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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.61 by root, Sun Apr 23 21:47:30 2006 UTC vs.
Revision 1.125 by root, Tue Jul 4 23:44:23 2006 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
2# include <malloc.h> 3# include <malloc.h>
4# include <windows.h>
5# pragma warning(disable:4244)
3#endif 6#endif
4 7
5#include "EXTERN.h" 8#include "EXTERN.h"
6#include "perl.h" 9#include "perl.h"
7#include "XSUB.h" 10#include "XSUB.h"
8 11
12#include <math.h>
9#include <string.h> 13#include <string.h>
10#include <stdio.h> 14#include <stdio.h>
15#include <stdlib.h>
11 16
12#include <SDL.h> 17#include <SDL.h>
18#include <SDL_endian.h>
13#include <SDL_image.h> 19#include <SDL_image.h>
14#include <SDL_mixer.h> 20#include <SDL_mixer.h>
15#include <SDL_opengl.h> 21#include <SDL_opengl.h>
16 22
23#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS
25
17#include <glib/gmacros.h> 26#include <glib/gmacros.h>
18 27
19#include <pango/pango.h> 28#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 29
23#ifndef _WIN32 30#ifndef _WIN32
24# include <sys/types.h> 31# include <sys/types.h>
25# include <sys/socket.h> 32# include <sys/socket.h>
26# include <netinet/in.h> 33# include <netinet/in.h>
35 typedef signed int int32_t; 42 typedef signed int int32_t;
36#endif 43#endif
37 44
38#include "glext.h" 45#include "glext.h"
39 46
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
48
40#define FOW_DARKNESS 32 49#define FOW_DARKNESS 32
41 50
42#define MAP_EXTEND_X 32 51#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 52#define MAP_EXTEND_Y 512
44 53
45#define MIN_FONT_HEIGHT 8 54#define MIN_FONT_HEIGHT 10
55
56#if 1
57# define PARACHUTE SDL_INIT_NOPARACHUTE
58#else
59# define PARACHUTE 0
60#endif
61
62static struct
63{
64#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h"
66#undef GL_FUNC
67} gl;
68
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{
71 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else
76 glBlendFunc (sa, da);
77}
78
79#include "texcache.c"
80
81#include "pango-font.c"
82#include "pango-fontmap.c"
83#include "pango-render.c"
46 84
47typedef Mix_Chunk *CFClient__MixChunk; 85typedef Mix_Chunk *CFClient__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 86typedef Mix_Music *CFClient__MixMusic;
49 87
50typedef PangoFontDescription *CFClient__Font; 88typedef PangoFontDescription *CFClient__Font;
51 89
90static int
91shape_attr_p (PangoLayoutRun *run)
92{
93 GSList *attrs = run->item->analysis.extra_attrs;
94
95 while (attrs)
96 {
97 PangoAttribute *attr = attrs->data;
98
99 if (attr->klass->type == PANGO_ATTR_SHAPE)
100 return 1;
101
102 attrs = attrs->next;
103 }
104
105 return 0;
106}
107
52typedef struct cf_layout { 108typedef struct cf_layout {
53 PangoLayout *pl; 109 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode
54 int base_height; 111 int base_height;
55 CFClient__Font font; 112 CFClient__Font font;
56} *CFClient__Layout; 113} *CFClient__Layout;
57 114
58static CFClient__Font default_font; 115static CFClient__Font default_font;
59static PangoContext *context; 116static PangoContext *opengl_context;
60static PangoFontMap *fontmap; 117static PangoFontMap *opengl_fontmap;
61 118
62static void 119static void
63substitute_func (FcPattern *pattern, gpointer data) 120substitute_func (FcPattern *pattern, gpointer data)
64{ 121{
65 FcPatternAddBool (pattern, FC_HINTING , 1); 122 FcPatternAddBool (pattern, FC_HINTING, 1);
123#ifdef FC_HINT_STYLE
124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
125#endif
66 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 126 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
67} 127}
68 128
69static void 129static void
70layout_update_font (CFClient__Layout self) 130layout_update_font (CFClient__Layout self)
83static void 143static void
84layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 144layout_get_pixel_size (CFClient__Layout self, int *w, int *h)
85{ 145{
86 pango_layout_get_pixel_size (self->pl, w, h); 146 pango_layout_get_pixel_size (self->pl, w, h);
87 147
88 *w = (*w + 3) & ~3;
89 if (!*w) *w = 1; 148 if (!*w) *w = 1;
90 if (!*h) *h = 1; 149 if (!*h) *h = 1;
150
151 *w = (*w + 3) & ~3;
91} 152}
92 153
93typedef uint16_t mapface; 154typedef uint16_t mapface;
94 155
95typedef struct { 156typedef struct {
243 } 304 }
244 } 305 }
245} 306}
246 307
247static void 308static void
248music_finished () 309music_finished (void)
249{ 310{
250 SDL_UserEvent ev; 311 SDL_UserEvent ev;
251 312
252 ev.type = SDL_USEREVENT; 313 ev.type = SDL_USEREVENT;
253 ev.code = 0; 314 ev.code = 0;
254 ev.data1 = 0; 315 ev.data1 = 0;
255 ev.data2 = 0; 316 ev.data2 = 0;
256 317
257 SDL_PushEvent ((SDL_Event *)&ev); 318 SDL_PushEvent ((SDL_Event *)&ev);
319}
320
321static void
322channel_finished (int channel)
323{
324 SDL_UserEvent ev;
325
326 ev.type = SDL_USEREVENT;
327 ev.code = 1;
328 ev.data1 = (void *)(long)channel;
329 ev.data2 = 0;
330
331 SDL_PushEvent ((SDL_Event *)&ev);
332}
333
334static unsigned int
335minpot (unsigned int n)
336{
337 if (!n)
338 return 0;
339
340 --n;
341
342 n |= n >> 1;
343 n |= n >> 2;
344 n |= n >> 4;
345 n |= n >> 8;
346 n |= n >> 16;
347
348 return n + 1;
258} 349}
259 350
260MODULE = CFClient PACKAGE = CFClient 351MODULE = CFClient PACKAGE = CFClient
261 352
262PROTOTYPES: ENABLE 353PROTOTYPES: ENABLE
370# undef const_iv 461# undef const_iv
371 }; 462 };
372 463
373 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
374 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
466}
375 467
468NV floor (NV x)
469
470NV ceil (NV x)
471
472void
473pango_init ()
474 CODE:
475{
376 fontmap = pango_ft2_font_map_new (); 476 opengl_fontmap = pango_opengl_font_map_new ();
377 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 477 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
378 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 478 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
379} 479}
380 480
381int 481int
382SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 482SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
383 483
384void 484void
385SDL_Quit () 485SDL_Quit ()
386 486
387void 487void
393 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 493 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
394 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 494 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
395 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 495 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
396 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 496 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
397 497
498 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
499 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
500
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 501 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 502 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 503 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
401 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 504 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
402 505
403 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 506 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
404 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
405 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
406 507
407 SDL_EnableUNICODE (1); 508 SDL_EnableUNICODE (1);
408 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 509 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
409 510
410 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 511 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
419 520
420 ++m; 521 ++m;
421 } 522 }
422} 523}
423 524
525char *
526SDL_GetError ()
527
424int 528int
425SDL_SetVideoMode (int w, int h, int fullscreen) 529SDL_SetVideoMode (int w, int h, int fullscreen)
426 CODE: 530 CODE:
427 RETVAL = !!SDL_SetVideoMode ( 531 RETVAL = !!SDL_SetVideoMode (
428 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 532 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
429 ); 533 );
534 if (RETVAL)
535 {
430 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 536 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
537# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
538# include "glfunc.h"
539# undef GL_FUNC
540 }
431 OUTPUT: 541 OUTPUT:
432 RETVAL 542 RETVAL
433 543
434void 544void
435SDL_GL_SwapBuffers () 545SDL_GL_SwapBuffers ()
546
547char *
548SDL_GetKeyName (int sym)
436 549
437void 550void
438SDL_PollEvent () 551SDL_PollEvent ()
439 PPCODE: 552 PPCODE:
440{ 553{
442 555
443 while (SDL_PollEvent (&ev)) 556 while (SDL_PollEvent (&ev))
444 { 557 {
445 HV *hv = newHV (); 558 HV *hv = newHV ();
446 hv_store (hv, "type", 4, newSViv (ev.type), 0); 559 hv_store (hv, "type", 4, newSViv (ev.type), 0);
560
447 switch (ev.type) 561 switch (ev.type)
448 { 562 {
449 case SDL_KEYDOWN: 563 case SDL_KEYDOWN:
450 case SDL_KEYUP: 564 case SDL_KEYUP:
451 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 565 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
458 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 572 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
459 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 573 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
460 break; 574 break;
461 575
462 case SDL_MOUSEMOTION: 576 case SDL_MOUSEMOTION:
577 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
578
463 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 579 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
464 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 580 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
465 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 581 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
466 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 582 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
467 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 583 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
468 break; 584 break;
469 585
470 case SDL_MOUSEBUTTONDOWN: 586 case SDL_MOUSEBUTTONDOWN:
471 case SDL_MOUSEBUTTONUP: 587 case SDL_MOUSEBUTTONUP:
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
589
472 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 590 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
473 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 591 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
474 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 592 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
475 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 593 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
594 break;
595
596 case SDL_USEREVENT:
597 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
598 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
599 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
600 break;
476 } 601 }
477 602
478 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 603 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
479 } 604 }
480} 605}
481 606
482int 607int
483Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 608Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
484 POSTCALL: 609 POSTCALL:
485 Mix_HookMusicFinished (music_finished); 610 Mix_HookMusicFinished (music_finished);
611 Mix_ChannelFinished (channel_finished);
486 612
487void 613void
488Mix_CloseAudio () 614Mix_CloseAudio ()
489 615
490int 616int
494lowdelay (int fd, int val = 1) 620lowdelay (int fd, int val = 1)
495 CODE: 621 CODE:
496#ifndef _WIN32 622#ifndef _WIN32
497 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 623 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
498#endif 624#endif
499
500char *
501gl_version ()
502 CODE:
503 RETVAL = (char *)glGetString (GL_VERSION);
504 OUTPUT:
505 RETVAL
506
507char *
508gl_extensions ()
509 CODE:
510 RETVAL = (char *)glGetString (GL_EXTENSIONS);
511 OUTPUT:
512 RETVAL
513 625
514void 626void
515add_font (char *file) 627add_font (char *file)
516 CODE: 628 CODE:
517 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 629 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
604 PUSHs (sv_2mortal (newSViv (b / y))); 716 PUSHs (sv_2mortal (newSViv (b / y)));
605 PUSHs (sv_2mortal (newSViv (a / y))); 717 PUSHs (sv_2mortal (newSViv (a / y)));
606} 718}
607 719
608void 720void
721error (char *message)
722 CODE:
723 fprintf (stderr, "ERROR: %s\n", message);
724#ifdef _WIN32
725 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
726#endif
727
728void
609fatal (char *message) 729fatal (char *message)
610 CODE: 730 CODE:
731 fprintf (stderr, "FATAL: %s\n", message);
611#ifdef _WIN32 732#ifdef _WIN32
612 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 733 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
613#else
614 fprintf (stderr, "FATAL: %s\n", message);
615#endif 734#endif
616 exit (1); 735 _exit (1);
736
737void
738_exit (int retval)
739 CODE:
740 _exit (retval);
617 741
618MODULE = CFClient PACKAGE = CFClient::Font 742MODULE = CFClient PACKAGE = CFClient::Font
619 743
620CFClient::Font 744CFClient::Font
621new_from_file (SV *class, char *path) 745new_from_file (SV *class, char *path, int id = 0)
622 CODE: 746 CODE:
623{ 747{
624 int count; 748 int count;
625 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 749 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
626 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 750 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
627 FcPatternDestroy (pattern); 751 FcPatternDestroy (pattern);
628} 752}
629 OUTPUT: 753 OUTPUT:
630 RETVAL 754 RETVAL
639 CODE: 763 CODE:
640 default_font = self; 764 default_font = self;
641 765
642MODULE = CFClient PACKAGE = CFClient::Layout 766MODULE = CFClient PACKAGE = CFClient::Layout
643 767
768void
769clear_font_cache ()
770 CODE:
771 pango_fc_font_map_cache_clear ((PangoFcFontMap *)opengl_fontmap);
772 tc_clear ();
773
644CFClient::Layout 774CFClient::Layout
645new (SV *class, int base_height = MIN_FONT_HEIGHT) 775new (SV *class, int type = 0)
646 CODE: 776 CODE:
647 New (0, RETVAL, 1, struct cf_layout); 777 New (0, RETVAL, 1, struct cf_layout);
778
648 RETVAL->pl = pango_layout_new (context); 779 RETVAL->pl = pango_layout_new (opengl_context);
649 RETVAL->base_height = base_height; 780 RETVAL->r = 1.;
781 RETVAL->g = 1.;
782 RETVAL->b = 1.;
783 RETVAL->a = 1.;
784 RETVAL->base_height = MIN_FONT_HEIGHT;
650 RETVAL->font = 0; 785 RETVAL->font = 0;
786
651 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 787 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
652 pango_layout_set_font_description (RETVAL->pl, default_font); 788 layout_update_font (RETVAL);
653 OUTPUT: 789 OUTPUT:
654 RETVAL 790 RETVAL
655 791
656void 792void
657DESTROY (CFClient::Layout self) 793DESTROY (CFClient::Layout self)
677 char *text = SvPVutf8 (text_, textlen); 813 char *text = SvPVutf8 (text_, textlen);
678 814
679 pango_layout_set_markup (self->pl, text, textlen); 815 pango_layout_set_markup (self->pl, text, textlen);
680} 816}
681 817
818void
819set_shapes (CFClient::Layout self, ...)
820 CODE:
821{
822 PangoAttrList *attrs = 0;
823 const char *text = pango_layout_get_text (self->pl);
824 const char *pos = text;
825 int arg = 4;
826
827 while (arg < items && (pos = strstr (pos, OBJ_STR)))
828 {
829 PangoRectangle inkrect, rect;
830 PangoAttribute *attr;
831
832 int x = SvIV (ST (arg - 3));
833 int y = SvIV (ST (arg - 2));
834 int w = SvIV (ST (arg - 1));
835 int h = SvIV (ST (arg ));
836
837 inkrect.x = 0;
838 inkrect.y = 0;
839 inkrect.width = 0;
840 inkrect.height = 0;
841
842 rect.x = x * PANGO_SCALE;
843 rect.y = y * PANGO_SCALE;
844 rect.width = w * PANGO_SCALE;
845 rect.height = h * PANGO_SCALE;
846
847 if (!attrs)
848 attrs = pango_layout_get_attributes (self->pl);
849
850 attr = pango_attr_shape_new (&inkrect, &rect);
851 attr->start_index = pos - text;
852 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
853 pango_attr_list_insert (attrs, attr);
854
855 arg += 4;
856 pos += sizeof (OBJ_STR) - 1;
857 }
858
859 if (attrs)
860 pango_layout_set_attributes (self->pl, attrs);
861}
862
863void
864get_shapes (CFClient::Layout self)
865 PPCODE:
866{
867 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
868
869 do
870 {
871 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
872
873 if (run && shape_attr_p (run))
874 {
875 PangoRectangle extents;
876 pango_layout_iter_get_run_extents (iter, 0, &extents);
877
878 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
879 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
880 }
881 }
882 while (pango_layout_iter_next_run (iter));
883
884 pango_layout_iter_free (iter);
885}
886
887int
888has_wrapped (CFClient::Layout self)
889 CODE:
890{
891 int lines = 1;
892 const char *text = pango_layout_get_text (self->pl);
893
894 while (*text)
895 lines += *text++ == '\n';
896
897 RETVAL = lines < pango_layout_get_line_count (self->pl);
898}
899 OUTPUT:
900 RETVAL
901
682SV * 902SV *
683get_text (CFClient::Layout self) 903get_text (CFClient::Layout self)
684 CODE: 904 CODE:
685 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 905 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
686 SvUTF8_on (RETVAL); 906 sv_utf8_decode (RETVAL);
687 OUTPUT: 907 OUTPUT:
688 RETVAL 908 RETVAL
909
910void
911set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
912 CODE:
913 self->r = r;
914 self->g = g;
915 self->b = b;
916 self->a = a;
689 917
690void 918void
691set_font (CFClient::Layout self, CFClient::Font font = 0) 919set_font (CFClient::Layout self, CFClient::Font font = 0)
692 CODE: 920 CODE:
693 if (self->font != font) 921 if (self->font != font)
709set_width (CFClient::Layout self, int max_width = -1) 937set_width (CFClient::Layout self, int max_width = -1)
710 CODE: 938 CODE:
711 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 939 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
712 940
713void 941void
942set_indent (CFClient::Layout self, int indent)
943 CODE:
944 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
945
946void
947set_spacing (CFClient::Layout self, int spacing)
948 CODE:
949 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
950
951void
952set_ellipsise (CFClient::Layout self, int ellipsise)
953 CODE:
954 pango_layout_set_ellipsize (self->pl,
955 ellipsise == 1 ? PANGO_ELLIPSIZE_START
956 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
957 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
958 : PANGO_ELLIPSIZE_NONE
959 );
960
961void
962set_single_paragraph_mode (CFClient::Layout self, int spm)
963 CODE:
964 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
965
966void
714size (CFClient::Layout self) 967size (CFClient::Layout self)
715 PPCODE: 968 PPCODE:
716{ 969{
717 int w, h; 970 int w, h;
718 971
720 973
721 EXTEND (SP, 2); 974 EXTEND (SP, 2);
722 PUSHs (sv_2mortal (newSViv (w))); 975 PUSHs (sv_2mortal (newSViv (w)));
723 PUSHs (sv_2mortal (newSViv (h))); 976 PUSHs (sv_2mortal (newSViv (h)));
724} 977}
978
979int
980descent (CFClient::Layout self)
981 CODE:
982{
983 PangoRectangle rect;
984 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
985 pango_layout_line_get_pixel_extents (line, 0, &rect);
986 RETVAL = PANGO_DESCENT (rect);
987}
988 OUTPUT:
989 RETVAL
725 990
726int 991int
727xy_to_index (CFClient::Layout self, int x, int y) 992xy_to_index (CFClient::Layout self, int x, int y)
728 CODE: 993 CODE:
729{ 994{
746 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1011 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
747 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1012 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
748} 1013}
749 1014
750void 1015void
751render (CFClient::Layout self) 1016render (CFClient::Layout self, float x, float y)
752 PPCODE: 1017 PPCODE:
753{ 1018 pango_opengl_render_layout_subpixel (
754 SV *retval; 1019 self->pl,
755 int w, h; 1020 x * PANGO_SCALE, y * PANGO_SCALE,
756 FT_Bitmap bitmap; 1021 self->r, self->g, self->b, self->a
757 1022 );
758 layout_get_pixel_size (self, &w, &h);
759
760 retval = newSV (w * h);
761 SvPOK_only (retval);
762 SvCUR_set (retval, w * h);
763
764 bitmap.rows = h;
765 bitmap.width = w;
766 bitmap.pitch = w;
767 bitmap.buffer = (unsigned char*)SvPVX (retval);
768 bitmap.num_grays = 256;
769 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
770
771 memset (bitmap.buffer, 0, w * h);
772
773 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
774
775 EXTEND (SP, 3);
776 PUSHs (sv_2mortal (newSViv (w)));
777 PUSHs (sv_2mortal (newSViv (h)));
778 PUSHs (sv_2mortal (retval));
779}
780 1023
781MODULE = CFClient PACKAGE = CFClient::Texture 1024MODULE = CFClient PACKAGE = CFClient::Texture
782 1025
783void 1026void
1027pad2pot (SV *data_, SV *w_, SV *h_)
1028 CODE:
1029{
1030 int ow = SvIV (w_);
1031 int oh = SvIV (h_);
1032
1033 if (ow && oh)
1034 {
1035 int nw = minpot (ow);
1036 int nh = minpot (oh);
1037
1038 if (nw != ow || nh != oh)
1039 {
1040 if (SvOK (data_))
1041 {
1042 STRLEN datalen;
1043 char *data = SvPVbyte (data_, datalen);
1044 int bpp = datalen / (ow * oh);
1045 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1046
1047 SvPOK_only (result_);
1048 SvCUR_set (result_, nw * nh * bpp);
1049
1050 memset (SvPVX (result_), 0, nw * nh * bpp);
1051 while (oh--)
1052 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1053
1054 sv_setsv (data_, result_);
1055 }
1056
1057 sv_setiv (w_, nw);
1058 sv_setiv (h_, nh);
1059 }
1060 }
1061}
1062
1063void
784draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1064draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
785 PROTOTYPE: $$$;$$ 1065 PROTOTYPE: $$$;$$
1066 ALIAS:
1067 draw_quad_alpha = 1
1068 draw_quad_alpha_premultiplied = 2
786 CODE: 1069 CODE:
787{ 1070{
788 HV *hv = (HV *)SvRV (self); 1071 HV *hv = (HV *)SvRV (self);
789 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1072 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
790 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1073 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
791 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1074 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
792 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
793 1075
794 if (items < 5) 1076 if (items < 5)
795 { 1077 {
796 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1078 w = SvNV (*hv_fetch (hv, "w", 1, 1));
797 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1079 h = SvNV (*hv_fetch (hv, "h", 1, 1));
798 } 1080 }
799 1081
1082 if (ix)
1083 {
1084 glEnable (GL_BLEND);
1085
1086 if (ix == 2)
1087 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1088 else
1089 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1090 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1091
1092 glEnable (GL_ALPHA_TEST);
1093 glAlphaFunc (GL_GREATER, 0.01f);
1094 }
1095
800 glBindTexture (GL_TEXTURE_2D, name); 1096 glBindTexture (GL_TEXTURE_2D, name);
801 if (wrap_mode) { 1097
802 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
804 }
805 glBegin (GL_QUADS); 1098 glBegin (GL_QUADS);
806 glTexCoord2f (0, 0); glVertex2f (x , y ); 1099 glTexCoord2f (0, 0); glVertex2f (x , y );
807 glTexCoord2f (0, t); glVertex2f (x , y + h); 1100 glTexCoord2f (0, t); glVertex2f (x , y + h);
808 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1101 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
809 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1102 glTexCoord2f (s, 0); glVertex2f (x + w, y );
810 glEnd (); 1103 glEnd ();
1104
1105 if (ix)
1106 {
1107 glDisable (GL_ALPHA_TEST);
1108 glDisable (GL_BLEND);
1109 }
811} 1110}
812 1111
813MODULE = CFClient PACKAGE = CFClient::Map 1112MODULE = CFClient PACKAGE = CFClient::Map
814 1113
815CFClient::Map 1114CFClient::Map
835DESTROY (CFClient::Map self) 1134DESTROY (CFClient::Map self)
836 CODE: 1135 CODE:
837{ 1136{
838 map_clear (self); 1137 map_clear (self);
839 Safefree (self->face); 1138 Safefree (self->face);
1139 Safefree (self->tex);
840 Safefree (self); 1140 Safefree (self);
841} 1141}
842 1142
843void 1143void
844clear (CFClient::Map self) 1144clear (CFClient::Map self)
879 tex->r = r; 1179 tex->r = r;
880 tex->g = g; 1180 tex->g = g;
881 tex->b = b; 1181 tex->b = b;
882 tex->a = a; 1182 tex->a = a;
883 } 1183 }
1184
1185 // somewhat hackish, but for textures that require it, it really
1186 // improves the look, and most others don't suffer.
1187 glBindTexture (GL_TEXTURE_2D, name);
1188 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1189 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1190 // use uglier nearest interpolation because linear suffers
1191 // from transparent color bleeding and ugly wrapping effects.
1192 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
884} 1193}
885 1194
886int 1195int
887ox (CFClient::Map self) 1196ox (CFClient::Map self)
888 ALIAS: 1197 ALIAS:
889 oy = 1 1198 oy = 1
1199 x = 2
1200 y = 3
1201 w = 4
1202 h = 5
890 CODE: 1203 CODE:
891 switch (ix) 1204 switch (ix)
892 { 1205 {
893 case 0: RETVAL = self->ox; break; 1206 case 0: RETVAL = self->ox; break;
894 case 1: RETVAL = self->oy; break; 1207 case 1: RETVAL = self->oy; break;
1208 case 2: RETVAL = self->x; break;
1209 case 3: RETVAL = self->y; break;
1210 case 4: RETVAL = self->w; break;
1211 case 5: RETVAL = self->h; break;
895 } 1212 }
896 OUTPUT: 1213 OUTPUT:
897 RETVAL 1214 RETVAL
898 1215
899void 1216void
933 1250
934 while (data < data_end) 1251 while (data < data_end)
935 { 1252 {
936 flags = (data [0] << 8) + data [1]; data += 2; 1253 flags = (data [0] << 8) + data [1]; data += 2;
937 1254
938 x = ((flags >> 10) & 63) + self->x; 1255 x = self->x + ((flags >> 10) & 63);
939 y = ((flags >> 4) & 63) + self->y; 1256 y = self->y + ((flags >> 4) & 63);
940 1257
941 cell = map_get_cell (self, x, y); 1258 cell = map_get_cell (self, x, y);
942 1259
943 if (flags & 15) 1260 if (flags & 15)
944 { 1261 {
1034 OUTPUT: 1351 OUTPUT:
1035 RETVAL 1352 RETVAL
1036 1353
1037void 1354void
1038draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1355draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1039 PPCODE: 1356 CODE:
1040{ 1357{
1041 int vx, vy; 1358 int vx, vy;
1042 int x, y, z; 1359 int x, y, z;
1043 int last_name; 1360 int last_name;
1044 mapface face; 1361 mapface face;
1045 int sw4 = (sw + 3) & ~3;
1046 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1047 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1048 1362
1049 memset (darkness, 255, sw4 * sh);
1050 SvPOK_only (darkness_sv);
1051 SvCUR_set (darkness_sv, sw4 * sh);
1052
1053 vx = self->x + (self->w - sw) / 2 - shift_x; 1363 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1054 vy = self->y + (self->h - sh) / 2 - shift_y; 1364 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1055 1365
1056 /* 1366 /*
1057 int vx = self->vx = self->w >= sw 1367 int vx = self->vx = self->w >= sw
1058 ? self->x + (self->w - sw) / 2 1368 ? self->x + (self->w - sw) / 2
1059 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); 1369 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1063 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1373 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1064 */ 1374 */
1065 1375
1066 glColor4ub (255, 255, 255, 255); 1376 glColor4ub (255, 255, 255, 255);
1067 1377
1378 glEnable (GL_BLEND);
1068 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1069 glEnable (GL_BLEND);
1070 glEnable (GL_TEXTURE_2D); 1380 glEnable (GL_TEXTURE_2D);
1071 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1381 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1072 1382
1073 glBegin (GL_QUADS); 1383 glBegin (GL_QUADS);
1074 1384
1082 1392
1083 for (x = 0; x < sw; x++) 1393 for (x = 0; x < sw; x++)
1084 if (row->c0 <= x + vx && x + vx < row->c1) 1394 if (row->c0 <= x + vx && x + vx < row->c1)
1085 { 1395 {
1086 mapcell *cell = row->col + (x + vx - row->c0); 1396 mapcell *cell = row->col + (x + vx - row->c0);
1087
1088 darkness[y * sw4 + x] = cell->darkness < 0
1089 ? 255 - FOW_DARKNESS
1090 : 255 - cell->darkness;
1091 1397
1092 face = cell->face [z]; 1398 face = cell->face [z];
1093 1399
1094 if (face) 1400 if (face)
1095 { 1401 {
1116 1422
1117 glEnd (); 1423 glEnd ();
1118 1424
1119 glDisable (GL_TEXTURE_2D); 1425 glDisable (GL_TEXTURE_2D);
1120 glDisable (GL_BLEND); 1426 glDisable (GL_BLEND);
1427}
1428
1429void
1430draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data)
1431 CODE:
1432{
1433 static float color[16][3] = {
1434 { 0.00F, 0.00F, 0.00F },
1435 { 1.00F, 1.00F, 1.00F },
1436 { 0.00F, 0.00F, 0.55F },
1437 { 1.00F, 0.00F, 0.00F },
1438
1439 { 1.00F, 0.54F, 0.00F },
1440 { 0.11F, 0.56F, 1.00F },
1441 { 0.93F, 0.46F, 0.00F },
1442 { 0.18F, 0.54F, 0.34F },
1443
1444 { 0.56F, 0.73F, 0.56F },
1445 { 0.80F, 0.80F, 0.80F },
1446 { 0.55F, 0.41F, 0.13F },
1447 { 0.99F, 0.77F, 0.26F },
1448
1449 { 0.74F, 0.65F, 0.41F },
1450
1451 { 0.00F, 1.00F, 1.00F },
1452 { 1.00F, 0.00F, 1.00F },
1453 { 1.00F, 1.00F, 0.00F },
1454 };
1455
1456 int x, y;
1457
1458 glEnable (GL_TEXTURE_2D);
1459 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1460 glEnable (GL_BLEND);
1461 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1462 glBegin (GL_QUADS);
1463
1464 for (y = 0; y < h; y++)
1465 for (x = 0; x < w; x++)
1466 {
1467 unsigned char m = data [x + y * w];
1468
1469 if (m)
1470 {
1471 float *c = color [m & 15];
1472
1473 float tx1 = m & 0x40 ? 0.5 : 0.;
1474 float tx2 = tx1 + 0.5;
1475
1476 glColor4f (c[0], c[1], c[2], 0.75);
1477 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1478 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1479 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1480 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1481 }
1482 }
1483
1484 glEnd ();
1485 glDisable (GL_BLEND);
1486 glDisable (GL_TEXTURE_2D);
1487}
1488
1489void
1490fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1491 PPCODE:
1492{
1493 int vx, vy;
1494 int x, y;
1495 int sw4 = (sw + 3) & ~3;
1496 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1497 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1498
1499 memset (darkness, 255, sw4 * sh);
1500 SvPOK_only (darkness_sv);
1501 SvCUR_set (darkness_sv, sw4 * sh);
1502
1503 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1504 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1505
1506 for (y = 0; y < sh; y++)
1507 if (0 <= y + vy && y + vy < self->rows)
1508 {
1509 maprow *row = self->row + (y + vy);
1510
1511 for (x = 0; x < sw; x++)
1512 if (row->c0 <= x + vx && x + vx < row->c1)
1513 {
1514 mapcell *cell = row->col + (x + vx - row->c0);
1515
1516 darkness[y * sw4 + x] = cell->darkness < 0
1517 ? 255 - FOW_DARKNESS
1518 : 255 - cell->darkness;
1519 }
1520 }
1121 1521
1122 EXTEND (SP, 3); 1522 EXTEND (SP, 3);
1123 PUSHs (sv_2mortal (newSViv (sw4))); 1523 PUSHs (sv_2mortal (newSViv (sw4)));
1124 PUSHs (sv_2mortal (newSViv (sh))); 1524 PUSHs (sv_2mortal (newSViv (sh)));
1125 PUSHs (darkness_sv); 1525 PUSHs (darkness_sv);
1324 } *civ, const_iv[] = { 1724 } *civ, const_iv[] = {
1325# define const_iv(name) { # name, (IV)name } 1725# define const_iv(name) { # name, (IV)name }
1326 const_iv (GL_COLOR_MATERIAL), 1726 const_iv (GL_COLOR_MATERIAL),
1327 const_iv (GL_SMOOTH), 1727 const_iv (GL_SMOOTH),
1328 const_iv (GL_FLAT), 1728 const_iv (GL_FLAT),
1729 const_iv (GL_DITHER),
1329 const_iv (GL_BLEND), 1730 const_iv (GL_BLEND),
1731 const_iv (GL_CULL_FACE),
1732 const_iv (GL_SCISSOR_TEST),
1733 const_iv (GL_DEPTH_TEST),
1734 const_iv (GL_ALPHA_TEST),
1735 const_iv (GL_NORMALIZE),
1736 const_iv (GL_RESCALE_NORMAL),
1737 const_iv (GL_FRONT),
1738 const_iv (GL_BACK),
1330 const_iv (GL_AND), 1739 const_iv (GL_AND),
1740 const_iv (GL_ONE),
1741 const_iv (GL_ZERO),
1331 const_iv (GL_SRC_ALPHA), 1742 const_iv (GL_SRC_ALPHA),
1743 const_iv (GL_DST_ALPHA),
1332 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1744 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1745 const_iv (GL_ONE_MINUS_DST_ALPHA),
1746 const_iv (GL_SRC_ALPHA_SATURATE),
1333 const_iv (GL_RGB), 1747 const_iv (GL_RGB),
1334 const_iv (GL_RGBA), 1748 const_iv (GL_RGBA),
1749 const_iv (GL_RGBA4),
1750 const_iv (GL_RGBA8),
1751 const_iv (GL_RGB5_A1),
1335 const_iv (GL_UNSIGNED_BYTE), 1752 const_iv (GL_UNSIGNED_BYTE),
1336 const_iv (GL_ALPHA4), 1753 const_iv (GL_UNSIGNED_SHORT),
1754 const_iv (GL_UNSIGNED_INT),
1337 const_iv (GL_ALPHA), 1755 const_iv (GL_ALPHA),
1756 const_iv (GL_INTENSITY),
1757 const_iv (GL_LUMINANCE),
1758 const_iv (GL_LUMINANCE_ALPHA),
1338 const_iv (GL_FLOAT), 1759 const_iv (GL_FLOAT),
1339 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1760 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1340 const_iv (GL_COMPILE), 1761 const_iv (GL_COMPILE),
1341 const_iv (GL_TEXTURE_1D), 1762 const_iv (GL_TEXTURE_1D),
1342 const_iv (GL_TEXTURE_2D), 1763 const_iv (GL_TEXTURE_2D),
1344 const_iv (GL_TEXTURE_MAG_FILTER), 1765 const_iv (GL_TEXTURE_MAG_FILTER),
1345 const_iv (GL_TEXTURE_MIN_FILTER), 1766 const_iv (GL_TEXTURE_MIN_FILTER),
1346 const_iv (GL_TEXTURE_ENV_MODE), 1767 const_iv (GL_TEXTURE_ENV_MODE),
1347 const_iv (GL_TEXTURE_WRAP_S), 1768 const_iv (GL_TEXTURE_WRAP_S),
1348 const_iv (GL_TEXTURE_WRAP_T), 1769 const_iv (GL_TEXTURE_WRAP_T),
1770 const_iv (GL_REPEAT),
1349 const_iv (GL_CLAMP), 1771 const_iv (GL_CLAMP),
1350 const_iv (GL_REPEAT), 1772 const_iv (GL_CLAMP_TO_EDGE),
1351 const_iv (GL_NEAREST), 1773 const_iv (GL_NEAREST),
1352 const_iv (GL_LINEAR), 1774 const_iv (GL_LINEAR),
1353 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1775 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1354 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1776 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1355 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1777 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1356 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1778 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1357 const_iv (GL_GENERATE_MIPMAP), 1779 const_iv (GL_GENERATE_MIPMAP),
1358 const_iv (GL_LINEAR),
1359 const_iv (GL_MODULATE), 1780 const_iv (GL_MODULATE),
1781 const_iv (GL_DECAL),
1360 const_iv (GL_REPLACE), 1782 const_iv (GL_REPLACE),
1783 const_iv (GL_DEPTH_BUFFER_BIT),
1361 const_iv (GL_COLOR_BUFFER_BIT), 1784 const_iv (GL_COLOR_BUFFER_BIT),
1362 const_iv (GL_PROJECTION), 1785 const_iv (GL_PROJECTION),
1363 const_iv (GL_MODELVIEW), 1786 const_iv (GL_MODELVIEW),
1364 const_iv (GL_COLOR_LOGIC_OP), 1787 const_iv (GL_COLOR_LOGIC_OP),
1788 const_iv (GL_SEPARABLE_2D),
1365 const_iv (GL_CONVOLUTION_2D), 1789 const_iv (GL_CONVOLUTION_2D),
1366 const_iv (GL_CONVOLUTION_BORDER_MODE), 1790 const_iv (GL_CONVOLUTION_BORDER_MODE),
1367 const_iv (GL_CONSTANT_BORDER), 1791 const_iv (GL_CONSTANT_BORDER),
1368 const_iv (GL_LINES), 1792 const_iv (GL_LINES),
1793 const_iv (GL_LINE_LOOP),
1369 const_iv (GL_QUADS), 1794 const_iv (GL_QUADS),
1370 const_iv (GL_LINE_LOOP), 1795 const_iv (GL_QUAD_STRIP),
1796 const_iv (GL_TRIANGLES),
1797 const_iv (GL_TRIANGLE_STRIP),
1798 const_iv (GL_TRIANGLE_FAN),
1371 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1799 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1372 const_iv (GL_FASTEST), 1800 const_iv (GL_FASTEST),
1801 const_iv (GL_V2F),
1802 const_iv (GL_V3F),
1803 const_iv (GL_T2F_V3F),
1804 const_iv (GL_T2F_N3F_V3F),
1373# undef const_iv 1805# undef const_iv
1374 }; 1806 };
1375 1807
1376 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1808 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1377 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1809 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1378} 1810}
1379 1811
1812char *
1813gl_vendor ()
1814 CODE:
1815 RETVAL = (char *)glGetString (GL_VENDOR);
1816 OUTPUT:
1817 RETVAL
1818
1819char *
1820gl_version ()
1821 CODE:
1822 RETVAL = (char *)glGetString (GL_VERSION);
1823 OUTPUT:
1824 RETVAL
1825
1826char *
1827gl_extensions ()
1828 CODE:
1829 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1830 OUTPUT:
1831 RETVAL
1832
1380int glGetError () 1833int glGetError ()
1834
1835void glFinish ()
1381 1836
1382void glClear (int mask) 1837void glClear (int mask)
1383 1838
1384void glClearColor (float r, float g, float b, float a = 1.0) 1839void glClearColor (float r, float g, float b, float a = 1.0)
1385 PROTOTYPE: @ 1840 PROTOTYPE: @
1392 1847
1393void glHint (int target, int mode) 1848void glHint (int target, int mode)
1394 1849
1395void glBlendFunc (int sfactor, int dfactor) 1850void glBlendFunc (int sfactor, int dfactor)
1396 1851
1852void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1853 CODE:
1854 gl_BlendFuncSeparate (sa, da, saa, daa);
1855
1856void glDepthMask (int flag)
1857
1397void glLogicOp (int opcode) 1858void glLogicOp (int opcode)
1398 1859
1860void glColorMask (int red, int green, int blue, int alpha)
1861
1399void glMatrixMode (int mode) 1862void glMatrixMode (int mode)
1400 1863
1401void glPushMatrix () 1864void glPushMatrix ()
1402 1865
1403void glPopMatrix () 1866void glPopMatrix ()
1404 1867
1405void glLoadIdentity () 1868void glLoadIdentity ()
1406 1869
1870void glDrawBuffer (int buffer)
1871
1872void glReadBuffer (int buffer)
1873
1874# near_ and far_ are due to microsofts buggy "c" compiler
1875void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1876
1877# near_ and far_ are due to microsofts buggy "c" compiler
1407void glOrtho (double left, double right, double bottom, double top, double near, double far) 1878void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1408 1879
1409void glViewport (int x, int y, int width, int height) 1880void glViewport (int x, int y, int width, int height)
1881
1882void glScissor (int x, int y, int width, int height)
1410 1883
1411void glTranslate (float x, float y, float z = 0.) 1884void glTranslate (float x, float y, float z = 0.)
1412 CODE: 1885 CODE:
1413 glTranslatef (x, y, z); 1886 glTranslatef (x, y, z);
1414 1887
1415void glScale (float x, float y, float z) 1888void glScale (float x, float y, float z = 1.)
1416 CODE: 1889 CODE:
1417 glScalef (x, y, z); 1890 glScalef (x, y, z);
1418 1891
1419void glRotate (float angle, float x, float y, float z) 1892void glRotate (float angle, float x, float y, float z)
1420 CODE: 1893 CODE:
1424 1897
1425void glEnd () 1898void glEnd ()
1426 1899
1427void glColor (float r, float g, float b, float a = 1.0) 1900void glColor (float r, float g, float b, float a = 1.0)
1428 PROTOTYPE: @ 1901 PROTOTYPE: @
1902 ALIAS:
1903 glColor_premultiply = 1
1429 CODE: 1904 CODE:
1430 glColor4f (r, g, b, a); 1905 if (ix)
1906 {
1907 r *= a;
1908 g *= a;
1909 b *= a;
1910 }
1911 // microsoft visual "c" rounds instead of truncating...
1912 glColor4ub (MIN ((int)(r * 256.f), 255),
1913 MIN ((int)(g * 256.f), 255),
1914 MIN ((int)(b * 256.f), 255),
1915 MIN ((int)(a * 256.f), 255));
1916
1917void glInterleavedArrays (int format, int stride, char *data)
1918
1919void glDrawElements (int mode, int count, int type, char *indices)
1920
1921# 1.2 void glDrawRangeElements (int mode, int start, int end
1922
1923void glRasterPos (float x, float y, float z = 0.)
1924 CODE:
1925 glRasterPos3f (0, 0, z);
1926 glBitmap (0, 0, 0, 0, x, y, 0);
1431 1927
1432void glVertex (float x, float y, float z = 0.) 1928void glVertex (float x, float y, float z = 0.)
1433 CODE: 1929 CODE:
1434 glVertex3f (x, y, z); 1930 glVertex3f (x, y, z);
1435 1931
1447 1943
1448void glBindTexture (int target, int name) 1944void glBindTexture (int target, int name)
1449 1945
1450void glConvolutionParameter (int target, int pname, float params) 1946void glConvolutionParameter (int target, int pname, float params)
1451 CODE: 1947 CODE:
1948 if (gl.ConvolutionParameterf)
1452 glConvolutionParameterf (target, pname, params); 1949 gl.ConvolutionParameterf (target, pname, params);
1453 1950
1454void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1951void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1952 CODE:
1953 if (gl.ConvolutionFilter2D)
1954 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1955
1956void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1957 CODE:
1958 if (gl.SeparableFilter2D)
1959 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1455 1960
1456void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1961void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1457 1962
1458void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1963void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1964
1965void glDrawPixels (int width, int height, int format, int type, char *pixels)
1966
1967void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1459 1968
1460int glGenTexture () 1969int glGenTexture ()
1461 CODE: 1970 CODE:
1462{ 1971{
1463 GLuint name; 1972 GLuint name;
1488 1997
1489void glEndList () 1998void glEndList ()
1490 1999
1491void glCallList (int list) 2000void glCallList (int list)
1492 2001
2002

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