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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.60 by root, Sun Apr 23 04:47:02 2006 UTC vs.
Revision 1.272 by root, Tue Aug 19 17:38:29 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 85
40#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
41 87
42#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
44 90
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 91#define MIN_FONT_HEIGHT 10
46 92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96static AV *texture_av;
97
98static struct
99{
100#define GL_FUNC(ptr,name) ptr name;
101#include "glfunc.h"
102#undef GL_FUNC
103} gl;
104
105static void
106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
107{
108 if (gl.BlendFuncSeparate)
109 gl.BlendFuncSeparate (sa, da, saa, daa);
110 else if (gl.BlendFuncSeparateEXT)
111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
112 else
113 glBlendFunc (sa, da);
114}
115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
140#include "texcache.c"
141#include "rendercache.c"
142
143#include "pango-font.c"
144#include "pango-fontmap.c"
145#include "pango-render.c"
146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 150typedef Mix_Music *DC__MixMusic;
49 151
50static PangoContext *context; 152typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap; 153
154static int
155shape_attr_p (PangoLayoutRun *run)
156{
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170}
52 171
53typedef struct cf_layout { 172typedef struct cf_layout {
54 PangoLayout *pl; 173 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode
55 int base_height; 175 int base_height;
176 DC__Font font;
177 rc_t *rc;
56} *CFClient__Layout; 178} *DC__Layout;
179
180static DC__Font default_font;
181static PangoContext *opengl_context;
182static PangoFontMap *opengl_fontmap;
57 183
58static void 184static void
59substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
60{ 186{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 187 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 192}
64 193
65static void 194static void
66layout_update (CFClient__Layout self) 195layout_update_font (DC__Layout self)
67{ 196{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
70 */ 199 */
71 PangoFontDescription *font = (PangoFontDescription *) 200 PangoFontDescription *font = self->font ? self->font : default_font;
72 pango_layout_get_font_description (self->pl);
73 201
74 int height = self->base_height * (PANGO_SCALE * 8 / 10);
75
76 if (height < MIN_FONT_HEIGHT)
77 height = MIN_FONT_HEIGHT;
78
79 if (pango_font_description_get_size (font) != height)
80 {
81 font = pango_font_description_copy (font);
82 pango_font_description_set_absolute_size (font, height); 202 pango_font_description_set_absolute_size (font,
203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
204
83 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
84 }
85} 206}
86 207
87static void 208static void
88layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
89{ 210{
90 layout_update (self); 211 PangoRectangle rect;
91 212
213 // get_pixel_* wrongly rounds down
92 pango_layout_get_pixel_size (self->pl, w, h); 214 pango_layout_get_extents (self->pl, 0, &rect);
93 215
94 *w = (*w + 3) & ~3; 216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*w) *w = 1; 217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
96 if (!*h) *h = 1;
97}
98 218
219 if (!rect.width) rect.width = 1;
220 if (!rect.height) rect.height = 1;
221
222 *w = rect.width;
223 *h = rect.height;
224}
225
226typedef uint16_t tileid;
99typedef uint16_t mapface; 227typedef uint16_t faceid;
100 228
101typedef struct { 229typedef struct {
102 GLint name; 230 GLuint name;
103 int w, h; 231 int w, h;
104 float s, t; 232 float s, t;
105 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
106} maptex; 236} maptex;
107 237
108typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
109 int16_t darkness; 241 uint16_t darkness;
110 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
111} mapcell; 243} mapcell;
112 244
113typedef struct { 245typedef struct {
114 int32_t c0, c1; 246 int32_t c0, c1;
115 mapcell *col; 247 mapcell *col;
116} maprow; 248} maprow;
117 249
118typedef struct map { 250typedef struct map {
119 int x, y, w, h; 251 int x, y, w, h;
120 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
121 int faces; 253 int faces; tileid *face2tile; // [faceid]
122 mapface *face; 254 int texs; maptex *tex; // [tileid]
123
124 int texs;
125 maptex *tex;
126 255
127 int32_t rows; 256 int32_t rows;
128 maprow *row; 257 maprow *row;
129} *CFClient__Map; 258} *DC__Map;
130 259
131static char * 260static char *
132prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
133{ 262{
134 char *p; 263 char *p;
151} 280}
152 281
153#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
155 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
156static maprow * 305static maprow *
157map_get_row (CFClient__Map self, int y) 306map_get_row (DC__Map self, int y)
158{ 307{
159 if (0 > y) 308 if (0 > y)
160 { 309 {
161 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
162 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
200 349
201 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
202} 351}
203 352
204static mapcell * 353static mapcell *
205map_get_cell (CFClient__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
206{ 355{
207 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
208} 357}
209 358
210static void 359static void
211map_clear (CFClient__Map self) 360map_clear (DC__Map self)
212{ 361{
213 int r; 362 int r;
214 363
215 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
216 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
223 self->oy = 0; 372 self->oy = 0;
224 self->row = 0; 373 self->row = 0;
225 self->rows = 0; 374 self->rows = 0;
226} 375}
227 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
228static void 387static void
229map_blank (CFClient__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
230{ 389{
231 int x, y; 390 int x, y;
232 maprow *row; 391 maprow *row;
392 mapcell *cell;
233 393
234 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
235 if (y >= 0) 395 if (y >= 0)
236 { 396 {
237 if (y >= self->rows) 397 if (y >= self->rows)
243 if (x >= row->c0) 403 if (x >= row->c0)
244 { 404 {
245 if (x >= row->c1) 405 if (x >= row->c1)
246 break; 406 break;
247 407
248 row->col[x - row->c0].darkness = -1; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
249 } 411 }
250 } 412 }
251} 413}
252 414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
253static void 420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
429}
430
431static void
254music_finished () 432music_finished (void)
255{ 433{
256 SDL_UserEvent ev; 434 SDL_UserEvent ev;
257 435
258 ev.type = SDL_USEREVENT; 436 ev.type = SDL_USEREVENT;
259 ev.code = 0; 437 ev.code = 0;
261 ev.data2 = 0; 439 ev.data2 = 0;
262 440
263 SDL_PushEvent ((SDL_Event *)&ev); 441 SDL_PushEvent ((SDL_Event *)&ev);
264} 442}
265 443
266MODULE = CFClient PACKAGE = CFClient 444static void
445channel_finished (int channel)
446{
447 SDL_UserEvent ev;
448
449 ev.type = SDL_USEREVENT;
450 ev.code = 1;
451 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0;
453
454 SDL_PushEvent ((SDL_Event *)&ev);
455}
456
457static unsigned int
458minpot (unsigned int n)
459{
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472}
473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 call_argv ("::main", G_DISCARD | G_VOID, 0);
536 dSP;
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
267 571
268PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
269 573
270BOOT: 574BOOT:
271{ 575{
272 HV *stash = gv_stashpv ("CFClient", 1); 576 HV *stash = gv_stashpv ("DC", 1);
273 static const struct { 577 static const struct {
274 const char *name; 578 const char *name;
275 IV iv; 579 IV iv;
276 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
277# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
278 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
279 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
280 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
281 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
282 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
291 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
292 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
293 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
294 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
295 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST),
296 const_iv (SDLK_KP0), 610 const_iv (SDLK_KP0),
297 const_iv (SDLK_KP1), 611 const_iv (SDLK_KP1),
298 const_iv (SDLK_KP2), 612 const_iv (SDLK_KP2),
299 const_iv (SDLK_KP3), 613 const_iv (SDLK_KP3),
300 const_iv (SDLK_KP4), 614 const_iv (SDLK_KP4),
355 const_iv (SDLK_BREAK), 669 const_iv (SDLK_BREAK),
356 const_iv (SDLK_MENU), 670 const_iv (SDLK_MENU),
357 const_iv (SDLK_POWER), 671 const_iv (SDLK_POWER),
358 const_iv (SDLK_EURO), 672 const_iv (SDLK_EURO),
359 const_iv (SDLK_UNDO), 673 const_iv (SDLK_UNDO),
674
360 const_iv (KMOD_NONE), 675 const_iv (KMOD_NONE),
676 const_iv (KMOD_SHIFT),
361 const_iv (KMOD_LSHIFT), 677 const_iv (KMOD_LSHIFT),
362 const_iv (KMOD_RSHIFT), 678 const_iv (KMOD_RSHIFT),
679 const_iv (KMOD_CTRL),
363 const_iv (KMOD_LCTRL), 680 const_iv (KMOD_LCTRL),
364 const_iv (KMOD_RCTRL), 681 const_iv (KMOD_RCTRL),
682 const_iv (KMOD_ALT),
365 const_iv (KMOD_LALT), 683 const_iv (KMOD_LALT),
366 const_iv (KMOD_RALT), 684 const_iv (KMOD_RALT),
685 const_iv (KMOD_META),
367 const_iv (KMOD_LMETA), 686 const_iv (KMOD_LMETA),
368 const_iv (KMOD_RMETA), 687 const_iv (KMOD_RMETA),
369 const_iv (KMOD_NUM), 688 const_iv (KMOD_NUM),
370 const_iv (KMOD_CAPS), 689 const_iv (KMOD_CAPS),
371 const_iv (KMOD_MODE), 690 const_iv (KMOD_MODE),
372 const_iv (KMOD_CTRL), 691
373 const_iv (KMOD_SHIFT), 692 const_iv (MIX_DEFAULT_FORMAT),
374 const_iv (KMOD_ALT), 693
375 const_iv (KMOD_META) 694 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO),
697 const_iv (SDL_INIT_CDROM),
698 const_iv (SDL_INIT_JOYSTICK),
699 const_iv (SDL_INIT_EVERYTHING),
700 const_iv (SDL_INIT_NOPARACHUTE),
701 const_iv (SDL_INIT_EVENTTHREAD),
702
703 const_iv (SDL_GL_RED_SIZE),
704 const_iv (SDL_GL_GREEN_SIZE),
705 const_iv (SDL_GL_BLUE_SIZE),
706 const_iv (SDL_GL_ALPHA_SIZE),
707 const_iv (SDL_GL_DOUBLEBUFFER),
708 const_iv (SDL_GL_BUFFER_SIZE),
709 const_iv (SDL_GL_DEPTH_SIZE),
710 const_iv (SDL_GL_STENCIL_SIZE),
711 const_iv (SDL_GL_ACCUM_RED_SIZE),
712 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
713 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
714 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
715 const_iv (SDL_GL_STEREO),
716 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
717 const_iv (SDL_GL_MULTISAMPLESAMPLES),
718 const_iv (SDL_GL_ACCELERATED_VISUAL),
719 const_iv (SDL_GL_SWAP_CONTROL),
720
721 const_iv (FOW_DARKNESS)
376# undef const_iv 722# undef const_iv
377 }; 723 };
378 724
379 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 725 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
380 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 726 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
381 727
382 fontmap = pango_ft2_font_map_new (); 728 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
383 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 729 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
384 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
385} 730}
731
732void
733weaken (SV *rv)
734 PROTOTYPE: $
735 CODE:
736 sv_rvweaken (rv);
386 737
387int 738int
388SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 739in_destruct ()
740 CODE:
741 RETVAL = PL_main_cv == Nullcv;
742 OUTPUT:
743 RETVAL
389 744
745NV floor (NV x)
746
747NV ceil (NV x)
748
749IV minpot (UV n)
750
751IV popcount (UV n)
752
390void 753void
754pango_init ()
755 CODE:
756{
757 opengl_fontmap = pango_opengl_font_map_new ();
758 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
759 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
760 /*pango_context_set_font_description (opengl_context, default_font);*/
761#if PANGO_VERSION_CHECK (1, 15, 2)
762 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
763 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
764#endif
765}
766
767char *SDL_GetError ()
768
769void SDL_braino ()
770
771int SDL_Init (U32 flags)
772
773int SDL_InitSubSystem (U32 flags)
774
775void SDL_QuitSubSystem (U32 flags)
776
391SDL_Quit () 777void SDL_Quit ()
392 778
779int SDL_GL_SetAttribute (int attr, int value)
780
781int SDL_GL_GetAttribute (int attr)
782 CODE:
783 if (SDL_GL_GetAttribute (attr, &RETVAL))
784 XSRETURN_UNDEF;
785 OUTPUT:
786 RETVAL
787
393void 788void
394SDL_ListModes () 789SDL_ListModes (int rgb, int alpha)
395 PPCODE: 790 PPCODE:
396{ 791{
397 SDL_Rect **m; 792 SDL_Rect **m;
398 793
399 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 794 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
401 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
402 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 797 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
403 798
799 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
800 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
801
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 802 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
407 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
408 806
409 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 807 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
410 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
411 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 808 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
412
413 SDL_EnableUNICODE (1);
414 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
415 809
416 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 810 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
417 811
418 if (m && m != (SDL_Rect **)-1) 812 if (m && m != (SDL_Rect **)-1)
419 while (*m) 813 while (*m)
420 { 814 {
815 if ((*m)->w >= 400 && (*m)->h >= 300)
816 {
421 AV *av = newAV (); 817 AV *av = newAV ();
422 av_push (av, newSViv ((*m)->w)); 818 av_push (av, newSViv ((*m)->w));
423 av_push (av, newSViv ((*m)->h)); 819 av_push (av, newSViv ((*m)->h));
820 av_push (av, newSViv (rgb));
821 av_push (av, newSViv (alpha));
424 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 822 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
823 }
425 824
426 ++m; 825 ++m;
427 } 826 }
428} 827}
429 828
430int 829int
431SDL_SetVideoMode (int w, int h, int fullscreen) 830SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
432 CODE: 831 CODE:
832{
833 SDL_EnableUNICODE (1);
834 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
835
836 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
837 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
838 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
839 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
840
433 RETVAL = !!SDL_SetVideoMode ( 841 RETVAL = !!SDL_SetVideoMode (
434 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 842 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
435 ); 843 );
436 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 844
845 if (RETVAL)
846 {
847 av_clear (texture_av);
848
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
850#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
851#include "glfunc.h"
852#undef GL_FUNC
853 }
854}
437 OUTPUT: 855 OUTPUT:
438 RETVAL 856 RETVAL
439 857
440void 858void
441SDL_GL_SwapBuffers () 859SDL_GL_SwapBuffers ()
442 860
861char *
862SDL_GetKeyName (int sym)
863
864int
865SDL_GetAppState ()
866
867int
868SDL_GetModState ()
869
443void 870void
444SDL_PollEvent () 871poll_events ()
445 PPCODE: 872 PPCODE:
446{ 873{
447 SDL_Event ev; 874 SDL_Event ev;
448 875
449 while (SDL_PollEvent (&ev)) 876 SDL_PumpEvents ();
877 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
450 { 878 {
451 HV *hv = newHV (); 879 HV *hv = newHV ();
452 hv_store (hv, "type", 4, newSViv (ev.type), 0); 880 hv_store (hv, "type", 4, newSViv (ev.type), 0);
881
453 switch (ev.type) 882 switch (ev.type)
454 { 883 {
455 case SDL_KEYDOWN: 884 case SDL_KEYDOWN:
456 case SDL_KEYUP: 885 case SDL_KEYUP:
457 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
458 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
459 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
460 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
461 break; 891 break;
462 892
463 case SDL_ACTIVEEVENT: 893 case SDL_ACTIVEEVENT:
464 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
465 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 895 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
466 break; 896 break;
467 897
468 case SDL_MOUSEMOTION: 898 case SDL_MOUSEMOTION:
899 {
900 int state = ev.motion.state;
901 int x = ev.motion.x;
902 int y = ev.motion.y;
903 int xrel = ev.motion.xrel;
904 int yrel = ev.motion.yrel;
905
906 /* do simplistic event compression */
907 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
908 && state == ev.motion.state)
909 {
910 xrel += ev.motion.xrel;
911 yrel += ev.motion.yrel;
912 x = ev.motion.x;
913 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 }
916
917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
469 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 918 hv_store (hv, "state", 5, newSViv (state), 0);
470 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 919 hv_store (hv, "x", 1, newSViv (x), 0);
471 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 920 hv_store (hv, "y", 1, newSViv (y), 0);
472 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 921 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
473 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 922 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
923 }
474 break; 924 break;
475 925
476 case SDL_MOUSEBUTTONDOWN: 926 case SDL_MOUSEBUTTONDOWN:
477 case SDL_MOUSEBUTTONUP: 927 case SDL_MOUSEBUTTONUP:
928 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
929
478 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 930 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
479 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 931 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
480 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 932 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
481 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 933 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
934 break;
935
936 case SDL_USEREVENT:
937 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
938 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
939 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
940 break;
482 } 941 }
483 942
484 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 943 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
485 } 944 }
486} 945}
487 946
488int 947int
489Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 948Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
490 POSTCALL: 949 POSTCALL:
491 Mix_HookMusicFinished (music_finished); 950 Mix_HookMusicFinished (music_finished);
951 Mix_ChannelFinished (channel_finished);
952
953void
954Mix_QuerySpec ()
955 PPCODE:
956{
957 int freq, channels;
958 Uint16 format;
959
960 if (Mix_QuerySpec (&freq, &format, &channels))
961 {
962 EXTEND (SP, 3);
963 PUSHs (sv_2mortal (newSViv (freq)));
964 PUSHs (sv_2mortal (newSViv (format)));
965 PUSHs (sv_2mortal (newSViv (channels)));
966 }
967}
492 968
493void 969void
494Mix_CloseAudio () 970Mix_CloseAudio ()
495 971
496int 972int
497Mix_AllocateChannels (int numchans = -1) 973Mix_AllocateChannels (int numchans = -1)
498 974
975const char *
976Mix_GetError ()
977
499void 978void
500lowdelay (int fd, int val = 1) 979lowdelay (int fd, int val = 1)
501 CODE: 980 CODE:
981 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
982
983void
984win32_proxy_info ()
985 PPCODE:
986{
502#ifndef _WIN32 987#ifdef _WIN32
503 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 988 char buffer[2048];
989 DWORD buflen;
990
991 EXTEND (SP, 3);
992
993 buflen = sizeof (buffer);
994 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
995 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
996 {
997 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
998
999 buflen = sizeof (buffer);
1000 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1001 {
1002 PUSHs (newSVpv (buffer, 0));
1003
1004 buflen = sizeof (buffer);
1005 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1006 PUSHs (newSVpv (buffer, 0));
1007 }
1008 }
504#endif 1009#endif
1010}
505 1011
506char * 1012int
507gl_version () 1013add_font (char *file)
508 CODE: 1014 CODE:
509 RETVAL = (char *)glGetString (GL_VERSION); 1015 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
510 OUTPUT: 1016 OUTPUT:
511 RETVAL 1017 RETVAL
512
513char *
514gl_extensions ()
515 CODE:
516 RETVAL = (char *)glGetString (GL_EXTENSIONS);
517 OUTPUT:
518 RETVAL
519
520void
521add_font (char *file)
522 CODE:
523 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
524
525void
526set_font (char *file)
527 CODE:
528{
529 int count;
530 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
531 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
532 FcPatternDestroy (pattern);
533 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
534 pango_context_set_font_description (context, font);
535}
536 1018
537void 1019void
538load_image_inline (SV *image_) 1020load_image_inline (SV *image_)
539 ALIAS: 1021 ALIAS:
540 load_image_file = 1 1022 load_image_file = 1
543 STRLEN image_len; 1025 STRLEN image_len;
544 char *image = (char *)SvPVbyte (image_, image_len); 1026 char *image = (char *)SvPVbyte (image_, image_len);
545 SDL_Surface *surface, *surface2; 1027 SDL_Surface *surface, *surface2;
546 SDL_PixelFormat fmt; 1028 SDL_PixelFormat fmt;
547 SDL_RWops *rw = ix 1029 SDL_RWops *rw = ix
548 ? SDL_RWFromFile (image, "r") 1030 ? SDL_RWFromFile (image, "rb")
549 : SDL_RWFromConstMem (image, image_len); 1031 : SDL_RWFromConstMem (image, image_len);
550 1032
551 if (!rw) 1033 if (!rw)
552 croak ("load_image: %s", SDL_GetError ()); 1034 croak ("load_image: %s", SDL_GetError ());
553 1035
582 1064
583 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1065 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
584 1066
585 assert (surface2->pitch == surface2->w * 4); 1067 assert (surface2->pitch == surface2->w * 4);
586 1068
1069 SDL_LockSurface (surface2);
587 EXTEND (SP, 5); 1070 EXTEND (SP, 6);
588 PUSHs (sv_2mortal (newSViv (surface2->w))); 1071 PUSHs (sv_2mortal (newSViv (surface2->w)));
589 PUSHs (sv_2mortal (newSViv (surface2->h))); 1072 PUSHs (sv_2mortal (newSViv (surface2->h)));
590 SDL_LockSurface (surface2);
591 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1073 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
592 SDL_UnlockSurface (surface2);
593 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1074 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
594 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1075 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
595 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1076 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1077 SDL_UnlockSurface (surface2);
596 1078
597 SDL_FreeSurface (surface); 1079 SDL_FreeSurface (surface);
598 SDL_FreeSurface (surface2); 1080 SDL_FreeSurface (surface2);
599} 1081}
600 1082
622 PUSHs (sv_2mortal (newSViv (b / y))); 1104 PUSHs (sv_2mortal (newSViv (b / y)));
623 PUSHs (sv_2mortal (newSViv (a / y))); 1105 PUSHs (sv_2mortal (newSViv (a / y)));
624} 1106}
625 1107
626void 1108void
1109error (char *message)
1110 CODE:
1111 fprintf (stderr, "ERROR: %s\n", message);
1112#ifdef _WIN32
1113 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1114#endif
1115
1116void
627fatal (char *message) 1117fatal (char *message)
628 CODE: 1118 CODE:
1119 fprintf (stderr, "FATAL: %s\n", message);
629#ifdef _WIN32 1120#ifdef _WIN32
630 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1121 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1122#endif
1123 _exit (1);
1124
1125void
1126_exit (int retval = 0)
1127 CODE:
1128#ifdef WIN32
1129 ExitThread (retval); // unclean, please beam me up
631#else 1130#else
632 fprintf (stderr, "FATAL: %s\n", message); 1131 _exit (retval);
633#endif 1132#endif
634 exit (1);
635 1133
1134void
1135debug ()
1136 CODE:
1137{
1138#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK;
1140#endif
1141}
1142
1143MODULE = Deliantra::Client PACKAGE = DC::Font
1144
1145PROTOTYPES: DISABLE
1146
1147DC::Font
1148new_from_file (SV *class, char *path, int id = 0)
1149 CODE:
1150{
1151 int count;
1152 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1153 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1154 FcPatternDestroy (pattern);
1155}
1156 OUTPUT:
1157 RETVAL
1158
1159void
1160DESTROY (DC::Font self)
1161 CODE:
1162 pango_font_description_free (self);
1163
1164void
1165make_default (DC::Font self)
1166 PROTOTYPE: $
1167 CODE:
1168 default_font = self;
1169
636MODULE = CFClient PACKAGE = CFClient::Layout 1170MODULE = Deliantra::Client PACKAGE = DC::Layout
637 1171
638CFClient::Layout 1172PROTOTYPES: DISABLE
639new (SV *class, int base_height = 10) 1173
1174void
1175glyph_cache_backup ()
1176 PROTOTYPE:
1177 CODE:
1178 tc_backup ();
1179
1180void
1181glyph_cache_restore ()
1182 PROTOTYPE:
1183 CODE:
1184 tc_restore ();
1185
1186DC::Layout
1187new (SV *class)
640 CODE: 1188 CODE:
641 New (0, RETVAL, 1, struct cf_layout); 1189 New (0, RETVAL, 1, struct cf_layout);
642 RETVAL->base_height = base_height; 1190
643 RETVAL->pl = pango_layout_new (context); 1191 RETVAL->pl = pango_layout_new (opengl_context);
1192 RETVAL->r = 1.;
1193 RETVAL->g = 1.;
1194 RETVAL->b = 1.;
1195 RETVAL->a = 1.;
1196 RETVAL->base_height = MIN_FONT_HEIGHT;
1197 RETVAL->font = 0;
1198 RETVAL->rc = rc_alloc ();
1199
644 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1200 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
645 pango_layout_set_font_description (RETVAL->pl, 1201 layout_update_font (RETVAL);
646 pango_font_description_copy (
647 pango_context_get_font_description (context)));
648 OUTPUT: 1202 OUTPUT:
649 RETVAL 1203 RETVAL
650 1204
651void 1205void
652DESTROY (CFClient::Layout self) 1206DESTROY (DC::Layout self)
653 CODE: 1207 CODE:
654 g_object_unref (self->pl); 1208 g_object_unref (self->pl);
1209 rc_free (self->rc);
655 Safefree (self); 1210 Safefree (self);
656 1211
657void 1212void
658set_text (CFClient::Layout self, SV *text_) 1213set_text (DC::Layout self, SV *text_)
659 CODE: 1214 CODE:
660{ 1215{
661 STRLEN textlen; 1216 STRLEN textlen;
662 char *text = SvPVutf8 (text_, textlen); 1217 char *text = SvPVutf8 (text_, textlen);
663 1218
664 pango_layout_set_text (self->pl, text, textlen); 1219 pango_layout_set_text (self->pl, text, textlen);
665} 1220}
666 1221
667void 1222void
668set_markup (CFClient::Layout self, SV *text_) 1223set_markup (DC::Layout self, SV *text_)
669 CODE: 1224 CODE:
670{ 1225{
671 STRLEN textlen; 1226 STRLEN textlen;
672 char *text = SvPVutf8 (text_, textlen); 1227 char *text = SvPVutf8 (text_, textlen);
673 1228
674 pango_layout_set_markup (self->pl, text, textlen); 1229 pango_layout_set_markup (self->pl, text, textlen);
675} 1230}
676 1231
1232void
1233set_shapes (DC::Layout self, ...)
1234 CODE:
1235{
1236 PangoAttrList *attrs = 0;
1237 const char *text = pango_layout_get_text (self->pl);
1238 const char *pos = text;
1239 int arg = 4;
1240
1241 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1242 {
1243 PangoRectangle inkrect, rect;
1244 PangoAttribute *attr;
1245
1246 int x = SvIV (ST (arg - 3));
1247 int y = SvIV (ST (arg - 2));
1248 int w = SvIV (ST (arg - 1));
1249 int h = SvIV (ST (arg ));
1250
1251 inkrect.x = 0;
1252 inkrect.y = 0;
1253 inkrect.width = 0;
1254 inkrect.height = 0;
1255
1256 rect.x = x * PANGO_SCALE;
1257 rect.y = y * PANGO_SCALE;
1258 rect.width = w * PANGO_SCALE;
1259 rect.height = h * PANGO_SCALE;
1260
1261 if (!attrs)
1262 attrs = pango_layout_get_attributes (self->pl);
1263
1264 attr = pango_attr_shape_new (&inkrect, &rect);
1265 attr->start_index = pos - text;
1266 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1267 pango_attr_list_insert (attrs, attr);
1268
1269 arg += 4;
1270 pos += sizeof (OBJ_STR) - 1;
1271 }
1272
1273 if (attrs)
1274 pango_layout_set_attributes (self->pl, attrs);
1275}
1276
1277void
1278get_shapes (DC::Layout self)
1279 PPCODE:
1280{
1281 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1282
1283 do
1284 {
1285 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1286
1287 if (run && shape_attr_p (run))
1288 {
1289 PangoRectangle extents;
1290 pango_layout_iter_get_run_extents (iter, 0, &extents);
1291
1292 EXTEND (SP, 2);
1293 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1294 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1295 }
1296 }
1297 while (pango_layout_iter_next_run (iter));
1298
1299 pango_layout_iter_free (iter);
1300}
1301
1302int
1303has_wrapped (DC::Layout self)
1304 CODE:
1305{
1306 int lines = 1;
1307 const char *text = pango_layout_get_text (self->pl);
1308
1309 while (*text)
1310 lines += *text++ == '\n';
1311
1312 RETVAL = lines < pango_layout_get_line_count (self->pl);
1313}
1314 OUTPUT:
1315 RETVAL
1316
677SV * 1317SV *
678get_text (CFClient::Layout self) 1318get_text (DC::Layout self)
679 CODE: 1319 CODE:
680 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1320 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
681 SvUTF8_on (RETVAL); 1321 sv_utf8_decode (RETVAL);
682 OUTPUT: 1322 OUTPUT:
683 RETVAL 1323 RETVAL
684 1324
685void 1325void
1326set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1327 CODE:
1328 self->r = r;
1329 self->g = g;
1330 self->b = b;
1331 self->a = a;
1332
1333void
1334set_font (DC::Layout self, DC::Font font = 0)
1335 CODE:
1336 if (self->font != font)
1337 {
1338 self->font = font;
1339 layout_update_font (self);
1340 }
1341
1342void
686set_height (CFClient::Layout self, int base_height) 1343set_height (DC::Layout self, int base_height)
687 CODE: 1344 CODE:
1345 if (self->base_height != base_height)
1346 {
688 self->base_height = base_height; 1347 self->base_height = base_height;
1348 layout_update_font (self);
1349 }
689 1350
690void 1351void
691set_width (CFClient::Layout self, int max_width = -1) 1352set_width (DC::Layout self, int max_width = -1)
692 CODE: 1353 CODE:
693 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1354 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
694 1355
695void 1356void
1357set_indent (DC::Layout self, int indent)
1358 CODE:
1359 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1360
1361void
1362set_spacing (DC::Layout self, int spacing)
1363 CODE:
1364 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1365
1366void
1367set_ellipsise (DC::Layout self, int ellipsise)
1368 CODE:
1369 pango_layout_set_ellipsize (self->pl,
1370 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1371 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1372 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1373 : PANGO_ELLIPSIZE_NONE
1374 );
1375
1376void
1377set_single_paragraph_mode (DC::Layout self, int spm)
1378 CODE:
1379 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1380
1381void
696size (CFClient::Layout self) 1382size (DC::Layout self)
697 PPCODE: 1383 PPCODE:
698{ 1384{
699 int w, h; 1385 int w, h;
700 1386
701 layout_update (self);
702 layout_get_pixel_size (self, &w, &h); 1387 layout_get_pixel_size (self, &w, &h);
703 1388
704 EXTEND (SP, 2); 1389 EXTEND (SP, 2);
705 PUSHs (sv_2mortal (newSViv (w))); 1390 PUSHs (sv_2mortal (newSViv (w)));
706 PUSHs (sv_2mortal (newSViv (h))); 1391 PUSHs (sv_2mortal (newSViv (h)));
707} 1392}
708 1393
709int 1394int
1395descent (DC::Layout self)
1396 CODE:
1397{
1398 PangoRectangle rect;
1399 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1400 pango_layout_line_get_pixel_extents (line, 0, &rect);
1401 RETVAL = PANGO_DESCENT (rect);
1402}
1403 OUTPUT:
1404 RETVAL
1405
1406int
710xy_to_index (CFClient::Layout self, int x, int y) 1407xy_to_index (DC::Layout self, int x, int y)
711 CODE: 1408 CODE:
712{ 1409{
713 int index, trailing; 1410 int index, trailing;
714
715 layout_update (self);
716 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1411 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
717
718 RETVAL = index; 1412 RETVAL = index + trailing;
719} 1413}
720 OUTPUT: 1414 OUTPUT:
721 RETVAL 1415 RETVAL
722 1416
723void 1417void
724cursor_pos (CFClient::Layout self, int index) 1418cursor_pos (DC::Layout self, int index)
725 PPCODE: 1419 PPCODE:
726{ 1420{
727 PangoRectangle strong_pos; 1421 PangoRectangle pos;
728 layout_update (self);
729 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1422 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
730 1423
731 EXTEND (SP, 3); 1424 EXTEND (SP, 3);
732 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1425 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
734 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
735} 1428}
736 1429
737void 1430void
738render (CFClient::Layout self) 1431index_to_line_x (DC::Layout self, int index, int trailing = 0)
739 PPCODE: 1432 PPCODE:
740{ 1433{
741 SV *retval; 1434 int line, x;
742 int w, h;
743 FT_Bitmap bitmap;
744 1435
745 layout_update (self); 1436 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
746 layout_get_pixel_size (self, &w, &h); 1437#if !PANGO_VERSION_CHECK (1, 17, 3)
747 1438 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
748 retval = newSV (w * h); 1439 --line;
749 SvPOK_only (retval); 1440#endif
750 SvCUR_set (retval, w * h);
751
752 bitmap.rows = h;
753 bitmap.width = w;
754 bitmap.pitch = w;
755 bitmap.buffer = (unsigned char*)SvPVX (retval);
756 bitmap.num_grays = 256;
757 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
758
759 memset (bitmap.buffer, 0, w * h);
760
761 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
762
763 EXTEND (SP, 3); 1441 EXTEND (SP, 2);
764 PUSHs (sv_2mortal (newSViv (w))); 1442 PUSHs (sv_2mortal (newSViv (line)));
1443 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1444}
1445
1446void
1447line_x_to_index (DC::Layout self, int line, int x)
1448 PPCODE:
1449{
1450 PangoLayoutLine *lp;
1451 int index, trailing;
1452
1453 if (line < 0)
1454 XSRETURN_EMPTY;
1455
1456 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1457 XSRETURN_EMPTY; /* do better */
1458
1459 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1460
1461 EXTEND (SP, 2);
1462 if (GIMME_V == G_SCALAR)
1463 PUSHs (sv_2mortal (newSViv (index + trailing)));
1464 else
1465 {
765 PUSHs (sv_2mortal (newSViv (h))); 1466 PUSHs (sv_2mortal (newSViv (index)));
766 PUSHs (sv_2mortal (retval)); 1467 PUSHs (sv_2mortal (newSViv (trailing)));
1468 }
767} 1469}
768 1470
1471void
1472render (DC::Layout self, float x, float y, int flags = 0)
1473 CODE:
1474 rc_clear (self->rc);
1475 pango_opengl_render_layout_subpixel (
1476 self->pl,
1477 self->rc,
1478 x * PANGO_SCALE, y * PANGO_SCALE,
1479 self->r, self->g, self->b, self->a,
1480 flags
1481 );
1482 // we assume that context_change actually clears/frees stuff
1483 // and does not do any recomputation...
1484 pango_layout_context_changed (self->pl);
1485
1486void
1487draw (DC::Layout self)
1488 CODE:
1489{
1490 glEnable (GL_TEXTURE_2D);
1491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1492 glEnable (GL_BLEND);
1493 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1494 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1495 glEnable (GL_ALPHA_TEST);
1496 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1497
1498 rc_draw (self->rc);
1499
1500 glDisable (GL_ALPHA_TEST);
1501 glDisable (GL_BLEND);
1502 glDisable (GL_TEXTURE_2D);
1503}
1504
769MODULE = CFClient PACKAGE = CFClient::Texture 1505MODULE = Deliantra::Client PACKAGE = DC::Texture
770 1506
1507PROTOTYPES: ENABLE
1508
771void 1509void
1510pad (SV *data_, int ow, int oh, int nw, int nh)
1511 CODE:
1512{
1513 if ((nw != ow || nh != oh) && SvOK (data_))
1514 {
1515 STRLEN datalen;
1516 char *data = SvPVbyte (data_, datalen);
1517 int bpp = datalen / (ow * oh);
1518 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1519
1520 SvPOK_only (result_);
1521 SvCUR_set (result_, nw * nh * bpp);
1522
1523 memset (SvPVX (result_), 0, nw * nh * bpp);
1524 while (oh--)
1525 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1526
1527 sv_setsv (data_, result_);
1528 }
1529}
1530
1531void
772draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1532draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
773 PROTOTYPE: $$$;$$ 1533 PROTOTYPE: $$$;$$
1534 ALIAS:
1535 draw_quad_alpha = 1
1536 draw_quad_alpha_premultiplied = 2
774 CODE: 1537 CODE:
775{ 1538{
776 HV *hv = (HV *)SvRV (self); 1539 HV *hv = (HV *)SvRV (self);
777 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1540 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
778 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1541 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
779 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1542 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
780 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1543
1544 if (name <= 0)
1545 XSRETURN_EMPTY;
781 1546
782 if (items < 5) 1547 if (items < 5)
783 { 1548 {
784 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1549 w = SvNV (*hv_fetch (hv, "w", 1, 1));
785 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1550 h = SvNV (*hv_fetch (hv, "h", 1, 1));
786 } 1551 }
787 1552
1553 if (ix)
1554 {
1555 glEnable (GL_BLEND);
1556
1557 if (ix == 2)
1558 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1559 else
1560 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1561 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1562
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 0.01f);
1565 }
1566
788 glBindTexture (GL_TEXTURE_2D, name); 1567 glBindTexture (GL_TEXTURE_2D, name);
789 if (wrap_mode) { 1568
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
791 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
792 }
793 glBegin (GL_QUADS); 1569 glBegin (GL_QUADS);
794 glTexCoord2f (0, 0); glVertex2f (x , y ); 1570 glTexCoord2f (0, 0); glVertex2f (x , y );
795 glTexCoord2f (0, t); glVertex2f (x , y + h); 1571 glTexCoord2f (0, t); glVertex2f (x , y + h);
796 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1572 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
797 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1573 glTexCoord2f (s, 0); glVertex2f (x + w, y );
798 glEnd (); 1574 glEnd ();
799}
800 1575
1576 if (ix)
1577 {
1578 glDisable (GL_ALPHA_TEST);
1579 glDisable (GL_BLEND);
1580 }
1581}
1582
1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE:
1585{
1586 GLint width;
1587 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1588 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1589 RETVAL = width > 0;
1590}
1591 OUTPUT:
1592 RETVAL
1593
801MODULE = CFClient PACKAGE = CFClient::Map 1594MODULE = Deliantra::Client PACKAGE = DC::Map
802 1595
803CFClient::Map 1596PROTOTYPES: DISABLE
804new (SV *class, int map_width, int map_height) 1597
1598DC::Map
1599new (SV *class)
805 CODE: 1600 CODE:
806 New (0, RETVAL, 1, struct map); 1601 New (0, RETVAL, 1, struct map);
807 RETVAL->x = 0; 1602 RETVAL->x = 0;
808 RETVAL->y = 0; 1603 RETVAL->y = 0;
809 RETVAL->w = map_width; 1604 RETVAL->w = 0;
810 RETVAL->h = map_height; 1605 RETVAL->h = 0;
811 RETVAL->ox = 0; 1606 RETVAL->ox = 0;
812 RETVAL->oy = 0; 1607 RETVAL->oy = 0;
813 RETVAL->faces = 8192; 1608 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
814 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1609 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
815 RETVAL->texs = 8192;
816 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
817 RETVAL->rows = 0; 1610 RETVAL->rows = 0;
818 RETVAL->row = 0; 1611 RETVAL->row = 0;
819 OUTPUT: 1612 OUTPUT:
820 RETVAL 1613 RETVAL
821 1614
822void 1615void
823DESTROY (CFClient::Map self) 1616DESTROY (DC::Map self)
824 CODE: 1617 CODE:
825{ 1618{
826 map_clear (self); 1619 map_clear (self);
827 Safefree (self->face); 1620 Safefree (self->face2tile);
1621 Safefree (self->tex);
828 Safefree (self); 1622 Safefree (self);
829} 1623}
830 1624
831void 1625void
1626resize (DC::Map self, int map_width, int map_height)
1627 CODE:
1628 self->w = map_width;
1629 self->h = map_height;
1630
1631void
832clear (CFClient::Map self) 1632clear (DC::Map self)
833 CODE: 1633 CODE:
834 map_clear (self); 1634 map_clear (self);
835 1635
836void 1636void
837set_face (CFClient::Map self, int face, int texid) 1637set_tileid (DC::Map self, int face, int tile)
838 CODE: 1638 CODE:
839{ 1639{
840 while (self->faces <= face) 1640 need_facenum (self, face); self->face2tile [face] = tile;
841 { 1641 need_texid (self, tile);
842 Append (mapface, self->face, self->faces, self->faces);
843 self->faces *= 2;
844 }
845
846 self->face [face] = texid;
847} 1642}
848 1643
849void 1644void
1645set_smooth (DC::Map self, int face, int smooth, int level)
1646 CODE:
1647{
1648 tileid texid;
1649 maptex *tex;
1650
1651 if (face < 0 || face >= self->faces)
1652 return;
1653
1654 if (smooth < 0 || smooth >= self->faces)
1655 return;
1656
1657 texid = self->face2tile [face];
1658
1659 if (!texid)
1660 return;
1661
1662 tex = self->tex + texid;
1663 tex->smoothtile = self->face2tile [smooth];
1664 tex->smoothlevel = level;
1665}
1666
1667void
850set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1668set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
851 CODE: 1669 CODE:
852{ 1670{
853 while (self->texs <= texid) 1671 need_texid (self, texid);
854 {
855 Append (maptex, self->tex, self->texs, self->texs);
856 self->texs *= 2;
857 }
858 1672
859 { 1673 {
860 maptex *tex = self->tex + texid; 1674 maptex *tex = self->tex + texid;
861 1675
862 tex->name = name; 1676 tex->name = name;
867 tex->r = r; 1681 tex->r = r;
868 tex->g = g; 1682 tex->g = g;
869 tex->b = b; 1683 tex->b = b;
870 tex->a = a; 1684 tex->a = a;
871 } 1685 }
1686
1687 // somewhat hackish, but for textures that require it, it really
1688 // improves the look, and most others don't suffer.
1689 glBindTexture (GL_TEXTURE_2D, name);
1690 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1692 // use uglier nearest interpolation because linear suffers
1693 // from transparent color bleeding and ugly wrapping effects.
1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
872} 1695}
873 1696
874int 1697int
875ox (CFClient::Map self) 1698ox (DC::Map self)
876 ALIAS: 1699 ALIAS:
877 oy = 1 1700 oy = 1
1701 x = 2
1702 y = 3
1703 w = 4
1704 h = 5
878 CODE: 1705 CODE:
879 switch (ix) 1706 switch (ix)
880 { 1707 {
881 case 0: RETVAL = self->ox; break; 1708 case 0: RETVAL = self->ox; break;
882 case 1: RETVAL = self->oy; break; 1709 case 1: RETVAL = self->oy; break;
1710 case 2: RETVAL = self->x; break;
1711 case 3: RETVAL = self->y; break;
1712 case 4: RETVAL = self->w; break;
1713 case 5: RETVAL = self->h; break;
883 } 1714 }
884 OUTPUT: 1715 OUTPUT:
885 RETVAL 1716 RETVAL
886 1717
887void 1718void
888scroll (CFClient::Map self, int dx, int dy) 1719scroll (DC::Map self, int dx, int dy)
889 CODE: 1720 CODE:
890{ 1721{
891 if (dx > 0) 1722 if (dx > 0)
892 map_blank (self, self->x, self->y, dx - 1, self->h); 1723 map_blank (self, self->x, self->y, dx, self->h);
893 else if (dx < 0) 1724 else if (dx < 0)
894 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1725 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
895 1726
896 if (dy > 0) 1727 if (dy > 0)
897 map_blank (self, self->x, self->y, self->w, dy - 1); 1728 map_blank (self, self->x, self->y, self->w, dy);
898 else if (dy < 0) 1729 else if (dy < 0)
899 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1730 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
900 1731
901 self->ox += dx; self->x += dx; 1732 self->ox += dx; self->x += dx;
902 self->oy += dy; self->y += dy; 1733 self->oy += dy; self->y += dy;
903 1734
904 while (self->y < 0) 1735 while (self->y < 0)
908 self->rows += MAP_EXTEND_Y; 1739 self->rows += MAP_EXTEND_Y;
909 self->y += MAP_EXTEND_Y; 1740 self->y += MAP_EXTEND_Y;
910 } 1741 }
911} 1742}
912 1743
913void 1744SV *
914map1a_update (CFClient::Map self, SV *data_) 1745map1a_update (DC::Map self, SV *data_, int extmap)
915 CODE: 1746 CODE:
916{ 1747{
917 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1748 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
918 uint8_t *data_end = (uint8_t *)SvEND (data_); 1749 uint8_t *data_end = (uint8_t *)SvEND (data_);
919 mapcell *cell; 1750 mapcell *cell;
920 int x, y, flags; 1751 int x, y, z, flags;
1752 AV *missing = newAV ();
1753 RETVAL = newRV_noinc ((SV *)missing);
921 1754
922 while (data < data_end) 1755 while (data < data_end - 1)
923 { 1756 {
924 flags = (data [0] << 8) + data [1]; data += 2; 1757 flags = (data [0] << 8) + data [1]; data += 2;
925 1758
926 x = ((flags >> 10) & 63) + self->x; 1759 x = self->x + ((flags >> 10) & 63);
927 y = ((flags >> 4) & 63) + self->y; 1760 y = self->y + ((flags >> 4) & 63);
928 1761
929 cell = map_get_cell (self, x, y); 1762 cell = map_get_cell (self, x, y);
930 1763
931 if (flags & 15) 1764 if (flags & 15)
932 { 1765 {
933 if (cell->darkness < 0) 1766 if (!cell->darkness)
934 { 1767 {
1768 memset (cell, 0, sizeof (*cell));
935 cell->darkness = 0; 1769 cell->darkness = 256;
936 cell->face [0] = 0;
937 cell->face [1] = 0;
938 cell->face [2] = 0;
939 } 1770 }
940 1771
941 cell->darkness = flags & 8 ? *data++ : 255;
942
943 //TODO: don't trust server data to be in-range(!) 1772 //TODO: don't trust server data to be in-range(!)
944 1773
945 if (flags & 4) 1774 if (flags & 8)
946 { 1775 {
947 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1776 if (extmap)
1777 {
1778 uint8_t ext, cmd;
1779
1780 do
1781 {
1782 ext = *data++;
1783 cmd = ext & 0x7f;
1784
1785 if (cmd < 4)
1786 cell->darkness = 255 - ext * 64 + 1;
1787 else if (cmd == 5) // health
1788 {
1789 cell->stat_width = 1;
1790 cell->stat_hp = *data++;
1791 }
1792 else if (cmd == 6) // monster width
1793 cell->stat_width = *data++ + 1;
1794 else if (cmd == 0x47)
1795 {
1796 if (*data == 1) cell->player = data [1];
1797 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1798 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1799 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1800
1801 data += *data + 1;
1802 }
1803 else if (cmd == 8) // cell flags
1804 cell->flags = *data++;
1805 else if (ext & 0x40) // unknown, multibyte => skip
1806 data += *data + 1;
1807 else
1808 data++;
1809 }
1810 while (ext & 0x80);
1811 }
1812 else
1813 cell->darkness = *data++ + 1;
948 } 1814 }
949 1815
1816 for (z = 0; z <= 2; ++z)
950 if (flags & 2) 1817 if (flags & (4 >> z))
951 { 1818 {
952 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1819 faceid face = (data [0] << 8) + data [1]; data += 2;
1820 need_facenum (self, face);
1821 cell->tile [z] = self->face2tile [face];
1822
1823 if (cell->tile [z])
1824 {
1825 maptex *tex = self->tex + cell->tile [z];
1826 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z]));
1828
1829 if (tex->smoothtile)
1830 {
1831 maptex *smooth = self->tex + tex->smoothtile;
1832 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile));
1834 }
1835 }
953 } 1836 }
954
955 if (flags & 1)
956 {
957 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
958 }
959 } 1837 }
960 else 1838 else
961 cell->darkness = -1; 1839 CELL_CLEAR (cell);
962 } 1840 }
963} 1841}
1842 OUTPUT:
1843 RETVAL
964 1844
965SV * 1845SV *
966mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1846mapmap (DC::Map self, int x0, int y0, int w, int h)
967 CODE: 1847 CODE:
968{ 1848{
969 int x1, x; 1849 int x1, x;
970 int y1, y; 1850 int y1, y;
971 int z; 1851 int z;
992 { 1872 {
993 mapcell *cell = row->col + (x - row->c0); 1873 mapcell *cell = row->col + (x - row->c0);
994 1874
995 for (z = 0; z <= 0; z++) 1875 for (z = 0; z <= 0; z++)
996 { 1876 {
997 mapface face = cell->face [z];
998
999 if (face)
1000 {
1001 maptex tex = self->tex [face]; 1877 maptex tex = self->tex [cell->tile [z]];
1002 int a0 = 255 - tex.a; 1878 int a0 = 255 - tex.a;
1003 int a1 = tex.a; 1879 int a1 = tex.a;
1004 1880
1005 r = (r * a0 + tex.r * a1) / 255; 1881 r = (r * a0 + tex.r * a1) / 255;
1006 g = (g * a0 + tex.g * a1) / 255; 1882 g = (g * a0 + tex.g * a1) / 255;
1007 b = (b * a0 + tex.b * a1) / 255; 1883 b = (b * a0 + tex.b * a1) / 255;
1008 a = (a * a0 + tex.a * a1) / 255; 1884 a = (a * a0 + tex.a * a1) / 255;
1009 }
1010 } 1885 }
1011 } 1886 }
1012 1887
1013 *map++ = (r ) 1888 *map++ = (r )
1014 | (g << 8) 1889 | (g << 8)
1021} 1896}
1022 OUTPUT: 1897 OUTPUT:
1023 RETVAL 1898 RETVAL
1024 1899
1025void 1900void
1026draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1901draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1902 CODE:
1903{
1904 int x, y, z;
1905
1906 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1909 smooth_key skey;
1910 int pl_x, pl_y;
1911 maptex pl_tex;
1912 rc_t *rc = rc_alloc ();
1913 rc_key_t key;
1914 rc_array_t *arr;
1915
1916 pl_tex.name = 0;
1917
1918 // thats current max. sorry.
1919 if (sw > 255) sw = 255;
1920 if (sh > 255) sh = 255;
1921
1922 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey));
1924
1925 memset (&key, 0, sizeof (key));
1926 key.r = 255;
1927 key.g = 255;
1928 key.b = 255;
1929 key.a = 255;
1930 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933
1934 mx += self->x;
1935 my += self->y;
1936
1937 // first pass: determine smooth_max
1938 // rather ugly, if you ask me
1939 // could also be stored inside mapcell and updated on change
1940 memset (smooth_max, 0, sizeof (smooth_max));
1941
1942 for (y = 0; y < sh; y++)
1943 if (0 <= y + my && y + my < self->rows)
1944 {
1945 maprow *row = self->row + (y + my);
1946
1947 for (x = 0; x < sw; x++)
1948 if (row->c0 <= x + mx && x + mx < row->c1)
1949 {
1950 mapcell *cell = row->col + (x + mx - row->c0);
1951
1952 smooth_max[x + 1][y + 1] =
1953 MAX (self->tex [cell->tile [0]].smoothlevel,
1954 MAX (self->tex [cell->tile [1]].smoothlevel,
1955 self->tex [cell->tile [2]].smoothlevel));
1956 }
1957 }
1958
1959 glEnable (GL_BLEND);
1960 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1962
1963 for (z = 0; z <= 2; z++)
1964 {
1965 memset (smooth_level, 0, sizeof (smooth_level));
1966
1967 for (y = 0; y < sh; y++)
1968 if (0 <= y + my && y + my < self->rows)
1969 {
1970 maprow *row = self->row + (y + my);
1971
1972 for (x = 0; x < sw; x++)
1973 if (row->c0 <= x + mx && x + mx < row->c1)
1974 {
1975 mapcell *cell = row->col + (x + mx - row->c0);
1976 tileid tile = cell->tile [z];
1977
1978 if (tile)
1979 {
1980 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w;
1982 int py = (y + 1) * T - tex.h;
1983
1984 if (key.texname != tex.name)
1985 {
1986 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */
1988
1989 key.texname = tex.name;
1990 arr = rc_array (rc, &key);
1991 }
1992
1993 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 {
1995 pl_x = px;
1996 pl_y = py;
1997 pl_tex = tex;
1998 continue;
1999 }
2000
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030
2031 // update smooth hash
2032 if (tex.smoothtile)
2033 {
2034 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel;
2036
2037 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2038
2039 // add bits to current tile and all neighbours. skey.x|y is
2040 // shifted +1|+1 so we always stay positive.
2041
2042 // bits is ___n cccc CCCC bbbb
2043 // n do not draw borders&corners
2044 // c draw these corners, but...
2045 // C ... not these
2046 // b draw these borders
2047
2048 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2049 // ┃· ·· ·┃ ━━
2050
2051 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2052 // ·· ·· ·┏ ┓·
2053
2054 // full tile
2055 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2056
2057 // borders
2058 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2059 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2060 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2061 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2062
2063 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2068 }
2069 }
2070 }
2071 }
2072
2073 rc_draw (rc);
2074 rc_clear (rc);
2075
2076 // go through all smoothlevels, lowest to highest, then draw.
2077 // this is basically counting sort
2078 {
2079 int w, b;
2080
2081 glEnable (GL_TEXTURE_2D);
2082 glBegin (GL_QUADS);
2083 for (w = 0; w < 256 / 32; ++w)
2084 {
2085 uint32_t smask = smooth_level [w];
2086 if (smask)
2087 for (b = 0; b < 32; ++b)
2088 if (smask & (((uint32_t)1) << b))
2089 {
2090 int level = (w << 5) | b;
2091 HE *he;
2092
2093 hv_iterinit (smooth);
2094 while ((he = hv_iternext (smooth)))
2095 {
2096 smooth_key *skey = (smooth_key *)HeKEY (he);
2097 IV bits = SvIVX (HeVAL (he));
2098
2099 if (!(bits & 0x1000)
2100 && skey->level == level
2101 && level > smooth_max [skey->x][skey->y])
2102 {
2103 maptex tex = self->tex [skey->tile];
2104 int px = (((int)skey->x) - 1) * T;
2105 int py = (((int)skey->y) - 1) * T;
2106 int border = bits & 15;
2107 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2108 float dx = tex.s * .0625f; // 16 images/row
2109 float dy = tex.t * .5f ; // 2 images/column
2110
2111 if (tex.name)
2112 {
2113 // this time avoiding texture state changes
2114 // save gobs of state changes.
2115 if (key.texname != tex.name)
2116 {
2117 glEnd ();
2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2119 glBegin (GL_QUADS);
2120 }
2121
2122 if (border)
2123 {
2124 float ox = border * dx;
2125
2126 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2127 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2128 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2129 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2130 }
2131
2132 if (corner)
2133 {
2134 float ox = corner * dx;
2135
2136 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2137 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2138 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2139 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2140 }
2141 }
2142 }
2143 }
2144 }
2145 }
2146
2147 glEnd ();
2148 glDisable (GL_TEXTURE_2D);
2149 key.texname = -1;
2150 }
2151
2152 hv_clear (smooth);
2153 }
2154
2155 if (pl_tex.name)
2156 {
2157 maptex tex = pl_tex;
2158 int px = pl_x + sdx;
2159 int py = pl_y + sdy;
2160
2161 key.texname = tex.name;
2162 arr = rc_array (rc, &key);
2163
2164 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2165 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2166 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168
2169 rc_draw (rc);
2170 }
2171
2172 glDisable (GL_BLEND);
2173 rc_free (rc);
2174
2175 // top layer: overlays such as the health bar
2176 for (y = 0; y < sh; y++)
2177 if (0 <= y + my && y + my < self->rows)
2178 {
2179 maprow *row = self->row + (y + my);
2180
2181 for (x = 0; x < sw; x++)
2182 if (row->c0 <= x + mx && x + mx < row->c1)
2183 {
2184 mapcell *cell = row->col + (x + mx - row->c0);
2185
2186 int px = x * T;
2187 int py = y * T;
2188
2189 if (cell->stat_hp)
2190 {
2191 int width = cell->stat_width * T;
2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2193
2194 glColor3ub (0, 0, 0);
2195 glRectf (px + 1, py - thick - 2,
2196 px + width - 1, py);
2197
2198 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2199 glRectf (px + 2,
2200 py - thick - 1,
2201 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2202 }
2203 }
2204 }
2205}
2206
2207void
2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2209 CODE:
2210{
2211 static float color[16][3] = {
2212 { 0.00F, 0.00F, 0.00F },
2213 { 1.00F, 1.00F, 1.00F },
2214 { 0.00F, 0.00F, 0.55F },
2215 { 1.00F, 0.00F, 0.00F },
2216
2217 { 1.00F, 0.54F, 0.00F },
2218 { 0.11F, 0.56F, 1.00F },
2219 { 0.93F, 0.46F, 0.00F },
2220 { 0.18F, 0.54F, 0.34F },
2221
2222 { 0.56F, 0.73F, 0.56F },
2223 { 0.80F, 0.80F, 0.80F },
2224 { 0.55F, 0.41F, 0.13F },
2225 { 0.99F, 0.77F, 0.26F },
2226
2227 { 0.74F, 0.65F, 0.41F },
2228
2229 { 0.00F, 1.00F, 1.00F },
2230 { 1.00F, 0.00F, 1.00F },
2231 { 1.00F, 1.00F, 0.00F },
2232 };
2233
2234 int x, y;
2235
2236 glEnable (GL_TEXTURE_2D);
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2238 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glBegin (GL_QUADS);
2241
2242 for (y = 0; y < h; y++)
2243 for (x = 0; x < w; x++)
2244 {
2245 unsigned char m = data [x + y * w];
2246
2247 if (m)
2248 {
2249 float *c = color [m & 15];
2250
2251 float tx1 = m & 0x40 ? 0.5 : 0.;
2252 float tx2 = tx1 + 0.5;
2253
2254 glColor4f (c[0], c[1], c[2], 0.75);
2255 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2256 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2257 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2258 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2259 }
2260 }
2261
2262 glEnd ();
2263 glDisable (GL_BLEND);
2264 glDisable (GL_TEXTURE_2D);
2265}
2266
2267void
2268fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1027 PPCODE: 2269 PPCODE:
1028{ 2270{
1029 int vx, vy;
1030 int x, y, z; 2271 int x, y;
1031 int last_name; 2272 int sw1 = sw + 2;
1032 mapface face; 2273 int sh1 = sh + 2;
2274 int sh3 = sh * 3;
1033 int sw4 = (sw + 3) & ~3; 2275 int sw34 = (sw * 3 + 3) & ~3;
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1034 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1035 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1036 2279
1037 memset (darkness, 255, sw4 * sh);
1038 SvPOK_only (darkness_sv); 2280 SvPOK_only (darkness3_sv);
1039 SvCUR_set (darkness_sv, sw4 * sh); 2281 SvCUR_set (darkness3_sv, sw34 * sh3);
1040 2282
1041 vx = self->x + (self->w - sw) / 2 - shift_x; 2283 mx += self->x - 1;
1042 vy = self->y + (self->h - sh) / 2 - shift_y; 2284 my += self->y - 1;
1043 2285
1044 /* 2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1045 int vx = self->vx = self->w >= sw
1046 ? self->x + (self->w - sw) / 2
1047 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1048 2287
1049 int vy = self->vy = self->h >= sh
1050 ? self->y + (self->h - sh) / 2
1051 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1052 */
1053
1054 glColor4ub (255, 255, 255, 255);
1055
1056 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1057 glEnable (GL_BLEND);
1058 glEnable (GL_TEXTURE_2D);
1059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1060
1061 glBegin (GL_QUADS);
1062
1063 last_name = 0;
1064
1065 for (z = 0; z < 3; z++)
1066 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh1; y++)
1067 if (0 <= y + vy && y + vy < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1068 { 2290 {
1069 maprow *row = self->row + (y + vy); 2291 maprow *row = self->row + (y + my);
1070 2292
1071 for (x = 0; x < sw; x++) 2293 for (x = 0; x < sw1; x++)
1072 if (row->c0 <= x + vx && x + vx < row->c1) 2294 if (row->c0 <= x + mx && x + mx < row->c1)
1073 { 2295 {
1074 mapcell *cell = row->col + (x + vx - row->c0); 2296 mapcell *cell = row->col + (x + mx - row->c0);
1075 2297
1076 darkness[y * sw4 + x] = cell->darkness < 0 2298 darkness1 [y * sw1 + x] = cell->darkness
2299 ? 255 - (cell->darkness - 1)
1077 ? 255 - FOW_DARKNESS 2300 : 255 - FOW_DARKNESS;
1078 : 255 - cell->darkness;
1079
1080 face = cell->face [z];
1081
1082 if (face)
1083 {
1084 maptex tex = self->tex [face];
1085
1086 int px = (x + 1) * 32 - tex.w;
1087 int py = (y + 1) * 32 - tex.h;
1088
1089 if (last_name != tex.name)
1090 {
1091 glEnd ();
1092 last_name = tex.name;
1093 glBindTexture (GL_TEXTURE_2D, last_name);
1094 glBegin (GL_QUADS);
1095 }
1096
1097 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1098 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1099 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1100 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1101 }
1102 } 2301 }
1103 } 2302 }
1104 2303
1105 glEnd (); 2304 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x)
2306 {
2307 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2308 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2309 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2310 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2311 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2312 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2313 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2314 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2315 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1106 2316
1107 glDisable (GL_TEXTURE_2D); 2317 uint8_t r11 = (d11 + d21 + d12) / 3;
1108 glDisable (GL_BLEND); 2318 uint8_t r21 = d21;
2319 uint8_t r31 = (d21 + d31 + d32) / 3;
2320
2321 uint8_t r12 = d12;
2322 uint8_t r22 = d22;
2323 uint8_t r32 = d32;
2324
2325 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3;
2328
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2338 }
2339
2340 free (darkness1);
1109 2341
1110 EXTEND (SP, 3); 2342 EXTEND (SP, 3);
1111 PUSHs (sv_2mortal (newSViv (sw4))); 2343 PUSHs (sv_2mortal (newSViv (sw34)));
1112 PUSHs (sv_2mortal (newSViv (sh))); 2344 PUSHs (sv_2mortal (newSViv (sh3)));
1113 PUSHs (darkness_sv); 2345 PUSHs (darkness3_sv);
1114} 2346}
1115 2347
1116SV * 2348SV *
1117get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2349get_rect (DC::Map self, int x0, int y0, int w, int h)
1118 CODE: 2350 CODE:
1119{ 2351{
1120 int x, y, x1, y1; 2352 int x, y, x1, y1;
1121 SV *data_sv = newSV (w * h * 7 + 5); 2353 SV *data_sv = newSV (w * h * 7 + 5);
1122 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2354 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1147 if (row && row->c0 <= x && x < row->c1) 2379 if (row && row->c0 <= x && x < row->c1)
1148 { 2380 {
1149 mapcell *cell = row->col + (x - row->c0); 2381 mapcell *cell = row->col + (x - row->c0);
1150 uint8_t flags = 0; 2382 uint8_t flags = 0;
1151 2383
1152 if (cell->face [0]) flags |= 1; 2384 if (cell->tile [0]) flags |= 1;
1153 if (cell->face [1]) flags |= 2; 2385 if (cell->tile [1]) flags |= 2;
1154 if (cell->face [2]) flags |= 4; 2386 if (cell->tile [2]) flags |= 4;
1155 2387
1156 *data++ = flags; 2388 *data++ = flags;
1157 2389
1158 if (flags & 1) 2390 if (flags & 1)
1159 { 2391 {
2392 tileid tile = cell->tile [0];
1160 *data++ = cell->face [0] >> 8; 2393 *data++ = tile >> 8;
1161 *data++ = cell->face [0]; 2394 *data++ = tile;
1162 } 2395 }
1163 2396
1164 if (flags & 2) 2397 if (flags & 2)
1165 { 2398 {
2399 tileid tile = cell->tile [1];
1166 *data++ = cell->face [1] >> 8; 2400 *data++ = tile >> 8;
1167 *data++ = cell->face [1]; 2401 *data++ = tile;
1168 } 2402 }
1169 2403
1170 if (flags & 4) 2404 if (flags & 4)
1171 { 2405 {
2406 tileid tile = cell->tile [2];
1172 *data++ = cell->face [2] >> 8; 2407 *data++ = tile >> 8;
1173 *data++ = cell->face [2]; 2408 *data++ = tile;
1174 } 2409 }
1175 } 2410 }
1176 else 2411 else
1177 *data++ = 0; 2412 *data++ = 0;
1178 } 2413 }
1179 } 2414 }
1180 2415
2416 /* if size is w*h + 5 then no data has been found */
2417 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2418 {
1181 SvPOK_only (data_sv); 2419 SvPOK_only (data_sv);
1182 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2420 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2421 }
2422
1183 RETVAL = data_sv; 2423 RETVAL = data_sv;
1184} 2424}
1185 OUTPUT: 2425 OUTPUT:
1186 RETVAL 2426 RETVAL
1187 2427
1188void 2428void
1189set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2429set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1190 PPCODE: 2430 PPCODE:
1191{ 2431{
1192 int x, y, z; 2432 int x, y, z;
1193 int w, h; 2433 int w, h;
1194 int x1, y1; 2434 int x1, y1;
2435 STRLEN len;
2436 uint8_t *data, *end;
2437
2438 len = SvLEN (data_sv);
2439 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2440 data = SvPVbyte_nolen (data_sv);
2441 end = data + len + 8;
2442
2443 if (len < 5)
2444 XSRETURN_EMPTY;
1195 2445
1196 if (*data++ != 0) 2446 if (*data++ != 0)
1197 return; /* version mismatch */ 2447 XSRETURN_EMPTY; /* version mismatch */
1198 2448
1199 w = *data++ << 8; w |= *data++; 2449 w = *data++ << 8; w |= *data++;
1200 h = *data++ << 8; h |= *data++; 2450 h = *data++ << 8; h |= *data++;
1201 2451
1202 // we need to do this 'cause we don't keep an absolute coord system for rows 2452 // we need to do this 'cause we don't keep an absolute coord system for rows
1214 { 2464 {
1215 maprow *row = map_get_row (self, y); 2465 maprow *row = map_get_row (self, y);
1216 2466
1217 for (x = x0; x < x1; x++) 2467 for (x = x0; x < x1; x++)
1218 { 2468 {
2469 uint8_t flags;
2470
2471 if (data + 7 >= end)
2472 XSRETURN_EMPTY;
2473
1219 uint8_t flags = *data++; 2474 flags = *data++;
1220 2475
1221 if (flags) 2476 if (flags)
1222 { 2477 {
1223 mapface face[3] = { 0, 0, 0 };
1224
1225 mapcell *cell = row_get_cell (row, x); 2478 mapcell *cell = row_get_cell (row, x);
2479 tileid tile[3] = { 0, 0, 0 };
1226 2480
1227 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2481 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1228 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2482 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1229 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2483 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1230 2484
1231 if (cell->darkness <= 0) 2485 if (cell->darkness == 0)
1232 { 2486 {
1233 cell->darkness = -1; 2487 /*cell->darkness = 0;*/
2488 EXTEND (SP, 3);
1234 2489
1235 for (z = 0; z <= 2; z++) 2490 for (z = 0; z <= 2; z++)
1236 { 2491 {
1237 cell->face[z] = face[z]; 2492 tileid t = tile [z];
1238 2493
1239 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2494 if (t >= self->texs || (t && !self->tex [t].name))
2495 {
1240 XPUSHs (sv_2mortal (newSViv (face[z]))); 2496 PUSHs (sv_2mortal (newSViv (t)));
2497 need_texid (self, t);
2498 }
2499
2500 cell->tile [z] = t;
1241 } 2501 }
1242 } 2502 }
1243 } 2503 }
1244 } 2504 }
1245 } 2505 }
1246} 2506}
1247 2507
1248MODULE = CFClient PACKAGE = CFClient::MixChunk 2508MODULE = Deliantra::Client PACKAGE = DC::RW
1249 2509
1250CFClient::MixChunk 2510DC::RW
1251new_from_file (SV *class, char *path) 2511new (SV *class, SV *data_sv)
1252 CODE: 2512 CODE:
1253 RETVAL = Mix_LoadWAV (path); 2513{
2514 STRLEN datalen;
2515 char *data = SvPVbyte (data_sv, datalen);
2516
2517 RETVAL = SDL_RWFromConstMem (data, datalen);
2518}
1254 OUTPUT: 2519 OUTPUT:
1255 RETVAL 2520 RETVAL
1256 2521
2522DC::RW
2523new_from_file (SV *class, const char *path, const char *mode = "rb")
2524 CODE:
2525 RETVAL = SDL_RWFromFile (path, mode);
2526 OUTPUT:
2527 RETVAL
2528
2529# fails on win32:
2530# dc.xs(2268) : error C2059: syntax error : '('
1257void 2531#void
2532#close (DC::RW self)
2533# CODE:
2534# (self->(close)) (self);
2535
2536MODULE = Deliantra::Client PACKAGE = DC::Channel
2537
2538PROTOTYPES: DISABLE
2539
2540DC::Channel
2541find ()
2542 CODE:
2543{
2544 RETVAL = Mix_GroupAvailable (-1);
2545
2546 if (RETVAL < 0)
2547 {
2548 RETVAL = Mix_GroupOldest (-1);
2549
2550 if (RETVAL < 0)
2551 XSRETURN_UNDEF;
2552
2553 Mix_HaltChannel (RETVAL);
2554 }
2555
2556 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128);
2558}
2559 OUTPUT:
2560 RETVAL
2561
2562void
2563halt (DC::Channel self)
2564 CODE:
2565 Mix_HaltChannel (self);
2566
2567void
2568expire (DC::Channel self, int ticks = -1)
2569 CODE:
2570 Mix_ExpireChannel (self, ticks);
2571
2572void
2573fade_out (DC::Channel self, int ticks = -1)
2574 CODE:
2575 Mix_FadeOutChannel (self, ticks);
2576
2577int
2578volume (DC::Channel self, int volume)
2579 CODE:
2580 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2581 OUTPUT:
2582 RETVAL
2583
2584void
2585unregister_all_effects (DC::Channel self)
2586 CODE:
2587 Mix_UnregisterAllEffects (self);
2588
2589void
2590set_panning (DC::Channel self, int left, int right)
2591 CODE:
2592 left = CLAMP (left , 0, 255);
2593 right = CLAMP (right, 0, 255);
2594 Mix_SetPanning (self, left, right);
2595
2596void
2597set_distance (DC::Channel self, int distance)
2598 CODE:
2599 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2600
2601void
2602set_position (DC::Channel self, int angle, int distance)
2603 CODE:
2604
2605void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE:
2608{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612}
2613
2614void
2615set_reverse_stereo (DC::Channel self, int flip)
2616 CODE:
2617 Mix_SetReverseStereo (self, flip);
2618
2619MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620
2621PROTOTYPES: DISABLE
2622
2623DC::MixChunk
2624new (SV *class, DC::RW rwops)
2625 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2627 OUTPUT:
2628 RETVAL
2629
2630void
1258DESTROY (CFClient::MixChunk self) 2631DESTROY (DC::MixChunk self)
1259 CODE: 2632 CODE:
1260 Mix_FreeChunk (self); 2633 Mix_FreeChunk (self);
1261 2634
1262int 2635int
1263volume (CFClient::MixChunk self, int volume = -1) 2636volume (DC::MixChunk self, int volume = -1)
1264 CODE: 2637 CODE:
2638 if (items > 1)
2639 volume = CLAMP (volume, 0, 128);
1265 RETVAL = Mix_VolumeChunk (self, volume); 2640 RETVAL = Mix_VolumeChunk (self, volume);
1266 OUTPUT: 2641 OUTPUT:
1267 RETVAL 2642 RETVAL
1268 2643
1269int 2644DC::Channel
1270play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2645play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1271 CODE: 2646 CODE:
2647{
1272 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2648 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2649
2650 if (RETVAL < 0)
2651 XSRETURN_UNDEF;
2652
2653 if (channel < 0)
2654 {
2655 Mix_UnregisterAllEffects (RETVAL);
2656 Mix_Volume (RETVAL, 128);
2657 }
2658}
1273 OUTPUT: 2659 OUTPUT:
1274 RETVAL 2660 RETVAL
1275 2661
1276MODULE = CFClient PACKAGE = CFClient::MixMusic 2662MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1277 2663
1278int 2664int
1279volume (int volume = -1) 2665volume (int volume = -1)
2666 PROTOTYPE: ;$
1280 CODE: 2667 CODE:
2668 if (items > 0)
2669 volume = CLAMP (volume, 0, 128);
1281 RETVAL = Mix_VolumeMusic (volume); 2670 RETVAL = Mix_VolumeMusic (volume);
1282 OUTPUT: 2671 OUTPUT:
1283 RETVAL 2672 RETVAL
1284 2673
1285CFClient::MixMusic 2674void
1286new_from_file (SV *class, char *path) 2675fade_out (int ms)
1287 CODE: 2676 CODE:
2677 Mix_FadeOutMusic (ms);
2678
2679void
2680halt ()
2681 CODE:
2682 Mix_HaltMusic ();
2683
2684DC::MixMusic
2685new (SV *class, DC::RW rwops)
2686 CODE:
1288 RETVAL = Mix_LoadMUS (path); 2687 RETVAL = Mix_LoadMUS_RW (rwops);
1289 OUTPUT: 2688 OUTPUT:
1290 RETVAL 2689 RETVAL
1291 2690
1292void 2691void
1293DESTROY (CFClient::MixMusic self) 2692DESTROY (DC::MixMusic self)
1294 CODE: 2693 CODE:
1295 Mix_FreeMusic (self); 2694 Mix_FreeMusic (self);
1296 2695
1297int 2696int
1298play (CFClient::MixMusic self, int loops = -1) 2697play (DC::MixMusic self, int loops = -1)
1299 CODE: 2698 CODE:
1300 RETVAL = Mix_PlayMusic (self, loops); 2699 RETVAL = Mix_PlayMusic (self, loops);
1301 OUTPUT: 2700 OUTPUT:
1302 RETVAL 2701 RETVAL
1303 2702
2703void
2704fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2705 CODE:
2706 Mix_FadeInMusicPos (self, loops, ms, position);
2707
1304MODULE = CFClient PACKAGE = CFClient::OpenGL 2708MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2709
2710PROTOTYPES: ENABLE
1305 2711
1306BOOT: 2712BOOT:
1307{ 2713{
1308 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2714 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1309 static const struct { 2715 static const struct {
1310 const char *name; 2716 const char *name;
1311 IV iv; 2717 IV iv;
1312 } *civ, const_iv[] = { 2718 } *civ, const_iv[] = {
1313# define const_iv(name) { # name, (IV)name } 2719# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS),
1314 const_iv (GL_COLOR_MATERIAL), 2723 const_iv (GL_COLOR_MATERIAL),
1315 const_iv (GL_SMOOTH), 2724 const_iv (GL_SMOOTH),
1316 const_iv (GL_FLAT), 2725 const_iv (GL_FLAT),
2726 const_iv (GL_DITHER),
1317 const_iv (GL_BLEND), 2727 const_iv (GL_BLEND),
2728 const_iv (GL_CULL_FACE),
2729 const_iv (GL_SCISSOR_TEST),
2730 const_iv (GL_DEPTH_TEST),
2731 const_iv (GL_ALPHA_TEST),
2732 const_iv (GL_NORMALIZE),
2733 const_iv (GL_RESCALE_NORMAL),
2734 const_iv (GL_FRONT),
2735 const_iv (GL_BACK),
2736 const_iv (GL_AUX0),
1318 const_iv (GL_AND), 2737 const_iv (GL_AND),
2738 const_iv (GL_ONE),
2739 const_iv (GL_ZERO),
1319 const_iv (GL_SRC_ALPHA), 2740 const_iv (GL_SRC_ALPHA),
2741 const_iv (GL_DST_ALPHA),
1320 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2742 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2743 const_iv (GL_ONE_MINUS_DST_ALPHA),
2744 const_iv (GL_SRC_ALPHA_SATURATE),
1321 const_iv (GL_RGB), 2745 const_iv (GL_RGB),
1322 const_iv (GL_RGBA), 2746 const_iv (GL_RGBA),
2747 const_iv (GL_RGBA4),
2748 const_iv (GL_RGBA8),
2749 const_iv (GL_RGB5_A1),
1323 const_iv (GL_UNSIGNED_BYTE), 2750 const_iv (GL_UNSIGNED_BYTE),
1324 const_iv (GL_ALPHA4), 2751 const_iv (GL_UNSIGNED_SHORT),
2752 const_iv (GL_UNSIGNED_INT),
1325 const_iv (GL_ALPHA), 2753 const_iv (GL_ALPHA),
2754 const_iv (GL_INTENSITY),
2755 const_iv (GL_LUMINANCE),
2756 const_iv (GL_LUMINANCE_ALPHA),
1326 const_iv (GL_FLOAT), 2757 const_iv (GL_FLOAT),
1327 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2758 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2759 const_iv (GL_COMPRESSED_ALPHA_ARB),
2760 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2762 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2763 const_iv (GL_COMPRESSED_RGB_ARB),
2764 const_iv (GL_COMPRESSED_RGBA_ARB),
1328 const_iv (GL_COMPILE), 2765 const_iv (GL_COMPILE),
2766 const_iv (GL_PROXY_TEXTURE_1D),
2767 const_iv (GL_PROXY_TEXTURE_2D),
1329 const_iv (GL_TEXTURE_1D), 2768 const_iv (GL_TEXTURE_1D),
1330 const_iv (GL_TEXTURE_2D), 2769 const_iv (GL_TEXTURE_2D),
1331 const_iv (GL_TEXTURE_ENV), 2770 const_iv (GL_TEXTURE_ENV),
1332 const_iv (GL_TEXTURE_MAG_FILTER), 2771 const_iv (GL_TEXTURE_MAG_FILTER),
1333 const_iv (GL_TEXTURE_MIN_FILTER), 2772 const_iv (GL_TEXTURE_MIN_FILTER),
1334 const_iv (GL_TEXTURE_ENV_MODE), 2773 const_iv (GL_TEXTURE_ENV_MODE),
1335 const_iv (GL_TEXTURE_WRAP_S), 2774 const_iv (GL_TEXTURE_WRAP_S),
1336 const_iv (GL_TEXTURE_WRAP_T), 2775 const_iv (GL_TEXTURE_WRAP_T),
2776 const_iv (GL_REPEAT),
1337 const_iv (GL_CLAMP), 2777 const_iv (GL_CLAMP),
1338 const_iv (GL_REPEAT), 2778 const_iv (GL_CLAMP_TO_EDGE),
1339 const_iv (GL_NEAREST), 2779 const_iv (GL_NEAREST),
1340 const_iv (GL_LINEAR), 2780 const_iv (GL_LINEAR),
1341 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2781 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1342 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2782 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1343 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2783 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1344 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2784 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1345 const_iv (GL_GENERATE_MIPMAP), 2785 const_iv (GL_GENERATE_MIPMAP),
1346 const_iv (GL_LINEAR),
1347 const_iv (GL_MODULATE), 2786 const_iv (GL_MODULATE),
2787 const_iv (GL_DECAL),
1348 const_iv (GL_REPLACE), 2788 const_iv (GL_REPLACE),
2789 const_iv (GL_DEPTH_BUFFER_BIT),
1349 const_iv (GL_COLOR_BUFFER_BIT), 2790 const_iv (GL_COLOR_BUFFER_BIT),
1350 const_iv (GL_PROJECTION), 2791 const_iv (GL_PROJECTION),
1351 const_iv (GL_MODELVIEW), 2792 const_iv (GL_MODELVIEW),
1352 const_iv (GL_COLOR_LOGIC_OP), 2793 const_iv (GL_COLOR_LOGIC_OP),
2794 const_iv (GL_SEPARABLE_2D),
1353 const_iv (GL_CONVOLUTION_2D), 2795 const_iv (GL_CONVOLUTION_2D),
1354 const_iv (GL_CONVOLUTION_BORDER_MODE), 2796 const_iv (GL_CONVOLUTION_BORDER_MODE),
1355 const_iv (GL_CONSTANT_BORDER), 2797 const_iv (GL_CONSTANT_BORDER),
2798 const_iv (GL_POINTS),
1356 const_iv (GL_LINES), 2799 const_iv (GL_LINES),
2800 const_iv (GL_LINE_STRIP),
2801 const_iv (GL_LINE_LOOP),
1357 const_iv (GL_QUADS), 2802 const_iv (GL_QUADS),
2803 const_iv (GL_QUAD_STRIP),
2804 const_iv (GL_TRIANGLES),
2805 const_iv (GL_TRIANGLE_STRIP),
2806 const_iv (GL_TRIANGLE_FAN),
1358 const_iv (GL_LINE_LOOP), 2807 const_iv (GL_POLYGON),
1359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2808 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2809 const_iv (GL_POINT_SMOOTH_HINT),
2810 const_iv (GL_LINE_SMOOTH_HINT),
2811 const_iv (GL_POLYGON_SMOOTH_HINT),
2812 const_iv (GL_GENERATE_MIPMAP_HINT),
2813 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1360 const_iv (GL_FASTEST), 2814 const_iv (GL_FASTEST),
2815 const_iv (GL_DONT_CARE),
2816 const_iv (GL_NICEST),
2817 const_iv (GL_V2F),
2818 const_iv (GL_V3F),
2819 const_iv (GL_T2F_V3F),
2820 const_iv (GL_T2F_N3F_V3F),
1361# undef const_iv 2821# undef const_iv
1362 }; 2822 };
1363 2823
1364 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1365 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2826
2827 texture_av = newAV ();
2828 AvREAL_off (texture_av);
1366} 2829}
2830
2831void
2832disable_GL_EXT_blend_func_separate ()
2833 CODE:
2834 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0;
2836
2837char *
2838gl_vendor ()
2839 CODE:
2840 RETVAL = (char *)glGetString (GL_VENDOR);
2841 OUTPUT:
2842 RETVAL
2843
2844char *
2845gl_version ()
2846 CODE:
2847 RETVAL = (char *)glGetString (GL_VERSION);
2848 OUTPUT:
2849 RETVAL
2850
2851char *
2852gl_extensions ()
2853 CODE:
2854 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2855 OUTPUT:
2856 RETVAL
2857
2858const char *glGetString (GLenum pname)
2859
2860GLint glGetInteger (GLenum pname)
2861 CODE:
2862 glGetIntegerv (pname, &RETVAL);
2863 OUTPUT:
2864 RETVAL
2865
2866GLdouble glGetDouble (GLenum pname)
2867 CODE:
2868 glGetDoublev (pname, &RETVAL);
2869 OUTPUT:
2870 RETVAL
1367 2871
1368int glGetError () 2872int glGetError ()
2873
2874void glFinish ()
1369 2875
1370void glClear (int mask) 2876void glClear (int mask)
1371 2877
1372void glClearColor (float r, float g, float b, float a = 1.0) 2878void glClearColor (float r, float g, float b, float a = 1.0)
1373 PROTOTYPE: @ 2879 PROTOTYPE: @
1380 2886
1381void glHint (int target, int mode) 2887void glHint (int target, int mode)
1382 2888
1383void glBlendFunc (int sfactor, int dfactor) 2889void glBlendFunc (int sfactor, int dfactor)
1384 2890
2891void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2892 CODE:
2893 gl_BlendFuncSeparate (sa, da, saa, daa);
2894
2895void glDepthMask (int flag)
2896
1385void glLogicOp (int opcode) 2897void glLogicOp (int opcode)
1386 2898
2899void glColorMask (int red, int green, int blue, int alpha)
2900
1387void glMatrixMode (int mode) 2901void glMatrixMode (int mode)
1388 2902
1389void glPushMatrix () 2903void glPushMatrix ()
1390 2904
1391void glPopMatrix () 2905void glPopMatrix ()
1392 2906
1393void glLoadIdentity () 2907void glLoadIdentity ()
1394 2908
2909void glDrawBuffer (int buffer)
2910
2911void glReadBuffer (int buffer)
2912
2913# near_ and far_ are due to microsofts buggy "c" compiler
2914void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2915
2916# near_ and far_ are due to microsofts buggy "c" compiler
1395void glOrtho (double left, double right, double bottom, double top, double near, double far) 2917void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2918
2919PROTOTYPES: DISABLE
1396 2920
1397void glViewport (int x, int y, int width, int height) 2921void glViewport (int x, int y, int width, int height)
2922
2923void glScissor (int x, int y, int width, int height)
1398 2924
1399void glTranslate (float x, float y, float z = 0.) 2925void glTranslate (float x, float y, float z = 0.)
1400 CODE: 2926 CODE:
1401 glTranslatef (x, y, z); 2927 glTranslatef (x, y, z);
1402 2928
1403void glScale (float x, float y, float z) 2929void glScale (float x, float y, float z = 1.)
1404 CODE: 2930 CODE:
1405 glScalef (x, y, z); 2931 glScalef (x, y, z);
1406 2932
1407void glRotate (float angle, float x, float y, float z) 2933void glRotate (float angle, float x, float y, float z)
1408 CODE: 2934 CODE:
1409 glRotatef (angle, x, y, z); 2935 glRotatef (angle, x, y, z);
1410 2936
1411void glBegin (int mode)
1412
1413void glEnd ()
1414
1415void glColor (float r, float g, float b, float a = 1.0) 2937void glColor (float r, float g, float b, float a = 1.0)
1416 PROTOTYPE: @ 2938 ALIAS:
2939 glColor_premultiply = 1
1417 CODE: 2940 CODE:
2941 if (ix)
2942 {
2943 r *= a;
2944 g *= a;
2945 b *= a;
2946 }
2947 // microsoft visual "c" rounds instead of truncating...
1418 glColor4f (r, g, b, a); 2948 glColor4f (r, g, b, a);
2949
2950void glRasterPos (float x, float y, float z = 0.)
2951 CODE:
2952 glRasterPos3f (0, 0, z);
2953 glBitmap (0, 0, 0, 0, x, y, 0);
1419 2954
1420void glVertex (float x, float y, float z = 0.) 2955void glVertex (float x, float y, float z = 0.)
1421 CODE: 2956 CODE:
1422 glVertex3f (x, y, z); 2957 glVertex3f (x, y, z);
1423 2958
1424void glTexCoord (float s, float t) 2959void glTexCoord (float s, float t)
1425 CODE: 2960 CODE:
1426 glTexCoord2f (s, t); 2961 glTexCoord2f (s, t);
1427 2962
2963void glRect (float x1, float y1, float x2, float y2)
2964 CODE:
2965 glRectf (x1, y1, x2, y2);
2966
2967void glRect_lineloop (float x1, float y1, float x2, float y2)
2968 CODE:
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (x1, y1);
2971 glVertex2f (x2, y1);
2972 glVertex2f (x2, y2);
2973 glVertex2f (x1, y2);
2974 glEnd ();
2975
2976PROTOTYPES: ENABLE
2977
2978void glBegin (int mode)
2979
2980void glEnd ()
2981
2982void glPointSize (GLfloat size)
2983
2984void glLineWidth (GLfloat width)
2985
2986void glInterleavedArrays (int format, int stride, char *data)
2987
2988void glDrawElements (int mode, int count, int type, char *indices)
2989
2990# 1.2 void glDrawRangeElements (int mode, int start, int end
2991
1428void glTexEnv (int target, int pname, float param) 2992void glTexEnv (int target, int pname, float param)
1429 CODE: 2993 CODE:
1430 glTexEnvf (target, pname, param); 2994 glTexEnvf (target, pname, param);
1431 2995
1432void glTexParameter (int target, int pname, float param) 2996void glTexParameter (int target, int pname, float param)
1435 2999
1436void glBindTexture (int target, int name) 3000void glBindTexture (int target, int name)
1437 3001
1438void glConvolutionParameter (int target, int pname, float params) 3002void glConvolutionParameter (int target, int pname, float params)
1439 CODE: 3003 CODE:
3004 if (gl.ConvolutionParameterf)
1440 glConvolutionParameterf (target, pname, params); 3005 gl.ConvolutionParameterf (target, pname, params);
1441 3006
1442void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3007void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3008 CODE:
3009 if (gl.ConvolutionFilter2D)
3010 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1443 3011
3012void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3013 CODE:
3014 if (gl.SeparableFilter2D)
3015 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3016
1444void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3017void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1445 3018
1446void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3019void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3020
3021void glDrawPixels (int width, int height, int format, int type, char *pixels)
3022
3023void glPixelZoom (float x, float y)
3024
3025void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1447 3026
1448int glGenTexture () 3027int glGenTexture ()
1449 CODE: 3028 CODE:
1450{ 3029 RETVAL = gen_texture ();
1451 GLuint name;
1452 glGenTextures (1, &name);
1453 RETVAL = name;
1454}
1455 OUTPUT: 3030 OUTPUT:
1456 RETVAL 3031 RETVAL
1457 3032
1458void glDeleteTexture (int name) 3033void glDeleteTexture (int name)
1459 CODE: 3034 CODE:
1460{
1461 GLuint name_ = name;
1462 glDeleteTextures (1, &name_); 3035 del_texture (name);
1463} 3036
1464
1465int glGenList () 3037int glGenList ()
1466 CODE: 3038 CODE:
1467 RETVAL = glGenLists (1); 3039 RETVAL = glGenLists (1);
1468 OUTPUT: 3040 OUTPUT:
1469 RETVAL 3041 RETVAL
1476 3048
1477void glEndList () 3049void glEndList ()
1478 3050
1479void glCallList (int list) 3051void glCallList (int list)
1480 3052
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054
3055PROTOTYPES: DISABLE
3056
3057void
3058find_widget (SV *self, NV x, NV y)
3059 PPCODE:
3060{
3061 if (within_widget (self, x, y))
3062 XPUSHs (self);
3063}
3064
3065BOOT:
3066{
3067 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3068
3069 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3070 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3071 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3072 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3073}
3074
3075void
3076draw (SV *self)
3077 CODE:
3078{
3079 HV *hv;
3080 SV **svp;
3081 NV x, y, w, h;
3082 SV *draw_x_sv = GvSV (draw_x_gv);
3083 SV *draw_y_sv = GvSV (draw_y_gv);
3084 SV *draw_w_sv = GvSV (draw_w_gv);
3085 SV *draw_h_sv = GvSV (draw_h_gv);
3086 double draw_x, draw_y;
3087
3088 if (!SvROK (self))
3089 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3090
3091 hv = (HV *)SvRV (self);
3092
3093 if (SvTYPE (hv) != SVt_PVHV)
3094 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3095
3096 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3097 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3098
3099 if (!h || !w)
3100 XSRETURN_EMPTY;
3101
3102 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3103 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3104
3105 draw_x = SvNV (draw_x_sv) + x;
3106 draw_y = SvNV (draw_y_sv) + y;
3107
3108 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3109 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3110 XSRETURN_EMPTY;
3111
3112 sv_setnv (draw_x_sv, draw_x);
3113 sv_setnv (draw_y_sv, draw_y);
3114
3115 glPushMatrix ();
3116 glTranslated (x, y, 0);
3117
3118 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3119 {
3120 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3121
3122 if (svp && SvTRUE (*svp))
3123 {
3124 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3125 glEnable (GL_BLEND);
3126 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3127 glBegin (GL_QUADS);
3128 glVertex2f (0, 0);
3129 glVertex2f (w, 0);
3130 glVertex2f (w, h);
3131 glVertex2f (0, h);
3132 glEnd ();
3133 glDisable (GL_BLEND);
3134 }
3135 }
3136#if 0
3137 // draw borders, for debugging
3138 glPushMatrix ();
3139 glColor4f (1., 1., 0., 1.);
3140 glTranslatef (.5, .5, 0.);
3141 glBegin (GL_LINE_LOOP);
3142 glVertex2f (0 , 0);
3143 glVertex2f (w - 1, 0);
3144 glVertex2f (w - 1, h - 1);
3145 glVertex2f (0 , h - 1);
3146 glEnd ();
3147 glPopMatrix ();
3148#endif
3149 PUSHMARK (SP);
3150 XPUSHs (self);
3151 PUTBACK;
3152 call_method ("_draw", G_VOID | G_DISCARD);
3153 SPAGAIN;
3154
3155 glPopMatrix ();
3156
3157 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3158 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3159}
3160

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