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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.59 by root, Sun Apr 23 04:41:33 2006 UTC vs.
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 50
23#ifndef _WIN32 51#ifndef _WIN32
24# include <sys/types.h> 52# include <sys/types.h>
25# include <sys/socket.h> 53# include <sys/socket.h>
26# include <netinet/in.h> 54# include <netinet/in.h>
27# include <netinet/tcp.h> 55# include <netinet/tcp.h>
28# include <inttypes.h> 56# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 57#endif
37 58
38#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 60
40#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
41 62
42#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
44 65
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 66#define MIN_FONT_HEIGHT 10
46 67
68#if 0
69# define PARACHUTE SDL_INIT_NOPARACHUTE
70#else
71# define PARACHUTE 0
72#endif
73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *DC__MixMusic;
49 129
50static PangoContext *context; 130typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap; 131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
52 149
53typedef struct cf_layout { 150typedef struct cf_layout {
54 PangoLayout *pl; 151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
55 int base_height; 153 int base_height;
154 DC__Font font;
155 rc_t *rc;
56} *CFClient__Layout; 156} *DC__Layout;
157
158static DC__Font default_font;
159static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap;
57 161
58static void 162static void
59substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
60{ 164{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 170}
64 171
65static void 172static void
66layout_update (CFClient__Layout self) 173layout_update_font (DC__Layout self)
67{ 174{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
70 */ 177 */
71 PangoFontDescription *font = pango_layout_get_font_description (self->pl); 178 PangoFontDescription *font = self->font ? self->font : default_font;
72 179
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 font = pango_font_description_copy (font);
81 pango_font_description_set_absolute_size (font, height); 180 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182
82 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
83 }
84} 184}
85 185
86static void 186static void
87layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
88{ 188{
89 layout_update (self); 189 PangoRectangle rect;
90 190
191 // get_pixel_* wrongly rounds down
91 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
92 193
93 *w = (*w + 3) & ~3; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*w) *w = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*h) *h = 1;
96}
97 196
197 if (!rect.width) rect.width = 1;
198 if (!rect.height) rect.height = 1;
199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
98typedef uint16_t mapface; 205typedef uint16_t faceid;
99 206
100typedef struct { 207typedef struct {
101 GLint name; 208 GLuint name;
102 int w, h; 209 int w, h;
103 float s, t; 210 float s, t;
104 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
105} maptex; 214} maptex;
106 215
107typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
108 int16_t darkness; 219 uint16_t darkness;
109 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
110} mapcell; 221} mapcell;
111 222
112typedef struct { 223typedef struct {
113 int32_t c0, c1; 224 int32_t c0, c1;
114 mapcell *col; 225 mapcell *col;
115} maprow; 226} maprow;
116 227
117typedef struct map { 228typedef struct map {
118 int x, y, w, h; 229 int x, y, w, h;
119 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
120 int faces; 231 int faces; tileid *face2tile; // [faceid]
121 mapface *face; 232 int texs; maptex *tex; // [tileid]
122
123 int texs;
124 maptex *tex;
125 233
126 int32_t rows; 234 int32_t rows;
127 maprow *row; 235 maprow *row;
128} *CFClient__Map; 236} *DC__Map;
129 237
130static char * 238static char *
131prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
132{ 240{
133 char *p; 241 char *p;
150} 258}
151 259
152#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
155static maprow * 283static maprow *
156map_get_row (CFClient__Map self, int y) 284map_get_row (DC__Map self, int y)
157{ 285{
158 if (0 > y) 286 if (0 > y)
159 { 287 {
160 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
161 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
199 327
200 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
201} 329}
202 330
203static mapcell * 331static mapcell *
204map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
205{ 333{
206 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
207} 335}
208 336
209static void 337static void
210map_clear (CFClient__Map self) 338map_clear (DC__Map self)
211{ 339{
212 int r; 340 int r;
213 341
214 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
215 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
223 self->row = 0; 351 self->row = 0;
224 self->rows = 0; 352 self->rows = 0;
225} 353}
226 354
227static void 355static void
228map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
229{ 357{
230 int x, y; 358 int x, y;
231 maprow *row; 359 maprow *row;
360 mapcell *cell;
232 361
233 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
234 if (y >= 0) 363 if (y >= 0)
235 { 364 {
236 if (y >= self->rows) 365 if (y >= self->rows)
242 if (x >= row->c0) 371 if (x >= row->c0)
243 { 372 {
244 if (x >= row->c1) 373 if (x >= row->c1)
245 break; 374 break;
246 375
247 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
248 } 382 }
249 } 383 }
250} 384}
251 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
252static void 391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
402static void
253music_finished () 403music_finished (void)
254{ 404{
255 SDL_UserEvent ev; 405 SDL_UserEvent ev;
256 406
257 ev.type = SDL_USEREVENT; 407 ev.type = SDL_USEREVENT;
258 ev.code = 0; 408 ev.code = 0;
260 ev.data2 = 0; 410 ev.data2 = 0;
261 411
262 SDL_PushEvent ((SDL_Event *)&ev); 412 SDL_PushEvent ((SDL_Event *)&ev);
263} 413}
264 414
265MODULE = CFClient PACKAGE = CFClient 415static void
416channel_finished (int channel)
417{
418 SDL_UserEvent ev;
419
420 ev.type = SDL_USEREVENT;
421 ev.code = 1;
422 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0;
424
425 SDL_PushEvent ((SDL_Event *)&ev);
426}
427
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
266 504
267PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
268 506
269BOOT: 507BOOT:
270{ 508{
271 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("DC", 1);
272 static const struct { 510 static const struct {
273 const char *name; 511 const char *name;
274 IV iv; 512 IV iv;
275 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
276# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
277 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
278 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
279 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
280 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
281 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
290 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
291 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
292 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
293 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
294 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
295 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
296 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
297 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
298 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
299 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
354 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
355 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
356 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
357 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
358 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
359 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
360 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
361 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
362 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
363 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
364 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
365 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
366 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
367 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
368 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
369 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
370 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
371 const_iv (KMOD_CTRL), 624
372 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
373 const_iv (KMOD_ALT),
374 const_iv (KMOD_META)
375# undef const_iv 626# undef const_iv
376 }; 627 };
377 628
378 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
379 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
380 631
381 fontmap = pango_ft2_font_map_new (); 632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
382 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
383 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
384} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
385 641
386int 642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
657void
658pango_init ()
659 CODE:
660{
661 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
664}
665
666char *
667SDL_GetError ()
668
669int
387SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
388 671
389void 672void
390SDL_Quit () 673SDL_Quit ()
391 674
392void 675void
393SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
394 PPCODE: 677 PPCODE:
395{ 678{
396 SDL_Rect **m; 679 SDL_Rect **m;
397 680
398 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
399 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
400 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
401 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
402 685
686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
688
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
407 693
408 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
409 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
410 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
411 698#endif
412 SDL_EnableUNICODE (1);
413 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
414 699
415 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
416 701
417 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
418 while (*m) 703 while (*m)
419 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
420 AV *av = newAV (); 707 AV *av = newAV ();
421 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
422 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
423 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
424 714
425 ++m; 715 ++m;
426 } 716 }
427} 717}
428 718
429int 719int
430SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
431 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
432 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
433 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
434 ); 733 );
435 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h"
742#undef GL_FUNC
743 }
744}
436 OUTPUT: 745 OUTPUT:
437 RETVAL 746 RETVAL
438 747
439void 748void
440SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
441 750
751char *
752SDL_GetKeyName (int sym)
753
754int
755SDL_GetAppState ()
756
442void 757void
443SDL_PollEvent () 758poll_events ()
444 PPCODE: 759 PPCODE:
445{ 760{
446 SDL_Event ev; 761 SDL_Event ev;
447 762
448 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
449 { 765 {
450 HV *hv = newHV (); 766 HV *hv = newHV ();
451 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
768
452 switch (ev.type) 769 switch (ev.type)
453 { 770 {
454 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
455 case SDL_KEYUP: 772 case SDL_KEYUP:
456 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
457 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
458 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
459 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
460 break; 778 break;
461 779
462 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
463 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
464 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
465 break; 783 break;
466 784
467 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
468 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
469 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
470 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
471 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
472 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
473 break; 811 break;
474 812
475 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
476 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816
477 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
478 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
821 break;
822
823 case SDL_USEREVENT:
824 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
827 break;
481 } 828 }
482 829
483 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
484 } 831 }
485} 832}
486 833
487int 834int
488Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
489 POSTCALL: 836 POSTCALL:
490 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished);
839
840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
491 855
492void 856void
493Mix_CloseAudio () 857Mix_CloseAudio ()
494 858
495int 859int
496Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
497 861
862const char *
863Mix_GetError ()
864
498void 865void
499lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
500 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
501#ifndef _WIN32 874#ifdef _WIN32
502 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
503#endif 896#endif
504 897}
505char *
506gl_version ()
507 CODE:
508 RETVAL = (char *)glGetString (GL_VERSION);
509 OUTPUT:
510 RETVAL
511
512char *
513gl_extensions ()
514 CODE:
515 RETVAL = (char *)glGetString (GL_EXTENSIONS);
516 OUTPUT:
517 RETVAL
518 898
519void 899void
520add_font (char *file) 900add_font (char *file)
521 CODE: 901 CODE:
522 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
523
524void
525set_font (char *file)
526 CODE:
527{
528 int count;
529 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
530 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
531 FcPatternDestroy (pattern);
532 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
533 pango_context_set_font_description (context, font);
534}
535 903
536void 904void
537load_image_inline (SV *image_) 905load_image_inline (SV *image_)
538 ALIAS: 906 ALIAS:
539 load_image_file = 1 907 load_image_file = 1
542 STRLEN image_len; 910 STRLEN image_len;
543 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
544 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
545 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
546 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
547 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
548 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
549 917
550 if (!rw) 918 if (!rw)
551 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
552 920
581 949
582 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
583 951
584 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
585 953
954 SDL_LockSurface (surface2);
586 EXTEND (SP, 5); 955 EXTEND (SP, 6);
587 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
588 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
589 SDL_LockSurface (surface2);
590 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
591 SDL_UnlockSurface (surface2);
592 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
593 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
594 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
595 963
596 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
597 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
598} 966}
599 967
621 PUSHs (sv_2mortal (newSViv (b / y))); 989 PUSHs (sv_2mortal (newSViv (b / y)));
622 PUSHs (sv_2mortal (newSViv (a / y))); 990 PUSHs (sv_2mortal (newSViv (a / y)));
623} 991}
624 992
625void 993void
994error (char *message)
995 CODE:
996 fprintf (stderr, "ERROR: %s\n", message);
997#ifdef _WIN32
998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
999#endif
1000
1001void
626fatal (char *message) 1002fatal (char *message)
627 CODE: 1003 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message);
628#ifdef _WIN32 1005#ifdef _WIN32
629 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1007#endif
1008 _exit (1);
1009
1010void
1011_exit (int retval = 0)
1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
630#else 1015#else
631 fprintf (stderr, "FATAL: %s\n", message); 1016 _exit (retval);
632#endif 1017#endif
633 exit (1);
634 1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
1033new_from_file (SV *class, char *path, int id = 0)
1034 CODE:
1035{
1036 int count;
1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1039 FcPatternDestroy (pattern);
1040}
1041 OUTPUT:
1042 RETVAL
1043
1044void
1045DESTROY (DC::Font self)
1046 CODE:
1047 pango_font_description_free (self);
1048
1049void
1050make_default (DC::Font self)
1051 PROTOTYPE: $
1052 CODE:
1053 default_font = self;
1054
635MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
636 1056
637CFClient::Layout 1057PROTOTYPES: DISABLE
638new (SV *class, int base_height = 10) 1058
1059void
1060glyph_cache_backup ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071DC::Layout
1072new (SV *class)
639 CODE: 1073 CODE:
640 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
641 RETVAL->base_height = base_height; 1075
642 RETVAL->pl = pango_layout_new (context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
1077 RETVAL->r = 1.;
1078 RETVAL->g = 1.;
1079 RETVAL->b = 1.;
1080 RETVAL->a = 1.;
1081 RETVAL->base_height = MIN_FONT_HEIGHT;
1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1084
643 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
644 pango_layout_set_font_description (RETVAL->pl, 1086 layout_update_font (RETVAL);
645 pango_font_description_copy (
646 pango_context_get_font_description (context)));
647 OUTPUT: 1087 OUTPUT:
648 RETVAL 1088 RETVAL
649 1089
650void 1090void
651DESTROY (CFClient::Layout self) 1091DESTROY (DC::Layout self)
652 CODE: 1092 CODE:
653 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
654 Safefree (self); 1095 Safefree (self);
655 1096
656void 1097void
657set_text (CFClient::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
658 CODE: 1099 CODE:
659{ 1100{
660 STRLEN textlen; 1101 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
662 1103
663 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
664} 1105}
665 1106
666void 1107void
667set_markup (CFClient::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
668 CODE: 1109 CODE:
669{ 1110{
670 STRLEN textlen; 1111 STRLEN textlen;
671 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
672 1113
673 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
674} 1115}
675 1116
1117void
1118set_shapes (DC::Layout self, ...)
1119 CODE:
1120{
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160}
1161
1162void
1163get_shapes (DC::Layout self)
1164 PPCODE:
1165{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185}
1186
1187int
1188has_wrapped (DC::Layout self)
1189 CODE:
1190{
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198}
1199 OUTPUT:
1200 RETVAL
1201
676SV * 1202SV *
677get_text (CFClient::Layout self) 1203get_text (DC::Layout self)
678 CODE: 1204 CODE:
679 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
680 SvUTF8_on (RETVAL); 1206 sv_utf8_decode (RETVAL);
681 OUTPUT: 1207 OUTPUT:
682 RETVAL 1208 RETVAL
683 1209
684void 1210void
1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1212 CODE:
1213 self->r = r;
1214 self->g = g;
1215 self->b = b;
1216 self->a = a;
1217
1218void
1219set_font (DC::Layout self, DC::Font font = 0)
1220 CODE:
1221 if (self->font != font)
1222 {
1223 self->font = font;
1224 layout_update_font (self);
1225 }
1226
1227void
685set_height (CFClient::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
686 CODE: 1229 CODE:
1230 if (self->base_height != base_height)
1231 {
687 self->base_height = base_height; 1232 self->base_height = base_height;
1233 layout_update_font (self);
1234 }
688 1235
689void 1236void
690set_width (CFClient::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
691 CODE: 1238 CODE:
692 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
693 1240
694void 1241void
1242set_indent (DC::Layout self, int indent)
1243 CODE:
1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1245
1246void
1247set_spacing (DC::Layout self, int spacing)
1248 CODE:
1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1250
1251void
1252set_ellipsise (DC::Layout self, int ellipsise)
1253 CODE:
1254 pango_layout_set_ellipsize (self->pl,
1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1258 : PANGO_ELLIPSIZE_NONE
1259 );
1260
1261void
1262set_single_paragraph_mode (DC::Layout self, int spm)
1263 CODE:
1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1265
1266void
695size (CFClient::Layout self) 1267size (DC::Layout self)
696 PPCODE: 1268 PPCODE:
697{ 1269{
698 int w, h; 1270 int w, h;
699 1271
700 layout_update (self);
701 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
702 1273
703 EXTEND (SP, 2); 1274 EXTEND (SP, 2);
704 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
705 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
706} 1277}
707 1278
708int 1279int
1280descent (DC::Layout self)
1281 CODE:
1282{
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287}
1288 OUTPUT:
1289 RETVAL
1290
1291int
709xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
710 CODE: 1293 CODE:
711{ 1294{
712 int index, trailing; 1295 int index, trailing;
713
714 layout_update (self);
715 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
716
717 RETVAL = index; 1297 RETVAL = index + trailing;
718} 1298}
719 OUTPUT: 1299 OUTPUT:
720 RETVAL 1300 RETVAL
721 1301
722void 1302void
723cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
724 PPCODE: 1304 PPCODE:
725{ 1305{
726 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
727 layout_update (self);
728 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
729 1308
730 EXTEND (SP, 3); 1309 EXTEND (SP, 3);
731 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
732 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
734} 1313}
735 1314
736void 1315void
737render (CFClient::Layout self) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
738 PPCODE: 1317 PPCODE:
739{ 1318{
740 SV *retval; 1319 int line, x;
741 int w, h;
742 FT_Bitmap bitmap;
743 1320
744 layout_update (self); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
745 layout_get_pixel_size (self, &w, &h);
746 1322
747 retval = newSV (w * h); 1323#if !PANGO_VERSION_CHECK (1, 17. 3)
748 SvPOK_only (retval); 1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
749 SvCUR_set (retval, w * h); 1325 --line;
1326#endif
750 1327
751 bitmap.rows = h;
752 bitmap.width = w;
753 bitmap.pitch = w;
754 bitmap.buffer = (unsigned char*)SvPVX (retval);
755 bitmap.num_grays = 256;
756 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
757
758 memset (bitmap.buffer, 0, w * h);
759
760 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
761
762 EXTEND (SP, 3); 1328 EXTEND (SP, 2);
763 PUSHs (sv_2mortal (newSViv (w))); 1329 PUSHs (sv_2mortal (newSViv (line)));
1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1331}
1332
1333void
1334line_x_to_index (DC::Layout self, int line, int x)
1335 PPCODE:
1336{
1337 PangoLayoutLine *lp;
1338 int index, trailing;
1339
1340 if (line < 0)
1341 XSRETURN_EMPTY;
1342
1343 if (!(lp = pango_layout_get_line (self->pl, line)))
1344 XSRETURN_EMPTY; /* do better */
1345
1346 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1347
1348 EXTEND (SP, 2);
1349 if (GIMME_V == G_SCALAR)
1350 PUSHs (sv_2mortal (newSViv (index + trailing)));
1351 else
1352 {
764 PUSHs (sv_2mortal (newSViv (h))); 1353 PUSHs (sv_2mortal (newSViv (index)));
765 PUSHs (sv_2mortal (retval)); 1354 PUSHs (sv_2mortal (newSViv (trailing)));
1355 }
766} 1356}
767 1357
1358void
1359render (DC::Layout self, float x, float y, int flags = 0)
1360 CODE:
1361 rc_clear (self->rc);
1362 pango_opengl_render_layout_subpixel (
1363 self->pl,
1364 self->rc,
1365 x * PANGO_SCALE, y * PANGO_SCALE,
1366 self->r, self->g, self->b, self->a,
1367 flags
1368 );
1369 // we assume that context_change actually clears/frees stuff
1370 // and does not do any recomputation...
1371 pango_layout_context_changed (self->pl);
1372
1373void
1374draw (DC::Layout self)
1375 CODE:
1376{
1377 glEnable (GL_TEXTURE_2D);
1378 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1379 glEnable (GL_BLEND);
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1384
1385 rc_draw (self->rc);
1386
1387 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D);
1390}
1391
768MODULE = CFClient PACKAGE = CFClient::Texture 1392MODULE = Deliantra::Client PACKAGE = DC::Texture
769 1393
1394PROTOTYPES: ENABLE
1395
770void 1396void
1397pad (SV *data_, int ow, int oh, int nw, int nh)
1398 CODE:
1399{
1400 if ((nw != ow || nh != oh) && SvOK (data_))
1401 {
1402 STRLEN datalen;
1403 char *data = SvPVbyte (data_, datalen);
1404 int bpp = datalen / (ow * oh);
1405 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1406
1407 SvPOK_only (result_);
1408 SvCUR_set (result_, nw * nh * bpp);
1409
1410 memset (SvPVX (result_), 0, nw * nh * bpp);
1411 while (oh--)
1412 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1413
1414 sv_setsv (data_, result_);
1415 }
1416}
1417
1418void
771draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1419draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
772 PROTOTYPE: $$$;$$ 1420 PROTOTYPE: $$$;$$
1421 ALIAS:
1422 draw_quad_alpha = 1
1423 draw_quad_alpha_premultiplied = 2
773 CODE: 1424 CODE:
774{ 1425{
775 HV *hv = (HV *)SvRV (self); 1426 HV *hv = (HV *)SvRV (self);
776 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1427 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
777 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1428 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
778 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1429 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
779 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1430
1431 if (name <= 0)
1432 XSRETURN_EMPTY;
780 1433
781 if (items < 5) 1434 if (items < 5)
782 { 1435 {
783 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1436 w = SvNV (*hv_fetch (hv, "w", 1, 1));
784 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1437 h = SvNV (*hv_fetch (hv, "h", 1, 1));
785 } 1438 }
786 1439
1440 if (ix)
1441 {
1442 glEnable (GL_BLEND);
1443
1444 if (ix == 2)
1445 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1446 else
1447 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1448 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1449
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 0.01f);
1452 }
1453
787 glBindTexture (GL_TEXTURE_2D, name); 1454 glBindTexture (GL_TEXTURE_2D, name);
788 if (wrap_mode) { 1455
789 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
791 }
792 glBegin (GL_QUADS); 1456 glBegin (GL_QUADS);
793 glTexCoord2f (0, 0); glVertex2f (x , y ); 1457 glTexCoord2f (0, 0); glVertex2f (x , y );
794 glTexCoord2f (0, t); glVertex2f (x , y + h); 1458 glTexCoord2f (0, t); glVertex2f (x , y + h);
795 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1459 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
796 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1460 glTexCoord2f (s, 0); glVertex2f (x + w, y );
797 glEnd (); 1461 glEnd ();
798}
799 1462
1463 if (ix)
1464 {
1465 glDisable (GL_ALPHA_TEST);
1466 glDisable (GL_BLEND);
1467 }
1468}
1469
1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE:
1472{
1473 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1475 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1476 RETVAL = width > 0;
1477}
1478 OUTPUT:
1479 RETVAL
1480
800MODULE = CFClient PACKAGE = CFClient::Map 1481MODULE = Deliantra::Client PACKAGE = DC::Map
801 1482
802CFClient::Map 1483PROTOTYPES: DISABLE
803new (SV *class, int map_width, int map_height) 1484
1485DC::Map
1486new (SV *class)
804 CODE: 1487 CODE:
805 New (0, RETVAL, 1, struct map); 1488 New (0, RETVAL, 1, struct map);
806 RETVAL->x = 0; 1489 RETVAL->x = 0;
807 RETVAL->y = 0; 1490 RETVAL->y = 0;
808 RETVAL->w = map_width; 1491 RETVAL->w = 0;
809 RETVAL->h = map_height; 1492 RETVAL->h = 0;
810 RETVAL->ox = 0; 1493 RETVAL->ox = 0;
811 RETVAL->oy = 0; 1494 RETVAL->oy = 0;
812 RETVAL->faces = 8192; 1495 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
813 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1496 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
814 RETVAL->texs = 8192;
815 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
816 RETVAL->rows = 0; 1497 RETVAL->rows = 0;
817 RETVAL->row = 0; 1498 RETVAL->row = 0;
818 OUTPUT: 1499 OUTPUT:
819 RETVAL 1500 RETVAL
820 1501
821void 1502void
822DESTROY (CFClient::Map self) 1503DESTROY (DC::Map self)
823 CODE: 1504 CODE:
824{ 1505{
825 map_clear (self); 1506 map_clear (self);
826 Safefree (self->face); 1507 Safefree (self->face2tile);
1508 Safefree (self->tex);
827 Safefree (self); 1509 Safefree (self);
828} 1510}
829 1511
830void 1512void
1513resize (DC::Map self, int map_width, int map_height)
1514 CODE:
1515 self->w = map_width;
1516 self->h = map_height;
1517
1518void
831clear (CFClient::Map self) 1519clear (DC::Map self)
832 CODE: 1520 CODE:
833 map_clear (self); 1521 map_clear (self);
834 1522
835void 1523void
836set_face (CFClient::Map self, int face, int texid) 1524set_tileid (DC::Map self, int face, int tile)
837 CODE: 1525 CODE:
838{ 1526{
839 while (self->faces <= face) 1527 need_facenum (self, face); self->face2tile [face] = tile;
840 { 1528 need_texid (self, tile);
841 Append (mapface, self->face, self->faces, self->faces);
842 self->faces *= 2;
843 }
844
845 self->face [face] = texid;
846} 1529}
847 1530
848void 1531void
1532set_smooth (DC::Map self, int face, int smooth, int level)
1533 CODE:
1534{
1535 tileid texid;
1536 maptex *tex;
1537
1538 if (face < 0 || face >= self->faces)
1539 return;
1540
1541 if (smooth < 0 || smooth >= self->faces)
1542 return;
1543
1544 texid = self->face2tile [face];
1545
1546 if (!texid)
1547 return;
1548
1549 tex = self->tex + texid;
1550 tex->smoothtile = self->face2tile [smooth];
1551 tex->smoothlevel = level;
1552}
1553
1554void
849set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1555set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
850 CODE: 1556 CODE:
851{ 1557{
852 while (self->texs <= texid) 1558 need_texid (self, texid);
853 {
854 Append (maptex, self->tex, self->texs, self->texs);
855 self->texs *= 2;
856 }
857 1559
858 { 1560 {
859 maptex *tex = self->tex + texid; 1561 maptex *tex = self->tex + texid;
860 1562
861 tex->name = name; 1563 tex->name = name;
866 tex->r = r; 1568 tex->r = r;
867 tex->g = g; 1569 tex->g = g;
868 tex->b = b; 1570 tex->b = b;
869 tex->a = a; 1571 tex->a = a;
870 } 1572 }
1573
1574 // somewhat hackish, but for textures that require it, it really
1575 // improves the look, and most others don't suffer.
1576 glBindTexture (GL_TEXTURE_2D, name);
1577 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1578 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1579 // use uglier nearest interpolation because linear suffers
1580 // from transparent color bleeding and ugly wrapping effects.
1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
871} 1582}
872 1583
873int 1584int
874ox (CFClient::Map self) 1585ox (DC::Map self)
875 ALIAS: 1586 ALIAS:
876 oy = 1 1587 oy = 1
1588 x = 2
1589 y = 3
1590 w = 4
1591 h = 5
877 CODE: 1592 CODE:
878 switch (ix) 1593 switch (ix)
879 { 1594 {
880 case 0: RETVAL = self->ox; break; 1595 case 0: RETVAL = self->ox; break;
881 case 1: RETVAL = self->oy; break; 1596 case 1: RETVAL = self->oy; break;
1597 case 2: RETVAL = self->x; break;
1598 case 3: RETVAL = self->y; break;
1599 case 4: RETVAL = self->w; break;
1600 case 5: RETVAL = self->h; break;
882 } 1601 }
883 OUTPUT: 1602 OUTPUT:
884 RETVAL 1603 RETVAL
885 1604
886void 1605void
887scroll (CFClient::Map self, int dx, int dy) 1606scroll (DC::Map self, int dx, int dy)
888 CODE: 1607 CODE:
889{ 1608{
890 if (dx > 0) 1609 if (dx > 0)
891 map_blank (self, self->x, self->y, dx - 1, self->h); 1610 map_blank (self, self->x, self->y, dx, self->h);
892 else if (dx < 0) 1611 else if (dx < 0)
893 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1612 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
894 1613
895 if (dy > 0) 1614 if (dy > 0)
896 map_blank (self, self->x, self->y, self->w, dy - 1); 1615 map_blank (self, self->x, self->y, self->w, dy);
897 else if (dy < 0) 1616 else if (dy < 0)
898 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1617 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
899 1618
900 self->ox += dx; self->x += dx; 1619 self->ox += dx; self->x += dx;
901 self->oy += dy; self->y += dy; 1620 self->oy += dy; self->y += dy;
902 1621
903 while (self->y < 0) 1622 while (self->y < 0)
907 self->rows += MAP_EXTEND_Y; 1626 self->rows += MAP_EXTEND_Y;
908 self->y += MAP_EXTEND_Y; 1627 self->y += MAP_EXTEND_Y;
909 } 1628 }
910} 1629}
911 1630
912void 1631SV *
913map1a_update (CFClient::Map self, SV *data_) 1632map1a_update (DC::Map self, SV *data_, int extmap)
914 CODE: 1633 CODE:
915{ 1634{
916 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
917 uint8_t *data_end = (uint8_t *)SvEND (data_); 1636 uint8_t *data_end = (uint8_t *)SvEND (data_);
918 mapcell *cell; 1637 mapcell *cell;
919 int x, y, flags; 1638 int x, y, z, flags;
1639 AV *missing = newAV ();
1640 RETVAL = newRV_noinc ((SV *)missing);
920 1641
921 while (data < data_end) 1642 while (data < data_end - 1)
922 { 1643 {
923 flags = (data [0] << 8) + data [1]; data += 2; 1644 flags = (data [0] << 8) + data [1]; data += 2;
924 1645
925 x = ((flags >> 10) & 63) + self->x; 1646 x = self->x + ((flags >> 10) & 63);
926 y = ((flags >> 4) & 63) + self->y; 1647 y = self->y + ((flags >> 4) & 63);
927 1648
928 cell = map_get_cell (self, x, y); 1649 cell = map_get_cell (self, x, y);
929 1650
930 if (flags & 15) 1651 if (flags & 15)
931 { 1652 {
932 if (cell->darkness < 0) 1653 if (!cell->darkness)
933 { 1654 {
1655 memset (cell, 0, sizeof (*cell));
934 cell->darkness = 0; 1656 cell->darkness = 256;
935 cell->face [0] = 0;
936 cell->face [1] = 0;
937 cell->face [2] = 0;
938 } 1657 }
939 1658
940 cell->darkness = flags & 8 ? *data++ : 255;
941
942 //TODO: don't trust server data to be in-range(!) 1659 //TODO: don't trust server data to be in-range(!)
943 1660
944 if (flags & 4) 1661 if (flags & 8)
945 { 1662 {
946 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1663 if (extmap)
1664 {
1665 uint8_t ext, cmd;
1666
1667 do
1668 {
1669 ext = *data++;
1670 cmd = ext & 0x3f;
1671
1672 if (cmd < 4)
1673 cell->darkness = 255 - ext * 64 + 1;
1674 else if (cmd == 5) // health
1675 {
1676 cell->stat_width = 1;
1677 cell->stat_hp = *data++;
1678 }
1679 else if (cmd == 6) // monster width
1680 cell->stat_width = *data++ + 1;
1681 else if (cmd == 0x47)
1682 {
1683 if (*data == 4)
1684 ; // decode player count
1685
1686 data += *data + 1;
1687 }
1688 else if (cmd == 8) // cell flags
1689 cell->flags = *data++;
1690 else if (ext & 0x40) // unknown, multibyte => skip
1691 data += *data + 1;
1692 else
1693 data++;
1694 }
1695 while (ext & 0x80);
1696 }
1697 else
1698 cell->darkness = *data++ + 1;
947 } 1699 }
948 1700
1701 for (z = 0; z <= 2; ++z)
949 if (flags & 2) 1702 if (flags & (4 >> z))
950 { 1703 {
951 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1704 faceid face = (data [0] << 8) + data [1]; data += 2;
1705 need_facenum (self, face);
1706 cell->tile [z] = self->face2tile [face];
1707
1708 if (cell->tile [z])
1709 {
1710 maptex *tex = self->tex + cell->tile [z];
1711 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z]));
1713
1714 if (tex->smoothtile)
1715 {
1716 maptex *smooth = self->tex + tex->smoothtile;
1717 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile));
1719 }
1720 }
952 } 1721 }
953
954 if (flags & 1)
955 {
956 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
957 }
958 } 1722 }
959 else 1723 else
960 cell->darkness = -1; 1724 cell->darkness = 0;
961 } 1725 }
962} 1726}
1727 OUTPUT:
1728 RETVAL
963 1729
964SV * 1730SV *
965mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1731mapmap (DC::Map self, int x0, int y0, int w, int h)
966 CODE: 1732 CODE:
967{ 1733{
968 int x1, x; 1734 int x1, x;
969 int y1, y; 1735 int y1, y;
970 int z; 1736 int z;
991 { 1757 {
992 mapcell *cell = row->col + (x - row->c0); 1758 mapcell *cell = row->col + (x - row->c0);
993 1759
994 for (z = 0; z <= 0; z++) 1760 for (z = 0; z <= 0; z++)
995 { 1761 {
996 mapface face = cell->face [z];
997
998 if (face)
999 {
1000 maptex tex = self->tex [face]; 1762 maptex tex = self->tex [cell->tile [z]];
1001 int a0 = 255 - tex.a; 1763 int a0 = 255 - tex.a;
1002 int a1 = tex.a; 1764 int a1 = tex.a;
1003 1765
1004 r = (r * a0 + tex.r * a1) / 255; 1766 r = (r * a0 + tex.r * a1) / 255;
1005 g = (g * a0 + tex.g * a1) / 255; 1767 g = (g * a0 + tex.g * a1) / 255;
1006 b = (b * a0 + tex.b * a1) / 255; 1768 b = (b * a0 + tex.b * a1) / 255;
1007 a = (a * a0 + tex.a * a1) / 255; 1769 a = (a * a0 + tex.a * a1) / 255;
1008 }
1009 } 1770 }
1010 } 1771 }
1011 1772
1012 *map++ = (r ) 1773 *map++ = (r )
1013 | (g << 8) 1774 | (g << 8)
1020} 1781}
1021 OUTPUT: 1782 OUTPUT:
1022 RETVAL 1783 RETVAL
1023 1784
1024void 1785void
1025draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1786draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1787 CODE:
1788{
1789 int x, y, z;
1790
1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1794 smooth_key skey;
1795
1796 rc_t *rc = rc_alloc ();
1797 rc_key_t key;
1798 rc_array_t *arr;
1799
1800 // thats current max. sorry.
1801 if (sw > 255) sw = 255;
1802 if (sh > 255) sh = 255;
1803
1804 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey));
1806
1807 memset (&key, 0, sizeof (key));
1808 key.r = 255;
1809 key.g = 255;
1810 key.b = 255;
1811 key.a = 255;
1812 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815
1816 mx += self->x;
1817 my += self->y;
1818
1819 // first pass: determine smooth_max
1820 // rather ugly, if you ask me
1821 // could also be stored inside mapcell and updated on change
1822 memset (smooth_max, 0, sizeof (smooth_max));
1823
1824 for (y = 0; y < sh; y++)
1825 if (0 <= y + my && y + my < self->rows)
1826 {
1827 maprow *row = self->row + (y + my);
1828
1829 for (x = 0; x < sw; x++)
1830 if (row->c0 <= x + mx && x + mx < row->c1)
1831 {
1832 mapcell *cell = row->col + (x + mx - row->c0);
1833
1834 smooth_max[x + 1][y + 1] =
1835 MAX (self->tex [cell->tile [0]].smoothlevel,
1836 MAX (self->tex [cell->tile [1]].smoothlevel,
1837 self->tex [cell->tile [2]].smoothlevel));
1838 }
1839 }
1840
1841 glEnable (GL_BLEND);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1844
1845 for (z = 0; z <= 2; z++)
1846 {
1847 memset (smooth_level, 0, sizeof (smooth_level));
1848
1849 for (y = 0; y < sh; y++)
1850 if (0 <= y + my && y + my < self->rows)
1851 {
1852 maprow *row = self->row + (y + my);
1853
1854 for (x = 0; x < sw; x++)
1855 if (row->c0 <= x + mx && x + mx < row->c1)
1856 {
1857 mapcell *cell = row->col + (x + mx - row->c0);
1858 tileid tile = cell->tile [z];
1859
1860 if (tile)
1861 {
1862 maptex tex = self->tex [tile];
1863 int px, py;
1864
1865 if (key.texname != tex.name)
1866 {
1867 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */
1869
1870 key.texname = tex.name;
1871 arr = rc_array (rc, &key);
1872 }
1873
1874 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h;
1876
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 {
1884 // overlays such as the speech bubble, probably more to come
1885 if (cell->flags & 1)
1886 {
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 }
1906
1907 // update smooth hash
1908 if (tex.smoothtile)
1909 {
1910 skey.tile = tex.smoothtile;
1911 skey.level = tex.smoothlevel;
1912
1913 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1914
1915 // add bits to current tile and all neighbours. skey.x|y is
1916 // shifted +1|+1 so we always stay positive.
1917
1918 // bits is ___n cccc CCCC bbbb
1919 // n do not draw borders&corners
1920 // c draw these corners, but...
1921 // C ... not these
1922 // b draw these borders
1923
1924 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1925 // ┃· ·· ·┃ ━━
1926
1927 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1928 // ·· ·· ·┏ ┓·
1929
1930 // full tile
1931 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1932
1933 // borders
1934 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1935 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1936 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1937 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1938
1939 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1944 }
1945 }
1946 }
1947 }
1948
1949 rc_draw (rc);
1950 rc_clear (rc);
1951
1952 // go through all smoothlevels, lowest to highest, then draw.
1953 // this is basically counting sort
1954 {
1955 int w, b;
1956
1957 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS);
1959 for (w = 0; w < 256 / 32; ++w)
1960 {
1961 uint32_t smask = smooth_level [w];
1962 if (smask)
1963 for (b = 0; b < 32; ++b)
1964 if (smask & (((uint32_t)1) << b))
1965 {
1966 int level = (w << 5) | b;
1967 HE *he;
1968
1969 hv_iterinit (smooth);
1970 while ((he = hv_iternext (smooth)))
1971 {
1972 smooth_key *skey = (smooth_key *)HeKEY (he);
1973 IV bits = SvIVX (HeVAL (he));
1974
1975 if (!(bits & 0x1000)
1976 && skey->level == level
1977 && level > smooth_max [skey->x][skey->y])
1978 {
1979 maptex tex = self->tex [skey->tile];
1980 int px = (((int)skey->x) - 1) * T;
1981 int py = (((int)skey->y) - 1) * T;
1982 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column
1986
1987 if (tex.name)
1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1991 if (key.texname != tex.name)
1992 {
1993 glEnd ();
1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1995 glBegin (GL_QUADS);
1996 }
1997
1998 if (border)
1999 {
2000 float ox = border * dx;
2001
2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2006 }
2007
2008 if (corner)
2009 {
2010 float ox = corner * dx;
2011
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2016 }
2017 }
2018 }
2019 }
2020 }
2021 }
2022
2023 glEnd ();
2024 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1;
2026 }
2027
2028 hv_clear (smooth);
2029 }
2030
2031 glDisable (GL_BLEND);
2032 rc_free (rc);
2033
2034 // top layer: overlays such as the health bar
2035 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044
2045 int px = x * T;
2046 int py = y * T;
2047
2048 if (cell->stat_hp)
2049 {
2050 int width = cell->stat_width * T;
2051 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2052
2053 glColor3ub (0, 0, 0);
2054 glRectf (px + 1, py - thick - 2,
2055 px + width - 1, py);
2056
2057 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2058 glRectf (px + 2,
2059 py - thick - 1,
2060 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2061 }
2062 }
2063 }
2064}
2065
2066void
2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2068 CODE:
2069{
2070 static float color[16][3] = {
2071 { 0.00F, 0.00F, 0.00F },
2072 { 1.00F, 1.00F, 1.00F },
2073 { 0.00F, 0.00F, 0.55F },
2074 { 1.00F, 0.00F, 0.00F },
2075
2076 { 1.00F, 0.54F, 0.00F },
2077 { 0.11F, 0.56F, 1.00F },
2078 { 0.93F, 0.46F, 0.00F },
2079 { 0.18F, 0.54F, 0.34F },
2080
2081 { 0.56F, 0.73F, 0.56F },
2082 { 0.80F, 0.80F, 0.80F },
2083 { 0.55F, 0.41F, 0.13F },
2084 { 0.99F, 0.77F, 0.26F },
2085
2086 { 0.74F, 0.65F, 0.41F },
2087
2088 { 0.00F, 1.00F, 1.00F },
2089 { 1.00F, 0.00F, 1.00F },
2090 { 1.00F, 1.00F, 0.00F },
2091 };
2092
2093 int x, y;
2094
2095 glEnable (GL_TEXTURE_2D);
2096 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2097 glEnable (GL_BLEND);
2098 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2099 glBegin (GL_QUADS);
2100
2101 for (y = 0; y < h; y++)
2102 for (x = 0; x < w; x++)
2103 {
2104 unsigned char m = data [x + y * w];
2105
2106 if (m)
2107 {
2108 float *c = color [m & 15];
2109
2110 float tx1 = m & 0x40 ? 0.5 : 0.;
2111 float tx2 = tx1 + 0.5;
2112
2113 glColor4f (c[0], c[1], c[2], 0.75);
2114 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2115 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2116 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2117 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2118 }
2119 }
2120
2121 glEnd ();
2122 glDisable (GL_BLEND);
2123 glDisable (GL_TEXTURE_2D);
2124}
2125
2126void
2127fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1026 PPCODE: 2128 PPCODE:
1027{ 2129{
1028 int vx, vy;
1029 int x, y, z; 2130 int x, y;
1030 int last_name; 2131 int sw1 = sw + 2;
1031 mapface face; 2132 int sh1 = sh + 2;
2133 int sh3 = sh * 3;
1032 int sw4 = (sw + 3) & ~3; 2134 int sw34 = (sw * 3 + 3) & ~3;
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1033 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1034 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1035 2138
1036 memset (darkness, 255, sw4 * sh);
1037 SvPOK_only (darkness_sv); 2139 SvPOK_only (darkness3_sv);
1038 SvCUR_set (darkness_sv, sw4 * sh); 2140 SvCUR_set (darkness3_sv, sw34 * sh3);
1039 2141
1040 vx = self->x + (self->w - sw) / 2 - shift_x; 2142 mx += self->x - 1;
1041 vy = self->y + (self->h - sh) / 2 - shift_y; 2143 my += self->y - 1;
1042 2144
1043 /* 2145 memset (darkness1, 255, sw1 * sh1);
1044 int vx = self->vx = self->w >= sw
1045 ? self->x + (self->w - sw) / 2
1046 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1047 2146
1048 int vy = self->vy = self->h >= sh
1049 ? self->y + (self->h - sh) / 2
1050 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1051 */
1052
1053 glColor4ub (255, 255, 255, 255);
1054
1055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1056 glEnable (GL_BLEND);
1057 glEnable (GL_TEXTURE_2D);
1058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1059
1060 glBegin (GL_QUADS);
1061
1062 last_name = 0;
1063
1064 for (z = 0; z < 3; z++)
1065 for (y = 0; y < sh; y++) 2147 for (y = 0; y < sh1; y++)
1066 if (0 <= y + vy && y + vy < self->rows) 2148 if (0 <= y + my && y + my < self->rows)
1067 { 2149 {
1068 maprow *row = self->row + (y + vy); 2150 maprow *row = self->row + (y + my);
1069 2151
1070 for (x = 0; x < sw; x++) 2152 for (x = 0; x < sw1; x++)
1071 if (row->c0 <= x + vx && x + vx < row->c1) 2153 if (row->c0 <= x + mx && x + mx < row->c1)
1072 { 2154 {
1073 mapcell *cell = row->col + (x + vx - row->c0); 2155 mapcell *cell = row->col + (x + mx - row->c0);
1074 2156
1075 darkness[y * sw4 + x] = cell->darkness < 0 2157 darkness1 [y * sw1 + x] = cell->darkness
2158 ? 255 - (cell->darkness - 1)
1076 ? 255 - FOW_DARKNESS 2159 : 255 - FOW_DARKNESS;
1077 : 255 - cell->darkness;
1078
1079 face = cell->face [z];
1080
1081 if (face)
1082 {
1083 maptex tex = self->tex [face];
1084
1085 int px = (x + 1) * 32 - tex.w;
1086 int py = (y + 1) * 32 - tex.h;
1087
1088 if (last_name != tex.name)
1089 {
1090 glEnd ();
1091 last_name = tex.name;
1092 glBindTexture (GL_TEXTURE_2D, last_name);
1093 glBegin (GL_QUADS);
1094 }
1095
1096 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1097 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1098 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1099 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1100 }
1101 } 2160 }
1102 } 2161 }
1103 2162
1104 glEnd (); 2163 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x)
2165 {
2166 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2167 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2168 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2169 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2170 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2171 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2172 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2173 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2174 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1105 2175
1106 glDisable (GL_TEXTURE_2D); 2176 uint8_t r11 = (d11 + d21 + d12) / 3;
1107 glDisable (GL_BLEND); 2177 uint8_t r21 = d21;
2178 uint8_t r31 = (d21 + d31 + d32) / 3;
2179
2180 uint8_t r12 = d12;
2181 uint8_t r22 = d22;
2182 uint8_t r32 = d32;
2183
2184 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3;
2187
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2197 }
2198
2199 free (darkness1);
1108 2200
1109 EXTEND (SP, 3); 2201 EXTEND (SP, 3);
1110 PUSHs (sv_2mortal (newSViv (sw4))); 2202 PUSHs (sv_2mortal (newSViv (sw34)));
1111 PUSHs (sv_2mortal (newSViv (sh))); 2203 PUSHs (sv_2mortal (newSViv (sh3)));
1112 PUSHs (darkness_sv); 2204 PUSHs (darkness3_sv);
1113} 2205}
1114 2206
1115SV * 2207SV *
1116get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2208get_rect (DC::Map self, int x0, int y0, int w, int h)
1117 CODE: 2209 CODE:
1118{ 2210{
1119 int x, y, x1, y1; 2211 int x, y, x1, y1;
1120 SV *data_sv = newSV (w * h * 7 + 5); 2212 SV *data_sv = newSV (w * h * 7 + 5);
1121 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2213 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1146 if (row && row->c0 <= x && x < row->c1) 2238 if (row && row->c0 <= x && x < row->c1)
1147 { 2239 {
1148 mapcell *cell = row->col + (x - row->c0); 2240 mapcell *cell = row->col + (x - row->c0);
1149 uint8_t flags = 0; 2241 uint8_t flags = 0;
1150 2242
1151 if (cell->face [0]) flags |= 1; 2243 if (cell->tile [0]) flags |= 1;
1152 if (cell->face [1]) flags |= 2; 2244 if (cell->tile [1]) flags |= 2;
1153 if (cell->face [2]) flags |= 4; 2245 if (cell->tile [2]) flags |= 4;
1154 2246
1155 *data++ = flags; 2247 *data++ = flags;
1156 2248
1157 if (flags & 1) 2249 if (flags & 1)
1158 { 2250 {
2251 tileid tile = cell->tile [0];
1159 *data++ = cell->face [0] >> 8; 2252 *data++ = tile >> 8;
1160 *data++ = cell->face [0]; 2253 *data++ = tile;
1161 } 2254 }
1162 2255
1163 if (flags & 2) 2256 if (flags & 2)
1164 { 2257 {
2258 tileid tile = cell->tile [1];
1165 *data++ = cell->face [1] >> 8; 2259 *data++ = tile >> 8;
1166 *data++ = cell->face [1]; 2260 *data++ = tile;
1167 } 2261 }
1168 2262
1169 if (flags & 4) 2263 if (flags & 4)
1170 { 2264 {
2265 tileid tile = cell->tile [2];
1171 *data++ = cell->face [2] >> 8; 2266 *data++ = tile >> 8;
1172 *data++ = cell->face [2]; 2267 *data++ = tile;
1173 } 2268 }
1174 } 2269 }
1175 else 2270 else
1176 *data++ = 0; 2271 *data++ = 0;
1177 } 2272 }
1183} 2278}
1184 OUTPUT: 2279 OUTPUT:
1185 RETVAL 2280 RETVAL
1186 2281
1187void 2282void
1188set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2283set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1189 PPCODE: 2284 PPCODE:
1190{ 2285{
1191 int x, y, z; 2286 int x, y, z;
1192 int w, h; 2287 int w, h;
1193 int x1, y1; 2288 int x1, y1;
1194 2289
1195 if (*data++ != 0) 2290 if (*data++ != 0)
1196 return; /* version mismatch */ 2291 XSRETURN_EMPTY; /* version mismatch */
1197 2292
1198 w = *data++ << 8; w |= *data++; 2293 w = *data++ << 8; w |= *data++;
1199 h = *data++ << 8; h |= *data++; 2294 h = *data++ << 8; h |= *data++;
1200 2295
1201 // we need to do this 'cause we don't keep an absolute coord system for rows 2296 // we need to do this 'cause we don't keep an absolute coord system for rows
1217 { 2312 {
1218 uint8_t flags = *data++; 2313 uint8_t flags = *data++;
1219 2314
1220 if (flags) 2315 if (flags)
1221 { 2316 {
1222 mapface face[3] = { 0, 0, 0 };
1223
1224 mapcell *cell = row_get_cell (row, x); 2317 mapcell *cell = row_get_cell (row, x);
2318 tileid tile[3] = { 0, 0, 0 };
1225 2319
1226 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2320 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1227 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2321 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1228 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2322 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1229 2323
1230 if (cell->darkness <= 0) 2324 if (cell->darkness == 0)
1231 { 2325 {
1232 cell->darkness = -1; 2326 cell->darkness = 0;
1233 2327
1234 for (z = 0; z <= 2; z++) 2328 for (z = 0; z <= 2; z++)
1235 { 2329 {
1236 cell->face[z] = face[z]; 2330 tileid t = tile [z];
1237 2331
1238 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2332 if (t >= self->texs || (t && !self->tex [t].name))
2333 {
1239 XPUSHs (sv_2mortal (newSViv (face[z]))); 2334 XPUSHs (sv_2mortal (newSViv (t)));
2335 need_texid (self, t);
2336 }
2337
2338 cell->tile [z] = t;
1240 } 2339 }
1241 } 2340 }
1242 } 2341 }
1243 } 2342 }
1244 } 2343 }
1245} 2344}
1246 2345
1247MODULE = CFClient PACKAGE = CFClient::MixChunk 2346MODULE = Deliantra::Client PACKAGE = DC::RW
1248 2347
1249CFClient::MixChunk 2348DC::RW
1250new_from_file (SV *class, char *path) 2349new (SV *class, SV *data_sv)
1251 CODE: 2350 CODE:
1252 RETVAL = Mix_LoadWAV (path); 2351{
2352 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen);
2354
2355 RETVAL = SDL_RWFromConstMem (data, datalen);
2356}
1253 OUTPUT: 2357 OUTPUT:
1254 RETVAL 2358 RETVAL
1255 2359
2360DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb")
2362 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT:
2365 RETVAL
2366
2367# fails on win32:
2368# dc.xs(2268) : error C2059: syntax error : '('
1256void 2369#void
2370#close (DC::RW self)
2371# CODE:
2372# (self->(close)) (self);
2373
2374MODULE = Deliantra::Client PACKAGE = DC::Channel
2375
2376PROTOTYPES: DISABLE
2377
2378DC::Channel
2379find ()
2380 CODE:
2381{
2382 RETVAL = Mix_GroupAvailable (-1);
2383
2384 if (RETVAL < 0)
2385 {
2386 RETVAL = Mix_GroupOldest (-1);
2387
2388 if (RETVAL < 0)
2389 XSRETURN_UNDEF;
2390
2391 Mix_HaltChannel (RETVAL);
2392 }
2393
2394 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128);
2396}
2397 OUTPUT:
2398 RETVAL
2399
2400void
2401halt (DC::Channel self)
2402 CODE:
2403 Mix_HaltChannel (self);
2404
2405void
2406expire (DC::Channel self, int ticks = -1)
2407 CODE:
2408 Mix_ExpireChannel (self, ticks);
2409
2410void
2411fade_out (DC::Channel self, int ticks = -1)
2412 CODE:
2413 Mix_FadeOutChannel (self, ticks);
2414
2415int
2416volume (DC::Channel self, int volume)
2417 CODE:
2418 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423unregister_all_effects (DC::Channel self)
2424 CODE:
2425 Mix_UnregisterAllEffects (self);
2426
2427void
2428set_panning (DC::Channel self, int left, int right)
2429 CODE:
2430 left = CLAMP (left , 0, 255);
2431 right = CLAMP (right, 0, 255);
2432 Mix_SetPanning (self, left, right);
2433
2434void
2435set_distance (DC::Channel self, int distance)
2436 CODE:
2437 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2438
2439void
2440set_position (DC::Channel self, int angle, int distance)
2441 CODE:
2442
2443void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE:
2446{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450}
2451
2452void
2453set_reverse_stereo (DC::Channel self, int flip)
2454 CODE:
2455 Mix_SetReverseStereo (self, flip);
2456
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458
2459PROTOTYPES: DISABLE
2460
2461DC::MixChunk
2462new (SV *class, DC::RW rwops)
2463 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT:
2466 RETVAL
2467
2468void
1257DESTROY (CFClient::MixChunk self) 2469DESTROY (DC::MixChunk self)
1258 CODE: 2470 CODE:
1259 Mix_FreeChunk (self); 2471 Mix_FreeChunk (self);
1260 2472
1261int 2473int
1262volume (CFClient::MixChunk self, int volume = -1) 2474volume (DC::MixChunk self, int volume = -1)
1263 CODE: 2475 CODE:
2476 if (items > 1)
2477 volume = CLAMP (volume, 0, 128);
1264 RETVAL = Mix_VolumeChunk (self, volume); 2478 RETVAL = Mix_VolumeChunk (self, volume);
1265 OUTPUT: 2479 OUTPUT:
1266 RETVAL 2480 RETVAL
1267 2481
1268int 2482DC::Channel
1269play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2483play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1270 CODE: 2484 CODE:
2485{
1271 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2486 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2487
2488 if (RETVAL < 0)
2489 XSRETURN_UNDEF;
2490
2491 if (channel < 0)
2492 {
2493 Mix_UnregisterAllEffects (RETVAL);
2494 Mix_Volume (RETVAL, 128);
2495 }
2496}
1272 OUTPUT: 2497 OUTPUT:
1273 RETVAL 2498 RETVAL
1274 2499
1275MODULE = CFClient PACKAGE = CFClient::MixMusic 2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1276 2501
1277int 2502int
1278volume (int volume = -1) 2503volume (int volume = -1)
2504 PROTOTYPE: ;$
1279 CODE: 2505 CODE:
2506 if (items > 0)
2507 volume = CLAMP (volume, 0, 128);
1280 RETVAL = Mix_VolumeMusic (volume); 2508 RETVAL = Mix_VolumeMusic (volume);
1281 OUTPUT: 2509 OUTPUT:
1282 RETVAL 2510 RETVAL
1283 2511
1284CFClient::MixMusic 2512void
1285new_from_file (SV *class, char *path) 2513fade_out (int ms)
1286 CODE: 2514 CODE:
2515 Mix_FadeOutMusic (ms);
2516
2517void
2518halt ()
2519 CODE:
2520 Mix_HaltMusic ();
2521
2522DC::MixMusic
2523new (SV *class, DC::RW rwops)
2524 CODE:
1287 RETVAL = Mix_LoadMUS (path); 2525 RETVAL = Mix_LoadMUS_RW (rwops);
1288 OUTPUT: 2526 OUTPUT:
1289 RETVAL 2527 RETVAL
1290 2528
1291void 2529void
1292DESTROY (CFClient::MixMusic self) 2530DESTROY (DC::MixMusic self)
1293 CODE: 2531 CODE:
1294 Mix_FreeMusic (self); 2532 Mix_FreeMusic (self);
1295 2533
1296int 2534int
1297play (CFClient::MixMusic self, int loops = -1) 2535play (DC::MixMusic self, int loops = -1)
1298 CODE: 2536 CODE:
1299 RETVAL = Mix_PlayMusic (self, loops); 2537 RETVAL = Mix_PlayMusic (self, loops);
1300 OUTPUT: 2538 OUTPUT:
1301 RETVAL 2539 RETVAL
1302 2540
2541void
2542fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2543 CODE:
2544 Mix_FadeInMusicPos (self, loops, ms, position);
2545
1303MODULE = CFClient PACKAGE = CFClient::OpenGL 2546MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2547
2548PROTOTYPES: ENABLE
1304 2549
1305BOOT: 2550BOOT:
1306{ 2551{
1307 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2552 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1308 static const struct { 2553 static const struct {
1309 const char *name; 2554 const char *name;
1310 IV iv; 2555 IV iv;
1311 } *civ, const_iv[] = { 2556 } *civ, const_iv[] = {
1312# define const_iv(name) { # name, (IV)name } 2557# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS),
1313 const_iv (GL_COLOR_MATERIAL), 2561 const_iv (GL_COLOR_MATERIAL),
1314 const_iv (GL_SMOOTH), 2562 const_iv (GL_SMOOTH),
1315 const_iv (GL_FLAT), 2563 const_iv (GL_FLAT),
2564 const_iv (GL_DITHER),
1316 const_iv (GL_BLEND), 2565 const_iv (GL_BLEND),
2566 const_iv (GL_CULL_FACE),
2567 const_iv (GL_SCISSOR_TEST),
2568 const_iv (GL_DEPTH_TEST),
2569 const_iv (GL_ALPHA_TEST),
2570 const_iv (GL_NORMALIZE),
2571 const_iv (GL_RESCALE_NORMAL),
2572 const_iv (GL_FRONT),
2573 const_iv (GL_BACK),
2574 const_iv (GL_AUX0),
1317 const_iv (GL_AND), 2575 const_iv (GL_AND),
2576 const_iv (GL_ONE),
2577 const_iv (GL_ZERO),
1318 const_iv (GL_SRC_ALPHA), 2578 const_iv (GL_SRC_ALPHA),
2579 const_iv (GL_DST_ALPHA),
1319 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2580 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2581 const_iv (GL_ONE_MINUS_DST_ALPHA),
2582 const_iv (GL_SRC_ALPHA_SATURATE),
1320 const_iv (GL_RGB), 2583 const_iv (GL_RGB),
1321 const_iv (GL_RGBA), 2584 const_iv (GL_RGBA),
2585 const_iv (GL_RGBA4),
2586 const_iv (GL_RGBA8),
2587 const_iv (GL_RGB5_A1),
1322 const_iv (GL_UNSIGNED_BYTE), 2588 const_iv (GL_UNSIGNED_BYTE),
1323 const_iv (GL_ALPHA4), 2589 const_iv (GL_UNSIGNED_SHORT),
2590 const_iv (GL_UNSIGNED_INT),
1324 const_iv (GL_ALPHA), 2591 const_iv (GL_ALPHA),
2592 const_iv (GL_INTENSITY),
2593 const_iv (GL_LUMINANCE),
2594 const_iv (GL_LUMINANCE_ALPHA),
1325 const_iv (GL_FLOAT), 2595 const_iv (GL_FLOAT),
1326 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2596 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2597 const_iv (GL_COMPRESSED_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2599 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2600 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2601 const_iv (GL_COMPRESSED_RGB_ARB),
2602 const_iv (GL_COMPRESSED_RGBA_ARB),
1327 const_iv (GL_COMPILE), 2603 const_iv (GL_COMPILE),
2604 const_iv (GL_PROXY_TEXTURE_1D),
2605 const_iv (GL_PROXY_TEXTURE_2D),
1328 const_iv (GL_TEXTURE_1D), 2606 const_iv (GL_TEXTURE_1D),
1329 const_iv (GL_TEXTURE_2D), 2607 const_iv (GL_TEXTURE_2D),
1330 const_iv (GL_TEXTURE_ENV), 2608 const_iv (GL_TEXTURE_ENV),
1331 const_iv (GL_TEXTURE_MAG_FILTER), 2609 const_iv (GL_TEXTURE_MAG_FILTER),
1332 const_iv (GL_TEXTURE_MIN_FILTER), 2610 const_iv (GL_TEXTURE_MIN_FILTER),
1333 const_iv (GL_TEXTURE_ENV_MODE), 2611 const_iv (GL_TEXTURE_ENV_MODE),
1334 const_iv (GL_TEXTURE_WRAP_S), 2612 const_iv (GL_TEXTURE_WRAP_S),
1335 const_iv (GL_TEXTURE_WRAP_T), 2613 const_iv (GL_TEXTURE_WRAP_T),
2614 const_iv (GL_REPEAT),
1336 const_iv (GL_CLAMP), 2615 const_iv (GL_CLAMP),
1337 const_iv (GL_REPEAT), 2616 const_iv (GL_CLAMP_TO_EDGE),
1338 const_iv (GL_NEAREST), 2617 const_iv (GL_NEAREST),
1339 const_iv (GL_LINEAR), 2618 const_iv (GL_LINEAR),
1340 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2619 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1341 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2620 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1342 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2621 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1343 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2622 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1344 const_iv (GL_GENERATE_MIPMAP), 2623 const_iv (GL_GENERATE_MIPMAP),
1345 const_iv (GL_LINEAR),
1346 const_iv (GL_MODULATE), 2624 const_iv (GL_MODULATE),
2625 const_iv (GL_DECAL),
1347 const_iv (GL_REPLACE), 2626 const_iv (GL_REPLACE),
2627 const_iv (GL_DEPTH_BUFFER_BIT),
1348 const_iv (GL_COLOR_BUFFER_BIT), 2628 const_iv (GL_COLOR_BUFFER_BIT),
1349 const_iv (GL_PROJECTION), 2629 const_iv (GL_PROJECTION),
1350 const_iv (GL_MODELVIEW), 2630 const_iv (GL_MODELVIEW),
1351 const_iv (GL_COLOR_LOGIC_OP), 2631 const_iv (GL_COLOR_LOGIC_OP),
2632 const_iv (GL_SEPARABLE_2D),
1352 const_iv (GL_CONVOLUTION_2D), 2633 const_iv (GL_CONVOLUTION_2D),
1353 const_iv (GL_CONVOLUTION_BORDER_MODE), 2634 const_iv (GL_CONVOLUTION_BORDER_MODE),
1354 const_iv (GL_CONSTANT_BORDER), 2635 const_iv (GL_CONSTANT_BORDER),
2636 const_iv (GL_POINTS),
1355 const_iv (GL_LINES), 2637 const_iv (GL_LINES),
2638 const_iv (GL_LINE_STRIP),
2639 const_iv (GL_LINE_LOOP),
1356 const_iv (GL_QUADS), 2640 const_iv (GL_QUADS),
2641 const_iv (GL_QUAD_STRIP),
2642 const_iv (GL_TRIANGLES),
2643 const_iv (GL_TRIANGLE_STRIP),
2644 const_iv (GL_TRIANGLE_FAN),
1357 const_iv (GL_LINE_LOOP), 2645 const_iv (GL_POLYGON),
1358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2646 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2647 const_iv (GL_POINT_SMOOTH_HINT),
2648 const_iv (GL_LINE_SMOOTH_HINT),
2649 const_iv (GL_POLYGON_SMOOTH_HINT),
2650 const_iv (GL_GENERATE_MIPMAP_HINT),
2651 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1359 const_iv (GL_FASTEST), 2652 const_iv (GL_FASTEST),
2653 const_iv (GL_DONT_CARE),
2654 const_iv (GL_NICEST),
2655 const_iv (GL_V2F),
2656 const_iv (GL_V3F),
2657 const_iv (GL_T2F_V3F),
2658 const_iv (GL_T2F_N3F_V3F),
1360# undef const_iv 2659# undef const_iv
1361 }; 2660 };
1362 2661
1363 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1364 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2664
2665 texture_av = newAV ();
2666 AvREAL_off (texture_av);
1365} 2667}
2668
2669void
2670disable_GL_EXT_blend_func_separate ()
2671 CODE:
2672 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0;
2674
2675char *
2676gl_vendor ()
2677 CODE:
2678 RETVAL = (char *)glGetString (GL_VENDOR);
2679 OUTPUT:
2680 RETVAL
2681
2682char *
2683gl_version ()
2684 CODE:
2685 RETVAL = (char *)glGetString (GL_VERSION);
2686 OUTPUT:
2687 RETVAL
2688
2689char *
2690gl_extensions ()
2691 CODE:
2692 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2693 OUTPUT:
2694 RETVAL
2695
2696const char *glGetString (GLenum pname)
2697
2698GLint glGetInteger (GLenum pname)
2699 CODE:
2700 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT:
2702 RETVAL
2703
2704GLdouble glGetDouble (GLenum pname)
2705 CODE:
2706 glGetDoublev (pname, &RETVAL);
2707 OUTPUT:
2708 RETVAL
1366 2709
1367int glGetError () 2710int glGetError ()
2711
2712void glFinish ()
1368 2713
1369void glClear (int mask) 2714void glClear (int mask)
1370 2715
1371void glClearColor (float r, float g, float b, float a = 1.0) 2716void glClearColor (float r, float g, float b, float a = 1.0)
1372 PROTOTYPE: @ 2717 PROTOTYPE: @
1379 2724
1380void glHint (int target, int mode) 2725void glHint (int target, int mode)
1381 2726
1382void glBlendFunc (int sfactor, int dfactor) 2727void glBlendFunc (int sfactor, int dfactor)
1383 2728
2729void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2730 CODE:
2731 gl_BlendFuncSeparate (sa, da, saa, daa);
2732
2733void glDepthMask (int flag)
2734
1384void glLogicOp (int opcode) 2735void glLogicOp (int opcode)
1385 2736
2737void glColorMask (int red, int green, int blue, int alpha)
2738
1386void glMatrixMode (int mode) 2739void glMatrixMode (int mode)
1387 2740
1388void glPushMatrix () 2741void glPushMatrix ()
1389 2742
1390void glPopMatrix () 2743void glPopMatrix ()
1391 2744
1392void glLoadIdentity () 2745void glLoadIdentity ()
1393 2746
2747void glDrawBuffer (int buffer)
2748
2749void glReadBuffer (int buffer)
2750
2751# near_ and far_ are due to microsofts buggy "c" compiler
2752void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2753
2754# near_ and far_ are due to microsofts buggy "c" compiler
1394void glOrtho (double left, double right, double bottom, double top, double near, double far) 2755void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2756
2757PROTOTYPES: DISABLE
1395 2758
1396void glViewport (int x, int y, int width, int height) 2759void glViewport (int x, int y, int width, int height)
2760
2761void glScissor (int x, int y, int width, int height)
1397 2762
1398void glTranslate (float x, float y, float z = 0.) 2763void glTranslate (float x, float y, float z = 0.)
1399 CODE: 2764 CODE:
1400 glTranslatef (x, y, z); 2765 glTranslatef (x, y, z);
1401 2766
1402void glScale (float x, float y, float z) 2767void glScale (float x, float y, float z = 1.)
1403 CODE: 2768 CODE:
1404 glScalef (x, y, z); 2769 glScalef (x, y, z);
1405 2770
1406void glRotate (float angle, float x, float y, float z) 2771void glRotate (float angle, float x, float y, float z)
1407 CODE: 2772 CODE:
1408 glRotatef (angle, x, y, z); 2773 glRotatef (angle, x, y, z);
1409 2774
1410void glBegin (int mode)
1411
1412void glEnd ()
1413
1414void glColor (float r, float g, float b, float a = 1.0) 2775void glColor (float r, float g, float b, float a = 1.0)
1415 PROTOTYPE: @ 2776 ALIAS:
2777 glColor_premultiply = 1
1416 CODE: 2778 CODE:
2779 if (ix)
2780 {
2781 r *= a;
2782 g *= a;
2783 b *= a;
2784 }
2785 // microsoft visual "c" rounds instead of truncating...
1417 glColor4f (r, g, b, a); 2786 glColor4f (r, g, b, a);
2787
2788void glRasterPos (float x, float y, float z = 0.)
2789 CODE:
2790 glRasterPos3f (0, 0, z);
2791 glBitmap (0, 0, 0, 0, x, y, 0);
1418 2792
1419void glVertex (float x, float y, float z = 0.) 2793void glVertex (float x, float y, float z = 0.)
1420 CODE: 2794 CODE:
1421 glVertex3f (x, y, z); 2795 glVertex3f (x, y, z);
1422 2796
1423void glTexCoord (float s, float t) 2797void glTexCoord (float s, float t)
1424 CODE: 2798 CODE:
1425 glTexCoord2f (s, t); 2799 glTexCoord2f (s, t);
1426 2800
2801void glRect (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glRectf (x1, y1, x2, y2);
2804
2805void glRect_lineloop (float x1, float y1, float x2, float y2)
2806 CODE:
2807 glBegin (GL_LINE_LOOP);
2808 glVertex2f (x1, y1);
2809 glVertex2f (x2, y1);
2810 glVertex2f (x2, y2);
2811 glVertex2f (x1, y2);
2812 glEnd ();
2813
2814PROTOTYPES: ENABLE
2815
2816void glBegin (int mode)
2817
2818void glEnd ()
2819
2820void glPointSize (GLfloat size)
2821
2822void glLineWidth (GLfloat width)
2823
2824void glInterleavedArrays (int format, int stride, char *data)
2825
2826void glDrawElements (int mode, int count, int type, char *indices)
2827
2828# 1.2 void glDrawRangeElements (int mode, int start, int end
2829
1427void glTexEnv (int target, int pname, float param) 2830void glTexEnv (int target, int pname, float param)
1428 CODE: 2831 CODE:
1429 glTexEnvf (target, pname, param); 2832 glTexEnvf (target, pname, param);
1430 2833
1431void glTexParameter (int target, int pname, float param) 2834void glTexParameter (int target, int pname, float param)
1434 2837
1435void glBindTexture (int target, int name) 2838void glBindTexture (int target, int name)
1436 2839
1437void glConvolutionParameter (int target, int pname, float params) 2840void glConvolutionParameter (int target, int pname, float params)
1438 CODE: 2841 CODE:
2842 if (gl.ConvolutionParameterf)
1439 glConvolutionParameterf (target, pname, params); 2843 gl.ConvolutionParameterf (target, pname, params);
1440 2844
1441void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2845void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2846 CODE:
2847 if (gl.ConvolutionFilter2D)
2848 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1442 2849
2850void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2851 CODE:
2852 if (gl.SeparableFilter2D)
2853 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2854
1443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2855void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1444 2856
1445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2857void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2858
2859void glDrawPixels (int width, int height, int format, int type, char *pixels)
2860
2861void glPixelZoom (float x, float y)
2862
2863void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1446 2864
1447int glGenTexture () 2865int glGenTexture ()
1448 CODE: 2866 CODE:
1449{ 2867 RETVAL = gen_texture ();
1450 GLuint name;
1451 glGenTextures (1, &name);
1452 RETVAL = name;
1453}
1454 OUTPUT: 2868 OUTPUT:
1455 RETVAL 2869 RETVAL
1456 2870
1457void glDeleteTexture (int name) 2871void glDeleteTexture (int name)
1458 CODE: 2872 CODE:
1459{
1460 GLuint name_ = name;
1461 glDeleteTextures (1, &name_); 2873 del_texture (name);
1462} 2874
1463
1464int glGenList () 2875int glGenList ()
1465 CODE: 2876 CODE:
1466 RETVAL = glGenLists (1); 2877 RETVAL = glGenLists (1);
1467 OUTPUT: 2878 OUTPUT:
1468 RETVAL 2879 RETVAL
1475 2886
1476void glEndList () 2887void glEndList ()
1477 2888
1478void glCallList (int list) 2889void glCallList (int list)
1479 2890
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892
2893PROTOTYPES: DISABLE
2894
2895void
2896find_widget (SV *self, NV x, NV y)
2897 PPCODE:
2898{
2899 if (within_widget (self, x, y))
2900 XPUSHs (self);
2901}
2902
2903BOOT:
2904{
2905 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2906
2907 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2908 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2909 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2910 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2911}
2912
2913void
2914draw (SV *self)
2915 CODE:
2916{
2917 HV *hv;
2918 SV **svp;
2919 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv);
2924 double draw_x, draw_y;
2925
2926 if (!SvROK (self))
2927 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2928
2929 hv = (HV *)SvRV (self);
2930
2931 if (SvTYPE (hv) != SVt_PVHV)
2932 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2933
2934 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2935 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2936
2937 if (!h || !w)
2938 XSRETURN_EMPTY;
2939
2940 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2941 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2942
2943 draw_x = SvNV (draw_x_sv) + x;
2944 draw_y = SvNV (draw_y_sv) + y;
2945
2946 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2947 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2948 XSRETURN_EMPTY;
2949
2950 sv_setnv (draw_x_sv, draw_x);
2951 sv_setnv (draw_y_sv, draw_y);
2952
2953 glPushMatrix ();
2954 glTranslated (x, y, 0);
2955
2956 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2957 {
2958 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2959
2960 if (svp && SvTRUE (*svp))
2961 {
2962 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2963 glEnable (GL_BLEND);
2964 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2965 glBegin (GL_QUADS);
2966 glVertex2f (0, 0);
2967 glVertex2f (w, 0);
2968 glVertex2f (w, h);
2969 glVertex2f (0, h);
2970 glEnd ();
2971 glDisable (GL_BLEND);
2972 }
2973 }
2974#if 0
2975 // draw borders, for debugging
2976 glPushMatrix ();
2977 glColor4f (1., 1., 0., 1.);
2978 glTranslatef (.5, .5, 0.);
2979 glBegin (GL_LINE_LOOP);
2980 glVertex2f (0 , 0);
2981 glVertex2f (w - 1, 0);
2982 glVertex2f (w - 1, h - 1);
2983 glVertex2f (0 , h - 1);
2984 glEnd ();
2985 glPopMatrix ();
2986#endif
2987 PUSHMARK (SP);
2988 XPUSHs (self);
2989 PUTBACK;
2990 call_method ("_draw", G_VOID | G_DISCARD);
2991 SPAGAIN;
2992
2993 glPopMatrix ();
2994
2995 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2996 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2997}
2998

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