ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.59 by root, Sun Apr 23 04:41:33 2006 UTC vs.
Revision 1.200 by root, Tue Jul 17 16:02:13 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
37 50
38#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 52
40#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
41 54
42#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
44 57
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 58#define MIN_FONT_HEIGHT 10
46 59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
47typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
49 118
50static PangoContext *context; 119typedef PangoFontDescription *CFPlus__Font;
51static PangoFontMap *fontmap; 120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
52 138
53typedef struct cf_layout { 139typedef struct cf_layout {
54 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
55 int base_height; 142 int base_height;
143 CFPlus__Font font;
56} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
57 149
58static void 150static void
59substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
60{ 152{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 158}
64 159
65static void 160static void
66layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
67{ 162{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
70 */ 165 */
71 PangoFontDescription *font = pango_layout_get_font_description (self->pl); 166 PangoFontDescription *font = self->font ? self->font : default_font;
72 167
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 font = pango_font_description_copy (font);
81 pango_font_description_set_absolute_size (font, height); 168 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170
82 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
83 }
84} 172}
85 173
86static void 174static void
87layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
88{ 176{
89 layout_update (self); 177 PangoRectangle rect;
90 178
179 // get_pixel_* wrongly rounds down
91 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
92 181
93 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*h) *h = 1;
96}
97 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
98typedef uint16_t mapface; 193typedef uint16_t faceid;
99 194
100typedef struct { 195typedef struct {
101 GLint name; 196 int name;
102 int w, h; 197 int w, h;
103 float s, t; 198 float s, t;
104 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
105} maptex; 202} maptex;
106 203
107typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
108 int16_t darkness; 207 uint16_t darkness;
109 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
110} mapcell; 209} mapcell;
111 210
112typedef struct { 211typedef struct {
113 int32_t c0, c1; 212 int32_t c0, c1;
114 mapcell *col; 213 mapcell *col;
115} maprow; 214} maprow;
116 215
117typedef struct map { 216typedef struct map {
118 int x, y, w, h; 217 int x, y, w, h;
119 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
120 int faces; 219 int faces; tileid *face2tile; // [faceid]
121 mapface *face; 220 int texs; maptex *tex; // [tileid]
122
123 int texs;
124 maptex *tex;
125 221
126 int32_t rows; 222 int32_t rows;
127 maprow *row; 223 maprow *row;
128} *CFClient__Map; 224} *CFPlus__Map;
129 225
130static char * 226static char *
131prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
132{ 228{
133 char *p; 229 char *p;
150} 246}
151 247
152#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
155static maprow * 271static maprow *
156map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
157{ 273{
158 if (0 > y) 274 if (0 > y)
159 { 275 {
160 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
161 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
199 315
200 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
201} 317}
202 318
203static mapcell * 319static mapcell *
204map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
205{ 321{
206 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
207} 323}
208 324
209static void 325static void
210map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
211{ 327{
212 int r; 328 int r;
213 329
214 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
215 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
223 self->row = 0; 339 self->row = 0;
224 self->rows = 0; 340 self->rows = 0;
225} 341}
226 342
227static void 343static void
228map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
229{ 345{
230 int x, y; 346 int x, y;
231 maprow *row; 347 maprow *row;
348 mapcell *cell;
232 349
233 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
234 if (y >= 0) 351 if (y >= 0)
235 { 352 {
236 if (y >= self->rows) 353 if (y >= self->rows)
242 if (x >= row->c0) 359 if (x >= row->c0)
243 { 360 {
244 if (x >= row->c1) 361 if (x >= row->c1)
245 break; 362 break;
246 363
247 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
248 } 370 }
249 } 371 }
250} 372}
251 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
252static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
253music_finished () 391music_finished (void)
254{ 392{
255 SDL_UserEvent ev; 393 SDL_UserEvent ev;
256 394
257 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
258 ev.code = 0; 396 ev.code = 0;
260 ev.data2 = 0; 398 ev.data2 = 0;
261 399
262 SDL_PushEvent ((SDL_Event *)&ev); 400 SDL_PushEvent ((SDL_Event *)&ev);
263} 401}
264 402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
265MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
266 438
267PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
268 440
269BOOT: 441BOOT:
270{ 442{
271 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
272 static const struct { 444 static const struct {
273 const char *name; 445 const char *name;
274 IV iv; 446 IV iv;
275 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
276# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
277 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
278 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
279 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
280 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
281 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
290 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
291 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
292 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
293 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
294 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
295 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
296 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
297 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
298 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
299 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
354 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
355 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
356 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
357 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
358 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
359 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
360 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
361 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
362 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
363 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
364 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
365 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
366 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
367 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
368 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
369 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
370 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
371 const_iv (KMOD_CTRL),
372 const_iv (KMOD_SHIFT),
373 const_iv (KMOD_ALT),
374 const_iv (KMOD_META)
375# undef const_iv 556# undef const_iv
376 }; 557 };
377 558
378 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
379 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
380 561
381 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
382 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
383 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
384} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
385 571
386int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592char *
593SDL_GetError ()
594
595int
387SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
388 597
389void 598void
390SDL_Quit () 599SDL_Quit ()
391 600
392void 601void
393SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
394 PPCODE: 603 PPCODE:
395{ 604{
396 SDL_Rect **m; 605 SDL_Rect **m;
397 606
398 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
399 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
400 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
401 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
402 611
612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
614
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
407 619
408 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
409 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
410 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
411 624#endif
412 SDL_EnableUNICODE (1);
413 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
414 625
415 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
416 627
417 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
418 while (*m) 629 while (*m)
419 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
420 AV *av = newAV (); 633 AV *av = newAV ();
421 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
422 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
423 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
424 640
425 ++m; 641 ++m;
426 } 642 }
427} 643}
428 644
429int 645int
430SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
431 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
432 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
433 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
434 ); 659 );
660
661 if (RETVAL)
662 {
663 av_clear (texture_av);
664
435 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h"
668#undef GL_FUNC
669 }
670}
436 OUTPUT: 671 OUTPUT:
437 RETVAL 672 RETVAL
438 673
439void 674void
440SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
441 676
677char *
678SDL_GetKeyName (int sym)
679
680int
681SDL_GetAppState ()
682
442void 683void
443SDL_PollEvent () 684poll_events ()
444 PPCODE: 685 PPCODE:
445{ 686{
446 SDL_Event ev; 687 SDL_Event ev;
447 688
448 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
449 { 691 {
450 HV *hv = newHV (); 692 HV *hv = newHV ();
451 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
694
452 switch (ev.type) 695 switch (ev.type)
453 { 696 {
454 case SDL_KEYDOWN: 697 case SDL_KEYDOWN:
455 case SDL_KEYUP: 698 case SDL_KEYUP:
456 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
457 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
458 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
459 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
460 break; 704 break;
461 705
462 case SDL_ACTIVEEVENT: 706 case SDL_ACTIVEEVENT:
463 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
464 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
465 break; 709 break;
466 710
467 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
468 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
469 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
470 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
471 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
472 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
473 break; 737 break;
474 738
475 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
476 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
742
477 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
478 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
747 break;
748
749 case SDL_USEREVENT:
750 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break;
481 } 754 }
482 755
483 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
484 } 757 }
485} 758}
486 759
487int 760int
488Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
489 POSTCALL: 762 POSTCALL:
490 Mix_HookMusicFinished (music_finished); 763 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished);
491 765
492void 766void
493Mix_CloseAudio () 767Mix_CloseAudio ()
494 768
495int 769int
496Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
497 771
498void 772void
499lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
500 CODE: 774 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
776
777void
778win32_proxy_info ()
779 PPCODE:
780{
501#ifndef _WIN32 781#ifdef _WIN32
502 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 782 char buffer[2048];
783 DWORD buflen;
784
785 EXTEND (SP, 3);
786
787 buflen = sizeof (buffer);
788 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
789 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
790 {
791 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
792
793 buflen = sizeof (buffer);
794 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
795 {
796 PUSHs (newSVpv (buffer, 0));
797
798 buflen = sizeof (buffer);
799 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
800 PUSHs (newSVpv (buffer, 0));
801 }
802 }
503#endif 803#endif
504 804}
505char *
506gl_version ()
507 CODE:
508 RETVAL = (char *)glGetString (GL_VERSION);
509 OUTPUT:
510 RETVAL
511
512char *
513gl_extensions ()
514 CODE:
515 RETVAL = (char *)glGetString (GL_EXTENSIONS);
516 OUTPUT:
517 RETVAL
518 805
519void 806void
520add_font (char *file) 807add_font (char *file)
521 CODE: 808 CODE:
522 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 809 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
523
524void
525set_font (char *file)
526 CODE:
527{
528 int count;
529 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
530 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
531 FcPatternDestroy (pattern);
532 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
533 pango_context_set_font_description (context, font);
534}
535 810
536void 811void
537load_image_inline (SV *image_) 812load_image_inline (SV *image_)
538 ALIAS: 813 ALIAS:
539 load_image_file = 1 814 load_image_file = 1
581 856
582 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 857 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
583 858
584 assert (surface2->pitch == surface2->w * 4); 859 assert (surface2->pitch == surface2->w * 4);
585 860
861 SDL_LockSurface (surface2);
586 EXTEND (SP, 5); 862 EXTEND (SP, 6);
587 PUSHs (sv_2mortal (newSViv (surface2->w))); 863 PUSHs (sv_2mortal (newSViv (surface2->w)));
588 PUSHs (sv_2mortal (newSViv (surface2->h))); 864 PUSHs (sv_2mortal (newSViv (surface2->h)));
589 SDL_LockSurface (surface2);
590 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 865 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
591 SDL_UnlockSurface (surface2);
592 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 866 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
593 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 867 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
594 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 868 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
869 SDL_UnlockSurface (surface2);
595 870
596 SDL_FreeSurface (surface); 871 SDL_FreeSurface (surface);
597 SDL_FreeSurface (surface2); 872 SDL_FreeSurface (surface2);
598} 873}
599 874
621 PUSHs (sv_2mortal (newSViv (b / y))); 896 PUSHs (sv_2mortal (newSViv (b / y)));
622 PUSHs (sv_2mortal (newSViv (a / y))); 897 PUSHs (sv_2mortal (newSViv (a / y)));
623} 898}
624 899
625void 900void
901error (char *message)
902 CODE:
903 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
906#endif
907
908void
626fatal (char *message) 909fatal (char *message)
627 CODE: 910 CODE:
911 fprintf (stderr, "FATAL: %s\n", message);
628#ifdef _WIN32 912#ifdef _WIN32
629 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
914#endif
915 _exit (1);
916
917void
918_exit (int retval = 0)
919 CODE:
920#ifdef WIN32
921 ExitThread (retval); // unclean, please beam me up
630#else 922#else
631 fprintf (stderr, "FATAL: %s\n", message); 923 _exit (retval);
632#endif 924#endif
633 exit (1);
634 925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
934
935MODULE = CFPlus PACKAGE = CFPlus::Font
936
937CFPlus::Font
938new_from_file (SV *class, char *path, int id = 0)
939 CODE:
940{
941 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
943 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
944 FcPatternDestroy (pattern);
945}
946 OUTPUT:
947 RETVAL
948
949void
950DESTROY (CFPlus::Font self)
951 CODE:
952 pango_font_description_free (self);
953
954void
955make_default (CFPlus::Font self)
956 CODE:
957 default_font = self;
958
635MODULE = CFClient PACKAGE = CFClient::Layout 959MODULE = CFPlus PACKAGE = CFPlus::Layout
636 960
637CFClient::Layout 961void
638new (SV *class, int base_height = 10) 962reset_glyph_cache ()
963 CODE:
964 tc_clear ();
965
966CFPlus::Layout
967new (SV *class)
639 CODE: 968 CODE:
640 New (0, RETVAL, 1, struct cf_layout); 969 New (0, RETVAL, 1, struct cf_layout);
641 RETVAL->base_height = base_height; 970
642 RETVAL->pl = pango_layout_new (context); 971 RETVAL->pl = pango_layout_new (opengl_context);
972 RETVAL->r = 1.;
973 RETVAL->g = 1.;
974 RETVAL->b = 1.;
975 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0;
978
643 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
644 pango_layout_set_font_description (RETVAL->pl, 980 layout_update_font (RETVAL);
645 pango_font_description_copy (
646 pango_context_get_font_description (context)));
647 OUTPUT: 981 OUTPUT:
648 RETVAL 982 RETVAL
649 983
650void 984void
651DESTROY (CFClient::Layout self) 985DESTROY (CFPlus::Layout self)
652 CODE: 986 CODE:
653 g_object_unref (self->pl); 987 g_object_unref (self->pl);
654 Safefree (self); 988 Safefree (self);
655 989
656void 990void
657set_text (CFClient::Layout self, SV *text_) 991set_text (CFPlus::Layout self, SV *text_)
658 CODE: 992 CODE:
659{ 993{
660 STRLEN textlen; 994 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 995 char *text = SvPVutf8 (text_, textlen);
662 996
663 pango_layout_set_text (self->pl, text, textlen); 997 pango_layout_set_text (self->pl, text, textlen);
664} 998}
665 999
666void 1000void
667set_markup (CFClient::Layout self, SV *text_) 1001set_markup (CFPlus::Layout self, SV *text_)
668 CODE: 1002 CODE:
669{ 1003{
670 STRLEN textlen; 1004 STRLEN textlen;
671 char *text = SvPVutf8 (text_, textlen); 1005 char *text = SvPVutf8 (text_, textlen);
672 1006
673 pango_layout_set_markup (self->pl, text, textlen); 1007 pango_layout_set_markup (self->pl, text, textlen);
674} 1008}
675 1009
1010void
1011set_shapes (CFPlus::Layout self, ...)
1012 CODE:
1013{
1014 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text;
1017 int arg = 4;
1018
1019 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1020 {
1021 PangoRectangle inkrect, rect;
1022 PangoAttribute *attr;
1023
1024 int x = SvIV (ST (arg - 3));
1025 int y = SvIV (ST (arg - 2));
1026 int w = SvIV (ST (arg - 1));
1027 int h = SvIV (ST (arg ));
1028
1029 inkrect.x = 0;
1030 inkrect.y = 0;
1031 inkrect.width = 0;
1032 inkrect.height = 0;
1033
1034 rect.x = x * PANGO_SCALE;
1035 rect.y = y * PANGO_SCALE;
1036 rect.width = w * PANGO_SCALE;
1037 rect.height = h * PANGO_SCALE;
1038
1039 if (!attrs)
1040 attrs = pango_layout_get_attributes (self->pl);
1041
1042 attr = pango_attr_shape_new (&inkrect, &rect);
1043 attr->start_index = pos - text;
1044 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1045 pango_attr_list_insert (attrs, attr);
1046
1047 arg += 4;
1048 pos += sizeof (OBJ_STR) - 1;
1049 }
1050
1051 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs);
1053}
1054
1055void
1056get_shapes (CFPlus::Layout self)
1057 PPCODE:
1058{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060
1061 do
1062 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1064
1065 if (run && shape_attr_p (run))
1066 {
1067 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents);
1069
1070 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1073 }
1074 }
1075 while (pango_layout_iter_next_run (iter));
1076
1077 pango_layout_iter_free (iter);
1078}
1079
1080int
1081has_wrapped (CFPlus::Layout self)
1082 CODE:
1083{
1084 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl);
1086
1087 while (*text)
1088 lines += *text++ == '\n';
1089
1090 RETVAL = lines < pango_layout_get_line_count (self->pl);
1091}
1092 OUTPUT:
1093 RETVAL
1094
676SV * 1095SV *
677get_text (CFClient::Layout self) 1096get_text (CFPlus::Layout self)
678 CODE: 1097 CODE:
679 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
680 SvUTF8_on (RETVAL); 1099 sv_utf8_decode (RETVAL);
681 OUTPUT: 1100 OUTPUT:
682 RETVAL 1101 RETVAL
683 1102
684void 1103void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1105 CODE:
1106 self->r = r;
1107 self->g = g;
1108 self->b = b;
1109 self->a = a;
1110
1111void
1112set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1113 CODE:
1114 if (self->font != font)
1115 {
1116 self->font = font;
1117 layout_update_font (self);
1118 }
1119
1120void
685set_height (CFClient::Layout self, int base_height) 1121set_height (CFPlus::Layout self, int base_height)
686 CODE: 1122 CODE:
1123 if (self->base_height != base_height)
1124 {
687 self->base_height = base_height; 1125 self->base_height = base_height;
1126 layout_update_font (self);
1127 }
688 1128
689void 1129void
690set_width (CFClient::Layout self, int max_width = -1) 1130set_width (CFPlus::Layout self, int max_width = -1)
691 CODE: 1131 CODE:
692 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
693 1133
694void 1134void
1135set_indent (CFPlus::Layout self, int indent)
1136 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138
1139void
1140set_spacing (CFPlus::Layout self, int spacing)
1141 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143
1144void
1145set_ellipsise (CFPlus::Layout self, int ellipsise)
1146 CODE:
1147 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE
1152 );
1153
1154void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm)
1156 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158
1159void
695size (CFClient::Layout self) 1160size (CFPlus::Layout self)
696 PPCODE: 1161 PPCODE:
697{ 1162{
698 int w, h; 1163 int w, h;
699 1164
700 layout_update (self);
701 layout_get_pixel_size (self, &w, &h); 1165 layout_get_pixel_size (self, &w, &h);
702 1166
703 EXTEND (SP, 2); 1167 EXTEND (SP, 2);
704 PUSHs (sv_2mortal (newSViv (w))); 1168 PUSHs (sv_2mortal (newSViv (w)));
705 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (h)));
706} 1170}
707 1171
708int 1172int
1173descent (CFPlus::Layout self)
1174 CODE:
1175{
1176 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect);
1180}
1181 OUTPUT:
1182 RETVAL
1183
1184int
709xy_to_index (CFClient::Layout self, int x, int y) 1185xy_to_index (CFPlus::Layout self, int x, int y)
710 CODE: 1186 CODE:
711{ 1187{
712 int index, trailing; 1188 int index, trailing;
713
714 layout_update (self);
715 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
716
717 RETVAL = index; 1190 RETVAL = index + trailing;
718} 1191}
719 OUTPUT: 1192 OUTPUT:
720 RETVAL 1193 RETVAL
721 1194
722void 1195void
723cursor_pos (CFClient::Layout self, int index) 1196cursor_pos (CFPlus::Layout self, int index)
724 PPCODE: 1197 PPCODE:
725{ 1198{
726 PangoRectangle strong_pos; 1199 PangoRectangle strong_pos;
727 layout_update (self);
728 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
729 1201
730 EXTEND (SP, 3); 1202 EXTEND (SP, 3);
731 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
732 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
734} 1206}
735 1207
736void 1208void
737render (CFClient::Layout self) 1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
738 PPCODE: 1210 PPCODE:
739{ 1211{
740 SV *retval; 1212 int line, x;
741 int w, h;
742 FT_Bitmap bitmap;
743 1213
744 layout_update (self); 1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
745 layout_get_pixel_size (self, &w, &h); 1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
746 1216
747 retval = newSV (w * h);
748 SvPOK_only (retval);
749 SvCUR_set (retval, w * h);
750
751 bitmap.rows = h;
752 bitmap.width = w;
753 bitmap.pitch = w;
754 bitmap.buffer = (unsigned char*)SvPVX (retval);
755 bitmap.num_grays = 256;
756 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
757
758 memset (bitmap.buffer, 0, w * h);
759
760 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
761
762 EXTEND (SP, 3); 1217 EXTEND (SP, 2);
763 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220}
1221
1222void
1223line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225{
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
1240 else
1241 {
764 PUSHs (sv_2mortal (newSViv (h))); 1242 PUSHs (sv_2mortal (newSViv (index)));
765 PUSHs (sv_2mortal (retval)); 1243 PUSHs (sv_2mortal (newSViv (trailing)));
1244 }
766} 1245}
767 1246
1247void
1248render (CFPlus::Layout self, float x, float y, int flags = 0)
1249 PPCODE:
1250 pango_opengl_render_layout_subpixel (
1251 self->pl,
1252 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a,
1254 flags
1255 );
1256
768MODULE = CFClient PACKAGE = CFClient::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
769 1258
1259int minpot (int n)
1260
770void 1261void
1262pad2pot (SV *data_, SV *w_, SV *h_)
1263 CODE:
1264{
1265 int ow = SvIV (w_);
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281
1282 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp);
1284
1285 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288
1289 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 }
1296}
1297
1298void
771draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
772 PROTOTYPE: $$$;$$ 1300 PROTOTYPE: $$$;$$
1301 ALIAS:
1302 draw_quad_alpha = 1
1303 draw_quad_alpha_premultiplied = 2
773 CODE: 1304 CODE:
774{ 1305{
775 HV *hv = (HV *)SvRV (self); 1306 HV *hv = (HV *)SvRV (self);
776 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
777 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
778 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
779 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
780 1310
781 if (items < 5) 1311 if (items < 5)
782 { 1312 {
783 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1313 w = SvNV (*hv_fetch (hv, "w", 1, 1));
784 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1314 h = SvNV (*hv_fetch (hv, "h", 1, 1));
785 } 1315 }
786 1316
1317 if (ix)
1318 {
1319 glEnable (GL_BLEND);
1320
1321 if (ix == 2)
1322 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1323 else
1324 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1325 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1326
1327 glEnable (GL_ALPHA_TEST);
1328 glAlphaFunc (GL_GREATER, 0.01f);
1329 }
1330
787 glBindTexture (GL_TEXTURE_2D, name); 1331 glBindTexture (GL_TEXTURE_2D, name);
788 if (wrap_mode) { 1332
789 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
791 }
792 glBegin (GL_QUADS); 1333 glBegin (GL_QUADS);
793 glTexCoord2f (0, 0); glVertex2f (x , y ); 1334 glTexCoord2f (0, 0); glVertex2f (x , y );
794 glTexCoord2f (0, t); glVertex2f (x , y + h); 1335 glTexCoord2f (0, t); glVertex2f (x , y + h);
795 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1336 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
796 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1337 glTexCoord2f (s, 0); glVertex2f (x + w, y );
797 glEnd (); 1338 glEnd ();
798}
799 1339
1340 if (ix)
1341 {
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 }
1345}
1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
800MODULE = CFClient PACKAGE = CFClient::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
801 1359
802CFClient::Map 1360CFPlus::Map
803new (SV *class, int map_width, int map_height) 1361new (SV *class)
804 CODE: 1362 CODE:
805 New (0, RETVAL, 1, struct map); 1363 New (0, RETVAL, 1, struct map);
806 RETVAL->x = 0; 1364 RETVAL->x = 0;
807 RETVAL->y = 0; 1365 RETVAL->y = 0;
808 RETVAL->w = map_width; 1366 RETVAL->w = 0;
809 RETVAL->h = map_height; 1367 RETVAL->h = 0;
810 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
811 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
812 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
813 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
814 RETVAL->texs = 8192;
815 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
816 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
817 RETVAL->row = 0; 1373 RETVAL->row = 0;
818 OUTPUT: 1374 OUTPUT:
819 RETVAL 1375 RETVAL
820 1376
821void 1377void
822DESTROY (CFClient::Map self) 1378DESTROY (CFPlus::Map self)
823 CODE: 1379 CODE:
824{ 1380{
825 map_clear (self); 1381 map_clear (self);
826 Safefree (self->face); 1382 Safefree (self->face2tile);
1383 Safefree (self->tex);
827 Safefree (self); 1384 Safefree (self);
828} 1385}
829 1386
830void 1387void
1388resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393void
831clear (CFClient::Map self) 1394clear (CFPlus::Map self)
832 CODE: 1395 CODE:
833 map_clear (self); 1396 map_clear (self);
834 1397
835void 1398void
836set_face (CFClient::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
837 CODE: 1400 CODE:
838{ 1401{
839 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
840 { 1403 need_texid (self, tile);
841 Append (mapface, self->face, self->faces, self->faces);
842 self->faces *= 2;
843 }
844
845 self->face [face] = texid;
846} 1404}
847 1405
848void 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1427}
1428
1429void
849set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
850 CODE: 1431 CODE:
851{ 1432{
852 while (self->texs <= texid) 1433 need_texid (self, texid);
853 {
854 Append (maptex, self->tex, self->texs, self->texs);
855 self->texs *= 2;
856 }
857 1434
858 { 1435 {
859 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
860 1437
861 tex->name = name; 1438 tex->name = name;
866 tex->r = r; 1443 tex->r = r;
867 tex->g = g; 1444 tex->g = g;
868 tex->b = b; 1445 tex->b = b;
869 tex->a = a; 1446 tex->a = a;
870 } 1447 }
1448
1449 // somewhat hackish, but for textures that require it, it really
1450 // improves the look, and most others don't suffer.
1451 glBindTexture (GL_TEXTURE_2D, name);
1452 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1453 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1454 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
871} 1457}
872 1458
873int 1459int
874ox (CFClient::Map self) 1460ox (CFPlus::Map self)
875 ALIAS: 1461 ALIAS:
876 oy = 1 1462 oy = 1
1463 x = 2
1464 y = 3
1465 w = 4
1466 h = 5
877 CODE: 1467 CODE:
878 switch (ix) 1468 switch (ix)
879 { 1469 {
880 case 0: RETVAL = self->ox; break; 1470 case 0: RETVAL = self->ox; break;
881 case 1: RETVAL = self->oy; break; 1471 case 1: RETVAL = self->oy; break;
1472 case 2: RETVAL = self->x; break;
1473 case 3: RETVAL = self->y; break;
1474 case 4: RETVAL = self->w; break;
1475 case 5: RETVAL = self->h; break;
882 } 1476 }
883 OUTPUT: 1477 OUTPUT:
884 RETVAL 1478 RETVAL
885 1479
886void 1480void
887scroll (CFClient::Map self, int dx, int dy) 1481scroll (CFPlus::Map self, int dx, int dy)
888 CODE: 1482 CODE:
889{ 1483{
890 if (dx > 0) 1484 if (dx > 0)
891 map_blank (self, self->x, self->y, dx - 1, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
892 else if (dx < 0) 1486 else if (dx < 0)
893 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
894 1488
895 if (dy > 0) 1489 if (dy > 0)
896 map_blank (self, self->x, self->y, self->w, dy - 1); 1490 map_blank (self, self->x, self->y, self->w, dy);
897 else if (dy < 0) 1491 else if (dy < 0)
898 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
899 1493
900 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
901 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
902 1496
903 while (self->y < 0) 1497 while (self->y < 0)
908 self->y += MAP_EXTEND_Y; 1502 self->y += MAP_EXTEND_Y;
909 } 1503 }
910} 1504}
911 1505
912void 1506void
913map1a_update (CFClient::Map self, SV *data_) 1507map1a_update (CFPlus::Map self, SV *data_, int extmap)
914 CODE: 1508 CODE:
915{ 1509{
916 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
917 uint8_t *data_end = (uint8_t *)SvEND (data_); 1511 uint8_t *data_end = (uint8_t *)SvEND (data_);
918 mapcell *cell; 1512 mapcell *cell;
919 int x, y, flags; 1513 int x, y, flags;
920 1514
921 while (data < data_end) 1515 while (data < data_end - 1)
922 { 1516 {
923 flags = (data [0] << 8) + data [1]; data += 2; 1517 flags = (data [0] << 8) + data [1]; data += 2;
924 1518
925 x = ((flags >> 10) & 63) + self->x; 1519 x = self->x + ((flags >> 10) & 63);
926 y = ((flags >> 4) & 63) + self->y; 1520 y = self->y + ((flags >> 4) & 63);
927 1521
928 cell = map_get_cell (self, x, y); 1522 cell = map_get_cell (self, x, y);
929 1523
930 if (flags & 15) 1524 if (flags & 15)
931 { 1525 {
932 if (cell->darkness < 0) 1526 if (!cell->darkness)
933 { 1527 {
1528 memset (cell, 0, sizeof (*cell));
934 cell->darkness = 0; 1529 cell->darkness = 256;
935 cell->face [0] = 0;
936 cell->face [1] = 0;
937 cell->face [2] = 0;
938 } 1530 }
939 1531
940 cell->darkness = flags & 8 ? *data++ : 255;
941
942 //TODO: don't trust server data to be in-range(!) 1532 //TODO: don't trust server data to be in-range(!)
1533
1534 if (flags & 8)
1535 {
1536 if (extmap)
1537 {
1538 uint8_t ext, cmd;
1539
1540 do
1541 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1;
1550 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 }
1568 while (ext & 0x80);
1569 }
1570 else
1571 cell->darkness = *data++ + 1;
1572 }
943 1573
944 if (flags & 4) 1574 if (flags & 4)
945 { 1575 {
946 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
947 } 1579 }
948 1580
949 if (flags & 2) 1581 if (flags & 2)
950 { 1582 {
951 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
952 } 1586 }
953 1587
954 if (flags & 1) 1588 if (flags & 1)
955 { 1589 {
956 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
957 } 1593 }
958 } 1594 }
959 else 1595 else
960 cell->darkness = -1; 1596 cell->darkness = 0;
961 } 1597 }
962} 1598}
963 1599
964SV * 1600SV *
965mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
966 CODE: 1602 CODE:
967{ 1603{
968 int x1, x; 1604 int x1, x;
969 int y1, y; 1605 int y1, y;
970 int z; 1606 int z;
991 { 1627 {
992 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
993 1629
994 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
995 { 1631 {
996 mapface face = cell->face [z];
997
998 if (face)
999 {
1000 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
1001 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
1002 int a1 = tex.a; 1634 int a1 = tex.a;
1003 1635
1004 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
1005 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
1006 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
1007 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
1008 }
1009 } 1640 }
1010 } 1641 }
1011 1642
1012 *map++ = (r ) 1643 *map++ = (r )
1013 | (g << 8) 1644 | (g << 8)
1020} 1651}
1021 OUTPUT: 1652 OUTPUT:
1022 RETVAL 1653 RETVAL
1023 1654
1024void 1655void
1025draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1026 PPCODE: 1657 CODE:
1027{ 1658{
1028 int vx, vy; 1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1029 int x, y, z; 1663 int x, y, z;
1030 int last_name; 1664 int last_name;
1031 mapface face; 1665
1666 // thats current max. sorry.
1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1669
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey));
1672
1673 glColor4ub (255, 255, 255, 255);
1674
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D);
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1713 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows)
1715 {
1716 maprow *row = self->row + (y + my);
1717
1718 for (x = 0; x < sw; x++)
1719 if (row->c0 <= x + mx && x + mx < row->c1)
1720 {
1721 mapcell *cell = row->col + (x + mx - row->c0);
1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1729
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1819 {
1820 int level = (w << 5) | b;
1821 HE *he;
1822
1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1872 }
1873 }
1874 }
1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1880
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885
1886 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows)
1889 {
1890 maprow *row = self->row + (y + my);
1891
1892 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1)
1894 {
1895 mapcell *cell = row->col + (x + mx - row->c0);
1896
1897 int px = x * T;
1898 int py = y * T;
1899
1900 if (cell->stat_hp)
1901 {
1902 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1904
1905 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py);
1908
1909 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1910 glRectf (px + 2,
1911 py - thick - 1,
1912 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1913 }
1914 }
1915 }
1916}
1917
1918void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1920 CODE:
1921{
1922 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F },
1924 { 1.00F, 1.00F, 1.00F },
1925 { 0.00F, 0.00F, 0.55F },
1926 { 1.00F, 0.00F, 0.00F },
1927
1928 { 1.00F, 0.54F, 0.00F },
1929 { 0.11F, 0.56F, 1.00F },
1930 { 0.93F, 0.46F, 0.00F },
1931 { 0.18F, 0.54F, 0.34F },
1932
1933 { 0.56F, 0.73F, 0.56F },
1934 { 0.80F, 0.80F, 0.80F },
1935 { 0.55F, 0.41F, 0.13F },
1936 { 0.99F, 0.77F, 0.26F },
1937
1938 { 0.74F, 0.65F, 0.41F },
1939
1940 { 0.00F, 1.00F, 1.00F },
1941 { 1.00F, 0.00F, 1.00F },
1942 { 1.00F, 1.00F, 0.00F },
1943 };
1944
1945 int x, y;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1949 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS);
1952
1953 for (y = 0; y < h; y++)
1954 for (x = 0; x < w; x++)
1955 {
1956 unsigned char m = data [x + y * w];
1957
1958 if (m)
1959 {
1960 float *c = color [m & 15];
1961
1962 float tx1 = m & 0x40 ? 0.5 : 0.;
1963 float tx2 = tx1 + 0.5;
1964
1965 glColor4f (c[0], c[1], c[2], 0.75);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 }
1971 }
1972
1973 glEnd ();
1974 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D);
1976}
1977
1978void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1980 PPCODE:
1981{
1982 int x, y;
1032 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1033 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1034 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1035 1986
1036 memset (darkness, 255, sw4 * sh); 1987 memset (darkness, 255, sw4 * sh);
1037 SvPOK_only (darkness_sv); 1988 SvPOK_only (darkness_sv);
1038 SvCUR_set (darkness_sv, sw4 * sh); 1989 SvCUR_set (darkness_sv, sw4 * sh);
1039 1990
1040 vx = self->x + (self->w - sw) / 2 - shift_x; 1991 mx += self->x;
1041 vy = self->y + (self->h - sh) / 2 - shift_y; 1992 my += self->y;
1042 1993
1043 /*
1044 int vx = self->vx = self->w >= sw
1045 ? self->x + (self->w - sw) / 2
1046 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1047
1048 int vy = self->vy = self->h >= sh
1049 ? self->y + (self->h - sh) / 2
1050 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1051 */
1052
1053 glColor4ub (255, 255, 255, 255);
1054
1055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1056 glEnable (GL_BLEND);
1057 glEnable (GL_TEXTURE_2D);
1058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1059
1060 glBegin (GL_QUADS);
1061
1062 last_name = 0;
1063
1064 for (z = 0; z < 3; z++)
1065 for (y = 0; y < sh; y++) 1994 for (y = 0; y < sh; y++)
1066 if (0 <= y + vy && y + vy < self->rows) 1995 if (0 <= y + my && y + my < self->rows)
1067 { 1996 {
1068 maprow *row = self->row + (y + vy); 1997 maprow *row = self->row + (y + my);
1069 1998
1070 for (x = 0; x < sw; x++) 1999 for (x = 0; x < sw; x++)
1071 if (row->c0 <= x + vx && x + vx < row->c1) 2000 if (row->c0 <= x + mx && x + mx < row->c1)
1072 { 2001 {
1073 mapcell *cell = row->col + (x + vx - row->c0); 2002 mapcell *cell = row->col + (x + mx - row->c0);
1074 2003
1075 darkness[y * sw4 + x] = cell->darkness < 0 2004 darkness[y * sw4 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1)
1076 ? 255 - FOW_DARKNESS 2006 : 255 - FOW_DARKNESS;
1077 : 255 - cell->darkness;
1078
1079 face = cell->face [z];
1080
1081 if (face)
1082 {
1083 maptex tex = self->tex [face];
1084
1085 int px = (x + 1) * 32 - tex.w;
1086 int py = (y + 1) * 32 - tex.h;
1087
1088 if (last_name != tex.name)
1089 {
1090 glEnd ();
1091 last_name = tex.name;
1092 glBindTexture (GL_TEXTURE_2D, last_name);
1093 glBegin (GL_QUADS);
1094 }
1095
1096 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1097 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1098 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1099 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1100 }
1101 } 2007 }
1102 } 2008 }
1103
1104 glEnd ();
1105
1106 glDisable (GL_TEXTURE_2D);
1107 glDisable (GL_BLEND);
1108 2009
1109 EXTEND (SP, 3); 2010 EXTEND (SP, 3);
1110 PUSHs (sv_2mortal (newSViv (sw4))); 2011 PUSHs (sv_2mortal (newSViv (sw4)));
1111 PUSHs (sv_2mortal (newSViv (sh))); 2012 PUSHs (sv_2mortal (newSViv (sh)));
1112 PUSHs (darkness_sv); 2013 PUSHs (darkness_sv);
1113} 2014}
1114 2015
1115SV * 2016SV *
1116get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2017get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1117 CODE: 2018 CODE:
1118{ 2019{
1119 int x, y, x1, y1; 2020 int x, y, x1, y1;
1120 SV *data_sv = newSV (w * h * 7 + 5); 2021 SV *data_sv = newSV (w * h * 7 + 5);
1121 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2022 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1146 if (row && row->c0 <= x && x < row->c1) 2047 if (row && row->c0 <= x && x < row->c1)
1147 { 2048 {
1148 mapcell *cell = row->col + (x - row->c0); 2049 mapcell *cell = row->col + (x - row->c0);
1149 uint8_t flags = 0; 2050 uint8_t flags = 0;
1150 2051
1151 if (cell->face [0]) flags |= 1; 2052 if (cell->tile [0]) flags |= 1;
1152 if (cell->face [1]) flags |= 2; 2053 if (cell->tile [1]) flags |= 2;
1153 if (cell->face [2]) flags |= 4; 2054 if (cell->tile [2]) flags |= 4;
1154 2055
1155 *data++ = flags; 2056 *data++ = flags;
1156 2057
1157 if (flags & 1) 2058 if (flags & 1)
1158 { 2059 {
2060 tileid tile = cell->tile [0];
1159 *data++ = cell->face [0] >> 8; 2061 *data++ = tile >> 8;
1160 *data++ = cell->face [0]; 2062 *data++ = tile;
1161 } 2063 }
1162 2064
1163 if (flags & 2) 2065 if (flags & 2)
1164 { 2066 {
2067 tileid tile = cell->tile [1];
1165 *data++ = cell->face [1] >> 8; 2068 *data++ = tile >> 8;
1166 *data++ = cell->face [1]; 2069 *data++ = tile;
1167 } 2070 }
1168 2071
1169 if (flags & 4) 2072 if (flags & 4)
1170 { 2073 {
2074 tileid tile = cell->tile [2];
1171 *data++ = cell->face [2] >> 8; 2075 *data++ = tile >> 8;
1172 *data++ = cell->face [2]; 2076 *data++ = tile;
1173 } 2077 }
1174 } 2078 }
1175 else 2079 else
1176 *data++ = 0; 2080 *data++ = 0;
1177 } 2081 }
1183} 2087}
1184 OUTPUT: 2088 OUTPUT:
1185 RETVAL 2089 RETVAL
1186 2090
1187void 2091void
1188set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2092set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1189 PPCODE: 2093 PPCODE:
1190{ 2094{
1191 int x, y, z; 2095 int x, y, z;
1192 int w, h; 2096 int w, h;
1193 int x1, y1; 2097 int x1, y1;
1217 { 2121 {
1218 uint8_t flags = *data++; 2122 uint8_t flags = *data++;
1219 2123
1220 if (flags) 2124 if (flags)
1221 { 2125 {
1222 mapface face[3] = { 0, 0, 0 };
1223
1224 mapcell *cell = row_get_cell (row, x); 2126 mapcell *cell = row_get_cell (row, x);
2127 tileid tile[3] = { 0, 0, 0 };
1225 2128
1226 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2129 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1227 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2130 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1228 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2131 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1229 2132
1230 if (cell->darkness <= 0) 2133 if (cell->darkness == 0)
1231 { 2134 {
1232 cell->darkness = -1; 2135 cell->darkness = 0;
1233 2136
1234 for (z = 0; z <= 2; z++) 2137 for (z = 0; z <= 2; z++)
1235 { 2138 {
1236 cell->face[z] = face[z]; 2139 tileid t = tile [z];
1237 2140
1238 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2141 if (t >= self->texs || (t && !self->tex [t].name))
2142 {
1239 XPUSHs (sv_2mortal (newSViv (face[z]))); 2143 XPUSHs (sv_2mortal (newSViv (t)));
2144 need_texid (self, t);
2145 }
2146
2147 cell->tile [z] = t;
1240 } 2148 }
1241 } 2149 }
1242 } 2150 }
1243 } 2151 }
1244 } 2152 }
1245} 2153}
1246 2154
1247MODULE = CFClient PACKAGE = CFClient::MixChunk 2155MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1248 2156
1249CFClient::MixChunk 2157CFPlus::MixChunk
1250new_from_file (SV *class, char *path) 2158new_from_file (SV *class, char *path)
1251 CODE: 2159 CODE:
1252 RETVAL = Mix_LoadWAV (path); 2160 RETVAL = Mix_LoadWAV (path);
1253 OUTPUT: 2161 OUTPUT:
1254 RETVAL 2162 RETVAL
1255 2163
1256void 2164void
1257DESTROY (CFClient::MixChunk self) 2165DESTROY (CFPlus::MixChunk self)
1258 CODE: 2166 CODE:
1259 Mix_FreeChunk (self); 2167 Mix_FreeChunk (self);
1260 2168
1261int 2169int
1262volume (CFClient::MixChunk self, int volume = -1) 2170volume (CFPlus::MixChunk self, int volume = -1)
1263 CODE: 2171 CODE:
1264 RETVAL = Mix_VolumeChunk (self, volume); 2172 RETVAL = Mix_VolumeChunk (self, volume);
1265 OUTPUT: 2173 OUTPUT:
1266 RETVAL 2174 RETVAL
1267 2175
1268int 2176int
1269play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2177play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1270 CODE: 2178 CODE:
1271 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2179 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1272 OUTPUT: 2180 OUTPUT:
1273 RETVAL 2181 RETVAL
1274 2182
1275MODULE = CFClient PACKAGE = CFClient::MixMusic 2183MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1276 2184
1277int 2185int
1278volume (int volume = -1) 2186volume (int volume = -1)
1279 CODE: 2187 CODE:
1280 RETVAL = Mix_VolumeMusic (volume); 2188 RETVAL = Mix_VolumeMusic (volume);
1281 OUTPUT: 2189 OUTPUT:
1282 RETVAL 2190 RETVAL
1283 2191
2192int
2193fade_out (int ms)
2194 CODE:
2195 RETVAL = Mix_FadeOutMusic (ms);
2196 OUTPUT:
2197 RETVAL
2198
1284CFClient::MixMusic 2199CFPlus::MixMusic
1285new_from_file (SV *class, char *path) 2200new_from_file (SV *class, char *path)
1286 CODE: 2201 CODE:
1287 RETVAL = Mix_LoadMUS (path); 2202 RETVAL = Mix_LoadMUS (path);
1288 OUTPUT: 2203 OUTPUT:
1289 RETVAL 2204 RETVAL
1290 2205
1291void 2206void
1292DESTROY (CFClient::MixMusic self) 2207DESTROY (CFPlus::MixMusic self)
1293 CODE: 2208 CODE:
1294 Mix_FreeMusic (self); 2209 Mix_FreeMusic (self);
1295 2210
1296int 2211int
1297play (CFClient::MixMusic self, int loops = -1) 2212play (CFPlus::MixMusic self, int loops = -1)
1298 CODE: 2213 CODE:
1299 RETVAL = Mix_PlayMusic (self, loops); 2214 RETVAL = Mix_PlayMusic (self, loops);
1300 OUTPUT: 2215 OUTPUT:
1301 RETVAL 2216 RETVAL
1302 2217
2218int
2219fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2220 CODE:
2221 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2222 OUTPUT:
2223 RETVAL
2224
1303MODULE = CFClient PACKAGE = CFClient::OpenGL 2225MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1304 2226
1305BOOT: 2227BOOT:
1306{ 2228{
1307 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2229 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1308 static const struct { 2230 static const struct {
1309 const char *name; 2231 const char *name;
1310 IV iv; 2232 IV iv;
1311 } *civ, const_iv[] = { 2233 } *civ, const_iv[] = {
1312# define const_iv(name) { # name, (IV)name } 2234# define const_iv(name) { # name, (IV)name }
2235 const_iv (GL_VENDOR),
2236 const_iv (GL_VERSION),
2237 const_iv (GL_EXTENSIONS),
1313 const_iv (GL_COLOR_MATERIAL), 2238 const_iv (GL_COLOR_MATERIAL),
1314 const_iv (GL_SMOOTH), 2239 const_iv (GL_SMOOTH),
1315 const_iv (GL_FLAT), 2240 const_iv (GL_FLAT),
2241 const_iv (GL_DITHER),
1316 const_iv (GL_BLEND), 2242 const_iv (GL_BLEND),
2243 const_iv (GL_CULL_FACE),
2244 const_iv (GL_SCISSOR_TEST),
2245 const_iv (GL_DEPTH_TEST),
2246 const_iv (GL_ALPHA_TEST),
2247 const_iv (GL_NORMALIZE),
2248 const_iv (GL_RESCALE_NORMAL),
2249 const_iv (GL_FRONT),
2250 const_iv (GL_BACK),
1317 const_iv (GL_AND), 2251 const_iv (GL_AND),
2252 const_iv (GL_ONE),
2253 const_iv (GL_ZERO),
1318 const_iv (GL_SRC_ALPHA), 2254 const_iv (GL_SRC_ALPHA),
2255 const_iv (GL_DST_ALPHA),
1319 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2256 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2257 const_iv (GL_ONE_MINUS_DST_ALPHA),
2258 const_iv (GL_SRC_ALPHA_SATURATE),
1320 const_iv (GL_RGB), 2259 const_iv (GL_RGB),
1321 const_iv (GL_RGBA), 2260 const_iv (GL_RGBA),
2261 const_iv (GL_RGBA4),
2262 const_iv (GL_RGBA8),
2263 const_iv (GL_RGB5_A1),
1322 const_iv (GL_UNSIGNED_BYTE), 2264 const_iv (GL_UNSIGNED_BYTE),
1323 const_iv (GL_ALPHA4), 2265 const_iv (GL_UNSIGNED_SHORT),
2266 const_iv (GL_UNSIGNED_INT),
1324 const_iv (GL_ALPHA), 2267 const_iv (GL_ALPHA),
2268 const_iv (GL_INTENSITY),
2269 const_iv (GL_LUMINANCE),
2270 const_iv (GL_LUMINANCE_ALPHA),
1325 const_iv (GL_FLOAT), 2271 const_iv (GL_FLOAT),
1326 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2272 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1327 const_iv (GL_COMPILE), 2273 const_iv (GL_COMPILE),
2274 const_iv (GL_PROXY_TEXTURE_1D),
2275 const_iv (GL_PROXY_TEXTURE_2D),
1328 const_iv (GL_TEXTURE_1D), 2276 const_iv (GL_TEXTURE_1D),
1329 const_iv (GL_TEXTURE_2D), 2277 const_iv (GL_TEXTURE_2D),
1330 const_iv (GL_TEXTURE_ENV), 2278 const_iv (GL_TEXTURE_ENV),
1331 const_iv (GL_TEXTURE_MAG_FILTER), 2279 const_iv (GL_TEXTURE_MAG_FILTER),
1332 const_iv (GL_TEXTURE_MIN_FILTER), 2280 const_iv (GL_TEXTURE_MIN_FILTER),
1333 const_iv (GL_TEXTURE_ENV_MODE), 2281 const_iv (GL_TEXTURE_ENV_MODE),
1334 const_iv (GL_TEXTURE_WRAP_S), 2282 const_iv (GL_TEXTURE_WRAP_S),
1335 const_iv (GL_TEXTURE_WRAP_T), 2283 const_iv (GL_TEXTURE_WRAP_T),
2284 const_iv (GL_REPEAT),
1336 const_iv (GL_CLAMP), 2285 const_iv (GL_CLAMP),
1337 const_iv (GL_REPEAT), 2286 const_iv (GL_CLAMP_TO_EDGE),
1338 const_iv (GL_NEAREST), 2287 const_iv (GL_NEAREST),
1339 const_iv (GL_LINEAR), 2288 const_iv (GL_LINEAR),
1340 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2289 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1341 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2290 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1342 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2291 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1343 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2292 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1344 const_iv (GL_GENERATE_MIPMAP), 2293 const_iv (GL_GENERATE_MIPMAP),
1345 const_iv (GL_LINEAR),
1346 const_iv (GL_MODULATE), 2294 const_iv (GL_MODULATE),
2295 const_iv (GL_DECAL),
1347 const_iv (GL_REPLACE), 2296 const_iv (GL_REPLACE),
2297 const_iv (GL_DEPTH_BUFFER_BIT),
1348 const_iv (GL_COLOR_BUFFER_BIT), 2298 const_iv (GL_COLOR_BUFFER_BIT),
1349 const_iv (GL_PROJECTION), 2299 const_iv (GL_PROJECTION),
1350 const_iv (GL_MODELVIEW), 2300 const_iv (GL_MODELVIEW),
1351 const_iv (GL_COLOR_LOGIC_OP), 2301 const_iv (GL_COLOR_LOGIC_OP),
2302 const_iv (GL_SEPARABLE_2D),
1352 const_iv (GL_CONVOLUTION_2D), 2303 const_iv (GL_CONVOLUTION_2D),
1353 const_iv (GL_CONVOLUTION_BORDER_MODE), 2304 const_iv (GL_CONVOLUTION_BORDER_MODE),
1354 const_iv (GL_CONSTANT_BORDER), 2305 const_iv (GL_CONSTANT_BORDER),
1355 const_iv (GL_LINES), 2306 const_iv (GL_LINES),
2307 const_iv (GL_LINE_STRIP),
2308 const_iv (GL_LINE_LOOP),
1356 const_iv (GL_QUADS), 2309 const_iv (GL_QUADS),
1357 const_iv (GL_LINE_LOOP), 2310 const_iv (GL_QUAD_STRIP),
2311 const_iv (GL_TRIANGLES),
2312 const_iv (GL_TRIANGLE_STRIP),
2313 const_iv (GL_TRIANGLE_FAN),
1358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2314 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1359 const_iv (GL_FASTEST), 2315 const_iv (GL_FASTEST),
2316 const_iv (GL_V2F),
2317 const_iv (GL_V3F),
2318 const_iv (GL_T2F_V3F),
2319 const_iv (GL_T2F_N3F_V3F),
1360# undef const_iv 2320# undef const_iv
1361 }; 2321 };
1362 2322
1363 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1364 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2325
2326 texture_av = newAV ();
2327 AvREAL_off (texture_av);
1365} 2328}
2329
2330char *
2331gl_vendor ()
2332 CODE:
2333 RETVAL = (char *)glGetString (GL_VENDOR);
2334 OUTPUT:
2335 RETVAL
2336
2337char *
2338gl_version ()
2339 CODE:
2340 RETVAL = (char *)glGetString (GL_VERSION);
2341 OUTPUT:
2342 RETVAL
2343
2344char *
2345gl_extensions ()
2346 CODE:
2347 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2348 OUTPUT:
2349 RETVAL
2350
2351char *glGetString (GLenum pname)
2352
2353GLint glGetInteger (GLenum pname)
2354 CODE:
2355 glGetIntegerv (pname, &RETVAL);
2356 OUTPUT:
2357 RETVAL
2358
2359GLdouble glGetDouble (GLenum pname)
2360 CODE:
2361 glGetDoublev (pname, &RETVAL);
2362 OUTPUT:
2363 RETVAL
1366 2364
1367int glGetError () 2365int glGetError ()
2366
2367void glFinish ()
1368 2368
1369void glClear (int mask) 2369void glClear (int mask)
1370 2370
1371void glClearColor (float r, float g, float b, float a = 1.0) 2371void glClearColor (float r, float g, float b, float a = 1.0)
1372 PROTOTYPE: @ 2372 PROTOTYPE: @
1379 2379
1380void glHint (int target, int mode) 2380void glHint (int target, int mode)
1381 2381
1382void glBlendFunc (int sfactor, int dfactor) 2382void glBlendFunc (int sfactor, int dfactor)
1383 2383
2384void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2385 CODE:
2386 gl_BlendFuncSeparate (sa, da, saa, daa);
2387
2388void glDepthMask (int flag)
2389
1384void glLogicOp (int opcode) 2390void glLogicOp (int opcode)
1385 2391
2392void glColorMask (int red, int green, int blue, int alpha)
2393
1386void glMatrixMode (int mode) 2394void glMatrixMode (int mode)
1387 2395
1388void glPushMatrix () 2396void glPushMatrix ()
1389 2397
1390void glPopMatrix () 2398void glPopMatrix ()
1391 2399
1392void glLoadIdentity () 2400void glLoadIdentity ()
1393 2401
2402void glDrawBuffer (int buffer)
2403
2404void glReadBuffer (int buffer)
2405
2406# near_ and far_ are due to microsofts buggy "c" compiler
2407void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2408
2409# near_ and far_ are due to microsofts buggy "c" compiler
1394void glOrtho (double left, double right, double bottom, double top, double near, double far) 2410void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1395 2411
1396void glViewport (int x, int y, int width, int height) 2412void glViewport (int x, int y, int width, int height)
2413
2414void glScissor (int x, int y, int width, int height)
1397 2415
1398void glTranslate (float x, float y, float z = 0.) 2416void glTranslate (float x, float y, float z = 0.)
1399 CODE: 2417 CODE:
1400 glTranslatef (x, y, z); 2418 glTranslatef (x, y, z);
1401 2419
1402void glScale (float x, float y, float z) 2420void glScale (float x, float y, float z = 1.)
1403 CODE: 2421 CODE:
1404 glScalef (x, y, z); 2422 glScalef (x, y, z);
1405 2423
1406void glRotate (float angle, float x, float y, float z) 2424void glRotate (float angle, float x, float y, float z)
1407 CODE: 2425 CODE:
1411 2429
1412void glEnd () 2430void glEnd ()
1413 2431
1414void glColor (float r, float g, float b, float a = 1.0) 2432void glColor (float r, float g, float b, float a = 1.0)
1415 PROTOTYPE: @ 2433 PROTOTYPE: @
2434 ALIAS:
2435 glColor_premultiply = 1
1416 CODE: 2436 CODE:
2437 if (ix)
2438 {
2439 r *= a;
2440 g *= a;
2441 b *= a;
2442 }
2443 // microsoft visual "c" rounds instead of truncating...
1417 glColor4f (r, g, b, a); 2444 glColor4f (r, g, b, a);
2445
2446void glInterleavedArrays (int format, int stride, char *data)
2447
2448void glDrawElements (int mode, int count, int type, char *indices)
2449
2450# 1.2 void glDrawRangeElements (int mode, int start, int end
2451
2452void glRasterPos (float x, float y, float z = 0.)
2453 CODE:
2454 glRasterPos3f (0, 0, z);
2455 glBitmap (0, 0, 0, 0, x, y, 0);
1418 2456
1419void glVertex (float x, float y, float z = 0.) 2457void glVertex (float x, float y, float z = 0.)
1420 CODE: 2458 CODE:
1421 glVertex3f (x, y, z); 2459 glVertex3f (x, y, z);
1422 2460
1434 2472
1435void glBindTexture (int target, int name) 2473void glBindTexture (int target, int name)
1436 2474
1437void glConvolutionParameter (int target, int pname, float params) 2475void glConvolutionParameter (int target, int pname, float params)
1438 CODE: 2476 CODE:
2477 if (gl.ConvolutionParameterf)
1439 glConvolutionParameterf (target, pname, params); 2478 gl.ConvolutionParameterf (target, pname, params);
1440 2479
1441void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2480void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2481 CODE:
2482 if (gl.ConvolutionFilter2D)
2483 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2484
2485void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2486 CODE:
2487 if (gl.SeparableFilter2D)
2488 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1442 2489
1443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2490void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1444 2491
1445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2492void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2493
2494void glDrawPixels (int width, int height, int format, int type, char *pixels)
2495
2496void glPixelZoom (float x, float y)
2497
2498void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1446 2499
1447int glGenTexture () 2500int glGenTexture ()
1448 CODE: 2501 CODE:
1449{ 2502 RETVAL = gen_texture ();
1450 GLuint name;
1451 glGenTextures (1, &name);
1452 RETVAL = name;
1453}
1454 OUTPUT: 2503 OUTPUT:
1455 RETVAL 2504 RETVAL
1456 2505
1457void glDeleteTexture (int name) 2506void glDeleteTexture (int name)
1458 CODE: 2507 CODE:
1459{
1460 GLuint name_ = name;
1461 glDeleteTextures (1, &name_); 2508 del_texture (name);
1462} 2509
1463
1464int glGenList () 2510int glGenList ()
1465 CODE: 2511 CODE:
1466 RETVAL = glGenLists (1); 2512 RETVAL = glGenLists (1);
1467 OUTPUT: 2513 OUTPUT:
1468 RETVAL 2514 RETVAL

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines