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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.59 by root, Sun Apr 23 04:41:33 2006 UTC vs.
Revision 1.211 by root, Sat Jul 28 00:45:28 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
37 51
38#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 53
40#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
41 55
42#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
44 58
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 59#define MIN_FONT_HEIGHT 10
46 60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
47typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
49 119
50static PangoContext *context; 120typedef PangoFontDescription *CFPlus__Font;
51static PangoFontMap *fontmap; 121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
52 139
53typedef struct cf_layout { 140typedef struct cf_layout {
54 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
55 int base_height; 143 int base_height;
144 CFPlus__Font font;
56} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
57 150
58static void 151static void
59substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
60{ 153{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 159}
64 160
65static void 161static void
66layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
67{ 163{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
70 */ 166 */
71 PangoFontDescription *font = pango_layout_get_font_description (self->pl); 167 PangoFontDescription *font = self->font ? self->font : default_font;
72 168
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 font = pango_font_description_copy (font);
81 pango_font_description_set_absolute_size (font, height); 169 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171
82 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
83 }
84} 173}
85 174
86static void 175static void
87layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
88{ 177{
89 layout_update (self); 178 PangoRectangle rect;
90 179
180 // get_pixel_* wrongly rounds down
91 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
92 182
93 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*h) *h = 1;
96}
97 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
98typedef uint16_t mapface; 194typedef uint16_t faceid;
99 195
100typedef struct { 196typedef struct {
101 GLint name; 197 int name;
102 int w, h; 198 int w, h;
103 float s, t; 199 float s, t;
104 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
105} maptex; 203} maptex;
106 204
107typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
108 int16_t darkness; 208 uint16_t darkness;
109 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
110} mapcell; 210} mapcell;
111 211
112typedef struct { 212typedef struct {
113 int32_t c0, c1; 213 int32_t c0, c1;
114 mapcell *col; 214 mapcell *col;
115} maprow; 215} maprow;
116 216
117typedef struct map { 217typedef struct map {
118 int x, y, w, h; 218 int x, y, w, h;
119 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
120 int faces; 220 int faces; tileid *face2tile; // [faceid]
121 mapface *face; 221 int texs; maptex *tex; // [tileid]
122
123 int texs;
124 maptex *tex;
125 222
126 int32_t rows; 223 int32_t rows;
127 maprow *row; 224 maprow *row;
128} *CFClient__Map; 225} *CFPlus__Map;
129 226
130static char * 227static char *
131prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
132{ 229{
133 char *p; 230 char *p;
150} 247}
151 248
152#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
155static maprow * 272static maprow *
156map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
157{ 274{
158 if (0 > y) 275 if (0 > y)
159 { 276 {
160 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
161 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
199 316
200 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
201} 318}
202 319
203static mapcell * 320static mapcell *
204map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
205{ 322{
206 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
207} 324}
208 325
209static void 326static void
210map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
211{ 328{
212 int r; 329 int r;
213 330
214 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
215 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
223 self->row = 0; 340 self->row = 0;
224 self->rows = 0; 341 self->rows = 0;
225} 342}
226 343
227static void 344static void
228map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
229{ 346{
230 int x, y; 347 int x, y;
231 maprow *row; 348 maprow *row;
349 mapcell *cell;
232 350
233 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
234 if (y >= 0) 352 if (y >= 0)
235 { 353 {
236 if (y >= self->rows) 354 if (y >= self->rows)
242 if (x >= row->c0) 360 if (x >= row->c0)
243 { 361 {
244 if (x >= row->c1) 362 if (x >= row->c1)
245 break; 363 break;
246 364
247 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
248 } 371 }
249 } 372 }
250} 373}
251 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
252static void 380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
253music_finished () 392music_finished (void)
254{ 393{
255 SDL_UserEvent ev; 394 SDL_UserEvent ev;
256 395
257 ev.type = SDL_USEREVENT; 396 ev.type = SDL_USEREVENT;
258 ev.code = 0; 397 ev.code = 0;
260 ev.data2 = 0; 399 ev.data2 = 0;
261 400
262 SDL_PushEvent ((SDL_Event *)&ev); 401 SDL_PushEvent ((SDL_Event *)&ev);
263} 402}
264 403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
479}
480
265MODULE = CFClient PACKAGE = CFClient 481MODULE = CFPlus PACKAGE = CFPlus
266 482
267PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
268 484
269BOOT: 485BOOT:
270{ 486{
271 HV *stash = gv_stashpv ("CFClient", 1); 487 HV *stash = gv_stashpv ("CFPlus", 1);
272 static const struct { 488 static const struct {
273 const char *name; 489 const char *name;
274 IV iv; 490 IV iv;
275 } *civ, const_iv[] = { 491 } *civ, const_iv[] = {
276# define const_iv(name) { # name, (IV)name } 492# define const_iv(name) { # name, (IV)name }
493 const_iv (SDLK_MODIFIER_MIN),
494 const_iv (SDLK_MODIFIER_MAX),
495
277 const_iv (SDL_ACTIVEEVENT), 496 const_iv (SDL_ACTIVEEVENT),
278 const_iv (SDL_KEYDOWN), 497 const_iv (SDL_KEYDOWN),
279 const_iv (SDL_KEYUP), 498 const_iv (SDL_KEYUP),
280 const_iv (SDL_MOUSEMOTION), 499 const_iv (SDL_MOUSEMOTION),
281 const_iv (SDL_MOUSEBUTTONDOWN), 500 const_iv (SDL_MOUSEBUTTONDOWN),
290 const_iv (SDL_EVENT_RESERVEDA), 509 const_iv (SDL_EVENT_RESERVEDA),
291 const_iv (SDL_EVENT_RESERVEDB), 510 const_iv (SDL_EVENT_RESERVEDB),
292 const_iv (SDL_VIDEORESIZE), 511 const_iv (SDL_VIDEORESIZE),
293 const_iv (SDL_VIDEOEXPOSE), 512 const_iv (SDL_VIDEOEXPOSE),
294 const_iv (SDL_USEREVENT), 513 const_iv (SDL_USEREVENT),
514
515 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE),
518
295 const_iv (SDLK_KP0), 519 const_iv (SDLK_KP0),
296 const_iv (SDLK_KP1), 520 const_iv (SDLK_KP1),
297 const_iv (SDLK_KP2), 521 const_iv (SDLK_KP2),
298 const_iv (SDLK_KP3), 522 const_iv (SDLK_KP3),
299 const_iv (SDLK_KP4), 523 const_iv (SDLK_KP4),
354 const_iv (SDLK_BREAK), 578 const_iv (SDLK_BREAK),
355 const_iv (SDLK_MENU), 579 const_iv (SDLK_MENU),
356 const_iv (SDLK_POWER), 580 const_iv (SDLK_POWER),
357 const_iv (SDLK_EURO), 581 const_iv (SDLK_EURO),
358 const_iv (SDLK_UNDO), 582 const_iv (SDLK_UNDO),
583
359 const_iv (KMOD_NONE), 584 const_iv (KMOD_NONE),
585 const_iv (KMOD_SHIFT),
360 const_iv (KMOD_LSHIFT), 586 const_iv (KMOD_LSHIFT),
361 const_iv (KMOD_RSHIFT), 587 const_iv (KMOD_RSHIFT),
588 const_iv (KMOD_CTRL),
362 const_iv (KMOD_LCTRL), 589 const_iv (KMOD_LCTRL),
363 const_iv (KMOD_RCTRL), 590 const_iv (KMOD_RCTRL),
591 const_iv (KMOD_ALT),
364 const_iv (KMOD_LALT), 592 const_iv (KMOD_LALT),
365 const_iv (KMOD_RALT), 593 const_iv (KMOD_RALT),
594 const_iv (KMOD_META),
366 const_iv (KMOD_LMETA), 595 const_iv (KMOD_LMETA),
367 const_iv (KMOD_RMETA), 596 const_iv (KMOD_RMETA),
368 const_iv (KMOD_NUM), 597 const_iv (KMOD_NUM),
369 const_iv (KMOD_CAPS), 598 const_iv (KMOD_CAPS),
370 const_iv (KMOD_MODE), 599 const_iv (KMOD_MODE),
371 const_iv (KMOD_CTRL),
372 const_iv (KMOD_SHIFT),
373 const_iv (KMOD_ALT),
374 const_iv (KMOD_META)
375# undef const_iv 600# undef const_iv
376 }; 601 };
377 602
378 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
379 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
380 605
381 fontmap = pango_ft2_font_map_new (); 606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
382 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
383 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
384} 608}
609
610void
611weaken (SV *rv)
612 PROTOTYPE: $
613 CODE:
614 sv_rvweaken (rv);
385 615
386int 616int
617in_destruct ()
618 CODE:
619 RETVAL = PL_main_cv == Nullcv;
620 OUTPUT:
621 RETVAL
622
623NV floor (NV x)
624
625NV ceil (NV x)
626
627void
628pango_init ()
629 CODE:
630{
631 opengl_fontmap = pango_opengl_font_map_new ();
632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
634}
635
636char *
637SDL_GetError ()
638
639int
387SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
388 641
389void 642void
390SDL_Quit () 643SDL_Quit ()
391 644
392void 645void
393SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
394 PPCODE: 647 PPCODE:
395{ 648{
396 SDL_Rect **m; 649 SDL_Rect **m;
397 650
398 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
399 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
400 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
401 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
402 655
656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
658
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
407 663
408 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
665#if SDL_VERSION_ATLEAST(1,2,10)
409 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
410 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
411 668#endif
412 SDL_EnableUNICODE (1);
413 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
414 669
415 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
416 671
417 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
418 while (*m) 673 while (*m)
419 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
420 AV *av = newAV (); 677 AV *av = newAV ();
421 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
422 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
423 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
424 684
425 ++m; 685 ++m;
426 } 686 }
427} 687}
428 688
429int 689int
430SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
431 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
432 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
433 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
434 ); 703 );
704
705 if (RETVAL)
706 {
707 av_clear (texture_av);
708
435 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
711#include "glfunc.h"
712#undef GL_FUNC
713 }
714}
436 OUTPUT: 715 OUTPUT:
437 RETVAL 716 RETVAL
438 717
439void 718void
440SDL_GL_SwapBuffers () 719SDL_GL_SwapBuffers ()
441 720
721char *
722SDL_GetKeyName (int sym)
723
724int
725SDL_GetAppState ()
726
442void 727void
443SDL_PollEvent () 728poll_events ()
444 PPCODE: 729 PPCODE:
445{ 730{
446 SDL_Event ev; 731 SDL_Event ev;
447 732
448 while (SDL_PollEvent (&ev)) 733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
449 { 735 {
450 HV *hv = newHV (); 736 HV *hv = newHV ();
451 hv_store (hv, "type", 4, newSViv (ev.type), 0); 737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
738
452 switch (ev.type) 739 switch (ev.type)
453 { 740 {
454 case SDL_KEYDOWN: 741 case SDL_KEYDOWN:
455 case SDL_KEYUP: 742 case SDL_KEYUP:
456 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
457 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
458 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
459 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
460 break; 748 break;
461 749
462 case SDL_ACTIVEEVENT: 750 case SDL_ACTIVEEVENT:
463 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
464 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
465 break; 753 break;
466 754
467 case SDL_MOUSEMOTION: 755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
468 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 775 hv_store (hv, "state", 5, newSViv (state), 0);
469 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 776 hv_store (hv, "x", 1, newSViv (x), 0);
470 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 777 hv_store (hv, "y", 1, newSViv (y), 0);
471 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
472 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
473 break; 781 break;
474 782
475 case SDL_MOUSEBUTTONDOWN: 783 case SDL_MOUSEBUTTONDOWN:
476 case SDL_MOUSEBUTTONUP: 784 case SDL_MOUSEBUTTONUP:
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
786
477 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 787 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
478 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 788 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 789 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 790 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
791 break;
792
793 case SDL_USEREVENT:
794 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
795 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
796 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
797 break;
481 } 798 }
482 799
483 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
484 } 801 }
485} 802}
486 803
487int 804int
488Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 805Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
489 POSTCALL: 806 POSTCALL:
490 Mix_HookMusicFinished (music_finished); 807 Mix_HookMusicFinished (music_finished);
808 Mix_ChannelFinished (channel_finished);
491 809
492void 810void
493Mix_CloseAudio () 811Mix_CloseAudio ()
494 812
495int 813int
496Mix_AllocateChannels (int numchans = -1) 814Mix_AllocateChannels (int numchans = -1)
497 815
498void 816void
499lowdelay (int fd, int val = 1) 817lowdelay (int fd, int val = 1)
500 CODE: 818 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
820
821void
822win32_proxy_info ()
823 PPCODE:
824{
501#ifndef _WIN32 825#ifdef _WIN32
502 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 char buffer[2048];
827 DWORD buflen;
828
829 EXTEND (SP, 3);
830
831 buflen = sizeof (buffer);
832 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
833 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
834 {
835 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
836
837 buflen = sizeof (buffer);
838 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
839 {
840 PUSHs (newSVpv (buffer, 0));
841
842 buflen = sizeof (buffer);
843 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
844 PUSHs (newSVpv (buffer, 0));
845 }
846 }
503#endif 847#endif
504 848}
505char *
506gl_version ()
507 CODE:
508 RETVAL = (char *)glGetString (GL_VERSION);
509 OUTPUT:
510 RETVAL
511
512char *
513gl_extensions ()
514 CODE:
515 RETVAL = (char *)glGetString (GL_EXTENSIONS);
516 OUTPUT:
517 RETVAL
518 849
519void 850void
520add_font (char *file) 851add_font (char *file)
521 CODE: 852 CODE:
522 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 853 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
523
524void
525set_font (char *file)
526 CODE:
527{
528 int count;
529 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
530 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
531 FcPatternDestroy (pattern);
532 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
533 pango_context_set_font_description (context, font);
534}
535 854
536void 855void
537load_image_inline (SV *image_) 856load_image_inline (SV *image_)
538 ALIAS: 857 ALIAS:
539 load_image_file = 1 858 load_image_file = 1
581 900
582 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 901 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
583 902
584 assert (surface2->pitch == surface2->w * 4); 903 assert (surface2->pitch == surface2->w * 4);
585 904
905 SDL_LockSurface (surface2);
586 EXTEND (SP, 5); 906 EXTEND (SP, 6);
587 PUSHs (sv_2mortal (newSViv (surface2->w))); 907 PUSHs (sv_2mortal (newSViv (surface2->w)));
588 PUSHs (sv_2mortal (newSViv (surface2->h))); 908 PUSHs (sv_2mortal (newSViv (surface2->h)));
589 SDL_LockSurface (surface2);
590 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 909 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
591 SDL_UnlockSurface (surface2);
592 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 910 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
593 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 911 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
594 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 912 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
913 SDL_UnlockSurface (surface2);
595 914
596 SDL_FreeSurface (surface); 915 SDL_FreeSurface (surface);
597 SDL_FreeSurface (surface2); 916 SDL_FreeSurface (surface2);
598} 917}
599 918
621 PUSHs (sv_2mortal (newSViv (b / y))); 940 PUSHs (sv_2mortal (newSViv (b / y)));
622 PUSHs (sv_2mortal (newSViv (a / y))); 941 PUSHs (sv_2mortal (newSViv (a / y)));
623} 942}
624 943
625void 944void
945error (char *message)
946 CODE:
947 fprintf (stderr, "ERROR: %s\n", message);
948#ifdef _WIN32
949 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
950#endif
951
952void
626fatal (char *message) 953fatal (char *message)
627 CODE: 954 CODE:
955 fprintf (stderr, "FATAL: %s\n", message);
628#ifdef _WIN32 956#ifdef _WIN32
629 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
958#endif
959 _exit (1);
960
961void
962_exit (int retval = 0)
963 CODE:
964#ifdef WIN32
965 ExitThread (retval); // unclean, please beam me up
630#else 966#else
631 fprintf (stderr, "FATAL: %s\n", message); 967 _exit (retval);
632#endif 968#endif
633 exit (1);
634 969
970void
971debug ()
972 CODE:
973{
974#if DEBUG
975 VALGRIND_DO_LEAK_CHECK;
976#endif
977}
978
979MODULE = CFPlus PACKAGE = CFPlus::Font
980
981PROTOTYPES: DISABLE
982
983CFPlus::Font
984new_from_file (SV *class, char *path, int id = 0)
985 CODE:
986{
987 int count;
988 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
989 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
990 FcPatternDestroy (pattern);
991}
992 OUTPUT:
993 RETVAL
994
995void
996DESTROY (CFPlus::Font self)
997 CODE:
998 pango_font_description_free (self);
999
1000void
1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
1003 CODE:
1004 default_font = self;
1005
635MODULE = CFClient PACKAGE = CFClient::Layout 1006MODULE = CFPlus PACKAGE = CFPlus::Layout
636 1007
637CFClient::Layout 1008PROTOTYPES: DISABLE
638new (SV *class, int base_height = 10) 1009
1010void
1011reset_glyph_cache ()
1012 PROTOTYPE:
1013 CODE:
1014 tc_clear ();
1015
1016CFPlus::Layout
1017new (SV *class)
639 CODE: 1018 CODE:
640 New (0, RETVAL, 1, struct cf_layout); 1019 New (0, RETVAL, 1, struct cf_layout);
641 RETVAL->base_height = base_height; 1020
642 RETVAL->pl = pango_layout_new (context); 1021 RETVAL->pl = pango_layout_new (opengl_context);
1022 RETVAL->r = 1.;
1023 RETVAL->g = 1.;
1024 RETVAL->b = 1.;
1025 RETVAL->a = 1.;
1026 RETVAL->base_height = MIN_FONT_HEIGHT;
1027 RETVAL->font = 0;
1028
643 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1029 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
644 pango_layout_set_font_description (RETVAL->pl, 1030 layout_update_font (RETVAL);
645 pango_font_description_copy (
646 pango_context_get_font_description (context)));
647 OUTPUT: 1031 OUTPUT:
648 RETVAL 1032 RETVAL
649 1033
650void 1034void
651DESTROY (CFClient::Layout self) 1035DESTROY (CFPlus::Layout self)
652 CODE: 1036 CODE:
653 g_object_unref (self->pl); 1037 g_object_unref (self->pl);
654 Safefree (self); 1038 Safefree (self);
655 1039
656void 1040void
657set_text (CFClient::Layout self, SV *text_) 1041set_text (CFPlus::Layout self, SV *text_)
658 CODE: 1042 CODE:
659{ 1043{
660 STRLEN textlen; 1044 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1045 char *text = SvPVutf8 (text_, textlen);
662 1046
663 pango_layout_set_text (self->pl, text, textlen); 1047 pango_layout_set_text (self->pl, text, textlen);
664} 1048}
665 1049
666void 1050void
667set_markup (CFClient::Layout self, SV *text_) 1051set_markup (CFPlus::Layout self, SV *text_)
668 CODE: 1052 CODE:
669{ 1053{
670 STRLEN textlen; 1054 STRLEN textlen;
671 char *text = SvPVutf8 (text_, textlen); 1055 char *text = SvPVutf8 (text_, textlen);
672 1056
673 pango_layout_set_markup (self->pl, text, textlen); 1057 pango_layout_set_markup (self->pl, text, textlen);
674} 1058}
675 1059
1060void
1061set_shapes (CFPlus::Layout self, ...)
1062 CODE:
1063{
1064 PangoAttrList *attrs = 0;
1065 const char *text = pango_layout_get_text (self->pl);
1066 const char *pos = text;
1067 int arg = 4;
1068
1069 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1070 {
1071 PangoRectangle inkrect, rect;
1072 PangoAttribute *attr;
1073
1074 int x = SvIV (ST (arg - 3));
1075 int y = SvIV (ST (arg - 2));
1076 int w = SvIV (ST (arg - 1));
1077 int h = SvIV (ST (arg ));
1078
1079 inkrect.x = 0;
1080 inkrect.y = 0;
1081 inkrect.width = 0;
1082 inkrect.height = 0;
1083
1084 rect.x = x * PANGO_SCALE;
1085 rect.y = y * PANGO_SCALE;
1086 rect.width = w * PANGO_SCALE;
1087 rect.height = h * PANGO_SCALE;
1088
1089 if (!attrs)
1090 attrs = pango_layout_get_attributes (self->pl);
1091
1092 attr = pango_attr_shape_new (&inkrect, &rect);
1093 attr->start_index = pos - text;
1094 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1095 pango_attr_list_insert (attrs, attr);
1096
1097 arg += 4;
1098 pos += sizeof (OBJ_STR) - 1;
1099 }
1100
1101 if (attrs)
1102 pango_layout_set_attributes (self->pl, attrs);
1103}
1104
1105void
1106get_shapes (CFPlus::Layout self)
1107 PPCODE:
1108{
1109 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1110
1111 do
1112 {
1113 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1114
1115 if (run && shape_attr_p (run))
1116 {
1117 PangoRectangle extents;
1118 pango_layout_iter_get_run_extents (iter, 0, &extents);
1119
1120 EXTEND (SP, 2);
1121 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1122 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1123 }
1124 }
1125 while (pango_layout_iter_next_run (iter));
1126
1127 pango_layout_iter_free (iter);
1128}
1129
1130int
1131has_wrapped (CFPlus::Layout self)
1132 CODE:
1133{
1134 int lines = 1;
1135 const char *text = pango_layout_get_text (self->pl);
1136
1137 while (*text)
1138 lines += *text++ == '\n';
1139
1140 RETVAL = lines < pango_layout_get_line_count (self->pl);
1141}
1142 OUTPUT:
1143 RETVAL
1144
676SV * 1145SV *
677get_text (CFClient::Layout self) 1146get_text (CFPlus::Layout self)
678 CODE: 1147 CODE:
679 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1148 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
680 SvUTF8_on (RETVAL); 1149 sv_utf8_decode (RETVAL);
681 OUTPUT: 1150 OUTPUT:
682 RETVAL 1151 RETVAL
683 1152
684void 1153void
1154set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1155 CODE:
1156 self->r = r;
1157 self->g = g;
1158 self->b = b;
1159 self->a = a;
1160
1161void
1162set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1163 CODE:
1164 if (self->font != font)
1165 {
1166 self->font = font;
1167 layout_update_font (self);
1168 }
1169
1170void
685set_height (CFClient::Layout self, int base_height) 1171set_height (CFPlus::Layout self, int base_height)
686 CODE: 1172 CODE:
1173 if (self->base_height != base_height)
1174 {
687 self->base_height = base_height; 1175 self->base_height = base_height;
1176 layout_update_font (self);
1177 }
688 1178
689void 1179void
690set_width (CFClient::Layout self, int max_width = -1) 1180set_width (CFPlus::Layout self, int max_width = -1)
691 CODE: 1181 CODE:
692 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1182 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
693 1183
694void 1184void
1185set_indent (CFPlus::Layout self, int indent)
1186 CODE:
1187 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1188
1189void
1190set_spacing (CFPlus::Layout self, int spacing)
1191 CODE:
1192 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1193
1194void
1195set_ellipsise (CFPlus::Layout self, int ellipsise)
1196 CODE:
1197 pango_layout_set_ellipsize (self->pl,
1198 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1199 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1200 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1201 : PANGO_ELLIPSIZE_NONE
1202 );
1203
1204void
1205set_single_paragraph_mode (CFPlus::Layout self, int spm)
1206 CODE:
1207 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1208
1209void
695size (CFClient::Layout self) 1210size (CFPlus::Layout self)
696 PPCODE: 1211 PPCODE:
697{ 1212{
698 int w, h; 1213 int w, h;
699 1214
700 layout_update (self);
701 layout_get_pixel_size (self, &w, &h); 1215 layout_get_pixel_size (self, &w, &h);
702 1216
703 EXTEND (SP, 2); 1217 EXTEND (SP, 2);
704 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (w)));
705 PUSHs (sv_2mortal (newSViv (h))); 1219 PUSHs (sv_2mortal (newSViv (h)));
706} 1220}
707 1221
708int 1222int
1223descent (CFPlus::Layout self)
1224 CODE:
1225{
1226 PangoRectangle rect;
1227 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1228 pango_layout_line_get_pixel_extents (line, 0, &rect);
1229 RETVAL = PANGO_DESCENT (rect);
1230}
1231 OUTPUT:
1232 RETVAL
1233
1234int
709xy_to_index (CFClient::Layout self, int x, int y) 1235xy_to_index (CFPlus::Layout self, int x, int y)
710 CODE: 1236 CODE:
711{ 1237{
712 int index, trailing; 1238 int index, trailing;
713
714 layout_update (self);
715 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
716
717 RETVAL = index; 1240 RETVAL = index + trailing;
718} 1241}
719 OUTPUT: 1242 OUTPUT:
720 RETVAL 1243 RETVAL
721 1244
722void 1245void
723cursor_pos (CFClient::Layout self, int index) 1246cursor_pos (CFPlus::Layout self, int index)
724 PPCODE: 1247 PPCODE:
725{ 1248{
726 PangoRectangle strong_pos; 1249 PangoRectangle strong_pos;
727 layout_update (self);
728 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1250 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
729 1251
730 EXTEND (SP, 3); 1252 EXTEND (SP, 3);
731 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1253 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
732 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
734} 1256}
735 1257
736void 1258void
737render (CFClient::Layout self) 1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
738 PPCODE: 1260 PPCODE:
739{ 1261{
740 SV *retval; 1262 int line, x;
741 int w, h;
742 FT_Bitmap bitmap;
743 1263
744 layout_update (self); 1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
745 layout_get_pixel_size (self, &w, &h); 1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
746 1266
747 retval = newSV (w * h);
748 SvPOK_only (retval);
749 SvCUR_set (retval, w * h);
750
751 bitmap.rows = h;
752 bitmap.width = w;
753 bitmap.pitch = w;
754 bitmap.buffer = (unsigned char*)SvPVX (retval);
755 bitmap.num_grays = 256;
756 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
757
758 memset (bitmap.buffer, 0, w * h);
759
760 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
761
762 EXTEND (SP, 3); 1267 EXTEND (SP, 2);
763 PUSHs (sv_2mortal (newSViv (w))); 1268 PUSHs (sv_2mortal (newSViv (line - 1)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270}
1271
1272void
1273line_x_to_index (CFPlus::Layout self, int line, int x)
1274 PPCODE:
1275{
1276 PangoLayoutLine *lp;
1277 int index, trailing;
1278
1279 if (line < 0)
1280 XSRETURN_EMPTY;
1281
1282 if (!(lp = pango_layout_get_line (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */
1284
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286
1287 EXTEND (SP, 2);
1288 if (GIMME_V == G_SCALAR)
1289 PUSHs (sv_2mortal (newSViv (index + trailing)));
1290 else
1291 {
764 PUSHs (sv_2mortal (newSViv (h))); 1292 PUSHs (sv_2mortal (newSViv (index)));
765 PUSHs (sv_2mortal (retval)); 1293 PUSHs (sv_2mortal (newSViv (trailing)));
1294 }
766} 1295}
767 1296
1297void
1298render (CFPlus::Layout self, float x, float y, int flags = 0)
1299 PPCODE:
1300 pango_opengl_render_layout_subpixel (
1301 self->pl,
1302 x * PANGO_SCALE, y * PANGO_SCALE,
1303 self->r, self->g, self->b, self->a,
1304 flags
1305 );
1306
768MODULE = CFClient PACKAGE = CFClient::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
769 1308
1309PROTOTYPES: ENABLE
1310
1311int minpot (int n)
1312
770void 1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1318 {
1319 STRLEN datalen;
1320 char *data = SvPVbyte (data_, datalen);
1321 int bpp = datalen / (ow * oh);
1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1323
1324 SvPOK_only (result_);
1325 SvCUR_set (result_, nw * nh * bpp);
1326
1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1328 while (oh--)
1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1330
1331 sv_setsv (data_, result_);
1332 }
1333}
1334
1335void
771draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
772 PROTOTYPE: $$$;$$ 1337 PROTOTYPE: $$$;$$
1338 ALIAS:
1339 draw_quad_alpha = 1
1340 draw_quad_alpha_premultiplied = 2
773 CODE: 1341 CODE:
774{ 1342{
775 HV *hv = (HV *)SvRV (self); 1343 HV *hv = (HV *)SvRV (self);
776 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1344 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
777 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1345 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
778 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1346 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
779 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
780 1347
781 if (items < 5) 1348 if (items < 5)
782 { 1349 {
783 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1350 w = SvNV (*hv_fetch (hv, "w", 1, 1));
784 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1351 h = SvNV (*hv_fetch (hv, "h", 1, 1));
785 } 1352 }
786 1353
1354 if (ix)
1355 {
1356 glEnable (GL_BLEND);
1357
1358 if (ix == 2)
1359 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1360 else
1361 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1362 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1363
1364 glEnable (GL_ALPHA_TEST);
1365 glAlphaFunc (GL_GREATER, 0.01f);
1366 }
1367
787 glBindTexture (GL_TEXTURE_2D, name); 1368 glBindTexture (GL_TEXTURE_2D, name);
788 if (wrap_mode) { 1369
789 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
791 }
792 glBegin (GL_QUADS); 1370 glBegin (GL_QUADS);
793 glTexCoord2f (0, 0); glVertex2f (x , y ); 1371 glTexCoord2f (0, 0); glVertex2f (x , y );
794 glTexCoord2f (0, t); glVertex2f (x , y + h); 1372 glTexCoord2f (0, t); glVertex2f (x , y + h);
795 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1373 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
796 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1374 glTexCoord2f (s, 0); glVertex2f (x + w, y );
797 glEnd (); 1375 glEnd ();
798}
799 1376
1377 if (ix)
1378 {
1379 glDisable (GL_ALPHA_TEST);
1380 glDisable (GL_BLEND);
1381 }
1382}
1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
800MODULE = CFClient PACKAGE = CFClient::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
801 1396
802CFClient::Map 1397PROTOTYPES: DISABLE
803new (SV *class, int map_width, int map_height) 1398
1399CFPlus::Map
1400new (SV *class)
804 CODE: 1401 CODE:
805 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
806 RETVAL->x = 0; 1403 RETVAL->x = 0;
807 RETVAL->y = 0; 1404 RETVAL->y = 0;
808 RETVAL->w = map_width; 1405 RETVAL->w = 0;
809 RETVAL->h = map_height; 1406 RETVAL->h = 0;
810 RETVAL->ox = 0; 1407 RETVAL->ox = 0;
811 RETVAL->oy = 0; 1408 RETVAL->oy = 0;
812 RETVAL->faces = 8192; 1409 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
813 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1410 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
814 RETVAL->texs = 8192;
815 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
816 RETVAL->rows = 0; 1411 RETVAL->rows = 0;
817 RETVAL->row = 0; 1412 RETVAL->row = 0;
818 OUTPUT: 1413 OUTPUT:
819 RETVAL 1414 RETVAL
820 1415
821void 1416void
822DESTROY (CFClient::Map self) 1417DESTROY (CFPlus::Map self)
823 CODE: 1418 CODE:
824{ 1419{
825 map_clear (self); 1420 map_clear (self);
826 Safefree (self->face); 1421 Safefree (self->face2tile);
1422 Safefree (self->tex);
827 Safefree (self); 1423 Safefree (self);
828} 1424}
829 1425
830void 1426void
1427resize (CFPlus::Map self, int map_width, int map_height)
1428 CODE:
1429 self->w = map_width;
1430 self->h = map_height;
1431
1432void
831clear (CFClient::Map self) 1433clear (CFPlus::Map self)
832 CODE: 1434 CODE:
833 map_clear (self); 1435 map_clear (self);
834 1436
835void 1437void
836set_face (CFClient::Map self, int face, int texid) 1438set_tileid (CFPlus::Map self, int face, int tile)
837 CODE: 1439 CODE:
838{ 1440{
839 while (self->faces <= face) 1441 need_facenum (self, face); self->face2tile [face] = tile;
840 { 1442 need_texid (self, tile);
841 Append (mapface, self->face, self->faces, self->faces);
842 self->faces *= 2;
843 }
844
845 self->face [face] = texid;
846} 1443}
847 1444
848void 1445void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level)
1447 CODE:
1448{
1449 tileid texid;
1450 maptex *tex;
1451
1452 if (face < 0 || face >= self->faces)
1453 return;
1454
1455 if (smooth < 0 || smooth >= self->faces)
1456 return;
1457
1458 texid = self->face2tile [face];
1459
1460 if (!texid)
1461 return;
1462
1463 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level;
1466}
1467
1468void
849set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
850 CODE: 1470 CODE:
851{ 1471{
852 while (self->texs <= texid) 1472 need_texid (self, texid);
853 {
854 Append (maptex, self->tex, self->texs, self->texs);
855 self->texs *= 2;
856 }
857 1473
858 { 1474 {
859 maptex *tex = self->tex + texid; 1475 maptex *tex = self->tex + texid;
860 1476
861 tex->name = name; 1477 tex->name = name;
866 tex->r = r; 1482 tex->r = r;
867 tex->g = g; 1483 tex->g = g;
868 tex->b = b; 1484 tex->b = b;
869 tex->a = a; 1485 tex->a = a;
870 } 1486 }
1487
1488 // somewhat hackish, but for textures that require it, it really
1489 // improves the look, and most others don't suffer.
1490 glBindTexture (GL_TEXTURE_2D, name);
1491 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1492 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1493 // use uglier nearest interpolation because linear suffers
1494 // from transparent color bleeding and ugly wrapping effects.
1495 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
871} 1496}
872 1497
873int 1498int
874ox (CFClient::Map self) 1499ox (CFPlus::Map self)
875 ALIAS: 1500 ALIAS:
876 oy = 1 1501 oy = 1
1502 x = 2
1503 y = 3
1504 w = 4
1505 h = 5
877 CODE: 1506 CODE:
878 switch (ix) 1507 switch (ix)
879 { 1508 {
880 case 0: RETVAL = self->ox; break; 1509 case 0: RETVAL = self->ox; break;
881 case 1: RETVAL = self->oy; break; 1510 case 1: RETVAL = self->oy; break;
1511 case 2: RETVAL = self->x; break;
1512 case 3: RETVAL = self->y; break;
1513 case 4: RETVAL = self->w; break;
1514 case 5: RETVAL = self->h; break;
882 } 1515 }
883 OUTPUT: 1516 OUTPUT:
884 RETVAL 1517 RETVAL
885 1518
886void 1519void
887scroll (CFClient::Map self, int dx, int dy) 1520scroll (CFPlus::Map self, int dx, int dy)
888 CODE: 1521 CODE:
889{ 1522{
890 if (dx > 0) 1523 if (dx > 0)
891 map_blank (self, self->x, self->y, dx - 1, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
892 else if (dx < 0) 1525 else if (dx < 0)
893 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
894 1527
895 if (dy > 0) 1528 if (dy > 0)
896 map_blank (self, self->x, self->y, self->w, dy - 1); 1529 map_blank (self, self->x, self->y, self->w, dy);
897 else if (dy < 0) 1530 else if (dy < 0)
898 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
899 1532
900 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
901 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
902 1535
903 while (self->y < 0) 1536 while (self->y < 0)
908 self->y += MAP_EXTEND_Y; 1541 self->y += MAP_EXTEND_Y;
909 } 1542 }
910} 1543}
911 1544
912void 1545void
913map1a_update (CFClient::Map self, SV *data_) 1546map1a_update (CFPlus::Map self, SV *data_, int extmap)
914 CODE: 1547 CODE:
915{ 1548{
916 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
917 uint8_t *data_end = (uint8_t *)SvEND (data_); 1550 uint8_t *data_end = (uint8_t *)SvEND (data_);
918 mapcell *cell; 1551 mapcell *cell;
919 int x, y, flags; 1552 int x, y, flags;
920 1553
921 while (data < data_end) 1554 while (data < data_end - 1)
922 { 1555 {
923 flags = (data [0] << 8) + data [1]; data += 2; 1556 flags = (data [0] << 8) + data [1]; data += 2;
924 1557
925 x = ((flags >> 10) & 63) + self->x; 1558 x = self->x + ((flags >> 10) & 63);
926 y = ((flags >> 4) & 63) + self->y; 1559 y = self->y + ((flags >> 4) & 63);
927 1560
928 cell = map_get_cell (self, x, y); 1561 cell = map_get_cell (self, x, y);
929 1562
930 if (flags & 15) 1563 if (flags & 15)
931 { 1564 {
932 if (cell->darkness < 0) 1565 if (!cell->darkness)
933 { 1566 {
1567 memset (cell, 0, sizeof (*cell));
934 cell->darkness = 0; 1568 cell->darkness = 256;
935 cell->face [0] = 0;
936 cell->face [1] = 0;
937 cell->face [2] = 0;
938 } 1569 }
939 1570
940 cell->darkness = flags & 8 ? *data++ : 255;
941
942 //TODO: don't trust server data to be in-range(!) 1571 //TODO: don't trust server data to be in-range(!)
1572
1573 if (flags & 8)
1574 {
1575 if (extmap)
1576 {
1577 uint8_t ext, cmd;
1578
1579 do
1580 {
1581 ext = *data++;
1582 cmd = ext & 0x3f;
1583
1584 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1;
1586 else if (cmd == 5) // health
1587 {
1588 cell->stat_width = 1;
1589 cell->stat_hp = *data++;
1590 }
1591 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47)
1594 {
1595 if (*data == 4)
1596 ; // decode player count
1597
1598 data += *data + 1;
1599 }
1600 else if (cmd == 8) // cell flags
1601 cell->flags = *data++;
1602 else if (ext & 0x40) // unknown, multibyte => skip
1603 data += *data + 1;
1604 else
1605 data++;
1606 }
1607 while (ext & 0x80);
1608 }
1609 else
1610 cell->darkness = *data++ + 1;
1611 }
943 1612
944 if (flags & 4) 1613 if (flags & 4)
945 { 1614 {
946 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1615 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face];
947 } 1618 }
948 1619
949 if (flags & 2) 1620 if (flags & 2)
950 { 1621 {
951 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
952 } 1625 }
953 1626
954 if (flags & 1) 1627 if (flags & 1)
955 { 1628 {
956 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
957 } 1632 }
958 } 1633 }
959 else 1634 else
960 cell->darkness = -1; 1635 cell->darkness = 0;
961 } 1636 }
962} 1637}
963 1638
964SV * 1639SV *
965mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
966 CODE: 1641 CODE:
967{ 1642{
968 int x1, x; 1643 int x1, x;
969 int y1, y; 1644 int y1, y;
970 int z; 1645 int z;
991 { 1666 {
992 mapcell *cell = row->col + (x - row->c0); 1667 mapcell *cell = row->col + (x - row->c0);
993 1668
994 for (z = 0; z <= 0; z++) 1669 for (z = 0; z <= 0; z++)
995 { 1670 {
996 mapface face = cell->face [z];
997
998 if (face)
999 {
1000 maptex tex = self->tex [face]; 1671 maptex tex = self->tex [cell->tile [z]];
1001 int a0 = 255 - tex.a; 1672 int a0 = 255 - tex.a;
1002 int a1 = tex.a; 1673 int a1 = tex.a;
1003 1674
1004 r = (r * a0 + tex.r * a1) / 255; 1675 r = (r * a0 + tex.r * a1) / 255;
1005 g = (g * a0 + tex.g * a1) / 255; 1676 g = (g * a0 + tex.g * a1) / 255;
1006 b = (b * a0 + tex.b * a1) / 255; 1677 b = (b * a0 + tex.b * a1) / 255;
1007 a = (a * a0 + tex.a * a1) / 255; 1678 a = (a * a0 + tex.a * a1) / 255;
1008 }
1009 } 1679 }
1010 } 1680 }
1011 1681
1012 *map++ = (r ) 1682 *map++ = (r )
1013 | (g << 8) 1683 | (g << 8)
1020} 1690}
1021 OUTPUT: 1691 OUTPUT:
1022 RETVAL 1692 RETVAL
1023 1693
1024void 1694void
1025draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1026 PPCODE: 1696 CODE:
1027{ 1697{
1028 int vx, vy; 1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
1029 int x, y, z; 1702 int x, y, z;
1030 int last_name; 1703 int last_name;
1031 mapface face;
1032 int sw4 = (sw + 3) & ~3;
1033 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1034 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1035 1704
1036 memset (darkness, 255, sw4 * sh); 1705 // thats current max. sorry.
1037 SvPOK_only (darkness_sv); 1706 if (sw > 255) sw = 255;
1038 SvCUR_set (darkness_sv, sw4 * sh); 1707 if (sh > 255) sh = 255;
1039 1708
1040 vx = self->x + (self->w - sw) / 2 - shift_x; 1709 // clear key, in case of extra padding
1041 vy = self->y + (self->h - sh) / 2 - shift_y; 1710 memset (&skey, 0, sizeof (skey));
1042
1043 /*
1044 int vx = self->vx = self->w >= sw
1045 ? self->x + (self->w - sw) / 2
1046 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1047
1048 int vy = self->vy = self->h >= sh
1049 ? self->y + (self->h - sh) / 2
1050 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1051 */
1052 1711
1053 glColor4ub (255, 255, 255, 255); 1712 glColor4ub (255, 255, 255, 255);
1054 1713
1714 glEnable (GL_BLEND);
1055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1056 glEnable (GL_BLEND);
1057 glEnable (GL_TEXTURE_2D); 1716 glEnable (GL_TEXTURE_2D);
1058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1717 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1059 1718
1060 glBegin (GL_QUADS); 1719 glBegin (GL_QUADS);
1061 1720
1062 last_name = 0; 1721 last_name = 0;
1063 1722
1723 mx += self->x;
1724 my += self->y;
1725
1726 // first pass: determine smooth_max
1727 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max));
1730
1731 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows)
1733 {
1734 maprow *row = self->row + (y + my);
1735
1736 for (x = 0; x < sw; x++)
1737 if (row->c0 <= x + mx && x + mx < row->c1)
1738 {
1739 mapcell *cell = row->col + (x + mx - row->c0);
1740
1741 smooth_max[x + 1][y + 1] =
1742 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel));
1745 }
1746 }
1747
1064 for (z = 0; z < 3; z++) 1748 for (z = 0; z <= 2; z++)
1749 {
1750 memset (smooth_level, 0, sizeof (smooth_level));
1751
1065 for (y = 0; y < sh; y++) 1752 for (y = 0; y < sh; y++)
1066 if (0 <= y + vy && y + vy < self->rows) 1753 if (0 <= y + my && y + my < self->rows)
1067 { 1754 {
1068 maprow *row = self->row + (y + vy); 1755 maprow *row = self->row + (y + my);
1069 1756
1070 for (x = 0; x < sw; x++) 1757 for (x = 0; x < sw; x++)
1071 if (row->c0 <= x + vx && x + vx < row->c1) 1758 if (row->c0 <= x + mx && x + mx < row->c1)
1072 { 1759 {
1073 mapcell *cell = row->col + (x + vx - row->c0); 1760 mapcell *cell = row->col + (x + mx - row->c0);
1074
1075 darkness[y * sw4 + x] = cell->darkness < 0
1076 ? 255 - FOW_DARKNESS
1077 : 255 - cell->darkness;
1078
1079 face = cell->face [z]; 1761 tileid tile = cell->tile [z];
1080 1762
1081 if (face) 1763 if (tile)
1764 {
1765 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w;
1767 int py = (y + 1) * T - tex.h;
1768
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name)
1772 {
1773 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */
1775
1776 glEnd ();
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 }
1780
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785
1786 if (cell->flags && z == 2)
1787 {
1788 if (cell->flags & 1)
1789 {
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 }
1804
1805 // update smooth hash
1806 if (tex.smoothtile)
1807 {
1808 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel;
1810
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1812
1813 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive.
1815
1816 // bits is ___n cccc CCCC bbbb
1817 // n do not draw borders&corners
1818 // c draw these corners, but...
1819 // C ... not these
1820 // b draw these borders
1821
1822 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1823 // ┃· ·· ·┃ ━━
1824
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓·
1827
1828 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1830
1831 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1836
1837 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 }
1843 }
1844 }
1845 }
1846
1847 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort
1849 {
1850 int w, b;
1851
1852 for (w = 0; w < 256 / 32; ++w)
1853 {
1854 uint32_t smask = smooth_level [w];
1855 if (smask)
1856 for (b = 0; b < 32; ++b)
1857 if (smask & (((uint32_t)1) << b))
1082 { 1858 {
1083 maptex tex = self->tex [face]; 1859 int level = (w << 5) | b;
1860 HE *he;
1084 1861
1085 int px = (x + 1) * 32 - tex.w; 1862 hv_iterinit (smooth);
1086 int py = (y + 1) * 32 - tex.h; 1863 while ((he = hv_iternext (smooth)))
1087
1088 if (last_name != tex.name)
1089 { 1864 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1866 IV bits = SvIVX (HeVAL (he));
1867
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 {
1872 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
1090 glEnd (); 1887 glEnd ();
1091 last_name = tex.name;
1092 glBindTexture (GL_TEXTURE_2D, last_name); 1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1093 glBegin (GL_QUADS); 1889 glBegin (GL_QUADS);
1890 }
1891
1892 if (border)
1893 {
1894 float ox = border * dx;
1895
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1900 }
1901
1902 if (corner)
1903 {
1904 float ox = corner * dx;
1905
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1910 }
1911 }
1094 } 1912 }
1095
1096 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1097 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1098 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1099 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1100 } 1913 }
1101 }
1102 } 1914 }
1915 }
1916
1917 hv_clear (smooth);
1918 }
1103 1919
1104 glEnd (); 1920 glEnd ();
1105 1921
1106 glDisable (GL_TEXTURE_2D); 1922 glDisable (GL_TEXTURE_2D);
1107 glDisable (GL_BLEND); 1923 glDisable (GL_BLEND);
1108 1924
1925 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows)
1928 {
1929 maprow *row = self->row + (y + my);
1930
1931 for (x = 0; x < sw; x++)
1932 if (row->c0 <= x + mx && x + mx < row->c1)
1933 {
1934 mapcell *cell = row->col + (x + mx - row->c0);
1935
1936 int px = x * T;
1937 int py = y * T;
1938
1939 if (cell->stat_hp)
1940 {
1941 int width = cell->stat_width * T;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1943
1944 glColor3ub (0, 0, 0);
1945 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py);
1947
1948 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1949 glRectf (px + 2,
1950 py - thick - 1,
1951 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1952 }
1953 }
1954 }
1955}
1956
1957void
1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1959 CODE:
1960{
1961 static float color[16][3] = {
1962 { 0.00F, 0.00F, 0.00F },
1963 { 1.00F, 1.00F, 1.00F },
1964 { 0.00F, 0.00F, 0.55F },
1965 { 1.00F, 0.00F, 0.00F },
1966
1967 { 1.00F, 0.54F, 0.00F },
1968 { 0.11F, 0.56F, 1.00F },
1969 { 0.93F, 0.46F, 0.00F },
1970 { 0.18F, 0.54F, 0.34F },
1971
1972 { 0.56F, 0.73F, 0.56F },
1973 { 0.80F, 0.80F, 0.80F },
1974 { 0.55F, 0.41F, 0.13F },
1975 { 0.99F, 0.77F, 0.26F },
1976
1977 { 0.74F, 0.65F, 0.41F },
1978
1979 { 0.00F, 1.00F, 1.00F },
1980 { 1.00F, 0.00F, 1.00F },
1981 { 1.00F, 1.00F, 0.00F },
1982 };
1983
1984 int x, y;
1985
1986 glEnable (GL_TEXTURE_2D);
1987 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1988 glEnable (GL_BLEND);
1989 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1990 glBegin (GL_QUADS);
1991
1992 for (y = 0; y < h; y++)
1993 for (x = 0; x < w; x++)
1994 {
1995 unsigned char m = data [x + y * w];
1996
1997 if (m)
1998 {
1999 float *c = color [m & 15];
2000
2001 float tx1 = m & 0x40 ? 0.5 : 0.;
2002 float tx2 = tx1 + 0.5;
2003
2004 glColor4f (c[0], c[1], c[2], 0.75);
2005 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2006 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2007 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2008 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2009 }
2010 }
2011
2012 glEnd ();
2013 glDisable (GL_BLEND);
2014 glDisable (GL_TEXTURE_2D);
2015}
2016
2017void
2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2019 PPCODE:
2020{
2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2029
2030 SvPOK_only (darkness3_sv);
2031 SvCUR_set (darkness3_sv, sw34 * sh3);
2032
2033 mx += self->x - 1;
2034 my += self->y - 1;
2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
2038 for (y = 0; y < sh1; y++)
2039 if (0 <= y + my && y + my < self->rows)
2040 {
2041 maprow *row = self->row + (y + my);
2042
2043 for (x = 0; x < sw1; x++)
2044 if (row->c0 <= x + mx && x + mx < row->c1)
2045 {
2046 mapcell *cell = row->col + (x + mx - row->c0);
2047
2048 darkness1 [y * sw1 + x] = cell->darkness
2049 ? 255 - (cell->darkness - 1)
2050 : 255 - FOW_DARKNESS;
2051 }
2052 }
2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1109 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1110 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1111 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1112 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1113} 2096}
1114 2097
1115SV * 2098SV *
1116get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1117 CODE: 2100 CODE:
1118{ 2101{
1119 int x, y, x1, y1; 2102 int x, y, x1, y1;
1120 SV *data_sv = newSV (w * h * 7 + 5); 2103 SV *data_sv = newSV (w * h * 7 + 5);
1121 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2104 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1146 if (row && row->c0 <= x && x < row->c1) 2129 if (row && row->c0 <= x && x < row->c1)
1147 { 2130 {
1148 mapcell *cell = row->col + (x - row->c0); 2131 mapcell *cell = row->col + (x - row->c0);
1149 uint8_t flags = 0; 2132 uint8_t flags = 0;
1150 2133
1151 if (cell->face [0]) flags |= 1; 2134 if (cell->tile [0]) flags |= 1;
1152 if (cell->face [1]) flags |= 2; 2135 if (cell->tile [1]) flags |= 2;
1153 if (cell->face [2]) flags |= 4; 2136 if (cell->tile [2]) flags |= 4;
1154 2137
1155 *data++ = flags; 2138 *data++ = flags;
1156 2139
1157 if (flags & 1) 2140 if (flags & 1)
1158 { 2141 {
2142 tileid tile = cell->tile [0];
1159 *data++ = cell->face [0] >> 8; 2143 *data++ = tile >> 8;
1160 *data++ = cell->face [0]; 2144 *data++ = tile;
1161 } 2145 }
1162 2146
1163 if (flags & 2) 2147 if (flags & 2)
1164 { 2148 {
2149 tileid tile = cell->tile [1];
1165 *data++ = cell->face [1] >> 8; 2150 *data++ = tile >> 8;
1166 *data++ = cell->face [1]; 2151 *data++ = tile;
1167 } 2152 }
1168 2153
1169 if (flags & 4) 2154 if (flags & 4)
1170 { 2155 {
2156 tileid tile = cell->tile [2];
1171 *data++ = cell->face [2] >> 8; 2157 *data++ = tile >> 8;
1172 *data++ = cell->face [2]; 2158 *data++ = tile;
1173 } 2159 }
1174 } 2160 }
1175 else 2161 else
1176 *data++ = 0; 2162 *data++ = 0;
1177 } 2163 }
1183} 2169}
1184 OUTPUT: 2170 OUTPUT:
1185 RETVAL 2171 RETVAL
1186 2172
1187void 2173void
1188set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2174set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1189 PPCODE: 2175 PPCODE:
1190{ 2176{
1191 int x, y, z; 2177 int x, y, z;
1192 int w, h; 2178 int w, h;
1193 int x1, y1; 2179 int x1, y1;
1217 { 2203 {
1218 uint8_t flags = *data++; 2204 uint8_t flags = *data++;
1219 2205
1220 if (flags) 2206 if (flags)
1221 { 2207 {
1222 mapface face[3] = { 0, 0, 0 };
1223
1224 mapcell *cell = row_get_cell (row, x); 2208 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 };
1225 2210
1226 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2211 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1227 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1228 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1229 2214
1230 if (cell->darkness <= 0) 2215 if (cell->darkness == 0)
1231 { 2216 {
1232 cell->darkness = -1; 2217 cell->darkness = 0;
1233 2218
1234 for (z = 0; z <= 2; z++) 2219 for (z = 0; z <= 2; z++)
1235 { 2220 {
1236 cell->face[z] = face[z]; 2221 tileid t = tile [z];
1237 2222
1238 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2223 if (t >= self->texs || (t && !self->tex [t].name))
2224 {
1239 XPUSHs (sv_2mortal (newSViv (face[z]))); 2225 XPUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t);
2227 }
2228
2229 cell->tile [z] = t;
1240 } 2230 }
1241 } 2231 }
1242 } 2232 }
1243 } 2233 }
1244 } 2234 }
1245} 2235}
1246 2236
1247MODULE = CFClient PACKAGE = CFClient::MixChunk 2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1248 2238
2239PROTOTYPES: DISABLE
2240
1249CFClient::MixChunk 2241CFPlus::MixChunk
2242new (SV *class, SV *data_sv)
2243 CODE:
2244{
2245 STRLEN datalen;
2246 char *data = SvPVbyte (data_sv, datalen);
2247
2248 RETVAL = Mix_LoadWAV_RW (SDL_RWFromConstMem (data, datalen), 1);
2249}
2250 OUTPUT:
2251 RETVAL
2252
2253CFPlus::MixChunk
1250new_from_file (SV *class, char *path) 2254new_from_file (SV *class, char *path)
1251 CODE: 2255 CODE:
1252 RETVAL = Mix_LoadWAV (path); 2256 RETVAL = Mix_LoadWAV (path);
1253 OUTPUT: 2257 OUTPUT:
1254 RETVAL 2258 RETVAL
1255 2259
1256void 2260void
1257DESTROY (CFClient::MixChunk self) 2261DESTROY (CFPlus::MixChunk self)
1258 CODE: 2262 CODE:
1259 Mix_FreeChunk (self); 2263 Mix_FreeChunk (self);
1260 2264
1261int 2265int
1262volume (CFClient::MixChunk self, int volume = -1) 2266volume (CFPlus::MixChunk self, int volume = -1)
1263 CODE: 2267 CODE:
1264 RETVAL = Mix_VolumeChunk (self, volume); 2268 RETVAL = Mix_VolumeChunk (self, volume);
1265 OUTPUT: 2269 OUTPUT:
1266 RETVAL 2270 RETVAL
1267 2271
1268int 2272int
1269play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2273play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1270 CODE: 2274 CODE:
1271 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2275 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1272 OUTPUT: 2276 OUTPUT:
1273 RETVAL 2277 RETVAL
1274 2278
1275MODULE = CFClient PACKAGE = CFClient::MixMusic 2279MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1276 2280
1277int 2281int
1278volume (int volume = -1) 2282volume (int volume = -1)
2283 PROTOTYPE: ;$
1279 CODE: 2284 CODE:
1280 RETVAL = Mix_VolumeMusic (volume); 2285 RETVAL = Mix_VolumeMusic (volume);
1281 OUTPUT: 2286 OUTPUT:
1282 RETVAL 2287 RETVAL
1283 2288
2289int
2290fade_out (int ms)
2291 CODE:
2292 RETVAL = Mix_FadeOutMusic (ms);
2293 OUTPUT:
2294 RETVAL
2295
1284CFClient::MixMusic 2296CFPlus::MixMusic
1285new_from_file (SV *class, char *path) 2297new_from_file (SV *class, char *path)
1286 CODE: 2298 CODE:
1287 RETVAL = Mix_LoadMUS (path); 2299 RETVAL = Mix_LoadMUS (path);
1288 OUTPUT: 2300 OUTPUT:
1289 RETVAL 2301 RETVAL
1290 2302
1291void 2303void
1292DESTROY (CFClient::MixMusic self) 2304DESTROY (CFPlus::MixMusic self)
1293 CODE: 2305 CODE:
1294 Mix_FreeMusic (self); 2306 Mix_FreeMusic (self);
1295 2307
1296int 2308int
1297play (CFClient::MixMusic self, int loops = -1) 2309play (CFPlus::MixMusic self, int loops = -1)
1298 CODE: 2310 CODE:
1299 RETVAL = Mix_PlayMusic (self, loops); 2311 RETVAL = Mix_PlayMusic (self, loops);
1300 OUTPUT: 2312 OUTPUT:
1301 RETVAL 2313 RETVAL
1302 2314
2315int
2316fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2317 CODE:
2318 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2319 OUTPUT:
2320 RETVAL
2321
1303MODULE = CFClient PACKAGE = CFClient::OpenGL 2322MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2323
2324PROTOTYPES: ENABLE
1304 2325
1305BOOT: 2326BOOT:
1306{ 2327{
1307 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2328 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1308 static const struct { 2329 static const struct {
1309 const char *name; 2330 const char *name;
1310 IV iv; 2331 IV iv;
1311 } *civ, const_iv[] = { 2332 } *civ, const_iv[] = {
1312# define const_iv(name) { # name, (IV)name } 2333# define const_iv(name) { # name, (IV)name }
2334 const_iv (GL_VENDOR),
2335 const_iv (GL_VERSION),
2336 const_iv (GL_EXTENSIONS),
1313 const_iv (GL_COLOR_MATERIAL), 2337 const_iv (GL_COLOR_MATERIAL),
1314 const_iv (GL_SMOOTH), 2338 const_iv (GL_SMOOTH),
1315 const_iv (GL_FLAT), 2339 const_iv (GL_FLAT),
2340 const_iv (GL_DITHER),
1316 const_iv (GL_BLEND), 2341 const_iv (GL_BLEND),
2342 const_iv (GL_CULL_FACE),
2343 const_iv (GL_SCISSOR_TEST),
2344 const_iv (GL_DEPTH_TEST),
2345 const_iv (GL_ALPHA_TEST),
2346 const_iv (GL_NORMALIZE),
2347 const_iv (GL_RESCALE_NORMAL),
2348 const_iv (GL_FRONT),
2349 const_iv (GL_BACK),
2350 const_iv (GL_AUX0),
1317 const_iv (GL_AND), 2351 const_iv (GL_AND),
2352 const_iv (GL_ONE),
2353 const_iv (GL_ZERO),
1318 const_iv (GL_SRC_ALPHA), 2354 const_iv (GL_SRC_ALPHA),
2355 const_iv (GL_DST_ALPHA),
1319 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2356 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2357 const_iv (GL_ONE_MINUS_DST_ALPHA),
2358 const_iv (GL_SRC_ALPHA_SATURATE),
1320 const_iv (GL_RGB), 2359 const_iv (GL_RGB),
1321 const_iv (GL_RGBA), 2360 const_iv (GL_RGBA),
2361 const_iv (GL_RGBA4),
2362 const_iv (GL_RGBA8),
2363 const_iv (GL_RGB5_A1),
1322 const_iv (GL_UNSIGNED_BYTE), 2364 const_iv (GL_UNSIGNED_BYTE),
1323 const_iv (GL_ALPHA4), 2365 const_iv (GL_UNSIGNED_SHORT),
2366 const_iv (GL_UNSIGNED_INT),
1324 const_iv (GL_ALPHA), 2367 const_iv (GL_ALPHA),
2368 const_iv (GL_INTENSITY),
2369 const_iv (GL_LUMINANCE),
2370 const_iv (GL_LUMINANCE_ALPHA),
1325 const_iv (GL_FLOAT), 2371 const_iv (GL_FLOAT),
1326 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2372 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1327 const_iv (GL_COMPILE), 2373 const_iv (GL_COMPILE),
2374 const_iv (GL_PROXY_TEXTURE_1D),
2375 const_iv (GL_PROXY_TEXTURE_2D),
1328 const_iv (GL_TEXTURE_1D), 2376 const_iv (GL_TEXTURE_1D),
1329 const_iv (GL_TEXTURE_2D), 2377 const_iv (GL_TEXTURE_2D),
1330 const_iv (GL_TEXTURE_ENV), 2378 const_iv (GL_TEXTURE_ENV),
1331 const_iv (GL_TEXTURE_MAG_FILTER), 2379 const_iv (GL_TEXTURE_MAG_FILTER),
1332 const_iv (GL_TEXTURE_MIN_FILTER), 2380 const_iv (GL_TEXTURE_MIN_FILTER),
1333 const_iv (GL_TEXTURE_ENV_MODE), 2381 const_iv (GL_TEXTURE_ENV_MODE),
1334 const_iv (GL_TEXTURE_WRAP_S), 2382 const_iv (GL_TEXTURE_WRAP_S),
1335 const_iv (GL_TEXTURE_WRAP_T), 2383 const_iv (GL_TEXTURE_WRAP_T),
2384 const_iv (GL_REPEAT),
1336 const_iv (GL_CLAMP), 2385 const_iv (GL_CLAMP),
1337 const_iv (GL_REPEAT), 2386 const_iv (GL_CLAMP_TO_EDGE),
1338 const_iv (GL_NEAREST), 2387 const_iv (GL_NEAREST),
1339 const_iv (GL_LINEAR), 2388 const_iv (GL_LINEAR),
1340 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2389 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1341 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2390 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1342 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2391 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1343 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2392 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1344 const_iv (GL_GENERATE_MIPMAP), 2393 const_iv (GL_GENERATE_MIPMAP),
1345 const_iv (GL_LINEAR),
1346 const_iv (GL_MODULATE), 2394 const_iv (GL_MODULATE),
2395 const_iv (GL_DECAL),
1347 const_iv (GL_REPLACE), 2396 const_iv (GL_REPLACE),
2397 const_iv (GL_DEPTH_BUFFER_BIT),
1348 const_iv (GL_COLOR_BUFFER_BIT), 2398 const_iv (GL_COLOR_BUFFER_BIT),
1349 const_iv (GL_PROJECTION), 2399 const_iv (GL_PROJECTION),
1350 const_iv (GL_MODELVIEW), 2400 const_iv (GL_MODELVIEW),
1351 const_iv (GL_COLOR_LOGIC_OP), 2401 const_iv (GL_COLOR_LOGIC_OP),
2402 const_iv (GL_SEPARABLE_2D),
1352 const_iv (GL_CONVOLUTION_2D), 2403 const_iv (GL_CONVOLUTION_2D),
1353 const_iv (GL_CONVOLUTION_BORDER_MODE), 2404 const_iv (GL_CONVOLUTION_BORDER_MODE),
1354 const_iv (GL_CONSTANT_BORDER), 2405 const_iv (GL_CONSTANT_BORDER),
2406 const_iv (GL_POINTS),
1355 const_iv (GL_LINES), 2407 const_iv (GL_LINES),
2408 const_iv (GL_LINE_STRIP),
2409 const_iv (GL_LINE_LOOP),
1356 const_iv (GL_QUADS), 2410 const_iv (GL_QUADS),
2411 const_iv (GL_QUAD_STRIP),
2412 const_iv (GL_TRIANGLES),
2413 const_iv (GL_TRIANGLE_STRIP),
2414 const_iv (GL_TRIANGLE_FAN),
1357 const_iv (GL_LINE_LOOP), 2415 const_iv (GL_POLYGON),
1358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2416 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2417 const_iv (GL_POINT_SMOOTH_HINT),
2418 const_iv (GL_LINE_SMOOTH_HINT),
2419 const_iv (GL_POLYGON_SMOOTH_HINT),
2420 const_iv (GL_GENERATE_MIPMAP_HINT),
1359 const_iv (GL_FASTEST), 2421 const_iv (GL_FASTEST),
2422 const_iv (GL_DONT_CARE),
2423 const_iv (GL_NICEST),
2424 const_iv (GL_V2F),
2425 const_iv (GL_V3F),
2426 const_iv (GL_T2F_V3F),
2427 const_iv (GL_T2F_N3F_V3F),
1360# undef const_iv 2428# undef const_iv
1361 }; 2429 };
1362 2430
1363 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2431 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1364 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2432 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2433
2434 texture_av = newAV ();
2435 AvREAL_off (texture_av);
1365} 2436}
2437
2438char *
2439gl_vendor ()
2440 CODE:
2441 RETVAL = (char *)glGetString (GL_VENDOR);
2442 OUTPUT:
2443 RETVAL
2444
2445char *
2446gl_version ()
2447 CODE:
2448 RETVAL = (char *)glGetString (GL_VERSION);
2449 OUTPUT:
2450 RETVAL
2451
2452char *
2453gl_extensions ()
2454 CODE:
2455 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2456 OUTPUT:
2457 RETVAL
2458
2459const char *glGetString (GLenum pname)
2460
2461GLint glGetInteger (GLenum pname)
2462 CODE:
2463 glGetIntegerv (pname, &RETVAL);
2464 OUTPUT:
2465 RETVAL
2466
2467GLdouble glGetDouble (GLenum pname)
2468 CODE:
2469 glGetDoublev (pname, &RETVAL);
2470 OUTPUT:
2471 RETVAL
1366 2472
1367int glGetError () 2473int glGetError ()
2474
2475void glFinish ()
1368 2476
1369void glClear (int mask) 2477void glClear (int mask)
1370 2478
1371void glClearColor (float r, float g, float b, float a = 1.0) 2479void glClearColor (float r, float g, float b, float a = 1.0)
1372 PROTOTYPE: @ 2480 PROTOTYPE: @
1379 2487
1380void glHint (int target, int mode) 2488void glHint (int target, int mode)
1381 2489
1382void glBlendFunc (int sfactor, int dfactor) 2490void glBlendFunc (int sfactor, int dfactor)
1383 2491
2492void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2493 CODE:
2494 gl_BlendFuncSeparate (sa, da, saa, daa);
2495
2496void glDepthMask (int flag)
2497
1384void glLogicOp (int opcode) 2498void glLogicOp (int opcode)
1385 2499
2500void glColorMask (int red, int green, int blue, int alpha)
2501
1386void glMatrixMode (int mode) 2502void glMatrixMode (int mode)
1387 2503
1388void glPushMatrix () 2504void glPushMatrix ()
1389 2505
1390void glPopMatrix () 2506void glPopMatrix ()
1391 2507
1392void glLoadIdentity () 2508void glLoadIdentity ()
1393 2509
2510void glDrawBuffer (int buffer)
2511
2512void glReadBuffer (int buffer)
2513
2514# near_ and far_ are due to microsofts buggy "c" compiler
2515void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2516
2517# near_ and far_ are due to microsofts buggy "c" compiler
1394void glOrtho (double left, double right, double bottom, double top, double near, double far) 2518void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2519
2520PROTOTYPES: DISABLE
1395 2521
1396void glViewport (int x, int y, int width, int height) 2522void glViewport (int x, int y, int width, int height)
2523
2524void glScissor (int x, int y, int width, int height)
1397 2525
1398void glTranslate (float x, float y, float z = 0.) 2526void glTranslate (float x, float y, float z = 0.)
1399 CODE: 2527 CODE:
1400 glTranslatef (x, y, z); 2528 glTranslatef (x, y, z);
1401 2529
1402void glScale (float x, float y, float z) 2530void glScale (float x, float y, float z = 1.)
1403 CODE: 2531 CODE:
1404 glScalef (x, y, z); 2532 glScalef (x, y, z);
1405 2533
1406void glRotate (float angle, float x, float y, float z) 2534void glRotate (float angle, float x, float y, float z)
1407 CODE: 2535 CODE:
1408 glRotatef (angle, x, y, z); 2536 glRotatef (angle, x, y, z);
1409 2537
1410void glBegin (int mode)
1411
1412void glEnd ()
1413
1414void glColor (float r, float g, float b, float a = 1.0) 2538void glColor (float r, float g, float b, float a = 1.0)
1415 PROTOTYPE: @ 2539 ALIAS:
2540 glColor_premultiply = 1
1416 CODE: 2541 CODE:
2542 if (ix)
2543 {
2544 r *= a;
2545 g *= a;
2546 b *= a;
2547 }
2548 // microsoft visual "c" rounds instead of truncating...
1417 glColor4f (r, g, b, a); 2549 glColor4f (r, g, b, a);
2550
2551void glRasterPos (float x, float y, float z = 0.)
2552 CODE:
2553 glRasterPos3f (0, 0, z);
2554 glBitmap (0, 0, 0, 0, x, y, 0);
1418 2555
1419void glVertex (float x, float y, float z = 0.) 2556void glVertex (float x, float y, float z = 0.)
1420 CODE: 2557 CODE:
1421 glVertex3f (x, y, z); 2558 glVertex3f (x, y, z);
1422 2559
1423void glTexCoord (float s, float t) 2560void glTexCoord (float s, float t)
1424 CODE: 2561 CODE:
1425 glTexCoord2f (s, t); 2562 glTexCoord2f (s, t);
1426 2563
2564void glRect (float x1, float y1, float x2, float y2)
2565 CODE:
2566 glRectf (x1, y1, x2, y2);
2567
2568PROTOTYPES: ENABLE
2569
2570void glBegin (int mode)
2571
2572void glEnd ()
2573
2574void glPointSize (GLfloat size)
2575
2576void glLineWidth (GLfloat width)
2577
2578void glInterleavedArrays (int format, int stride, char *data)
2579
2580void glDrawElements (int mode, int count, int type, char *indices)
2581
2582# 1.2 void glDrawRangeElements (int mode, int start, int end
2583
1427void glTexEnv (int target, int pname, float param) 2584void glTexEnv (int target, int pname, float param)
1428 CODE: 2585 CODE:
1429 glTexEnvf (target, pname, param); 2586 glTexEnvf (target, pname, param);
1430 2587
1431void glTexParameter (int target, int pname, float param) 2588void glTexParameter (int target, int pname, float param)
1434 2591
1435void glBindTexture (int target, int name) 2592void glBindTexture (int target, int name)
1436 2593
1437void glConvolutionParameter (int target, int pname, float params) 2594void glConvolutionParameter (int target, int pname, float params)
1438 CODE: 2595 CODE:
2596 if (gl.ConvolutionParameterf)
1439 glConvolutionParameterf (target, pname, params); 2597 gl.ConvolutionParameterf (target, pname, params);
1440 2598
1441void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2599void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2600 CODE:
2601 if (gl.ConvolutionFilter2D)
2602 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2603
2604void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2605 CODE:
2606 if (gl.SeparableFilter2D)
2607 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1442 2608
1443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2609void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1444 2610
1445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2611void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2612
2613void glDrawPixels (int width, int height, int format, int type, char *pixels)
2614
2615void glPixelZoom (float x, float y)
2616
2617void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1446 2618
1447int glGenTexture () 2619int glGenTexture ()
1448 CODE: 2620 CODE:
1449{ 2621 RETVAL = gen_texture ();
1450 GLuint name;
1451 glGenTextures (1, &name);
1452 RETVAL = name;
1453}
1454 OUTPUT: 2622 OUTPUT:
1455 RETVAL 2623 RETVAL
1456 2624
1457void glDeleteTexture (int name) 2625void glDeleteTexture (int name)
1458 CODE: 2626 CODE:
1459{
1460 GLuint name_ = name;
1461 glDeleteTextures (1, &name_); 2627 del_texture (name);
1462} 2628
1463
1464int glGenList () 2629int glGenList ()
1465 CODE: 2630 CODE:
1466 RETVAL = glGenLists (1); 2631 RETVAL = glGenLists (1);
1467 OUTPUT: 2632 OUTPUT:
1468 RETVAL 2633 RETVAL
1475 2640
1476void glEndList () 2641void glEndList ()
1477 2642
1478void glCallList (int list) 2643void glCallList (int list)
1479 2644
2645MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2646
2647PROTOTYPES: DISABLE
2648
2649void
2650find_widget (SV *self, NV x, NV y)
2651 PPCODE:
2652{
2653 if (within_widget (self, x, y))
2654 XPUSHs (self);
2655}
2656
2657BOOT:
2658{
2659 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2660
2661 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2662 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2663 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2664 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2665}
2666
2667void
2668draw (SV *self)
2669 CODE:
2670{
2671 HV *hv;
2672 SV **svp;
2673 NV x, y, w, h;
2674 SV *draw_x_sv = GvSV (draw_x_gv);
2675 SV *draw_y_sv = GvSV (draw_y_gv);
2676 SV *draw_w_sv = GvSV (draw_w_gv);
2677 SV *draw_h_sv = GvSV (draw_h_gv);
2678 SV *hover;
2679 double draw_x, draw_y, draw_w, draw_h;
2680
2681 if (!SvROK (self))
2682 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2683
2684 hv = (HV *)SvRV (self);
2685
2686 if (SvTYPE (hv) != SVt_PVHV)
2687 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2688
2689 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2690 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2691
2692 if (!h || !w)
2693 XSRETURN_EMPTY;
2694
2695 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2696 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2697
2698 draw_x = SvNV (draw_x_sv) + x;
2699 draw_y = SvNV (draw_y_sv) + y;
2700
2701 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2702 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2703 XSRETURN_EMPTY;
2704
2705 sv_setnv (draw_x_sv, draw_x);
2706 sv_setnv (draw_y_sv, draw_y);
2707
2708 glPushMatrix ();
2709 glTranslated (x, y, 0);
2710
2711 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2712 {
2713 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2714
2715 if (svp && SvTRUE (*svp))
2716 {
2717 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2718 glEnable (GL_BLEND);
2719 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2720 glBegin (GL_QUADS);
2721 glVertex2f (0, 0);
2722 glVertex2f (w, 0);
2723 glVertex2f (w, h);
2724 glVertex2f (0, h);
2725 glEnd ();
2726 glDisable (GL_BLEND);
2727 }
2728 }
2729#if 0
2730 if ($ENV{CFPLUS_DEBUG} & 1) {
2731 glPushMatrix;
2732 glColor 1, 1, 0, 1;
2733 glTranslate 0.375, 0.375;
2734 glBegin GL_LINE_LOOP;
2735 glVertex 0 , 0;
2736 glVertex $self->{w} - 1, 0;
2737 glVertex $self->{w} - 1, $self->{h} - 1;
2738 glVertex 0 , $self->{h} - 1;
2739 glEnd;
2740 glPopMatrix;
2741 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2742 }
2743#endif
2744 PUSHMARK (SP);
2745 XPUSHs (self);
2746 PUTBACK;
2747 call_method ("_draw", G_VOID | G_DISCARD);
2748 SPAGAIN;
2749
2750 glPopMatrix ();
2751
2752 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2753 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2754}
2755

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