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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.60 by root, Sun Apr 23 04:47:02 2006 UTC vs.
Revision 1.251 by root, Fri Dec 28 17:28:01 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
22 57
23#ifndef _WIN32 58#ifndef _WIN32
24# include <sys/types.h> 59# include <sys/types.h>
25# include <sys/socket.h> 60# include <sys/socket.h>
26# include <netinet/in.h> 61# include <netinet/in.h>
27# include <netinet/tcp.h> 62# include <netinet/tcp.h>
28# include <inttypes.h> 63# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 64#endif
37 65
38#include "glext.h" 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 67
40#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
41 69
42#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
44 72
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 73#define MIN_FONT_HEIGHT 10
46 74
75#if 0
76# define PARACHUTE SDL_INIT_NOPARACHUTE
77#else
78# define PARACHUTE 0
79#endif
80
81static AV *texture_av;
82
83static struct
84{
85#define GL_FUNC(ptr,name) ptr name;
86#include "glfunc.h"
87#undef GL_FUNC
88} gl;
89
90static void
91gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
92{
93 if (gl.BlendFuncSeparate)
94 gl.BlendFuncSeparate (sa, da, saa, daa);
95 else if (gl.BlendFuncSeparateEXT)
96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
97 else
98 glBlendFunc (sa, da);
99}
100
101static GLuint
102gen_texture ()
103{
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112}
113
114static void
115del_texture (GLuint name)
116{
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123}
124
125#include "texcache.c"
126#include "rendercache.c"
127
128#include "pango-font.c"
129#include "pango-fontmap.c"
130#include "pango-render.c"
131
132typedef IV DC__Channel;
133typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 134typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 135typedef Mix_Music *DC__MixMusic;
49 136
50static PangoContext *context; 137typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap; 138
139static int
140shape_attr_p (PangoLayoutRun *run)
141{
142 GSList *attrs = run->item->analysis.extra_attrs;
143
144 while (attrs)
145 {
146 PangoAttribute *attr = attrs->data;
147
148 if (attr->klass->type == PANGO_ATTR_SHAPE)
149 return 1;
150
151 attrs = attrs->next;
152 }
153
154 return 0;
155}
52 156
53typedef struct cf_layout { 157typedef struct cf_layout {
54 PangoLayout *pl; 158 PangoLayout *pl;
159 float r, g, b, a; // default color for rgba mode
55 int base_height; 160 int base_height;
161 DC__Font font;
162 rc_t *rc;
56} *CFClient__Layout; 163} *DC__Layout;
164
165static DC__Font default_font;
166static PangoContext *opengl_context;
167static PangoFontMap *opengl_fontmap;
57 168
58static void 169static void
59substitute_func (FcPattern *pattern, gpointer data) 170substitute_func (FcPattern *pattern, gpointer data)
60{ 171{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 172 FcPatternAddBool (pattern, FC_HINTING, 1);
173#ifdef FC_HINT_STYLE
174 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
175#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 177}
64 178
65static void 179static void
66layout_update (CFClient__Layout self) 180layout_update_font (DC__Layout self)
67{ 181{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 182 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 183 * reasonably well with bitstream vera
70 */ 184 */
71 PangoFontDescription *font = (PangoFontDescription *) 185 PangoFontDescription *font = self->font ? self->font : default_font;
72 pango_layout_get_font_description (self->pl);
73 186
74 int height = self->base_height * (PANGO_SCALE * 8 / 10);
75
76 if (height < MIN_FONT_HEIGHT)
77 height = MIN_FONT_HEIGHT;
78
79 if (pango_font_description_get_size (font) != height)
80 {
81 font = pango_font_description_copy (font);
82 pango_font_description_set_absolute_size (font, height); 187 pango_font_description_set_absolute_size (font,
188 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
189
83 pango_layout_set_font_description (self->pl, font); 190 pango_layout_set_font_description (self->pl, font);
84 }
85} 191}
86 192
87static void 193static void
88layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 194layout_get_pixel_size (DC__Layout self, int *w, int *h)
89{ 195{
90 layout_update (self); 196 PangoRectangle rect;
91 197
198 // get_pixel_* wrongly rounds down
92 pango_layout_get_pixel_size (self->pl, w, h); 199 pango_layout_get_extents (self->pl, 0, &rect);
93 200
94 *w = (*w + 3) & ~3; 201 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*w) *w = 1; 202 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
96 if (!*h) *h = 1;
97}
98 203
204 if (!rect.width) rect.width = 1;
205 if (!rect.height) rect.height = 1;
206
207 *w = rect.width;
208 *h = rect.height;
209}
210
211typedef uint16_t tileid;
99typedef uint16_t mapface; 212typedef uint16_t faceid;
100 213
101typedef struct { 214typedef struct {
102 GLint name; 215 GLuint name;
103 int w, h; 216 int w, h;
104 float s, t; 217 float s, t;
105 uint8_t r, g, b, a; 218 uint8_t r, g, b, a;
219 tileid smoothtile;
220 uint8_t smoothlevel;
106} maptex; 221} maptex;
107 222
108typedef struct { 223typedef struct {
224 uint32_t player;
225 tileid tile[3];
109 int16_t darkness; 226 uint16_t darkness;
110 mapface face[3]; 227 uint8_t stat_width, stat_hp, flags, smoothmax;
111} mapcell; 228} mapcell;
112 229
113typedef struct { 230typedef struct {
114 int32_t c0, c1; 231 int32_t c0, c1;
115 mapcell *col; 232 mapcell *col;
116} maprow; 233} maprow;
117 234
118typedef struct map { 235typedef struct map {
119 int x, y, w, h; 236 int x, y, w, h;
120 int ox, oy; /* offset to virtual global coordinate system */ 237 int ox, oy; /* offset to virtual global coordinate system */
121 int faces; 238 int faces; tileid *face2tile; // [faceid]
122 mapface *face; 239 int texs; maptex *tex; // [tileid]
123
124 int texs;
125 maptex *tex;
126 240
127 int32_t rows; 241 int32_t rows;
128 maprow *row; 242 maprow *row;
129} *CFClient__Map; 243} *DC__Map;
130 244
131static char * 245static char *
132prepend (char *ptr, int sze, int inc) 246prepend (char *ptr, int sze, int inc)
133{ 247{
134 char *p; 248 char *p;
151} 265}
152 266
153#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 267#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 268#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
155 269
270static void
271need_facenum (struct map *self, faceid face)
272{
273 while (self->faces <= face)
274 {
275 Append (tileid, self->face2tile, self->faces, self->faces);
276 self->faces *= 2;
277 }
278}
279
280static void
281need_texid (struct map *self, int texid)
282{
283 while (self->texs <= texid)
284 {
285 Append (maptex, self->tex, self->texs, self->texs);
286 self->texs *= 2;
287 }
288}
289
156static maprow * 290static maprow *
157map_get_row (CFClient__Map self, int y) 291map_get_row (DC__Map self, int y)
158{ 292{
159 if (0 > y) 293 if (0 > y)
160 { 294 {
161 int extend = - y + MAP_EXTEND_Y; 295 int extend = - y + MAP_EXTEND_Y;
162 Prepend (maprow, self->row, self->rows, extend); 296 Prepend (maprow, self->row, self->rows, extend);
200 334
201 return row->col + (x - row->c0); 335 return row->col + (x - row->c0);
202} 336}
203 337
204static mapcell * 338static mapcell *
205map_get_cell (CFClient__Map self, int x, int y) 339map_get_cell (DC__Map self, int x, int y)
206{ 340{
207 return row_get_cell (map_get_row (self, y), x); 341 return row_get_cell (map_get_row (self, y), x);
208} 342}
209 343
210static void 344static void
211map_clear (CFClient__Map self) 345map_clear (DC__Map self)
212{ 346{
213 int r; 347 int r;
214 348
215 for (r = 0; r < self->rows; r++) 349 for (r = 0; r < self->rows; r++)
216 Safefree (self->row[r].col); 350 Safefree (self->row[r].col);
224 self->row = 0; 358 self->row = 0;
225 self->rows = 0; 359 self->rows = 0;
226} 360}
227 361
228static void 362static void
229map_blank (CFClient__Map self, int x0, int y0, int w, int h) 363map_blank (DC__Map self, int x0, int y0, int w, int h)
230{ 364{
231 int x, y; 365 int x, y;
232 maprow *row; 366 maprow *row;
367 mapcell *cell;
233 368
234 for (y = y0; y < y0 + h; y++) 369 for (y = y0; y < y0 + h; y++)
235 if (y >= 0) 370 if (y >= 0)
236 { 371 {
237 if (y >= self->rows) 372 if (y >= self->rows)
243 if (x >= row->c0) 378 if (x >= row->c0)
244 { 379 {
245 if (x >= row->c1) 380 if (x >= row->c1)
246 break; 381 break;
247 382
248 row->col[x - row->c0].darkness = -1; 383 cell = row->col + x - row->c0;
384
385 cell->darkness = 0;
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
249 } 389 }
250 } 390 }
251} 391}
252 392
393typedef struct {
394 tileid tile;
395 uint8_t x, y, level;
396} smooth_key;
397
253static void 398static void
399smooth_or_bits (HV *hv, smooth_key *key, IV bits)
400{
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
402
403 if (SvIOK (*sv))
404 SvIV_set (*sv, SvIVX (*sv) | bits);
405 else
406 sv_setiv (*sv, bits);
407}
408
409static void
254music_finished () 410music_finished (void)
255{ 411{
256 SDL_UserEvent ev; 412 SDL_UserEvent ev;
257 413
258 ev.type = SDL_USEREVENT; 414 ev.type = SDL_USEREVENT;
259 ev.code = 0; 415 ev.code = 0;
261 ev.data2 = 0; 417 ev.data2 = 0;
262 418
263 SDL_PushEvent ((SDL_Event *)&ev); 419 SDL_PushEvent ((SDL_Event *)&ev);
264} 420}
265 421
266MODULE = CFClient PACKAGE = CFClient 422static void
423channel_finished (int channel)
424{
425 SDL_UserEvent ev;
426
427 ev.type = SDL_USEREVENT;
428 ev.code = 1;
429 ev.data1 = (void *)(long)channel;
430 ev.data2 = 0;
431
432 SDL_PushEvent ((SDL_Event *)&ev);
433}
434
435static unsigned int
436minpot (unsigned int n)
437{
438 if (!n)
439 return 0;
440
441 --n;
442
443 n |= n >> 1;
444 n |= n >> 2;
445 n |= n >> 4;
446 n |= n >> 8;
447 n |= n >> 16;
448
449 return n + 1;
450}
451
452static unsigned int
453popcount (unsigned int n)
454{
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461}
462
463/* SDL should provide this, really. */
464#define SDLK_MODIFIER_MIN 300
465#define SDLK_MODIFIER_MAX 314
466
467/******************************************************************************/
468
469static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470static GV *hover_gv;
471
472static int
473within_widget (SV *widget, NV x, NV y)
474{
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508}
509
510MODULE = Deliantra::Client PACKAGE = DC
267 511
268PROTOTYPES: ENABLE 512PROTOTYPES: ENABLE
269 513
270BOOT: 514BOOT:
271{ 515{
272 HV *stash = gv_stashpv ("CFClient", 1); 516 HV *stash = gv_stashpv ("DC", 1);
273 static const struct { 517 static const struct {
274 const char *name; 518 const char *name;
275 IV iv; 519 IV iv;
276 } *civ, const_iv[] = { 520 } *civ, const_iv[] = {
277# define const_iv(name) { # name, (IV)name } 521# define const_iv(name) { # name, (IV)name }
522 const_iv (SDLK_MODIFIER_MIN),
523 const_iv (SDLK_MODIFIER_MAX),
524
278 const_iv (SDL_ACTIVEEVENT), 525 const_iv (SDL_ACTIVEEVENT),
279 const_iv (SDL_KEYDOWN), 526 const_iv (SDL_KEYDOWN),
280 const_iv (SDL_KEYUP), 527 const_iv (SDL_KEYUP),
281 const_iv (SDL_MOUSEMOTION), 528 const_iv (SDL_MOUSEMOTION),
282 const_iv (SDL_MOUSEBUTTONDOWN), 529 const_iv (SDL_MOUSEBUTTONDOWN),
291 const_iv (SDL_EVENT_RESERVEDA), 538 const_iv (SDL_EVENT_RESERVEDA),
292 const_iv (SDL_EVENT_RESERVEDB), 539 const_iv (SDL_EVENT_RESERVEDB),
293 const_iv (SDL_VIDEORESIZE), 540 const_iv (SDL_VIDEORESIZE),
294 const_iv (SDL_VIDEOEXPOSE), 541 const_iv (SDL_VIDEOEXPOSE),
295 const_iv (SDL_USEREVENT), 542 const_iv (SDL_USEREVENT),
543
544 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE),
547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
296 const_iv (SDLK_KP0), 550 const_iv (SDLK_KP0),
297 const_iv (SDLK_KP1), 551 const_iv (SDLK_KP1),
298 const_iv (SDLK_KP2), 552 const_iv (SDLK_KP2),
299 const_iv (SDLK_KP3), 553 const_iv (SDLK_KP3),
300 const_iv (SDLK_KP4), 554 const_iv (SDLK_KP4),
355 const_iv (SDLK_BREAK), 609 const_iv (SDLK_BREAK),
356 const_iv (SDLK_MENU), 610 const_iv (SDLK_MENU),
357 const_iv (SDLK_POWER), 611 const_iv (SDLK_POWER),
358 const_iv (SDLK_EURO), 612 const_iv (SDLK_EURO),
359 const_iv (SDLK_UNDO), 613 const_iv (SDLK_UNDO),
614
360 const_iv (KMOD_NONE), 615 const_iv (KMOD_NONE),
616 const_iv (KMOD_SHIFT),
361 const_iv (KMOD_LSHIFT), 617 const_iv (KMOD_LSHIFT),
362 const_iv (KMOD_RSHIFT), 618 const_iv (KMOD_RSHIFT),
619 const_iv (KMOD_CTRL),
363 const_iv (KMOD_LCTRL), 620 const_iv (KMOD_LCTRL),
364 const_iv (KMOD_RCTRL), 621 const_iv (KMOD_RCTRL),
622 const_iv (KMOD_ALT),
365 const_iv (KMOD_LALT), 623 const_iv (KMOD_LALT),
366 const_iv (KMOD_RALT), 624 const_iv (KMOD_RALT),
625 const_iv (KMOD_META),
367 const_iv (KMOD_LMETA), 626 const_iv (KMOD_LMETA),
368 const_iv (KMOD_RMETA), 627 const_iv (KMOD_RMETA),
369 const_iv (KMOD_NUM), 628 const_iv (KMOD_NUM),
370 const_iv (KMOD_CAPS), 629 const_iv (KMOD_CAPS),
371 const_iv (KMOD_MODE), 630 const_iv (KMOD_MODE),
372 const_iv (KMOD_CTRL), 631
373 const_iv (KMOD_SHIFT), 632 const_iv (MIX_DEFAULT_FORMAT),
374 const_iv (KMOD_ALT),
375 const_iv (KMOD_META)
376# undef const_iv 633# undef const_iv
377 }; 634 };
378 635
379 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
380 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
381 638
382 fontmap = pango_ft2_font_map_new (); 639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
383 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
384 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
385} 641}
642
643void
644weaken (SV *rv)
645 PROTOTYPE: $
646 CODE:
647 sv_rvweaken (rv);
386 648
387int 649int
650in_destruct ()
651 CODE:
652 RETVAL = PL_main_cv == Nullcv;
653 OUTPUT:
654 RETVAL
655
656NV floor (NV x)
657
658NV ceil (NV x)
659
660IV minpot (UV n)
661
662IV popcount (UV n)
663
664void
665pango_init ()
666 CODE:
667{
668 opengl_fontmap = pango_opengl_font_map_new ();
669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif
675}
676
677char *
678SDL_GetError ()
679
680int
388SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
389 682
390void 683void
391SDL_Quit () 684SDL_Quit ()
392 685
393void 686void
394SDL_ListModes () 687SDL_ListModes (int rgb, int alpha)
395 PPCODE: 688 PPCODE:
396{ 689{
397 SDL_Rect **m; 690 SDL_Rect **m;
398 691
399 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
401 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
402 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
403 696
697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
699
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
407 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
408 704
409 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706#if SDL_VERSION_ATLEAST(1,2,10)
410 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
411 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
412 709#endif
413 SDL_EnableUNICODE (1);
414 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
415 710
416 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
417 712
418 if (m && m != (SDL_Rect **)-1) 713 if (m && m != (SDL_Rect **)-1)
419 while (*m) 714 while (*m)
420 { 715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
421 AV *av = newAV (); 718 AV *av = newAV ();
422 av_push (av, newSViv ((*m)->w)); 719 av_push (av, newSViv ((*m)->w));
423 av_push (av, newSViv ((*m)->h)); 720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
424 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
425 725
426 ++m; 726 ++m;
427 } 727 }
428} 728}
429 729
430int 730int
431SDL_SetVideoMode (int w, int h, int fullscreen) 731SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
432 CODE: 732 CODE:
733{
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
433 RETVAL = !!SDL_SetVideoMode ( 742 RETVAL = !!SDL_SetVideoMode (
434 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
435 ); 744 );
436 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 745
746 if (RETVAL)
747 {
748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
752#include "glfunc.h"
753#undef GL_FUNC
754 }
755}
437 OUTPUT: 756 OUTPUT:
438 RETVAL 757 RETVAL
439 758
440void 759void
441SDL_GL_SwapBuffers () 760SDL_GL_SwapBuffers ()
442 761
762char *
763SDL_GetKeyName (int sym)
764
765int
766SDL_GetAppState ()
767
443void 768void
444SDL_PollEvent () 769poll_events ()
445 PPCODE: 770 PPCODE:
446{ 771{
447 SDL_Event ev; 772 SDL_Event ev;
448 773
449 while (SDL_PollEvent (&ev)) 774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
450 { 776 {
451 HV *hv = newHV (); 777 HV *hv = newHV ();
452 hv_store (hv, "type", 4, newSViv (ev.type), 0); 778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
779
453 switch (ev.type) 780 switch (ev.type)
454 { 781 {
455 case SDL_KEYDOWN: 782 case SDL_KEYDOWN:
456 case SDL_KEYUP: 783 case SDL_KEYUP:
457 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
458 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
459 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
460 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
461 break; 789 break;
462 790
463 case SDL_ACTIVEEVENT: 791 case SDL_ACTIVEEVENT:
464 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
465 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
466 break; 794 break;
467 795
468 case SDL_MOUSEMOTION: 796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
469 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 816 hv_store (hv, "state", 5, newSViv (state), 0);
470 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 817 hv_store (hv, "x", 1, newSViv (x), 0);
471 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 818 hv_store (hv, "y", 1, newSViv (y), 0);
472 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
473 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
474 break; 822 break;
475 823
476 case SDL_MOUSEBUTTONDOWN: 824 case SDL_MOUSEBUTTONDOWN:
477 case SDL_MOUSEBUTTONUP: 825 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
827
478 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
479 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
480 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
481 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
832 break;
833
834 case SDL_USEREVENT:
835 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
838 break;
482 } 839 }
483 840
484 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
485 } 842 }
486} 843}
487 844
488int 845int
489Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
490 POSTCALL: 847 POSTCALL:
491 Mix_HookMusicFinished (music_finished); 848 Mix_HookMusicFinished (music_finished);
849 Mix_ChannelFinished (channel_finished);
850
851void
852Mix_QuerySpec ()
853 PPCODE:
854{
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865}
492 866
493void 867void
494Mix_CloseAudio () 868Mix_CloseAudio ()
495 869
496int 870int
497Mix_AllocateChannels (int numchans = -1) 871Mix_AllocateChannels (int numchans = -1)
498 872
873const char *
874Mix_GetError ()
875
499void 876void
500lowdelay (int fd, int val = 1) 877lowdelay (int fd, int val = 1)
501 CODE: 878 CODE:
879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
880
881void
882win32_proxy_info ()
883 PPCODE:
884{
502#ifndef _WIN32 885#ifdef _WIN32
503 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 886 char buffer[2048];
887 DWORD buflen;
888
889 EXTEND (SP, 3);
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
893 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
894 {
895 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
896
897 buflen = sizeof (buffer);
898 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
899 {
900 PUSHs (newSVpv (buffer, 0));
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
904 PUSHs (newSVpv (buffer, 0));
905 }
906 }
504#endif 907#endif
505 908}
506char *
507gl_version ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_VERSION);
510 OUTPUT:
511 RETVAL
512
513char *
514gl_extensions ()
515 CODE:
516 RETVAL = (char *)glGetString (GL_EXTENSIONS);
517 OUTPUT:
518 RETVAL
519 909
520void 910void
521add_font (char *file) 911add_font (char *file)
522 CODE: 912 CODE:
523 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 913 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
524
525void
526set_font (char *file)
527 CODE:
528{
529 int count;
530 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
531 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
532 FcPatternDestroy (pattern);
533 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
534 pango_context_set_font_description (context, font);
535}
536 914
537void 915void
538load_image_inline (SV *image_) 916load_image_inline (SV *image_)
539 ALIAS: 917 ALIAS:
540 load_image_file = 1 918 load_image_file = 1
543 STRLEN image_len; 921 STRLEN image_len;
544 char *image = (char *)SvPVbyte (image_, image_len); 922 char *image = (char *)SvPVbyte (image_, image_len);
545 SDL_Surface *surface, *surface2; 923 SDL_Surface *surface, *surface2;
546 SDL_PixelFormat fmt; 924 SDL_PixelFormat fmt;
547 SDL_RWops *rw = ix 925 SDL_RWops *rw = ix
548 ? SDL_RWFromFile (image, "r") 926 ? SDL_RWFromFile (image, "rb")
549 : SDL_RWFromConstMem (image, image_len); 927 : SDL_RWFromConstMem (image, image_len);
550 928
551 if (!rw) 929 if (!rw)
552 croak ("load_image: %s", SDL_GetError ()); 930 croak ("load_image: %s", SDL_GetError ());
553 931
582 960
583 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 961 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
584 962
585 assert (surface2->pitch == surface2->w * 4); 963 assert (surface2->pitch == surface2->w * 4);
586 964
965 SDL_LockSurface (surface2);
587 EXTEND (SP, 5); 966 EXTEND (SP, 6);
588 PUSHs (sv_2mortal (newSViv (surface2->w))); 967 PUSHs (sv_2mortal (newSViv (surface2->w)));
589 PUSHs (sv_2mortal (newSViv (surface2->h))); 968 PUSHs (sv_2mortal (newSViv (surface2->h)));
590 SDL_LockSurface (surface2);
591 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 969 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
592 SDL_UnlockSurface (surface2);
593 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 970 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
594 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 971 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
595 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 972 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
973 SDL_UnlockSurface (surface2);
596 974
597 SDL_FreeSurface (surface); 975 SDL_FreeSurface (surface);
598 SDL_FreeSurface (surface2); 976 SDL_FreeSurface (surface2);
599} 977}
600 978
622 PUSHs (sv_2mortal (newSViv (b / y))); 1000 PUSHs (sv_2mortal (newSViv (b / y)));
623 PUSHs (sv_2mortal (newSViv (a / y))); 1001 PUSHs (sv_2mortal (newSViv (a / y)));
624} 1002}
625 1003
626void 1004void
1005error (char *message)
1006 CODE:
1007 fprintf (stderr, "ERROR: %s\n", message);
1008#ifdef _WIN32
1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1010#endif
1011
1012void
627fatal (char *message) 1013fatal (char *message)
628 CODE: 1014 CODE:
1015 fprintf (stderr, "FATAL: %s\n", message);
629#ifdef _WIN32 1016#ifdef _WIN32
630 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1018#endif
1019 _exit (1);
1020
1021void
1022_exit (int retval = 0)
1023 CODE:
1024#ifdef WIN32
1025 ExitThread (retval); // unclean, please beam me up
631#else 1026#else
632 fprintf (stderr, "FATAL: %s\n", message); 1027 _exit (retval);
633#endif 1028#endif
634 exit (1);
635 1029
636MODULE = CFClient PACKAGE = CFClient::Layout 1030void
637 1031debug ()
638CFClient::Layout
639new (SV *class, int base_height = 10)
640 CODE: 1032 CODE:
641 New (0, RETVAL, 1, struct cf_layout); 1033{
642 RETVAL->base_height = base_height; 1034#if DEBUG
643 RETVAL->pl = pango_layout_new (context); 1035 VALGRIND_DO_LEAK_CHECK;
644 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1036#endif
645 pango_layout_set_font_description (RETVAL->pl, 1037}
646 pango_font_description_copy ( 1038
647 pango_context_get_font_description (context))); 1039MODULE = Deliantra::Client PACKAGE = DC::Font
1040
1041PROTOTYPES: DISABLE
1042
1043DC::Font
1044new_from_file (SV *class, char *path, int id = 0)
1045 CODE:
1046{
1047 int count;
1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1049 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1050 FcPatternDestroy (pattern);
1051}
648 OUTPUT: 1052 OUTPUT:
649 RETVAL 1053 RETVAL
650 1054
651void 1055void
1056DESTROY (DC::Font self)
1057 CODE:
1058 pango_font_description_free (self);
1059
1060void
1061make_default (DC::Font self)
1062 PROTOTYPE: $
1063 CODE:
1064 default_font = self;
1065
1066MODULE = Deliantra::Client PACKAGE = DC::Layout
1067
1068PROTOTYPES: DISABLE
1069
1070void
1071glyph_cache_backup ()
1072 PROTOTYPE:
1073 CODE:
1074 tc_backup ();
1075
1076void
1077glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
1080 tc_restore ();
1081
1082DC::Layout
1083new (SV *class)
1084 CODE:
1085 New (0, RETVAL, 1, struct cf_layout);
1086
1087 RETVAL->pl = pango_layout_new (opengl_context);
1088 RETVAL->r = 1.;
1089 RETVAL->g = 1.;
1090 RETVAL->b = 1.;
1091 RETVAL->a = 1.;
1092 RETVAL->base_height = MIN_FONT_HEIGHT;
1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
1095
1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1097 layout_update_font (RETVAL);
1098 OUTPUT:
1099 RETVAL
1100
1101void
652DESTROY (CFClient::Layout self) 1102DESTROY (DC::Layout self)
653 CODE: 1103 CODE:
654 g_object_unref (self->pl); 1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
655 Safefree (self); 1106 Safefree (self);
656 1107
657void 1108void
658set_text (CFClient::Layout self, SV *text_) 1109set_text (DC::Layout self, SV *text_)
659 CODE: 1110 CODE:
660{ 1111{
661 STRLEN textlen; 1112 STRLEN textlen;
662 char *text = SvPVutf8 (text_, textlen); 1113 char *text = SvPVutf8 (text_, textlen);
663 1114
664 pango_layout_set_text (self->pl, text, textlen); 1115 pango_layout_set_text (self->pl, text, textlen);
665} 1116}
666 1117
667void 1118void
668set_markup (CFClient::Layout self, SV *text_) 1119set_markup (DC::Layout self, SV *text_)
669 CODE: 1120 CODE:
670{ 1121{
671 STRLEN textlen; 1122 STRLEN textlen;
672 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
673 1124
674 pango_layout_set_markup (self->pl, text, textlen); 1125 pango_layout_set_markup (self->pl, text, textlen);
675} 1126}
676 1127
677SV * 1128void
678get_text (CFClient::Layout self) 1129set_shapes (DC::Layout self, ...)
1130 CODE:
1131{
1132 PangoAttrList *attrs = 0;
1133 const char *text = pango_layout_get_text (self->pl);
1134 const char *pos = text;
1135 int arg = 4;
1136
1137 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1138 {
1139 PangoRectangle inkrect, rect;
1140 PangoAttribute *attr;
1141
1142 int x = SvIV (ST (arg - 3));
1143 int y = SvIV (ST (arg - 2));
1144 int w = SvIV (ST (arg - 1));
1145 int h = SvIV (ST (arg ));
1146
1147 inkrect.x = 0;
1148 inkrect.y = 0;
1149 inkrect.width = 0;
1150 inkrect.height = 0;
1151
1152 rect.x = x * PANGO_SCALE;
1153 rect.y = y * PANGO_SCALE;
1154 rect.width = w * PANGO_SCALE;
1155 rect.height = h * PANGO_SCALE;
1156
1157 if (!attrs)
1158 attrs = pango_layout_get_attributes (self->pl);
1159
1160 attr = pango_attr_shape_new (&inkrect, &rect);
1161 attr->start_index = pos - text;
1162 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1163 pango_attr_list_insert (attrs, attr);
1164
1165 arg += 4;
1166 pos += sizeof (OBJ_STR) - 1;
1167 }
1168
1169 if (attrs)
1170 pango_layout_set_attributes (self->pl, attrs);
1171}
1172
1173void
1174get_shapes (DC::Layout self)
679 CODE: 1175 PPCODE:
1176{
1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1178
1179 do
1180 {
1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1182
1183 if (run && shape_attr_p (run))
1184 {
1185 PangoRectangle extents;
1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
1187
1188 EXTEND (SP, 2);
1189 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1190 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1191 }
1192 }
1193 while (pango_layout_iter_next_run (iter));
1194
1195 pango_layout_iter_free (iter);
1196}
1197
1198int
1199has_wrapped (DC::Layout self)
1200 CODE:
1201{
1202 int lines = 1;
1203 const char *text = pango_layout_get_text (self->pl);
1204
1205 while (*text)
1206 lines += *text++ == '\n';
1207
680 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1208 RETVAL = lines < pango_layout_get_line_count (self->pl);
681 SvUTF8_on (RETVAL); 1209}
682 OUTPUT: 1210 OUTPUT:
683 RETVAL 1211 RETVAL
684 1212
1213SV *
1214get_text (DC::Layout self)
1215 CODE:
1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1217 sv_utf8_decode (RETVAL);
1218 OUTPUT:
1219 RETVAL
1220
685void 1221void
1222set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1223 CODE:
1224 self->r = r;
1225 self->g = g;
1226 self->b = b;
1227 self->a = a;
1228
1229void
1230set_font (DC::Layout self, DC::Font font = 0)
1231 CODE:
1232 if (self->font != font)
1233 {
1234 self->font = font;
1235 layout_update_font (self);
1236 }
1237
1238void
686set_height (CFClient::Layout self, int base_height) 1239set_height (DC::Layout self, int base_height)
687 CODE: 1240 CODE:
1241 if (self->base_height != base_height)
1242 {
688 self->base_height = base_height; 1243 self->base_height = base_height;
1244 layout_update_font (self);
1245 }
689 1246
690void 1247void
691set_width (CFClient::Layout self, int max_width = -1) 1248set_width (DC::Layout self, int max_width = -1)
692 CODE: 1249 CODE:
693 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
694 1251
695void 1252void
1253set_indent (DC::Layout self, int indent)
1254 CODE:
1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1256
1257void
1258set_spacing (DC::Layout self, int spacing)
1259 CODE:
1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1261
1262void
1263set_ellipsise (DC::Layout self, int ellipsise)
1264 CODE:
1265 pango_layout_set_ellipsize (self->pl,
1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1269 : PANGO_ELLIPSIZE_NONE
1270 );
1271
1272void
1273set_single_paragraph_mode (DC::Layout self, int spm)
1274 CODE:
1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1276
1277void
696size (CFClient::Layout self) 1278size (DC::Layout self)
697 PPCODE: 1279 PPCODE:
698{ 1280{
699 int w, h; 1281 int w, h;
700 1282
701 layout_update (self);
702 layout_get_pixel_size (self, &w, &h); 1283 layout_get_pixel_size (self, &w, &h);
703 1284
704 EXTEND (SP, 2); 1285 EXTEND (SP, 2);
705 PUSHs (sv_2mortal (newSViv (w))); 1286 PUSHs (sv_2mortal (newSViv (w)));
706 PUSHs (sv_2mortal (newSViv (h))); 1287 PUSHs (sv_2mortal (newSViv (h)));
707} 1288}
708 1289
709int 1290int
710xy_to_index (CFClient::Layout self, int x, int y) 1291descent (DC::Layout self)
711 CODE: 1292 CODE:
712{ 1293{
713 int index, trailing; 1294 PangoRectangle rect;
714 1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
715 layout_update (self); 1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
716 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1297 RETVAL = PANGO_DESCENT (rect);
717
718 RETVAL = index;
719} 1298}
720 OUTPUT: 1299 OUTPUT:
721 RETVAL 1300 RETVAL
722 1301
1302int
1303xy_to_index (DC::Layout self, int x, int y)
1304 CODE:
1305{
1306 int index, trailing;
1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1308 RETVAL = index + trailing;
1309}
1310 OUTPUT:
1311 RETVAL
1312
723void 1313void
724cursor_pos (CFClient::Layout self, int index) 1314cursor_pos (DC::Layout self, int index)
725 PPCODE: 1315 PPCODE:
726{ 1316{
727 PangoRectangle strong_pos; 1317 PangoRectangle pos;
728 layout_update (self);
729 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1318 pango_layout_get_cursor_pos (self->pl, index, 0, &pos);
730 1319
731 EXTEND (SP, 3); 1320 EXTEND (SP, 3);
732 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1321 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1322 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
734 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1323 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
735} 1324}
736 1325
737void 1326void
738render (CFClient::Layout self) 1327index_to_line_x (DC::Layout self, int index, int trailing = 0)
739 PPCODE: 1328 PPCODE:
740{ 1329{
741 SV *retval; 1330 int line, x;
742 int w, h;
743 FT_Bitmap bitmap;
744 1331
745 layout_update (self); 1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
746 layout_get_pixel_size (self, &w, &h); 1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
747 1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
748 retval = newSV (w * h); 1335 --line;
749 SvPOK_only (retval); 1336#endif
750 SvCUR_set (retval, w * h);
751
752 bitmap.rows = h;
753 bitmap.width = w;
754 bitmap.pitch = w;
755 bitmap.buffer = (unsigned char*)SvPVX (retval);
756 bitmap.num_grays = 256;
757 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
758
759 memset (bitmap.buffer, 0, w * h);
760
761 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
762
763 EXTEND (SP, 3); 1337 EXTEND (SP, 2);
764 PUSHs (sv_2mortal (newSViv (w))); 1338 PUSHs (sv_2mortal (newSViv (line)));
1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1340}
1341
1342void
1343line_x_to_index (DC::Layout self, int line, int x)
1344 PPCODE:
1345{
1346 PangoLayoutLine *lp;
1347 int index, trailing;
1348
1349 if (line < 0)
1350 XSRETURN_EMPTY;
1351
1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1353 XSRETURN_EMPTY; /* do better */
1354
1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1356
1357 EXTEND (SP, 2);
1358 if (GIMME_V == G_SCALAR)
1359 PUSHs (sv_2mortal (newSViv (index + trailing)));
1360 else
1361 {
765 PUSHs (sv_2mortal (newSViv (h))); 1362 PUSHs (sv_2mortal (newSViv (index)));
766 PUSHs (sv_2mortal (retval)); 1363 PUSHs (sv_2mortal (newSViv (trailing)));
1364 }
767} 1365}
768 1366
1367void
1368render (DC::Layout self, float x, float y, int flags = 0)
1369 CODE:
1370 rc_clear (self->rc);
1371 pango_opengl_render_layout_subpixel (
1372 self->pl,
1373 self->rc,
1374 x * PANGO_SCALE, y * PANGO_SCALE,
1375 self->r, self->g, self->b, self->a,
1376 flags
1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1381
1382void
1383draw (DC::Layout self)
1384 CODE:
1385{
1386 glEnable (GL_TEXTURE_2D);
1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1393
1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399}
1400
769MODULE = CFClient PACKAGE = CFClient::Texture 1401MODULE = Deliantra::Client PACKAGE = DC::Texture
770 1402
1403PROTOTYPES: ENABLE
1404
771void 1405void
1406pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408{
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1410 {
1411 STRLEN datalen;
1412 char *data = SvPVbyte (data_, datalen);
1413 int bpp = datalen / (ow * oh);
1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1415
1416 SvPOK_only (result_);
1417 SvCUR_set (result_, nw * nh * bpp);
1418
1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1420 while (oh--)
1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1422
1423 sv_setsv (data_, result_);
1424 }
1425}
1426
1427void
772draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1428draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
773 PROTOTYPE: $$$;$$ 1429 PROTOTYPE: $$$;$$
1430 ALIAS:
1431 draw_quad_alpha = 1
1432 draw_quad_alpha_premultiplied = 2
774 CODE: 1433 CODE:
775{ 1434{
776 HV *hv = (HV *)SvRV (self); 1435 HV *hv = (HV *)SvRV (self);
777 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
778 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
779 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
780 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
781 1442
782 if (items < 5) 1443 if (items < 5)
783 { 1444 {
784 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
785 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
786 } 1447 }
787 1448
1449 if (ix)
1450 {
1451 glEnable (GL_BLEND);
1452
1453 if (ix == 2)
1454 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1455 else
1456 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1457 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1458
1459 glEnable (GL_ALPHA_TEST);
1460 glAlphaFunc (GL_GREATER, 0.01f);
1461 }
1462
788 glBindTexture (GL_TEXTURE_2D, name); 1463 glBindTexture (GL_TEXTURE_2D, name);
789 if (wrap_mode) { 1464
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
791 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
792 }
793 glBegin (GL_QUADS); 1465 glBegin (GL_QUADS);
794 glTexCoord2f (0, 0); glVertex2f (x , y ); 1466 glTexCoord2f (0, 0); glVertex2f (x , y );
795 glTexCoord2f (0, t); glVertex2f (x , y + h); 1467 glTexCoord2f (0, t); glVertex2f (x , y + h);
796 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1468 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
797 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1469 glTexCoord2f (s, 0); glVertex2f (x + w, y );
798 glEnd (); 1470 glEnd ();
799}
800 1471
1472 if (ix)
1473 {
1474 glDisable (GL_ALPHA_TEST);
1475 glDisable (GL_BLEND);
1476 }
1477}
1478
1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481{
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486}
1487 OUTPUT:
1488 RETVAL
1489
801MODULE = CFClient PACKAGE = CFClient::Map 1490MODULE = Deliantra::Client PACKAGE = DC::Map
802 1491
803CFClient::Map 1492PROTOTYPES: DISABLE
804new (SV *class, int map_width, int map_height) 1493
1494DC::Map
1495new (SV *class)
805 CODE: 1496 CODE:
806 New (0, RETVAL, 1, struct map); 1497 New (0, RETVAL, 1, struct map);
807 RETVAL->x = 0; 1498 RETVAL->x = 0;
808 RETVAL->y = 0; 1499 RETVAL->y = 0;
809 RETVAL->w = map_width; 1500 RETVAL->w = 0;
810 RETVAL->h = map_height; 1501 RETVAL->h = 0;
811 RETVAL->ox = 0; 1502 RETVAL->ox = 0;
812 RETVAL->oy = 0; 1503 RETVAL->oy = 0;
813 RETVAL->faces = 8192; 1504 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
814 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1505 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
815 RETVAL->texs = 8192;
816 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
817 RETVAL->rows = 0; 1506 RETVAL->rows = 0;
818 RETVAL->row = 0; 1507 RETVAL->row = 0;
819 OUTPUT: 1508 OUTPUT:
820 RETVAL 1509 RETVAL
821 1510
822void 1511void
823DESTROY (CFClient::Map self) 1512DESTROY (DC::Map self)
824 CODE: 1513 CODE:
825{ 1514{
826 map_clear (self); 1515 map_clear (self);
827 Safefree (self->face); 1516 Safefree (self->face2tile);
1517 Safefree (self->tex);
828 Safefree (self); 1518 Safefree (self);
829} 1519}
830 1520
831void 1521void
1522resize (DC::Map self, int map_width, int map_height)
1523 CODE:
1524 self->w = map_width;
1525 self->h = map_height;
1526
1527void
832clear (CFClient::Map self) 1528clear (DC::Map self)
833 CODE: 1529 CODE:
834 map_clear (self); 1530 map_clear (self);
835 1531
836void 1532void
837set_face (CFClient::Map self, int face, int texid) 1533set_tileid (DC::Map self, int face, int tile)
838 CODE: 1534 CODE:
839{ 1535{
840 while (self->faces <= face) 1536 need_facenum (self, face); self->face2tile [face] = tile;
841 { 1537 need_texid (self, tile);
842 Append (mapface, self->face, self->faces, self->faces);
843 self->faces *= 2;
844 }
845
846 self->face [face] = texid;
847} 1538}
848 1539
849void 1540void
1541set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE:
1543{
1544 tileid texid;
1545 maptex *tex;
1546
1547 if (face < 0 || face >= self->faces)
1548 return;
1549
1550 if (smooth < 0 || smooth >= self->faces)
1551 return;
1552
1553 texid = self->face2tile [face];
1554
1555 if (!texid)
1556 return;
1557
1558 tex = self->tex + texid;
1559 tex->smoothtile = self->face2tile [smooth];
1560 tex->smoothlevel = level;
1561}
1562
1563void
850set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1564set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
851 CODE: 1565 CODE:
852{ 1566{
853 while (self->texs <= texid) 1567 need_texid (self, texid);
854 {
855 Append (maptex, self->tex, self->texs, self->texs);
856 self->texs *= 2;
857 }
858 1568
859 { 1569 {
860 maptex *tex = self->tex + texid; 1570 maptex *tex = self->tex + texid;
861 1571
862 tex->name = name; 1572 tex->name = name;
867 tex->r = r; 1577 tex->r = r;
868 tex->g = g; 1578 tex->g = g;
869 tex->b = b; 1579 tex->b = b;
870 tex->a = a; 1580 tex->a = a;
871 } 1581 }
1582
1583 // somewhat hackish, but for textures that require it, it really
1584 // improves the look, and most others don't suffer.
1585 glBindTexture (GL_TEXTURE_2D, name);
1586 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
872} 1591}
873 1592
874int 1593int
875ox (CFClient::Map self) 1594ox (DC::Map self)
876 ALIAS: 1595 ALIAS:
877 oy = 1 1596 oy = 1
1597 x = 2
1598 y = 3
1599 w = 4
1600 h = 5
878 CODE: 1601 CODE:
879 switch (ix) 1602 switch (ix)
880 { 1603 {
881 case 0: RETVAL = self->ox; break; 1604 case 0: RETVAL = self->ox; break;
882 case 1: RETVAL = self->oy; break; 1605 case 1: RETVAL = self->oy; break;
1606 case 2: RETVAL = self->x; break;
1607 case 3: RETVAL = self->y; break;
1608 case 4: RETVAL = self->w; break;
1609 case 5: RETVAL = self->h; break;
883 } 1610 }
884 OUTPUT: 1611 OUTPUT:
885 RETVAL 1612 RETVAL
886 1613
887void 1614void
888scroll (CFClient::Map self, int dx, int dy) 1615scroll (DC::Map self, int dx, int dy)
889 CODE: 1616 CODE:
890{ 1617{
891 if (dx > 0) 1618 if (dx > 0)
892 map_blank (self, self->x, self->y, dx - 1, self->h); 1619 map_blank (self, self->x, self->y, dx, self->h);
893 else if (dx < 0) 1620 else if (dx < 0)
894 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
895 1622
896 if (dy > 0) 1623 if (dy > 0)
897 map_blank (self, self->x, self->y, self->w, dy - 1); 1624 map_blank (self, self->x, self->y, self->w, dy);
898 else if (dy < 0) 1625 else if (dy < 0)
899 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
900 1627
901 self->ox += dx; self->x += dx; 1628 self->ox += dx; self->x += dx;
902 self->oy += dy; self->y += dy; 1629 self->oy += dy; self->y += dy;
903 1630
904 while (self->y < 0) 1631 while (self->y < 0)
908 self->rows += MAP_EXTEND_Y; 1635 self->rows += MAP_EXTEND_Y;
909 self->y += MAP_EXTEND_Y; 1636 self->y += MAP_EXTEND_Y;
910 } 1637 }
911} 1638}
912 1639
913void 1640SV *
914map1a_update (CFClient::Map self, SV *data_) 1641map1a_update (DC::Map self, SV *data_, int extmap)
915 CODE: 1642 CODE:
916{ 1643{
917 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
918 uint8_t *data_end = (uint8_t *)SvEND (data_); 1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
919 mapcell *cell; 1646 mapcell *cell;
920 int x, y, flags; 1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
921 1650
922 while (data < data_end) 1651 while (data < data_end - 1)
923 { 1652 {
924 flags = (data [0] << 8) + data [1]; data += 2; 1653 flags = (data [0] << 8) + data [1]; data += 2;
925 1654
926 x = ((flags >> 10) & 63) + self->x; 1655 x = self->x + ((flags >> 10) & 63);
927 y = ((flags >> 4) & 63) + self->y; 1656 y = self->y + ((flags >> 4) & 63);
928 1657
929 cell = map_get_cell (self, x, y); 1658 cell = map_get_cell (self, x, y);
930 1659
931 if (flags & 15) 1660 if (flags & 15)
932 { 1661 {
933 if (cell->darkness < 0) 1662 if (!cell->darkness)
934 { 1663 {
1664 memset (cell, 0, sizeof (*cell));
935 cell->darkness = 0; 1665 cell->darkness = 256;
936 cell->face [0] = 0;
937 cell->face [1] = 0;
938 cell->face [2] = 0;
939 } 1666 }
940 1667
941 cell->darkness = flags & 8 ? *data++ : 255;
942
943 //TODO: don't trust server data to be in-range(!) 1668 //TODO: don't trust server data to be in-range(!)
944 1669
945 if (flags & 4) 1670 if (flags & 8)
946 { 1671 {
947 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1672 if (extmap)
1673 {
1674 uint8_t ext, cmd;
1675
1676 do
1677 {
1678 ext = *data++;
1679 cmd = ext & 0x3f;
1680
1681 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1;
1683 else if (cmd == 5) // health
1684 {
1685 cell->stat_width = 1;
1686 cell->stat_hp = *data++;
1687 }
1688 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47)
1691 {
1692 if (*data == 4)
1693 ; // decode player count
1694
1695 data += *data + 1;
1696 }
1697 else if (cmd == 8) // cell flags
1698 cell->flags = *data++;
1699 else if (ext & 0x40) // unknown, multibyte => skip
1700 data += *data + 1;
1701 else
1702 data++;
1703 }
1704 while (ext & 0x80);
1705 }
1706 else
1707 cell->darkness = *data++ + 1;
948 } 1708 }
949 1709
1710 for (z = 0; z <= 2; ++z)
950 if (flags & 2) 1711 if (flags & (4 >> z))
951 { 1712 {
952 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1714 need_facenum (self, face);
1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
953 } 1730 }
954
955 if (flags & 1)
956 {
957 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
958 }
959 } 1731 }
960 else 1732 else
961 cell->darkness = -1; 1733 cell->darkness = 0;
962 } 1734 }
963} 1735}
1736 OUTPUT:
1737 RETVAL
964 1738
965SV * 1739SV *
966mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1740mapmap (DC::Map self, int x0, int y0, int w, int h)
967 CODE: 1741 CODE:
968{ 1742{
969 int x1, x; 1743 int x1, x;
970 int y1, y; 1744 int y1, y;
971 int z; 1745 int z;
992 { 1766 {
993 mapcell *cell = row->col + (x - row->c0); 1767 mapcell *cell = row->col + (x - row->c0);
994 1768
995 for (z = 0; z <= 0; z++) 1769 for (z = 0; z <= 0; z++)
996 { 1770 {
997 mapface face = cell->face [z];
998
999 if (face)
1000 {
1001 maptex tex = self->tex [face]; 1771 maptex tex = self->tex [cell->tile [z]];
1002 int a0 = 255 - tex.a; 1772 int a0 = 255 - tex.a;
1003 int a1 = tex.a; 1773 int a1 = tex.a;
1004 1774
1005 r = (r * a0 + tex.r * a1) / 255; 1775 r = (r * a0 + tex.r * a1) / 255;
1006 g = (g * a0 + tex.g * a1) / 255; 1776 g = (g * a0 + tex.g * a1) / 255;
1007 b = (b * a0 + tex.b * a1) / 255; 1777 b = (b * a0 + tex.b * a1) / 255;
1008 a = (a * a0 + tex.a * a1) / 255; 1778 a = (a * a0 + tex.a * a1) / 255;
1009 }
1010 } 1779 }
1011 } 1780 }
1012 1781
1013 *map++ = (r ) 1782 *map++ = (r )
1014 | (g << 8) 1783 | (g << 8)
1021} 1790}
1022 OUTPUT: 1791 OUTPUT:
1023 RETVAL 1792 RETVAL
1024 1793
1025void 1794void
1026draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1795draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1796 CODE:
1797{
1798 int x, y, z;
1799
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey;
1804
1805 rc_t *rc = rc_alloc ();
1806 rc_key_t key;
1807 rc_array_t *arr;
1808
1809 // thats current max. sorry.
1810 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255;
1812
1813 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey));
1815
1816 memset (&key, 0, sizeof (key));
1817 key.r = 255;
1818 key.g = 255;
1819 key.b = 255;
1820 key.a = 255;
1821 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824
1825 mx += self->x;
1826 my += self->y;
1827
1828 // first pass: determine smooth_max
1829 // rather ugly, if you ask me
1830 // could also be stored inside mapcell and updated on change
1831 memset (smooth_max, 0, sizeof (smooth_max));
1832
1833 for (y = 0; y < sh; y++)
1834 if (0 <= y + my && y + my < self->rows)
1835 {
1836 maprow *row = self->row + (y + my);
1837
1838 for (x = 0; x < sw; x++)
1839 if (row->c0 <= x + mx && x + mx < row->c1)
1840 {
1841 mapcell *cell = row->col + (x + mx - row->c0);
1842
1843 smooth_max[x + 1][y + 1] =
1844 MAX (self->tex [cell->tile [0]].smoothlevel,
1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1846 self->tex [cell->tile [2]].smoothlevel));
1847 }
1848 }
1849
1850 glEnable (GL_BLEND);
1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853
1854 for (z = 0; z <= 2; z++)
1855 {
1856 memset (smooth_level, 0, sizeof (smooth_level));
1857
1858 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows)
1860 {
1861 maprow *row = self->row + (y + my);
1862
1863 for (x = 0; x < sw; x++)
1864 if (row->c0 <= x + mx && x + mx < row->c1)
1865 {
1866 mapcell *cell = row->col + (x + mx - row->c0);
1867 tileid tile = cell->tile [z];
1868
1869 if (tile)
1870 {
1871 maptex tex = self->tex [tile];
1872 int px, py;
1873
1874 if (key.texname != tex.name)
1875 {
1876 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */
1878
1879 key.texname = tex.name;
1880 arr = rc_array (rc, &key);
1881 }
1882
1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915
1916 // update smooth hash
1917 if (tex.smoothtile)
1918 {
1919 skey.tile = tex.smoothtile;
1920 skey.level = tex.smoothlevel;
1921
1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1923
1924 // add bits to current tile and all neighbours. skey.x|y is
1925 // shifted +1|+1 so we always stay positive.
1926
1927 // bits is ___n cccc CCCC bbbb
1928 // n do not draw borders&corners
1929 // c draw these corners, but...
1930 // C ... not these
1931 // b draw these borders
1932
1933 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1934 // ┃· ·· ·┃ ━━
1935
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓·
1938
1939 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1941
1942 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1947
1948 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1953 }
1954 }
1955 }
1956 }
1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1961 // go through all smoothlevels, lowest to highest, then draw.
1962 // this is basically counting sort
1963 {
1964 int w, b;
1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1968 for (w = 0; w < 256 / 32; ++w)
1969 {
1970 uint32_t smask = smooth_level [w];
1971 if (smask)
1972 for (b = 0; b < 32; ++b)
1973 if (smask & (((uint32_t)1) << b))
1974 {
1975 int level = (w << 5) | b;
1976 HE *he;
1977
1978 hv_iterinit (smooth);
1979 while ((he = hv_iternext (smooth)))
1980 {
1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1982 IV bits = SvIVX (HeVAL (he));
1983
1984 if (!(bits & 0x1000)
1985 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y])
1987 {
1988 maptex tex = self->tex [skey->tile];
1989 int px = (((int)skey->x) - 1) * T;
1990 int py = (((int)skey->y) - 1) * T;
1991 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column
1995
1996 if (tex.name)
1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
2000 if (key.texname != tex.name)
2001 {
2002 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS);
2005 }
2006
2007 if (border)
2008 {
2009 float ox = border * dx;
2010
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2015 }
2016
2017 if (corner)
2018 {
2019 float ox = corner * dx;
2020
2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
2026 }
2027 }
2028 }
2029 }
2030 }
2031
2032 glEnd ();
2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
2035 }
2036
2037 hv_clear (smooth);
2038 }
2039
2040 glDisable (GL_BLEND);
2041 rc_free (rc);
2042
2043 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 int px = x * T;
2055 int py = y * T;
2056
2057 if (cell->stat_hp)
2058 {
2059 int width = cell->stat_width * T;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2061
2062 glColor3ub (0, 0, 0);
2063 glRectf (px + 1, py - thick - 2,
2064 px + width - 1, py);
2065
2066 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2067 glRectf (px + 2,
2068 py - thick - 1,
2069 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2070 }
2071 }
2072 }
2073}
2074
2075void
2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2077 CODE:
2078{
2079 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F },
2081 { 1.00F, 1.00F, 1.00F },
2082 { 0.00F, 0.00F, 0.55F },
2083 { 1.00F, 0.00F, 0.00F },
2084
2085 { 1.00F, 0.54F, 0.00F },
2086 { 0.11F, 0.56F, 1.00F },
2087 { 0.93F, 0.46F, 0.00F },
2088 { 0.18F, 0.54F, 0.34F },
2089
2090 { 0.56F, 0.73F, 0.56F },
2091 { 0.80F, 0.80F, 0.80F },
2092 { 0.55F, 0.41F, 0.13F },
2093 { 0.99F, 0.77F, 0.26F },
2094
2095 { 0.74F, 0.65F, 0.41F },
2096
2097 { 0.00F, 1.00F, 1.00F },
2098 { 1.00F, 0.00F, 1.00F },
2099 { 1.00F, 1.00F, 0.00F },
2100 };
2101
2102 int x, y;
2103
2104 glEnable (GL_TEXTURE_2D);
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2106 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS);
2109
2110 for (y = 0; y < h; y++)
2111 for (x = 0; x < w; x++)
2112 {
2113 unsigned char m = data [x + y * w];
2114
2115 if (m)
2116 {
2117 float *c = color [m & 15];
2118
2119 float tx1 = m & 0x40 ? 0.5 : 0.;
2120 float tx2 = tx1 + 0.5;
2121
2122 glColor4f (c[0], c[1], c[2], 0.75);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 }
2128 }
2129
2130 glEnd ();
2131 glDisable (GL_BLEND);
2132 glDisable (GL_TEXTURE_2D);
2133}
2134
2135void
2136fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1027 PPCODE: 2137 PPCODE:
1028{ 2138{
1029 int vx, vy;
1030 int x, y, z; 2139 int x, y;
1031 int last_name; 2140 int sw1 = sw + 2;
1032 mapface face; 2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
1033 int sw4 = (sw + 3) & ~3; 2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1034 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1035 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1036 2147
1037 memset (darkness, 255, sw4 * sh);
1038 SvPOK_only (darkness_sv); 2148 SvPOK_only (darkness3_sv);
1039 SvCUR_set (darkness_sv, sw4 * sh); 2149 SvCUR_set (darkness3_sv, sw34 * sh3);
1040 2150
1041 vx = self->x + (self->w - sw) / 2 - shift_x; 2151 mx += self->x - 1;
1042 vy = self->y + (self->h - sh) / 2 - shift_y; 2152 my += self->y - 1;
1043 2153
1044 /* 2154 memset (darkness1, 255, sw1 * sh1);
1045 int vx = self->vx = self->w >= sw
1046 ? self->x + (self->w - sw) / 2
1047 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1048 2155
1049 int vy = self->vy = self->h >= sh
1050 ? self->y + (self->h - sh) / 2
1051 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1052 */
1053
1054 glColor4ub (255, 255, 255, 255);
1055
1056 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1057 glEnable (GL_BLEND);
1058 glEnable (GL_TEXTURE_2D);
1059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1060
1061 glBegin (GL_QUADS);
1062
1063 last_name = 0;
1064
1065 for (z = 0; z < 3; z++)
1066 for (y = 0; y < sh; y++) 2156 for (y = 0; y < sh1; y++)
1067 if (0 <= y + vy && y + vy < self->rows) 2157 if (0 <= y + my && y + my < self->rows)
1068 { 2158 {
1069 maprow *row = self->row + (y + vy); 2159 maprow *row = self->row + (y + my);
1070 2160
1071 for (x = 0; x < sw; x++) 2161 for (x = 0; x < sw1; x++)
1072 if (row->c0 <= x + vx && x + vx < row->c1) 2162 if (row->c0 <= x + mx && x + mx < row->c1)
1073 { 2163 {
1074 mapcell *cell = row->col + (x + vx - row->c0); 2164 mapcell *cell = row->col + (x + mx - row->c0);
1075 2165
1076 darkness[y * sw4 + x] = cell->darkness < 0 2166 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1)
1077 ? 255 - FOW_DARKNESS 2168 : 255 - FOW_DARKNESS;
1078 : 255 - cell->darkness;
1079
1080 face = cell->face [z];
1081
1082 if (face)
1083 {
1084 maptex tex = self->tex [face];
1085
1086 int px = (x + 1) * 32 - tex.w;
1087 int py = (y + 1) * 32 - tex.h;
1088
1089 if (last_name != tex.name)
1090 {
1091 glEnd ();
1092 last_name = tex.name;
1093 glBindTexture (GL_TEXTURE_2D, last_name);
1094 glBegin (GL_QUADS);
1095 }
1096
1097 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1098 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1099 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1100 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1101 }
1102 } 2169 }
1103 } 2170 }
1104 2171
1105 glEnd (); 2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1106 2184
1107 glDisable (GL_TEXTURE_2D); 2185 uint8_t r11 = (d11 + d21 + d12) / 3;
1108 glDisable (GL_BLEND); 2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
1109 2209
1110 EXTEND (SP, 3); 2210 EXTEND (SP, 3);
1111 PUSHs (sv_2mortal (newSViv (sw4))); 2211 PUSHs (sv_2mortal (newSViv (sw34)));
1112 PUSHs (sv_2mortal (newSViv (sh))); 2212 PUSHs (sv_2mortal (newSViv (sh3)));
1113 PUSHs (darkness_sv); 2213 PUSHs (darkness3_sv);
1114} 2214}
1115 2215
1116SV * 2216SV *
1117get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2217get_rect (DC::Map self, int x0, int y0, int w, int h)
1118 CODE: 2218 CODE:
1119{ 2219{
1120 int x, y, x1, y1; 2220 int x, y, x1, y1;
1121 SV *data_sv = newSV (w * h * 7 + 5); 2221 SV *data_sv = newSV (w * h * 7 + 5);
1122 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1147 if (row && row->c0 <= x && x < row->c1) 2247 if (row && row->c0 <= x && x < row->c1)
1148 { 2248 {
1149 mapcell *cell = row->col + (x - row->c0); 2249 mapcell *cell = row->col + (x - row->c0);
1150 uint8_t flags = 0; 2250 uint8_t flags = 0;
1151 2251
1152 if (cell->face [0]) flags |= 1; 2252 if (cell->tile [0]) flags |= 1;
1153 if (cell->face [1]) flags |= 2; 2253 if (cell->tile [1]) flags |= 2;
1154 if (cell->face [2]) flags |= 4; 2254 if (cell->tile [2]) flags |= 4;
1155 2255
1156 *data++ = flags; 2256 *data++ = flags;
1157 2257
1158 if (flags & 1) 2258 if (flags & 1)
1159 { 2259 {
2260 tileid tile = cell->tile [0];
1160 *data++ = cell->face [0] >> 8; 2261 *data++ = tile >> 8;
1161 *data++ = cell->face [0]; 2262 *data++ = tile;
1162 } 2263 }
1163 2264
1164 if (flags & 2) 2265 if (flags & 2)
1165 { 2266 {
2267 tileid tile = cell->tile [1];
1166 *data++ = cell->face [1] >> 8; 2268 *data++ = tile >> 8;
1167 *data++ = cell->face [1]; 2269 *data++ = tile;
1168 } 2270 }
1169 2271
1170 if (flags & 4) 2272 if (flags & 4)
1171 { 2273 {
2274 tileid tile = cell->tile [2];
1172 *data++ = cell->face [2] >> 8; 2275 *data++ = tile >> 8;
1173 *data++ = cell->face [2]; 2276 *data++ = tile;
1174 } 2277 }
1175 } 2278 }
1176 else 2279 else
1177 *data++ = 0; 2280 *data++ = 0;
1178 } 2281 }
1184} 2287}
1185 OUTPUT: 2288 OUTPUT:
1186 RETVAL 2289 RETVAL
1187 2290
1188void 2291void
1189set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2292set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1190 PPCODE: 2293 PPCODE:
1191{ 2294{
1192 int x, y, z; 2295 int x, y, z;
1193 int w, h; 2296 int w, h;
1194 int x1, y1; 2297 int x1, y1;
1195 2298
1196 if (*data++ != 0) 2299 if (*data++ != 0)
1197 return; /* version mismatch */ 2300 XSRETURN_EMPTY; /* version mismatch */
1198 2301
1199 w = *data++ << 8; w |= *data++; 2302 w = *data++ << 8; w |= *data++;
1200 h = *data++ << 8; h |= *data++; 2303 h = *data++ << 8; h |= *data++;
1201 2304
1202 // we need to do this 'cause we don't keep an absolute coord system for rows 2305 // we need to do this 'cause we don't keep an absolute coord system for rows
1218 { 2321 {
1219 uint8_t flags = *data++; 2322 uint8_t flags = *data++;
1220 2323
1221 if (flags) 2324 if (flags)
1222 { 2325 {
1223 mapface face[3] = { 0, 0, 0 };
1224
1225 mapcell *cell = row_get_cell (row, x); 2326 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 };
1226 2328
1227 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2329 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1228 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1229 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1230 2332
1231 if (cell->darkness <= 0) 2333 if (cell->darkness == 0)
1232 { 2334 {
1233 cell->darkness = -1; 2335 cell->darkness = 0;
1234 2336
1235 for (z = 0; z <= 2; z++) 2337 for (z = 0; z <= 2; z++)
1236 { 2338 {
1237 cell->face[z] = face[z]; 2339 tileid t = tile [z];
1238 2340
1239 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2341 if (t >= self->texs || (t && !self->tex [t].name))
2342 {
1240 XPUSHs (sv_2mortal (newSViv (face[z]))); 2343 XPUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t);
2345 }
2346
2347 cell->tile [z] = t;
1241 } 2348 }
1242 } 2349 }
1243 } 2350 }
1244 } 2351 }
1245 } 2352 }
1246} 2353}
1247 2354
1248MODULE = CFClient PACKAGE = CFClient::MixChunk 2355MODULE = Deliantra::Client PACKAGE = DC::RW
1249 2356
1250CFClient::MixChunk 2357DC::RW
1251new_from_file (SV *class, char *path) 2358new (SV *class, SV *data_sv)
1252 CODE: 2359 CODE:
1253 RETVAL = Mix_LoadWAV (path); 2360{
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365}
1254 OUTPUT: 2366 OUTPUT:
1255 RETVAL 2367 RETVAL
1256 2368
2369DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376# fails on win32:
2377# dc.xs(2268) : error C2059: syntax error : '('
1257void 2378#void
2379#close (DC::RW self)
2380# CODE:
2381# (self->(close)) (self);
2382
2383MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385PROTOTYPES: DISABLE
2386
2387DC::Channel
2388find ()
2389 CODE:
2390{
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405}
2406 OUTPUT:
2407 RETVAL
2408
2409void
2410halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414void
2415expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419void
2420fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424int
2425volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431void
2432unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436void
2437set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443void
2444set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448void
2449set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459}
2460
2461void
2462set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468PROTOTYPES: DISABLE
2469
2470DC::MixChunk
2471new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477void
1258DESTROY (CFClient::MixChunk self) 2478DESTROY (DC::MixChunk self)
1259 CODE: 2479 CODE:
1260 Mix_FreeChunk (self); 2480 Mix_FreeChunk (self);
1261 2481
1262int 2482int
1263volume (CFClient::MixChunk self, int volume = -1) 2483volume (DC::MixChunk self, int volume = -1)
1264 CODE: 2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
1265 RETVAL = Mix_VolumeChunk (self, volume); 2487 RETVAL = Mix_VolumeChunk (self, volume);
1266 OUTPUT: 2488 OUTPUT:
1267 RETVAL 2489 RETVAL
1268 2490
1269int 2491DC::Channel
1270play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2492play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1271 CODE: 2493 CODE:
2494{
1272 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505}
1273 OUTPUT: 2506 OUTPUT:
1274 RETVAL 2507 RETVAL
1275 2508
1276MODULE = CFClient PACKAGE = CFClient::MixMusic 2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1277 2510
1278int 2511int
1279volume (int volume = -1) 2512volume (int volume = -1)
2513 PROTOTYPE: ;$
1280 CODE: 2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
1281 RETVAL = Mix_VolumeMusic (volume); 2517 RETVAL = Mix_VolumeMusic (volume);
1282 OUTPUT: 2518 OUTPUT:
1283 RETVAL 2519 RETVAL
1284 2520
1285CFClient::MixMusic 2521void
1286new_from_file (SV *class, char *path) 2522fade_out (int ms)
1287 CODE: 2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526void
2527halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
2531DC::MixMusic
2532new (SV *class, DC::RW rwops)
2533 CODE:
1288 RETVAL = Mix_LoadMUS (path); 2534 RETVAL = Mix_LoadMUS_RW (rwops);
1289 OUTPUT: 2535 OUTPUT:
1290 RETVAL 2536 RETVAL
1291 2537
1292void 2538void
1293DESTROY (CFClient::MixMusic self) 2539DESTROY (DC::MixMusic self)
1294 CODE: 2540 CODE:
1295 Mix_FreeMusic (self); 2541 Mix_FreeMusic (self);
1296 2542
1297int 2543int
1298play (CFClient::MixMusic self, int loops = -1) 2544play (DC::MixMusic self, int loops = -1)
1299 CODE: 2545 CODE:
1300 RETVAL = Mix_PlayMusic (self, loops); 2546 RETVAL = Mix_PlayMusic (self, loops);
1301 OUTPUT: 2547 OUTPUT:
1302 RETVAL 2548 RETVAL
1303 2549
2550void
2551fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
1304MODULE = CFClient PACKAGE = CFClient::OpenGL 2555MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557PROTOTYPES: ENABLE
1305 2558
1306BOOT: 2559BOOT:
1307{ 2560{
1308 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1309 static const struct { 2562 static const struct {
1310 const char *name; 2563 const char *name;
1311 IV iv; 2564 IV iv;
1312 } *civ, const_iv[] = { 2565 } *civ, const_iv[] = {
1313# define const_iv(name) { # name, (IV)name } 2566# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
1314 const_iv (GL_COLOR_MATERIAL), 2570 const_iv (GL_COLOR_MATERIAL),
1315 const_iv (GL_SMOOTH), 2571 const_iv (GL_SMOOTH),
1316 const_iv (GL_FLAT), 2572 const_iv (GL_FLAT),
2573 const_iv (GL_DITHER),
1317 const_iv (GL_BLEND), 2574 const_iv (GL_BLEND),
2575 const_iv (GL_CULL_FACE),
2576 const_iv (GL_SCISSOR_TEST),
2577 const_iv (GL_DEPTH_TEST),
2578 const_iv (GL_ALPHA_TEST),
2579 const_iv (GL_NORMALIZE),
2580 const_iv (GL_RESCALE_NORMAL),
2581 const_iv (GL_FRONT),
2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
1318 const_iv (GL_AND), 2584 const_iv (GL_AND),
2585 const_iv (GL_ONE),
2586 const_iv (GL_ZERO),
1319 const_iv (GL_SRC_ALPHA), 2587 const_iv (GL_SRC_ALPHA),
2588 const_iv (GL_DST_ALPHA),
1320 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2589 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2590 const_iv (GL_ONE_MINUS_DST_ALPHA),
2591 const_iv (GL_SRC_ALPHA_SATURATE),
1321 const_iv (GL_RGB), 2592 const_iv (GL_RGB),
1322 const_iv (GL_RGBA), 2593 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8),
2596 const_iv (GL_RGB5_A1),
1323 const_iv (GL_UNSIGNED_BYTE), 2597 const_iv (GL_UNSIGNED_BYTE),
1324 const_iv (GL_ALPHA4), 2598 const_iv (GL_UNSIGNED_SHORT),
2599 const_iv (GL_UNSIGNED_INT),
1325 const_iv (GL_ALPHA), 2600 const_iv (GL_ALPHA),
2601 const_iv (GL_INTENSITY),
2602 const_iv (GL_LUMINANCE),
2603 const_iv (GL_LUMINANCE_ALPHA),
1326 const_iv (GL_FLOAT), 2604 const_iv (GL_FLOAT),
1327 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
1328 const_iv (GL_COMPILE), 2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
1329 const_iv (GL_TEXTURE_1D), 2615 const_iv (GL_TEXTURE_1D),
1330 const_iv (GL_TEXTURE_2D), 2616 const_iv (GL_TEXTURE_2D),
1331 const_iv (GL_TEXTURE_ENV), 2617 const_iv (GL_TEXTURE_ENV),
1332 const_iv (GL_TEXTURE_MAG_FILTER), 2618 const_iv (GL_TEXTURE_MAG_FILTER),
1333 const_iv (GL_TEXTURE_MIN_FILTER), 2619 const_iv (GL_TEXTURE_MIN_FILTER),
1334 const_iv (GL_TEXTURE_ENV_MODE), 2620 const_iv (GL_TEXTURE_ENV_MODE),
1335 const_iv (GL_TEXTURE_WRAP_S), 2621 const_iv (GL_TEXTURE_WRAP_S),
1336 const_iv (GL_TEXTURE_WRAP_T), 2622 const_iv (GL_TEXTURE_WRAP_T),
2623 const_iv (GL_REPEAT),
1337 const_iv (GL_CLAMP), 2624 const_iv (GL_CLAMP),
1338 const_iv (GL_REPEAT), 2625 const_iv (GL_CLAMP_TO_EDGE),
1339 const_iv (GL_NEAREST), 2626 const_iv (GL_NEAREST),
1340 const_iv (GL_LINEAR), 2627 const_iv (GL_LINEAR),
1341 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2628 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1342 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2629 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1343 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2630 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1344 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2631 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1345 const_iv (GL_GENERATE_MIPMAP), 2632 const_iv (GL_GENERATE_MIPMAP),
1346 const_iv (GL_LINEAR),
1347 const_iv (GL_MODULATE), 2633 const_iv (GL_MODULATE),
2634 const_iv (GL_DECAL),
1348 const_iv (GL_REPLACE), 2635 const_iv (GL_REPLACE),
2636 const_iv (GL_DEPTH_BUFFER_BIT),
1349 const_iv (GL_COLOR_BUFFER_BIT), 2637 const_iv (GL_COLOR_BUFFER_BIT),
1350 const_iv (GL_PROJECTION), 2638 const_iv (GL_PROJECTION),
1351 const_iv (GL_MODELVIEW), 2639 const_iv (GL_MODELVIEW),
1352 const_iv (GL_COLOR_LOGIC_OP), 2640 const_iv (GL_COLOR_LOGIC_OP),
2641 const_iv (GL_SEPARABLE_2D),
1353 const_iv (GL_CONVOLUTION_2D), 2642 const_iv (GL_CONVOLUTION_2D),
1354 const_iv (GL_CONVOLUTION_BORDER_MODE), 2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
1355 const_iv (GL_CONSTANT_BORDER), 2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
1356 const_iv (GL_LINES), 2646 const_iv (GL_LINES),
2647 const_iv (GL_LINE_STRIP),
2648 const_iv (GL_LINE_LOOP),
1357 const_iv (GL_QUADS), 2649 const_iv (GL_QUADS),
2650 const_iv (GL_QUAD_STRIP),
2651 const_iv (GL_TRIANGLES),
2652 const_iv (GL_TRIANGLE_STRIP),
2653 const_iv (GL_TRIANGLE_FAN),
1358 const_iv (GL_LINE_LOOP), 2654 const_iv (GL_POLYGON),
1359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1360 const_iv (GL_FASTEST), 2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
2664 const_iv (GL_V2F),
2665 const_iv (GL_V3F),
2666 const_iv (GL_T2F_V3F),
2667 const_iv (GL_T2F_N3F_V3F),
1361# undef const_iv 2668# undef const_iv
1362 }; 2669 };
1363 2670
1364 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1365 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
1366} 2676}
2677
2678void
2679disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
2683
2684char *
2685gl_vendor ()
2686 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR);
2688 OUTPUT:
2689 RETVAL
2690
2691char *
2692gl_version ()
2693 CODE:
2694 RETVAL = (char *)glGetString (GL_VERSION);
2695 OUTPUT:
2696 RETVAL
2697
2698char *
2699gl_extensions ()
2700 CODE:
2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2702 OUTPUT:
2703 RETVAL
2704
2705const char *glGetString (GLenum pname)
2706
2707GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
1367 2718
1368int glGetError () 2719int glGetError ()
2720
2721void glFinish ()
1369 2722
1370void glClear (int mask) 2723void glClear (int mask)
1371 2724
1372void glClearColor (float r, float g, float b, float a = 1.0) 2725void glClearColor (float r, float g, float b, float a = 1.0)
1373 PROTOTYPE: @ 2726 PROTOTYPE: @
1380 2733
1381void glHint (int target, int mode) 2734void glHint (int target, int mode)
1382 2735
1383void glBlendFunc (int sfactor, int dfactor) 2736void glBlendFunc (int sfactor, int dfactor)
1384 2737
2738void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa);
2741
2742void glDepthMask (int flag)
2743
1385void glLogicOp (int opcode) 2744void glLogicOp (int opcode)
1386 2745
2746void glColorMask (int red, int green, int blue, int alpha)
2747
1387void glMatrixMode (int mode) 2748void glMatrixMode (int mode)
1388 2749
1389void glPushMatrix () 2750void glPushMatrix ()
1390 2751
1391void glPopMatrix () 2752void glPopMatrix ()
1392 2753
1393void glLoadIdentity () 2754void glLoadIdentity ()
1394 2755
2756void glDrawBuffer (int buffer)
2757
2758void glReadBuffer (int buffer)
2759
2760# near_ and far_ are due to microsofts buggy "c" compiler
2761void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2762
2763# near_ and far_ are due to microsofts buggy "c" compiler
1395void glOrtho (double left, double right, double bottom, double top, double near, double far) 2764void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766PROTOTYPES: DISABLE
1396 2767
1397void glViewport (int x, int y, int width, int height) 2768void glViewport (int x, int y, int width, int height)
2769
2770void glScissor (int x, int y, int width, int height)
1398 2771
1399void glTranslate (float x, float y, float z = 0.) 2772void glTranslate (float x, float y, float z = 0.)
1400 CODE: 2773 CODE:
1401 glTranslatef (x, y, z); 2774 glTranslatef (x, y, z);
1402 2775
1403void glScale (float x, float y, float z) 2776void glScale (float x, float y, float z = 1.)
1404 CODE: 2777 CODE:
1405 glScalef (x, y, z); 2778 glScalef (x, y, z);
1406 2779
1407void glRotate (float angle, float x, float y, float z) 2780void glRotate (float angle, float x, float y, float z)
1408 CODE: 2781 CODE:
1409 glRotatef (angle, x, y, z); 2782 glRotatef (angle, x, y, z);
1410 2783
1411void glBegin (int mode)
1412
1413void glEnd ()
1414
1415void glColor (float r, float g, float b, float a = 1.0) 2784void glColor (float r, float g, float b, float a = 1.0)
1416 PROTOTYPE: @ 2785 ALIAS:
2786 glColor_premultiply = 1
1417 CODE: 2787 CODE:
2788 if (ix)
2789 {
2790 r *= a;
2791 g *= a;
2792 b *= a;
2793 }
2794 // microsoft visual "c" rounds instead of truncating...
1418 glColor4f (r, g, b, a); 2795 glColor4f (r, g, b, a);
2796
2797void glRasterPos (float x, float y, float z = 0.)
2798 CODE:
2799 glRasterPos3f (0, 0, z);
2800 glBitmap (0, 0, 0, 0, x, y, 0);
1419 2801
1420void glVertex (float x, float y, float z = 0.) 2802void glVertex (float x, float y, float z = 0.)
1421 CODE: 2803 CODE:
1422 glVertex3f (x, y, z); 2804 glVertex3f (x, y, z);
1423 2805
1424void glTexCoord (float s, float t) 2806void glTexCoord (float s, float t)
1425 CODE: 2807 CODE:
1426 glTexCoord2f (s, t); 2808 glTexCoord2f (s, t);
1427 2809
2810void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823PROTOTYPES: ENABLE
2824
2825void glBegin (int mode)
2826
2827void glEnd ()
2828
2829void glPointSize (GLfloat size)
2830
2831void glLineWidth (GLfloat width)
2832
2833void glInterleavedArrays (int format, int stride, char *data)
2834
2835void glDrawElements (int mode, int count, int type, char *indices)
2836
2837# 1.2 void glDrawRangeElements (int mode, int start, int end
2838
1428void glTexEnv (int target, int pname, float param) 2839void glTexEnv (int target, int pname, float param)
1429 CODE: 2840 CODE:
1430 glTexEnvf (target, pname, param); 2841 glTexEnvf (target, pname, param);
1431 2842
1432void glTexParameter (int target, int pname, float param) 2843void glTexParameter (int target, int pname, float param)
1435 2846
1436void glBindTexture (int target, int name) 2847void glBindTexture (int target, int name)
1437 2848
1438void glConvolutionParameter (int target, int pname, float params) 2849void glConvolutionParameter (int target, int pname, float params)
1439 CODE: 2850 CODE:
2851 if (gl.ConvolutionParameterf)
1440 glConvolutionParameterf (target, pname, params); 2852 gl.ConvolutionParameterf (target, pname, params);
1441 2853
1442void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2854void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2855 CODE:
2856 if (gl.ConvolutionFilter2D)
2857 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1443 2858
2859void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2860 CODE:
2861 if (gl.SeparableFilter2D)
2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2863
1444void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2864void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1445 2865
1446void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2866void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2867
2868void glDrawPixels (int width, int height, int format, int type, char *pixels)
2869
2870void glPixelZoom (float x, float y)
2871
2872void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1447 2873
1448int glGenTexture () 2874int glGenTexture ()
1449 CODE: 2875 CODE:
1450{ 2876 RETVAL = gen_texture ();
1451 GLuint name;
1452 glGenTextures (1, &name);
1453 RETVAL = name;
1454}
1455 OUTPUT: 2877 OUTPUT:
1456 RETVAL 2878 RETVAL
1457 2879
1458void glDeleteTexture (int name) 2880void glDeleteTexture (int name)
1459 CODE: 2881 CODE:
1460{
1461 GLuint name_ = name;
1462 glDeleteTextures (1, &name_); 2882 del_texture (name);
1463} 2883
1464
1465int glGenList () 2884int glGenList ()
1466 CODE: 2885 CODE:
1467 RETVAL = glGenLists (1); 2886 RETVAL = glGenLists (1);
1468 OUTPUT: 2887 OUTPUT:
1469 RETVAL 2888 RETVAL
1476 2895
1477void glEndList () 2896void glEndList ()
1478 2897
1479void glCallList (int list) 2898void glCallList (int list)
1480 2899
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901
2902PROTOTYPES: DISABLE
2903
2904void
2905find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907{
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910}
2911
2912BOOT:
2913{
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920}
2921
2922void
2923draw (SV *self)
2924 CODE:
2925{
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983#if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995#endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006}
3007

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