ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.60 by root, Sun Apr 23 04:47:02 2006 UTC vs.
Revision 1.277 by root, Mon Sep 1 06:18:09 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 85
40#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
41 87
42#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
44 90
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 91#define MIN_FONT_HEIGHT 10
46 92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
99
100static struct
101{
102#define GL_FUNC(ptr,name) ptr name;
103#include "glfunc.h"
104#undef GL_FUNC
105} gl;
106
107static void
108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109{
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116}
117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 152typedef Mix_Music *DC__MixMusic;
49 153
50static PangoContext *context; 154typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap; 155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
52 173
53typedef struct cf_layout { 174typedef struct cf_layout {
54 PangoLayout *pl; 175 PangoLayout *pl;
176 float r, g, b, a; // default color for rgba mode
55 int base_height; 177 int base_height;
178 DC__Font font;
179 rc_t *rc;
56} *CFClient__Layout; 180} *DC__Layout;
181
182static DC__Font default_font;
183static PangoContext *opengl_context;
184static PangoFontMap *opengl_fontmap;
57 185
58static void 186static void
59substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
60{ 188{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 194}
64 195
65static void 196static void
66layout_update (CFClient__Layout self) 197layout_update_font (DC__Layout self)
67{ 198{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
70 */ 201 */
71 PangoFontDescription *font = (PangoFontDescription *) 202 PangoFontDescription *font = self->font ? self->font : default_font;
72 pango_layout_get_font_description (self->pl);
73 203
74 int height = self->base_height * (PANGO_SCALE * 8 / 10);
75
76 if (height < MIN_FONT_HEIGHT)
77 height = MIN_FONT_HEIGHT;
78
79 if (pango_font_description_get_size (font) != height)
80 {
81 font = pango_font_description_copy (font);
82 pango_font_description_set_absolute_size (font, height); 204 pango_font_description_set_absolute_size (font,
205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
206
83 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
84 }
85} 208}
86 209
87static void 210static void
88layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
89{ 212{
90 layout_update (self); 213 PangoRectangle rect;
91 214
215 // get_pixel_* wrongly rounds down
92 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
93 217
94 *w = (*w + 3) & ~3; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*w) *w = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
96 if (!*h) *h = 1;
97}
98 220
221 if (!rect.width) rect.width = 1;
222 if (!rect.height) rect.height = 1;
223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
99typedef uint16_t mapface; 229typedef uint16_t faceid;
100 230
101typedef struct { 231typedef struct {
102 GLint name; 232 GLuint name;
103 int w, h; 233 int w, h;
104 float s, t; 234 float s, t;
105 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
106} maptex; 238} maptex;
107 239
108typedef struct { 240typedef struct {
241 uint32_t player;
242 tileid tile[3];
109 int16_t darkness; 243 uint16_t darkness;
110 mapface face[3]; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
111} mapcell; 245} mapcell;
112 246
113typedef struct { 247typedef struct {
114 int32_t c0, c1; 248 int32_t c0, c1;
115 mapcell *col; 249 mapcell *col;
116} maprow; 250} maprow;
117 251
118typedef struct map { 252typedef struct map {
119 int x, y, w, h; 253 int x, y, w, h;
120 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
121 int faces; 255 int faces; tileid *face2tile; // [faceid]
122 mapface *face; 256 int texs; maptex *tex; // [tileid]
123
124 int texs;
125 maptex *tex;
126 257
127 int32_t rows; 258 int32_t rows;
128 maprow *row; 259 maprow *row;
129} *CFClient__Map; 260} *DC__Map;
130 261
131static char * 262static char *
132prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
133{ 264{
134 char *p; 265 char *p;
151} 282}
152 283
153#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
155 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
156static maprow * 307static maprow *
157map_get_row (CFClient__Map self, int y) 308map_get_row (DC__Map self, int y)
158{ 309{
159 if (0 > y) 310 if (0 > y)
160 { 311 {
161 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
162 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
200 351
201 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
202} 353}
203 354
204static mapcell * 355static mapcell *
205map_get_cell (CFClient__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
206{ 357{
207 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
208} 359}
209 360
210static void 361static void
211map_clear (CFClient__Map self) 362map_clear (DC__Map self)
212{ 363{
213 int r; 364 int r;
214 365
215 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
216 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
223 self->oy = 0; 374 self->oy = 0;
224 self->row = 0; 375 self->row = 0;
225 self->rows = 0; 376 self->rows = 0;
226} 377}
227 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
228static void 389static void
229map_blank (CFClient__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
230{ 391{
231 int x, y; 392 int x, y;
232 maprow *row; 393 maprow *row;
394 mapcell *cell;
233 395
234 for (y = y0; y < y0 + h; y++) 396 for (y = y0; y < y0 + h; y++)
235 if (y >= 0) 397 if (y >= 0)
236 { 398 {
237 if (y >= self->rows) 399 if (y >= self->rows)
243 if (x >= row->c0) 405 if (x >= row->c0)
244 { 406 {
245 if (x >= row->c1) 407 if (x >= row->c1)
246 break; 408 break;
247 409
248 row->col[x - row->c0].darkness = -1; 410 cell = row->col + x - row->c0;
411
412 CELL_CLEAR (cell);
249 } 413 }
250 } 414 }
251} 415}
252 416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
253static void 422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
431}
432
433static void
254music_finished () 434music_finished (void)
255{ 435{
256 SDL_UserEvent ev; 436 SDL_UserEvent ev;
257 437
258 ev.type = SDL_USEREVENT; 438 ev.type = SDL_USEREVENT;
259 ev.code = 0; 439 ev.code = 0;
261 ev.data2 = 0; 441 ev.data2 = 0;
262 442
263 SDL_PushEvent ((SDL_Event *)&ev); 443 SDL_PushEvent ((SDL_Event *)&ev);
264} 444}
265 445
266MODULE = CFClient PACKAGE = CFClient 446static void
447channel_finished (int channel)
448{
449 SDL_UserEvent ev;
450
451 ev.type = SDL_USEREVENT;
452 ev.code = 1;
453 ev.data1 = (void *)(long)channel;
454 ev.data2 = 0;
455
456 SDL_PushEvent ((SDL_Event *)&ev);
457}
458
459static unsigned int
460minpot (unsigned int n)
461{
462 if (!n)
463 return 0;
464
465 --n;
466
467 n |= n >> 1;
468 n |= n >> 2;
469 n |= n >> 4;
470 n |= n >> 8;
471 n |= n >> 16;
472
473 return n + 1;
474}
475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
267 587
268PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
269 589
270BOOT: 590BOOT:
271{ 591{
272 HV *stash = gv_stashpv ("CFClient", 1); 592 HV *stash = gv_stashpv ("DC", 1);
273 static const struct { 593 static const struct {
274 const char *name; 594 const char *name;
275 IV iv; 595 IV iv;
276 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
277# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
598 const_iv (SDLK_MODIFIER_MIN),
599 const_iv (SDLK_MODIFIER_MAX),
600
278 const_iv (SDL_ACTIVEEVENT), 601 const_iv (SDL_ACTIVEEVENT),
279 const_iv (SDL_KEYDOWN), 602 const_iv (SDL_KEYDOWN),
280 const_iv (SDL_KEYUP), 603 const_iv (SDL_KEYUP),
281 const_iv (SDL_MOUSEMOTION), 604 const_iv (SDL_MOUSEMOTION),
282 const_iv (SDL_MOUSEBUTTONDOWN), 605 const_iv (SDL_MOUSEBUTTONDOWN),
291 const_iv (SDL_EVENT_RESERVEDA), 614 const_iv (SDL_EVENT_RESERVEDA),
292 const_iv (SDL_EVENT_RESERVEDB), 615 const_iv (SDL_EVENT_RESERVEDB),
293 const_iv (SDL_VIDEORESIZE), 616 const_iv (SDL_VIDEORESIZE),
294 const_iv (SDL_VIDEOEXPOSE), 617 const_iv (SDL_VIDEOEXPOSE),
295 const_iv (SDL_USEREVENT), 618 const_iv (SDL_USEREVENT),
619
620 const_iv (SDL_APPINPUTFOCUS),
621 const_iv (SDL_APPMOUSEFOCUS),
622 const_iv (SDL_APPACTIVE),
623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
296 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
297 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
298 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
299 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
300 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
355 const_iv (SDLK_BREAK), 735 const_iv (SDLK_BREAK),
356 const_iv (SDLK_MENU), 736 const_iv (SDLK_MENU),
357 const_iv (SDLK_POWER), 737 const_iv (SDLK_POWER),
358 const_iv (SDLK_EURO), 738 const_iv (SDLK_EURO),
359 const_iv (SDLK_UNDO), 739 const_iv (SDLK_UNDO),
740
360 const_iv (KMOD_NONE), 741 const_iv (KMOD_NONE),
742 const_iv (KMOD_SHIFT),
361 const_iv (KMOD_LSHIFT), 743 const_iv (KMOD_LSHIFT),
362 const_iv (KMOD_RSHIFT), 744 const_iv (KMOD_RSHIFT),
745 const_iv (KMOD_CTRL),
363 const_iv (KMOD_LCTRL), 746 const_iv (KMOD_LCTRL),
364 const_iv (KMOD_RCTRL), 747 const_iv (KMOD_RCTRL),
748 const_iv (KMOD_ALT),
365 const_iv (KMOD_LALT), 749 const_iv (KMOD_LALT),
366 const_iv (KMOD_RALT), 750 const_iv (KMOD_RALT),
751 const_iv (KMOD_META),
367 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
368 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
369 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
370 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
371 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
372 const_iv (KMOD_CTRL), 757
373 const_iv (KMOD_SHIFT), 758 const_iv (KMOD_LRAM),
374 const_iv (KMOD_ALT), 759
375 const_iv (KMOD_META) 760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
376# undef const_iv 790# undef const_iv
377 }; 791 };
378 792
379 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
380 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
381 795
382 fontmap = pango_ft2_font_map_new (); 796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
383 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
384 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
385} 798}
799
800void
801weaken (SV *rv)
802 PROTOTYPE: $
803 CODE:
804 sv_rvweaken (rv);
386 805
387int 806int
388SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 807in_destruct ()
808 CODE:
809 RETVAL = PL_main_cv == Nullcv;
810 OUTPUT:
811 RETVAL
389 812
813NV floor (NV x)
814
815NV ceil (NV x)
816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
390void 821void
822pango_init ()
823 CODE:
824{
825 opengl_fontmap = pango_opengl_font_map_new ();
826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
833}
834
835char *SDL_GetError ()
836
837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
391SDL_Quit () 845void SDL_Quit ()
392 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
393void 856void
394SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
395 PPCODE: 858 PPCODE:
396{ 859{
397 SDL_Rect **m; 860 SDL_Rect **m;
398 861
399 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
401 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
402 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
403 866
867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
869
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
407 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
408 874
409 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
410 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
411 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
412
413 SDL_EnableUNICODE (1);
414 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
415 877
416 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
417 879
418 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
419 while (*m) 881 while (*m)
420 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
421 AV *av = newAV (); 885 AV *av = newAV ();
422 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
423 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
424 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
425 892
426 ++m; 893 ++m;
427 } 894 }
428} 895}
429 896
430int 897int
431SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
432 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
433 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
434 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
435 ); 911 );
436 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 912
913 if (RETVAL)
914 {
915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
919#include "glfunc.h"
920#undef GL_FUNC
921 }
922}
437 OUTPUT: 923 OUTPUT:
438 RETVAL 924 RETVAL
439 925
440void 926void
441SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
442 928
929char *
930SDL_GetKeyName (int sym)
931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
937
443void 938void
444SDL_PollEvent () 939poll_events ()
445 PPCODE: 940 PPCODE:
446{ 941{
447 SDL_Event ev; 942 SDL_Event ev;
448 943
449 while (SDL_PollEvent (&ev)) 944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
450 { 946 {
451 HV *hv = newHV (); 947 HV *hv = newHV ();
452 hv_store (hv, "type", 4, newSViv (ev.type), 0); 948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
949
453 switch (ev.type) 950 switch (ev.type)
454 { 951 {
455 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
456 case SDL_KEYUP: 953 case SDL_KEYUP:
457 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
458 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
459 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
460 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
461 break; 959 break;
462 960
463 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
464 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
465 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
466 break; 964 break;
467 965
468 case SDL_MOUSEMOTION: 966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
469 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
470 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
471 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
472 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
473 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
474 break; 992 break;
475 993
476 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
477 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
997
478 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
479 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
480 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
481 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1002 break;
1003
1004 case SDL_USEREVENT:
1005 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1008 break;
482 } 1009 }
483 1010
484 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
485 } 1012 }
486} 1013}
487 1014
488int 1015int
489Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
490 POSTCALL: 1017 POSTCALL:
491 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
1019 Mix_ChannelFinished (channel_finished);
1020
1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
492 1036
493void 1037void
494Mix_CloseAudio () 1038Mix_CloseAudio ()
495 1039
496int 1040int
497Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
498 1042
1043const char *
1044Mix_GetError ()
1045
499void 1046void
500lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
501 CODE: 1048 CODE:
1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1050
1051void
1052win32_proxy_info ()
1053 PPCODE:
1054{
502#ifndef _WIN32 1055#ifdef _WIN32
503 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1056 char buffer[2048];
1057 DWORD buflen;
1058
1059 EXTEND (SP, 3);
1060
1061 buflen = sizeof (buffer);
1062 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1063 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1064 {
1065 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1069 {
1070 PUSHs (newSVpv (buffer, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1074 PUSHs (newSVpv (buffer, 0));
1075 }
1076 }
504#endif 1077#endif
1078}
505 1079
506char * 1080int
507gl_version () 1081add_font (char *file)
508 CODE: 1082 CODE:
509 RETVAL = (char *)glGetString (GL_VERSION); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
510 OUTPUT: 1084 OUTPUT:
511 RETVAL 1085 RETVAL
512
513char *
514gl_extensions ()
515 CODE:
516 RETVAL = (char *)glGetString (GL_EXTENSIONS);
517 OUTPUT:
518 RETVAL
519
520void
521add_font (char *file)
522 CODE:
523 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
524
525void
526set_font (char *file)
527 CODE:
528{
529 int count;
530 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
531 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
532 FcPatternDestroy (pattern);
533 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
534 pango_context_set_font_description (context, font);
535}
536 1086
537void 1087void
538load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
539 ALIAS: 1089 ALIAS:
540 load_image_file = 1 1090 load_image_file = 1
543 STRLEN image_len; 1093 STRLEN image_len;
544 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
545 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
546 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
547 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
548 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
549 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
550 1100
551 if (!rw) 1101 if (!rw)
552 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
553 1103
582 1132
583 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1133 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
584 1134
585 assert (surface2->pitch == surface2->w * 4); 1135 assert (surface2->pitch == surface2->w * 4);
586 1136
1137 SDL_LockSurface (surface2);
587 EXTEND (SP, 5); 1138 EXTEND (SP, 6);
588 PUSHs (sv_2mortal (newSViv (surface2->w))); 1139 PUSHs (sv_2mortal (newSViv (surface2->w)));
589 PUSHs (sv_2mortal (newSViv (surface2->h))); 1140 PUSHs (sv_2mortal (newSViv (surface2->h)));
590 SDL_LockSurface (surface2);
591 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1141 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
592 SDL_UnlockSurface (surface2);
593 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1142 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
594 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1143 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
595 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1144 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1145 SDL_UnlockSurface (surface2);
596 1146
597 SDL_FreeSurface (surface); 1147 SDL_FreeSurface (surface);
598 SDL_FreeSurface (surface2); 1148 SDL_FreeSurface (surface2);
599} 1149}
600 1150
622 PUSHs (sv_2mortal (newSViv (b / y))); 1172 PUSHs (sv_2mortal (newSViv (b / y)));
623 PUSHs (sv_2mortal (newSViv (a / y))); 1173 PUSHs (sv_2mortal (newSViv (a / y)));
624} 1174}
625 1175
626void 1176void
1177error (char *message)
1178 CODE:
1179 fprintf (stderr, "ERROR: %s\n", message);
1180#ifdef _WIN32
1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1182#endif
1183
1184void
627fatal (char *message) 1185fatal (char *message)
628 CODE: 1186 CODE:
1187 fprintf (stderr, "FATAL: %s\n", message);
629#ifdef _WIN32 1188#ifdef _WIN32
630 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1190#endif
1191 _exit (1);
1192
1193void
1194_exit (int retval = 0)
1195 CODE:
1196#ifdef WIN32
1197 ExitThread (retval); // unclean, please beam me up
631#else 1198#else
632 fprintf (stderr, "FATAL: %s\n", message); 1199 _exit (retval);
633#endif 1200#endif
634 exit (1);
635 1201
636MODULE = CFClient PACKAGE = CFClient::Layout 1202void
637 1203debug ()
638CFClient::Layout
639new (SV *class, int base_height = 10)
640 CODE: 1204 CODE:
641 New (0, RETVAL, 1, struct cf_layout); 1205{
642 RETVAL->base_height = base_height; 1206#if DEBUG
643 RETVAL->pl = pango_layout_new (context); 1207 VALGRIND_DO_LEAK_CHECK;
644 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1208#endif
645 pango_layout_set_font_description (RETVAL->pl, 1209}
646 pango_font_description_copy ( 1210
647 pango_context_get_font_description (context))); 1211MODULE = Deliantra::Client PACKAGE = DC::Font
1212
1213PROTOTYPES: DISABLE
1214
1215DC::Font
1216new_from_file (SV *class, char *path, int id = 0)
1217 CODE:
1218{
1219 int count;
1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1221 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1222 FcPatternDestroy (pattern);
1223}
648 OUTPUT: 1224 OUTPUT:
649 RETVAL 1225 RETVAL
650 1226
651void 1227void
1228DESTROY (DC::Font self)
1229 CODE:
1230 pango_font_description_free (self);
1231
1232void
1233make_default (DC::Font self)
1234 PROTOTYPE: $
1235 CODE:
1236 default_font = self;
1237
1238MODULE = Deliantra::Client PACKAGE = DC::Layout
1239
1240PROTOTYPES: DISABLE
1241
1242void
1243glyph_cache_backup ()
1244 PROTOTYPE:
1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
1252 tc_restore ();
1253
1254DC::Layout
1255new (SV *class)
1256 CODE:
1257 New (0, RETVAL, 1, struct cf_layout);
1258
1259 RETVAL->pl = pango_layout_new (opengl_context);
1260 RETVAL->r = 1.;
1261 RETVAL->g = 1.;
1262 RETVAL->b = 1.;
1263 RETVAL->a = 1.;
1264 RETVAL->base_height = MIN_FONT_HEIGHT;
1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
1267
1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1269 layout_update_font (RETVAL);
1270 OUTPUT:
1271 RETVAL
1272
1273void
652DESTROY (CFClient::Layout self) 1274DESTROY (DC::Layout self)
653 CODE: 1275 CODE:
654 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
655 Safefree (self); 1278 Safefree (self);
656 1279
657void 1280void
658set_text (CFClient::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
659 CODE: 1282 CODE:
660{ 1283{
661 STRLEN textlen; 1284 STRLEN textlen;
662 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
663 1286
664 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
665} 1288}
666 1289
667void 1290void
668set_markup (CFClient::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
669 CODE: 1292 CODE:
670{ 1293{
671 STRLEN textlen; 1294 STRLEN textlen;
672 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
673 1296
674 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
675} 1298}
676 1299
677SV * 1300void
678get_text (CFClient::Layout self) 1301set_shapes (DC::Layout self, ...)
1302 CODE:
1303{
1304 PangoAttrList *attrs = 0;
1305 const char *text = pango_layout_get_text (self->pl);
1306 const char *pos = text;
1307 int arg = 4;
1308
1309 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1310 {
1311 PangoRectangle inkrect, rect;
1312 PangoAttribute *attr;
1313
1314 int x = SvIV (ST (arg - 3));
1315 int y = SvIV (ST (arg - 2));
1316 int w = SvIV (ST (arg - 1));
1317 int h = SvIV (ST (arg ));
1318
1319 inkrect.x = 0;
1320 inkrect.y = 0;
1321 inkrect.width = 0;
1322 inkrect.height = 0;
1323
1324 rect.x = x * PANGO_SCALE;
1325 rect.y = y * PANGO_SCALE;
1326 rect.width = w * PANGO_SCALE;
1327 rect.height = h * PANGO_SCALE;
1328
1329 if (!attrs)
1330 attrs = pango_layout_get_attributes (self->pl);
1331
1332 attr = pango_attr_shape_new (&inkrect, &rect);
1333 attr->start_index = pos - text;
1334 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1335 pango_attr_list_insert (attrs, attr);
1336
1337 arg += 4;
1338 pos += sizeof (OBJ_STR) - 1;
1339 }
1340
1341 if (attrs)
1342 pango_layout_set_attributes (self->pl, attrs);
1343}
1344
1345void
1346get_shapes (DC::Layout self)
679 CODE: 1347 PPCODE:
1348{
1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1350
1351 do
1352 {
1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1354
1355 if (run && shape_attr_p (run))
1356 {
1357 PangoRectangle extents;
1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
1359
1360 EXTEND (SP, 2);
1361 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1362 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1363 }
1364 }
1365 while (pango_layout_iter_next_run (iter));
1366
1367 pango_layout_iter_free (iter);
1368}
1369
1370int
1371has_wrapped (DC::Layout self)
1372 CODE:
1373{
1374 int lines = 1;
1375 const char *text = pango_layout_get_text (self->pl);
1376
1377 while (*text)
1378 lines += *text++ == '\n';
1379
680 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1380 RETVAL = lines < pango_layout_get_line_count (self->pl);
681 SvUTF8_on (RETVAL); 1381}
682 OUTPUT: 1382 OUTPUT:
683 RETVAL 1383 RETVAL
684 1384
1385SV *
1386get_text (DC::Layout self)
1387 CODE:
1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1389 sv_utf8_decode (RETVAL);
1390 OUTPUT:
1391 RETVAL
1392
685void 1393void
1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1395 CODE:
1396 self->r = r;
1397 self->g = g;
1398 self->b = b;
1399 self->a = a;
1400
1401void
1402set_font (DC::Layout self, DC::Font font = 0)
1403 CODE:
1404 if (self->font != font)
1405 {
1406 self->font = font;
1407 layout_update_font (self);
1408 }
1409
1410void
686set_height (CFClient::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
687 CODE: 1412 CODE:
1413 if (self->base_height != base_height)
1414 {
688 self->base_height = base_height; 1415 self->base_height = base_height;
1416 layout_update_font (self);
1417 }
689 1418
690void 1419void
691set_width (CFClient::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
692 CODE: 1421 CODE:
693 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
694 1423
695void 1424void
1425set_indent (DC::Layout self, int indent)
1426 CODE:
1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1428
1429void
1430set_spacing (DC::Layout self, int spacing)
1431 CODE:
1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1433
1434void
1435set_ellipsise (DC::Layout self, int ellipsise)
1436 CODE:
1437 pango_layout_set_ellipsize (self->pl,
1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1441 : PANGO_ELLIPSIZE_NONE
1442 );
1443
1444void
1445set_single_paragraph_mode (DC::Layout self, int spm)
1446 CODE:
1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1448
1449void
696size (CFClient::Layout self) 1450size (DC::Layout self)
697 PPCODE: 1451 PPCODE:
698{ 1452{
699 int w, h; 1453 int w, h;
700 1454
701 layout_update (self);
702 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
703 1456
704 EXTEND (SP, 2); 1457 EXTEND (SP, 2);
705 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
706 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
707} 1460}
708 1461
709int 1462int
710xy_to_index (CFClient::Layout self, int x, int y) 1463descent (DC::Layout self)
711 CODE: 1464 CODE:
712{ 1465{
713 int index, trailing; 1466 PangoRectangle rect;
714 1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
715 layout_update (self); 1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
716 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1469 RETVAL = PANGO_DESCENT (rect);
717
718 RETVAL = index;
719} 1470}
720 OUTPUT: 1471 OUTPUT:
721 RETVAL 1472 RETVAL
722 1473
1474int
1475xy_to_index (DC::Layout self, int x, int y)
1476 CODE:
1477{
1478 int index, trailing;
1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1480 RETVAL = index + trailing;
1481}
1482 OUTPUT:
1483 RETVAL
1484
723void 1485void
724cursor_pos (CFClient::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
725 PPCODE: 1487 PPCODE:
726{ 1488{
727 PangoRectangle strong_pos; 1489 PangoRectangle pos;
728 layout_update (self);
729 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
730 1491
731 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
732 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
734 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
735} 1496}
736 1497
737void 1498void
738render (CFClient::Layout self) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
739 PPCODE: 1500 PPCODE:
740{ 1501{
741 SV *retval; 1502 int line, x;
742 int w, h;
743 FT_Bitmap bitmap;
744 1503
745 layout_update (self); 1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
746 layout_get_pixel_size (self, &w, &h); 1505#if !PANGO_VERSION_CHECK (1, 17, 3)
747 1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
748 retval = newSV (w * h); 1507 --line;
749 SvPOK_only (retval); 1508#endif
750 SvCUR_set (retval, w * h);
751
752 bitmap.rows = h;
753 bitmap.width = w;
754 bitmap.pitch = w;
755 bitmap.buffer = (unsigned char*)SvPVX (retval);
756 bitmap.num_grays = 256;
757 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
758
759 memset (bitmap.buffer, 0, w * h);
760
761 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
762
763 EXTEND (SP, 3); 1509 EXTEND (SP, 2);
764 PUSHs (sv_2mortal (newSViv (w))); 1510 PUSHs (sv_2mortal (newSViv (line)));
1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1512}
1513
1514void
1515line_x_to_index (DC::Layout self, int line, int x)
1516 PPCODE:
1517{
1518 PangoLayoutLine *lp;
1519 int index, trailing;
1520
1521 if (line < 0)
1522 XSRETURN_EMPTY;
1523
1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1525 XSRETURN_EMPTY; /* do better */
1526
1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1528
1529 EXTEND (SP, 2);
1530 if (GIMME_V == G_SCALAR)
1531 PUSHs (sv_2mortal (newSViv (index + trailing)));
1532 else
1533 {
765 PUSHs (sv_2mortal (newSViv (h))); 1534 PUSHs (sv_2mortal (newSViv (index)));
766 PUSHs (sv_2mortal (retval)); 1535 PUSHs (sv_2mortal (newSViv (trailing)));
1536 }
767} 1537}
768 1538
1539void
1540render (DC::Layout self, float x, float y, int flags = 0)
1541 CODE:
1542 rc_clear (self->rc);
1543 pango_opengl_render_layout_subpixel (
1544 self->pl,
1545 self->rc,
1546 x * PANGO_SCALE, y * PANGO_SCALE,
1547 self->r, self->g, self->b, self->a,
1548 flags
1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1553
1554void
1555draw (DC::Layout self)
1556 CODE:
1557{
1558 glEnable (GL_TEXTURE_2D);
1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1565
1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
769MODULE = CFClient PACKAGE = CFClient::Texture 1573MODULE = Deliantra::Client PACKAGE = DC::Texture
770 1574
1575PROTOTYPES: ENABLE
1576
771void 1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1582 {
1583 STRLEN datalen;
1584 char *data = SvPVbyte (data_, datalen);
1585 int bpp = datalen / (ow * oh);
1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1587
1588 SvPOK_only (result_);
1589 SvCUR_set (result_, nw * nh * bpp);
1590
1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1592 while (oh--)
1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1594
1595 sv_setsv (data_, result_);
1596 }
1597}
1598
1599void
772draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
773 PROTOTYPE: $$$;$$ 1601 PROTOTYPE: $$$;$$
1602 ALIAS:
1603 draw_quad_alpha = 1
1604 draw_quad_alpha_premultiplied = 2
774 CODE: 1605 CODE:
775{ 1606{
776 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
777 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
778 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
779 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
780 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
781 1614
782 if (items < 5) 1615 if (items < 5)
783 { 1616 {
784 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
785 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
786 } 1619 }
787 1620
1621 if (ix)
1622 {
1623 glEnable (GL_BLEND);
1624
1625 if (ix == 2)
1626 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1627 else
1628 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1629 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1630
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 0.01f);
1633 }
1634
788 glBindTexture (GL_TEXTURE_2D, name); 1635 glBindTexture (GL_TEXTURE_2D, name);
789 if (wrap_mode) { 1636
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
791 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
792 }
793 glBegin (GL_QUADS); 1637 glBegin (GL_QUADS);
794 glTexCoord2f (0, 0); glVertex2f (x , y ); 1638 glTexCoord2f (0, 0); glVertex2f (x , y );
795 glTexCoord2f (0, t); glVertex2f (x , y + h); 1639 glTexCoord2f (0, t); glVertex2f (x , y + h);
796 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1640 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
797 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1641 glTexCoord2f (s, 0); glVertex2f (x + w, y );
798 glEnd (); 1642 glEnd ();
799}
800 1643
1644 if (ix)
1645 {
1646 glDisable (GL_ALPHA_TEST);
1647 glDisable (GL_BLEND);
1648 }
1649}
1650
1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1661
801MODULE = CFClient PACKAGE = CFClient::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
802 1663
803CFClient::Map 1664PROTOTYPES: DISABLE
804new (SV *class, int map_width, int map_height) 1665
1666DC::Map
1667new (SV *class)
805 CODE: 1668 CODE:
806 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
807 RETVAL->x = 0; 1670 RETVAL->x = 0;
808 RETVAL->y = 0; 1671 RETVAL->y = 0;
809 RETVAL->w = map_width; 1672 RETVAL->w = 0;
810 RETVAL->h = map_height; 1673 RETVAL->h = 0;
811 RETVAL->ox = 0; 1674 RETVAL->ox = 0;
812 RETVAL->oy = 0; 1675 RETVAL->oy = 0;
813 RETVAL->faces = 8192; 1676 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
814 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1677 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
815 RETVAL->texs = 8192;
816 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
817 RETVAL->rows = 0; 1678 RETVAL->rows = 0;
818 RETVAL->row = 0; 1679 RETVAL->row = 0;
819 OUTPUT: 1680 OUTPUT:
820 RETVAL 1681 RETVAL
821 1682
822void 1683void
823DESTROY (CFClient::Map self) 1684DESTROY (DC::Map self)
824 CODE: 1685 CODE:
825{ 1686{
826 map_clear (self); 1687 map_clear (self);
827 Safefree (self->face); 1688 Safefree (self->face2tile);
1689 Safefree (self->tex);
828 Safefree (self); 1690 Safefree (self);
829} 1691}
830 1692
831void 1693void
1694resize (DC::Map self, int map_width, int map_height)
1695 CODE:
1696 self->w = map_width;
1697 self->h = map_height;
1698
1699void
832clear (CFClient::Map self) 1700clear (DC::Map self)
833 CODE: 1701 CODE:
834 map_clear (self); 1702 map_clear (self);
835 1703
836void 1704void
837set_face (CFClient::Map self, int face, int texid) 1705set_tileid (DC::Map self, int face, int tile)
838 CODE: 1706 CODE:
839{ 1707{
840 while (self->faces <= face) 1708 need_facenum (self, face); self->face2tile [face] = tile;
841 { 1709 need_texid (self, tile);
842 Append (mapface, self->face, self->faces, self->faces);
843 self->faces *= 2;
844 }
845
846 self->face [face] = texid;
847} 1710}
848 1711
849void 1712void
1713set_smooth (DC::Map self, int face, int smooth, int level)
1714 CODE:
1715{
1716 tileid texid;
1717 maptex *tex;
1718
1719 if (face < 0 || face >= self->faces)
1720 return;
1721
1722 if (smooth < 0 || smooth >= self->faces)
1723 return;
1724
1725 texid = self->face2tile [face];
1726
1727 if (!texid)
1728 return;
1729
1730 tex = self->tex + texid;
1731 tex->smoothtile = self->face2tile [smooth];
1732 tex->smoothlevel = level;
1733}
1734
1735void
850set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
851 CODE: 1737 CODE:
852{ 1738{
853 while (self->texs <= texid) 1739 need_texid (self, texid);
854 {
855 Append (maptex, self->tex, self->texs, self->texs);
856 self->texs *= 2;
857 }
858 1740
859 { 1741 {
860 maptex *tex = self->tex + texid; 1742 maptex *tex = self->tex + texid;
861 1743
862 tex->name = name; 1744 tex->name = name;
867 tex->r = r; 1749 tex->r = r;
868 tex->g = g; 1750 tex->g = g;
869 tex->b = b; 1751 tex->b = b;
870 tex->a = a; 1752 tex->a = a;
871 } 1753 }
1754
1755 // somewhat hackish, but for textures that require it, it really
1756 // improves the look, and most others don't suffer.
1757 glBindTexture (GL_TEXTURE_2D, name);
1758 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1759 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1760 // use uglier nearest interpolation because linear suffers
1761 // from transparent color bleeding and ugly wrapping effects.
1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
872} 1763}
873 1764
874int 1765int
875ox (CFClient::Map self) 1766ox (DC::Map self)
876 ALIAS: 1767 ALIAS:
877 oy = 1 1768 oy = 1
1769 x = 2
1770 y = 3
1771 w = 4
1772 h = 5
878 CODE: 1773 CODE:
879 switch (ix) 1774 switch (ix)
880 { 1775 {
881 case 0: RETVAL = self->ox; break; 1776 case 0: RETVAL = self->ox; break;
882 case 1: RETVAL = self->oy; break; 1777 case 1: RETVAL = self->oy; break;
1778 case 2: RETVAL = self->x; break;
1779 case 3: RETVAL = self->y; break;
1780 case 4: RETVAL = self->w; break;
1781 case 5: RETVAL = self->h; break;
883 } 1782 }
884 OUTPUT: 1783 OUTPUT:
885 RETVAL 1784 RETVAL
886 1785
887void 1786void
888scroll (CFClient::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
889 CODE: 1788 CODE:
890{ 1789{
891 if (dx > 0) 1790 if (dx > 0)
892 map_blank (self, self->x, self->y, dx - 1, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
893 else if (dx < 0) 1792 else if (dx < 0)
894 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1793 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
895 1794
896 if (dy > 0) 1795 if (dy > 0)
897 map_blank (self, self->x, self->y, self->w, dy - 1); 1796 map_blank (self, self->x, self->y, self->w, dy);
898 else if (dy < 0) 1797 else if (dy < 0)
899 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1798 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
900 1799
901 self->ox += dx; self->x += dx; 1800 self->ox += dx; self->x += dx;
902 self->oy += dy; self->y += dy; 1801 self->oy += dy; self->y += dy;
903 1802
904 while (self->y < 0) 1803 while (self->y < 0)
908 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
909 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
910 } 1809 }
911} 1810}
912 1811
913void 1812SV *
914map1a_update (CFClient::Map self, SV *data_) 1813map1a_update (DC::Map self, SV *data_, int extmap)
915 CODE: 1814 CODE:
916{ 1815{
917 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
918 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
919 mapcell *cell; 1818 mapcell *cell;
920 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
921 1822
922 while (data < data_end) 1823 while (data < data_end - 1)
923 { 1824 {
924 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
925 1826
926 x = ((flags >> 10) & 63) + self->x; 1827 x = self->x + ((flags >> 10) & 63);
927 y = ((flags >> 4) & 63) + self->y; 1828 y = self->y + ((flags >> 4) & 63);
928 1829
929 cell = map_get_cell (self, x, y); 1830 cell = map_get_cell (self, x, y);
930 1831
931 if (flags & 15) 1832 if (flags & 15)
932 { 1833 {
933 if (cell->darkness < 0) 1834 if (!cell->darkness)
934 { 1835 {
1836 memset (cell, 0, sizeof (*cell));
935 cell->darkness = 0; 1837 cell->darkness = 256;
936 cell->face [0] = 0;
937 cell->face [1] = 0;
938 cell->face [2] = 0;
939 } 1838 }
940 1839
941 cell->darkness = flags & 8 ? *data++ : 255;
942
943 //TODO: don't trust server data to be in-range(!) 1840 //TODO: don't trust server data to be in-range(!)
944 1841
945 if (flags & 4) 1842 if (flags & 8)
946 { 1843 {
947 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1844 if (extmap)
1845 {
1846 uint8_t ext, cmd;
1847
1848 do
1849 {
1850 ext = *data++;
1851 cmd = ext & 0x7f;
1852
1853 if (cmd < 4)
1854 cell->darkness = 255 - ext * 64 + 1;
1855 else if (cmd == 5) // health
1856 {
1857 cell->stat_width = 1;
1858 cell->stat_hp = *data++;
1859 }
1860 else if (cmd == 6) // monster width
1861 cell->stat_width = *data++ + 1;
1862 else if (cmd == 0x47)
1863 {
1864 if (*data == 1) cell->player = data [1];
1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1868
1869 data += *data + 1;
1870 }
1871 else if (cmd == 8) // cell flags
1872 cell->flags = *data++;
1873 else if (ext & 0x40) // unknown, multibyte => skip
1874 data += *data + 1;
1875 else
1876 data++;
1877 }
1878 while (ext & 0x80);
1879 }
1880 else
1881 cell->darkness = *data++ + 1;
948 } 1882 }
949 1883
1884 for (z = 0; z <= 2; ++z)
950 if (flags & 2) 1885 if (flags & (4 >> z))
951 { 1886 {
952 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1888 need_facenum (self, face);
1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
953 } 1904 }
954
955 if (flags & 1)
956 {
957 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
958 }
959 } 1905 }
960 else 1906 else
961 cell->darkness = -1; 1907 CELL_CLEAR (cell);
962 } 1908 }
963} 1909}
1910 OUTPUT:
1911 RETVAL
964 1912
965SV * 1913SV *
966mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
967 CODE: 1915 CODE:
968{ 1916{
969 int x1, x; 1917 int x1, x;
970 int y1, y; 1918 int y1, y;
971 int z; 1919 int z;
992 { 1940 {
993 mapcell *cell = row->col + (x - row->c0); 1941 mapcell *cell = row->col + (x - row->c0);
994 1942
995 for (z = 0; z <= 0; z++) 1943 for (z = 0; z <= 0; z++)
996 { 1944 {
997 mapface face = cell->face [z];
998
999 if (face)
1000 {
1001 maptex tex = self->tex [face]; 1945 maptex tex = self->tex [cell->tile [z]];
1002 int a0 = 255 - tex.a; 1946 int a0 = 255 - tex.a;
1003 int a1 = tex.a; 1947 int a1 = tex.a;
1004 1948
1005 r = (r * a0 + tex.r * a1) / 255; 1949 r = (r * a0 + tex.r * a1) / 255;
1006 g = (g * a0 + tex.g * a1) / 255; 1950 g = (g * a0 + tex.g * a1) / 255;
1007 b = (b * a0 + tex.b * a1) / 255; 1951 b = (b * a0 + tex.b * a1) / 255;
1008 a = (a * a0 + tex.a * a1) / 255; 1952 a = (a * a0 + tex.a * a1) / 255;
1009 }
1010 } 1953 }
1011 } 1954 }
1012 1955
1013 *map++ = (r ) 1956 *map++ = (r )
1014 | (g << 8) 1957 | (g << 8)
1021} 1964}
1022 OUTPUT: 1965 OUTPUT:
1023 RETVAL 1966 RETVAL
1024 1967
1025void 1968void
1026draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1970 CODE:
1971{
1972 int x, y, z;
1973
1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey;
1978 int pl_x, pl_y;
1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1985
1986 // thats current max. sorry.
1987 if (sw > 255) sw = 255;
1988 if (sh > 255) sh = 255;
1989
1990 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey));
1992
1993 memset (&key, 0, sizeof (key));
1994 key.r = 255;
1995 key.g = 255;
1996 key.b = 255;
1997 key.a = 255;
1998 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001
2002 mx += self->x;
2003 my += self->y;
2004
2005 // first pass: determine smooth_max
2006 // rather ugly, if you ask me
2007 // could also be stored inside mapcell and updated on change
2008 memset (smooth_max, 0, sizeof (smooth_max));
2009
2010 for (y = 0; y < sh; y++)
2011 if (0 <= y + my && y + my < self->rows)
2012 {
2013 maprow *row = self->row + (y + my);
2014
2015 for (x = 0; x < sw; x++)
2016 if (row->c0 <= x + mx && x + mx < row->c1)
2017 {
2018 mapcell *cell = row->col + (x + mx - row->c0);
2019
2020 smooth_max[x + 1][y + 1] =
2021 MAX (self->tex [cell->tile [0]].smoothlevel,
2022 MAX (self->tex [cell->tile [1]].smoothlevel,
2023 self->tex [cell->tile [2]].smoothlevel));
2024 }
2025 }
2026
2027 glEnable (GL_BLEND);
2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2030
2031 for (z = 0; z <= 2; z++)
2032 {
2033 memset (smooth_level, 0, sizeof (smooth_level));
2034
2035 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044 tileid tile = cell->tile [z];
2045
2046 if (tile)
2047 {
2048 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w;
2050 int py = (y + 1) * T - tex.h;
2051
2052 if (key.texname != tex.name)
2053 {
2054 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */
2056
2057 key.texname = tex.name;
2058 arr = rc_array (rc, &key);
2059 }
2060
2061 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash
2100 if (tex.smoothtile)
2101 {
2102 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel;
2104
2105 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2106
2107 // add bits to current tile and all neighbours. skey.x|y is
2108 // shifted +1|+1 so we always stay positive.
2109
2110 // bits is ___n cccc CCCC bbbb
2111 // n do not draw borders&corners
2112 // c draw these corners, but...
2113 // C ... not these
2114 // b draw these borders
2115
2116 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2117 // ┃· ·· ·┃ ━━
2118
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓·
2121
2122 // full tile
2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2124
2125 // borders
2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2130
2131 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2136 }
2137 }
2138 }
2139 }
2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
2144 // go through all smoothlevels, lowest to highest, then draw.
2145 // this is basically counting sort
2146 {
2147 int w, b;
2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
2151 for (w = 0; w < 256 / 32; ++w)
2152 {
2153 uint32_t smask = smooth_level [w];
2154 if (smask)
2155 for (b = 0; b < 32; ++b)
2156 if (smask & (((uint32_t)1) << b))
2157 {
2158 int level = (w << 5) | b;
2159 HE *he;
2160
2161 hv_iterinit (smooth);
2162 while ((he = hv_iternext (smooth)))
2163 {
2164 smooth_key *skey = (smooth_key *)HeKEY (he);
2165 IV bits = SvIVX (HeVAL (he));
2166
2167 if (!(bits & 0x1000)
2168 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y])
2170 {
2171 maptex tex = self->tex [skey->tile];
2172 int px = (((int)skey->x) - 1) * T;
2173 int py = (((int)skey->y) - 1) * T;
2174 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column
2178
2179 if (tex.name)
2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
2183 if (key.texname != tex.name)
2184 {
2185 glEnd ();
2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2187 glBegin (GL_QUADS);
2188 }
2189
2190 if (border)
2191 {
2192 float ox = border * dx;
2193
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2198 }
2199
2200 if (corner)
2201 {
2202 float ox = corner * dx;
2203
2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
2209 }
2210 }
2211 }
2212 }
2213 }
2214
2215 glEnd ();
2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
2218 }
2219
2220 hv_clear (smooth);
2221 }
2222
2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
2228
2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
2240 glDisable (GL_BLEND);
2241 rc_free (rc);
2242
2243 // top layer: overlays such as the health bar
2244 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows)
2246 {
2247 maprow *row = self->row + (y + my);
2248
2249 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1)
2251 {
2252 mapcell *cell = row->col + (x + mx - row->c0);
2253
2254 int px = x * T;
2255 int py = y * T;
2256
2257 if (cell->stat_hp)
2258 {
2259 int width = cell->stat_width * T;
2260 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2261
2262 glColor3ub (0, 0, 0);
2263 glRectf (px + 1, py - thick - 2,
2264 px + width - 1, py);
2265
2266 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2267 glRectf (px + 2,
2268 py - thick - 1,
2269 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2270 }
2271 }
2272 }
2273}
2274
2275void
2276draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2277 CODE:
2278{
2279 static float color[16][3] = {
2280 { 0.00F, 0.00F, 0.00F },
2281 { 1.00F, 1.00F, 1.00F },
2282 { 0.00F, 0.00F, 0.55F },
2283 { 1.00F, 0.00F, 0.00F },
2284
2285 { 1.00F, 0.54F, 0.00F },
2286 { 0.11F, 0.56F, 1.00F },
2287 { 0.93F, 0.46F, 0.00F },
2288 { 0.18F, 0.54F, 0.34F },
2289
2290 { 0.56F, 0.73F, 0.56F },
2291 { 0.80F, 0.80F, 0.80F },
2292 { 0.55F, 0.41F, 0.13F },
2293 { 0.99F, 0.77F, 0.26F },
2294
2295 { 0.74F, 0.65F, 0.41F },
2296
2297 { 0.00F, 1.00F, 1.00F },
2298 { 1.00F, 0.00F, 1.00F },
2299 { 1.00F, 1.00F, 0.00F },
2300 };
2301
2302 int x, y;
2303
2304 glEnable (GL_TEXTURE_2D);
2305 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2306 glEnable (GL_BLEND);
2307 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2308 glBegin (GL_QUADS);
2309
2310 for (y = 0; y < h; y++)
2311 for (x = 0; x < w; x++)
2312 {
2313 unsigned char m = data [x + y * w];
2314
2315 if (m)
2316 {
2317 float *c = color [m & 15];
2318
2319 float tx1 = m & 0x40 ? 0.5 : 0.;
2320 float tx2 = tx1 + 0.5;
2321
2322 glColor4f (c[0], c[1], c[2], 0.75);
2323 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2324 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2325 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2326 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2327 }
2328 }
2329
2330 glEnd ();
2331 glDisable (GL_BLEND);
2332 glDisable (GL_TEXTURE_2D);
2333}
2334
2335void
2336fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1027 PPCODE: 2337 PPCODE:
1028{ 2338{
1029 int vx, vy;
1030 int x, y, z; 2339 int x, y;
1031 int last_name; 2340 int sw1 = sw + 2;
1032 mapface face; 2341 int sh1 = sh + 2;
2342 int sh3 = sh * 3;
1033 int sw4 = (sw + 3) & ~3; 2343 int sw34 = (sw * 3 + 3) & ~3;
2344 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1034 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2345 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1035 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2346 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1036 2347
1037 memset (darkness, 255, sw4 * sh);
1038 SvPOK_only (darkness_sv); 2348 SvPOK_only (darkness3_sv);
1039 SvCUR_set (darkness_sv, sw4 * sh); 2349 SvCUR_set (darkness3_sv, sw34 * sh3);
1040 2350
1041 vx = self->x + (self->w - sw) / 2 - shift_x; 2351 mx += self->x - 1;
1042 vy = self->y + (self->h - sh) / 2 - shift_y; 2352 my += self->y - 1;
1043 2353
1044 /* 2354 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1045 int vx = self->vx = self->w >= sw
1046 ? self->x + (self->w - sw) / 2
1047 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1048 2355
1049 int vy = self->vy = self->h >= sh
1050 ? self->y + (self->h - sh) / 2
1051 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1052 */
1053
1054 glColor4ub (255, 255, 255, 255);
1055
1056 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1057 glEnable (GL_BLEND);
1058 glEnable (GL_TEXTURE_2D);
1059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1060
1061 glBegin (GL_QUADS);
1062
1063 last_name = 0;
1064
1065 for (z = 0; z < 3; z++)
1066 for (y = 0; y < sh; y++) 2356 for (y = 0; y < sh1; y++)
1067 if (0 <= y + vy && y + vy < self->rows) 2357 if (0 <= y + my && y + my < self->rows)
1068 { 2358 {
1069 maprow *row = self->row + (y + vy); 2359 maprow *row = self->row + (y + my);
1070 2360
1071 for (x = 0; x < sw; x++) 2361 for (x = 0; x < sw1; x++)
1072 if (row->c0 <= x + vx && x + vx < row->c1) 2362 if (row->c0 <= x + mx && x + mx < row->c1)
1073 { 2363 {
1074 mapcell *cell = row->col + (x + vx - row->c0); 2364 mapcell *cell = row->col + (x + mx - row->c0);
1075 2365
1076 darkness[y * sw4 + x] = cell->darkness < 0 2366 darkness1 [y * sw1 + x] = cell->darkness
2367 ? 255 - (cell->darkness - 1)
1077 ? 255 - FOW_DARKNESS 2368 : 255 - FOW_DARKNESS;
1078 : 255 - cell->darkness;
1079
1080 face = cell->face [z];
1081
1082 if (face)
1083 {
1084 maptex tex = self->tex [face];
1085
1086 int px = (x + 1) * 32 - tex.w;
1087 int py = (y + 1) * 32 - tex.h;
1088
1089 if (last_name != tex.name)
1090 {
1091 glEnd ();
1092 last_name = tex.name;
1093 glBindTexture (GL_TEXTURE_2D, last_name);
1094 glBegin (GL_QUADS);
1095 }
1096
1097 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1098 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1099 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1100 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1101 }
1102 } 2369 }
1103 } 2370 }
1104 2371
1105 glEnd (); 2372 for (y = 0; y < sh; ++y)
2373 for (x = 0; x < sw; ++x)
2374 {
2375 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2376 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2377 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2378 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2379 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2380 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2381 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2382 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2383 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1106 2384
1107 glDisable (GL_TEXTURE_2D); 2385 uint8_t r11 = (d11 + d21 + d12) / 3;
1108 glDisable (GL_BLEND); 2386 uint8_t r21 = d21;
2387 uint8_t r31 = (d21 + d31 + d32) / 3;
2388
2389 uint8_t r12 = d12;
2390 uint8_t r22 = d22;
2391 uint8_t r32 = d32;
2392
2393 uint8_t r13 = (d13 + d23 + d12) / 3;
2394 uint8_t r23 = d23;
2395 uint8_t r33 = (d23 + d33 + d32) / 3;
2396
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2398 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2399 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2401 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2402 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2404 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2405 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2406 }
2407
2408 free (darkness1);
1109 2409
1110 EXTEND (SP, 3); 2410 EXTEND (SP, 3);
1111 PUSHs (sv_2mortal (newSViv (sw4))); 2411 PUSHs (sv_2mortal (newSViv (sw34)));
1112 PUSHs (sv_2mortal (newSViv (sh))); 2412 PUSHs (sv_2mortal (newSViv (sh3)));
1113 PUSHs (darkness_sv); 2413 PUSHs (darkness3_sv);
1114} 2414}
1115 2415
1116SV * 2416SV *
1117get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2417get_rect (DC::Map self, int x0, int y0, int w, int h)
1118 CODE: 2418 CODE:
1119{ 2419{
1120 int x, y, x1, y1; 2420 int x, y, x1, y1;
1121 SV *data_sv = newSV (w * h * 7 + 5); 2421 SV *data_sv = newSV (w * h * 7 + 5);
1122 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2422 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1147 if (row && row->c0 <= x && x < row->c1) 2447 if (row && row->c0 <= x && x < row->c1)
1148 { 2448 {
1149 mapcell *cell = row->col + (x - row->c0); 2449 mapcell *cell = row->col + (x - row->c0);
1150 uint8_t flags = 0; 2450 uint8_t flags = 0;
1151 2451
1152 if (cell->face [0]) flags |= 1; 2452 if (cell->tile [0]) flags |= 1;
1153 if (cell->face [1]) flags |= 2; 2453 if (cell->tile [1]) flags |= 2;
1154 if (cell->face [2]) flags |= 4; 2454 if (cell->tile [2]) flags |= 4;
1155 2455
1156 *data++ = flags; 2456 *data++ = flags;
1157 2457
1158 if (flags & 1) 2458 if (flags & 1)
1159 { 2459 {
2460 tileid tile = cell->tile [0];
1160 *data++ = cell->face [0] >> 8; 2461 *data++ = tile >> 8;
1161 *data++ = cell->face [0]; 2462 *data++ = tile;
1162 } 2463 }
1163 2464
1164 if (flags & 2) 2465 if (flags & 2)
1165 { 2466 {
2467 tileid tile = cell->tile [1];
1166 *data++ = cell->face [1] >> 8; 2468 *data++ = tile >> 8;
1167 *data++ = cell->face [1]; 2469 *data++ = tile;
1168 } 2470 }
1169 2471
1170 if (flags & 4) 2472 if (flags & 4)
1171 { 2473 {
2474 tileid tile = cell->tile [2];
1172 *data++ = cell->face [2] >> 8; 2475 *data++ = tile >> 8;
1173 *data++ = cell->face [2]; 2476 *data++ = tile;
1174 } 2477 }
1175 } 2478 }
1176 else 2479 else
1177 *data++ = 0; 2480 *data++ = 0;
1178 } 2481 }
1179 } 2482 }
1180 2483
2484 /* if size is w*h + 5 then no data has been found */
2485 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2486 {
1181 SvPOK_only (data_sv); 2487 SvPOK_only (data_sv);
1182 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2488 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2489 }
2490
1183 RETVAL = data_sv; 2491 RETVAL = data_sv;
1184} 2492}
1185 OUTPUT: 2493 OUTPUT:
1186 RETVAL 2494 RETVAL
1187 2495
1188void 2496void
1189set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2497set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1190 PPCODE: 2498 PPCODE:
1191{ 2499{
1192 int x, y, z; 2500 int x, y, z;
1193 int w, h; 2501 int w, h;
1194 int x1, y1; 2502 int x1, y1;
2503 STRLEN len;
2504 uint8_t *data, *end;
2505
2506 len = SvLEN (data_sv);
2507 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2508 data = SvPVbyte_nolen (data_sv);
2509 end = data + len + 8;
2510
2511 if (len < 5)
2512 XSRETURN_EMPTY;
1195 2513
1196 if (*data++ != 0) 2514 if (*data++ != 0)
1197 return; /* version mismatch */ 2515 XSRETURN_EMPTY; /* version mismatch */
1198 2516
1199 w = *data++ << 8; w |= *data++; 2517 w = *data++ << 8; w |= *data++;
1200 h = *data++ << 8; h |= *data++; 2518 h = *data++ << 8; h |= *data++;
1201 2519
1202 // we need to do this 'cause we don't keep an absolute coord system for rows 2520 // we need to do this 'cause we don't keep an absolute coord system for rows
1214 { 2532 {
1215 maprow *row = map_get_row (self, y); 2533 maprow *row = map_get_row (self, y);
1216 2534
1217 for (x = x0; x < x1; x++) 2535 for (x = x0; x < x1; x++)
1218 { 2536 {
2537 uint8_t flags;
2538
2539 if (data + 7 >= end)
2540 XSRETURN_EMPTY;
2541
1219 uint8_t flags = *data++; 2542 flags = *data++;
1220 2543
1221 if (flags) 2544 if (flags)
1222 { 2545 {
1223 mapface face[3] = { 0, 0, 0 };
1224
1225 mapcell *cell = row_get_cell (row, x); 2546 mapcell *cell = row_get_cell (row, x);
2547 tileid tile[3] = { 0, 0, 0 };
1226 2548
1227 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2549 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1228 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2550 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1229 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2551 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1230 2552
1231 if (cell->darkness <= 0) 2553 if (cell->darkness == 0)
1232 { 2554 {
1233 cell->darkness = -1; 2555 /*cell->darkness = 0;*/
2556 EXTEND (SP, 3);
1234 2557
1235 for (z = 0; z <= 2; z++) 2558 for (z = 0; z <= 2; z++)
1236 { 2559 {
1237 cell->face[z] = face[z]; 2560 tileid t = tile [z];
1238 2561
1239 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2562 if (t >= self->texs || (t && !self->tex [t].name))
2563 {
1240 XPUSHs (sv_2mortal (newSViv (face[z]))); 2564 PUSHs (sv_2mortal (newSViv (t)));
2565 need_texid (self, t);
2566 }
2567
2568 cell->tile [z] = t;
1241 } 2569 }
1242 } 2570 }
1243 } 2571 }
1244 } 2572 }
1245 } 2573 }
1246} 2574}
1247 2575
1248MODULE = CFClient PACKAGE = CFClient::MixChunk 2576MODULE = Deliantra::Client PACKAGE = DC::RW
1249 2577
1250CFClient::MixChunk 2578DC::RW
1251new_from_file (SV *class, char *path) 2579new (SV *class, SV *data_sv)
1252 CODE: 2580 CODE:
1253 RETVAL = Mix_LoadWAV (path); 2581{
2582 STRLEN datalen;
2583 char *data = SvPVbyte (data_sv, datalen);
2584
2585 RETVAL = SDL_RWFromConstMem (data, datalen);
2586}
1254 OUTPUT: 2587 OUTPUT:
1255 RETVAL 2588 RETVAL
1256 2589
2590DC::RW
2591new_from_file (SV *class, const char *path, const char *mode = "rb")
2592 CODE:
2593 RETVAL = SDL_RWFromFile (path, mode);
2594 OUTPUT:
2595 RETVAL
2596
2597# fails on win32:
2598# dc.xs(2268) : error C2059: syntax error : '('
1257void 2599#void
2600#close (DC::RW self)
2601# CODE:
2602# (self->(close)) (self);
2603
2604MODULE = Deliantra::Client PACKAGE = DC::Channel
2605
2606PROTOTYPES: DISABLE
2607
2608DC::Channel
2609find ()
2610 CODE:
2611{
2612 RETVAL = Mix_GroupAvailable (-1);
2613
2614 if (RETVAL < 0)
2615 {
2616 RETVAL = Mix_GroupOldest (-1);
2617
2618 if (RETVAL < 0)
2619 XSRETURN_UNDEF;
2620
2621 Mix_HaltChannel (RETVAL);
2622 }
2623
2624 Mix_UnregisterAllEffects (RETVAL);
2625 Mix_Volume (RETVAL, 128);
2626}
2627 OUTPUT:
2628 RETVAL
2629
2630void
2631halt (DC::Channel self)
2632 CODE:
2633 Mix_HaltChannel (self);
2634
2635void
2636expire (DC::Channel self, int ticks = -1)
2637 CODE:
2638 Mix_ExpireChannel (self, ticks);
2639
2640void
2641fade_out (DC::Channel self, int ticks = -1)
2642 CODE:
2643 Mix_FadeOutChannel (self, ticks);
2644
2645int
2646volume (DC::Channel self, int volume)
2647 CODE:
2648 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2649 OUTPUT:
2650 RETVAL
2651
2652void
2653unregister_all_effects (DC::Channel self)
2654 CODE:
2655 Mix_UnregisterAllEffects (self);
2656
2657void
2658set_panning (DC::Channel self, int left, int right)
2659 CODE:
2660 left = CLAMP (left , 0, 255);
2661 right = CLAMP (right, 0, 255);
2662 Mix_SetPanning (self, left, right);
2663
2664void
2665set_distance (DC::Channel self, int distance)
2666 CODE:
2667 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2668
2669void
2670set_position (DC::Channel self, int angle, int distance)
2671 CODE:
2672
2673void
2674set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2675 CODE:
2676{
2677 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2678 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2679 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2680}
2681
2682void
2683set_reverse_stereo (DC::Channel self, int flip)
2684 CODE:
2685 Mix_SetReverseStereo (self, flip);
2686
2687MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2688
2689PROTOTYPES: DISABLE
2690
2691DC::MixChunk
2692new (SV *class, DC::RW rwops)
2693 CODE:
2694 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2695 OUTPUT:
2696 RETVAL
2697
2698void
1258DESTROY (CFClient::MixChunk self) 2699DESTROY (DC::MixChunk self)
1259 CODE: 2700 CODE:
1260 Mix_FreeChunk (self); 2701 Mix_FreeChunk (self);
1261 2702
1262int 2703int
1263volume (CFClient::MixChunk self, int volume = -1) 2704volume (DC::MixChunk self, int volume = -1)
1264 CODE: 2705 CODE:
2706 if (items > 1)
2707 volume = CLAMP (volume, 0, 128);
1265 RETVAL = Mix_VolumeChunk (self, volume); 2708 RETVAL = Mix_VolumeChunk (self, volume);
1266 OUTPUT: 2709 OUTPUT:
1267 RETVAL 2710 RETVAL
1268 2711
1269int 2712DC::Channel
1270play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2713play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1271 CODE: 2714 CODE:
2715{
1272 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2716 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2717
2718 if (RETVAL < 0)
2719 XSRETURN_UNDEF;
2720
2721 if (channel < 0)
2722 {
2723 Mix_UnregisterAllEffects (RETVAL);
2724 Mix_Volume (RETVAL, 128);
2725 }
2726}
1273 OUTPUT: 2727 OUTPUT:
1274 RETVAL 2728 RETVAL
1275 2729
1276MODULE = CFClient PACKAGE = CFClient::MixMusic 2730MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1277 2731
1278int 2732int
1279volume (int volume = -1) 2733volume (int volume = -1)
2734 PROTOTYPE: ;$
1280 CODE: 2735 CODE:
2736 if (items > 0)
2737 volume = CLAMP (volume, 0, 128);
1281 RETVAL = Mix_VolumeMusic (volume); 2738 RETVAL = Mix_VolumeMusic (volume);
1282 OUTPUT: 2739 OUTPUT:
1283 RETVAL 2740 RETVAL
1284 2741
1285CFClient::MixMusic 2742void
1286new_from_file (SV *class, char *path) 2743fade_out (int ms)
1287 CODE: 2744 CODE:
2745 Mix_FadeOutMusic (ms);
2746
2747void
2748halt ()
2749 CODE:
2750 Mix_HaltMusic ();
2751
2752DC::MixMusic
2753new (SV *class, DC::RW rwops)
2754 CODE:
1288 RETVAL = Mix_LoadMUS (path); 2755 RETVAL = Mix_LoadMUS_RW (rwops);
1289 OUTPUT: 2756 OUTPUT:
1290 RETVAL 2757 RETVAL
1291 2758
1292void 2759void
1293DESTROY (CFClient::MixMusic self) 2760DESTROY (DC::MixMusic self)
1294 CODE: 2761 CODE:
1295 Mix_FreeMusic (self); 2762 Mix_FreeMusic (self);
1296 2763
1297int 2764int
1298play (CFClient::MixMusic self, int loops = -1) 2765play (DC::MixMusic self, int loops = -1)
1299 CODE: 2766 CODE:
1300 RETVAL = Mix_PlayMusic (self, loops); 2767 RETVAL = Mix_PlayMusic (self, loops);
1301 OUTPUT: 2768 OUTPUT:
1302 RETVAL 2769 RETVAL
1303 2770
2771void
2772fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2773 CODE:
2774 Mix_FadeInMusicPos (self, loops, ms, position);
2775
1304MODULE = CFClient PACKAGE = CFClient::OpenGL 2776MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2777
2778PROTOTYPES: ENABLE
1305 2779
1306BOOT: 2780BOOT:
1307{ 2781{
1308 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2782 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1309 static const struct { 2783 static const struct {
1310 const char *name; 2784 const char *name;
1311 IV iv; 2785 IV iv;
1312 } *civ, const_iv[] = { 2786 } *civ, const_iv[] = {
1313# define const_iv(name) { # name, (IV)name } 2787# define const_iv(name) { # name, (IV)name }
2788 const_iv (GL_VENDOR),
2789 const_iv (GL_VERSION),
2790 const_iv (GL_EXTENSIONS),
1314 const_iv (GL_COLOR_MATERIAL), 2791 const_iv (GL_COLOR_MATERIAL),
1315 const_iv (GL_SMOOTH), 2792 const_iv (GL_SMOOTH),
1316 const_iv (GL_FLAT), 2793 const_iv (GL_FLAT),
2794 const_iv (GL_DITHER),
1317 const_iv (GL_BLEND), 2795 const_iv (GL_BLEND),
2796 const_iv (GL_CULL_FACE),
2797 const_iv (GL_SCISSOR_TEST),
2798 const_iv (GL_DEPTH_TEST),
2799 const_iv (GL_ALPHA_TEST),
2800 const_iv (GL_NORMALIZE),
2801 const_iv (GL_RESCALE_NORMAL),
2802 const_iv (GL_FRONT),
2803 const_iv (GL_BACK),
2804 const_iv (GL_AUX0),
1318 const_iv (GL_AND), 2805 const_iv (GL_AND),
2806 const_iv (GL_ONE),
2807 const_iv (GL_ZERO),
1319 const_iv (GL_SRC_ALPHA), 2808 const_iv (GL_SRC_ALPHA),
2809 const_iv (GL_DST_ALPHA),
1320 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2810 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2811 const_iv (GL_ONE_MINUS_DST_ALPHA),
2812 const_iv (GL_SRC_ALPHA_SATURATE),
1321 const_iv (GL_RGB), 2813 const_iv (GL_RGB),
1322 const_iv (GL_RGBA), 2814 const_iv (GL_RGBA),
2815 const_iv (GL_RGBA4),
2816 const_iv (GL_RGBA8),
2817 const_iv (GL_RGB5_A1),
1323 const_iv (GL_UNSIGNED_BYTE), 2818 const_iv (GL_UNSIGNED_BYTE),
1324 const_iv (GL_ALPHA4), 2819 const_iv (GL_UNSIGNED_SHORT),
2820 const_iv (GL_UNSIGNED_INT),
1325 const_iv (GL_ALPHA), 2821 const_iv (GL_ALPHA),
2822 const_iv (GL_INTENSITY),
2823 const_iv (GL_LUMINANCE),
2824 const_iv (GL_LUMINANCE_ALPHA),
1326 const_iv (GL_FLOAT), 2825 const_iv (GL_FLOAT),
1327 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2826 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2827 const_iv (GL_COMPRESSED_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2829 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2830 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2831 const_iv (GL_COMPRESSED_RGB_ARB),
2832 const_iv (GL_COMPRESSED_RGBA_ARB),
1328 const_iv (GL_COMPILE), 2833 const_iv (GL_COMPILE),
2834 const_iv (GL_PROXY_TEXTURE_1D),
2835 const_iv (GL_PROXY_TEXTURE_2D),
1329 const_iv (GL_TEXTURE_1D), 2836 const_iv (GL_TEXTURE_1D),
1330 const_iv (GL_TEXTURE_2D), 2837 const_iv (GL_TEXTURE_2D),
1331 const_iv (GL_TEXTURE_ENV), 2838 const_iv (GL_TEXTURE_ENV),
1332 const_iv (GL_TEXTURE_MAG_FILTER), 2839 const_iv (GL_TEXTURE_MAG_FILTER),
1333 const_iv (GL_TEXTURE_MIN_FILTER), 2840 const_iv (GL_TEXTURE_MIN_FILTER),
1334 const_iv (GL_TEXTURE_ENV_MODE), 2841 const_iv (GL_TEXTURE_ENV_MODE),
1335 const_iv (GL_TEXTURE_WRAP_S), 2842 const_iv (GL_TEXTURE_WRAP_S),
1336 const_iv (GL_TEXTURE_WRAP_T), 2843 const_iv (GL_TEXTURE_WRAP_T),
2844 const_iv (GL_REPEAT),
1337 const_iv (GL_CLAMP), 2845 const_iv (GL_CLAMP),
1338 const_iv (GL_REPEAT), 2846 const_iv (GL_CLAMP_TO_EDGE),
1339 const_iv (GL_NEAREST), 2847 const_iv (GL_NEAREST),
1340 const_iv (GL_LINEAR), 2848 const_iv (GL_LINEAR),
1341 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2849 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1342 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2850 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1343 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2851 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1344 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2852 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1345 const_iv (GL_GENERATE_MIPMAP), 2853 const_iv (GL_GENERATE_MIPMAP),
1346 const_iv (GL_LINEAR),
1347 const_iv (GL_MODULATE), 2854 const_iv (GL_MODULATE),
2855 const_iv (GL_DECAL),
1348 const_iv (GL_REPLACE), 2856 const_iv (GL_REPLACE),
2857 const_iv (GL_DEPTH_BUFFER_BIT),
1349 const_iv (GL_COLOR_BUFFER_BIT), 2858 const_iv (GL_COLOR_BUFFER_BIT),
1350 const_iv (GL_PROJECTION), 2859 const_iv (GL_PROJECTION),
1351 const_iv (GL_MODELVIEW), 2860 const_iv (GL_MODELVIEW),
1352 const_iv (GL_COLOR_LOGIC_OP), 2861 const_iv (GL_COLOR_LOGIC_OP),
2862 const_iv (GL_SEPARABLE_2D),
1353 const_iv (GL_CONVOLUTION_2D), 2863 const_iv (GL_CONVOLUTION_2D),
1354 const_iv (GL_CONVOLUTION_BORDER_MODE), 2864 const_iv (GL_CONVOLUTION_BORDER_MODE),
1355 const_iv (GL_CONSTANT_BORDER), 2865 const_iv (GL_CONSTANT_BORDER),
2866 const_iv (GL_POINTS),
1356 const_iv (GL_LINES), 2867 const_iv (GL_LINES),
2868 const_iv (GL_LINE_STRIP),
2869 const_iv (GL_LINE_LOOP),
1357 const_iv (GL_QUADS), 2870 const_iv (GL_QUADS),
2871 const_iv (GL_QUAD_STRIP),
2872 const_iv (GL_TRIANGLES),
2873 const_iv (GL_TRIANGLE_STRIP),
2874 const_iv (GL_TRIANGLE_FAN),
1358 const_iv (GL_LINE_LOOP), 2875 const_iv (GL_POLYGON),
1359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2876 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2877 const_iv (GL_POINT_SMOOTH_HINT),
2878 const_iv (GL_LINE_SMOOTH_HINT),
2879 const_iv (GL_POLYGON_SMOOTH_HINT),
2880 const_iv (GL_GENERATE_MIPMAP_HINT),
2881 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1360 const_iv (GL_FASTEST), 2882 const_iv (GL_FASTEST),
2883 const_iv (GL_DONT_CARE),
2884 const_iv (GL_NICEST),
2885 const_iv (GL_V2F),
2886 const_iv (GL_V3F),
2887 const_iv (GL_T2F_V3F),
2888 const_iv (GL_T2F_N3F_V3F),
1361# undef const_iv 2889# undef const_iv
1362 }; 2890 };
1363 2891
1364 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2892 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1365 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2893 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2894
2895 texture_av = newAV ();
2896 AvREAL_off (texture_av);
1366} 2897}
2898
2899void
2900disable_GL_EXT_blend_func_separate ()
2901 CODE:
2902 gl.BlendFuncSeparate = 0;
2903 gl.BlendFuncSeparateEXT = 0;
2904
2905char *
2906gl_vendor ()
2907 CODE:
2908 RETVAL = (char *)glGetString (GL_VENDOR);
2909 OUTPUT:
2910 RETVAL
2911
2912char *
2913gl_version ()
2914 CODE:
2915 RETVAL = (char *)glGetString (GL_VERSION);
2916 OUTPUT:
2917 RETVAL
2918
2919char *
2920gl_extensions ()
2921 CODE:
2922 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2923 OUTPUT:
2924 RETVAL
2925
2926const char *glGetString (GLenum pname)
2927
2928GLint glGetInteger (GLenum pname)
2929 CODE:
2930 glGetIntegerv (pname, &RETVAL);
2931 OUTPUT:
2932 RETVAL
2933
2934GLdouble glGetDouble (GLenum pname)
2935 CODE:
2936 glGetDoublev (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
1367 2939
1368int glGetError () 2940int glGetError ()
2941
2942void glFinish ()
1369 2943
1370void glClear (int mask) 2944void glClear (int mask)
1371 2945
1372void glClearColor (float r, float g, float b, float a = 1.0) 2946void glClearColor (float r, float g, float b, float a = 1.0)
1373 PROTOTYPE: @ 2947 PROTOTYPE: @
1380 2954
1381void glHint (int target, int mode) 2955void glHint (int target, int mode)
1382 2956
1383void glBlendFunc (int sfactor, int dfactor) 2957void glBlendFunc (int sfactor, int dfactor)
1384 2958
2959void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2960 CODE:
2961 gl_BlendFuncSeparate (sa, da, saa, daa);
2962
2963void glDepthMask (int flag)
2964
1385void glLogicOp (int opcode) 2965void glLogicOp (int opcode)
1386 2966
2967void glColorMask (int red, int green, int blue, int alpha)
2968
1387void glMatrixMode (int mode) 2969void glMatrixMode (int mode)
1388 2970
1389void glPushMatrix () 2971void glPushMatrix ()
1390 2972
1391void glPopMatrix () 2973void glPopMatrix ()
1392 2974
1393void glLoadIdentity () 2975void glLoadIdentity ()
1394 2976
2977void glDrawBuffer (int buffer)
2978
2979void glReadBuffer (int buffer)
2980
2981# near_ and far_ are due to microsofts buggy "c" compiler
2982void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2983
2984# near_ and far_ are due to microsofts buggy "c" compiler
1395void glOrtho (double left, double right, double bottom, double top, double near, double far) 2985void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2986
2987PROTOTYPES: DISABLE
1396 2988
1397void glViewport (int x, int y, int width, int height) 2989void glViewport (int x, int y, int width, int height)
2990
2991void glScissor (int x, int y, int width, int height)
1398 2992
1399void glTranslate (float x, float y, float z = 0.) 2993void glTranslate (float x, float y, float z = 0.)
1400 CODE: 2994 CODE:
1401 glTranslatef (x, y, z); 2995 glTranslatef (x, y, z);
1402 2996
1403void glScale (float x, float y, float z) 2997void glScale (float x, float y, float z = 1.)
1404 CODE: 2998 CODE:
1405 glScalef (x, y, z); 2999 glScalef (x, y, z);
1406 3000
1407void glRotate (float angle, float x, float y, float z) 3001void glRotate (float angle, float x, float y, float z)
1408 CODE: 3002 CODE:
1409 glRotatef (angle, x, y, z); 3003 glRotatef (angle, x, y, z);
1410 3004
1411void glBegin (int mode)
1412
1413void glEnd ()
1414
1415void glColor (float r, float g, float b, float a = 1.0) 3005void glColor (float r, float g, float b, float a = 1.0)
1416 PROTOTYPE: @ 3006 ALIAS:
3007 glColor_premultiply = 1
1417 CODE: 3008 CODE:
3009 if (ix)
3010 {
3011 r *= a;
3012 g *= a;
3013 b *= a;
3014 }
3015 // microsoft visual "c" rounds instead of truncating...
1418 glColor4f (r, g, b, a); 3016 glColor4f (r, g, b, a);
3017
3018void glRasterPos (float x, float y, float z = 0.)
3019 CODE:
3020 glRasterPos3f (0, 0, z);
3021 glBitmap (0, 0, 0, 0, x, y, 0);
1419 3022
1420void glVertex (float x, float y, float z = 0.) 3023void glVertex (float x, float y, float z = 0.)
1421 CODE: 3024 CODE:
1422 glVertex3f (x, y, z); 3025 glVertex3f (x, y, z);
1423 3026
1424void glTexCoord (float s, float t) 3027void glTexCoord (float s, float t)
1425 CODE: 3028 CODE:
1426 glTexCoord2f (s, t); 3029 glTexCoord2f (s, t);
1427 3030
3031void glRect (float x1, float y1, float x2, float y2)
3032 CODE:
3033 glRectf (x1, y1, x2, y2);
3034
3035void glRect_lineloop (float x1, float y1, float x2, float y2)
3036 CODE:
3037 glBegin (GL_LINE_LOOP);
3038 glVertex2f (x1, y1);
3039 glVertex2f (x2, y1);
3040 glVertex2f (x2, y2);
3041 glVertex2f (x1, y2);
3042 glEnd ();
3043
3044PROTOTYPES: ENABLE
3045
3046void glBegin (int mode)
3047
3048void glEnd ()
3049
3050void glPointSize (GLfloat size)
3051
3052void glLineWidth (GLfloat width)
3053
3054void glInterleavedArrays (int format, int stride, char *data)
3055
3056void glDrawElements (int mode, int count, int type, char *indices)
3057
3058# 1.2 void glDrawRangeElements (int mode, int start, int end
3059
1428void glTexEnv (int target, int pname, float param) 3060void glTexEnv (int target, int pname, float param)
1429 CODE: 3061 CODE:
1430 glTexEnvf (target, pname, param); 3062 glTexEnvf (target, pname, param);
1431 3063
1432void glTexParameter (int target, int pname, float param) 3064void glTexParameter (int target, int pname, float param)
1435 3067
1436void glBindTexture (int target, int name) 3068void glBindTexture (int target, int name)
1437 3069
1438void glConvolutionParameter (int target, int pname, float params) 3070void glConvolutionParameter (int target, int pname, float params)
1439 CODE: 3071 CODE:
3072 if (gl.ConvolutionParameterf)
1440 glConvolutionParameterf (target, pname, params); 3073 gl.ConvolutionParameterf (target, pname, params);
1441 3074
1442void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3075void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3076 CODE:
3077 if (gl.ConvolutionFilter2D)
3078 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1443 3079
3080void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3081 CODE:
3082 if (gl.SeparableFilter2D)
3083 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3084
1444void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3085void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1445 3086
1446void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3087void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3088
3089void glDrawPixels (int width, int height, int format, int type, char *pixels)
3090
3091void glPixelZoom (float x, float y)
3092
3093void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1447 3094
1448int glGenTexture () 3095int glGenTexture ()
1449 CODE: 3096 CODE:
1450{ 3097 RETVAL = gen_texture ();
1451 GLuint name;
1452 glGenTextures (1, &name);
1453 RETVAL = name;
1454}
1455 OUTPUT: 3098 OUTPUT:
1456 RETVAL 3099 RETVAL
1457 3100
1458void glDeleteTexture (int name) 3101void glDeleteTexture (int name)
1459 CODE: 3102 CODE:
1460{
1461 GLuint name_ = name;
1462 glDeleteTextures (1, &name_); 3103 del_texture (name);
1463} 3104
1464
1465int glGenList () 3105int glGenList ()
1466 CODE: 3106 CODE:
1467 RETVAL = glGenLists (1); 3107 RETVAL = glGenLists (1);
1468 OUTPUT: 3108 OUTPUT:
1469 RETVAL 3109 RETVAL
1476 3116
1477void glEndList () 3117void glEndList ()
1478 3118
1479void glCallList (int list) 3119void glCallList (int list)
1480 3120
3121MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3122
3123PROTOTYPES: DISABLE
3124
3125void
3126find_widget (SV *self, NV x, NV y)
3127 PPCODE:
3128{
3129 if (within_widget (self, x, y))
3130 XPUSHs (self);
3131}
3132
3133BOOT:
3134{
3135 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3136
3137 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3138 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3139 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3140 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3141}
3142
3143void
3144draw (SV *self)
3145 CODE:
3146{
3147 HV *hv;
3148 SV **svp;
3149 NV x, y, w, h;
3150 SV *draw_x_sv = GvSV (draw_x_gv);
3151 SV *draw_y_sv = GvSV (draw_y_gv);
3152 SV *draw_w_sv = GvSV (draw_w_gv);
3153 SV *draw_h_sv = GvSV (draw_h_gv);
3154 double draw_x, draw_y;
3155
3156 if (!SvROK (self))
3157 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3158
3159 hv = (HV *)SvRV (self);
3160
3161 if (SvTYPE (hv) != SVt_PVHV)
3162 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3163
3164 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3165 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3166
3167 if (!h || !w)
3168 XSRETURN_EMPTY;
3169
3170 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3171 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3172
3173 draw_x = SvNV (draw_x_sv) + x;
3174 draw_y = SvNV (draw_y_sv) + y;
3175
3176 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3177 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3178 XSRETURN_EMPTY;
3179
3180 sv_setnv (draw_x_sv, draw_x);
3181 sv_setnv (draw_y_sv, draw_y);
3182
3183 glPushMatrix ();
3184 glTranslated (x, y, 0);
3185
3186 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3187 {
3188 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3189
3190 if (svp && SvTRUE (*svp))
3191 {
3192 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3193 glEnable (GL_BLEND);
3194 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3195 glBegin (GL_QUADS);
3196 glVertex2f (0, 0);
3197 glVertex2f (w, 0);
3198 glVertex2f (w, h);
3199 glVertex2f (0, h);
3200 glEnd ();
3201 glDisable (GL_BLEND);
3202 }
3203 }
3204#if 0
3205 // draw borders, for debugging
3206 glPushMatrix ();
3207 glColor4f (1., 1., 0., 1.);
3208 glTranslatef (.5, .5, 0.);
3209 glBegin (GL_LINE_LOOP);
3210 glVertex2f (0 , 0);
3211 glVertex2f (w - 1, 0);
3212 glVertex2f (w - 1, h - 1);
3213 glVertex2f (0 , h - 1);
3214 glEnd ();
3215 glPopMatrix ();
3216#endif
3217 PUSHMARK (SP);
3218 XPUSHs (self);
3219 PUTBACK;
3220 call_method ("_draw", G_VOID | G_DISCARD);
3221 SPAGAIN;
3222
3223 glPopMatrix ();
3224
3225 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3226 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3227}
3228

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines