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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.59 by root, Sun Apr 23 04:41:33 2006 UTC vs.
Revision 1.272 by root, Tue Aug 19 17:38:29 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 85
40#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
41 87
42#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
44 90
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 91#define MIN_FONT_HEIGHT 10
46 92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96static AV *texture_av;
97
98static struct
99{
100#define GL_FUNC(ptr,name) ptr name;
101#include "glfunc.h"
102#undef GL_FUNC
103} gl;
104
105static void
106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
107{
108 if (gl.BlendFuncSeparate)
109 gl.BlendFuncSeparate (sa, da, saa, daa);
110 else if (gl.BlendFuncSeparateEXT)
111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
112 else
113 glBlendFunc (sa, da);
114}
115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
140#include "texcache.c"
141#include "rendercache.c"
142
143#include "pango-font.c"
144#include "pango-fontmap.c"
145#include "pango-render.c"
146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 150typedef Mix_Music *DC__MixMusic;
49 151
50static PangoContext *context; 152typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap; 153
154static int
155shape_attr_p (PangoLayoutRun *run)
156{
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170}
52 171
53typedef struct cf_layout { 172typedef struct cf_layout {
54 PangoLayout *pl; 173 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode
55 int base_height; 175 int base_height;
176 DC__Font font;
177 rc_t *rc;
56} *CFClient__Layout; 178} *DC__Layout;
179
180static DC__Font default_font;
181static PangoContext *opengl_context;
182static PangoFontMap *opengl_fontmap;
57 183
58static void 184static void
59substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
60{ 186{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 187 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 192}
64 193
65static void 194static void
66layout_update (CFClient__Layout self) 195layout_update_font (DC__Layout self)
67{ 196{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
70 */ 199 */
71 PangoFontDescription *font = pango_layout_get_font_description (self->pl); 200 PangoFontDescription *font = self->font ? self->font : default_font;
72 201
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 font = pango_font_description_copy (font);
81 pango_font_description_set_absolute_size (font, height); 202 pango_font_description_set_absolute_size (font,
203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
204
82 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
83 }
84} 206}
85 207
86static void 208static void
87layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
88{ 210{
89 layout_update (self); 211 PangoRectangle rect;
90 212
213 // get_pixel_* wrongly rounds down
91 pango_layout_get_pixel_size (self->pl, w, h); 214 pango_layout_get_extents (self->pl, 0, &rect);
92 215
93 *w = (*w + 3) & ~3; 216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*w) *w = 1; 217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*h) *h = 1;
96}
97 218
219 if (!rect.width) rect.width = 1;
220 if (!rect.height) rect.height = 1;
221
222 *w = rect.width;
223 *h = rect.height;
224}
225
226typedef uint16_t tileid;
98typedef uint16_t mapface; 227typedef uint16_t faceid;
99 228
100typedef struct { 229typedef struct {
101 GLint name; 230 GLuint name;
102 int w, h; 231 int w, h;
103 float s, t; 232 float s, t;
104 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
105} maptex; 236} maptex;
106 237
107typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
108 int16_t darkness; 241 uint16_t darkness;
109 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
110} mapcell; 243} mapcell;
111 244
112typedef struct { 245typedef struct {
113 int32_t c0, c1; 246 int32_t c0, c1;
114 mapcell *col; 247 mapcell *col;
115} maprow; 248} maprow;
116 249
117typedef struct map { 250typedef struct map {
118 int x, y, w, h; 251 int x, y, w, h;
119 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
120 int faces; 253 int faces; tileid *face2tile; // [faceid]
121 mapface *face; 254 int texs; maptex *tex; // [tileid]
122
123 int texs;
124 maptex *tex;
125 255
126 int32_t rows; 256 int32_t rows;
127 maprow *row; 257 maprow *row;
128} *CFClient__Map; 258} *DC__Map;
129 259
130static char * 260static char *
131prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
132{ 262{
133 char *p; 263 char *p;
150} 280}
151 281
152#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
155static maprow * 305static maprow *
156map_get_row (CFClient__Map self, int y) 306map_get_row (DC__Map self, int y)
157{ 307{
158 if (0 > y) 308 if (0 > y)
159 { 309 {
160 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
161 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
199 349
200 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
201} 351}
202 352
203static mapcell * 353static mapcell *
204map_get_cell (CFClient__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
205{ 355{
206 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
207} 357}
208 358
209static void 359static void
210map_clear (CFClient__Map self) 360map_clear (DC__Map self)
211{ 361{
212 int r; 362 int r;
213 363
214 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
215 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
222 self->oy = 0; 372 self->oy = 0;
223 self->row = 0; 373 self->row = 0;
224 self->rows = 0; 374 self->rows = 0;
225} 375}
226 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
227static void 387static void
228map_blank (CFClient__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
229{ 389{
230 int x, y; 390 int x, y;
231 maprow *row; 391 maprow *row;
392 mapcell *cell;
232 393
233 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
234 if (y >= 0) 395 if (y >= 0)
235 { 396 {
236 if (y >= self->rows) 397 if (y >= self->rows)
242 if (x >= row->c0) 403 if (x >= row->c0)
243 { 404 {
244 if (x >= row->c1) 405 if (x >= row->c1)
245 break; 406 break;
246 407
247 row->col[x - row->c0].darkness = -1; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
248 } 411 }
249 } 412 }
250} 413}
251 414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
252static void 420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
429}
430
431static void
253music_finished () 432music_finished (void)
254{ 433{
255 SDL_UserEvent ev; 434 SDL_UserEvent ev;
256 435
257 ev.type = SDL_USEREVENT; 436 ev.type = SDL_USEREVENT;
258 ev.code = 0; 437 ev.code = 0;
260 ev.data2 = 0; 439 ev.data2 = 0;
261 440
262 SDL_PushEvent ((SDL_Event *)&ev); 441 SDL_PushEvent ((SDL_Event *)&ev);
263} 442}
264 443
265MODULE = CFClient PACKAGE = CFClient 444static void
445channel_finished (int channel)
446{
447 SDL_UserEvent ev;
448
449 ev.type = SDL_USEREVENT;
450 ev.code = 1;
451 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0;
453
454 SDL_PushEvent ((SDL_Event *)&ev);
455}
456
457static unsigned int
458minpot (unsigned int n)
459{
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472}
473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 call_argv ("::main", G_DISCARD | G_VOID, 0);
536 dSP;
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
266 571
267PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
268 573
269BOOT: 574BOOT:
270{ 575{
271 HV *stash = gv_stashpv ("CFClient", 1); 576 HV *stash = gv_stashpv ("DC", 1);
272 static const struct { 577 static const struct {
273 const char *name; 578 const char *name;
274 IV iv; 579 IV iv;
275 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
276# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
277 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
278 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
279 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
280 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
281 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
290 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
291 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
292 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
293 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
294 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST),
295 const_iv (SDLK_KP0), 610 const_iv (SDLK_KP0),
296 const_iv (SDLK_KP1), 611 const_iv (SDLK_KP1),
297 const_iv (SDLK_KP2), 612 const_iv (SDLK_KP2),
298 const_iv (SDLK_KP3), 613 const_iv (SDLK_KP3),
299 const_iv (SDLK_KP4), 614 const_iv (SDLK_KP4),
354 const_iv (SDLK_BREAK), 669 const_iv (SDLK_BREAK),
355 const_iv (SDLK_MENU), 670 const_iv (SDLK_MENU),
356 const_iv (SDLK_POWER), 671 const_iv (SDLK_POWER),
357 const_iv (SDLK_EURO), 672 const_iv (SDLK_EURO),
358 const_iv (SDLK_UNDO), 673 const_iv (SDLK_UNDO),
674
359 const_iv (KMOD_NONE), 675 const_iv (KMOD_NONE),
676 const_iv (KMOD_SHIFT),
360 const_iv (KMOD_LSHIFT), 677 const_iv (KMOD_LSHIFT),
361 const_iv (KMOD_RSHIFT), 678 const_iv (KMOD_RSHIFT),
679 const_iv (KMOD_CTRL),
362 const_iv (KMOD_LCTRL), 680 const_iv (KMOD_LCTRL),
363 const_iv (KMOD_RCTRL), 681 const_iv (KMOD_RCTRL),
682 const_iv (KMOD_ALT),
364 const_iv (KMOD_LALT), 683 const_iv (KMOD_LALT),
365 const_iv (KMOD_RALT), 684 const_iv (KMOD_RALT),
685 const_iv (KMOD_META),
366 const_iv (KMOD_LMETA), 686 const_iv (KMOD_LMETA),
367 const_iv (KMOD_RMETA), 687 const_iv (KMOD_RMETA),
368 const_iv (KMOD_NUM), 688 const_iv (KMOD_NUM),
369 const_iv (KMOD_CAPS), 689 const_iv (KMOD_CAPS),
370 const_iv (KMOD_MODE), 690 const_iv (KMOD_MODE),
371 const_iv (KMOD_CTRL), 691
372 const_iv (KMOD_SHIFT), 692 const_iv (MIX_DEFAULT_FORMAT),
373 const_iv (KMOD_ALT), 693
374 const_iv (KMOD_META) 694 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO),
697 const_iv (SDL_INIT_CDROM),
698 const_iv (SDL_INIT_JOYSTICK),
699 const_iv (SDL_INIT_EVERYTHING),
700 const_iv (SDL_INIT_NOPARACHUTE),
701 const_iv (SDL_INIT_EVENTTHREAD),
702
703 const_iv (SDL_GL_RED_SIZE),
704 const_iv (SDL_GL_GREEN_SIZE),
705 const_iv (SDL_GL_BLUE_SIZE),
706 const_iv (SDL_GL_ALPHA_SIZE),
707 const_iv (SDL_GL_DOUBLEBUFFER),
708 const_iv (SDL_GL_BUFFER_SIZE),
709 const_iv (SDL_GL_DEPTH_SIZE),
710 const_iv (SDL_GL_STENCIL_SIZE),
711 const_iv (SDL_GL_ACCUM_RED_SIZE),
712 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
713 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
714 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
715 const_iv (SDL_GL_STEREO),
716 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
717 const_iv (SDL_GL_MULTISAMPLESAMPLES),
718 const_iv (SDL_GL_ACCELERATED_VISUAL),
719 const_iv (SDL_GL_SWAP_CONTROL),
720
721 const_iv (FOW_DARKNESS)
375# undef const_iv 722# undef const_iv
376 }; 723 };
377 724
378 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 725 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
379 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 726 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
380 727
381 fontmap = pango_ft2_font_map_new (); 728 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
382 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 729 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
383 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
384} 730}
731
732void
733weaken (SV *rv)
734 PROTOTYPE: $
735 CODE:
736 sv_rvweaken (rv);
385 737
386int 738int
387SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 739in_destruct ()
740 CODE:
741 RETVAL = PL_main_cv == Nullcv;
742 OUTPUT:
743 RETVAL
388 744
745NV floor (NV x)
746
747NV ceil (NV x)
748
749IV minpot (UV n)
750
751IV popcount (UV n)
752
389void 753void
754pango_init ()
755 CODE:
756{
757 opengl_fontmap = pango_opengl_font_map_new ();
758 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
759 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
760 /*pango_context_set_font_description (opengl_context, default_font);*/
761#if PANGO_VERSION_CHECK (1, 15, 2)
762 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
763 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
764#endif
765}
766
767char *SDL_GetError ()
768
769void SDL_braino ()
770
771int SDL_Init (U32 flags)
772
773int SDL_InitSubSystem (U32 flags)
774
775void SDL_QuitSubSystem (U32 flags)
776
390SDL_Quit () 777void SDL_Quit ()
391 778
779int SDL_GL_SetAttribute (int attr, int value)
780
781int SDL_GL_GetAttribute (int attr)
782 CODE:
783 if (SDL_GL_GetAttribute (attr, &RETVAL))
784 XSRETURN_UNDEF;
785 OUTPUT:
786 RETVAL
787
392void 788void
393SDL_ListModes () 789SDL_ListModes (int rgb, int alpha)
394 PPCODE: 790 PPCODE:
395{ 791{
396 SDL_Rect **m; 792 SDL_Rect **m;
397 793
398 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 794 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
399 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
400 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
401 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 797 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
402 798
799 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
800 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
801
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 802 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
407 806
408 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 807 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
409 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
410 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 808 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
411
412 SDL_EnableUNICODE (1);
413 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
414 809
415 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 810 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
416 811
417 if (m && m != (SDL_Rect **)-1) 812 if (m && m != (SDL_Rect **)-1)
418 while (*m) 813 while (*m)
419 { 814 {
815 if ((*m)->w >= 400 && (*m)->h >= 300)
816 {
420 AV *av = newAV (); 817 AV *av = newAV ();
421 av_push (av, newSViv ((*m)->w)); 818 av_push (av, newSViv ((*m)->w));
422 av_push (av, newSViv ((*m)->h)); 819 av_push (av, newSViv ((*m)->h));
820 av_push (av, newSViv (rgb));
821 av_push (av, newSViv (alpha));
423 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 822 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
823 }
424 824
425 ++m; 825 ++m;
426 } 826 }
427} 827}
428 828
429int 829int
430SDL_SetVideoMode (int w, int h, int fullscreen) 830SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
431 CODE: 831 CODE:
832{
833 SDL_EnableUNICODE (1);
834 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
835
836 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
837 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
838 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
839 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
840
432 RETVAL = !!SDL_SetVideoMode ( 841 RETVAL = !!SDL_SetVideoMode (
433 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 842 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
434 ); 843 );
435 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 844
845 if (RETVAL)
846 {
847 av_clear (texture_av);
848
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
850#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
851#include "glfunc.h"
852#undef GL_FUNC
853 }
854}
436 OUTPUT: 855 OUTPUT:
437 RETVAL 856 RETVAL
438 857
439void 858void
440SDL_GL_SwapBuffers () 859SDL_GL_SwapBuffers ()
441 860
861char *
862SDL_GetKeyName (int sym)
863
864int
865SDL_GetAppState ()
866
867int
868SDL_GetModState ()
869
442void 870void
443SDL_PollEvent () 871poll_events ()
444 PPCODE: 872 PPCODE:
445{ 873{
446 SDL_Event ev; 874 SDL_Event ev;
447 875
448 while (SDL_PollEvent (&ev)) 876 SDL_PumpEvents ();
877 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
449 { 878 {
450 HV *hv = newHV (); 879 HV *hv = newHV ();
451 hv_store (hv, "type", 4, newSViv (ev.type), 0); 880 hv_store (hv, "type", 4, newSViv (ev.type), 0);
881
452 switch (ev.type) 882 switch (ev.type)
453 { 883 {
454 case SDL_KEYDOWN: 884 case SDL_KEYDOWN:
455 case SDL_KEYUP: 885 case SDL_KEYUP:
456 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
457 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
458 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
459 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
460 break; 891 break;
461 892
462 case SDL_ACTIVEEVENT: 893 case SDL_ACTIVEEVENT:
463 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
464 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 895 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
465 break; 896 break;
466 897
467 case SDL_MOUSEMOTION: 898 case SDL_MOUSEMOTION:
899 {
900 int state = ev.motion.state;
901 int x = ev.motion.x;
902 int y = ev.motion.y;
903 int xrel = ev.motion.xrel;
904 int yrel = ev.motion.yrel;
905
906 /* do simplistic event compression */
907 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
908 && state == ev.motion.state)
909 {
910 xrel += ev.motion.xrel;
911 yrel += ev.motion.yrel;
912 x = ev.motion.x;
913 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 }
916
917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
468 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 918 hv_store (hv, "state", 5, newSViv (state), 0);
469 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 919 hv_store (hv, "x", 1, newSViv (x), 0);
470 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 920 hv_store (hv, "y", 1, newSViv (y), 0);
471 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 921 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
472 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 922 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
923 }
473 break; 924 break;
474 925
475 case SDL_MOUSEBUTTONDOWN: 926 case SDL_MOUSEBUTTONDOWN:
476 case SDL_MOUSEBUTTONUP: 927 case SDL_MOUSEBUTTONUP:
928 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
929
477 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 930 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
478 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 931 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 932 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 933 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
934 break;
935
936 case SDL_USEREVENT:
937 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
938 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
939 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
940 break;
481 } 941 }
482 942
483 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 943 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
484 } 944 }
485} 945}
486 946
487int 947int
488Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 948Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
489 POSTCALL: 949 POSTCALL:
490 Mix_HookMusicFinished (music_finished); 950 Mix_HookMusicFinished (music_finished);
951 Mix_ChannelFinished (channel_finished);
952
953void
954Mix_QuerySpec ()
955 PPCODE:
956{
957 int freq, channels;
958 Uint16 format;
959
960 if (Mix_QuerySpec (&freq, &format, &channels))
961 {
962 EXTEND (SP, 3);
963 PUSHs (sv_2mortal (newSViv (freq)));
964 PUSHs (sv_2mortal (newSViv (format)));
965 PUSHs (sv_2mortal (newSViv (channels)));
966 }
967}
491 968
492void 969void
493Mix_CloseAudio () 970Mix_CloseAudio ()
494 971
495int 972int
496Mix_AllocateChannels (int numchans = -1) 973Mix_AllocateChannels (int numchans = -1)
497 974
975const char *
976Mix_GetError ()
977
498void 978void
499lowdelay (int fd, int val = 1) 979lowdelay (int fd, int val = 1)
500 CODE: 980 CODE:
981 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
982
983void
984win32_proxy_info ()
985 PPCODE:
986{
501#ifndef _WIN32 987#ifdef _WIN32
502 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 988 char buffer[2048];
989 DWORD buflen;
990
991 EXTEND (SP, 3);
992
993 buflen = sizeof (buffer);
994 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
995 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
996 {
997 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
998
999 buflen = sizeof (buffer);
1000 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1001 {
1002 PUSHs (newSVpv (buffer, 0));
1003
1004 buflen = sizeof (buffer);
1005 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1006 PUSHs (newSVpv (buffer, 0));
1007 }
1008 }
503#endif 1009#endif
1010}
504 1011
505char * 1012int
506gl_version () 1013add_font (char *file)
507 CODE: 1014 CODE:
508 RETVAL = (char *)glGetString (GL_VERSION); 1015 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
509 OUTPUT: 1016 OUTPUT:
510 RETVAL 1017 RETVAL
511
512char *
513gl_extensions ()
514 CODE:
515 RETVAL = (char *)glGetString (GL_EXTENSIONS);
516 OUTPUT:
517 RETVAL
518
519void
520add_font (char *file)
521 CODE:
522 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
523
524void
525set_font (char *file)
526 CODE:
527{
528 int count;
529 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
530 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
531 FcPatternDestroy (pattern);
532 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
533 pango_context_set_font_description (context, font);
534}
535 1018
536void 1019void
537load_image_inline (SV *image_) 1020load_image_inline (SV *image_)
538 ALIAS: 1021 ALIAS:
539 load_image_file = 1 1022 load_image_file = 1
542 STRLEN image_len; 1025 STRLEN image_len;
543 char *image = (char *)SvPVbyte (image_, image_len); 1026 char *image = (char *)SvPVbyte (image_, image_len);
544 SDL_Surface *surface, *surface2; 1027 SDL_Surface *surface, *surface2;
545 SDL_PixelFormat fmt; 1028 SDL_PixelFormat fmt;
546 SDL_RWops *rw = ix 1029 SDL_RWops *rw = ix
547 ? SDL_RWFromFile (image, "r") 1030 ? SDL_RWFromFile (image, "rb")
548 : SDL_RWFromConstMem (image, image_len); 1031 : SDL_RWFromConstMem (image, image_len);
549 1032
550 if (!rw) 1033 if (!rw)
551 croak ("load_image: %s", SDL_GetError ()); 1034 croak ("load_image: %s", SDL_GetError ());
552 1035
581 1064
582 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1065 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
583 1066
584 assert (surface2->pitch == surface2->w * 4); 1067 assert (surface2->pitch == surface2->w * 4);
585 1068
1069 SDL_LockSurface (surface2);
586 EXTEND (SP, 5); 1070 EXTEND (SP, 6);
587 PUSHs (sv_2mortal (newSViv (surface2->w))); 1071 PUSHs (sv_2mortal (newSViv (surface2->w)));
588 PUSHs (sv_2mortal (newSViv (surface2->h))); 1072 PUSHs (sv_2mortal (newSViv (surface2->h)));
589 SDL_LockSurface (surface2);
590 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1073 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
591 SDL_UnlockSurface (surface2);
592 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1074 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
593 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1075 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
594 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1076 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1077 SDL_UnlockSurface (surface2);
595 1078
596 SDL_FreeSurface (surface); 1079 SDL_FreeSurface (surface);
597 SDL_FreeSurface (surface2); 1080 SDL_FreeSurface (surface2);
598} 1081}
599 1082
621 PUSHs (sv_2mortal (newSViv (b / y))); 1104 PUSHs (sv_2mortal (newSViv (b / y)));
622 PUSHs (sv_2mortal (newSViv (a / y))); 1105 PUSHs (sv_2mortal (newSViv (a / y)));
623} 1106}
624 1107
625void 1108void
1109error (char *message)
1110 CODE:
1111 fprintf (stderr, "ERROR: %s\n", message);
1112#ifdef _WIN32
1113 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1114#endif
1115
1116void
626fatal (char *message) 1117fatal (char *message)
627 CODE: 1118 CODE:
1119 fprintf (stderr, "FATAL: %s\n", message);
628#ifdef _WIN32 1120#ifdef _WIN32
629 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1121 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1122#endif
1123 _exit (1);
1124
1125void
1126_exit (int retval = 0)
1127 CODE:
1128#ifdef WIN32
1129 ExitThread (retval); // unclean, please beam me up
630#else 1130#else
631 fprintf (stderr, "FATAL: %s\n", message); 1131 _exit (retval);
632#endif 1132#endif
633 exit (1);
634 1133
1134void
1135debug ()
1136 CODE:
1137{
1138#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK;
1140#endif
1141}
1142
1143MODULE = Deliantra::Client PACKAGE = DC::Font
1144
1145PROTOTYPES: DISABLE
1146
1147DC::Font
1148new_from_file (SV *class, char *path, int id = 0)
1149 CODE:
1150{
1151 int count;
1152 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1153 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1154 FcPatternDestroy (pattern);
1155}
1156 OUTPUT:
1157 RETVAL
1158
1159void
1160DESTROY (DC::Font self)
1161 CODE:
1162 pango_font_description_free (self);
1163
1164void
1165make_default (DC::Font self)
1166 PROTOTYPE: $
1167 CODE:
1168 default_font = self;
1169
635MODULE = CFClient PACKAGE = CFClient::Layout 1170MODULE = Deliantra::Client PACKAGE = DC::Layout
636 1171
637CFClient::Layout 1172PROTOTYPES: DISABLE
638new (SV *class, int base_height = 10) 1173
1174void
1175glyph_cache_backup ()
1176 PROTOTYPE:
1177 CODE:
1178 tc_backup ();
1179
1180void
1181glyph_cache_restore ()
1182 PROTOTYPE:
1183 CODE:
1184 tc_restore ();
1185
1186DC::Layout
1187new (SV *class)
639 CODE: 1188 CODE:
640 New (0, RETVAL, 1, struct cf_layout); 1189 New (0, RETVAL, 1, struct cf_layout);
641 RETVAL->base_height = base_height; 1190
642 RETVAL->pl = pango_layout_new (context); 1191 RETVAL->pl = pango_layout_new (opengl_context);
1192 RETVAL->r = 1.;
1193 RETVAL->g = 1.;
1194 RETVAL->b = 1.;
1195 RETVAL->a = 1.;
1196 RETVAL->base_height = MIN_FONT_HEIGHT;
1197 RETVAL->font = 0;
1198 RETVAL->rc = rc_alloc ();
1199
643 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1200 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
644 pango_layout_set_font_description (RETVAL->pl, 1201 layout_update_font (RETVAL);
645 pango_font_description_copy (
646 pango_context_get_font_description (context)));
647 OUTPUT: 1202 OUTPUT:
648 RETVAL 1203 RETVAL
649 1204
650void 1205void
651DESTROY (CFClient::Layout self) 1206DESTROY (DC::Layout self)
652 CODE: 1207 CODE:
653 g_object_unref (self->pl); 1208 g_object_unref (self->pl);
1209 rc_free (self->rc);
654 Safefree (self); 1210 Safefree (self);
655 1211
656void 1212void
657set_text (CFClient::Layout self, SV *text_) 1213set_text (DC::Layout self, SV *text_)
658 CODE: 1214 CODE:
659{ 1215{
660 STRLEN textlen; 1216 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1217 char *text = SvPVutf8 (text_, textlen);
662 1218
663 pango_layout_set_text (self->pl, text, textlen); 1219 pango_layout_set_text (self->pl, text, textlen);
664} 1220}
665 1221
666void 1222void
667set_markup (CFClient::Layout self, SV *text_) 1223set_markup (DC::Layout self, SV *text_)
668 CODE: 1224 CODE:
669{ 1225{
670 STRLEN textlen; 1226 STRLEN textlen;
671 char *text = SvPVutf8 (text_, textlen); 1227 char *text = SvPVutf8 (text_, textlen);
672 1228
673 pango_layout_set_markup (self->pl, text, textlen); 1229 pango_layout_set_markup (self->pl, text, textlen);
674} 1230}
675 1231
1232void
1233set_shapes (DC::Layout self, ...)
1234 CODE:
1235{
1236 PangoAttrList *attrs = 0;
1237 const char *text = pango_layout_get_text (self->pl);
1238 const char *pos = text;
1239 int arg = 4;
1240
1241 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1242 {
1243 PangoRectangle inkrect, rect;
1244 PangoAttribute *attr;
1245
1246 int x = SvIV (ST (arg - 3));
1247 int y = SvIV (ST (arg - 2));
1248 int w = SvIV (ST (arg - 1));
1249 int h = SvIV (ST (arg ));
1250
1251 inkrect.x = 0;
1252 inkrect.y = 0;
1253 inkrect.width = 0;
1254 inkrect.height = 0;
1255
1256 rect.x = x * PANGO_SCALE;
1257 rect.y = y * PANGO_SCALE;
1258 rect.width = w * PANGO_SCALE;
1259 rect.height = h * PANGO_SCALE;
1260
1261 if (!attrs)
1262 attrs = pango_layout_get_attributes (self->pl);
1263
1264 attr = pango_attr_shape_new (&inkrect, &rect);
1265 attr->start_index = pos - text;
1266 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1267 pango_attr_list_insert (attrs, attr);
1268
1269 arg += 4;
1270 pos += sizeof (OBJ_STR) - 1;
1271 }
1272
1273 if (attrs)
1274 pango_layout_set_attributes (self->pl, attrs);
1275}
1276
1277void
1278get_shapes (DC::Layout self)
1279 PPCODE:
1280{
1281 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1282
1283 do
1284 {
1285 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1286
1287 if (run && shape_attr_p (run))
1288 {
1289 PangoRectangle extents;
1290 pango_layout_iter_get_run_extents (iter, 0, &extents);
1291
1292 EXTEND (SP, 2);
1293 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1294 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1295 }
1296 }
1297 while (pango_layout_iter_next_run (iter));
1298
1299 pango_layout_iter_free (iter);
1300}
1301
1302int
1303has_wrapped (DC::Layout self)
1304 CODE:
1305{
1306 int lines = 1;
1307 const char *text = pango_layout_get_text (self->pl);
1308
1309 while (*text)
1310 lines += *text++ == '\n';
1311
1312 RETVAL = lines < pango_layout_get_line_count (self->pl);
1313}
1314 OUTPUT:
1315 RETVAL
1316
676SV * 1317SV *
677get_text (CFClient::Layout self) 1318get_text (DC::Layout self)
678 CODE: 1319 CODE:
679 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1320 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
680 SvUTF8_on (RETVAL); 1321 sv_utf8_decode (RETVAL);
681 OUTPUT: 1322 OUTPUT:
682 RETVAL 1323 RETVAL
683 1324
684void 1325void
1326set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1327 CODE:
1328 self->r = r;
1329 self->g = g;
1330 self->b = b;
1331 self->a = a;
1332
1333void
1334set_font (DC::Layout self, DC::Font font = 0)
1335 CODE:
1336 if (self->font != font)
1337 {
1338 self->font = font;
1339 layout_update_font (self);
1340 }
1341
1342void
685set_height (CFClient::Layout self, int base_height) 1343set_height (DC::Layout self, int base_height)
686 CODE: 1344 CODE:
1345 if (self->base_height != base_height)
1346 {
687 self->base_height = base_height; 1347 self->base_height = base_height;
1348 layout_update_font (self);
1349 }
688 1350
689void 1351void
690set_width (CFClient::Layout self, int max_width = -1) 1352set_width (DC::Layout self, int max_width = -1)
691 CODE: 1353 CODE:
692 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1354 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
693 1355
694void 1356void
1357set_indent (DC::Layout self, int indent)
1358 CODE:
1359 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1360
1361void
1362set_spacing (DC::Layout self, int spacing)
1363 CODE:
1364 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1365
1366void
1367set_ellipsise (DC::Layout self, int ellipsise)
1368 CODE:
1369 pango_layout_set_ellipsize (self->pl,
1370 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1371 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1372 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1373 : PANGO_ELLIPSIZE_NONE
1374 );
1375
1376void
1377set_single_paragraph_mode (DC::Layout self, int spm)
1378 CODE:
1379 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1380
1381void
695size (CFClient::Layout self) 1382size (DC::Layout self)
696 PPCODE: 1383 PPCODE:
697{ 1384{
698 int w, h; 1385 int w, h;
699 1386
700 layout_update (self);
701 layout_get_pixel_size (self, &w, &h); 1387 layout_get_pixel_size (self, &w, &h);
702 1388
703 EXTEND (SP, 2); 1389 EXTEND (SP, 2);
704 PUSHs (sv_2mortal (newSViv (w))); 1390 PUSHs (sv_2mortal (newSViv (w)));
705 PUSHs (sv_2mortal (newSViv (h))); 1391 PUSHs (sv_2mortal (newSViv (h)));
706} 1392}
707 1393
708int 1394int
1395descent (DC::Layout self)
1396 CODE:
1397{
1398 PangoRectangle rect;
1399 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1400 pango_layout_line_get_pixel_extents (line, 0, &rect);
1401 RETVAL = PANGO_DESCENT (rect);
1402}
1403 OUTPUT:
1404 RETVAL
1405
1406int
709xy_to_index (CFClient::Layout self, int x, int y) 1407xy_to_index (DC::Layout self, int x, int y)
710 CODE: 1408 CODE:
711{ 1409{
712 int index, trailing; 1410 int index, trailing;
713
714 layout_update (self);
715 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1411 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
716
717 RETVAL = index; 1412 RETVAL = index + trailing;
718} 1413}
719 OUTPUT: 1414 OUTPUT:
720 RETVAL 1415 RETVAL
721 1416
722void 1417void
723cursor_pos (CFClient::Layout self, int index) 1418cursor_pos (DC::Layout self, int index)
724 PPCODE: 1419 PPCODE:
725{ 1420{
726 PangoRectangle strong_pos; 1421 PangoRectangle pos;
727 layout_update (self);
728 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1422 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
729 1423
730 EXTEND (SP, 3); 1424 EXTEND (SP, 3);
731 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1425 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
732 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
734} 1428}
735 1429
736void 1430void
737render (CFClient::Layout self) 1431index_to_line_x (DC::Layout self, int index, int trailing = 0)
738 PPCODE: 1432 PPCODE:
739{ 1433{
740 SV *retval; 1434 int line, x;
741 int w, h;
742 FT_Bitmap bitmap;
743 1435
744 layout_update (self); 1436 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
745 layout_get_pixel_size (self, &w, &h); 1437#if !PANGO_VERSION_CHECK (1, 17, 3)
746 1438 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
747 retval = newSV (w * h); 1439 --line;
748 SvPOK_only (retval); 1440#endif
749 SvCUR_set (retval, w * h);
750
751 bitmap.rows = h;
752 bitmap.width = w;
753 bitmap.pitch = w;
754 bitmap.buffer = (unsigned char*)SvPVX (retval);
755 bitmap.num_grays = 256;
756 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
757
758 memset (bitmap.buffer, 0, w * h);
759
760 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
761
762 EXTEND (SP, 3); 1441 EXTEND (SP, 2);
763 PUSHs (sv_2mortal (newSViv (w))); 1442 PUSHs (sv_2mortal (newSViv (line)));
1443 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1444}
1445
1446void
1447line_x_to_index (DC::Layout self, int line, int x)
1448 PPCODE:
1449{
1450 PangoLayoutLine *lp;
1451 int index, trailing;
1452
1453 if (line < 0)
1454 XSRETURN_EMPTY;
1455
1456 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1457 XSRETURN_EMPTY; /* do better */
1458
1459 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1460
1461 EXTEND (SP, 2);
1462 if (GIMME_V == G_SCALAR)
1463 PUSHs (sv_2mortal (newSViv (index + trailing)));
1464 else
1465 {
764 PUSHs (sv_2mortal (newSViv (h))); 1466 PUSHs (sv_2mortal (newSViv (index)));
765 PUSHs (sv_2mortal (retval)); 1467 PUSHs (sv_2mortal (newSViv (trailing)));
1468 }
766} 1469}
767 1470
1471void
1472render (DC::Layout self, float x, float y, int flags = 0)
1473 CODE:
1474 rc_clear (self->rc);
1475 pango_opengl_render_layout_subpixel (
1476 self->pl,
1477 self->rc,
1478 x * PANGO_SCALE, y * PANGO_SCALE,
1479 self->r, self->g, self->b, self->a,
1480 flags
1481 );
1482 // we assume that context_change actually clears/frees stuff
1483 // and does not do any recomputation...
1484 pango_layout_context_changed (self->pl);
1485
1486void
1487draw (DC::Layout self)
1488 CODE:
1489{
1490 glEnable (GL_TEXTURE_2D);
1491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1492 glEnable (GL_BLEND);
1493 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1494 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1495 glEnable (GL_ALPHA_TEST);
1496 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1497
1498 rc_draw (self->rc);
1499
1500 glDisable (GL_ALPHA_TEST);
1501 glDisable (GL_BLEND);
1502 glDisable (GL_TEXTURE_2D);
1503}
1504
768MODULE = CFClient PACKAGE = CFClient::Texture 1505MODULE = Deliantra::Client PACKAGE = DC::Texture
769 1506
1507PROTOTYPES: ENABLE
1508
770void 1509void
1510pad (SV *data_, int ow, int oh, int nw, int nh)
1511 CODE:
1512{
1513 if ((nw != ow || nh != oh) && SvOK (data_))
1514 {
1515 STRLEN datalen;
1516 char *data = SvPVbyte (data_, datalen);
1517 int bpp = datalen / (ow * oh);
1518 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1519
1520 SvPOK_only (result_);
1521 SvCUR_set (result_, nw * nh * bpp);
1522
1523 memset (SvPVX (result_), 0, nw * nh * bpp);
1524 while (oh--)
1525 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1526
1527 sv_setsv (data_, result_);
1528 }
1529}
1530
1531void
771draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1532draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
772 PROTOTYPE: $$$;$$ 1533 PROTOTYPE: $$$;$$
1534 ALIAS:
1535 draw_quad_alpha = 1
1536 draw_quad_alpha_premultiplied = 2
773 CODE: 1537 CODE:
774{ 1538{
775 HV *hv = (HV *)SvRV (self); 1539 HV *hv = (HV *)SvRV (self);
776 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1540 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
777 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1541 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
778 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1542 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
779 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1543
1544 if (name <= 0)
1545 XSRETURN_EMPTY;
780 1546
781 if (items < 5) 1547 if (items < 5)
782 { 1548 {
783 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1549 w = SvNV (*hv_fetch (hv, "w", 1, 1));
784 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1550 h = SvNV (*hv_fetch (hv, "h", 1, 1));
785 } 1551 }
786 1552
1553 if (ix)
1554 {
1555 glEnable (GL_BLEND);
1556
1557 if (ix == 2)
1558 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1559 else
1560 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1561 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1562
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 0.01f);
1565 }
1566
787 glBindTexture (GL_TEXTURE_2D, name); 1567 glBindTexture (GL_TEXTURE_2D, name);
788 if (wrap_mode) { 1568
789 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
791 }
792 glBegin (GL_QUADS); 1569 glBegin (GL_QUADS);
793 glTexCoord2f (0, 0); glVertex2f (x , y ); 1570 glTexCoord2f (0, 0); glVertex2f (x , y );
794 glTexCoord2f (0, t); glVertex2f (x , y + h); 1571 glTexCoord2f (0, t); glVertex2f (x , y + h);
795 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1572 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
796 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1573 glTexCoord2f (s, 0); glVertex2f (x + w, y );
797 glEnd (); 1574 glEnd ();
798}
799 1575
1576 if (ix)
1577 {
1578 glDisable (GL_ALPHA_TEST);
1579 glDisable (GL_BLEND);
1580 }
1581}
1582
1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE:
1585{
1586 GLint width;
1587 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1588 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1589 RETVAL = width > 0;
1590}
1591 OUTPUT:
1592 RETVAL
1593
800MODULE = CFClient PACKAGE = CFClient::Map 1594MODULE = Deliantra::Client PACKAGE = DC::Map
801 1595
802CFClient::Map 1596PROTOTYPES: DISABLE
803new (SV *class, int map_width, int map_height) 1597
1598DC::Map
1599new (SV *class)
804 CODE: 1600 CODE:
805 New (0, RETVAL, 1, struct map); 1601 New (0, RETVAL, 1, struct map);
806 RETVAL->x = 0; 1602 RETVAL->x = 0;
807 RETVAL->y = 0; 1603 RETVAL->y = 0;
808 RETVAL->w = map_width; 1604 RETVAL->w = 0;
809 RETVAL->h = map_height; 1605 RETVAL->h = 0;
810 RETVAL->ox = 0; 1606 RETVAL->ox = 0;
811 RETVAL->oy = 0; 1607 RETVAL->oy = 0;
812 RETVAL->faces = 8192; 1608 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
813 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1609 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
814 RETVAL->texs = 8192;
815 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
816 RETVAL->rows = 0; 1610 RETVAL->rows = 0;
817 RETVAL->row = 0; 1611 RETVAL->row = 0;
818 OUTPUT: 1612 OUTPUT:
819 RETVAL 1613 RETVAL
820 1614
821void 1615void
822DESTROY (CFClient::Map self) 1616DESTROY (DC::Map self)
823 CODE: 1617 CODE:
824{ 1618{
825 map_clear (self); 1619 map_clear (self);
826 Safefree (self->face); 1620 Safefree (self->face2tile);
1621 Safefree (self->tex);
827 Safefree (self); 1622 Safefree (self);
828} 1623}
829 1624
830void 1625void
1626resize (DC::Map self, int map_width, int map_height)
1627 CODE:
1628 self->w = map_width;
1629 self->h = map_height;
1630
1631void
831clear (CFClient::Map self) 1632clear (DC::Map self)
832 CODE: 1633 CODE:
833 map_clear (self); 1634 map_clear (self);
834 1635
835void 1636void
836set_face (CFClient::Map self, int face, int texid) 1637set_tileid (DC::Map self, int face, int tile)
837 CODE: 1638 CODE:
838{ 1639{
839 while (self->faces <= face) 1640 need_facenum (self, face); self->face2tile [face] = tile;
840 { 1641 need_texid (self, tile);
841 Append (mapface, self->face, self->faces, self->faces);
842 self->faces *= 2;
843 }
844
845 self->face [face] = texid;
846} 1642}
847 1643
848void 1644void
1645set_smooth (DC::Map self, int face, int smooth, int level)
1646 CODE:
1647{
1648 tileid texid;
1649 maptex *tex;
1650
1651 if (face < 0 || face >= self->faces)
1652 return;
1653
1654 if (smooth < 0 || smooth >= self->faces)
1655 return;
1656
1657 texid = self->face2tile [face];
1658
1659 if (!texid)
1660 return;
1661
1662 tex = self->tex + texid;
1663 tex->smoothtile = self->face2tile [smooth];
1664 tex->smoothlevel = level;
1665}
1666
1667void
849set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1668set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
850 CODE: 1669 CODE:
851{ 1670{
852 while (self->texs <= texid) 1671 need_texid (self, texid);
853 {
854 Append (maptex, self->tex, self->texs, self->texs);
855 self->texs *= 2;
856 }
857 1672
858 { 1673 {
859 maptex *tex = self->tex + texid; 1674 maptex *tex = self->tex + texid;
860 1675
861 tex->name = name; 1676 tex->name = name;
866 tex->r = r; 1681 tex->r = r;
867 tex->g = g; 1682 tex->g = g;
868 tex->b = b; 1683 tex->b = b;
869 tex->a = a; 1684 tex->a = a;
870 } 1685 }
1686
1687 // somewhat hackish, but for textures that require it, it really
1688 // improves the look, and most others don't suffer.
1689 glBindTexture (GL_TEXTURE_2D, name);
1690 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1692 // use uglier nearest interpolation because linear suffers
1693 // from transparent color bleeding and ugly wrapping effects.
1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
871} 1695}
872 1696
873int 1697int
874ox (CFClient::Map self) 1698ox (DC::Map self)
875 ALIAS: 1699 ALIAS:
876 oy = 1 1700 oy = 1
1701 x = 2
1702 y = 3
1703 w = 4
1704 h = 5
877 CODE: 1705 CODE:
878 switch (ix) 1706 switch (ix)
879 { 1707 {
880 case 0: RETVAL = self->ox; break; 1708 case 0: RETVAL = self->ox; break;
881 case 1: RETVAL = self->oy; break; 1709 case 1: RETVAL = self->oy; break;
1710 case 2: RETVAL = self->x; break;
1711 case 3: RETVAL = self->y; break;
1712 case 4: RETVAL = self->w; break;
1713 case 5: RETVAL = self->h; break;
882 } 1714 }
883 OUTPUT: 1715 OUTPUT:
884 RETVAL 1716 RETVAL
885 1717
886void 1718void
887scroll (CFClient::Map self, int dx, int dy) 1719scroll (DC::Map self, int dx, int dy)
888 CODE: 1720 CODE:
889{ 1721{
890 if (dx > 0) 1722 if (dx > 0)
891 map_blank (self, self->x, self->y, dx - 1, self->h); 1723 map_blank (self, self->x, self->y, dx, self->h);
892 else if (dx < 0) 1724 else if (dx < 0)
893 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1725 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
894 1726
895 if (dy > 0) 1727 if (dy > 0)
896 map_blank (self, self->x, self->y, self->w, dy - 1); 1728 map_blank (self, self->x, self->y, self->w, dy);
897 else if (dy < 0) 1729 else if (dy < 0)
898 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1730 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
899 1731
900 self->ox += dx; self->x += dx; 1732 self->ox += dx; self->x += dx;
901 self->oy += dy; self->y += dy; 1733 self->oy += dy; self->y += dy;
902 1734
903 while (self->y < 0) 1735 while (self->y < 0)
907 self->rows += MAP_EXTEND_Y; 1739 self->rows += MAP_EXTEND_Y;
908 self->y += MAP_EXTEND_Y; 1740 self->y += MAP_EXTEND_Y;
909 } 1741 }
910} 1742}
911 1743
912void 1744SV *
913map1a_update (CFClient::Map self, SV *data_) 1745map1a_update (DC::Map self, SV *data_, int extmap)
914 CODE: 1746 CODE:
915{ 1747{
916 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1748 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
917 uint8_t *data_end = (uint8_t *)SvEND (data_); 1749 uint8_t *data_end = (uint8_t *)SvEND (data_);
918 mapcell *cell; 1750 mapcell *cell;
919 int x, y, flags; 1751 int x, y, z, flags;
1752 AV *missing = newAV ();
1753 RETVAL = newRV_noinc ((SV *)missing);
920 1754
921 while (data < data_end) 1755 while (data < data_end - 1)
922 { 1756 {
923 flags = (data [0] << 8) + data [1]; data += 2; 1757 flags = (data [0] << 8) + data [1]; data += 2;
924 1758
925 x = ((flags >> 10) & 63) + self->x; 1759 x = self->x + ((flags >> 10) & 63);
926 y = ((flags >> 4) & 63) + self->y; 1760 y = self->y + ((flags >> 4) & 63);
927 1761
928 cell = map_get_cell (self, x, y); 1762 cell = map_get_cell (self, x, y);
929 1763
930 if (flags & 15) 1764 if (flags & 15)
931 { 1765 {
932 if (cell->darkness < 0) 1766 if (!cell->darkness)
933 { 1767 {
1768 memset (cell, 0, sizeof (*cell));
934 cell->darkness = 0; 1769 cell->darkness = 256;
935 cell->face [0] = 0;
936 cell->face [1] = 0;
937 cell->face [2] = 0;
938 } 1770 }
939 1771
940 cell->darkness = flags & 8 ? *data++ : 255;
941
942 //TODO: don't trust server data to be in-range(!) 1772 //TODO: don't trust server data to be in-range(!)
943 1773
944 if (flags & 4) 1774 if (flags & 8)
945 { 1775 {
946 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1776 if (extmap)
1777 {
1778 uint8_t ext, cmd;
1779
1780 do
1781 {
1782 ext = *data++;
1783 cmd = ext & 0x7f;
1784
1785 if (cmd < 4)
1786 cell->darkness = 255 - ext * 64 + 1;
1787 else if (cmd == 5) // health
1788 {
1789 cell->stat_width = 1;
1790 cell->stat_hp = *data++;
1791 }
1792 else if (cmd == 6) // monster width
1793 cell->stat_width = *data++ + 1;
1794 else if (cmd == 0x47)
1795 {
1796 if (*data == 1) cell->player = data [1];
1797 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1798 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1799 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1800
1801 data += *data + 1;
1802 }
1803 else if (cmd == 8) // cell flags
1804 cell->flags = *data++;
1805 else if (ext & 0x40) // unknown, multibyte => skip
1806 data += *data + 1;
1807 else
1808 data++;
1809 }
1810 while (ext & 0x80);
1811 }
1812 else
1813 cell->darkness = *data++ + 1;
947 } 1814 }
948 1815
1816 for (z = 0; z <= 2; ++z)
949 if (flags & 2) 1817 if (flags & (4 >> z))
950 { 1818 {
951 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1819 faceid face = (data [0] << 8) + data [1]; data += 2;
1820 need_facenum (self, face);
1821 cell->tile [z] = self->face2tile [face];
1822
1823 if (cell->tile [z])
1824 {
1825 maptex *tex = self->tex + cell->tile [z];
1826 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z]));
1828
1829 if (tex->smoothtile)
1830 {
1831 maptex *smooth = self->tex + tex->smoothtile;
1832 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile));
1834 }
1835 }
952 } 1836 }
953
954 if (flags & 1)
955 {
956 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
957 }
958 } 1837 }
959 else 1838 else
960 cell->darkness = -1; 1839 CELL_CLEAR (cell);
961 } 1840 }
962} 1841}
1842 OUTPUT:
1843 RETVAL
963 1844
964SV * 1845SV *
965mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1846mapmap (DC::Map self, int x0, int y0, int w, int h)
966 CODE: 1847 CODE:
967{ 1848{
968 int x1, x; 1849 int x1, x;
969 int y1, y; 1850 int y1, y;
970 int z; 1851 int z;
991 { 1872 {
992 mapcell *cell = row->col + (x - row->c0); 1873 mapcell *cell = row->col + (x - row->c0);
993 1874
994 for (z = 0; z <= 0; z++) 1875 for (z = 0; z <= 0; z++)
995 { 1876 {
996 mapface face = cell->face [z];
997
998 if (face)
999 {
1000 maptex tex = self->tex [face]; 1877 maptex tex = self->tex [cell->tile [z]];
1001 int a0 = 255 - tex.a; 1878 int a0 = 255 - tex.a;
1002 int a1 = tex.a; 1879 int a1 = tex.a;
1003 1880
1004 r = (r * a0 + tex.r * a1) / 255; 1881 r = (r * a0 + tex.r * a1) / 255;
1005 g = (g * a0 + tex.g * a1) / 255; 1882 g = (g * a0 + tex.g * a1) / 255;
1006 b = (b * a0 + tex.b * a1) / 255; 1883 b = (b * a0 + tex.b * a1) / 255;
1007 a = (a * a0 + tex.a * a1) / 255; 1884 a = (a * a0 + tex.a * a1) / 255;
1008 }
1009 } 1885 }
1010 } 1886 }
1011 1887
1012 *map++ = (r ) 1888 *map++ = (r )
1013 | (g << 8) 1889 | (g << 8)
1020} 1896}
1021 OUTPUT: 1897 OUTPUT:
1022 RETVAL 1898 RETVAL
1023 1899
1024void 1900void
1025draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1901draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1902 CODE:
1903{
1904 int x, y, z;
1905
1906 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1909 smooth_key skey;
1910 int pl_x, pl_y;
1911 maptex pl_tex;
1912 rc_t *rc = rc_alloc ();
1913 rc_key_t key;
1914 rc_array_t *arr;
1915
1916 pl_tex.name = 0;
1917
1918 // thats current max. sorry.
1919 if (sw > 255) sw = 255;
1920 if (sh > 255) sh = 255;
1921
1922 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey));
1924
1925 memset (&key, 0, sizeof (key));
1926 key.r = 255;
1927 key.g = 255;
1928 key.b = 255;
1929 key.a = 255;
1930 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933
1934 mx += self->x;
1935 my += self->y;
1936
1937 // first pass: determine smooth_max
1938 // rather ugly, if you ask me
1939 // could also be stored inside mapcell and updated on change
1940 memset (smooth_max, 0, sizeof (smooth_max));
1941
1942 for (y = 0; y < sh; y++)
1943 if (0 <= y + my && y + my < self->rows)
1944 {
1945 maprow *row = self->row + (y + my);
1946
1947 for (x = 0; x < sw; x++)
1948 if (row->c0 <= x + mx && x + mx < row->c1)
1949 {
1950 mapcell *cell = row->col + (x + mx - row->c0);
1951
1952 smooth_max[x + 1][y + 1] =
1953 MAX (self->tex [cell->tile [0]].smoothlevel,
1954 MAX (self->tex [cell->tile [1]].smoothlevel,
1955 self->tex [cell->tile [2]].smoothlevel));
1956 }
1957 }
1958
1959 glEnable (GL_BLEND);
1960 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1962
1963 for (z = 0; z <= 2; z++)
1964 {
1965 memset (smooth_level, 0, sizeof (smooth_level));
1966
1967 for (y = 0; y < sh; y++)
1968 if (0 <= y + my && y + my < self->rows)
1969 {
1970 maprow *row = self->row + (y + my);
1971
1972 for (x = 0; x < sw; x++)
1973 if (row->c0 <= x + mx && x + mx < row->c1)
1974 {
1975 mapcell *cell = row->col + (x + mx - row->c0);
1976 tileid tile = cell->tile [z];
1977
1978 if (tile)
1979 {
1980 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w;
1982 int py = (y + 1) * T - tex.h;
1983
1984 if (key.texname != tex.name)
1985 {
1986 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */
1988
1989 key.texname = tex.name;
1990 arr = rc_array (rc, &key);
1991 }
1992
1993 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 {
1995 pl_x = px;
1996 pl_y = py;
1997 pl_tex = tex;
1998 continue;
1999 }
2000
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030
2031 // update smooth hash
2032 if (tex.smoothtile)
2033 {
2034 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel;
2036
2037 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2038
2039 // add bits to current tile and all neighbours. skey.x|y is
2040 // shifted +1|+1 so we always stay positive.
2041
2042 // bits is ___n cccc CCCC bbbb
2043 // n do not draw borders&corners
2044 // c draw these corners, but...
2045 // C ... not these
2046 // b draw these borders
2047
2048 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2049 // ┃· ·· ·┃ ━━
2050
2051 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2052 // ·· ·· ·┏ ┓·
2053
2054 // full tile
2055 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2056
2057 // borders
2058 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2059 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2060 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2061 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2062
2063 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2068 }
2069 }
2070 }
2071 }
2072
2073 rc_draw (rc);
2074 rc_clear (rc);
2075
2076 // go through all smoothlevels, lowest to highest, then draw.
2077 // this is basically counting sort
2078 {
2079 int w, b;
2080
2081 glEnable (GL_TEXTURE_2D);
2082 glBegin (GL_QUADS);
2083 for (w = 0; w < 256 / 32; ++w)
2084 {
2085 uint32_t smask = smooth_level [w];
2086 if (smask)
2087 for (b = 0; b < 32; ++b)
2088 if (smask & (((uint32_t)1) << b))
2089 {
2090 int level = (w << 5) | b;
2091 HE *he;
2092
2093 hv_iterinit (smooth);
2094 while ((he = hv_iternext (smooth)))
2095 {
2096 smooth_key *skey = (smooth_key *)HeKEY (he);
2097 IV bits = SvIVX (HeVAL (he));
2098
2099 if (!(bits & 0x1000)
2100 && skey->level == level
2101 && level > smooth_max [skey->x][skey->y])
2102 {
2103 maptex tex = self->tex [skey->tile];
2104 int px = (((int)skey->x) - 1) * T;
2105 int py = (((int)skey->y) - 1) * T;
2106 int border = bits & 15;
2107 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2108 float dx = tex.s * .0625f; // 16 images/row
2109 float dy = tex.t * .5f ; // 2 images/column
2110
2111 if (tex.name)
2112 {
2113 // this time avoiding texture state changes
2114 // save gobs of state changes.
2115 if (key.texname != tex.name)
2116 {
2117 glEnd ();
2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2119 glBegin (GL_QUADS);
2120 }
2121
2122 if (border)
2123 {
2124 float ox = border * dx;
2125
2126 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2127 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2128 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2129 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2130 }
2131
2132 if (corner)
2133 {
2134 float ox = corner * dx;
2135
2136 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2137 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2138 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2139 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2140 }
2141 }
2142 }
2143 }
2144 }
2145 }
2146
2147 glEnd ();
2148 glDisable (GL_TEXTURE_2D);
2149 key.texname = -1;
2150 }
2151
2152 hv_clear (smooth);
2153 }
2154
2155 if (pl_tex.name)
2156 {
2157 maptex tex = pl_tex;
2158 int px = pl_x + sdx;
2159 int py = pl_y + sdy;
2160
2161 key.texname = tex.name;
2162 arr = rc_array (rc, &key);
2163
2164 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2165 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2166 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168
2169 rc_draw (rc);
2170 }
2171
2172 glDisable (GL_BLEND);
2173 rc_free (rc);
2174
2175 // top layer: overlays such as the health bar
2176 for (y = 0; y < sh; y++)
2177 if (0 <= y + my && y + my < self->rows)
2178 {
2179 maprow *row = self->row + (y + my);
2180
2181 for (x = 0; x < sw; x++)
2182 if (row->c0 <= x + mx && x + mx < row->c1)
2183 {
2184 mapcell *cell = row->col + (x + mx - row->c0);
2185
2186 int px = x * T;
2187 int py = y * T;
2188
2189 if (cell->stat_hp)
2190 {
2191 int width = cell->stat_width * T;
2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2193
2194 glColor3ub (0, 0, 0);
2195 glRectf (px + 1, py - thick - 2,
2196 px + width - 1, py);
2197
2198 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2199 glRectf (px + 2,
2200 py - thick - 1,
2201 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2202 }
2203 }
2204 }
2205}
2206
2207void
2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2209 CODE:
2210{
2211 static float color[16][3] = {
2212 { 0.00F, 0.00F, 0.00F },
2213 { 1.00F, 1.00F, 1.00F },
2214 { 0.00F, 0.00F, 0.55F },
2215 { 1.00F, 0.00F, 0.00F },
2216
2217 { 1.00F, 0.54F, 0.00F },
2218 { 0.11F, 0.56F, 1.00F },
2219 { 0.93F, 0.46F, 0.00F },
2220 { 0.18F, 0.54F, 0.34F },
2221
2222 { 0.56F, 0.73F, 0.56F },
2223 { 0.80F, 0.80F, 0.80F },
2224 { 0.55F, 0.41F, 0.13F },
2225 { 0.99F, 0.77F, 0.26F },
2226
2227 { 0.74F, 0.65F, 0.41F },
2228
2229 { 0.00F, 1.00F, 1.00F },
2230 { 1.00F, 0.00F, 1.00F },
2231 { 1.00F, 1.00F, 0.00F },
2232 };
2233
2234 int x, y;
2235
2236 glEnable (GL_TEXTURE_2D);
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2238 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glBegin (GL_QUADS);
2241
2242 for (y = 0; y < h; y++)
2243 for (x = 0; x < w; x++)
2244 {
2245 unsigned char m = data [x + y * w];
2246
2247 if (m)
2248 {
2249 float *c = color [m & 15];
2250
2251 float tx1 = m & 0x40 ? 0.5 : 0.;
2252 float tx2 = tx1 + 0.5;
2253
2254 glColor4f (c[0], c[1], c[2], 0.75);
2255 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2256 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2257 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2258 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2259 }
2260 }
2261
2262 glEnd ();
2263 glDisable (GL_BLEND);
2264 glDisable (GL_TEXTURE_2D);
2265}
2266
2267void
2268fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1026 PPCODE: 2269 PPCODE:
1027{ 2270{
1028 int vx, vy;
1029 int x, y, z; 2271 int x, y;
1030 int last_name; 2272 int sw1 = sw + 2;
1031 mapface face; 2273 int sh1 = sh + 2;
2274 int sh3 = sh * 3;
1032 int sw4 = (sw + 3) & ~3; 2275 int sw34 = (sw * 3 + 3) & ~3;
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1033 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1034 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1035 2279
1036 memset (darkness, 255, sw4 * sh);
1037 SvPOK_only (darkness_sv); 2280 SvPOK_only (darkness3_sv);
1038 SvCUR_set (darkness_sv, sw4 * sh); 2281 SvCUR_set (darkness3_sv, sw34 * sh3);
1039 2282
1040 vx = self->x + (self->w - sw) / 2 - shift_x; 2283 mx += self->x - 1;
1041 vy = self->y + (self->h - sh) / 2 - shift_y; 2284 my += self->y - 1;
1042 2285
1043 /* 2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1044 int vx = self->vx = self->w >= sw
1045 ? self->x + (self->w - sw) / 2
1046 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1047 2287
1048 int vy = self->vy = self->h >= sh
1049 ? self->y + (self->h - sh) / 2
1050 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1051 */
1052
1053 glColor4ub (255, 255, 255, 255);
1054
1055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1056 glEnable (GL_BLEND);
1057 glEnable (GL_TEXTURE_2D);
1058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1059
1060 glBegin (GL_QUADS);
1061
1062 last_name = 0;
1063
1064 for (z = 0; z < 3; z++)
1065 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh1; y++)
1066 if (0 <= y + vy && y + vy < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1067 { 2290 {
1068 maprow *row = self->row + (y + vy); 2291 maprow *row = self->row + (y + my);
1069 2292
1070 for (x = 0; x < sw; x++) 2293 for (x = 0; x < sw1; x++)
1071 if (row->c0 <= x + vx && x + vx < row->c1) 2294 if (row->c0 <= x + mx && x + mx < row->c1)
1072 { 2295 {
1073 mapcell *cell = row->col + (x + vx - row->c0); 2296 mapcell *cell = row->col + (x + mx - row->c0);
1074 2297
1075 darkness[y * sw4 + x] = cell->darkness < 0 2298 darkness1 [y * sw1 + x] = cell->darkness
2299 ? 255 - (cell->darkness - 1)
1076 ? 255 - FOW_DARKNESS 2300 : 255 - FOW_DARKNESS;
1077 : 255 - cell->darkness;
1078
1079 face = cell->face [z];
1080
1081 if (face)
1082 {
1083 maptex tex = self->tex [face];
1084
1085 int px = (x + 1) * 32 - tex.w;
1086 int py = (y + 1) * 32 - tex.h;
1087
1088 if (last_name != tex.name)
1089 {
1090 glEnd ();
1091 last_name = tex.name;
1092 glBindTexture (GL_TEXTURE_2D, last_name);
1093 glBegin (GL_QUADS);
1094 }
1095
1096 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1097 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1098 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1099 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1100 }
1101 } 2301 }
1102 } 2302 }
1103 2303
1104 glEnd (); 2304 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x)
2306 {
2307 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2308 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2309 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2310 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2311 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2312 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2313 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2314 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2315 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1105 2316
1106 glDisable (GL_TEXTURE_2D); 2317 uint8_t r11 = (d11 + d21 + d12) / 3;
1107 glDisable (GL_BLEND); 2318 uint8_t r21 = d21;
2319 uint8_t r31 = (d21 + d31 + d32) / 3;
2320
2321 uint8_t r12 = d12;
2322 uint8_t r22 = d22;
2323 uint8_t r32 = d32;
2324
2325 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3;
2328
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2338 }
2339
2340 free (darkness1);
1108 2341
1109 EXTEND (SP, 3); 2342 EXTEND (SP, 3);
1110 PUSHs (sv_2mortal (newSViv (sw4))); 2343 PUSHs (sv_2mortal (newSViv (sw34)));
1111 PUSHs (sv_2mortal (newSViv (sh))); 2344 PUSHs (sv_2mortal (newSViv (sh3)));
1112 PUSHs (darkness_sv); 2345 PUSHs (darkness3_sv);
1113} 2346}
1114 2347
1115SV * 2348SV *
1116get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2349get_rect (DC::Map self, int x0, int y0, int w, int h)
1117 CODE: 2350 CODE:
1118{ 2351{
1119 int x, y, x1, y1; 2352 int x, y, x1, y1;
1120 SV *data_sv = newSV (w * h * 7 + 5); 2353 SV *data_sv = newSV (w * h * 7 + 5);
1121 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2354 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1146 if (row && row->c0 <= x && x < row->c1) 2379 if (row && row->c0 <= x && x < row->c1)
1147 { 2380 {
1148 mapcell *cell = row->col + (x - row->c0); 2381 mapcell *cell = row->col + (x - row->c0);
1149 uint8_t flags = 0; 2382 uint8_t flags = 0;
1150 2383
1151 if (cell->face [0]) flags |= 1; 2384 if (cell->tile [0]) flags |= 1;
1152 if (cell->face [1]) flags |= 2; 2385 if (cell->tile [1]) flags |= 2;
1153 if (cell->face [2]) flags |= 4; 2386 if (cell->tile [2]) flags |= 4;
1154 2387
1155 *data++ = flags; 2388 *data++ = flags;
1156 2389
1157 if (flags & 1) 2390 if (flags & 1)
1158 { 2391 {
2392 tileid tile = cell->tile [0];
1159 *data++ = cell->face [0] >> 8; 2393 *data++ = tile >> 8;
1160 *data++ = cell->face [0]; 2394 *data++ = tile;
1161 } 2395 }
1162 2396
1163 if (flags & 2) 2397 if (flags & 2)
1164 { 2398 {
2399 tileid tile = cell->tile [1];
1165 *data++ = cell->face [1] >> 8; 2400 *data++ = tile >> 8;
1166 *data++ = cell->face [1]; 2401 *data++ = tile;
1167 } 2402 }
1168 2403
1169 if (flags & 4) 2404 if (flags & 4)
1170 { 2405 {
2406 tileid tile = cell->tile [2];
1171 *data++ = cell->face [2] >> 8; 2407 *data++ = tile >> 8;
1172 *data++ = cell->face [2]; 2408 *data++ = tile;
1173 } 2409 }
1174 } 2410 }
1175 else 2411 else
1176 *data++ = 0; 2412 *data++ = 0;
1177 } 2413 }
1178 } 2414 }
1179 2415
2416 /* if size is w*h + 5 then no data has been found */
2417 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2418 {
1180 SvPOK_only (data_sv); 2419 SvPOK_only (data_sv);
1181 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2420 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2421 }
2422
1182 RETVAL = data_sv; 2423 RETVAL = data_sv;
1183} 2424}
1184 OUTPUT: 2425 OUTPUT:
1185 RETVAL 2426 RETVAL
1186 2427
1187void 2428void
1188set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2429set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1189 PPCODE: 2430 PPCODE:
1190{ 2431{
1191 int x, y, z; 2432 int x, y, z;
1192 int w, h; 2433 int w, h;
1193 int x1, y1; 2434 int x1, y1;
2435 STRLEN len;
2436 uint8_t *data, *end;
2437
2438 len = SvLEN (data_sv);
2439 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2440 data = SvPVbyte_nolen (data_sv);
2441 end = data + len + 8;
2442
2443 if (len < 5)
2444 XSRETURN_EMPTY;
1194 2445
1195 if (*data++ != 0) 2446 if (*data++ != 0)
1196 return; /* version mismatch */ 2447 XSRETURN_EMPTY; /* version mismatch */
1197 2448
1198 w = *data++ << 8; w |= *data++; 2449 w = *data++ << 8; w |= *data++;
1199 h = *data++ << 8; h |= *data++; 2450 h = *data++ << 8; h |= *data++;
1200 2451
1201 // we need to do this 'cause we don't keep an absolute coord system for rows 2452 // we need to do this 'cause we don't keep an absolute coord system for rows
1213 { 2464 {
1214 maprow *row = map_get_row (self, y); 2465 maprow *row = map_get_row (self, y);
1215 2466
1216 for (x = x0; x < x1; x++) 2467 for (x = x0; x < x1; x++)
1217 { 2468 {
2469 uint8_t flags;
2470
2471 if (data + 7 >= end)
2472 XSRETURN_EMPTY;
2473
1218 uint8_t flags = *data++; 2474 flags = *data++;
1219 2475
1220 if (flags) 2476 if (flags)
1221 { 2477 {
1222 mapface face[3] = { 0, 0, 0 };
1223
1224 mapcell *cell = row_get_cell (row, x); 2478 mapcell *cell = row_get_cell (row, x);
2479 tileid tile[3] = { 0, 0, 0 };
1225 2480
1226 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2481 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1227 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2482 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1228 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2483 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1229 2484
1230 if (cell->darkness <= 0) 2485 if (cell->darkness == 0)
1231 { 2486 {
1232 cell->darkness = -1; 2487 /*cell->darkness = 0;*/
2488 EXTEND (SP, 3);
1233 2489
1234 for (z = 0; z <= 2; z++) 2490 for (z = 0; z <= 2; z++)
1235 { 2491 {
1236 cell->face[z] = face[z]; 2492 tileid t = tile [z];
1237 2493
1238 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2494 if (t >= self->texs || (t && !self->tex [t].name))
2495 {
1239 XPUSHs (sv_2mortal (newSViv (face[z]))); 2496 PUSHs (sv_2mortal (newSViv (t)));
2497 need_texid (self, t);
2498 }
2499
2500 cell->tile [z] = t;
1240 } 2501 }
1241 } 2502 }
1242 } 2503 }
1243 } 2504 }
1244 } 2505 }
1245} 2506}
1246 2507
1247MODULE = CFClient PACKAGE = CFClient::MixChunk 2508MODULE = Deliantra::Client PACKAGE = DC::RW
1248 2509
1249CFClient::MixChunk 2510DC::RW
1250new_from_file (SV *class, char *path) 2511new (SV *class, SV *data_sv)
1251 CODE: 2512 CODE:
1252 RETVAL = Mix_LoadWAV (path); 2513{
2514 STRLEN datalen;
2515 char *data = SvPVbyte (data_sv, datalen);
2516
2517 RETVAL = SDL_RWFromConstMem (data, datalen);
2518}
1253 OUTPUT: 2519 OUTPUT:
1254 RETVAL 2520 RETVAL
1255 2521
2522DC::RW
2523new_from_file (SV *class, const char *path, const char *mode = "rb")
2524 CODE:
2525 RETVAL = SDL_RWFromFile (path, mode);
2526 OUTPUT:
2527 RETVAL
2528
2529# fails on win32:
2530# dc.xs(2268) : error C2059: syntax error : '('
1256void 2531#void
2532#close (DC::RW self)
2533# CODE:
2534# (self->(close)) (self);
2535
2536MODULE = Deliantra::Client PACKAGE = DC::Channel
2537
2538PROTOTYPES: DISABLE
2539
2540DC::Channel
2541find ()
2542 CODE:
2543{
2544 RETVAL = Mix_GroupAvailable (-1);
2545
2546 if (RETVAL < 0)
2547 {
2548 RETVAL = Mix_GroupOldest (-1);
2549
2550 if (RETVAL < 0)
2551 XSRETURN_UNDEF;
2552
2553 Mix_HaltChannel (RETVAL);
2554 }
2555
2556 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128);
2558}
2559 OUTPUT:
2560 RETVAL
2561
2562void
2563halt (DC::Channel self)
2564 CODE:
2565 Mix_HaltChannel (self);
2566
2567void
2568expire (DC::Channel self, int ticks = -1)
2569 CODE:
2570 Mix_ExpireChannel (self, ticks);
2571
2572void
2573fade_out (DC::Channel self, int ticks = -1)
2574 CODE:
2575 Mix_FadeOutChannel (self, ticks);
2576
2577int
2578volume (DC::Channel self, int volume)
2579 CODE:
2580 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2581 OUTPUT:
2582 RETVAL
2583
2584void
2585unregister_all_effects (DC::Channel self)
2586 CODE:
2587 Mix_UnregisterAllEffects (self);
2588
2589void
2590set_panning (DC::Channel self, int left, int right)
2591 CODE:
2592 left = CLAMP (left , 0, 255);
2593 right = CLAMP (right, 0, 255);
2594 Mix_SetPanning (self, left, right);
2595
2596void
2597set_distance (DC::Channel self, int distance)
2598 CODE:
2599 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2600
2601void
2602set_position (DC::Channel self, int angle, int distance)
2603 CODE:
2604
2605void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE:
2608{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612}
2613
2614void
2615set_reverse_stereo (DC::Channel self, int flip)
2616 CODE:
2617 Mix_SetReverseStereo (self, flip);
2618
2619MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620
2621PROTOTYPES: DISABLE
2622
2623DC::MixChunk
2624new (SV *class, DC::RW rwops)
2625 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2627 OUTPUT:
2628 RETVAL
2629
2630void
1257DESTROY (CFClient::MixChunk self) 2631DESTROY (DC::MixChunk self)
1258 CODE: 2632 CODE:
1259 Mix_FreeChunk (self); 2633 Mix_FreeChunk (self);
1260 2634
1261int 2635int
1262volume (CFClient::MixChunk self, int volume = -1) 2636volume (DC::MixChunk self, int volume = -1)
1263 CODE: 2637 CODE:
2638 if (items > 1)
2639 volume = CLAMP (volume, 0, 128);
1264 RETVAL = Mix_VolumeChunk (self, volume); 2640 RETVAL = Mix_VolumeChunk (self, volume);
1265 OUTPUT: 2641 OUTPUT:
1266 RETVAL 2642 RETVAL
1267 2643
1268int 2644DC::Channel
1269play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2645play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1270 CODE: 2646 CODE:
2647{
1271 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2648 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2649
2650 if (RETVAL < 0)
2651 XSRETURN_UNDEF;
2652
2653 if (channel < 0)
2654 {
2655 Mix_UnregisterAllEffects (RETVAL);
2656 Mix_Volume (RETVAL, 128);
2657 }
2658}
1272 OUTPUT: 2659 OUTPUT:
1273 RETVAL 2660 RETVAL
1274 2661
1275MODULE = CFClient PACKAGE = CFClient::MixMusic 2662MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1276 2663
1277int 2664int
1278volume (int volume = -1) 2665volume (int volume = -1)
2666 PROTOTYPE: ;$
1279 CODE: 2667 CODE:
2668 if (items > 0)
2669 volume = CLAMP (volume, 0, 128);
1280 RETVAL = Mix_VolumeMusic (volume); 2670 RETVAL = Mix_VolumeMusic (volume);
1281 OUTPUT: 2671 OUTPUT:
1282 RETVAL 2672 RETVAL
1283 2673
1284CFClient::MixMusic 2674void
1285new_from_file (SV *class, char *path) 2675fade_out (int ms)
1286 CODE: 2676 CODE:
2677 Mix_FadeOutMusic (ms);
2678
2679void
2680halt ()
2681 CODE:
2682 Mix_HaltMusic ();
2683
2684DC::MixMusic
2685new (SV *class, DC::RW rwops)
2686 CODE:
1287 RETVAL = Mix_LoadMUS (path); 2687 RETVAL = Mix_LoadMUS_RW (rwops);
1288 OUTPUT: 2688 OUTPUT:
1289 RETVAL 2689 RETVAL
1290 2690
1291void 2691void
1292DESTROY (CFClient::MixMusic self) 2692DESTROY (DC::MixMusic self)
1293 CODE: 2693 CODE:
1294 Mix_FreeMusic (self); 2694 Mix_FreeMusic (self);
1295 2695
1296int 2696int
1297play (CFClient::MixMusic self, int loops = -1) 2697play (DC::MixMusic self, int loops = -1)
1298 CODE: 2698 CODE:
1299 RETVAL = Mix_PlayMusic (self, loops); 2699 RETVAL = Mix_PlayMusic (self, loops);
1300 OUTPUT: 2700 OUTPUT:
1301 RETVAL 2701 RETVAL
1302 2702
2703void
2704fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2705 CODE:
2706 Mix_FadeInMusicPos (self, loops, ms, position);
2707
1303MODULE = CFClient PACKAGE = CFClient::OpenGL 2708MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2709
2710PROTOTYPES: ENABLE
1304 2711
1305BOOT: 2712BOOT:
1306{ 2713{
1307 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2714 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1308 static const struct { 2715 static const struct {
1309 const char *name; 2716 const char *name;
1310 IV iv; 2717 IV iv;
1311 } *civ, const_iv[] = { 2718 } *civ, const_iv[] = {
1312# define const_iv(name) { # name, (IV)name } 2719# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS),
1313 const_iv (GL_COLOR_MATERIAL), 2723 const_iv (GL_COLOR_MATERIAL),
1314 const_iv (GL_SMOOTH), 2724 const_iv (GL_SMOOTH),
1315 const_iv (GL_FLAT), 2725 const_iv (GL_FLAT),
2726 const_iv (GL_DITHER),
1316 const_iv (GL_BLEND), 2727 const_iv (GL_BLEND),
2728 const_iv (GL_CULL_FACE),
2729 const_iv (GL_SCISSOR_TEST),
2730 const_iv (GL_DEPTH_TEST),
2731 const_iv (GL_ALPHA_TEST),
2732 const_iv (GL_NORMALIZE),
2733 const_iv (GL_RESCALE_NORMAL),
2734 const_iv (GL_FRONT),
2735 const_iv (GL_BACK),
2736 const_iv (GL_AUX0),
1317 const_iv (GL_AND), 2737 const_iv (GL_AND),
2738 const_iv (GL_ONE),
2739 const_iv (GL_ZERO),
1318 const_iv (GL_SRC_ALPHA), 2740 const_iv (GL_SRC_ALPHA),
2741 const_iv (GL_DST_ALPHA),
1319 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2742 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2743 const_iv (GL_ONE_MINUS_DST_ALPHA),
2744 const_iv (GL_SRC_ALPHA_SATURATE),
1320 const_iv (GL_RGB), 2745 const_iv (GL_RGB),
1321 const_iv (GL_RGBA), 2746 const_iv (GL_RGBA),
2747 const_iv (GL_RGBA4),
2748 const_iv (GL_RGBA8),
2749 const_iv (GL_RGB5_A1),
1322 const_iv (GL_UNSIGNED_BYTE), 2750 const_iv (GL_UNSIGNED_BYTE),
1323 const_iv (GL_ALPHA4), 2751 const_iv (GL_UNSIGNED_SHORT),
2752 const_iv (GL_UNSIGNED_INT),
1324 const_iv (GL_ALPHA), 2753 const_iv (GL_ALPHA),
2754 const_iv (GL_INTENSITY),
2755 const_iv (GL_LUMINANCE),
2756 const_iv (GL_LUMINANCE_ALPHA),
1325 const_iv (GL_FLOAT), 2757 const_iv (GL_FLOAT),
1326 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2758 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2759 const_iv (GL_COMPRESSED_ALPHA_ARB),
2760 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2762 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2763 const_iv (GL_COMPRESSED_RGB_ARB),
2764 const_iv (GL_COMPRESSED_RGBA_ARB),
1327 const_iv (GL_COMPILE), 2765 const_iv (GL_COMPILE),
2766 const_iv (GL_PROXY_TEXTURE_1D),
2767 const_iv (GL_PROXY_TEXTURE_2D),
1328 const_iv (GL_TEXTURE_1D), 2768 const_iv (GL_TEXTURE_1D),
1329 const_iv (GL_TEXTURE_2D), 2769 const_iv (GL_TEXTURE_2D),
1330 const_iv (GL_TEXTURE_ENV), 2770 const_iv (GL_TEXTURE_ENV),
1331 const_iv (GL_TEXTURE_MAG_FILTER), 2771 const_iv (GL_TEXTURE_MAG_FILTER),
1332 const_iv (GL_TEXTURE_MIN_FILTER), 2772 const_iv (GL_TEXTURE_MIN_FILTER),
1333 const_iv (GL_TEXTURE_ENV_MODE), 2773 const_iv (GL_TEXTURE_ENV_MODE),
1334 const_iv (GL_TEXTURE_WRAP_S), 2774 const_iv (GL_TEXTURE_WRAP_S),
1335 const_iv (GL_TEXTURE_WRAP_T), 2775 const_iv (GL_TEXTURE_WRAP_T),
2776 const_iv (GL_REPEAT),
1336 const_iv (GL_CLAMP), 2777 const_iv (GL_CLAMP),
1337 const_iv (GL_REPEAT), 2778 const_iv (GL_CLAMP_TO_EDGE),
1338 const_iv (GL_NEAREST), 2779 const_iv (GL_NEAREST),
1339 const_iv (GL_LINEAR), 2780 const_iv (GL_LINEAR),
1340 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2781 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1341 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2782 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1342 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2783 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1343 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2784 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1344 const_iv (GL_GENERATE_MIPMAP), 2785 const_iv (GL_GENERATE_MIPMAP),
1345 const_iv (GL_LINEAR),
1346 const_iv (GL_MODULATE), 2786 const_iv (GL_MODULATE),
2787 const_iv (GL_DECAL),
1347 const_iv (GL_REPLACE), 2788 const_iv (GL_REPLACE),
2789 const_iv (GL_DEPTH_BUFFER_BIT),
1348 const_iv (GL_COLOR_BUFFER_BIT), 2790 const_iv (GL_COLOR_BUFFER_BIT),
1349 const_iv (GL_PROJECTION), 2791 const_iv (GL_PROJECTION),
1350 const_iv (GL_MODELVIEW), 2792 const_iv (GL_MODELVIEW),
1351 const_iv (GL_COLOR_LOGIC_OP), 2793 const_iv (GL_COLOR_LOGIC_OP),
2794 const_iv (GL_SEPARABLE_2D),
1352 const_iv (GL_CONVOLUTION_2D), 2795 const_iv (GL_CONVOLUTION_2D),
1353 const_iv (GL_CONVOLUTION_BORDER_MODE), 2796 const_iv (GL_CONVOLUTION_BORDER_MODE),
1354 const_iv (GL_CONSTANT_BORDER), 2797 const_iv (GL_CONSTANT_BORDER),
2798 const_iv (GL_POINTS),
1355 const_iv (GL_LINES), 2799 const_iv (GL_LINES),
2800 const_iv (GL_LINE_STRIP),
2801 const_iv (GL_LINE_LOOP),
1356 const_iv (GL_QUADS), 2802 const_iv (GL_QUADS),
2803 const_iv (GL_QUAD_STRIP),
2804 const_iv (GL_TRIANGLES),
2805 const_iv (GL_TRIANGLE_STRIP),
2806 const_iv (GL_TRIANGLE_FAN),
1357 const_iv (GL_LINE_LOOP), 2807 const_iv (GL_POLYGON),
1358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2808 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2809 const_iv (GL_POINT_SMOOTH_HINT),
2810 const_iv (GL_LINE_SMOOTH_HINT),
2811 const_iv (GL_POLYGON_SMOOTH_HINT),
2812 const_iv (GL_GENERATE_MIPMAP_HINT),
2813 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1359 const_iv (GL_FASTEST), 2814 const_iv (GL_FASTEST),
2815 const_iv (GL_DONT_CARE),
2816 const_iv (GL_NICEST),
2817 const_iv (GL_V2F),
2818 const_iv (GL_V3F),
2819 const_iv (GL_T2F_V3F),
2820 const_iv (GL_T2F_N3F_V3F),
1360# undef const_iv 2821# undef const_iv
1361 }; 2822 };
1362 2823
1363 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1364 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2826
2827 texture_av = newAV ();
2828 AvREAL_off (texture_av);
1365} 2829}
2830
2831void
2832disable_GL_EXT_blend_func_separate ()
2833 CODE:
2834 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0;
2836
2837char *
2838gl_vendor ()
2839 CODE:
2840 RETVAL = (char *)glGetString (GL_VENDOR);
2841 OUTPUT:
2842 RETVAL
2843
2844char *
2845gl_version ()
2846 CODE:
2847 RETVAL = (char *)glGetString (GL_VERSION);
2848 OUTPUT:
2849 RETVAL
2850
2851char *
2852gl_extensions ()
2853 CODE:
2854 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2855 OUTPUT:
2856 RETVAL
2857
2858const char *glGetString (GLenum pname)
2859
2860GLint glGetInteger (GLenum pname)
2861 CODE:
2862 glGetIntegerv (pname, &RETVAL);
2863 OUTPUT:
2864 RETVAL
2865
2866GLdouble glGetDouble (GLenum pname)
2867 CODE:
2868 glGetDoublev (pname, &RETVAL);
2869 OUTPUT:
2870 RETVAL
1366 2871
1367int glGetError () 2872int glGetError ()
2873
2874void glFinish ()
1368 2875
1369void glClear (int mask) 2876void glClear (int mask)
1370 2877
1371void glClearColor (float r, float g, float b, float a = 1.0) 2878void glClearColor (float r, float g, float b, float a = 1.0)
1372 PROTOTYPE: @ 2879 PROTOTYPE: @
1379 2886
1380void glHint (int target, int mode) 2887void glHint (int target, int mode)
1381 2888
1382void glBlendFunc (int sfactor, int dfactor) 2889void glBlendFunc (int sfactor, int dfactor)
1383 2890
2891void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2892 CODE:
2893 gl_BlendFuncSeparate (sa, da, saa, daa);
2894
2895void glDepthMask (int flag)
2896
1384void glLogicOp (int opcode) 2897void glLogicOp (int opcode)
1385 2898
2899void glColorMask (int red, int green, int blue, int alpha)
2900
1386void glMatrixMode (int mode) 2901void glMatrixMode (int mode)
1387 2902
1388void glPushMatrix () 2903void glPushMatrix ()
1389 2904
1390void glPopMatrix () 2905void glPopMatrix ()
1391 2906
1392void glLoadIdentity () 2907void glLoadIdentity ()
1393 2908
2909void glDrawBuffer (int buffer)
2910
2911void glReadBuffer (int buffer)
2912
2913# near_ and far_ are due to microsofts buggy "c" compiler
2914void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2915
2916# near_ and far_ are due to microsofts buggy "c" compiler
1394void glOrtho (double left, double right, double bottom, double top, double near, double far) 2917void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2918
2919PROTOTYPES: DISABLE
1395 2920
1396void glViewport (int x, int y, int width, int height) 2921void glViewport (int x, int y, int width, int height)
2922
2923void glScissor (int x, int y, int width, int height)
1397 2924
1398void glTranslate (float x, float y, float z = 0.) 2925void glTranslate (float x, float y, float z = 0.)
1399 CODE: 2926 CODE:
1400 glTranslatef (x, y, z); 2927 glTranslatef (x, y, z);
1401 2928
1402void glScale (float x, float y, float z) 2929void glScale (float x, float y, float z = 1.)
1403 CODE: 2930 CODE:
1404 glScalef (x, y, z); 2931 glScalef (x, y, z);
1405 2932
1406void glRotate (float angle, float x, float y, float z) 2933void glRotate (float angle, float x, float y, float z)
1407 CODE: 2934 CODE:
1408 glRotatef (angle, x, y, z); 2935 glRotatef (angle, x, y, z);
1409 2936
1410void glBegin (int mode)
1411
1412void glEnd ()
1413
1414void glColor (float r, float g, float b, float a = 1.0) 2937void glColor (float r, float g, float b, float a = 1.0)
1415 PROTOTYPE: @ 2938 ALIAS:
2939 glColor_premultiply = 1
1416 CODE: 2940 CODE:
2941 if (ix)
2942 {
2943 r *= a;
2944 g *= a;
2945 b *= a;
2946 }
2947 // microsoft visual "c" rounds instead of truncating...
1417 glColor4f (r, g, b, a); 2948 glColor4f (r, g, b, a);
2949
2950void glRasterPos (float x, float y, float z = 0.)
2951 CODE:
2952 glRasterPos3f (0, 0, z);
2953 glBitmap (0, 0, 0, 0, x, y, 0);
1418 2954
1419void glVertex (float x, float y, float z = 0.) 2955void glVertex (float x, float y, float z = 0.)
1420 CODE: 2956 CODE:
1421 glVertex3f (x, y, z); 2957 glVertex3f (x, y, z);
1422 2958
1423void glTexCoord (float s, float t) 2959void glTexCoord (float s, float t)
1424 CODE: 2960 CODE:
1425 glTexCoord2f (s, t); 2961 glTexCoord2f (s, t);
1426 2962
2963void glRect (float x1, float y1, float x2, float y2)
2964 CODE:
2965 glRectf (x1, y1, x2, y2);
2966
2967void glRect_lineloop (float x1, float y1, float x2, float y2)
2968 CODE:
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (x1, y1);
2971 glVertex2f (x2, y1);
2972 glVertex2f (x2, y2);
2973 glVertex2f (x1, y2);
2974 glEnd ();
2975
2976PROTOTYPES: ENABLE
2977
2978void glBegin (int mode)
2979
2980void glEnd ()
2981
2982void glPointSize (GLfloat size)
2983
2984void glLineWidth (GLfloat width)
2985
2986void glInterleavedArrays (int format, int stride, char *data)
2987
2988void glDrawElements (int mode, int count, int type, char *indices)
2989
2990# 1.2 void glDrawRangeElements (int mode, int start, int end
2991
1427void glTexEnv (int target, int pname, float param) 2992void glTexEnv (int target, int pname, float param)
1428 CODE: 2993 CODE:
1429 glTexEnvf (target, pname, param); 2994 glTexEnvf (target, pname, param);
1430 2995
1431void glTexParameter (int target, int pname, float param) 2996void glTexParameter (int target, int pname, float param)
1434 2999
1435void glBindTexture (int target, int name) 3000void glBindTexture (int target, int name)
1436 3001
1437void glConvolutionParameter (int target, int pname, float params) 3002void glConvolutionParameter (int target, int pname, float params)
1438 CODE: 3003 CODE:
3004 if (gl.ConvolutionParameterf)
1439 glConvolutionParameterf (target, pname, params); 3005 gl.ConvolutionParameterf (target, pname, params);
1440 3006
1441void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3007void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3008 CODE:
3009 if (gl.ConvolutionFilter2D)
3010 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1442 3011
3012void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3013 CODE:
3014 if (gl.SeparableFilter2D)
3015 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3016
1443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3017void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1444 3018
1445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3019void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3020
3021void glDrawPixels (int width, int height, int format, int type, char *pixels)
3022
3023void glPixelZoom (float x, float y)
3024
3025void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1446 3026
1447int glGenTexture () 3027int glGenTexture ()
1448 CODE: 3028 CODE:
1449{ 3029 RETVAL = gen_texture ();
1450 GLuint name;
1451 glGenTextures (1, &name);
1452 RETVAL = name;
1453}
1454 OUTPUT: 3030 OUTPUT:
1455 RETVAL 3031 RETVAL
1456 3032
1457void glDeleteTexture (int name) 3033void glDeleteTexture (int name)
1458 CODE: 3034 CODE:
1459{
1460 GLuint name_ = name;
1461 glDeleteTextures (1, &name_); 3035 del_texture (name);
1462} 3036
1463
1464int glGenList () 3037int glGenList ()
1465 CODE: 3038 CODE:
1466 RETVAL = glGenLists (1); 3039 RETVAL = glGenLists (1);
1467 OUTPUT: 3040 OUTPUT:
1468 RETVAL 3041 RETVAL
1475 3048
1476void glEndList () 3049void glEndList ()
1477 3050
1478void glCallList (int list) 3051void glCallList (int list)
1479 3052
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054
3055PROTOTYPES: DISABLE
3056
3057void
3058find_widget (SV *self, NV x, NV y)
3059 PPCODE:
3060{
3061 if (within_widget (self, x, y))
3062 XPUSHs (self);
3063}
3064
3065BOOT:
3066{
3067 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3068
3069 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3070 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3071 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3072 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3073}
3074
3075void
3076draw (SV *self)
3077 CODE:
3078{
3079 HV *hv;
3080 SV **svp;
3081 NV x, y, w, h;
3082 SV *draw_x_sv = GvSV (draw_x_gv);
3083 SV *draw_y_sv = GvSV (draw_y_gv);
3084 SV *draw_w_sv = GvSV (draw_w_gv);
3085 SV *draw_h_sv = GvSV (draw_h_gv);
3086 double draw_x, draw_y;
3087
3088 if (!SvROK (self))
3089 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3090
3091 hv = (HV *)SvRV (self);
3092
3093 if (SvTYPE (hv) != SVt_PVHV)
3094 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3095
3096 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3097 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3098
3099 if (!h || !w)
3100 XSRETURN_EMPTY;
3101
3102 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3103 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3104
3105 draw_x = SvNV (draw_x_sv) + x;
3106 draw_y = SvNV (draw_y_sv) + y;
3107
3108 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3109 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3110 XSRETURN_EMPTY;
3111
3112 sv_setnv (draw_x_sv, draw_x);
3113 sv_setnv (draw_y_sv, draw_y);
3114
3115 glPushMatrix ();
3116 glTranslated (x, y, 0);
3117
3118 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3119 {
3120 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3121
3122 if (svp && SvTRUE (*svp))
3123 {
3124 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3125 glEnable (GL_BLEND);
3126 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3127 glBegin (GL_QUADS);
3128 glVertex2f (0, 0);
3129 glVertex2f (w, 0);
3130 glVertex2f (w, h);
3131 glVertex2f (0, h);
3132 glEnd ();
3133 glDisable (GL_BLEND);
3134 }
3135 }
3136#if 0
3137 // draw borders, for debugging
3138 glPushMatrix ();
3139 glColor4f (1., 1., 0., 1.);
3140 glTranslatef (.5, .5, 0.);
3141 glBegin (GL_LINE_LOOP);
3142 glVertex2f (0 , 0);
3143 glVertex2f (w - 1, 0);
3144 glVertex2f (w - 1, h - 1);
3145 glVertex2f (0 , h - 1);
3146 glEnd ();
3147 glPopMatrix ();
3148#endif
3149 PUSHMARK (SP);
3150 XPUSHs (self);
3151 PUTBACK;
3152 call_method ("_draw", G_VOID | G_DISCARD);
3153 SPAGAIN;
3154
3155 glPopMatrix ();
3156
3157 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3158 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3159}
3160

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