ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.60 by root, Sun Apr 23 04:47:02 2006 UTC vs.
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
37 51
38#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 53
40#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
41 55
42#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
44 58
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 59#define MIN_FONT_HEIGHT 10
46 60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
47typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
49 119
50static PangoContext *context; 120typedef PangoFontDescription *CFPlus__Font;
51static PangoFontMap *fontmap; 121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
52 139
53typedef struct cf_layout { 140typedef struct cf_layout {
54 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
55 int base_height; 143 int base_height;
144 CFPlus__Font font;
56} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
57 150
58static void 151static void
59substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
60{ 153{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 159}
64 160
65static void 161static void
66layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
67{ 163{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
70 */ 166 */
71 PangoFontDescription *font = (PangoFontDescription *) 167 PangoFontDescription *font = self->font ? self->font : default_font;
72 pango_layout_get_font_description (self->pl);
73 168
74 int height = self->base_height * (PANGO_SCALE * 8 / 10);
75
76 if (height < MIN_FONT_HEIGHT)
77 height = MIN_FONT_HEIGHT;
78
79 if (pango_font_description_get_size (font) != height)
80 {
81 font = pango_font_description_copy (font);
82 pango_font_description_set_absolute_size (font, height); 169 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171
83 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
84 }
85} 173}
86 174
87static void 175static void
88layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
89{ 177{
90 layout_update (self); 178 PangoRectangle rect;
91 179
180 // get_pixel_* wrongly rounds down
92 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
93 182
94 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
96 if (!*h) *h = 1;
97}
98 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
99typedef uint16_t mapface; 194typedef uint16_t faceid;
100 195
101typedef struct { 196typedef struct {
102 GLint name; 197 int name;
103 int w, h; 198 int w, h;
104 float s, t; 199 float s, t;
105 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
106} maptex; 203} maptex;
107 204
108typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
109 int16_t darkness; 208 uint16_t darkness;
110 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
111} mapcell; 210} mapcell;
112 211
113typedef struct { 212typedef struct {
114 int32_t c0, c1; 213 int32_t c0, c1;
115 mapcell *col; 214 mapcell *col;
116} maprow; 215} maprow;
117 216
118typedef struct map { 217typedef struct map {
119 int x, y, w, h; 218 int x, y, w, h;
120 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
121 int faces; 220 int faces; tileid *face2tile; // [faceid]
122 mapface *face; 221 int texs; maptex *tex; // [tileid]
123
124 int texs;
125 maptex *tex;
126 222
127 int32_t rows; 223 int32_t rows;
128 maprow *row; 224 maprow *row;
129} *CFClient__Map; 225} *CFPlus__Map;
130 226
131static char * 227static char *
132prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
133{ 229{
134 char *p; 230 char *p;
151} 247}
152 248
153#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
155 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
156static maprow * 272static maprow *
157map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
158{ 274{
159 if (0 > y) 275 if (0 > y)
160 { 276 {
161 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
162 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
200 316
201 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
202} 318}
203 319
204static mapcell * 320static mapcell *
205map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
206{ 322{
207 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
208} 324}
209 325
210static void 326static void
211map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
212{ 328{
213 int r; 329 int r;
214 330
215 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
216 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
224 self->row = 0; 340 self->row = 0;
225 self->rows = 0; 341 self->rows = 0;
226} 342}
227 343
228static void 344static void
229map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
230{ 346{
231 int x, y; 347 int x, y;
232 maprow *row; 348 maprow *row;
349 mapcell *cell;
233 350
234 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
235 if (y >= 0) 352 if (y >= 0)
236 { 353 {
237 if (y >= self->rows) 354 if (y >= self->rows)
243 if (x >= row->c0) 360 if (x >= row->c0)
244 { 361 {
245 if (x >= row->c1) 362 if (x >= row->c1)
246 break; 363 break;
247 364
248 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
249 } 371 }
250 } 372 }
251} 373}
252 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
253static void 380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
254music_finished () 392music_finished (void)
255{ 393{
256 SDL_UserEvent ev; 394 SDL_UserEvent ev;
257 395
258 ev.type = SDL_USEREVENT; 396 ev.type = SDL_USEREVENT;
259 ev.code = 0; 397 ev.code = 0;
261 ev.data2 = 0; 399 ev.data2 = 0;
262 400
263 SDL_PushEvent ((SDL_Event *)&ev); 401 SDL_PushEvent ((SDL_Event *)&ev);
264} 402}
265 403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
476}
477
266MODULE = CFClient PACKAGE = CFClient 478MODULE = CFPlus PACKAGE = CFPlus
267 479
268PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
269 481
270BOOT: 482BOOT:
271{ 483{
272 HV *stash = gv_stashpv ("CFClient", 1); 484 HV *stash = gv_stashpv ("CFPlus", 1);
273 static const struct { 485 static const struct {
274 const char *name; 486 const char *name;
275 IV iv; 487 IV iv;
276 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
277# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
278 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
279 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
280 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
281 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
282 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
291 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
292 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
293 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
294 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
295 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
296 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
297 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
298 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
299 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
300 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
355 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
356 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
357 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
358 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
359 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
360 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
361 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
362 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
363 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
364 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
365 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
366 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
367 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
368 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
369 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
370 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
371 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
372 const_iv (KMOD_CTRL),
373 const_iv (KMOD_SHIFT),
374 const_iv (KMOD_ALT),
375 const_iv (KMOD_META)
376# undef const_iv 597# undef const_iv
377 }; 598 };
378 599
379 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
380 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
381 602
382 fontmap = pango_ft2_font_map_new (); 603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
383 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
384 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
385} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
386 612
387int 613int
614in_destruct ()
615 CODE:
616 RETVAL = PL_main_cv == Nullcv;
617 OUTPUT:
618 RETVAL
619
620NV floor (NV x)
621
622NV ceil (NV x)
623
624void
625pango_init ()
626 CODE:
627{
628 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
631}
632
633char *
634SDL_GetError ()
635
636int
388SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
389 638
390void 639void
391SDL_Quit () 640SDL_Quit ()
392 641
393void 642void
394SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
395 PPCODE: 644 PPCODE:
396{ 645{
397 SDL_Rect **m; 646 SDL_Rect **m;
398 647
399 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
401 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
402 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
403 652
653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
655
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
407 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
408 660
409 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
410 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
411 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
412 665#endif
413 SDL_EnableUNICODE (1);
414 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
415 666
416 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
417 668
418 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
419 while (*m) 670 while (*m)
420 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
421 AV *av = newAV (); 674 AV *av = newAV ();
422 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
423 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
424 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
425 681
426 ++m; 682 ++m;
427 } 683 }
428} 684}
429 685
430int 686int
431SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
432 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
433 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
434 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
435 ); 700 );
701
702 if (RETVAL)
703 {
704 av_clear (texture_av);
705
436 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h"
709#undef GL_FUNC
710 }
711}
437 OUTPUT: 712 OUTPUT:
438 RETVAL 713 RETVAL
439 714
440void 715void
441SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
442 717
718char *
719SDL_GetKeyName (int sym)
720
721int
722SDL_GetAppState ()
723
443void 724void
444SDL_PollEvent () 725poll_events ()
445 PPCODE: 726 PPCODE:
446{ 727{
447 SDL_Event ev; 728 SDL_Event ev;
448 729
449 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
450 { 732 {
451 HV *hv = newHV (); 733 HV *hv = newHV ();
452 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
735
453 switch (ev.type) 736 switch (ev.type)
454 { 737 {
455 case SDL_KEYDOWN: 738 case SDL_KEYDOWN:
456 case SDL_KEYUP: 739 case SDL_KEYUP:
457 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
458 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
459 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
460 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
461 break; 745 break;
462 746
463 case SDL_ACTIVEEVENT: 747 case SDL_ACTIVEEVENT:
464 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
465 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
466 break; 750 break;
467 751
468 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
469 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
470 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
471 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
472 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
473 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
474 break; 778 break;
475 779
476 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
477 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
783
478 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
479 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
480 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
481 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
788 break;
789
790 case SDL_USEREVENT:
791 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break;
482 } 795 }
483 796
484 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
485 } 798 }
486} 799}
487 800
488int 801int
489Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
490 POSTCALL: 803 POSTCALL:
491 Mix_HookMusicFinished (music_finished); 804 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished);
492 806
493void 807void
494Mix_CloseAudio () 808Mix_CloseAudio ()
495 809
496int 810int
497Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
498 812
499void 813void
500lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
501 CODE: 815 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817
818void
819win32_proxy_info ()
820 PPCODE:
821{
502#ifndef _WIN32 822#ifdef _WIN32
503 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 char buffer[2048];
824 DWORD buflen;
825
826 EXTEND (SP, 3);
827
828 buflen = sizeof (buffer);
829 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
830 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
831 {
832 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
833
834 buflen = sizeof (buffer);
835 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
836 {
837 PUSHs (newSVpv (buffer, 0));
838
839 buflen = sizeof (buffer);
840 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
841 PUSHs (newSVpv (buffer, 0));
842 }
843 }
504#endif 844#endif
505 845}
506char *
507gl_version ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_VERSION);
510 OUTPUT:
511 RETVAL
512
513char *
514gl_extensions ()
515 CODE:
516 RETVAL = (char *)glGetString (GL_EXTENSIONS);
517 OUTPUT:
518 RETVAL
519 846
520void 847void
521add_font (char *file) 848add_font (char *file)
522 CODE: 849 CODE:
523 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 850 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
524
525void
526set_font (char *file)
527 CODE:
528{
529 int count;
530 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
531 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
532 FcPatternDestroy (pattern);
533 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
534 pango_context_set_font_description (context, font);
535}
536 851
537void 852void
538load_image_inline (SV *image_) 853load_image_inline (SV *image_)
539 ALIAS: 854 ALIAS:
540 load_image_file = 1 855 load_image_file = 1
582 897
583 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 898 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
584 899
585 assert (surface2->pitch == surface2->w * 4); 900 assert (surface2->pitch == surface2->w * 4);
586 901
902 SDL_LockSurface (surface2);
587 EXTEND (SP, 5); 903 EXTEND (SP, 6);
588 PUSHs (sv_2mortal (newSViv (surface2->w))); 904 PUSHs (sv_2mortal (newSViv (surface2->w)));
589 PUSHs (sv_2mortal (newSViv (surface2->h))); 905 PUSHs (sv_2mortal (newSViv (surface2->h)));
590 SDL_LockSurface (surface2);
591 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
592 SDL_UnlockSurface (surface2);
593 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
594 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 908 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
595 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2);
596 911
597 SDL_FreeSurface (surface); 912 SDL_FreeSurface (surface);
598 SDL_FreeSurface (surface2); 913 SDL_FreeSurface (surface2);
599} 914}
600 915
622 PUSHs (sv_2mortal (newSViv (b / y))); 937 PUSHs (sv_2mortal (newSViv (b / y)));
623 PUSHs (sv_2mortal (newSViv (a / y))); 938 PUSHs (sv_2mortal (newSViv (a / y)));
624} 939}
625 940
626void 941void
942error (char *message)
943 CODE:
944 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
947#endif
948
949void
627fatal (char *message) 950fatal (char *message)
628 CODE: 951 CODE:
952 fprintf (stderr, "FATAL: %s\n", message);
629#ifdef _WIN32 953#ifdef _WIN32
630 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
955#endif
956 _exit (1);
957
958void
959_exit (int retval = 0)
960 CODE:
961#ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
631#else 963#else
632 fprintf (stderr, "FATAL: %s\n", message); 964 _exit (retval);
633#endif 965#endif
634 exit (1);
635 966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
975
976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
979
980CFPlus::Font
981new_from_file (SV *class, char *path, int id = 0)
982 CODE:
983{
984 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
986 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
987 FcPatternDestroy (pattern);
988}
989 OUTPUT:
990 RETVAL
991
992void
993DESTROY (CFPlus::Font self)
994 CODE:
995 pango_font_description_free (self);
996
997void
998make_default (CFPlus::Font self)
999 PROTOTYPE: $
1000 CODE:
1001 default_font = self;
1002
636MODULE = CFClient PACKAGE = CFClient::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
637 1004
638CFClient::Layout 1005PROTOTYPES: DISABLE
639new (SV *class, int base_height = 10) 1006
1007void
1008reset_glyph_cache ()
1009 PROTOTYPE:
1010 CODE:
1011 tc_clear ();
1012
1013CFPlus::Layout
1014new (SV *class)
640 CODE: 1015 CODE:
641 New (0, RETVAL, 1, struct cf_layout); 1016 New (0, RETVAL, 1, struct cf_layout);
642 RETVAL->base_height = base_height; 1017
643 RETVAL->pl = pango_layout_new (context); 1018 RETVAL->pl = pango_layout_new (opengl_context);
1019 RETVAL->r = 1.;
1020 RETVAL->g = 1.;
1021 RETVAL->b = 1.;
1022 RETVAL->a = 1.;
1023 RETVAL->base_height = MIN_FONT_HEIGHT;
1024 RETVAL->font = 0;
1025
644 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1026 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
645 pango_layout_set_font_description (RETVAL->pl, 1027 layout_update_font (RETVAL);
646 pango_font_description_copy (
647 pango_context_get_font_description (context)));
648 OUTPUT: 1028 OUTPUT:
649 RETVAL 1029 RETVAL
650 1030
651void 1031void
652DESTROY (CFClient::Layout self) 1032DESTROY (CFPlus::Layout self)
653 CODE: 1033 CODE:
654 g_object_unref (self->pl); 1034 g_object_unref (self->pl);
655 Safefree (self); 1035 Safefree (self);
656 1036
657void 1037void
658set_text (CFClient::Layout self, SV *text_) 1038set_text (CFPlus::Layout self, SV *text_)
659 CODE: 1039 CODE:
660{ 1040{
661 STRLEN textlen; 1041 STRLEN textlen;
662 char *text = SvPVutf8 (text_, textlen); 1042 char *text = SvPVutf8 (text_, textlen);
663 1043
664 pango_layout_set_text (self->pl, text, textlen); 1044 pango_layout_set_text (self->pl, text, textlen);
665} 1045}
666 1046
667void 1047void
668set_markup (CFClient::Layout self, SV *text_) 1048set_markup (CFPlus::Layout self, SV *text_)
669 CODE: 1049 CODE:
670{ 1050{
671 STRLEN textlen; 1051 STRLEN textlen;
672 char *text = SvPVutf8 (text_, textlen); 1052 char *text = SvPVutf8 (text_, textlen);
673 1053
674 pango_layout_set_markup (self->pl, text, textlen); 1054 pango_layout_set_markup (self->pl, text, textlen);
675} 1055}
676 1056
1057void
1058set_shapes (CFPlus::Layout self, ...)
1059 CODE:
1060{
1061 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text;
1064 int arg = 4;
1065
1066 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1067 {
1068 PangoRectangle inkrect, rect;
1069 PangoAttribute *attr;
1070
1071 int x = SvIV (ST (arg - 3));
1072 int y = SvIV (ST (arg - 2));
1073 int w = SvIV (ST (arg - 1));
1074 int h = SvIV (ST (arg ));
1075
1076 inkrect.x = 0;
1077 inkrect.y = 0;
1078 inkrect.width = 0;
1079 inkrect.height = 0;
1080
1081 rect.x = x * PANGO_SCALE;
1082 rect.y = y * PANGO_SCALE;
1083 rect.width = w * PANGO_SCALE;
1084 rect.height = h * PANGO_SCALE;
1085
1086 if (!attrs)
1087 attrs = pango_layout_get_attributes (self->pl);
1088
1089 attr = pango_attr_shape_new (&inkrect, &rect);
1090 attr->start_index = pos - text;
1091 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1092 pango_attr_list_insert (attrs, attr);
1093
1094 arg += 4;
1095 pos += sizeof (OBJ_STR) - 1;
1096 }
1097
1098 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs);
1100}
1101
1102void
1103get_shapes (CFPlus::Layout self)
1104 PPCODE:
1105{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107
1108 do
1109 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1111
1112 if (run && shape_attr_p (run))
1113 {
1114 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents);
1116
1117 EXTEND (SP, 2);
1118 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1119 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1120 }
1121 }
1122 while (pango_layout_iter_next_run (iter));
1123
1124 pango_layout_iter_free (iter);
1125}
1126
1127int
1128has_wrapped (CFPlus::Layout self)
1129 CODE:
1130{
1131 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl);
1133
1134 while (*text)
1135 lines += *text++ == '\n';
1136
1137 RETVAL = lines < pango_layout_get_line_count (self->pl);
1138}
1139 OUTPUT:
1140 RETVAL
1141
677SV * 1142SV *
678get_text (CFClient::Layout self) 1143get_text (CFPlus::Layout self)
679 CODE: 1144 CODE:
680 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
681 SvUTF8_on (RETVAL); 1146 sv_utf8_decode (RETVAL);
682 OUTPUT: 1147 OUTPUT:
683 RETVAL 1148 RETVAL
684 1149
685void 1150void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1152 CODE:
1153 self->r = r;
1154 self->g = g;
1155 self->b = b;
1156 self->a = a;
1157
1158void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1160 CODE:
1161 if (self->font != font)
1162 {
1163 self->font = font;
1164 layout_update_font (self);
1165 }
1166
1167void
686set_height (CFClient::Layout self, int base_height) 1168set_height (CFPlus::Layout self, int base_height)
687 CODE: 1169 CODE:
1170 if (self->base_height != base_height)
1171 {
688 self->base_height = base_height; 1172 self->base_height = base_height;
1173 layout_update_font (self);
1174 }
689 1175
690void 1176void
691set_width (CFClient::Layout self, int max_width = -1) 1177set_width (CFPlus::Layout self, int max_width = -1)
692 CODE: 1178 CODE:
693 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
694 1180
695void 1181void
1182set_indent (CFPlus::Layout self, int indent)
1183 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185
1186void
1187set_spacing (CFPlus::Layout self, int spacing)
1188 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190
1191void
1192set_ellipsise (CFPlus::Layout self, int ellipsise)
1193 CODE:
1194 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE
1199 );
1200
1201void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm)
1203 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205
1206void
696size (CFClient::Layout self) 1207size (CFPlus::Layout self)
697 PPCODE: 1208 PPCODE:
698{ 1209{
699 int w, h; 1210 int w, h;
700 1211
701 layout_update (self);
702 layout_get_pixel_size (self, &w, &h); 1212 layout_get_pixel_size (self, &w, &h);
703 1213
704 EXTEND (SP, 2); 1214 EXTEND (SP, 2);
705 PUSHs (sv_2mortal (newSViv (w))); 1215 PUSHs (sv_2mortal (newSViv (w)));
706 PUSHs (sv_2mortal (newSViv (h))); 1216 PUSHs (sv_2mortal (newSViv (h)));
707} 1217}
708 1218
709int 1219int
1220descent (CFPlus::Layout self)
1221 CODE:
1222{
1223 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect);
1227}
1228 OUTPUT:
1229 RETVAL
1230
1231int
710xy_to_index (CFClient::Layout self, int x, int y) 1232xy_to_index (CFPlus::Layout self, int x, int y)
711 CODE: 1233 CODE:
712{ 1234{
713 int index, trailing; 1235 int index, trailing;
714
715 layout_update (self);
716 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
717
718 RETVAL = index; 1237 RETVAL = index + trailing;
719} 1238}
720 OUTPUT: 1239 OUTPUT:
721 RETVAL 1240 RETVAL
722 1241
723void 1242void
724cursor_pos (CFClient::Layout self, int index) 1243cursor_pos (CFPlus::Layout self, int index)
725 PPCODE: 1244 PPCODE:
726{ 1245{
727 PangoRectangle strong_pos; 1246 PangoRectangle strong_pos;
728 layout_update (self);
729 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
730 1248
731 EXTEND (SP, 3); 1249 EXTEND (SP, 3);
732 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
734 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
735} 1253}
736 1254
737void 1255void
738render (CFClient::Layout self) 1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
739 PPCODE: 1257 PPCODE:
740{ 1258{
741 SV *retval; 1259 int line, x;
742 int w, h;
743 FT_Bitmap bitmap;
744 1260
745 layout_update (self); 1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
746 layout_get_pixel_size (self, &w, &h); 1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
747 1263
748 retval = newSV (w * h);
749 SvPOK_only (retval);
750 SvCUR_set (retval, w * h);
751
752 bitmap.rows = h;
753 bitmap.width = w;
754 bitmap.pitch = w;
755 bitmap.buffer = (unsigned char*)SvPVX (retval);
756 bitmap.num_grays = 256;
757 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
758
759 memset (bitmap.buffer, 0, w * h);
760
761 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
762
763 EXTEND (SP, 3); 1264 EXTEND (SP, 2);
764 PUSHs (sv_2mortal (newSViv (w))); 1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267}
1268
1269void
1270line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272{
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
1287 else
1288 {
765 PUSHs (sv_2mortal (newSViv (h))); 1289 PUSHs (sv_2mortal (newSViv (index)));
766 PUSHs (sv_2mortal (retval)); 1290 PUSHs (sv_2mortal (newSViv (trailing)));
1291 }
767} 1292}
768 1293
1294void
1295render (CFPlus::Layout self, float x, float y, int flags = 0)
1296 PPCODE:
1297 pango_opengl_render_layout_subpixel (
1298 self->pl,
1299 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a,
1301 flags
1302 );
1303
769MODULE = CFClient PACKAGE = CFClient::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
770 1305
1306PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309
771void 1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1315 {
1316 STRLEN datalen;
1317 char *data = SvPVbyte (data_, datalen);
1318 int bpp = datalen / (ow * oh);
1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1320
1321 SvPOK_only (result_);
1322 SvCUR_set (result_, nw * nh * bpp);
1323
1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1325 while (oh--)
1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1327
1328 sv_setsv (data_, result_);
1329 }
1330}
1331
1332void
772draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
773 PROTOTYPE: $$$;$$ 1334 PROTOTYPE: $$$;$$
1335 ALIAS:
1336 draw_quad_alpha = 1
1337 draw_quad_alpha_premultiplied = 2
774 CODE: 1338 CODE:
775{ 1339{
776 HV *hv = (HV *)SvRV (self); 1340 HV *hv = (HV *)SvRV (self);
777 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
778 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
779 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
780 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
781 1344
782 if (items < 5) 1345 if (items < 5)
783 { 1346 {
784 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1347 w = SvNV (*hv_fetch (hv, "w", 1, 1));
785 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1348 h = SvNV (*hv_fetch (hv, "h", 1, 1));
786 } 1349 }
787 1350
1351 if (ix)
1352 {
1353 glEnable (GL_BLEND);
1354
1355 if (ix == 2)
1356 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1357 else
1358 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1359 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1360
1361 glEnable (GL_ALPHA_TEST);
1362 glAlphaFunc (GL_GREATER, 0.01f);
1363 }
1364
788 glBindTexture (GL_TEXTURE_2D, name); 1365 glBindTexture (GL_TEXTURE_2D, name);
789 if (wrap_mode) { 1366
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
791 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
792 }
793 glBegin (GL_QUADS); 1367 glBegin (GL_QUADS);
794 glTexCoord2f (0, 0); glVertex2f (x , y ); 1368 glTexCoord2f (0, 0); glVertex2f (x , y );
795 glTexCoord2f (0, t); glVertex2f (x , y + h); 1369 glTexCoord2f (0, t); glVertex2f (x , y + h);
796 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1370 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
797 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1371 glTexCoord2f (s, 0); glVertex2f (x + w, y );
798 glEnd (); 1372 glEnd ();
799}
800 1373
1374 if (ix)
1375 {
1376 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND);
1378 }
1379}
1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
801MODULE = CFClient PACKAGE = CFClient::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
802 1393
803CFClient::Map 1394PROTOTYPES: DISABLE
804new (SV *class, int map_width, int map_height) 1395
1396CFPlus::Map
1397new (SV *class)
805 CODE: 1398 CODE:
806 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
807 RETVAL->x = 0; 1400 RETVAL->x = 0;
808 RETVAL->y = 0; 1401 RETVAL->y = 0;
809 RETVAL->w = map_width; 1402 RETVAL->w = 0;
810 RETVAL->h = map_height; 1403 RETVAL->h = 0;
811 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
812 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
813 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
814 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
815 RETVAL->texs = 8192;
816 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
817 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
818 RETVAL->row = 0; 1409 RETVAL->row = 0;
819 OUTPUT: 1410 OUTPUT:
820 RETVAL 1411 RETVAL
821 1412
822void 1413void
823DESTROY (CFClient::Map self) 1414DESTROY (CFPlus::Map self)
824 CODE: 1415 CODE:
825{ 1416{
826 map_clear (self); 1417 map_clear (self);
827 Safefree (self->face); 1418 Safefree (self->face2tile);
1419 Safefree (self->tex);
828 Safefree (self); 1420 Safefree (self);
829} 1421}
830 1422
831void 1423void
1424resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429void
832clear (CFClient::Map self) 1430clear (CFPlus::Map self)
833 CODE: 1431 CODE:
834 map_clear (self); 1432 map_clear (self);
835 1433
836void 1434void
837set_face (CFClient::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
838 CODE: 1436 CODE:
839{ 1437{
840 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
841 { 1439 need_texid (self, tile);
842 Append (mapface, self->face, self->faces, self->faces);
843 self->faces *= 2;
844 }
845
846 self->face [face] = texid;
847} 1440}
848 1441
849void 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1463}
1464
1465void
850set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
851 CODE: 1467 CODE:
852{ 1468{
853 while (self->texs <= texid) 1469 need_texid (self, texid);
854 {
855 Append (maptex, self->tex, self->texs, self->texs);
856 self->texs *= 2;
857 }
858 1470
859 { 1471 {
860 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
861 1473
862 tex->name = name; 1474 tex->name = name;
867 tex->r = r; 1479 tex->r = r;
868 tex->g = g; 1480 tex->g = g;
869 tex->b = b; 1481 tex->b = b;
870 tex->a = a; 1482 tex->a = a;
871 } 1483 }
1484
1485 // somewhat hackish, but for textures that require it, it really
1486 // improves the look, and most others don't suffer.
1487 glBindTexture (GL_TEXTURE_2D, name);
1488 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1489 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1490 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
872} 1493}
873 1494
874int 1495int
875ox (CFClient::Map self) 1496ox (CFPlus::Map self)
876 ALIAS: 1497 ALIAS:
877 oy = 1 1498 oy = 1
1499 x = 2
1500 y = 3
1501 w = 4
1502 h = 5
878 CODE: 1503 CODE:
879 switch (ix) 1504 switch (ix)
880 { 1505 {
881 case 0: RETVAL = self->ox; break; 1506 case 0: RETVAL = self->ox; break;
882 case 1: RETVAL = self->oy; break; 1507 case 1: RETVAL = self->oy; break;
1508 case 2: RETVAL = self->x; break;
1509 case 3: RETVAL = self->y; break;
1510 case 4: RETVAL = self->w; break;
1511 case 5: RETVAL = self->h; break;
883 } 1512 }
884 OUTPUT: 1513 OUTPUT:
885 RETVAL 1514 RETVAL
886 1515
887void 1516void
888scroll (CFClient::Map self, int dx, int dy) 1517scroll (CFPlus::Map self, int dx, int dy)
889 CODE: 1518 CODE:
890{ 1519{
891 if (dx > 0) 1520 if (dx > 0)
892 map_blank (self, self->x, self->y, dx - 1, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
893 else if (dx < 0) 1522 else if (dx < 0)
894 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
895 1524
896 if (dy > 0) 1525 if (dy > 0)
897 map_blank (self, self->x, self->y, self->w, dy - 1); 1526 map_blank (self, self->x, self->y, self->w, dy);
898 else if (dy < 0) 1527 else if (dy < 0)
899 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
900 1529
901 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
902 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
903 1532
904 while (self->y < 0) 1533 while (self->y < 0)
909 self->y += MAP_EXTEND_Y; 1538 self->y += MAP_EXTEND_Y;
910 } 1539 }
911} 1540}
912 1541
913void 1542void
914map1a_update (CFClient::Map self, SV *data_) 1543map1a_update (CFPlus::Map self, SV *data_, int extmap)
915 CODE: 1544 CODE:
916{ 1545{
917 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
918 uint8_t *data_end = (uint8_t *)SvEND (data_); 1547 uint8_t *data_end = (uint8_t *)SvEND (data_);
919 mapcell *cell; 1548 mapcell *cell;
920 int x, y, flags; 1549 int x, y, flags;
921 1550
922 while (data < data_end) 1551 while (data < data_end - 1)
923 { 1552 {
924 flags = (data [0] << 8) + data [1]; data += 2; 1553 flags = (data [0] << 8) + data [1]; data += 2;
925 1554
926 x = ((flags >> 10) & 63) + self->x; 1555 x = self->x + ((flags >> 10) & 63);
927 y = ((flags >> 4) & 63) + self->y; 1556 y = self->y + ((flags >> 4) & 63);
928 1557
929 cell = map_get_cell (self, x, y); 1558 cell = map_get_cell (self, x, y);
930 1559
931 if (flags & 15) 1560 if (flags & 15)
932 { 1561 {
933 if (cell->darkness < 0) 1562 if (!cell->darkness)
934 { 1563 {
1564 memset (cell, 0, sizeof (*cell));
935 cell->darkness = 0; 1565 cell->darkness = 256;
936 cell->face [0] = 0;
937 cell->face [1] = 0;
938 cell->face [2] = 0;
939 } 1566 }
940 1567
941 cell->darkness = flags & 8 ? *data++ : 255;
942
943 //TODO: don't trust server data to be in-range(!) 1568 //TODO: don't trust server data to be in-range(!)
1569
1570 if (flags & 8)
1571 {
1572 if (extmap)
1573 {
1574 uint8_t ext, cmd;
1575
1576 do
1577 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1;
1586 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 }
1604 while (ext & 0x80);
1605 }
1606 else
1607 cell->darkness = *data++ + 1;
1608 }
944 1609
945 if (flags & 4) 1610 if (flags & 4)
946 { 1611 {
947 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
948 } 1615 }
949 1616
950 if (flags & 2) 1617 if (flags & 2)
951 { 1618 {
952 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
953 } 1622 }
954 1623
955 if (flags & 1) 1624 if (flags & 1)
956 { 1625 {
957 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
958 } 1629 }
959 } 1630 }
960 else 1631 else
961 cell->darkness = -1; 1632 cell->darkness = 0;
962 } 1633 }
963} 1634}
964 1635
965SV * 1636SV *
966mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
967 CODE: 1638 CODE:
968{ 1639{
969 int x1, x; 1640 int x1, x;
970 int y1, y; 1641 int y1, y;
971 int z; 1642 int z;
992 { 1663 {
993 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
994 1665
995 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
996 { 1667 {
997 mapface face = cell->face [z];
998
999 if (face)
1000 {
1001 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
1002 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
1003 int a1 = tex.a; 1670 int a1 = tex.a;
1004 1671
1005 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
1006 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
1007 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
1008 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
1009 }
1010 } 1676 }
1011 } 1677 }
1012 1678
1013 *map++ = (r ) 1679 *map++ = (r )
1014 | (g << 8) 1680 | (g << 8)
1021} 1687}
1022 OUTPUT: 1688 OUTPUT:
1023 RETVAL 1689 RETVAL
1024 1690
1025void 1691void
1026draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1027 PPCODE: 1693 CODE:
1028{ 1694{
1029 int vx, vy; 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1030 int x, y, z; 1699 int x, y, z;
1031 int last_name; 1700 int last_name;
1032 mapface face;
1033 int sw4 = (sw + 3) & ~3;
1034 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1035 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1036 1701
1037 memset (darkness, 255, sw4 * sh); 1702 // thats current max. sorry.
1038 SvPOK_only (darkness_sv); 1703 if (sw > 255) sw = 255;
1039 SvCUR_set (darkness_sv, sw4 * sh); 1704 if (sh > 255) sh = 255;
1040 1705
1041 vx = self->x + (self->w - sw) / 2 - shift_x; 1706 // clear key, in case of extra padding
1042 vy = self->y + (self->h - sh) / 2 - shift_y; 1707 memset (&skey, 0, sizeof (skey));
1043
1044 /*
1045 int vx = self->vx = self->w >= sw
1046 ? self->x + (self->w - sw) / 2
1047 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1048
1049 int vy = self->vy = self->h >= sh
1050 ? self->y + (self->h - sh) / 2
1051 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1052 */
1053 1708
1054 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1055 1710
1711 glEnable (GL_BLEND);
1056 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1057 glEnable (GL_BLEND);
1058 glEnable (GL_TEXTURE_2D); 1713 glEnable (GL_TEXTURE_2D);
1059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1060 1715
1061 glBegin (GL_QUADS); 1716 glBegin (GL_QUADS);
1062 1717
1063 last_name = 0; 1718 last_name = 0;
1064 1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1065 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1066 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1067 if (0 <= y + vy && y + vy < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1068 { 1751 {
1069 maprow *row = self->row + (y + vy); 1752 maprow *row = self->row + (y + my);
1070 1753
1071 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1072 if (row->c0 <= x + vx && x + vx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1073 { 1756 {
1074 mapcell *cell = row->col + (x + vx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1075
1076 darkness[y * sw4 + x] = cell->darkness < 0
1077 ? 255 - FOW_DARKNESS
1078 : 255 - cell->darkness;
1079
1080 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1081 1759
1082 if (face) 1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1765
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1083 { 1855 {
1084 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1857 HE *he;
1085 1858
1086 int px = (x + 1) * 32 - tex.w; 1859 hv_iterinit (smooth);
1087 int py = (y + 1) * 32 - tex.h; 1860 while ((he = hv_iternext (smooth)))
1088
1089 if (last_name != tex.name)
1090 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1091 glEnd (); 1884 glEnd ();
1092 last_name = tex.name;
1093 glBindTexture (GL_TEXTURE_2D, last_name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1094 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1908 }
1095 } 1909 }
1096
1097 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1098 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1099 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1100 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1101 } 1910 }
1102 }
1103 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1104 1916
1105 glEnd (); 1917 glEnd ();
1106 1918
1107 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1108 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1109 1921
1922 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows)
1925 {
1926 maprow *row = self->row + (y + my);
1927
1928 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1)
1930 {
1931 mapcell *cell = row->col + (x + mx - row->c0);
1932
1933 int px = x * T;
1934 int py = y * T;
1935
1936 if (cell->stat_hp)
1937 {
1938 int width = cell->stat_width * T;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1940
1941 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py);
1944
1945 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1946 glRectf (px + 2,
1947 py - thick - 1,
1948 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1949 }
1950 }
1951 }
1952}
1953
1954void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1956 CODE:
1957{
1958 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F },
1960 { 1.00F, 1.00F, 1.00F },
1961 { 0.00F, 0.00F, 0.55F },
1962 { 1.00F, 0.00F, 0.00F },
1963
1964 { 1.00F, 0.54F, 0.00F },
1965 { 0.11F, 0.56F, 1.00F },
1966 { 0.93F, 0.46F, 0.00F },
1967 { 0.18F, 0.54F, 0.34F },
1968
1969 { 0.56F, 0.73F, 0.56F },
1970 { 0.80F, 0.80F, 0.80F },
1971 { 0.55F, 0.41F, 0.13F },
1972 { 0.99F, 0.77F, 0.26F },
1973
1974 { 0.74F, 0.65F, 0.41F },
1975
1976 { 0.00F, 1.00F, 1.00F },
1977 { 1.00F, 0.00F, 1.00F },
1978 { 1.00F, 1.00F, 0.00F },
1979 };
1980
1981 int x, y;
1982
1983 glEnable (GL_TEXTURE_2D);
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1985 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS);
1988
1989 for (y = 0; y < h; y++)
1990 for (x = 0; x < w; x++)
1991 {
1992 unsigned char m = data [x + y * w];
1993
1994 if (m)
1995 {
1996 float *c = color [m & 15];
1997
1998 float tx1 = m & 0x40 ? 0.5 : 0.;
1999 float tx2 = tx1 + 0.5;
2000
2001 glColor4f (c[0], c[1], c[2], 0.75);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 }
2007 }
2008
2009 glEnd ();
2010 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D);
2012}
2013
2014void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2016 PPCODE:
2017{
2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026
2027 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3);
2029
2030 mx += self->x - 1;
2031 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
2035 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw1; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044
2045 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1)
2047 : 255 - FOW_DARKNESS;
2048 }
2049 }
2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1110 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1111 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1112 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1113 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1114} 2093}
1115 2094
1116SV * 2095SV *
1117get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1118 CODE: 2097 CODE:
1119{ 2098{
1120 int x, y, x1, y1; 2099 int x, y, x1, y1;
1121 SV *data_sv = newSV (w * h * 7 + 5); 2100 SV *data_sv = newSV (w * h * 7 + 5);
1122 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2101 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1147 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1148 { 2127 {
1149 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1150 uint8_t flags = 0; 2129 uint8_t flags = 0;
1151 2130
1152 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1153 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1154 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1155 2134
1156 *data++ = flags; 2135 *data++ = flags;
1157 2136
1158 if (flags & 1) 2137 if (flags & 1)
1159 { 2138 {
2139 tileid tile = cell->tile [0];
1160 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1161 *data++ = cell->face [0]; 2141 *data++ = tile;
1162 } 2142 }
1163 2143
1164 if (flags & 2) 2144 if (flags & 2)
1165 { 2145 {
2146 tileid tile = cell->tile [1];
1166 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1167 *data++ = cell->face [1]; 2148 *data++ = tile;
1168 } 2149 }
1169 2150
1170 if (flags & 4) 2151 if (flags & 4)
1171 { 2152 {
2153 tileid tile = cell->tile [2];
1172 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1173 *data++ = cell->face [2]; 2155 *data++ = tile;
1174 } 2156 }
1175 } 2157 }
1176 else 2158 else
1177 *data++ = 0; 2159 *data++ = 0;
1178 } 2160 }
1184} 2166}
1185 OUTPUT: 2167 OUTPUT:
1186 RETVAL 2168 RETVAL
1187 2169
1188void 2170void
1189set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1190 PPCODE: 2172 PPCODE:
1191{ 2173{
1192 int x, y, z; 2174 int x, y, z;
1193 int w, h; 2175 int w, h;
1194 int x1, y1; 2176 int x1, y1;
1218 { 2200 {
1219 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1220 2202
1221 if (flags) 2203 if (flags)
1222 { 2204 {
1223 mapface face[3] = { 0, 0, 0 };
1224
1225 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1226 2207
1227 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1228 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1229 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1230 2211
1231 if (cell->darkness <= 0) 2212 if (cell->darkness == 0)
1232 { 2213 {
1233 cell->darkness = -1; 2214 cell->darkness = 0;
1234 2215
1235 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1236 { 2217 {
1237 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1238 2219
1239 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1240 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1241 } 2227 }
1242 } 2228 }
1243 } 2229 }
1244 } 2230 }
1245 } 2231 }
1246} 2232}
1247 2233
1248MODULE = CFClient PACKAGE = CFClient::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1249 2235
2236PROTOTYPES: DISABLE
2237
1250CFClient::MixChunk 2238CFPlus::MixChunk
1251new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1252 CODE: 2240 CODE:
1253 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1254 OUTPUT: 2242 OUTPUT:
1255 RETVAL 2243 RETVAL
1256 2244
1257void 2245void
1258DESTROY (CFClient::MixChunk self) 2246DESTROY (CFPlus::MixChunk self)
1259 CODE: 2247 CODE:
1260 Mix_FreeChunk (self); 2248 Mix_FreeChunk (self);
1261 2249
1262int 2250int
1263volume (CFClient::MixChunk self, int volume = -1) 2251volume (CFPlus::MixChunk self, int volume = -1)
1264 CODE: 2252 CODE:
1265 RETVAL = Mix_VolumeChunk (self, volume); 2253 RETVAL = Mix_VolumeChunk (self, volume);
1266 OUTPUT: 2254 OUTPUT:
1267 RETVAL 2255 RETVAL
1268 2256
1269int 2257int
1270play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1271 CODE: 2259 CODE:
1272 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1273 OUTPUT: 2261 OUTPUT:
1274 RETVAL 2262 RETVAL
1275 2263
1276MODULE = CFClient PACKAGE = CFClient::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1277 2265
1278int 2266int
1279volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1280 CODE: 2269 CODE:
1281 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1282 OUTPUT: 2271 OUTPUT:
1283 RETVAL 2272 RETVAL
1284 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1285CFClient::MixMusic 2281CFPlus::MixMusic
1286new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1287 CODE: 2283 CODE:
1288 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1289 OUTPUT: 2285 OUTPUT:
1290 RETVAL 2286 RETVAL
1291 2287
1292void 2288void
1293DESTROY (CFClient::MixMusic self) 2289DESTROY (CFPlus::MixMusic self)
1294 CODE: 2290 CODE:
1295 Mix_FreeMusic (self); 2291 Mix_FreeMusic (self);
1296 2292
1297int 2293int
1298play (CFClient::MixMusic self, int loops = -1) 2294play (CFPlus::MixMusic self, int loops = -1)
1299 CODE: 2295 CODE:
1300 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1301 OUTPUT: 2297 OUTPUT:
1302 RETVAL 2298 RETVAL
1303 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1304MODULE = CFClient PACKAGE = CFClient::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1305 2310
1306BOOT: 2311BOOT:
1307{ 2312{
1308 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1309 static const struct { 2314 static const struct {
1310 const char *name; 2315 const char *name;
1311 IV iv; 2316 IV iv;
1312 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1313# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1314 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1315 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1316 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER),
1317 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
2327 const_iv (GL_CULL_FACE),
2328 const_iv (GL_SCISSOR_TEST),
2329 const_iv (GL_DEPTH_TEST),
2330 const_iv (GL_ALPHA_TEST),
2331 const_iv (GL_NORMALIZE),
2332 const_iv (GL_RESCALE_NORMAL),
2333 const_iv (GL_FRONT),
2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1318 const_iv (GL_AND), 2336 const_iv (GL_AND),
2337 const_iv (GL_ONE),
2338 const_iv (GL_ZERO),
1319 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA),
1320 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2341 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA),
2343 const_iv (GL_SRC_ALPHA_SATURATE),
1321 const_iv (GL_RGB), 2344 const_iv (GL_RGB),
1322 const_iv (GL_RGBA), 2345 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8),
2348 const_iv (GL_RGB5_A1),
1323 const_iv (GL_UNSIGNED_BYTE), 2349 const_iv (GL_UNSIGNED_BYTE),
1324 const_iv (GL_ALPHA4), 2350 const_iv (GL_UNSIGNED_SHORT),
2351 const_iv (GL_UNSIGNED_INT),
1325 const_iv (GL_ALPHA), 2352 const_iv (GL_ALPHA),
2353 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA),
1326 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1327 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1328 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1329 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1330 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1331 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1332 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1333 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1334 const_iv (GL_TEXTURE_ENV_MODE), 2366 const_iv (GL_TEXTURE_ENV_MODE),
1335 const_iv (GL_TEXTURE_WRAP_S), 2367 const_iv (GL_TEXTURE_WRAP_S),
1336 const_iv (GL_TEXTURE_WRAP_T), 2368 const_iv (GL_TEXTURE_WRAP_T),
2369 const_iv (GL_REPEAT),
1337 const_iv (GL_CLAMP), 2370 const_iv (GL_CLAMP),
1338 const_iv (GL_REPEAT), 2371 const_iv (GL_CLAMP_TO_EDGE),
1339 const_iv (GL_NEAREST), 2372 const_iv (GL_NEAREST),
1340 const_iv (GL_LINEAR), 2373 const_iv (GL_LINEAR),
1341 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2374 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1342 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2375 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1343 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2376 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1344 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2377 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1345 const_iv (GL_GENERATE_MIPMAP), 2378 const_iv (GL_GENERATE_MIPMAP),
1346 const_iv (GL_LINEAR),
1347 const_iv (GL_MODULATE), 2379 const_iv (GL_MODULATE),
2380 const_iv (GL_DECAL),
1348 const_iv (GL_REPLACE), 2381 const_iv (GL_REPLACE),
2382 const_iv (GL_DEPTH_BUFFER_BIT),
1349 const_iv (GL_COLOR_BUFFER_BIT), 2383 const_iv (GL_COLOR_BUFFER_BIT),
1350 const_iv (GL_PROJECTION), 2384 const_iv (GL_PROJECTION),
1351 const_iv (GL_MODELVIEW), 2385 const_iv (GL_MODELVIEW),
1352 const_iv (GL_COLOR_LOGIC_OP), 2386 const_iv (GL_COLOR_LOGIC_OP),
2387 const_iv (GL_SEPARABLE_2D),
1353 const_iv (GL_CONVOLUTION_2D), 2388 const_iv (GL_CONVOLUTION_2D),
1354 const_iv (GL_CONVOLUTION_BORDER_MODE), 2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
1355 const_iv (GL_CONSTANT_BORDER), 2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_POINTS),
1356 const_iv (GL_LINES), 2392 const_iv (GL_LINES),
2393 const_iv (GL_LINE_STRIP),
2394 const_iv (GL_LINE_LOOP),
1357 const_iv (GL_QUADS), 2395 const_iv (GL_QUADS),
2396 const_iv (GL_QUAD_STRIP),
2397 const_iv (GL_TRIANGLES),
2398 const_iv (GL_TRIANGLE_STRIP),
2399 const_iv (GL_TRIANGLE_FAN),
1358 const_iv (GL_LINE_LOOP), 2400 const_iv (GL_POLYGON),
1359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT),
1360 const_iv (GL_FASTEST), 2406 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST),
2409 const_iv (GL_V2F),
2410 const_iv (GL_V3F),
2411 const_iv (GL_T2F_V3F),
2412 const_iv (GL_T2F_N3F_V3F),
1361# undef const_iv 2413# undef const_iv
1362 }; 2414 };
1363 2415
1364 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1365 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418
2419 texture_av = newAV ();
2420 AvREAL_off (texture_av);
1366} 2421}
2422
2423char *
2424gl_vendor ()
2425 CODE:
2426 RETVAL = (char *)glGetString (GL_VENDOR);
2427 OUTPUT:
2428 RETVAL
2429
2430char *
2431gl_version ()
2432 CODE:
2433 RETVAL = (char *)glGetString (GL_VERSION);
2434 OUTPUT:
2435 RETVAL
2436
2437char *
2438gl_extensions ()
2439 CODE:
2440 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2441 OUTPUT:
2442 RETVAL
2443
2444const char *glGetString (GLenum pname)
2445
2446GLint glGetInteger (GLenum pname)
2447 CODE:
2448 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT:
2450 RETVAL
2451
2452GLdouble glGetDouble (GLenum pname)
2453 CODE:
2454 glGetDoublev (pname, &RETVAL);
2455 OUTPUT:
2456 RETVAL
1367 2457
1368int glGetError () 2458int glGetError ()
2459
2460void glFinish ()
1369 2461
1370void glClear (int mask) 2462void glClear (int mask)
1371 2463
1372void glClearColor (float r, float g, float b, float a = 1.0) 2464void glClearColor (float r, float g, float b, float a = 1.0)
1373 PROTOTYPE: @ 2465 PROTOTYPE: @
1380 2472
1381void glHint (int target, int mode) 2473void glHint (int target, int mode)
1382 2474
1383void glBlendFunc (int sfactor, int dfactor) 2475void glBlendFunc (int sfactor, int dfactor)
1384 2476
2477void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2478 CODE:
2479 gl_BlendFuncSeparate (sa, da, saa, daa);
2480
2481void glDepthMask (int flag)
2482
1385void glLogicOp (int opcode) 2483void glLogicOp (int opcode)
1386 2484
2485void glColorMask (int red, int green, int blue, int alpha)
2486
1387void glMatrixMode (int mode) 2487void glMatrixMode (int mode)
1388 2488
1389void glPushMatrix () 2489void glPushMatrix ()
1390 2490
1391void glPopMatrix () 2491void glPopMatrix ()
1392 2492
1393void glLoadIdentity () 2493void glLoadIdentity ()
1394 2494
2495void glDrawBuffer (int buffer)
2496
2497void glReadBuffer (int buffer)
2498
2499# near_ and far_ are due to microsofts buggy "c" compiler
2500void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2501
2502# near_ and far_ are due to microsofts buggy "c" compiler
1395void glOrtho (double left, double right, double bottom, double top, double near, double far) 2503void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2504
2505PROTOTYPES: DISABLE
1396 2506
1397void glViewport (int x, int y, int width, int height) 2507void glViewport (int x, int y, int width, int height)
2508
2509void glScissor (int x, int y, int width, int height)
1398 2510
1399void glTranslate (float x, float y, float z = 0.) 2511void glTranslate (float x, float y, float z = 0.)
1400 CODE: 2512 CODE:
1401 glTranslatef (x, y, z); 2513 glTranslatef (x, y, z);
1402 2514
1403void glScale (float x, float y, float z) 2515void glScale (float x, float y, float z = 1.)
1404 CODE: 2516 CODE:
1405 glScalef (x, y, z); 2517 glScalef (x, y, z);
1406 2518
1407void glRotate (float angle, float x, float y, float z) 2519void glRotate (float angle, float x, float y, float z)
1408 CODE: 2520 CODE:
1409 glRotatef (angle, x, y, z); 2521 glRotatef (angle, x, y, z);
1410 2522
1411void glBegin (int mode)
1412
1413void glEnd ()
1414
1415void glColor (float r, float g, float b, float a = 1.0) 2523void glColor (float r, float g, float b, float a = 1.0)
1416 PROTOTYPE: @ 2524 ALIAS:
2525 glColor_premultiply = 1
1417 CODE: 2526 CODE:
2527 if (ix)
2528 {
2529 r *= a;
2530 g *= a;
2531 b *= a;
2532 }
2533 // microsoft visual "c" rounds instead of truncating...
1418 glColor4f (r, g, b, a); 2534 glColor4f (r, g, b, a);
2535
2536void glRasterPos (float x, float y, float z = 0.)
2537 CODE:
2538 glRasterPos3f (0, 0, z);
2539 glBitmap (0, 0, 0, 0, x, y, 0);
1419 2540
1420void glVertex (float x, float y, float z = 0.) 2541void glVertex (float x, float y, float z = 0.)
1421 CODE: 2542 CODE:
1422 glVertex3f (x, y, z); 2543 glVertex3f (x, y, z);
1423 2544
1424void glTexCoord (float s, float t) 2545void glTexCoord (float s, float t)
1425 CODE: 2546 CODE:
1426 glTexCoord2f (s, t); 2547 glTexCoord2f (s, t);
1427 2548
2549PROTOTYPES: ENABLE
2550
2551void glBegin (int mode)
2552
2553void glEnd ()
2554
2555void glPointSize (GLfloat size)
2556
2557void glLineWidth (GLfloat width)
2558
2559void glInterleavedArrays (int format, int stride, char *data)
2560
2561void glDrawElements (int mode, int count, int type, char *indices)
2562
2563# 1.2 void glDrawRangeElements (int mode, int start, int end
2564
1428void glTexEnv (int target, int pname, float param) 2565void glTexEnv (int target, int pname, float param)
1429 CODE: 2566 CODE:
1430 glTexEnvf (target, pname, param); 2567 glTexEnvf (target, pname, param);
1431 2568
1432void glTexParameter (int target, int pname, float param) 2569void glTexParameter (int target, int pname, float param)
1435 2572
1436void glBindTexture (int target, int name) 2573void glBindTexture (int target, int name)
1437 2574
1438void glConvolutionParameter (int target, int pname, float params) 2575void glConvolutionParameter (int target, int pname, float params)
1439 CODE: 2576 CODE:
2577 if (gl.ConvolutionParameterf)
1440 glConvolutionParameterf (target, pname, params); 2578 gl.ConvolutionParameterf (target, pname, params);
1441 2579
1442void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2580void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2581 CODE:
2582 if (gl.ConvolutionFilter2D)
2583 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2584
2585void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2586 CODE:
2587 if (gl.SeparableFilter2D)
2588 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1443 2589
1444void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2590void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1445 2591
1446void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2593
2594void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595
2596void glPixelZoom (float x, float y)
2597
2598void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1447 2599
1448int glGenTexture () 2600int glGenTexture ()
1449 CODE: 2601 CODE:
1450{ 2602 RETVAL = gen_texture ();
1451 GLuint name;
1452 glGenTextures (1, &name);
1453 RETVAL = name;
1454}
1455 OUTPUT: 2603 OUTPUT:
1456 RETVAL 2604 RETVAL
1457 2605
1458void glDeleteTexture (int name) 2606void glDeleteTexture (int name)
1459 CODE: 2607 CODE:
1460{
1461 GLuint name_ = name;
1462 glDeleteTextures (1, &name_); 2608 del_texture (name);
1463} 2609
1464
1465int glGenList () 2610int glGenList ()
1466 CODE: 2611 CODE:
1467 RETVAL = glGenLists (1); 2612 RETVAL = glGenLists (1);
1468 OUTPUT: 2613 OUTPUT:
1469 RETVAL 2614 RETVAL
1476 2621
1477void glEndList () 2622void glEndList ()
1478 2623
1479void glCallList (int list) 2624void glCallList (int list)
1480 2625
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2627
2628PROTOTYPES: DISABLE
2629
2630void
2631find_widget (SV *widget, NV x, NV y)
2632 PPCODE:
2633{
2634 if (within_widget (widget, x, y))
2635 XPUSHs (widget);
2636}
2637

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines