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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.60 by root, Sun Apr 23 04:47:02 2006 UTC vs.
Revision 1.177 by root, Tue Apr 10 10:13:10 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
37 45
38#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 47
40#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
41 49
42#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
44 52
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 53#define MIN_FONT_HEIGHT 10
46 54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
47typedef Mix_Chunk *CFClient__MixChunk; 84typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 85typedef Mix_Music *CFPlus__MixMusic;
49 86
50static PangoContext *context; 87typedef PangoFontDescription *CFPlus__Font;
51static PangoFontMap *fontmap; 88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
52 106
53typedef struct cf_layout { 107typedef struct cf_layout {
54 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
55 int base_height; 110 int base_height;
111 CFPlus__Font font;
56} *CFClient__Layout; 112} *CFPlus__Layout;
113
114static CFPlus__Font default_font;
115static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap;
57 117
58static void 118static void
59substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
60{ 120{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 126}
64 127
65static void 128static void
66layout_update (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
67{ 130{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
70 */ 133 */
71 PangoFontDescription *font = (PangoFontDescription *) 134 PangoFontDescription *font = self->font ? self->font : default_font;
72 pango_layout_get_font_description (self->pl);
73 135
74 int height = self->base_height * (PANGO_SCALE * 8 / 10);
75
76 if (height < MIN_FONT_HEIGHT)
77 height = MIN_FONT_HEIGHT;
78
79 if (pango_font_description_get_size (font) != height)
80 {
81 font = pango_font_description_copy (font);
82 pango_font_description_set_absolute_size (font, height); 136 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138
83 pango_layout_set_font_description (self->pl, font); 139 pango_layout_set_font_description (self->pl, font);
84 }
85} 140}
86 141
87static void 142static void
88layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
89{ 144{
90 layout_update (self); 145 PangoRectangle rect;
91 146
147 // get_pixel_* wrongly rounds down
92 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
93 149
94 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
96 if (!*h) *h = 1;
97}
98 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
99typedef uint16_t mapface; 161typedef uint16_t faceid;
100 162
101typedef struct { 163typedef struct {
102 GLint name; 164 int name;
103 int w, h; 165 int w, h;
104 float s, t; 166 float s, t;
105 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
106} maptex; 170} maptex;
107 171
108typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
109 int16_t darkness; 175 uint16_t darkness;
110 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
111} mapcell; 177} mapcell;
112 178
113typedef struct { 179typedef struct {
114 int32_t c0, c1; 180 int32_t c0, c1;
115 mapcell *col; 181 mapcell *col;
116} maprow; 182} maprow;
117 183
118typedef struct map { 184typedef struct map {
119 int x, y, w, h; 185 int x, y, w, h;
120 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
121 int faces; 187 int faces; tileid *face2tile; // [faceid]
122 mapface *face; 188 int texs; maptex *tex; // [tileid]
123
124 int texs;
125 maptex *tex;
126 189
127 int32_t rows; 190 int32_t rows;
128 maprow *row; 191 maprow *row;
129} *CFClient__Map; 192} *CFPlus__Map;
130 193
131static char * 194static char *
132prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
133{ 196{
134 char *p; 197 char *p;
151} 214}
152 215
153#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
155 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
156static maprow * 239static maprow *
157map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
158{ 241{
159 if (0 > y) 242 if (0 > y)
160 { 243 {
161 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
162 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
200 283
201 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
202} 285}
203 286
204static mapcell * 287static mapcell *
205map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
206{ 289{
207 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
208} 291}
209 292
210static void 293static void
211map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
212{ 295{
213 int r; 296 int r;
214 297
215 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
216 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
224 self->row = 0; 307 self->row = 0;
225 self->rows = 0; 308 self->rows = 0;
226} 309}
227 310
228static void 311static void
229map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
230{ 313{
231 int x, y; 314 int x, y;
232 maprow *row; 315 maprow *row;
316 mapcell *cell;
233 317
234 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
235 if (y >= 0) 319 if (y >= 0)
236 { 320 {
237 if (y >= self->rows) 321 if (y >= self->rows)
243 if (x >= row->c0) 327 if (x >= row->c0)
244 { 328 {
245 if (x >= row->c1) 329 if (x >= row->c1)
246 break; 330 break;
247 331
248 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
249 } 338 }
250 } 339 }
251} 340}
252 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
253static void 347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
254music_finished () 359music_finished (void)
255{ 360{
256 SDL_UserEvent ev; 361 SDL_UserEvent ev;
257 362
258 ev.type = SDL_USEREVENT; 363 ev.type = SDL_USEREVENT;
259 ev.code = 0; 364 ev.code = 0;
261 ev.data2 = 0; 366 ev.data2 = 0;
262 367
263 SDL_PushEvent ((SDL_Event *)&ev); 368 SDL_PushEvent ((SDL_Event *)&ev);
264} 369}
265 370
371static void
372channel_finished (int channel)
373{
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
266MODULE = CFClient PACKAGE = CFClient 405MODULE = CFPlus PACKAGE = CFPlus
267 406
268PROTOTYPES: ENABLE 407PROTOTYPES: ENABLE
269 408
270BOOT: 409BOOT:
271{ 410{
272 HV *stash = gv_stashpv ("CFClient", 1); 411 HV *stash = gv_stashpv ("CFPlus", 1);
273 static const struct { 412 static const struct {
274 const char *name; 413 const char *name;
275 IV iv; 414 IV iv;
276 } *civ, const_iv[] = { 415 } *civ, const_iv[] = {
277# define const_iv(name) { # name, (IV)name } 416# define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
278 const_iv (SDL_ACTIVEEVENT), 420 const_iv (SDL_ACTIVEEVENT),
279 const_iv (SDL_KEYDOWN), 421 const_iv (SDL_KEYDOWN),
280 const_iv (SDL_KEYUP), 422 const_iv (SDL_KEYUP),
281 const_iv (SDL_MOUSEMOTION), 423 const_iv (SDL_MOUSEMOTION),
282 const_iv (SDL_MOUSEBUTTONDOWN), 424 const_iv (SDL_MOUSEBUTTONDOWN),
291 const_iv (SDL_EVENT_RESERVEDA), 433 const_iv (SDL_EVENT_RESERVEDA),
292 const_iv (SDL_EVENT_RESERVEDB), 434 const_iv (SDL_EVENT_RESERVEDB),
293 const_iv (SDL_VIDEORESIZE), 435 const_iv (SDL_VIDEORESIZE),
294 const_iv (SDL_VIDEOEXPOSE), 436 const_iv (SDL_VIDEOEXPOSE),
295 const_iv (SDL_USEREVENT), 437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
296 const_iv (SDLK_KP0), 443 const_iv (SDLK_KP0),
297 const_iv (SDLK_KP1), 444 const_iv (SDLK_KP1),
298 const_iv (SDLK_KP2), 445 const_iv (SDLK_KP2),
299 const_iv (SDLK_KP3), 446 const_iv (SDLK_KP3),
300 const_iv (SDLK_KP4), 447 const_iv (SDLK_KP4),
355 const_iv (SDLK_BREAK), 502 const_iv (SDLK_BREAK),
356 const_iv (SDLK_MENU), 503 const_iv (SDLK_MENU),
357 const_iv (SDLK_POWER), 504 const_iv (SDLK_POWER),
358 const_iv (SDLK_EURO), 505 const_iv (SDLK_EURO),
359 const_iv (SDLK_UNDO), 506 const_iv (SDLK_UNDO),
507
360 const_iv (KMOD_NONE), 508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
361 const_iv (KMOD_LSHIFT), 510 const_iv (KMOD_LSHIFT),
362 const_iv (KMOD_RSHIFT), 511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
363 const_iv (KMOD_LCTRL), 513 const_iv (KMOD_LCTRL),
364 const_iv (KMOD_RCTRL), 514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
365 const_iv (KMOD_LALT), 516 const_iv (KMOD_LALT),
366 const_iv (KMOD_RALT), 517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
367 const_iv (KMOD_LMETA), 519 const_iv (KMOD_LMETA),
368 const_iv (KMOD_RMETA), 520 const_iv (KMOD_RMETA),
369 const_iv (KMOD_NUM), 521 const_iv (KMOD_NUM),
370 const_iv (KMOD_CAPS), 522 const_iv (KMOD_CAPS),
371 const_iv (KMOD_MODE), 523 const_iv (KMOD_MODE),
372 const_iv (KMOD_CTRL),
373 const_iv (KMOD_SHIFT),
374 const_iv (KMOD_ALT),
375 const_iv (KMOD_META)
376# undef const_iv 524# undef const_iv
377 }; 525 };
378 526
379 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
380 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
381 529
382 fontmap = pango_ft2_font_map_new (); 530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
383 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
384 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
385} 532}
533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
386 539
387int 540int
541in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547NV floor (NV x)
548
549NV ceil (NV x)
550
551void
552pango_init ()
553 CODE:
554{
555 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558}
559
560int
388SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
389 562
390void 563void
391SDL_Quit () 564SDL_Quit ()
392 565
393void 566void
399 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
400 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
401 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
402 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
403 576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
407 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
408 584
409 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
410 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
411 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
412 590
413 SDL_EnableUNICODE (1); 591 SDL_EnableUNICODE (1);
414 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
415 593
416 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
425 603
426 ++m; 604 ++m;
427 } 605 }
428} 606}
429 607
608char *
609SDL_GetError ()
610
430int 611int
431SDL_SetVideoMode (int w, int h, int fullscreen) 612SDL_SetVideoMode (int w, int h, int fullscreen)
432 CODE: 613 CODE:
433 RETVAL = !!SDL_SetVideoMode ( 614 RETVAL = !!SDL_SetVideoMode (
434 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
435 ); 616 );
617 if (RETVAL)
618 {
436 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h"
622# undef GL_FUNC
623 }
437 OUTPUT: 624 OUTPUT:
438 RETVAL 625 RETVAL
439 626
440void 627void
441SDL_GL_SwapBuffers () 628SDL_GL_SwapBuffers ()
629
630char *
631SDL_GetKeyName (int sym)
442 632
443void 633void
444SDL_PollEvent () 634SDL_PollEvent ()
445 PPCODE: 635 PPCODE:
446{ 636{
448 638
449 while (SDL_PollEvent (&ev)) 639 while (SDL_PollEvent (&ev))
450 { 640 {
451 HV *hv = newHV (); 641 HV *hv = newHV ();
452 hv_store (hv, "type", 4, newSViv (ev.type), 0); 642 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643
453 switch (ev.type) 644 switch (ev.type)
454 { 645 {
455 case SDL_KEYDOWN: 646 case SDL_KEYDOWN:
456 case SDL_KEYUP: 647 case SDL_KEYUP:
457 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
458 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
459 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
460 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
461 break; 653 break;
462 654
463 case SDL_ACTIVEEVENT: 655 case SDL_ACTIVEEVENT:
464 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
465 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
466 break; 658 break;
467 659
468 case SDL_MOUSEMOTION: 660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
469 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
470 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
471 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
472 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
473 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
474 break; 668 break;
475 669
476 case SDL_MOUSEBUTTONDOWN: 670 case SDL_MOUSEBUTTONDOWN:
477 case SDL_MOUSEBUTTONUP: 671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
478 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
479 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
480 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
481 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
482 } 685 }
483 686
484 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
485 } 688 }
486} 689}
487 690
488int 691int
489Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
490 POSTCALL: 693 POSTCALL:
491 Mix_HookMusicFinished (music_finished); 694 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished);
492 696
493void 697void
494Mix_CloseAudio () 698Mix_CloseAudio ()
495 699
496int 700int
501 CODE: 705 CODE:
502#ifndef _WIN32 706#ifndef _WIN32
503 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
504#endif 708#endif
505 709
506char * 710void
507gl_version () 711win32_proxy_info ()
508 CODE: 712 PPCODE:
509 RETVAL = (char *)glGetString (GL_VERSION); 713{
510 OUTPUT: 714#ifdef _WIN32
511 RETVAL 715 char buffer[2048];
716 DWORD buflen;
512 717
513char * 718 EXTEND (SP, 3);
514gl_extensions () 719
515 CODE: 720 buflen = sizeof (buffer);
516 RETVAL = (char *)glGetString (GL_EXTENSIONS); 721 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
517 OUTPUT: 722 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
518 RETVAL 723 {
724 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
725
726 buflen = sizeof (buffer);
727 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
728 {
729 PUSHs (newSVpv (buffer, 0));
730
731 buflen = sizeof (buffer);
732 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
733 PUSHs (newSVpv (buffer, 0));
734 }
735 }
736#endif
737}
519 738
520void 739void
521add_font (char *file) 740add_font (char *file)
522 CODE: 741 CODE:
523 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 742 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
524
525void
526set_font (char *file)
527 CODE:
528{
529 int count;
530 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
531 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
532 FcPatternDestroy (pattern);
533 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
534 pango_context_set_font_description (context, font);
535}
536 743
537void 744void
538load_image_inline (SV *image_) 745load_image_inline (SV *image_)
539 ALIAS: 746 ALIAS:
540 load_image_file = 1 747 load_image_file = 1
582 789
583 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 790 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
584 791
585 assert (surface2->pitch == surface2->w * 4); 792 assert (surface2->pitch == surface2->w * 4);
586 793
794 SDL_LockSurface (surface2);
587 EXTEND (SP, 5); 795 EXTEND (SP, 6);
588 PUSHs (sv_2mortal (newSViv (surface2->w))); 796 PUSHs (sv_2mortal (newSViv (surface2->w)));
589 PUSHs (sv_2mortal (newSViv (surface2->h))); 797 PUSHs (sv_2mortal (newSViv (surface2->h)));
590 SDL_LockSurface (surface2);
591 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
592 SDL_UnlockSurface (surface2);
593 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
594 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 800 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
595 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2);
596 803
597 SDL_FreeSurface (surface); 804 SDL_FreeSurface (surface);
598 SDL_FreeSurface (surface2); 805 SDL_FreeSurface (surface2);
599} 806}
600 807
622 PUSHs (sv_2mortal (newSViv (b / y))); 829 PUSHs (sv_2mortal (newSViv (b / y)));
623 PUSHs (sv_2mortal (newSViv (a / y))); 830 PUSHs (sv_2mortal (newSViv (a / y)));
624} 831}
625 832
626void 833void
834error (char *message)
835 CODE:
836 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
839#endif
840
841void
627fatal (char *message) 842fatal (char *message)
628 CODE: 843 CODE:
844 fprintf (stderr, "FATAL: %s\n", message);
629#ifdef _WIN32 845#ifdef _WIN32
630 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
847#endif
848 _exit (1);
849
850void
851_exit (int retval = 0)
852 CODE:
853#ifdef WIN32
854 ExitThread (retval); // unclean, please beam me up
631#else 855#else
632 fprintf (stderr, "FATAL: %s\n", message); 856 _exit (retval);
633#endif 857#endif
634 exit (1);
635 858
636MODULE = CFClient PACKAGE = CFClient::Layout 859MODULE = CFPlus PACKAGE = CFPlus::Font
637 860
638CFClient::Layout 861CFPlus::Font
639new (SV *class, int base_height = 10) 862new_from_file (SV *class, char *path, int id = 0)
640 CODE: 863 CODE:
641 New (0, RETVAL, 1, struct cf_layout); 864{
642 RETVAL->base_height = base_height; 865 int count;
643 RETVAL->pl = pango_layout_new (context); 866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
644 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 867 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
645 pango_layout_set_font_description (RETVAL->pl, 868 FcPatternDestroy (pattern);
646 pango_font_description_copy ( 869}
647 pango_context_get_font_description (context)));
648 OUTPUT: 870 OUTPUT:
649 RETVAL 871 RETVAL
650 872
651void 873void
874DESTROY (CFPlus::Font self)
875 CODE:
876 pango_font_description_free (self);
877
878void
879make_default (CFPlus::Font self)
880 CODE:
881 default_font = self;
882
883MODULE = CFPlus PACKAGE = CFPlus::Layout
884
885void
886reset_glyph_cache ()
887 CODE:
888 tc_clear ();
889
890CFPlus::Layout
891new (SV *class)
892 CODE:
893 New (0, RETVAL, 1, struct cf_layout);
894
895 RETVAL->pl = pango_layout_new (opengl_context);
896 RETVAL->r = 1.;
897 RETVAL->g = 1.;
898 RETVAL->b = 1.;
899 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0;
902
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL);
905 OUTPUT:
906 RETVAL
907
908void
652DESTROY (CFClient::Layout self) 909DESTROY (CFPlus::Layout self)
653 CODE: 910 CODE:
654 g_object_unref (self->pl); 911 g_object_unref (self->pl);
655 Safefree (self); 912 Safefree (self);
656 913
657void 914void
658set_text (CFClient::Layout self, SV *text_) 915set_text (CFPlus::Layout self, SV *text_)
659 CODE: 916 CODE:
660{ 917{
661 STRLEN textlen; 918 STRLEN textlen;
662 char *text = SvPVutf8 (text_, textlen); 919 char *text = SvPVutf8 (text_, textlen);
663 920
664 pango_layout_set_text (self->pl, text, textlen); 921 pango_layout_set_text (self->pl, text, textlen);
665} 922}
666 923
667void 924void
668set_markup (CFClient::Layout self, SV *text_) 925set_markup (CFPlus::Layout self, SV *text_)
669 CODE: 926 CODE:
670{ 927{
671 STRLEN textlen; 928 STRLEN textlen;
672 char *text = SvPVutf8 (text_, textlen); 929 char *text = SvPVutf8 (text_, textlen);
673 930
674 pango_layout_set_markup (self->pl, text, textlen); 931 pango_layout_set_markup (self->pl, text, textlen);
675} 932}
676 933
677SV * 934void
935set_shapes (CFPlus::Layout self, ...)
936 CODE:
937{
938 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text;
941 int arg = 4;
942
943 while (arg < items && (pos = strstr (pos, OBJ_STR)))
944 {
945 PangoRectangle inkrect, rect;
946 PangoAttribute *attr;
947
948 int x = SvIV (ST (arg - 3));
949 int y = SvIV (ST (arg - 2));
950 int w = SvIV (ST (arg - 1));
951 int h = SvIV (ST (arg ));
952
953 inkrect.x = 0;
954 inkrect.y = 0;
955 inkrect.width = 0;
956 inkrect.height = 0;
957
958 rect.x = x * PANGO_SCALE;
959 rect.y = y * PANGO_SCALE;
960 rect.width = w * PANGO_SCALE;
961 rect.height = h * PANGO_SCALE;
962
963 if (!attrs)
964 attrs = pango_layout_get_attributes (self->pl);
965
966 attr = pango_attr_shape_new (&inkrect, &rect);
967 attr->start_index = pos - text;
968 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
969 pango_attr_list_insert (attrs, attr);
970
971 arg += 4;
972 pos += sizeof (OBJ_STR) - 1;
973 }
974
975 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs);
977}
978
979void
678get_text (CFClient::Layout self) 980get_shapes (CFPlus::Layout self)
679 CODE: 981 PPCODE:
982{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984
985 do
986 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
988
989 if (run && shape_attr_p (run))
990 {
991 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents);
993
994 EXTEND (SP, 2);
995 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
996 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
997 }
998 }
999 while (pango_layout_iter_next_run (iter));
1000
1001 pango_layout_iter_free (iter);
1002}
1003
1004int
1005has_wrapped (CFPlus::Layout self)
1006 CODE:
1007{
1008 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl);
1010
1011 while (*text)
1012 lines += *text++ == '\n';
1013
680 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1014 RETVAL = lines < pango_layout_get_line_count (self->pl);
681 SvUTF8_on (RETVAL); 1015}
682 OUTPUT: 1016 OUTPUT:
683 RETVAL 1017 RETVAL
684 1018
1019SV *
1020get_text (CFPlus::Layout self)
1021 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL);
1024 OUTPUT:
1025 RETVAL
1026
685void 1027void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1029 CODE:
1030 self->r = r;
1031 self->g = g;
1032 self->b = b;
1033 self->a = a;
1034
1035void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1037 CODE:
1038 if (self->font != font)
1039 {
1040 self->font = font;
1041 layout_update_font (self);
1042 }
1043
1044void
686set_height (CFClient::Layout self, int base_height) 1045set_height (CFPlus::Layout self, int base_height)
687 CODE: 1046 CODE:
1047 if (self->base_height != base_height)
1048 {
688 self->base_height = base_height; 1049 self->base_height = base_height;
1050 layout_update_font (self);
1051 }
689 1052
690void 1053void
691set_width (CFClient::Layout self, int max_width = -1) 1054set_width (CFPlus::Layout self, int max_width = -1)
692 CODE: 1055 CODE:
693 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
694 1057
695void 1058void
1059set_indent (CFPlus::Layout self, int indent)
1060 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062
1063void
1064set_spacing (CFPlus::Layout self, int spacing)
1065 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067
1068void
1069set_ellipsise (CFPlus::Layout self, int ellipsise)
1070 CODE:
1071 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE
1076 );
1077
1078void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm)
1080 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082
1083void
696size (CFClient::Layout self) 1084size (CFPlus::Layout self)
697 PPCODE: 1085 PPCODE:
698{ 1086{
699 int w, h; 1087 int w, h;
700 1088
701 layout_update (self);
702 layout_get_pixel_size (self, &w, &h); 1089 layout_get_pixel_size (self, &w, &h);
703 1090
704 EXTEND (SP, 2); 1091 EXTEND (SP, 2);
705 PUSHs (sv_2mortal (newSViv (w))); 1092 PUSHs (sv_2mortal (newSViv (w)));
706 PUSHs (sv_2mortal (newSViv (h))); 1093 PUSHs (sv_2mortal (newSViv (h)));
707} 1094}
708 1095
709int 1096int
710xy_to_index (CFClient::Layout self, int x, int y) 1097descent (CFPlus::Layout self)
711 CODE: 1098 CODE:
712{ 1099{
713 int index, trailing; 1100 PangoRectangle rect;
714 1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
715 layout_update (self); 1102 pango_layout_line_get_pixel_extents (line, 0, &rect);
716 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1103 RETVAL = PANGO_DESCENT (rect);
717
718 RETVAL = index;
719} 1104}
720 OUTPUT: 1105 OUTPUT:
721 RETVAL 1106 RETVAL
722 1107
1108int
1109xy_to_index (CFPlus::Layout self, int x, int y)
1110 CODE:
1111{
1112 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing;
1115}
1116 OUTPUT:
1117 RETVAL
1118
723void 1119void
724cursor_pos (CFClient::Layout self, int index) 1120cursor_pos (CFPlus::Layout self, int index)
725 PPCODE: 1121 PPCODE:
726{ 1122{
727 PangoRectangle strong_pos; 1123 PangoRectangle strong_pos;
728 layout_update (self);
729 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
730 1125
731 EXTEND (SP, 3); 1126 EXTEND (SP, 3);
732 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
734 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
735} 1130}
736 1131
737void 1132void
738render (CFClient::Layout self) 1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
739 PPCODE: 1134 PPCODE:
740{ 1135{
741 SV *retval; 1136 int line, x;
742 int w, h;
743 FT_Bitmap bitmap;
744 1137
745 layout_update (self); 1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
746 layout_get_pixel_size (self, &w, &h); 1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
747 1140
748 retval = newSV (w * h);
749 SvPOK_only (retval);
750 SvCUR_set (retval, w * h);
751
752 bitmap.rows = h;
753 bitmap.width = w;
754 bitmap.pitch = w;
755 bitmap.buffer = (unsigned char*)SvPVX (retval);
756 bitmap.num_grays = 256;
757 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
758
759 memset (bitmap.buffer, 0, w * h);
760
761 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
762
763 EXTEND (SP, 3); 1141 EXTEND (SP, 2);
764 PUSHs (sv_2mortal (newSViv (w))); 1142 PUSHs (sv_2mortal (newSViv (line - 1)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144}
1145
1146void
1147line_x_to_index (CFPlus::Layout self, int line, int x)
1148 PPCODE:
1149{
1150 PangoLayoutLine *lp;
1151 int index, trailing;
1152
1153 if (line < 0)
1154 XSRETURN_EMPTY;
1155
1156 if (!(lp = pango_layout_get_line (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */
1158
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160
1161 EXTEND (SP, 2);
1162 if (GIMME_V == G_SCALAR)
1163 PUSHs (sv_2mortal (newSViv (index + trailing)));
1164 else
1165 {
765 PUSHs (sv_2mortal (newSViv (h))); 1166 PUSHs (sv_2mortal (newSViv (index)));
766 PUSHs (sv_2mortal (retval)); 1167 PUSHs (sv_2mortal (newSViv (trailing)));
1168 }
767} 1169}
768 1170
1171void
1172render (CFPlus::Layout self, float x, float y, int flags = 0)
1173 PPCODE:
1174 pango_opengl_render_layout_subpixel (
1175 self->pl,
1176 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a,
1178 flags
1179 );
1180
769MODULE = CFClient PACKAGE = CFClient::Texture 1181MODULE = CFPlus PACKAGE = CFPlus::Texture
770 1182
771void 1183void
1184pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE:
1186{
1187 int ow = SvIV (w_);
1188 int oh = SvIV (h_);
1189
1190 if (ow && oh)
1191 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203
1204 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp);
1206
1207 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210
1211 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 }
1218}
1219
1220void
772draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
773 PROTOTYPE: $$$;$$ 1222 PROTOTYPE: $$$;$$
1223 ALIAS:
1224 draw_quad_alpha = 1
1225 draw_quad_alpha_premultiplied = 2
774 CODE: 1226 CODE:
775{ 1227{
776 HV *hv = (HV *)SvRV (self); 1228 HV *hv = (HV *)SvRV (self);
777 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
778 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
779 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
780 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
781 1232
782 if (items < 5) 1233 if (items < 5)
783 { 1234 {
784 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1235 w = SvNV (*hv_fetch (hv, "w", 1, 1));
785 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1236 h = SvNV (*hv_fetch (hv, "h", 1, 1));
786 } 1237 }
787 1238
1239 if (ix)
1240 {
1241 glEnable (GL_BLEND);
1242
1243 if (ix == 2)
1244 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1245 else
1246 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1247 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1248
1249 glEnable (GL_ALPHA_TEST);
1250 glAlphaFunc (GL_GREATER, 0.01f);
1251 }
1252
788 glBindTexture (GL_TEXTURE_2D, name); 1253 glBindTexture (GL_TEXTURE_2D, name);
789 if (wrap_mode) { 1254
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
791 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
792 }
793 glBegin (GL_QUADS); 1255 glBegin (GL_QUADS);
794 glTexCoord2f (0, 0); glVertex2f (x , y ); 1256 glTexCoord2f (0, 0); glVertex2f (x , y );
795 glTexCoord2f (0, t); glVertex2f (x , y + h); 1257 glTexCoord2f (0, t); glVertex2f (x , y + h);
796 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1258 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
797 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1259 glTexCoord2f (s, 0); glVertex2f (x + w, y );
798 glEnd (); 1260 glEnd ();
799}
800 1261
1262 if (ix)
1263 {
1264 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND);
1266 }
1267}
1268
801MODULE = CFClient PACKAGE = CFClient::Map 1269MODULE = CFPlus PACKAGE = CFPlus::Map
802 1270
803CFClient::Map 1271CFPlus::Map
804new (SV *class, int map_width, int map_height) 1272new (SV *class)
805 CODE: 1273 CODE:
806 New (0, RETVAL, 1, struct map); 1274 New (0, RETVAL, 1, struct map);
807 RETVAL->x = 0; 1275 RETVAL->x = 0;
808 RETVAL->y = 0; 1276 RETVAL->y = 0;
809 RETVAL->w = map_width; 1277 RETVAL->w = 0;
810 RETVAL->h = map_height; 1278 RETVAL->h = 0;
811 RETVAL->ox = 0; 1279 RETVAL->ox = 0;
812 RETVAL->oy = 0; 1280 RETVAL->oy = 0;
813 RETVAL->faces = 8192; 1281 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
814 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1282 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
815 RETVAL->texs = 8192;
816 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
817 RETVAL->rows = 0; 1283 RETVAL->rows = 0;
818 RETVAL->row = 0; 1284 RETVAL->row = 0;
819 OUTPUT: 1285 OUTPUT:
820 RETVAL 1286 RETVAL
821 1287
822void 1288void
823DESTROY (CFClient::Map self) 1289DESTROY (CFPlus::Map self)
824 CODE: 1290 CODE:
825{ 1291{
826 map_clear (self); 1292 map_clear (self);
827 Safefree (self->face); 1293 Safefree (self->face2tile);
1294 Safefree (self->tex);
828 Safefree (self); 1295 Safefree (self);
829} 1296}
830 1297
831void 1298void
1299resize (CFPlus::Map self, int map_width, int map_height)
1300 CODE:
1301 self->w = map_width;
1302 self->h = map_height;
1303
1304void
832clear (CFClient::Map self) 1305clear (CFPlus::Map self)
833 CODE: 1306 CODE:
834 map_clear (self); 1307 map_clear (self);
835 1308
836void 1309void
837set_face (CFClient::Map self, int face, int texid) 1310set_tileid (CFPlus::Map self, int face, int tile)
838 CODE: 1311 CODE:
839{ 1312{
840 while (self->faces <= face) 1313 need_facenum (self, face); self->face2tile [face] = tile;
841 { 1314 need_texid (self, tile);
842 Append (mapface, self->face, self->faces, self->faces);
843 self->faces *= 2;
844 }
845
846 self->face [face] = texid;
847} 1315}
848 1316
849void 1317void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level)
1319 CODE:
1320{
1321 tileid texid;
1322 maptex *tex;
1323
1324 if (face < 0 || face >= self->faces)
1325 return;
1326
1327 if (smooth < 0 || smooth >= self->faces)
1328 return;
1329
1330 texid = self->face2tile [face];
1331
1332 if (!texid)
1333 return;
1334
1335 tex = self->tex + texid;
1336 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level;
1338}
1339
1340void
850set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
851 CODE: 1342 CODE:
852{ 1343{
853 while (self->texs <= texid) 1344 need_texid (self, texid);
854 {
855 Append (maptex, self->tex, self->texs, self->texs);
856 self->texs *= 2;
857 }
858 1345
859 { 1346 {
860 maptex *tex = self->tex + texid; 1347 maptex *tex = self->tex + texid;
861 1348
862 tex->name = name; 1349 tex->name = name;
867 tex->r = r; 1354 tex->r = r;
868 tex->g = g; 1355 tex->g = g;
869 tex->b = b; 1356 tex->b = b;
870 tex->a = a; 1357 tex->a = a;
871 } 1358 }
1359
1360 // somewhat hackish, but for textures that require it, it really
1361 // improves the look, and most others don't suffer.
1362 glBindTexture (GL_TEXTURE_2D, name);
1363 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1364 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1365 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
872} 1368}
873 1369
874int 1370int
875ox (CFClient::Map self) 1371ox (CFPlus::Map self)
876 ALIAS: 1372 ALIAS:
877 oy = 1 1373 oy = 1
1374 x = 2
1375 y = 3
1376 w = 4
1377 h = 5
878 CODE: 1378 CODE:
879 switch (ix) 1379 switch (ix)
880 { 1380 {
881 case 0: RETVAL = self->ox; break; 1381 case 0: RETVAL = self->ox; break;
882 case 1: RETVAL = self->oy; break; 1382 case 1: RETVAL = self->oy; break;
1383 case 2: RETVAL = self->x; break;
1384 case 3: RETVAL = self->y; break;
1385 case 4: RETVAL = self->w; break;
1386 case 5: RETVAL = self->h; break;
883 } 1387 }
884 OUTPUT: 1388 OUTPUT:
885 RETVAL 1389 RETVAL
886 1390
887void 1391void
888scroll (CFClient::Map self, int dx, int dy) 1392scroll (CFPlus::Map self, int dx, int dy)
889 CODE: 1393 CODE:
890{ 1394{
891 if (dx > 0) 1395 if (dx > 0)
892 map_blank (self, self->x, self->y, dx - 1, self->h); 1396 map_blank (self, self->x, self->y, dx, self->h);
893 else if (dx < 0) 1397 else if (dx < 0)
894 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
895 1399
896 if (dy > 0) 1400 if (dy > 0)
897 map_blank (self, self->x, self->y, self->w, dy - 1); 1401 map_blank (self, self->x, self->y, self->w, dy);
898 else if (dy < 0) 1402 else if (dy < 0)
899 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
900 1404
901 self->ox += dx; self->x += dx; 1405 self->ox += dx; self->x += dx;
902 self->oy += dy; self->y += dy; 1406 self->oy += dy; self->y += dy;
903 1407
904 while (self->y < 0) 1408 while (self->y < 0)
909 self->y += MAP_EXTEND_Y; 1413 self->y += MAP_EXTEND_Y;
910 } 1414 }
911} 1415}
912 1416
913void 1417void
914map1a_update (CFClient::Map self, SV *data_) 1418map1a_update (CFPlus::Map self, SV *data_, int extmap)
915 CODE: 1419 CODE:
916{ 1420{
917 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
918 uint8_t *data_end = (uint8_t *)SvEND (data_); 1422 uint8_t *data_end = (uint8_t *)SvEND (data_);
919 mapcell *cell; 1423 mapcell *cell;
920 int x, y, flags; 1424 int x, y, flags;
921 1425
922 while (data < data_end) 1426 while (data < data_end - 1)
923 { 1427 {
924 flags = (data [0] << 8) + data [1]; data += 2; 1428 flags = (data [0] << 8) + data [1]; data += 2;
925 1429
926 x = ((flags >> 10) & 63) + self->x; 1430 x = self->x + ((flags >> 10) & 63);
927 y = ((flags >> 4) & 63) + self->y; 1431 y = self->y + ((flags >> 4) & 63);
928 1432
929 cell = map_get_cell (self, x, y); 1433 cell = map_get_cell (self, x, y);
930 1434
931 if (flags & 15) 1435 if (flags & 15)
932 { 1436 {
933 if (cell->darkness < 0) 1437 if (!cell->darkness)
934 { 1438 {
1439 memset (cell, 0, sizeof (*cell));
935 cell->darkness = 0; 1440 cell->darkness = 256;
936 cell->face [0] = 0;
937 cell->face [1] = 0;
938 cell->face [2] = 0;
939 } 1441 }
940 1442
941 cell->darkness = flags & 8 ? *data++ : 255;
942
943 //TODO: don't trust server data to be in-range(!) 1443 //TODO: don't trust server data to be in-range(!)
1444
1445 if (flags & 8)
1446 {
1447 if (extmap)
1448 {
1449 uint8_t ext, cmd;
1450
1451 do
1452 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1;
1461 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 }
1479 while (ext & 0x80);
1480 }
1481 else
1482 cell->darkness = *data++ + 1;
1483 }
944 1484
945 if (flags & 4) 1485 if (flags & 4)
946 { 1486 {
947 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1487 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face];
948 } 1490 }
949 1491
950 if (flags & 2) 1492 if (flags & 2)
951 { 1493 {
952 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
953 } 1497 }
954 1498
955 if (flags & 1) 1499 if (flags & 1)
956 { 1500 {
957 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
958 } 1504 }
959 } 1505 }
960 else 1506 else
961 cell->darkness = -1; 1507 cell->darkness = 0;
962 } 1508 }
963} 1509}
964 1510
965SV * 1511SV *
966mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
967 CODE: 1513 CODE:
968{ 1514{
969 int x1, x; 1515 int x1, x;
970 int y1, y; 1516 int y1, y;
971 int z; 1517 int z;
992 { 1538 {
993 mapcell *cell = row->col + (x - row->c0); 1539 mapcell *cell = row->col + (x - row->c0);
994 1540
995 for (z = 0; z <= 0; z++) 1541 for (z = 0; z <= 0; z++)
996 { 1542 {
997 mapface face = cell->face [z];
998
999 if (face)
1000 {
1001 maptex tex = self->tex [face]; 1543 maptex tex = self->tex [cell->tile [z]];
1002 int a0 = 255 - tex.a; 1544 int a0 = 255 - tex.a;
1003 int a1 = tex.a; 1545 int a1 = tex.a;
1004 1546
1005 r = (r * a0 + tex.r * a1) / 255; 1547 r = (r * a0 + tex.r * a1) / 255;
1006 g = (g * a0 + tex.g * a1) / 255; 1548 g = (g * a0 + tex.g * a1) / 255;
1007 b = (b * a0 + tex.b * a1) / 255; 1549 b = (b * a0 + tex.b * a1) / 255;
1008 a = (a * a0 + tex.a * a1) / 255; 1550 a = (a * a0 + tex.a * a1) / 255;
1009 }
1010 } 1551 }
1011 } 1552 }
1012 1553
1013 *map++ = (r ) 1554 *map++ = (r )
1014 | (g << 8) 1555 | (g << 8)
1021} 1562}
1022 OUTPUT: 1563 OUTPUT:
1023 RETVAL 1564 RETVAL
1024 1565
1025void 1566void
1026draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1027 PPCODE: 1568 CODE:
1028{ 1569{
1029 int vx, vy; 1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256];
1573 smooth_key skey;
1030 int x, y, z; 1574 int x, y, z;
1031 int last_name; 1575 int last_name;
1032 mapface face; 1576
1577 // thats current max. sorry.
1578 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255;
1580
1581 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey));
1583
1584 glColor4ub (255, 255, 255, 255);
1585
1586 glEnable (GL_BLEND);
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1588 glEnable (GL_TEXTURE_2D);
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1590
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594
1595 mx += self->x;
1596 my += self->y;
1597
1598 // first pass: determine smooth_max
1599 // rather ugly, if you ask me
1600 // could also be stored inside mapcell and updated on change
1601 memset (smooth_max, 0, sizeof (smooth_max));
1602
1603 for (y = 0; y < sh; y++)
1604 if (0 <= y + my && y + my < self->rows)
1605 {
1606 maprow *row = self->row + (y + my);
1607
1608 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1)
1610 {
1611 mapcell *cell = row->col + (x + mx - row->c0);
1612
1613 smooth_max[x + 1][y + 1] =
1614 MAX (self->tex [cell->tile [0]].smoothlevel,
1615 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel));
1617 }
1618 }
1619
1620 for (z = 0; z <= 2; z++)
1621 {
1622 memset (smooth_level, 0, sizeof (smooth_level));
1623
1624 for (y = 0; y < sh; y++)
1625 if (0 <= y + my && y + my < self->rows)
1626 {
1627 maprow *row = self->row + (y + my);
1628
1629 for (x = 0; x < sw; x++)
1630 if (row->c0 <= x + mx && x + mx < row->c1)
1631 {
1632 mapcell *cell = row->col + (x + mx - row->c0);
1633 tileid tile = cell->tile [z];
1634
1635 if (tile)
1636 {
1637 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w;
1639 int py = (y + 1) * T - tex.h;
1640
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name)
1644 {
1645 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */
1647
1648 glEnd ();
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1650 glBegin (GL_QUADS);
1651 }
1652
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657
1658 if (cell->flags && z == 2)
1659 {
1660 if (cell->flags & 1)
1661 {
1662 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32;
1665
1666 glEnd ();
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1668 glBegin (GL_QUADS);
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 }
1675 }
1676
1677 // update smooth hash
1678 if (tex.smoothtile)
1679 {
1680 skey.tile = tex.smoothtile;
1681 skey.level = tex.smoothlevel;
1682
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684
1685 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive.
1687
1688 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690
1691 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696
1697 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1699 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1700 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1701 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1702 }
1703 }
1704 }
1705 }
1706
1707 // go through all smoothlevels, lowest to highest, then draw
1708 // this is basically counting sort
1709 {
1710 int w, b;
1711
1712 for (w = 0; w < 256 / 32; ++w)
1713 {
1714 uint32_t smask = smooth_level [w];
1715 if (smask)
1716 for (b = 0; b < 32; ++b)
1717 if (smask & (((uint32_t)1) << b))
1718 {
1719 int level = (w << 5) | b;
1720 HE *he;
1721
1722 hv_iterinit (smooth);
1723 while ((he = hv_iternext (smooth)))
1724 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he));
1727
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000)
1735 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y])
1737 {
1738 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column
1745
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name)
1749 {
1750 if (!tex.name)
1751 continue; // smoothing not yet available
1752
1753 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1755 glBegin (GL_QUADS);
1756 }
1757
1758 if (border)
1759 {
1760 float ox = border * dx;
1761
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1766 }
1767
1768 if (corner)
1769 {
1770 float ox = corner * dx;
1771
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1776 }
1777 }
1778 }
1779 }
1780 }
1781 }
1782
1783 hv_clear (smooth);
1784 }
1785
1786 glEnd ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790
1791 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows)
1794 {
1795 maprow *row = self->row + (y + my);
1796
1797 for (x = 0; x < sw; x++)
1798 if (row->c0 <= x + mx && x + mx < row->c1)
1799 {
1800 mapcell *cell = row->col + (x + mx - row->c0);
1801
1802 int px = x * T;
1803 int py = y * T;
1804
1805 if (cell->stat_hp)
1806 {
1807 int width = cell->stat_width * T;
1808 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1809
1810 glColor3ub (0, 0, 0);
1811 glRectf (px + 1, py - thick - 2,
1812 px + width - 1, py);
1813
1814 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1815 glRectf (px + 2,
1816 py - thick - 1,
1817 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1818 }
1819 }
1820 }
1821}
1822
1823void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1825 CODE:
1826{
1827 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F },
1829 { 1.00F, 1.00F, 1.00F },
1830 { 0.00F, 0.00F, 0.55F },
1831 { 1.00F, 0.00F, 0.00F },
1832
1833 { 1.00F, 0.54F, 0.00F },
1834 { 0.11F, 0.56F, 1.00F },
1835 { 0.93F, 0.46F, 0.00F },
1836 { 0.18F, 0.54F, 0.34F },
1837
1838 { 0.56F, 0.73F, 0.56F },
1839 { 0.80F, 0.80F, 0.80F },
1840 { 0.55F, 0.41F, 0.13F },
1841 { 0.99F, 0.77F, 0.26F },
1842
1843 { 0.74F, 0.65F, 0.41F },
1844
1845 { 0.00F, 1.00F, 1.00F },
1846 { 1.00F, 0.00F, 1.00F },
1847 { 1.00F, 1.00F, 0.00F },
1848 };
1849
1850 int x, y;
1851
1852 glEnable (GL_TEXTURE_2D);
1853 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1854 glEnable (GL_BLEND);
1855 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1856 glBegin (GL_QUADS);
1857
1858 for (y = 0; y < h; y++)
1859 for (x = 0; x < w; x++)
1860 {
1861 unsigned char m = data [x + y * w];
1862
1863 if (m)
1864 {
1865 float *c = color [m & 15];
1866
1867 float tx1 = m & 0x40 ? 0.5 : 0.;
1868 float tx2 = tx1 + 0.5;
1869
1870 glColor4f (c[0], c[1], c[2], 0.75);
1871 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1872 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1873 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1874 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1875 }
1876 }
1877
1878 glEnd ();
1879 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D);
1881}
1882
1883void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1885 PPCODE:
1886{
1887 int x, y;
1033 int sw4 = (sw + 3) & ~3; 1888 int sw4 = (sw + 3) & ~3;
1034 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1035 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1036 1891
1037 memset (darkness, 255, sw4 * sh); 1892 memset (darkness, 255, sw4 * sh);
1038 SvPOK_only (darkness_sv); 1893 SvPOK_only (darkness_sv);
1039 SvCUR_set (darkness_sv, sw4 * sh); 1894 SvCUR_set (darkness_sv, sw4 * sh);
1040 1895
1041 vx = self->x + (self->w - sw) / 2 - shift_x; 1896 mx += self->x;
1042 vy = self->y + (self->h - sh) / 2 - shift_y; 1897 my += self->y;
1043 1898
1044 /*
1045 int vx = self->vx = self->w >= sw
1046 ? self->x + (self->w - sw) / 2
1047 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1048
1049 int vy = self->vy = self->h >= sh
1050 ? self->y + (self->h - sh) / 2
1051 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1052 */
1053
1054 glColor4ub (255, 255, 255, 255);
1055
1056 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1057 glEnable (GL_BLEND);
1058 glEnable (GL_TEXTURE_2D);
1059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1060
1061 glBegin (GL_QUADS);
1062
1063 last_name = 0;
1064
1065 for (z = 0; z < 3; z++)
1066 for (y = 0; y < sh; y++) 1899 for (y = 0; y < sh; y++)
1067 if (0 <= y + vy && y + vy < self->rows) 1900 if (0 <= y + my && y + my < self->rows)
1068 { 1901 {
1069 maprow *row = self->row + (y + vy); 1902 maprow *row = self->row + (y + my);
1070 1903
1071 for (x = 0; x < sw; x++) 1904 for (x = 0; x < sw; x++)
1072 if (row->c0 <= x + vx && x + vx < row->c1) 1905 if (row->c0 <= x + mx && x + mx < row->c1)
1073 { 1906 {
1074 mapcell *cell = row->col + (x + vx - row->c0); 1907 mapcell *cell = row->col + (x + mx - row->c0);
1075 1908
1076 darkness[y * sw4 + x] = cell->darkness < 0 1909 darkness[y * sw4 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1)
1077 ? 255 - FOW_DARKNESS 1911 : 255 - FOW_DARKNESS;
1078 : 255 - cell->darkness;
1079
1080 face = cell->face [z];
1081
1082 if (face)
1083 {
1084 maptex tex = self->tex [face];
1085
1086 int px = (x + 1) * 32 - tex.w;
1087 int py = (y + 1) * 32 - tex.h;
1088
1089 if (last_name != tex.name)
1090 {
1091 glEnd ();
1092 last_name = tex.name;
1093 glBindTexture (GL_TEXTURE_2D, last_name);
1094 glBegin (GL_QUADS);
1095 }
1096
1097 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1098 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1099 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1100 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1101 }
1102 } 1912 }
1103 } 1913 }
1104
1105 glEnd ();
1106
1107 glDisable (GL_TEXTURE_2D);
1108 glDisable (GL_BLEND);
1109 1914
1110 EXTEND (SP, 3); 1915 EXTEND (SP, 3);
1111 PUSHs (sv_2mortal (newSViv (sw4))); 1916 PUSHs (sv_2mortal (newSViv (sw4)));
1112 PUSHs (sv_2mortal (newSViv (sh))); 1917 PUSHs (sv_2mortal (newSViv (sh)));
1113 PUSHs (darkness_sv); 1918 PUSHs (darkness_sv);
1114} 1919}
1115 1920
1116SV * 1921SV *
1117get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1118 CODE: 1923 CODE:
1119{ 1924{
1120 int x, y, x1, y1; 1925 int x, y, x1, y1;
1121 SV *data_sv = newSV (w * h * 7 + 5); 1926 SV *data_sv = newSV (w * h * 7 + 5);
1122 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1927 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1147 if (row && row->c0 <= x && x < row->c1) 1952 if (row && row->c0 <= x && x < row->c1)
1148 { 1953 {
1149 mapcell *cell = row->col + (x - row->c0); 1954 mapcell *cell = row->col + (x - row->c0);
1150 uint8_t flags = 0; 1955 uint8_t flags = 0;
1151 1956
1152 if (cell->face [0]) flags |= 1; 1957 if (cell->tile [0]) flags |= 1;
1153 if (cell->face [1]) flags |= 2; 1958 if (cell->tile [1]) flags |= 2;
1154 if (cell->face [2]) flags |= 4; 1959 if (cell->tile [2]) flags |= 4;
1155 1960
1156 *data++ = flags; 1961 *data++ = flags;
1157 1962
1158 if (flags & 1) 1963 if (flags & 1)
1159 { 1964 {
1965 tileid tile = cell->tile [0];
1160 *data++ = cell->face [0] >> 8; 1966 *data++ = tile >> 8;
1161 *data++ = cell->face [0]; 1967 *data++ = tile;
1162 } 1968 }
1163 1969
1164 if (flags & 2) 1970 if (flags & 2)
1165 { 1971 {
1972 tileid tile = cell->tile [1];
1166 *data++ = cell->face [1] >> 8; 1973 *data++ = tile >> 8;
1167 *data++ = cell->face [1]; 1974 *data++ = tile;
1168 } 1975 }
1169 1976
1170 if (flags & 4) 1977 if (flags & 4)
1171 { 1978 {
1979 tileid tile = cell->tile [2];
1172 *data++ = cell->face [2] >> 8; 1980 *data++ = tile >> 8;
1173 *data++ = cell->face [2]; 1981 *data++ = tile;
1174 } 1982 }
1175 } 1983 }
1176 else 1984 else
1177 *data++ = 0; 1985 *data++ = 0;
1178 } 1986 }
1184} 1992}
1185 OUTPUT: 1993 OUTPUT:
1186 RETVAL 1994 RETVAL
1187 1995
1188void 1996void
1189set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1190 PPCODE: 1998 PPCODE:
1191{ 1999{
1192 int x, y, z; 2000 int x, y, z;
1193 int w, h; 2001 int w, h;
1194 int x1, y1; 2002 int x1, y1;
1218 { 2026 {
1219 uint8_t flags = *data++; 2027 uint8_t flags = *data++;
1220 2028
1221 if (flags) 2029 if (flags)
1222 { 2030 {
1223 mapface face[3] = { 0, 0, 0 };
1224
1225 mapcell *cell = row_get_cell (row, x); 2031 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 };
1226 2033
1227 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2034 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1228 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1229 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1230 2037
1231 if (cell->darkness <= 0) 2038 if (cell->darkness == 0)
1232 { 2039 {
1233 cell->darkness = -1; 2040 cell->darkness = 0;
1234 2041
1235 for (z = 0; z <= 2; z++) 2042 for (z = 0; z <= 2; z++)
1236 { 2043 {
1237 cell->face[z] = face[z]; 2044 tileid t = tile [z];
1238 2045
1239 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2046 if (t >= self->texs || (t && !self->tex [t].name))
2047 {
1240 XPUSHs (sv_2mortal (newSViv (face[z]))); 2048 XPUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t);
2050 }
2051
2052 cell->tile [z] = t;
1241 } 2053 }
1242 } 2054 }
1243 } 2055 }
1244 } 2056 }
1245 } 2057 }
1246} 2058}
1247 2059
1248MODULE = CFClient PACKAGE = CFClient::MixChunk 2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1249 2061
1250CFClient::MixChunk 2062CFPlus::MixChunk
1251new_from_file (SV *class, char *path) 2063new_from_file (SV *class, char *path)
1252 CODE: 2064 CODE:
1253 RETVAL = Mix_LoadWAV (path); 2065 RETVAL = Mix_LoadWAV (path);
1254 OUTPUT: 2066 OUTPUT:
1255 RETVAL 2067 RETVAL
1256 2068
1257void 2069void
1258DESTROY (CFClient::MixChunk self) 2070DESTROY (CFPlus::MixChunk self)
1259 CODE: 2071 CODE:
1260 Mix_FreeChunk (self); 2072 Mix_FreeChunk (self);
1261 2073
1262int 2074int
1263volume (CFClient::MixChunk self, int volume = -1) 2075volume (CFPlus::MixChunk self, int volume = -1)
1264 CODE: 2076 CODE:
1265 RETVAL = Mix_VolumeChunk (self, volume); 2077 RETVAL = Mix_VolumeChunk (self, volume);
1266 OUTPUT: 2078 OUTPUT:
1267 RETVAL 2079 RETVAL
1268 2080
1269int 2081int
1270play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1271 CODE: 2083 CODE:
1272 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1273 OUTPUT: 2085 OUTPUT:
1274 RETVAL 2086 RETVAL
1275 2087
1276MODULE = CFClient PACKAGE = CFClient::MixMusic 2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1277 2089
1278int 2090int
1279volume (int volume = -1) 2091volume (int volume = -1)
1280 CODE: 2092 CODE:
1281 RETVAL = Mix_VolumeMusic (volume); 2093 RETVAL = Mix_VolumeMusic (volume);
1282 OUTPUT: 2094 OUTPUT:
1283 RETVAL 2095 RETVAL
1284 2096
1285CFClient::MixMusic 2097CFPlus::MixMusic
1286new_from_file (SV *class, char *path) 2098new_from_file (SV *class, char *path)
1287 CODE: 2099 CODE:
1288 RETVAL = Mix_LoadMUS (path); 2100 RETVAL = Mix_LoadMUS (path);
1289 OUTPUT: 2101 OUTPUT:
1290 RETVAL 2102 RETVAL
1291 2103
1292void 2104void
1293DESTROY (CFClient::MixMusic self) 2105DESTROY (CFPlus::MixMusic self)
1294 CODE: 2106 CODE:
1295 Mix_FreeMusic (self); 2107 Mix_FreeMusic (self);
1296 2108
1297int 2109int
1298play (CFClient::MixMusic self, int loops = -1) 2110play (CFPlus::MixMusic self, int loops = -1)
1299 CODE: 2111 CODE:
1300 RETVAL = Mix_PlayMusic (self, loops); 2112 RETVAL = Mix_PlayMusic (self, loops);
1301 OUTPUT: 2113 OUTPUT:
1302 RETVAL 2114 RETVAL
1303 2115
1304MODULE = CFClient PACKAGE = CFClient::OpenGL 2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1305 2117
1306BOOT: 2118BOOT:
1307{ 2119{
1308 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1309 static const struct { 2121 static const struct {
1310 const char *name; 2122 const char *name;
1311 IV iv; 2123 IV iv;
1312 } *civ, const_iv[] = { 2124 } *civ, const_iv[] = {
1313# define const_iv(name) { # name, (IV)name } 2125# define const_iv(name) { # name, (IV)name }
1314 const_iv (GL_COLOR_MATERIAL), 2126 const_iv (GL_COLOR_MATERIAL),
1315 const_iv (GL_SMOOTH), 2127 const_iv (GL_SMOOTH),
1316 const_iv (GL_FLAT), 2128 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER),
1317 const_iv (GL_BLEND), 2130 const_iv (GL_BLEND),
2131 const_iv (GL_CULL_FACE),
2132 const_iv (GL_SCISSOR_TEST),
2133 const_iv (GL_DEPTH_TEST),
2134 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT),
2138 const_iv (GL_BACK),
1318 const_iv (GL_AND), 2139 const_iv (GL_AND),
2140 const_iv (GL_ONE),
2141 const_iv (GL_ZERO),
1319 const_iv (GL_SRC_ALPHA), 2142 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA),
1320 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2144 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2145 const_iv (GL_ONE_MINUS_DST_ALPHA),
2146 const_iv (GL_SRC_ALPHA_SATURATE),
1321 const_iv (GL_RGB), 2147 const_iv (GL_RGB),
1322 const_iv (GL_RGBA), 2148 const_iv (GL_RGBA),
2149 const_iv (GL_RGBA4),
2150 const_iv (GL_RGBA8),
2151 const_iv (GL_RGB5_A1),
1323 const_iv (GL_UNSIGNED_BYTE), 2152 const_iv (GL_UNSIGNED_BYTE),
1324 const_iv (GL_ALPHA4), 2153 const_iv (GL_UNSIGNED_SHORT),
2154 const_iv (GL_UNSIGNED_INT),
1325 const_iv (GL_ALPHA), 2155 const_iv (GL_ALPHA),
2156 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA),
1326 const_iv (GL_FLOAT), 2159 const_iv (GL_FLOAT),
1327 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1328 const_iv (GL_COMPILE), 2161 const_iv (GL_COMPILE),
1329 const_iv (GL_TEXTURE_1D), 2162 const_iv (GL_TEXTURE_1D),
1330 const_iv (GL_TEXTURE_2D), 2163 const_iv (GL_TEXTURE_2D),
1332 const_iv (GL_TEXTURE_MAG_FILTER), 2165 const_iv (GL_TEXTURE_MAG_FILTER),
1333 const_iv (GL_TEXTURE_MIN_FILTER), 2166 const_iv (GL_TEXTURE_MIN_FILTER),
1334 const_iv (GL_TEXTURE_ENV_MODE), 2167 const_iv (GL_TEXTURE_ENV_MODE),
1335 const_iv (GL_TEXTURE_WRAP_S), 2168 const_iv (GL_TEXTURE_WRAP_S),
1336 const_iv (GL_TEXTURE_WRAP_T), 2169 const_iv (GL_TEXTURE_WRAP_T),
2170 const_iv (GL_REPEAT),
1337 const_iv (GL_CLAMP), 2171 const_iv (GL_CLAMP),
1338 const_iv (GL_REPEAT), 2172 const_iv (GL_CLAMP_TO_EDGE),
1339 const_iv (GL_NEAREST), 2173 const_iv (GL_NEAREST),
1340 const_iv (GL_LINEAR), 2174 const_iv (GL_LINEAR),
1341 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2175 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1342 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2176 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1343 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2177 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1344 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2178 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1345 const_iv (GL_GENERATE_MIPMAP), 2179 const_iv (GL_GENERATE_MIPMAP),
1346 const_iv (GL_LINEAR),
1347 const_iv (GL_MODULATE), 2180 const_iv (GL_MODULATE),
2181 const_iv (GL_DECAL),
1348 const_iv (GL_REPLACE), 2182 const_iv (GL_REPLACE),
2183 const_iv (GL_DEPTH_BUFFER_BIT),
1349 const_iv (GL_COLOR_BUFFER_BIT), 2184 const_iv (GL_COLOR_BUFFER_BIT),
1350 const_iv (GL_PROJECTION), 2185 const_iv (GL_PROJECTION),
1351 const_iv (GL_MODELVIEW), 2186 const_iv (GL_MODELVIEW),
1352 const_iv (GL_COLOR_LOGIC_OP), 2187 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D),
1353 const_iv (GL_CONVOLUTION_2D), 2189 const_iv (GL_CONVOLUTION_2D),
1354 const_iv (GL_CONVOLUTION_BORDER_MODE), 2190 const_iv (GL_CONVOLUTION_BORDER_MODE),
1355 const_iv (GL_CONSTANT_BORDER), 2191 const_iv (GL_CONSTANT_BORDER),
1356 const_iv (GL_LINES), 2192 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP),
1357 const_iv (GL_QUADS), 2195 const_iv (GL_QUADS),
1358 const_iv (GL_LINE_LOOP), 2196 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN),
1359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1360 const_iv (GL_FASTEST), 2201 const_iv (GL_FASTEST),
2202 const_iv (GL_V2F),
2203 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F),
1361# undef const_iv 2206# undef const_iv
1362 }; 2207 };
1363 2208
1364 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1365 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1366} 2211}
1367 2212
2213char *
2214gl_vendor ()
2215 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR);
2217 OUTPUT:
2218 RETVAL
2219
2220char *
2221gl_version ()
2222 CODE:
2223 RETVAL = (char *)glGetString (GL_VERSION);
2224 OUTPUT:
2225 RETVAL
2226
2227char *
2228gl_extensions ()
2229 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT:
2232 RETVAL
2233
1368int glGetError () 2234int glGetError ()
2235
2236void glFinish ()
1369 2237
1370void glClear (int mask) 2238void glClear (int mask)
1371 2239
1372void glClearColor (float r, float g, float b, float a = 1.0) 2240void glClearColor (float r, float g, float b, float a = 1.0)
1373 PROTOTYPE: @ 2241 PROTOTYPE: @
1380 2248
1381void glHint (int target, int mode) 2249void glHint (int target, int mode)
1382 2250
1383void glBlendFunc (int sfactor, int dfactor) 2251void glBlendFunc (int sfactor, int dfactor)
1384 2252
2253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2254 CODE:
2255 gl_BlendFuncSeparate (sa, da, saa, daa);
2256
2257void glDepthMask (int flag)
2258
1385void glLogicOp (int opcode) 2259void glLogicOp (int opcode)
1386 2260
2261void glColorMask (int red, int green, int blue, int alpha)
2262
1387void glMatrixMode (int mode) 2263void glMatrixMode (int mode)
1388 2264
1389void glPushMatrix () 2265void glPushMatrix ()
1390 2266
1391void glPopMatrix () 2267void glPopMatrix ()
1392 2268
1393void glLoadIdentity () 2269void glLoadIdentity ()
1394 2270
2271void glDrawBuffer (int buffer)
2272
2273void glReadBuffer (int buffer)
2274
2275# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277
2278# near_ and far_ are due to microsofts buggy "c" compiler
1395void glOrtho (double left, double right, double bottom, double top, double near, double far) 2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1396 2280
1397void glViewport (int x, int y, int width, int height) 2281void glViewport (int x, int y, int width, int height)
2282
2283void glScissor (int x, int y, int width, int height)
1398 2284
1399void glTranslate (float x, float y, float z = 0.) 2285void glTranslate (float x, float y, float z = 0.)
1400 CODE: 2286 CODE:
1401 glTranslatef (x, y, z); 2287 glTranslatef (x, y, z);
1402 2288
1403void glScale (float x, float y, float z) 2289void glScale (float x, float y, float z = 1.)
1404 CODE: 2290 CODE:
1405 glScalef (x, y, z); 2291 glScalef (x, y, z);
1406 2292
1407void glRotate (float angle, float x, float y, float z) 2293void glRotate (float angle, float x, float y, float z)
1408 CODE: 2294 CODE:
1412 2298
1413void glEnd () 2299void glEnd ()
1414 2300
1415void glColor (float r, float g, float b, float a = 1.0) 2301void glColor (float r, float g, float b, float a = 1.0)
1416 PROTOTYPE: @ 2302 PROTOTYPE: @
2303 ALIAS:
2304 glColor_premultiply = 1
1417 CODE: 2305 CODE:
2306 if (ix)
2307 {
2308 r *= a;
2309 g *= a;
2310 b *= a;
2311 }
2312 // microsoft visual "c" rounds instead of truncating...
1418 glColor4f (r, g, b, a); 2313 glColor4f (r, g, b, a);
2314
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.)
2322 CODE:
2323 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0);
1419 2325
1420void glVertex (float x, float y, float z = 0.) 2326void glVertex (float x, float y, float z = 0.)
1421 CODE: 2327 CODE:
1422 glVertex3f (x, y, z); 2328 glVertex3f (x, y, z);
1423 2329
1435 2341
1436void glBindTexture (int target, int name) 2342void glBindTexture (int target, int name)
1437 2343
1438void glConvolutionParameter (int target, int pname, float params) 2344void glConvolutionParameter (int target, int pname, float params)
1439 CODE: 2345 CODE:
2346 if (gl.ConvolutionParameterf)
1440 glConvolutionParameterf (target, pname, params); 2347 gl.ConvolutionParameterf (target, pname, params);
1441 2348
1442void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2349void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2350 CODE:
2351 if (gl.ConvolutionFilter2D)
2352 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2353
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE:
2356 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1443 2358
1444void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1445 2360
1446void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362
2363void glDrawPixels (int width, int height, int format, int type, char *pixels)
2364
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1447 2366
1448int glGenTexture () 2367int glGenTexture ()
1449 CODE: 2368 CODE:
1450{ 2369{
1451 GLuint name; 2370 GLuint name;

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