ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.60 by root, Sun Apr 23 04:47:02 2006 UTC vs.
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
37 51
38#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 53
40#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
41 55
42#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
44 58
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 59#define MIN_FONT_HEIGHT 10
46 60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
47typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
49 119
50static PangoContext *context; 120typedef PangoFontDescription *CFPlus__Font;
51static PangoFontMap *fontmap; 121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
52 139
53typedef struct cf_layout { 140typedef struct cf_layout {
54 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
55 int base_height; 143 int base_height;
144 CFPlus__Font font;
56} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
57 150
58static void 151static void
59substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
60{ 153{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 159}
64 160
65static void 161static void
66layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
67{ 163{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
70 */ 166 */
71 PangoFontDescription *font = (PangoFontDescription *) 167 PangoFontDescription *font = self->font ? self->font : default_font;
72 pango_layout_get_font_description (self->pl);
73 168
74 int height = self->base_height * (PANGO_SCALE * 8 / 10);
75
76 if (height < MIN_FONT_HEIGHT)
77 height = MIN_FONT_HEIGHT;
78
79 if (pango_font_description_get_size (font) != height)
80 {
81 font = pango_font_description_copy (font);
82 pango_font_description_set_absolute_size (font, height); 169 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171
83 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
84 }
85} 173}
86 174
87static void 175static void
88layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
89{ 177{
90 layout_update (self); 178 PangoRectangle rect;
91 179
180 // get_pixel_* wrongly rounds down
92 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
93 182
94 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
96 if (!*h) *h = 1;
97}
98 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
99typedef uint16_t mapface; 194typedef uint16_t faceid;
100 195
101typedef struct { 196typedef struct {
102 GLint name; 197 int name;
103 int w, h; 198 int w, h;
104 float s, t; 199 float s, t;
105 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
106} maptex; 203} maptex;
107 204
108typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
109 int16_t darkness; 208 uint16_t darkness;
110 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
111} mapcell; 210} mapcell;
112 211
113typedef struct { 212typedef struct {
114 int32_t c0, c1; 213 int32_t c0, c1;
115 mapcell *col; 214 mapcell *col;
116} maprow; 215} maprow;
117 216
118typedef struct map { 217typedef struct map {
119 int x, y, w, h; 218 int x, y, w, h;
120 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
121 int faces; 220 int faces; tileid *face2tile; // [faceid]
122 mapface *face; 221 int texs; maptex *tex; // [tileid]
123
124 int texs;
125 maptex *tex;
126 222
127 int32_t rows; 223 int32_t rows;
128 maprow *row; 224 maprow *row;
129} *CFClient__Map; 225} *CFPlus__Map;
130 226
131static char * 227static char *
132prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
133{ 229{
134 char *p; 230 char *p;
151} 247}
152 248
153#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
155 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
156static maprow * 272static maprow *
157map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
158{ 274{
159 if (0 > y) 275 if (0 > y)
160 { 276 {
161 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
162 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
200 316
201 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
202} 318}
203 319
204static mapcell * 320static mapcell *
205map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
206{ 322{
207 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
208} 324}
209 325
210static void 326static void
211map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
212{ 328{
213 int r; 329 int r;
214 330
215 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
216 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
224 self->row = 0; 340 self->row = 0;
225 self->rows = 0; 341 self->rows = 0;
226} 342}
227 343
228static void 344static void
229map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
230{ 346{
231 int x, y; 347 int x, y;
232 maprow *row; 348 maprow *row;
349 mapcell *cell;
233 350
234 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
235 if (y >= 0) 352 if (y >= 0)
236 { 353 {
237 if (y >= self->rows) 354 if (y >= self->rows)
243 if (x >= row->c0) 360 if (x >= row->c0)
244 { 361 {
245 if (x >= row->c1) 362 if (x >= row->c1)
246 break; 363 break;
247 364
248 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
249 } 371 }
250 } 372 }
251} 373}
252 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
253static void 380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
254music_finished () 392music_finished (void)
255{ 393{
256 SDL_UserEvent ev; 394 SDL_UserEvent ev;
257 395
258 ev.type = SDL_USEREVENT; 396 ev.type = SDL_USEREVENT;
259 ev.code = 0; 397 ev.code = 0;
261 ev.data2 = 0; 399 ev.data2 = 0;
262 400
263 SDL_PushEvent ((SDL_Event *)&ev); 401 SDL_PushEvent ((SDL_Event *)&ev);
264} 402}
265 403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
266MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
267 439
268PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
269 441
270BOOT: 442BOOT:
271{ 443{
272 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
273 static const struct { 445 static const struct {
274 const char *name; 446 const char *name;
275 IV iv; 447 IV iv;
276 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
277# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
278 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
279 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
280 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
281 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
282 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
291 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
292 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
293 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
294 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
295 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
296 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
297 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
298 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
299 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
300 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
355 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
356 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
357 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
358 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
359 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
360 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
361 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
362 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
363 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
364 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
365 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
366 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
367 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
368 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
369 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
370 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
371 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
372 const_iv (KMOD_CTRL),
373 const_iv (KMOD_SHIFT),
374 const_iv (KMOD_ALT),
375 const_iv (KMOD_META)
376# undef const_iv 557# undef const_iv
377 }; 558 };
378 559
379 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
380 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
381 562
382 fontmap = pango_ft2_font_map_new (); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
383 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
384 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
385} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
386 572
387int 573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591}
592
593char *
594SDL_GetError ()
595
596int
388SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
389 598
390void 599void
391SDL_Quit () 600SDL_Quit ()
392 601
393void 602void
394SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
395 PPCODE: 604 PPCODE:
396{ 605{
397 SDL_Rect **m; 606 SDL_Rect **m;
398 607
399 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
401 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
402 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
403 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
407 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
408 620
409 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
410 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
411 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
412 625#endif
413 SDL_EnableUNICODE (1);
414 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
415 626
416 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
417 628
418 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
419 while (*m) 630 while (*m)
420 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
421 AV *av = newAV (); 634 AV *av = newAV ();
422 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
423 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
424 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
425 641
426 ++m; 642 ++m;
427 } 643 }
428} 644}
429 645
430int 646int
431SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
432 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
433 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
434 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
435 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
436 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
437 OUTPUT: 672 OUTPUT:
438 RETVAL 673 RETVAL
439 674
440void 675void
441SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
442 677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
443void 684void
444SDL_PollEvent () 685poll_events ()
445 PPCODE: 686 PPCODE:
446{ 687{
447 SDL_Event ev; 688 SDL_Event ev;
448 689
449 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
450 { 692 {
451 HV *hv = newHV (); 693 HV *hv = newHV ();
452 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
695
453 switch (ev.type) 696 switch (ev.type)
454 { 697 {
455 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
456 case SDL_KEYUP: 699 case SDL_KEYUP:
457 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
458 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
459 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
460 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
461 break; 705 break;
462 706
463 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
464 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
465 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
466 break; 710 break;
467 711
468 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
469 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
470 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
471 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
472 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
473 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
474 break; 738 break;
475 739
476 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
477 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
478 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
479 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
480 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
481 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
748 break;
749
750 case SDL_USEREVENT:
751 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break;
482 } 755 }
483 756
484 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
485 } 758 }
486} 759}
487 760
488int 761int
489Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
490 POSTCALL: 763 POSTCALL:
491 Mix_HookMusicFinished (music_finished); 764 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished);
492 766
493void 767void
494Mix_CloseAudio () 768Mix_CloseAudio ()
495 769
496int 770int
497Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
498 772
499void 773void
500lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
501 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
502#ifndef _WIN32 782#ifdef _WIN32
503 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
504#endif 804#endif
505 805}
506char *
507gl_version ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_VERSION);
510 OUTPUT:
511 RETVAL
512
513char *
514gl_extensions ()
515 CODE:
516 RETVAL = (char *)glGetString (GL_EXTENSIONS);
517 OUTPUT:
518 RETVAL
519 806
520void 807void
521add_font (char *file) 808add_font (char *file)
522 CODE: 809 CODE:
523 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
524
525void
526set_font (char *file)
527 CODE:
528{
529 int count;
530 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
531 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
532 FcPatternDestroy (pattern);
533 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
534 pango_context_set_font_description (context, font);
535}
536 811
537void 812void
538load_image_inline (SV *image_) 813load_image_inline (SV *image_)
539 ALIAS: 814 ALIAS:
540 load_image_file = 1 815 load_image_file = 1
582 857
583 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
584 859
585 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
586 861
862 SDL_LockSurface (surface2);
587 EXTEND (SP, 5); 863 EXTEND (SP, 6);
588 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
589 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
590 SDL_LockSurface (surface2);
591 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
592 SDL_UnlockSurface (surface2);
593 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
594 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
595 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
596 871
597 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
598 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
599} 874}
600 875
622 PUSHs (sv_2mortal (newSViv (b / y))); 897 PUSHs (sv_2mortal (newSViv (b / y)));
623 PUSHs (sv_2mortal (newSViv (a / y))); 898 PUSHs (sv_2mortal (newSViv (a / y)));
624} 899}
625 900
626void 901void
902error (char *message)
903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
627fatal (char *message) 910fatal (char *message)
628 CODE: 911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
629#ifdef _WIN32 913#ifdef _WIN32
630 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
631#else 923#else
632 fprintf (stderr, "FATAL: %s\n", message); 924 _exit (retval);
633#endif 925#endif
634 exit (1);
635 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938CFPlus::Font
939new_from_file (SV *class, char *path, int id = 0)
940 CODE:
941{
942 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
944 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
945 FcPatternDestroy (pattern);
946}
947 OUTPUT:
948 RETVAL
949
950void
951DESTROY (CFPlus::Font self)
952 CODE:
953 pango_font_description_free (self);
954
955void
956make_default (CFPlus::Font self)
957 CODE:
958 default_font = self;
959
636MODULE = CFClient PACKAGE = CFClient::Layout 960MODULE = CFPlus PACKAGE = CFPlus::Layout
637 961
638CFClient::Layout 962void
639new (SV *class, int base_height = 10) 963reset_glyph_cache ()
964 CODE:
965 tc_clear ();
966
967CFPlus::Layout
968new (SV *class)
640 CODE: 969 CODE:
641 New (0, RETVAL, 1, struct cf_layout); 970 New (0, RETVAL, 1, struct cf_layout);
642 RETVAL->base_height = base_height; 971
643 RETVAL->pl = pango_layout_new (context); 972 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->r = 1.;
974 RETVAL->g = 1.;
975 RETVAL->b = 1.;
976 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0;
979
644 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
645 pango_layout_set_font_description (RETVAL->pl, 981 layout_update_font (RETVAL);
646 pango_font_description_copy (
647 pango_context_get_font_description (context)));
648 OUTPUT: 982 OUTPUT:
649 RETVAL 983 RETVAL
650 984
651void 985void
652DESTROY (CFClient::Layout self) 986DESTROY (CFPlus::Layout self)
653 CODE: 987 CODE:
654 g_object_unref (self->pl); 988 g_object_unref (self->pl);
655 Safefree (self); 989 Safefree (self);
656 990
657void 991void
658set_text (CFClient::Layout self, SV *text_) 992set_text (CFPlus::Layout self, SV *text_)
659 CODE: 993 CODE:
660{ 994{
661 STRLEN textlen; 995 STRLEN textlen;
662 char *text = SvPVutf8 (text_, textlen); 996 char *text = SvPVutf8 (text_, textlen);
663 997
664 pango_layout_set_text (self->pl, text, textlen); 998 pango_layout_set_text (self->pl, text, textlen);
665} 999}
666 1000
667void 1001void
668set_markup (CFClient::Layout self, SV *text_) 1002set_markup (CFPlus::Layout self, SV *text_)
669 CODE: 1003 CODE:
670{ 1004{
671 STRLEN textlen; 1005 STRLEN textlen;
672 char *text = SvPVutf8 (text_, textlen); 1006 char *text = SvPVutf8 (text_, textlen);
673 1007
674 pango_layout_set_markup (self->pl, text, textlen); 1008 pango_layout_set_markup (self->pl, text, textlen);
675} 1009}
676 1010
1011void
1012set_shapes (CFPlus::Layout self, ...)
1013 CODE:
1014{
1015 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text;
1018 int arg = 4;
1019
1020 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1021 {
1022 PangoRectangle inkrect, rect;
1023 PangoAttribute *attr;
1024
1025 int x = SvIV (ST (arg - 3));
1026 int y = SvIV (ST (arg - 2));
1027 int w = SvIV (ST (arg - 1));
1028 int h = SvIV (ST (arg ));
1029
1030 inkrect.x = 0;
1031 inkrect.y = 0;
1032 inkrect.width = 0;
1033 inkrect.height = 0;
1034
1035 rect.x = x * PANGO_SCALE;
1036 rect.y = y * PANGO_SCALE;
1037 rect.width = w * PANGO_SCALE;
1038 rect.height = h * PANGO_SCALE;
1039
1040 if (!attrs)
1041 attrs = pango_layout_get_attributes (self->pl);
1042
1043 attr = pango_attr_shape_new (&inkrect, &rect);
1044 attr->start_index = pos - text;
1045 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1046 pango_attr_list_insert (attrs, attr);
1047
1048 arg += 4;
1049 pos += sizeof (OBJ_STR) - 1;
1050 }
1051
1052 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs);
1054}
1055
1056void
1057get_shapes (CFPlus::Layout self)
1058 PPCODE:
1059{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061
1062 do
1063 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1065
1066 if (run && shape_attr_p (run))
1067 {
1068 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents);
1070
1071 EXTEND (SP, 2);
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1073 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1074 }
1075 }
1076 while (pango_layout_iter_next_run (iter));
1077
1078 pango_layout_iter_free (iter);
1079}
1080
1081int
1082has_wrapped (CFPlus::Layout self)
1083 CODE:
1084{
1085 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl);
1087
1088 while (*text)
1089 lines += *text++ == '\n';
1090
1091 RETVAL = lines < pango_layout_get_line_count (self->pl);
1092}
1093 OUTPUT:
1094 RETVAL
1095
677SV * 1096SV *
678get_text (CFClient::Layout self) 1097get_text (CFPlus::Layout self)
679 CODE: 1098 CODE:
680 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
681 SvUTF8_on (RETVAL); 1100 sv_utf8_decode (RETVAL);
682 OUTPUT: 1101 OUTPUT:
683 RETVAL 1102 RETVAL
684 1103
685void 1104void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1106 CODE:
1107 self->r = r;
1108 self->g = g;
1109 self->b = b;
1110 self->a = a;
1111
1112void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1114 CODE:
1115 if (self->font != font)
1116 {
1117 self->font = font;
1118 layout_update_font (self);
1119 }
1120
1121void
686set_height (CFClient::Layout self, int base_height) 1122set_height (CFPlus::Layout self, int base_height)
687 CODE: 1123 CODE:
1124 if (self->base_height != base_height)
1125 {
688 self->base_height = base_height; 1126 self->base_height = base_height;
1127 layout_update_font (self);
1128 }
689 1129
690void 1130void
691set_width (CFClient::Layout self, int max_width = -1) 1131set_width (CFPlus::Layout self, int max_width = -1)
692 CODE: 1132 CODE:
693 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
694 1134
695void 1135void
1136set_indent (CFPlus::Layout self, int indent)
1137 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139
1140void
1141set_spacing (CFPlus::Layout self, int spacing)
1142 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144
1145void
1146set_ellipsise (CFPlus::Layout self, int ellipsise)
1147 CODE:
1148 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE
1153 );
1154
1155void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm)
1157 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159
1160void
696size (CFClient::Layout self) 1161size (CFPlus::Layout self)
697 PPCODE: 1162 PPCODE:
698{ 1163{
699 int w, h; 1164 int w, h;
700 1165
701 layout_update (self);
702 layout_get_pixel_size (self, &w, &h); 1166 layout_get_pixel_size (self, &w, &h);
703 1167
704 EXTEND (SP, 2); 1168 EXTEND (SP, 2);
705 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (w)));
706 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (h)));
707} 1171}
708 1172
709int 1173int
1174descent (CFPlus::Layout self)
1175 CODE:
1176{
1177 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect);
1181}
1182 OUTPUT:
1183 RETVAL
1184
1185int
710xy_to_index (CFClient::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
711 CODE: 1187 CODE:
712{ 1188{
713 int index, trailing; 1189 int index, trailing;
714
715 layout_update (self);
716 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
717
718 RETVAL = index; 1191 RETVAL = index + trailing;
719} 1192}
720 OUTPUT: 1193 OUTPUT:
721 RETVAL 1194 RETVAL
722 1195
723void 1196void
724cursor_pos (CFClient::Layout self, int index) 1197cursor_pos (CFPlus::Layout self, int index)
725 PPCODE: 1198 PPCODE:
726{ 1199{
727 PangoRectangle strong_pos; 1200 PangoRectangle strong_pos;
728 layout_update (self);
729 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
730 1202
731 EXTEND (SP, 3); 1203 EXTEND (SP, 3);
732 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
734 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
735} 1207}
736 1208
737void 1209void
738render (CFClient::Layout self) 1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
739 PPCODE: 1211 PPCODE:
740{ 1212{
741 SV *retval; 1213 int line, x;
742 int w, h;
743 FT_Bitmap bitmap;
744 1214
745 layout_update (self); 1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
746 layout_get_pixel_size (self, &w, &h); 1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
747 1217
748 retval = newSV (w * h);
749 SvPOK_only (retval);
750 SvCUR_set (retval, w * h);
751
752 bitmap.rows = h;
753 bitmap.width = w;
754 bitmap.pitch = w;
755 bitmap.buffer = (unsigned char*)SvPVX (retval);
756 bitmap.num_grays = 256;
757 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
758
759 memset (bitmap.buffer, 0, w * h);
760
761 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
762
763 EXTEND (SP, 3); 1218 EXTEND (SP, 2);
764 PUSHs (sv_2mortal (newSViv (w))); 1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
765 PUSHs (sv_2mortal (newSViv (h))); 1243 PUSHs (sv_2mortal (newSViv (index)));
766 PUSHs (sv_2mortal (retval)); 1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
767} 1246}
768 1247
1248void
1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE:
1251 pango_opengl_render_layout_subpixel (
1252 self->pl,
1253 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a,
1255 flags
1256 );
1257
769MODULE = CFClient PACKAGE = CFClient::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
770 1259
1260int minpot (int n)
1261
771void 1262void
1263pad2pot (SV *data_, SV *w_, SV *h_)
1264 CODE:
1265{
1266 int ow = SvIV (w_);
1267 int oh = SvIV (h_);
1268
1269 if (ow && oh)
1270 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282
1283 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp);
1285
1286 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289
1290 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 }
1297}
1298
1299void
772draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
773 PROTOTYPE: $$$;$$ 1301 PROTOTYPE: $$$;$$
1302 ALIAS:
1303 draw_quad_alpha = 1
1304 draw_quad_alpha_premultiplied = 2
774 CODE: 1305 CODE:
775{ 1306{
776 HV *hv = (HV *)SvRV (self); 1307 HV *hv = (HV *)SvRV (self);
777 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
778 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
779 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
780 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
781 1311
782 if (items < 5) 1312 if (items < 5)
783 { 1313 {
784 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1314 w = SvNV (*hv_fetch (hv, "w", 1, 1));
785 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1315 h = SvNV (*hv_fetch (hv, "h", 1, 1));
786 } 1316 }
787 1317
1318 if (ix)
1319 {
1320 glEnable (GL_BLEND);
1321
1322 if (ix == 2)
1323 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1324 else
1325 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1326 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1327
1328 glEnable (GL_ALPHA_TEST);
1329 glAlphaFunc (GL_GREATER, 0.01f);
1330 }
1331
788 glBindTexture (GL_TEXTURE_2D, name); 1332 glBindTexture (GL_TEXTURE_2D, name);
789 if (wrap_mode) { 1333
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
791 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
792 }
793 glBegin (GL_QUADS); 1334 glBegin (GL_QUADS);
794 glTexCoord2f (0, 0); glVertex2f (x , y ); 1335 glTexCoord2f (0, 0); glVertex2f (x , y );
795 glTexCoord2f (0, t); glVertex2f (x , y + h); 1336 glTexCoord2f (0, t); glVertex2f (x , y + h);
796 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1337 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
797 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1338 glTexCoord2f (s, 0); glVertex2f (x + w, y );
798 glEnd (); 1339 glEnd ();
799}
800 1340
1341 if (ix)
1342 {
1343 glDisable (GL_ALPHA_TEST);
1344 glDisable (GL_BLEND);
1345 }
1346}
1347
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE:
1350{
1351 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1354 RETVAL = width > 0;
1355}
1356 OUTPUT:
1357 RETVAL
1358
801MODULE = CFClient PACKAGE = CFClient::Map 1359MODULE = CFPlus PACKAGE = CFPlus::Map
802 1360
803CFClient::Map 1361CFPlus::Map
804new (SV *class, int map_width, int map_height) 1362new (SV *class)
805 CODE: 1363 CODE:
806 New (0, RETVAL, 1, struct map); 1364 New (0, RETVAL, 1, struct map);
807 RETVAL->x = 0; 1365 RETVAL->x = 0;
808 RETVAL->y = 0; 1366 RETVAL->y = 0;
809 RETVAL->w = map_width; 1367 RETVAL->w = 0;
810 RETVAL->h = map_height; 1368 RETVAL->h = 0;
811 RETVAL->ox = 0; 1369 RETVAL->ox = 0;
812 RETVAL->oy = 0; 1370 RETVAL->oy = 0;
813 RETVAL->faces = 8192; 1371 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
814 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1372 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
815 RETVAL->texs = 8192;
816 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
817 RETVAL->rows = 0; 1373 RETVAL->rows = 0;
818 RETVAL->row = 0; 1374 RETVAL->row = 0;
819 OUTPUT: 1375 OUTPUT:
820 RETVAL 1376 RETVAL
821 1377
822void 1378void
823DESTROY (CFClient::Map self) 1379DESTROY (CFPlus::Map self)
824 CODE: 1380 CODE:
825{ 1381{
826 map_clear (self); 1382 map_clear (self);
827 Safefree (self->face); 1383 Safefree (self->face2tile);
1384 Safefree (self->tex);
828 Safefree (self); 1385 Safefree (self);
829} 1386}
830 1387
831void 1388void
1389resize (CFPlus::Map self, int map_width, int map_height)
1390 CODE:
1391 self->w = map_width;
1392 self->h = map_height;
1393
1394void
832clear (CFClient::Map self) 1395clear (CFPlus::Map self)
833 CODE: 1396 CODE:
834 map_clear (self); 1397 map_clear (self);
835 1398
836void 1399void
837set_face (CFClient::Map self, int face, int texid) 1400set_tileid (CFPlus::Map self, int face, int tile)
838 CODE: 1401 CODE:
839{ 1402{
840 while (self->faces <= face) 1403 need_facenum (self, face); self->face2tile [face] = tile;
841 { 1404 need_texid (self, tile);
842 Append (mapface, self->face, self->faces, self->faces);
843 self->faces *= 2;
844 }
845
846 self->face [face] = texid;
847} 1405}
848 1406
849void 1407void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level)
1409 CODE:
1410{
1411 tileid texid;
1412 maptex *tex;
1413
1414 if (face < 0 || face >= self->faces)
1415 return;
1416
1417 if (smooth < 0 || smooth >= self->faces)
1418 return;
1419
1420 texid = self->face2tile [face];
1421
1422 if (!texid)
1423 return;
1424
1425 tex = self->tex + texid;
1426 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level;
1428}
1429
1430void
850set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
851 CODE: 1432 CODE:
852{ 1433{
853 while (self->texs <= texid) 1434 need_texid (self, texid);
854 {
855 Append (maptex, self->tex, self->texs, self->texs);
856 self->texs *= 2;
857 }
858 1435
859 { 1436 {
860 maptex *tex = self->tex + texid; 1437 maptex *tex = self->tex + texid;
861 1438
862 tex->name = name; 1439 tex->name = name;
867 tex->r = r; 1444 tex->r = r;
868 tex->g = g; 1445 tex->g = g;
869 tex->b = b; 1446 tex->b = b;
870 tex->a = a; 1447 tex->a = a;
871 } 1448 }
1449
1450 // somewhat hackish, but for textures that require it, it really
1451 // improves the look, and most others don't suffer.
1452 glBindTexture (GL_TEXTURE_2D, name);
1453 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1454 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1455 // use uglier nearest interpolation because linear suffers
1456 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
872} 1458}
873 1459
874int 1460int
875ox (CFClient::Map self) 1461ox (CFPlus::Map self)
876 ALIAS: 1462 ALIAS:
877 oy = 1 1463 oy = 1
1464 x = 2
1465 y = 3
1466 w = 4
1467 h = 5
878 CODE: 1468 CODE:
879 switch (ix) 1469 switch (ix)
880 { 1470 {
881 case 0: RETVAL = self->ox; break; 1471 case 0: RETVAL = self->ox; break;
882 case 1: RETVAL = self->oy; break; 1472 case 1: RETVAL = self->oy; break;
1473 case 2: RETVAL = self->x; break;
1474 case 3: RETVAL = self->y; break;
1475 case 4: RETVAL = self->w; break;
1476 case 5: RETVAL = self->h; break;
883 } 1477 }
884 OUTPUT: 1478 OUTPUT:
885 RETVAL 1479 RETVAL
886 1480
887void 1481void
888scroll (CFClient::Map self, int dx, int dy) 1482scroll (CFPlus::Map self, int dx, int dy)
889 CODE: 1483 CODE:
890{ 1484{
891 if (dx > 0) 1485 if (dx > 0)
892 map_blank (self, self->x, self->y, dx - 1, self->h); 1486 map_blank (self, self->x, self->y, dx, self->h);
893 else if (dx < 0) 1487 else if (dx < 0)
894 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1488 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
895 1489
896 if (dy > 0) 1490 if (dy > 0)
897 map_blank (self, self->x, self->y, self->w, dy - 1); 1491 map_blank (self, self->x, self->y, self->w, dy);
898 else if (dy < 0) 1492 else if (dy < 0)
899 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1493 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
900 1494
901 self->ox += dx; self->x += dx; 1495 self->ox += dx; self->x += dx;
902 self->oy += dy; self->y += dy; 1496 self->oy += dy; self->y += dy;
903 1497
904 while (self->y < 0) 1498 while (self->y < 0)
909 self->y += MAP_EXTEND_Y; 1503 self->y += MAP_EXTEND_Y;
910 } 1504 }
911} 1505}
912 1506
913void 1507void
914map1a_update (CFClient::Map self, SV *data_) 1508map1a_update (CFPlus::Map self, SV *data_, int extmap)
915 CODE: 1509 CODE:
916{ 1510{
917 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
918 uint8_t *data_end = (uint8_t *)SvEND (data_); 1512 uint8_t *data_end = (uint8_t *)SvEND (data_);
919 mapcell *cell; 1513 mapcell *cell;
920 int x, y, flags; 1514 int x, y, flags;
921 1515
922 while (data < data_end) 1516 while (data < data_end - 1)
923 { 1517 {
924 flags = (data [0] << 8) + data [1]; data += 2; 1518 flags = (data [0] << 8) + data [1]; data += 2;
925 1519
926 x = ((flags >> 10) & 63) + self->x; 1520 x = self->x + ((flags >> 10) & 63);
927 y = ((flags >> 4) & 63) + self->y; 1521 y = self->y + ((flags >> 4) & 63);
928 1522
929 cell = map_get_cell (self, x, y); 1523 cell = map_get_cell (self, x, y);
930 1524
931 if (flags & 15) 1525 if (flags & 15)
932 { 1526 {
933 if (cell->darkness < 0) 1527 if (!cell->darkness)
934 { 1528 {
1529 memset (cell, 0, sizeof (*cell));
935 cell->darkness = 0; 1530 cell->darkness = 256;
936 cell->face [0] = 0;
937 cell->face [1] = 0;
938 cell->face [2] = 0;
939 } 1531 }
940 1532
941 cell->darkness = flags & 8 ? *data++ : 255;
942
943 //TODO: don't trust server data to be in-range(!) 1533 //TODO: don't trust server data to be in-range(!)
1534
1535 if (flags & 8)
1536 {
1537 if (extmap)
1538 {
1539 uint8_t ext, cmd;
1540
1541 do
1542 {
1543 ext = *data++;
1544 cmd = ext & 0x3f;
1545
1546 if (cmd < 4)
1547 cell->darkness = 255 - ext * 64 + 1;
1548 else if (cmd == 5) // health
1549 {
1550 cell->stat_width = 1;
1551 cell->stat_hp = *data++;
1552 }
1553 else if (cmd == 6) // monster width
1554 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47)
1556 {
1557 if (*data == 4)
1558 ; // decode player count
1559
1560 data += *data + 1;
1561 }
1562 else if (cmd == 8) // cell flags
1563 cell->flags = *data++;
1564 else if (ext & 0x40) // unknown, multibyte => skip
1565 data += *data + 1;
1566 else
1567 data++;
1568 }
1569 while (ext & 0x80);
1570 }
1571 else
1572 cell->darkness = *data++ + 1;
1573 }
944 1574
945 if (flags & 4) 1575 if (flags & 4)
946 { 1576 {
947 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1577 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face];
948 } 1580 }
949 1581
950 if (flags & 2) 1582 if (flags & 2)
951 { 1583 {
952 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
953 } 1587 }
954 1588
955 if (flags & 1) 1589 if (flags & 1)
956 { 1590 {
957 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
958 } 1594 }
959 } 1595 }
960 else 1596 else
961 cell->darkness = -1; 1597 cell->darkness = 0;
962 } 1598 }
963} 1599}
964 1600
965SV * 1601SV *
966mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
967 CODE: 1603 CODE:
968{ 1604{
969 int x1, x; 1605 int x1, x;
970 int y1, y; 1606 int y1, y;
971 int z; 1607 int z;
992 { 1628 {
993 mapcell *cell = row->col + (x - row->c0); 1629 mapcell *cell = row->col + (x - row->c0);
994 1630
995 for (z = 0; z <= 0; z++) 1631 for (z = 0; z <= 0; z++)
996 { 1632 {
997 mapface face = cell->face [z];
998
999 if (face)
1000 {
1001 maptex tex = self->tex [face]; 1633 maptex tex = self->tex [cell->tile [z]];
1002 int a0 = 255 - tex.a; 1634 int a0 = 255 - tex.a;
1003 int a1 = tex.a; 1635 int a1 = tex.a;
1004 1636
1005 r = (r * a0 + tex.r * a1) / 255; 1637 r = (r * a0 + tex.r * a1) / 255;
1006 g = (g * a0 + tex.g * a1) / 255; 1638 g = (g * a0 + tex.g * a1) / 255;
1007 b = (b * a0 + tex.b * a1) / 255; 1639 b = (b * a0 + tex.b * a1) / 255;
1008 a = (a * a0 + tex.a * a1) / 255; 1640 a = (a * a0 + tex.a * a1) / 255;
1009 }
1010 } 1641 }
1011 } 1642 }
1012 1643
1013 *map++ = (r ) 1644 *map++ = (r )
1014 | (g << 8) 1645 | (g << 8)
1021} 1652}
1022 OUTPUT: 1653 OUTPUT:
1023 RETVAL 1654 RETVAL
1024 1655
1025void 1656void
1026draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1027 PPCODE: 1658 CODE:
1028{ 1659{
1029 int vx, vy; 1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey;
1030 int x, y, z; 1664 int x, y, z;
1031 int last_name; 1665 int last_name;
1032 mapface face; 1666
1667 // thats current max. sorry.
1668 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255;
1670
1671 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey));
1673
1674 glColor4ub (255, 255, 255, 255);
1675
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_TEXTURE_2D);
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1680
1681 glBegin (GL_QUADS);
1682
1683 last_name = 0;
1684
1685 mx += self->x;
1686 my += self->y;
1687
1688 // first pass: determine smooth_max
1689 // rather ugly, if you ask me
1690 // could also be stored inside mapcell and updated on change
1691 memset (smooth_max, 0, sizeof (smooth_max));
1692
1693 for (y = 0; y < sh; y++)
1694 if (0 <= y + my && y + my < self->rows)
1695 {
1696 maprow *row = self->row + (y + my);
1697
1698 for (x = 0; x < sw; x++)
1699 if (row->c0 <= x + mx && x + mx < row->c1)
1700 {
1701 mapcell *cell = row->col + (x + mx - row->c0);
1702
1703 smooth_max[x + 1][y + 1] =
1704 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel));
1707 }
1708 }
1709
1710 for (z = 0; z <= 2; z++)
1711 {
1712 memset (smooth_level, 0, sizeof (smooth_level));
1713
1714 for (y = 0; y < sh; y++)
1715 if (0 <= y + my && y + my < self->rows)
1716 {
1717 maprow *row = self->row + (y + my);
1718
1719 for (x = 0; x < sw; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1)
1721 {
1722 mapcell *cell = row->col + (x + mx - row->c0);
1723 tileid tile = cell->tile [z];
1724
1725 if (tile)
1726 {
1727 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w;
1729 int py = (y + 1) * T - tex.h;
1730
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name)
1734 {
1735 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */
1737
1738 glEnd ();
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1740 glBegin (GL_QUADS);
1741 }
1742
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747
1748 if (cell->flags && z == 2)
1749 {
1750 if (cell->flags & 1)
1751 {
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 }
1766
1767 // update smooth hash
1768 if (tex.smoothtile)
1769 {
1770 skey.tile = tex.smoothtile;
1771 skey.level = tex.smoothlevel;
1772
1773 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1774
1775 // add bits to current tile and all neighbours. skey.x|y is
1776 // shifted +1|+1 so we always stay positive.
1777
1778 // bits is ___n cccc CCCC bbbb
1779 // n do not draw borders&corners
1780 // c draw these corners, but...
1781 // C ... not these
1782 // b draw these borders
1783
1784 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1785 // ┃· ·· ·┃ ━━
1786
1787 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1788 // ·· ·· ·┏ ┓·
1789
1790 // full tile
1791 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1792
1793 // borders
1794 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1795 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1796 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1797 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1798
1799 // corners
1800 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 }
1805 }
1806 }
1807 }
1808
1809 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort
1811 {
1812 int w, b;
1813
1814 for (w = 0; w < 256 / 32; ++w)
1815 {
1816 uint32_t smask = smooth_level [w];
1817 if (smask)
1818 for (b = 0; b < 32; ++b)
1819 if (smask & (((uint32_t)1) << b))
1820 {
1821 int level = (w << 5) | b;
1822 HE *he;
1823
1824 hv_iterinit (smooth);
1825 while ((he = hv_iternext (smooth)))
1826 {
1827 smooth_key *skey = (smooth_key *)HeKEY (he);
1828 IV bits = SvIVX (HeVAL (he));
1829
1830 if (!(bits & 0x1000)
1831 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y])
1833 {
1834 maptex tex = self->tex [skey->tile];
1835 int px = (((int)skey->x) - 1) * T;
1836 int py = (((int)skey->y) - 1) * T;
1837 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column
1841
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name)
1845 {
1846 if (!tex.name)
1847 continue; // smoothing not yet available
1848
1849 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1851 glBegin (GL_QUADS);
1852 }
1853
1854 if (border)
1855 {
1856 float ox = border * dx;
1857
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1862 }
1863
1864 if (corner)
1865 {
1866 float ox = corner * dx;
1867
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1872 }
1873 }
1874 }
1875 }
1876 }
1877 }
1878
1879 hv_clear (smooth);
1880 }
1881
1882 glEnd ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886
1887 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows)
1890 {
1891 maprow *row = self->row + (y + my);
1892
1893 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1)
1895 {
1896 mapcell *cell = row->col + (x + mx - row->c0);
1897
1898 int px = x * T;
1899 int py = y * T;
1900
1901 if (cell->stat_hp)
1902 {
1903 int width = cell->stat_width * T;
1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1905
1906 glColor3ub (0, 0, 0);
1907 glRectf (px + 1, py - thick - 2,
1908 px + width - 1, py);
1909
1910 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1911 glRectf (px + 2,
1912 py - thick - 1,
1913 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1914 }
1915 }
1916 }
1917}
1918
1919void
1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1921 CODE:
1922{
1923 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F },
1925 { 1.00F, 1.00F, 1.00F },
1926 { 0.00F, 0.00F, 0.55F },
1927 { 1.00F, 0.00F, 0.00F },
1928
1929 { 1.00F, 0.54F, 0.00F },
1930 { 0.11F, 0.56F, 1.00F },
1931 { 0.93F, 0.46F, 0.00F },
1932 { 0.18F, 0.54F, 0.34F },
1933
1934 { 0.56F, 0.73F, 0.56F },
1935 { 0.80F, 0.80F, 0.80F },
1936 { 0.55F, 0.41F, 0.13F },
1937 { 0.99F, 0.77F, 0.26F },
1938
1939 { 0.74F, 0.65F, 0.41F },
1940
1941 { 0.00F, 1.00F, 1.00F },
1942 { 1.00F, 0.00F, 1.00F },
1943 { 1.00F, 1.00F, 0.00F },
1944 };
1945
1946 int x, y;
1947
1948 glEnable (GL_TEXTURE_2D);
1949 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1950 glEnable (GL_BLEND);
1951 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1952 glBegin (GL_QUADS);
1953
1954 for (y = 0; y < h; y++)
1955 for (x = 0; x < w; x++)
1956 {
1957 unsigned char m = data [x + y * w];
1958
1959 if (m)
1960 {
1961 float *c = color [m & 15];
1962
1963 float tx1 = m & 0x40 ? 0.5 : 0.;
1964 float tx2 = tx1 + 0.5;
1965
1966 glColor4f (c[0], c[1], c[2], 0.75);
1967 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1968 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1969 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1970 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1971 }
1972 }
1973
1974 glEnd ();
1975 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D);
1977}
1978
1979void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1981 PPCODE:
1982{
1983 int x, y;
1033 int sw4 = (sw + 3) & ~3; 1984 int sw4 = (sw + 3) & ~3;
1034 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1035 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1036 1987
1037 memset (darkness, 255, sw4 * sh); 1988 memset (darkness, 255, sw4 * sh);
1038 SvPOK_only (darkness_sv); 1989 SvPOK_only (darkness_sv);
1039 SvCUR_set (darkness_sv, sw4 * sh); 1990 SvCUR_set (darkness_sv, sw4 * sh);
1040 1991
1041 vx = self->x + (self->w - sw) / 2 - shift_x; 1992 mx += self->x;
1042 vy = self->y + (self->h - sh) / 2 - shift_y; 1993 my += self->y;
1043 1994
1044 /*
1045 int vx = self->vx = self->w >= sw
1046 ? self->x + (self->w - sw) / 2
1047 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1048
1049 int vy = self->vy = self->h >= sh
1050 ? self->y + (self->h - sh) / 2
1051 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1052 */
1053
1054 glColor4ub (255, 255, 255, 255);
1055
1056 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1057 glEnable (GL_BLEND);
1058 glEnable (GL_TEXTURE_2D);
1059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1060
1061 glBegin (GL_QUADS);
1062
1063 last_name = 0;
1064
1065 for (z = 0; z < 3; z++)
1066 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh; y++)
1067 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1068 { 1997 {
1069 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1070 1999
1071 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw; x++)
1072 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1073 { 2002 {
1074 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1075 2004
1076 darkness[y * sw4 + x] = cell->darkness < 0 2005 darkness[y * sw4 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
1077 ? 255 - FOW_DARKNESS 2007 : 255 - FOW_DARKNESS;
1078 : 255 - cell->darkness; 2008 }
2009 }
1079 2010
1080 face = cell->face [z]; 2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
1081 2015
1082 if (face) 2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x)
2021 {
2022 float *f = (float *)matrix;
2023 int dx, dy;
2024 float sum = 0.f;
2025
2026 for (dy = -1; dy <= 1; ++dy)
2027 for (dx = -1; dx <= 1; ++dx)
1083 { 2028 {
1084 maptex tex = self->tex [face]; 2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
1085 2031
1086 int px = (x + 1) * 32 - tex.w; 2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
1087 int py = (y + 1) * 32 - tex.h;
1088
1089 if (last_name != tex.name)
1090 {
1091 glEnd ();
1092 last_name = tex.name;
1093 glBindTexture (GL_TEXTURE_2D, last_name);
1094 glBegin (GL_QUADS);
1095 }
1096
1097 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1098 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1099 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1100 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1101 } 2033 }
1102 } 2034
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
1103 } 2036 }
1104 2037
1105 glEnd (); 2038 darkness_sv = darkness2_sv;
1106 2039 }
1107 glDisable (GL_TEXTURE_2D);
1108 glDisable (GL_BLEND);
1109 2040
1110 EXTEND (SP, 3); 2041 EXTEND (SP, 3);
1111 PUSHs (sv_2mortal (newSViv (sw4))); 2042 PUSHs (sv_2mortal (newSViv (sw4)));
1112 PUSHs (sv_2mortal (newSViv (sh))); 2043 PUSHs (sv_2mortal (newSViv (sh)));
1113 PUSHs (darkness_sv); 2044 PUSHs (darkness_sv);
1114} 2045}
1115 2046
1116SV * 2047SV *
1117get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1118 CODE: 2049 CODE:
1119{ 2050{
1120 int x, y, x1, y1; 2051 int x, y, x1, y1;
1121 SV *data_sv = newSV (w * h * 7 + 5); 2052 SV *data_sv = newSV (w * h * 7 + 5);
1122 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2053 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1147 if (row && row->c0 <= x && x < row->c1) 2078 if (row && row->c0 <= x && x < row->c1)
1148 { 2079 {
1149 mapcell *cell = row->col + (x - row->c0); 2080 mapcell *cell = row->col + (x - row->c0);
1150 uint8_t flags = 0; 2081 uint8_t flags = 0;
1151 2082
1152 if (cell->face [0]) flags |= 1; 2083 if (cell->tile [0]) flags |= 1;
1153 if (cell->face [1]) flags |= 2; 2084 if (cell->tile [1]) flags |= 2;
1154 if (cell->face [2]) flags |= 4; 2085 if (cell->tile [2]) flags |= 4;
1155 2086
1156 *data++ = flags; 2087 *data++ = flags;
1157 2088
1158 if (flags & 1) 2089 if (flags & 1)
1159 { 2090 {
2091 tileid tile = cell->tile [0];
1160 *data++ = cell->face [0] >> 8; 2092 *data++ = tile >> 8;
1161 *data++ = cell->face [0]; 2093 *data++ = tile;
1162 } 2094 }
1163 2095
1164 if (flags & 2) 2096 if (flags & 2)
1165 { 2097 {
2098 tileid tile = cell->tile [1];
1166 *data++ = cell->face [1] >> 8; 2099 *data++ = tile >> 8;
1167 *data++ = cell->face [1]; 2100 *data++ = tile;
1168 } 2101 }
1169 2102
1170 if (flags & 4) 2103 if (flags & 4)
1171 { 2104 {
2105 tileid tile = cell->tile [2];
1172 *data++ = cell->face [2] >> 8; 2106 *data++ = tile >> 8;
1173 *data++ = cell->face [2]; 2107 *data++ = tile;
1174 } 2108 }
1175 } 2109 }
1176 else 2110 else
1177 *data++ = 0; 2111 *data++ = 0;
1178 } 2112 }
1184} 2118}
1185 OUTPUT: 2119 OUTPUT:
1186 RETVAL 2120 RETVAL
1187 2121
1188void 2122void
1189set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2123set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1190 PPCODE: 2124 PPCODE:
1191{ 2125{
1192 int x, y, z; 2126 int x, y, z;
1193 int w, h; 2127 int w, h;
1194 int x1, y1; 2128 int x1, y1;
1218 { 2152 {
1219 uint8_t flags = *data++; 2153 uint8_t flags = *data++;
1220 2154
1221 if (flags) 2155 if (flags)
1222 { 2156 {
1223 mapface face[3] = { 0, 0, 0 };
1224
1225 mapcell *cell = row_get_cell (row, x); 2157 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 };
1226 2159
1227 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2160 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1228 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1229 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1230 2163
1231 if (cell->darkness <= 0) 2164 if (cell->darkness == 0)
1232 { 2165 {
1233 cell->darkness = -1; 2166 cell->darkness = 0;
1234 2167
1235 for (z = 0; z <= 2; z++) 2168 for (z = 0; z <= 2; z++)
1236 { 2169 {
1237 cell->face[z] = face[z]; 2170 tileid t = tile [z];
1238 2171
1239 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2172 if (t >= self->texs || (t && !self->tex [t].name))
2173 {
1240 XPUSHs (sv_2mortal (newSViv (face[z]))); 2174 XPUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t);
2176 }
2177
2178 cell->tile [z] = t;
1241 } 2179 }
1242 } 2180 }
1243 } 2181 }
1244 } 2182 }
1245 } 2183 }
1246} 2184}
1247 2185
1248MODULE = CFClient PACKAGE = CFClient::MixChunk 2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1249 2187
1250CFClient::MixChunk 2188CFPlus::MixChunk
1251new_from_file (SV *class, char *path) 2189new_from_file (SV *class, char *path)
1252 CODE: 2190 CODE:
1253 RETVAL = Mix_LoadWAV (path); 2191 RETVAL = Mix_LoadWAV (path);
1254 OUTPUT: 2192 OUTPUT:
1255 RETVAL 2193 RETVAL
1256 2194
1257void 2195void
1258DESTROY (CFClient::MixChunk self) 2196DESTROY (CFPlus::MixChunk self)
1259 CODE: 2197 CODE:
1260 Mix_FreeChunk (self); 2198 Mix_FreeChunk (self);
1261 2199
1262int 2200int
1263volume (CFClient::MixChunk self, int volume = -1) 2201volume (CFPlus::MixChunk self, int volume = -1)
1264 CODE: 2202 CODE:
1265 RETVAL = Mix_VolumeChunk (self, volume); 2203 RETVAL = Mix_VolumeChunk (self, volume);
1266 OUTPUT: 2204 OUTPUT:
1267 RETVAL 2205 RETVAL
1268 2206
1269int 2207int
1270play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1271 CODE: 2209 CODE:
1272 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1273 OUTPUT: 2211 OUTPUT:
1274 RETVAL 2212 RETVAL
1275 2213
1276MODULE = CFClient PACKAGE = CFClient::MixMusic 2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1277 2215
1278int 2216int
1279volume (int volume = -1) 2217volume (int volume = -1)
1280 CODE: 2218 CODE:
1281 RETVAL = Mix_VolumeMusic (volume); 2219 RETVAL = Mix_VolumeMusic (volume);
1282 OUTPUT: 2220 OUTPUT:
1283 RETVAL 2221 RETVAL
1284 2222
2223int
2224fade_out (int ms)
2225 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms);
2227 OUTPUT:
2228 RETVAL
2229
1285CFClient::MixMusic 2230CFPlus::MixMusic
1286new_from_file (SV *class, char *path) 2231new_from_file (SV *class, char *path)
1287 CODE: 2232 CODE:
1288 RETVAL = Mix_LoadMUS (path); 2233 RETVAL = Mix_LoadMUS (path);
1289 OUTPUT: 2234 OUTPUT:
1290 RETVAL 2235 RETVAL
1291 2236
1292void 2237void
1293DESTROY (CFClient::MixMusic self) 2238DESTROY (CFPlus::MixMusic self)
1294 CODE: 2239 CODE:
1295 Mix_FreeMusic (self); 2240 Mix_FreeMusic (self);
1296 2241
1297int 2242int
1298play (CFClient::MixMusic self, int loops = -1) 2243play (CFPlus::MixMusic self, int loops = -1)
1299 CODE: 2244 CODE:
1300 RETVAL = Mix_PlayMusic (self, loops); 2245 RETVAL = Mix_PlayMusic (self, loops);
1301 OUTPUT: 2246 OUTPUT:
1302 RETVAL 2247 RETVAL
1303 2248
2249int
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2251 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255
1304MODULE = CFClient PACKAGE = CFClient::OpenGL 2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1305 2257
1306BOOT: 2258BOOT:
1307{ 2259{
1308 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1309 static const struct { 2261 static const struct {
1310 const char *name; 2262 const char *name;
1311 IV iv; 2263 IV iv;
1312 } *civ, const_iv[] = { 2264 } *civ, const_iv[] = {
1313# define const_iv(name) { # name, (IV)name } 2265# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS),
1314 const_iv (GL_COLOR_MATERIAL), 2269 const_iv (GL_COLOR_MATERIAL),
1315 const_iv (GL_SMOOTH), 2270 const_iv (GL_SMOOTH),
1316 const_iv (GL_FLAT), 2271 const_iv (GL_FLAT),
2272 const_iv (GL_DITHER),
1317 const_iv (GL_BLEND), 2273 const_iv (GL_BLEND),
2274 const_iv (GL_CULL_FACE),
2275 const_iv (GL_SCISSOR_TEST),
2276 const_iv (GL_DEPTH_TEST),
2277 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT),
2281 const_iv (GL_BACK),
1318 const_iv (GL_AND), 2282 const_iv (GL_AND),
2283 const_iv (GL_ONE),
2284 const_iv (GL_ZERO),
1319 const_iv (GL_SRC_ALPHA), 2285 const_iv (GL_SRC_ALPHA),
2286 const_iv (GL_DST_ALPHA),
1320 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2287 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2288 const_iv (GL_ONE_MINUS_DST_ALPHA),
2289 const_iv (GL_SRC_ALPHA_SATURATE),
1321 const_iv (GL_RGB), 2290 const_iv (GL_RGB),
1322 const_iv (GL_RGBA), 2291 const_iv (GL_RGBA),
2292 const_iv (GL_RGBA4),
2293 const_iv (GL_RGBA8),
2294 const_iv (GL_RGB5_A1),
1323 const_iv (GL_UNSIGNED_BYTE), 2295 const_iv (GL_UNSIGNED_BYTE),
1324 const_iv (GL_ALPHA4), 2296 const_iv (GL_UNSIGNED_SHORT),
2297 const_iv (GL_UNSIGNED_INT),
1325 const_iv (GL_ALPHA), 2298 const_iv (GL_ALPHA),
2299 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA),
1326 const_iv (GL_FLOAT), 2302 const_iv (GL_FLOAT),
1327 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1328 const_iv (GL_COMPILE), 2304 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D),
1329 const_iv (GL_TEXTURE_1D), 2307 const_iv (GL_TEXTURE_1D),
1330 const_iv (GL_TEXTURE_2D), 2308 const_iv (GL_TEXTURE_2D),
1331 const_iv (GL_TEXTURE_ENV), 2309 const_iv (GL_TEXTURE_ENV),
1332 const_iv (GL_TEXTURE_MAG_FILTER), 2310 const_iv (GL_TEXTURE_MAG_FILTER),
1333 const_iv (GL_TEXTURE_MIN_FILTER), 2311 const_iv (GL_TEXTURE_MIN_FILTER),
1334 const_iv (GL_TEXTURE_ENV_MODE), 2312 const_iv (GL_TEXTURE_ENV_MODE),
1335 const_iv (GL_TEXTURE_WRAP_S), 2313 const_iv (GL_TEXTURE_WRAP_S),
1336 const_iv (GL_TEXTURE_WRAP_T), 2314 const_iv (GL_TEXTURE_WRAP_T),
2315 const_iv (GL_REPEAT),
1337 const_iv (GL_CLAMP), 2316 const_iv (GL_CLAMP),
1338 const_iv (GL_REPEAT), 2317 const_iv (GL_CLAMP_TO_EDGE),
1339 const_iv (GL_NEAREST), 2318 const_iv (GL_NEAREST),
1340 const_iv (GL_LINEAR), 2319 const_iv (GL_LINEAR),
1341 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2320 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1342 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2321 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1343 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2322 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1344 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2323 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1345 const_iv (GL_GENERATE_MIPMAP), 2324 const_iv (GL_GENERATE_MIPMAP),
1346 const_iv (GL_LINEAR),
1347 const_iv (GL_MODULATE), 2325 const_iv (GL_MODULATE),
2326 const_iv (GL_DECAL),
1348 const_iv (GL_REPLACE), 2327 const_iv (GL_REPLACE),
2328 const_iv (GL_DEPTH_BUFFER_BIT),
1349 const_iv (GL_COLOR_BUFFER_BIT), 2329 const_iv (GL_COLOR_BUFFER_BIT),
1350 const_iv (GL_PROJECTION), 2330 const_iv (GL_PROJECTION),
1351 const_iv (GL_MODELVIEW), 2331 const_iv (GL_MODELVIEW),
1352 const_iv (GL_COLOR_LOGIC_OP), 2332 const_iv (GL_COLOR_LOGIC_OP),
2333 const_iv (GL_SEPARABLE_2D),
1353 const_iv (GL_CONVOLUTION_2D), 2334 const_iv (GL_CONVOLUTION_2D),
1354 const_iv (GL_CONVOLUTION_BORDER_MODE), 2335 const_iv (GL_CONVOLUTION_BORDER_MODE),
1355 const_iv (GL_CONSTANT_BORDER), 2336 const_iv (GL_CONSTANT_BORDER),
1356 const_iv (GL_LINES), 2337 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP),
1357 const_iv (GL_QUADS), 2340 const_iv (GL_QUADS),
1358 const_iv (GL_LINE_LOOP), 2341 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN),
1359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1360 const_iv (GL_FASTEST), 2346 const_iv (GL_FASTEST),
2347 const_iv (GL_V2F),
2348 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F),
1361# undef const_iv 2351# undef const_iv
1362 }; 2352 };
1363 2353
1364 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1365 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2356
2357 texture_av = newAV ();
2358 AvREAL_off (texture_av);
1366} 2359}
2360
2361char *
2362gl_vendor ()
2363 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR);
2365 OUTPUT:
2366 RETVAL
2367
2368char *
2369gl_version ()
2370 CODE:
2371 RETVAL = (char *)glGetString (GL_VERSION);
2372 OUTPUT:
2373 RETVAL
2374
2375char *
2376gl_extensions ()
2377 CODE:
2378 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2379 OUTPUT:
2380 RETVAL
2381
2382const char *glGetString (GLenum pname)
2383
2384GLint glGetInteger (GLenum pname)
2385 CODE:
2386 glGetIntegerv (pname, &RETVAL);
2387 OUTPUT:
2388 RETVAL
2389
2390GLdouble glGetDouble (GLenum pname)
2391 CODE:
2392 glGetDoublev (pname, &RETVAL);
2393 OUTPUT:
2394 RETVAL
1367 2395
1368int glGetError () 2396int glGetError ()
2397
2398void glFinish ()
1369 2399
1370void glClear (int mask) 2400void glClear (int mask)
1371 2401
1372void glClearColor (float r, float g, float b, float a = 1.0) 2402void glClearColor (float r, float g, float b, float a = 1.0)
1373 PROTOTYPE: @ 2403 PROTOTYPE: @
1380 2410
1381void glHint (int target, int mode) 2411void glHint (int target, int mode)
1382 2412
1383void glBlendFunc (int sfactor, int dfactor) 2413void glBlendFunc (int sfactor, int dfactor)
1384 2414
2415void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2416 CODE:
2417 gl_BlendFuncSeparate (sa, da, saa, daa);
2418
2419void glDepthMask (int flag)
2420
1385void glLogicOp (int opcode) 2421void glLogicOp (int opcode)
1386 2422
2423void glColorMask (int red, int green, int blue, int alpha)
2424
1387void glMatrixMode (int mode) 2425void glMatrixMode (int mode)
1388 2426
1389void glPushMatrix () 2427void glPushMatrix ()
1390 2428
1391void glPopMatrix () 2429void glPopMatrix ()
1392 2430
1393void glLoadIdentity () 2431void glLoadIdentity ()
1394 2432
2433void glDrawBuffer (int buffer)
2434
2435void glReadBuffer (int buffer)
2436
2437# near_ and far_ are due to microsofts buggy "c" compiler
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439
2440# near_ and far_ are due to microsofts buggy "c" compiler
1395void glOrtho (double left, double right, double bottom, double top, double near, double far) 2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1396 2442
1397void glViewport (int x, int y, int width, int height) 2443void glViewport (int x, int y, int width, int height)
2444
2445void glScissor (int x, int y, int width, int height)
1398 2446
1399void glTranslate (float x, float y, float z = 0.) 2447void glTranslate (float x, float y, float z = 0.)
1400 CODE: 2448 CODE:
1401 glTranslatef (x, y, z); 2449 glTranslatef (x, y, z);
1402 2450
1403void glScale (float x, float y, float z) 2451void glScale (float x, float y, float z = 1.)
1404 CODE: 2452 CODE:
1405 glScalef (x, y, z); 2453 glScalef (x, y, z);
1406 2454
1407void glRotate (float angle, float x, float y, float z) 2455void glRotate (float angle, float x, float y, float z)
1408 CODE: 2456 CODE:
1412 2460
1413void glEnd () 2461void glEnd ()
1414 2462
1415void glColor (float r, float g, float b, float a = 1.0) 2463void glColor (float r, float g, float b, float a = 1.0)
1416 PROTOTYPE: @ 2464 PROTOTYPE: @
2465 ALIAS:
2466 glColor_premultiply = 1
1417 CODE: 2467 CODE:
2468 if (ix)
2469 {
2470 r *= a;
2471 g *= a;
2472 b *= a;
2473 }
2474 // microsoft visual "c" rounds instead of truncating...
1418 glColor4f (r, g, b, a); 2475 glColor4f (r, g, b, a);
2476
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.)
2484 CODE:
2485 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0);
1419 2487
1420void glVertex (float x, float y, float z = 0.) 2488void glVertex (float x, float y, float z = 0.)
1421 CODE: 2489 CODE:
1422 glVertex3f (x, y, z); 2490 glVertex3f (x, y, z);
1423 2491
1435 2503
1436void glBindTexture (int target, int name) 2504void glBindTexture (int target, int name)
1437 2505
1438void glConvolutionParameter (int target, int pname, float params) 2506void glConvolutionParameter (int target, int pname, float params)
1439 CODE: 2507 CODE:
2508 if (gl.ConvolutionParameterf)
1440 glConvolutionParameterf (target, pname, params); 2509 gl.ConvolutionParameterf (target, pname, params);
1441 2510
1442void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2511void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2512 CODE:
2513 if (gl.ConvolutionFilter2D)
2514 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2515
2516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2517 CODE:
2518 if (gl.SeparableFilter2D)
2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1443 2520
1444void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1445 2522
1446void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2524
2525void glDrawPixels (int width, int height, int format, int type, char *pixels)
2526
2527void glPixelZoom (float x, float y)
2528
2529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1447 2530
1448int glGenTexture () 2531int glGenTexture ()
1449 CODE: 2532 CODE:
1450{ 2533 RETVAL = gen_texture ();
1451 GLuint name;
1452 glGenTextures (1, &name);
1453 RETVAL = name;
1454}
1455 OUTPUT: 2534 OUTPUT:
1456 RETVAL 2535 RETVAL
1457 2536
1458void glDeleteTexture (int name) 2537void glDeleteTexture (int name)
1459 CODE: 2538 CODE:
1460{
1461 GLuint name_ = name;
1462 glDeleteTextures (1, &name_); 2539 del_texture (name);
1463} 2540
1464
1465int glGenList () 2541int glGenList ()
1466 CODE: 2542 CODE:
1467 RETVAL = glGenLists (1); 2543 RETVAL = glGenLists (1);
1468 OUTPUT: 2544 OUTPUT:
1469 RETVAL 2545 RETVAL

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines