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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.60 by root, Sun Apr 23 04:47:02 2006 UTC vs.
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
22 57
23#ifndef _WIN32 58#ifndef _WIN32
24# include <sys/types.h> 59# include <sys/types.h>
25# include <sys/socket.h> 60# include <sys/socket.h>
26# include <netinet/in.h> 61# include <netinet/in.h>
27# include <netinet/tcp.h> 62# include <netinet/tcp.h>
28# include <inttypes.h> 63# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 64#endif
37 65
38#include "glext.h" 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 67
40#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
41 69
42#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
44 72
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 73#define MIN_FONT_HEIGHT 10
46 74
75/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77
78#if 0
79# define PARACHUTE SDL_INIT_NOPARACHUTE
80#else
81# define PARACHUTE 0
82#endif
83
84static AV *texture_av;
85
86static struct
87{
88#define GL_FUNC(ptr,name) ptr name;
89#include "glfunc.h"
90#undef GL_FUNC
91} gl;
92
93static void
94gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
95{
96 if (gl.BlendFuncSeparate)
97 gl.BlendFuncSeparate (sa, da, saa, daa);
98 else if (gl.BlendFuncSeparateEXT)
99 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
100 else
101 glBlendFunc (sa, da);
102}
103
104static GLuint
105gen_texture ()
106{
107 GLuint name;
108
109 if (AvFILL (texture_av) >= 0)
110 name = (GLuint)(size_t)av_pop (texture_av);
111 else
112 glGenTextures (1, &name);
113
114 return name;
115}
116
117static void
118del_texture (GLuint name)
119{
120 /* make a half-assed attempt at returning the memory used by the texture */
121 /* textures are frequently being reused by cfplus anyway */
122 /*glBindTexture (GL_TEXTURE_2D, name);*/
123 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
124 av_push (texture_av, (SV *)(size_t)name);
125 glDeleteTextures (1, &name);
126}
127
128#include "texcache.c"
129#include "rendercache.c"
130
131#include "pango-font.c"
132#include "pango-fontmap.c"
133#include "pango-render.c"
134
135typedef IV DC__Channel;
136typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 137typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 138typedef Mix_Music *DC__MixMusic;
49 139
50static PangoContext *context; 140typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap; 141
142static int
143shape_attr_p (PangoLayoutRun *run)
144{
145 GSList *attrs = run->item->analysis.extra_attrs;
146
147 while (attrs)
148 {
149 PangoAttribute *attr = attrs->data;
150
151 if (attr->klass->type == PANGO_ATTR_SHAPE)
152 return 1;
153
154 attrs = attrs->next;
155 }
156
157 return 0;
158}
52 159
53typedef struct cf_layout { 160typedef struct cf_layout {
54 PangoLayout *pl; 161 PangoLayout *pl;
162 float r, g, b, a; // default color for rgba mode
55 int base_height; 163 int base_height;
164 DC__Font font;
165 rc_t *rc;
56} *CFClient__Layout; 166} *DC__Layout;
167
168static DC__Font default_font;
169static PangoContext *opengl_context;
170static PangoFontMap *opengl_fontmap;
57 171
58static void 172static void
59substitute_func (FcPattern *pattern, gpointer data) 173substitute_func (FcPattern *pattern, gpointer data)
60{ 174{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 175 FcPatternAddBool (pattern, FC_HINTING, 1);
176#ifdef FC_HINT_STYLE
177 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
178#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 179 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 180}
64 181
65static void 182static void
66layout_update (CFClient__Layout self) 183layout_update_font (DC__Layout self)
67{ 184{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 185 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 186 * reasonably well with bitstream vera
70 */ 187 */
71 PangoFontDescription *font = (PangoFontDescription *) 188 PangoFontDescription *font = self->font ? self->font : default_font;
72 pango_layout_get_font_description (self->pl);
73 189
74 int height = self->base_height * (PANGO_SCALE * 8 / 10);
75
76 if (height < MIN_FONT_HEIGHT)
77 height = MIN_FONT_HEIGHT;
78
79 if (pango_font_description_get_size (font) != height)
80 {
81 font = pango_font_description_copy (font);
82 pango_font_description_set_absolute_size (font, height); 190 pango_font_description_set_absolute_size (font,
191 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
192
83 pango_layout_set_font_description (self->pl, font); 193 pango_layout_set_font_description (self->pl, font);
84 }
85} 194}
86 195
87static void 196static void
88layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 197layout_get_pixel_size (DC__Layout self, int *w, int *h)
89{ 198{
90 layout_update (self); 199 PangoRectangle rect;
91 200
201 // get_pixel_* wrongly rounds down
92 pango_layout_get_pixel_size (self->pl, w, h); 202 pango_layout_get_extents (self->pl, 0, &rect);
93 203
94 *w = (*w + 3) & ~3; 204 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*w) *w = 1; 205 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
96 if (!*h) *h = 1;
97}
98 206
207 if (!rect.width) rect.width = 1;
208 if (!rect.height) rect.height = 1;
209
210 *w = rect.width;
211 *h = rect.height;
212}
213
214typedef uint16_t tileid;
99typedef uint16_t mapface; 215typedef uint16_t faceid;
100 216
101typedef struct { 217typedef struct {
102 GLint name; 218 GLuint name;
103 int w, h; 219 int w, h;
104 float s, t; 220 float s, t;
105 uint8_t r, g, b, a; 221 uint8_t r, g, b, a;
222 tileid smoothtile;
223 uint8_t smoothlevel;
106} maptex; 224} maptex;
107 225
108typedef struct { 226typedef struct {
227 uint32_t player;
228 tileid tile[3];
109 int16_t darkness; 229 uint16_t darkness;
110 mapface face[3]; 230 uint8_t stat_width, stat_hp, flags, smoothmax;
111} mapcell; 231} mapcell;
112 232
113typedef struct { 233typedef struct {
114 int32_t c0, c1; 234 int32_t c0, c1;
115 mapcell *col; 235 mapcell *col;
116} maprow; 236} maprow;
117 237
118typedef struct map { 238typedef struct map {
119 int x, y, w, h; 239 int x, y, w, h;
120 int ox, oy; /* offset to virtual global coordinate system */ 240 int ox, oy; /* offset to virtual global coordinate system */
121 int faces; 241 int faces; tileid *face2tile; // [faceid]
122 mapface *face; 242 int texs; maptex *tex; // [tileid]
123
124 int texs;
125 maptex *tex;
126 243
127 int32_t rows; 244 int32_t rows;
128 maprow *row; 245 maprow *row;
129} *CFClient__Map; 246} *DC__Map;
130 247
131static char * 248static char *
132prepend (char *ptr, int sze, int inc) 249prepend (char *ptr, int sze, int inc)
133{ 250{
134 char *p; 251 char *p;
151} 268}
152 269
153#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 270#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 271#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
155 272
273static void
274need_facenum (struct map *self, faceid face)
275{
276 while (self->faces <= face)
277 {
278 Append (tileid, self->face2tile, self->faces, self->faces);
279 self->faces *= 2;
280 }
281}
282
283static void
284need_texid (struct map *self, int texid)
285{
286 while (self->texs <= texid)
287 {
288 Append (maptex, self->tex, self->texs, self->texs);
289 self->texs *= 2;
290 }
291}
292
156static maprow * 293static maprow *
157map_get_row (CFClient__Map self, int y) 294map_get_row (DC__Map self, int y)
158{ 295{
159 if (0 > y) 296 if (0 > y)
160 { 297 {
161 int extend = - y + MAP_EXTEND_Y; 298 int extend = - y + MAP_EXTEND_Y;
162 Prepend (maprow, self->row, self->rows, extend); 299 Prepend (maprow, self->row, self->rows, extend);
200 337
201 return row->col + (x - row->c0); 338 return row->col + (x - row->c0);
202} 339}
203 340
204static mapcell * 341static mapcell *
205map_get_cell (CFClient__Map self, int x, int y) 342map_get_cell (DC__Map self, int x, int y)
206{ 343{
207 return row_get_cell (map_get_row (self, y), x); 344 return row_get_cell (map_get_row (self, y), x);
208} 345}
209 346
210static void 347static void
211map_clear (CFClient__Map self) 348map_clear (DC__Map self)
212{ 349{
213 int r; 350 int r;
214 351
215 for (r = 0; r < self->rows; r++) 352 for (r = 0; r < self->rows; r++)
216 Safefree (self->row[r].col); 353 Safefree (self->row[r].col);
224 self->row = 0; 361 self->row = 0;
225 self->rows = 0; 362 self->rows = 0;
226} 363}
227 364
228static void 365static void
229map_blank (CFClient__Map self, int x0, int y0, int w, int h) 366map_blank (DC__Map self, int x0, int y0, int w, int h)
230{ 367{
231 int x, y; 368 int x, y;
232 maprow *row; 369 maprow *row;
370 mapcell *cell;
233 371
234 for (y = y0; y < y0 + h; y++) 372 for (y = y0; y < y0 + h; y++)
235 if (y >= 0) 373 if (y >= 0)
236 { 374 {
237 if (y >= self->rows) 375 if (y >= self->rows)
243 if (x >= row->c0) 381 if (x >= row->c0)
244 { 382 {
245 if (x >= row->c1) 383 if (x >= row->c1)
246 break; 384 break;
247 385
248 row->col[x - row->c0].darkness = -1; 386 cell = row->col + x - row->c0;
387
388 cell->darkness = 0;
389 cell->stat_hp = 0;
390 cell->flags = 0;
391 cell->player = 0;
249 } 392 }
250 } 393 }
251} 394}
252 395
396typedef struct {
397 tileid tile;
398 uint8_t x, y, level;
399} smooth_key;
400
253static void 401static void
402smooth_or_bits (HV *hv, smooth_key *key, IV bits)
403{
404 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
405
406 if (SvIOK (*sv))
407 SvIV_set (*sv, SvIVX (*sv) | bits);
408 else
409 sv_setiv (*sv, bits);
410}
411
412static void
254music_finished () 413music_finished (void)
255{ 414{
256 SDL_UserEvent ev; 415 SDL_UserEvent ev;
257 416
258 ev.type = SDL_USEREVENT; 417 ev.type = SDL_USEREVENT;
259 ev.code = 0; 418 ev.code = 0;
261 ev.data2 = 0; 420 ev.data2 = 0;
262 421
263 SDL_PushEvent ((SDL_Event *)&ev); 422 SDL_PushEvent ((SDL_Event *)&ev);
264} 423}
265 424
266MODULE = CFClient PACKAGE = CFClient 425static void
426channel_finished (int channel)
427{
428 SDL_UserEvent ev;
429
430 ev.type = SDL_USEREVENT;
431 ev.code = 1;
432 ev.data1 = (void *)(long)channel;
433 ev.data2 = 0;
434
435 SDL_PushEvent ((SDL_Event *)&ev);
436}
437
438static unsigned int
439minpot (unsigned int n)
440{
441 if (!n)
442 return 0;
443
444 --n;
445
446 n |= n >> 1;
447 n |= n >> 2;
448 n |= n >> 4;
449 n |= n >> 8;
450 n |= n >> 16;
451
452 return n + 1;
453}
454
455static unsigned int
456popcount (unsigned int n)
457{
458 n -= (n >> 1) & 0x55555555U;
459 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
460 n = ((n >> 4) + n) & 0x0f0f0f0fU;
461 n *= 0x01010101U;
462
463 return n >> 24;
464}
465
466/* SDL should provide this, really. */
467#define SDLK_MODIFIER_MIN 300
468#define SDLK_MODIFIER_MAX 314
469
470/******************************************************************************/
471
472static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
473static GV *hover_gv;
474
475static int
476within_widget (SV *widget, NV x, NV y)
477{
478 HV *self;
479 SV **svp;
480 NV wx, ww, wy, wh;
481
482 if (!SvROK (widget))
483 return 0;
484
485 self = (HV *)SvRV (widget);
486
487 if (SvTYPE (self) != SVt_PVHV)
488 return 0;
489
490 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
491 if (y < wy)
492 return 0;
493
494 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
495 if (y >= wy + wh)
496 return 0;
497
498 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
499 if (x < wx)
500 return 0;
501
502 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
503 if (x >= wx + ww)
504 return 0;
505
506 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
507 if (!svp || !SvTRUE (*svp))
508 return 0;
509
510 return 1;
511}
512
513MODULE = Deliantra::Client PACKAGE = DC
267 514
268PROTOTYPES: ENABLE 515PROTOTYPES: ENABLE
269 516
270BOOT: 517BOOT:
271{ 518{
272 HV *stash = gv_stashpv ("CFClient", 1); 519 HV *stash = gv_stashpv ("DC", 1);
273 static const struct { 520 static const struct {
274 const char *name; 521 const char *name;
275 IV iv; 522 IV iv;
276 } *civ, const_iv[] = { 523 } *civ, const_iv[] = {
277# define const_iv(name) { # name, (IV)name } 524# define const_iv(name) { # name, (IV)name }
525 const_iv (SDLK_MODIFIER_MIN),
526 const_iv (SDLK_MODIFIER_MAX),
527
278 const_iv (SDL_ACTIVEEVENT), 528 const_iv (SDL_ACTIVEEVENT),
279 const_iv (SDL_KEYDOWN), 529 const_iv (SDL_KEYDOWN),
280 const_iv (SDL_KEYUP), 530 const_iv (SDL_KEYUP),
281 const_iv (SDL_MOUSEMOTION), 531 const_iv (SDL_MOUSEMOTION),
282 const_iv (SDL_MOUSEBUTTONDOWN), 532 const_iv (SDL_MOUSEBUTTONDOWN),
291 const_iv (SDL_EVENT_RESERVEDA), 541 const_iv (SDL_EVENT_RESERVEDA),
292 const_iv (SDL_EVENT_RESERVEDB), 542 const_iv (SDL_EVENT_RESERVEDB),
293 const_iv (SDL_VIDEORESIZE), 543 const_iv (SDL_VIDEORESIZE),
294 const_iv (SDL_VIDEOEXPOSE), 544 const_iv (SDL_VIDEOEXPOSE),
295 const_iv (SDL_USEREVENT), 545 const_iv (SDL_USEREVENT),
546
547 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE),
550
551 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST),
296 const_iv (SDLK_KP0), 553 const_iv (SDLK_KP0),
297 const_iv (SDLK_KP1), 554 const_iv (SDLK_KP1),
298 const_iv (SDLK_KP2), 555 const_iv (SDLK_KP2),
299 const_iv (SDLK_KP3), 556 const_iv (SDLK_KP3),
300 const_iv (SDLK_KP4), 557 const_iv (SDLK_KP4),
355 const_iv (SDLK_BREAK), 612 const_iv (SDLK_BREAK),
356 const_iv (SDLK_MENU), 613 const_iv (SDLK_MENU),
357 const_iv (SDLK_POWER), 614 const_iv (SDLK_POWER),
358 const_iv (SDLK_EURO), 615 const_iv (SDLK_EURO),
359 const_iv (SDLK_UNDO), 616 const_iv (SDLK_UNDO),
617
360 const_iv (KMOD_NONE), 618 const_iv (KMOD_NONE),
619 const_iv (KMOD_SHIFT),
361 const_iv (KMOD_LSHIFT), 620 const_iv (KMOD_LSHIFT),
362 const_iv (KMOD_RSHIFT), 621 const_iv (KMOD_RSHIFT),
622 const_iv (KMOD_CTRL),
363 const_iv (KMOD_LCTRL), 623 const_iv (KMOD_LCTRL),
364 const_iv (KMOD_RCTRL), 624 const_iv (KMOD_RCTRL),
625 const_iv (KMOD_ALT),
365 const_iv (KMOD_LALT), 626 const_iv (KMOD_LALT),
366 const_iv (KMOD_RALT), 627 const_iv (KMOD_RALT),
628 const_iv (KMOD_META),
367 const_iv (KMOD_LMETA), 629 const_iv (KMOD_LMETA),
368 const_iv (KMOD_RMETA), 630 const_iv (KMOD_RMETA),
369 const_iv (KMOD_NUM), 631 const_iv (KMOD_NUM),
370 const_iv (KMOD_CAPS), 632 const_iv (KMOD_CAPS),
371 const_iv (KMOD_MODE), 633 const_iv (KMOD_MODE),
372 const_iv (KMOD_CTRL), 634
373 const_iv (KMOD_SHIFT), 635 const_iv (MIX_DEFAULT_FORMAT),
374 const_iv (KMOD_ALT),
375 const_iv (KMOD_META)
376# undef const_iv 636# undef const_iv
377 }; 637 };
378 638
379 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
380 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
381 641
382 fontmap = pango_ft2_font_map_new (); 642 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
383 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 643 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
384 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
385} 644}
645
646void
647weaken (SV *rv)
648 PROTOTYPE: $
649 CODE:
650 sv_rvweaken (rv);
386 651
387int 652int
653in_destruct ()
654 CODE:
655 RETVAL = PL_main_cv == Nullcv;
656 OUTPUT:
657 RETVAL
658
659NV floor (NV x)
660
661NV ceil (NV x)
662
663IV minpot (UV n)
664
665IV popcount (UV n)
666
667void
668pango_init ()
669 CODE:
670{
671 opengl_fontmap = pango_opengl_font_map_new ();
672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif
678}
679
680char *
681SDL_GetError ()
682
683int
388SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
389 685
390void 686void
391SDL_Quit () 687SDL_Quit ()
392 688
393void 689void
394SDL_ListModes () 690SDL_ListModes (int rgb, int alpha)
395 PPCODE: 691 PPCODE:
396{ 692{
397 SDL_Rect **m; 693 SDL_Rect **m;
398 694
399 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 695 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 696 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
401 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 697 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
402 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 698 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
403 699
700 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
701 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
702
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
407 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
408 707
409 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
709#if SDL_VERSION_ATLEAST(1,2,10)
410 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
411 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
412 712#endif
413 SDL_EnableUNICODE (1);
414 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
415 713
416 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
417 715
418 if (m && m != (SDL_Rect **)-1) 716 if (m && m != (SDL_Rect **)-1)
419 while (*m) 717 while (*m)
420 { 718 {
719 if ((*m)->w >= 800 && (*m)->h >= 480)
720 {
421 AV *av = newAV (); 721 AV *av = newAV ();
422 av_push (av, newSViv ((*m)->w)); 722 av_push (av, newSViv ((*m)->w));
423 av_push (av, newSViv ((*m)->h)); 723 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb));
725 av_push (av, newSViv (alpha));
424 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 726 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
727 }
425 728
426 ++m; 729 ++m;
427 } 730 }
428} 731}
429 732
430int 733int
431SDL_SetVideoMode (int w, int h, int fullscreen) 734SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
432 CODE: 735 CODE:
736{
737 SDL_EnableUNICODE (1);
738 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
433 RETVAL = !!SDL_SetVideoMode ( 745 RETVAL = !!SDL_SetVideoMode (
434 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 746 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
435 ); 747 );
436 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 748
749 if (RETVAL)
750 {
751 av_clear (texture_av);
752
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
755#include "glfunc.h"
756#undef GL_FUNC
757 }
758}
437 OUTPUT: 759 OUTPUT:
438 RETVAL 760 RETVAL
439 761
440void 762void
441SDL_GL_SwapBuffers () 763SDL_GL_SwapBuffers ()
442 764
765char *
766SDL_GetKeyName (int sym)
767
768int
769SDL_GetAppState ()
770
443void 771void
444SDL_PollEvent () 772poll_events ()
445 PPCODE: 773 PPCODE:
446{ 774{
447 SDL_Event ev; 775 SDL_Event ev;
448 776
449 while (SDL_PollEvent (&ev)) 777 SDL_PumpEvents ();
778 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
450 { 779 {
451 HV *hv = newHV (); 780 HV *hv = newHV ();
452 hv_store (hv, "type", 4, newSViv (ev.type), 0); 781 hv_store (hv, "type", 4, newSViv (ev.type), 0);
782
453 switch (ev.type) 783 switch (ev.type)
454 { 784 {
455 case SDL_KEYDOWN: 785 case SDL_KEYDOWN:
456 case SDL_KEYUP: 786 case SDL_KEYUP:
457 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
458 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
459 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
460 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
461 break; 792 break;
462 793
463 case SDL_ACTIVEEVENT: 794 case SDL_ACTIVEEVENT:
464 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
465 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 796 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
466 break; 797 break;
467 798
468 case SDL_MOUSEMOTION: 799 case SDL_MOUSEMOTION:
800 {
801 int state = ev.motion.state;
802 int x = ev.motion.x;
803 int y = ev.motion.y;
804 int xrel = ev.motion.xrel;
805 int yrel = ev.motion.yrel;
806
807 /* do simplistic event compression */
808 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
809 && state == ev.motion.state)
810 {
811 xrel += ev.motion.xrel;
812 yrel += ev.motion.yrel;
813 x = ev.motion.x;
814 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 }
817
818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
469 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 819 hv_store (hv, "state", 5, newSViv (state), 0);
470 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 820 hv_store (hv, "x", 1, newSViv (x), 0);
471 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 821 hv_store (hv, "y", 1, newSViv (y), 0);
472 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 822 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
473 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 823 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
824 }
474 break; 825 break;
475 826
476 case SDL_MOUSEBUTTONDOWN: 827 case SDL_MOUSEBUTTONDOWN:
477 case SDL_MOUSEBUTTONUP: 828 case SDL_MOUSEBUTTONUP:
829 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
830
478 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 831 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
479 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
480 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 833 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
481 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 834 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
835 break;
836
837 case SDL_USEREVENT:
838 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
839 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
840 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
841 break;
482 } 842 }
483 843
484 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
485 } 845 }
486} 846}
487 847
488int 848int
489Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
490 POSTCALL: 850 POSTCALL:
491 Mix_HookMusicFinished (music_finished); 851 Mix_HookMusicFinished (music_finished);
852 Mix_ChannelFinished (channel_finished);
853
854void
855Mix_QuerySpec ()
856 PPCODE:
857{
858 int freq, channels;
859 Uint16 format;
860
861 if (Mix_QuerySpec (&freq, &format, &channels))
862 {
863 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (freq)));
865 PUSHs (sv_2mortal (newSViv (format)));
866 PUSHs (sv_2mortal (newSViv (channels)));
867 }
868}
492 869
493void 870void
494Mix_CloseAudio () 871Mix_CloseAudio ()
495 872
496int 873int
497Mix_AllocateChannels (int numchans = -1) 874Mix_AllocateChannels (int numchans = -1)
498 875
876const char *
877Mix_GetError ()
878
499void 879void
500lowdelay (int fd, int val = 1) 880lowdelay (int fd, int val = 1)
501 CODE: 881 CODE:
882 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
883
884void
885win32_proxy_info ()
886 PPCODE:
887{
502#ifndef _WIN32 888#ifdef _WIN32
503 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 889 char buffer[2048];
890 DWORD buflen;
891
892 EXTEND (SP, 3);
893
894 buflen = sizeof (buffer);
895 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
896 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
897 {
898 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
899
900 buflen = sizeof (buffer);
901 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
902 {
903 PUSHs (newSVpv (buffer, 0));
904
905 buflen = sizeof (buffer);
906 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
907 PUSHs (newSVpv (buffer, 0));
908 }
909 }
504#endif 910#endif
505 911}
506char *
507gl_version ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_VERSION);
510 OUTPUT:
511 RETVAL
512
513char *
514gl_extensions ()
515 CODE:
516 RETVAL = (char *)glGetString (GL_EXTENSIONS);
517 OUTPUT:
518 RETVAL
519 912
520void 913void
521add_font (char *file) 914add_font (char *file)
522 CODE: 915 CODE:
523 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 916 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
524
525void
526set_font (char *file)
527 CODE:
528{
529 int count;
530 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
531 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
532 FcPatternDestroy (pattern);
533 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
534 pango_context_set_font_description (context, font);
535}
536 917
537void 918void
538load_image_inline (SV *image_) 919load_image_inline (SV *image_)
539 ALIAS: 920 ALIAS:
540 load_image_file = 1 921 load_image_file = 1
543 STRLEN image_len; 924 STRLEN image_len;
544 char *image = (char *)SvPVbyte (image_, image_len); 925 char *image = (char *)SvPVbyte (image_, image_len);
545 SDL_Surface *surface, *surface2; 926 SDL_Surface *surface, *surface2;
546 SDL_PixelFormat fmt; 927 SDL_PixelFormat fmt;
547 SDL_RWops *rw = ix 928 SDL_RWops *rw = ix
548 ? SDL_RWFromFile (image, "r") 929 ? SDL_RWFromFile (image, "rb")
549 : SDL_RWFromConstMem (image, image_len); 930 : SDL_RWFromConstMem (image, image_len);
550 931
551 if (!rw) 932 if (!rw)
552 croak ("load_image: %s", SDL_GetError ()); 933 croak ("load_image: %s", SDL_GetError ());
553 934
582 963
583 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 964 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
584 965
585 assert (surface2->pitch == surface2->w * 4); 966 assert (surface2->pitch == surface2->w * 4);
586 967
968 SDL_LockSurface (surface2);
587 EXTEND (SP, 5); 969 EXTEND (SP, 6);
588 PUSHs (sv_2mortal (newSViv (surface2->w))); 970 PUSHs (sv_2mortal (newSViv (surface2->w)));
589 PUSHs (sv_2mortal (newSViv (surface2->h))); 971 PUSHs (sv_2mortal (newSViv (surface2->h)));
590 SDL_LockSurface (surface2);
591 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 972 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
592 SDL_UnlockSurface (surface2);
593 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 973 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
594 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 974 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
595 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 975 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
976 SDL_UnlockSurface (surface2);
596 977
597 SDL_FreeSurface (surface); 978 SDL_FreeSurface (surface);
598 SDL_FreeSurface (surface2); 979 SDL_FreeSurface (surface2);
599} 980}
600 981
622 PUSHs (sv_2mortal (newSViv (b / y))); 1003 PUSHs (sv_2mortal (newSViv (b / y)));
623 PUSHs (sv_2mortal (newSViv (a / y))); 1004 PUSHs (sv_2mortal (newSViv (a / y)));
624} 1005}
625 1006
626void 1007void
1008error (char *message)
1009 CODE:
1010 fprintf (stderr, "ERROR: %s\n", message);
1011#ifdef _WIN32
1012 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1013#endif
1014
1015void
627fatal (char *message) 1016fatal (char *message)
628 CODE: 1017 CODE:
1018 fprintf (stderr, "FATAL: %s\n", message);
629#ifdef _WIN32 1019#ifdef _WIN32
630 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1020 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1021#endif
1022 _exit (1);
1023
1024void
1025_exit (int retval = 0)
1026 CODE:
1027#ifdef WIN32
1028 ExitThread (retval); // unclean, please beam me up
631#else 1029#else
632 fprintf (stderr, "FATAL: %s\n", message); 1030 _exit (retval);
633#endif 1031#endif
634 exit (1);
635 1032
636MODULE = CFClient PACKAGE = CFClient::Layout 1033void
637 1034debug ()
638CFClient::Layout
639new (SV *class, int base_height = 10)
640 CODE: 1035 CODE:
641 New (0, RETVAL, 1, struct cf_layout); 1036{
642 RETVAL->base_height = base_height; 1037#if DEBUG
643 RETVAL->pl = pango_layout_new (context); 1038 VALGRIND_DO_LEAK_CHECK;
644 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1039#endif
645 pango_layout_set_font_description (RETVAL->pl, 1040}
646 pango_font_description_copy ( 1041
647 pango_context_get_font_description (context))); 1042MODULE = Deliantra::Client PACKAGE = DC::Font
1043
1044PROTOTYPES: DISABLE
1045
1046DC::Font
1047new_from_file (SV *class, char *path, int id = 0)
1048 CODE:
1049{
1050 int count;
1051 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1052 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1053 FcPatternDestroy (pattern);
1054}
648 OUTPUT: 1055 OUTPUT:
649 RETVAL 1056 RETVAL
650 1057
651void 1058void
1059DESTROY (DC::Font self)
1060 CODE:
1061 pango_font_description_free (self);
1062
1063void
1064make_default (DC::Font self)
1065 PROTOTYPE: $
1066 CODE:
1067 default_font = self;
1068
1069MODULE = Deliantra::Client PACKAGE = DC::Layout
1070
1071PROTOTYPES: DISABLE
1072
1073void
1074glyph_cache_backup ()
1075 PROTOTYPE:
1076 CODE:
1077 tc_backup ();
1078
1079void
1080glyph_cache_restore ()
1081 PROTOTYPE:
1082 CODE:
1083 tc_restore ();
1084
1085DC::Layout
1086new (SV *class)
1087 CODE:
1088 New (0, RETVAL, 1, struct cf_layout);
1089
1090 RETVAL->pl = pango_layout_new (opengl_context);
1091 RETVAL->r = 1.;
1092 RETVAL->g = 1.;
1093 RETVAL->b = 1.;
1094 RETVAL->a = 1.;
1095 RETVAL->base_height = MIN_FONT_HEIGHT;
1096 RETVAL->font = 0;
1097 RETVAL->rc = rc_alloc ();
1098
1099 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1100 layout_update_font (RETVAL);
1101 OUTPUT:
1102 RETVAL
1103
1104void
652DESTROY (CFClient::Layout self) 1105DESTROY (DC::Layout self)
653 CODE: 1106 CODE:
654 g_object_unref (self->pl); 1107 g_object_unref (self->pl);
1108 rc_free (self->rc);
655 Safefree (self); 1109 Safefree (self);
656 1110
657void 1111void
658set_text (CFClient::Layout self, SV *text_) 1112set_text (DC::Layout self, SV *text_)
659 CODE: 1113 CODE:
660{ 1114{
661 STRLEN textlen; 1115 STRLEN textlen;
662 char *text = SvPVutf8 (text_, textlen); 1116 char *text = SvPVutf8 (text_, textlen);
663 1117
664 pango_layout_set_text (self->pl, text, textlen); 1118 pango_layout_set_text (self->pl, text, textlen);
665} 1119}
666 1120
667void 1121void
668set_markup (CFClient::Layout self, SV *text_) 1122set_markup (DC::Layout self, SV *text_)
669 CODE: 1123 CODE:
670{ 1124{
671 STRLEN textlen; 1125 STRLEN textlen;
672 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
673 1127
674 pango_layout_set_markup (self->pl, text, textlen); 1128 pango_layout_set_markup (self->pl, text, textlen);
675} 1129}
676 1130
677SV * 1131void
678get_text (CFClient::Layout self) 1132set_shapes (DC::Layout self, ...)
1133 CODE:
1134{
1135 PangoAttrList *attrs = 0;
1136 const char *text = pango_layout_get_text (self->pl);
1137 const char *pos = text;
1138 int arg = 4;
1139
1140 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1141 {
1142 PangoRectangle inkrect, rect;
1143 PangoAttribute *attr;
1144
1145 int x = SvIV (ST (arg - 3));
1146 int y = SvIV (ST (arg - 2));
1147 int w = SvIV (ST (arg - 1));
1148 int h = SvIV (ST (arg ));
1149
1150 inkrect.x = 0;
1151 inkrect.y = 0;
1152 inkrect.width = 0;
1153 inkrect.height = 0;
1154
1155 rect.x = x * PANGO_SCALE;
1156 rect.y = y * PANGO_SCALE;
1157 rect.width = w * PANGO_SCALE;
1158 rect.height = h * PANGO_SCALE;
1159
1160 if (!attrs)
1161 attrs = pango_layout_get_attributes (self->pl);
1162
1163 attr = pango_attr_shape_new (&inkrect, &rect);
1164 attr->start_index = pos - text;
1165 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1166 pango_attr_list_insert (attrs, attr);
1167
1168 arg += 4;
1169 pos += sizeof (OBJ_STR) - 1;
1170 }
1171
1172 if (attrs)
1173 pango_layout_set_attributes (self->pl, attrs);
1174}
1175
1176void
1177get_shapes (DC::Layout self)
679 CODE: 1178 PPCODE:
1179{
1180 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1181
1182 do
1183 {
1184 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1185
1186 if (run && shape_attr_p (run))
1187 {
1188 PangoRectangle extents;
1189 pango_layout_iter_get_run_extents (iter, 0, &extents);
1190
1191 EXTEND (SP, 2);
1192 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1193 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1194 }
1195 }
1196 while (pango_layout_iter_next_run (iter));
1197
1198 pango_layout_iter_free (iter);
1199}
1200
1201int
1202has_wrapped (DC::Layout self)
1203 CODE:
1204{
1205 int lines = 1;
1206 const char *text = pango_layout_get_text (self->pl);
1207
1208 while (*text)
1209 lines += *text++ == '\n';
1210
680 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1211 RETVAL = lines < pango_layout_get_line_count (self->pl);
681 SvUTF8_on (RETVAL); 1212}
682 OUTPUT: 1213 OUTPUT:
683 RETVAL 1214 RETVAL
684 1215
1216SV *
1217get_text (DC::Layout self)
1218 CODE:
1219 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1220 sv_utf8_decode (RETVAL);
1221 OUTPUT:
1222 RETVAL
1223
685void 1224void
1225set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1226 CODE:
1227 self->r = r;
1228 self->g = g;
1229 self->b = b;
1230 self->a = a;
1231
1232void
1233set_font (DC::Layout self, DC::Font font = 0)
1234 CODE:
1235 if (self->font != font)
1236 {
1237 self->font = font;
1238 layout_update_font (self);
1239 }
1240
1241void
686set_height (CFClient::Layout self, int base_height) 1242set_height (DC::Layout self, int base_height)
687 CODE: 1243 CODE:
1244 if (self->base_height != base_height)
1245 {
688 self->base_height = base_height; 1246 self->base_height = base_height;
1247 layout_update_font (self);
1248 }
689 1249
690void 1250void
691set_width (CFClient::Layout self, int max_width = -1) 1251set_width (DC::Layout self, int max_width = -1)
692 CODE: 1252 CODE:
693 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1253 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
694 1254
695void 1255void
1256set_indent (DC::Layout self, int indent)
1257 CODE:
1258 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1259
1260void
1261set_spacing (DC::Layout self, int spacing)
1262 CODE:
1263 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1264
1265void
1266set_ellipsise (DC::Layout self, int ellipsise)
1267 CODE:
1268 pango_layout_set_ellipsize (self->pl,
1269 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1270 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1271 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1272 : PANGO_ELLIPSIZE_NONE
1273 );
1274
1275void
1276set_single_paragraph_mode (DC::Layout self, int spm)
1277 CODE:
1278 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1279
1280void
696size (CFClient::Layout self) 1281size (DC::Layout self)
697 PPCODE: 1282 PPCODE:
698{ 1283{
699 int w, h; 1284 int w, h;
700 1285
701 layout_update (self);
702 layout_get_pixel_size (self, &w, &h); 1286 layout_get_pixel_size (self, &w, &h);
703 1287
704 EXTEND (SP, 2); 1288 EXTEND (SP, 2);
705 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (w)));
706 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (h)));
707} 1291}
708 1292
709int 1293int
710xy_to_index (CFClient::Layout self, int x, int y) 1294descent (DC::Layout self)
711 CODE: 1295 CODE:
712{ 1296{
713 int index, trailing; 1297 PangoRectangle rect;
714 1298 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
715 layout_update (self); 1299 pango_layout_line_get_pixel_extents (line, 0, &rect);
716 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1300 RETVAL = PANGO_DESCENT (rect);
717
718 RETVAL = index;
719} 1301}
720 OUTPUT: 1302 OUTPUT:
721 RETVAL 1303 RETVAL
722 1304
1305int
1306xy_to_index (DC::Layout self, int x, int y)
1307 CODE:
1308{
1309 int index, trailing;
1310 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1311 RETVAL = index + trailing;
1312}
1313 OUTPUT:
1314 RETVAL
1315
723void 1316void
724cursor_pos (CFClient::Layout self, int index) 1317cursor_pos (DC::Layout self, int index)
725 PPCODE: 1318 PPCODE:
726{ 1319{
727 PangoRectangle strong_pos; 1320 PangoRectangle pos;
728 layout_update (self);
729 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1321 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
730 1322
731 EXTEND (SP, 3); 1323 EXTEND (SP, 3);
732 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1324 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1325 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
734 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
735} 1327}
736 1328
737void 1329void
738render (CFClient::Layout self) 1330index_to_line_x (DC::Layout self, int index, int trailing = 0)
739 PPCODE: 1331 PPCODE:
740{ 1332{
741 SV *retval; 1333 int line, x;
742 int w, h;
743 FT_Bitmap bitmap;
744 1334
745 layout_update (self); 1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
746 layout_get_pixel_size (self, &w, &h); 1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
747 1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
748 retval = newSV (w * h); 1338 --line;
749 SvPOK_only (retval); 1339#endif
750 SvCUR_set (retval, w * h);
751
752 bitmap.rows = h;
753 bitmap.width = w;
754 bitmap.pitch = w;
755 bitmap.buffer = (unsigned char*)SvPVX (retval);
756 bitmap.num_grays = 256;
757 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
758
759 memset (bitmap.buffer, 0, w * h);
760
761 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
762
763 EXTEND (SP, 3); 1340 EXTEND (SP, 2);
764 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (line)));
1342 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1343}
1344
1345void
1346line_x_to_index (DC::Layout self, int line, int x)
1347 PPCODE:
1348{
1349 PangoLayoutLine *lp;
1350 int index, trailing;
1351
1352 if (line < 0)
1353 XSRETURN_EMPTY;
1354
1355 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1356 XSRETURN_EMPTY; /* do better */
1357
1358 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1359
1360 EXTEND (SP, 2);
1361 if (GIMME_V == G_SCALAR)
1362 PUSHs (sv_2mortal (newSViv (index + trailing)));
1363 else
1364 {
765 PUSHs (sv_2mortal (newSViv (h))); 1365 PUSHs (sv_2mortal (newSViv (index)));
766 PUSHs (sv_2mortal (retval)); 1366 PUSHs (sv_2mortal (newSViv (trailing)));
1367 }
767} 1368}
768 1369
1370void
1371render (DC::Layout self, float x, float y, int flags = 0)
1372 CODE:
1373 rc_clear (self->rc);
1374 pango_opengl_render_layout_subpixel (
1375 self->pl,
1376 self->rc,
1377 x * PANGO_SCALE, y * PANGO_SCALE,
1378 self->r, self->g, self->b, self->a,
1379 flags
1380 );
1381 // we assume that context_change actually clears/frees stuff
1382 // and does not do any recomputation...
1383 pango_layout_context_changed (self->pl);
1384
1385void
1386draw (DC::Layout self)
1387 CODE:
1388{
1389 glEnable (GL_TEXTURE_2D);
1390 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1391 glEnable (GL_BLEND);
1392 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1393 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_ALPHA_TEST);
1395 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1396
1397 rc_draw (self->rc);
1398
1399 glDisable (GL_ALPHA_TEST);
1400 glDisable (GL_BLEND);
1401 glDisable (GL_TEXTURE_2D);
1402}
1403
769MODULE = CFClient PACKAGE = CFClient::Texture 1404MODULE = Deliantra::Client PACKAGE = DC::Texture
770 1405
1406PROTOTYPES: ENABLE
1407
771void 1408void
1409pad (SV *data_, int ow, int oh, int nw, int nh)
1410 CODE:
1411{
1412 if ((nw != ow || nh != oh) && SvOK (data_))
1413 {
1414 STRLEN datalen;
1415 char *data = SvPVbyte (data_, datalen);
1416 int bpp = datalen / (ow * oh);
1417 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1418
1419 SvPOK_only (result_);
1420 SvCUR_set (result_, nw * nh * bpp);
1421
1422 memset (SvPVX (result_), 0, nw * nh * bpp);
1423 while (oh--)
1424 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1425
1426 sv_setsv (data_, result_);
1427 }
1428}
1429
1430void
772draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1431draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
773 PROTOTYPE: $$$;$$ 1432 PROTOTYPE: $$$;$$
1433 ALIAS:
1434 draw_quad_alpha = 1
1435 draw_quad_alpha_premultiplied = 2
774 CODE: 1436 CODE:
775{ 1437{
776 HV *hv = (HV *)SvRV (self); 1438 HV *hv = (HV *)SvRV (self);
777 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1439 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
778 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1440 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
779 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1441 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
780 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1442
1443 if (name <= 0)
1444 XSRETURN_EMPTY;
781 1445
782 if (items < 5) 1446 if (items < 5)
783 { 1447 {
784 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1448 w = SvNV (*hv_fetch (hv, "w", 1, 1));
785 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1449 h = SvNV (*hv_fetch (hv, "h", 1, 1));
786 } 1450 }
787 1451
1452 if (ix)
1453 {
1454 glEnable (GL_BLEND);
1455
1456 if (ix == 2)
1457 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1458 else
1459 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1460 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1461
1462 glEnable (GL_ALPHA_TEST);
1463 glAlphaFunc (GL_GREATER, 0.01f);
1464 }
1465
788 glBindTexture (GL_TEXTURE_2D, name); 1466 glBindTexture (GL_TEXTURE_2D, name);
789 if (wrap_mode) { 1467
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
791 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
792 }
793 glBegin (GL_QUADS); 1468 glBegin (GL_QUADS);
794 glTexCoord2f (0, 0); glVertex2f (x , y ); 1469 glTexCoord2f (0, 0); glVertex2f (x , y );
795 glTexCoord2f (0, t); glVertex2f (x , y + h); 1470 glTexCoord2f (0, t); glVertex2f (x , y + h);
796 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1471 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
797 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1472 glTexCoord2f (s, 0); glVertex2f (x + w, y );
798 glEnd (); 1473 glEnd ();
799}
800 1474
1475 if (ix)
1476 {
1477 glDisable (GL_ALPHA_TEST);
1478 glDisable (GL_BLEND);
1479 }
1480}
1481
1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE:
1484{
1485 GLint width;
1486 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1487 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1488 RETVAL = width > 0;
1489}
1490 OUTPUT:
1491 RETVAL
1492
801MODULE = CFClient PACKAGE = CFClient::Map 1493MODULE = Deliantra::Client PACKAGE = DC::Map
802 1494
803CFClient::Map 1495PROTOTYPES: DISABLE
804new (SV *class, int map_width, int map_height) 1496
1497DC::Map
1498new (SV *class)
805 CODE: 1499 CODE:
806 New (0, RETVAL, 1, struct map); 1500 New (0, RETVAL, 1, struct map);
807 RETVAL->x = 0; 1501 RETVAL->x = 0;
808 RETVAL->y = 0; 1502 RETVAL->y = 0;
809 RETVAL->w = map_width; 1503 RETVAL->w = 0;
810 RETVAL->h = map_height; 1504 RETVAL->h = 0;
811 RETVAL->ox = 0; 1505 RETVAL->ox = 0;
812 RETVAL->oy = 0; 1506 RETVAL->oy = 0;
813 RETVAL->faces = 8192; 1507 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
814 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1508 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
815 RETVAL->texs = 8192;
816 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
817 RETVAL->rows = 0; 1509 RETVAL->rows = 0;
818 RETVAL->row = 0; 1510 RETVAL->row = 0;
819 OUTPUT: 1511 OUTPUT:
820 RETVAL 1512 RETVAL
821 1513
822void 1514void
823DESTROY (CFClient::Map self) 1515DESTROY (DC::Map self)
824 CODE: 1516 CODE:
825{ 1517{
826 map_clear (self); 1518 map_clear (self);
827 Safefree (self->face); 1519 Safefree (self->face2tile);
1520 Safefree (self->tex);
828 Safefree (self); 1521 Safefree (self);
829} 1522}
830 1523
831void 1524void
1525resize (DC::Map self, int map_width, int map_height)
1526 CODE:
1527 self->w = map_width;
1528 self->h = map_height;
1529
1530void
832clear (CFClient::Map self) 1531clear (DC::Map self)
833 CODE: 1532 CODE:
834 map_clear (self); 1533 map_clear (self);
835 1534
836void 1535void
837set_face (CFClient::Map self, int face, int texid) 1536set_tileid (DC::Map self, int face, int tile)
838 CODE: 1537 CODE:
839{ 1538{
840 while (self->faces <= face) 1539 need_facenum (self, face); self->face2tile [face] = tile;
841 { 1540 need_texid (self, tile);
842 Append (mapface, self->face, self->faces, self->faces);
843 self->faces *= 2;
844 }
845
846 self->face [face] = texid;
847} 1541}
848 1542
849void 1543void
1544set_smooth (DC::Map self, int face, int smooth, int level)
1545 CODE:
1546{
1547 tileid texid;
1548 maptex *tex;
1549
1550 if (face < 0 || face >= self->faces)
1551 return;
1552
1553 if (smooth < 0 || smooth >= self->faces)
1554 return;
1555
1556 texid = self->face2tile [face];
1557
1558 if (!texid)
1559 return;
1560
1561 tex = self->tex + texid;
1562 tex->smoothtile = self->face2tile [smooth];
1563 tex->smoothlevel = level;
1564}
1565
1566void
850set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1567set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
851 CODE: 1568 CODE:
852{ 1569{
853 while (self->texs <= texid) 1570 need_texid (self, texid);
854 {
855 Append (maptex, self->tex, self->texs, self->texs);
856 self->texs *= 2;
857 }
858 1571
859 { 1572 {
860 maptex *tex = self->tex + texid; 1573 maptex *tex = self->tex + texid;
861 1574
862 tex->name = name; 1575 tex->name = name;
867 tex->r = r; 1580 tex->r = r;
868 tex->g = g; 1581 tex->g = g;
869 tex->b = b; 1582 tex->b = b;
870 tex->a = a; 1583 tex->a = a;
871 } 1584 }
1585
1586 // somewhat hackish, but for textures that require it, it really
1587 // improves the look, and most others don't suffer.
1588 glBindTexture (GL_TEXTURE_2D, name);
1589 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1590 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1591 // use uglier nearest interpolation because linear suffers
1592 // from transparent color bleeding and ugly wrapping effects.
1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
872} 1594}
873 1595
874int 1596int
875ox (CFClient::Map self) 1597ox (DC::Map self)
876 ALIAS: 1598 ALIAS:
877 oy = 1 1599 oy = 1
1600 x = 2
1601 y = 3
1602 w = 4
1603 h = 5
878 CODE: 1604 CODE:
879 switch (ix) 1605 switch (ix)
880 { 1606 {
881 case 0: RETVAL = self->ox; break; 1607 case 0: RETVAL = self->ox; break;
882 case 1: RETVAL = self->oy; break; 1608 case 1: RETVAL = self->oy; break;
1609 case 2: RETVAL = self->x; break;
1610 case 3: RETVAL = self->y; break;
1611 case 4: RETVAL = self->w; break;
1612 case 5: RETVAL = self->h; break;
883 } 1613 }
884 OUTPUT: 1614 OUTPUT:
885 RETVAL 1615 RETVAL
886 1616
887void 1617void
888scroll (CFClient::Map self, int dx, int dy) 1618scroll (DC::Map self, int dx, int dy)
889 CODE: 1619 CODE:
890{ 1620{
891 if (dx > 0) 1621 if (dx > 0)
892 map_blank (self, self->x, self->y, dx - 1, self->h); 1622 map_blank (self, self->x, self->y, dx, self->h);
893 else if (dx < 0) 1623 else if (dx < 0)
894 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1624 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
895 1625
896 if (dy > 0) 1626 if (dy > 0)
897 map_blank (self, self->x, self->y, self->w, dy - 1); 1627 map_blank (self, self->x, self->y, self->w, dy);
898 else if (dy < 0) 1628 else if (dy < 0)
899 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1629 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
900 1630
901 self->ox += dx; self->x += dx; 1631 self->ox += dx; self->x += dx;
902 self->oy += dy; self->y += dy; 1632 self->oy += dy; self->y += dy;
903 1633
904 while (self->y < 0) 1634 while (self->y < 0)
908 self->rows += MAP_EXTEND_Y; 1638 self->rows += MAP_EXTEND_Y;
909 self->y += MAP_EXTEND_Y; 1639 self->y += MAP_EXTEND_Y;
910 } 1640 }
911} 1641}
912 1642
913void 1643SV *
914map1a_update (CFClient::Map self, SV *data_) 1644map1a_update (DC::Map self, SV *data_, int extmap)
915 CODE: 1645 CODE:
916{ 1646{
917 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1647 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
918 uint8_t *data_end = (uint8_t *)SvEND (data_); 1648 uint8_t *data_end = (uint8_t *)SvEND (data_);
919 mapcell *cell; 1649 mapcell *cell;
920 int x, y, flags; 1650 int x, y, z, flags;
1651 AV *missing = newAV ();
1652 RETVAL = newRV_noinc ((SV *)missing);
921 1653
922 while (data < data_end) 1654 while (data < data_end - 1)
923 { 1655 {
924 flags = (data [0] << 8) + data [1]; data += 2; 1656 flags = (data [0] << 8) + data [1]; data += 2;
925 1657
926 x = ((flags >> 10) & 63) + self->x; 1658 x = self->x + ((flags >> 10) & 63);
927 y = ((flags >> 4) & 63) + self->y; 1659 y = self->y + ((flags >> 4) & 63);
928 1660
929 cell = map_get_cell (self, x, y); 1661 cell = map_get_cell (self, x, y);
930 1662
931 if (flags & 15) 1663 if (flags & 15)
932 { 1664 {
933 if (cell->darkness < 0) 1665 if (!cell->darkness)
934 { 1666 {
1667 memset (cell, 0, sizeof (*cell));
935 cell->darkness = 0; 1668 cell->darkness = 256;
936 cell->face [0] = 0;
937 cell->face [1] = 0;
938 cell->face [2] = 0;
939 } 1669 }
940 1670
941 cell->darkness = flags & 8 ? *data++ : 255;
942
943 //TODO: don't trust server data to be in-range(!) 1671 //TODO: don't trust server data to be in-range(!)
944 1672
945 if (flags & 4) 1673 if (flags & 8)
946 { 1674 {
947 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1675 if (extmap)
1676 {
1677 uint8_t ext, cmd;
1678
1679 do
1680 {
1681 ext = *data++;
1682 cmd = ext & 0x3f;
1683
1684 if (cmd < 4)
1685 cell->darkness = 255 - ext * 64 + 1;
1686 else if (cmd == 5) // health
1687 {
1688 cell->stat_width = 1;
1689 cell->stat_hp = *data++;
1690 }
1691 else if (cmd == 6) // monster width
1692 cell->stat_width = *data++ + 1;
1693 else if (cmd == 0x47)
1694 {
1695 if (*data == 4)
1696 ; // decode player count
1697
1698 data += *data + 1;
1699 }
1700 else if (cmd == 8) // cell flags
1701 cell->flags = *data++;
1702 else if (ext & 0x40) // unknown, multibyte => skip
1703 data += *data + 1;
1704 else
1705 data++;
1706 }
1707 while (ext & 0x80);
1708 }
1709 else
1710 cell->darkness = *data++ + 1;
948 } 1711 }
949 1712
1713 for (z = 0; z <= 2; ++z)
950 if (flags & 2) 1714 if (flags & (4 >> z))
951 { 1715 {
952 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1716 faceid face = (data [0] << 8) + data [1]; data += 2;
1717 need_facenum (self, face);
1718 cell->tile [z] = self->face2tile [face];
1719
1720 if (cell->tile [z])
1721 {
1722 maptex *tex = self->tex + cell->tile [z];
1723 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z]));
1725
1726 if (tex->smoothtile)
1727 {
1728 maptex *smooth = self->tex + tex->smoothtile;
1729 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile));
1731 }
1732 }
953 } 1733 }
954
955 if (flags & 1)
956 {
957 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
958 }
959 } 1734 }
960 else 1735 else
961 cell->darkness = -1; 1736 cell->darkness = 0;
962 } 1737 }
963} 1738}
1739 OUTPUT:
1740 RETVAL
964 1741
965SV * 1742SV *
966mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1743mapmap (DC::Map self, int x0, int y0, int w, int h)
967 CODE: 1744 CODE:
968{ 1745{
969 int x1, x; 1746 int x1, x;
970 int y1, y; 1747 int y1, y;
971 int z; 1748 int z;
992 { 1769 {
993 mapcell *cell = row->col + (x - row->c0); 1770 mapcell *cell = row->col + (x - row->c0);
994 1771
995 for (z = 0; z <= 0; z++) 1772 for (z = 0; z <= 0; z++)
996 { 1773 {
997 mapface face = cell->face [z];
998
999 if (face)
1000 {
1001 maptex tex = self->tex [face]; 1774 maptex tex = self->tex [cell->tile [z]];
1002 int a0 = 255 - tex.a; 1775 int a0 = 255 - tex.a;
1003 int a1 = tex.a; 1776 int a1 = tex.a;
1004 1777
1005 r = (r * a0 + tex.r * a1) / 255; 1778 r = (r * a0 + tex.r * a1) / 255;
1006 g = (g * a0 + tex.g * a1) / 255; 1779 g = (g * a0 + tex.g * a1) / 255;
1007 b = (b * a0 + tex.b * a1) / 255; 1780 b = (b * a0 + tex.b * a1) / 255;
1008 a = (a * a0 + tex.a * a1) / 255; 1781 a = (a * a0 + tex.a * a1) / 255;
1009 }
1010 } 1782 }
1011 } 1783 }
1012 1784
1013 *map++ = (r ) 1785 *map++ = (r )
1014 | (g << 8) 1786 | (g << 8)
1021} 1793}
1022 OUTPUT: 1794 OUTPUT:
1023 RETVAL 1795 RETVAL
1024 1796
1025void 1797void
1026draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1798draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1799 CODE:
1800{
1801 int x, y, z;
1802
1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey;
1807
1808 rc_t *rc = rc_alloc ();
1809 rc_key_t key;
1810 rc_array_t *arr;
1811
1812 // thats current max. sorry.
1813 if (sw > 255) sw = 255;
1814 if (sh > 255) sh = 255;
1815
1816 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey));
1818
1819 memset (&key, 0, sizeof (key));
1820 key.r = 255;
1821 key.g = 255;
1822 key.b = 255;
1823 key.a = 255;
1824 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827
1828 mx += self->x;
1829 my += self->y;
1830
1831 // first pass: determine smooth_max
1832 // rather ugly, if you ask me
1833 // could also be stored inside mapcell and updated on change
1834 memset (smooth_max, 0, sizeof (smooth_max));
1835
1836 for (y = 0; y < sh; y++)
1837 if (0 <= y + my && y + my < self->rows)
1838 {
1839 maprow *row = self->row + (y + my);
1840
1841 for (x = 0; x < sw; x++)
1842 if (row->c0 <= x + mx && x + mx < row->c1)
1843 {
1844 mapcell *cell = row->col + (x + mx - row->c0);
1845
1846 smooth_max[x + 1][y + 1] =
1847 MAX (self->tex [cell->tile [0]].smoothlevel,
1848 MAX (self->tex [cell->tile [1]].smoothlevel,
1849 self->tex [cell->tile [2]].smoothlevel));
1850 }
1851 }
1852
1853 glEnable (GL_BLEND);
1854 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1856
1857 for (z = 0; z <= 2; z++)
1858 {
1859 memset (smooth_level, 0, sizeof (smooth_level));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870 tileid tile = cell->tile [z];
1871
1872 if (tile)
1873 {
1874 maptex tex = self->tex [tile];
1875 int px, py;
1876
1877 if (key.texname != tex.name)
1878 {
1879 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */
1881
1882 key.texname = tex.name;
1883 arr = rc_array (rc, &key);
1884 }
1885
1886 px = (x + 1) * T - tex.w;
1887 py = (y + 1) * T - tex.h;
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918
1919 // update smooth hash
1920 if (tex.smoothtile)
1921 {
1922 skey.tile = tex.smoothtile;
1923 skey.level = tex.smoothlevel;
1924
1925 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1926
1927 // add bits to current tile and all neighbours. skey.x|y is
1928 // shifted +1|+1 so we always stay positive.
1929
1930 // bits is ___n cccc CCCC bbbb
1931 // n do not draw borders&corners
1932 // c draw these corners, but...
1933 // C ... not these
1934 // b draw these borders
1935
1936 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1937 // ┃· ·· ·┃ ━━
1938
1939 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1940 // ·· ·· ·┏ ┓·
1941
1942 // full tile
1943 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1944
1945 // borders
1946 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1947 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1948 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1949 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1950
1951 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1956 }
1957 }
1958 }
1959 }
1960
1961 rc_draw (rc);
1962 rc_clear (rc);
1963
1964 // go through all smoothlevels, lowest to highest, then draw.
1965 // this is basically counting sort
1966 {
1967 int w, b;
1968
1969 glEnable (GL_TEXTURE_2D);
1970 glBegin (GL_QUADS);
1971 for (w = 0; w < 256 / 32; ++w)
1972 {
1973 uint32_t smask = smooth_level [w];
1974 if (smask)
1975 for (b = 0; b < 32; ++b)
1976 if (smask & (((uint32_t)1) << b))
1977 {
1978 int level = (w << 5) | b;
1979 HE *he;
1980
1981 hv_iterinit (smooth);
1982 while ((he = hv_iternext (smooth)))
1983 {
1984 smooth_key *skey = (smooth_key *)HeKEY (he);
1985 IV bits = SvIVX (HeVAL (he));
1986
1987 if (!(bits & 0x1000)
1988 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y])
1990 {
1991 maptex tex = self->tex [skey->tile];
1992 int px = (((int)skey->x) - 1) * T;
1993 int py = (((int)skey->y) - 1) * T;
1994 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column
1998
1999 if (tex.name)
2000 {
2001 // this time avoiding texture state changes
2002 // save gobs of state changes.
2003 if (key.texname != tex.name)
2004 {
2005 glEnd ();
2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2007 glBegin (GL_QUADS);
2008 }
2009
2010 if (border)
2011 {
2012 float ox = border * dx;
2013
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2018 }
2019
2020 if (corner)
2021 {
2022 float ox = corner * dx;
2023
2024 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2028 }
2029 }
2030 }
2031 }
2032 }
2033 }
2034
2035 glEnd ();
2036 glDisable (GL_TEXTURE_2D);
2037 key.texname = -1;
2038 }
2039
2040 hv_clear (smooth);
2041 }
2042
2043 glDisable (GL_BLEND);
2044 rc_free (rc);
2045
2046 // top layer: overlays such as the health bar
2047 for (y = 0; y < sh; y++)
2048 if (0 <= y + my && y + my < self->rows)
2049 {
2050 maprow *row = self->row + (y + my);
2051
2052 for (x = 0; x < sw; x++)
2053 if (row->c0 <= x + mx && x + mx < row->c1)
2054 {
2055 mapcell *cell = row->col + (x + mx - row->c0);
2056
2057 int px = x * T;
2058 int py = y * T;
2059
2060 if (cell->stat_hp)
2061 {
2062 int width = cell->stat_width * T;
2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2064
2065 glColor3ub (0, 0, 0);
2066 glRectf (px + 1, py - thick - 2,
2067 px + width - 1, py);
2068
2069 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2070 glRectf (px + 2,
2071 py - thick - 1,
2072 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2073 }
2074 }
2075 }
2076}
2077
2078void
2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2080 CODE:
2081{
2082 static float color[16][3] = {
2083 { 0.00F, 0.00F, 0.00F },
2084 { 1.00F, 1.00F, 1.00F },
2085 { 0.00F, 0.00F, 0.55F },
2086 { 1.00F, 0.00F, 0.00F },
2087
2088 { 1.00F, 0.54F, 0.00F },
2089 { 0.11F, 0.56F, 1.00F },
2090 { 0.93F, 0.46F, 0.00F },
2091 { 0.18F, 0.54F, 0.34F },
2092
2093 { 0.56F, 0.73F, 0.56F },
2094 { 0.80F, 0.80F, 0.80F },
2095 { 0.55F, 0.41F, 0.13F },
2096 { 0.99F, 0.77F, 0.26F },
2097
2098 { 0.74F, 0.65F, 0.41F },
2099
2100 { 0.00F, 1.00F, 1.00F },
2101 { 1.00F, 0.00F, 1.00F },
2102 { 1.00F, 1.00F, 0.00F },
2103 };
2104
2105 int x, y;
2106
2107 glEnable (GL_TEXTURE_2D);
2108 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2109 glEnable (GL_BLEND);
2110 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2111 glBegin (GL_QUADS);
2112
2113 for (y = 0; y < h; y++)
2114 for (x = 0; x < w; x++)
2115 {
2116 unsigned char m = data [x + y * w];
2117
2118 if (m)
2119 {
2120 float *c = color [m & 15];
2121
2122 float tx1 = m & 0x40 ? 0.5 : 0.;
2123 float tx2 = tx1 + 0.5;
2124
2125 glColor4f (c[0], c[1], c[2], 0.75);
2126 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2127 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2128 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2129 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2130 }
2131 }
2132
2133 glEnd ();
2134 glDisable (GL_BLEND);
2135 glDisable (GL_TEXTURE_2D);
2136}
2137
2138void
2139fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1027 PPCODE: 2140 PPCODE:
1028{ 2141{
1029 int vx, vy;
1030 int x, y, z; 2142 int x, y;
1031 int last_name; 2143 int sw1 = sw + 2;
1032 mapface face; 2144 int sh1 = sh + 2;
2145 int sh3 = sh * 3;
1033 int sw4 = (sw + 3) & ~3; 2146 int sw34 = (sw * 3 + 3) & ~3;
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1034 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1035 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1036 2150
1037 memset (darkness, 255, sw4 * sh);
1038 SvPOK_only (darkness_sv); 2151 SvPOK_only (darkness3_sv);
1039 SvCUR_set (darkness_sv, sw4 * sh); 2152 SvCUR_set (darkness3_sv, sw34 * sh3);
1040 2153
1041 vx = self->x + (self->w - sw) / 2 - shift_x; 2154 mx += self->x - 1;
1042 vy = self->y + (self->h - sh) / 2 - shift_y; 2155 my += self->y - 1;
1043 2156
1044 /* 2157 memset (darkness1, 255, sw1 * sh1);
1045 int vx = self->vx = self->w >= sw
1046 ? self->x + (self->w - sw) / 2
1047 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1048 2158
1049 int vy = self->vy = self->h >= sh
1050 ? self->y + (self->h - sh) / 2
1051 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1052 */
1053
1054 glColor4ub (255, 255, 255, 255);
1055
1056 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1057 glEnable (GL_BLEND);
1058 glEnable (GL_TEXTURE_2D);
1059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1060
1061 glBegin (GL_QUADS);
1062
1063 last_name = 0;
1064
1065 for (z = 0; z < 3; z++)
1066 for (y = 0; y < sh; y++) 2159 for (y = 0; y < sh1; y++)
1067 if (0 <= y + vy && y + vy < self->rows) 2160 if (0 <= y + my && y + my < self->rows)
1068 { 2161 {
1069 maprow *row = self->row + (y + vy); 2162 maprow *row = self->row + (y + my);
1070 2163
1071 for (x = 0; x < sw; x++) 2164 for (x = 0; x < sw1; x++)
1072 if (row->c0 <= x + vx && x + vx < row->c1) 2165 if (row->c0 <= x + mx && x + mx < row->c1)
1073 { 2166 {
1074 mapcell *cell = row->col + (x + vx - row->c0); 2167 mapcell *cell = row->col + (x + mx - row->c0);
1075 2168
1076 darkness[y * sw4 + x] = cell->darkness < 0 2169 darkness1 [y * sw1 + x] = cell->darkness
2170 ? 255 - (cell->darkness - 1)
1077 ? 255 - FOW_DARKNESS 2171 : 255 - FOW_DARKNESS;
1078 : 255 - cell->darkness;
1079
1080 face = cell->face [z];
1081
1082 if (face)
1083 {
1084 maptex tex = self->tex [face];
1085
1086 int px = (x + 1) * 32 - tex.w;
1087 int py = (y + 1) * 32 - tex.h;
1088
1089 if (last_name != tex.name)
1090 {
1091 glEnd ();
1092 last_name = tex.name;
1093 glBindTexture (GL_TEXTURE_2D, last_name);
1094 glBegin (GL_QUADS);
1095 }
1096
1097 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1098 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1099 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1100 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1101 }
1102 } 2172 }
1103 } 2173 }
1104 2174
1105 glEnd (); 2175 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x)
2177 {
2178 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2179 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2180 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2181 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2182 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2183 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2184 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2185 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2186 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1106 2187
1107 glDisable (GL_TEXTURE_2D); 2188 uint8_t r11 = (d11 + d21 + d12) / 3;
1108 glDisable (GL_BLEND); 2189 uint8_t r21 = d21;
2190 uint8_t r31 = (d21 + d31 + d32) / 3;
2191
2192 uint8_t r12 = d12;
2193 uint8_t r22 = d22;
2194 uint8_t r32 = d32;
2195
2196 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3;
2199
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2209 }
2210
2211 free (darkness1);
1109 2212
1110 EXTEND (SP, 3); 2213 EXTEND (SP, 3);
1111 PUSHs (sv_2mortal (newSViv (sw4))); 2214 PUSHs (sv_2mortal (newSViv (sw34)));
1112 PUSHs (sv_2mortal (newSViv (sh))); 2215 PUSHs (sv_2mortal (newSViv (sh3)));
1113 PUSHs (darkness_sv); 2216 PUSHs (darkness3_sv);
1114} 2217}
1115 2218
1116SV * 2219SV *
1117get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2220get_rect (DC::Map self, int x0, int y0, int w, int h)
1118 CODE: 2221 CODE:
1119{ 2222{
1120 int x, y, x1, y1; 2223 int x, y, x1, y1;
1121 SV *data_sv = newSV (w * h * 7 + 5); 2224 SV *data_sv = newSV (w * h * 7 + 5);
1122 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2225 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1147 if (row && row->c0 <= x && x < row->c1) 2250 if (row && row->c0 <= x && x < row->c1)
1148 { 2251 {
1149 mapcell *cell = row->col + (x - row->c0); 2252 mapcell *cell = row->col + (x - row->c0);
1150 uint8_t flags = 0; 2253 uint8_t flags = 0;
1151 2254
1152 if (cell->face [0]) flags |= 1; 2255 if (cell->tile [0]) flags |= 1;
1153 if (cell->face [1]) flags |= 2; 2256 if (cell->tile [1]) flags |= 2;
1154 if (cell->face [2]) flags |= 4; 2257 if (cell->tile [2]) flags |= 4;
1155 2258
1156 *data++ = flags; 2259 *data++ = flags;
1157 2260
1158 if (flags & 1) 2261 if (flags & 1)
1159 { 2262 {
2263 tileid tile = cell->tile [0];
1160 *data++ = cell->face [0] >> 8; 2264 *data++ = tile >> 8;
1161 *data++ = cell->face [0]; 2265 *data++ = tile;
1162 } 2266 }
1163 2267
1164 if (flags & 2) 2268 if (flags & 2)
1165 { 2269 {
2270 tileid tile = cell->tile [1];
1166 *data++ = cell->face [1] >> 8; 2271 *data++ = tile >> 8;
1167 *data++ = cell->face [1]; 2272 *data++ = tile;
1168 } 2273 }
1169 2274
1170 if (flags & 4) 2275 if (flags & 4)
1171 { 2276 {
2277 tileid tile = cell->tile [2];
1172 *data++ = cell->face [2] >> 8; 2278 *data++ = tile >> 8;
1173 *data++ = cell->face [2]; 2279 *data++ = tile;
1174 } 2280 }
1175 } 2281 }
1176 else 2282 else
1177 *data++ = 0; 2283 *data++ = 0;
1178 } 2284 }
1184} 2290}
1185 OUTPUT: 2291 OUTPUT:
1186 RETVAL 2292 RETVAL
1187 2293
1188void 2294void
1189set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2295set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1190 PPCODE: 2296 PPCODE:
1191{ 2297{
1192 int x, y, z; 2298 int x, y, z;
1193 int w, h; 2299 int w, h;
1194 int x1, y1; 2300 int x1, y1;
1195 2301
1196 if (*data++ != 0) 2302 if (*data++ != 0)
1197 return; /* version mismatch */ 2303 XSRETURN_EMPTY; /* version mismatch */
1198 2304
1199 w = *data++ << 8; w |= *data++; 2305 w = *data++ << 8; w |= *data++;
1200 h = *data++ << 8; h |= *data++; 2306 h = *data++ << 8; h |= *data++;
1201 2307
1202 // we need to do this 'cause we don't keep an absolute coord system for rows 2308 // we need to do this 'cause we don't keep an absolute coord system for rows
1218 { 2324 {
1219 uint8_t flags = *data++; 2325 uint8_t flags = *data++;
1220 2326
1221 if (flags) 2327 if (flags)
1222 { 2328 {
1223 mapface face[3] = { 0, 0, 0 };
1224
1225 mapcell *cell = row_get_cell (row, x); 2329 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 };
1226 2331
1227 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2332 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1228 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1229 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1230 2335
1231 if (cell->darkness <= 0) 2336 if (cell->darkness == 0)
1232 { 2337 {
1233 cell->darkness = -1; 2338 cell->darkness = 0;
1234 2339
1235 for (z = 0; z <= 2; z++) 2340 for (z = 0; z <= 2; z++)
1236 { 2341 {
1237 cell->face[z] = face[z]; 2342 tileid t = tile [z];
1238 2343
1239 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2344 if (t >= self->texs || (t && !self->tex [t].name))
2345 {
1240 XPUSHs (sv_2mortal (newSViv (face[z]))); 2346 XPUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t);
2348 }
2349
2350 cell->tile [z] = t;
1241 } 2351 }
1242 } 2352 }
1243 } 2353 }
1244 } 2354 }
1245 } 2355 }
1246} 2356}
1247 2357
1248MODULE = CFClient PACKAGE = CFClient::MixChunk 2358MODULE = Deliantra::Client PACKAGE = DC::RW
1249 2359
1250CFClient::MixChunk 2360DC::RW
1251new_from_file (SV *class, char *path) 2361new (SV *class, SV *data_sv)
1252 CODE: 2362 CODE:
1253 RETVAL = Mix_LoadWAV (path); 2363{
2364 STRLEN datalen;
2365 char *data = SvPVbyte (data_sv, datalen);
2366
2367 RETVAL = SDL_RWFromConstMem (data, datalen);
2368}
1254 OUTPUT: 2369 OUTPUT:
1255 RETVAL 2370 RETVAL
1256 2371
2372DC::RW
2373new_from_file (SV *class, const char *path, const char *mode = "rb")
2374 CODE:
2375 RETVAL = SDL_RWFromFile (path, mode);
2376 OUTPUT:
2377 RETVAL
2378
2379# fails on win32:
2380# dc.xs(2268) : error C2059: syntax error : '('
1257void 2381#void
2382#close (DC::RW self)
2383# CODE:
2384# (self->(close)) (self);
2385
2386MODULE = Deliantra::Client PACKAGE = DC::Channel
2387
2388PROTOTYPES: DISABLE
2389
2390DC::Channel
2391find ()
2392 CODE:
2393{
2394 RETVAL = Mix_GroupAvailable (-1);
2395
2396 if (RETVAL < 0)
2397 {
2398 RETVAL = Mix_GroupOldest (-1);
2399
2400 if (RETVAL < 0)
2401 XSRETURN_UNDEF;
2402
2403 Mix_HaltChannel (RETVAL);
2404 }
2405
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408}
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413halt (DC::Channel self)
2414 CODE:
2415 Mix_HaltChannel (self);
2416
2417void
2418expire (DC::Channel self, int ticks = -1)
2419 CODE:
2420 Mix_ExpireChannel (self, ticks);
2421
2422void
2423fade_out (DC::Channel self, int ticks = -1)
2424 CODE:
2425 Mix_FadeOutChannel (self, ticks);
2426
2427int
2428volume (DC::Channel self, int volume)
2429 CODE:
2430 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2431 OUTPUT:
2432 RETVAL
2433
2434void
2435unregister_all_effects (DC::Channel self)
2436 CODE:
2437 Mix_UnregisterAllEffects (self);
2438
2439void
2440set_panning (DC::Channel self, int left, int right)
2441 CODE:
2442 left = CLAMP (left , 0, 255);
2443 right = CLAMP (right, 0, 255);
2444 Mix_SetPanning (self, left, right);
2445
2446void
2447set_distance (DC::Channel self, int distance)
2448 CODE:
2449 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2450
2451void
2452set_position (DC::Channel self, int angle, int distance)
2453 CODE:
2454
2455void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE:
2458{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462}
2463
2464void
2465set_reverse_stereo (DC::Channel self, int flip)
2466 CODE:
2467 Mix_SetReverseStereo (self, flip);
2468
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470
2471PROTOTYPES: DISABLE
2472
2473DC::MixChunk
2474new (SV *class, DC::RW rwops)
2475 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2477 OUTPUT:
2478 RETVAL
2479
2480void
1258DESTROY (CFClient::MixChunk self) 2481DESTROY (DC::MixChunk self)
1259 CODE: 2482 CODE:
1260 Mix_FreeChunk (self); 2483 Mix_FreeChunk (self);
1261 2484
1262int 2485int
1263volume (CFClient::MixChunk self, int volume = -1) 2486volume (DC::MixChunk self, int volume = -1)
1264 CODE: 2487 CODE:
2488 if (items > 1)
2489 volume = CLAMP (volume, 0, 128);
1265 RETVAL = Mix_VolumeChunk (self, volume); 2490 RETVAL = Mix_VolumeChunk (self, volume);
1266 OUTPUT: 2491 OUTPUT:
1267 RETVAL 2492 RETVAL
1268 2493
1269int 2494DC::Channel
1270play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2495play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1271 CODE: 2496 CODE:
2497{
1272 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2498 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2499
2500 if (RETVAL < 0)
2501 XSRETURN_UNDEF;
2502
2503 if (channel < 0)
2504 {
2505 Mix_UnregisterAllEffects (RETVAL);
2506 Mix_Volume (RETVAL, 128);
2507 }
2508}
1273 OUTPUT: 2509 OUTPUT:
1274 RETVAL 2510 RETVAL
1275 2511
1276MODULE = CFClient PACKAGE = CFClient::MixMusic 2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1277 2513
1278int 2514int
1279volume (int volume = -1) 2515volume (int volume = -1)
2516 PROTOTYPE: ;$
1280 CODE: 2517 CODE:
2518 if (items > 0)
2519 volume = CLAMP (volume, 0, 128);
1281 RETVAL = Mix_VolumeMusic (volume); 2520 RETVAL = Mix_VolumeMusic (volume);
1282 OUTPUT: 2521 OUTPUT:
1283 RETVAL 2522 RETVAL
1284 2523
1285CFClient::MixMusic 2524void
1286new_from_file (SV *class, char *path) 2525fade_out (int ms)
1287 CODE: 2526 CODE:
2527 Mix_FadeOutMusic (ms);
2528
2529void
2530halt ()
2531 CODE:
2532 Mix_HaltMusic ();
2533
2534DC::MixMusic
2535new (SV *class, DC::RW rwops)
2536 CODE:
1288 RETVAL = Mix_LoadMUS (path); 2537 RETVAL = Mix_LoadMUS_RW (rwops);
1289 OUTPUT: 2538 OUTPUT:
1290 RETVAL 2539 RETVAL
1291 2540
1292void 2541void
1293DESTROY (CFClient::MixMusic self) 2542DESTROY (DC::MixMusic self)
1294 CODE: 2543 CODE:
1295 Mix_FreeMusic (self); 2544 Mix_FreeMusic (self);
1296 2545
1297int 2546int
1298play (CFClient::MixMusic self, int loops = -1) 2547play (DC::MixMusic self, int loops = -1)
1299 CODE: 2548 CODE:
1300 RETVAL = Mix_PlayMusic (self, loops); 2549 RETVAL = Mix_PlayMusic (self, loops);
1301 OUTPUT: 2550 OUTPUT:
1302 RETVAL 2551 RETVAL
1303 2552
2553void
2554fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2555 CODE:
2556 Mix_FadeInMusicPos (self, loops, ms, position);
2557
1304MODULE = CFClient PACKAGE = CFClient::OpenGL 2558MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2559
2560PROTOTYPES: ENABLE
1305 2561
1306BOOT: 2562BOOT:
1307{ 2563{
1308 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2564 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1309 static const struct { 2565 static const struct {
1310 const char *name; 2566 const char *name;
1311 IV iv; 2567 IV iv;
1312 } *civ, const_iv[] = { 2568 } *civ, const_iv[] = {
1313# define const_iv(name) { # name, (IV)name } 2569# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS),
1314 const_iv (GL_COLOR_MATERIAL), 2573 const_iv (GL_COLOR_MATERIAL),
1315 const_iv (GL_SMOOTH), 2574 const_iv (GL_SMOOTH),
1316 const_iv (GL_FLAT), 2575 const_iv (GL_FLAT),
2576 const_iv (GL_DITHER),
1317 const_iv (GL_BLEND), 2577 const_iv (GL_BLEND),
2578 const_iv (GL_CULL_FACE),
2579 const_iv (GL_SCISSOR_TEST),
2580 const_iv (GL_DEPTH_TEST),
2581 const_iv (GL_ALPHA_TEST),
2582 const_iv (GL_NORMALIZE),
2583 const_iv (GL_RESCALE_NORMAL),
2584 const_iv (GL_FRONT),
2585 const_iv (GL_BACK),
2586 const_iv (GL_AUX0),
1318 const_iv (GL_AND), 2587 const_iv (GL_AND),
2588 const_iv (GL_ONE),
2589 const_iv (GL_ZERO),
1319 const_iv (GL_SRC_ALPHA), 2590 const_iv (GL_SRC_ALPHA),
2591 const_iv (GL_DST_ALPHA),
1320 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2592 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2593 const_iv (GL_ONE_MINUS_DST_ALPHA),
2594 const_iv (GL_SRC_ALPHA_SATURATE),
1321 const_iv (GL_RGB), 2595 const_iv (GL_RGB),
1322 const_iv (GL_RGBA), 2596 const_iv (GL_RGBA),
2597 const_iv (GL_RGBA4),
2598 const_iv (GL_RGBA8),
2599 const_iv (GL_RGB5_A1),
1323 const_iv (GL_UNSIGNED_BYTE), 2600 const_iv (GL_UNSIGNED_BYTE),
1324 const_iv (GL_ALPHA4), 2601 const_iv (GL_UNSIGNED_SHORT),
2602 const_iv (GL_UNSIGNED_INT),
1325 const_iv (GL_ALPHA), 2603 const_iv (GL_ALPHA),
2604 const_iv (GL_INTENSITY),
2605 const_iv (GL_LUMINANCE),
2606 const_iv (GL_LUMINANCE_ALPHA),
1326 const_iv (GL_FLOAT), 2607 const_iv (GL_FLOAT),
1327 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2608 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2609 const_iv (GL_COMPRESSED_ALPHA_ARB),
2610 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2611 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2612 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2613 const_iv (GL_COMPRESSED_RGB_ARB),
2614 const_iv (GL_COMPRESSED_RGBA_ARB),
1328 const_iv (GL_COMPILE), 2615 const_iv (GL_COMPILE),
2616 const_iv (GL_PROXY_TEXTURE_1D),
2617 const_iv (GL_PROXY_TEXTURE_2D),
1329 const_iv (GL_TEXTURE_1D), 2618 const_iv (GL_TEXTURE_1D),
1330 const_iv (GL_TEXTURE_2D), 2619 const_iv (GL_TEXTURE_2D),
1331 const_iv (GL_TEXTURE_ENV), 2620 const_iv (GL_TEXTURE_ENV),
1332 const_iv (GL_TEXTURE_MAG_FILTER), 2621 const_iv (GL_TEXTURE_MAG_FILTER),
1333 const_iv (GL_TEXTURE_MIN_FILTER), 2622 const_iv (GL_TEXTURE_MIN_FILTER),
1334 const_iv (GL_TEXTURE_ENV_MODE), 2623 const_iv (GL_TEXTURE_ENV_MODE),
1335 const_iv (GL_TEXTURE_WRAP_S), 2624 const_iv (GL_TEXTURE_WRAP_S),
1336 const_iv (GL_TEXTURE_WRAP_T), 2625 const_iv (GL_TEXTURE_WRAP_T),
2626 const_iv (GL_REPEAT),
1337 const_iv (GL_CLAMP), 2627 const_iv (GL_CLAMP),
1338 const_iv (GL_REPEAT), 2628 const_iv (GL_CLAMP_TO_EDGE),
1339 const_iv (GL_NEAREST), 2629 const_iv (GL_NEAREST),
1340 const_iv (GL_LINEAR), 2630 const_iv (GL_LINEAR),
1341 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2631 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1342 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2632 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1343 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2633 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1344 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2634 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1345 const_iv (GL_GENERATE_MIPMAP), 2635 const_iv (GL_GENERATE_MIPMAP),
1346 const_iv (GL_LINEAR),
1347 const_iv (GL_MODULATE), 2636 const_iv (GL_MODULATE),
2637 const_iv (GL_DECAL),
1348 const_iv (GL_REPLACE), 2638 const_iv (GL_REPLACE),
2639 const_iv (GL_DEPTH_BUFFER_BIT),
1349 const_iv (GL_COLOR_BUFFER_BIT), 2640 const_iv (GL_COLOR_BUFFER_BIT),
1350 const_iv (GL_PROJECTION), 2641 const_iv (GL_PROJECTION),
1351 const_iv (GL_MODELVIEW), 2642 const_iv (GL_MODELVIEW),
1352 const_iv (GL_COLOR_LOGIC_OP), 2643 const_iv (GL_COLOR_LOGIC_OP),
2644 const_iv (GL_SEPARABLE_2D),
1353 const_iv (GL_CONVOLUTION_2D), 2645 const_iv (GL_CONVOLUTION_2D),
1354 const_iv (GL_CONVOLUTION_BORDER_MODE), 2646 const_iv (GL_CONVOLUTION_BORDER_MODE),
1355 const_iv (GL_CONSTANT_BORDER), 2647 const_iv (GL_CONSTANT_BORDER),
2648 const_iv (GL_POINTS),
1356 const_iv (GL_LINES), 2649 const_iv (GL_LINES),
2650 const_iv (GL_LINE_STRIP),
2651 const_iv (GL_LINE_LOOP),
1357 const_iv (GL_QUADS), 2652 const_iv (GL_QUADS),
2653 const_iv (GL_QUAD_STRIP),
2654 const_iv (GL_TRIANGLES),
2655 const_iv (GL_TRIANGLE_STRIP),
2656 const_iv (GL_TRIANGLE_FAN),
1358 const_iv (GL_LINE_LOOP), 2657 const_iv (GL_POLYGON),
1359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2658 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2659 const_iv (GL_POINT_SMOOTH_HINT),
2660 const_iv (GL_LINE_SMOOTH_HINT),
2661 const_iv (GL_POLYGON_SMOOTH_HINT),
2662 const_iv (GL_GENERATE_MIPMAP_HINT),
2663 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1360 const_iv (GL_FASTEST), 2664 const_iv (GL_FASTEST),
2665 const_iv (GL_DONT_CARE),
2666 const_iv (GL_NICEST),
2667 const_iv (GL_V2F),
2668 const_iv (GL_V3F),
2669 const_iv (GL_T2F_V3F),
2670 const_iv (GL_T2F_N3F_V3F),
1361# undef const_iv 2671# undef const_iv
1362 }; 2672 };
1363 2673
1364 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1365 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2676
2677 texture_av = newAV ();
2678 AvREAL_off (texture_av);
1366} 2679}
2680
2681void
2682disable_GL_EXT_blend_func_separate ()
2683 CODE:
2684 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0;
2686
2687char *
2688gl_vendor ()
2689 CODE:
2690 RETVAL = (char *)glGetString (GL_VENDOR);
2691 OUTPUT:
2692 RETVAL
2693
2694char *
2695gl_version ()
2696 CODE:
2697 RETVAL = (char *)glGetString (GL_VERSION);
2698 OUTPUT:
2699 RETVAL
2700
2701char *
2702gl_extensions ()
2703 CODE:
2704 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2705 OUTPUT:
2706 RETVAL
2707
2708const char *glGetString (GLenum pname)
2709
2710GLint glGetInteger (GLenum pname)
2711 CODE:
2712 glGetIntegerv (pname, &RETVAL);
2713 OUTPUT:
2714 RETVAL
2715
2716GLdouble glGetDouble (GLenum pname)
2717 CODE:
2718 glGetDoublev (pname, &RETVAL);
2719 OUTPUT:
2720 RETVAL
1367 2721
1368int glGetError () 2722int glGetError ()
2723
2724void glFinish ()
1369 2725
1370void glClear (int mask) 2726void glClear (int mask)
1371 2727
1372void glClearColor (float r, float g, float b, float a = 1.0) 2728void glClearColor (float r, float g, float b, float a = 1.0)
1373 PROTOTYPE: @ 2729 PROTOTYPE: @
1380 2736
1381void glHint (int target, int mode) 2737void glHint (int target, int mode)
1382 2738
1383void glBlendFunc (int sfactor, int dfactor) 2739void glBlendFunc (int sfactor, int dfactor)
1384 2740
2741void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2742 CODE:
2743 gl_BlendFuncSeparate (sa, da, saa, daa);
2744
2745void glDepthMask (int flag)
2746
1385void glLogicOp (int opcode) 2747void glLogicOp (int opcode)
1386 2748
2749void glColorMask (int red, int green, int blue, int alpha)
2750
1387void glMatrixMode (int mode) 2751void glMatrixMode (int mode)
1388 2752
1389void glPushMatrix () 2753void glPushMatrix ()
1390 2754
1391void glPopMatrix () 2755void glPopMatrix ()
1392 2756
1393void glLoadIdentity () 2757void glLoadIdentity ()
1394 2758
2759void glDrawBuffer (int buffer)
2760
2761void glReadBuffer (int buffer)
2762
2763# near_ and far_ are due to microsofts buggy "c" compiler
2764void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2765
2766# near_ and far_ are due to microsofts buggy "c" compiler
1395void glOrtho (double left, double right, double bottom, double top, double near, double far) 2767void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2768
2769PROTOTYPES: DISABLE
1396 2770
1397void glViewport (int x, int y, int width, int height) 2771void glViewport (int x, int y, int width, int height)
2772
2773void glScissor (int x, int y, int width, int height)
1398 2774
1399void glTranslate (float x, float y, float z = 0.) 2775void glTranslate (float x, float y, float z = 0.)
1400 CODE: 2776 CODE:
1401 glTranslatef (x, y, z); 2777 glTranslatef (x, y, z);
1402 2778
1403void glScale (float x, float y, float z) 2779void glScale (float x, float y, float z = 1.)
1404 CODE: 2780 CODE:
1405 glScalef (x, y, z); 2781 glScalef (x, y, z);
1406 2782
1407void glRotate (float angle, float x, float y, float z) 2783void glRotate (float angle, float x, float y, float z)
1408 CODE: 2784 CODE:
1409 glRotatef (angle, x, y, z); 2785 glRotatef (angle, x, y, z);
1410 2786
1411void glBegin (int mode)
1412
1413void glEnd ()
1414
1415void glColor (float r, float g, float b, float a = 1.0) 2787void glColor (float r, float g, float b, float a = 1.0)
1416 PROTOTYPE: @ 2788 ALIAS:
2789 glColor_premultiply = 1
1417 CODE: 2790 CODE:
2791 if (ix)
2792 {
2793 r *= a;
2794 g *= a;
2795 b *= a;
2796 }
2797 // microsoft visual "c" rounds instead of truncating...
1418 glColor4f (r, g, b, a); 2798 glColor4f (r, g, b, a);
2799
2800void glRasterPos (float x, float y, float z = 0.)
2801 CODE:
2802 glRasterPos3f (0, 0, z);
2803 glBitmap (0, 0, 0, 0, x, y, 0);
1419 2804
1420void glVertex (float x, float y, float z = 0.) 2805void glVertex (float x, float y, float z = 0.)
1421 CODE: 2806 CODE:
1422 glVertex3f (x, y, z); 2807 glVertex3f (x, y, z);
1423 2808
1424void glTexCoord (float s, float t) 2809void glTexCoord (float s, float t)
1425 CODE: 2810 CODE:
1426 glTexCoord2f (s, t); 2811 glTexCoord2f (s, t);
1427 2812
2813void glRect (float x1, float y1, float x2, float y2)
2814 CODE:
2815 glRectf (x1, y1, x2, y2);
2816
2817void glRect_lineloop (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glBegin (GL_LINE_LOOP);
2820 glVertex2f (x1, y1);
2821 glVertex2f (x2, y1);
2822 glVertex2f (x2, y2);
2823 glVertex2f (x1, y2);
2824 glEnd ();
2825
2826PROTOTYPES: ENABLE
2827
2828void glBegin (int mode)
2829
2830void glEnd ()
2831
2832void glPointSize (GLfloat size)
2833
2834void glLineWidth (GLfloat width)
2835
2836void glInterleavedArrays (int format, int stride, char *data)
2837
2838void glDrawElements (int mode, int count, int type, char *indices)
2839
2840# 1.2 void glDrawRangeElements (int mode, int start, int end
2841
1428void glTexEnv (int target, int pname, float param) 2842void glTexEnv (int target, int pname, float param)
1429 CODE: 2843 CODE:
1430 glTexEnvf (target, pname, param); 2844 glTexEnvf (target, pname, param);
1431 2845
1432void glTexParameter (int target, int pname, float param) 2846void glTexParameter (int target, int pname, float param)
1435 2849
1436void glBindTexture (int target, int name) 2850void glBindTexture (int target, int name)
1437 2851
1438void glConvolutionParameter (int target, int pname, float params) 2852void glConvolutionParameter (int target, int pname, float params)
1439 CODE: 2853 CODE:
2854 if (gl.ConvolutionParameterf)
1440 glConvolutionParameterf (target, pname, params); 2855 gl.ConvolutionParameterf (target, pname, params);
1441 2856
1442void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2857void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2858 CODE:
2859 if (gl.ConvolutionFilter2D)
2860 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1443 2861
2862void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2863 CODE:
2864 if (gl.SeparableFilter2D)
2865 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2866
1444void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2867void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1445 2868
1446void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2869void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2870
2871void glDrawPixels (int width, int height, int format, int type, char *pixels)
2872
2873void glPixelZoom (float x, float y)
2874
2875void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1447 2876
1448int glGenTexture () 2877int glGenTexture ()
1449 CODE: 2878 CODE:
1450{ 2879 RETVAL = gen_texture ();
1451 GLuint name;
1452 glGenTextures (1, &name);
1453 RETVAL = name;
1454}
1455 OUTPUT: 2880 OUTPUT:
1456 RETVAL 2881 RETVAL
1457 2882
1458void glDeleteTexture (int name) 2883void glDeleteTexture (int name)
1459 CODE: 2884 CODE:
1460{
1461 GLuint name_ = name;
1462 glDeleteTextures (1, &name_); 2885 del_texture (name);
1463} 2886
1464
1465int glGenList () 2887int glGenList ()
1466 CODE: 2888 CODE:
1467 RETVAL = glGenLists (1); 2889 RETVAL = glGenLists (1);
1468 OUTPUT: 2890 OUTPUT:
1469 RETVAL 2891 RETVAL
1476 2898
1477void glEndList () 2899void glEndList ()
1478 2900
1479void glCallList (int list) 2901void glCallList (int list)
1480 2902
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904
2905PROTOTYPES: DISABLE
2906
2907void
2908find_widget (SV *self, NV x, NV y)
2909 PPCODE:
2910{
2911 if (within_widget (self, x, y))
2912 XPUSHs (self);
2913}
2914
2915BOOT:
2916{
2917 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2918
2919 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2920 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2921 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2922 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2923}
2924
2925void
2926draw (SV *self)
2927 CODE:
2928{
2929 HV *hv;
2930 SV **svp;
2931 NV x, y, w, h;
2932 SV *draw_x_sv = GvSV (draw_x_gv);
2933 SV *draw_y_sv = GvSV (draw_y_gv);
2934 SV *draw_w_sv = GvSV (draw_w_gv);
2935 SV *draw_h_sv = GvSV (draw_h_gv);
2936 double draw_x, draw_y;
2937
2938 if (!SvROK (self))
2939 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2940
2941 hv = (HV *)SvRV (self);
2942
2943 if (SvTYPE (hv) != SVt_PVHV)
2944 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2945
2946 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2947 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2948
2949 if (!h || !w)
2950 XSRETURN_EMPTY;
2951
2952 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2953 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2954
2955 draw_x = SvNV (draw_x_sv) + x;
2956 draw_y = SvNV (draw_y_sv) + y;
2957
2958 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2959 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2960 XSRETURN_EMPTY;
2961
2962 sv_setnv (draw_x_sv, draw_x);
2963 sv_setnv (draw_y_sv, draw_y);
2964
2965 glPushMatrix ();
2966 glTranslated (x, y, 0);
2967
2968 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2969 {
2970 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2971
2972 if (svp && SvTRUE (*svp))
2973 {
2974 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2975 glEnable (GL_BLEND);
2976 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2977 glBegin (GL_QUADS);
2978 glVertex2f (0, 0);
2979 glVertex2f (w, 0);
2980 glVertex2f (w, h);
2981 glVertex2f (0, h);
2982 glEnd ();
2983 glDisable (GL_BLEND);
2984 }
2985 }
2986#if 0
2987 // draw borders, for debugging
2988 glPushMatrix ();
2989 glColor4f (1., 1., 0., 1.);
2990 glTranslatef (.5, .5, 0.);
2991 glBegin (GL_LINE_LOOP);
2992 glVertex2f (0 , 0);
2993 glVertex2f (w - 1, 0);
2994 glVertex2f (w - 1, h - 1);
2995 glVertex2f (0 , h - 1);
2996 glEnd ();
2997 glPopMatrix ();
2998#endif
2999 PUSHMARK (SP);
3000 XPUSHs (self);
3001 PUTBACK;
3002 call_method ("_draw", G_VOID | G_DISCARD);
3003 SPAGAIN;
3004
3005 glPopMatrix ();
3006
3007 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3008 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3009}
3010

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