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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.60 by root, Sun Apr 23 04:47:02 2006 UTC vs.
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
39 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
40#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
41 87
42#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
44 90
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 91#define MIN_FONT_HEIGHT 10
46 92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
99
100static struct
101{
102#define GL_FUNC(ptr,name) ptr name;
103#include "glfunc.h"
104#undef GL_FUNC
105} gl;
106
107static void
108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109{
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116}
117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 152typedef Mix_Music *DC__MixMusic;
49 153
50static PangoContext *context; 154typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap; 155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
52 173
53typedef struct cf_layout { 174typedef struct cf_layout {
54 PangoLayout *pl; 175 PangoLayout *pl;
176 float r, g, b, a; // default color for rgba mode
55 int base_height; 177 int base_height;
178 DC__Font font;
179 rc_t *rc;
56} *CFClient__Layout; 180} *DC__Layout;
181
182static DC__Font default_font;
183static PangoContext *opengl_context;
184static PangoFontMap *opengl_fontmap;
57 185
58static void 186static void
59substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
60{ 188{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 194}
64 195
65static void 196static void
66layout_update (CFClient__Layout self) 197layout_update_font (DC__Layout self)
67{ 198{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
70 */ 201 */
71 PangoFontDescription *font = (PangoFontDescription *) 202 PangoFontDescription *font = self->font ? self->font : default_font;
72 pango_layout_get_font_description (self->pl);
73 203
74 int height = self->base_height * (PANGO_SCALE * 8 / 10);
75
76 if (height < MIN_FONT_HEIGHT)
77 height = MIN_FONT_HEIGHT;
78
79 if (pango_font_description_get_size (font) != height)
80 {
81 font = pango_font_description_copy (font);
82 pango_font_description_set_absolute_size (font, height); 204 pango_font_description_set_absolute_size (font,
205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
206
83 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
84 }
85} 208}
86 209
87static void 210static void
88layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
89{ 212{
90 layout_update (self); 213 PangoRectangle rect;
91 214
215 // get_pixel_* wrongly rounds down
92 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
93 217
94 *w = (*w + 3) & ~3; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*w) *w = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
96 if (!*h) *h = 1;
97}
98 220
221 if (!rect.width) rect.width = 1;
222 if (!rect.height) rect.height = 1;
223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
99typedef uint16_t mapface; 229typedef uint16_t faceid;
100 230
101typedef struct { 231typedef struct {
102 GLint name; 232 GLuint name;
103 int w, h; 233 int w, h;
104 float s, t; 234 float s, t;
105 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
106} maptex; 239} maptex;
107 240
108typedef struct { 241typedef struct {
242 uint32_t player;
243 tileid tile[3];
109 int16_t darkness; 244 uint16_t darkness;
110 mapface face[3]; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
111} mapcell; 246} mapcell;
112 247
113typedef struct { 248typedef struct {
114 int32_t c0, c1; 249 int32_t c0, c1;
115 mapcell *col; 250 mapcell *col;
116} maprow; 251} maprow;
117 252
118typedef struct map { 253typedef struct map {
119 int x, y, w, h; 254 int x, y, w, h;
120 int ox, oy; /* offset to virtual global coordinate system */ 255 int ox, oy; /* offset to virtual global coordinate system */
121 int faces; 256 int faces; tileid *face2tile; // [faceid]
122 mapface *face; 257 int texs; maptex *tex; // [tileid]
123
124 int texs;
125 maptex *tex;
126 258
127 int32_t rows; 259 int32_t rows;
128 maprow *row; 260 maprow *row;
129} *CFClient__Map; 261} *DC__Map;
130 262
131static char * 263static char *
132prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
133{ 265{
134 char *p; 266 char *p;
151} 283}
152 284
153#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
155 287
288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
156static maprow * 308static maprow *
157map_get_row (CFClient__Map self, int y) 309map_get_row (DC__Map self, int y)
158{ 310{
159 if (0 > y) 311 if (0 > y)
160 { 312 {
161 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
162 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
200 352
201 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
202} 354}
203 355
204static mapcell * 356static mapcell *
205map_get_cell (CFClient__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
206{ 358{
207 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
208} 360}
209 361
210static void 362static void
211map_clear (CFClient__Map self) 363map_clear (DC__Map self)
212{ 364{
213 int r; 365 int r;
214 366
215 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
216 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
223 self->oy = 0; 375 self->oy = 0;
224 self->row = 0; 376 self->row = 0;
225 self->rows = 0; 377 self->rows = 0;
226} 378}
227 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
228static void 390static void
229map_blank (CFClient__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
230{ 392{
231 int x, y; 393 int x, y;
232 maprow *row; 394 maprow *row;
395 mapcell *cell;
233 396
234 for (y = y0; y < y0 + h; y++) 397 for (y = y0; y < y0 + h; y++)
235 if (y >= 0) 398 if (y >= 0)
236 { 399 {
237 if (y >= self->rows) 400 if (y >= self->rows)
243 if (x >= row->c0) 406 if (x >= row->c0)
244 { 407 {
245 if (x >= row->c1) 408 if (x >= row->c1)
246 break; 409 break;
247 410
248 row->col[x - row->c0].darkness = -1; 411 cell = row->col + x - row->c0;
412
413 CELL_CLEAR (cell);
249 } 414 }
250 } 415 }
251} 416}
252 417
418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
253static void 423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
432}
433
434static void
254music_finished () 435music_finished (void)
255{ 436{
256 SDL_UserEvent ev; 437 SDL_UserEvent ev;
257 438
258 ev.type = SDL_USEREVENT; 439 ev.type = SDL_USEREVENT;
259 ev.code = 0; 440 ev.code = 0;
261 ev.data2 = 0; 442 ev.data2 = 0;
262 443
263 SDL_PushEvent ((SDL_Event *)&ev); 444 SDL_PushEvent ((SDL_Event *)&ev);
264} 445}
265 446
266MODULE = CFClient PACKAGE = CFClient 447static void
448channel_finished (int channel)
449{
450 SDL_UserEvent ev;
451
452 ev.type = SDL_USEREVENT;
453 ev.code = 1;
454 ev.data1 = (void *)(long)channel;
455 ev.data2 = 0;
456
457 SDL_PushEvent ((SDL_Event *)&ev);
458}
459
460static unsigned int
461minpot (unsigned int n)
462{
463 if (!n)
464 return 0;
465
466 --n;
467
468 n |= n >> 1;
469 n |= n >> 2;
470 n |= n >> 4;
471 n |= n >> 8;
472 n |= n >> 16;
473
474 return n + 1;
475}
476
477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
488/* SDL should provide this, really. */
489#define SDLK_MODIFIER_MIN 300
490#define SDLK_MODIFIER_MAX 314
491
492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
267 588
268PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
269 590
270BOOT: 591BOOT:
271{ 592{
272 HV *stash = gv_stashpv ("CFClient", 1); 593 HV *stash = gv_stashpv ("DC", 1);
273 static const struct { 594 static const struct {
274 const char *name; 595 const char *name;
275 IV iv; 596 IV iv;
276 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
277# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
278 const_iv (SDL_ACTIVEEVENT), 602 const_iv (SDL_ACTIVEEVENT),
279 const_iv (SDL_KEYDOWN), 603 const_iv (SDL_KEYDOWN),
280 const_iv (SDL_KEYUP), 604 const_iv (SDL_KEYUP),
281 const_iv (SDL_MOUSEMOTION), 605 const_iv (SDL_MOUSEMOTION),
282 const_iv (SDL_MOUSEBUTTONDOWN), 606 const_iv (SDL_MOUSEBUTTONDOWN),
291 const_iv (SDL_EVENT_RESERVEDA), 615 const_iv (SDL_EVENT_RESERVEDA),
292 const_iv (SDL_EVENT_RESERVEDB), 616 const_iv (SDL_EVENT_RESERVEDB),
293 const_iv (SDL_VIDEORESIZE), 617 const_iv (SDL_VIDEORESIZE),
294 const_iv (SDL_VIDEOEXPOSE), 618 const_iv (SDL_VIDEOEXPOSE),
295 const_iv (SDL_USEREVENT), 619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
296 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
297 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
298 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
299 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
300 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
355 const_iv (SDLK_BREAK), 736 const_iv (SDLK_BREAK),
356 const_iv (SDLK_MENU), 737 const_iv (SDLK_MENU),
357 const_iv (SDLK_POWER), 738 const_iv (SDLK_POWER),
358 const_iv (SDLK_EURO), 739 const_iv (SDLK_EURO),
359 const_iv (SDLK_UNDO), 740 const_iv (SDLK_UNDO),
741
360 const_iv (KMOD_NONE), 742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
361 const_iv (KMOD_LSHIFT), 744 const_iv (KMOD_LSHIFT),
362 const_iv (KMOD_RSHIFT), 745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
363 const_iv (KMOD_LCTRL), 747 const_iv (KMOD_LCTRL),
364 const_iv (KMOD_RCTRL), 748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
365 const_iv (KMOD_LALT), 750 const_iv (KMOD_LALT),
366 const_iv (KMOD_RALT), 751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
367 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
368 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
369 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
370 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
371 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
372 const_iv (KMOD_CTRL), 758
373 const_iv (KMOD_SHIFT), 759 const_iv (KMOD_LRAM),
374 const_iv (KMOD_ALT), 760
375 const_iv (KMOD_META) 761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
376# undef const_iv 791# undef const_iv
377 }; 792 };
378 793
379 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
380 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
381 796
382 fontmap = pango_ft2_font_map_new (); 797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
383 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
384 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
385} 799}
800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
386 806
387int 807int
388SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 808in_destruct ()
809 CODE:
810 RETVAL = PL_main_cv == Nullcv;
811 OUTPUT:
812 RETVAL
389 813
814NV floor (NV x)
815
816NV ceil (NV x)
817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
390void 822void
823pango_init ()
824 CODE:
825{
826 opengl_fontmap = pango_opengl_font_map_new ();
827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
834}
835
836char *SDL_GetError ()
837
838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
391SDL_Quit () 846void SDL_Quit ()
392 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
393void 857void
394SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
395 PPCODE: 859 PPCODE:
396{ 860{
397 SDL_Rect **m; 861 SDL_Rect **m;
398 862
399 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
401 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
402 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
403 867
868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
870
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
407 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
408 875
409 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
410 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
411 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
412
413 SDL_EnableUNICODE (1);
414 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
415 878
416 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
417 880
418 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
419 while (*m) 882 while (*m)
420 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
421 AV *av = newAV (); 886 AV *av = newAV ();
422 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
423 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
424 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
425 893
426 ++m; 894 ++m;
427 } 895 }
428} 896}
429 897
430int 898int
431SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
432 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
433 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
434 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
435 ); 912 );
436 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 913
914 if (RETVAL)
915 {
916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
920#include "glfunc.h"
921#undef GL_FUNC
922 }
923}
437 OUTPUT: 924 OUTPUT:
438 RETVAL 925 RETVAL
439 926
440void 927void
441SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
442 929
930char *
931SDL_GetKeyName (int sym)
932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
443void 939void
444SDL_PollEvent () 940poll_events ()
445 PPCODE: 941 PPCODE:
446{ 942{
447 SDL_Event ev; 943 SDL_Event ev;
448 944
449 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
450 { 947 {
451 HV *hv = newHV (); 948 HV *hv = newHV ();
452 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
950
453 switch (ev.type) 951 switch (ev.type)
454 { 952 {
455 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
456 case SDL_KEYUP: 954 case SDL_KEYUP:
457 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
458 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
459 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
460 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
461 break; 960 break;
462 961
463 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
464 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
465 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
466 break; 965 break;
467 966
468 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
469 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
470 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
471 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
472 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
473 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
474 break; 993 break;
475 994
476 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
477 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
998
478 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
479 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
480 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
481 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1003 break;
1004
1005 case SDL_USEREVENT:
1006 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1009 break;
482 } 1010 }
483 1011
484 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
485 } 1013 }
486} 1014}
487 1015
488int 1016int
489Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
490 POSTCALL: 1018 POSTCALL:
491 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
1020 Mix_ChannelFinished (channel_finished);
1021
1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
492 1037
493void 1038void
494Mix_CloseAudio () 1039Mix_CloseAudio ()
495 1040
496int 1041int
497Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
498 1043
1044const char *
1045Mix_GetError ()
1046
499void 1047void
500lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
501 CODE: 1049 CODE:
1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1051
1052void
1053win32_proxy_info ()
1054 PPCODE:
1055{
502#ifndef _WIN32 1056#ifdef _WIN32
503 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1057 char buffer[2048];
1058 DWORD buflen;
1059
1060 EXTEND (SP, 3);
1061
1062 buflen = sizeof (buffer);
1063 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1064 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1065 {
1066 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1067
1068 buflen = sizeof (buffer);
1069 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1070 {
1071 PUSHs (newSVpv (buffer, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1075 PUSHs (newSVpv (buffer, 0));
1076 }
1077 }
504#endif 1078#endif
1079}
505 1080
506char * 1081int
507gl_version () 1082add_font (char *file)
508 CODE: 1083 CODE:
509 RETVAL = (char *)glGetString (GL_VERSION); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
510 OUTPUT: 1085 OUTPUT:
511 RETVAL 1086 RETVAL
512
513char *
514gl_extensions ()
515 CODE:
516 RETVAL = (char *)glGetString (GL_EXTENSIONS);
517 OUTPUT:
518 RETVAL
519
520void
521add_font (char *file)
522 CODE:
523 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
524
525void
526set_font (char *file)
527 CODE:
528{
529 int count;
530 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
531 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
532 FcPatternDestroy (pattern);
533 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
534 pango_context_set_font_description (context, font);
535}
536 1087
537void 1088void
538load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
539 ALIAS: 1090 ALIAS:
540 load_image_file = 1 1091 load_image_file = 1
543 STRLEN image_len; 1094 STRLEN image_len;
544 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
545 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
546 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
547 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
548 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
549 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
550 1101
551 if (!rw) 1102 if (!rw)
552 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
553 1104
582 1133
583 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1134 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
584 1135
585 assert (surface2->pitch == surface2->w * 4); 1136 assert (surface2->pitch == surface2->w * 4);
586 1137
1138 SDL_LockSurface (surface2);
587 EXTEND (SP, 5); 1139 EXTEND (SP, 6);
588 PUSHs (sv_2mortal (newSViv (surface2->w))); 1140 PUSHs (sv_2mortal (newSViv (surface2->w)));
589 PUSHs (sv_2mortal (newSViv (surface2->h))); 1141 PUSHs (sv_2mortal (newSViv (surface2->h)));
590 SDL_LockSurface (surface2);
591 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1142 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
592 SDL_UnlockSurface (surface2);
593 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1143 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
594 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1144 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
595 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1145 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1146 SDL_UnlockSurface (surface2);
596 1147
597 SDL_FreeSurface (surface); 1148 SDL_FreeSurface (surface);
598 SDL_FreeSurface (surface2); 1149 SDL_FreeSurface (surface2);
599} 1150}
600 1151
622 PUSHs (sv_2mortal (newSViv (b / y))); 1173 PUSHs (sv_2mortal (newSViv (b / y)));
623 PUSHs (sv_2mortal (newSViv (a / y))); 1174 PUSHs (sv_2mortal (newSViv (a / y)));
624} 1175}
625 1176
626void 1177void
1178error (char *message)
1179 CODE:
1180 fprintf (stderr, "ERROR: %s\n", message);
1181#ifdef _WIN32
1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1183#endif
1184
1185void
627fatal (char *message) 1186fatal (char *message)
628 CODE: 1187 CODE:
1188 fprintf (stderr, "FATAL: %s\n", message);
629#ifdef _WIN32 1189#ifdef _WIN32
630 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1191#endif
1192 _exit (1);
1193
1194void
1195_exit (int retval = 0)
1196 CODE:
1197#ifdef WIN32
1198 ExitThread (retval); // unclean, please beam me up
631#else 1199#else
632 fprintf (stderr, "FATAL: %s\n", message); 1200 _exit (retval);
633#endif 1201#endif
634 exit (1);
635 1202
636MODULE = CFClient PACKAGE = CFClient::Layout 1203void
637 1204debug ()
638CFClient::Layout
639new (SV *class, int base_height = 10)
640 CODE: 1205 CODE:
641 New (0, RETVAL, 1, struct cf_layout); 1206{
642 RETVAL->base_height = base_height; 1207#if DEBUG
643 RETVAL->pl = pango_layout_new (context); 1208 VALGRIND_DO_LEAK_CHECK;
644 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1209#endif
645 pango_layout_set_font_description (RETVAL->pl, 1210}
646 pango_font_description_copy ( 1211
647 pango_context_get_font_description (context))); 1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
1219MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221PROTOTYPES: DISABLE
1222
1223DC::Font
1224new_from_file (SV *class, char *path, int id = 0)
1225 CODE:
1226{
1227 int count;
1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1229 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1230 FcPatternDestroy (pattern);
1231}
648 OUTPUT: 1232 OUTPUT:
649 RETVAL 1233 RETVAL
650 1234
651void 1235void
1236DESTROY (DC::Font self)
1237 CODE:
1238 pango_font_description_free (self);
1239
1240void
1241make_default (DC::Font self)
1242 PROTOTYPE: $
1243 CODE:
1244 default_font = self;
1245
1246MODULE = Deliantra::Client PACKAGE = DC::Layout
1247
1248PROTOTYPES: DISABLE
1249
1250void
1251glyph_cache_backup ()
1252 PROTOTYPE:
1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
1260 tc_restore ();
1261
1262DC::Layout
1263new (SV *class)
1264 CODE:
1265 New (0, RETVAL, 1, struct cf_layout);
1266
1267 RETVAL->pl = pango_layout_new (opengl_context);
1268 RETVAL->r = 1.;
1269 RETVAL->g = 1.;
1270 RETVAL->b = 1.;
1271 RETVAL->a = 1.;
1272 RETVAL->base_height = MIN_FONT_HEIGHT;
1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
1275
1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1277 layout_update_font (RETVAL);
1278 OUTPUT:
1279 RETVAL
1280
1281void
652DESTROY (CFClient::Layout self) 1282DESTROY (DC::Layout self)
653 CODE: 1283 CODE:
654 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
655 Safefree (self); 1286 Safefree (self);
656 1287
657void 1288void
658set_text (CFClient::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
659 CODE: 1290 CODE:
660{ 1291{
661 STRLEN textlen; 1292 STRLEN textlen;
662 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
663 1294
664 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
665} 1296}
666 1297
667void 1298void
668set_markup (CFClient::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
669 CODE: 1300 CODE:
670{ 1301{
671 STRLEN textlen; 1302 STRLEN textlen;
672 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
673 1304
674 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
675} 1306}
676 1307
677SV * 1308void
678get_text (CFClient::Layout self) 1309set_shapes (DC::Layout self, ...)
1310 CODE:
1311{
1312 PangoAttrList *attrs = 0;
1313 const char *text = pango_layout_get_text (self->pl);
1314 const char *pos = text;
1315 int arg = 4;
1316
1317 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1318 {
1319 PangoRectangle inkrect, rect;
1320 PangoAttribute *attr;
1321
1322 int x = SvIV (ST (arg - 3));
1323 int y = SvIV (ST (arg - 2));
1324 int w = SvIV (ST (arg - 1));
1325 int h = SvIV (ST (arg ));
1326
1327 inkrect.x = 0;
1328 inkrect.y = 0;
1329 inkrect.width = 0;
1330 inkrect.height = 0;
1331
1332 rect.x = x * PANGO_SCALE;
1333 rect.y = y * PANGO_SCALE;
1334 rect.width = w * PANGO_SCALE;
1335 rect.height = h * PANGO_SCALE;
1336
1337 if (!attrs)
1338 attrs = pango_layout_get_attributes (self->pl);
1339
1340 attr = pango_attr_shape_new (&inkrect, &rect);
1341 attr->start_index = pos - text;
1342 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1343 pango_attr_list_insert (attrs, attr);
1344
1345 arg += 4;
1346 pos += sizeof (OBJ_STR) - 1;
1347 }
1348
1349 if (attrs)
1350 pango_layout_set_attributes (self->pl, attrs);
1351}
1352
1353void
1354get_shapes (DC::Layout self)
679 CODE: 1355 PPCODE:
1356{
1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1358
1359 do
1360 {
1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1362
1363 if (run && shape_attr_p (run))
1364 {
1365 PangoRectangle extents;
1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
1367
1368 EXTEND (SP, 2);
1369 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1370 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1371 }
1372 }
1373 while (pango_layout_iter_next_run (iter));
1374
1375 pango_layout_iter_free (iter);
1376}
1377
1378int
1379has_wrapped (DC::Layout self)
1380 CODE:
1381{
1382 int lines = 1;
1383 const char *text = pango_layout_get_text (self->pl);
1384
1385 while (*text)
1386 lines += *text++ == '\n';
1387
680 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = lines < pango_layout_get_line_count (self->pl);
681 SvUTF8_on (RETVAL); 1389}
682 OUTPUT: 1390 OUTPUT:
683 RETVAL 1391 RETVAL
684 1392
1393SV *
1394get_text (DC::Layout self)
1395 CODE:
1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1397 sv_utf8_decode (RETVAL);
1398 OUTPUT:
1399 RETVAL
1400
685void 1401void
1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1403 CODE:
1404 self->r = r;
1405 self->g = g;
1406 self->b = b;
1407 self->a = a;
1408
1409void
1410set_font (DC::Layout self, DC::Font font = 0)
1411 CODE:
1412 if (self->font != font)
1413 {
1414 self->font = font;
1415 layout_update_font (self);
1416 }
1417
1418void
686set_height (CFClient::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
687 CODE: 1420 CODE:
1421 if (self->base_height != base_height)
1422 {
688 self->base_height = base_height; 1423 self->base_height = base_height;
1424 layout_update_font (self);
1425 }
689 1426
690void 1427void
691set_width (CFClient::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
692 CODE: 1429 CODE:
693 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
694 1431
695void 1432void
1433set_indent (DC::Layout self, int indent)
1434 CODE:
1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1436
1437void
1438set_spacing (DC::Layout self, int spacing)
1439 CODE:
1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1441
1442void
1443set_ellipsise (DC::Layout self, int ellipsise)
1444 CODE:
1445 pango_layout_set_ellipsize (self->pl,
1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1449 : PANGO_ELLIPSIZE_NONE
1450 );
1451
1452void
1453set_single_paragraph_mode (DC::Layout self, int spm)
1454 CODE:
1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1456
1457void
696size (CFClient::Layout self) 1458size (DC::Layout self)
697 PPCODE: 1459 PPCODE:
698{ 1460{
699 int w, h; 1461 int w, h;
700 1462
701 layout_update (self);
702 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
703 1464
704 EXTEND (SP, 2); 1465 EXTEND (SP, 2);
705 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
706 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
707} 1468}
708 1469
709int 1470int
710xy_to_index (CFClient::Layout self, int x, int y) 1471descent (DC::Layout self)
711 CODE: 1472 CODE:
712{ 1473{
713 int index, trailing; 1474 PangoRectangle rect;
714 1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
715 layout_update (self); 1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
716 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 RETVAL = PANGO_DESCENT (rect);
717
718 RETVAL = index;
719} 1478}
720 OUTPUT: 1479 OUTPUT:
721 RETVAL 1480 RETVAL
722 1481
1482int
1483xy_to_index (DC::Layout self, int x, int y)
1484 CODE:
1485{
1486 int index, trailing;
1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1488 RETVAL = index + trailing;
1489}
1490 OUTPUT:
1491 RETVAL
1492
723void 1493void
724cursor_pos (CFClient::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
725 PPCODE: 1495 PPCODE:
726{ 1496{
727 PangoRectangle strong_pos; 1497 PangoRectangle pos;
728 layout_update (self);
729 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
730 1499
731 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
732 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
734 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
735} 1504}
736 1505
737void 1506void
738render (CFClient::Layout self) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
739 PPCODE: 1508 PPCODE:
740{ 1509{
741 SV *retval; 1510 int line, x;
742 int w, h;
743 FT_Bitmap bitmap;
744 1511
745 layout_update (self); 1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
746 layout_get_pixel_size (self, &w, &h); 1513#if !PANGO_VERSION_CHECK (1, 17, 3)
747 1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
748 retval = newSV (w * h); 1515 --line;
749 SvPOK_only (retval); 1516#endif
750 SvCUR_set (retval, w * h);
751
752 bitmap.rows = h;
753 bitmap.width = w;
754 bitmap.pitch = w;
755 bitmap.buffer = (unsigned char*)SvPVX (retval);
756 bitmap.num_grays = 256;
757 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
758
759 memset (bitmap.buffer, 0, w * h);
760
761 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
762
763 EXTEND (SP, 3); 1517 EXTEND (SP, 2);
764 PUSHs (sv_2mortal (newSViv (w))); 1518 PUSHs (sv_2mortal (newSViv (line)));
1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1520}
1521
1522void
1523line_x_to_index (DC::Layout self, int line, int x)
1524 PPCODE:
1525{
1526 PangoLayoutLine *lp;
1527 int index, trailing;
1528
1529 if (line < 0)
1530 XSRETURN_EMPTY;
1531
1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1533 XSRETURN_EMPTY; /* do better */
1534
1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1536
1537 EXTEND (SP, 2);
1538 if (GIMME_V == G_SCALAR)
1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
1540 else
1541 {
765 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (index)));
766 PUSHs (sv_2mortal (retval)); 1543 PUSHs (sv_2mortal (newSViv (trailing)));
1544 }
767} 1545}
768 1546
1547void
1548render (DC::Layout self, float x, float y, int flags = 0)
1549 CODE:
1550 rc_clear (self->rc);
1551 pango_opengl_render_layout_subpixel (
1552 self->pl,
1553 self->rc,
1554 x * PANGO_SCALE, y * PANGO_SCALE,
1555 self->r, self->g, self->b, self->a,
1556 flags
1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1561
1562void
1563draw (DC::Layout self)
1564 CODE:
1565{
1566 glEnable (GL_TEXTURE_2D);
1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1573
1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
769MODULE = CFClient PACKAGE = CFClient::Texture 1581MODULE = Deliantra::Client PACKAGE = DC::Texture
770 1582
1583PROTOTYPES: ENABLE
1584
771void 1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1590 {
1591 STRLEN datalen;
1592 char *data = SvPVbyte (data_, datalen);
1593 int bpp = datalen / (ow * oh);
1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1595
1596 SvPOK_only (result_);
1597 SvCUR_set (result_, nw * nh * bpp);
1598
1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1600 while (oh--)
1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1602
1603 sv_setsv (data_, result_);
1604 }
1605}
1606
1607void
772draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
773 PROTOTYPE: $$$;$$ 1609 PROTOTYPE: $$$;$$
1610 ALIAS:
1611 draw_quad_alpha = 1
1612 draw_quad_alpha_premultiplied = 2
774 CODE: 1613 CODE:
775{ 1614{
776 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
777 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
778 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
779 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
780 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
781 1622
782 if (items < 5) 1623 if (items < 5)
783 { 1624 {
784 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
785 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
786 } 1627 }
787 1628
1629 if (ix)
1630 {
1631 glEnable (GL_BLEND);
1632
1633 if (ix == 2)
1634 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1635 else
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 0.01f);
1641 }
1642
788 glBindTexture (GL_TEXTURE_2D, name); 1643 glBindTexture (GL_TEXTURE_2D, name);
789 if (wrap_mode) { 1644
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
791 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
792 }
793 glBegin (GL_QUADS); 1645 glBegin (GL_QUADS);
794 glTexCoord2f (0, 0); glVertex2f (x , y ); 1646 glTexCoord2f (0, 0); glVertex2f (x , y );
795 glTexCoord2f (0, t); glVertex2f (x , y + h); 1647 glTexCoord2f (0, t); glVertex2f (x , y + h);
796 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1648 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
797 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1649 glTexCoord2f (s, 0); glVertex2f (x + w, y );
798 glEnd (); 1650 glEnd ();
799}
800 1651
1652 if (ix)
1653 {
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 }
1657}
1658
1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1669
801MODULE = CFClient PACKAGE = CFClient::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
802 1671
803CFClient::Map 1672PROTOTYPES: DISABLE
804new (SV *class, int map_width, int map_height) 1673
1674DC::Map
1675new (SV *class)
805 CODE: 1676 CODE:
806 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
807 RETVAL->x = 0; 1678 RETVAL->x = 0;
808 RETVAL->y = 0; 1679 RETVAL->y = 0;
809 RETVAL->w = map_width; 1680 RETVAL->w = 0;
810 RETVAL->h = map_height; 1681 RETVAL->h = 0;
811 RETVAL->ox = 0; 1682 RETVAL->ox = 0;
812 RETVAL->oy = 0; 1683 RETVAL->oy = 0;
813 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
814 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
815 RETVAL->texs = 8192;
816 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
817 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
818 RETVAL->row = 0; 1687 RETVAL->row = 0;
819 OUTPUT: 1688 OUTPUT:
820 RETVAL 1689 RETVAL
821 1690
822void 1691void
823DESTROY (CFClient::Map self) 1692DESTROY (DC::Map self)
824 CODE: 1693 CODE:
825{ 1694{
826 map_clear (self); 1695 map_clear (self);
827 Safefree (self->face); 1696 Safefree (self->face2tile);
1697 Safefree (self->tex);
828 Safefree (self); 1698 Safefree (self);
829} 1699}
830 1700
831void 1701void
1702resize (DC::Map self, int map_width, int map_height)
1703 CODE:
1704 self->w = map_width;
1705 self->h = map_height;
1706
1707void
832clear (CFClient::Map self) 1708clear (DC::Map self)
833 CODE: 1709 CODE:
834 map_clear (self); 1710 map_clear (self);
835 1711
836void 1712void
837set_face (CFClient::Map self, int face, int texid) 1713set_tileid (DC::Map self, int face, int tile)
838 CODE: 1714 CODE:
839{ 1715{
840 while (self->faces <= face) 1716 need_facenum (self, face); self->face2tile [face] = tile;
841 { 1717 need_texid (self, tile);
842 Append (mapface, self->face, self->faces, self->faces);
843 self->faces *= 2;
844 }
845
846 self->face [face] = texid;
847} 1718}
848 1719
849void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
850set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
851 CODE: 1745 CODE:
852{ 1746{
853 while (self->texs <= texid) 1747 need_texid (self, texid);
854 {
855 Append (maptex, self->tex, self->texs, self->texs);
856 self->texs *= 2;
857 }
858 1748
859 { 1749 {
860 maptex *tex = self->tex + texid; 1750 maptex *tex = self->tex + texid;
861 1751
862 tex->name = name; 1752 tex->name = name;
867 tex->r = r; 1757 tex->r = r;
868 tex->g = g; 1758 tex->g = g;
869 tex->b = b; 1759 tex->b = b;
870 tex->a = a; 1760 tex->a = a;
871 } 1761 }
1762
1763 // somewhat hackish, but for textures that require it, it really
1764 // improves the look, and most others don't suffer.
1765 glBindTexture (GL_TEXTURE_2D, name);
1766 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1767 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1768 // use uglier nearest interpolation because linear suffers
1769 // from transparent color bleeding and ugly wrapping effects.
1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
872} 1771}
1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
873 1792
874int 1793int
875ox (CFClient::Map self) 1794ox (DC::Map self)
876 ALIAS: 1795 ALIAS:
877 oy = 1 1796 oy = 1
1797 x = 2
1798 y = 3
1799 w = 4
1800 h = 5
878 CODE: 1801 CODE:
879 switch (ix) 1802 switch (ix)
880 { 1803 {
881 case 0: RETVAL = self->ox; break; 1804 case 0: RETVAL = self->ox; break;
882 case 1: RETVAL = self->oy; break; 1805 case 1: RETVAL = self->oy; break;
1806 case 2: RETVAL = self->x; break;
1807 case 3: RETVAL = self->y; break;
1808 case 4: RETVAL = self->w; break;
1809 case 5: RETVAL = self->h; break;
883 } 1810 }
884 OUTPUT: 1811 OUTPUT:
885 RETVAL 1812 RETVAL
886 1813
887void 1814void
888scroll (CFClient::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
889 CODE: 1816 CODE:
890{ 1817{
891 if (dx > 0) 1818 if (dx > 0)
892 map_blank (self, self->x, self->y, dx - 1, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
893 else if (dx < 0) 1820 else if (dx < 0)
894 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
895 1822
896 if (dy > 0) 1823 if (dy > 0)
897 map_blank (self, self->x, self->y, self->w, dy - 1); 1824 map_blank (self, self->x, self->y, self->w, dy);
898 else if (dy < 0) 1825 else if (dy < 0)
899 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
900 1827
901 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
902 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
903 1830
904 while (self->y < 0) 1831 while (self->y < 0)
908 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
909 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
910 } 1837 }
911} 1838}
912 1839
913void 1840SV *
914map1a_update (CFClient::Map self, SV *data_) 1841map1a_update (DC::Map self, SV *data_, int extmap)
915 CODE: 1842 CODE:
916{ 1843{
917 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
918 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
919 mapcell *cell; 1846 mapcell *cell;
920 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
921 1850
922 while (data < data_end) 1851 while (data < data_end - 1)
923 { 1852 {
924 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
925 1854
926 x = ((flags >> 10) & 63) + self->x; 1855 x = self->x + ((flags >> 10) & 63);
927 y = ((flags >> 4) & 63) + self->y; 1856 y = self->y + ((flags >> 4) & 63);
928 1857
929 cell = map_get_cell (self, x, y); 1858 cell = map_get_cell (self, x, y);
930 1859
931 if (flags & 15) 1860 if (flags & 15)
932 { 1861 {
933 if (cell->darkness < 0) 1862 if (!cell->darkness)
934 { 1863 {
1864 memset (cell, 0, sizeof (*cell));
935 cell->darkness = 0; 1865 cell->darkness = 256;
936 cell->face [0] = 0;
937 cell->face [1] = 0;
938 cell->face [2] = 0;
939 } 1866 }
940 1867
941 cell->darkness = flags & 8 ? *data++ : 255;
942
943 //TODO: don't trust server data to be in-range(!) 1868 //TODO: don't trust server data to be in-range(!)
944 1869
945 if (flags & 4) 1870 if (flags & 8)
946 { 1871 {
947 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1872 if (extmap)
1873 {
1874 uint8_t ext, cmd;
1875
1876 do
1877 {
1878 ext = *data++;
1879 cmd = ext & 0x7f;
1880
1881 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1;
1883 else if (cmd == 5) // health
1884 {
1885 cell->stat_width = 1;
1886 cell->stat_hp = *data++;
1887 }
1888 else if (cmd == 6) // monster width
1889 cell->stat_width = *data++ + 1;
1890 else if (cmd == 0x47)
1891 {
1892 if (*data == 1) cell->player = data [1];
1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1896
1897 data += *data + 1;
1898 }
1899 else if (cmd == 8) // cell flags
1900 cell->flags = *data++;
1901 else if (ext & 0x40) // unknown, multibyte => skip
1902 data += *data + 1;
1903 else
1904 data++;
1905 }
1906 while (ext & 0x80);
1907 }
1908 else
1909 cell->darkness = *data++ + 1;
948 } 1910 }
949 1911
1912 for (z = 0; z <= 2; ++z)
950 if (flags & 2) 1913 if (flags & (4 >> z))
951 { 1914 {
952 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
953 } 1934 }
954
955 if (flags & 1)
956 {
957 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
958 }
959 } 1935 }
960 else 1936 else
961 cell->darkness = -1; 1937 CELL_CLEAR (cell);
962 } 1938 }
963} 1939}
1940 OUTPUT:
1941 RETVAL
964 1942
965SV * 1943SV *
966mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
967 CODE: 1945 CODE:
968{ 1946{
969 int x1, x; 1947 int x1, x;
970 int y1, y; 1948 int y1, y;
971 int z; 1949 int z;
992 { 1970 {
993 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
994 1972
995 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
996 { 1974 {
997 mapface face = cell->face [z];
998
999 if (face)
1000 {
1001 maptex tex = self->tex [face]; 1975 maptex tex = self->tex [cell->tile [z]];
1002 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
1003 int a1 = tex.a; 1977 int a1 = tex.a;
1004 1978
1005 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
1006 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
1007 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
1008 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
1009 }
1010 } 1983 }
1011 } 1984 }
1012 1985
1013 *map++ = (r ) 1986 *map++ = (r )
1014 | (g << 8) 1987 | (g << 8)
1021} 1994}
1022 OUTPUT: 1995 OUTPUT:
1023 RETVAL 1996 RETVAL
1024 1997
1025void 1998void
1026draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2000 CODE:
2001{
2002 int x, y, z;
2003
2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
2013
2014 pl_tex.name = 0;
2015
2016 // thats current max. sorry.
2017 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255;
2019
2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030
2031 mx += self->x;
2032 my += self->y;
2033
2034 // first pass: determine smooth_max
2035 // rather ugly, if you ask me
2036 // could also be stored inside mapcell and updated on change
2037 memset (smooth_max, 0, sizeof (smooth_max));
2038
2039 for (y = 0; y < sh; y++)
2040 if (0 <= y + my && y + my < self->rows)
2041 {
2042 maprow *row = self->row + (y + my);
2043
2044 for (x = 0; x < sw; x++)
2045 if (row->c0 <= x + mx && x + mx < row->c1)
2046 {
2047 mapcell *cell = row->col + (x + mx - row->c0);
2048
2049 smooth_max[x + 1][y + 1] =
2050 MAX (self->tex [cell->tile [0]].smoothlevel,
2051 MAX (self->tex [cell->tile [1]].smoothlevel,
2052 self->tex [cell->tile [2]].smoothlevel));
2053 }
2054 }
2055
2056 glEnable (GL_BLEND);
2057 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2059
2060 for (z = 0; z <= 2; z++)
2061 {
2062 memset (smooth_level, 0, sizeof (smooth_level));
2063 key.texname = -1;
2064
2065 for (y = 0; y < sh; y++)
2066 if (0 <= y + my && y + my < self->rows)
2067 {
2068 maprow *row = self->row + (y + my);
2069
2070 for (x = 0; x < sw; x++)
2071 if (row->c0 <= x + mx && x + mx < row->c1)
2072 {
2073 mapcell *cell = row->col + (x + mx - row->c0);
2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
2081
2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
2115 if (cell->flags & 1)
2116 {
2117 maptex tex = self->tex [1];
2118 int px = x * T + T * 2 / 32;
2119 int py = y * T - T * 6 / 32;
2120
2121 if (tex.name)
2122 {
2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2133 }
2134 }
2135 }
2136
2137 // update smooth hash
2138 if (tex.smoothtile)
2139 {
2140 skey.tile = tex.smoothtile;
2141 skey.level = tex.smoothlevel;
2142
2143 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2144
2145 // add bits to current tile and all neighbours. skey.x|y is
2146 // shifted +1|+1 so we always stay positive.
2147
2148 // bits is ___n cccc CCCC bbbb
2149 // n do not draw borders&corners
2150 // c draw these corners, but...
2151 // C ... not these
2152 // b draw these borders
2153
2154 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2155 // ┃· ·· ·┃ ━━
2156
2157 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2158 // ·· ·· ·┏ ┓·
2159
2160 // full tile
2161 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2162
2163 // borders
2164 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2165 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2166 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2167 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2168
2169 // corners
2170 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2171 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2172 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2173 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2174 }
2175 }
2176 }
2177 }
2178
2179 rc_draw (rc);
2180 rc_clear (rc);
2181
2182 // go through all smoothlevels, lowest to highest, then draw.
2183 // this is basically counting sort
2184 {
2185 int w, b;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glBegin (GL_QUADS);
2189 for (w = 0; w < 256 / 32; ++w)
2190 {
2191 uint32_t smask = smooth_level [w];
2192 if (smask)
2193 for (b = 0; b < 32; ++b)
2194 if (smask & (((uint32_t)1) << b))
2195 {
2196 int level = (w << 5) | b;
2197 HE *he;
2198
2199 hv_iterinit (smooth);
2200 while ((he = hv_iternext (smooth)))
2201 {
2202 smooth_key *skey = (smooth_key *)HeKEY (he);
2203 IV bits = SvIVX (HeVAL (he));
2204
2205 if (!(bits & 0x1000)
2206 && skey->level == level
2207 && level > smooth_max [skey->x][skey->y])
2208 {
2209 maptex tex = self->tex [skey->tile];
2210 int px = (((int)skey->x) - 1) * T;
2211 int py = (((int)skey->y) - 1) * T;
2212 int border = bits & 15;
2213 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2214 float dx = tex.s * .0625f; // 16 images/row
2215 float dy = tex.t * .5f ; // 2 images/column
2216
2217 if (tex.name)
2218 {
2219 // this time avoiding texture state changes
2220 // save gobs of state changes.
2221 if (key.texname != tex.name)
2222 {
2223 self->tex [skey->tile].unused = 0;
2224
2225 glEnd ();
2226 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2227 glBegin (GL_QUADS);
2228 }
2229
2230 if (border)
2231 {
2232 float ox = border * dx;
2233
2234 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2235 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2236 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2237 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2238 }
2239
2240 if (corner)
2241 {
2242 float ox = corner * dx;
2243
2244 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2245 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2246 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2247 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2248 }
2249 }
2250 }
2251 }
2252 }
2253 }
2254
2255 glEnd ();
2256 glDisable (GL_TEXTURE_2D);
2257 key.texname = -1;
2258 }
2259
2260 hv_clear (smooth);
2261 }
2262
2263 if (pl_tex.name)
2264 {
2265 maptex tex = pl_tex;
2266 int px = pl_x + sdx;
2267 int py = pl_y + sdy;
2268
2269 key.texname = tex.name;
2270 arr = rc_array (rc, &key);
2271
2272 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2273 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2274 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276
2277 rc_draw (rc);
2278 }
2279
2280 glDisable (GL_BLEND);
2281 rc_free (rc);
2282
2283 // top layer: overlays such as the health bar
2284 for (y = 0; y < sh; y++)
2285 if (0 <= y + my && y + my < self->rows)
2286 {
2287 maprow *row = self->row + (y + my);
2288
2289 for (x = 0; x < sw; x++)
2290 if (row->c0 <= x + mx && x + mx < row->c1)
2291 {
2292 mapcell *cell = row->col + (x + mx - row->c0);
2293
2294 int px = x * T;
2295 int py = y * T;
2296
2297 if (expect_false (cell->player == player))
2298 {
2299 px += sdx;
2300 py += sdy;
2301 }
2302
2303 if (cell->stat_hp)
2304 {
2305 int width = cell->stat_width * T;
2306 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2307
2308 glColor3ub (0, 0, 0);
2309 glRectf (px + 1, py - thick - 2,
2310 px + width - 1, py);
2311
2312 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2313 glRectf (px + 2,
2314 py - thick - 1,
2315 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2316 }
2317 }
2318 }
2319}
2320
2321void
2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2323 CODE:
2324{
2325 static float color[16][3] = {
2326 { 0.00F, 0.00F, 0.00F },
2327 { 1.00F, 1.00F, 1.00F },
2328 { 0.00F, 0.00F, 0.55F },
2329 { 1.00F, 0.00F, 0.00F },
2330
2331 { 1.00F, 0.54F, 0.00F },
2332 { 0.11F, 0.56F, 1.00F },
2333 { 0.93F, 0.46F, 0.00F },
2334 { 0.18F, 0.54F, 0.34F },
2335
2336 { 0.56F, 0.73F, 0.56F },
2337 { 0.80F, 0.80F, 0.80F },
2338 { 0.55F, 0.41F, 0.13F },
2339 { 0.99F, 0.77F, 0.26F },
2340
2341 { 0.74F, 0.65F, 0.41F },
2342
2343 { 0.00F, 1.00F, 1.00F },
2344 { 1.00F, 0.00F, 1.00F },
2345 { 1.00F, 1.00F, 0.00F },
2346 };
2347
2348 int x, y;
2349
2350 glEnable (GL_TEXTURE_2D);
2351 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2352 glEnable (GL_BLEND);
2353 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2354 glBegin (GL_QUADS);
2355
2356 for (y = 0; y < h; y++)
2357 for (x = 0; x < w; x++)
2358 {
2359 unsigned char m = data [x + y * w];
2360
2361 if (m)
2362 {
2363 float *c = color [m & 15];
2364
2365 float tx1 = m & 0x40 ? 0.5 : 0.;
2366 float tx2 = tx1 + 0.5;
2367
2368 glColor4f (c[0], c[1], c[2], 0.75);
2369 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2370 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2371 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2372 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2373 }
2374 }
2375
2376 glEnd ();
2377 glDisable (GL_BLEND);
2378 glDisable (GL_TEXTURE_2D);
2379}
2380
2381void
2382fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1027 PPCODE: 2383 PPCODE:
1028{ 2384{
1029 int vx, vy;
1030 int x, y, z; 2385 int x, y;
1031 int last_name; 2386 int sw1 = sw + 2;
1032 mapface face; 2387 int sh1 = sh + 2;
2388 int sh3 = sh * 3;
1033 int sw4 = (sw + 3) & ~3; 2389 int sw34 = (sw * 3 + 3) & ~3;
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1034 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1035 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1036 2393
1037 memset (darkness, 255, sw4 * sh);
1038 SvPOK_only (darkness_sv); 2394 SvPOK_only (darkness3_sv);
1039 SvCUR_set (darkness_sv, sw4 * sh); 2395 SvCUR_set (darkness3_sv, sw34 * sh3);
1040 2396
1041 vx = self->x + (self->w - sw) / 2 - shift_x; 2397 mx += self->x - 1;
1042 vy = self->y + (self->h - sh) / 2 - shift_y; 2398 my += self->y - 1;
1043 2399
1044 /* 2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1045 int vx = self->vx = self->w >= sw
1046 ? self->x + (self->w - sw) / 2
1047 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1048 2401
1049 int vy = self->vy = self->h >= sh
1050 ? self->y + (self->h - sh) / 2
1051 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1052 */
1053
1054 glColor4ub (255, 255, 255, 255);
1055
1056 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1057 glEnable (GL_BLEND);
1058 glEnable (GL_TEXTURE_2D);
1059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1060
1061 glBegin (GL_QUADS);
1062
1063 last_name = 0;
1064
1065 for (z = 0; z < 3; z++)
1066 for (y = 0; y < sh; y++) 2402 for (y = 0; y < sh1; y++)
1067 if (0 <= y + vy && y + vy < self->rows) 2403 if (0 <= y + my && y + my < self->rows)
1068 { 2404 {
1069 maprow *row = self->row + (y + vy); 2405 maprow *row = self->row + (y + my);
1070 2406
1071 for (x = 0; x < sw; x++) 2407 for (x = 0; x < sw1; x++)
1072 if (row->c0 <= x + vx && x + vx < row->c1) 2408 if (row->c0 <= x + mx && x + mx < row->c1)
1073 { 2409 {
1074 mapcell *cell = row->col + (x + vx - row->c0); 2410 mapcell *cell = row->col + (x + mx - row->c0);
1075 2411
1076 darkness[y * sw4 + x] = cell->darkness < 0 2412 darkness1 [y * sw1 + x] = cell->darkness
2413 ? 255 - (cell->darkness - 1)
1077 ? 255 - FOW_DARKNESS 2414 : 255 - FOW_DARKNESS;
1078 : 255 - cell->darkness;
1079
1080 face = cell->face [z];
1081
1082 if (face)
1083 {
1084 maptex tex = self->tex [face];
1085
1086 int px = (x + 1) * 32 - tex.w;
1087 int py = (y + 1) * 32 - tex.h;
1088
1089 if (last_name != tex.name)
1090 {
1091 glEnd ();
1092 last_name = tex.name;
1093 glBindTexture (GL_TEXTURE_2D, last_name);
1094 glBegin (GL_QUADS);
1095 }
1096
1097 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1098 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1099 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1100 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1101 }
1102 } 2415 }
1103 } 2416 }
1104 2417
1105 glEnd (); 2418 for (y = 0; y < sh; ++y)
2419 for (x = 0; x < sw; ++x)
2420 {
2421 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2422 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2423 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2424 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2425 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2426 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2427 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2428 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2429 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1106 2430
1107 glDisable (GL_TEXTURE_2D); 2431 uint8_t r11 = (d11 + d21 + d12) / 3;
1108 glDisable (GL_BLEND); 2432 uint8_t r21 = d21;
2433 uint8_t r31 = (d21 + d31 + d32) / 3;
2434
2435 uint8_t r12 = d12;
2436 uint8_t r22 = d22;
2437 uint8_t r32 = d32;
2438
2439 uint8_t r13 = (d13 + d23 + d12) / 3;
2440 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3;
2442
2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2452 }
2453
2454 free (darkness1);
1109 2455
1110 EXTEND (SP, 3); 2456 EXTEND (SP, 3);
1111 PUSHs (sv_2mortal (newSViv (sw4))); 2457 PUSHs (sv_2mortal (newSViv (sw34)));
1112 PUSHs (sv_2mortal (newSViv (sh))); 2458 PUSHs (sv_2mortal (newSViv (sh3)));
1113 PUSHs (darkness_sv); 2459 PUSHs (darkness3_sv);
1114} 2460}
1115 2461
1116SV * 2462SV *
1117get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2463get_rect (DC::Map self, int x0, int y0, int w, int h)
1118 CODE: 2464 CODE:
1119{ 2465{
1120 int x, y, x1, y1; 2466 int x, y, x1, y1;
1121 SV *data_sv = newSV (w * h * 7 + 5); 2467 SV *data_sv = newSV (w * h * 7 + 5);
1122 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2468 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1147 if (row && row->c0 <= x && x < row->c1) 2493 if (row && row->c0 <= x && x < row->c1)
1148 { 2494 {
1149 mapcell *cell = row->col + (x - row->c0); 2495 mapcell *cell = row->col + (x - row->c0);
1150 uint8_t flags = 0; 2496 uint8_t flags = 0;
1151 2497
1152 if (cell->face [0]) flags |= 1; 2498 if (cell->tile [0]) flags |= 1;
1153 if (cell->face [1]) flags |= 2; 2499 if (cell->tile [1]) flags |= 2;
1154 if (cell->face [2]) flags |= 4; 2500 if (cell->tile [2]) flags |= 4;
1155 2501
1156 *data++ = flags; 2502 *data++ = flags;
1157 2503
1158 if (flags & 1) 2504 if (flags & 1)
1159 { 2505 {
2506 tileid tile = cell->tile [0];
1160 *data++ = cell->face [0] >> 8; 2507 *data++ = tile >> 8;
1161 *data++ = cell->face [0]; 2508 *data++ = tile;
1162 } 2509 }
1163 2510
1164 if (flags & 2) 2511 if (flags & 2)
1165 { 2512 {
2513 tileid tile = cell->tile [1];
1166 *data++ = cell->face [1] >> 8; 2514 *data++ = tile >> 8;
1167 *data++ = cell->face [1]; 2515 *data++ = tile;
1168 } 2516 }
1169 2517
1170 if (flags & 4) 2518 if (flags & 4)
1171 { 2519 {
2520 tileid tile = cell->tile [2];
1172 *data++ = cell->face [2] >> 8; 2521 *data++ = tile >> 8;
1173 *data++ = cell->face [2]; 2522 *data++ = tile;
1174 } 2523 }
1175 } 2524 }
1176 else 2525 else
1177 *data++ = 0; 2526 *data++ = 0;
1178 } 2527 }
1179 } 2528 }
1180 2529
2530 /* if size is w*h + 5 then no data has been found */
2531 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2532 {
1181 SvPOK_only (data_sv); 2533 SvPOK_only (data_sv);
1182 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2534 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2535 }
2536
1183 RETVAL = data_sv; 2537 RETVAL = data_sv;
1184} 2538}
1185 OUTPUT: 2539 OUTPUT:
1186 RETVAL 2540 RETVAL
1187 2541
1188void 2542void
1189set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2543set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1190 PPCODE: 2544 PPCODE:
1191{ 2545{
1192 int x, y, z; 2546 int x, y, z;
1193 int w, h; 2547 int w, h;
1194 int x1, y1; 2548 int x1, y1;
2549 STRLEN len;
2550 uint8_t *data, *end;
2551
2552 len = SvLEN (data_sv);
2553 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2554 data = SvPVbyte_nolen (data_sv);
2555 end = data + len + 8;
2556
2557 if (len < 5)
2558 XSRETURN_EMPTY;
1195 2559
1196 if (*data++ != 0) 2560 if (*data++ != 0)
1197 return; /* version mismatch */ 2561 XSRETURN_EMPTY; /* version mismatch */
1198 2562
1199 w = *data++ << 8; w |= *data++; 2563 w = *data++ << 8; w |= *data++;
1200 h = *data++ << 8; h |= *data++; 2564 h = *data++ << 8; h |= *data++;
1201 2565
1202 // we need to do this 'cause we don't keep an absolute coord system for rows 2566 // we need to do this 'cause we don't keep an absolute coord system for rows
1214 { 2578 {
1215 maprow *row = map_get_row (self, y); 2579 maprow *row = map_get_row (self, y);
1216 2580
1217 for (x = x0; x < x1; x++) 2581 for (x = x0; x < x1; x++)
1218 { 2582 {
2583 uint8_t flags;
2584
2585 if (data + 7 >= end)
2586 XSRETURN_EMPTY;
2587
1219 uint8_t flags = *data++; 2588 flags = *data++;
1220 2589
1221 if (flags) 2590 if (flags)
1222 { 2591 {
1223 mapface face[3] = { 0, 0, 0 };
1224
1225 mapcell *cell = row_get_cell (row, x); 2592 mapcell *cell = row_get_cell (row, x);
2593 tileid tile[3] = { 0, 0, 0 };
1226 2594
1227 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2595 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1228 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2596 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1229 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2597 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1230 2598
1231 if (cell->darkness <= 0) 2599 if (cell->darkness == 0)
1232 { 2600 {
1233 cell->darkness = -1; 2601 /*cell->darkness = 0;*/
2602 EXTEND (SP, 3);
1234 2603
1235 for (z = 0; z <= 2; z++) 2604 for (z = 0; z <= 2; z++)
1236 { 2605 {
1237 cell->face[z] = face[z]; 2606 tileid t = tile [z];
1238 2607
1239 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2608 if (t >= self->texs || (t && !self->tex [t].name))
2609 {
1240 XPUSHs (sv_2mortal (newSViv (face[z]))); 2610 PUSHs (sv_2mortal (newSViv (t)));
2611 need_texid (self, t);
2612 }
2613
2614 cell->tile [z] = t;
1241 } 2615 }
1242 } 2616 }
1243 } 2617 }
1244 } 2618 }
1245 } 2619 }
1246} 2620}
1247 2621
1248MODULE = CFClient PACKAGE = CFClient::MixChunk 2622MODULE = Deliantra::Client PACKAGE = DC::RW
1249 2623
1250CFClient::MixChunk 2624DC::RW
1251new_from_file (SV *class, char *path) 2625new (SV *class, SV *data_sv)
1252 CODE: 2626 CODE:
1253 RETVAL = Mix_LoadWAV (path); 2627{
2628 STRLEN datalen;
2629 char *data = SvPVbyte (data_sv, datalen);
2630
2631 RETVAL = SDL_RWFromConstMem (data, datalen);
2632}
1254 OUTPUT: 2633 OUTPUT:
1255 RETVAL 2634 RETVAL
1256 2635
2636DC::RW
2637new_from_file (SV *class, const char *path, const char *mode = "rb")
2638 CODE:
2639 RETVAL = SDL_RWFromFile (path, mode);
2640 OUTPUT:
2641 RETVAL
2642
2643# fails on win32:
2644# dc.xs(2268) : error C2059: syntax error : '('
1257void 2645#void
2646#close (DC::RW self)
2647# CODE:
2648# (self->(close)) (self);
2649
2650MODULE = Deliantra::Client PACKAGE = DC::Channel
2651
2652PROTOTYPES: DISABLE
2653
2654DC::Channel
2655find ()
2656 CODE:
2657{
2658 RETVAL = Mix_GroupAvailable (-1);
2659
2660 if (RETVAL < 0)
2661 {
2662 RETVAL = Mix_GroupOldest (-1);
2663
2664 if (RETVAL < 0)
2665 XSRETURN_UNDEF;
2666
2667 Mix_HaltChannel (RETVAL);
2668 }
2669
2670 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128);
2672}
2673 OUTPUT:
2674 RETVAL
2675
2676void
2677halt (DC::Channel self)
2678 CODE:
2679 Mix_HaltChannel (self);
2680
2681void
2682expire (DC::Channel self, int ticks = -1)
2683 CODE:
2684 Mix_ExpireChannel (self, ticks);
2685
2686void
2687fade_out (DC::Channel self, int ticks = -1)
2688 CODE:
2689 Mix_FadeOutChannel (self, ticks);
2690
2691int
2692volume (DC::Channel self, int volume)
2693 CODE:
2694 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2695 OUTPUT:
2696 RETVAL
2697
2698void
2699unregister_all_effects (DC::Channel self)
2700 CODE:
2701 Mix_UnregisterAllEffects (self);
2702
2703void
2704set_panning (DC::Channel self, int left, int right)
2705 CODE:
2706 left = CLAMP (left , 0, 255);
2707 right = CLAMP (right, 0, 255);
2708 Mix_SetPanning (self, left, right);
2709
2710void
2711set_distance (DC::Channel self, int distance)
2712 CODE:
2713 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2714
2715void
2716set_position (DC::Channel self, int angle, int distance)
2717 CODE:
2718
2719void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE:
2722{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726}
2727
2728void
2729set_reverse_stereo (DC::Channel self, int flip)
2730 CODE:
2731 Mix_SetReverseStereo (self, flip);
2732
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734
2735PROTOTYPES: DISABLE
2736
2737DC::MixChunk
2738new (SV *class, DC::RW rwops)
2739 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2741 OUTPUT:
2742 RETVAL
2743
2744void
1258DESTROY (CFClient::MixChunk self) 2745DESTROY (DC::MixChunk self)
1259 CODE: 2746 CODE:
1260 Mix_FreeChunk (self); 2747 Mix_FreeChunk (self);
1261 2748
1262int 2749int
1263volume (CFClient::MixChunk self, int volume = -1) 2750volume (DC::MixChunk self, int volume = -1)
1264 CODE: 2751 CODE:
2752 if (items > 1)
2753 volume = CLAMP (volume, 0, 128);
1265 RETVAL = Mix_VolumeChunk (self, volume); 2754 RETVAL = Mix_VolumeChunk (self, volume);
1266 OUTPUT: 2755 OUTPUT:
1267 RETVAL 2756 RETVAL
1268 2757
1269int 2758DC::Channel
1270play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2759play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1271 CODE: 2760 CODE:
2761{
1272 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2762 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2763
2764 if (RETVAL < 0)
2765 XSRETURN_UNDEF;
2766
2767 if (channel < 0)
2768 {
2769 Mix_UnregisterAllEffects (RETVAL);
2770 Mix_Volume (RETVAL, 128);
2771 }
2772}
1273 OUTPUT: 2773 OUTPUT:
1274 RETVAL 2774 RETVAL
1275 2775
1276MODULE = CFClient PACKAGE = CFClient::MixMusic 2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1277 2777
1278int 2778int
1279volume (int volume = -1) 2779volume (int volume = -1)
2780 PROTOTYPE: ;$
1280 CODE: 2781 CODE:
2782 if (items > 0)
2783 volume = CLAMP (volume, 0, 128);
1281 RETVAL = Mix_VolumeMusic (volume); 2784 RETVAL = Mix_VolumeMusic (volume);
1282 OUTPUT: 2785 OUTPUT:
1283 RETVAL 2786 RETVAL
1284 2787
1285CFClient::MixMusic 2788void
1286new_from_file (SV *class, char *path) 2789fade_out (int ms)
1287 CODE: 2790 CODE:
2791 Mix_FadeOutMusic (ms);
2792
2793void
2794halt ()
2795 CODE:
2796 Mix_HaltMusic ();
2797
2798DC::MixMusic
2799new (SV *class, DC::RW rwops)
2800 CODE:
1288 RETVAL = Mix_LoadMUS (path); 2801 RETVAL = Mix_LoadMUS_RW (rwops);
1289 OUTPUT: 2802 OUTPUT:
1290 RETVAL 2803 RETVAL
1291 2804
1292void 2805void
1293DESTROY (CFClient::MixMusic self) 2806DESTROY (DC::MixMusic self)
1294 CODE: 2807 CODE:
1295 Mix_FreeMusic (self); 2808 Mix_FreeMusic (self);
1296 2809
1297int 2810int
1298play (CFClient::MixMusic self, int loops = -1) 2811play (DC::MixMusic self, int loops = -1)
1299 CODE: 2812 CODE:
1300 RETVAL = Mix_PlayMusic (self, loops); 2813 RETVAL = Mix_PlayMusic (self, loops);
1301 OUTPUT: 2814 OUTPUT:
1302 RETVAL 2815 RETVAL
1303 2816
2817void
2818fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2819 CODE:
2820 Mix_FadeInMusicPos (self, loops, ms, position);
2821
1304MODULE = CFClient PACKAGE = CFClient::OpenGL 2822MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2823
2824PROTOTYPES: ENABLE
1305 2825
1306BOOT: 2826BOOT:
1307{ 2827{
1308 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2828 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1309 static const struct { 2829 static const struct {
1310 const char *name; 2830 const char *name;
1311 IV iv; 2831 IV iv;
1312 } *civ, const_iv[] = { 2832 } *civ, const_iv[] = {
1313# define const_iv(name) { # name, (IV)name } 2833# define const_iv(name) { # name, (IV)name }
2834 const_iv (GL_VENDOR),
2835 const_iv (GL_VERSION),
2836 const_iv (GL_EXTENSIONS),
1314 const_iv (GL_COLOR_MATERIAL), 2837 const_iv (GL_COLOR_MATERIAL),
1315 const_iv (GL_SMOOTH), 2838 const_iv (GL_SMOOTH),
1316 const_iv (GL_FLAT), 2839 const_iv (GL_FLAT),
2840 const_iv (GL_DITHER),
1317 const_iv (GL_BLEND), 2841 const_iv (GL_BLEND),
2842 const_iv (GL_CULL_FACE),
2843 const_iv (GL_SCISSOR_TEST),
2844 const_iv (GL_DEPTH_TEST),
2845 const_iv (GL_ALPHA_TEST),
2846 const_iv (GL_NORMALIZE),
2847 const_iv (GL_RESCALE_NORMAL),
2848 const_iv (GL_FRONT),
2849 const_iv (GL_BACK),
2850 const_iv (GL_AUX0),
1318 const_iv (GL_AND), 2851 const_iv (GL_AND),
2852 const_iv (GL_ONE),
2853 const_iv (GL_ZERO),
1319 const_iv (GL_SRC_ALPHA), 2854 const_iv (GL_SRC_ALPHA),
2855 const_iv (GL_DST_ALPHA),
1320 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2856 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2857 const_iv (GL_ONE_MINUS_DST_ALPHA),
2858 const_iv (GL_SRC_ALPHA_SATURATE),
1321 const_iv (GL_RGB), 2859 const_iv (GL_RGB),
1322 const_iv (GL_RGBA), 2860 const_iv (GL_RGBA),
2861 const_iv (GL_RGBA4),
2862 const_iv (GL_RGBA8),
2863 const_iv (GL_RGB5_A1),
1323 const_iv (GL_UNSIGNED_BYTE), 2864 const_iv (GL_UNSIGNED_BYTE),
1324 const_iv (GL_ALPHA4), 2865 const_iv (GL_UNSIGNED_SHORT),
2866 const_iv (GL_UNSIGNED_INT),
1325 const_iv (GL_ALPHA), 2867 const_iv (GL_ALPHA),
2868 const_iv (GL_INTENSITY),
2869 const_iv (GL_LUMINANCE),
2870 const_iv (GL_LUMINANCE_ALPHA),
1326 const_iv (GL_FLOAT), 2871 const_iv (GL_FLOAT),
1327 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2872 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2873 const_iv (GL_COMPRESSED_ALPHA_ARB),
2874 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2875 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2876 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2877 const_iv (GL_COMPRESSED_RGB_ARB),
2878 const_iv (GL_COMPRESSED_RGBA_ARB),
1328 const_iv (GL_COMPILE), 2879 const_iv (GL_COMPILE),
2880 const_iv (GL_PROXY_TEXTURE_1D),
2881 const_iv (GL_PROXY_TEXTURE_2D),
1329 const_iv (GL_TEXTURE_1D), 2882 const_iv (GL_TEXTURE_1D),
1330 const_iv (GL_TEXTURE_2D), 2883 const_iv (GL_TEXTURE_2D),
1331 const_iv (GL_TEXTURE_ENV), 2884 const_iv (GL_TEXTURE_ENV),
1332 const_iv (GL_TEXTURE_MAG_FILTER), 2885 const_iv (GL_TEXTURE_MAG_FILTER),
1333 const_iv (GL_TEXTURE_MIN_FILTER), 2886 const_iv (GL_TEXTURE_MIN_FILTER),
1334 const_iv (GL_TEXTURE_ENV_MODE), 2887 const_iv (GL_TEXTURE_ENV_MODE),
1335 const_iv (GL_TEXTURE_WRAP_S), 2888 const_iv (GL_TEXTURE_WRAP_S),
1336 const_iv (GL_TEXTURE_WRAP_T), 2889 const_iv (GL_TEXTURE_WRAP_T),
2890 const_iv (GL_REPEAT),
1337 const_iv (GL_CLAMP), 2891 const_iv (GL_CLAMP),
1338 const_iv (GL_REPEAT), 2892 const_iv (GL_CLAMP_TO_EDGE),
1339 const_iv (GL_NEAREST), 2893 const_iv (GL_NEAREST),
1340 const_iv (GL_LINEAR), 2894 const_iv (GL_LINEAR),
1341 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2895 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1342 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2896 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1343 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2897 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1344 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2898 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1345 const_iv (GL_GENERATE_MIPMAP), 2899 const_iv (GL_GENERATE_MIPMAP),
1346 const_iv (GL_LINEAR),
1347 const_iv (GL_MODULATE), 2900 const_iv (GL_MODULATE),
2901 const_iv (GL_DECAL),
1348 const_iv (GL_REPLACE), 2902 const_iv (GL_REPLACE),
2903 const_iv (GL_DEPTH_BUFFER_BIT),
1349 const_iv (GL_COLOR_BUFFER_BIT), 2904 const_iv (GL_COLOR_BUFFER_BIT),
1350 const_iv (GL_PROJECTION), 2905 const_iv (GL_PROJECTION),
1351 const_iv (GL_MODELVIEW), 2906 const_iv (GL_MODELVIEW),
1352 const_iv (GL_COLOR_LOGIC_OP), 2907 const_iv (GL_COLOR_LOGIC_OP),
2908 const_iv (GL_SEPARABLE_2D),
1353 const_iv (GL_CONVOLUTION_2D), 2909 const_iv (GL_CONVOLUTION_2D),
1354 const_iv (GL_CONVOLUTION_BORDER_MODE), 2910 const_iv (GL_CONVOLUTION_BORDER_MODE),
1355 const_iv (GL_CONSTANT_BORDER), 2911 const_iv (GL_CONSTANT_BORDER),
2912 const_iv (GL_POINTS),
1356 const_iv (GL_LINES), 2913 const_iv (GL_LINES),
2914 const_iv (GL_LINE_STRIP),
2915 const_iv (GL_LINE_LOOP),
1357 const_iv (GL_QUADS), 2916 const_iv (GL_QUADS),
2917 const_iv (GL_QUAD_STRIP),
2918 const_iv (GL_TRIANGLES),
2919 const_iv (GL_TRIANGLE_STRIP),
2920 const_iv (GL_TRIANGLE_FAN),
1358 const_iv (GL_LINE_LOOP), 2921 const_iv (GL_POLYGON),
1359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2922 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2923 const_iv (GL_POINT_SMOOTH_HINT),
2924 const_iv (GL_LINE_SMOOTH_HINT),
2925 const_iv (GL_POLYGON_SMOOTH_HINT),
2926 const_iv (GL_GENERATE_MIPMAP_HINT),
2927 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1360 const_iv (GL_FASTEST), 2928 const_iv (GL_FASTEST),
2929 const_iv (GL_DONT_CARE),
2930 const_iv (GL_NICEST),
2931 const_iv (GL_V2F),
2932 const_iv (GL_V3F),
2933 const_iv (GL_T2F_V3F),
2934 const_iv (GL_T2F_N3F_V3F),
1361# undef const_iv 2935# undef const_iv
1362 }; 2936 };
1363 2937
1364 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2938 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1365 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2939 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2940
2941 texture_av = newAV ();
2942 AvREAL_off (texture_av);
1366} 2943}
2944
2945void
2946disable_GL_EXT_blend_func_separate ()
2947 CODE:
2948 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0;
2950
2951char *
2952gl_vendor ()
2953 CODE:
2954 RETVAL = (char *)glGetString (GL_VENDOR);
2955 OUTPUT:
2956 RETVAL
2957
2958char *
2959gl_version ()
2960 CODE:
2961 RETVAL = (char *)glGetString (GL_VERSION);
2962 OUTPUT:
2963 RETVAL
2964
2965char *
2966gl_extensions ()
2967 CODE:
2968 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2969 OUTPUT:
2970 RETVAL
2971
2972const char *glGetString (GLenum pname)
2973
2974GLint glGetInteger (GLenum pname)
2975 CODE:
2976 glGetIntegerv (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2980GLdouble glGetDouble (GLenum pname)
2981 CODE:
2982 glGetDoublev (pname, &RETVAL);
2983 OUTPUT:
2984 RETVAL
1367 2985
1368int glGetError () 2986int glGetError ()
2987
2988void glFinish ()
1369 2989
1370void glClear (int mask) 2990void glClear (int mask)
1371 2991
1372void glClearColor (float r, float g, float b, float a = 1.0) 2992void glClearColor (float r, float g, float b, float a = 1.0)
1373 PROTOTYPE: @ 2993 PROTOTYPE: @
1380 3000
1381void glHint (int target, int mode) 3001void glHint (int target, int mode)
1382 3002
1383void glBlendFunc (int sfactor, int dfactor) 3003void glBlendFunc (int sfactor, int dfactor)
1384 3004
3005void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3006 CODE:
3007 gl_BlendFuncSeparate (sa, da, saa, daa);
3008
3009void glDepthMask (int flag)
3010
1385void glLogicOp (int opcode) 3011void glLogicOp (int opcode)
1386 3012
3013void glColorMask (int red, int green, int blue, int alpha)
3014
1387void glMatrixMode (int mode) 3015void glMatrixMode (int mode)
1388 3016
1389void glPushMatrix () 3017void glPushMatrix ()
1390 3018
1391void glPopMatrix () 3019void glPopMatrix ()
1392 3020
1393void glLoadIdentity () 3021void glLoadIdentity ()
1394 3022
3023void glDrawBuffer (int buffer)
3024
3025void glReadBuffer (int buffer)
3026
3027# near_ and far_ are due to microsofts buggy "c" compiler
3028void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3029
3030# near_ and far_ are due to microsofts buggy "c" compiler
1395void glOrtho (double left, double right, double bottom, double top, double near, double far) 3031void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3032
3033PROTOTYPES: DISABLE
1396 3034
1397void glViewport (int x, int y, int width, int height) 3035void glViewport (int x, int y, int width, int height)
3036
3037void glScissor (int x, int y, int width, int height)
1398 3038
1399void glTranslate (float x, float y, float z = 0.) 3039void glTranslate (float x, float y, float z = 0.)
1400 CODE: 3040 CODE:
1401 glTranslatef (x, y, z); 3041 glTranslatef (x, y, z);
1402 3042
1403void glScale (float x, float y, float z) 3043void glScale (float x, float y, float z = 1.)
1404 CODE: 3044 CODE:
1405 glScalef (x, y, z); 3045 glScalef (x, y, z);
1406 3046
1407void glRotate (float angle, float x, float y, float z) 3047void glRotate (float angle, float x, float y, float z)
1408 CODE: 3048 CODE:
1409 glRotatef (angle, x, y, z); 3049 glRotatef (angle, x, y, z);
1410 3050
1411void glBegin (int mode)
1412
1413void glEnd ()
1414
1415void glColor (float r, float g, float b, float a = 1.0) 3051void glColor (float r, float g, float b, float a = 1.0)
1416 PROTOTYPE: @ 3052 PROTOTYPE: @
3053 ALIAS:
3054 glColor_premultiply = 1
1417 CODE: 3055 CODE:
3056 if (ix)
3057 {
3058 r *= a;
3059 g *= a;
3060 b *= a;
3061 }
3062 // microsoft visual "c" rounds instead of truncating...
1418 glColor4f (r, g, b, a); 3063 glColor4f (r, g, b, a);
3064
3065void glRasterPos (float x, float y, float z = 0.)
3066 CODE:
3067 glRasterPos3f (0, 0, z);
3068 glBitmap (0, 0, 0, 0, x, y, 0);
1419 3069
1420void glVertex (float x, float y, float z = 0.) 3070void glVertex (float x, float y, float z = 0.)
1421 CODE: 3071 CODE:
1422 glVertex3f (x, y, z); 3072 glVertex3f (x, y, z);
1423 3073
1424void glTexCoord (float s, float t) 3074void glTexCoord (float s, float t)
1425 CODE: 3075 CODE:
1426 glTexCoord2f (s, t); 3076 glTexCoord2f (s, t);
1427 3077
3078void glRect (float x1, float y1, float x2, float y2)
3079 CODE:
3080 glRectf (x1, y1, x2, y2);
3081
3082void glRect_lineloop (float x1, float y1, float x2, float y2)
3083 CODE:
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (x1, y1);
3086 glVertex2f (x2, y1);
3087 glVertex2f (x2, y2);
3088 glVertex2f (x1, y2);
3089 glEnd ();
3090
3091PROTOTYPES: ENABLE
3092
3093void glBegin (int mode)
3094
3095void glEnd ()
3096
3097void glPointSize (GLfloat size)
3098
3099void glLineWidth (GLfloat width)
3100
3101void glInterleavedArrays (int format, int stride, char *data)
3102
3103void glDrawElements (int mode, int count, int type, char *indices)
3104
3105# 1.2 void glDrawRangeElements (int mode, int start, int end
3106
1428void glTexEnv (int target, int pname, float param) 3107void glTexEnv (int target, int pname, float param)
1429 CODE: 3108 CODE:
1430 glTexEnvf (target, pname, param); 3109 glTexEnvf (target, pname, param);
1431 3110
1432void glTexParameter (int target, int pname, float param) 3111void glTexParameter (int target, int pname, float param)
1435 3114
1436void glBindTexture (int target, int name) 3115void glBindTexture (int target, int name)
1437 3116
1438void glConvolutionParameter (int target, int pname, float params) 3117void glConvolutionParameter (int target, int pname, float params)
1439 CODE: 3118 CODE:
3119 if (gl.ConvolutionParameterf)
1440 glConvolutionParameterf (target, pname, params); 3120 gl.ConvolutionParameterf (target, pname, params);
1441 3121
1442void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3122void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3123 CODE:
3124 if (gl.ConvolutionFilter2D)
3125 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1443 3126
3127void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3128 CODE:
3129 if (gl.SeparableFilter2D)
3130 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3131
1444void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3132void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1445 3133
1446void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3134void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3135
3136void glDrawPixels (int width, int height, int format, int type, char *pixels)
3137
3138void glPixelZoom (float x, float y)
3139
3140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1447 3141
1448int glGenTexture () 3142int glGenTexture ()
1449 CODE: 3143 CODE:
1450{ 3144 RETVAL = gen_texture ();
1451 GLuint name;
1452 glGenTextures (1, &name);
1453 RETVAL = name;
1454}
1455 OUTPUT: 3145 OUTPUT:
1456 RETVAL 3146 RETVAL
1457 3147
1458void glDeleteTexture (int name) 3148void glDeleteTexture (int name)
1459 CODE: 3149 CODE:
1460{
1461 GLuint name_ = name;
1462 glDeleteTextures (1, &name_); 3150 del_texture (name);
1463} 3151
1464
1465int glGenList () 3152int glGenList ()
1466 CODE: 3153 CODE:
1467 RETVAL = glGenLists (1); 3154 RETVAL = glGenLists (1);
1468 OUTPUT: 3155 OUTPUT:
1469 RETVAL 3156 RETVAL
1476 3163
1477void glEndList () 3164void glEndList ()
1478 3165
1479void glCallList (int list) 3166void glCallList (int list)
1480 3167
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3169
3170PROTOTYPES: DISABLE
3171
3172void
3173find_widget (SV *self, NV x, NV y)
3174 PPCODE:
3175{
3176 if (within_widget (self, x, y))
3177 XPUSHs (self);
3178}
3179
3180BOOT:
3181{
3182 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3183
3184 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3185 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3186 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3187 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3188}
3189
3190void
3191draw (SV *self)
3192 CODE:
3193{
3194 HV *hv;
3195 SV **svp;
3196 NV x, y, w, h;
3197 SV *draw_x_sv = GvSV (draw_x_gv);
3198 SV *draw_y_sv = GvSV (draw_y_gv);
3199 SV *draw_w_sv = GvSV (draw_w_gv);
3200 SV *draw_h_sv = GvSV (draw_h_gv);
3201 double draw_x, draw_y;
3202
3203 if (!SvROK (self))
3204 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3205
3206 hv = (HV *)SvRV (self);
3207
3208 if (SvTYPE (hv) != SVt_PVHV)
3209 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3210
3211 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3213
3214 if (!h || !w)
3215 XSRETURN_EMPTY;
3216
3217 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3218 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3219
3220 draw_x = SvNV (draw_x_sv) + x;
3221 draw_y = SvNV (draw_y_sv) + y;
3222
3223 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3224 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3225 XSRETURN_EMPTY;
3226
3227 sv_setnv (draw_x_sv, draw_x);
3228 sv_setnv (draw_y_sv, draw_y);
3229
3230 glPushMatrix ();
3231 glTranslated (x, y, 0);
3232
3233 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3234 {
3235 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3236
3237 if (svp && SvTRUE (*svp))
3238 {
3239 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3240 glEnable (GL_BLEND);
3241 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3242 glBegin (GL_QUADS);
3243 glVertex2f (0, 0);
3244 glVertex2f (w, 0);
3245 glVertex2f (w, h);
3246 glVertex2f (0, h);
3247 glEnd ();
3248 glDisable (GL_BLEND);
3249 }
3250 }
3251#if 0
3252 // draw borders, for debugging
3253 glPushMatrix ();
3254 glColor4f (1., 1., 0., 1.);
3255 glTranslatef (.5, .5, 0.);
3256 glBegin (GL_LINE_LOOP);
3257 glVertex2f (0 , 0);
3258 glVertex2f (w - 1, 0);
3259 glVertex2f (w - 1, h - 1);
3260 glVertex2f (0 , h - 1);
3261 glEnd ();
3262 glPopMatrix ();
3263#endif
3264 PUSHMARK (SP);
3265 XPUSHs (self);
3266 PUTBACK;
3267 call_method ("_draw", G_VOID | G_DISCARD);
3268 SPAGAIN;
3269
3270 glPopMatrix ();
3271
3272 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3273 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3274}
3275

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