 memset (darkness, 255, sw4 * sh); 1940 memset (darkness, 255, sw4 * sh);
1037 SvPOK_only (darkness_sv); 1941 SvPOK_only (darkness_sv);
1038 SvCUR_set (darkness_sv, sw4 * sh); 1942 SvCUR_set (darkness_sv, sw4 * sh);
1039 1943
1040 vx = self->x + (self->w - sw) / 2 - shift_x; 1944 mx += self->x;
1041 vy = self->y + (self->h - sh) / 2 - shift_y; 1945 my += self->y;
1042 1946
1043 /*
1044 int vx = self->vx = self->w >= sw
1045 ? self->x + (self->w - sw) / 2
1046 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1047
1048 int vy = self->vy = self->h >= sh
1049 ? self->y + (self->h - sh) / 2
1050 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1051 */
1052
1053 glColor4ub (255, 255, 255, 255);
1054
1055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1056 glEnable (GL_BLEND);
1057 glEnable (GL_TEXTURE_2D);
1058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1059
1060 glBegin (GL_QUADS);
1061
1062 last_name = 0;
1063
1064 for (z = 0; z < 3; z++)
1065 for (y = 0; y < sh; y++) 1947 for (y = 0; y < sh; y++)
1066 if (0 <= y + vy && y + vy < self->rows) 1948 if (0 <= y + my && y + my < self->rows)
1067 { 1949 {
1068 maprow *row = self->row + (y + vy); 1950 maprow *row = self->row + (y + my);
1069 1951
1070 for (x = 0; x < sw; x++) 1952 for (x = 0; x < sw; x++)
1071 if (row->c0 <= x + vx && x + vx < row->c1) 1953 if (row->c0 <= x + mx && x + mx < row->c1)
1072 { 1954 {
1073 mapcell *cell = row->col + (x + vx - row->c0); 1955 mapcell *cell = row->col + (x + mx - row->c0);
1074 1956
1075 darkness[y * sw4 + x] = cell->darkness < 0 1957 darkness[y * sw4 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1)
1076 ? 255 - FOW_DARKNESS 1959 : 255 - FOW_DARKNESS;
1077 : 255 - cell->darkness;
1078
1079 face = cell->face [z];
1080
1081 if (face)
1082 {
1083 maptex tex = self->tex [face];
1084
1085 int px = (x + 1) * 32 - tex.w;
1086 int py = (y + 1) * 32 - tex.h;
1087
1088 if (last_name != tex.name)
1089 {
1090 glEnd ();
1091 last_name = tex.name;
1092 glBindTexture (GL_TEXTURE_2D, last_name);
1093 glBegin (GL_QUADS);
1094 }
1095
1096 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1097 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1098 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1099 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1100 }
1101 } 1960 }
1102 } 1961 }
1103
1104 glEnd ();
1105
1106 glDisable (GL_TEXTURE_2D);
1107 glDisable (GL_BLEND);
1108 1962
1109 EXTEND (SP, 3); 1963 EXTEND (SP, 3);
1110 PUSHs (sv_2mortal (newSViv (sw4))); 1964 PUSHs (sv_2mortal (newSViv (sw4)));
1111 PUSHs (sv_2mortal (newSViv (sh))); 1965 PUSHs (sv_2mortal (newSViv (sh)));
1112 PUSHs (darkness_sv); 1966 PUSHs (darkness_sv);
1113} 1967}
1114 1968
1115SV * 1969SV *
1116get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1117 CODE: 1971 CODE:
1118{ 1972{
1119 int x, y, x1, y1; 1973 int x, y, x1, y1;
1120 SV *data_sv = newSV (w * h * 7 + 5); 1974 SV *data_sv = newSV (w * h * 7 + 5);
1121 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1975 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1146 if (row && row->c0 <= x && x < row->c1) 2000 if (row && row->c0 <= x && x < row->c1)
1147 { 2001 {
1148 mapcell *cell = row->col + (x - row->c0); 2002 mapcell *cell = row->col + (x - row->c0);
1149 uint8_t flags = 0; 2003 uint8_t flags = 0;
1150 2004
1151 if (cell->face [0]) flags |= 1; 2005 if (cell->tile [0]) flags |= 1;
1152 if (cell->face [1]) flags |= 2; 2006 if (cell->tile [1]) flags |= 2;
1153 if (cell->face [2]) flags |= 4; 2007 if (cell->tile [2]) flags |= 4;
1154 2008
1155 *data++ = flags; 2009 *data++ = flags;
1156 2010
1157 if (flags & 1) 2011 if (flags & 1)
1158 { 2012 {
2013 tileid tile = cell->tile [0];
1159 *data++ = cell->face [0] >> 8; 2014 *data++ = tile >> 8;
1160 *data++ = cell->face [0]; 2015 *data++ = tile;
1161 } 2016 }
1162 2017
1163 if (flags & 2) 2018 if (flags & 2)
1164 { 2019 {
2020 tileid tile = cell->tile [1];
1165 *data++ = cell->face [1] >> 8; 2021 *data++ = tile >> 8;
1166 *data++ = cell->face [1]; 2022 *data++ = tile;
1167 } 2023 }
1168 2024
1169 if (flags & 4) 2025 if (flags & 4)
1170 { 2026 {
2027 tileid tile = cell->tile [2];
1171 *data++ = cell->face [2] >> 8; 2028 *data++ = tile >> 8;
1172 *data++ = cell->face [2]; 2029 *data++ = tile;
1173 } 2030 }
1174 } 2031 }
1175 else 2032 else
1176 *data++ = 0; 2033 *data++ = 0;
1177 } 2034 }
1183} 2040}
1184 OUTPUT: 2041 OUTPUT:
1185 RETVAL 2042 RETVAL
1186 2043
1187void 2044void
1188set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1189 PPCODE: 2046 PPCODE:
1190{ 2047{
1191 int x, y, z; 2048 int x, y, z;
1192 int w, h; 2049 int w, h;
1193 int x1, y1; 2050 int x1, y1;
1217 { 2074 {
1218 uint8_t flags = *data++; 2075 uint8_t flags = *data++;
1219 2076
1220 if (flags) 2077 if (flags)
1221 { 2078 {
1222 mapface face[3] = { 0, 0, 0 };
1223
1224 mapcell *cell = row_get_cell (row, x); 2079 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 };
1225 2081
1226 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2082 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1227 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1228 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1229 2085
1230 if (cell->darkness <= 0) 2086 if (cell->darkness == 0)
1231 { 2087 {
1232 cell->darkness = -1; 2088 cell->darkness = 0;
1233 2089
1234 for (z = 0; z <= 2; z++) 2090 for (z = 0; z <= 2; z++)
1235 { 2091 {
1236 cell->face[z] = face[z]; 2092 tileid t = tile [z];
1237 2093
1238 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2094 if (t >= self->texs || (t && !self->tex [t].name))
2095 {
1239 XPUSHs (sv_2mortal (newSViv (face[z]))); 2096 XPUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t);
2098 }
2099
2100 cell->tile [z] = t;
1240 } 2101 }
1241 } 2102 }
1242 } 2103 }
1243 } 2104 }
1244 } 2105 }
1245} 2106}
1246 2107
1247MODULE = CFClient PACKAGE = CFClient::MixChunk 2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1248 2109
1249CFClient::MixChunk 2110CFPlus::MixChunk
1250new_from_file (SV *class, char *path) 2111new_from_file (SV *class, char *path)
1251 CODE: 2112 CODE:
1252 RETVAL = Mix_LoadWAV (path); 2113 RETVAL = Mix_LoadWAV (path);
1253 OUTPUT: 2114 OUTPUT:
1254 RETVAL 2115 RETVAL
1255 2116
1256void 2117void
1257DESTROY (CFClient::MixChunk self) 2118DESTROY (CFPlus::MixChunk self)
1258 CODE: 2119 CODE:
1259 Mix_FreeChunk (self); 2120 Mix_FreeChunk (self);
1260 2121
1261int 2122int
1262volume (CFClient::MixChunk self, int volume = -1) 2123volume (CFPlus::MixChunk self, int volume = -1)
1263 CODE: 2124 CODE:
1264 RETVAL = Mix_VolumeChunk (self, volume); 2125 RETVAL = Mix_VolumeChunk (self, volume);
1265 OUTPUT: 2126 OUTPUT:
1266 RETVAL 2127 RETVAL
1267 2128
1268int 2129int
1269play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1270 CODE: 2131 CODE:
1271 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1272 OUTPUT: 2133 OUTPUT:
1273 RETVAL 2134 RETVAL
1274 2135
1275MODULE = CFClient PACKAGE = CFClient::MixMusic 2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1276 2137
1277int 2138int
1278volume (int volume = -1) 2139volume (int volume = -1)
1279 CODE: 2140 CODE:
1280 RETVAL = Mix_VolumeMusic (volume); 2141 RETVAL = Mix_VolumeMusic (volume);
1281 OUTPUT: 2142 OUTPUT:
1282 RETVAL 2143 RETVAL
1283 2144
2145int
2146fade_out (int ms)
2147 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms);
2149 OUTPUT:
2150 RETVAL
2151
1284CFClient::MixMusic 2152CFPlus::MixMusic
1285new_from_file (SV *class, char *path) 2153new_from_file (SV *class, char *path)
1286 CODE: 2154 CODE:
1287 RETVAL = Mix_LoadMUS (path); 2155 RETVAL = Mix_LoadMUS (path);
1288 OUTPUT: 2156 OUTPUT:
1289 RETVAL 2157 RETVAL
1290 2158
1291void 2159void
1292DESTROY (CFClient::MixMusic self) 2160DESTROY (CFPlus::MixMusic self)
1293 CODE: 2161 CODE:
1294 Mix_FreeMusic (self); 2162 Mix_FreeMusic (self);
1295 2163
1296int 2164int
1297play (CFClient::MixMusic self, int loops = -1) 2165play (CFPlus::MixMusic self, int loops = -1)
1298 CODE: 2166 CODE:
1299 RETVAL = Mix_PlayMusic (self, loops); 2167 RETVAL = Mix_PlayMusic (self, loops);
1300 OUTPUT: 2168 OUTPUT:
1301 RETVAL 2169 RETVAL
1302 2170
1303MODULE = CFClient PACKAGE = CFClient::OpenGL 2171MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1304 2172
1305BOOT: 2173BOOT:
1306{ 2174{
1307 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2175 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1308 static const struct { 2176 static const struct {
1309 const char *name; 2177 const char *name;
1310 IV iv; 2178 IV iv;
1311 } *civ, const_iv[] = { 2179 } *civ, const_iv[] = {
1312# define const_iv(name) { # name, (IV)name } 2180# define const_iv(name) { # name, (IV)name }
1313 const_iv (GL_COLOR_MATERIAL), 2181 const_iv (GL_COLOR_MATERIAL),
1314 const_iv (GL_SMOOTH), 2182 const_iv (GL_SMOOTH),
1315 const_iv (GL_FLAT), 2183 const_iv (GL_FLAT),
2184 const_iv (GL_DITHER),
1316 const_iv (GL_BLEND), 2185 const_iv (GL_BLEND),
2186 const_iv (GL_CULL_FACE),
2187 const_iv (GL_SCISSOR_TEST),
2188 const_iv (GL_DEPTH_TEST),
2189 const_iv (GL_ALPHA_TEST),
2190 const_iv (GL_NORMALIZE),
2191 const_iv (GL_RESCALE_NORMAL),
2192 const_iv (GL_FRONT),
2193 const_iv (GL_BACK),
1317 const_iv (GL_AND), 2194 const_iv (GL_AND),
2195 const_iv (GL_ONE),
2196 const_iv (GL_ZERO),
1318 const_iv (GL_SRC_ALPHA), 2197 const_iv (GL_SRC_ALPHA),
2198 const_iv (GL_DST_ALPHA),
1319 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2199 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2200 const_iv (GL_ONE_MINUS_DST_ALPHA),
2201 const_iv (GL_SRC_ALPHA_SATURATE),
1320 const_iv (GL_RGB), 2202 const_iv (GL_RGB),
1321 const_iv (GL_RGBA), 2203 const_iv (GL_RGBA),
2204 const_iv (GL_RGBA4),
2205 const_iv (GL_RGBA8),
2206 const_iv (GL_RGB5_A1),
1322 const_iv (GL_UNSIGNED_BYTE), 2207 const_iv (GL_UNSIGNED_BYTE),
1323 const_iv (GL_ALPHA4), 2208 const_iv (GL_UNSIGNED_SHORT),
2209 const_iv (GL_UNSIGNED_INT),
1324 const_iv (GL_ALPHA), 2210 const_iv (GL_ALPHA),
2211 const_iv (GL_INTENSITY),
2212 const_iv (GL_LUMINANCE),
2213 const_iv (GL_LUMINANCE_ALPHA),
1325 const_iv (GL_FLOAT), 2214 const_iv (GL_FLOAT),
1326 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2215 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1327 const_iv (GL_COMPILE), 2216 const_iv (GL_COMPILE),
1328 const_iv (GL_TEXTURE_1D), 2217 const_iv (GL_TEXTURE_1D),
1329 const_iv (GL_TEXTURE_2D), 2218 const_iv (GL_TEXTURE_2D),
1331 const_iv (GL_TEXTURE_MAG_FILTER), 2220 const_iv (GL_TEXTURE_MAG_FILTER),
1332 const_iv (GL_TEXTURE_MIN_FILTER), 2221 const_iv (GL_TEXTURE_MIN_FILTER),
1333 const_iv (GL_TEXTURE_ENV_MODE), 2222 const_iv (GL_TEXTURE_ENV_MODE),
1334 const_iv (GL_TEXTURE_WRAP_S), 2223 const_iv (GL_TEXTURE_WRAP_S),
1335 const_iv (GL_TEXTURE_WRAP_T), 2224 const_iv (GL_TEXTURE_WRAP_T),
2225 const_iv (GL_REPEAT),
1336 const_iv (GL_CLAMP), 2226 const_iv (GL_CLAMP),
1337 const_iv (GL_REPEAT), 2227 const_iv (GL_CLAMP_TO_EDGE),
1338 const_iv (GL_NEAREST), 2228 const_iv (GL_NEAREST),
1339 const_iv (GL_LINEAR), 2229 const_iv (GL_LINEAR),
1340 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2230 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1341 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2231 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1342 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2232 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1343 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2233 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1344 const_iv (GL_GENERATE_MIPMAP), 2234 const_iv (GL_GENERATE_MIPMAP),
1345 const_iv (GL_LINEAR),
1346 const_iv (GL_MODULATE), 2235 const_iv (GL_MODULATE),
2236 const_iv (GL_DECAL),
1347 const_iv (GL_REPLACE), 2237 const_iv (GL_REPLACE),
2238 const_iv (GL_DEPTH_BUFFER_BIT),
1348 const_iv (GL_COLOR_BUFFER_BIT), 2239 const_iv (GL_COLOR_BUFFER_BIT),
1349 const_iv (GL_PROJECTION), 2240 const_iv (GL_PROJECTION),
1350 const_iv (GL_MODELVIEW), 2241 const_iv (GL_MODELVIEW),
1351 const_iv (GL_COLOR_LOGIC_OP), 2242 const_iv (GL_COLOR_LOGIC_OP),
2243 const_iv (GL_SEPARABLE_2D),
1352 const_iv (GL_CONVOLUTION_2D), 2244 const_iv (GL_CONVOLUTION_2D),
1353 const_iv (GL_CONVOLUTION_BORDER_MODE), 2245 const_iv (GL_CONVOLUTION_BORDER_MODE),
1354 const_iv (GL_CONSTANT_BORDER), 2246 const_iv (GL_CONSTANT_BORDER),
1355 const_iv (GL_LINES), 2247 const_iv (GL_LINES),
2248 const_iv (GL_LINE_STRIP),
2249 const_iv (GL_LINE_LOOP),
1356 const_iv (GL_QUADS), 2250 const_iv (GL_QUADS),
1357 const_iv (GL_LINE_LOOP), 2251 const_iv (GL_QUAD_STRIP),
2252 const_iv (GL_TRIANGLES),
2253 const_iv (GL_TRIANGLE_STRIP),
2254 const_iv (GL_TRIANGLE_FAN),
1358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2255 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1359 const_iv (GL_FASTEST), 2256 const_iv (GL_FASTEST),
2257 const_iv (GL_V2F),
2258 const_iv (GL_V3F),
2259 const_iv (GL_T2F_V3F),
2260 const_iv (GL_T2F_N3F_V3F),
1360# undef const_iv 2261# undef const_iv
1361 }; 2262 };
1362 2263
1363 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2264 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1364 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2265 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2266
2267 texture_av = newAV ();
2268 AvREAL_off (texture_av);
1365} 2269}
2270
2271char *
2272gl_vendor ()
2273 CODE:
2274 RETVAL = (char *)glGetString (GL_VENDOR);
2275 OUTPUT:
2276 RETVAL
2277
2278char *
2279gl_version ()
2280 CODE:
2281 RETVAL = (char *)glGetString (GL_VERSION);
2282 OUTPUT:
2283 RETVAL
2284
2285char *
2286gl_extensions ()
2287 CODE:
2288 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2289 OUTPUT:
2290 RETVAL
1366 2291
1367int glGetError () 2292int glGetError ()
2293
2294void glFinish ()
1368 2295
1369void glClear (int mask) 2296void glClear (int mask)
1370 2297
1371void glClearColor (float r, float g, float b, float a = 1.0) 2298void glClearColor (float r, float g, float b, float a = 1.0)
1372 PROTOTYPE: @ 2299 PROTOTYPE: @
1379 2306
1380void glHint (int target, int mode) 2307void glHint (int target, int mode)
1381 2308
1382void glBlendFunc (int sfactor, int dfactor) 2309void glBlendFunc (int sfactor, int dfactor)
1383 2310
2311void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2312 CODE:
2313 gl_BlendFuncSeparate (sa, da, saa, daa);
2314
2315void glDepthMask (int flag)
2316
1384void glLogicOp (int opcode) 2317void glLogicOp (int opcode)
1385 2318
2319void glColorMask (int red, int green, int blue, int alpha)
2320
1386void glMatrixMode (int mode) 2321void glMatrixMode (int mode)
1387 2322
1388void glPushMatrix () 2323void glPushMatrix ()
1389 2324
1390void glPopMatrix () 2325void glPopMatrix ()
1391 2326
1392void glLoadIdentity () 2327void glLoadIdentity ()
1393 2328
2329void glDrawBuffer (int buffer)
2330
2331void glReadBuffer (int buffer)
2332
2333# near_ and far_ are due to microsofts buggy "c" compiler
2334void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2335
2336# near_ and far_ are due to microsofts buggy "c" compiler
1394void glOrtho (double left, double right, double bottom, double top, double near, double far) 2337void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1395 2338
1396void glViewport (int x, int y, int width, int height) 2339void glViewport (int x, int y, int width, int height)
2340
2341void glScissor (int x, int y, int width, int height)
1397 2342
1398void glTranslate (float x, float y, float z = 0.) 2343void glTranslate (float x, float y, float z = 0.)
1399 CODE: 2344 CODE:
1400 glTranslatef (x, y, z); 2345 glTranslatef (x, y, z);
1401 2346
1402void glScale (float x, float y, float z) 2347void glScale (float x, float y, float z = 1.)
1403 CODE: 2348 CODE:
1404 glScalef (x, y, z); 2349 glScalef (x, y, z);
1405 2350
1406void glRotate (float angle, float x, float y, float z) 2351void glRotate (float angle, float x, float y, float z)
1407 CODE: 2352 CODE:
1411 2356
1412void glEnd () 2357void glEnd ()
1413 2358
1414void glColor (float r, float g, float b, float a = 1.0) 2359void glColor (float r, float g, float b, float a = 1.0)
1415 PROTOTYPE: @ 2360 PROTOTYPE: @
2361 ALIAS:
2362 glColor_premultiply = 1
1416 CODE: 2363 CODE:
2364 if (ix)
2365 {
2366 r *= a;
2367 g *= a;
2368 b *= a;
2369 }
2370 // microsoft visual "c" rounds instead of truncating...
1417 glColor4f (r, g, b, a); 2371 glColor4f (r, g, b, a);
2372
2373void glInterleavedArrays (int format, int stride, char *data)
2374
2375void glDrawElements (int mode, int count, int type, char *indices)
2376
2377# 1.2 void glDrawRangeElements (int mode, int start, int end
2378
2379void glRasterPos (float x, float y, float z = 0.)
2380 CODE:
2381 glRasterPos3f (0, 0, z);
2382 glBitmap (0, 0, 0, 0, x, y, 0);
1418 2383
1419void glVertex (float x, float y, float z = 0.) 2384void glVertex (float x, float y, float z = 0.)
1420 CODE: 2385 CODE:
1421 glVertex3f (x, y, z); 2386 glVertex3f (x, y, z);
1422 2387
1434 2399
1435void glBindTexture (int target, int name) 2400void glBindTexture (int target, int name)
1436 2401
1437void glConvolutionParameter (int target, int pname, float params) 2402void glConvolutionParameter (int target, int pname, float params)
1438 CODE: 2403 CODE:
2404 if (gl.ConvolutionParameterf)
1439 glConvolutionParameterf (target, pname, params); 2405 gl.ConvolutionParameterf (target, pname, params);
1440 2406
1441void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2407void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2408 CODE:
2409 if (gl.ConvolutionFilter2D)
2410 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2411
2412void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2413 CODE:
2414 if (gl.SeparableFilter2D)
2415 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1442 2416
1443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2417void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1444 2418
1445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2419void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2420
2421void glDrawPixels (int width, int height, int format, int type, char *pixels)
2422
2423void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1446 2424
1447int glGenTexture () 2425int glGenTexture ()
1448 CODE: 2426 CODE:
1449{ 2427 RETVAL = gen_texture ();
1450 GLuint name;
1451 glGenTextures (1, &name);
1452 RETVAL = name;
1453}
1454 OUTPUT: 2428 OUTPUT:
1455 RETVAL 2429 RETVAL
1456 2430
1457void glDeleteTexture (int name) 2431void glDeleteTexture (int name)
1458 CODE: 2432 CODE:
1459{
1460 GLuint name_ = name;
1461 glDeleteTextures (1, &name_); 2433 del_texture (name);
1462} 2434
1463
1464int glGenList () 2435int glGenList ()
1465 CODE: 2436 CODE:
1466 RETVAL = glGenLists (1); 2437 RETVAL = glGenLists (1);
1467 OUTPUT: 2438 OUTPUT:
1468 RETVAL 2439 RETVAL

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