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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.60 by root, Sun Apr 23 04:47:02 2006 UTC vs.
Revision 1.204 by root, Thu Jul 19 14:54:50 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
37 51
38#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 53
40#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
41 55
42#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
44 58
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 59#define MIN_FONT_HEIGHT 10
46 60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
47typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
49 119
50static PangoContext *context; 120typedef PangoFontDescription *CFPlus__Font;
51static PangoFontMap *fontmap; 121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
52 139
53typedef struct cf_layout { 140typedef struct cf_layout {
54 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
55 int base_height; 143 int base_height;
144 CFPlus__Font font;
56} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
57 150
58static void 151static void
59substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
60{ 153{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 159}
64 160
65static void 161static void
66layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
67{ 163{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
70 */ 166 */
71 PangoFontDescription *font = (PangoFontDescription *) 167 PangoFontDescription *font = self->font ? self->font : default_font;
72 pango_layout_get_font_description (self->pl);
73 168
74 int height = self->base_height * (PANGO_SCALE * 8 / 10);
75
76 if (height < MIN_FONT_HEIGHT)
77 height = MIN_FONT_HEIGHT;
78
79 if (pango_font_description_get_size (font) != height)
80 {
81 font = pango_font_description_copy (font);
82 pango_font_description_set_absolute_size (font, height); 169 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171
83 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
84 }
85} 173}
86 174
87static void 175static void
88layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
89{ 177{
90 layout_update (self); 178 PangoRectangle rect;
91 179
180 // get_pixel_* wrongly rounds down
92 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
93 182
94 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
96 if (!*h) *h = 1;
97}
98 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
99typedef uint16_t mapface; 194typedef uint16_t faceid;
100 195
101typedef struct { 196typedef struct {
102 GLint name; 197 int name;
103 int w, h; 198 int w, h;
104 float s, t; 199 float s, t;
105 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
106} maptex; 203} maptex;
107 204
108typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
109 int16_t darkness; 208 uint16_t darkness;
110 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
111} mapcell; 210} mapcell;
112 211
113typedef struct { 212typedef struct {
114 int32_t c0, c1; 213 int32_t c0, c1;
115 mapcell *col; 214 mapcell *col;
116} maprow; 215} maprow;
117 216
118typedef struct map { 217typedef struct map {
119 int x, y, w, h; 218 int x, y, w, h;
120 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
121 int faces; 220 int faces; tileid *face2tile; // [faceid]
122 mapface *face; 221 int texs; maptex *tex; // [tileid]
123
124 int texs;
125 maptex *tex;
126 222
127 int32_t rows; 223 int32_t rows;
128 maprow *row; 224 maprow *row;
129} *CFClient__Map; 225} *CFPlus__Map;
130 226
131static char * 227static char *
132prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
133{ 229{
134 char *p; 230 char *p;
151} 247}
152 248
153#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
155 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
156static maprow * 272static maprow *
157map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
158{ 274{
159 if (0 > y) 275 if (0 > y)
160 { 276 {
161 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
162 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
200 316
201 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
202} 318}
203 319
204static mapcell * 320static mapcell *
205map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
206{ 322{
207 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
208} 324}
209 325
210static void 326static void
211map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
212{ 328{
213 int r; 329 int r;
214 330
215 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
216 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
224 self->row = 0; 340 self->row = 0;
225 self->rows = 0; 341 self->rows = 0;
226} 342}
227 343
228static void 344static void
229map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
230{ 346{
231 int x, y; 347 int x, y;
232 maprow *row; 348 maprow *row;
349 mapcell *cell;
233 350
234 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
235 if (y >= 0) 352 if (y >= 0)
236 { 353 {
237 if (y >= self->rows) 354 if (y >= self->rows)
243 if (x >= row->c0) 360 if (x >= row->c0)
244 { 361 {
245 if (x >= row->c1) 362 if (x >= row->c1)
246 break; 363 break;
247 364
248 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
249 } 371 }
250 } 372 }
251} 373}
252 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
253static void 380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
254music_finished () 392music_finished (void)
255{ 393{
256 SDL_UserEvent ev; 394 SDL_UserEvent ev;
257 395
258 ev.type = SDL_USEREVENT; 396 ev.type = SDL_USEREVENT;
259 ev.code = 0; 397 ev.code = 0;
261 ev.data2 = 0; 399 ev.data2 = 0;
262 400
263 SDL_PushEvent ((SDL_Event *)&ev); 401 SDL_PushEvent ((SDL_Event *)&ev);
264} 402}
265 403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
266MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
267 439
268PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
269 441
270BOOT: 442BOOT:
271{ 443{
272 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
273 static const struct { 445 static const struct {
274 const char *name; 446 const char *name;
275 IV iv; 447 IV iv;
276 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
277# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
278 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
279 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
280 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
281 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
282 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
291 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
292 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
293 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
294 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
295 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
296 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
297 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
298 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
299 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
300 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
355 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
356 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
357 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
358 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
359 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
360 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
361 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
362 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
363 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
364 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
365 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
366 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
367 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
368 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
369 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
370 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
371 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
372 const_iv (KMOD_CTRL),
373 const_iv (KMOD_SHIFT),
374 const_iv (KMOD_ALT),
375 const_iv (KMOD_META)
376# undef const_iv 557# undef const_iv
377 }; 558 };
378 559
379 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
380 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
381 562
382 fontmap = pango_ft2_font_map_new (); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
383 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
384 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
385} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
386 572
387int 573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591}
592
593char *
594SDL_GetError ()
595
596int
388SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
389 598
390void 599void
391SDL_Quit () 600SDL_Quit ()
392 601
393void 602void
394SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
395 PPCODE: 604 PPCODE:
396{ 605{
397 SDL_Rect **m; 606 SDL_Rect **m;
398 607
399 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
401 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
402 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
403 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
407 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
408 620
409 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
410 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
411 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
412 625#endif
413 SDL_EnableUNICODE (1);
414 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
415 626
416 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
417 628
418 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
419 while (*m) 630 while (*m)
420 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
421 AV *av = newAV (); 634 AV *av = newAV ();
422 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
423 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
424 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
425 641
426 ++m; 642 ++m;
427 } 643 }
428} 644}
429 645
430int 646int
431SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
432 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
433 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
434 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
435 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
436 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
437 OUTPUT: 672 OUTPUT:
438 RETVAL 673 RETVAL
439 674
440void 675void
441SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
442 677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
443void 684void
444SDL_PollEvent () 685poll_events ()
445 PPCODE: 686 PPCODE:
446{ 687{
447 SDL_Event ev; 688 SDL_Event ev;
448 689
449 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
450 { 692 {
451 HV *hv = newHV (); 693 HV *hv = newHV ();
452 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
695
453 switch (ev.type) 696 switch (ev.type)
454 { 697 {
455 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
456 case SDL_KEYUP: 699 case SDL_KEYUP:
457 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
458 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
459 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
460 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
461 break; 705 break;
462 706
463 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
464 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
465 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
466 break; 710 break;
467 711
468 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
469 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
470 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
471 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
472 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
473 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
474 break; 738 break;
475 739
476 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
477 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
478 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
479 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
480 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
481 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
748 break;
749
750 case SDL_USEREVENT:
751 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break;
482 } 755 }
483 756
484 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
485 } 758 }
486} 759}
487 760
488int 761int
489Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
490 POSTCALL: 763 POSTCALL:
491 Mix_HookMusicFinished (music_finished); 764 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished);
492 766
493void 767void
494Mix_CloseAudio () 768Mix_CloseAudio ()
495 769
496int 770int
497Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
498 772
499void 773void
500lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
501 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
502#ifndef _WIN32 782#ifdef _WIN32
503 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
504#endif 804#endif
505 805}
506char *
507gl_version ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_VERSION);
510 OUTPUT:
511 RETVAL
512
513char *
514gl_extensions ()
515 CODE:
516 RETVAL = (char *)glGetString (GL_EXTENSIONS);
517 OUTPUT:
518 RETVAL
519 806
520void 807void
521add_font (char *file) 808add_font (char *file)
522 CODE: 809 CODE:
523 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
524
525void
526set_font (char *file)
527 CODE:
528{
529 int count;
530 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
531 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
532 FcPatternDestroy (pattern);
533 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
534 pango_context_set_font_description (context, font);
535}
536 811
537void 812void
538load_image_inline (SV *image_) 813load_image_inline (SV *image_)
539 ALIAS: 814 ALIAS:
540 load_image_file = 1 815 load_image_file = 1
582 857
583 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
584 859
585 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
586 861
862 SDL_LockSurface (surface2);
587 EXTEND (SP, 5); 863 EXTEND (SP, 6);
588 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
589 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
590 SDL_LockSurface (surface2);
591 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
592 SDL_UnlockSurface (surface2);
593 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
594 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
595 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
596 871
597 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
598 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
599} 874}
600 875
622 PUSHs (sv_2mortal (newSViv (b / y))); 897 PUSHs (sv_2mortal (newSViv (b / y)));
623 PUSHs (sv_2mortal (newSViv (a / y))); 898 PUSHs (sv_2mortal (newSViv (a / y)));
624} 899}
625 900
626void 901void
902error (char *message)
903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
627fatal (char *message) 910fatal (char *message)
628 CODE: 911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
629#ifdef _WIN32 913#ifdef _WIN32
630 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
631#else 923#else
632 fprintf (stderr, "FATAL: %s\n", message); 924 _exit (retval);
633#endif 925#endif
634 exit (1);
635 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938CFPlus::Font
939new_from_file (SV *class, char *path, int id = 0)
940 CODE:
941{
942 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
944 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
945 FcPatternDestroy (pattern);
946}
947 OUTPUT:
948 RETVAL
949
950void
951DESTROY (CFPlus::Font self)
952 CODE:
953 pango_font_description_free (self);
954
955void
956make_default (CFPlus::Font self)
957 CODE:
958 default_font = self;
959
636MODULE = CFClient PACKAGE = CFClient::Layout 960MODULE = CFPlus PACKAGE = CFPlus::Layout
637 961
638CFClient::Layout 962void
639new (SV *class, int base_height = 10) 963reset_glyph_cache ()
964 CODE:
965 tc_clear ();
966
967CFPlus::Layout
968new (SV *class)
640 CODE: 969 CODE:
641 New (0, RETVAL, 1, struct cf_layout); 970 New (0, RETVAL, 1, struct cf_layout);
642 RETVAL->base_height = base_height; 971
643 RETVAL->pl = pango_layout_new (context); 972 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->r = 1.;
974 RETVAL->g = 1.;
975 RETVAL->b = 1.;
976 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0;
979
644 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
645 pango_layout_set_font_description (RETVAL->pl, 981 layout_update_font (RETVAL);
646 pango_font_description_copy (
647 pango_context_get_font_description (context)));
648 OUTPUT: 982 OUTPUT:
649 RETVAL 983 RETVAL
650 984
651void 985void
652DESTROY (CFClient::Layout self) 986DESTROY (CFPlus::Layout self)
653 CODE: 987 CODE:
654 g_object_unref (self->pl); 988 g_object_unref (self->pl);
655 Safefree (self); 989 Safefree (self);
656 990
657void 991void
658set_text (CFClient::Layout self, SV *text_) 992set_text (CFPlus::Layout self, SV *text_)
659 CODE: 993 CODE:
660{ 994{
661 STRLEN textlen; 995 STRLEN textlen;
662 char *text = SvPVutf8 (text_, textlen); 996 char *text = SvPVutf8 (text_, textlen);
663 997
664 pango_layout_set_text (self->pl, text, textlen); 998 pango_layout_set_text (self->pl, text, textlen);
665} 999}
666 1000
667void 1001void
668set_markup (CFClient::Layout self, SV *text_) 1002set_markup (CFPlus::Layout self, SV *text_)
669 CODE: 1003 CODE:
670{ 1004{
671 STRLEN textlen; 1005 STRLEN textlen;
672 char *text = SvPVutf8 (text_, textlen); 1006 char *text = SvPVutf8 (text_, textlen);
673 1007
674 pango_layout_set_markup (self->pl, text, textlen); 1008 pango_layout_set_markup (self->pl, text, textlen);
675} 1009}
676 1010
1011void
1012set_shapes (CFPlus::Layout self, ...)
1013 CODE:
1014{
1015 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text;
1018 int arg = 4;
1019
1020 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1021 {
1022 PangoRectangle inkrect, rect;
1023 PangoAttribute *attr;
1024
1025 int x = SvIV (ST (arg - 3));
1026 int y = SvIV (ST (arg - 2));
1027 int w = SvIV (ST (arg - 1));
1028 int h = SvIV (ST (arg ));
1029
1030 inkrect.x = 0;
1031 inkrect.y = 0;
1032 inkrect.width = 0;
1033 inkrect.height = 0;
1034
1035 rect.x = x * PANGO_SCALE;
1036 rect.y = y * PANGO_SCALE;
1037 rect.width = w * PANGO_SCALE;
1038 rect.height = h * PANGO_SCALE;
1039
1040 if (!attrs)
1041 attrs = pango_layout_get_attributes (self->pl);
1042
1043 attr = pango_attr_shape_new (&inkrect, &rect);
1044 attr->start_index = pos - text;
1045 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1046 pango_attr_list_insert (attrs, attr);
1047
1048 arg += 4;
1049 pos += sizeof (OBJ_STR) - 1;
1050 }
1051
1052 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs);
1054}
1055
1056void
1057get_shapes (CFPlus::Layout self)
1058 PPCODE:
1059{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061
1062 do
1063 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1065
1066 if (run && shape_attr_p (run))
1067 {
1068 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents);
1070
1071 EXTEND (SP, 2);
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1073 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1074 }
1075 }
1076 while (pango_layout_iter_next_run (iter));
1077
1078 pango_layout_iter_free (iter);
1079}
1080
1081int
1082has_wrapped (CFPlus::Layout self)
1083 CODE:
1084{
1085 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl);
1087
1088 while (*text)
1089 lines += *text++ == '\n';
1090
1091 RETVAL = lines < pango_layout_get_line_count (self->pl);
1092}
1093 OUTPUT:
1094 RETVAL
1095
677SV * 1096SV *
678get_text (CFClient::Layout self) 1097get_text (CFPlus::Layout self)
679 CODE: 1098 CODE:
680 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
681 SvUTF8_on (RETVAL); 1100 sv_utf8_decode (RETVAL);
682 OUTPUT: 1101 OUTPUT:
683 RETVAL 1102 RETVAL
684 1103
685void 1104void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1106 CODE:
1107 self->r = r;
1108 self->g = g;
1109 self->b = b;
1110 self->a = a;
1111
1112void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1114 CODE:
1115 if (self->font != font)
1116 {
1117 self->font = font;
1118 layout_update_font (self);
1119 }
1120
1121void
686set_height (CFClient::Layout self, int base_height) 1122set_height (CFPlus::Layout self, int base_height)
687 CODE: 1123 CODE:
1124 if (self->base_height != base_height)
1125 {
688 self->base_height = base_height; 1126 self->base_height = base_height;
1127 layout_update_font (self);
1128 }
689 1129
690void 1130void
691set_width (CFClient::Layout self, int max_width = -1) 1131set_width (CFPlus::Layout self, int max_width = -1)
692 CODE: 1132 CODE:
693 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
694 1134
695void 1135void
1136set_indent (CFPlus::Layout self, int indent)
1137 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139
1140void
1141set_spacing (CFPlus::Layout self, int spacing)
1142 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144
1145void
1146set_ellipsise (CFPlus::Layout self, int ellipsise)
1147 CODE:
1148 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE
1153 );
1154
1155void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm)
1157 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159
1160void
696size (CFClient::Layout self) 1161size (CFPlus::Layout self)
697 PPCODE: 1162 PPCODE:
698{ 1163{
699 int w, h; 1164 int w, h;
700 1165
701 layout_update (self);
702 layout_get_pixel_size (self, &w, &h); 1166 layout_get_pixel_size (self, &w, &h);
703 1167
704 EXTEND (SP, 2); 1168 EXTEND (SP, 2);
705 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (w)));
706 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (h)));
707} 1171}
708 1172
709int 1173int
1174descent (CFPlus::Layout self)
1175 CODE:
1176{
1177 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect);
1181}
1182 OUTPUT:
1183 RETVAL
1184
1185int
710xy_to_index (CFClient::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
711 CODE: 1187 CODE:
712{ 1188{
713 int index, trailing; 1189 int index, trailing;
714
715 layout_update (self);
716 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
717
718 RETVAL = index; 1191 RETVAL = index + trailing;
719} 1192}
720 OUTPUT: 1193 OUTPUT:
721 RETVAL 1194 RETVAL
722 1195
723void 1196void
724cursor_pos (CFClient::Layout self, int index) 1197cursor_pos (CFPlus::Layout self, int index)
725 PPCODE: 1198 PPCODE:
726{ 1199{
727 PangoRectangle strong_pos; 1200 PangoRectangle strong_pos;
728 layout_update (self);
729 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
730 1202
731 EXTEND (SP, 3); 1203 EXTEND (SP, 3);
732 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
734 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
735} 1207}
736 1208
737void 1209void
738render (CFClient::Layout self) 1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
739 PPCODE: 1211 PPCODE:
740{ 1212{
741 SV *retval; 1213 int line, x;
742 int w, h;
743 FT_Bitmap bitmap;
744 1214
745 layout_update (self); 1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
746 layout_get_pixel_size (self, &w, &h); 1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
747 1217
748 retval = newSV (w * h);
749 SvPOK_only (retval);
750 SvCUR_set (retval, w * h);
751
752 bitmap.rows = h;
753 bitmap.width = w;
754 bitmap.pitch = w;
755 bitmap.buffer = (unsigned char*)SvPVX (retval);
756 bitmap.num_grays = 256;
757 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
758
759 memset (bitmap.buffer, 0, w * h);
760
761 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
762
763 EXTEND (SP, 3); 1218 EXTEND (SP, 2);
764 PUSHs (sv_2mortal (newSViv (w))); 1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
765 PUSHs (sv_2mortal (newSViv (h))); 1243 PUSHs (sv_2mortal (newSViv (index)));
766 PUSHs (sv_2mortal (retval)); 1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
767} 1246}
768 1247
1248void
1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE:
1251 pango_opengl_render_layout_subpixel (
1252 self->pl,
1253 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a,
1255 flags
1256 );
1257
769MODULE = CFClient PACKAGE = CFClient::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
770 1259
1260int minpot (int n)
1261
771void 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1267 {
1268 STRLEN datalen;
1269 char *data = SvPVbyte (data_, datalen);
1270 int bpp = datalen / (ow * oh);
1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1272
1273 SvPOK_only (result_);
1274 SvCUR_set (result_, nw * nh * bpp);
1275
1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1277 while (oh--)
1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1279
1280 sv_setsv (data_, result_);
1281 }
1282}
1283
1284void
772draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
773 PROTOTYPE: $$$;$$ 1286 PROTOTYPE: $$$;$$
1287 ALIAS:
1288 draw_quad_alpha = 1
1289 draw_quad_alpha_premultiplied = 2
774 CODE: 1290 CODE:
775{ 1291{
776 HV *hv = (HV *)SvRV (self); 1292 HV *hv = (HV *)SvRV (self);
777 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
778 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
779 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
780 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
781 1296
782 if (items < 5) 1297 if (items < 5)
783 { 1298 {
784 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1299 w = SvNV (*hv_fetch (hv, "w", 1, 1));
785 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1300 h = SvNV (*hv_fetch (hv, "h", 1, 1));
786 } 1301 }
787 1302
1303 if (ix)
1304 {
1305 glEnable (GL_BLEND);
1306
1307 if (ix == 2)
1308 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1309 else
1310 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1311 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1312
1313 glEnable (GL_ALPHA_TEST);
1314 glAlphaFunc (GL_GREATER, 0.01f);
1315 }
1316
788 glBindTexture (GL_TEXTURE_2D, name); 1317 glBindTexture (GL_TEXTURE_2D, name);
789 if (wrap_mode) { 1318
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
791 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
792 }
793 glBegin (GL_QUADS); 1319 glBegin (GL_QUADS);
794 glTexCoord2f (0, 0); glVertex2f (x , y ); 1320 glTexCoord2f (0, 0); glVertex2f (x , y );
795 glTexCoord2f (0, t); glVertex2f (x , y + h); 1321 glTexCoord2f (0, t); glVertex2f (x , y + h);
796 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1322 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
797 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1323 glTexCoord2f (s, 0); glVertex2f (x + w, y );
798 glEnd (); 1324 glEnd ();
799}
800 1325
1326 if (ix)
1327 {
1328 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND);
1330 }
1331}
1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1343
801MODULE = CFClient PACKAGE = CFClient::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
802 1345
803CFClient::Map 1346CFPlus::Map
804new (SV *class, int map_width, int map_height) 1347new (SV *class)
805 CODE: 1348 CODE:
806 New (0, RETVAL, 1, struct map); 1349 New (0, RETVAL, 1, struct map);
807 RETVAL->x = 0; 1350 RETVAL->x = 0;
808 RETVAL->y = 0; 1351 RETVAL->y = 0;
809 RETVAL->w = map_width; 1352 RETVAL->w = 0;
810 RETVAL->h = map_height; 1353 RETVAL->h = 0;
811 RETVAL->ox = 0; 1354 RETVAL->ox = 0;
812 RETVAL->oy = 0; 1355 RETVAL->oy = 0;
813 RETVAL->faces = 8192; 1356 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
814 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1357 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
815 RETVAL->texs = 8192;
816 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
817 RETVAL->rows = 0; 1358 RETVAL->rows = 0;
818 RETVAL->row = 0; 1359 RETVAL->row = 0;
819 OUTPUT: 1360 OUTPUT:
820 RETVAL 1361 RETVAL
821 1362
822void 1363void
823DESTROY (CFClient::Map self) 1364DESTROY (CFPlus::Map self)
824 CODE: 1365 CODE:
825{ 1366{
826 map_clear (self); 1367 map_clear (self);
827 Safefree (self->face); 1368 Safefree (self->face2tile);
1369 Safefree (self->tex);
828 Safefree (self); 1370 Safefree (self);
829} 1371}
830 1372
831void 1373void
1374resize (CFPlus::Map self, int map_width, int map_height)
1375 CODE:
1376 self->w = map_width;
1377 self->h = map_height;
1378
1379void
832clear (CFClient::Map self) 1380clear (CFPlus::Map self)
833 CODE: 1381 CODE:
834 map_clear (self); 1382 map_clear (self);
835 1383
836void 1384void
837set_face (CFClient::Map self, int face, int texid) 1385set_tileid (CFPlus::Map self, int face, int tile)
838 CODE: 1386 CODE:
839{ 1387{
840 while (self->faces <= face) 1388 need_facenum (self, face); self->face2tile [face] = tile;
841 { 1389 need_texid (self, tile);
842 Append (mapface, self->face, self->faces, self->faces);
843 self->faces *= 2;
844 }
845
846 self->face [face] = texid;
847} 1390}
848 1391
849void 1392void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395{
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1413}
1414
1415void
850set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
851 CODE: 1417 CODE:
852{ 1418{
853 while (self->texs <= texid) 1419 need_texid (self, texid);
854 {
855 Append (maptex, self->tex, self->texs, self->texs);
856 self->texs *= 2;
857 }
858 1420
859 { 1421 {
860 maptex *tex = self->tex + texid; 1422 maptex *tex = self->tex + texid;
861 1423
862 tex->name = name; 1424 tex->name = name;
867 tex->r = r; 1429 tex->r = r;
868 tex->g = g; 1430 tex->g = g;
869 tex->b = b; 1431 tex->b = b;
870 tex->a = a; 1432 tex->a = a;
871 } 1433 }
1434
1435 // somewhat hackish, but for textures that require it, it really
1436 // improves the look, and most others don't suffer.
1437 glBindTexture (GL_TEXTURE_2D, name);
1438 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1439 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1440 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
872} 1443}
873 1444
874int 1445int
875ox (CFClient::Map self) 1446ox (CFPlus::Map self)
876 ALIAS: 1447 ALIAS:
877 oy = 1 1448 oy = 1
1449 x = 2
1450 y = 3
1451 w = 4
1452 h = 5
878 CODE: 1453 CODE:
879 switch (ix) 1454 switch (ix)
880 { 1455 {
881 case 0: RETVAL = self->ox; break; 1456 case 0: RETVAL = self->ox; break;
882 case 1: RETVAL = self->oy; break; 1457 case 1: RETVAL = self->oy; break;
1458 case 2: RETVAL = self->x; break;
1459 case 3: RETVAL = self->y; break;
1460 case 4: RETVAL = self->w; break;
1461 case 5: RETVAL = self->h; break;
883 } 1462 }
884 OUTPUT: 1463 OUTPUT:
885 RETVAL 1464 RETVAL
886 1465
887void 1466void
888scroll (CFClient::Map self, int dx, int dy) 1467scroll (CFPlus::Map self, int dx, int dy)
889 CODE: 1468 CODE:
890{ 1469{
891 if (dx > 0) 1470 if (dx > 0)
892 map_blank (self, self->x, self->y, dx - 1, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
893 else if (dx < 0) 1472 else if (dx < 0)
894 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
895 1474
896 if (dy > 0) 1475 if (dy > 0)
897 map_blank (self, self->x, self->y, self->w, dy - 1); 1476 map_blank (self, self->x, self->y, self->w, dy);
898 else if (dy < 0) 1477 else if (dy < 0)
899 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
900 1479
901 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
902 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
903 1482
904 while (self->y < 0) 1483 while (self->y < 0)
909 self->y += MAP_EXTEND_Y; 1488 self->y += MAP_EXTEND_Y;
910 } 1489 }
911} 1490}
912 1491
913void 1492void
914map1a_update (CFClient::Map self, SV *data_) 1493map1a_update (CFPlus::Map self, SV *data_, int extmap)
915 CODE: 1494 CODE:
916{ 1495{
917 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
918 uint8_t *data_end = (uint8_t *)SvEND (data_); 1497 uint8_t *data_end = (uint8_t *)SvEND (data_);
919 mapcell *cell; 1498 mapcell *cell;
920 int x, y, flags; 1499 int x, y, flags;
921 1500
922 while (data < data_end) 1501 while (data < data_end - 1)
923 { 1502 {
924 flags = (data [0] << 8) + data [1]; data += 2; 1503 flags = (data [0] << 8) + data [1]; data += 2;
925 1504
926 x = ((flags >> 10) & 63) + self->x; 1505 x = self->x + ((flags >> 10) & 63);
927 y = ((flags >> 4) & 63) + self->y; 1506 y = self->y + ((flags >> 4) & 63);
928 1507
929 cell = map_get_cell (self, x, y); 1508 cell = map_get_cell (self, x, y);
930 1509
931 if (flags & 15) 1510 if (flags & 15)
932 { 1511 {
933 if (cell->darkness < 0) 1512 if (!cell->darkness)
934 { 1513 {
1514 memset (cell, 0, sizeof (*cell));
935 cell->darkness = 0; 1515 cell->darkness = 256;
936 cell->face [0] = 0;
937 cell->face [1] = 0;
938 cell->face [2] = 0;
939 } 1516 }
940 1517
941 cell->darkness = flags & 8 ? *data++ : 255;
942
943 //TODO: don't trust server data to be in-range(!) 1518 //TODO: don't trust server data to be in-range(!)
1519
1520 if (flags & 8)
1521 {
1522 if (extmap)
1523 {
1524 uint8_t ext, cmd;
1525
1526 do
1527 {
1528 ext = *data++;
1529 cmd = ext & 0x3f;
1530
1531 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1;
1533 else if (cmd == 5) // health
1534 {
1535 cell->stat_width = 1;
1536 cell->stat_hp = *data++;
1537 }
1538 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47)
1541 {
1542 if (*data == 4)
1543 ; // decode player count
1544
1545 data += *data + 1;
1546 }
1547 else if (cmd == 8) // cell flags
1548 cell->flags = *data++;
1549 else if (ext & 0x40) // unknown, multibyte => skip
1550 data += *data + 1;
1551 else
1552 data++;
1553 }
1554 while (ext & 0x80);
1555 }
1556 else
1557 cell->darkness = *data++ + 1;
1558 }
944 1559
945 if (flags & 4) 1560 if (flags & 4)
946 { 1561 {
947 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face];
948 } 1565 }
949 1566
950 if (flags & 2) 1567 if (flags & 2)
951 { 1568 {
952 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
953 } 1572 }
954 1573
955 if (flags & 1) 1574 if (flags & 1)
956 { 1575 {
957 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
958 } 1579 }
959 } 1580 }
960 else 1581 else
961 cell->darkness = -1; 1582 cell->darkness = 0;
962 } 1583 }
963} 1584}
964 1585
965SV * 1586SV *
966mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
967 CODE: 1588 CODE:
968{ 1589{
969 int x1, x; 1590 int x1, x;
970 int y1, y; 1591 int y1, y;
971 int z; 1592 int z;
992 { 1613 {
993 mapcell *cell = row->col + (x - row->c0); 1614 mapcell *cell = row->col + (x - row->c0);
994 1615
995 for (z = 0; z <= 0; z++) 1616 for (z = 0; z <= 0; z++)
996 { 1617 {
997 mapface face = cell->face [z];
998
999 if (face)
1000 {
1001 maptex tex = self->tex [face]; 1618 maptex tex = self->tex [cell->tile [z]];
1002 int a0 = 255 - tex.a; 1619 int a0 = 255 - tex.a;
1003 int a1 = tex.a; 1620 int a1 = tex.a;
1004 1621
1005 r = (r * a0 + tex.r * a1) / 255; 1622 r = (r * a0 + tex.r * a1) / 255;
1006 g = (g * a0 + tex.g * a1) / 255; 1623 g = (g * a0 + tex.g * a1) / 255;
1007 b = (b * a0 + tex.b * a1) / 255; 1624 b = (b * a0 + tex.b * a1) / 255;
1008 a = (a * a0 + tex.a * a1) / 255; 1625 a = (a * a0 + tex.a * a1) / 255;
1009 }
1010 } 1626 }
1011 } 1627 }
1012 1628
1013 *map++ = (r ) 1629 *map++ = (r )
1014 | (g << 8) 1630 | (g << 8)
1021} 1637}
1022 OUTPUT: 1638 OUTPUT:
1023 RETVAL 1639 RETVAL
1024 1640
1025void 1641void
1026draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1027 PPCODE: 1643 CODE:
1028{ 1644{
1029 int vx, vy; 1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1030 int x, y, z; 1649 int x, y, z;
1031 int last_name; 1650 int last_name;
1032 mapface face;
1033 int sw4 = (sw + 3) & ~3;
1034 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1035 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1036 1651
1037 memset (darkness, 255, sw4 * sh); 1652 // thats current max. sorry.
1038 SvPOK_only (darkness_sv); 1653 if (sw > 255) sw = 255;
1039 SvCUR_set (darkness_sv, sw4 * sh); 1654 if (sh > 255) sh = 255;
1040 1655
1041 vx = self->x + (self->w - sw) / 2 - shift_x; 1656 // clear key, in case of extra padding
1042 vy = self->y + (self->h - sh) / 2 - shift_y; 1657 memset (&skey, 0, sizeof (skey));
1043
1044 /*
1045 int vx = self->vx = self->w >= sw
1046 ? self->x + (self->w - sw) / 2
1047 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1048
1049 int vy = self->vy = self->h >= sh
1050 ? self->y + (self->h - sh) / 2
1051 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1052 */
1053 1658
1054 glColor4ub (255, 255, 255, 255); 1659 glColor4ub (255, 255, 255, 255);
1055 1660
1661 glEnable (GL_BLEND);
1056 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1057 glEnable (GL_BLEND);
1058 glEnable (GL_TEXTURE_2D); 1663 glEnable (GL_TEXTURE_2D);
1059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1060 1665
1061 glBegin (GL_QUADS); 1666 glBegin (GL_QUADS);
1062 1667
1063 last_name = 0; 1668 last_name = 0;
1064 1669
1670 mx += self->x;
1671 my += self->y;
1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1065 for (z = 0; z < 3; z++) 1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1066 for (y = 0; y < sh; y++) 1699 for (y = 0; y < sh; y++)
1067 if (0 <= y + vy && y + vy < self->rows) 1700 if (0 <= y + my && y + my < self->rows)
1068 { 1701 {
1069 maprow *row = self->row + (y + vy); 1702 maprow *row = self->row + (y + my);
1070 1703
1071 for (x = 0; x < sw; x++) 1704 for (x = 0; x < sw; x++)
1072 if (row->c0 <= x + vx && x + vx < row->c1) 1705 if (row->c0 <= x + mx && x + mx < row->c1)
1073 { 1706 {
1074 mapcell *cell = row->col + (x + vx - row->c0); 1707 mapcell *cell = row->col + (x + mx - row->c0);
1075
1076 darkness[y * sw4 + x] = cell->darkness < 0
1077 ? 255 - FOW_DARKNESS
1078 : 255 - cell->darkness;
1079
1080 face = cell->face [z]; 1708 tileid tile = cell->tile [z];
1081 1709
1082 if (face) 1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1715
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1083 { 1805 {
1084 maptex tex = self->tex [face]; 1806 int level = (w << 5) | b;
1807 HE *he;
1085 1808
1086 int px = (x + 1) * 32 - tex.w; 1809 hv_iterinit (smooth);
1087 int py = (y + 1) * 32 - tex.h; 1810 while ((he = hv_iternext (smooth)))
1088
1089 if (last_name != tex.name)
1090 { 1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1091 glEnd (); 1834 glEnd ();
1092 last_name = tex.name;
1093 glBindTexture (GL_TEXTURE_2D, last_name); 1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1094 glBegin (GL_QUADS); 1836 glBegin (GL_QUADS);
1837 }
1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1858 }
1095 } 1859 }
1096
1097 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1098 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1099 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1100 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1101 } 1860 }
1102 }
1103 } 1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1104 1866
1105 glEnd (); 1867 glEnd ();
1106 1868
1107 glDisable (GL_TEXTURE_2D); 1869 glDisable (GL_TEXTURE_2D);
1108 glDisable (GL_BLEND); 1870 glDisable (GL_BLEND);
1109 1871
1872 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows)
1875 {
1876 maprow *row = self->row + (y + my);
1877
1878 for (x = 0; x < sw; x++)
1879 if (row->c0 <= x + mx && x + mx < row->c1)
1880 {
1881 mapcell *cell = row->col + (x + mx - row->c0);
1882
1883 int px = x * T;
1884 int py = y * T;
1885
1886 if (cell->stat_hp)
1887 {
1888 int width = cell->stat_width * T;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1890
1891 glColor3ub (0, 0, 0);
1892 glRectf (px + 1, py - thick - 2,
1893 px + width - 1, py);
1894
1895 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1896 glRectf (px + 2,
1897 py - thick - 1,
1898 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1899 }
1900 }
1901 }
1902}
1903
1904void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1906 CODE:
1907{
1908 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F },
1910 { 1.00F, 1.00F, 1.00F },
1911 { 0.00F, 0.00F, 0.55F },
1912 { 1.00F, 0.00F, 0.00F },
1913
1914 { 1.00F, 0.54F, 0.00F },
1915 { 0.11F, 0.56F, 1.00F },
1916 { 0.93F, 0.46F, 0.00F },
1917 { 0.18F, 0.54F, 0.34F },
1918
1919 { 0.56F, 0.73F, 0.56F },
1920 { 0.80F, 0.80F, 0.80F },
1921 { 0.55F, 0.41F, 0.13F },
1922 { 0.99F, 0.77F, 0.26F },
1923
1924 { 0.74F, 0.65F, 0.41F },
1925
1926 { 0.00F, 1.00F, 1.00F },
1927 { 1.00F, 0.00F, 1.00F },
1928 { 1.00F, 1.00F, 0.00F },
1929 };
1930
1931 int x, y;
1932
1933 glEnable (GL_TEXTURE_2D);
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1935 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS);
1938
1939 for (y = 0; y < h; y++)
1940 for (x = 0; x < w; x++)
1941 {
1942 unsigned char m = data [x + y * w];
1943
1944 if (m)
1945 {
1946 float *c = color [m & 15];
1947
1948 float tx1 = m & 0x40 ? 0.5 : 0.;
1949 float tx2 = tx1 + 0.5;
1950
1951 glColor4f (c[0], c[1], c[2], 0.75);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 }
1957 }
1958
1959 glEnd ();
1960 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D);
1962}
1963
1964void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1966 PPCODE:
1967{
1968 int x, y;
1969 int sw1 = sw + 2;
1970 int sh1 = sh + 2;
1971 int sh3 = sh * 3;
1972 int sw34 = (sw * 3 + 3) & ~3;
1973 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1974 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1975 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1976
1977 SvPOK_only (darkness3_sv);
1978 SvCUR_set (darkness3_sv, sw34 * sh3);
1979
1980 mx += self->x - 1;
1981 my += self->y - 1;
1982
1983 memset (darkness1, 255, sw1 * sh1);
1984
1985 for (y = 0; y < sh1; y++)
1986 if (0 <= y + my && y + my < self->rows)
1987 {
1988 maprow *row = self->row + (y + my);
1989
1990 for (x = 0; x < sw1; x++)
1991 if (row->c0 <= x + mx && x + mx < row->c1)
1992 {
1993 mapcell *cell = row->col + (x + mx - row->c0);
1994
1995 darkness1 [y * sw1 + x] = cell->darkness
1996 ? 255 - (cell->darkness - 1)
1997 : 255 - FOW_DARKNESS;
1998 }
1999 }
2000
2001 for (y = 0; y < sh; ++y)
2002 for (x = 0; x < sw; ++x)
2003 {
2004 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2005 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2006 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2007 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2008 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2009 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2010 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2011 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2012 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2013
2014 uint8_t r11 = (d11 + d21 + d12) / 3;
2015 uint8_t r21 = d21;
2016 uint8_t r31 = (d21 + d31 + d32) / 3;
2017
2018 uint8_t r12 = d12;
2019 uint8_t r22 = d22;
2020 uint8_t r32 = d32;
2021
2022 uint8_t r13 = (d13 + d23 + d12) / 3;
2023 uint8_t r23 = d23;
2024 uint8_t r33 = (d23 + d33 + d32) / 3;
2025
2026 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2027 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2028 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2029 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2030 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2031 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2032 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2033 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2034 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2035 }
2036
2037 free (darkness1);
2038
1110 EXTEND (SP, 3); 2039 EXTEND (SP, 3);
1111 PUSHs (sv_2mortal (newSViv (sw4))); 2040 PUSHs (sv_2mortal (newSViv (sw34)));
1112 PUSHs (sv_2mortal (newSViv (sh))); 2041 PUSHs (sv_2mortal (newSViv (sh3)));
1113 PUSHs (darkness_sv); 2042 PUSHs (darkness3_sv);
1114} 2043}
1115 2044
1116SV * 2045SV *
1117get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2046get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1118 CODE: 2047 CODE:
1119{ 2048{
1120 int x, y, x1, y1; 2049 int x, y, x1, y1;
1121 SV *data_sv = newSV (w * h * 7 + 5); 2050 SV *data_sv = newSV (w * h * 7 + 5);
1122 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2051 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1147 if (row && row->c0 <= x && x < row->c1) 2076 if (row && row->c0 <= x && x < row->c1)
1148 { 2077 {
1149 mapcell *cell = row->col + (x - row->c0); 2078 mapcell *cell = row->col + (x - row->c0);
1150 uint8_t flags = 0; 2079 uint8_t flags = 0;
1151 2080
1152 if (cell->face [0]) flags |= 1; 2081 if (cell->tile [0]) flags |= 1;
1153 if (cell->face [1]) flags |= 2; 2082 if (cell->tile [1]) flags |= 2;
1154 if (cell->face [2]) flags |= 4; 2083 if (cell->tile [2]) flags |= 4;
1155 2084
1156 *data++ = flags; 2085 *data++ = flags;
1157 2086
1158 if (flags & 1) 2087 if (flags & 1)
1159 { 2088 {
2089 tileid tile = cell->tile [0];
1160 *data++ = cell->face [0] >> 8; 2090 *data++ = tile >> 8;
1161 *data++ = cell->face [0]; 2091 *data++ = tile;
1162 } 2092 }
1163 2093
1164 if (flags & 2) 2094 if (flags & 2)
1165 { 2095 {
2096 tileid tile = cell->tile [1];
1166 *data++ = cell->face [1] >> 8; 2097 *data++ = tile >> 8;
1167 *data++ = cell->face [1]; 2098 *data++ = tile;
1168 } 2099 }
1169 2100
1170 if (flags & 4) 2101 if (flags & 4)
1171 { 2102 {
2103 tileid tile = cell->tile [2];
1172 *data++ = cell->face [2] >> 8; 2104 *data++ = tile >> 8;
1173 *data++ = cell->face [2]; 2105 *data++ = tile;
1174 } 2106 }
1175 } 2107 }
1176 else 2108 else
1177 *data++ = 0; 2109 *data++ = 0;
1178 } 2110 }
1184} 2116}
1185 OUTPUT: 2117 OUTPUT:
1186 RETVAL 2118 RETVAL
1187 2119
1188void 2120void
1189set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2121set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1190 PPCODE: 2122 PPCODE:
1191{ 2123{
1192 int x, y, z; 2124 int x, y, z;
1193 int w, h; 2125 int w, h;
1194 int x1, y1; 2126 int x1, y1;
1218 { 2150 {
1219 uint8_t flags = *data++; 2151 uint8_t flags = *data++;
1220 2152
1221 if (flags) 2153 if (flags)
1222 { 2154 {
1223 mapface face[3] = { 0, 0, 0 };
1224
1225 mapcell *cell = row_get_cell (row, x); 2155 mapcell *cell = row_get_cell (row, x);
2156 tileid tile[3] = { 0, 0, 0 };
1226 2157
1227 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2158 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1228 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2159 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1229 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2160 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1230 2161
1231 if (cell->darkness <= 0) 2162 if (cell->darkness == 0)
1232 { 2163 {
1233 cell->darkness = -1; 2164 cell->darkness = 0;
1234 2165
1235 for (z = 0; z <= 2; z++) 2166 for (z = 0; z <= 2; z++)
1236 { 2167 {
1237 cell->face[z] = face[z]; 2168 tileid t = tile [z];
1238 2169
1239 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2170 if (t >= self->texs || (t && !self->tex [t].name))
2171 {
1240 XPUSHs (sv_2mortal (newSViv (face[z]))); 2172 XPUSHs (sv_2mortal (newSViv (t)));
2173 need_texid (self, t);
2174 }
2175
2176 cell->tile [z] = t;
1241 } 2177 }
1242 } 2178 }
1243 } 2179 }
1244 } 2180 }
1245 } 2181 }
1246} 2182}
1247 2183
1248MODULE = CFClient PACKAGE = CFClient::MixChunk 2184MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1249 2185
1250CFClient::MixChunk 2186CFPlus::MixChunk
1251new_from_file (SV *class, char *path) 2187new_from_file (SV *class, char *path)
1252 CODE: 2188 CODE:
1253 RETVAL = Mix_LoadWAV (path); 2189 RETVAL = Mix_LoadWAV (path);
1254 OUTPUT: 2190 OUTPUT:
1255 RETVAL 2191 RETVAL
1256 2192
1257void 2193void
1258DESTROY (CFClient::MixChunk self) 2194DESTROY (CFPlus::MixChunk self)
1259 CODE: 2195 CODE:
1260 Mix_FreeChunk (self); 2196 Mix_FreeChunk (self);
1261 2197
1262int 2198int
1263volume (CFClient::MixChunk self, int volume = -1) 2199volume (CFPlus::MixChunk self, int volume = -1)
1264 CODE: 2200 CODE:
1265 RETVAL = Mix_VolumeChunk (self, volume); 2201 RETVAL = Mix_VolumeChunk (self, volume);
1266 OUTPUT: 2202 OUTPUT:
1267 RETVAL 2203 RETVAL
1268 2204
1269int 2205int
1270play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2206play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1271 CODE: 2207 CODE:
1272 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2208 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1273 OUTPUT: 2209 OUTPUT:
1274 RETVAL 2210 RETVAL
1275 2211
1276MODULE = CFClient PACKAGE = CFClient::MixMusic 2212MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1277 2213
1278int 2214int
1279volume (int volume = -1) 2215volume (int volume = -1)
1280 CODE: 2216 CODE:
1281 RETVAL = Mix_VolumeMusic (volume); 2217 RETVAL = Mix_VolumeMusic (volume);
1282 OUTPUT: 2218 OUTPUT:
1283 RETVAL 2219 RETVAL
1284 2220
2221int
2222fade_out (int ms)
2223 CODE:
2224 RETVAL = Mix_FadeOutMusic (ms);
2225 OUTPUT:
2226 RETVAL
2227
1285CFClient::MixMusic 2228CFPlus::MixMusic
1286new_from_file (SV *class, char *path) 2229new_from_file (SV *class, char *path)
1287 CODE: 2230 CODE:
1288 RETVAL = Mix_LoadMUS (path); 2231 RETVAL = Mix_LoadMUS (path);
1289 OUTPUT: 2232 OUTPUT:
1290 RETVAL 2233 RETVAL
1291 2234
1292void 2235void
1293DESTROY (CFClient::MixMusic self) 2236DESTROY (CFPlus::MixMusic self)
1294 CODE: 2237 CODE:
1295 Mix_FreeMusic (self); 2238 Mix_FreeMusic (self);
1296 2239
1297int 2240int
1298play (CFClient::MixMusic self, int loops = -1) 2241play (CFPlus::MixMusic self, int loops = -1)
1299 CODE: 2242 CODE:
1300 RETVAL = Mix_PlayMusic (self, loops); 2243 RETVAL = Mix_PlayMusic (self, loops);
1301 OUTPUT: 2244 OUTPUT:
1302 RETVAL 2245 RETVAL
1303 2246
2247int
2248fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2249 CODE:
2250 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2251 OUTPUT:
2252 RETVAL
2253
1304MODULE = CFClient PACKAGE = CFClient::OpenGL 2254MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1305 2255
1306BOOT: 2256BOOT:
1307{ 2257{
1308 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2258 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1309 static const struct { 2259 static const struct {
1310 const char *name; 2260 const char *name;
1311 IV iv; 2261 IV iv;
1312 } *civ, const_iv[] = { 2262 } *civ, const_iv[] = {
1313# define const_iv(name) { # name, (IV)name } 2263# define const_iv(name) { # name, (IV)name }
2264 const_iv (GL_VENDOR),
2265 const_iv (GL_VERSION),
2266 const_iv (GL_EXTENSIONS),
1314 const_iv (GL_COLOR_MATERIAL), 2267 const_iv (GL_COLOR_MATERIAL),
1315 const_iv (GL_SMOOTH), 2268 const_iv (GL_SMOOTH),
1316 const_iv (GL_FLAT), 2269 const_iv (GL_FLAT),
2270 const_iv (GL_DITHER),
1317 const_iv (GL_BLEND), 2271 const_iv (GL_BLEND),
2272 const_iv (GL_CULL_FACE),
2273 const_iv (GL_SCISSOR_TEST),
2274 const_iv (GL_DEPTH_TEST),
2275 const_iv (GL_ALPHA_TEST),
2276 const_iv (GL_NORMALIZE),
2277 const_iv (GL_RESCALE_NORMAL),
2278 const_iv (GL_FRONT),
2279 const_iv (GL_BACK),
1318 const_iv (GL_AND), 2280 const_iv (GL_AND),
2281 const_iv (GL_ONE),
2282 const_iv (GL_ZERO),
1319 const_iv (GL_SRC_ALPHA), 2283 const_iv (GL_SRC_ALPHA),
2284 const_iv (GL_DST_ALPHA),
1320 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2285 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2286 const_iv (GL_ONE_MINUS_DST_ALPHA),
2287 const_iv (GL_SRC_ALPHA_SATURATE),
1321 const_iv (GL_RGB), 2288 const_iv (GL_RGB),
1322 const_iv (GL_RGBA), 2289 const_iv (GL_RGBA),
2290 const_iv (GL_RGBA4),
2291 const_iv (GL_RGBA8),
2292 const_iv (GL_RGB5_A1),
1323 const_iv (GL_UNSIGNED_BYTE), 2293 const_iv (GL_UNSIGNED_BYTE),
1324 const_iv (GL_ALPHA4), 2294 const_iv (GL_UNSIGNED_SHORT),
2295 const_iv (GL_UNSIGNED_INT),
1325 const_iv (GL_ALPHA), 2296 const_iv (GL_ALPHA),
2297 const_iv (GL_INTENSITY),
2298 const_iv (GL_LUMINANCE),
2299 const_iv (GL_LUMINANCE_ALPHA),
1326 const_iv (GL_FLOAT), 2300 const_iv (GL_FLOAT),
1327 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2301 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1328 const_iv (GL_COMPILE), 2302 const_iv (GL_COMPILE),
2303 const_iv (GL_PROXY_TEXTURE_1D),
2304 const_iv (GL_PROXY_TEXTURE_2D),
1329 const_iv (GL_TEXTURE_1D), 2305 const_iv (GL_TEXTURE_1D),
1330 const_iv (GL_TEXTURE_2D), 2306 const_iv (GL_TEXTURE_2D),
1331 const_iv (GL_TEXTURE_ENV), 2307 const_iv (GL_TEXTURE_ENV),
1332 const_iv (GL_TEXTURE_MAG_FILTER), 2308 const_iv (GL_TEXTURE_MAG_FILTER),
1333 const_iv (GL_TEXTURE_MIN_FILTER), 2309 const_iv (GL_TEXTURE_MIN_FILTER),
1334 const_iv (GL_TEXTURE_ENV_MODE), 2310 const_iv (GL_TEXTURE_ENV_MODE),
1335 const_iv (GL_TEXTURE_WRAP_S), 2311 const_iv (GL_TEXTURE_WRAP_S),
1336 const_iv (GL_TEXTURE_WRAP_T), 2312 const_iv (GL_TEXTURE_WRAP_T),
2313 const_iv (GL_REPEAT),
1337 const_iv (GL_CLAMP), 2314 const_iv (GL_CLAMP),
1338 const_iv (GL_REPEAT), 2315 const_iv (GL_CLAMP_TO_EDGE),
1339 const_iv (GL_NEAREST), 2316 const_iv (GL_NEAREST),
1340 const_iv (GL_LINEAR), 2317 const_iv (GL_LINEAR),
1341 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2318 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1342 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2319 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1343 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2320 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1344 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2321 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1345 const_iv (GL_GENERATE_MIPMAP), 2322 const_iv (GL_GENERATE_MIPMAP),
1346 const_iv (GL_LINEAR),
1347 const_iv (GL_MODULATE), 2323 const_iv (GL_MODULATE),
2324 const_iv (GL_DECAL),
1348 const_iv (GL_REPLACE), 2325 const_iv (GL_REPLACE),
2326 const_iv (GL_DEPTH_BUFFER_BIT),
1349 const_iv (GL_COLOR_BUFFER_BIT), 2327 const_iv (GL_COLOR_BUFFER_BIT),
1350 const_iv (GL_PROJECTION), 2328 const_iv (GL_PROJECTION),
1351 const_iv (GL_MODELVIEW), 2329 const_iv (GL_MODELVIEW),
1352 const_iv (GL_COLOR_LOGIC_OP), 2330 const_iv (GL_COLOR_LOGIC_OP),
2331 const_iv (GL_SEPARABLE_2D),
1353 const_iv (GL_CONVOLUTION_2D), 2332 const_iv (GL_CONVOLUTION_2D),
1354 const_iv (GL_CONVOLUTION_BORDER_MODE), 2333 const_iv (GL_CONVOLUTION_BORDER_MODE),
1355 const_iv (GL_CONSTANT_BORDER), 2334 const_iv (GL_CONSTANT_BORDER),
1356 const_iv (GL_LINES), 2335 const_iv (GL_LINES),
2336 const_iv (GL_LINE_STRIP),
2337 const_iv (GL_LINE_LOOP),
1357 const_iv (GL_QUADS), 2338 const_iv (GL_QUADS),
1358 const_iv (GL_LINE_LOOP), 2339 const_iv (GL_QUAD_STRIP),
2340 const_iv (GL_TRIANGLES),
2341 const_iv (GL_TRIANGLE_STRIP),
2342 const_iv (GL_TRIANGLE_FAN),
1359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2343 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1360 const_iv (GL_FASTEST), 2344 const_iv (GL_FASTEST),
2345 const_iv (GL_V2F),
2346 const_iv (GL_V3F),
2347 const_iv (GL_T2F_V3F),
2348 const_iv (GL_T2F_N3F_V3F),
1361# undef const_iv 2349# undef const_iv
1362 }; 2350 };
1363 2351
1364 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2352 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1365 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2353 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2354
2355 texture_av = newAV ();
2356 AvREAL_off (texture_av);
1366} 2357}
2358
2359char *
2360gl_vendor ()
2361 CODE:
2362 RETVAL = (char *)glGetString (GL_VENDOR);
2363 OUTPUT:
2364 RETVAL
2365
2366char *
2367gl_version ()
2368 CODE:
2369 RETVAL = (char *)glGetString (GL_VERSION);
2370 OUTPUT:
2371 RETVAL
2372
2373char *
2374gl_extensions ()
2375 CODE:
2376 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2377 OUTPUT:
2378 RETVAL
2379
2380const char *glGetString (GLenum pname)
2381
2382GLint glGetInteger (GLenum pname)
2383 CODE:
2384 glGetIntegerv (pname, &RETVAL);
2385 OUTPUT:
2386 RETVAL
2387
2388GLdouble glGetDouble (GLenum pname)
2389 CODE:
2390 glGetDoublev (pname, &RETVAL);
2391 OUTPUT:
2392 RETVAL
1367 2393
1368int glGetError () 2394int glGetError ()
2395
2396void glFinish ()
1369 2397
1370void glClear (int mask) 2398void glClear (int mask)
1371 2399
1372void glClearColor (float r, float g, float b, float a = 1.0) 2400void glClearColor (float r, float g, float b, float a = 1.0)
1373 PROTOTYPE: @ 2401 PROTOTYPE: @
1380 2408
1381void glHint (int target, int mode) 2409void glHint (int target, int mode)
1382 2410
1383void glBlendFunc (int sfactor, int dfactor) 2411void glBlendFunc (int sfactor, int dfactor)
1384 2412
2413void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2414 CODE:
2415 gl_BlendFuncSeparate (sa, da, saa, daa);
2416
2417void glDepthMask (int flag)
2418
1385void glLogicOp (int opcode) 2419void glLogicOp (int opcode)
1386 2420
2421void glColorMask (int red, int green, int blue, int alpha)
2422
1387void glMatrixMode (int mode) 2423void glMatrixMode (int mode)
1388 2424
1389void glPushMatrix () 2425void glPushMatrix ()
1390 2426
1391void glPopMatrix () 2427void glPopMatrix ()
1392 2428
1393void glLoadIdentity () 2429void glLoadIdentity ()
1394 2430
2431void glDrawBuffer (int buffer)
2432
2433void glReadBuffer (int buffer)
2434
2435# near_ and far_ are due to microsofts buggy "c" compiler
2436void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2437
2438# near_ and far_ are due to microsofts buggy "c" compiler
1395void glOrtho (double left, double right, double bottom, double top, double near, double far) 2439void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1396 2440
1397void glViewport (int x, int y, int width, int height) 2441void glViewport (int x, int y, int width, int height)
2442
2443void glScissor (int x, int y, int width, int height)
1398 2444
1399void glTranslate (float x, float y, float z = 0.) 2445void glTranslate (float x, float y, float z = 0.)
1400 CODE: 2446 CODE:
1401 glTranslatef (x, y, z); 2447 glTranslatef (x, y, z);
1402 2448
1403void glScale (float x, float y, float z) 2449void glScale (float x, float y, float z = 1.)
1404 CODE: 2450 CODE:
1405 glScalef (x, y, z); 2451 glScalef (x, y, z);
1406 2452
1407void glRotate (float angle, float x, float y, float z) 2453void glRotate (float angle, float x, float y, float z)
1408 CODE: 2454 CODE:
1412 2458
1413void glEnd () 2459void glEnd ()
1414 2460
1415void glColor (float r, float g, float b, float a = 1.0) 2461void glColor (float r, float g, float b, float a = 1.0)
1416 PROTOTYPE: @ 2462 PROTOTYPE: @
2463 ALIAS:
2464 glColor_premultiply = 1
1417 CODE: 2465 CODE:
2466 if (ix)
2467 {
2468 r *= a;
2469 g *= a;
2470 b *= a;
2471 }
2472 // microsoft visual "c" rounds instead of truncating...
1418 glColor4f (r, g, b, a); 2473 glColor4f (r, g, b, a);
2474
2475void glInterleavedArrays (int format, int stride, char *data)
2476
2477void glDrawElements (int mode, int count, int type, char *indices)
2478
2479# 1.2 void glDrawRangeElements (int mode, int start, int end
2480
2481void glRasterPos (float x, float y, float z = 0.)
2482 CODE:
2483 glRasterPos3f (0, 0, z);
2484 glBitmap (0, 0, 0, 0, x, y, 0);
1419 2485
1420void glVertex (float x, float y, float z = 0.) 2486void glVertex (float x, float y, float z = 0.)
1421 CODE: 2487 CODE:
1422 glVertex3f (x, y, z); 2488 glVertex3f (x, y, z);
1423 2489
1435 2501
1436void glBindTexture (int target, int name) 2502void glBindTexture (int target, int name)
1437 2503
1438void glConvolutionParameter (int target, int pname, float params) 2504void glConvolutionParameter (int target, int pname, float params)
1439 CODE: 2505 CODE:
2506 if (gl.ConvolutionParameterf)
1440 glConvolutionParameterf (target, pname, params); 2507 gl.ConvolutionParameterf (target, pname, params);
1441 2508
1442void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2509void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2510 CODE:
2511 if (gl.ConvolutionFilter2D)
2512 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2513
2514void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2515 CODE:
2516 if (gl.SeparableFilter2D)
2517 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1443 2518
1444void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2519void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1445 2520
1446void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2521void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2522
2523void glDrawPixels (int width, int height, int format, int type, char *pixels)
2524
2525void glPixelZoom (float x, float y)
2526
2527void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1447 2528
1448int glGenTexture () 2529int glGenTexture ()
1449 CODE: 2530 CODE:
1450{ 2531 RETVAL = gen_texture ();
1451 GLuint name;
1452 glGenTextures (1, &name);
1453 RETVAL = name;
1454}
1455 OUTPUT: 2532 OUTPUT:
1456 RETVAL 2533 RETVAL
1457 2534
1458void glDeleteTexture (int name) 2535void glDeleteTexture (int name)
1459 CODE: 2536 CODE:
1460{
1461 GLuint name_ = name;
1462 glDeleteTextures (1, &name_); 2537 del_texture (name);
1463} 2538
1464
1465int glGenList () 2539int glGenList ()
1466 CODE: 2540 CODE:
1467 RETVAL = glGenLists (1); 2541 RETVAL = glGenLists (1);
1468 OUTPUT: 2542 OUTPUT:
1469 RETVAL 2543 RETVAL

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