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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.59 by root, Sun Apr 23 04:41:33 2006 UTC vs.
Revision 1.268 by root, Sun Jul 20 02:57:43 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
22 61
23#ifndef _WIN32 62#ifndef _WIN32
24# include <sys/types.h> 63# include <sys/types.h>
25# include <sys/socket.h> 64# include <sys/socket.h>
26# include <netinet/in.h> 65# include <netinet/in.h>
27# include <netinet/tcp.h> 66# include <netinet/tcp.h>
28# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 72#else
30 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 74#endif
37 75
38#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 80
40#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
41 82
42#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
44 85
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 86#define MIN_FONT_HEIGHT 10
46 87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
49 146
50static PangoContext *context; 147typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap; 148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
52 166
53typedef struct cf_layout { 167typedef struct cf_layout {
54 PangoLayout *pl; 168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
55 int base_height; 170 int base_height;
171 DC__Font font;
172 rc_t *rc;
56} *CFClient__Layout; 173} *DC__Layout;
174
175static DC__Font default_font;
176static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap;
57 178
58static void 179static void
59substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
60{ 181{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 187}
64 188
65static void 189static void
66layout_update (CFClient__Layout self) 190layout_update_font (DC__Layout self)
67{ 191{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
70 */ 194 */
71 PangoFontDescription *font = pango_layout_get_font_description (self->pl); 195 PangoFontDescription *font = self->font ? self->font : default_font;
72 196
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 font = pango_font_description_copy (font);
81 pango_font_description_set_absolute_size (font, height); 197 pango_font_description_set_absolute_size (font,
198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
199
82 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
83 }
84} 201}
85 202
86static void 203static void
87layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
88{ 205{
89 layout_update (self); 206 PangoRectangle rect;
90 207
208 // get_pixel_* wrongly rounds down
91 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
92 210
93 *w = (*w + 3) & ~3; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*w) *w = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*h) *h = 1;
96}
97 213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
98typedef uint16_t mapface; 222typedef uint16_t faceid;
99 223
100typedef struct { 224typedef struct {
101 GLint name; 225 GLuint name;
102 int w, h; 226 int w, h;
103 float s, t; 227 float s, t;
104 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
105} maptex; 231} maptex;
106 232
107typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
108 int16_t darkness; 236 uint16_t darkness;
109 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
110} mapcell; 238} mapcell;
111 239
112typedef struct { 240typedef struct {
113 int32_t c0, c1; 241 int32_t c0, c1;
114 mapcell *col; 242 mapcell *col;
115} maprow; 243} maprow;
116 244
117typedef struct map { 245typedef struct map {
118 int x, y, w, h; 246 int x, y, w, h;
119 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
120 int faces; 248 int faces; tileid *face2tile; // [faceid]
121 mapface *face; 249 int texs; maptex *tex; // [tileid]
122
123 int texs;
124 maptex *tex;
125 250
126 int32_t rows; 251 int32_t rows;
127 maprow *row; 252 maprow *row;
128} *CFClient__Map; 253} *DC__Map;
129 254
130static char * 255static char *
131prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
132{ 257{
133 char *p; 258 char *p;
150} 275}
151 276
152#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
155static maprow * 300static maprow *
156map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
157{ 302{
158 if (0 > y) 303 if (0 > y)
159 { 304 {
160 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
161 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
199 344
200 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
201} 346}
202 347
203static mapcell * 348static mapcell *
204map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
205{ 350{
206 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
207} 352}
208 353
209static void 354static void
210map_clear (CFClient__Map self) 355map_clear (DC__Map self)
211{ 356{
212 int r; 357 int r;
213 358
214 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
215 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
222 self->oy = 0; 367 self->oy = 0;
223 self->row = 0; 368 self->row = 0;
224 self->rows = 0; 369 self->rows = 0;
225} 370}
226 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
227static void 382static void
228map_blank (CFClient__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
229{ 384{
230 int x, y; 385 int x, y;
231 maprow *row; 386 maprow *row;
387 mapcell *cell;
232 388
233 for (y = y0; y < y0 + h; y++) 389 for (y = y0; y < y0 + h; y++)
234 if (y >= 0) 390 if (y >= 0)
235 { 391 {
236 if (y >= self->rows) 392 if (y >= self->rows)
242 if (x >= row->c0) 398 if (x >= row->c0)
243 { 399 {
244 if (x >= row->c1) 400 if (x >= row->c1)
245 break; 401 break;
246 402
247 row->col[x - row->c0].darkness = -1; 403 cell = row->col + x - row->c0;
404
405 CELL_CLEAR (cell);
248 } 406 }
249 } 407 }
250} 408}
251 409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
252static void 415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
424}
425
426static void
253music_finished () 427music_finished (void)
254{ 428{
255 SDL_UserEvent ev; 429 SDL_UserEvent ev;
256 430
257 ev.type = SDL_USEREVENT; 431 ev.type = SDL_USEREVENT;
258 ev.code = 0; 432 ev.code = 0;
260 ev.data2 = 0; 434 ev.data2 = 0;
261 435
262 SDL_PushEvent ((SDL_Event *)&ev); 436 SDL_PushEvent ((SDL_Event *)&ev);
263} 437}
264 438
265MODULE = CFClient PACKAGE = CFClient 439static void
440channel_finished (int channel)
441{
442 SDL_UserEvent ev;
443
444 ev.type = SDL_USEREVENT;
445 ev.code = 1;
446 ev.data1 = (void *)(long)channel;
447 ev.data2 = 0;
448
449 SDL_PushEvent ((SDL_Event *)&ev);
450}
451
452static unsigned int
453minpot (unsigned int n)
454{
455 if (!n)
456 return 0;
457
458 --n;
459
460 n |= n >> 1;
461 n |= n >> 2;
462 n |= n >> 4;
463 n |= n >> 8;
464 n |= n >> 16;
465
466 return n + 1;
467}
468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
266 528
267PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
268 530
269BOOT: 531BOOT:
270{ 532{
271 HV *stash = gv_stashpv ("CFClient", 1); 533 HV *stash = gv_stashpv ("DC", 1);
272 static const struct { 534 static const struct {
273 const char *name; 535 const char *name;
274 IV iv; 536 IV iv;
275 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
276# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
277 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
278 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
279 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
280 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
281 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
290 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
291 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
292 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
293 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
294 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
295 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
296 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
297 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
298 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
299 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
354 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
355 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
356 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
357 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
358 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
359 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
360 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
361 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
362 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
363 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
364 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
365 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
366 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
367 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
368 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
369 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
370 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
371 const_iv (KMOD_CTRL), 648
372 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
373 const_iv (KMOD_ALT), 650
374 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL)
375# undef const_iv 677# undef const_iv
376 }; 678 };
377 679
378 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 680 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
379 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 681 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
380 682
381 fontmap = pango_ft2_font_map_new (); 683 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
382 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 684 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
383 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
384} 685}
686
687void
688weaken (SV *rv)
689 PROTOTYPE: $
690 CODE:
691 sv_rvweaken (rv);
385 692
386int 693int
387SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 694in_destruct ()
695 CODE:
696 RETVAL = PL_main_cv == Nullcv;
697 OUTPUT:
698 RETVAL
388 699
700NV floor (NV x)
701
702NV ceil (NV x)
703
704IV minpot (UV n)
705
706IV popcount (UV n)
707
389void 708void
709pango_init ()
710 CODE:
711{
712 opengl_fontmap = pango_opengl_font_map_new ();
713 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
714 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
715 /*pango_context_set_font_description (opengl_context, default_font);*/
716#if PANGO_VERSION_CHECK (1, 15, 2)
717 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
718 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
719#endif
720}
721
722char *SDL_GetError ()
723
724int SDL_Init (U32 flags)
725
726int SDL_InitSubSystem (U32 flags)
727
728void SDL_QuitSubSystem (U32 flags)
729
390SDL_Quit () 730void SDL_Quit ()
391 731
732int SDL_GL_SetAttribute (int attr, int value)
733
734int SDL_GL_GetAttribute (int attr)
735 CODE:
736 if (SDL_GL_GetAttribute (attr, &RETVAL))
737 XSRETURN_UNDEF;
738 OUTPUT:
739 RETVAL
740
392void 741void
393SDL_ListModes () 742SDL_ListModes (int rgb, int alpha)
394 PPCODE: 743 PPCODE:
395{ 744{
396 SDL_Rect **m; 745 SDL_Rect **m;
397 746
398 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
399 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 748 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
400 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
401 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 750 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
402 751
752 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
753 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
754
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
407 759
408 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 760 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
409 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
410 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 761 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
411
412 SDL_EnableUNICODE (1);
413 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
414 762
415 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 763 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
416 764
417 if (m && m != (SDL_Rect **)-1) 765 if (m && m != (SDL_Rect **)-1)
418 while (*m) 766 while (*m)
419 { 767 {
768 if ((*m)->w >= 400 && (*m)->h >= 300)
769 {
420 AV *av = newAV (); 770 AV *av = newAV ();
421 av_push (av, newSViv ((*m)->w)); 771 av_push (av, newSViv ((*m)->w));
422 av_push (av, newSViv ((*m)->h)); 772 av_push (av, newSViv ((*m)->h));
773 av_push (av, newSViv (rgb));
774 av_push (av, newSViv (alpha));
423 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 775 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
776 }
424 777
425 ++m; 778 ++m;
426 } 779 }
427} 780}
428 781
429int 782int
430SDL_SetVideoMode (int w, int h, int fullscreen) 783SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
431 CODE: 784 CODE:
785{
786 SDL_EnableUNICODE (1);
787 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
788
789 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
791 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
793
432 RETVAL = !!SDL_SetVideoMode ( 794 RETVAL = !!SDL_SetVideoMode (
433 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 795 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
434 ); 796 );
435 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 797
798 if (RETVAL)
799 {
800 av_clear (texture_av);
801
802 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
803#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
804#include "glfunc.h"
805#undef GL_FUNC
806 }
807}
436 OUTPUT: 808 OUTPUT:
437 RETVAL 809 RETVAL
438 810
439void 811void
440SDL_GL_SwapBuffers () 812SDL_GL_SwapBuffers ()
441 813
814char *
815SDL_GetKeyName (int sym)
816
817int
818SDL_GetAppState ()
819
820int
821SDL_GetModState ()
822
442void 823void
443SDL_PollEvent () 824poll_events ()
444 PPCODE: 825 PPCODE:
445{ 826{
446 SDL_Event ev; 827 SDL_Event ev;
447 828
448 while (SDL_PollEvent (&ev)) 829 SDL_PumpEvents ();
830 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
449 { 831 {
450 HV *hv = newHV (); 832 HV *hv = newHV ();
451 hv_store (hv, "type", 4, newSViv (ev.type), 0); 833 hv_store (hv, "type", 4, newSViv (ev.type), 0);
834
452 switch (ev.type) 835 switch (ev.type)
453 { 836 {
454 case SDL_KEYDOWN: 837 case SDL_KEYDOWN:
455 case SDL_KEYUP: 838 case SDL_KEYUP:
456 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
457 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 840 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
458 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 841 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
842 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
459 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 843 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
460 break; 844 break;
461 845
462 case SDL_ACTIVEEVENT: 846 case SDL_ACTIVEEVENT:
463 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 847 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
464 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 848 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
465 break; 849 break;
466 850
467 case SDL_MOUSEMOTION: 851 case SDL_MOUSEMOTION:
852 {
853 int state = ev.motion.state;
854 int x = ev.motion.x;
855 int y = ev.motion.y;
856 int xrel = ev.motion.xrel;
857 int yrel = ev.motion.yrel;
858
859 /* do simplistic event compression */
860 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
861 && state == ev.motion.state)
862 {
863 xrel += ev.motion.xrel;
864 yrel += ev.motion.yrel;
865 x = ev.motion.x;
866 y = ev.motion.y;
867 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
868 }
869
870 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
468 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 871 hv_store (hv, "state", 5, newSViv (state), 0);
469 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 872 hv_store (hv, "x", 1, newSViv (x), 0);
470 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 873 hv_store (hv, "y", 1, newSViv (y), 0);
471 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 874 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
472 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 875 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
876 }
473 break; 877 break;
474 878
475 case SDL_MOUSEBUTTONDOWN: 879 case SDL_MOUSEBUTTONDOWN:
476 case SDL_MOUSEBUTTONUP: 880 case SDL_MOUSEBUTTONUP:
881 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
882
477 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 883 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
478 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 884 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 885 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 886 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
887 break;
888
889 case SDL_USEREVENT:
890 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
891 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
892 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
893 break;
481 } 894 }
482 895
483 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 896 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
484 } 897 }
485} 898}
486 899
487int 900int
488Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 901Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
489 POSTCALL: 902 POSTCALL:
490 Mix_HookMusicFinished (music_finished); 903 Mix_HookMusicFinished (music_finished);
904 Mix_ChannelFinished (channel_finished);
905
906void
907Mix_QuerySpec ()
908 PPCODE:
909{
910 int freq, channels;
911 Uint16 format;
912
913 if (Mix_QuerySpec (&freq, &format, &channels))
914 {
915 EXTEND (SP, 3);
916 PUSHs (sv_2mortal (newSViv (freq)));
917 PUSHs (sv_2mortal (newSViv (format)));
918 PUSHs (sv_2mortal (newSViv (channels)));
919 }
920}
491 921
492void 922void
493Mix_CloseAudio () 923Mix_CloseAudio ()
494 924
495int 925int
496Mix_AllocateChannels (int numchans = -1) 926Mix_AllocateChannels (int numchans = -1)
497 927
928const char *
929Mix_GetError ()
930
498void 931void
499lowdelay (int fd, int val = 1) 932lowdelay (int fd, int val = 1)
500 CODE: 933 CODE:
934 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
935
936void
937win32_proxy_info ()
938 PPCODE:
939{
501#ifndef _WIN32 940#ifdef _WIN32
502 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 941 char buffer[2048];
942 DWORD buflen;
943
944 EXTEND (SP, 3);
945
946 buflen = sizeof (buffer);
947 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
948 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
949 {
950 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
951
952 buflen = sizeof (buffer);
953 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
954 {
955 PUSHs (newSVpv (buffer, 0));
956
957 buflen = sizeof (buffer);
958 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
959 PUSHs (newSVpv (buffer, 0));
960 }
961 }
503#endif 962#endif
963}
504 964
505char * 965int
506gl_version () 966add_font (char *file)
507 CODE: 967 CODE:
508 RETVAL = (char *)glGetString (GL_VERSION); 968 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
509 OUTPUT: 969 OUTPUT:
510 RETVAL 970 RETVAL
511
512char *
513gl_extensions ()
514 CODE:
515 RETVAL = (char *)glGetString (GL_EXTENSIONS);
516 OUTPUT:
517 RETVAL
518
519void
520add_font (char *file)
521 CODE:
522 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
523
524void
525set_font (char *file)
526 CODE:
527{
528 int count;
529 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
530 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
531 FcPatternDestroy (pattern);
532 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
533 pango_context_set_font_description (context, font);
534}
535 971
536void 972void
537load_image_inline (SV *image_) 973load_image_inline (SV *image_)
538 ALIAS: 974 ALIAS:
539 load_image_file = 1 975 load_image_file = 1
542 STRLEN image_len; 978 STRLEN image_len;
543 char *image = (char *)SvPVbyte (image_, image_len); 979 char *image = (char *)SvPVbyte (image_, image_len);
544 SDL_Surface *surface, *surface2; 980 SDL_Surface *surface, *surface2;
545 SDL_PixelFormat fmt; 981 SDL_PixelFormat fmt;
546 SDL_RWops *rw = ix 982 SDL_RWops *rw = ix
547 ? SDL_RWFromFile (image, "r") 983 ? SDL_RWFromFile (image, "rb")
548 : SDL_RWFromConstMem (image, image_len); 984 : SDL_RWFromConstMem (image, image_len);
549 985
550 if (!rw) 986 if (!rw)
551 croak ("load_image: %s", SDL_GetError ()); 987 croak ("load_image: %s", SDL_GetError ());
552 988
581 1017
582 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1018 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
583 1019
584 assert (surface2->pitch == surface2->w * 4); 1020 assert (surface2->pitch == surface2->w * 4);
585 1021
1022 SDL_LockSurface (surface2);
586 EXTEND (SP, 5); 1023 EXTEND (SP, 6);
587 PUSHs (sv_2mortal (newSViv (surface2->w))); 1024 PUSHs (sv_2mortal (newSViv (surface2->w)));
588 PUSHs (sv_2mortal (newSViv (surface2->h))); 1025 PUSHs (sv_2mortal (newSViv (surface2->h)));
589 SDL_LockSurface (surface2);
590 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1026 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
591 SDL_UnlockSurface (surface2);
592 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1027 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
593 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1028 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
594 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1029 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1030 SDL_UnlockSurface (surface2);
595 1031
596 SDL_FreeSurface (surface); 1032 SDL_FreeSurface (surface);
597 SDL_FreeSurface (surface2); 1033 SDL_FreeSurface (surface2);
598} 1034}
599 1035
621 PUSHs (sv_2mortal (newSViv (b / y))); 1057 PUSHs (sv_2mortal (newSViv (b / y)));
622 PUSHs (sv_2mortal (newSViv (a / y))); 1058 PUSHs (sv_2mortal (newSViv (a / y)));
623} 1059}
624 1060
625void 1061void
1062error (char *message)
1063 CODE:
1064 fprintf (stderr, "ERROR: %s\n", message);
1065#ifdef _WIN32
1066 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1067#endif
1068
1069void
626fatal (char *message) 1070fatal (char *message)
627 CODE: 1071 CODE:
1072 fprintf (stderr, "FATAL: %s\n", message);
628#ifdef _WIN32 1073#ifdef _WIN32
629 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1074 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1075#endif
1076 _exit (1);
1077
1078void
1079_exit (int retval = 0)
1080 CODE:
1081#ifdef WIN32
1082 ExitThread (retval); // unclean, please beam me up
630#else 1083#else
631 fprintf (stderr, "FATAL: %s\n", message); 1084 _exit (retval);
632#endif 1085#endif
633 exit (1);
634 1086
1087void
1088debug ()
1089 CODE:
1090{
1091#if DEBUG
1092 VALGRIND_DO_LEAK_CHECK;
1093#endif
1094}
1095
1096MODULE = Deliantra::Client PACKAGE = DC::Font
1097
1098PROTOTYPES: DISABLE
1099
1100DC::Font
1101new_from_file (SV *class, char *path, int id = 0)
1102 CODE:
1103{
1104 int count;
1105 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1106 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1107 FcPatternDestroy (pattern);
1108}
1109 OUTPUT:
1110 RETVAL
1111
1112void
1113DESTROY (DC::Font self)
1114 CODE:
1115 pango_font_description_free (self);
1116
1117void
1118make_default (DC::Font self)
1119 PROTOTYPE: $
1120 CODE:
1121 default_font = self;
1122
635MODULE = CFClient PACKAGE = CFClient::Layout 1123MODULE = Deliantra::Client PACKAGE = DC::Layout
636 1124
637CFClient::Layout 1125PROTOTYPES: DISABLE
638new (SV *class, int base_height = 10) 1126
1127void
1128glyph_cache_backup ()
1129 PROTOTYPE:
1130 CODE:
1131 tc_backup ();
1132
1133void
1134glyph_cache_restore ()
1135 PROTOTYPE:
1136 CODE:
1137 tc_restore ();
1138
1139DC::Layout
1140new (SV *class)
639 CODE: 1141 CODE:
640 New (0, RETVAL, 1, struct cf_layout); 1142 New (0, RETVAL, 1, struct cf_layout);
641 RETVAL->base_height = base_height; 1143
642 RETVAL->pl = pango_layout_new (context); 1144 RETVAL->pl = pango_layout_new (opengl_context);
1145 RETVAL->r = 1.;
1146 RETVAL->g = 1.;
1147 RETVAL->b = 1.;
1148 RETVAL->a = 1.;
1149 RETVAL->base_height = MIN_FONT_HEIGHT;
1150 RETVAL->font = 0;
1151 RETVAL->rc = rc_alloc ();
1152
643 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1153 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
644 pango_layout_set_font_description (RETVAL->pl, 1154 layout_update_font (RETVAL);
645 pango_font_description_copy (
646 pango_context_get_font_description (context)));
647 OUTPUT: 1155 OUTPUT:
648 RETVAL 1156 RETVAL
649 1157
650void 1158void
651DESTROY (CFClient::Layout self) 1159DESTROY (DC::Layout self)
652 CODE: 1160 CODE:
653 g_object_unref (self->pl); 1161 g_object_unref (self->pl);
1162 rc_free (self->rc);
654 Safefree (self); 1163 Safefree (self);
655 1164
656void 1165void
657set_text (CFClient::Layout self, SV *text_) 1166set_text (DC::Layout self, SV *text_)
658 CODE: 1167 CODE:
659{ 1168{
660 STRLEN textlen; 1169 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
662 1171
663 pango_layout_set_text (self->pl, text, textlen); 1172 pango_layout_set_text (self->pl, text, textlen);
664} 1173}
665 1174
666void 1175void
667set_markup (CFClient::Layout self, SV *text_) 1176set_markup (DC::Layout self, SV *text_)
668 CODE: 1177 CODE:
669{ 1178{
670 STRLEN textlen; 1179 STRLEN textlen;
671 char *text = SvPVutf8 (text_, textlen); 1180 char *text = SvPVutf8 (text_, textlen);
672 1181
673 pango_layout_set_markup (self->pl, text, textlen); 1182 pango_layout_set_markup (self->pl, text, textlen);
674} 1183}
675 1184
1185void
1186set_shapes (DC::Layout self, ...)
1187 CODE:
1188{
1189 PangoAttrList *attrs = 0;
1190 const char *text = pango_layout_get_text (self->pl);
1191 const char *pos = text;
1192 int arg = 4;
1193
1194 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1195 {
1196 PangoRectangle inkrect, rect;
1197 PangoAttribute *attr;
1198
1199 int x = SvIV (ST (arg - 3));
1200 int y = SvIV (ST (arg - 2));
1201 int w = SvIV (ST (arg - 1));
1202 int h = SvIV (ST (arg ));
1203
1204 inkrect.x = 0;
1205 inkrect.y = 0;
1206 inkrect.width = 0;
1207 inkrect.height = 0;
1208
1209 rect.x = x * PANGO_SCALE;
1210 rect.y = y * PANGO_SCALE;
1211 rect.width = w * PANGO_SCALE;
1212 rect.height = h * PANGO_SCALE;
1213
1214 if (!attrs)
1215 attrs = pango_layout_get_attributes (self->pl);
1216
1217 attr = pango_attr_shape_new (&inkrect, &rect);
1218 attr->start_index = pos - text;
1219 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1220 pango_attr_list_insert (attrs, attr);
1221
1222 arg += 4;
1223 pos += sizeof (OBJ_STR) - 1;
1224 }
1225
1226 if (attrs)
1227 pango_layout_set_attributes (self->pl, attrs);
1228}
1229
1230void
1231get_shapes (DC::Layout self)
1232 PPCODE:
1233{
1234 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1235
1236 do
1237 {
1238 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1239
1240 if (run && shape_attr_p (run))
1241 {
1242 PangoRectangle extents;
1243 pango_layout_iter_get_run_extents (iter, 0, &extents);
1244
1245 EXTEND (SP, 2);
1246 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1247 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1248 }
1249 }
1250 while (pango_layout_iter_next_run (iter));
1251
1252 pango_layout_iter_free (iter);
1253}
1254
1255int
1256has_wrapped (DC::Layout self)
1257 CODE:
1258{
1259 int lines = 1;
1260 const char *text = pango_layout_get_text (self->pl);
1261
1262 while (*text)
1263 lines += *text++ == '\n';
1264
1265 RETVAL = lines < pango_layout_get_line_count (self->pl);
1266}
1267 OUTPUT:
1268 RETVAL
1269
676SV * 1270SV *
677get_text (CFClient::Layout self) 1271get_text (DC::Layout self)
678 CODE: 1272 CODE:
679 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1273 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
680 SvUTF8_on (RETVAL); 1274 sv_utf8_decode (RETVAL);
681 OUTPUT: 1275 OUTPUT:
682 RETVAL 1276 RETVAL
683 1277
684void 1278void
1279set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1280 CODE:
1281 self->r = r;
1282 self->g = g;
1283 self->b = b;
1284 self->a = a;
1285
1286void
1287set_font (DC::Layout self, DC::Font font = 0)
1288 CODE:
1289 if (self->font != font)
1290 {
1291 self->font = font;
1292 layout_update_font (self);
1293 }
1294
1295void
685set_height (CFClient::Layout self, int base_height) 1296set_height (DC::Layout self, int base_height)
686 CODE: 1297 CODE:
1298 if (self->base_height != base_height)
1299 {
687 self->base_height = base_height; 1300 self->base_height = base_height;
1301 layout_update_font (self);
1302 }
688 1303
689void 1304void
690set_width (CFClient::Layout self, int max_width = -1) 1305set_width (DC::Layout self, int max_width = -1)
691 CODE: 1306 CODE:
692 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1307 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
693 1308
694void 1309void
1310set_indent (DC::Layout self, int indent)
1311 CODE:
1312 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1313
1314void
1315set_spacing (DC::Layout self, int spacing)
1316 CODE:
1317 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1318
1319void
1320set_ellipsise (DC::Layout self, int ellipsise)
1321 CODE:
1322 pango_layout_set_ellipsize (self->pl,
1323 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1324 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1325 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1326 : PANGO_ELLIPSIZE_NONE
1327 );
1328
1329void
1330set_single_paragraph_mode (DC::Layout self, int spm)
1331 CODE:
1332 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1333
1334void
695size (CFClient::Layout self) 1335size (DC::Layout self)
696 PPCODE: 1336 PPCODE:
697{ 1337{
698 int w, h; 1338 int w, h;
699 1339
700 layout_update (self);
701 layout_get_pixel_size (self, &w, &h); 1340 layout_get_pixel_size (self, &w, &h);
702 1341
703 EXTEND (SP, 2); 1342 EXTEND (SP, 2);
704 PUSHs (sv_2mortal (newSViv (w))); 1343 PUSHs (sv_2mortal (newSViv (w)));
705 PUSHs (sv_2mortal (newSViv (h))); 1344 PUSHs (sv_2mortal (newSViv (h)));
706} 1345}
707 1346
708int 1347int
1348descent (DC::Layout self)
1349 CODE:
1350{
1351 PangoRectangle rect;
1352 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1353 pango_layout_line_get_pixel_extents (line, 0, &rect);
1354 RETVAL = PANGO_DESCENT (rect);
1355}
1356 OUTPUT:
1357 RETVAL
1358
1359int
709xy_to_index (CFClient::Layout self, int x, int y) 1360xy_to_index (DC::Layout self, int x, int y)
710 CODE: 1361 CODE:
711{ 1362{
712 int index, trailing; 1363 int index, trailing;
713
714 layout_update (self);
715 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1364 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
716
717 RETVAL = index; 1365 RETVAL = index + trailing;
718} 1366}
719 OUTPUT: 1367 OUTPUT:
720 RETVAL 1368 RETVAL
721 1369
722void 1370void
723cursor_pos (CFClient::Layout self, int index) 1371cursor_pos (DC::Layout self, int index)
724 PPCODE: 1372 PPCODE:
725{ 1373{
726 PangoRectangle strong_pos; 1374 PangoRectangle pos;
727 layout_update (self);
728 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1375 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
729 1376
730 EXTEND (SP, 3); 1377 EXTEND (SP, 3);
731 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
732 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1379 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
734} 1381}
735 1382
736void 1383void
737render (CFClient::Layout self) 1384index_to_line_x (DC::Layout self, int index, int trailing = 0)
738 PPCODE: 1385 PPCODE:
739{ 1386{
740 SV *retval; 1387 int line, x;
741 int w, h;
742 FT_Bitmap bitmap;
743 1388
744 layout_update (self); 1389 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
745 layout_get_pixel_size (self, &w, &h); 1390#if !PANGO_VERSION_CHECK (1, 17, 3)
746 1391 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
747 retval = newSV (w * h); 1392 --line;
748 SvPOK_only (retval); 1393#endif
749 SvCUR_set (retval, w * h);
750
751 bitmap.rows = h;
752 bitmap.width = w;
753 bitmap.pitch = w;
754 bitmap.buffer = (unsigned char*)SvPVX (retval);
755 bitmap.num_grays = 256;
756 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
757
758 memset (bitmap.buffer, 0, w * h);
759
760 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
761
762 EXTEND (SP, 3); 1394 EXTEND (SP, 2);
763 PUSHs (sv_2mortal (newSViv (w))); 1395 PUSHs (sv_2mortal (newSViv (line)));
1396 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1397}
1398
1399void
1400line_x_to_index (DC::Layout self, int line, int x)
1401 PPCODE:
1402{
1403 PangoLayoutLine *lp;
1404 int index, trailing;
1405
1406 if (line < 0)
1407 XSRETURN_EMPTY;
1408
1409 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1410 XSRETURN_EMPTY; /* do better */
1411
1412 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1413
1414 EXTEND (SP, 2);
1415 if (GIMME_V == G_SCALAR)
1416 PUSHs (sv_2mortal (newSViv (index + trailing)));
1417 else
1418 {
764 PUSHs (sv_2mortal (newSViv (h))); 1419 PUSHs (sv_2mortal (newSViv (index)));
765 PUSHs (sv_2mortal (retval)); 1420 PUSHs (sv_2mortal (newSViv (trailing)));
1421 }
766} 1422}
767 1423
1424void
1425render (DC::Layout self, float x, float y, int flags = 0)
1426 CODE:
1427 rc_clear (self->rc);
1428 pango_opengl_render_layout_subpixel (
1429 self->pl,
1430 self->rc,
1431 x * PANGO_SCALE, y * PANGO_SCALE,
1432 self->r, self->g, self->b, self->a,
1433 flags
1434 );
1435 // we assume that context_change actually clears/frees stuff
1436 // and does not do any recomputation...
1437 pango_layout_context_changed (self->pl);
1438
1439void
1440draw (DC::Layout self)
1441 CODE:
1442{
1443 glEnable (GL_TEXTURE_2D);
1444 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1445 glEnable (GL_BLEND);
1446 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1447 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1448 glEnable (GL_ALPHA_TEST);
1449 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1450
1451 rc_draw (self->rc);
1452
1453 glDisable (GL_ALPHA_TEST);
1454 glDisable (GL_BLEND);
1455 glDisable (GL_TEXTURE_2D);
1456}
1457
768MODULE = CFClient PACKAGE = CFClient::Texture 1458MODULE = Deliantra::Client PACKAGE = DC::Texture
769 1459
1460PROTOTYPES: ENABLE
1461
770void 1462void
1463pad (SV *data_, int ow, int oh, int nw, int nh)
1464 CODE:
1465{
1466 if ((nw != ow || nh != oh) && SvOK (data_))
1467 {
1468 STRLEN datalen;
1469 char *data = SvPVbyte (data_, datalen);
1470 int bpp = datalen / (ow * oh);
1471 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1472
1473 SvPOK_only (result_);
1474 SvCUR_set (result_, nw * nh * bpp);
1475
1476 memset (SvPVX (result_), 0, nw * nh * bpp);
1477 while (oh--)
1478 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1479
1480 sv_setsv (data_, result_);
1481 }
1482}
1483
1484void
771draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1485draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
772 PROTOTYPE: $$$;$$ 1486 PROTOTYPE: $$$;$$
1487 ALIAS:
1488 draw_quad_alpha = 1
1489 draw_quad_alpha_premultiplied = 2
773 CODE: 1490 CODE:
774{ 1491{
775 HV *hv = (HV *)SvRV (self); 1492 HV *hv = (HV *)SvRV (self);
776 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1493 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
777 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1494 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
778 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1495 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
779 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1496
1497 if (name <= 0)
1498 XSRETURN_EMPTY;
780 1499
781 if (items < 5) 1500 if (items < 5)
782 { 1501 {
783 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1502 w = SvNV (*hv_fetch (hv, "w", 1, 1));
784 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1503 h = SvNV (*hv_fetch (hv, "h", 1, 1));
785 } 1504 }
786 1505
1506 if (ix)
1507 {
1508 glEnable (GL_BLEND);
1509
1510 if (ix == 2)
1511 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1512 else
1513 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1514 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1515
1516 glEnable (GL_ALPHA_TEST);
1517 glAlphaFunc (GL_GREATER, 0.01f);
1518 }
1519
787 glBindTexture (GL_TEXTURE_2D, name); 1520 glBindTexture (GL_TEXTURE_2D, name);
788 if (wrap_mode) { 1521
789 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
791 }
792 glBegin (GL_QUADS); 1522 glBegin (GL_QUADS);
793 glTexCoord2f (0, 0); glVertex2f (x , y ); 1523 glTexCoord2f (0, 0); glVertex2f (x , y );
794 glTexCoord2f (0, t); glVertex2f (x , y + h); 1524 glTexCoord2f (0, t); glVertex2f (x , y + h);
795 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1525 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
796 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1526 glTexCoord2f (s, 0); glVertex2f (x + w, y );
797 glEnd (); 1527 glEnd ();
798}
799 1528
1529 if (ix)
1530 {
1531 glDisable (GL_ALPHA_TEST);
1532 glDisable (GL_BLEND);
1533 }
1534}
1535
1536IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1537 CODE:
1538{
1539 GLint width;
1540 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1541 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1542 RETVAL = width > 0;
1543}
1544 OUTPUT:
1545 RETVAL
1546
800MODULE = CFClient PACKAGE = CFClient::Map 1547MODULE = Deliantra::Client PACKAGE = DC::Map
801 1548
802CFClient::Map 1549PROTOTYPES: DISABLE
803new (SV *class, int map_width, int map_height) 1550
1551DC::Map
1552new (SV *class)
804 CODE: 1553 CODE:
805 New (0, RETVAL, 1, struct map); 1554 New (0, RETVAL, 1, struct map);
806 RETVAL->x = 0; 1555 RETVAL->x = 0;
807 RETVAL->y = 0; 1556 RETVAL->y = 0;
808 RETVAL->w = map_width; 1557 RETVAL->w = 0;
809 RETVAL->h = map_height; 1558 RETVAL->h = 0;
810 RETVAL->ox = 0; 1559 RETVAL->ox = 0;
811 RETVAL->oy = 0; 1560 RETVAL->oy = 0;
812 RETVAL->faces = 8192; 1561 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
813 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1562 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
814 RETVAL->texs = 8192;
815 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
816 RETVAL->rows = 0; 1563 RETVAL->rows = 0;
817 RETVAL->row = 0; 1564 RETVAL->row = 0;
818 OUTPUT: 1565 OUTPUT:
819 RETVAL 1566 RETVAL
820 1567
821void 1568void
822DESTROY (CFClient::Map self) 1569DESTROY (DC::Map self)
823 CODE: 1570 CODE:
824{ 1571{
825 map_clear (self); 1572 map_clear (self);
826 Safefree (self->face); 1573 Safefree (self->face2tile);
1574 Safefree (self->tex);
827 Safefree (self); 1575 Safefree (self);
828} 1576}
829 1577
830void 1578void
1579resize (DC::Map self, int map_width, int map_height)
1580 CODE:
1581 self->w = map_width;
1582 self->h = map_height;
1583
1584void
831clear (CFClient::Map self) 1585clear (DC::Map self)
832 CODE: 1586 CODE:
833 map_clear (self); 1587 map_clear (self);
834 1588
835void 1589void
836set_face (CFClient::Map self, int face, int texid) 1590set_tileid (DC::Map self, int face, int tile)
837 CODE: 1591 CODE:
838{ 1592{
839 while (self->faces <= face) 1593 need_facenum (self, face); self->face2tile [face] = tile;
840 { 1594 need_texid (self, tile);
841 Append (mapface, self->face, self->faces, self->faces);
842 self->faces *= 2;
843 }
844
845 self->face [face] = texid;
846} 1595}
847 1596
848void 1597void
1598set_smooth (DC::Map self, int face, int smooth, int level)
1599 CODE:
1600{
1601 tileid texid;
1602 maptex *tex;
1603
1604 if (face < 0 || face >= self->faces)
1605 return;
1606
1607 if (smooth < 0 || smooth >= self->faces)
1608 return;
1609
1610 texid = self->face2tile [face];
1611
1612 if (!texid)
1613 return;
1614
1615 tex = self->tex + texid;
1616 tex->smoothtile = self->face2tile [smooth];
1617 tex->smoothlevel = level;
1618}
1619
1620void
849set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1621set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
850 CODE: 1622 CODE:
851{ 1623{
852 while (self->texs <= texid) 1624 need_texid (self, texid);
853 {
854 Append (maptex, self->tex, self->texs, self->texs);
855 self->texs *= 2;
856 }
857 1625
858 { 1626 {
859 maptex *tex = self->tex + texid; 1627 maptex *tex = self->tex + texid;
860 1628
861 tex->name = name; 1629 tex->name = name;
866 tex->r = r; 1634 tex->r = r;
867 tex->g = g; 1635 tex->g = g;
868 tex->b = b; 1636 tex->b = b;
869 tex->a = a; 1637 tex->a = a;
870 } 1638 }
1639
1640 // somewhat hackish, but for textures that require it, it really
1641 // improves the look, and most others don't suffer.
1642 glBindTexture (GL_TEXTURE_2D, name);
1643 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1644 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1645 // use uglier nearest interpolation because linear suffers
1646 // from transparent color bleeding and ugly wrapping effects.
1647 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
871} 1648}
872 1649
873int 1650int
874ox (CFClient::Map self) 1651ox (DC::Map self)
875 ALIAS: 1652 ALIAS:
876 oy = 1 1653 oy = 1
1654 x = 2
1655 y = 3
1656 w = 4
1657 h = 5
877 CODE: 1658 CODE:
878 switch (ix) 1659 switch (ix)
879 { 1660 {
880 case 0: RETVAL = self->ox; break; 1661 case 0: RETVAL = self->ox; break;
881 case 1: RETVAL = self->oy; break; 1662 case 1: RETVAL = self->oy; break;
1663 case 2: RETVAL = self->x; break;
1664 case 3: RETVAL = self->y; break;
1665 case 4: RETVAL = self->w; break;
1666 case 5: RETVAL = self->h; break;
882 } 1667 }
883 OUTPUT: 1668 OUTPUT:
884 RETVAL 1669 RETVAL
885 1670
886void 1671void
887scroll (CFClient::Map self, int dx, int dy) 1672scroll (DC::Map self, int dx, int dy)
888 CODE: 1673 CODE:
889{ 1674{
890 if (dx > 0) 1675 if (dx > 0)
891 map_blank (self, self->x, self->y, dx - 1, self->h); 1676 map_blank (self, self->x, self->y, dx, self->h);
892 else if (dx < 0) 1677 else if (dx < 0)
893 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1678 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
894 1679
895 if (dy > 0) 1680 if (dy > 0)
896 map_blank (self, self->x, self->y, self->w, dy - 1); 1681 map_blank (self, self->x, self->y, self->w, dy);
897 else if (dy < 0) 1682 else if (dy < 0)
898 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1683 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
899 1684
900 self->ox += dx; self->x += dx; 1685 self->ox += dx; self->x += dx;
901 self->oy += dy; self->y += dy; 1686 self->oy += dy; self->y += dy;
902 1687
903 while (self->y < 0) 1688 while (self->y < 0)
907 self->rows += MAP_EXTEND_Y; 1692 self->rows += MAP_EXTEND_Y;
908 self->y += MAP_EXTEND_Y; 1693 self->y += MAP_EXTEND_Y;
909 } 1694 }
910} 1695}
911 1696
912void 1697SV *
913map1a_update (CFClient::Map self, SV *data_) 1698map1a_update (DC::Map self, SV *data_, int extmap)
914 CODE: 1699 CODE:
915{ 1700{
916 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1701 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
917 uint8_t *data_end = (uint8_t *)SvEND (data_); 1702 uint8_t *data_end = (uint8_t *)SvEND (data_);
918 mapcell *cell; 1703 mapcell *cell;
919 int x, y, flags; 1704 int x, y, z, flags;
1705 AV *missing = newAV ();
1706 RETVAL = newRV_noinc ((SV *)missing);
920 1707
921 while (data < data_end) 1708 while (data < data_end - 1)
922 { 1709 {
923 flags = (data [0] << 8) + data [1]; data += 2; 1710 flags = (data [0] << 8) + data [1]; data += 2;
924 1711
925 x = ((flags >> 10) & 63) + self->x; 1712 x = self->x + ((flags >> 10) & 63);
926 y = ((flags >> 4) & 63) + self->y; 1713 y = self->y + ((flags >> 4) & 63);
927 1714
928 cell = map_get_cell (self, x, y); 1715 cell = map_get_cell (self, x, y);
929 1716
930 if (flags & 15) 1717 if (flags & 15)
931 { 1718 {
932 if (cell->darkness < 0) 1719 if (!cell->darkness)
933 { 1720 {
1721 memset (cell, 0, sizeof (*cell));
934 cell->darkness = 0; 1722 cell->darkness = 256;
935 cell->face [0] = 0;
936 cell->face [1] = 0;
937 cell->face [2] = 0;
938 } 1723 }
939 1724
940 cell->darkness = flags & 8 ? *data++ : 255;
941
942 //TODO: don't trust server data to be in-range(!) 1725 //TODO: don't trust server data to be in-range(!)
943 1726
944 if (flags & 4) 1727 if (flags & 8)
945 { 1728 {
946 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1729 if (extmap)
1730 {
1731 uint8_t ext, cmd;
1732
1733 do
1734 {
1735 ext = *data++;
1736 cmd = ext & 0x7f;
1737
1738 if (cmd < 4)
1739 cell->darkness = 255 - ext * 64 + 1;
1740 else if (cmd == 5) // health
1741 {
1742 cell->stat_width = 1;
1743 cell->stat_hp = *data++;
1744 }
1745 else if (cmd == 6) // monster width
1746 cell->stat_width = *data++ + 1;
1747 else if (cmd == 0x47)
1748 {
1749 if (*data == 1) cell->player = data [1];
1750 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1751 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1752 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1753
1754 data += *data + 1;
1755 }
1756 else if (cmd == 8) // cell flags
1757 cell->flags = *data++;
1758 else if (ext & 0x40) // unknown, multibyte => skip
1759 data += *data + 1;
1760 else
1761 data++;
1762 }
1763 while (ext & 0x80);
1764 }
1765 else
1766 cell->darkness = *data++ + 1;
947 } 1767 }
948 1768
1769 for (z = 0; z <= 2; ++z)
949 if (flags & 2) 1770 if (flags & (4 >> z))
950 { 1771 {
951 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1772 faceid face = (data [0] << 8) + data [1]; data += 2;
1773 need_facenum (self, face);
1774 cell->tile [z] = self->face2tile [face];
1775
1776 if (cell->tile [z])
1777 {
1778 maptex *tex = self->tex + cell->tile [z];
1779 if (!tex->name)
1780 av_push (missing, newSViv (cell->tile [z]));
1781
1782 if (tex->smoothtile)
1783 {
1784 maptex *smooth = self->tex + tex->smoothtile;
1785 if (!smooth->name)
1786 av_push (missing, newSViv (tex->smoothtile));
1787 }
1788 }
952 } 1789 }
953
954 if (flags & 1)
955 {
956 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
957 }
958 } 1790 }
959 else 1791 else
960 cell->darkness = -1; 1792 CELL_CLEAR (cell);
961 } 1793 }
962} 1794}
1795 OUTPUT:
1796 RETVAL
963 1797
964SV * 1798SV *
965mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1799mapmap (DC::Map self, int x0, int y0, int w, int h)
966 CODE: 1800 CODE:
967{ 1801{
968 int x1, x; 1802 int x1, x;
969 int y1, y; 1803 int y1, y;
970 int z; 1804 int z;
991 { 1825 {
992 mapcell *cell = row->col + (x - row->c0); 1826 mapcell *cell = row->col + (x - row->c0);
993 1827
994 for (z = 0; z <= 0; z++) 1828 for (z = 0; z <= 0; z++)
995 { 1829 {
996 mapface face = cell->face [z];
997
998 if (face)
999 {
1000 maptex tex = self->tex [face]; 1830 maptex tex = self->tex [cell->tile [z]];
1001 int a0 = 255 - tex.a; 1831 int a0 = 255 - tex.a;
1002 int a1 = tex.a; 1832 int a1 = tex.a;
1003 1833
1004 r = (r * a0 + tex.r * a1) / 255; 1834 r = (r * a0 + tex.r * a1) / 255;
1005 g = (g * a0 + tex.g * a1) / 255; 1835 g = (g * a0 + tex.g * a1) / 255;
1006 b = (b * a0 + tex.b * a1) / 255; 1836 b = (b * a0 + tex.b * a1) / 255;
1007 a = (a * a0 + tex.a * a1) / 255; 1837 a = (a * a0 + tex.a * a1) / 255;
1008 }
1009 } 1838 }
1010 } 1839 }
1011 1840
1012 *map++ = (r ) 1841 *map++ = (r )
1013 | (g << 8) 1842 | (g << 8)
1020} 1849}
1021 OUTPUT: 1850 OUTPUT:
1022 RETVAL 1851 RETVAL
1023 1852
1024void 1853void
1025draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1854draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1855 CODE:
1856{
1857 int x, y, z;
1858
1859 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1860 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1861 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1862 smooth_key skey;
1863 int pl_x, pl_y;
1864 maptex pl_tex;
1865 rc_t *rc = rc_alloc ();
1866 rc_key_t key;
1867 rc_array_t *arr;
1868
1869 pl_tex.name = 0;
1870
1871 // thats current max. sorry.
1872 if (sw > 255) sw = 255;
1873 if (sh > 255) sh = 255;
1874
1875 // clear key, in case of extra padding
1876 memset (&skey, 0, sizeof (skey));
1877
1878 memset (&key, 0, sizeof (key));
1879 key.r = 255;
1880 key.g = 255;
1881 key.b = 255;
1882 key.a = 255;
1883 key.mode = GL_QUADS;
1884 key.format = GL_T2F_V3F;
1885 key.texname = -1;
1886
1887 mx += self->x;
1888 my += self->y;
1889
1890 // first pass: determine smooth_max
1891 // rather ugly, if you ask me
1892 // could also be stored inside mapcell and updated on change
1893 memset (smooth_max, 0, sizeof (smooth_max));
1894
1895 for (y = 0; y < sh; y++)
1896 if (0 <= y + my && y + my < self->rows)
1897 {
1898 maprow *row = self->row + (y + my);
1899
1900 for (x = 0; x < sw; x++)
1901 if (row->c0 <= x + mx && x + mx < row->c1)
1902 {
1903 mapcell *cell = row->col + (x + mx - row->c0);
1904
1905 smooth_max[x + 1][y + 1] =
1906 MAX (self->tex [cell->tile [0]].smoothlevel,
1907 MAX (self->tex [cell->tile [1]].smoothlevel,
1908 self->tex [cell->tile [2]].smoothlevel));
1909 }
1910 }
1911
1912 glEnable (GL_BLEND);
1913 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1914 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1915
1916 for (z = 0; z <= 2; z++)
1917 {
1918 memset (smooth_level, 0, sizeof (smooth_level));
1919
1920 for (y = 0; y < sh; y++)
1921 if (0 <= y + my && y + my < self->rows)
1922 {
1923 maprow *row = self->row + (y + my);
1924
1925 for (x = 0; x < sw; x++)
1926 if (row->c0 <= x + mx && x + mx < row->c1)
1927 {
1928 mapcell *cell = row->col + (x + mx - row->c0);
1929 tileid tile = cell->tile [z];
1930
1931 if (tile)
1932 {
1933 maptex tex = self->tex [tile];
1934 int px = (x + 1) * T - tex.w;
1935 int py = (y + 1) * T - tex.h;
1936
1937 if (key.texname != tex.name)
1938 {
1939 if (!tex.name)
1940 tex = self->tex [2]; /* missing, replace by noface */
1941
1942 key.texname = tex.name;
1943 arr = rc_array (rc, &key);
1944 }
1945
1946 if (expect_false (cell->player == player) && expect_false (z == 2))
1947 {
1948 pl_x = px;
1949 pl_y = py;
1950 pl_tex = tex;
1951 continue;
1952 }
1953
1954 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1955 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1956 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1957 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1958
1959 if (expect_false (cell->flags) && expect_false (z == 2))
1960 {
1961 // overlays such as the speech bubble, probably more to come
1962 if (cell->flags & 1)
1963 {
1964 maptex tex = self->tex [1];
1965 int px = x * T + T * 2 / 32;
1966 int py = y * T - T * 6 / 32;
1967
1968 if (tex.name)
1969 {
1970 if (key.texname != tex.name)
1971 {
1972 key.texname = tex.name;
1973 arr = rc_array (rc, &key);
1974 }
1975
1976 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1977 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1978 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1979 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1980 }
1981 }
1982 }
1983
1984 // update smooth hash
1985 if (tex.smoothtile)
1986 {
1987 skey.tile = tex.smoothtile;
1988 skey.level = tex.smoothlevel;
1989
1990 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1991
1992 // add bits to current tile and all neighbours. skey.x|y is
1993 // shifted +1|+1 so we always stay positive.
1994
1995 // bits is ___n cccc CCCC bbbb
1996 // n do not draw borders&corners
1997 // c draw these corners, but...
1998 // C ... not these
1999 // b draw these borders
2000
2001 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2002 // ┃· ·· ·┃ ━━
2003
2004 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2005 // ·· ·· ·┏ ┓·
2006
2007 // full tile
2008 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2009
2010 // borders
2011 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2012 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2013 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2014 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2015
2016 // corners
2017 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2018 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2019 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2020 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2021 }
2022 }
2023 }
2024 }
2025
2026 rc_draw (rc);
2027 rc_clear (rc);
2028
2029 // go through all smoothlevels, lowest to highest, then draw.
2030 // this is basically counting sort
2031 {
2032 int w, b;
2033
2034 glEnable (GL_TEXTURE_2D);
2035 glBegin (GL_QUADS);
2036 for (w = 0; w < 256 / 32; ++w)
2037 {
2038 uint32_t smask = smooth_level [w];
2039 if (smask)
2040 for (b = 0; b < 32; ++b)
2041 if (smask & (((uint32_t)1) << b))
2042 {
2043 int level = (w << 5) | b;
2044 HE *he;
2045
2046 hv_iterinit (smooth);
2047 while ((he = hv_iternext (smooth)))
2048 {
2049 smooth_key *skey = (smooth_key *)HeKEY (he);
2050 IV bits = SvIVX (HeVAL (he));
2051
2052 if (!(bits & 0x1000)
2053 && skey->level == level
2054 && level > smooth_max [skey->x][skey->y])
2055 {
2056 maptex tex = self->tex [skey->tile];
2057 int px = (((int)skey->x) - 1) * T;
2058 int py = (((int)skey->y) - 1) * T;
2059 int border = bits & 15;
2060 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2061 float dx = tex.s * .0625f; // 16 images/row
2062 float dy = tex.t * .5f ; // 2 images/column
2063
2064 if (tex.name)
2065 {
2066 // this time avoiding texture state changes
2067 // save gobs of state changes.
2068 if (key.texname != tex.name)
2069 {
2070 glEnd ();
2071 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2072 glBegin (GL_QUADS);
2073 }
2074
2075 if (border)
2076 {
2077 float ox = border * dx;
2078
2079 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2081 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2082 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2083 }
2084
2085 if (corner)
2086 {
2087 float ox = corner * dx;
2088
2089 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2090 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2091 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2092 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2093 }
2094 }
2095 }
2096 }
2097 }
2098 }
2099
2100 glEnd ();
2101 glDisable (GL_TEXTURE_2D);
2102 key.texname = -1;
2103 }
2104
2105 hv_clear (smooth);
2106 }
2107
2108 if (pl_tex.name)
2109 {
2110 maptex tex = pl_tex;
2111 int px = pl_x + sdx;
2112 int py = pl_y + sdy;
2113
2114 key.texname = tex.name;
2115 arr = rc_array (rc, &key);
2116
2117 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2118 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2119 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2120 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2121
2122 rc_draw (rc);
2123 }
2124
2125 glDisable (GL_BLEND);
2126 rc_free (rc);
2127
2128 // top layer: overlays such as the health bar
2129 for (y = 0; y < sh; y++)
2130 if (0 <= y + my && y + my < self->rows)
2131 {
2132 maprow *row = self->row + (y + my);
2133
2134 for (x = 0; x < sw; x++)
2135 if (row->c0 <= x + mx && x + mx < row->c1)
2136 {
2137 mapcell *cell = row->col + (x + mx - row->c0);
2138
2139 int px = x * T;
2140 int py = y * T;
2141
2142 if (cell->stat_hp)
2143 {
2144 int width = cell->stat_width * T;
2145 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2146
2147 glColor3ub (0, 0, 0);
2148 glRectf (px + 1, py - thick - 2,
2149 px + width - 1, py);
2150
2151 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2152 glRectf (px + 2,
2153 py - thick - 1,
2154 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2155 }
2156 }
2157 }
2158}
2159
2160void
2161draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2162 CODE:
2163{
2164 static float color[16][3] = {
2165 { 0.00F, 0.00F, 0.00F },
2166 { 1.00F, 1.00F, 1.00F },
2167 { 0.00F, 0.00F, 0.55F },
2168 { 1.00F, 0.00F, 0.00F },
2169
2170 { 1.00F, 0.54F, 0.00F },
2171 { 0.11F, 0.56F, 1.00F },
2172 { 0.93F, 0.46F, 0.00F },
2173 { 0.18F, 0.54F, 0.34F },
2174
2175 { 0.56F, 0.73F, 0.56F },
2176 { 0.80F, 0.80F, 0.80F },
2177 { 0.55F, 0.41F, 0.13F },
2178 { 0.99F, 0.77F, 0.26F },
2179
2180 { 0.74F, 0.65F, 0.41F },
2181
2182 { 0.00F, 1.00F, 1.00F },
2183 { 1.00F, 0.00F, 1.00F },
2184 { 1.00F, 1.00F, 0.00F },
2185 };
2186
2187 int x, y;
2188
2189 glEnable (GL_TEXTURE_2D);
2190 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2191 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glBegin (GL_QUADS);
2194
2195 for (y = 0; y < h; y++)
2196 for (x = 0; x < w; x++)
2197 {
2198 unsigned char m = data [x + y * w];
2199
2200 if (m)
2201 {
2202 float *c = color [m & 15];
2203
2204 float tx1 = m & 0x40 ? 0.5 : 0.;
2205 float tx2 = tx1 + 0.5;
2206
2207 glColor4f (c[0], c[1], c[2], 0.75);
2208 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2209 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2210 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2211 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2212 }
2213 }
2214
2215 glEnd ();
2216 glDisable (GL_BLEND);
2217 glDisable (GL_TEXTURE_2D);
2218}
2219
2220void
2221fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1026 PPCODE: 2222 PPCODE:
1027{ 2223{
1028 int vx, vy;
1029 int x, y, z; 2224 int x, y;
1030 int last_name; 2225 int sw1 = sw + 2;
1031 mapface face; 2226 int sh1 = sh + 2;
2227 int sh3 = sh * 3;
1032 int sw4 = (sw + 3) & ~3; 2228 int sw34 = (sw * 3 + 3) & ~3;
2229 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1033 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2230 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1034 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2231 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1035 2232
1036 memset (darkness, 255, sw4 * sh);
1037 SvPOK_only (darkness_sv); 2233 SvPOK_only (darkness3_sv);
1038 SvCUR_set (darkness_sv, sw4 * sh); 2234 SvCUR_set (darkness3_sv, sw34 * sh3);
1039 2235
1040 vx = self->x + (self->w - sw) / 2 - shift_x; 2236 mx += self->x - 1;
1041 vy = self->y + (self->h - sh) / 2 - shift_y; 2237 my += self->y - 1;
1042 2238
1043 /* 2239 memset (darkness1, 255, sw1 * sh1);
1044 int vx = self->vx = self->w >= sw
1045 ? self->x + (self->w - sw) / 2
1046 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1047 2240
1048 int vy = self->vy = self->h >= sh
1049 ? self->y + (self->h - sh) / 2
1050 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1051 */
1052
1053 glColor4ub (255, 255, 255, 255);
1054
1055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1056 glEnable (GL_BLEND);
1057 glEnable (GL_TEXTURE_2D);
1058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1059
1060 glBegin (GL_QUADS);
1061
1062 last_name = 0;
1063
1064 for (z = 0; z < 3; z++)
1065 for (y = 0; y < sh; y++) 2241 for (y = 0; y < sh1; y++)
1066 if (0 <= y + vy && y + vy < self->rows) 2242 if (0 <= y + my && y + my < self->rows)
1067 { 2243 {
1068 maprow *row = self->row + (y + vy); 2244 maprow *row = self->row + (y + my);
1069 2245
1070 for (x = 0; x < sw; x++) 2246 for (x = 0; x < sw1; x++)
1071 if (row->c0 <= x + vx && x + vx < row->c1) 2247 if (row->c0 <= x + mx && x + mx < row->c1)
1072 { 2248 {
1073 mapcell *cell = row->col + (x + vx - row->c0); 2249 mapcell *cell = row->col + (x + mx - row->c0);
1074 2250
1075 darkness[y * sw4 + x] = cell->darkness < 0 2251 darkness1 [y * sw1 + x] = cell->darkness
2252 ? 255 - (cell->darkness - 1)
1076 ? 255 - FOW_DARKNESS 2253 : 255 - FOW_DARKNESS;
1077 : 255 - cell->darkness;
1078
1079 face = cell->face [z];
1080
1081 if (face)
1082 {
1083 maptex tex = self->tex [face];
1084
1085 int px = (x + 1) * 32 - tex.w;
1086 int py = (y + 1) * 32 - tex.h;
1087
1088 if (last_name != tex.name)
1089 {
1090 glEnd ();
1091 last_name = tex.name;
1092 glBindTexture (GL_TEXTURE_2D, last_name);
1093 glBegin (GL_QUADS);
1094 }
1095
1096 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1097 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1098 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1099 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1100 }
1101 } 2254 }
1102 } 2255 }
1103 2256
1104 glEnd (); 2257 for (y = 0; y < sh; ++y)
2258 for (x = 0; x < sw; ++x)
2259 {
2260 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2261 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2262 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2263 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2264 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2265 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2266 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2267 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2268 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1105 2269
1106 glDisable (GL_TEXTURE_2D); 2270 uint8_t r11 = (d11 + d21 + d12) / 3;
1107 glDisable (GL_BLEND); 2271 uint8_t r21 = d21;
2272 uint8_t r31 = (d21 + d31 + d32) / 3;
2273
2274 uint8_t r12 = d12;
2275 uint8_t r22 = d22;
2276 uint8_t r32 = d32;
2277
2278 uint8_t r13 = (d13 + d23 + d12) / 3;
2279 uint8_t r23 = d23;
2280 uint8_t r33 = (d23 + d33 + d32) / 3;
2281
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2283 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2286 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2289 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2291 }
2292
2293 free (darkness1);
1108 2294
1109 EXTEND (SP, 3); 2295 EXTEND (SP, 3);
1110 PUSHs (sv_2mortal (newSViv (sw4))); 2296 PUSHs (sv_2mortal (newSViv (sw34)));
1111 PUSHs (sv_2mortal (newSViv (sh))); 2297 PUSHs (sv_2mortal (newSViv (sh3)));
1112 PUSHs (darkness_sv); 2298 PUSHs (darkness3_sv);
1113} 2299}
1114 2300
1115SV * 2301SV *
1116get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2302get_rect (DC::Map self, int x0, int y0, int w, int h)
1117 CODE: 2303 CODE:
1118{ 2304{
1119 int x, y, x1, y1; 2305 int x, y, x1, y1;
1120 SV *data_sv = newSV (w * h * 7 + 5); 2306 SV *data_sv = newSV (w * h * 7 + 5);
1121 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2307 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1146 if (row && row->c0 <= x && x < row->c1) 2332 if (row && row->c0 <= x && x < row->c1)
1147 { 2333 {
1148 mapcell *cell = row->col + (x - row->c0); 2334 mapcell *cell = row->col + (x - row->c0);
1149 uint8_t flags = 0; 2335 uint8_t flags = 0;
1150 2336
1151 if (cell->face [0]) flags |= 1; 2337 if (cell->tile [0]) flags |= 1;
1152 if (cell->face [1]) flags |= 2; 2338 if (cell->tile [1]) flags |= 2;
1153 if (cell->face [2]) flags |= 4; 2339 if (cell->tile [2]) flags |= 4;
1154 2340
1155 *data++ = flags; 2341 *data++ = flags;
1156 2342
1157 if (flags & 1) 2343 if (flags & 1)
1158 { 2344 {
2345 tileid tile = cell->tile [0];
1159 *data++ = cell->face [0] >> 8; 2346 *data++ = tile >> 8;
1160 *data++ = cell->face [0]; 2347 *data++ = tile;
1161 } 2348 }
1162 2349
1163 if (flags & 2) 2350 if (flags & 2)
1164 { 2351 {
2352 tileid tile = cell->tile [1];
1165 *data++ = cell->face [1] >> 8; 2353 *data++ = tile >> 8;
1166 *data++ = cell->face [1]; 2354 *data++ = tile;
1167 } 2355 }
1168 2356
1169 if (flags & 4) 2357 if (flags & 4)
1170 { 2358 {
2359 tileid tile = cell->tile [2];
1171 *data++ = cell->face [2] >> 8; 2360 *data++ = tile >> 8;
1172 *data++ = cell->face [2]; 2361 *data++ = tile;
1173 } 2362 }
1174 } 2363 }
1175 else 2364 else
1176 *data++ = 0; 2365 *data++ = 0;
1177 } 2366 }
1178 } 2367 }
1179 2368
2369 /* if size is w*h + 5 then no data has been found */
2370 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2371 {
1180 SvPOK_only (data_sv); 2372 SvPOK_only (data_sv);
1181 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2373 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2374 }
2375
1182 RETVAL = data_sv; 2376 RETVAL = data_sv;
1183} 2377}
1184 OUTPUT: 2378 OUTPUT:
1185 RETVAL 2379 RETVAL
1186 2380
1187void 2381void
1188set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2382set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1189 PPCODE: 2383 PPCODE:
1190{ 2384{
1191 int x, y, z; 2385 int x, y, z;
1192 int w, h; 2386 int w, h;
1193 int x1, y1; 2387 int x1, y1;
2388 STRLEN len;
2389 uint8_t *data, *end;
2390
2391 len = SvLEN (data_sv);
2392 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2393 data = SvPVbyte_nolen (data_sv);
2394 end = data + len + 8;
2395
2396 if (len < 5)
2397 XSRETURN_EMPTY;
1194 2398
1195 if (*data++ != 0) 2399 if (*data++ != 0)
1196 return; /* version mismatch */ 2400 XSRETURN_EMPTY; /* version mismatch */
1197 2401
1198 w = *data++ << 8; w |= *data++; 2402 w = *data++ << 8; w |= *data++;
1199 h = *data++ << 8; h |= *data++; 2403 h = *data++ << 8; h |= *data++;
1200 2404
1201 // we need to do this 'cause we don't keep an absolute coord system for rows 2405 // we need to do this 'cause we don't keep an absolute coord system for rows
1213 { 2417 {
1214 maprow *row = map_get_row (self, y); 2418 maprow *row = map_get_row (self, y);
1215 2419
1216 for (x = x0; x < x1; x++) 2420 for (x = x0; x < x1; x++)
1217 { 2421 {
2422 uint8_t flags;
2423
2424 if (data + 7 >= end)
2425 XSRETURN_EMPTY;
2426
1218 uint8_t flags = *data++; 2427 flags = *data++;
1219 2428
1220 if (flags) 2429 if (flags)
1221 { 2430 {
1222 mapface face[3] = { 0, 0, 0 };
1223
1224 mapcell *cell = row_get_cell (row, x); 2431 mapcell *cell = row_get_cell (row, x);
2432 tileid tile[3] = { 0, 0, 0 };
1225 2433
1226 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2434 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1227 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2435 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1228 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2436 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1229 2437
1230 if (cell->darkness <= 0) 2438 if (cell->darkness == 0)
1231 { 2439 {
1232 cell->darkness = -1; 2440 /*cell->darkness = 0;*/
2441 EXTEND (SP, 3);
1233 2442
1234 for (z = 0; z <= 2; z++) 2443 for (z = 0; z <= 2; z++)
1235 { 2444 {
1236 cell->face[z] = face[z]; 2445 tileid t = tile [z];
1237 2446
1238 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2447 if (t >= self->texs || (t && !self->tex [t].name))
2448 {
1239 XPUSHs (sv_2mortal (newSViv (face[z]))); 2449 PUSHs (sv_2mortal (newSViv (t)));
2450 need_texid (self, t);
2451 }
2452
2453 cell->tile [z] = t;
1240 } 2454 }
1241 } 2455 }
1242 } 2456 }
1243 } 2457 }
1244 } 2458 }
1245} 2459}
1246 2460
1247MODULE = CFClient PACKAGE = CFClient::MixChunk 2461MODULE = Deliantra::Client PACKAGE = DC::RW
1248 2462
1249CFClient::MixChunk 2463DC::RW
1250new_from_file (SV *class, char *path) 2464new (SV *class, SV *data_sv)
1251 CODE: 2465 CODE:
1252 RETVAL = Mix_LoadWAV (path); 2466{
2467 STRLEN datalen;
2468 char *data = SvPVbyte (data_sv, datalen);
2469
2470 RETVAL = SDL_RWFromConstMem (data, datalen);
2471}
1253 OUTPUT: 2472 OUTPUT:
1254 RETVAL 2473 RETVAL
1255 2474
2475DC::RW
2476new_from_file (SV *class, const char *path, const char *mode = "rb")
2477 CODE:
2478 RETVAL = SDL_RWFromFile (path, mode);
2479 OUTPUT:
2480 RETVAL
2481
2482# fails on win32:
2483# dc.xs(2268) : error C2059: syntax error : '('
1256void 2484#void
2485#close (DC::RW self)
2486# CODE:
2487# (self->(close)) (self);
2488
2489MODULE = Deliantra::Client PACKAGE = DC::Channel
2490
2491PROTOTYPES: DISABLE
2492
2493DC::Channel
2494find ()
2495 CODE:
2496{
2497 RETVAL = Mix_GroupAvailable (-1);
2498
2499 if (RETVAL < 0)
2500 {
2501 RETVAL = Mix_GroupOldest (-1);
2502
2503 if (RETVAL < 0)
2504 XSRETURN_UNDEF;
2505
2506 Mix_HaltChannel (RETVAL);
2507 }
2508
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511}
2512 OUTPUT:
2513 RETVAL
2514
2515void
2516halt (DC::Channel self)
2517 CODE:
2518 Mix_HaltChannel (self);
2519
2520void
2521expire (DC::Channel self, int ticks = -1)
2522 CODE:
2523 Mix_ExpireChannel (self, ticks);
2524
2525void
2526fade_out (DC::Channel self, int ticks = -1)
2527 CODE:
2528 Mix_FadeOutChannel (self, ticks);
2529
2530int
2531volume (DC::Channel self, int volume)
2532 CODE:
2533 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2534 OUTPUT:
2535 RETVAL
2536
2537void
2538unregister_all_effects (DC::Channel self)
2539 CODE:
2540 Mix_UnregisterAllEffects (self);
2541
2542void
2543set_panning (DC::Channel self, int left, int right)
2544 CODE:
2545 left = CLAMP (left , 0, 255);
2546 right = CLAMP (right, 0, 255);
2547 Mix_SetPanning (self, left, right);
2548
2549void
2550set_distance (DC::Channel self, int distance)
2551 CODE:
2552 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2553
2554void
2555set_position (DC::Channel self, int angle, int distance)
2556 CODE:
2557
2558void
2559set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2560 CODE:
2561{
2562 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2563 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2564 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2565}
2566
2567void
2568set_reverse_stereo (DC::Channel self, int flip)
2569 CODE:
2570 Mix_SetReverseStereo (self, flip);
2571
2572MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2573
2574PROTOTYPES: DISABLE
2575
2576DC::MixChunk
2577new (SV *class, DC::RW rwops)
2578 CODE:
2579 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2580 OUTPUT:
2581 RETVAL
2582
2583void
1257DESTROY (CFClient::MixChunk self) 2584DESTROY (DC::MixChunk self)
1258 CODE: 2585 CODE:
1259 Mix_FreeChunk (self); 2586 Mix_FreeChunk (self);
1260 2587
1261int 2588int
1262volume (CFClient::MixChunk self, int volume = -1) 2589volume (DC::MixChunk self, int volume = -1)
1263 CODE: 2590 CODE:
2591 if (items > 1)
2592 volume = CLAMP (volume, 0, 128);
1264 RETVAL = Mix_VolumeChunk (self, volume); 2593 RETVAL = Mix_VolumeChunk (self, volume);
1265 OUTPUT: 2594 OUTPUT:
1266 RETVAL 2595 RETVAL
1267 2596
1268int 2597DC::Channel
1269play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2598play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1270 CODE: 2599 CODE:
2600{
1271 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2601 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2602
2603 if (RETVAL < 0)
2604 XSRETURN_UNDEF;
2605
2606 if (channel < 0)
2607 {
2608 Mix_UnregisterAllEffects (RETVAL);
2609 Mix_Volume (RETVAL, 128);
2610 }
2611}
1272 OUTPUT: 2612 OUTPUT:
1273 RETVAL 2613 RETVAL
1274 2614
1275MODULE = CFClient PACKAGE = CFClient::MixMusic 2615MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1276 2616
1277int 2617int
1278volume (int volume = -1) 2618volume (int volume = -1)
2619 PROTOTYPE: ;$
1279 CODE: 2620 CODE:
2621 if (items > 0)
2622 volume = CLAMP (volume, 0, 128);
1280 RETVAL = Mix_VolumeMusic (volume); 2623 RETVAL = Mix_VolumeMusic (volume);
1281 OUTPUT: 2624 OUTPUT:
1282 RETVAL 2625 RETVAL
1283 2626
1284CFClient::MixMusic 2627void
1285new_from_file (SV *class, char *path) 2628fade_out (int ms)
1286 CODE: 2629 CODE:
2630 Mix_FadeOutMusic (ms);
2631
2632void
2633halt ()
2634 CODE:
2635 Mix_HaltMusic ();
2636
2637DC::MixMusic
2638new (SV *class, DC::RW rwops)
2639 CODE:
1287 RETVAL = Mix_LoadMUS (path); 2640 RETVAL = Mix_LoadMUS_RW (rwops);
1288 OUTPUT: 2641 OUTPUT:
1289 RETVAL 2642 RETVAL
1290 2643
1291void 2644void
1292DESTROY (CFClient::MixMusic self) 2645DESTROY (DC::MixMusic self)
1293 CODE: 2646 CODE:
1294 Mix_FreeMusic (self); 2647 Mix_FreeMusic (self);
1295 2648
1296int 2649int
1297play (CFClient::MixMusic self, int loops = -1) 2650play (DC::MixMusic self, int loops = -1)
1298 CODE: 2651 CODE:
1299 RETVAL = Mix_PlayMusic (self, loops); 2652 RETVAL = Mix_PlayMusic (self, loops);
1300 OUTPUT: 2653 OUTPUT:
1301 RETVAL 2654 RETVAL
1302 2655
2656void
2657fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2658 CODE:
2659 Mix_FadeInMusicPos (self, loops, ms, position);
2660
1303MODULE = CFClient PACKAGE = CFClient::OpenGL 2661MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2662
2663PROTOTYPES: ENABLE
1304 2664
1305BOOT: 2665BOOT:
1306{ 2666{
1307 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2667 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1308 static const struct { 2668 static const struct {
1309 const char *name; 2669 const char *name;
1310 IV iv; 2670 IV iv;
1311 } *civ, const_iv[] = { 2671 } *civ, const_iv[] = {
1312# define const_iv(name) { # name, (IV)name } 2672# define const_iv(name) { # name, (IV)name }
2673 const_iv (GL_VENDOR),
2674 const_iv (GL_VERSION),
2675 const_iv (GL_EXTENSIONS),
1313 const_iv (GL_COLOR_MATERIAL), 2676 const_iv (GL_COLOR_MATERIAL),
1314 const_iv (GL_SMOOTH), 2677 const_iv (GL_SMOOTH),
1315 const_iv (GL_FLAT), 2678 const_iv (GL_FLAT),
2679 const_iv (GL_DITHER),
1316 const_iv (GL_BLEND), 2680 const_iv (GL_BLEND),
2681 const_iv (GL_CULL_FACE),
2682 const_iv (GL_SCISSOR_TEST),
2683 const_iv (GL_DEPTH_TEST),
2684 const_iv (GL_ALPHA_TEST),
2685 const_iv (GL_NORMALIZE),
2686 const_iv (GL_RESCALE_NORMAL),
2687 const_iv (GL_FRONT),
2688 const_iv (GL_BACK),
2689 const_iv (GL_AUX0),
1317 const_iv (GL_AND), 2690 const_iv (GL_AND),
2691 const_iv (GL_ONE),
2692 const_iv (GL_ZERO),
1318 const_iv (GL_SRC_ALPHA), 2693 const_iv (GL_SRC_ALPHA),
2694 const_iv (GL_DST_ALPHA),
1319 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2695 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2696 const_iv (GL_ONE_MINUS_DST_ALPHA),
2697 const_iv (GL_SRC_ALPHA_SATURATE),
1320 const_iv (GL_RGB), 2698 const_iv (GL_RGB),
1321 const_iv (GL_RGBA), 2699 const_iv (GL_RGBA),
2700 const_iv (GL_RGBA4),
2701 const_iv (GL_RGBA8),
2702 const_iv (GL_RGB5_A1),
1322 const_iv (GL_UNSIGNED_BYTE), 2703 const_iv (GL_UNSIGNED_BYTE),
1323 const_iv (GL_ALPHA4), 2704 const_iv (GL_UNSIGNED_SHORT),
2705 const_iv (GL_UNSIGNED_INT),
1324 const_iv (GL_ALPHA), 2706 const_iv (GL_ALPHA),
2707 const_iv (GL_INTENSITY),
2708 const_iv (GL_LUMINANCE),
2709 const_iv (GL_LUMINANCE_ALPHA),
1325 const_iv (GL_FLOAT), 2710 const_iv (GL_FLOAT),
1326 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2711 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2712 const_iv (GL_COMPRESSED_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2714 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2716 const_iv (GL_COMPRESSED_RGB_ARB),
2717 const_iv (GL_COMPRESSED_RGBA_ARB),
1327 const_iv (GL_COMPILE), 2718 const_iv (GL_COMPILE),
2719 const_iv (GL_PROXY_TEXTURE_1D),
2720 const_iv (GL_PROXY_TEXTURE_2D),
1328 const_iv (GL_TEXTURE_1D), 2721 const_iv (GL_TEXTURE_1D),
1329 const_iv (GL_TEXTURE_2D), 2722 const_iv (GL_TEXTURE_2D),
1330 const_iv (GL_TEXTURE_ENV), 2723 const_iv (GL_TEXTURE_ENV),
1331 const_iv (GL_TEXTURE_MAG_FILTER), 2724 const_iv (GL_TEXTURE_MAG_FILTER),
1332 const_iv (GL_TEXTURE_MIN_FILTER), 2725 const_iv (GL_TEXTURE_MIN_FILTER),
1333 const_iv (GL_TEXTURE_ENV_MODE), 2726 const_iv (GL_TEXTURE_ENV_MODE),
1334 const_iv (GL_TEXTURE_WRAP_S), 2727 const_iv (GL_TEXTURE_WRAP_S),
1335 const_iv (GL_TEXTURE_WRAP_T), 2728 const_iv (GL_TEXTURE_WRAP_T),
2729 const_iv (GL_REPEAT),
1336 const_iv (GL_CLAMP), 2730 const_iv (GL_CLAMP),
1337 const_iv (GL_REPEAT), 2731 const_iv (GL_CLAMP_TO_EDGE),
1338 const_iv (GL_NEAREST), 2732 const_iv (GL_NEAREST),
1339 const_iv (GL_LINEAR), 2733 const_iv (GL_LINEAR),
1340 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2734 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1341 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2735 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1342 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2736 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1343 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2737 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1344 const_iv (GL_GENERATE_MIPMAP), 2738 const_iv (GL_GENERATE_MIPMAP),
1345 const_iv (GL_LINEAR),
1346 const_iv (GL_MODULATE), 2739 const_iv (GL_MODULATE),
2740 const_iv (GL_DECAL),
1347 const_iv (GL_REPLACE), 2741 const_iv (GL_REPLACE),
2742 const_iv (GL_DEPTH_BUFFER_BIT),
1348 const_iv (GL_COLOR_BUFFER_BIT), 2743 const_iv (GL_COLOR_BUFFER_BIT),
1349 const_iv (GL_PROJECTION), 2744 const_iv (GL_PROJECTION),
1350 const_iv (GL_MODELVIEW), 2745 const_iv (GL_MODELVIEW),
1351 const_iv (GL_COLOR_LOGIC_OP), 2746 const_iv (GL_COLOR_LOGIC_OP),
2747 const_iv (GL_SEPARABLE_2D),
1352 const_iv (GL_CONVOLUTION_2D), 2748 const_iv (GL_CONVOLUTION_2D),
1353 const_iv (GL_CONVOLUTION_BORDER_MODE), 2749 const_iv (GL_CONVOLUTION_BORDER_MODE),
1354 const_iv (GL_CONSTANT_BORDER), 2750 const_iv (GL_CONSTANT_BORDER),
2751 const_iv (GL_POINTS),
1355 const_iv (GL_LINES), 2752 const_iv (GL_LINES),
2753 const_iv (GL_LINE_STRIP),
2754 const_iv (GL_LINE_LOOP),
1356 const_iv (GL_QUADS), 2755 const_iv (GL_QUADS),
2756 const_iv (GL_QUAD_STRIP),
2757 const_iv (GL_TRIANGLES),
2758 const_iv (GL_TRIANGLE_STRIP),
2759 const_iv (GL_TRIANGLE_FAN),
1357 const_iv (GL_LINE_LOOP), 2760 const_iv (GL_POLYGON),
1358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2761 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2762 const_iv (GL_POINT_SMOOTH_HINT),
2763 const_iv (GL_LINE_SMOOTH_HINT),
2764 const_iv (GL_POLYGON_SMOOTH_HINT),
2765 const_iv (GL_GENERATE_MIPMAP_HINT),
2766 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1359 const_iv (GL_FASTEST), 2767 const_iv (GL_FASTEST),
2768 const_iv (GL_DONT_CARE),
2769 const_iv (GL_NICEST),
2770 const_iv (GL_V2F),
2771 const_iv (GL_V3F),
2772 const_iv (GL_T2F_V3F),
2773 const_iv (GL_T2F_N3F_V3F),
1360# undef const_iv 2774# undef const_iv
1361 }; 2775 };
1362 2776
1363 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2777 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1364 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2778 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2779
2780 texture_av = newAV ();
2781 AvREAL_off (texture_av);
1365} 2782}
2783
2784void
2785disable_GL_EXT_blend_func_separate ()
2786 CODE:
2787 gl.BlendFuncSeparate = 0;
2788 gl.BlendFuncSeparateEXT = 0;
2789
2790char *
2791gl_vendor ()
2792 CODE:
2793 RETVAL = (char *)glGetString (GL_VENDOR);
2794 OUTPUT:
2795 RETVAL
2796
2797char *
2798gl_version ()
2799 CODE:
2800 RETVAL = (char *)glGetString (GL_VERSION);
2801 OUTPUT:
2802 RETVAL
2803
2804char *
2805gl_extensions ()
2806 CODE:
2807 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2808 OUTPUT:
2809 RETVAL
2810
2811const char *glGetString (GLenum pname)
2812
2813GLint glGetInteger (GLenum pname)
2814 CODE:
2815 glGetIntegerv (pname, &RETVAL);
2816 OUTPUT:
2817 RETVAL
2818
2819GLdouble glGetDouble (GLenum pname)
2820 CODE:
2821 glGetDoublev (pname, &RETVAL);
2822 OUTPUT:
2823 RETVAL
1366 2824
1367int glGetError () 2825int glGetError ()
2826
2827void glFinish ()
1368 2828
1369void glClear (int mask) 2829void glClear (int mask)
1370 2830
1371void glClearColor (float r, float g, float b, float a = 1.0) 2831void glClearColor (float r, float g, float b, float a = 1.0)
1372 PROTOTYPE: @ 2832 PROTOTYPE: @
1379 2839
1380void glHint (int target, int mode) 2840void glHint (int target, int mode)
1381 2841
1382void glBlendFunc (int sfactor, int dfactor) 2842void glBlendFunc (int sfactor, int dfactor)
1383 2843
2844void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2845 CODE:
2846 gl_BlendFuncSeparate (sa, da, saa, daa);
2847
2848void glDepthMask (int flag)
2849
1384void glLogicOp (int opcode) 2850void glLogicOp (int opcode)
1385 2851
2852void glColorMask (int red, int green, int blue, int alpha)
2853
1386void glMatrixMode (int mode) 2854void glMatrixMode (int mode)
1387 2855
1388void glPushMatrix () 2856void glPushMatrix ()
1389 2857
1390void glPopMatrix () 2858void glPopMatrix ()
1391 2859
1392void glLoadIdentity () 2860void glLoadIdentity ()
1393 2861
2862void glDrawBuffer (int buffer)
2863
2864void glReadBuffer (int buffer)
2865
2866# near_ and far_ are due to microsofts buggy "c" compiler
2867void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2868
2869# near_ and far_ are due to microsofts buggy "c" compiler
1394void glOrtho (double left, double right, double bottom, double top, double near, double far) 2870void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2871
2872PROTOTYPES: DISABLE
1395 2873
1396void glViewport (int x, int y, int width, int height) 2874void glViewport (int x, int y, int width, int height)
2875
2876void glScissor (int x, int y, int width, int height)
1397 2877
1398void glTranslate (float x, float y, float z = 0.) 2878void glTranslate (float x, float y, float z = 0.)
1399 CODE: 2879 CODE:
1400 glTranslatef (x, y, z); 2880 glTranslatef (x, y, z);
1401 2881
1402void glScale (float x, float y, float z) 2882void glScale (float x, float y, float z = 1.)
1403 CODE: 2883 CODE:
1404 glScalef (x, y, z); 2884 glScalef (x, y, z);
1405 2885
1406void glRotate (float angle, float x, float y, float z) 2886void glRotate (float angle, float x, float y, float z)
1407 CODE: 2887 CODE:
1408 glRotatef (angle, x, y, z); 2888 glRotatef (angle, x, y, z);
1409 2889
1410void glBegin (int mode)
1411
1412void glEnd ()
1413
1414void glColor (float r, float g, float b, float a = 1.0) 2890void glColor (float r, float g, float b, float a = 1.0)
1415 PROTOTYPE: @ 2891 ALIAS:
2892 glColor_premultiply = 1
1416 CODE: 2893 CODE:
2894 if (ix)
2895 {
2896 r *= a;
2897 g *= a;
2898 b *= a;
2899 }
2900 // microsoft visual "c" rounds instead of truncating...
1417 glColor4f (r, g, b, a); 2901 glColor4f (r, g, b, a);
2902
2903void glRasterPos (float x, float y, float z = 0.)
2904 CODE:
2905 glRasterPos3f (0, 0, z);
2906 glBitmap (0, 0, 0, 0, x, y, 0);
1418 2907
1419void glVertex (float x, float y, float z = 0.) 2908void glVertex (float x, float y, float z = 0.)
1420 CODE: 2909 CODE:
1421 glVertex3f (x, y, z); 2910 glVertex3f (x, y, z);
1422 2911
1423void glTexCoord (float s, float t) 2912void glTexCoord (float s, float t)
1424 CODE: 2913 CODE:
1425 glTexCoord2f (s, t); 2914 glTexCoord2f (s, t);
1426 2915
2916void glRect (float x1, float y1, float x2, float y2)
2917 CODE:
2918 glRectf (x1, y1, x2, y2);
2919
2920void glRect_lineloop (float x1, float y1, float x2, float y2)
2921 CODE:
2922 glBegin (GL_LINE_LOOP);
2923 glVertex2f (x1, y1);
2924 glVertex2f (x2, y1);
2925 glVertex2f (x2, y2);
2926 glVertex2f (x1, y2);
2927 glEnd ();
2928
2929PROTOTYPES: ENABLE
2930
2931void glBegin (int mode)
2932
2933void glEnd ()
2934
2935void glPointSize (GLfloat size)
2936
2937void glLineWidth (GLfloat width)
2938
2939void glInterleavedArrays (int format, int stride, char *data)
2940
2941void glDrawElements (int mode, int count, int type, char *indices)
2942
2943# 1.2 void glDrawRangeElements (int mode, int start, int end
2944
1427void glTexEnv (int target, int pname, float param) 2945void glTexEnv (int target, int pname, float param)
1428 CODE: 2946 CODE:
1429 glTexEnvf (target, pname, param); 2947 glTexEnvf (target, pname, param);
1430 2948
1431void glTexParameter (int target, int pname, float param) 2949void glTexParameter (int target, int pname, float param)
1434 2952
1435void glBindTexture (int target, int name) 2953void glBindTexture (int target, int name)
1436 2954
1437void glConvolutionParameter (int target, int pname, float params) 2955void glConvolutionParameter (int target, int pname, float params)
1438 CODE: 2956 CODE:
2957 if (gl.ConvolutionParameterf)
1439 glConvolutionParameterf (target, pname, params); 2958 gl.ConvolutionParameterf (target, pname, params);
1440 2959
1441void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2960void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2961 CODE:
2962 if (gl.ConvolutionFilter2D)
2963 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1442 2964
2965void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2966 CODE:
2967 if (gl.SeparableFilter2D)
2968 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2969
1443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2970void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1444 2971
1445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2972void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2973
2974void glDrawPixels (int width, int height, int format, int type, char *pixels)
2975
2976void glPixelZoom (float x, float y)
2977
2978void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1446 2979
1447int glGenTexture () 2980int glGenTexture ()
1448 CODE: 2981 CODE:
1449{ 2982 RETVAL = gen_texture ();
1450 GLuint name;
1451 glGenTextures (1, &name);
1452 RETVAL = name;
1453}
1454 OUTPUT: 2983 OUTPUT:
1455 RETVAL 2984 RETVAL
1456 2985
1457void glDeleteTexture (int name) 2986void glDeleteTexture (int name)
1458 CODE: 2987 CODE:
1459{
1460 GLuint name_ = name;
1461 glDeleteTextures (1, &name_); 2988 del_texture (name);
1462} 2989
1463
1464int glGenList () 2990int glGenList ()
1465 CODE: 2991 CODE:
1466 RETVAL = glGenLists (1); 2992 RETVAL = glGenLists (1);
1467 OUTPUT: 2993 OUTPUT:
1468 RETVAL 2994 RETVAL
1475 3001
1476void glEndList () 3002void glEndList ()
1477 3003
1478void glCallList (int list) 3004void glCallList (int list)
1479 3005
3006MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3007
3008PROTOTYPES: DISABLE
3009
3010void
3011find_widget (SV *self, NV x, NV y)
3012 PPCODE:
3013{
3014 if (within_widget (self, x, y))
3015 XPUSHs (self);
3016}
3017
3018BOOT:
3019{
3020 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3021
3022 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3023 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3024 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3025 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3026}
3027
3028void
3029draw (SV *self)
3030 CODE:
3031{
3032 HV *hv;
3033 SV **svp;
3034 NV x, y, w, h;
3035 SV *draw_x_sv = GvSV (draw_x_gv);
3036 SV *draw_y_sv = GvSV (draw_y_gv);
3037 SV *draw_w_sv = GvSV (draw_w_gv);
3038 SV *draw_h_sv = GvSV (draw_h_gv);
3039 double draw_x, draw_y;
3040
3041 if (!SvROK (self))
3042 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3043
3044 hv = (HV *)SvRV (self);
3045
3046 if (SvTYPE (hv) != SVt_PVHV)
3047 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3048
3049 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3050 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3051
3052 if (!h || !w)
3053 XSRETURN_EMPTY;
3054
3055 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3056 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3057
3058 draw_x = SvNV (draw_x_sv) + x;
3059 draw_y = SvNV (draw_y_sv) + y;
3060
3061 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3062 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3063 XSRETURN_EMPTY;
3064
3065 sv_setnv (draw_x_sv, draw_x);
3066 sv_setnv (draw_y_sv, draw_y);
3067
3068 glPushMatrix ();
3069 glTranslated (x, y, 0);
3070
3071 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3072 {
3073 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3074
3075 if (svp && SvTRUE (*svp))
3076 {
3077 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3078 glEnable (GL_BLEND);
3079 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3080 glBegin (GL_QUADS);
3081 glVertex2f (0, 0);
3082 glVertex2f (w, 0);
3083 glVertex2f (w, h);
3084 glVertex2f (0, h);
3085 glEnd ();
3086 glDisable (GL_BLEND);
3087 }
3088 }
3089#if 0
3090 // draw borders, for debugging
3091 glPushMatrix ();
3092 glColor4f (1., 1., 0., 1.);
3093 glTranslatef (.5, .5, 0.);
3094 glBegin (GL_LINE_LOOP);
3095 glVertex2f (0 , 0);
3096 glVertex2f (w - 1, 0);
3097 glVertex2f (w - 1, h - 1);
3098 glVertex2f (0 , h - 1);
3099 glEnd ();
3100 glPopMatrix ();
3101#endif
3102 PUSHMARK (SP);
3103 XPUSHs (self);
3104 PUTBACK;
3105 call_method ("_draw", G_VOID | G_DISCARD);
3106 SPAGAIN;
3107
3108 glPopMatrix ();
3109
3110 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3111 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3112}
3113

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