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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.59 by root, Sun Apr 23 04:41:33 2006 UTC vs.
Revision 1.242 by root, Wed Dec 26 21:03:21 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 50
23#ifndef _WIN32 51#ifndef _WIN32
24# include <sys/types.h> 52# include <sys/types.h>
25# include <sys/socket.h> 53# include <sys/socket.h>
26# include <netinet/in.h> 54# include <netinet/in.h>
27# include <netinet/tcp.h> 55# include <netinet/tcp.h>
28# include <inttypes.h> 56# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 57#endif
37 58
38#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 60
40#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
41 62
42#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
44 65
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 66#define MIN_FONT_HEIGHT 10
46 67
68#if 0
69# define PARACHUTE SDL_INIT_NOPARACHUTE
70#else
71# define PARACHUTE 0
72#endif
73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *DC__MixMusic;
49 129
50static PangoContext *context; 130typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap; 131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
52 149
53typedef struct cf_layout { 150typedef struct cf_layout {
54 PangoLayout *pl; 151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
55 int base_height; 153 int base_height;
154 DC__Font font;
155 rc_t *rc;
56} *CFClient__Layout; 156} *DC__Layout;
157
158static DC__Font default_font;
159static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap;
57 161
58static void 162static void
59substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
60{ 164{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 170}
64 171
65static void 172static void
66layout_update (CFClient__Layout self) 173layout_update_font (DC__Layout self)
67{ 174{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
70 */ 177 */
71 PangoFontDescription *font = pango_layout_get_font_description (self->pl); 178 PangoFontDescription *font = self->font ? self->font : default_font;
72 179
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 font = pango_font_description_copy (font);
81 pango_font_description_set_absolute_size (font, height); 180 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182
82 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
83 }
84} 184}
85 185
86static void 186static void
87layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
88{ 188{
89 layout_update (self); 189 PangoRectangle rect;
90 190
191 // get_pixel_* wrongly rounds down
91 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
92 193
93 *w = (*w + 3) & ~3; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*w) *w = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*h) *h = 1;
96}
97 196
197 if (!rect.width) rect.width = 1;
198 if (!rect.height) rect.height = 1;
199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
98typedef uint16_t mapface; 205typedef uint16_t faceid;
99 206
100typedef struct { 207typedef struct {
101 GLint name; 208 GLuint name;
102 int w, h; 209 int w, h;
103 float s, t; 210 float s, t;
104 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
105} maptex; 214} maptex;
106 215
107typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
108 int16_t darkness; 219 uint16_t darkness;
109 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
110} mapcell; 221} mapcell;
111 222
112typedef struct { 223typedef struct {
113 int32_t c0, c1; 224 int32_t c0, c1;
114 mapcell *col; 225 mapcell *col;
115} maprow; 226} maprow;
116 227
117typedef struct map { 228typedef struct map {
118 int x, y, w, h; 229 int x, y, w, h;
119 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
120 int faces; 231 int faces; tileid *face2tile; // [faceid]
121 mapface *face; 232 int texs; maptex *tex; // [tileid]
122
123 int texs;
124 maptex *tex;
125 233
126 int32_t rows; 234 int32_t rows;
127 maprow *row; 235 maprow *row;
128} *CFClient__Map; 236} *DC__Map;
129 237
130static char * 238static char *
131prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
132{ 240{
133 char *p; 241 char *p;
150} 258}
151 259
152#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
155static maprow * 283static maprow *
156map_get_row (CFClient__Map self, int y) 284map_get_row (DC__Map self, int y)
157{ 285{
158 if (0 > y) 286 if (0 > y)
159 { 287 {
160 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
161 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
199 327
200 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
201} 329}
202 330
203static mapcell * 331static mapcell *
204map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
205{ 333{
206 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
207} 335}
208 336
209static void 337static void
210map_clear (CFClient__Map self) 338map_clear (DC__Map self)
211{ 339{
212 int r; 340 int r;
213 341
214 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
215 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
223 self->row = 0; 351 self->row = 0;
224 self->rows = 0; 352 self->rows = 0;
225} 353}
226 354
227static void 355static void
228map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
229{ 357{
230 int x, y; 358 int x, y;
231 maprow *row; 359 maprow *row;
360 mapcell *cell;
232 361
233 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
234 if (y >= 0) 363 if (y >= 0)
235 { 364 {
236 if (y >= self->rows) 365 if (y >= self->rows)
242 if (x >= row->c0) 371 if (x >= row->c0)
243 { 372 {
244 if (x >= row->c1) 373 if (x >= row->c1)
245 break; 374 break;
246 375
247 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
248 } 382 }
249 } 383 }
250} 384}
251 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
252static void 391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
402static void
253music_finished () 403music_finished (void)
254{ 404{
255 SDL_UserEvent ev; 405 SDL_UserEvent ev;
256 406
257 ev.type = SDL_USEREVENT; 407 ev.type = SDL_USEREVENT;
258 ev.code = 0; 408 ev.code = 0;
260 ev.data2 = 0; 410 ev.data2 = 0;
261 411
262 SDL_PushEvent ((SDL_Event *)&ev); 412 SDL_PushEvent ((SDL_Event *)&ev);
263} 413}
264 414
265MODULE = CFClient PACKAGE = CFClient 415static void
416channel_finished (int channel)
417{
418 SDL_UserEvent ev;
419
420 ev.type = SDL_USEREVENT;
421 ev.code = 1;
422 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0;
424
425 SDL_PushEvent ((SDL_Event *)&ev);
426}
427
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
266 504
267PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
268 506
269BOOT: 507BOOT:
270{ 508{
271 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("DC", 1);
272 static const struct { 510 static const struct {
273 const char *name; 511 const char *name;
274 IV iv; 512 IV iv;
275 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
276# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
277 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
278 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
279 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
280 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
281 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
290 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
291 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
292 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
293 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
294 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
295 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
296 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
297 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
298 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
299 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
354 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
355 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
356 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
357 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
358 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
359 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
360 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
361 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
362 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
363 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
364 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
365 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
366 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
367 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
368 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
369 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
370 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
371 const_iv (KMOD_CTRL), 624
372 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
373 const_iv (KMOD_ALT),
374 const_iv (KMOD_META)
375# undef const_iv 626# undef const_iv
376 }; 627 };
377 628
378 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
379 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
380 631
381 fontmap = pango_ft2_font_map_new (); 632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
382 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
383 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
384} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
385 641
386int 642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
657void
658pango_init ()
659 CODE:
660{
661 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
664}
665
666char *
667SDL_GetError ()
668
669int
387SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
388 671
389void 672void
390SDL_Quit () 673SDL_Quit ()
391 674
392void 675void
393SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
394 PPCODE: 677 PPCODE:
395{ 678{
396 SDL_Rect **m; 679 SDL_Rect **m;
397 680
398 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
399 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
400 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
401 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
402 685
686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
688
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
407 693
408 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
409 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
410 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
411 698#endif
412 SDL_EnableUNICODE (1);
413 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
414 699
415 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
416 701
417 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
418 while (*m) 703 while (*m)
419 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
420 AV *av = newAV (); 707 AV *av = newAV ();
421 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
422 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
423 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
424 714
425 ++m; 715 ++m;
426 } 716 }
427} 717}
428 718
429int 719int
430SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
431 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
432 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
433 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
434 ); 733 );
435 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h"
742#undef GL_FUNC
743 }
744}
436 OUTPUT: 745 OUTPUT:
437 RETVAL 746 RETVAL
438 747
439void 748void
440SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
441 750
751char *
752SDL_GetKeyName (int sym)
753
754int
755SDL_GetAppState ()
756
442void 757void
443SDL_PollEvent () 758poll_events ()
444 PPCODE: 759 PPCODE:
445{ 760{
446 SDL_Event ev; 761 SDL_Event ev;
447 762
448 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
449 { 765 {
450 HV *hv = newHV (); 766 HV *hv = newHV ();
451 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
768
452 switch (ev.type) 769 switch (ev.type)
453 { 770 {
454 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
455 case SDL_KEYUP: 772 case SDL_KEYUP:
456 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
457 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
458 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
459 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
460 break; 778 break;
461 779
462 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
463 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
464 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
465 break; 783 break;
466 784
467 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
468 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
469 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
470 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
471 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
472 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
473 break; 811 break;
474 812
475 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
476 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816
477 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
478 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
821 break;
822
823 case SDL_USEREVENT:
824 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
827 break;
481 } 828 }
482 829
483 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
484 } 831 }
485} 832}
486 833
487int 834int
488Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
489 POSTCALL: 836 POSTCALL:
490 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished);
839
840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
491 855
492void 856void
493Mix_CloseAudio () 857Mix_CloseAudio ()
494 858
495int 859int
496Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
497 861
862const char *
863Mix_GetError ()
864
498void 865void
499lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
500 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
501#ifndef _WIN32 874#ifdef _WIN32
502 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
503#endif 896#endif
504 897}
505char *
506gl_version ()
507 CODE:
508 RETVAL = (char *)glGetString (GL_VERSION);
509 OUTPUT:
510 RETVAL
511
512char *
513gl_extensions ()
514 CODE:
515 RETVAL = (char *)glGetString (GL_EXTENSIONS);
516 OUTPUT:
517 RETVAL
518 898
519void 899void
520add_font (char *file) 900add_font (char *file)
521 CODE: 901 CODE:
522 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
523
524void
525set_font (char *file)
526 CODE:
527{
528 int count;
529 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
530 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
531 FcPatternDestroy (pattern);
532 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
533 pango_context_set_font_description (context, font);
534}
535 903
536void 904void
537load_image_inline (SV *image_) 905load_image_inline (SV *image_)
538 ALIAS: 906 ALIAS:
539 load_image_file = 1 907 load_image_file = 1
542 STRLEN image_len; 910 STRLEN image_len;
543 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
544 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
545 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
546 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
547 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
548 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
549 917
550 if (!rw) 918 if (!rw)
551 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
552 920
581 949
582 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
583 951
584 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
585 953
954 SDL_LockSurface (surface2);
586 EXTEND (SP, 5); 955 EXTEND (SP, 6);
587 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
588 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
589 SDL_LockSurface (surface2);
590 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
591 SDL_UnlockSurface (surface2);
592 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
593 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
594 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
595 963
596 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
597 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
598} 966}
599 967
621 PUSHs (sv_2mortal (newSViv (b / y))); 989 PUSHs (sv_2mortal (newSViv (b / y)));
622 PUSHs (sv_2mortal (newSViv (a / y))); 990 PUSHs (sv_2mortal (newSViv (a / y)));
623} 991}
624 992
625void 993void
994error (char *message)
995 CODE:
996 fprintf (stderr, "ERROR: %s\n", message);
997#ifdef _WIN32
998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
999#endif
1000
1001void
626fatal (char *message) 1002fatal (char *message)
627 CODE: 1003 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message);
628#ifdef _WIN32 1005#ifdef _WIN32
629 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1007#endif
1008 _exit (1);
1009
1010void
1011_exit (int retval = 0)
1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
630#else 1015#else
631 fprintf (stderr, "FATAL: %s\n", message); 1016 _exit (retval);
632#endif 1017#endif
633 exit (1);
634 1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
1033new_from_file (SV *class, char *path, int id = 0)
1034 CODE:
1035{
1036 int count;
1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1039 FcPatternDestroy (pattern);
1040}
1041 OUTPUT:
1042 RETVAL
1043
1044void
1045DESTROY (DC::Font self)
1046 CODE:
1047 pango_font_description_free (self);
1048
1049void
1050make_default (DC::Font self)
1051 PROTOTYPE: $
1052 CODE:
1053 default_font = self;
1054
635MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
636 1056
637CFClient::Layout 1057PROTOTYPES: DISABLE
638new (SV *class, int base_height = 10) 1058
1059void
1060glyph_cache_backup ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071DC::Layout
1072new (SV *class)
639 CODE: 1073 CODE:
640 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
641 RETVAL->base_height = base_height; 1075
642 RETVAL->pl = pango_layout_new (context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
1077 RETVAL->r = 1.;
1078 RETVAL->g = 1.;
1079 RETVAL->b = 1.;
1080 RETVAL->a = 1.;
1081 RETVAL->base_height = MIN_FONT_HEIGHT;
1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1084
643 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
644 pango_layout_set_font_description (RETVAL->pl, 1086 layout_update_font (RETVAL);
645 pango_font_description_copy (
646 pango_context_get_font_description (context)));
647 OUTPUT: 1087 OUTPUT:
648 RETVAL 1088 RETVAL
649 1089
650void 1090void
651DESTROY (CFClient::Layout self) 1091DESTROY (DC::Layout self)
652 CODE: 1092 CODE:
653 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
654 Safefree (self); 1095 Safefree (self);
655 1096
656void 1097void
657set_text (CFClient::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
658 CODE: 1099 CODE:
659{ 1100{
660 STRLEN textlen; 1101 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
662 1103
663 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
664} 1105}
665 1106
666void 1107void
667set_markup (CFClient::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
668 CODE: 1109 CODE:
669{ 1110{
670 STRLEN textlen; 1111 STRLEN textlen;
671 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
672 1113
673 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
674} 1115}
675 1116
1117void
1118set_shapes (DC::Layout self, ...)
1119 CODE:
1120{
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160}
1161
1162void
1163get_shapes (DC::Layout self)
1164 PPCODE:
1165{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185}
1186
1187int
1188has_wrapped (DC::Layout self)
1189 CODE:
1190{
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198}
1199 OUTPUT:
1200 RETVAL
1201
676SV * 1202SV *
677get_text (CFClient::Layout self) 1203get_text (DC::Layout self)
678 CODE: 1204 CODE:
679 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
680 SvUTF8_on (RETVAL); 1206 sv_utf8_decode (RETVAL);
681 OUTPUT: 1207 OUTPUT:
682 RETVAL 1208 RETVAL
683 1209
684void 1210void
1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1212 CODE:
1213 self->r = r;
1214 self->g = g;
1215 self->b = b;
1216 self->a = a;
1217
1218void
1219set_font (DC::Layout self, DC::Font font = 0)
1220 CODE:
1221 if (self->font != font)
1222 {
1223 self->font = font;
1224 layout_update_font (self);
1225 }
1226
1227void
685set_height (CFClient::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
686 CODE: 1229 CODE:
1230 if (self->base_height != base_height)
1231 {
687 self->base_height = base_height; 1232 self->base_height = base_height;
1233 layout_update_font (self);
1234 }
688 1235
689void 1236void
690set_width (CFClient::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
691 CODE: 1238 CODE:
692 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
693 1240
694void 1241void
1242set_indent (DC::Layout self, int indent)
1243 CODE:
1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1245
1246void
1247set_spacing (DC::Layout self, int spacing)
1248 CODE:
1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1250
1251void
1252set_ellipsise (DC::Layout self, int ellipsise)
1253 CODE:
1254 pango_layout_set_ellipsize (self->pl,
1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1258 : PANGO_ELLIPSIZE_NONE
1259 );
1260
1261void
1262set_single_paragraph_mode (DC::Layout self, int spm)
1263 CODE:
1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1265
1266void
695size (CFClient::Layout self) 1267size (DC::Layout self)
696 PPCODE: 1268 PPCODE:
697{ 1269{
698 int w, h; 1270 int w, h;
699 1271
700 layout_update (self);
701 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
702 1273
703 EXTEND (SP, 2); 1274 EXTEND (SP, 2);
704 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
705 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
706} 1277}
707 1278
708int 1279int
1280descent (DC::Layout self)
1281 CODE:
1282{
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287}
1288 OUTPUT:
1289 RETVAL
1290
1291int
709xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
710 CODE: 1293 CODE:
711{ 1294{
712 int index, trailing; 1295 int index, trailing;
713
714 layout_update (self);
715 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
716
717 RETVAL = index; 1297 RETVAL = index + trailing;
718} 1298}
719 OUTPUT: 1299 OUTPUT:
720 RETVAL 1300 RETVAL
721 1301
722void 1302void
723cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
724 PPCODE: 1304 PPCODE:
725{ 1305{
726 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
727 layout_update (self);
728 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
729 1308
730 EXTEND (SP, 3); 1309 EXTEND (SP, 3);
731 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
732 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
734} 1313}
735 1314
736void 1315void
737render (CFClient::Layout self) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
738 PPCODE: 1317 PPCODE:
739{ 1318{
740 SV *retval; 1319 int line, x;
741 int w, h;
742 FT_Bitmap bitmap;
743 1320
744 layout_update (self); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
745 layout_get_pixel_size (self, &w, &h); 1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
746 1323
747 retval = newSV (w * h);
748 SvPOK_only (retval);
749 SvCUR_set (retval, w * h);
750
751 bitmap.rows = h;
752 bitmap.width = w;
753 bitmap.pitch = w;
754 bitmap.buffer = (unsigned char*)SvPVX (retval);
755 bitmap.num_grays = 256;
756 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
757
758 memset (bitmap.buffer, 0, w * h);
759
760 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
761
762 EXTEND (SP, 3); 1324 EXTEND (SP, 2);
763 PUSHs (sv_2mortal (newSViv (w))); 1325 PUSHs (sv_2mortal (newSViv (line - 1)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327}
1328
1329void
1330line_x_to_index (DC::Layout self, int line, int x)
1331 PPCODE:
1332{
1333 PangoLayoutLine *lp;
1334 int index, trailing;
1335
1336 if (line < 0)
1337 XSRETURN_EMPTY;
1338
1339 if (!(lp = pango_layout_get_line (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */
1341
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343
1344 EXTEND (SP, 2);
1345 if (GIMME_V == G_SCALAR)
1346 PUSHs (sv_2mortal (newSViv (index + trailing)));
1347 else
1348 {
764 PUSHs (sv_2mortal (newSViv (h))); 1349 PUSHs (sv_2mortal (newSViv (index)));
765 PUSHs (sv_2mortal (retval)); 1350 PUSHs (sv_2mortal (newSViv (trailing)));
1351 }
766} 1352}
767 1353
1354void
1355render (DC::Layout self, float x, float y, int flags = 0)
1356 CODE:
1357 rc_clear (self->rc);
1358 pango_opengl_render_layout_subpixel (
1359 self->pl,
1360 self->rc,
1361 x * PANGO_SCALE, y * PANGO_SCALE,
1362 self->r, self->g, self->b, self->a,
1363 flags
1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (DC::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1387
768MODULE = CFClient PACKAGE = CFClient::Texture 1388MODULE = Deliantra::Client PACKAGE = DC::Texture
769 1389
1390PROTOTYPES: ENABLE
1391
770void 1392void
1393pad (SV *data_, int ow, int oh, int nw, int nh)
1394 CODE:
1395{
1396 if ((nw != ow || nh != oh) && SvOK (data_))
1397 {
1398 STRLEN datalen;
1399 char *data = SvPVbyte (data_, datalen);
1400 int bpp = datalen / (ow * oh);
1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1402
1403 SvPOK_only (result_);
1404 SvCUR_set (result_, nw * nh * bpp);
1405
1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1407 while (oh--)
1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1409
1410 sv_setsv (data_, result_);
1411 }
1412}
1413
1414void
771draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
772 PROTOTYPE: $$$;$$ 1416 PROTOTYPE: $$$;$$
1417 ALIAS:
1418 draw_quad_alpha = 1
1419 draw_quad_alpha_premultiplied = 2
773 CODE: 1420 CODE:
774{ 1421{
775 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
776 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
777 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
778 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
779 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
780 1429
781 if (items < 5) 1430 if (items < 5)
782 { 1431 {
783 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
784 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
785 } 1434 }
786 1435
1436 if (ix)
1437 {
1438 glEnable (GL_BLEND);
1439
1440 if (ix == 2)
1441 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1442 else
1443 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1444 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1445
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 0.01f);
1448 }
1449
787 glBindTexture (GL_TEXTURE_2D, name); 1450 glBindTexture (GL_TEXTURE_2D, name);
788 if (wrap_mode) { 1451
789 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
791 }
792 glBegin (GL_QUADS); 1452 glBegin (GL_QUADS);
793 glTexCoord2f (0, 0); glVertex2f (x , y ); 1453 glTexCoord2f (0, 0); glVertex2f (x , y );
794 glTexCoord2f (0, t); glVertex2f (x , y + h); 1454 glTexCoord2f (0, t); glVertex2f (x , y + h);
795 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1455 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
796 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1456 glTexCoord2f (s, 0); glVertex2f (x + w, y );
797 glEnd (); 1457 glEnd ();
798}
799 1458
1459 if (ix)
1460 {
1461 glDisable (GL_ALPHA_TEST);
1462 glDisable (GL_BLEND);
1463 }
1464}
1465
1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE:
1468{
1469 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1471 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1472 RETVAL = width > 0;
1473}
1474 OUTPUT:
1475 RETVAL
1476
800MODULE = CFClient PACKAGE = CFClient::Map 1477MODULE = Deliantra::Client PACKAGE = DC::Map
801 1478
802CFClient::Map 1479PROTOTYPES: DISABLE
803new (SV *class, int map_width, int map_height) 1480
1481DC::Map
1482new (SV *class)
804 CODE: 1483 CODE:
805 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
806 RETVAL->x = 0; 1485 RETVAL->x = 0;
807 RETVAL->y = 0; 1486 RETVAL->y = 0;
808 RETVAL->w = map_width; 1487 RETVAL->w = 0;
809 RETVAL->h = map_height; 1488 RETVAL->h = 0;
810 RETVAL->ox = 0; 1489 RETVAL->ox = 0;
811 RETVAL->oy = 0; 1490 RETVAL->oy = 0;
812 RETVAL->faces = 8192; 1491 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
813 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1492 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
814 RETVAL->texs = 8192;
815 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
816 RETVAL->rows = 0; 1493 RETVAL->rows = 0;
817 RETVAL->row = 0; 1494 RETVAL->row = 0;
818 OUTPUT: 1495 OUTPUT:
819 RETVAL 1496 RETVAL
820 1497
821void 1498void
822DESTROY (CFClient::Map self) 1499DESTROY (DC::Map self)
823 CODE: 1500 CODE:
824{ 1501{
825 map_clear (self); 1502 map_clear (self);
826 Safefree (self->face); 1503 Safefree (self->face2tile);
1504 Safefree (self->tex);
827 Safefree (self); 1505 Safefree (self);
828} 1506}
829 1507
830void 1508void
1509resize (DC::Map self, int map_width, int map_height)
1510 CODE:
1511 self->w = map_width;
1512 self->h = map_height;
1513
1514void
831clear (CFClient::Map self) 1515clear (DC::Map self)
832 CODE: 1516 CODE:
833 map_clear (self); 1517 map_clear (self);
834 1518
835void 1519void
836set_face (CFClient::Map self, int face, int texid) 1520set_tileid (DC::Map self, int face, int tile)
837 CODE: 1521 CODE:
838{ 1522{
839 while (self->faces <= face) 1523 need_facenum (self, face); self->face2tile [face] = tile;
840 { 1524 need_texid (self, tile);
841 Append (mapface, self->face, self->faces, self->faces);
842 self->faces *= 2;
843 }
844
845 self->face [face] = texid;
846} 1525}
847 1526
848void 1527void
1528set_smooth (DC::Map self, int face, int smooth, int level)
1529 CODE:
1530{
1531 tileid texid;
1532 maptex *tex;
1533
1534 if (face < 0 || face >= self->faces)
1535 return;
1536
1537 if (smooth < 0 || smooth >= self->faces)
1538 return;
1539
1540 texid = self->face2tile [face];
1541
1542 if (!texid)
1543 return;
1544
1545 tex = self->tex + texid;
1546 tex->smoothtile = self->face2tile [smooth];
1547 tex->smoothlevel = level;
1548}
1549
1550void
849set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1551set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
850 CODE: 1552 CODE:
851{ 1553{
852 while (self->texs <= texid) 1554 need_texid (self, texid);
853 {
854 Append (maptex, self->tex, self->texs, self->texs);
855 self->texs *= 2;
856 }
857 1555
858 { 1556 {
859 maptex *tex = self->tex + texid; 1557 maptex *tex = self->tex + texid;
860 1558
861 tex->name = name; 1559 tex->name = name;
866 tex->r = r; 1564 tex->r = r;
867 tex->g = g; 1565 tex->g = g;
868 tex->b = b; 1566 tex->b = b;
869 tex->a = a; 1567 tex->a = a;
870 } 1568 }
1569
1570 // somewhat hackish, but for textures that require it, it really
1571 // improves the look, and most others don't suffer.
1572 glBindTexture (GL_TEXTURE_2D, name);
1573 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1574 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1575 // use uglier nearest interpolation because linear suffers
1576 // from transparent color bleeding and ugly wrapping effects.
1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
871} 1578}
872 1579
873int 1580int
874ox (CFClient::Map self) 1581ox (DC::Map self)
875 ALIAS: 1582 ALIAS:
876 oy = 1 1583 oy = 1
1584 x = 2
1585 y = 3
1586 w = 4
1587 h = 5
877 CODE: 1588 CODE:
878 switch (ix) 1589 switch (ix)
879 { 1590 {
880 case 0: RETVAL = self->ox; break; 1591 case 0: RETVAL = self->ox; break;
881 case 1: RETVAL = self->oy; break; 1592 case 1: RETVAL = self->oy; break;
1593 case 2: RETVAL = self->x; break;
1594 case 3: RETVAL = self->y; break;
1595 case 4: RETVAL = self->w; break;
1596 case 5: RETVAL = self->h; break;
882 } 1597 }
883 OUTPUT: 1598 OUTPUT:
884 RETVAL 1599 RETVAL
885 1600
886void 1601void
887scroll (CFClient::Map self, int dx, int dy) 1602scroll (DC::Map self, int dx, int dy)
888 CODE: 1603 CODE:
889{ 1604{
890 if (dx > 0) 1605 if (dx > 0)
891 map_blank (self, self->x, self->y, dx - 1, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
892 else if (dx < 0) 1607 else if (dx < 0)
893 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1608 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
894 1609
895 if (dy > 0) 1610 if (dy > 0)
896 map_blank (self, self->x, self->y, self->w, dy - 1); 1611 map_blank (self, self->x, self->y, self->w, dy);
897 else if (dy < 0) 1612 else if (dy < 0)
898 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1613 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
899 1614
900 self->ox += dx; self->x += dx; 1615 self->ox += dx; self->x += dx;
901 self->oy += dy; self->y += dy; 1616 self->oy += dy; self->y += dy;
902 1617
903 while (self->y < 0) 1618 while (self->y < 0)
907 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
908 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
909 } 1624 }
910} 1625}
911 1626
912void 1627SV *
913map1a_update (CFClient::Map self, SV *data_) 1628map1a_update (DC::Map self, SV *data_, int extmap)
914 CODE: 1629 CODE:
915{ 1630{
916 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
917 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
918 mapcell *cell; 1633 mapcell *cell;
919 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
920 1637
921 while (data < data_end) 1638 while (data < data_end - 1)
922 { 1639 {
923 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
924 1641
925 x = ((flags >> 10) & 63) + self->x; 1642 x = self->x + ((flags >> 10) & 63);
926 y = ((flags >> 4) & 63) + self->y; 1643 y = self->y + ((flags >> 4) & 63);
927 1644
928 cell = map_get_cell (self, x, y); 1645 cell = map_get_cell (self, x, y);
929 1646
930 if (flags & 15) 1647 if (flags & 15)
931 { 1648 {
932 if (cell->darkness < 0) 1649 if (!cell->darkness)
933 { 1650 {
1651 memset (cell, 0, sizeof (*cell));
934 cell->darkness = 0; 1652 cell->darkness = 256;
935 cell->face [0] = 0;
936 cell->face [1] = 0;
937 cell->face [2] = 0;
938 } 1653 }
939 1654
940 cell->darkness = flags & 8 ? *data++ : 255;
941
942 //TODO: don't trust server data to be in-range(!) 1655 //TODO: don't trust server data to be in-range(!)
943 1656
944 if (flags & 4) 1657 if (flags & 8)
945 { 1658 {
946 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1659 if (extmap)
1660 {
1661 uint8_t ext, cmd;
1662
1663 do
1664 {
1665 ext = *data++;
1666 cmd = ext & 0x3f;
1667
1668 if (cmd < 4)
1669 cell->darkness = 255 - ext * 64 + 1;
1670 else if (cmd == 5) // health
1671 {
1672 cell->stat_width = 1;
1673 cell->stat_hp = *data++;
1674 }
1675 else if (cmd == 6) // monster width
1676 cell->stat_width = *data++ + 1;
1677 else if (cmd == 0x47)
1678 {
1679 if (*data == 4)
1680 ; // decode player count
1681
1682 data += *data + 1;
1683 }
1684 else if (cmd == 8) // cell flags
1685 cell->flags = *data++;
1686 else if (ext & 0x40) // unknown, multibyte => skip
1687 data += *data + 1;
1688 else
1689 data++;
1690 }
1691 while (ext & 0x80);
1692 }
1693 else
1694 cell->darkness = *data++ + 1;
947 } 1695 }
948 1696
1697 for (z = 0; z <= 2; ++z)
949 if (flags & 2) 1698 if (flags & (4 >> z))
950 { 1699 {
951 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1701 need_facenum (self, face);
1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
952 } 1717 }
953
954 if (flags & 1)
955 {
956 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
957 }
958 } 1718 }
959 else 1719 else
960 cell->darkness = -1; 1720 cell->darkness = 0;
961 } 1721 }
962} 1722}
1723 OUTPUT:
1724 RETVAL
963 1725
964SV * 1726SV *
965mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1727mapmap (DC::Map self, int x0, int y0, int w, int h)
966 CODE: 1728 CODE:
967{ 1729{
968 int x1, x; 1730 int x1, x;
969 int y1, y; 1731 int y1, y;
970 int z; 1732 int z;
991 { 1753 {
992 mapcell *cell = row->col + (x - row->c0); 1754 mapcell *cell = row->col + (x - row->c0);
993 1755
994 for (z = 0; z <= 0; z++) 1756 for (z = 0; z <= 0; z++)
995 { 1757 {
996 mapface face = cell->face [z];
997
998 if (face)
999 {
1000 maptex tex = self->tex [face]; 1758 maptex tex = self->tex [cell->tile [z]];
1001 int a0 = 255 - tex.a; 1759 int a0 = 255 - tex.a;
1002 int a1 = tex.a; 1760 int a1 = tex.a;
1003 1761
1004 r = (r * a0 + tex.r * a1) / 255; 1762 r = (r * a0 + tex.r * a1) / 255;
1005 g = (g * a0 + tex.g * a1) / 255; 1763 g = (g * a0 + tex.g * a1) / 255;
1006 b = (b * a0 + tex.b * a1) / 255; 1764 b = (b * a0 + tex.b * a1) / 255;
1007 a = (a * a0 + tex.a * a1) / 255; 1765 a = (a * a0 + tex.a * a1) / 255;
1008 }
1009 } 1766 }
1010 } 1767 }
1011 1768
1012 *map++ = (r ) 1769 *map++ = (r )
1013 | (g << 8) 1770 | (g << 8)
1020} 1777}
1021 OUTPUT: 1778 OUTPUT:
1022 RETVAL 1779 RETVAL
1023 1780
1024void 1781void
1025draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1782draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1783 CODE:
1784{
1785 int x, y, z;
1786
1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey;
1791
1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1795
1796 // thats current max. sorry.
1797 if (sw > 255) sw = 255;
1798 if (sh > 255) sh = 255;
1799
1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802
1803 memset (&key, 0, sizeof (key));
1804 key.r = 255;
1805 key.g = 255;
1806 key.b = 255;
1807 key.a = 255;
1808 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811
1812 mx += self->x;
1813 my += self->y;
1814
1815 // first pass: determine smooth_max
1816 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max));
1819
1820 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows)
1822 {
1823 maprow *row = self->row + (y + my);
1824
1825 for (x = 0; x < sw; x++)
1826 if (row->c0 <= x + mx && x + mx < row->c1)
1827 {
1828 mapcell *cell = row->col + (x + mx - row->c0);
1829
1830 smooth_max[x + 1][y + 1] =
1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1833 self->tex [cell->tile [2]].smoothlevel));
1834 }
1835 }
1836
1837 glEnable (GL_BLEND);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1840
1841 for (z = 0; z <= 2; z++)
1842 {
1843 memset (smooth_level, 0, sizeof (smooth_level));
1844
1845 for (y = 0; y < sh; y++)
1846 if (0 <= y + my && y + my < self->rows)
1847 {
1848 maprow *row = self->row + (y + my);
1849
1850 for (x = 0; x < sw; x++)
1851 if (row->c0 <= x + mx && x + mx < row->c1)
1852 {
1853 mapcell *cell = row->col + (x + mx - row->c0);
1854 tileid tile = cell->tile [z];
1855
1856 if (tile)
1857 {
1858 maptex tex = self->tex [tile];
1859 int px, py;
1860
1861 if (key.texname != tex.name)
1862 {
1863 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */
1865
1866 key.texname = tex.name;
1867 arr = rc_array (rc, &key);
1868 }
1869
1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902
1903 // update smooth hash
1904 if (tex.smoothtile)
1905 {
1906 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel;
1908
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1910
1911 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive.
1913
1914 // bits is ___n cccc CCCC bbbb
1915 // n do not draw borders&corners
1916 // c draw these corners, but...
1917 // C ... not these
1918 // b draw these borders
1919
1920 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1921 // ┃· ·· ·┃ ━━
1922
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓·
1925
1926 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1928
1929 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1934
1935 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1940 }
1941 }
1942 }
1943 }
1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1948 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort
1950 {
1951 int w, b;
1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w)
1956 {
1957 uint32_t smask = smooth_level [w];
1958 if (smask)
1959 for (b = 0; b < 32; ++b)
1960 if (smask & (((uint32_t)1) << b))
1961 {
1962 int level = (w << 5) | b;
1963 HE *he;
1964
1965 hv_iterinit (smooth);
1966 while ((he = hv_iternext (smooth)))
1967 {
1968 smooth_key *skey = (smooth_key *)HeKEY (he);
1969 IV bits = SvIVX (HeVAL (he));
1970
1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1974 {
1975 maptex tex = self->tex [skey->tile];
1976 int px = (((int)skey->x) - 1) * T;
1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1982
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1989 glEnd ();
1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1991 glBegin (GL_QUADS);
1992 }
1993
1994 if (border)
1995 {
1996 float ox = border * dx;
1997
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2002 }
2003
2004 if (corner)
2005 {
2006 float ox = corner * dx;
2007
2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
2013 }
2014 }
2015 }
2016 }
2017 }
2018
2019 glEnd ();
2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
2022 }
2023
2024 hv_clear (smooth);
2025 }
2026
2027 glDisable (GL_BLEND);
2028 rc_free (rc);
2029
2030 // top layer: overlays such as the health bar
2031 for (y = 0; y < sh; y++)
2032 if (0 <= y + my && y + my < self->rows)
2033 {
2034 maprow *row = self->row + (y + my);
2035
2036 for (x = 0; x < sw; x++)
2037 if (row->c0 <= x + mx && x + mx < row->c1)
2038 {
2039 mapcell *cell = row->col + (x + mx - row->c0);
2040
2041 int px = x * T;
2042 int py = y * T;
2043
2044 if (cell->stat_hp)
2045 {
2046 int width = cell->stat_width * T;
2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2048
2049 glColor3ub (0, 0, 0);
2050 glRectf (px + 1, py - thick - 2,
2051 px + width - 1, py);
2052
2053 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2054 glRectf (px + 2,
2055 py - thick - 1,
2056 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2057 }
2058 }
2059 }
2060}
2061
2062void
2063draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2064 CODE:
2065{
2066 static float color[16][3] = {
2067 { 0.00F, 0.00F, 0.00F },
2068 { 1.00F, 1.00F, 1.00F },
2069 { 0.00F, 0.00F, 0.55F },
2070 { 1.00F, 0.00F, 0.00F },
2071
2072 { 1.00F, 0.54F, 0.00F },
2073 { 0.11F, 0.56F, 1.00F },
2074 { 0.93F, 0.46F, 0.00F },
2075 { 0.18F, 0.54F, 0.34F },
2076
2077 { 0.56F, 0.73F, 0.56F },
2078 { 0.80F, 0.80F, 0.80F },
2079 { 0.55F, 0.41F, 0.13F },
2080 { 0.99F, 0.77F, 0.26F },
2081
2082 { 0.74F, 0.65F, 0.41F },
2083
2084 { 0.00F, 1.00F, 1.00F },
2085 { 1.00F, 0.00F, 1.00F },
2086 { 1.00F, 1.00F, 0.00F },
2087 };
2088
2089 int x, y;
2090
2091 glEnable (GL_TEXTURE_2D);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093 glEnable (GL_BLEND);
2094 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2095 glBegin (GL_QUADS);
2096
2097 for (y = 0; y < h; y++)
2098 for (x = 0; x < w; x++)
2099 {
2100 unsigned char m = data [x + y * w];
2101
2102 if (m)
2103 {
2104 float *c = color [m & 15];
2105
2106 float tx1 = m & 0x40 ? 0.5 : 0.;
2107 float tx2 = tx1 + 0.5;
2108
2109 glColor4f (c[0], c[1], c[2], 0.75);
2110 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2111 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2112 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2113 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2114 }
2115 }
2116
2117 glEnd ();
2118 glDisable (GL_BLEND);
2119 glDisable (GL_TEXTURE_2D);
2120}
2121
2122void
2123fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1026 PPCODE: 2124 PPCODE:
1027{ 2125{
1028 int vx, vy;
1029 int x, y, z; 2126 int x, y;
1030 int last_name; 2127 int sw1 = sw + 2;
1031 mapface face; 2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1032 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1033 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1034 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1035 2134
1036 memset (darkness, 255, sw4 * sh);
1037 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1038 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1039 2137
1040 vx = self->x + (self->w - sw) / 2 - shift_x; 2138 mx += self->x - 1;
1041 vy = self->y + (self->h - sh) / 2 - shift_y; 2139 my += self->y - 1;
1042 2140
1043 /* 2141 memset (darkness1, 255, sw1 * sh1);
1044 int vx = self->vx = self->w >= sw
1045 ? self->x + (self->w - sw) / 2
1046 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1047 2142
1048 int vy = self->vy = self->h >= sh
1049 ? self->y + (self->h - sh) / 2
1050 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1051 */
1052
1053 glColor4ub (255, 255, 255, 255);
1054
1055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1056 glEnable (GL_BLEND);
1057 glEnable (GL_TEXTURE_2D);
1058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1059
1060 glBegin (GL_QUADS);
1061
1062 last_name = 0;
1063
1064 for (z = 0; z < 3; z++)
1065 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1066 if (0 <= y + vy && y + vy < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1067 { 2145 {
1068 maprow *row = self->row + (y + vy); 2146 maprow *row = self->row + (y + my);
1069 2147
1070 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1071 if (row->c0 <= x + vx && x + vx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1072 { 2150 {
1073 mapcell *cell = row->col + (x + vx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1074 2152
1075 darkness[y * sw4 + x] = cell->darkness < 0 2153 darkness1 [y * sw1 + x] = cell->darkness
2154 ? 255 - (cell->darkness - 1)
1076 ? 255 - FOW_DARKNESS 2155 : 255 - FOW_DARKNESS;
1077 : 255 - cell->darkness;
1078
1079 face = cell->face [z];
1080
1081 if (face)
1082 {
1083 maptex tex = self->tex [face];
1084
1085 int px = (x + 1) * 32 - tex.w;
1086 int py = (y + 1) * 32 - tex.h;
1087
1088 if (last_name != tex.name)
1089 {
1090 glEnd ();
1091 last_name = tex.name;
1092 glBindTexture (GL_TEXTURE_2D, last_name);
1093 glBegin (GL_QUADS);
1094 }
1095
1096 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1097 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1098 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1099 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1100 }
1101 } 2156 }
1102 } 2157 }
1103 2158
1104 glEnd (); 2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1105 2171
1106 glDisable (GL_TEXTURE_2D); 2172 uint8_t r11 = (d11 + d21 + d12) / 3;
1107 glDisable (GL_BLEND); 2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
1108 2196
1109 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1110 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
1111 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
1112 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
1113} 2201}
1114 2202
1115SV * 2203SV *
1116get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2204get_rect (DC::Map self, int x0, int y0, int w, int h)
1117 CODE: 2205 CODE:
1118{ 2206{
1119 int x, y, x1, y1; 2207 int x, y, x1, y1;
1120 SV *data_sv = newSV (w * h * 7 + 5); 2208 SV *data_sv = newSV (w * h * 7 + 5);
1121 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2209 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1146 if (row && row->c0 <= x && x < row->c1) 2234 if (row && row->c0 <= x && x < row->c1)
1147 { 2235 {
1148 mapcell *cell = row->col + (x - row->c0); 2236 mapcell *cell = row->col + (x - row->c0);
1149 uint8_t flags = 0; 2237 uint8_t flags = 0;
1150 2238
1151 if (cell->face [0]) flags |= 1; 2239 if (cell->tile [0]) flags |= 1;
1152 if (cell->face [1]) flags |= 2; 2240 if (cell->tile [1]) flags |= 2;
1153 if (cell->face [2]) flags |= 4; 2241 if (cell->tile [2]) flags |= 4;
1154 2242
1155 *data++ = flags; 2243 *data++ = flags;
1156 2244
1157 if (flags & 1) 2245 if (flags & 1)
1158 { 2246 {
2247 tileid tile = cell->tile [0];
1159 *data++ = cell->face [0] >> 8; 2248 *data++ = tile >> 8;
1160 *data++ = cell->face [0]; 2249 *data++ = tile;
1161 } 2250 }
1162 2251
1163 if (flags & 2) 2252 if (flags & 2)
1164 { 2253 {
2254 tileid tile = cell->tile [1];
1165 *data++ = cell->face [1] >> 8; 2255 *data++ = tile >> 8;
1166 *data++ = cell->face [1]; 2256 *data++ = tile;
1167 } 2257 }
1168 2258
1169 if (flags & 4) 2259 if (flags & 4)
1170 { 2260 {
2261 tileid tile = cell->tile [2];
1171 *data++ = cell->face [2] >> 8; 2262 *data++ = tile >> 8;
1172 *data++ = cell->face [2]; 2263 *data++ = tile;
1173 } 2264 }
1174 } 2265 }
1175 else 2266 else
1176 *data++ = 0; 2267 *data++ = 0;
1177 } 2268 }
1183} 2274}
1184 OUTPUT: 2275 OUTPUT:
1185 RETVAL 2276 RETVAL
1186 2277
1187void 2278void
1188set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2279set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1189 PPCODE: 2280 PPCODE:
1190{ 2281{
1191 int x, y, z; 2282 int x, y, z;
1192 int w, h; 2283 int w, h;
1193 int x1, y1; 2284 int x1, y1;
1194 2285
1195 if (*data++ != 0) 2286 if (*data++ != 0)
1196 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
1197 2288
1198 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
1199 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
1200 2291
1201 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
1217 { 2308 {
1218 uint8_t flags = *data++; 2309 uint8_t flags = *data++;
1219 2310
1220 if (flags) 2311 if (flags)
1221 { 2312 {
1222 mapface face[3] = { 0, 0, 0 };
1223
1224 mapcell *cell = row_get_cell (row, x); 2313 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 };
1225 2315
1226 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2316 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1227 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1228 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1229 2319
1230 if (cell->darkness <= 0) 2320 if (cell->darkness == 0)
1231 { 2321 {
1232 cell->darkness = -1; 2322 cell->darkness = 0;
1233 2323
1234 for (z = 0; z <= 2; z++) 2324 for (z = 0; z <= 2; z++)
1235 { 2325 {
1236 cell->face[z] = face[z]; 2326 tileid t = tile [z];
1237 2327
1238 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2328 if (t >= self->texs || (t && !self->tex [t].name))
2329 {
1239 XPUSHs (sv_2mortal (newSViv (face[z]))); 2330 XPUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t);
2332 }
2333
2334 cell->tile [z] = t;
1240 } 2335 }
1241 } 2336 }
1242 } 2337 }
1243 } 2338 }
1244 } 2339 }
1245} 2340}
1246 2341
1247MODULE = CFClient PACKAGE = CFClient::MixChunk 2342MODULE = Deliantra::Client PACKAGE = DC::RW
1248 2343
1249CFClient::MixChunk 2344DC::RW
1250new_from_file (SV *class, char *path) 2345new (SV *class, SV *data_sv)
1251 CODE: 2346 CODE:
1252 RETVAL = Mix_LoadWAV (path); 2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
1253 OUTPUT: 2353 OUTPUT:
1254 RETVAL 2354 RETVAL
1255 2355
2356DC::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# dc.xs(2268) : error C2059: syntax error : '('
1256void 2365#void
2366#close (DC::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = Deliantra::Client PACKAGE = DC::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374DC::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (DC::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (DC::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (DC::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (DC::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (DC::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (DC::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (DC::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (DC::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (DC::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
2453MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2454
2455PROTOTYPES: DISABLE
2456
2457DC::MixChunk
2458new (SV *class, DC::RW rwops)
2459 CODE:
2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2461 OUTPUT:
2462 RETVAL
2463
2464void
1257DESTROY (CFClient::MixChunk self) 2465DESTROY (DC::MixChunk self)
1258 CODE: 2466 CODE:
1259 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
1260 2468
1261int 2469int
1262volume (CFClient::MixChunk self, int volume = -1) 2470volume (DC::MixChunk self, int volume = -1)
1263 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
1264 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
1265 OUTPUT: 2475 OUTPUT:
1266 RETVAL 2476 RETVAL
1267 2477
1268int 2478DC::Channel
1269play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1270 CODE: 2480 CODE:
2481{
1271 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
1272 OUTPUT: 2493 OUTPUT:
1273 RETVAL 2494 RETVAL
1274 2495
1275MODULE = CFClient PACKAGE = CFClient::MixMusic 2496MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1276 2497
1277int 2498int
1278volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
1279 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
1280 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
1281 OUTPUT: 2505 OUTPUT:
1282 RETVAL 2506 RETVAL
1283 2507
1284CFClient::MixMusic 2508void
1285new_from_file (SV *class, char *path) 2509fade_out (int ms)
1286 CODE: 2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
2518DC::MixMusic
2519new (SV *class, DC::RW rwops)
2520 CODE:
1287 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
1288 OUTPUT: 2522 OUTPUT:
1289 RETVAL 2523 RETVAL
1290 2524
1291void 2525void
1292DESTROY (CFClient::MixMusic self) 2526DESTROY (DC::MixMusic self)
1293 CODE: 2527 CODE:
1294 Mix_FreeMusic (self); 2528 Mix_FreeMusic (self);
1295 2529
1296int 2530int
1297play (CFClient::MixMusic self, int loops = -1) 2531play (DC::MixMusic self, int loops = -1)
1298 CODE: 2532 CODE:
1299 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
1300 OUTPUT: 2534 OUTPUT:
1301 RETVAL 2535 RETVAL
1302 2536
2537void
2538fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2539 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position);
2541
1303MODULE = CFClient PACKAGE = CFClient::OpenGL 2542MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2543
2544PROTOTYPES: ENABLE
1304 2545
1305BOOT: 2546BOOT:
1306{ 2547{
1307 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2548 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1308 static const struct { 2549 static const struct {
1309 const char *name; 2550 const char *name;
1310 IV iv; 2551 IV iv;
1311 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
1312# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS),
1313 const_iv (GL_COLOR_MATERIAL), 2557 const_iv (GL_COLOR_MATERIAL),
1314 const_iv (GL_SMOOTH), 2558 const_iv (GL_SMOOTH),
1315 const_iv (GL_FLAT), 2559 const_iv (GL_FLAT),
2560 const_iv (GL_DITHER),
1316 const_iv (GL_BLEND), 2561 const_iv (GL_BLEND),
2562 const_iv (GL_CULL_FACE),
2563 const_iv (GL_SCISSOR_TEST),
2564 const_iv (GL_DEPTH_TEST),
2565 const_iv (GL_ALPHA_TEST),
2566 const_iv (GL_NORMALIZE),
2567 const_iv (GL_RESCALE_NORMAL),
2568 const_iv (GL_FRONT),
2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
1317 const_iv (GL_AND), 2571 const_iv (GL_AND),
2572 const_iv (GL_ONE),
2573 const_iv (GL_ZERO),
1318 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
2575 const_iv (GL_DST_ALPHA),
1319 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2576 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2577 const_iv (GL_ONE_MINUS_DST_ALPHA),
2578 const_iv (GL_SRC_ALPHA_SATURATE),
1320 const_iv (GL_RGB), 2579 const_iv (GL_RGB),
1321 const_iv (GL_RGBA), 2580 const_iv (GL_RGBA),
2581 const_iv (GL_RGBA4),
2582 const_iv (GL_RGBA8),
2583 const_iv (GL_RGB5_A1),
1322 const_iv (GL_UNSIGNED_BYTE), 2584 const_iv (GL_UNSIGNED_BYTE),
1323 const_iv (GL_ALPHA4), 2585 const_iv (GL_UNSIGNED_SHORT),
2586 const_iv (GL_UNSIGNED_INT),
1324 const_iv (GL_ALPHA), 2587 const_iv (GL_ALPHA),
2588 const_iv (GL_INTENSITY),
2589 const_iv (GL_LUMINANCE),
2590 const_iv (GL_LUMINANCE_ALPHA),
1325 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
1326 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
1327 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2600 const_iv (GL_PROXY_TEXTURE_1D),
2601 const_iv (GL_PROXY_TEXTURE_2D),
1328 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
1329 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
1330 const_iv (GL_TEXTURE_ENV), 2604 const_iv (GL_TEXTURE_ENV),
1331 const_iv (GL_TEXTURE_MAG_FILTER), 2605 const_iv (GL_TEXTURE_MAG_FILTER),
1332 const_iv (GL_TEXTURE_MIN_FILTER), 2606 const_iv (GL_TEXTURE_MIN_FILTER),
1333 const_iv (GL_TEXTURE_ENV_MODE), 2607 const_iv (GL_TEXTURE_ENV_MODE),
1334 const_iv (GL_TEXTURE_WRAP_S), 2608 const_iv (GL_TEXTURE_WRAP_S),
1335 const_iv (GL_TEXTURE_WRAP_T), 2609 const_iv (GL_TEXTURE_WRAP_T),
2610 const_iv (GL_REPEAT),
1336 const_iv (GL_CLAMP), 2611 const_iv (GL_CLAMP),
1337 const_iv (GL_REPEAT), 2612 const_iv (GL_CLAMP_TO_EDGE),
1338 const_iv (GL_NEAREST), 2613 const_iv (GL_NEAREST),
1339 const_iv (GL_LINEAR), 2614 const_iv (GL_LINEAR),
1340 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2615 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1341 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2616 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1342 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2617 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1343 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2618 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1344 const_iv (GL_GENERATE_MIPMAP), 2619 const_iv (GL_GENERATE_MIPMAP),
1345 const_iv (GL_LINEAR),
1346 const_iv (GL_MODULATE), 2620 const_iv (GL_MODULATE),
2621 const_iv (GL_DECAL),
1347 const_iv (GL_REPLACE), 2622 const_iv (GL_REPLACE),
2623 const_iv (GL_DEPTH_BUFFER_BIT),
1348 const_iv (GL_COLOR_BUFFER_BIT), 2624 const_iv (GL_COLOR_BUFFER_BIT),
1349 const_iv (GL_PROJECTION), 2625 const_iv (GL_PROJECTION),
1350 const_iv (GL_MODELVIEW), 2626 const_iv (GL_MODELVIEW),
1351 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
2628 const_iv (GL_SEPARABLE_2D),
1352 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
1353 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
1354 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
1355 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
2634 const_iv (GL_LINE_STRIP),
2635 const_iv (GL_LINE_LOOP),
1356 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
2637 const_iv (GL_QUAD_STRIP),
2638 const_iv (GL_TRIANGLES),
2639 const_iv (GL_TRIANGLE_STRIP),
2640 const_iv (GL_TRIANGLE_FAN),
1357 const_iv (GL_LINE_LOOP), 2641 const_iv (GL_POLYGON),
1358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1359 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
2651 const_iv (GL_V2F),
2652 const_iv (GL_V3F),
2653 const_iv (GL_T2F_V3F),
2654 const_iv (GL_T2F_N3F_V3F),
1360# undef const_iv 2655# undef const_iv
1361 }; 2656 };
1362 2657
1363 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1364 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2660
2661 texture_av = newAV ();
2662 AvREAL_off (texture_av);
1365} 2663}
2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
2670
2671char *
2672gl_vendor ()
2673 CODE:
2674 RETVAL = (char *)glGetString (GL_VENDOR);
2675 OUTPUT:
2676 RETVAL
2677
2678char *
2679gl_version ()
2680 CODE:
2681 RETVAL = (char *)glGetString (GL_VERSION);
2682 OUTPUT:
2683 RETVAL
2684
2685char *
2686gl_extensions ()
2687 CODE:
2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2689 OUTPUT:
2690 RETVAL
2691
2692const char *glGetString (GLenum pname)
2693
2694GLint glGetInteger (GLenum pname)
2695 CODE:
2696 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700GLdouble glGetDouble (GLenum pname)
2701 CODE:
2702 glGetDoublev (pname, &RETVAL);
2703 OUTPUT:
2704 RETVAL
1366 2705
1367int glGetError () 2706int glGetError ()
2707
2708void glFinish ()
1368 2709
1369void glClear (int mask) 2710void glClear (int mask)
1370 2711
1371void glClearColor (float r, float g, float b, float a = 1.0) 2712void glClearColor (float r, float g, float b, float a = 1.0)
1372 PROTOTYPE: @ 2713 PROTOTYPE: @
1379 2720
1380void glHint (int target, int mode) 2721void glHint (int target, int mode)
1381 2722
1382void glBlendFunc (int sfactor, int dfactor) 2723void glBlendFunc (int sfactor, int dfactor)
1383 2724
2725void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2726 CODE:
2727 gl_BlendFuncSeparate (sa, da, saa, daa);
2728
2729void glDepthMask (int flag)
2730
1384void glLogicOp (int opcode) 2731void glLogicOp (int opcode)
1385 2732
2733void glColorMask (int red, int green, int blue, int alpha)
2734
1386void glMatrixMode (int mode) 2735void glMatrixMode (int mode)
1387 2736
1388void glPushMatrix () 2737void glPushMatrix ()
1389 2738
1390void glPopMatrix () 2739void glPopMatrix ()
1391 2740
1392void glLoadIdentity () 2741void glLoadIdentity ()
1393 2742
2743void glDrawBuffer (int buffer)
2744
2745void glReadBuffer (int buffer)
2746
2747# near_ and far_ are due to microsofts buggy "c" compiler
2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2749
2750# near_ and far_ are due to microsofts buggy "c" compiler
1394void glOrtho (double left, double right, double bottom, double top, double near, double far) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
1395 2754
1396void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
2756
2757void glScissor (int x, int y, int width, int height)
1397 2758
1398void glTranslate (float x, float y, float z = 0.) 2759void glTranslate (float x, float y, float z = 0.)
1399 CODE: 2760 CODE:
1400 glTranslatef (x, y, z); 2761 glTranslatef (x, y, z);
1401 2762
1402void glScale (float x, float y, float z) 2763void glScale (float x, float y, float z = 1.)
1403 CODE: 2764 CODE:
1404 glScalef (x, y, z); 2765 glScalef (x, y, z);
1405 2766
1406void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
1407 CODE: 2768 CODE:
1408 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
1409 2770
1410void glBegin (int mode)
1411
1412void glEnd ()
1413
1414void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
1415 PROTOTYPE: @ 2772 ALIAS:
2773 glColor_premultiply = 1
1416 CODE: 2774 CODE:
2775 if (ix)
2776 {
2777 r *= a;
2778 g *= a;
2779 b *= a;
2780 }
2781 // microsoft visual "c" rounds instead of truncating...
1417 glColor4f (r, g, b, a); 2782 glColor4f (r, g, b, a);
2783
2784void glRasterPos (float x, float y, float z = 0.)
2785 CODE:
2786 glRasterPos3f (0, 0, z);
2787 glBitmap (0, 0, 0, 0, x, y, 0);
1418 2788
1419void glVertex (float x, float y, float z = 0.) 2789void glVertex (float x, float y, float z = 0.)
1420 CODE: 2790 CODE:
1421 glVertex3f (x, y, z); 2791 glVertex3f (x, y, z);
1422 2792
1423void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
1424 CODE: 2794 CODE:
1425 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
1426 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
1427void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
1428 CODE: 2827 CODE:
1429 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
1430 2829
1431void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
1434 2833
1435void glBindTexture (int target, int name) 2834void glBindTexture (int target, int name)
1436 2835
1437void glConvolutionParameter (int target, int pname, float params) 2836void glConvolutionParameter (int target, int pname, float params)
1438 CODE: 2837 CODE:
2838 if (gl.ConvolutionParameterf)
1439 glConvolutionParameterf (target, pname, params); 2839 gl.ConvolutionParameterf (target, pname, params);
1440 2840
1441void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2841void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2842 CODE:
2843 if (gl.ConvolutionFilter2D)
2844 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2845
2846void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2847 CODE:
2848 if (gl.SeparableFilter2D)
2849 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1442 2850
1443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2851void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1444 2852
1445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2854
2855void glDrawPixels (int width, int height, int format, int type, char *pixels)
2856
2857void glPixelZoom (float x, float y)
2858
2859void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1446 2860
1447int glGenTexture () 2861int glGenTexture ()
1448 CODE: 2862 CODE:
1449{ 2863 RETVAL = gen_texture ();
1450 GLuint name;
1451 glGenTextures (1, &name);
1452 RETVAL = name;
1453}
1454 OUTPUT: 2864 OUTPUT:
1455 RETVAL 2865 RETVAL
1456 2866
1457void glDeleteTexture (int name) 2867void glDeleteTexture (int name)
1458 CODE: 2868 CODE:
1459{
1460 GLuint name_ = name;
1461 glDeleteTextures (1, &name_); 2869 del_texture (name);
1462} 2870
1463
1464int glGenList () 2871int glGenList ()
1465 CODE: 2872 CODE:
1466 RETVAL = glGenLists (1); 2873 RETVAL = glGenLists (1);
1467 OUTPUT: 2874 OUTPUT:
1468 RETVAL 2875 RETVAL
1475 2882
1476void glEndList () 2883void glEndList ()
1477 2884
1478void glCallList (int list) 2885void glCallList (int list)
1479 2886
2887MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

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