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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.60 by root, Sun Apr 23 04:47:02 2006 UTC vs.
Revision 1.328 by root, Sun Nov 18 12:47:55 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
9#include <string.h> 32#include <cstring>
10#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 40
12#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
13#include <SDL_image.h> 44#include <SDL_image.h>
14#include <SDL_mixer.h> 45#include <SDL_mixer.h>
15#include <SDL_opengl.h> 46#include <SDL_opengl.h>
16 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
17#include <glib/gmacros.h> 58#include <glib.h>
18 59
19#include <pango/pango.h> 60#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 61
21#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
22 72
23#ifndef _WIN32 73#ifndef _WIN32
24# include <sys/types.h> 74# include <sys/types.h>
25# include <sys/socket.h> 75# include <sys/socket.h>
26# include <netinet/in.h> 76# include <netinet/in.h>
27# include <netinet/tcp.h> 77# include <netinet/tcp.h>
28# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 83#else
30 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 85#endif
37 86
38#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
39 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
41 96
42#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
44 99
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 100#define MIN_FONT_HEIGHT 10
46 101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
130
131static struct
132{
133#define GL_FUNC(ptr,name) ptr name;
134#include "glfunc.h"
135#undef GL_FUNC
136} gl;
137
138static void
139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140{
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147}
148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
49 184
50static PangoContext *context; 185typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap;
52 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
53typedef struct cf_layout { 205struct cf_layout {
54 PangoLayout *pl; 206 PangoLayout *pl;
207 float r, g, b, a; // default color for rgba mode
55 int base_height; 208 int base_height;
56} *CFClient__Layout; 209 DC__Font font;
210 rc_t rc;
211};
212
213typedef cf_layout *DC__Layout;
214
215static DC__Font default_font;
216static PangoContext *opengl_context;
217static PangoFontMap *opengl_fontmap;
57 218
58static void 219static void
59substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
60{ 221{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
223#ifdef FC_HINT_STYLE
224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
225#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 227}
64 228
65static void 229static void
66layout_update (CFClient__Layout self) 230layout_update_font (DC__Layout self)
67{ 231{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
70 */ 234 */
71 PangoFontDescription *font = (PangoFontDescription *) 235 PangoFontDescription *font = self->font ? self->font : default_font;
72 pango_layout_get_font_description (self->pl);
73 236
74 int height = self->base_height * (PANGO_SCALE * 8 / 10);
75
76 if (height < MIN_FONT_HEIGHT)
77 height = MIN_FONT_HEIGHT;
78
79 if (pango_font_description_get_size (font) != height)
80 {
81 font = pango_font_description_copy (font);
82 pango_font_description_set_absolute_size (font, height); 237 pango_font_description_set_absolute_size (font,
238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
239
83 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
84 }
85} 241}
86 242
87static void 243static void
88layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
89{ 245{
90 layout_update (self); 246 PangoRectangle rect;
91 247
248 // get_pixel_* wrongly rounds down
92 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
93 250
94 *w = (*w + 3) & ~3; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*w) *w = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
96 if (!*h) *h = 1;
97}
98 253
254 if (!rect.width) rect.width = 1;
255 if (!rect.height) rect.height = 1;
256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
99typedef uint16_t mapface; 262typedef uint16_t faceid;
100 263
101typedef struct { 264struct maptex
265{
102 GLint name; 266 GLuint name;
103 int w, h; 267 int w, h;
104 float s, t; 268 float s, t;
105 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
106} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
107 274
108typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
109 int16_t darkness; 279 uint16_t darkness;
110 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
111} mapcell; 281};
112 282
113typedef struct { 283struct maprow
284{
114 int32_t c0, c1; 285 int32_t c0, c1;
115 mapcell *col; 286 mapcell *col;
116} maprow; 287};
117 288
118typedef struct map { 289struct mapgrid {
119 int x, y, w, h; 290 int x, y, w, h;
120 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
121 int faces; 292 int faces; tileid *face2tile; // [faceid]
122 mapface *face; 293 int texs; maptex *tex; // [tileid]
123
124 int texs;
125 maptex *tex;
126 294
127 int32_t rows; 295 int32_t rows;
128 maprow *row; 296 maprow *row;
129} *CFClient__Map; 297};
298
299typedef mapgrid *DC__Map;
130 300
131static char * 301static char *
132prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
133{ 303{
134 char *p; 304 char *p;
151} 321}
152 322
153#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
155 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
156static maprow * 346static maprow *
157map_get_row (CFClient__Map self, int y) 347map_get_row (mapgrid *self, int y)
158{ 348{
159 if (0 > y) 349 if (0 > y)
160 { 350 {
161 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
162 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
200 390
201 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
202} 392}
203 393
204static mapcell * 394static mapcell *
205map_get_cell (CFClient__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
206{ 396{
207 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
208} 398}
209 399
210static void 400static void
211map_clear (CFClient__Map self) 401map_clear (mapgrid *self)
212{ 402{
213 int r; 403 int r;
214 404
215 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
216 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
223 self->oy = 0; 413 self->oy = 0;
224 self->row = 0; 414 self->row = 0;
225 self->rows = 0; 415 self->rows = 0;
226} 416}
227 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
228static void 428static void
229map_blank (CFClient__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
230{ 430{
231 int x, y; 431 int x, y;
232 maprow *row; 432 maprow *row;
433 mapcell *cell;
233 434
234 for (y = y0; y < y0 + h; y++) 435 for (y = y0; y < y0 + h; y++)
235 if (y >= 0) 436 if (y >= 0)
236 { 437 {
237 if (y >= self->rows) 438 if (y >= self->rows)
243 if (x >= row->c0) 444 if (x >= row->c0)
244 { 445 {
245 if (x >= row->c1) 446 if (x >= row->c1)
246 break; 447 break;
247 448
248 row->col[x - row->c0].darkness = -1; 449 cell = row->col + x - row->c0;
450
451 CELL_CLEAR (cell);
249 } 452 }
250 } 453 }
251} 454}
252 455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
253static void 480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
489}
490
491static void
254music_finished () 492music_finished (void)
255{ 493{
256 SDL_UserEvent ev; 494 SDL_UserEvent ev;
257 495
258 ev.type = SDL_USEREVENT; 496 ev.type = SDL_USEREVENT;
259 ev.code = 0; 497 ev.code = 0;
261 ev.data2 = 0; 499 ev.data2 = 0;
262 500
263 SDL_PushEvent ((SDL_Event *)&ev); 501 SDL_PushEvent ((SDL_Event *)&ev);
264} 502}
265 503
266MODULE = CFClient PACKAGE = CFClient 504static void
505channel_finished (int channel)
506{
507 SDL_UserEvent ev;
508
509 ev.type = SDL_USEREVENT;
510 ev.code = 1;
511 ev.data1 = (void *)(long)channel;
512 ev.data2 = 0;
513
514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
522}
523
524static unsigned int
525minpot (unsigned int n)
526{
527 if (!n)
528 return 0;
529
530 --n;
531
532 n |= n >> 1;
533 n |= n >> 2;
534 n |= n >> 4;
535 n |= n >> 8;
536 n |= n >> 16;
537
538 return n + 1;
539}
540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
552/* SDL should provide this, really. */
553#define SDLK_MODIFIER_MIN 300
554#define SDLK_MODIFIER_MAX 314
555
556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
267 658
268PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
269 660
270BOOT: 661BOOT:
271{ 662{
272 HV *stash = gv_stashpv ("CFClient", 1); 663 HV *stash = gv_stashpv ("DC", 1);
273 static const struct { 664 static const struct {
274 const char *name; 665 const char *name;
275 IV iv; 666 IV iv;
276 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
277# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
278 const_iv (SDL_ACTIVEEVENT), 672 const_iv (SDL_ACTIVEEVENT),
279 const_iv (SDL_KEYDOWN), 673 const_iv (SDL_KEYDOWN),
280 const_iv (SDL_KEYUP), 674 const_iv (SDL_KEYUP),
281 const_iv (SDL_MOUSEMOTION), 675 const_iv (SDL_MOUSEMOTION),
282 const_iv (SDL_MOUSEBUTTONDOWN), 676 const_iv (SDL_MOUSEBUTTONDOWN),
291 const_iv (SDL_EVENT_RESERVEDA), 685 const_iv (SDL_EVENT_RESERVEDA),
292 const_iv (SDL_EVENT_RESERVEDB), 686 const_iv (SDL_EVENT_RESERVEDB),
293 const_iv (SDL_VIDEORESIZE), 687 const_iv (SDL_VIDEORESIZE),
294 const_iv (SDL_VIDEOEXPOSE), 688 const_iv (SDL_VIDEOEXPOSE),
295 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
296 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
297 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
298 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
299 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
300 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
355 const_iv (SDLK_BREAK), 806 const_iv (SDLK_BREAK),
356 const_iv (SDLK_MENU), 807 const_iv (SDLK_MENU),
357 const_iv (SDLK_POWER), 808 const_iv (SDLK_POWER),
358 const_iv (SDLK_EURO), 809 const_iv (SDLK_EURO),
359 const_iv (SDLK_UNDO), 810 const_iv (SDLK_UNDO),
811
360 const_iv (KMOD_NONE), 812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
361 const_iv (KMOD_LSHIFT), 814 const_iv (KMOD_LSHIFT),
362 const_iv (KMOD_RSHIFT), 815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
363 const_iv (KMOD_LCTRL), 817 const_iv (KMOD_LCTRL),
364 const_iv (KMOD_RCTRL), 818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
365 const_iv (KMOD_LALT), 820 const_iv (KMOD_LALT),
366 const_iv (KMOD_RALT), 821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
367 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
368 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
369 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
370 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
371 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
372 const_iv (KMOD_CTRL), 828
373 const_iv (KMOD_SHIFT), 829 const_iv (KMOD_LRAM),
374 const_iv (KMOD_ALT), 830
375 const_iv (KMOD_META) 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
376# undef const_iv 861# undef const_iv
377 }; 862 };
378 863
379 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
380 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
381 866
382 fontmap = pango_ft2_font_map_new (); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
383 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
384 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
385} 869}
870
871void
872weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
386 876
387int 877int
388SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 878in_destruct ()
879 CODE:
880 RETVAL = PL_main_cv == Nullcv;
881 OUTPUT:
882 RETVAL
389 883
884NV floor (NV x)
885
886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
897
390void 898void
899pango_init ()
900 CODE:
901{
902 opengl_fontmap = pango_opengl_font_map_new ();
903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
910}
911
912char *SDL_GetError ()
913
914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
391SDL_Quit () 923void SDL_Quit ()
392 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
393void 935void
394SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
395 PPCODE: 937 PPCODE:
396{ 938{
397 SDL_Rect **m; 939 SDL_Rect **m;
398 940
399 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
401 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
402 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
403 945
946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
948
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
407 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
408 953
409 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
410 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
411 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
412
413 SDL_EnableUNICODE (1);
414 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
415 956
416 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
417 958
418 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
419 while (*m) 960 while (*m)
420 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
421 AV *av = newAV (); 964 AV *av = newAV ();
422 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
423 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
424 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
425 971
426 ++m; 972 ++m;
427 } 973 }
428} 974}
429 975
430int 976int
431SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
432 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
433 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
434 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
435 ); 990 );
436 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 991
992 if (RETVAL)
993 {
994 av_clear (texture_av);
995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
996#include "glfunc.h"
997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
1000 }
1001}
437 OUTPUT: 1002 OUTPUT:
438 RETVAL 1003 RETVAL
439 1004
440void 1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
1007
1008void
441SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
442 1010
1011char *
1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
443void 1025void
444SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
445 PPCODE: 1030 PPCODE:
446{ 1031{
447 SDL_Event ev; 1032 SDL_Event ev;
448 1033
449 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
450 { 1036 {
451 HV *hv = newHV (); 1037 HV *hv = newHV ();
452 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1039
453 switch (ev.type) 1040 switch (ev.type)
454 { 1041 {
455 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
456 case SDL_KEYUP: 1043 case SDL_KEYUP:
457 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
458 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
459 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
460 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
461 break; 1049 break;
462 1050
463 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
464 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
465 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
466 break; 1054 break;
467 1055
468 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
469 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
470 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
471 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
472 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
473 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
474 break; 1082 break;
475 1083
476 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
477 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1087
478 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
479 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
480 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
481 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1092 break;
1093
1094 case SDL_USEREVENT:
1095 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1098 break;
482 } 1099 }
483 1100
484 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
485 } 1102 }
486} 1103}
487 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
488int 1118int
489Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
490 POSTCALL: 1120 POSTCALL:
491 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
1122 Mix_ChannelFinished (channel_finished);
1123
1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
492 1139
493void 1140void
494Mix_CloseAudio () 1141Mix_CloseAudio ()
495 1142
496int 1143int
497Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
498 1145
1146const char *
1147Mix_GetError ()
1148
499void 1149void
500lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
501 CODE: 1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154void
1155win32_proxy_info ()
1156 PPCODE:
1157{
502#ifndef _WIN32 1158#ifdef _WIN32
503 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
504#endif 1180#endif
1181}
505 1182
506char * 1183int
507gl_version () 1184add_font (char *file)
508 CODE: 1185 CODE:
509 RETVAL = (char *)glGetString (GL_VERSION); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
510 OUTPUT: 1187 OUTPUT:
511 RETVAL 1188 RETVAL
512 1189
513char *
514gl_extensions ()
515 CODE:
516 RETVAL = (char *)glGetString (GL_EXTENSIONS);
517 OUTPUT:
518 RETVAL
519
520void 1190void
521add_font (char *file) 1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
522 CODE:
523 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
524 1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
525void 1194void
526set_font (char *file) 1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
527 CODE:
528{
529 int count;
530 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
531 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
532 FcPatternDestroy (pattern);
533 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
534 pango_context_set_font_description (context, font);
535}
536 1196
537void 1197void
538load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
539 ALIAS: 1199 ALIAS:
540 load_image_file = 1 1200 load_image_file = 1
543 STRLEN image_len; 1203 STRLEN image_len;
544 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
545 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
546 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
547 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
548 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
549 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
550 1210
551 if (!rw) 1211 if (!rw)
552 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
553 1213
582 1242
583 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1243 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
584 1244
585 assert (surface2->pitch == surface2->w * 4); 1245 assert (surface2->pitch == surface2->w * 4);
586 1246
1247 SDL_LockSurface (surface2);
587 EXTEND (SP, 5); 1248 EXTEND (SP, 6);
588 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
589 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
590 SDL_LockSurface (surface2);
591 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
592 SDL_UnlockSurface (surface2);
593 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
594 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
595 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1255 SDL_UnlockSurface (surface2);
596 1256
597 SDL_FreeSurface (surface); 1257 SDL_FreeSurface (surface);
598 SDL_FreeSurface (surface2); 1258 SDL_FreeSurface (surface2);
599} 1259}
600 1260
622 PUSHs (sv_2mortal (newSViv (b / y))); 1282 PUSHs (sv_2mortal (newSViv (b / y)));
623 PUSHs (sv_2mortal (newSViv (a / y))); 1283 PUSHs (sv_2mortal (newSViv (a / y)));
624} 1284}
625 1285
626void 1286void
1287error (char *message)
1288 CODE:
1289 fprintf (stderr, "ERROR: %s\n", message);
1290#ifdef _WIN32
1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1292#endif
1293
1294void
627fatal (char *message) 1295fatal (char *message)
628 CODE: 1296 CODE:
1297 fprintf (stderr, "FATAL: %s\n", message);
629#ifdef _WIN32 1298#ifdef _WIN32
630 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1300#endif
1301 _exit (1);
1302
1303void
1304_exit (int retval = 0)
1305 CODE:
1306#ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
631#else 1308#else
632 fprintf (stderr, "FATAL: %s\n", message); 1309 _exit (retval);
633#endif 1310#endif
634 exit (1);
635 1311
1312void
1313debug ()
1314 CODE:
1315{
1316#if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318#endif
1319}
1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328MODULE = Deliantra::Client PACKAGE = DC::Font
1329
1330PROTOTYPES: DISABLE
1331
1332DC::Font
1333new_from_file (SV *klass, char *path, int id = 0)
1334 CODE:
1335{
1336 int count;
1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1339 FcPatternDestroy (pattern);
1340}
1341 OUTPUT:
1342 RETVAL
1343
1344void
1345DESTROY (DC::Font self)
1346 CODE:
1347 pango_font_description_free (self);
1348
1349void
1350make_default (DC::Font self)
1351 PROTOTYPE: $
1352 CODE:
1353 default_font = self;
1354
636MODULE = CFClient PACKAGE = CFClient::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
637 1356
638CFClient::Layout 1357PROTOTYPES: DISABLE
639new (SV *class, int base_height = 10) 1358
1359void
1360glyph_cache_backup ()
1361 PROTOTYPE:
640 CODE: 1362 CODE:
641 New (0, RETVAL, 1, struct cf_layout); 1363 tc_backup ();
642 RETVAL->base_height = base_height; 1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1369 tc_restore ();
1370
1371DC::Layout
1372new (SV *klass)
1373 CODE:
1374 RETVAL = new cf_layout;
1375
643 RETVAL->pl = pango_layout_new (context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1377 RETVAL->r = 1.;
1378 RETVAL->g = 1.;
1379 RETVAL->b = 1.;
1380 RETVAL->a = 1.;
1381 RETVAL->base_height = MIN_FONT_HEIGHT;
1382 RETVAL->font = 0;
1383
644 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
645 pango_layout_set_font_description (RETVAL->pl, 1385 layout_update_font (RETVAL);
646 pango_font_description_copy (
647 pango_context_get_font_description (context)));
648 OUTPUT: 1386 OUTPUT:
649 RETVAL 1387 RETVAL
650 1388
651void 1389void
652DESTROY (CFClient::Layout self) 1390DESTROY (DC::Layout self)
653 CODE: 1391 CODE:
654 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
655 Safefree (self); 1393 delete self;
656 1394
657void 1395void
658set_text (CFClient::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
659 CODE: 1397 CODE:
660{ 1398{
661 STRLEN textlen; 1399 STRLEN textlen;
662 char *text = SvPVutf8 (text_, textlen); 1400 char *text = SvPVutf8 (text_, textlen);
663 1401
664 pango_layout_set_text (self->pl, text, textlen); 1402 pango_layout_set_text (self->pl, text, textlen);
665} 1403}
666 1404
667void 1405void
668set_markup (CFClient::Layout self, SV *text_) 1406set_markup (DC::Layout self, SV *text_)
669 CODE: 1407 CODE:
670{ 1408{
671 STRLEN textlen; 1409 STRLEN textlen;
672 char *text = SvPVutf8 (text_, textlen); 1410 char *text = SvPVutf8 (text_, textlen);
673 1411
674 pango_layout_set_markup (self->pl, text, textlen); 1412 pango_layout_set_markup (self->pl, text, textlen);
675} 1413}
676 1414
1415void
1416set_shapes (DC::Layout self, ...)
1417 CODE:
1418{
1419 PangoAttrList *attrs = 0;
1420 const char *text = pango_layout_get_text (self->pl);
1421 const char *pos = text;
1422 int arg = 4;
1423
1424 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1425 {
1426 PangoRectangle inkrect, rect;
1427 PangoAttribute *attr;
1428
1429 int x = SvIV (ST (arg - 3));
1430 int y = SvIV (ST (arg - 2));
1431 int w = SvIV (ST (arg - 1));
1432 int h = SvIV (ST (arg ));
1433
1434 inkrect.x = 0;
1435 inkrect.y = 0;
1436 inkrect.width = 0;
1437 inkrect.height = 0;
1438
1439 rect.x = x * PANGO_SCALE;
1440 rect.y = y * PANGO_SCALE;
1441 rect.width = w * PANGO_SCALE;
1442 rect.height = h * PANGO_SCALE;
1443
1444 if (!attrs)
1445 attrs = pango_layout_get_attributes (self->pl);
1446
1447 attr = pango_attr_shape_new (&inkrect, &rect);
1448 attr->start_index = pos - text;
1449 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1450 pango_attr_list_insert (attrs, attr);
1451
1452 arg += 4;
1453 pos += sizeof (OBJ_STR) - 1;
1454 }
1455
1456 if (attrs)
1457 pango_layout_set_attributes (self->pl, attrs);
1458}
1459
1460void
1461get_shapes (DC::Layout self)
1462 PPCODE:
1463{
1464 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1465
1466 do
1467 {
1468 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1469
1470 if (run && shape_attr_p (run))
1471 {
1472 PangoRectangle extents;
1473 pango_layout_iter_get_run_extents (iter, 0, &extents);
1474
1475 EXTEND (SP, 2);
1476 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1477 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1478 }
1479 }
1480 while (pango_layout_iter_next_run (iter));
1481
1482 pango_layout_iter_free (iter);
1483}
1484
1485int
1486has_wrapped (DC::Layout self)
1487 CODE:
1488{
1489 int lines = 1;
1490 const char *text = pango_layout_get_text (self->pl);
1491
1492 while (*text)
1493 lines += *text++ == '\n';
1494
1495 RETVAL = lines < pango_layout_get_line_count (self->pl);
1496}
1497 OUTPUT:
1498 RETVAL
1499
677SV * 1500SV *
678get_text (CFClient::Layout self) 1501get_text (DC::Layout self)
679 CODE: 1502 CODE:
680 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1503 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
681 SvUTF8_on (RETVAL); 1504 sv_utf8_decode (RETVAL);
682 OUTPUT: 1505 OUTPUT:
683 RETVAL 1506 RETVAL
684 1507
685void 1508void
1509set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1510 CODE:
1511 self->r = r;
1512 self->g = g;
1513 self->b = b;
1514 self->a = a;
1515
1516void
1517set_font (DC::Layout self, DC::Font font = 0)
1518 CODE:
1519 if (self->font != font)
1520 {
1521 self->font = font;
1522 layout_update_font (self);
1523 }
1524
1525void
686set_height (CFClient::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
687 CODE: 1527 CODE:
1528 if (self->base_height != base_height)
1529 {
688 self->base_height = base_height; 1530 self->base_height = base_height;
1531 layout_update_font (self);
1532 }
689 1533
690void 1534void
691set_width (CFClient::Layout self, int max_width = -1) 1535set_width (DC::Layout self, int max_width = -1)
692 CODE: 1536 CODE:
693 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1537 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
694 1538
695void 1539void
1540set_indent (DC::Layout self, int indent)
1541 CODE:
1542 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1543
1544void
1545set_spacing (DC::Layout self, int spacing)
1546 CODE:
1547 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1548
1549void
1550set_ellipsise (DC::Layout self, int ellipsise)
1551 CODE:
1552 pango_layout_set_ellipsize (self->pl,
1553 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1554 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1555 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1556 : PANGO_ELLIPSIZE_NONE
1557 );
1558
1559void
1560set_single_paragraph_mode (DC::Layout self, int spm)
1561 CODE:
1562 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1563
1564void
696size (CFClient::Layout self) 1565size (DC::Layout self)
697 PPCODE: 1566 PPCODE:
698{ 1567{
699 int w, h; 1568 int w, h;
700 1569
701 layout_update (self);
702 layout_get_pixel_size (self, &w, &h); 1570 layout_get_pixel_size (self, &w, &h);
703 1571
704 EXTEND (SP, 2); 1572 EXTEND (SP, 2);
705 PUSHs (sv_2mortal (newSViv (w))); 1573 PUSHs (sv_2mortal (newSViv (w)));
706 PUSHs (sv_2mortal (newSViv (h))); 1574 PUSHs (sv_2mortal (newSViv (h)));
707} 1575}
708 1576
709int 1577int
1578descent (DC::Layout self)
1579 CODE:
1580{
1581 PangoRectangle rect;
1582 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1583 pango_layout_line_get_pixel_extents (line, 0, &rect);
1584 RETVAL = PANGO_DESCENT (rect);
1585}
1586 OUTPUT:
1587 RETVAL
1588
1589int
710xy_to_index (CFClient::Layout self, int x, int y) 1590xy_to_index (DC::Layout self, int x, int y)
711 CODE: 1591 CODE:
712{ 1592{
713 int index, trailing; 1593 int index, trailing;
714
715 layout_update (self);
716 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1594 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
717
718 RETVAL = index; 1595 RETVAL = index + trailing;
719} 1596}
720 OUTPUT: 1597 OUTPUT:
721 RETVAL 1598 RETVAL
722 1599
723void 1600void
724cursor_pos (CFClient::Layout self, int index) 1601cursor_pos (DC::Layout self, int index)
725 PPCODE: 1602 PPCODE:
726{ 1603{
727 PangoRectangle strong_pos; 1604 PangoRectangle pos;
728 layout_update (self);
729 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1605 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
730 1606
731 EXTEND (SP, 3); 1607 EXTEND (SP, 3);
732 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1608 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
734 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
735} 1611}
736 1612
737void 1613void
738render (CFClient::Layout self) 1614index_to_line_x (DC::Layout self, int index, int trailing = 0)
739 PPCODE: 1615 PPCODE:
740{ 1616{
741 SV *retval; 1617 int line, x;
742 int w, h;
743 FT_Bitmap bitmap;
744 1618
745 layout_update (self); 1619 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
746 layout_get_pixel_size (self, &w, &h); 1620#if !PANGO_VERSION_CHECK (1, 17, 3)
747 1621 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
748 retval = newSV (w * h); 1622 --line;
749 SvPOK_only (retval); 1623#endif
750 SvCUR_set (retval, w * h);
751
752 bitmap.rows = h;
753 bitmap.width = w;
754 bitmap.pitch = w;
755 bitmap.buffer = (unsigned char*)SvPVX (retval);
756 bitmap.num_grays = 256;
757 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
758
759 memset (bitmap.buffer, 0, w * h);
760
761 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
762
763 EXTEND (SP, 3); 1624 EXTEND (SP, 2);
764 PUSHs (sv_2mortal (newSViv (w))); 1625 PUSHs (sv_2mortal (newSViv (line)));
1626 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1627}
1628
1629void
1630line_x_to_index (DC::Layout self, int line, int x)
1631 PPCODE:
1632{
1633 PangoLayoutLine *lp;
1634 int index, trailing;
1635
1636 if (line < 0)
1637 XSRETURN_EMPTY;
1638
1639 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1640 XSRETURN_EMPTY; /* do better */
1641
1642 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1643
1644 EXTEND (SP, 2);
1645 if (GIMME_V == G_SCALAR)
1646 PUSHs (sv_2mortal (newSViv (index + trailing)));
1647 else
1648 {
765 PUSHs (sv_2mortal (newSViv (h))); 1649 PUSHs (sv_2mortal (newSViv (index)));
766 PUSHs (sv_2mortal (retval)); 1650 PUSHs (sv_2mortal (newSViv (trailing)));
1651 }
767} 1652}
768 1653
1654void
1655render (DC::Layout self, float x, float y, int flags = 0)
1656 CODE:
1657 self->rc.clear ();
1658 pango_opengl_render_layout_subpixel (
1659 self->pl,
1660 &self->rc,
1661 x * PANGO_SCALE, y * PANGO_SCALE,
1662 self->r, self->g, self->b, self->a,
1663 flags
1664 );
1665 // we assume that context_change actually clears/frees stuff
1666 // and does not do any recomputation...
1667 pango_layout_context_changed (self->pl);
1668
1669void
1670draw (DC::Layout self)
1671 CODE:
1672{
1673 glEnable (GL_TEXTURE_2D);
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1675 glEnable (GL_BLEND);
1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_ALPHA_TEST);
1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1680
1681 self->rc.draw ();
1682
1683 glDisable (GL_ALPHA_TEST);
1684 glDisable (GL_BLEND);
1685 glDisable (GL_TEXTURE_2D);
1686}
1687
769MODULE = CFClient PACKAGE = CFClient::Texture 1688MODULE = Deliantra::Client PACKAGE = DC::Texture
770 1689
1690PROTOTYPES: ENABLE
1691
771void 1692void
1693pad (SV *data_, int ow, int oh, int nw, int nh)
1694 CODE:
1695{
1696 if ((nw != ow || nh != oh) && SvOK (data_))
1697 {
1698 STRLEN datalen;
1699 char *data = SvPVbyte (data_, datalen);
1700 int bpp = datalen / (ow * oh);
1701 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1702
1703 SvPOK_only (result_);
1704 SvCUR_set (result_, nw * nh * bpp);
1705
1706 memset (SvPVX (result_), 0, nw * nh * bpp);
1707 while (oh--)
1708 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1709
1710 sv_setsv (data_, result_);
1711 }
1712}
1713
1714void
772draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1715draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
773 PROTOTYPE: $$$;$$ 1716 PROTOTYPE: $$$;$$
1717 ALIAS:
1718 draw_quad_alpha = 1
1719 draw_quad_alpha_premultiplied = 2
774 CODE: 1720 CODE:
775{ 1721{
776 HV *hv = (HV *)SvRV (self); 1722 HV *hv = (HV *)SvRV (self);
777 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1723 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
778 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1724 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
779 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1725 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
780 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1726
1727 if (name <= 0)
1728 XSRETURN_EMPTY;
781 1729
782 if (items < 5) 1730 if (items < 5)
783 { 1731 {
784 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1732 w = SvNV (*hv_fetch (hv, "w", 1, 1));
785 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1733 h = SvNV (*hv_fetch (hv, "h", 1, 1));
786 } 1734 }
787 1735
1736 if (ix)
1737 {
1738 glEnable (GL_BLEND);
1739
1740 if (ix == 2)
1741 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1742 else
1743 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1744 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1745
1746 glEnable (GL_ALPHA_TEST);
1747 glAlphaFunc (GL_GREATER, 0.01f);
1748 }
1749
788 glBindTexture (GL_TEXTURE_2D, name); 1750 glBindTexture (GL_TEXTURE_2D, name);
789 if (wrap_mode) { 1751
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
791 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
792 }
793 glBegin (GL_QUADS); 1752 glBegin (GL_QUADS);
794 glTexCoord2f (0, 0); glVertex2f (x , y ); 1753 glTexCoord2f (0, 0); glVertex2f (x , y );
795 glTexCoord2f (0, t); glVertex2f (x , y + h); 1754 glTexCoord2f (0, t); glVertex2f (x , y + h);
796 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1755 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
797 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1756 glTexCoord2f (s, 0); glVertex2f (x + w, y );
798 glEnd (); 1757 glEnd ();
799}
800 1758
1759 if (ix)
1760 {
1761 glDisable (GL_ALPHA_TEST);
1762 glDisable (GL_BLEND);
1763 }
1764}
1765
1766void
1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1768 PROTOTYPE: @
1769 CODE:
1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1775
1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885}
1886
1887IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1888 CODE:
1889{
1890 GLint width;
1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1892 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1893 RETVAL = width > 0;
1894}
1895 OUTPUT:
1896 RETVAL
1897
801MODULE = CFClient PACKAGE = CFClient::Map 1898MODULE = Deliantra::Client PACKAGE = DC::Map
802 1899
803CFClient::Map 1900PROTOTYPES: DISABLE
804new (SV *class, int map_width, int map_height) 1901
1902DC::Map
1903new (SV *klass)
805 CODE: 1904 CODE:
806 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
807 RETVAL->x = 0; 1906 RETVAL->x = 0;
808 RETVAL->y = 0; 1907 RETVAL->y = 0;
809 RETVAL->w = map_width; 1908 RETVAL->w = 0;
810 RETVAL->h = map_height; 1909 RETVAL->h = 0;
811 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
812 RETVAL->oy = 0; 1911 RETVAL->oy = 0;
813 RETVAL->faces = 8192; 1912 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
814 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1913 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
815 RETVAL->texs = 8192;
816 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
817 RETVAL->rows = 0; 1914 RETVAL->rows = 0;
818 RETVAL->row = 0; 1915 RETVAL->row = 0;
819 OUTPUT: 1916 OUTPUT:
820 RETVAL 1917 RETVAL
821 1918
822void 1919void
823DESTROY (CFClient::Map self) 1920DESTROY (DC::Map self)
824 CODE: 1921 CODE:
825{ 1922{
826 map_clear (self); 1923 map_clear (self);
827 Safefree (self->face); 1924 Safefree (self->face2tile);
1925 Safefree (self->tex);
828 Safefree (self); 1926 Safefree (self);
829} 1927}
830 1928
831void 1929void
1930resize (DC::Map self, int map_width, int map_height)
1931 CODE:
1932 self->w = map_width;
1933 self->h = map_height;
1934
1935void
832clear (CFClient::Map self) 1936clear (DC::Map self)
833 CODE: 1937 CODE:
834 map_clear (self); 1938 map_clear (self);
835 1939
836void 1940void
837set_face (CFClient::Map self, int face, int texid) 1941set_tileid (DC::Map self, int face, int tile)
838 CODE: 1942 CODE:
839{ 1943{
840 while (self->faces <= face) 1944 need_facenum (self, face); self->face2tile [face] = tile;
841 { 1945 need_texid (self, tile);
842 Append (mapface, self->face, self->faces, self->faces);
843 self->faces *= 2;
844 }
845
846 self->face [face] = texid;
847} 1946}
848 1947
849void 1948void
1949set_smooth (DC::Map self, int face, int smooth, int level)
1950 CODE:
1951{
1952 tileid texid;
1953 maptex *tex;
1954
1955 if (face < 0 || face >= self->faces)
1956 return;
1957
1958 if (smooth < 0 || smooth >= self->faces)
1959 return;
1960
1961 texid = self->face2tile [face];
1962
1963 if (!texid)
1964 return;
1965
1966 tex = self->tex + texid;
1967 tex->smoothtile = self->face2tile [smooth];
1968 tex->smoothlevel = level;
1969}
1970
1971void
850set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1972set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
851 CODE: 1973 CODE:
852{ 1974{
853 while (self->texs <= texid) 1975 need_texid (self, texid);
854 {
855 Append (maptex, self->tex, self->texs, self->texs);
856 self->texs *= 2;
857 }
858 1976
859 { 1977 {
860 maptex *tex = self->tex + texid; 1978 maptex *tex = self->tex + texid;
861 1979
862 tex->name = name; 1980 tex->name = name;
867 tex->r = r; 1985 tex->r = r;
868 tex->g = g; 1986 tex->g = g;
869 tex->b = b; 1987 tex->b = b;
870 tex->a = a; 1988 tex->a = a;
871 } 1989 }
1990
1991 // somewhat hackish, but for textures that require it, it really
1992 // improves the look, and most others don't suffer.
1993 glBindTexture (GL_TEXTURE_2D, name);
1994 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1995 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1996 // use uglier nearest interpolation because linear suffers
1997 // from transparent color bleeding and ugly wrapping effects.
1998 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
872} 1999}
2000
2001void
2002expire_textures (DC::Map self, int texid, int count)
2003 PPCODE:
2004 for (; texid < self->texs && count; ++texid, --count)
2005 {
2006 maptex *tex = self->tex + texid;
2007
2008 if (tex->name)
2009 {
2010 if (tex->unused)
2011 {
2012 tex->name = 0;
2013 tex->unused = 0;
2014 XPUSHs (sv_2mortal (newSViv (texid)));
2015 }
2016 else
2017 tex->unused = 1;
2018 }
2019 }
873 2020
874int 2021int
875ox (CFClient::Map self) 2022ox (DC::Map self)
876 ALIAS: 2023 ALIAS:
877 oy = 1 2024 oy = 1
2025 x = 2
2026 y = 3
2027 w = 4
2028 h = 5
878 CODE: 2029 CODE:
879 switch (ix) 2030 switch (ix)
880 { 2031 {
881 case 0: RETVAL = self->ox; break; 2032 case 0: RETVAL = self->ox; break;
882 case 1: RETVAL = self->oy; break; 2033 case 1: RETVAL = self->oy; break;
2034 case 2: RETVAL = self->x; break;
2035 case 3: RETVAL = self->y; break;
2036 case 4: RETVAL = self->w; break;
2037 case 5: RETVAL = self->h; break;
883 } 2038 }
884 OUTPUT: 2039 OUTPUT:
885 RETVAL 2040 RETVAL
886 2041
887void 2042void
888scroll (CFClient::Map self, int dx, int dy) 2043scroll (DC::Map self, int dx, int dy)
889 CODE: 2044 CODE:
890{ 2045{
891 if (dx > 0) 2046 if (dx > 0)
892 map_blank (self, self->x, self->y, dx - 1, self->h); 2047 map_blank (self, self->x, self->y, dx, self->h);
893 else if (dx < 0) 2048 else if (dx < 0)
894 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2049 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
895 2050
896 if (dy > 0) 2051 if (dy > 0)
897 map_blank (self, self->x, self->y, self->w, dy - 1); 2052 map_blank (self, self->x, self->y, self->w, dy);
898 else if (dy < 0) 2053 else if (dy < 0)
899 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2054 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
900 2055
901 self->ox += dx; self->x += dx; 2056 self->ox += dx; self->x += dx;
902 self->oy += dy; self->y += dy; 2057 self->oy += dy; self->y += dy;
903 2058
904 while (self->y < 0) 2059 while (self->y < 0)
908 self->rows += MAP_EXTEND_Y; 2063 self->rows += MAP_EXTEND_Y;
909 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
910 } 2065 }
911} 2066}
912 2067
913void 2068SV *
914map1a_update (CFClient::Map self, SV *data_) 2069map1a_update (DC::Map self, SV *data_)
915 CODE: 2070 CODE:
916{ 2071{
917 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
918 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
919 mapcell *cell; 2074 mapcell *cell;
920 int x, y, flags; 2075 int x, y, z, flags;
2076 AV *missing = newAV ();
2077 RETVAL = newRV_noinc ((SV *)missing);
921 2078
922 while (data < data_end) 2079 while (data < data_end - 1)
923 { 2080 {
924 flags = (data [0] << 8) + data [1]; data += 2; 2081 flags = (data [0] << 8) + data [1]; data += 2;
925 2082
926 x = ((flags >> 10) & 63) + self->x; 2083 x = self->x + ((flags >> 10) & 63);
927 y = ((flags >> 4) & 63) + self->y; 2084 y = self->y + ((flags >> 4) & 63);
928 2085
929 cell = map_get_cell (self, x, y); 2086 cell = map_get_cell (self, x, y);
930 2087
931 if (flags & 15) 2088 if (flags & 15)
932 { 2089 {
933 if (cell->darkness < 0) 2090 if (!cell->darkness)
934 { 2091 {
2092 memset (cell, 0, sizeof (*cell));
935 cell->darkness = 0; 2093 cell->darkness = 256;
936 cell->face [0] = 0;
937 cell->face [1] = 0;
938 cell->face [2] = 0;
939 } 2094 }
940 2095
941 cell->darkness = flags & 8 ? *data++ : 255;
942
943 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
944 2097
945 if (flags & 4) 2098 if (flags & 8)
946 { 2099 {
947 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2100 uint8_t ext, cmd;
2101
2102 do
2103 {
2104 ext = *data++;
2105 cmd = ext & 0x7f;
2106
2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
2110 {
2111 cell->stat_width = 1;
2112 cell->stat_hp = *data++;
2113 }
2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
2131 }
2132 while (ext & 0x80);
948 } 2133 }
949 2134
2135 for (z = 0; z <= 2; ++z)
950 if (flags & 2) 2136 if (flags & (4 >> z))
951 { 2137 {
952 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2138 faceid face = (data [0] << 8) + data [1]; data += 2;
2139 need_facenum (self, face);
2140 cell->tile [z] = self->face2tile [face];
2141
2142 if (cell->tile [z])
2143 {
2144 maptex *tex = self->tex + cell->tile [z];
2145 tex->unused = 0;
2146 if (!tex->name)
2147 av_push (missing, newSViv (cell->tile [z]));
2148
2149 if (tex->smoothtile)
2150 {
2151 maptex *smooth = self->tex + tex->smoothtile;
2152 smooth->unused = 0;
2153 if (!smooth->name)
2154 av_push (missing, newSViv (tex->smoothtile));
2155 }
2156 }
953 } 2157 }
954
955 if (flags & 1)
956 {
957 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
958 }
959 } 2158 }
960 else 2159 else
961 cell->darkness = -1; 2160 CELL_CLEAR (cell);
962 } 2161 }
963} 2162}
2163 OUTPUT:
2164 RETVAL
964 2165
965SV * 2166SV *
966mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2167mapmap (DC::Map self, int x0, int y0, int w, int h)
967 CODE: 2168 CODE:
968{ 2169{
969 int x1, x; 2170 int x1, x;
970 int y1, y; 2171 int y1, y;
971 int z; 2172 int z;
984 ? self->row + y 2185 ? self->row + y
985 : 0; 2186 : 0;
986 2187
987 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
988 { 2189 {
989 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
990 2191
991 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
992 { 2193 {
993 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
994 2195
995 for (z = 0; z <= 0; z++) 2196 for (z = 0; z <= 0; z++)
996 { 2197 {
997 mapface face = cell->face [z];
998
999 if (face)
1000 {
1001 maptex tex = self->tex [face]; 2198 maptex tex = self->tex [cell->tile [z]];
1002 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
1003 int a1 = tex.a; 2200 int a1 = tex.a;
1004 2201
1005 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
1006 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
1007 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
1008 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
1009 }
1010 } 2206 }
1011 } 2207 }
1012 2208
1013 *map++ = (r ) 2209 *map++ = (r )
1014 | (g << 8) 2210 | (g << 8)
1015 | (b << 16) 2211 | (b << 16)
1016 | (a << 24); 2212 | (a << 24);
1017 } 2213 }
1018 } 2214 }
1019 2215
1020 RETVAL = map_sv; 2216 RETVAL = map_sv;
1021} 2217}
1022 OUTPUT: 2218 OUTPUT:
1023 RETVAL 2219 RETVAL
1024 2220
1025void 2221void
1026draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1027 PPCODE: 2223 CODE:
1028{ 2224{
1029 int vx, vy;
1030 int x, y, z; 2225 int x, y, z;
1031 int last_name;
1032 mapface face;
1033 int sw4 = (sw + 3) & ~3;
1034 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1035 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1036 2226
1037 memset (darkness, 255, sw4 * sh); 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1038 SvPOK_only (darkness_sv); 2228 int pl_x, pl_y;
1039 SvCUR_set (darkness_sv, sw4 * sh); 2229 maptex pl_tex;
2230 rc_t rc;
2231 rc_t rc_ov;
2232 rc_key_t key;
2233 rc_t::array_t *arr;
1040 2234
1041 vx = self->x + (self->w - sw) / 2 - shift_x; 2235 pl_tex.name = 0;
1042 vy = self->y + (self->h - sh) / 2 - shift_y;
1043 2236
1044 /* 2237 // that's current max. sorry.
1045 int vx = self->vx = self->w >= sw 2238 if (sw > 255) sw = 255;
1046 ? self->x + (self->w - sw) / 2 2239 if (sh > 255) sh = 255;
1047 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1048 2240
1049 int vy = self->vy = self->h >= sh 2241 memset (&key, 0, sizeof (key));
1050 ? self->y + (self->h - sh) / 2 2242 key.r = 255;
1051 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2243 key.g = 255;
1052 */ 2244 key.b = 255;
2245 key.a = 255;
2246 key.mode = GL_QUADS;
2247 key.format = GL_T2F_V3F;
1053 2248
1054 glColor4ub (255, 255, 255, 255); 2249 mx += self->x;
2250 my += self->y;
1055 2251
2252 // first pass: determine smooth_max
2253 // rather ugly, if you ask me
2254 // could also be stored inside mapcell and updated on change
2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2256
2257 for (y = 0; y < sh; y++)
2258 if (0 <= y + my && y + my < self->rows)
2259 {
2260 maprow *row = self->row + (y + my);
2261
2262 for (x = 0; x < sw; x++)
2263 if (row->c0 <= x + mx && x + mx < row->c1)
2264 {
2265 mapcell *cell = row->col + (x + mx - row->c0);
2266
2267 smooth_max[x + 1][y + 1] =
2268 MAX (self->tex [cell->tile [0]].smoothlevel,
2269 MAX (self->tex [cell->tile [1]].smoothlevel,
2270 self->tex [cell->tile [2]].smoothlevel));
2271 }
2272 }
2273
2274 glEnable (GL_BLEND);
1056 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1057 glEnable (GL_BLEND);
1058 glEnable (GL_TEXTURE_2D);
1059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1060 2277
1061 glBegin (GL_QUADS);
1062
1063 last_name = 0;
1064
1065 for (z = 0; z < 3; z++) 2278 for (z = 0; z <= 2; z++)
2279 {
2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2283 key.texname = -1;
2284
1066 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
1067 if (0 <= y + vy && y + vy < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
1068 { 2287 {
1069 maprow *row = self->row + (y + vy); 2288 maprow *row = self->row + (y + my);
1070 2289
1071 for (x = 0; x < sw; x++) 2290 for (x = 0; x < sw; x++)
1072 if (row->c0 <= x + vx && x + vx < row->c1) 2291 if (row->c0 <= x + mx && x + mx < row->c1)
2292 {
2293 mapcell *cell = row->col + (x + mx - row->c0);
2294 tileid tile = cell->tile [z];
2295
2296 if (tile)
2297 {
2298 maptex tex = self->tex [tile];
2299 int px, py;
2300
2301 if (key.texname != tex.name)
2302 {
2303 self->tex [tile].unused = 0;
2304
2305 if (!tex.name)
2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2307
2308 key.texname = tex.name;
2309 arr = &rc.array (key);
2310 }
2311
2312 px = (x + 1) * Th - tex.w;
2313 py = (y + 1) * Tw - tex.h;
2314
2315 if (expect_false (cell->player == player) && expect_false (z == 2))
2316 {
2317 pl_x = px;
2318 pl_y = py;
2319 pl_tex = tex;
2320 continue;
2321 }
2322
2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2327
2328 // update smooth hash
2329 if (tex.smoothtile)
2330 {
2331 skey.tile = tex.smoothtile;
2332 skey.level = tex.smoothlevel;
2333
2334 smooth_level[tex.smoothlevel] = 1;
2335
2336 // add bits to current tile and all neighbours. skey.x|y is
2337 // shifted +1|+1 so we always stay positive.
2338
2339 // bits is ___n cccc CCCC bbbb
2340 // n do not draw borders&corners
2341 // c draw these corners, but...
2342 // C ... not these
2343 // b draw these borders
2344
2345 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2346 // ┃· ·· ·┃ ━━
2347
2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2349 // ·· ·· ·┏ ┓·
2350
2351 // full tile
2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2353
2354 // borders
2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2359
2360 // corners
2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2365 }
2366 }
2367
2368 if (expect_false (z == 2) && expect_false (cell->flags))
2369 {
2370 // overlays such as the speech bubble, probably more to come
2371 if (cell->flags & 1)
2372 {
2373 rc_key_t key_ov = key;
2374 maptex tex = self->tex[TEXID_SPEECH];
2375 int px = x * Tw + Tw * 2 / 32;
2376 int py = y * Th - Th * 6 / 32;
2377
2378 key_ov.texname = tex.name;
2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2380
2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2385 }
2386 }
2387 }
2388 }
2389
2390 rc.draw ();
2391 rc.clear ();
2392
2393 // go through all smoothlevels, lowest to highest, then draw.
2394 // this is basically counting sort
2395 {
2396 int w, b;
2397
2398 glEnable (GL_TEXTURE_2D);
2399 glBegin (GL_QUADS);
2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1073 { 2403 {
1074 mapcell *cell = row->col + (x + vx - row->c0); 2404 smooth_key &skey = it->first;
2405 IV bits = it->second;
1075 2406
1076 darkness[y * sw4 + x] = cell->darkness < 0 2407 if (!(bits & 0x1000)
1077 ? 255 - FOW_DARKNESS 2408 && skey.level == level
1078 : 255 - cell->darkness; 2409 && level > smooth_max [skey.x][skey.y])
1079
1080 face = cell->face [z];
1081
1082 if (face)
1083 { 2410 {
1084 maptex tex = self->tex [face]; 2411 maptex tex = self->tex [skey.tile];
1085
1086 int px = (x + 1) * 32 - tex.w; 2412 int px = (((int)skey.x) - 1) * Tw;
1087 int py = (y + 1) * 32 - tex.h; 2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
1088 2418
1089 if (last_name != tex.name) 2419 if (tex.name)
1090 { 2420 {
2421 // this time avoiding texture state changes
2422 // save gobs of state changes.
2423 if (key.texname != tex.name)
2424 {
2425 self->tex [skey.tile].unused = 0;
2426
1091 glEnd (); 2427 glEnd ();
1092 last_name = tex.name;
1093 glBindTexture (GL_TEXTURE_2D, last_name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1094 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
2430 }
2431
2432 if (border)
2433 {
2434 float ox = border * dx;
2435
2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2440 }
2441
2442 if (corner)
2443 {
2444 float ox = corner * dx;
2445
2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2450 }
1095 } 2451 }
1096
1097 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1098 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1099 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1100 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1101 } 2452 }
1102 } 2453 }
2454
2455 glEnd ();
2456 glDisable (GL_TEXTURE_2D);
2457 key.texname = -1;
2458 }
2459 }
2460
2461 if (pl_tex.name)
2462 {
2463 maptex tex = pl_tex;
2464 int px = pl_x + sdx;
2465 int py = pl_y + sdy;
2466
2467 key.texname = tex.name;
2468 rc_t::array_t &arr = rc.array (key);
2469
2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2474
2475 rc.draw ();
2476 }
2477
2478 rc_ov.draw ();
2479 rc_ov.clear ();
2480
2481 glDisable (GL_BLEND);
2482
2483 // top layer: overlays such as the health bar
2484 for (y = 0; y < sh; y++)
2485 if (0 <= y + my && y + my < self->rows)
2486 {
2487 maprow *row = self->row + (y + my);
2488
2489 for (x = 0; x < sw; x++)
2490 if (row->c0 <= x + mx && x + mx < row->c1)
2491 {
2492 mapcell *cell = row->col + (x + mx - row->c0);
2493
2494 int px = x * Tw;
2495 int py = y * Th;
2496
2497 if (expect_false (cell->player == player))
2498 {
2499 px += sdx;
2500 py += sdy;
2501 }
2502
2503 if (cell->stat_hp)
2504 {
2505 int width = cell->stat_width * Tw;
2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2507
2508 glColor3ub (0, 0, 0);
2509 glRectf (px + 1, py - thick - 2,
2510 px + width - 1, py);
2511
2512 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2513 glRectf (px + 2,
2514 py - thick - 1,
2515 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2516 }
2517 }
2518 }
2519}
2520
2521void
2522draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2523 CODE:
2524{
2525 static float color[16][3] = {
2526 { 0.00f, 0.00f, 0.00f },
2527 { 1.00f, 1.00f, 1.00f },
2528 { 0.00f, 0.00f, 0.55f },
2529 { 1.00f, 0.00f, 0.00f },
2530
2531 { 1.00f, 0.54f, 0.00f },
2532 { 0.11f, 0.56f, 1.00f },
2533 { 0.93f, 0.46f, 0.00f },
2534 { 0.18f, 0.54f, 0.34f },
2535
2536 { 0.56f, 0.73f, 0.56f },
2537 { 0.80f, 0.80f, 0.80f },
2538 { 0.55f, 0.41f, 0.13f },
2539 { 0.99f, 0.77f, 0.26f },
2540
2541 { 0.74f, 0.65f, 0.41f },
2542
2543 { 0.00f, 1.00f, 1.00f },
2544 { 1.00f, 0.00f, 1.00f },
2545 { 1.00f, 1.00f, 0.00f },
2546 };
2547
2548 int x, y;
2549
2550 glEnable (GL_TEXTURE_2D);
2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2553 * and takes the colour from god knows where instead of using
2554 * Cp. MODULATE results in the same colour, but slightly different
2555 * alpha, but atcually gives us the correct colour with nvidia.
2556 */
2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2558 glEnable (GL_BLEND);
2559 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2560 glBegin (GL_QUADS);
2561
2562 for (y = 0; y < h; y++)
2563 for (x = 0; x < w; x++)
2564 {
2565 unsigned char m = data [x + y * w];
2566
2567 if (m)
2568 {
2569 float *c = color [m & 15];
2570
2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
2572 float tx2 = tx1 + 0.5f;
2573
2574 glColor4f (c[0], c[1], c[2], 1);
2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2578 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1103 } 2579 }
2580 }
1104 2581
1105 glEnd (); 2582 glEnd ();
1106 2583 glDisable (GL_BLEND);
1107 glDisable (GL_TEXTURE_2D); 2584 glDisable (GL_TEXTURE_2D);
1108 glDisable (GL_BLEND); 2585}
2586
2587void
2588fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2589 PPCODE:
2590{
2591 int x, y;
2592 int sw1 = sw + 2;
2593 int sh1 = sh + 2;
2594 int sh3 = sh * 3;
2595 int sw3 = sw * 3;
2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2599 memset (darkness1, 0, sw1*sh1);
2600
2601 SvPOK_only (darkness3_sv);
2602 SvCUR_set (darkness3_sv, sw3 * sh3);
2603
2604 mx += self->x - 1;
2605 my += self->y - 1;
2606
2607 for (y = 0; y < sh1; y++)
2608 if (0 <= y + my && y + my < self->rows)
2609 {
2610 maprow *row = self->row + (y + my);
2611
2612 for (x = 0; x < sw1; x++)
2613 if (row->c0 <= x + mx && x + mx < row->c1)
2614 {
2615 mapcell *cell = row->col + (x + mx - row->c0);
2616
2617 darkness1 [y * sw1 + x] = cell->darkness
2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2620 }
2621 }
2622
2623 for (y = 0; y < sh; ++y)
2624 for (x = 0; x < sw; ++x)
2625 {
2626 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2627 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2628 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2629 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2630 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2631 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2632 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2633 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2634 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2635
2636 uint8_t r11 = (d11 + d21 + d12) / 3;
2637 uint8_t r21 = d21;
2638 uint8_t r31 = (d21 + d31 + d32) / 3;
2639
2640 uint8_t r12 = d12;
2641 uint8_t r22 = d22;
2642 uint8_t r32 = d32;
2643
2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2645 uint8_t r23 = d23;
2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2647
2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2657 }
2658
2659 free (darkness1);
1109 2660
1110 EXTEND (SP, 3); 2661 EXTEND (SP, 3);
1111 PUSHs (sv_2mortal (newSViv (sw4))); 2662 PUSHs (sv_2mortal (newSViv (sw3)));
1112 PUSHs (sv_2mortal (newSViv (sh))); 2663 PUSHs (sv_2mortal (newSViv (sh3)));
1113 PUSHs (darkness_sv); 2664 PUSHs (darkness3_sv);
1114} 2665}
1115 2666
1116SV * 2667SV *
1117get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2668get_rect (DC::Map self, int x0, int y0, int w, int h)
1118 CODE: 2669 CODE:
1119{ 2670{
1120 int x, y, x1, y1; 2671 int x, y, x1, y1;
1121 SV *data_sv = newSV (w * h * 7 + 5); 2672 SV *data_sv = newSV (w * h * 7 + 5);
1122 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2673 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1147 if (row && row->c0 <= x && x < row->c1) 2698 if (row && row->c0 <= x && x < row->c1)
1148 { 2699 {
1149 mapcell *cell = row->col + (x - row->c0); 2700 mapcell *cell = row->col + (x - row->c0);
1150 uint8_t flags = 0; 2701 uint8_t flags = 0;
1151 2702
1152 if (cell->face [0]) flags |= 1; 2703 if (cell->tile [0]) flags |= 1;
1153 if (cell->face [1]) flags |= 2; 2704 if (cell->tile [1]) flags |= 2;
1154 if (cell->face [2]) flags |= 4; 2705 if (cell->tile [2]) flags |= 4;
1155 2706
1156 *data++ = flags; 2707 *data++ = flags;
1157 2708
1158 if (flags & 1) 2709 if (flags & 1)
1159 { 2710 {
2711 tileid tile = cell->tile [0];
1160 *data++ = cell->face [0] >> 8; 2712 *data++ = tile >> 8;
1161 *data++ = cell->face [0]; 2713 *data++ = tile;
1162 } 2714 }
1163 2715
1164 if (flags & 2) 2716 if (flags & 2)
1165 { 2717 {
2718 tileid tile = cell->tile [1];
1166 *data++ = cell->face [1] >> 8; 2719 *data++ = tile >> 8;
1167 *data++ = cell->face [1]; 2720 *data++ = tile;
1168 } 2721 }
1169 2722
1170 if (flags & 4) 2723 if (flags & 4)
1171 { 2724 {
2725 tileid tile = cell->tile [2];
1172 *data++ = cell->face [2] >> 8; 2726 *data++ = tile >> 8;
1173 *data++ = cell->face [2]; 2727 *data++ = tile;
1174 } 2728 }
1175 } 2729 }
1176 else 2730 else
1177 *data++ = 0; 2731 *data++ = 0;
1178 } 2732 }
1179 } 2733 }
1180 2734
2735 /* if size is w*h + 5 then no data has been found */
2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2737 {
1181 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
1182 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2740 }
2741
1183 RETVAL = data_sv; 2742 RETVAL = data_sv;
1184} 2743}
1185 OUTPUT: 2744 OUTPUT:
1186 RETVAL 2745 RETVAL
1187 2746
1188void 2747void
1189set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2748set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1190 PPCODE: 2749 PPCODE:
1191{ 2750{
1192 int x, y, z; 2751 int x, y, z;
1193 int w, h; 2752 int w, h;
1194 int x1, y1; 2753 int x1, y1;
2754 STRLEN len;
2755 uint8_t *data, *end;
2756
2757 len = SvLEN (data_sv);
2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2760 end = data + len + 8;
2761
2762 if (len < 5)
2763 XSRETURN_EMPTY;
1195 2764
1196 if (*data++ != 0) 2765 if (*data++ != 0)
1197 return; /* version mismatch */ 2766 XSRETURN_EMPTY; /* version mismatch */
1198 2767
1199 w = *data++ << 8; w |= *data++; 2768 w = *data++ << 8; w |= *data++;
1200 h = *data++ << 8; h |= *data++; 2769 h = *data++ << 8; h |= *data++;
1201 2770
1202 // we need to do this 'cause we don't keep an absolute coord system for rows 2771 // we need to do this 'cause we don't keep an absolute coord system for rows
1214 { 2783 {
1215 maprow *row = map_get_row (self, y); 2784 maprow *row = map_get_row (self, y);
1216 2785
1217 for (x = x0; x < x1; x++) 2786 for (x = x0; x < x1; x++)
1218 { 2787 {
2788 uint8_t flags;
2789
2790 if (data + 7 >= end)
2791 XSRETURN_EMPTY;
2792
1219 uint8_t flags = *data++; 2793 flags = *data++;
1220 2794
1221 if (flags) 2795 if (flags)
1222 { 2796 {
1223 mapface face[3] = { 0, 0, 0 };
1224
1225 mapcell *cell = row_get_cell (row, x); 2797 mapcell *cell = row_get_cell (row, x);
2798 tileid tile[3] = { 0, 0, 0 };
1226 2799
1227 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2800 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1228 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2801 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1229 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2802 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1230 2803
1231 if (cell->darkness <= 0) 2804 if (cell->darkness == 0)
1232 { 2805 {
1233 cell->darkness = -1; 2806 /*cell->darkness = 0;*/
2807 EXTEND (SP, 3);
1234 2808
1235 for (z = 0; z <= 2; z++) 2809 for (z = 0; z <= 2; z++)
1236 { 2810 {
1237 cell->face[z] = face[z]; 2811 tileid t = tile [z];
1238 2812
1239 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2813 if (t >= self->texs || (t && !self->tex [t].name))
2814 {
1240 XPUSHs (sv_2mortal (newSViv (face[z]))); 2815 PUSHs (sv_2mortal (newSViv (t)));
2816 need_texid (self, t);
2817 }
2818
2819 cell->tile [z] = t;
1241 } 2820 }
1242 } 2821 }
1243 } 2822 }
1244 } 2823 }
1245 } 2824 }
1246} 2825}
1247 2826
1248MODULE = CFClient PACKAGE = CFClient::MixChunk 2827MODULE = Deliantra::Client PACKAGE = DC::RW
1249 2828
1250CFClient::MixChunk 2829DC::RW
1251new_from_file (SV *class, char *path) 2830new (SV *klass, SV *data_sv)
1252 CODE: 2831 CODE:
1253 RETVAL = Mix_LoadWAV (path); 2832{
2833 STRLEN datalen;
2834 char *data = SvPVbyte (data_sv, datalen);
2835
2836 RETVAL = SDL_RWFromConstMem (data, datalen);
2837}
1254 OUTPUT: 2838 OUTPUT:
1255 RETVAL 2839 RETVAL
1256 2840
2841DC::RW
2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2843 CODE:
2844 RETVAL = SDL_RWFromFile (path, mode);
2845 OUTPUT:
2846 RETVAL
2847
2848# fails on win32:
2849# dc.xs(2268) : error C2059: syntax error : '('
1257void 2850#void
2851#close (DC::RW self)
2852# CODE:
2853# (self->(close)) (self);
2854
2855MODULE = Deliantra::Client PACKAGE = DC::Channel
2856
2857PROTOTYPES: DISABLE
2858
2859DC::Channel
2860find ()
2861 CODE:
2862{
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 RETVAL = Mix_GroupOldest (-1);
2868
2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2875 XSRETURN_UNDEF;
2876 }
2877 else
2878 Mix_HaltChannel (RETVAL);
2879 }
2880
2881 Mix_UnregisterAllEffects (RETVAL);
2882 Mix_Volume (RETVAL, 128);
2883}
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888halt (DC::Channel self)
2889 CODE:
2890 Mix_HaltChannel (self);
2891
2892void
2893expire (DC::Channel self, int ticks = -1)
2894 CODE:
2895 Mix_ExpireChannel (self, ticks);
2896
2897void
2898fade_out (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_FadeOutChannel (self, ticks);
2901
2902int
2903volume (DC::Channel self, int volume)
2904 CODE:
2905 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2906 OUTPUT:
2907 RETVAL
2908
2909void
2910unregister_all_effects (DC::Channel self)
2911 CODE:
2912 Mix_UnregisterAllEffects (self);
2913
2914void
2915set_panning (DC::Channel self, int left, int right)
2916 CODE:
2917 left = CLAMP (left , 0, 255);
2918 right = CLAMP (right, 0, 255);
2919 Mix_SetPanning (self, left, right);
2920
2921void
2922set_distance (DC::Channel self, int distance)
2923 CODE:
2924 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2925
2926void
2927set_position (DC::Channel self, int angle, int distance)
2928 CODE:
2929
2930void
2931set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2932 CODE:
2933{
2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2937}
2938
2939void
2940set_reverse_stereo (DC::Channel self, int flip)
2941 CODE:
2942 Mix_SetReverseStereo (self, flip);
2943
2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2945
2946PROTOTYPES: DISABLE
2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2960DC::MixChunk
2961new (SV *klass, DC::RW rwops)
2962 CODE:
2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2964 OUTPUT:
2965 RETVAL
2966
2967void
1258DESTROY (CFClient::MixChunk self) 2968DESTROY (DC::MixChunk self)
1259 CODE: 2969 CODE:
1260 Mix_FreeChunk (self); 2970 Mix_FreeChunk (self);
1261 2971
1262int 2972int
1263volume (CFClient::MixChunk self, int volume = -1) 2973volume (DC::MixChunk self, int volume = -1)
1264 CODE: 2974 CODE:
2975 if (items > 1)
2976 volume = CLAMP (volume, 0, 128);
1265 RETVAL = Mix_VolumeChunk (self, volume); 2977 RETVAL = Mix_VolumeChunk (self, volume);
1266 OUTPUT: 2978 OUTPUT:
1267 RETVAL 2979 RETVAL
1268 2980
1269int 2981DC::Channel
1270play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2982play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1271 CODE: 2983 CODE:
2984{
1272 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2985 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2986
2987 if (RETVAL < 0)
2988 XSRETURN_UNDEF;
2989
2990 if (channel < 0)
2991 {
2992 Mix_UnregisterAllEffects (RETVAL);
2993 Mix_Volume (RETVAL, 128);
2994 }
2995}
1273 OUTPUT: 2996 OUTPUT:
1274 RETVAL 2997 RETVAL
1275 2998
1276MODULE = CFClient PACKAGE = CFClient::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
1277 3012
1278int 3013int
1279volume (int volume = -1) 3014volume (int volume = -1)
3015 PROTOTYPE: ;$
1280 CODE: 3016 CODE:
3017 if (items > 0)
3018 volume = CLAMP (volume, 0, 128);
1281 RETVAL = Mix_VolumeMusic (volume); 3019 RETVAL = Mix_VolumeMusic (volume);
1282 OUTPUT: 3020 OUTPUT:
1283 RETVAL 3021 RETVAL
1284 3022
1285CFClient::MixMusic 3023void
1286new_from_file (SV *class, char *path) 3024fade_out (int ms)
1287 CODE: 3025 CODE:
1288 RETVAL = Mix_LoadMUS (path); 3026 Mix_FadeOutMusic (ms);
3027
3028void
3029halt ()
3030 CODE:
3031 Mix_HaltMusic ();
3032
3033int
3034playing ()
3035 CODE:
3036 RETVAL = Mix_PlayingMusic ();
1289 OUTPUT: 3037 OUTPUT:
1290 RETVAL 3038 RETVAL
1291 3039
3040DC::MixMusic
3041new (SV *klass, DC::RW rwops)
3042 CODE:
3043 RETVAL = Mix_LoadMUS_RW (rwops);
3044 OUTPUT:
3045 RETVAL
3046
1292void 3047void
1293DESTROY (CFClient::MixMusic self) 3048DESTROY (DC::MixMusic self)
1294 CODE: 3049 CODE:
1295 Mix_FreeMusic (self); 3050 Mix_FreeMusic (self);
1296 3051
1297int 3052int
1298play (CFClient::MixMusic self, int loops = -1) 3053play (DC::MixMusic self, int loops = -1)
1299 CODE: 3054 CODE:
1300 RETVAL = Mix_PlayMusic (self, loops); 3055 RETVAL = Mix_PlayMusic (self, loops);
1301 OUTPUT: 3056 OUTPUT:
1302 RETVAL 3057 RETVAL
1303 3058
3059void
3060fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3061 CODE:
3062 Mix_FadeInMusicPos (self, loops, ms, position);
3063
1304MODULE = CFClient PACKAGE = CFClient::OpenGL 3064MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3065
3066PROTOTYPES: ENABLE
1305 3067
1306BOOT: 3068BOOT:
1307{ 3069{
1308 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3070 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1309 static const struct { 3071 static const struct {
1310 const char *name; 3072 const char *name;
1311 IV iv; 3073 IV iv;
1312 } *civ, const_iv[] = { 3074 } *civ, const_iv[] = {
1313# define const_iv(name) { # name, (IV)name } 3075# define const_iv(name) { # name, (IV)name }
3076 const_iv (GL_VENDOR),
3077 const_iv (GL_VERSION),
3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
1314 const_iv (GL_COLOR_MATERIAL), 3080 const_iv (GL_COLOR_MATERIAL),
1315 const_iv (GL_SMOOTH), 3081 const_iv (GL_SMOOTH),
1316 const_iv (GL_FLAT), 3082 const_iv (GL_FLAT),
3083 const_iv (GL_DITHER),
1317 const_iv (GL_BLEND), 3084 const_iv (GL_BLEND),
3085 const_iv (GL_CULL_FACE),
3086 const_iv (GL_SCISSOR_TEST),
3087 const_iv (GL_DEPTH_TEST),
3088 const_iv (GL_ALPHA_TEST),
3089 const_iv (GL_NORMALIZE),
3090 const_iv (GL_RESCALE_NORMAL),
3091 const_iv (GL_FRONT),
3092 const_iv (GL_BACK),
3093 const_iv (GL_AUX0),
1318 const_iv (GL_AND), 3094 const_iv (GL_AND),
3095 const_iv (GL_ONE),
3096 const_iv (GL_ZERO),
1319 const_iv (GL_SRC_ALPHA), 3097 const_iv (GL_SRC_ALPHA),
3098 const_iv (GL_DST_ALPHA),
1320 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
3105 const_iv (GL_SRC_ALPHA_SATURATE),
1321 const_iv (GL_RGB), 3106 const_iv (GL_RGB),
1322 const_iv (GL_RGBA), 3107 const_iv (GL_RGBA),
3108 const_iv (GL_RGBA4),
3109 const_iv (GL_RGBA8),
3110 const_iv (GL_RGB5_A1),
1323 const_iv (GL_UNSIGNED_BYTE), 3111 const_iv (GL_UNSIGNED_BYTE),
1324 const_iv (GL_ALPHA4), 3112 const_iv (GL_UNSIGNED_SHORT),
3113 const_iv (GL_UNSIGNED_INT),
1325 const_iv (GL_ALPHA), 3114 const_iv (GL_ALPHA),
3115 const_iv (GL_INTENSITY),
3116 const_iv (GL_LUMINANCE),
3117 const_iv (GL_LUMINANCE_ALPHA),
1326 const_iv (GL_FLOAT), 3118 const_iv (GL_FLOAT),
1327 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3119 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3120 const_iv (GL_COMPRESSED_ALPHA_ARB),
3121 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3122 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3123 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3124 const_iv (GL_COMPRESSED_RGB_ARB),
3125 const_iv (GL_COMPRESSED_RGBA_ARB),
1328 const_iv (GL_COMPILE), 3126 const_iv (GL_COMPILE),
3127 const_iv (GL_PROXY_TEXTURE_1D),
3128 const_iv (GL_PROXY_TEXTURE_2D),
1329 const_iv (GL_TEXTURE_1D), 3129 const_iv (GL_TEXTURE_1D),
1330 const_iv (GL_TEXTURE_2D), 3130 const_iv (GL_TEXTURE_2D),
1331 const_iv (GL_TEXTURE_ENV), 3131 const_iv (GL_TEXTURE_ENV),
1332 const_iv (GL_TEXTURE_MAG_FILTER), 3132 const_iv (GL_TEXTURE_MAG_FILTER),
1333 const_iv (GL_TEXTURE_MIN_FILTER), 3133 const_iv (GL_TEXTURE_MIN_FILTER),
1334 const_iv (GL_TEXTURE_ENV_MODE), 3134 const_iv (GL_TEXTURE_ENV_MODE),
1335 const_iv (GL_TEXTURE_WRAP_S), 3135 const_iv (GL_TEXTURE_WRAP_S),
1336 const_iv (GL_TEXTURE_WRAP_T), 3136 const_iv (GL_TEXTURE_WRAP_T),
3137 const_iv (GL_REPEAT),
1337 const_iv (GL_CLAMP), 3138 const_iv (GL_CLAMP),
1338 const_iv (GL_REPEAT), 3139 const_iv (GL_CLAMP_TO_EDGE),
1339 const_iv (GL_NEAREST), 3140 const_iv (GL_NEAREST),
1340 const_iv (GL_LINEAR), 3141 const_iv (GL_LINEAR),
1341 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3142 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1342 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3143 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1343 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3144 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1344 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3145 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1345 const_iv (GL_GENERATE_MIPMAP), 3146 const_iv (GL_GENERATE_MIPMAP),
1346 const_iv (GL_LINEAR),
1347 const_iv (GL_MODULATE), 3147 const_iv (GL_MODULATE),
3148 const_iv (GL_DECAL),
1348 const_iv (GL_REPLACE), 3149 const_iv (GL_REPLACE),
3150 const_iv (GL_DEPTH_BUFFER_BIT),
1349 const_iv (GL_COLOR_BUFFER_BIT), 3151 const_iv (GL_COLOR_BUFFER_BIT),
1350 const_iv (GL_PROJECTION), 3152 const_iv (GL_PROJECTION),
1351 const_iv (GL_MODELVIEW), 3153 const_iv (GL_MODELVIEW),
1352 const_iv (GL_COLOR_LOGIC_OP), 3154 const_iv (GL_COLOR_LOGIC_OP),
3155 const_iv (GL_SEPARABLE_2D),
1353 const_iv (GL_CONVOLUTION_2D), 3156 const_iv (GL_CONVOLUTION_2D),
1354 const_iv (GL_CONVOLUTION_BORDER_MODE), 3157 const_iv (GL_CONVOLUTION_BORDER_MODE),
1355 const_iv (GL_CONSTANT_BORDER), 3158 const_iv (GL_CONSTANT_BORDER),
3159 const_iv (GL_POINTS),
1356 const_iv (GL_LINES), 3160 const_iv (GL_LINES),
3161 const_iv (GL_LINE_STRIP),
3162 const_iv (GL_LINE_LOOP),
1357 const_iv (GL_QUADS), 3163 const_iv (GL_QUADS),
3164 const_iv (GL_QUAD_STRIP),
3165 const_iv (GL_TRIANGLES),
3166 const_iv (GL_TRIANGLE_STRIP),
3167 const_iv (GL_TRIANGLE_FAN),
1358 const_iv (GL_LINE_LOOP), 3168 const_iv (GL_POLYGON),
1359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3169 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3170 const_iv (GL_POINT_SMOOTH_HINT),
3171 const_iv (GL_LINE_SMOOTH_HINT),
3172 const_iv (GL_POLYGON_SMOOTH_HINT),
3173 const_iv (GL_GENERATE_MIPMAP_HINT),
3174 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1360 const_iv (GL_FASTEST), 3175 const_iv (GL_FASTEST),
3176 const_iv (GL_DONT_CARE),
3177 const_iv (GL_NICEST),
3178 const_iv (GL_V2F),
3179 const_iv (GL_V3F),
3180 const_iv (GL_T2F_V3F),
3181 const_iv (GL_T2F_N3F_V3F),
3182 const_iv (GL_FUNC_ADD),
3183 const_iv (GL_FUNC_SUBTRACT),
3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1361# undef const_iv 3185# undef const_iv
1362 }; 3186 };
1363 3187
1364 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1365 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3190
3191 texture_av = newAV ();
3192 AvREAL_off (texture_av);
1366} 3193}
3194
3195void
3196disable_GL_EXT_blend_func_separate ()
3197 CODE:
3198 gl.BlendFuncSeparate = 0;
3199 gl.BlendFuncSeparateEXT = 0;
3200
3201void
3202apple_nvidia_bug (int enable)
3203
3204const char *
3205gl_vendor ()
3206 CODE:
3207 RETVAL = (const char *)glGetString (GL_VENDOR);
3208 OUTPUT:
3209 RETVAL
3210
3211const char *
3212gl_version ()
3213 CODE:
3214 RETVAL = (const char *)glGetString (GL_VERSION);
3215 OUTPUT:
3216 RETVAL
3217
3218const char *
3219gl_extensions ()
3220 CODE:
3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3222 OUTPUT:
3223 RETVAL
3224
3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
3230
3231GLint glGetInteger (GLenum pname)
3232 CODE:
3233 glGetIntegerv (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
3237GLdouble glGetDouble (GLenum pname)
3238 CODE:
3239 glGetDoublev (pname, &RETVAL);
3240 OUTPUT:
3241 RETVAL
1367 3242
1368int glGetError () 3243int glGetError ()
3244
3245void glFinish ()
3246
3247void glFlush ()
1369 3248
1370void glClear (int mask) 3249void glClear (int mask)
1371 3250
1372void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
1373 PROTOTYPE: @ 3252 PROTOTYPE: @
1380 3259
1381void glHint (int target, int mode) 3260void glHint (int target, int mode)
1382 3261
1383void glBlendFunc (int sfactor, int dfactor) 3262void glBlendFunc (int sfactor, int dfactor)
1384 3263
3264void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3265 CODE:
3266 gl_BlendFuncSeparate (sa, da, saa, daa);
3267
3268# void glBlendEquation (int se)
3269
3270void glDepthMask (int flag)
3271
1385void glLogicOp (int opcode) 3272void glLogicOp (int opcode)
1386 3273
3274void glColorMask (int red, int green, int blue, int alpha)
3275
1387void glMatrixMode (int mode) 3276void glMatrixMode (int mode)
1388 3277
1389void glPushMatrix () 3278void glPushMatrix ()
1390 3279
1391void glPopMatrix () 3280void glPopMatrix ()
1392 3281
1393void glLoadIdentity () 3282void glLoadIdentity ()
1394 3283
3284void glDrawBuffer (int buffer)
3285
3286void glReadBuffer (int buffer)
3287
3288# near_ and far_ are due to microsofts buggy "c" compiler
3289void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3290
3291# near_ and far_ are due to microsofts buggy "c" compiler
1395void glOrtho (double left, double right, double bottom, double top, double near, double far) 3292void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3293
3294PROTOTYPES: DISABLE
1396 3295
1397void glViewport (int x, int y, int width, int height) 3296void glViewport (int x, int y, int width, int height)
3297
3298void glScissor (int x, int y, int width, int height)
1398 3299
1399void glTranslate (float x, float y, float z = 0.) 3300void glTranslate (float x, float y, float z = 0.)
1400 CODE: 3301 CODE:
1401 glTranslatef (x, y, z); 3302 glTranslatef (x, y, z);
1402 3303
1403void glScale (float x, float y, float z) 3304void glScale (float x, float y, float z = 1.)
1404 CODE: 3305 CODE:
1405 glScalef (x, y, z); 3306 glScalef (x, y, z);
1406 3307
1407void glRotate (float angle, float x, float y, float z) 3308void glRotate (float angle, float x, float y, float z)
1408 CODE: 3309 CODE:
1409 glRotatef (angle, x, y, z); 3310 glRotatef (angle, x, y, z);
1410 3311
1411void glBegin (int mode)
1412
1413void glEnd ()
1414
1415void glColor (float r, float g, float b, float a = 1.0) 3312void glColor (float r, float g, float b, float a = 1.0)
1416 PROTOTYPE: @ 3313 PROTOTYPE: @
3314 ALIAS:
3315 glColor_premultiply = 1
1417 CODE: 3316 CODE:
3317 if (ix)
3318 {
3319 r *= a;
3320 g *= a;
3321 b *= a;
3322 }
3323 // microsoft visual "c" rounds instead of truncating...
1418 glColor4f (r, g, b, a); 3324 glColor4f (r, g, b, a);
3325
3326void glRasterPos (float x, float y, float z = 0.)
3327 CODE:
3328 glRasterPos3f (0, 0, z);
3329 glBitmap (0, 0, 0, 0, x, y, 0);
1419 3330
1420void glVertex (float x, float y, float z = 0.) 3331void glVertex (float x, float y, float z = 0.)
1421 CODE: 3332 CODE:
1422 glVertex3f (x, y, z); 3333 glVertex3f (x, y, z);
1423 3334
1424void glTexCoord (float s, float t) 3335void glTexCoord (float s, float t)
1425 CODE: 3336 CODE:
1426 glTexCoord2f (s, t); 3337 glTexCoord2f (s, t);
1427 3338
3339void glRect (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glRectf (x1, y1, x2, y2);
3342
3343void glRect_lineloop (float x1, float y1, float x2, float y2)
3344 CODE:
3345 glBegin (GL_LINE_LOOP);
3346 glVertex2f (x1, y1);
3347 glVertex2f (x2, y1);
3348 glVertex2f (x2, y2);
3349 glVertex2f (x1, y2);
3350 glEnd ();
3351
3352PROTOTYPES: ENABLE
3353
3354void glBegin (int mode)
3355
3356void glEnd ()
3357
3358void glPointSize (GLfloat size)
3359
3360void glLineWidth (GLfloat width)
3361
3362void glInterleavedArrays (int format, int stride, char *data)
3363
3364void glDrawElements (int mode, int count, int type, char *indices)
3365
3366# 1.2 void glDrawRangeElements (int mode, int start, int end
3367
1428void glTexEnv (int target, int pname, float param) 3368void glTexEnv (int target, int pname, float param)
1429 CODE: 3369 CODE:
1430 glTexEnvf (target, pname, param); 3370 glTexEnvf (target, pname, param);
1431 3371
1432void glTexParameter (int target, int pname, float param) 3372void glTexParameter (int target, int pname, float param)
1435 3375
1436void glBindTexture (int target, int name) 3376void glBindTexture (int target, int name)
1437 3377
1438void glConvolutionParameter (int target, int pname, float params) 3378void glConvolutionParameter (int target, int pname, float params)
1439 CODE: 3379 CODE:
3380 if (gl.ConvolutionParameterf)
1440 glConvolutionParameterf (target, pname, params); 3381 gl.ConvolutionParameterf (target, pname, params);
1441 3382
1442void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3383void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3384 CODE:
3385 if (gl.ConvolutionFilter2D)
3386 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1443 3387
3388void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3389 CODE:
3390 if (gl.SeparableFilter2D)
3391 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3392
1444void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3393void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1445 3394
1446void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3395void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3396
3397void glDrawPixels (int width, int height, int format, int type, char *pixels)
3398
3399void glPixelZoom (float x, float y)
3400
3401void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1447 3402
1448int glGenTexture () 3403int glGenTexture ()
1449 CODE: 3404 CODE:
1450{ 3405 RETVAL = gen_texture ();
1451 GLuint name;
1452 glGenTextures (1, &name);
1453 RETVAL = name;
1454}
1455 OUTPUT: 3406 OUTPUT:
1456 RETVAL 3407 RETVAL
1457 3408
1458void glDeleteTexture (int name) 3409void glDeleteTexture (int name)
1459 CODE: 3410 CODE:
1460{
1461 GLuint name_ = name;
1462 glDeleteTextures (1, &name_); 3411 del_texture (name);
1463} 3412
1464
1465int glGenList () 3413int glGenList ()
1466 CODE: 3414 CODE:
1467 RETVAL = glGenLists (1); 3415 RETVAL = glGenLists (1);
1468 OUTPUT: 3416 OUTPUT:
1469 RETVAL 3417 RETVAL
1476 3424
1477void glEndList () 3425void glEndList ()
1478 3426
1479void glCallList (int list) 3427void glCallList (int list)
1480 3428
3429void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3433
3434MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3435
3436PROTOTYPES: DISABLE
3437
3438void
3439find_widget (SV *self, NV x, NV y)
3440 PPCODE:
3441{
3442 if (within_widget (self, x, y))
3443 XPUSHs (self);
3444}
3445
3446BOOT:
3447{
3448 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3449
3450 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3451 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3452 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3453 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3454}
3455
3456void
3457draw (SV *self)
3458 CODE:
3459{
3460 HV *hv;
3461 SV **svp;
3462 NV x, y, w, h;
3463 SV *draw_x_sv = GvSV (draw_x_gv);
3464 SV *draw_y_sv = GvSV (draw_y_gv);
3465 SV *draw_w_sv = GvSV (draw_w_gv);
3466 SV *draw_h_sv = GvSV (draw_h_gv);
3467 double draw_x, draw_y;
3468
3469 if (!SvROK (self))
3470 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3471
3472 hv = (HV *)SvRV (self);
3473
3474 if (SvTYPE (hv) != SVt_PVHV)
3475 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3476
3477 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3479
3480 if (!h || !w)
3481 XSRETURN_EMPTY;
3482
3483 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3484 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3485
3486 draw_x = SvNV (draw_x_sv) + x;
3487 draw_y = SvNV (draw_y_sv) + y;
3488
3489 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3490 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3491 XSRETURN_EMPTY;
3492
3493 sv_setnv (draw_x_sv, draw_x);
3494 sv_setnv (draw_y_sv, draw_y);
3495
3496 glPushMatrix ();
3497 glTranslated (x, y, 0);
3498
3499 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3500 {
3501 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3502
3503 if (svp && SvTRUE (*svp))
3504 {
3505 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3506 glEnable (GL_BLEND);
3507 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3508 glBegin (GL_QUADS);
3509 glVertex2f (0, 0);
3510 glVertex2f (w, 0);
3511 glVertex2f (w, h);
3512 glVertex2f (0, h);
3513 glEnd ();
3514 glDisable (GL_BLEND);
3515 }
3516 }
3517#if 0
3518 // draw borders, for debugging
3519 glPushMatrix ();
3520 glColor4f (1., 1., 0., 1.);
3521 glTranslatef (.5, .5, 0.);
3522 glBegin (GL_LINE_LOOP);
3523 glVertex2f (0 , 0);
3524 glVertex2f (w - 1, 0);
3525 glVertex2f (w - 1, h - 1);
3526 glVertex2f (0 , h - 1);
3527 glEnd ();
3528 glPopMatrix ();
3529#endif
3530 PUSHMARK (SP);
3531 XPUSHs (self);
3532 PUTBACK;
3533 call_method ("_draw", G_VOID | G_DISCARD);
3534 SPAGAIN;
3535
3536 glPopMatrix ();
3537
3538 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3539 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3540}
3541

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